3 - can be compiled with SDL library to build native Windows version
4 - trying to open already busy audio device does not block the game
5 - fixed network playing bug (patch from web site)
6 - SDL version can load and play music modules
7 - fixed element description in level editor for EM doors and keys
9 Release Version 1.4.0 [27 OCT 1999]
10 -----------------------------------
11 - new Boulderdash elements for better game emulation
12 - new cool medium-sized crystal font
13 - new elements and graphics for Diamond Caves II levels
14 - new elements and graphics for Emerald Mine Club levels
15 - brushed-up (higher resolution) graphics for Supaplex elements
16 - special oversized Supaplex levels included
17 - new elements for more authentic Emerald Mine elements (doors)
18 - more level editor enhancements:
19 element list scrollbar and level number selection within editor
20 - lots of new levels converted from Emerald Mine Club disks,
21 DX-Boulderdash and Supaplex
22 - new levels created and contributed by players
23 - now over 160 level series with over 14.000 levels
24 - high score list now scrollable to see all 100 entries
25 - new 16-bit elements level format to allow more than 256 elements
26 - re-introduced level handicap for more challange (levels must be
27 solved to be able to play the next one; can be disabled in setup)
28 - new setup option to disable time limit for relaxed playing :-)
29 - GAME_DIR path split into RO_GAME_DIR and RW_GAME_DIR to allow
30 distributors to separate read-only (levels, graphics, sounds)
31 from writable (hich scores) game data
32 - new personal level setup files to store level handicap and
33 last played level for each level series
34 - removed some 32-bit dependent code; should be 64-bit clean now
35 - some little bugs fixed
37 Release Version 1.3.0 [5 FEB 1999]
38 ----------------------------------
39 - strongly enhanced level editor
40 - new elements, graphics and levels for Supaplex style games
41 - completely rewritten platform independent gadget code
42 (buttons, scrollbars, text and number input gadgets)
43 - nasty sound bug fixed (showed up with Linux kernel 2.2.x)
45 Release Version 1.2.0 [5 DEC 1998]
46 ----------------------------------
48 - new WAV sound loader (to replace the old Amiga 8SVX files)
49 - new PCX graphics loader (to avoid GIF license problems)
50 - network multiplayer games with upto four players
51 - no separate network server needed; each client can
52 fork a network server at startup if there's no server
53 running at this moment
54 - possibility to invoke the game to act as a standalone
55 network server (on a separate machine, for example)
56 - local multiplayer games with upto four players
57 - support for upto four joysticks
58 - completely free customizable keyboard and joystick
59 for all four players individually
60 - new joystick calibration screen which can be left
61 (with Escape key) if no joystick is connected... ;-)
62 - new (working) GIF graphics loader (but still support
63 for the old XPM method)
64 - supports private colormap with extremely less flashing
65 on 8-bit (256 colors) displays
66 - soft-scrolling with 50 frames per second (which raises
67 the system requirements and makes it completely
68 unplayable on my "old reference" 486/33 (where 0.9b runs
69 smoothly) and running at 90% speed on my K6-200.
70 - completely new file format for personal setup data
71 in ASCII format which is human readable and easily
72 customizable even with a texteditor; stored in the
73 user's home directory and no longer somewhere in the
74 game's installation directory
75 - high score lists changed: now one file per level and
76 no longer one file per level series; now using readable
78 - useful command line options to specify the X11 display,
79 the game's base (installation) directory, an alternate
80 level directory, standalone server execution and verbose
83 Release Version 1.1 [???] [NOT RELEASED]
84 ----------------------------------------
85 - new (but broken) GIF graphics loader to be independent
86 from the XPM library and to replace all graphics by GIF files
88 Release Version 1.0 [9 APR 1997] [NOT RELEASED]
89 -----------------------------------------------
90 - the game now contains many really playable levels,
91 not only a few levels for testing
92 - the game is now even better playable by keyboard
93 (now you have the same gameplay functionality
94 compared to playing with a joystick. Especially
95 there are diagonal directions with keyboard playing
96 and the fire buttons are mapped to the shift keys)
97 - a lot of new elements for better emulation of levels
98 from the games "Boulderdash", "Emerald Mine" and
99 "Sokoban". New elements to build "Dynablaster" style
101 - enhanced functionality of the level tape recorder
102 to make it possible to go on with a game at any tape
105 Prerelease Version 0.9b2 [21 NOV 1995] [NOT RELEASED]
106 -----------------------------------------------------
109 Prerelease Version 0.9b [4 NOV 1995]
110 ------------------------------------
111 - the game is now completely Freeware
112 - the game is now better playable by keyboard
113 (in the last version, the player was making more than
114 one step for one keystroke in some cases -- thanks to
115 Warwick Allison for the hint with "XSync()"!)
116 - new amoeba type with configurable content (like in the
117 original C64 version, when aboeba cannot grow anymore
118 and explodes to diamonds or some other elements)
119 - compile error with ONE_PER_NAME in high score function
120 removed (thanks to Dmitry Kohmanyuk)
121 - little code cleanup (to get some new bugs ;)
122 - FreeBSD sound and joystick support (thanks to Jean-Marc
125 Prerelease Version 0.9 [23 OCT 1995]
126 ------------------------------------
127 - first (pre)release version