4 - trying to open already busy audio device does not block the game
5 - fixed network playing bug (patch from web site)
7 Release Version 1.4.0 [27 OCT 1999]
8 -----------------------------------
9 - new Boulderdash elements for better game emulation
10 - new cool medium-sized crystal font
11 - new elements and graphics for Diamond Caves II levels
12 - new elements and graphics for Emerald Mine Club levels
13 - brushed-up (higher resolution) graphics for Supaplex elements
14 - special oversized Supaplex levels included
15 - new elements for more authentic Emerald Mine elements (doors)
16 - more level editor enhancements:
17 element list scrollbar and level number selection within editor
18 - lots of new levels converted from Emerald Mine Club disks,
19 DX-Boulderdash and Supaplex
20 - new levels created and contributed by players
21 - now over 160 level series with over 14.000 levels
22 - high score list now scrollable to see all 100 entries
23 - new 16-bit elements level format to allow more than 256 elements
24 - re-introduced level handicap for more challange (levels must be
25 solved to be able to play the next one; can be disabled in setup)
26 - new setup option to disable time limit for relaxed playing :-)
27 - GAME_DIR path split into RO_GAME_DIR and RW_GAME_DIR to allow
28 distributors to separate read-only (levels, graphics, sounds)
29 from writable (hich scores) game data
30 - new personal level setup files to store level handicap and
31 last played level for each level series
32 - removed some 32-bit dependent code; should be 64-bit clean now
33 - some little bugs fixed
35 Release Version 1.3.0 [5 FEB 1999]
36 ----------------------------------
37 - strongly enhanced level editor
38 - new elements, graphics and levels for Supaplex style games
39 - completely rewritten platform independent gadget code
40 (buttons, scrollbars, text and number input gadgets)
41 - nasty sound bug fixed (showed up with Linux kernel 2.2.x)
43 Release Version 1.2.0 [5 DEC 1998]
44 ----------------------------------
46 - new WAV sound loader (to replace the old Amiga 8SVX files)
47 - new PCX graphics loader (to avoid GIF license problems)
48 - network multiplayer games with upto four players
49 - no separate network server needed; each client can
50 fork a network server at startup if there's no server
51 running at this moment
52 - possibility to invoke the game to act as a standalone
53 network server (on a separate machine, for example)
54 - local multiplayer games with upto four players
55 - support for upto four joysticks
56 - completely free customizable keyboard and joystick
57 for all four players individually
58 - new joystick calibration screen which can be left
59 (with Escape key) if no joystick is connected... ;-)
60 - new (working) GIF graphics loader (but still support
61 for the old XPM method)
62 - supports private colormap with extremely less flashing
63 on 8-bit (256 colors) displays
64 - soft-scrolling with 50 frames per second (which raises
65 the system requirements and makes it completely
66 unplayable on my "old reference" 486/33 (where 0.9b runs
67 smoothly) and running at 90% speed on my K6-200.
68 - completely new file format for personal setup data
69 in ASCII format which is human readable and easily
70 customizable even with a texteditor; stored in the
71 user's home directory and no longer somewhere in the
72 game's installation directory
73 - high score lists changed: now one file per level and
74 no longer one file per level series; now using readable
76 - useful command line options to specify the X11 display,
77 the game's base (installation) directory, an alternate
78 level directory, standalone server execution and verbose
81 Release Version 1.1 [???] [NOT RELEASED]
82 ----------------------------------------
83 - new (but broken) GIF graphics loader to be independent
84 from the XPM library and to replace all graphics by GIF files
86 Release Version 1.0 [9 APR 1997] [NOT RELEASED]
87 -----------------------------------------------
88 - the game now contains many really playable levels,
89 not only a few levels for testing
90 - the game is now even better playable by keyboard
91 (now you have the same gameplay functionality
92 compared to playing with a joystick. Especially
93 there are diagonal directions with keyboard playing
94 and the fire buttons are mapped to the shift keys)
95 - a lot of new elements for better emulation of levels
96 from the games "Boulderdash", "Emerald Mine" and
97 "Sokoban". New elements to build "Dynablaster" style
99 - enhanced functionality of the level tape recorder
100 to make it possible to go on with a game at any tape
103 Prerelease Version 0.9b2 [21 NOV 1995] [NOT RELEASED]
104 -----------------------------------------------------
107 Prerelease Version 0.9b [4 NOV 1995]
108 ------------------------------------
109 - the game is now completely Freeware
110 - the game is now better playable by keyboard
111 (in the last version, the player was making more than
112 one step for one keystroke in some cases -- thanks to
113 Warwick Allison for the hint with "XSync()"!)
114 - new amoeba type with configurable content (like in the
115 original C64 version, when aboeba cannot grow anymore
116 and explodes to diamonds or some other elements)
117 - compile error with ONE_PER_NAME in high score function
118 removed (thanks to Dmitry Kohmanyuk)
119 - little code cleanup (to get some new bugs ;)
120 - FreeBSD sound and joystick support (thanks to Jean-Marc
123 Prerelease Version 0.9 [23 OCT 1995]
124 ------------------------------------
125 - first (pre)release version