1 Release Version 2.0.1 [?? ??? 2002]
2 -----------------------------------
3 - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine"
4 - several Supaplex emulation bugs fixed thanks to Mihail Milushev:
5 + orange disk does not fall off from slippery elements
6 + infotrons kill electrons and snik snaks and trigger orange disks
7 + explosion chain reactions are now a bit slower than murphy
8 - behaviour of robots adjusted to make them less aggressive
9 - icon for Windows executable added
10 - bug when selecting default level series fixed
12 Release Version 2.0.0 [01 JAN 2001]
13 -----------------------------------
14 - major code redesign to maintain generic game functions in a separate
15 library and make it easier to port the game to new targets like SDL
16 - can be compiled with SDL library to build native Windows version
17 - DOS and Windows versions can be compiled with gcc cross-compiler
18 - trying to open already busy audio device does not block the game
19 - bug in network playing code fixed (patch from web site)
20 - SDL version can load and play music modules
21 - bug in level editor fixed for EM doors and keys element description
22 - sound sample frequency raised from 8 kHz to 22 kHz
24 Release Version 1.4.0 [27 OCT 1999]
25 -----------------------------------
26 - new Boulderdash elements for better game emulation
27 - new cool medium-sized crystal font
28 - new elements and graphics for Diamond Caves II levels
29 - new elements and graphics for Emerald Mine Club levels
30 - brushed-up (higher resolution) graphics for Supaplex elements
31 - special oversized Supaplex levels included
32 - new elements for more authentic Emerald Mine elements (doors)
33 - more level editor enhancements:
34 element list scrollbar and level number selection within editor
35 - lots of new levels converted from Emerald Mine Club disks,
36 DX-Boulderdash and Supaplex
37 - new levels created and contributed by players
38 - now over 160 level series with over 14.000 levels
39 - high score list now scrollable to see all 100 entries
40 - new 16-bit elements level format to allow more than 256 elements
41 - re-introduced level handicap for more challange (levels must be
42 solved to be able to play the next one; can be disabled in setup)
43 - new setup option to disable time limit for relaxed playing :-)
44 - GAME_DIR path split into RO_GAME_DIR and RW_GAME_DIR to allow
45 distributors to separate read-only (levels, graphics, sounds)
46 from writable (hich scores) game data
47 - new personal level setup files to store level handicap and
48 last played level for each level series
49 - removed some 32-bit dependent code; should be 64-bit clean now
50 - some little bugs fixed
52 Release Version 1.3.0 [5 FEB 1999]
53 ----------------------------------
54 - strongly enhanced level editor
55 - new elements, graphics and levels for Supaplex style games
56 - completely rewritten platform independent gadget code
57 (buttons, scrollbars, text and number input gadgets)
58 - nasty sound bug fixed (showed up with Linux kernel 2.2.x)
60 Release Version 1.2.0 [5 DEC 1998]
61 ----------------------------------
63 - new WAV sound loader (to replace the old Amiga 8SVX files)
64 - new PCX graphics loader (to avoid GIF license problems)
65 - network multiplayer games with upto four players
66 - no separate network server needed; each client can
67 fork a network server at startup if there's no server
68 running at this moment
69 - possibility to invoke the game to act as a standalone
70 network server (on a separate machine, for example)
71 - local multiplayer games with upto four players
72 - support for upto four joysticks
73 - completely free customizable keyboard and joystick
74 for all four players individually
75 - new joystick calibration screen which can be left
76 (with Escape key) if no joystick is connected... ;-)
77 - new (working) GIF graphics loader (but still support
78 for the old XPM method)
79 - supports private colormap with extremely less flashing
80 on 8-bit (256 colors) displays
81 - soft-scrolling with 50 frames per second (which raises
82 the system requirements and makes it completely
83 unplayable on my "old reference" 486/33 (where 0.9b runs
84 smoothly) and running at 90% speed on my K6-200.
85 - completely new file format for personal setup data
86 in ASCII format which is human readable and easily
87 customizable even with a texteditor; stored in the
88 user's home directory and no longer somewhere in the
89 game's installation directory
90 - high score lists changed: now one file per level and
91 no longer one file per level series; now using readable
93 - useful command line options to specify the X11 display,
94 the game's base (installation) directory, an alternate
95 level directory, standalone server execution and verbose
98 Version 1.1 [???] [NOT RELEASED]
99 --------------------------------
100 - new (but broken) GIF graphics loader to be independent
101 from the XPM library and to replace all graphics by GIF files
103 Version 1.0 [9 APR 1997] [NOT RELEASED]
104 ---------------------------------------
105 - the game now contains many really playable levels,
106 not only a few levels for testing
107 - the game is now even better playable by keyboard
108 (now you have the same gameplay functionality
109 compared to playing with a joystick. Especially
110 there are diagonal directions with keyboard playing
111 and the fire buttons are mapped to the shift keys)
112 - a lot of new elements for better emulation of levels
113 from the games "Boulderdash", "Emerald Mine" and
114 "Sokoban". New elements to build "Dynablaster" style
116 - enhanced functionality of the level tape recorder
117 to make it possible to go on with a game at any tape
120 Version 0.9b2 [21 NOV 1995] [NOT RELEASED]
121 ------------------------------------------
124 Prerelease Version 0.9b [4 NOV 1995]
125 ------------------------------------
126 - the game is now completely Freeware
127 - the game is now better playable by keyboard
128 (in the last version, the player was making more than
129 one step for one keystroke in some cases -- thanks to
130 Warwick Allison for the hint with "XSync()"!)
131 - new amoeba type with configurable content (like in the
132 original C64 version, when aboeba cannot grow anymore
133 and explodes to diamonds or some other elements)
134 - compile error with ONE_PER_NAME in high score function
135 removed (thanks to Dmitry Kohmanyuk)
136 - little code cleanup (to get some new bugs ;)
137 - FreeBSD sound and joystick support (thanks to Jean-Marc
140 Prerelease Version 0.9 [23 OCT 1995]
141 ------------------------------------
142 - first (pre)release version