4 - trying to open already busy audio device does not block the game
6 Release Version 1.4.0 [27 OCT 1999]
7 -----------------------------------
8 - new Boulderdash elements for better game emulation
9 - new cool medium-sized crystal font
10 - new elements and graphics for Diamond Caves II levels
11 - new elements and graphics for Emerald Mine Club levels
12 - brushed-up (higher resolution) graphics for Supaplex elements
13 - special oversized Supaplex levels included
14 - new elements for more authentic Emerald Mine elements (doors)
15 - more level editor enhancements:
16 element list scrollbar and level number selection within editor
17 - lots of new levels converted from Emerald Mine Club disks,
18 DX-Boulderdash and Supaplex
19 - new levels created and contributed by players
20 - now over 160 level series with over 14.000 levels
21 - high score list now scrollable to see all 100 entries
22 - new 16-bit elements level format to allow more than 256 elements
23 - re-introduced level handicap for more challange (levels must be
24 solved to be able to play the next one; can be disabled in setup)
25 - new setup option to disable time limit for relaxed playing :-)
26 - GAME_DIR path split into RO_GAME_DIR and RW_GAME_DIR to allow
27 distributors to separate read-only (levels, graphics, sounds)
28 from writable (hich scores) game data
29 - new personal level setup files to store level handicap and
30 last played level for each level series
31 - removed some 32-bit dependent code; should be 64-bit clean now
32 - some little bugs fixed
34 Release Version 1.3.0 [5 FEB 1999]
35 ----------------------------------
36 - strongly enhanced level editor
37 - new elements, graphics and levels for Supaplex style games
38 - completely rewritten platform independent gadget code
39 (buttons, scrollbars, text and number input gadgets)
40 - nasty sound bug fixed (showed up with Linux kernel 2.2.x)
42 Release Version 1.2.0 [5 DEC 1998]
43 ----------------------------------
45 - new WAV sound loader (to replace the old Amiga 8SVX files)
46 - new PCX graphics loader (to avoid GIF license problems)
47 - network multiplayer games with upto four players
48 - no separate network server needed; each client can
49 fork a network server at startup if there's no server
50 running at this moment
51 - possibility to invoke the game to act as a standalone
52 network server (on a separate machine, for example)
53 - local multiplayer games with upto four players
54 - support for upto four joysticks
55 - completely free customizable keyboard and joystick
56 for all four players individually
57 - new joystick calibration screen which can be left
58 (with Escape key) if no joystick is connected... ;-)
59 - new (working) GIF graphics loader (but still support
60 for the old XPM method)
61 - supports private colormap with extremely less flashing
62 on 8-bit (256 colors) displays
63 - soft-scrolling with 50 frames per second (which raises
64 the system requirements and makes it completely
65 unplayable on my "old reference" 486/33 (where 0.9b runs
66 smoothly) and running at 90% speed on my K6-200.
67 - completely new file format for personal setup data
68 in ASCII format which is human readable and easily
69 customizable even with a texteditor; stored in the
70 user's home directory and no longer somewhere in the
71 game's installation directory
72 - high score lists changed: now one file per level and
73 no longer one file per level series; now using readable
75 - useful command line options to specify the X11 display,
76 the game's base (installation) directory, an alternate
77 level directory, standalone server execution and verbose
80 Release Version 1.1 [???] [NOT RELEASED]
81 ----------------------------------------
82 - new (but broken) GIF graphics loader to be independent
83 from the XPM library and to replace all graphics by GIF files
85 Release Version 1.0 [9 APR 1997] [NOT RELEASED]
86 -----------------------------------------------
87 - the game now contains many really playable levels,
88 not only a few levels for testing
89 - the game is now even better playable by keyboard
90 (now you have the same gameplay functionality
91 compared to playing with a joystick. Especially
92 there are diagonal directions with keyboard playing
93 and the fire buttons are mapped to the shift keys)
94 - a lot of new elements for better emulation of levels
95 from the games "Boulderdash", "Emerald Mine" and
96 "Sokoban". New elements to build "Dynablaster" style
98 - enhanced functionality of the level tape recorder
99 to make it possible to go on with a game at any tape
102 Prerelease Version 0.9b2 [21 NOV 1995] [NOT RELEASED]
103 -----------------------------------------------------
106 Prerelease Version 0.9b [4 NOV 1995]
107 ------------------------------------
108 - the game is now completely Freeware
109 - the game is now better playable by keyboard
110 (in the last version, the player was making more than
111 one step for one keystroke in some cases -- thanks to
112 Warwick Allison for the hint with "XSync()"!)
113 - new amoeba type with configurable content (like in the
114 original C64 version, when aboeba cannot grow anymore
115 and explodes to diamonds or some other elements)
116 - compile error with ONE_PER_NAME in high score function
117 removed (thanks to Dmitry Kohmanyuk)
118 - little code cleanup (to get some new bugs ;)
119 - FreeBSD sound and joystick support (thanks to Jean-Marc
122 Prerelease Version 0.9 [23 OCT 1995]
123 ------------------------------------
124 - first (pre)release version