fixed always drawing pointer-style global animations above everything else
[rocksndiamonds.git] / src /
2023-12-13 Holger Schemelfixed always drawing pointer-style global animations...
2023-12-13 Holger Schemelreverted setting (and maybe inheriting) draw order...
2023-12-12 Holger Schemelfixed correctly using defined draw order of global...
2023-12-12 Holger Schemelfixed setting (and maybe inheriting) draw order for...
2023-12-12 Holger Schemelremoved explicitly setting draw order for pointer-style...
2023-12-12 Holger Schemelfixed bug caused by support for only eight global anima...
2023-12-12 Holger Schemelreverted order of processing game modes for global...
2023-12-12 Holger Schemelversion number set to 4.3.8.1
2023-12-09 Holger Schemelversion number set to 4.3.8.0 4.3.8.0
2023-12-09 Holger Schemelfixed sorting global animation parts by draw order...
2023-12-09 Holger Schemelfixed "level_nr" style global animations on level selec...
2023-12-09 Holger Schemelchanged order of processing game modes for global anima...
2023-12-09 Holger Schemelchanged only handling pointer-style animations clicks...
2023-12-09 Holger Schemelfixed handling clickable pointer-style global animation...
2023-12-09 Holger Schemelfixed creating additional click events from global...
2023-12-06 Holger Schemeladded support for setting alpha value for envelope...
2023-12-06 Holger Schemelfixed resetting alpha value when preparing envelope...
2023-12-06 Holger Schemelmoved code to separate function
2023-12-05 Holger Schemeladded forcing user to restart program after adding...
2023-12-05 Holger Schemeladded fallback to narrow font on word length for envelo...
2023-12-05 Holger Schemelmoved code to separate function
2023-12-04 Holger Schemeladded dynamically calculating text properties for door...
2023-12-04 Holger Schemelfixed tile cursor drawing position
2023-12-03 Holger Schemelminor code cleanup
2023-12-03 Holger Schemelfixed function signature
2023-12-02 Holger Schemelmoved code to separate function
2023-12-02 Holger Schemelminor code cleanup
2023-12-02 Holger Schemelremoved unused code
2023-12-02 Holger Schemelremoved code for condition that is always true
2023-12-02 Holger Schemelmoved function call (no functional change)
2023-12-02 Holger Schemelremoved uncommented code
2023-12-02 Holger Schemelmoved duplicate code to separate functions
2023-12-02 Holger Schemelmoved function call for getting door state to variable...
2023-12-02 Holger Schemelrenamed variable
2023-12-02 Holger Schemeladded showing game actions after game end when request...
2023-12-02 Holger Schemeladded showing game actions after game end when request...
2023-12-02 Holger Schemelremoved duplicate variable to check if request dialog...
2023-11-30 Holger Schemelswapped temporary bitmaps used for request dialog ...
2023-11-30 Holger Schemelsignificant cleanup of envelope style request dialog...
2023-11-30 Holger Schemelfixed invisible envelope request if request background...
2023-11-28 Holger Schemeladded wrapper function to copy SDL surfaces
2023-11-24 Holger Schemeladded random push delay for rocks, nuts and bombs to...
2023-11-23 Holger Schemelfixed bug with loading artwork if only one special...
2023-11-23 Holger Schemelmoved code to separate function
2023-11-20 Holger Schemelfixed warning when encountering obsolete graphics confi...
2023-11-19 Holger Schemeladded support for fading in and fading out global anima...
2023-11-19 Holger Schemeladded support for setting alpha value for global animations
2023-11-18 Holger Schemelfixed using masked elements when using element graphic...
2023-11-15 Holger Schemelfixed state of global animation parts waiting for initi...
2023-11-15 Holger Schemelfixed bug with triggering global animations in certain...
2023-11-15 Holger Schemelfixed bug with events defined to start and stop global...
2023-11-15 Holger Schemelversion number set to 4.3.7.2
2023-11-12 Holger Schemeladded pausing global animations on doors if game engine... 4.3.7.1
2023-11-10 Holger Schemeladded using trigger element position for CE triggered...
2023-11-02 Holger Schemelversion number set to 4.3.7.1
2023-10-26 Holger Schemelfixed bug with using wrong global border when restartin... 4.3.7.0
2023-10-26 Holger Schemelfixed bug with global animation at wrong playfield...
2023-10-15 Holger Schemelfixed half-tile shifting when teleporting between playf...
2023-10-14 Holger Schemeladded options "game.forced_scroll_x" and "game.forced_s...
2023-10-14 Holger Schemelfixed bug with limiting forced scroll delay value to...
2023-10-11 Holger Schemelfixed broken player option "no centering when relocating"
2023-10-08 Holger Schemelfixed bug with global animation at top left playfield...
2023-10-08 Holger Schemelmoved code to set global animation to CE position to...
2023-10-08 Holger Schemelfixed bug with CE replacing exploding player, causing...
2023-10-08 Holger Schemelfixed bug with causing explosion instead of killing...
2023-10-08 Holger Schemelfixed bug with CE change setting the player to its...
2023-10-08 Holger Schemeladded selecting element for group elements according...
2023-10-08 Holger Schemeladded new animation mode "level_nr" to select frame...
2023-10-02 Holger Schemelfixed bug with CE triggered global animations treated...
2023-10-02 Holger Schemeladded pausing global animations on playfield if game...
2023-10-02 Holger Schemelfixed drawing envelope request to be always on top...
2023-10-02 Holger Schemelfixed drawing envelope request to be always on top...
2023-10-02 Holger Schemelmoved code to draw envelope request over global animations
2023-10-01 Holger Schemelfixed bug with shifted global playfield animations...
2023-09-30 Holger Schemelfixed CE condition that checks touching the player...
2023-09-13 Holger Schemelfixed calculating position of global animations trigger...
2023-09-09 Holger Schemelfixed bug with forced restart of global animations...
2023-09-09 Holger Schemelimproved forced restart of global animations when resta...
2023-09-03 Holger Schemelremoved redundant code
2023-09-03 Holger Schemelfixed one-frame delay when global animations leave...
2023-09-03 Holger Schemelchanged global animations to handle only one CE change...
2023-09-03 Holger Schemeladded option to not trigger further animations if CE...
2023-09-03 Holger Schemeladded setting scroll offset to global animation positio...
2023-09-03 Holger Schemelfixed bug when handling init and anim events for global...
2023-09-03 Holger Schemelfixed bugs when parsing global animation parameter...
2023-09-03 Holger Schemeladded setting global animation position from CE trigger...
2023-09-03 Holger Schemelfixed setting global animation sync frame when started...
2023-09-03 Holger Schemeladded support for CE change pages triggering global...
2023-09-03 Holger Schemeladded support for custom elements triggering global...
2023-09-03 Holger Schemelfixed bug with re-initialized variables when reading...
2023-09-03 Holger Schemeladded wrapper functions to initialize and set variables
2023-09-03 Holger Schemelmoved code to check redefined screen positions to separ...
2023-08-16 Holger Schemelfixed stopping music if global anim music differs from...
2023-08-16 Holger Schemelfixed playfield redraw bug when closing envelope after...
2023-08-13 Holger Schemelfixed bug with checking for mouse events used by custom...
2023-08-12 Holger Schemelfixed using full image size for initial images if not...
2023-08-12 Holger Schemelmoved code for getting size of initial images to corres...
2023-06-15 Holger Schemelmoved code to handle mouse actions to separate function
2023-06-13 Holger Schemelfixed sending key release events to animation event...
2023-06-13 Holger Schemelfixed sending button press/release events to animation...
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