reverted setting (and maybe inheriting) draw order for global animations
[rocksndiamonds.git] / src / init.c
index 33c47f98e9c423f7c056b7d74a53ded8173e8826..af11e4c7a5242329fcab1d5c112ddf05c50b90bb 100644 (file)
@@ -1649,7 +1649,7 @@ static void set_graphic_parameters_ext(int graphic, int *parameter,
   g->draw_yoffset = parameter[GFX_ARG_DRAW_YOFFSET];
 
   // use a different default value for global animations and toons
-  if ((graphic >= IMG_GFX_GLOBAL_ANIM_1 && graphic <= IMG_GFX_GLOBAL_ANIM_8) ||
+  if ((graphic >= IMG_GFX_GLOBAL_ANIM_1 && graphic <= IMG_GFX_GLOBAL_ANIM_32) ||
       (graphic >= IMG_TOON_1            && graphic <= IMG_TOON_20))
     g->draw_masked = TRUE;
 
@@ -5493,9 +5493,7 @@ static void InitSetup(void)
 static void InitGameInfo(void)
 {
   game.restart_level = FALSE;
-
   game.request_active = FALSE;
-  game.request_active_or_moving = FALSE;
 
   game.use_masked_elements_initial = FALSE;
 }