2 Release Version 1.2 [WILL HOPEFULLY SOON BE RELEASED...]
3 --------------------------------------------------------
5 - new PCX graphics loader
6 - network multiplayer games with upto four players
7 - no separate network server needed; each client can
8 fork a network server at startup if there's no server
10 - possibility to invoke the game to act as a standalone
11 network server (on a separate machine, for example)
12 - local multiplayer games with upto four players
13 - support for upto four joysticks
14 - completely free customizable keyboard and joystick
15 for all four players individually
16 - new joystick calibration screen which can be left
17 (with Escape key) if no joystick is connected... ;-)
18 - new (working) GIF graphics loader (but still support
19 for the old XPM method)
20 - supports private colormap with extremely less flashing
21 on 8-bit (256 colors) displays
22 - soft-scrolling with 50 frames per second (which raises
23 the system requirements and makes it completely
24 unplayable on my "old reference" 486/33 (where 0.9b runs
25 smoothly) and running at 90% speed on my K6-200.
26 - completely new file format for personal setup data
27 in ASCII format which is human readable and easily
28 customizable even with a texteditor; stored in the
29 user's home directory and no longer somewhere in the
30 game's installation directory
31 - high score lists changed: now one file per level and
32 no longer one file per level series; now using readable
34 - useful command line options to specify the X11 display,
35 the game's base (installation) directory, an alternate
36 level directory, standalone server execution and verbose
39 Release Version 1.1 [NOT RELEASED]
40 ----------------------------------
41 - new (but broken) GIF graphics loader to be independent
42 from the XPM library and replace all graphics by GIFs.
44 Release Version 1.0 [9 APR 97] [NOT RELEASED]
45 ---------------------------------------------
46 - the game now contains many really playable levels,
47 not only a few levels for testing
48 - the game is now even better playable by keyboard
49 (now you have the same gameplay functionality
50 compared to playing with a joystick. Especially
51 there are diagonal directions with keyboard playing
52 and the fire buttons are mapped to the shift keys)
53 - a lot of new elements for better emulation of levels
54 from the games "Boulderdash", "Emerald Mine" and
55 "Sokoban". New elements to build "Dynablaster" style
57 - enhanced functionality of the level tape recorder
58 to make it possible to go on with a game at any tape
61 Prerelease Version 0.9b [4 NOV 95]
62 ----------------------------------
63 - the game is now completely Freeware
64 - the game is now better playable by keyboard
65 (in the last version, the player was making more than
66 one step for one keystroke in some cases -- thanks to
67 Warwick Allison for the hint with "XSync()"!)
68 - new amoeba type with configurable content (like in the
69 original C64 version, when aboeba cannot grow anymore
70 and explodes to diamonds or some other elements)
71 - compile error with ONE_PER_NAME in high score function
72 removed (thanks to Dmitry Kohmanyuk)
73 - little code cleanup (to get some new bugs ;)
74 - FreeBSD sound and joystick support (thanks to Jean-Marc
77 Prerelease Version 0.9 [23 OCT 95]
78 ----------------------------------
79 - first (pre)release version