{ "main.network_players.valign", "middle" },
{ "main.network_players.font", "font.main.network_players" },
{ "main.network_players.tile_size", "16" },
+ { "main.network_players.border_size", "2" },
{ "main.preview_players.x", "474" },
{ "main.preview_players.y", "448" },
struct TextPosInfo *pos = &menu.main.network_players;
int tile_size = pos->tile_size;
- int border_size = 2;
+ int border_size = pos->border_size;
int xoffset_text = tile_size + border_size;
int font_nr = pos->font;
int font_width = getFontWidth(font_nr);