1 Release Version 3.0.6 [?? ??? ????]
2 -----------------------------------
4 Release Version 3.0.5 [29 SEP 2003]
5 -----------------------------------
6 - fixed bug in multiple config pages loader code that caused crashes
7 - enhanced (remaining low-resolution) Supaplex graphics
8 - active/inactive sides configurable for custom element changes
9 - new movement type "move when pushed" available for custom elements
10 - now four envelope elements available
11 - font, background, animation and sound for envelope now configurable
12 - main menu doors opening/closing animation type now configurable
14 Release Version 3.0.4 [13 SEP 2003]
15 -----------------------------------
16 - fixed bug in multiple config pages code that caused crashes
17 - fixed bug in custom definition of crumbled element graphics
19 Release Version 3.0.3 [08 SEP 2003]
20 -----------------------------------
21 - fixed bug (missing array boundary check) which could crash the game
22 - fixed problem with setting mouse cursor in SDL version in fullscreen
23 - fixed problem with flickering when drawing toon animations
24 - fixed problem with player animation when snapping and moving
25 - fixed several nasty bugs that may have caused crashes on some systems
26 - added envelope content which gets displayed when collecting envelope
27 - added multiple change event pages for custom elements
28 - added support for loading various music formats through SDL_mixer
29 - added music to Supaplex classic level set
31 Release Version 3.0.2 [22 AUG 2003]
32 -----------------------------------
33 - fixed bug with messing up custom element properties in 3.0.0 levels
34 - fixed bug with choosing wrong engine version when playing tapes
35 - fixed bug with creating inaccessible elements at player position
36 - fixed bug with not finding current level artwork directory
38 Release Version 3.0.1 [18 AUG 2003]
39 -----------------------------------
40 - fixed bug that caused a crash at startup under Solaris
41 - fixed bug that caused the DOS version not finding its files
42 - fixed bug with missing graphic for active red disk bomb
43 - added custom element property for dropping collected elements
44 - added another 128 custom elements for those who can't get enough
45 - fixed PCX files in the DOS version ("classic" graphics only)
47 Release Version 3.0.0 [05 AUG 2003]
48 -----------------------------------
49 - final version bumped to 3.0.0 due to the massive changes
50 - graphics and sounds now completely and dynamically customizable
51 - custom elements now have lots of configurable properties
52 - advanced custom element settings for powerful, self-created elements
53 - fixed Supaplex gravity tubes
54 - fixed very nasty bug in SDL_image (and X11) PCX loading routine
55 - fixed some very nasty bugs in bitmap zoom routine
56 - fixed very nasty bug in level/artwork loading routine
57 - added new contributed levels and artwork from the following players:
58 * in the section "Contributions - 2002":
59 + Abby King (14 levels)
60 + Alan Bond (30 levels, all solvable, BD style artwork set)
61 + David Hutchinson (25 levels, artwork set)
62 + Equinox Tetrachloride (50 levels + 100 levels, all solvable)
63 + Sylvan Hancock (39 levels)
64 * in the section "Contributions - 2003":
65 + Andreas Buschbeck (85 levels, all solvable, complete artwork set)
66 + Edward Leuf (10 levels, all solvable, artwork set)
67 + Emanuel Schmieg (22 levels, all solvable, complete artwork set)
68 + Gavin Davidson (47 levels)
69 + Jorge Jordan (17 levels)
70 + Rafael Gatti (17 levels)
71 + Randy Johannessen (17 levels)
72 + Richard Valvona (3 levels)
73 + Sam Bateman (35 levels)
74 - great new levels with full artwork are now available from:
75 + Juergen Bonhagen (with complete artwork set)
76 * download these levels from "http://www.jb-line.de/"
77 + Andreas Buschbeck (with complete artwork set)
78 * download these levels from "http://home.vr-web.de/~abuschbeck/"
80 Pre-Release Version 2.2.0rc7 [17 JUL 2003]
81 ------------------------------------------
82 - fixed bug when picking element in the editor
83 - added more custom elements properties
84 - fixed bugs when smashing penguin
86 Pre-Release Version 2.2.0rc6 [22 APR 2003]
87 ------------------------------------------
88 - fixed small font configuration directive bug
89 - tape recorder font slightly enhanced (now complete character set)
90 - added missing font configuration source file
91 - added updated CHANGES file ;-)
93 Pre-Release Version 2.2.0rc5 [20 APR 2003]
94 ------------------------------------------
95 - added generic selectbox gadget
96 - added special mouse cursor for playfield while playing
97 - font handling now more flexible (support for ISO-Latin-1 fonts)
98 - font graphics adjusted accordingly
100 Pre-Release Version 2.2.0rc4 [30 MAR 2003]
101 ------------------------------------------
102 - changes for menu configuration
103 - not officially announced pre-release version
104 - Emerald Mine text font now much better quality
106 Pre-Release Version 2.2.0rc3 [11 FEB 2003]
107 ------------------------------------------
108 - first custom element properties
109 - animation configuration for dynamically defined element actions
110 - automatically downscaled graphics (small graphics not needed anymore)
111 - ".EDITOR" and ".PREVIEW" suffixes for special editor/preview graphics
112 - toon animations (and number of toons) now fully configurable
114 Pre-Release Version 2.2.0rc2 [13 JAN 2003]
115 ------------------------------------------
116 - added support for stereo WAV sound files
117 - moving objects can now have arbitrary animation length
118 - new batch command for dumping level information
119 - added support for background images for all menu screens
120 - added 128 custom elements that can be decorated with own graphics
121 - added some example levels showing how to create custom artwork
122 - added new contributed levels from the following players:
123 + Emanuel Schmieg: "Into The Ice Caves" (22 levels + artwork)
125 Pre-Release Version 2.2.0rc1 [31 DEC 2002]
126 ------------------------------------------
127 - level series artwork now configurable via level series config file
128 - single graphics and animations can now be replaced with different
129 ones (independantly from default image files which may be larger)
130 by defining and using additional image files
131 - element animation length, speed and mode now freely configurable
132 - automatic tape playing function for game engine and level testing
133 - missing steel wall graphic added (thanks to Equinox Tetrachloride)
134 - added new contributed levels from the following players:
135 + Abby King (14 levels)
136 + Andreas Buschbeck (80 levels with complete artwork set)
137 + David Hutchinson (25 levels with graphics set)
138 + Equinox Tetrachloride (150 levels guaranteed to be solvable)
139 + Sylvan Hancock (39 levels)
141 Release Version 2.1.1 [13 AUG 2002]
142 -----------------------------------
143 - sound bug (causing crashes) fixed (reported by Keith Peterston)
144 - support for /dev/sound/dsp (devfs) added (thanks to Christoph Bauer)
145 - small NetBSD compilation bug fixed (thanks to Adam Ciarcinski)
146 - default keys for "snap field" and "place bomb" fixed for Mac OS X
147 - added new contributed levels from the following players:
149 + Gerrit Holl and Timen van den Berg
151 Release Version 2.1.0 [05 AUG 2002]
152 -----------------------------------
153 - native Mac OS X port (finally!)
154 - graphics, sounds and music now fully configurable
155 - added support for TrueColor PCX graphics files
156 - added support for 16 bit WAV sound files
157 - enhanced sound system (especially regarding stereo and loop sounds)
158 - new structured setup menu (with sub-menues for graphics and sounds)
159 - added "quick save" and "quick load" functions with shortcut key
160 - added single-step playing mode (automatic pause after each step)
161 - behaviour of "Escape" key in level editor now more intuitive
162 - changed default slipping behaviour of gems back to 2.0.0 style;
163 this is now an element property for gems in the level editor,
164 although existing converted levels use the new EM gems behaviour
165 - bug fixed that prevented walking through tubes when gravity on
166 - added Boulder Dash style "snap-pushing" (thanks to Achim Härtel)
167 - fixed memory leak in image loading code
168 - fixed some "solid" elements that were accidentally destructible
169 - fixed some tape stuff
170 - added new contributed levels from the following players:
175 + Flyboy: level group "Cops and Robbers", with own graphics set
176 - added custom graphics set "Animal Kingdom" by Flyboy
178 Release Version 2.0.1 [19 MAR 2002]
179 -----------------------------------
180 - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine"
181 - several Supaplex emulation bugs fixed (thanks to Mihail Milushev):
182 + orange disk does not fall off from slippery elements
183 + infotrons kill electrons and snik snaks and trigger orange disks
184 + explosion chain reactions are now a bit slower than murphy
185 - behaviour of robots adjusted to make them less aggressive
186 (needed for quite some Emerald Mine Club levels)
187 - emeralds and diamonds now fall off normal, steel and growing walls,
188 as this is the correct behaviour in Emerald Mine; existing private
189 and contributed levels will still behave as before, unless saved
190 again (with or without modifications) from the level editor of the
191 current version of the game
192 - icon for Windows executable added
193 - bug when selecting default level series fixed
194 - new IFF style file format for level and tape files
195 - bug in storing amoeba content fixed
196 - nasty tape bugs fixed (completely reworked tape stuff)
197 - fullscreen mode now works with Windows (workaround for bug in SDL)
198 - /dev/dsp support for NetBSD added (thanks to Krister Walfridsson)
199 - file permissions when saving files and creating directories changed
200 - some small sound bugs fixed
201 - added new contributed levels from the following players:
211 Release Version 2.0.0 [01 JAN 2001]
212 -----------------------------------
213 - major code redesign to maintain generic game functions in a separate
214 library and make it easier to port the game to new targets like SDL
215 - can be compiled with SDL library to build native Windows version
216 - DOS and Windows versions can be compiled with gcc cross-compiler
217 - trying to open already busy audio device does not block the game
218 - bug in network playing code fixed (patch from web site)
219 - SDL version can load and play music modules
220 - bug in level editor fixed for EM doors and keys element description
221 - sound sample frequency raised from 8 kHz to 22 kHz
223 Release Version 1.4.0 [27 OCT 1999]
224 -----------------------------------
225 - new Boulder Dash elements for better game emulation
226 - new cool medium-sized crystal font
227 - new elements and graphics for Diamond Caves II levels
228 - new elements and graphics for Emerald Mine Club levels
229 - brushed-up (higher resolution) graphics for Supaplex elements
230 - special oversized Supaplex levels included
231 - new elements for more authentic Emerald Mine elements (doors)
232 - more level editor enhancements:
233 element list scrollbar and level number selection within editor
234 - lots of new levels converted from Emerald Mine Club disks,
235 DX-Boulderdash and Supaplex
236 - new levels created and contributed by players
237 - now over 160 level series with over 14.000 levels
238 - high score list now scrollable to see all 100 entries
239 - new 16-bit elements level format to allow more than 256 elements
240 - re-introduced level handicap for more challange (levels must be
241 solved to be able to play the next one; can be disabled in setup)
242 - new setup option to disable time limit for relaxed playing :-)
243 - GAME_DIR path split into RO_GAME_DIR and RW_GAME_DIR to allow
244 distributors to separate read-only (levels, graphics, sounds)
245 from writable (hich scores) game data
246 - new personal level setup files to store level handicap and
247 last played level for each level series
248 - removed some 32-bit dependent code; should be 64-bit clean now
249 - some little bugs fixed
251 Release Version 1.3.0 [5 FEB 1999]
252 ----------------------------------
253 - strongly enhanced level editor
254 - new elements, graphics and levels for Supaplex style games
255 - completely rewritten platform independent gadget code
256 (buttons, scrollbars, text and number input gadgets)
257 - nasty sound bug fixed (showed up with Linux kernel 2.2.x)
259 Release Version 1.2.0 [5 DEC 1998]
260 ----------------------------------
261 - DOS/Windows version
262 - new WAV sound loader (to replace the old Amiga 8SVX files)
263 - new PCX graphics loader (to avoid GIF license problems)
264 - network multiplayer games with upto four players
265 - no separate network server needed; each client can
266 fork a network server at startup if there's no server
267 running at this moment
268 - possibility to invoke the game to act as a standalone
269 network server (on a separate machine, for example)
270 - local multiplayer games with upto four players
271 - support for upto four joysticks
272 - completely free customizable keyboard and joystick
273 for all four players individually
274 - new joystick calibration screen which can be left
275 (with Escape key) if no joystick is connected... ;-)
276 - new (working) GIF graphics loader (but still support
277 for the old XPM method)
278 - supports private colormap with extremely less flashing
279 on 8-bit (256 colors) displays
280 - soft-scrolling with 50 frames per second (which raises
281 the system requirements and makes it completely
282 unplayable on my "old reference" 486/33 (where 0.9b runs
283 smoothly) and running at 90% speed on my K6-200.
284 - completely new file format for personal setup data
285 in ASCII format which is human readable and easily
286 customizable even with a texteditor; stored in the
287 user's home directory and no longer somewhere in the
288 game's installation directory
289 - high score lists changed: now one file per level and
290 no longer one file per level series; now using readable
292 - useful command line options to specify the X11 display,
293 the game's base (installation) directory, an alternate
294 level directory, standalone server execution and verbose
297 Version 1.1 [???] [NOT RELEASED]
298 --------------------------------
299 - new (but broken) GIF graphics loader to be independent
300 from the XPM library and to replace all graphics by GIF files
302 Version 1.0 [9 APR 1997] [NOT RELEASED]
303 ---------------------------------------
304 - the game now contains many really playable levels,
305 not only a few levels for testing
306 - the game is now even better playable by keyboard
307 (now you have the same gameplay functionality
308 compared to playing with a joystick. Especially
309 there are diagonal directions with keyboard playing
310 and the fire buttons are mapped to the shift keys)
311 - a lot of new elements for better emulation of levels
312 from the games "Boulder Dash", "Emerald Mine" and
313 "Sokoban". New elements to build "Dynablaster" style
315 - enhanced functionality of the level tape recorder
316 to make it possible to go on with a game at any tape
319 Version 0.9b2 [21 NOV 1995] [NOT RELEASED]
320 ------------------------------------------
323 Pre-Release Version 0.9b [4 NOV 1995]
324 -------------------------------------
325 - the game is now completely Freeware
326 - the game is now better playable by keyboard
327 (in the last version, the player was making more than
328 one step for one keystroke in some cases -- thanks to
329 Warwick Allison for the hint with "XSync()"!)
330 - new amoeba type with configurable content (like in the
331 original C64 version, when aboeba cannot grow anymore
332 and explodes to diamonds or some other elements)
333 - compile error with ONE_PER_NAME in high score function
334 removed (thanks to Dmitry Kohmanyuk)
335 - little code cleanup (to get some new bugs ;)
336 - FreeBSD sound and joystick support (thanks to Jean-Marc
339 Pre-Release Version 0.9 [23 OCT 1995]
340 -------------------------------------
341 - first (pre)release version