short Hit[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
short Box[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
short Angle[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
- short Frame[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
short LX,LY, XS,YS, ELX,ELY;
short CT,Ct;