1 Release Version 3.0.0 [02 AUG 2003]
2 ------------------------------------------
3 - final version bumped to 3.0.0 due to the massive changes
4 - custom elements now have lots of configurable properties
5 - advanced custom element settings for powerful new elements
6 - fixed Supaplex gravity tubes
7 - added new contributed levels from the following players:
8 + Juergen Bonhagen (with complete artwork set)
9 + Andreas Buschbeck (with complete artwork set)
11 Pre-Release Version 2.2.0rc7 [17 JUL 2003]
12 ------------------------------------------
13 - fixed bug when picking element in the editor
14 - added more custom elements properties
15 - fixed bugs when smashing penguin
17 Pre-Release Version 2.2.0rc6 [22 APR 2003]
18 ------------------------------------------
19 - fixed small font configuration directive bug
20 - tape recorder font slightly enhanced (now complete character set)
21 - added missing font configuration source file
22 - added updated CHANGES file ;-)
24 Pre-Release Version 2.2.0rc5 [20 APR 2003]
25 ------------------------------------------
26 - added generic selectbox gadget
27 - added special mouse cursor for playfield while playing
28 - font handling now more flexible (support for ISO-Latin-1 fonts)
29 - font graphics adjusted accordingly
31 Pre-Release Version 2.2.0rc4 [30 MAR 2003]
32 ------------------------------------------
33 - changes for menu configuration
34 - not officially announced pre-release version
35 - Emerald Mine text font now much better quality
37 Pre-Release Version 2.2.0rc3 [11 FEB 2003]
38 ------------------------------------------
39 - first custom element properties
40 - animation configuration for dynamically defined element actions
41 - automatically downscaled graphics (small graphics not needed anymore)
42 - ".EDITOR" and ".PREVIEW" suffixes for special editor/preview graphics
43 - toon animations (and number of toons) now fully configurable
45 Pre-Release Version 2.2.0rc2 [13 JAN 2003]
46 ------------------------------------------
47 - added support for stereo WAV sound files
48 - moving objects can now have arbitrary animation length
49 - new batch command for dumping level information
50 - added support for background images for all menu screens
51 - added 128 custom elements that can be decorated with own graphics
52 - added some example levels showing how to create custom artwork
53 - added new contributed levels from the following players:
54 + Emanuel Schmieg: "Into The Ice Caves" (22 levels + artwork)
56 Pre-Release Version 2.2.0rc1 [31 DEC 2002]
57 ------------------------------------------
58 - level series artwork now configurable via level series config file
59 - single graphics and animations can now be replaced with different
60 ones (independantly from default image files which may be larger)
61 by defining and using additional image files
62 - element animation length, speed and mode now freely configurable
63 - automatic tape playing function for game engine and level testing
64 - missing steel wall graphic added (thanks to Equinox Tetrachloride)
65 - added new contributed levels from the following players:
66 + Abby King (14 levels)
67 + Andreas Buschbeck (80 levels with complete artwork set)
68 + David Hutchinson (25 levels with graphics set)
69 + Equinox Tetrachloride (150 levels guaranteed to be solvable)
70 + Sylvan Hancock (39 levels)
72 Release Version 2.1.1 [13 AUG 2002]
73 -----------------------------------
74 - sound bug (causing crashes) fixed (reported by Keith Peterston)
75 - support for /dev/sound/dsp (devfs) added (thanks to Christoph Bauer)
76 - small NetBSD compilation bug fixed (thanks to Adam Ciarcinski)
77 - default keys for "snap field" and "place bomb" fixed for Mac OS X
78 - added new contributed levels from the following players:
80 + Gerrit Holl and Timen van den Berg
82 Release Version 2.1.0 [05 AUG 2002]
83 -----------------------------------
84 - native Mac OS X port (finally!)
85 - graphics, sounds and music now fully configurable
86 - added support for TrueColor PCX graphics files
87 - added support for 16 bit WAV sound files
88 - enhanced sound system (especially regarding stereo and loop sounds)
89 - new structured setup menu (with sub-menues for graphics and sounds)
90 - added "quick save" and "quick load" functions with shortcut key
91 - added single-step playing mode (automatic pause after each step)
92 - behaviour of "Escape" key in level editor now more intuitive
93 - changed default slipping behaviour of gems back to 2.0.0 style;
94 this is now an element property for gems in the level editor,
95 although existing converted levels use the new EM gems behaviour
96 - bug fixed that prevented walking through tubes when gravity on
97 - added Boulder Dash style "snap-pushing" (thanks to Achim Härtel)
98 - fixed memory leak in image loading code
99 - fixed some "solid" elements that were accidentally destructible
100 - fixed some tape stuff
101 - added new contributed levels from the following players:
106 + Flyboy: level group "Cops and Robbers", with own graphics set
107 - added custom graphics set "Animal Kingdom" by Flyboy
109 Release Version 2.0.1 [19 MAR 2002]
110 -----------------------------------
111 - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine"
112 - several Supaplex emulation bugs fixed (thanks to Mihail Milushev):
113 + orange disk does not fall off from slippery elements
114 + infotrons kill electrons and snik snaks and trigger orange disks
115 + explosion chain reactions are now a bit slower than murphy
116 - behaviour of robots adjusted to make them less aggressive
117 (needed for quite some Emerald Mine Club levels)
118 - emeralds and diamonds now fall off normal, steel and growing walls,
119 as this is the correct behaviour in Emerald Mine; existing private
120 and contributed levels will still behave as before, unless saved
121 again (with or without modifications) from the level editor of the
122 current version of the game
123 - icon for Windows executable added
124 - bug when selecting default level series fixed
125 - new IFF style file format for level and tape files
126 - bug in storing amoeba content fixed
127 - nasty tape bugs fixed (completely reworked tape stuff)
128 - fullscreen mode now works with Windows (workaround for bug in SDL)
129 - /dev/dsp support for NetBSD added (thanks to Krister Walfridsson)
130 - file permissions when saving files and creating directories changed
131 - some small sound bugs fixed
132 - added new contributed levels from the following players:
142 Release Version 2.0.0 [01 JAN 2001]
143 -----------------------------------
144 - major code redesign to maintain generic game functions in a separate
145 library and make it easier to port the game to new targets like SDL
146 - can be compiled with SDL library to build native Windows version
147 - DOS and Windows versions can be compiled with gcc cross-compiler
148 - trying to open already busy audio device does not block the game
149 - bug in network playing code fixed (patch from web site)
150 - SDL version can load and play music modules
151 - bug in level editor fixed for EM doors and keys element description
152 - sound sample frequency raised from 8 kHz to 22 kHz
154 Release Version 1.4.0 [27 OCT 1999]
155 -----------------------------------
156 - new Boulder Dash elements for better game emulation
157 - new cool medium-sized crystal font
158 - new elements and graphics for Diamond Caves II levels
159 - new elements and graphics for Emerald Mine Club levels
160 - brushed-up (higher resolution) graphics for Supaplex elements
161 - special oversized Supaplex levels included
162 - new elements for more authentic Emerald Mine elements (doors)
163 - more level editor enhancements:
164 element list scrollbar and level number selection within editor
165 - lots of new levels converted from Emerald Mine Club disks,
166 DX-Boulderdash and Supaplex
167 - new levels created and contributed by players
168 - now over 160 level series with over 14.000 levels
169 - high score list now scrollable to see all 100 entries
170 - new 16-bit elements level format to allow more than 256 elements
171 - re-introduced level handicap for more challange (levels must be
172 solved to be able to play the next one; can be disabled in setup)
173 - new setup option to disable time limit for relaxed playing :-)
174 - GAME_DIR path split into RO_GAME_DIR and RW_GAME_DIR to allow
175 distributors to separate read-only (levels, graphics, sounds)
176 from writable (hich scores) game data
177 - new personal level setup files to store level handicap and
178 last played level for each level series
179 - removed some 32-bit dependent code; should be 64-bit clean now
180 - some little bugs fixed
182 Release Version 1.3.0 [5 FEB 1999]
183 ----------------------------------
184 - strongly enhanced level editor
185 - new elements, graphics and levels for Supaplex style games
186 - completely rewritten platform independent gadget code
187 (buttons, scrollbars, text and number input gadgets)
188 - nasty sound bug fixed (showed up with Linux kernel 2.2.x)
190 Release Version 1.2.0 [5 DEC 1998]
191 ----------------------------------
192 - DOS/Windows version
193 - new WAV sound loader (to replace the old Amiga 8SVX files)
194 - new PCX graphics loader (to avoid GIF license problems)
195 - network multiplayer games with upto four players
196 - no separate network server needed; each client can
197 fork a network server at startup if there's no server
198 running at this moment
199 - possibility to invoke the game to act as a standalone
200 network server (on a separate machine, for example)
201 - local multiplayer games with upto four players
202 - support for upto four joysticks
203 - completely free customizable keyboard and joystick
204 for all four players individually
205 - new joystick calibration screen which can be left
206 (with Escape key) if no joystick is connected... ;-)
207 - new (working) GIF graphics loader (but still support
208 for the old XPM method)
209 - supports private colormap with extremely less flashing
210 on 8-bit (256 colors) displays
211 - soft-scrolling with 50 frames per second (which raises
212 the system requirements and makes it completely
213 unplayable on my "old reference" 486/33 (where 0.9b runs
214 smoothly) and running at 90% speed on my K6-200.
215 - completely new file format for personal setup data
216 in ASCII format which is human readable and easily
217 customizable even with a texteditor; stored in the
218 user's home directory and no longer somewhere in the
219 game's installation directory
220 - high score lists changed: now one file per level and
221 no longer one file per level series; now using readable
223 - useful command line options to specify the X11 display,
224 the game's base (installation) directory, an alternate
225 level directory, standalone server execution and verbose
228 Version 1.1 [???] [NOT RELEASED]
229 --------------------------------
230 - new (but broken) GIF graphics loader to be independent
231 from the XPM library and to replace all graphics by GIF files
233 Version 1.0 [9 APR 1997] [NOT RELEASED]
234 ---------------------------------------
235 - the game now contains many really playable levels,
236 not only a few levels for testing
237 - the game is now even better playable by keyboard
238 (now you have the same gameplay functionality
239 compared to playing with a joystick. Especially
240 there are diagonal directions with keyboard playing
241 and the fire buttons are mapped to the shift keys)
242 - a lot of new elements for better emulation of levels
243 from the games "Boulder Dash", "Emerald Mine" and
244 "Sokoban". New elements to build "Dynablaster" style
246 - enhanced functionality of the level tape recorder
247 to make it possible to go on with a game at any tape
250 Version 0.9b2 [21 NOV 1995] [NOT RELEASED]
251 ------------------------------------------
254 Pre-Release Version 0.9b [4 NOV 1995]
255 -------------------------------------
256 - the game is now completely Freeware
257 - the game is now better playable by keyboard
258 (in the last version, the player was making more than
259 one step for one keystroke in some cases -- thanks to
260 Warwick Allison for the hint with "XSync()"!)
261 - new amoeba type with configurable content (like in the
262 original C64 version, when aboeba cannot grow anymore
263 and explodes to diamonds or some other elements)
264 - compile error with ONE_PER_NAME in high score function
265 removed (thanks to Dmitry Kohmanyuk)
266 - little code cleanup (to get some new bugs ;)
267 - FreeBSD sound and joystick support (thanks to Jean-Marc
270 Pre-Release Version 0.9 [23 OCT 1995]
271 -------------------------------------
272 - first (pre)release version