1 Release Version 3.1.0 [?? ??? ????]
2 -----------------------------------
4 Release Version 3.0.8 [14 DEC 2003]
5 -----------------------------------
6 - added "musicinfo.conf" for menu and level music configuration
7 - added "editorsetup.conf" for editor element list configuration
8 - added "copy" and "exchange" functions for custom elements to editor
9 - added configurable "bored" and "sleeping" animations for the player
10 - added "awakening" sound for player when waking up after sleeping
11 - added configurable element animations for info screen
12 - added configurable music credits for info screen
13 - added configurable level set information for info screen
14 - added warnings for undefined token values in artwork config files
15 - menu entries now also selectable by clicking on entry text
16 - better sniksnak turning movement (two steps instead of only one)
17 - fixed turning movement of butterflies and fireflies (no frame reset)
18 - fixed bug with wrong default impact sound for colored emeralds
19 - fixed bug with double nut cracking sound
20 - fixed a very nasty bug in dragon turning code in TurnRoundExt()
21 - finally fixed tape recording when player is created from CE change
22 - added new contributed levels from the following players:
23 + Audrius Saikunas (4 levels)
24 + Efraim Yawitz (20 levels)
25 + Krystian Abramowicz (100 levels)
26 + Paul E Collins (formerly known as Equinox Tetrachloride; 64 levels)
27 + Sebastian Simon (12 levels)
28 - amazing new level set:
29 + "BD2K3" from Alan Bond
30 + 43 levels full of BD nostalgia, action and fantastic effects
31 + overwhelming use of custom elements
32 + complete artwork set with graphics, sounds and music
33 + available as a separate download from www.artsoft.org
34 - another great level set was updated:
35 + "jue2" from Jürgen Bonhagen
36 + 15 new mind-boggling levels full of new challenges for your brain
37 + complete artwork set with graphics and sounds
38 + available for downloading from "http://www.jb-line.de/rnd.html"
40 Release Version 3.0.7 [10 NOV 2003]
41 -----------------------------------
42 - fixed incorrectly displayed animation for attacking dragon
43 - fixed bug with not setting initial gravity for each new game
44 - fixed bug with teleportation of player by custom element change
45 - fixed bug with player not getting smashed by rock sometimes
46 - fixed serious bug in code for delayed element pushing
47 - fixed little bug in animation frame selection for pushed elements
48 - fixed bug when pushing element that can move away to the side
49 - fixed tape recording when player is created from CE element change
50 - fixed player animation frame reset for identical animations
51 - unavailable setup options now marked as "n/a" instead of "off"
52 - prevent "extended" changed elements from delay change in same frame
53 - speed-up of reading config file for verbose output
54 - added configuration option for opening and closing Supaplex exit
55 - added configuration option for moving up/down animation for Murphy
56 - added animation for "turning" action (for elements with move delay)
57 - added turning animations for bug, spaceship and sniksnak
59 Release Version 3.0.6 [06 OCT 2003]
60 -----------------------------------
61 - fixed bug when initializing font graphic structure
62 - fixed bug with animation mode "pingpong" when using only 1 frame
63 - fixed bug with extended change target introduced in 3.0.5
64 - fixed bug where passing over moving element doubles player speed
65 - fixed bug with elements continuing to move into push direction
66 - fixed bug with duplicated player when dropping bomb with shield on
67 - fixed switching bug (resetting flag when not switching but not idle)
68 - fixed element tokens for certain file elements with ".active" etc.
69 - added "switching" event for custom elements ("pressing" only once)
70 - added support for MP3 music for SDL version through SMPEG library
72 Release Version 3.0.5 [29 SEP 2003]
73 -----------------------------------
74 - fixed bug in multiple config pages loader code that caused crashes
75 - enhanced (remaining low-resolution) Supaplex graphics
76 - active/inactive sides configurable for custom element changes
77 - new movement type "move when pushed" available for custom elements
78 - now four envelope elements available
79 - font, background, animation and sound for envelope now configurable
80 - main menu doors opening/closing animation type now configurable
82 Release Version 3.0.4 [13 SEP 2003]
83 -----------------------------------
84 - fixed bug in multiple config pages code that caused crashes
85 - fixed bug in custom definition of crumbled element graphics
87 Release Version 3.0.3 [08 SEP 2003]
88 -----------------------------------
89 - fixed bug (missing array boundary check) which could crash the game
90 - fixed problem with setting mouse cursor in SDL version in fullscreen
91 - fixed problem with flickering when drawing toon animations
92 - fixed problem with player animation when snapping and moving
93 - fixed several nasty bugs that may have caused crashes on some systems
94 - added envelope content which gets displayed when collecting envelope
95 - added multiple change event pages for custom elements
96 - added support for loading various music formats through SDL_mixer
97 - added music to Supaplex classic level set
99 Release Version 3.0.2 [22 AUG 2003]
100 -----------------------------------
101 - fixed bug with messing up custom element properties in 3.0.0 levels
102 - fixed bug with choosing wrong engine version when playing tapes
103 - fixed bug with creating inaccessible elements at player position
104 - fixed bug with not finding current level artwork directory
106 Release Version 3.0.1 [18 AUG 2003]
107 -----------------------------------
108 - fixed bug that caused a crash at startup under Solaris
109 - fixed bug that caused the DOS version not finding its files
110 - fixed bug with missing graphic for active red disk bomb
111 - added custom element property for dropping collected elements
112 - added another 128 custom elements for those who can't get enough
113 - fixed PCX files in the DOS version ("classic" graphics only)
115 Release Version 3.0.0 [05 AUG 2003]
116 -----------------------------------
117 - final version bumped to 3.0.0 due to the massive changes
118 - graphics and sounds now completely and dynamically customizable
119 - custom elements now have lots of configurable properties
120 - advanced custom element settings for powerful, self-created elements
121 - fixed Supaplex gravity tubes
122 - fixed very nasty bug in SDL_image (and X11) PCX loading routine
123 - fixed some very nasty bugs in bitmap zoom routine
124 - fixed very nasty bug in level/artwork loading routine
125 - added new contributed levels and artwork from the following players:
126 * in the section "Contributions - 2002":
127 + Abby King (14 levels)
128 + Alan Bond (30 levels, all solvable, BD style artwork set)
129 + David Hutchinson (25 levels, artwork set)
130 + Equinox Tetrachloride (50 levels + 100 levels, all solvable)
131 + Sylvan Hancock (39 levels)
132 * in the section "Contributions - 2003":
133 + Andreas Buschbeck (85 levels, all solvable, complete artwork set)
134 + Edward Leuf (10 levels, all solvable, artwork set)
135 + Emanuel Schmieg (22 levels, all solvable, complete artwork set)
136 + Gavin Davidson (47 levels)
137 + Jorge Jordan (17 levels)
138 + Rafael Gatti (17 levels)
139 + Randy Johannessen (17 levels)
140 + Richard Valvona (3 levels)
141 + Sam Bateman (35 levels)
142 - great new levels with full artwork are now available from:
143 + Juergen Bonhagen (with complete artwork set)
144 * download these levels from "http://www.jb-line.de/"
145 + Andreas Buschbeck (with complete artwork set)
146 * download these levels from "http://home.vr-web.de/~abuschbeck/"
148 Pre-Release Version 2.2.0rc7 [17 JUL 2003]
149 ------------------------------------------
150 - fixed bug when picking element in the editor
151 - added more custom elements properties
152 - fixed bugs when smashing penguin
154 Pre-Release Version 2.2.0rc6 [22 APR 2003]
155 ------------------------------------------
156 - fixed small font configuration directive bug
157 - tape recorder font slightly enhanced (now complete character set)
158 - added missing font configuration source file
159 - added updated CHANGES file ;-)
161 Pre-Release Version 2.2.0rc5 [20 APR 2003]
162 ------------------------------------------
163 - added generic selectbox gadget
164 - added special mouse cursor for playfield while playing
165 - font handling now more flexible (support for ISO-Latin-1 fonts)
166 - font graphics adjusted accordingly
168 Pre-Release Version 2.2.0rc4 [30 MAR 2003]
169 ------------------------------------------
170 - changes for menu configuration
171 - not officially announced pre-release version
172 - Emerald Mine text font now much better quality
174 Pre-Release Version 2.2.0rc3 [11 FEB 2003]
175 ------------------------------------------
176 - first custom element properties
177 - animation configuration for dynamically defined element actions
178 - automatically downscaled graphics (small graphics not needed anymore)
179 - ".EDITOR" and ".PREVIEW" suffixes for special editor/preview graphics
180 - toon animations (and number of toons) now fully configurable
182 Pre-Release Version 2.2.0rc2 [13 JAN 2003]
183 ------------------------------------------
184 - added support for stereo WAV sound files
185 - moving objects can now have arbitrary animation length
186 - new batch command for dumping level information
187 - added support for background images for all menu screens
188 - added 128 custom elements that can be decorated with own graphics
189 - added some example levels showing how to create custom artwork
190 - added new contributed levels from the following players:
191 + Emanuel Schmieg: "Into The Ice Caves" (22 levels + artwork)
193 Pre-Release Version 2.2.0rc1 [31 DEC 2002]
194 ------------------------------------------
195 - level series artwork now configurable via level series config file
196 - single graphics and animations can now be replaced with different
197 ones (independantly from default image files which may be larger)
198 by defining and using additional image files
199 - element animation length, speed and mode now freely configurable
200 - automatic tape playing function for game engine and level testing
201 - missing steel wall graphic added (thanks to Equinox Tetrachloride)
202 - added new contributed levels from the following players:
203 + Abby King (14 levels)
204 + Andreas Buschbeck (80 levels with complete artwork set)
205 + David Hutchinson (25 levels with graphics set)
206 + Equinox Tetrachloride (150 levels guaranteed to be solvable)
207 + Sylvan Hancock (39 levels)
209 Release Version 2.1.1 [13 AUG 2002]
210 -----------------------------------
211 - sound bug (causing crashes) fixed (reported by Keith Peterston)
212 - support for /dev/sound/dsp (devfs) added (thanks to Christoph Bauer)
213 - small NetBSD compilation bug fixed (thanks to Adam Ciarcinski)
214 - default keys for "snap field" and "place bomb" fixed for Mac OS X
215 - added new contributed levels from the following players:
217 + Gerrit Holl and Timen van den Berg
219 Release Version 2.1.0 [05 AUG 2002]
220 -----------------------------------
221 - native Mac OS X port (finally!)
222 - graphics, sounds and music now fully configurable
223 - added support for TrueColor PCX graphics files
224 - added support for 16 bit WAV sound files
225 - enhanced sound system (especially regarding stereo and loop sounds)
226 - new structured setup menu (with sub-menues for graphics and sounds)
227 - added "quick save" and "quick load" functions with shortcut key
228 - added single-step playing mode (automatic pause after each step)
229 - behaviour of "Escape" key in level editor now more intuitive
230 - changed default slipping behaviour of gems back to 2.0.0 style;
231 this is now an element property for gems in the level editor,
232 although existing converted levels use the new EM gems behaviour
233 - bug fixed that prevented walking through tubes when gravity on
234 - added Boulder Dash style "snap-pushing" (thanks to Achim Härtel)
235 - fixed memory leak in image loading code
236 - fixed some "solid" elements that were accidentally destructible
237 - fixed some tape stuff
238 - added new contributed levels from the following players:
243 + Flyboy: level group "Cops and Robbers", with own graphics set
244 - added custom graphics set "Animal Kingdom" by Flyboy
246 Release Version 2.0.1 [19 MAR 2002]
247 -----------------------------------
248 - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine"
249 - several Supaplex emulation bugs fixed (thanks to Mihail Milushev):
250 + orange disk does not fall off from slippery elements
251 + infotrons kill electrons and snik snaks and trigger orange disks
252 + explosion chain reactions are now a bit slower than murphy
253 - behaviour of robots adjusted to make them less aggressive
254 (needed for quite some Emerald Mine Club levels)
255 - emeralds and diamonds now fall off normal, steel and growing walls,
256 as this is the correct behaviour in Emerald Mine; existing private
257 and contributed levels will still behave as before, unless saved
258 again (with or without modifications) from the level editor of the
259 current version of the game
260 - icon for Windows executable added
261 - bug when selecting default level series fixed
262 - new IFF style file format for level and tape files
263 - bug in storing amoeba content fixed
264 - nasty tape bugs fixed (completely reworked tape stuff)
265 - fullscreen mode now works with Windows (workaround for bug in SDL)
266 - /dev/dsp support for NetBSD added (thanks to Krister Walfridsson)
267 - file permissions when saving files and creating directories changed
268 - some small sound bugs fixed
269 - added new contributed levels from the following players:
279 Release Version 2.0.0 [01 JAN 2001]
280 -----------------------------------
281 - major code redesign to maintain generic game functions in a separate
282 library and make it easier to port the game to new targets like SDL
283 - can be compiled with SDL library to build native Windows version
284 - DOS and Windows versions can be compiled with gcc cross-compiler
285 - trying to open already busy audio device does not block the game
286 - bug in network playing code fixed (patch from web site)
287 - SDL version can load and play music modules
288 - bug in level editor fixed for EM doors and keys element description
289 - sound sample frequency raised from 8 kHz to 22 kHz
291 Release Version 1.4.0 [27 OCT 1999]
292 -----------------------------------
293 - new Boulder Dash elements for better game emulation
294 - new cool medium-sized crystal font
295 - new elements and graphics for Diamond Caves II levels
296 - new elements and graphics for Emerald Mine Club levels
297 - brushed-up (higher resolution) graphics for Supaplex elements
298 - special oversized Supaplex levels included
299 - new elements for more authentic Emerald Mine elements (doors)
300 - more level editor enhancements:
301 element list scrollbar and level number selection within editor
302 - lots of new levels converted from Emerald Mine Club disks,
303 DX-Boulderdash and Supaplex
304 - new levels created and contributed by players
305 - now over 160 level series with over 14.000 levels
306 - high score list now scrollable to see all 100 entries
307 - new 16-bit elements level format to allow more than 256 elements
308 - re-introduced level handicap for more challange (levels must be
309 solved to be able to play the next one; can be disabled in setup)
310 - new setup option to disable time limit for relaxed playing :-)
311 - GAME_DIR path split into RO_GAME_DIR and RW_GAME_DIR to allow
312 distributors to separate read-only (levels, graphics, sounds)
313 from writable (hich scores) game data
314 - new personal level setup files to store level handicap and
315 last played level for each level series
316 - removed some 32-bit dependent code; should be 64-bit clean now
317 - some little bugs fixed
319 Release Version 1.3.0 [5 FEB 1999]
320 ----------------------------------
321 - strongly enhanced level editor
322 - new elements, graphics and levels for Supaplex style games
323 - completely rewritten platform independent gadget code
324 (buttons, scrollbars, text and number input gadgets)
325 - nasty sound bug fixed (showed up with Linux kernel 2.2.x)
327 Release Version 1.2.0 [5 DEC 1998]
328 ----------------------------------
329 - DOS/Windows version
330 - new WAV sound loader (to replace the old Amiga 8SVX files)
331 - new PCX graphics loader (to avoid GIF license problems)
332 - network multiplayer games with upto four players
333 - no separate network server needed; each client can
334 fork a network server at startup if there's no server
335 running at this moment
336 - possibility to invoke the game to act as a standalone
337 network server (on a separate machine, for example)
338 - local multiplayer games with upto four players
339 - support for upto four joysticks
340 - completely free customizable keyboard and joystick
341 for all four players individually
342 - new joystick calibration screen which can be left
343 (with Escape key) if no joystick is connected... ;-)
344 - new (working) GIF graphics loader (but still support
345 for the old XPM method)
346 - supports private colormap with extremely less flashing
347 on 8-bit (256 colors) displays
348 - soft-scrolling with 50 frames per second (which raises
349 the system requirements and makes it completely
350 unplayable on my "old reference" 486/33 (where 0.9b runs
351 smoothly) and running at 90% speed on my K6-200.
352 - completely new file format for personal setup data
353 in ASCII format which is human readable and easily
354 customizable even with a texteditor; stored in the
355 user's home directory and no longer somewhere in the
356 game's installation directory
357 - high score lists changed: now one file per level and
358 no longer one file per level series; now using readable
360 - useful command line options to specify the X11 display,
361 the game's base (installation) directory, an alternate
362 level directory, standalone server execution and verbose
365 Version 1.1 [???] [NOT RELEASED]
366 --------------------------------
367 - new (but broken) GIF graphics loader to be independent
368 from the XPM library and to replace all graphics by GIF files
370 Version 1.0 [9 APR 1997] [NOT RELEASED]
371 ---------------------------------------
372 - the game now contains many really playable levels,
373 not only a few levels for testing
374 - the game is now even better playable by keyboard
375 (now you have the same gameplay functionality
376 compared to playing with a joystick. Especially
377 there are diagonal directions with keyboard playing
378 and the fire buttons are mapped to the shift keys)
379 - a lot of new elements for better emulation of levels
380 from the games "Boulder Dash", "Emerald Mine" and
381 "Sokoban". New elements to build "Dynablaster" style
383 - enhanced functionality of the level tape recorder
384 to make it possible to go on with a game at any tape
387 Version 0.9b2 [21 NOV 1995] [NOT RELEASED]
388 ------------------------------------------
391 Pre-Release Version 0.9b [4 NOV 1995]
392 -------------------------------------
393 - the game is now completely Freeware
394 - the game is now better playable by keyboard
395 (in the last version, the player was making more than
396 one step for one keystroke in some cases -- thanks to
397 Warwick Allison for the hint with "XSync()"!)
398 - new amoeba type with configurable content (like in the
399 original C64 version, when aboeba cannot grow anymore
400 and explodes to diamonds or some other elements)
401 - compile error with ONE_PER_NAME in high score function
402 removed (thanks to Dmitry Kohmanyuk)
403 - little code cleanup (to get some new bugs ;)
404 - FreeBSD sound and joystick support (thanks to Jean-Marc
407 Pre-Release Version 0.9 [23 OCT 1995]
408 -------------------------------------
409 - first (pre)release version