2 Release Version 1.3.5 [?? SEP 1999]
3 -----------------------------------
4 - new Boulderdash elements for better game emulation
5 - new cool medium-sized crystal font
6 - new elements and graphics for Diamond Caves II levels
7 - new elements and graphics for Emerald Mine Club levels
8 - brushed-up (higher resolution) graphics for Supaplex elements
9 - special oversized Supaplex levels included
10 - new elements for more authentic Emerald Mine elements (doors)
11 - more level editor enhancements:
12 element list scrollbar and level number selection within editor
13 - lots of new levels converted from Emerald Mine Club disks,
14 DX-Boulderdash and Supaplex
15 - new levels created and contributed by players
16 - now over 160 level series with over 14.000 levels
17 - high score list now scrollable to see all 100 entries
18 - new 16-bit elements level format to allow more than 256 elements
19 - re-introduced level handicap for more challange (levels must be
20 solved to be able to play the next one; can be disabled in setup)
21 - new setup option to disable time limit for relaxed playing :-)
22 - GAME_DIR path split into RO_GAME_DIR and RW_GAME_DIR to allow
23 distributors to separate read-only (levels, graphics, sounds)
24 from writable (hich scores) game data
25 - new personal level setup files to store level handicap and
26 last played level for each level series
27 - removed some 32-bit dependent code; should be 64-bit clean now
28 - some little bugs fixed
30 Release Version 1.3.0 [5 FEB 1999]
31 ----------------------------------
32 - strongly enhanced level editor
33 - new elements, graphics and levels for Supaplex style games
34 - completely rewritten platform independent gadget code
35 (buttons, scrollbars, text and number input gadgets)
36 - nasty sound bug fixed (showed up with Linux kernel 2.2.x)
38 Release Version 1.2.0 [5 DEC 1998]
39 ----------------------------------
41 - new WAV sound loader (to replace the old Amiga 8SVX files)
42 - new PCX graphics loader (to avoid GIF license problems)
43 - network multiplayer games with upto four players
44 - no separate network server needed; each client can
45 fork a network server at startup if there's no server
46 running at this moment
47 - possibility to invoke the game to act as a standalone
48 network server (on a separate machine, for example)
49 - local multiplayer games with upto four players
50 - support for upto four joysticks
51 - completely free customizable keyboard and joystick
52 for all four players individually
53 - new joystick calibration screen which can be left
54 (with Escape key) if no joystick is connected... ;-)
55 - new (working) GIF graphics loader (but still support
56 for the old XPM method)
57 - supports private colormap with extremely less flashing
58 on 8-bit (256 colors) displays
59 - soft-scrolling with 50 frames per second (which raises
60 the system requirements and makes it completely
61 unplayable on my "old reference" 486/33 (where 0.9b runs
62 smoothly) and running at 90% speed on my K6-200.
63 - completely new file format for personal setup data
64 in ASCII format which is human readable and easily
65 customizable even with a texteditor; stored in the
66 user's home directory and no longer somewhere in the
67 game's installation directory
68 - high score lists changed: now one file per level and
69 no longer one file per level series; now using readable
71 - useful command line options to specify the X11 display,
72 the game's base (installation) directory, an alternate
73 level directory, standalone server execution and verbose
76 Release Version 1.1 [???] [NOT RELEASED]
77 ----------------------------------------
78 - new (but broken) GIF graphics loader to be independent
79 from the XPM library and to replace all graphics by GIF files
81 Release Version 1.0 [9 APR 1997] [NOT RELEASED]
82 -----------------------------------------------
83 - the game now contains many really playable levels,
84 not only a few levels for testing
85 - the game is now even better playable by keyboard
86 (now you have the same gameplay functionality
87 compared to playing with a joystick. Especially
88 there are diagonal directions with keyboard playing
89 and the fire buttons are mapped to the shift keys)
90 - a lot of new elements for better emulation of levels
91 from the games "Boulderdash", "Emerald Mine" and
92 "Sokoban". New elements to build "Dynablaster" style
94 - enhanced functionality of the level tape recorder
95 to make it possible to go on with a game at any tape
98 Prerelease Version 0.9b2 [21 NOV 1995] [NOT RELEASED]
99 -----------------------------------------------------
102 Prerelease Version 0.9b [4 NOV 1995]
103 ------------------------------------
104 - the game is now completely Freeware
105 - the game is now better playable by keyboard
106 (in the last version, the player was making more than
107 one step for one keystroke in some cases -- thanks to
108 Warwick Allison for the hint with "XSync()"!)
109 - new amoeba type with configurable content (like in the
110 original C64 version, when aboeba cannot grow anymore
111 and explodes to diamonds or some other elements)
112 - compile error with ONE_PER_NAME in high score function
113 removed (thanks to Dmitry Kohmanyuk)
114 - little code cleanup (to get some new bugs ;)
115 - FreeBSD sound and joystick support (thanks to Jean-Marc
118 Prerelease Version 0.9 [23 OCT 1995]
119 ------------------------------------
120 - first (pre)release version