From 1b2237c916010357aea55429772e633a685d03f6 Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Wed, 28 Dec 2022 10:21:25 +0100 Subject: [PATCH] fixed bug with re-scanning laser when rotating teleporter in MM engine --- src/game_mm/mm_game.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/game_mm/mm_game.c b/src/game_mm/mm_game.c index 7b8a139b..77a5886f 100644 --- a/src/game_mm/mm_game.c +++ b/src/game_mm/mm_game.c @@ -2950,7 +2950,9 @@ void RotateMirror(int x, int y, int button) LX, LY, laser.beamer_edge, laser.beamer[1].num); #endif +#if 0 laser.num_edges--; +#endif } ScanLaser(); -- 2.34.1