1 Release Version 2.0.2 [XX XXX XXXX]
2 -----------------------------------
3 - added support for TrueColor PCX graphics files
5 Release Version 2.0.1 [19 MAR 2002]
6 -----------------------------------
7 - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine"
8 - several Supaplex emulation bugs fixed (thanks to Mihail Milushev):
9 + orange disk does not fall off from slippery elements
10 + infotrons kill electrons and snik snaks and trigger orange disks
11 + explosion chain reactions are now a bit slower than murphy
12 - behaviour of robots adjusted to make them less aggressive
13 (needed for quite some Emerald Mine Club levels)
14 - icon for Windows executable added
15 - bug when selecting default level series fixed
16 - new IFF style file format for level and tape files
17 - bug in storing amoeba content fixed
18 - nasty tape bugs fixed (completely reworked tape stuff)
19 - fullscreen mode now works with Windows (workaround for bug in SDL)
20 - /dev/dsp support for NetBSD added (thanks to Krister Walfridsson)
21 - file permissions when saving files and creating directories changed
22 - some small sound bugs fixed
23 - added new contributed levels from the following players:
33 Release Version 2.0.0 [01 JAN 2001]
34 -----------------------------------
35 - major code redesign to maintain generic game functions in a separate
36 library and make it easier to port the game to new targets like SDL
37 - can be compiled with SDL library to build native Windows version
38 - DOS and Windows versions can be compiled with gcc cross-compiler
39 - trying to open already busy audio device does not block the game
40 - bug in network playing code fixed (patch from web site)
41 - SDL version can load and play music modules
42 - bug in level editor fixed for EM doors and keys element description
43 - sound sample frequency raised from 8 kHz to 22 kHz
45 Release Version 1.4.0 [27 OCT 1999]
46 -----------------------------------
47 - new Boulderdash elements for better game emulation
48 - new cool medium-sized crystal font
49 - new elements and graphics for Diamond Caves II levels
50 - new elements and graphics for Emerald Mine Club levels
51 - brushed-up (higher resolution) graphics for Supaplex elements
52 - special oversized Supaplex levels included
53 - new elements for more authentic Emerald Mine elements (doors)
54 - more level editor enhancements:
55 element list scrollbar and level number selection within editor
56 - lots of new levels converted from Emerald Mine Club disks,
57 DX-Boulderdash and Supaplex
58 - new levels created and contributed by players
59 - now over 160 level series with over 14.000 levels
60 - high score list now scrollable to see all 100 entries
61 - new 16-bit elements level format to allow more than 256 elements
62 - re-introduced level handicap for more challange (levels must be
63 solved to be able to play the next one; can be disabled in setup)
64 - new setup option to disable time limit for relaxed playing :-)
65 - GAME_DIR path split into RO_GAME_DIR and RW_GAME_DIR to allow
66 distributors to separate read-only (levels, graphics, sounds)
67 from writable (hich scores) game data
68 - new personal level setup files to store level handicap and
69 last played level for each level series
70 - removed some 32-bit dependent code; should be 64-bit clean now
71 - some little bugs fixed
73 Release Version 1.3.0 [5 FEB 1999]
74 ----------------------------------
75 - strongly enhanced level editor
76 - new elements, graphics and levels for Supaplex style games
77 - completely rewritten platform independent gadget code
78 (buttons, scrollbars, text and number input gadgets)
79 - nasty sound bug fixed (showed up with Linux kernel 2.2.x)
81 Release Version 1.2.0 [5 DEC 1998]
82 ----------------------------------
84 - new WAV sound loader (to replace the old Amiga 8SVX files)
85 - new PCX graphics loader (to avoid GIF license problems)
86 - network multiplayer games with upto four players
87 - no separate network server needed; each client can
88 fork a network server at startup if there's no server
89 running at this moment
90 - possibility to invoke the game to act as a standalone
91 network server (on a separate machine, for example)
92 - local multiplayer games with upto four players
93 - support for upto four joysticks
94 - completely free customizable keyboard and joystick
95 for all four players individually
96 - new joystick calibration screen which can be left
97 (with Escape key) if no joystick is connected... ;-)
98 - new (working) GIF graphics loader (but still support
99 for the old XPM method)
100 - supports private colormap with extremely less flashing
101 on 8-bit (256 colors) displays
102 - soft-scrolling with 50 frames per second (which raises
103 the system requirements and makes it completely
104 unplayable on my "old reference" 486/33 (where 0.9b runs
105 smoothly) and running at 90% speed on my K6-200.
106 - completely new file format for personal setup data
107 in ASCII format which is human readable and easily
108 customizable even with a texteditor; stored in the
109 user's home directory and no longer somewhere in the
110 game's installation directory
111 - high score lists changed: now one file per level and
112 no longer one file per level series; now using readable
114 - useful command line options to specify the X11 display,
115 the game's base (installation) directory, an alternate
116 level directory, standalone server execution and verbose
119 Version 1.1 [???] [NOT RELEASED]
120 --------------------------------
121 - new (but broken) GIF graphics loader to be independent
122 from the XPM library and to replace all graphics by GIF files
124 Version 1.0 [9 APR 1997] [NOT RELEASED]
125 ---------------------------------------
126 - the game now contains many really playable levels,
127 not only a few levels for testing
128 - the game is now even better playable by keyboard
129 (now you have the same gameplay functionality
130 compared to playing with a joystick. Especially
131 there are diagonal directions with keyboard playing
132 and the fire buttons are mapped to the shift keys)
133 - a lot of new elements for better emulation of levels
134 from the games "Boulderdash", "Emerald Mine" and
135 "Sokoban". New elements to build "Dynablaster" style
137 - enhanced functionality of the level tape recorder
138 to make it possible to go on with a game at any tape
141 Version 0.9b2 [21 NOV 1995] [NOT RELEASED]
142 ------------------------------------------
145 Prerelease Version 0.9b [4 NOV 1995]
146 ------------------------------------
147 - the game is now completely Freeware
148 - the game is now better playable by keyboard
149 (in the last version, the player was making more than
150 one step for one keystroke in some cases -- thanks to
151 Warwick Allison for the hint with "XSync()"!)
152 - new amoeba type with configurable content (like in the
153 original C64 version, when aboeba cannot grow anymore
154 and explodes to diamonds or some other elements)
155 - compile error with ONE_PER_NAME in high score function
156 removed (thanks to Dmitry Kohmanyuk)
157 - little code cleanup (to get some new bugs ;)
158 - FreeBSD sound and joystick support (thanks to Jean-Marc
161 Prerelease Version 0.9 [23 OCT 1995]
162 ------------------------------------
163 - first (pre)release version