1 Release Version 2.0.1 [?? ??? 2002]
2 -----------------------------------
3 - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine"
4 - several Supaplex emulation bugs fixed (thanks to Mihail Milushev):
5 + orange disk does not fall off from slippery elements
6 + infotrons kill electrons and snik snaks and trigger orange disks
7 + explosion chain reactions are now a bit slower than murphy
8 - behaviour of robots adjusted to make them less aggressive
9 (needed for quite some Emerald Mine Club levels)
10 - icon for Windows executable added
11 - bug when selecting default level series fixed
12 - bug in storing amoeba content fixed
13 - nasty tape bugs fixed (completely reworked tape stuff)
14 - fullscreen mode now works with Windows (workaround for bug in SDL)
15 - /dev/dsp support for NetBSD added (thanks to Krister Walfridsson)
16 - some small sound bugs fixed
18 Release Version 2.0.0 [01 JAN 2001]
19 -----------------------------------
20 - major code redesign to maintain generic game functions in a separate
21 library and make it easier to port the game to new targets like SDL
22 - can be compiled with SDL library to build native Windows version
23 - DOS and Windows versions can be compiled with gcc cross-compiler
24 - trying to open already busy audio device does not block the game
25 - bug in network playing code fixed (patch from web site)
26 - SDL version can load and play music modules
27 - bug in level editor fixed for EM doors and keys element description
28 - sound sample frequency raised from 8 kHz to 22 kHz
30 Release Version 1.4.0 [27 OCT 1999]
31 -----------------------------------
32 - new Boulderdash elements for better game emulation
33 - new cool medium-sized crystal font
34 - new elements and graphics for Diamond Caves II levels
35 - new elements and graphics for Emerald Mine Club levels
36 - brushed-up (higher resolution) graphics for Supaplex elements
37 - special oversized Supaplex levels included
38 - new elements for more authentic Emerald Mine elements (doors)
39 - more level editor enhancements:
40 element list scrollbar and level number selection within editor
41 - lots of new levels converted from Emerald Mine Club disks,
42 DX-Boulderdash and Supaplex
43 - new levels created and contributed by players
44 - now over 160 level series with over 14.000 levels
45 - high score list now scrollable to see all 100 entries
46 - new 16-bit elements level format to allow more than 256 elements
47 - re-introduced level handicap for more challange (levels must be
48 solved to be able to play the next one; can be disabled in setup)
49 - new setup option to disable time limit for relaxed playing :-)
50 - GAME_DIR path split into RO_GAME_DIR and RW_GAME_DIR to allow
51 distributors to separate read-only (levels, graphics, sounds)
52 from writable (hich scores) game data
53 - new personal level setup files to store level handicap and
54 last played level for each level series
55 - removed some 32-bit dependent code; should be 64-bit clean now
56 - some little bugs fixed
58 Release Version 1.3.0 [5 FEB 1999]
59 ----------------------------------
60 - strongly enhanced level editor
61 - new elements, graphics and levels for Supaplex style games
62 - completely rewritten platform independent gadget code
63 (buttons, scrollbars, text and number input gadgets)
64 - nasty sound bug fixed (showed up with Linux kernel 2.2.x)
66 Release Version 1.2.0 [5 DEC 1998]
67 ----------------------------------
69 - new WAV sound loader (to replace the old Amiga 8SVX files)
70 - new PCX graphics loader (to avoid GIF license problems)
71 - network multiplayer games with upto four players
72 - no separate network server needed; each client can
73 fork a network server at startup if there's no server
74 running at this moment
75 - possibility to invoke the game to act as a standalone
76 network server (on a separate machine, for example)
77 - local multiplayer games with upto four players
78 - support for upto four joysticks
79 - completely free customizable keyboard and joystick
80 for all four players individually
81 - new joystick calibration screen which can be left
82 (with Escape key) if no joystick is connected... ;-)
83 - new (working) GIF graphics loader (but still support
84 for the old XPM method)
85 - supports private colormap with extremely less flashing
86 on 8-bit (256 colors) displays
87 - soft-scrolling with 50 frames per second (which raises
88 the system requirements and makes it completely
89 unplayable on my "old reference" 486/33 (where 0.9b runs
90 smoothly) and running at 90% speed on my K6-200.
91 - completely new file format for personal setup data
92 in ASCII format which is human readable and easily
93 customizable even with a texteditor; stored in the
94 user's home directory and no longer somewhere in the
95 game's installation directory
96 - high score lists changed: now one file per level and
97 no longer one file per level series; now using readable
99 - useful command line options to specify the X11 display,
100 the game's base (installation) directory, an alternate
101 level directory, standalone server execution and verbose
104 Version 1.1 [???] [NOT RELEASED]
105 --------------------------------
106 - new (but broken) GIF graphics loader to be independent
107 from the XPM library and to replace all graphics by GIF files
109 Version 1.0 [9 APR 1997] [NOT RELEASED]
110 ---------------------------------------
111 - the game now contains many really playable levels,
112 not only a few levels for testing
113 - the game is now even better playable by keyboard
114 (now you have the same gameplay functionality
115 compared to playing with a joystick. Especially
116 there are diagonal directions with keyboard playing
117 and the fire buttons are mapped to the shift keys)
118 - a lot of new elements for better emulation of levels
119 from the games "Boulderdash", "Emerald Mine" and
120 "Sokoban". New elements to build "Dynablaster" style
122 - enhanced functionality of the level tape recorder
123 to make it possible to go on with a game at any tape
126 Version 0.9b2 [21 NOV 1995] [NOT RELEASED]
127 ------------------------------------------
130 Prerelease Version 0.9b [4 NOV 1995]
131 ------------------------------------
132 - the game is now completely Freeware
133 - the game is now better playable by keyboard
134 (in the last version, the player was making more than
135 one step for one keystroke in some cases -- thanks to
136 Warwick Allison for the hint with "XSync()"!)
137 - new amoeba type with configurable content (like in the
138 original C64 version, when aboeba cannot grow anymore
139 and explodes to diamonds or some other elements)
140 - compile error with ONE_PER_NAME in high score function
141 removed (thanks to Dmitry Kohmanyuk)
142 - little code cleanup (to get some new bugs ;)
143 - FreeBSD sound and joystick support (thanks to Jean-Marc
146 Prerelease Version 0.9 [23 OCT 1995]
147 ------------------------------------
148 - first (pre)release version