projects
/
rocksndiamonds.git
/ history
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
first ⋅ prev ⋅
next
fixed redrawing element corners left and right from laser in MM engine
[rocksndiamonds.git]
/
src
/
2023-02-28
Holger Schemel
fixed redrawing element corners left and right from...
tree
|
commitdiff
2023-02-28
Holger Schemel
fixed redrawing redefined graphics for steel or wooden...
tree
|
commitdiff
2023-02-24
Holger Schemel
fixed bug with rotating elements twice in editor with...
tree
|
commitdiff
2023-02-24
Holger Schemel
fixed rotating MM game elements in editor with pressed...
tree
|
commitdiff
2023-02-24
Holger Schemel
fixed asking to play again on player input after tape...
tree
|
commitdiff
2023-02-24
Holger Schemel
fixed asking to play again in case of tape replaying...
tree
|
commitdiff
2023-02-24
Holger Schemel
replaced expressions using preprocessor definitions
tree
|
commitdiff
2023-02-24
Holger Schemel
improved handling laser on two diagonally adjacent...
tree
|
commitdiff
2023-02-24
Holger Schemel
improved handling laser on two diagonally adjacent...
tree
|
commitdiff
2023-02-23
Holger Schemel
added option to explode gray ball instead of melting...
tree
|
commitdiff
2023-02-23
Holger Schemel
changed code for more generic explosion for MM engine
tree
|
commitdiff
2023-02-23
Holger Schemel
changed text in editor for gray ball element
tree
|
commitdiff
2023-02-23
Holger Schemel
added resetting animation frame for active game element...
tree
|
commitdiff
2023-02-23
Holger Schemel
renamed functions
tree
|
commitdiff
2023-02-23
Holger Schemel
renamed preprocessor constants for wall elements in...
tree
|
commitdiff
2023-02-23
Holger Schemel
removed unused code
tree
|
commitdiff
2023-02-23
Holger Schemel
added declaring static functions as static
tree
|
commitdiff
2023-02-23
Holger Schemel
removed unused code
tree
|
commitdiff
2023-02-23
Holger Schemel
renamed function for game element in MM engine
tree
|
commitdiff
2023-02-23
Holger Schemel
renamed preprocessor constant for game element in MM...
tree
|
commitdiff
2023-02-23
Holger Schemel
added active animation for gray ball in MM engine
tree
|
commitdiff
2023-02-22
Holger Schemel
moved code to separate function
tree
|
commitdiff
2023-02-22
Holger Schemel
fixed using wall tiles as gray ball content elements...
tree
|
commitdiff
2023-02-20
Holger Schemel
version number set to 4.3.5.2
tree
|
commitdiff
2023-02-19
Holger Schemel
fixed bug that could cause an endless loop (freeze...
4.3.5.1
tree
|
commitdiff
2023-02-18
Holger Schemel
added unmapping (invisible) scrollbar gadgets on info...
tree
|
commitdiff
2023-02-18
Holger Schemel
added initializing gray ball content elements in MM...
tree
|
commitdiff
2023-02-18
Holger Schemel
improved forced restart of global animations when resta...
tree
|
commitdiff
2023-02-18
Holger Schemel
added forced restart of global animations when restarti...
tree
|
commitdiff
2023-02-18
Holger Schemel
added function to force restarting global animations
tree
|
commitdiff
2023-02-18
Holger Schemel
added support for clickable stacked global animations
tree
|
commitdiff
2023-02-18
Holger Schemel
fixed unneccessarily complex code
tree
|
commitdiff
2023-02-18
Holger Schemel
fixed explosion graphics for bomb and McDuffin for...
tree
|
commitdiff
2023-02-17
Holger Schemel
added option to rotate newly created gray ball content...
tree
|
commitdiff
2023-02-17
Holger Schemel
fixed drawing laser when opening gray balls in MM engine
tree
|
commitdiff
2023-02-17
Holger Schemel
fixed bug with gray ball creating wrong game elements...
tree
|
commitdiff
2023-02-17
Holger Schemel
minor whitespace change
tree
|
commitdiff
2023-02-17
Holger Schemel
added cropping text area gadgets that do not fit to...
tree
|
commitdiff
2023-02-17
Holger Schemel
added variables for gadget values when drawing text...
tree
|
commitdiff
2023-02-17
Holger Schemel
added functions for setting and getting screen borders...
tree
|
commitdiff
2023-02-17
Holger Schemel
fixed redraw bug with closed text envelope in MM engine
tree
|
commitdiff
2023-02-17
Holger Schemel
version number set to 4.3.5.1
tree
|
commitdiff
2023-02-14
Holger Schemel
version number set to 4.3.5.0
4.3.5.0
tree
|
commitdiff
2023-02-14
Holger Schemel
swapped active/pressed logic for level set info button...
tree
|
commitdiff
2023-02-13
Holger Schemel
updated title text and border graphic to show current...
tree
|
commitdiff
2023-02-11
Holger Schemel
added setup file options for debug mode
tree
|
commitdiff
2023-02-11
Holger Schemel
added preprocessor constant for undefined string parameter
tree
|
commitdiff
2023-02-08
Holger Schemel
moved code to different function where it belongs to
tree
|
commitdiff
2023-02-08
Holger Schemel
added support for stacked global animations
tree
|
commitdiff
2023-02-08
Holger Schemel
moved code to separate function
tree
|
commitdiff
2023-02-08
Holger Schemel
renamed program log file to use program basename
tree
|
commitdiff
2023-02-08
Holger Schemel
changed logging to write to one single log file
tree
|
commitdiff
2023-02-08
Holger Schemel
renamed variable
tree
|
commitdiff
2023-02-08
Holger Schemel
added internal variable for program basename
tree
|
commitdiff
2023-02-08
Holger Schemel
removed unused variable
tree
|
commitdiff
2023-02-08
Holger Schemel
renamed variable
tree
|
commitdiff
2023-02-08
Holger Schemel
removed deriving Unix user data directory from program...
tree
|
commitdiff
2023-02-07
Holger Schemel
added graphic definition for activated state for level...
tree
|
commitdiff
2023-02-07
Holger Schemel
added support for new check button for screen menu...
tree
|
commitdiff
2023-02-07
Holger Schemel
added check button gadget that toggles only after releasing
tree
|
commitdiff
2023-02-07
Holger Schemel
added debug output showing which font token is used...
tree
|
commitdiff
2023-02-05
Holger Schemel
added looking for game music directory by checking...
tree
|
commitdiff
2023-02-05
Holger Schemel
fixed bug with not scaling images despite using option...
tree
|
commitdiff
2023-01-31
Holger Schemel
added support for x/y/width/height parameters for borde...
tree
|
commitdiff
2023-01-31
Holger Schemel
added support for ".draw_masked" when using title scree...
tree
|
commitdiff
2023-01-29
Holger Schemel
added support for text envelope elements to the MM...
tree
|
commitdiff
2023-01-28
Holger Schemel
fixed overloading laser due to duplicated tiles in...
tree
|
commitdiff
2023-01-28
Holger Schemel
fixed bugs with missing re-initializations of delay...
tree
|
commitdiff
2023-01-28
Holger Schemel
added pausing tape after replaying not only for warp...
tree
|
commitdiff
2023-01-28
Holger Schemel
fixed pausing tape after replaying
tree
|
commitdiff
2023-01-28
Holger Schemel
removed workaround for playing some older tapes for...
tree
|
commitdiff
2023-01-23
Holger Schemel
fixed regression bug with growing steel wall turning...
tree
|
commitdiff
2023-01-22
Holger Schemel
fixed bug with re-scanning laser when rotating teleport...
tree
|
commitdiff
2023-01-22
Holger Schemel
fixed playing older tapes for MM engine
tree
|
commitdiff
2023-01-21
Holger Schemel
improved performance of game actions loop in MM engine
tree
|
commitdiff
2023-01-19
Holger Schemel
fixed crash bug when running in headless mode
tree
|
commitdiff
2023-01-18
Holger Schemel
fixed bug with leaving steel grid after passing it...
tree
|
commitdiff
2023-01-18
Holger Schemel
fixed bug with cutting through laser emitter in special...
tree
|
commitdiff
2023-01-18
Holger Schemel
fixed bug with laser not passing alongside DF steel...
tree
|
commitdiff
2023-01-17
Holger Schemel
fixed using custom laser color defined in DF style...
tree
|
commitdiff
2023-01-12
Holger Schemel
fixed bug with undefined element graphic when pushing...
tree
|
commitdiff
2023-01-12
Holger Schemel
removed duplicated code
tree
|
commitdiff
2023-01-12
Holger Schemel
moved code for drawing background of push target field...
tree
|
commitdiff
2023-01-12
Holger Schemel
added not drawing or scanning laser if fuse is off...
tree
|
commitdiff
2023-01-12
Holger Schemel
added deactivating laser target element when disabling...
tree
|
commitdiff
2023-01-12
Holger Schemel
moved code to deactivate target element to separate...
tree
|
commitdiff
2023-01-10
Holger Schemel
improved handling of opening gray ball when turning...
tree
|
commitdiff
2023-01-08
Holger Schemel
added customizability of gray ball content for MM engine
tree
|
commitdiff
2023-01-08
Holger Schemel
added active animation for bomb and mine in MM engine
tree
|
commitdiff
2023-01-06
Holger Schemel
fixed broken graphics of opening gray ball in MM engine
tree
|
commitdiff
2023-01-06
Holger Schemel
added level editor graphics for the MM style gray ball
tree
|
commitdiff
2023-01-06
Holger Schemel
added using GIC flags "request.button.player_X.draw_player"
tree
|
commitdiff
2023-01-05
Holger Schemel
improved MM graphics engine to support custom explosion...
tree
|
commitdiff
2023-01-05
Holger Schemel
removed unneeded mask element and graphic definitions...
tree
|
commitdiff
2023-01-04
Holger Schemel
changed MM engine to use explosion phase array from...
tree
|
commitdiff
2023-01-04
Holger Schemel
minor code formatting change
tree
|
commitdiff
2023-01-03
Holger Schemel
fixed bugs when re-charging laser with fuel element...
tree
|
commitdiff
2023-01-02
Holger Schemel
fixed bug that prevents playing levels without time...
tree
|
commitdiff
2023-01-02
Holger Schemel
fixed bug with reduced initial time limit in MM engine
tree
|
commitdiff
2023-01-02
Holger Schemel
cleanup of function for fading laser in MM engine
tree
|
commitdiff
next