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fixed bug with wind not working in R'n'D levels using EM engine
author
Holger Schemel
<info@artsoft.org>
Sat, 4 Mar 2023 11:27:26 +0000
(12:27 +0100)
committer
Holger Schemel
<info@artsoft.org>
Sat, 4 Mar 2023 11:27:26 +0000
(12:27 +0100)
src/files.c
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diff --git
a/src/files.c
b/src/files.c
index 6a4c5f62623e4654fcd5441204bae12b8afc3771..834154c8708c7c85e331984851c602dabaa70f4c 100644
(file)
--- a/
src/files.c
+++ b/
src/files.c
@@
-3713,6
+3713,7
@@
static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
cav->lenses_time = level->lenses_time;
cav->magnify_time = level->magnify_time;
cav->lenses_time = level->lenses_time;
cav->magnify_time = level->magnify_time;
+ cav->wind_time = 9999;
cav->wind_direction =
map_direction_RND_to_EM(level->wind_direction_initial);
cav->wind_direction =
map_direction_RND_to_EM(level->wind_direction_initial);