1 Pre-Release Version 2.2.0rc2 [?? ??? ????]
2 ------------------------------------------
3 - added support for stereo WAV sound files
5 Pre-Release Version 2.2.0rc1 [31 DEC 2002]
6 ------------------------------------------
7 - level series artwork now configurable via level series config file
8 - single graphics and animations can now be replaced with different
9 ones (independantly from default image files which may be larger)
10 by defining and using additional image files
11 - element animation length, speed and mode now freely configurable
12 - automatic tape playing function for game engine and level testing
13 - missing steel wall graphic added (thanks to Equinox Tetrachloride)
14 - added new contributed levels from the following players:
15 + Abby King (14 levels)
16 + Andreas Buschbeck (80 levels with complete artwork set)
17 + David Hutchinson (25 levels with graphics set)
18 + Equinox Tetrachloride (150 levels guaranteed to be solvable)
19 + Sylvan Hancock (39 levels)
21 Release Version 2.1.1 [13 AUG 2002]
22 -----------------------------------
23 - sound bug (causing crashes) fixed (reported by Keith Peterston)
24 - support for /dev/sound/dsp (devfs) added (thanks to Christoph Bauer)
25 - small NetBSD compilation bug fixed (thanks to Adam Ciarcinski)
26 - default keys for "snap field" and "place bomb" fixed for Mac OS X
27 - added new contributed levels from the following players:
29 + Gerrit Holl and Timen van den Berg
31 Release Version 2.1.0 [05 AUG 2002]
32 -----------------------------------
33 - native Mac OS X port (finally!)
34 - graphics, sounds and music now fully configurable
35 - added support for TrueColor PCX graphics files
36 - added support for 16 bit WAV sound files
37 - enhanced sound system (especially regarding stereo and loop sounds)
38 - new structured setup menu (with sub-menues for graphics and sounds)
39 - added "quick save" and "quick load" functions with shortcut key
40 - added single-step playing mode (automatic pause after each step)
41 - behaviour of "Escape" key in level editor now more intuitive
42 - changed default slipping behaviour of gems back to 2.0.0 style;
43 this is now an element property for gems in the level editor,
44 although existing converted levels use the new EM gems behaviour
45 - bug fixed that prevented walking through tubes when gravity on
46 - added Boulder Dash style "snap-pushing" (thanks to Achim Härtel)
47 - fixed memory leak in image loading code
48 - fixed some "solid" elements that were accidentally destructible
49 - fixed some tape stuff
50 - added new contributed levels from the following players:
55 + Flyboy: level group "Cops and Robbers", with own graphics set
56 - added custom graphics set "Animal Kingdom" by Flyboy
58 Release Version 2.0.1 [19 MAR 2002]
59 -----------------------------------
60 - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine"
61 - several Supaplex emulation bugs fixed (thanks to Mihail Milushev):
62 + orange disk does not fall off from slippery elements
63 + infotrons kill electrons and snik snaks and trigger orange disks
64 + explosion chain reactions are now a bit slower than murphy
65 - behaviour of robots adjusted to make them less aggressive
66 (needed for quite some Emerald Mine Club levels)
67 - emeralds and diamonds now fall off normal, steel and growing walls,
68 as this is the correct behaviour in Emerald Mine; existing private
69 and contributed levels will still behave as before, unless saved
70 again (with or without modifications) from the level editor of the
71 current version of the game
72 - icon for Windows executable added
73 - bug when selecting default level series fixed
74 - new IFF style file format for level and tape files
75 - bug in storing amoeba content fixed
76 - nasty tape bugs fixed (completely reworked tape stuff)
77 - fullscreen mode now works with Windows (workaround for bug in SDL)
78 - /dev/dsp support for NetBSD added (thanks to Krister Walfridsson)
79 - file permissions when saving files and creating directories changed
80 - some small sound bugs fixed
81 - added new contributed levels from the following players:
91 Release Version 2.0.0 [01 JAN 2001]
92 -----------------------------------
93 - major code redesign to maintain generic game functions in a separate
94 library and make it easier to port the game to new targets like SDL
95 - can be compiled with SDL library to build native Windows version
96 - DOS and Windows versions can be compiled with gcc cross-compiler
97 - trying to open already busy audio device does not block the game
98 - bug in network playing code fixed (patch from web site)
99 - SDL version can load and play music modules
100 - bug in level editor fixed for EM doors and keys element description
101 - sound sample frequency raised from 8 kHz to 22 kHz
103 Release Version 1.4.0 [27 OCT 1999]
104 -----------------------------------
105 - new Boulder Dash elements for better game emulation
106 - new cool medium-sized crystal font
107 - new elements and graphics for Diamond Caves II levels
108 - new elements and graphics for Emerald Mine Club levels
109 - brushed-up (higher resolution) graphics for Supaplex elements
110 - special oversized Supaplex levels included
111 - new elements for more authentic Emerald Mine elements (doors)
112 - more level editor enhancements:
113 element list scrollbar and level number selection within editor
114 - lots of new levels converted from Emerald Mine Club disks,
115 DX-Boulderdash and Supaplex
116 - new levels created and contributed by players
117 - now over 160 level series with over 14.000 levels
118 - high score list now scrollable to see all 100 entries
119 - new 16-bit elements level format to allow more than 256 elements
120 - re-introduced level handicap for more challange (levels must be
121 solved to be able to play the next one; can be disabled in setup)
122 - new setup option to disable time limit for relaxed playing :-)
123 - GAME_DIR path split into RO_GAME_DIR and RW_GAME_DIR to allow
124 distributors to separate read-only (levels, graphics, sounds)
125 from writable (hich scores) game data
126 - new personal level setup files to store level handicap and
127 last played level for each level series
128 - removed some 32-bit dependent code; should be 64-bit clean now
129 - some little bugs fixed
131 Release Version 1.3.0 [5 FEB 1999]
132 ----------------------------------
133 - strongly enhanced level editor
134 - new elements, graphics and levels for Supaplex style games
135 - completely rewritten platform independent gadget code
136 (buttons, scrollbars, text and number input gadgets)
137 - nasty sound bug fixed (showed up with Linux kernel 2.2.x)
139 Release Version 1.2.0 [5 DEC 1998]
140 ----------------------------------
141 - DOS/Windows version
142 - new WAV sound loader (to replace the old Amiga 8SVX files)
143 - new PCX graphics loader (to avoid GIF license problems)
144 - network multiplayer games with upto four players
145 - no separate network server needed; each client can
146 fork a network server at startup if there's no server
147 running at this moment
148 - possibility to invoke the game to act as a standalone
149 network server (on a separate machine, for example)
150 - local multiplayer games with upto four players
151 - support for upto four joysticks
152 - completely free customizable keyboard and joystick
153 for all four players individually
154 - new joystick calibration screen which can be left
155 (with Escape key) if no joystick is connected... ;-)
156 - new (working) GIF graphics loader (but still support
157 for the old XPM method)
158 - supports private colormap with extremely less flashing
159 on 8-bit (256 colors) displays
160 - soft-scrolling with 50 frames per second (which raises
161 the system requirements and makes it completely
162 unplayable on my "old reference" 486/33 (where 0.9b runs
163 smoothly) and running at 90% speed on my K6-200.
164 - completely new file format for personal setup data
165 in ASCII format which is human readable and easily
166 customizable even with a texteditor; stored in the
167 user's home directory and no longer somewhere in the
168 game's installation directory
169 - high score lists changed: now one file per level and
170 no longer one file per level series; now using readable
172 - useful command line options to specify the X11 display,
173 the game's base (installation) directory, an alternate
174 level directory, standalone server execution and verbose
177 Version 1.1 [???] [NOT RELEASED]
178 --------------------------------
179 - new (but broken) GIF graphics loader to be independent
180 from the XPM library and to replace all graphics by GIF files
182 Version 1.0 [9 APR 1997] [NOT RELEASED]
183 ---------------------------------------
184 - the game now contains many really playable levels,
185 not only a few levels for testing
186 - the game is now even better playable by keyboard
187 (now you have the same gameplay functionality
188 compared to playing with a joystick. Especially
189 there are diagonal directions with keyboard playing
190 and the fire buttons are mapped to the shift keys)
191 - a lot of new elements for better emulation of levels
192 from the games "Boulder Dash", "Emerald Mine" and
193 "Sokoban". New elements to build "Dynablaster" style
195 - enhanced functionality of the level tape recorder
196 to make it possible to go on with a game at any tape
199 Version 0.9b2 [21 NOV 1995] [NOT RELEASED]
200 ------------------------------------------
203 Pre-Release Version 0.9b [4 NOV 1995]
204 -------------------------------------
205 - the game is now completely Freeware
206 - the game is now better playable by keyboard
207 (in the last version, the player was making more than
208 one step for one keystroke in some cases -- thanks to
209 Warwick Allison for the hint with "XSync()"!)
210 - new amoeba type with configurable content (like in the
211 original C64 version, when aboeba cannot grow anymore
212 and explodes to diamonds or some other elements)
213 - compile error with ONE_PER_NAME in high score function
214 removed (thanks to Dmitry Kohmanyuk)
215 - little code cleanup (to get some new bugs ;)
216 - FreeBSD sound and joystick support (thanks to Jean-Marc
219 Pre-Release Version 0.9 [23 OCT 1995]
220 -------------------------------------
221 - first (pre)release version