1 Release Version 3.0.1 [?? ??? ????]
2 -----------------------------------
3 - fixed bug with missing graphic for active red disk bomb
4 - fixed bug which caused a crash at startup under Solaris
5 - added custom element property for dropping collected elements
6 - added another 128 custom elements for those who can't get enough
8 Release Version 3.0.0 [05 AUG 2003]
9 -----------------------------------
10 - final version bumped to 3.0.0 due to the massive changes
11 - graphics and sounds now completely and dynamically customizable
12 - custom elements now have lots of configurable properties
13 - advanced custom element settings for powerful, self-created elements
14 - fixed Supaplex gravity tubes
15 - fixed very nasty bug in SDL_image (and X11) PCX loading routine
16 - fixed some very nasty bugs in bitmap zoom routine
17 - fixed very nasty bug in level/artwork loading routine
18 - added new contributed levels and artwork from the following players:
19 * in the section "Contributions - 2002":
20 + Abby King (14 levels)
21 + Alan Bond (30 levels, all solvable, BD style artwork set)
22 + David Hutchinson (25 levels, artwork set)
23 + Equinox Tetrachloride (50 levels + 100 levels, all solvable)
24 + Sylvan Hancock (39 levels)
25 * in the section "Contributions - 2003":
26 + Andreas Buschbeck (85 levels, all solvable, complete artwork set)
27 + Edward Leuf (10 levels, all solvable, artwork set)
28 + Emanuel Schmieg (22 levels, all solvable, complete artwork set)
29 + Gavin Davidson (47 levels)
30 + Jorge Jordan (17 levels)
31 + Rafael Gatti (17 levels)
32 + Randy Johannessen (17 levels)
33 + Richard Valvona (3 levels)
34 + Sam Bateman (35 levels)
35 - great new levels with full artwork are now available from:
36 + Juergen Bonhagen (with complete artwork set)
37 * download these levels from "http://www.jb-line.de/"
38 + Andreas Buschbeck (with complete artwork set)
39 * download these levels from "http://home.vr-web.de/~abuschbeck/"
41 Pre-Release Version 2.2.0rc7 [17 JUL 2003]
42 ------------------------------------------
43 - fixed bug when picking element in the editor
44 - added more custom elements properties
45 - fixed bugs when smashing penguin
47 Pre-Release Version 2.2.0rc6 [22 APR 2003]
48 ------------------------------------------
49 - fixed small font configuration directive bug
50 - tape recorder font slightly enhanced (now complete character set)
51 - added missing font configuration source file
52 - added updated CHANGES file ;-)
54 Pre-Release Version 2.2.0rc5 [20 APR 2003]
55 ------------------------------------------
56 - added generic selectbox gadget
57 - added special mouse cursor for playfield while playing
58 - font handling now more flexible (support for ISO-Latin-1 fonts)
59 - font graphics adjusted accordingly
61 Pre-Release Version 2.2.0rc4 [30 MAR 2003]
62 ------------------------------------------
63 - changes for menu configuration
64 - not officially announced pre-release version
65 - Emerald Mine text font now much better quality
67 Pre-Release Version 2.2.0rc3 [11 FEB 2003]
68 ------------------------------------------
69 - first custom element properties
70 - animation configuration for dynamically defined element actions
71 - automatically downscaled graphics (small graphics not needed anymore)
72 - ".EDITOR" and ".PREVIEW" suffixes for special editor/preview graphics
73 - toon animations (and number of toons) now fully configurable
75 Pre-Release Version 2.2.0rc2 [13 JAN 2003]
76 ------------------------------------------
77 - added support for stereo WAV sound files
78 - moving objects can now have arbitrary animation length
79 - new batch command for dumping level information
80 - added support for background images for all menu screens
81 - added 128 custom elements that can be decorated with own graphics
82 - added some example levels showing how to create custom artwork
83 - added new contributed levels from the following players:
84 + Emanuel Schmieg: "Into The Ice Caves" (22 levels + artwork)
86 Pre-Release Version 2.2.0rc1 [31 DEC 2002]
87 ------------------------------------------
88 - level series artwork now configurable via level series config file
89 - single graphics and animations can now be replaced with different
90 ones (independantly from default image files which may be larger)
91 by defining and using additional image files
92 - element animation length, speed and mode now freely configurable
93 - automatic tape playing function for game engine and level testing
94 - missing steel wall graphic added (thanks to Equinox Tetrachloride)
95 - added new contributed levels from the following players:
96 + Abby King (14 levels)
97 + Andreas Buschbeck (80 levels with complete artwork set)
98 + David Hutchinson (25 levels with graphics set)
99 + Equinox Tetrachloride (150 levels guaranteed to be solvable)
100 + Sylvan Hancock (39 levels)
102 Release Version 2.1.1 [13 AUG 2002]
103 -----------------------------------
104 - sound bug (causing crashes) fixed (reported by Keith Peterston)
105 - support for /dev/sound/dsp (devfs) added (thanks to Christoph Bauer)
106 - small NetBSD compilation bug fixed (thanks to Adam Ciarcinski)
107 - default keys for "snap field" and "place bomb" fixed for Mac OS X
108 - added new contributed levels from the following players:
110 + Gerrit Holl and Timen van den Berg
112 Release Version 2.1.0 [05 AUG 2002]
113 -----------------------------------
114 - native Mac OS X port (finally!)
115 - graphics, sounds and music now fully configurable
116 - added support for TrueColor PCX graphics files
117 - added support for 16 bit WAV sound files
118 - enhanced sound system (especially regarding stereo and loop sounds)
119 - new structured setup menu (with sub-menues for graphics and sounds)
120 - added "quick save" and "quick load" functions with shortcut key
121 - added single-step playing mode (automatic pause after each step)
122 - behaviour of "Escape" key in level editor now more intuitive
123 - changed default slipping behaviour of gems back to 2.0.0 style;
124 this is now an element property for gems in the level editor,
125 although existing converted levels use the new EM gems behaviour
126 - bug fixed that prevented walking through tubes when gravity on
127 - added Boulder Dash style "snap-pushing" (thanks to Achim Härtel)
128 - fixed memory leak in image loading code
129 - fixed some "solid" elements that were accidentally destructible
130 - fixed some tape stuff
131 - added new contributed levels from the following players:
136 + Flyboy: level group "Cops and Robbers", with own graphics set
137 - added custom graphics set "Animal Kingdom" by Flyboy
139 Release Version 2.0.1 [19 MAR 2002]
140 -----------------------------------
141 - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine"
142 - several Supaplex emulation bugs fixed (thanks to Mihail Milushev):
143 + orange disk does not fall off from slippery elements
144 + infotrons kill electrons and snik snaks and trigger orange disks
145 + explosion chain reactions are now a bit slower than murphy
146 - behaviour of robots adjusted to make them less aggressive
147 (needed for quite some Emerald Mine Club levels)
148 - emeralds and diamonds now fall off normal, steel and growing walls,
149 as this is the correct behaviour in Emerald Mine; existing private
150 and contributed levels will still behave as before, unless saved
151 again (with or without modifications) from the level editor of the
152 current version of the game
153 - icon for Windows executable added
154 - bug when selecting default level series fixed
155 - new IFF style file format for level and tape files
156 - bug in storing amoeba content fixed
157 - nasty tape bugs fixed (completely reworked tape stuff)
158 - fullscreen mode now works with Windows (workaround for bug in SDL)
159 - /dev/dsp support for NetBSD added (thanks to Krister Walfridsson)
160 - file permissions when saving files and creating directories changed
161 - some small sound bugs fixed
162 - added new contributed levels from the following players:
172 Release Version 2.0.0 [01 JAN 2001]
173 -----------------------------------
174 - major code redesign to maintain generic game functions in a separate
175 library and make it easier to port the game to new targets like SDL
176 - can be compiled with SDL library to build native Windows version
177 - DOS and Windows versions can be compiled with gcc cross-compiler
178 - trying to open already busy audio device does not block the game
179 - bug in network playing code fixed (patch from web site)
180 - SDL version can load and play music modules
181 - bug in level editor fixed for EM doors and keys element description
182 - sound sample frequency raised from 8 kHz to 22 kHz
184 Release Version 1.4.0 [27 OCT 1999]
185 -----------------------------------
186 - new Boulder Dash elements for better game emulation
187 - new cool medium-sized crystal font
188 - new elements and graphics for Diamond Caves II levels
189 - new elements and graphics for Emerald Mine Club levels
190 - brushed-up (higher resolution) graphics for Supaplex elements
191 - special oversized Supaplex levels included
192 - new elements for more authentic Emerald Mine elements (doors)
193 - more level editor enhancements:
194 element list scrollbar and level number selection within editor
195 - lots of new levels converted from Emerald Mine Club disks,
196 DX-Boulderdash and Supaplex
197 - new levels created and contributed by players
198 - now over 160 level series with over 14.000 levels
199 - high score list now scrollable to see all 100 entries
200 - new 16-bit elements level format to allow more than 256 elements
201 - re-introduced level handicap for more challange (levels must be
202 solved to be able to play the next one; can be disabled in setup)
203 - new setup option to disable time limit for relaxed playing :-)
204 - GAME_DIR path split into RO_GAME_DIR and RW_GAME_DIR to allow
205 distributors to separate read-only (levels, graphics, sounds)
206 from writable (hich scores) game data
207 - new personal level setup files to store level handicap and
208 last played level for each level series
209 - removed some 32-bit dependent code; should be 64-bit clean now
210 - some little bugs fixed
212 Release Version 1.3.0 [5 FEB 1999]
213 ----------------------------------
214 - strongly enhanced level editor
215 - new elements, graphics and levels for Supaplex style games
216 - completely rewritten platform independent gadget code
217 (buttons, scrollbars, text and number input gadgets)
218 - nasty sound bug fixed (showed up with Linux kernel 2.2.x)
220 Release Version 1.2.0 [5 DEC 1998]
221 ----------------------------------
222 - DOS/Windows version
223 - new WAV sound loader (to replace the old Amiga 8SVX files)
224 - new PCX graphics loader (to avoid GIF license problems)
225 - network multiplayer games with upto four players
226 - no separate network server needed; each client can
227 fork a network server at startup if there's no server
228 running at this moment
229 - possibility to invoke the game to act as a standalone
230 network server (on a separate machine, for example)
231 - local multiplayer games with upto four players
232 - support for upto four joysticks
233 - completely free customizable keyboard and joystick
234 for all four players individually
235 - new joystick calibration screen which can be left
236 (with Escape key) if no joystick is connected... ;-)
237 - new (working) GIF graphics loader (but still support
238 for the old XPM method)
239 - supports private colormap with extremely less flashing
240 on 8-bit (256 colors) displays
241 - soft-scrolling with 50 frames per second (which raises
242 the system requirements and makes it completely
243 unplayable on my "old reference" 486/33 (where 0.9b runs
244 smoothly) and running at 90% speed on my K6-200.
245 - completely new file format for personal setup data
246 in ASCII format which is human readable and easily
247 customizable even with a texteditor; stored in the
248 user's home directory and no longer somewhere in the
249 game's installation directory
250 - high score lists changed: now one file per level and
251 no longer one file per level series; now using readable
253 - useful command line options to specify the X11 display,
254 the game's base (installation) directory, an alternate
255 level directory, standalone server execution and verbose
258 Version 1.1 [???] [NOT RELEASED]
259 --------------------------------
260 - new (but broken) GIF graphics loader to be independent
261 from the XPM library and to replace all graphics by GIF files
263 Version 1.0 [9 APR 1997] [NOT RELEASED]
264 ---------------------------------------
265 - the game now contains many really playable levels,
266 not only a few levels for testing
267 - the game is now even better playable by keyboard
268 (now you have the same gameplay functionality
269 compared to playing with a joystick. Especially
270 there are diagonal directions with keyboard playing
271 and the fire buttons are mapped to the shift keys)
272 - a lot of new elements for better emulation of levels
273 from the games "Boulder Dash", "Emerald Mine" and
274 "Sokoban". New elements to build "Dynablaster" style
276 - enhanced functionality of the level tape recorder
277 to make it possible to go on with a game at any tape
280 Version 0.9b2 [21 NOV 1995] [NOT RELEASED]
281 ------------------------------------------
284 Pre-Release Version 0.9b [4 NOV 1995]
285 -------------------------------------
286 - the game is now completely Freeware
287 - the game is now better playable by keyboard
288 (in the last version, the player was making more than
289 one step for one keystroke in some cases -- thanks to
290 Warwick Allison for the hint with "XSync()"!)
291 - new amoeba type with configurable content (like in the
292 original C64 version, when aboeba cannot grow anymore
293 and explodes to diamonds or some other elements)
294 - compile error with ONE_PER_NAME in high score function
295 removed (thanks to Dmitry Kohmanyuk)
296 - little code cleanup (to get some new bugs ;)
297 - FreeBSD sound and joystick support (thanks to Jean-Marc
300 Pre-Release Version 0.9 [23 OCT 1995]
301 -------------------------------------
302 - first (pre)release version