1 Release Version 2.1.1 [13 AUG 2002]
2 -----------------------------------
3 - sound bug (causing crashes) fixed (reported by Keith Peterston)
4 - support for /dev/sound/dsp (devfs) added (thanks to Christoph Bauer)
5 - small NetBSD compilation bug fixed (thanks to Adam Ciarcinski)
6 - default keys for "snap field" and "place bomb" fixed for Mac OS X
7 - added new contributed levels from the following players:
11 Release Version 2.1.0 [05 AUG 2002]
12 -----------------------------------
13 - native Mac OS X port (finally!)
14 - graphics, sounds and music now fully configurable
15 - added support for TrueColor PCX graphics files
16 - added support for 16 bit WAV sound files
17 - enhanced sound system (especially regarding stereo and loop sounds)
18 - new structured setup menu (with sub-menues for graphics and sounds)
19 - added "quick save" and "quick load" functions with shortcut key
20 - added single-step playing mode (automatic pause after each step)
21 - behaviour of "Escape" key in level editor now more intuitive
22 - changed default slipping behaviour of gems back to 2.0.0 style;
23 this is now an element property for gems in the level editor,
24 although existing converted levels use the new EM gems behaviour
25 - bug fixed that prevented walking through tubes when gravity on
26 - added Boulder Dash style "snap-pushing" (thanks to Achim Härtel)
27 - fixed memory leak in image loading code
28 - fixed some "solid" elements that were accidentally destructible
29 - fixed some tape stuff
30 - added new contributed levels from the following players:
35 + Flyboy: level group "Cops and Robbers", with own graphics set
36 - added custom graphics set "Animal Kingdom" by Flyboy
38 Release Version 2.0.1 [19 MAR 2002]
39 -----------------------------------
40 - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine"
41 - several Supaplex emulation bugs fixed (thanks to Mihail Milushev):
42 + orange disk does not fall off from slippery elements
43 + infotrons kill electrons and snik snaks and trigger orange disks
44 + explosion chain reactions are now a bit slower than murphy
45 - behaviour of robots adjusted to make them less aggressive
46 (needed for quite some Emerald Mine Club levels)
47 - emeralds and diamonds now fall off normal, steel and growing walls,
48 as this is the correct behaviour in Emerald Mine; existing private
49 and contributed levels will still behave as before, unless saved
50 again (with or without modifications) from the level editor of the
51 current version of the game
52 - icon for Windows executable added
53 - bug when selecting default level series fixed
54 - new IFF style file format for level and tape files
55 - bug in storing amoeba content fixed
56 - nasty tape bugs fixed (completely reworked tape stuff)
57 - fullscreen mode now works with Windows (workaround for bug in SDL)
58 - /dev/dsp support for NetBSD added (thanks to Krister Walfridsson)
59 - file permissions when saving files and creating directories changed
60 - some small sound bugs fixed
61 - added new contributed levels from the following players:
71 Release Version 2.0.0 [01 JAN 2001]
72 -----------------------------------
73 - major code redesign to maintain generic game functions in a separate
74 library and make it easier to port the game to new targets like SDL
75 - can be compiled with SDL library to build native Windows version
76 - DOS and Windows versions can be compiled with gcc cross-compiler
77 - trying to open already busy audio device does not block the game
78 - bug in network playing code fixed (patch from web site)
79 - SDL version can load and play music modules
80 - bug in level editor fixed for EM doors and keys element description
81 - sound sample frequency raised from 8 kHz to 22 kHz
83 Release Version 1.4.0 [27 OCT 1999]
84 -----------------------------------
85 - new Boulder Dash elements for better game emulation
86 - new cool medium-sized crystal font
87 - new elements and graphics for Diamond Caves II levels
88 - new elements and graphics for Emerald Mine Club levels
89 - brushed-up (higher resolution) graphics for Supaplex elements
90 - special oversized Supaplex levels included
91 - new elements for more authentic Emerald Mine elements (doors)
92 - more level editor enhancements:
93 element list scrollbar and level number selection within editor
94 - lots of new levels converted from Emerald Mine Club disks,
95 DX-Boulderdash and Supaplex
96 - new levels created and contributed by players
97 - now over 160 level series with over 14.000 levels
98 - high score list now scrollable to see all 100 entries
99 - new 16-bit elements level format to allow more than 256 elements
100 - re-introduced level handicap for more challange (levels must be
101 solved to be able to play the next one; can be disabled in setup)
102 - new setup option to disable time limit for relaxed playing :-)
103 - GAME_DIR path split into RO_GAME_DIR and RW_GAME_DIR to allow
104 distributors to separate read-only (levels, graphics, sounds)
105 from writable (hich scores) game data
106 - new personal level setup files to store level handicap and
107 last played level for each level series
108 - removed some 32-bit dependent code; should be 64-bit clean now
109 - some little bugs fixed
111 Release Version 1.3.0 [5 FEB 1999]
112 ----------------------------------
113 - strongly enhanced level editor
114 - new elements, graphics and levels for Supaplex style games
115 - completely rewritten platform independent gadget code
116 (buttons, scrollbars, text and number input gadgets)
117 - nasty sound bug fixed (showed up with Linux kernel 2.2.x)
119 Release Version 1.2.0 [5 DEC 1998]
120 ----------------------------------
121 - DOS/Windows version
122 - new WAV sound loader (to replace the old Amiga 8SVX files)
123 - new PCX graphics loader (to avoid GIF license problems)
124 - network multiplayer games with upto four players
125 - no separate network server needed; each client can
126 fork a network server at startup if there's no server
127 running at this moment
128 - possibility to invoke the game to act as a standalone
129 network server (on a separate machine, for example)
130 - local multiplayer games with upto four players
131 - support for upto four joysticks
132 - completely free customizable keyboard and joystick
133 for all four players individually
134 - new joystick calibration screen which can be left
135 (with Escape key) if no joystick is connected... ;-)
136 - new (working) GIF graphics loader (but still support
137 for the old XPM method)
138 - supports private colormap with extremely less flashing
139 on 8-bit (256 colors) displays
140 - soft-scrolling with 50 frames per second (which raises
141 the system requirements and makes it completely
142 unplayable on my "old reference" 486/33 (where 0.9b runs
143 smoothly) and running at 90% speed on my K6-200.
144 - completely new file format for personal setup data
145 in ASCII format which is human readable and easily
146 customizable even with a texteditor; stored in the
147 user's home directory and no longer somewhere in the
148 game's installation directory
149 - high score lists changed: now one file per level and
150 no longer one file per level series; now using readable
152 - useful command line options to specify the X11 display,
153 the game's base (installation) directory, an alternate
154 level directory, standalone server execution and verbose
157 Version 1.1 [???] [NOT RELEASED]
158 --------------------------------
159 - new (but broken) GIF graphics loader to be independent
160 from the XPM library and to replace all graphics by GIF files
162 Version 1.0 [9 APR 1997] [NOT RELEASED]
163 ---------------------------------------
164 - the game now contains many really playable levels,
165 not only a few levels for testing
166 - the game is now even better playable by keyboard
167 (now you have the same gameplay functionality
168 compared to playing with a joystick. Especially
169 there are diagonal directions with keyboard playing
170 and the fire buttons are mapped to the shift keys)
171 - a lot of new elements for better emulation of levels
172 from the games "Boulder Dash", "Emerald Mine" and
173 "Sokoban". New elements to build "Dynablaster" style
175 - enhanced functionality of the level tape recorder
176 to make it possible to go on with a game at any tape
179 Version 0.9b2 [21 NOV 1995] [NOT RELEASED]
180 ------------------------------------------
183 Prerelease Version 0.9b [4 NOV 1995]
184 ------------------------------------
185 - the game is now completely Freeware
186 - the game is now better playable by keyboard
187 (in the last version, the player was making more than
188 one step for one keystroke in some cases -- thanks to
189 Warwick Allison for the hint with "XSync()"!)
190 - new amoeba type with configurable content (like in the
191 original C64 version, when aboeba cannot grow anymore
192 and explodes to diamonds or some other elements)
193 - compile error with ONE_PER_NAME in high score function
194 removed (thanks to Dmitry Kohmanyuk)
195 - little code cleanup (to get some new bugs ;)
196 - FreeBSD sound and joystick support (thanks to Jean-Marc
199 Prerelease Version 0.9 [23 OCT 1995]
200 ------------------------------------
201 - first (pre)release version