2 Release Version 1.0 [9 APR 97]
3 ------------------------------
4 - the game now contains many really playable levels,
5 not only a few levels for testing
6 - the game is now even better playable by keyboard
7 (now you have the same gameplay functionality
8 compared to playing with a joystick. Especially
9 there are diagonal directions with keyboard playing
10 and the fire buttons are mapped to the shift keys)
11 - a lot of new elements for better emulation of levels
12 from the games "Boulderdash", "Emerald Mine" and
13 "Sokoban". New elements to build "Dynablaster" style
15 - enhanced functionality of the level tape recorder
16 to make it possible to go on with a game at any tape
19 Prerelease Version 0.9b [4 NOV 95]
20 ----------------------------------
21 - the game is now completely Freeware
22 - the game is now better playable by keyboard
23 (in the last version, the player was making more than
24 one step for one keystroke in some cases -- thanks to
25 Warwick Allison for the hint with "XSync()"!)
26 - new amoeba type with configurable content (like in the
27 original C64 version, when aboeba cannot grow anymore
28 and explodes to diamonds or some other elements)
29 - compile error with ONE_PER_NAME in high score function
30 removed (thanks to Dmitry Kohmanyuk)
31 - little code cleanup (to get some new bugs ;)
32 - FreeBSD sound and joystick support (thanks to Jean-Marc
35 Prerelease Version 0.9 [23 OCT 95]
36 ----------------------------------
37 - first (pre)release version