1 Release Version 2.1.0 [05 AUG 2002]
2 -----------------------------------
3 - native Mac OS X port (finally!)
4 - graphics, sounds and music now fully configurable
5 - added support for TrueColor PCX graphics files
6 - added support for 16 bit WAV sound files
7 - enhanced sound system (especially regarding stereo and loop sounds)
8 - new structured setup menu (with sub-menues for graphics and sounds)
9 - added "quick save" and "quick load" functions with shortcut key
10 - added single-step playing mode (automatic pause after each step)
11 - behaviour of "Escape" key in level editor now more intuitive
12 - changed default slipping behaviour of gems back to 2.0.0 style;
13 this is now an element property for gems in the level editor,
14 although existing converted levels use the new EM gems behaviour
15 - bug fixed that prevented walking through tubes when gravity on
16 - added Boulder Dash style "snap-pushing" (thanks to Achim Härtel)
17 - fixed memory leak in image loading code
18 - fixed some "solid" elements that were accidentally destructible
19 - fixed some tape stuff
20 - added new contributed levels from the following players:
25 + Flyboy: level group "Cops and Robbers", with own graphics set
26 - added custom graphics set "Animal Kingdom" by Flyboy
28 Release Version 2.0.1 [19 MAR 2002]
29 -----------------------------------
30 - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine"
31 - several Supaplex emulation bugs fixed (thanks to Mihail Milushev):
32 + orange disk does not fall off from slippery elements
33 + infotrons kill electrons and snik snaks and trigger orange disks
34 + explosion chain reactions are now a bit slower than murphy
35 - behaviour of robots adjusted to make them less aggressive
36 (needed for quite some Emerald Mine Club levels)
37 - emeralds and diamonds now fall off normal, steel and growing walls,
38 as this is the correct behaviour in Emerald Mine; existing private
39 and contributed levels will still behave as before, unless saved
40 again (with or without modifications) from the level editor of the
41 current version of the game
42 - icon for Windows executable added
43 - bug when selecting default level series fixed
44 - new IFF style file format for level and tape files
45 - bug in storing amoeba content fixed
46 - nasty tape bugs fixed (completely reworked tape stuff)
47 - fullscreen mode now works with Windows (workaround for bug in SDL)
48 - /dev/dsp support for NetBSD added (thanks to Krister Walfridsson)
49 - file permissions when saving files and creating directories changed
50 - some small sound bugs fixed
51 - added new contributed levels from the following players:
61 Release Version 2.0.0 [01 JAN 2001]
62 -----------------------------------
63 - major code redesign to maintain generic game functions in a separate
64 library and make it easier to port the game to new targets like SDL
65 - can be compiled with SDL library to build native Windows version
66 - DOS and Windows versions can be compiled with gcc cross-compiler
67 - trying to open already busy audio device does not block the game
68 - bug in network playing code fixed (patch from web site)
69 - SDL version can load and play music modules
70 - bug in level editor fixed for EM doors and keys element description
71 - sound sample frequency raised from 8 kHz to 22 kHz
73 Release Version 1.4.0 [27 OCT 1999]
74 -----------------------------------
75 - new Boulder Dash elements for better game emulation
76 - new cool medium-sized crystal font
77 - new elements and graphics for Diamond Caves II levels
78 - new elements and graphics for Emerald Mine Club levels
79 - brushed-up (higher resolution) graphics for Supaplex elements
80 - special oversized Supaplex levels included
81 - new elements for more authentic Emerald Mine elements (doors)
82 - more level editor enhancements:
83 element list scrollbar and level number selection within editor
84 - lots of new levels converted from Emerald Mine Club disks,
85 DX-Boulderdash and Supaplex
86 - new levels created and contributed by players
87 - now over 160 level series with over 14.000 levels
88 - high score list now scrollable to see all 100 entries
89 - new 16-bit elements level format to allow more than 256 elements
90 - re-introduced level handicap for more challange (levels must be
91 solved to be able to play the next one; can be disabled in setup)
92 - new setup option to disable time limit for relaxed playing :-)
93 - GAME_DIR path split into RO_GAME_DIR and RW_GAME_DIR to allow
94 distributors to separate read-only (levels, graphics, sounds)
95 from writable (hich scores) game data
96 - new personal level setup files to store level handicap and
97 last played level for each level series
98 - removed some 32-bit dependent code; should be 64-bit clean now
99 - some little bugs fixed
101 Release Version 1.3.0 [5 FEB 1999]
102 ----------------------------------
103 - strongly enhanced level editor
104 - new elements, graphics and levels for Supaplex style games
105 - completely rewritten platform independent gadget code
106 (buttons, scrollbars, text and number input gadgets)
107 - nasty sound bug fixed (showed up with Linux kernel 2.2.x)
109 Release Version 1.2.0 [5 DEC 1998]
110 ----------------------------------
111 - DOS/Windows version
112 - new WAV sound loader (to replace the old Amiga 8SVX files)
113 - new PCX graphics loader (to avoid GIF license problems)
114 - network multiplayer games with upto four players
115 - no separate network server needed; each client can
116 fork a network server at startup if there's no server
117 running at this moment
118 - possibility to invoke the game to act as a standalone
119 network server (on a separate machine, for example)
120 - local multiplayer games with upto four players
121 - support for upto four joysticks
122 - completely free customizable keyboard and joystick
123 for all four players individually
124 - new joystick calibration screen which can be left
125 (with Escape key) if no joystick is connected... ;-)
126 - new (working) GIF graphics loader (but still support
127 for the old XPM method)
128 - supports private colormap with extremely less flashing
129 on 8-bit (256 colors) displays
130 - soft-scrolling with 50 frames per second (which raises
131 the system requirements and makes it completely
132 unplayable on my "old reference" 486/33 (where 0.9b runs
133 smoothly) and running at 90% speed on my K6-200.
134 - completely new file format for personal setup data
135 in ASCII format which is human readable and easily
136 customizable even with a texteditor; stored in the
137 user's home directory and no longer somewhere in the
138 game's installation directory
139 - high score lists changed: now one file per level and
140 no longer one file per level series; now using readable
142 - useful command line options to specify the X11 display,
143 the game's base (installation) directory, an alternate
144 level directory, standalone server execution and verbose
147 Version 1.1 [???] [NOT RELEASED]
148 --------------------------------
149 - new (but broken) GIF graphics loader to be independent
150 from the XPM library and to replace all graphics by GIF files
152 Version 1.0 [9 APR 1997] [NOT RELEASED]
153 ---------------------------------------
154 - the game now contains many really playable levels,
155 not only a few levels for testing
156 - the game is now even better playable by keyboard
157 (now you have the same gameplay functionality
158 compared to playing with a joystick. Especially
159 there are diagonal directions with keyboard playing
160 and the fire buttons are mapped to the shift keys)
161 - a lot of new elements for better emulation of levels
162 from the games "Boulder Dash", "Emerald Mine" and
163 "Sokoban". New elements to build "Dynablaster" style
165 - enhanced functionality of the level tape recorder
166 to make it possible to go on with a game at any tape
169 Version 0.9b2 [21 NOV 1995] [NOT RELEASED]
170 ------------------------------------------
173 Prerelease Version 0.9b [4 NOV 1995]
174 ------------------------------------
175 - the game is now completely Freeware
176 - the game is now better playable by keyboard
177 (in the last version, the player was making more than
178 one step for one keystroke in some cases -- thanks to
179 Warwick Allison for the hint with "XSync()"!)
180 - new amoeba type with configurable content (like in the
181 original C64 version, when aboeba cannot grow anymore
182 and explodes to diamonds or some other elements)
183 - compile error with ONE_PER_NAME in high score function
184 removed (thanks to Dmitry Kohmanyuk)
185 - little code cleanup (to get some new bugs ;)
186 - FreeBSD sound and joystick support (thanks to Jean-Marc
189 Prerelease Version 0.9 [23 OCT 1995]
190 ------------------------------------
191 - first (pre)release version