1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
26 #define DEBUG_FRAME_TIME FALSE
28 // tool button identifiers
29 #define TOOL_CTRL_ID_YES 0
30 #define TOOL_CTRL_ID_NO 1
31 #define TOOL_CTRL_ID_CONFIRM 2
32 #define TOOL_CTRL_ID_PLAYER_1 3
33 #define TOOL_CTRL_ID_PLAYER_2 4
34 #define TOOL_CTRL_ID_PLAYER_3 5
35 #define TOOL_CTRL_ID_PLAYER_4 6
36 #define TOOL_CTRL_ID_TOUCH_YES 7
37 #define TOOL_CTRL_ID_TOUCH_NO 8
38 #define TOOL_CTRL_ID_TOUCH_CONFIRM 9
40 #define NUM_TOOL_BUTTONS 10
42 // constants for number of doors and door parts
44 #define NUM_PANELS NUM_DOORS
45 // #define NUM_PANELS 0
46 #define MAX_PARTS_PER_DOOR 8
47 #define MAX_DOOR_PARTS (NUM_DOORS * MAX_PARTS_PER_DOOR + NUM_PANELS)
48 #define DOOR_PART_IS_PANEL(i) ((i) >= NUM_DOORS * MAX_PARTS_PER_DOOR)
51 struct DoorPartOrderInfo
57 static struct DoorPartOrderInfo door_part_order[MAX_DOOR_PARTS];
59 struct DoorPartControlInfo
63 struct DoorPartPosInfo *pos;
66 static struct DoorPartControlInfo door_part_controls[] =
70 IMG_GFX_DOOR_1_PART_1,
75 IMG_GFX_DOOR_1_PART_2,
80 IMG_GFX_DOOR_1_PART_3,
85 IMG_GFX_DOOR_1_PART_4,
90 IMG_GFX_DOOR_1_PART_5,
95 IMG_GFX_DOOR_1_PART_6,
100 IMG_GFX_DOOR_1_PART_7,
105 IMG_GFX_DOOR_1_PART_8,
111 IMG_GFX_DOOR_2_PART_1,
116 IMG_GFX_DOOR_2_PART_2,
121 IMG_GFX_DOOR_2_PART_3,
126 IMG_GFX_DOOR_2_PART_4,
131 IMG_GFX_DOOR_2_PART_5,
136 IMG_GFX_DOOR_2_PART_6,
141 IMG_GFX_DOOR_2_PART_7,
146 IMG_GFX_DOOR_2_PART_8,
152 IMG_BACKGROUND_PANEL,
168 static struct XY xy_topdown[] =
177 // forward declaration for internal use
178 static void MapToolButtons(unsigned int);
179 static void UnmapToolButtons(void);
180 static void HandleToolButtons(struct GadgetInfo *);
181 static int el_act_dir2crm(int, int, int);
182 static int el_act2crm(int, int);
184 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
185 static int request_gadget_id = -1;
187 static char *print_if_not_empty(int element)
189 static char *s = NULL;
190 char *token_name = element_info[element].token_name;
195 s = checked_malloc(strlen(token_name) + 10 + 1);
197 if (element != EL_EMPTY)
198 sprintf(s, "%d\t['%s']", element, token_name);
200 sprintf(s, "%d", element);
205 int getFieldbufferOffsetX_RND(int dir, int pos)
207 int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0);
208 int dx = (dir & MV_HORIZONTAL ? pos : 0);
209 int dx_var = dx * TILESIZE_VAR / TILESIZE;
212 if (EVEN(SCR_FIELDX))
214 int sbx_right = SBX_Right + (BorderElement != EL_EMPTY ? 1 : 0);
215 int ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
217 if (ffx < sbx_right * TILEX_VAR + TILEX_VAR / 2)
218 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
220 fx += (dx_var > 0 ? TILEX_VAR : 0);
227 if (full_lev_fieldx <= SCR_FIELDX)
229 if (EVEN(SCR_FIELDX))
230 fx = 2 * TILEX_VAR - (ODD(lev_fieldx) ? TILEX_VAR / 2 : 0);
232 fx = 2 * TILEX_VAR - (EVEN(lev_fieldx) ? TILEX_VAR / 2 : 0);
238 int getFieldbufferOffsetY_RND(int dir, int pos)
240 int full_lev_fieldy = lev_fieldy + (BorderElement != EL_EMPTY ? 2 : 0);
241 int dy = (dir & MV_VERTICAL ? pos : 0);
242 int dy_var = dy * TILESIZE_VAR / TILESIZE;
245 if (EVEN(SCR_FIELDY))
247 int sby_lower = SBY_Lower + (BorderElement != EL_EMPTY ? 1 : 0);
248 int ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
250 if (ffy < sby_lower * TILEY_VAR + TILEY_VAR / 2)
251 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
253 fy += (dy_var > 0 ? TILEY_VAR : 0);
260 if (full_lev_fieldy <= SCR_FIELDY)
262 if (EVEN(SCR_FIELDY))
263 fy = 2 * TILEY_VAR - (ODD(lev_fieldy) ? TILEY_VAR / 2 : 0);
265 fy = 2 * TILEY_VAR - (EVEN(lev_fieldy) ? TILEY_VAR / 2 : 0);
271 static int getLevelFromScreenX_RND(int sx)
273 int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos);
276 int lx = LEVELX((px + dx) / TILESIZE_VAR);
281 static int getLevelFromScreenY_RND(int sy)
283 int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos);
286 int ly = LEVELY((py + dy) / TILESIZE_VAR);
291 static int getLevelFromScreenX_EM(int sx)
293 int level_xsize = level.native_em_level->cav->width;
294 int full_xsize = level_xsize * TILESIZE_VAR;
296 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
298 int fx = getFieldbufferOffsetX_EM();
301 int lx = LEVELX((px + dx) / TILESIZE_VAR);
306 static int getLevelFromScreenY_EM(int sy)
308 int level_ysize = level.native_em_level->cav->height;
309 int full_ysize = level_ysize * TILESIZE_VAR;
311 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
313 int fy = getFieldbufferOffsetY_EM();
316 int ly = LEVELY((py + dy) / TILESIZE_VAR);
321 static int getLevelFromScreenX_SP(int sx)
323 int menBorder = setup.sp_show_border_elements;
324 int level_xsize = level.native_sp_level->width;
325 int full_xsize = (level_xsize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
327 sx += (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
329 int fx = getFieldbufferOffsetX_SP();
332 int lx = LEVELX((px + dx) / TILESIZE_VAR);
337 static int getLevelFromScreenY_SP(int sy)
339 int menBorder = setup.sp_show_border_elements;
340 int level_ysize = level.native_sp_level->height;
341 int full_ysize = (level_ysize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
343 sy += (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
345 int fy = getFieldbufferOffsetY_SP();
348 int ly = LEVELY((py + dy) / TILESIZE_VAR);
353 static int getLevelFromScreenX_MM(int sx)
355 int level_xsize = level.native_mm_level->fieldx;
356 int full_xsize = level_xsize * TILESIZE_VAR;
358 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
361 int lx = (px + TILESIZE_VAR) / TILESIZE_VAR - 1;
366 static int getLevelFromScreenY_MM(int sy)
368 int level_ysize = level.native_mm_level->fieldy;
369 int full_ysize = level_ysize * TILESIZE_VAR;
371 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
374 int ly = (py + TILESIZE_VAR) / TILESIZE_VAR - 1;
379 int getLevelFromScreenX(int x)
381 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
382 return getLevelFromScreenX_EM(x);
383 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
384 return getLevelFromScreenX_SP(x);
385 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
386 return getLevelFromScreenX_MM(x);
388 return getLevelFromScreenX_RND(x);
391 int getLevelFromScreenY(int y)
393 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
394 return getLevelFromScreenY_EM(y);
395 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
396 return getLevelFromScreenY_SP(y);
397 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
398 return getLevelFromScreenY_MM(y);
400 return getLevelFromScreenY_RND(y);
403 int getScreenFieldSizeX(void)
405 return (tape.playing ? tape.scr_fieldx : SCR_FIELDX);
408 int getScreenFieldSizeY(void)
410 return (tape.playing ? tape.scr_fieldy : SCR_FIELDY);
413 void DumpTile(int x, int y)
420 Info("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)", sx, sy, x, y);
423 if (!IN_LEV_FIELD(x, y))
425 Info("(not in level field)");
431 token_name = element_info[Tile[x][y]].token_name;
433 Info("Tile: %d\t['%s']", Tile[x][y], token_name);
434 Info("Back: %s", print_if_not_empty(Back[x][y]));
435 Info("Store: %s", print_if_not_empty(Store[x][y]));
436 Info("Store2: %s", print_if_not_empty(Store2[x][y]));
437 Info("StorePlayer: %s", print_if_not_empty(StorePlayer[x][y]));
438 Info("MovPos: %d", MovPos[x][y]);
439 Info("MovDir: %d", MovDir[x][y]);
440 Info("MovDelay: %d", MovDelay[x][y]);
441 Info("ChangeDelay: %d", ChangeDelay[x][y]);
442 Info("CustomValue: %d", CustomValue[x][y]);
443 Info("GfxElement: %d", GfxElement[x][y]);
444 Info("GfxAction: %d", GfxAction[x][y]);
445 Info("GfxFrame: %d [%d]", GfxFrame[x][y], FrameCounter);
446 Info("Player x/y: %d, %d", local_player->jx, local_player->jy);
450 void DumpTileFromScreen(int sx, int sy)
452 int lx = getLevelFromScreenX(sx);
453 int ly = getLevelFromScreenY(sy);
458 void SetDrawtoField(int mode)
460 if (mode == DRAW_TO_FIELDBUFFER)
466 BX2 = SCR_FIELDX + 1;
467 BY2 = SCR_FIELDY + 1;
469 drawto_field = fieldbuffer;
471 else // DRAW_TO_BACKBUFFER
477 BX2 = SCR_FIELDX - 1;
478 BY2 = SCR_FIELDY - 1;
480 drawto_field = backbuffer;
484 int GetDrawtoField(void)
486 return (drawto_field == fieldbuffer ? DRAW_TO_FIELDBUFFER : DRAW_TO_BACKBUFFER);
489 static void RedrawPlayfield_RND(void)
491 if (game.envelope_active)
494 DrawLevel(REDRAW_ALL);
498 void RedrawPlayfield(void)
500 if (game_status != GAME_MODE_PLAYING)
503 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
504 RedrawPlayfield_EM(TRUE);
505 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
506 RedrawPlayfield_SP(TRUE);
507 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
508 RedrawPlayfield_MM();
509 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
510 RedrawPlayfield_RND();
512 BlitScreenToBitmap(backbuffer);
514 BlitBitmap(drawto, window, gfx.sx, gfx.sy, gfx.sxsize, gfx.sysize,
518 static void DrawMaskedBorderExt_Rect(int x, int y, int width, int height,
521 Bitmap *src_bitmap = getGlobalBorderBitmapFromStatus(global.border_status);
522 Bitmap *dst_bitmap = gfx.masked_border_bitmap_ptr;
524 // may happen for "border.draw_masked.*" with undefined "global.border.*"
525 if (src_bitmap == NULL)
528 if (x == -1 && y == -1)
531 if (draw_target == DRAW_TO_SCREEN)
532 BlitToScreenMasked(src_bitmap, x, y, width, height, x, y);
534 BlitBitmapMasked(src_bitmap, dst_bitmap, x, y, width, height, x, y);
537 static void DrawMaskedBorderExt_FIELD(int draw_target)
539 if (global.border_status >= GAME_MODE_MAIN &&
540 global.border_status <= GAME_MODE_PLAYING &&
541 border.draw_masked[global.border_status])
542 DrawMaskedBorderExt_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
546 static void DrawMaskedBorderExt_DOOR_1(int draw_target)
548 // when drawing to backbuffer, never draw border over open doors
549 if (draw_target == DRAW_TO_BACKBUFFER &&
550 (GetDoorState() & DOOR_OPEN_1))
553 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
554 (global.border_status != GAME_MODE_EDITOR ||
555 border.draw_masked[GFX_SPECIAL_ARG_EDITOR]))
556 DrawMaskedBorderExt_Rect(DX, DY, DXSIZE, DYSIZE, draw_target);
559 static void DrawMaskedBorderExt_DOOR_2(int draw_target)
561 // when drawing to backbuffer, never draw border over open doors
562 if (draw_target == DRAW_TO_BACKBUFFER &&
563 (GetDoorState() & DOOR_OPEN_2))
566 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
567 global.border_status != GAME_MODE_EDITOR)
568 DrawMaskedBorderExt_Rect(VX, VY, VXSIZE, VYSIZE, draw_target);
571 static void DrawMaskedBorderExt_DOOR_3(int draw_target)
573 // currently not available
576 static void DrawMaskedBorderExt_ALL(int draw_target)
578 DrawMaskedBorderExt_FIELD(draw_target);
579 DrawMaskedBorderExt_DOOR_1(draw_target);
580 DrawMaskedBorderExt_DOOR_2(draw_target);
581 DrawMaskedBorderExt_DOOR_3(draw_target);
584 static void DrawMaskedBorderExt(int redraw_mask, int draw_target)
586 // never draw masked screen borders on borderless screens
587 if (global.border_status == GAME_MODE_LOADING ||
588 global.border_status == GAME_MODE_TITLE)
591 if (redraw_mask & REDRAW_ALL)
592 DrawMaskedBorderExt_ALL(draw_target);
595 if (redraw_mask & REDRAW_FIELD)
596 DrawMaskedBorderExt_FIELD(draw_target);
597 if (redraw_mask & REDRAW_DOOR_1)
598 DrawMaskedBorderExt_DOOR_1(draw_target);
599 if (redraw_mask & REDRAW_DOOR_2)
600 DrawMaskedBorderExt_DOOR_2(draw_target);
601 if (redraw_mask & REDRAW_DOOR_3)
602 DrawMaskedBorderExt_DOOR_3(draw_target);
606 void DrawMaskedBorder_FIELD(void)
608 DrawMaskedBorderExt_FIELD(DRAW_TO_BACKBUFFER);
611 void DrawMaskedBorder(int redraw_mask)
613 DrawMaskedBorderExt(redraw_mask, DRAW_TO_BACKBUFFER);
616 void DrawMaskedBorderToTarget(int draw_target)
618 if (draw_target == DRAW_TO_BACKBUFFER ||
619 draw_target == DRAW_TO_SCREEN)
621 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
625 int last_border_status = global.border_status;
627 if (draw_target == DRAW_TO_FADE_SOURCE)
629 global.border_status = gfx.fade_border_source_status;
630 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_source;
632 else if (draw_target == DRAW_TO_FADE_TARGET)
634 global.border_status = gfx.fade_border_target_status;
635 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_target;
638 // always use global border for PLAYING when restarting the game
639 if (global.border_status == GAME_MODE_PSEUDO_RESTARTING)
640 global.border_status = GAME_MODE_PLAYING;
642 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
644 global.border_status = last_border_status;
645 gfx.masked_border_bitmap_ptr = backbuffer;
649 void DrawTileCursor(int draw_target)
651 DrawTileCursor_MM(draw_target, game_status == GAME_MODE_PLAYING);
654 void BlitScreenToBitmapExt_RND(Bitmap *target_bitmap, int fx, int fy)
656 BlitBitmap(drawto_field, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
659 void BlitScreenToBitmap_RND(Bitmap *target_bitmap)
661 int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos);
662 int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos);
664 BlitScreenToBitmapExt_RND(target_bitmap, fx, fy);
667 void BlitScreenToBitmap(Bitmap *target_bitmap)
669 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
670 BlitScreenToBitmap_EM(target_bitmap);
671 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
672 BlitScreenToBitmap_SP(target_bitmap);
673 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
674 BlitScreenToBitmap_MM(target_bitmap);
675 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
676 BlitScreenToBitmap_RND(target_bitmap);
678 redraw_mask |= REDRAW_FIELD;
681 static void DrawFramesPerSecond(void)
684 int font_nr = FONT_TEXT_2;
685 int font_width = getFontWidth(font_nr);
686 int draw_deactivation_mask = GetDrawDeactivationMask();
687 boolean draw_masked = (draw_deactivation_mask == REDRAW_NONE);
689 // draw FPS with leading space (needed if field buffer deactivated)
690 sprintf(text, " %04.1f fps", global.frames_per_second);
692 // override draw deactivation mask (required for invisible warp mode)
693 SetDrawDeactivationMask(REDRAW_NONE);
695 // draw opaque FPS if field buffer deactivated, else draw masked FPS
696 DrawTextExt(backbuffer, SX + SXSIZE - font_width * strlen(text), SY, text,
697 font_nr, (draw_masked ? BLIT_MASKED : BLIT_OPAQUE));
699 // set draw deactivation mask to previous value
700 SetDrawDeactivationMask(draw_deactivation_mask);
702 // force full-screen redraw in this frame
703 redraw_mask = REDRAW_ALL;
707 static void PrintFrameTimeDebugging(void)
709 static unsigned int last_counter = 0;
710 unsigned int counter = Counter();
711 int diff_1 = counter - last_counter;
712 int diff_2 = diff_1 - GAME_FRAME_DELAY;
714 int diff_2_cut = MIN(ABS(diff_2), diff_2_max);
715 char diff_bar[2 * diff_2_max + 5];
719 diff_bar[pos++] = (diff_2 < -diff_2_max ? '<' : ' ');
721 for (i = 0; i < diff_2_max; i++)
722 diff_bar[pos++] = (diff_2 >= 0 ? ' ' :
723 i >= diff_2_max - diff_2_cut ? '-' : ' ');
725 diff_bar[pos++] = '|';
727 for (i = 0; i < diff_2_max; i++)
728 diff_bar[pos++] = (diff_2 <= 0 ? ' ' : i < diff_2_cut ? '+' : ' ');
730 diff_bar[pos++] = (diff_2 > diff_2_max ? '>' : ' ');
732 diff_bar[pos++] = '\0';
734 Debug("time:frame", "%06d [%02d] [%c%02d] %s",
737 (diff_2 < 0 ? '-' : diff_2 > 0 ? '+' : ' '), ABS(diff_2),
740 last_counter = counter;
744 static int unifiedRedrawMask(int mask)
746 if (mask & REDRAW_ALL)
749 if (mask & REDRAW_FIELD && mask & REDRAW_DOORS)
755 static boolean equalRedrawMasks(int mask_1, int mask_2)
757 return unifiedRedrawMask(mask_1) == unifiedRedrawMask(mask_2);
760 void BackToFront(void)
762 static int last_redraw_mask = REDRAW_NONE;
764 // force screen redraw in every frame to continue drawing global animations
765 // (but always use the last redraw mask to prevent unwanted side effects)
766 if (redraw_mask == REDRAW_NONE)
767 redraw_mask = last_redraw_mask;
769 last_redraw_mask = redraw_mask;
772 // masked border now drawn immediately when blitting backbuffer to window
774 // draw masked border to all viewports, if defined
775 DrawMaskedBorder(redraw_mask);
778 // draw frames per second (only if debug mode is enabled)
779 if (redraw_mask & REDRAW_FPS)
780 DrawFramesPerSecond();
782 // remove playfield redraw before potentially merging with doors redraw
783 if (DrawingDeactivated(REAL_SX, REAL_SY))
784 redraw_mask &= ~REDRAW_FIELD;
786 // redraw complete window if both playfield and (some) doors need redraw
787 if (redraw_mask & REDRAW_FIELD && redraw_mask & REDRAW_DOORS)
788 redraw_mask = REDRAW_ALL;
790 /* although redrawing the whole window would be fine for normal gameplay,
791 being able to only redraw the playfield is required for deactivating
792 certain drawing areas (mainly playfield) to work, which is needed for
793 warp-forward to be fast enough (by skipping redraw of most frames) */
795 if (redraw_mask & REDRAW_ALL)
797 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
799 else if (redraw_mask & REDRAW_FIELD)
801 BlitBitmap(backbuffer, window,
802 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
804 else if (redraw_mask & REDRAW_DOORS)
806 // merge door areas to prevent calling screen redraw more than once
812 if (redraw_mask & REDRAW_DOOR_1)
816 x2 = MAX(x2, DX + DXSIZE);
817 y2 = MAX(y2, DY + DYSIZE);
820 if (redraw_mask & REDRAW_DOOR_2)
824 x2 = MAX(x2, VX + VXSIZE);
825 y2 = MAX(y2, VY + VYSIZE);
828 if (redraw_mask & REDRAW_DOOR_3)
832 x2 = MAX(x2, EX + EXSIZE);
833 y2 = MAX(y2, EY + EYSIZE);
836 // make sure that at least one pixel is blitted, and inside the screen
837 // (else nothing is blitted, causing the animations not to be updated)
838 x1 = MIN(MAX(0, x1), WIN_XSIZE - 1);
839 y1 = MIN(MAX(0, y1), WIN_YSIZE - 1);
840 x2 = MIN(MAX(1, x2), WIN_XSIZE);
841 y2 = MIN(MAX(1, y2), WIN_YSIZE);
843 BlitBitmap(backbuffer, window, x1, y1, x2 - x1, y2 - y1, x1, y1);
846 redraw_mask = REDRAW_NONE;
849 PrintFrameTimeDebugging();
853 void BackToFront_WithFrameDelay(unsigned int frame_delay_value)
855 unsigned int frame_delay_value_old = GetVideoFrameDelay();
857 SetVideoFrameDelay(frame_delay_value);
861 SetVideoFrameDelay(frame_delay_value_old);
864 static int fade_type_skip = FADE_TYPE_NONE;
866 static void FadeExt(int fade_mask, int fade_mode, int fade_type)
868 void (*draw_border_function)(void) = NULL;
869 int x, y, width, height;
870 int fade_delay, post_delay;
872 if (fade_type == FADE_TYPE_FADE_OUT)
874 if (fade_type_skip != FADE_TYPE_NONE)
876 // skip all fade operations until specified fade operation
877 if (fade_type & fade_type_skip)
878 fade_type_skip = FADE_TYPE_NONE;
883 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
887 redraw_mask |= fade_mask;
889 if (fade_type == FADE_TYPE_SKIP)
891 fade_type_skip = fade_mode;
896 fade_delay = fading.fade_delay;
897 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
899 if (fade_type_skip != FADE_TYPE_NONE)
901 // skip all fade operations until specified fade operation
902 if (fade_type & fade_type_skip)
903 fade_type_skip = FADE_TYPE_NONE;
908 if (global.autoplay_leveldir)
913 if (fade_mask == REDRAW_FIELD)
918 height = FADE_SYSIZE;
920 if (border.draw_masked_when_fading)
921 draw_border_function = DrawMaskedBorder_FIELD; // update when fading
923 DrawMaskedBorder_FIELD(); // draw once
933 // when switching screens without fading, set fade delay to zero
934 if (!setup.fade_screens || fading.fade_mode == FADE_MODE_NONE)
937 // do not display black frame when fading out without fade delay
938 if (fade_mode == FADE_MODE_FADE_OUT && fade_delay == 0)
941 FadeRectangle(x, y, width, height, fade_mode, fade_delay, post_delay,
942 draw_border_function);
944 redraw_mask &= ~fade_mask;
946 ClearAutoRepeatKeyEvents();
949 static void SetScreenStates_BeforeFadingIn(void)
951 // temporarily set screen mode for animations to screen after fading in
952 global.anim_status = global.anim_status_next;
954 // store backbuffer with all animations that will be started after fading in
955 PrepareFadeBitmap(DRAW_TO_FADE_TARGET);
957 // set screen mode for animations back to fading
958 global.anim_status = GAME_MODE_PSEUDO_FADING;
961 static void SetScreenStates_AfterFadingIn(void)
963 // store new source screen (to use correct masked border for fading)
964 gfx.fade_border_source_status = global.border_status;
966 global.anim_status = global.anim_status_next;
969 static void SetScreenStates_BeforeFadingOut(void)
971 // store new target screen (to use correct masked border for fading)
972 gfx.fade_border_target_status = game_status;
974 // set screen mode for animations to fading
975 global.anim_status = GAME_MODE_PSEUDO_FADING;
977 // store backbuffer with all animations that will be stopped for fading out
978 PrepareFadeBitmap(DRAW_TO_FADE_SOURCE);
981 static void SetScreenStates_AfterFadingOut(void)
983 global.border_status = game_status;
985 // always use global border for PLAYING when restarting the game
986 if (global.border_status == GAME_MODE_PSEUDO_RESTARTING)
987 global.border_status = GAME_MODE_PLAYING;
990 void FadeIn(int fade_mask)
992 SetScreenStates_BeforeFadingIn();
995 DrawMaskedBorder(REDRAW_ALL);
998 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
999 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN);
1001 FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN);
1005 FADE_SXSIZE = FULL_SXSIZE;
1006 FADE_SYSIZE = FULL_SYSIZE;
1008 // activate virtual buttons depending on upcoming game status
1009 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS) &&
1010 game_status == GAME_MODE_PLAYING && !tape.playing)
1011 SetOverlayActive(TRUE);
1013 SetScreenStates_AfterFadingIn();
1015 // force update of global animation status in case of rapid screen changes
1016 redraw_mask = REDRAW_ALL;
1020 void FadeOut(int fade_mask)
1022 // update screen if areas covered by "fade_mask" and "redraw_mask" differ
1023 if (!equalRedrawMasks(fade_mask, redraw_mask) &&
1024 fade_type_skip != FADE_MODE_SKIP_FADE_OUT)
1027 SetScreenStates_BeforeFadingOut();
1029 SetTileCursorActive(FALSE);
1030 SetOverlayActive(FALSE);
1033 DrawMaskedBorder(REDRAW_ALL);
1036 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
1037 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT);
1039 FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT);
1041 SetScreenStates_AfterFadingOut();
1044 static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set)
1046 static struct TitleFadingInfo fading_leave_stored;
1049 fading_leave_stored = fading_leave;
1051 fading = fading_leave_stored;
1054 void FadeSetEnterMenu(void)
1056 fading = menu.enter_menu;
1058 FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
1061 void FadeSetLeaveMenu(void)
1063 fading = menu.leave_menu;
1065 FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
1068 void FadeSetEnterScreen(void)
1070 fading = menu.enter_screen[game_status];
1072 FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); // store
1075 void FadeSetNextScreen(void)
1077 fading = menu.next_screen[game_status];
1079 // (do not overwrite fade mode set by FadeSetEnterScreen)
1080 // FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
1083 void FadeSetLeaveScreen(void)
1085 FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); // recall
1088 void FadeSetFromType(int type)
1090 if (type & TYPE_ENTER_SCREEN)
1091 FadeSetEnterScreen();
1092 else if (type & TYPE_ENTER)
1094 else if (type & TYPE_LEAVE)
1098 void FadeSetDisabled(void)
1100 static struct TitleFadingInfo fading_none = { FADE_MODE_NONE, -1, -1, -1 };
1102 fading = fading_none;
1105 void FadeSkipNextFadeIn(void)
1107 FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP);
1110 void FadeSkipNextFadeOut(void)
1112 FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP);
1115 static int getGlobalGameStatus(int status)
1117 return (status == GAME_MODE_PSEUDO_TYPENAME ? GAME_MODE_MAIN :
1118 status == GAME_MODE_SCOREINFO ? GAME_MODE_SCORES :
1122 int getImageFromGraphicOrDefault(int graphic, int default_graphic)
1124 if (graphic == IMG_UNDEFINED)
1125 return IMG_UNDEFINED;
1127 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
1129 return (graphic_info[graphic].bitmap != NULL || redefined ?
1130 graphic : default_graphic);
1133 static int getBackgroundImage(int graphic)
1135 return getImageFromGraphicOrDefault(graphic, IMG_BACKGROUND);
1138 static int getGlobalBorderImage(int graphic)
1140 return getImageFromGraphicOrDefault(graphic, IMG_GLOBAL_BORDER);
1143 Bitmap *getGlobalBorderBitmapFromStatus(int status_raw)
1145 int status = getGlobalGameStatus(status_raw);
1147 (status == GAME_MODE_MAIN ? IMG_GLOBAL_BORDER_MAIN :
1148 status == GAME_MODE_SCORES ? IMG_GLOBAL_BORDER_SCORES :
1149 status == GAME_MODE_EDITOR ? IMG_GLOBAL_BORDER_EDITOR :
1150 status == GAME_MODE_PLAYING ? IMG_GLOBAL_BORDER_PLAYING :
1152 int graphic_final = getGlobalBorderImage(graphic);
1154 return graphic_info[graphic_final].bitmap;
1157 void SetBackgroundImage(int graphic, int redraw_mask)
1159 struct GraphicInfo *g = &graphic_info[graphic];
1160 struct GraphicInfo g_undefined = { 0 };
1162 if (graphic == IMG_UNDEFINED)
1165 // always use original size bitmap for backgrounds, if existing
1166 Bitmap *bitmap = (g->bitmaps != NULL &&
1167 g->bitmaps[IMG_BITMAP_PTR_ORIGINAL] != NULL ?
1168 g->bitmaps[IMG_BITMAP_PTR_ORIGINAL] : g->bitmap);
1170 // remove every mask before setting mask for window, and
1171 // remove window area mask before setting mask for main or door area
1172 int remove_mask = (redraw_mask == REDRAW_ALL ? 0xffff : REDRAW_ALL);
1174 // (!!! TO BE FIXED: The whole REDRAW_* system really sucks! !!!)
1175 SetBackgroundBitmap(NULL, remove_mask, 0, 0, 0, 0); // !!! FIX THIS !!!
1176 SetBackgroundBitmap(bitmap, redraw_mask,
1178 g->width, g->height);
1181 void SetWindowBackgroundImageIfDefined(int graphic)
1183 if (graphic_info[graphic].bitmap)
1184 SetBackgroundImage(graphic, REDRAW_ALL);
1187 void SetMainBackgroundImageIfDefined(int graphic)
1189 if (graphic_info[graphic].bitmap)
1190 SetBackgroundImage(graphic, REDRAW_FIELD);
1193 void SetDoorBackgroundImageIfDefined(int graphic)
1195 if (graphic_info[graphic].bitmap)
1196 SetBackgroundImage(graphic, REDRAW_DOOR_1);
1199 void SetWindowBackgroundImage(int graphic)
1201 SetBackgroundImage(getBackgroundImage(graphic), REDRAW_ALL);
1204 void SetMainBackgroundImage(int graphic)
1206 SetBackgroundImage(getBackgroundImage(graphic), REDRAW_FIELD);
1209 void SetDoorBackgroundImage(int graphic)
1211 SetBackgroundImage(getBackgroundImage(graphic), REDRAW_DOOR_1);
1214 void SetPanelBackground(void)
1216 SetDoorBackgroundImage(IMG_BACKGROUND_PANEL);
1219 void DrawBackground(int x, int y, int width, int height)
1221 // "drawto" might still point to playfield buffer here (hall of fame)
1222 ClearRectangleOnBackground(backbuffer, x, y, width, height);
1224 if (IN_GFX_FIELD_FULL(x, y))
1225 redraw_mask |= REDRAW_FIELD;
1226 else if (IN_GFX_DOOR_1(x, y))
1227 redraw_mask |= REDRAW_DOOR_1;
1228 else if (IN_GFX_DOOR_2(x, y))
1229 redraw_mask |= REDRAW_DOOR_2;
1230 else if (IN_GFX_DOOR_3(x, y))
1231 redraw_mask |= REDRAW_DOOR_3;
1234 void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr)
1236 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
1238 if (font->bitmap == NULL)
1241 DrawBackground(x, y, width, height);
1244 void DrawBackgroundForGraphic(int x, int y, int width, int height, int graphic)
1246 struct GraphicInfo *g = &graphic_info[graphic];
1248 if (g->bitmap == NULL)
1251 DrawBackground(x, y, width, height);
1254 static int game_status_last = -1;
1255 static Bitmap *global_border_bitmap_last = NULL;
1256 static Bitmap *global_border_bitmap = NULL;
1257 static int real_sx_last = -1, real_sy_last = -1;
1258 static int full_sxsize_last = -1, full_sysize_last = -1;
1259 static int dx_last = -1, dy_last = -1;
1260 static int dxsize_last = -1, dysize_last = -1;
1261 static int vx_last = -1, vy_last = -1;
1262 static int vxsize_last = -1, vysize_last = -1;
1263 static int ex_last = -1, ey_last = -1;
1264 static int exsize_last = -1, eysize_last = -1;
1266 boolean CheckIfGlobalBorderHasChanged(void)
1268 // if game status has not changed, global border has not changed either
1269 if (game_status == game_status_last)
1272 // determine and store new global border bitmap for current game status
1273 global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
1275 return (global_border_bitmap_last != global_border_bitmap);
1278 #define ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED 0
1280 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1281 static boolean CheckIfGlobalBorderRedrawIsNeeded(void)
1283 // if game status has not changed, nothing has to be redrawn
1284 if (game_status == game_status_last)
1287 // redraw if last screen was title screen
1288 if (game_status_last == GAME_MODE_TITLE)
1291 // redraw if global screen border has changed
1292 if (CheckIfGlobalBorderHasChanged())
1295 // redraw if position or size of playfield area has changed
1296 if (real_sx_last != REAL_SX || real_sy_last != REAL_SY ||
1297 full_sxsize_last != FULL_SXSIZE || full_sysize_last != FULL_SYSIZE)
1300 // redraw if position or size of door area has changed
1301 if (dx_last != DX || dy_last != DY ||
1302 dxsize_last != DXSIZE || dysize_last != DYSIZE)
1305 // redraw if position or size of tape area has changed
1306 if (vx_last != VX || vy_last != VY ||
1307 vxsize_last != VXSIZE || vysize_last != VYSIZE)
1310 // redraw if position or size of editor area has changed
1311 if (ex_last != EX || ey_last != EY ||
1312 exsize_last != EXSIZE || eysize_last != EYSIZE)
1319 static void RedrawGlobalBorderFromBitmap(Bitmap *bitmap)
1322 BlitBitmap(bitmap, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1324 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
1327 void RedrawGlobalBorder(void)
1329 Bitmap *bitmap = getGlobalBorderBitmapFromStatus(game_status);
1331 RedrawGlobalBorderFromBitmap(bitmap);
1333 redraw_mask = REDRAW_ALL;
1336 static void RedrawGlobalBorderIfNeeded(void)
1338 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1339 if (game_status == game_status_last)
1343 // copy current draw buffer to later copy back areas that have not changed
1344 if (game_status_last != GAME_MODE_TITLE)
1345 BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1347 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1348 if (CheckIfGlobalBorderRedrawIsNeeded())
1350 // determine and store new global border bitmap for current game status
1351 global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
1354 // redraw global screen border (or clear, if defined to be empty)
1355 RedrawGlobalBorderFromBitmap(global_border_bitmap);
1357 if (game_status == GAME_MODE_EDITOR)
1358 DrawSpecialEditorDoor();
1360 // copy previous playfield and door areas, if they are defined on both
1361 // previous and current screen and if they still have the same size
1363 if (real_sx_last != -1 && real_sy_last != -1 &&
1364 REAL_SX != -1 && REAL_SY != -1 &&
1365 full_sxsize_last == FULL_SXSIZE && full_sysize_last == FULL_SYSIZE)
1366 BlitBitmap(bitmap_db_store_1, backbuffer,
1367 real_sx_last, real_sy_last, FULL_SXSIZE, FULL_SYSIZE,
1370 if (dx_last != -1 && dy_last != -1 &&
1371 DX != -1 && DY != -1 &&
1372 dxsize_last == DXSIZE && dysize_last == DYSIZE)
1373 BlitBitmap(bitmap_db_store_1, backbuffer,
1374 dx_last, dy_last, DXSIZE, DYSIZE, DX, DY);
1376 if (game_status != GAME_MODE_EDITOR)
1378 if (vx_last != -1 && vy_last != -1 &&
1379 VX != -1 && VY != -1 &&
1380 vxsize_last == VXSIZE && vysize_last == VYSIZE)
1381 BlitBitmap(bitmap_db_store_1, backbuffer,
1382 vx_last, vy_last, VXSIZE, VYSIZE, VX, VY);
1386 if (ex_last != -1 && ey_last != -1 &&
1387 EX != -1 && EY != -1 &&
1388 exsize_last == EXSIZE && eysize_last == EYSIZE)
1389 BlitBitmap(bitmap_db_store_1, backbuffer,
1390 ex_last, ey_last, EXSIZE, EYSIZE, EX, EY);
1393 redraw_mask = REDRAW_ALL;
1396 game_status_last = game_status;
1398 global_border_bitmap_last = global_border_bitmap;
1400 real_sx_last = REAL_SX;
1401 real_sy_last = REAL_SY;
1402 full_sxsize_last = FULL_SXSIZE;
1403 full_sysize_last = FULL_SYSIZE;
1406 dxsize_last = DXSIZE;
1407 dysize_last = DYSIZE;
1410 vxsize_last = VXSIZE;
1411 vysize_last = VYSIZE;
1414 exsize_last = EXSIZE;
1415 eysize_last = EYSIZE;
1418 void ClearField(void)
1420 RedrawGlobalBorderIfNeeded();
1422 // !!! "drawto" might still point to playfield buffer here (see above) !!!
1423 // (when entering hall of fame after playing)
1424 DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
1426 // !!! maybe this should be done before clearing the background !!!
1427 if (game_status == GAME_MODE_PLAYING)
1429 ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
1430 SetDrawtoField(DRAW_TO_FIELDBUFFER);
1434 SetDrawtoField(DRAW_TO_BACKBUFFER);
1438 void MarkTileDirty(int x, int y)
1440 redraw_mask |= REDRAW_FIELD;
1443 void SetBorderElement(void)
1447 BorderElement = EL_EMPTY;
1449 // only the R'n'D game engine may use an additional steelwall border
1450 if (level.game_engine_type != GAME_ENGINE_TYPE_RND)
1453 for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
1455 for (x = 0; x < lev_fieldx; x++)
1457 if (!IS_INDESTRUCTIBLE(Tile[x][y]))
1458 BorderElement = EL_STEELWALL;
1460 if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
1466 void FloodFillLevelExt(int start_x, int start_y, int fill_element,
1467 int max_array_fieldx, int max_array_fieldy,
1468 short field[max_array_fieldx][max_array_fieldy],
1469 int max_fieldx, int max_fieldy)
1471 static struct XY stack_buffer[MAX_LEV_FIELDX * MAX_LEV_FIELDY];
1472 struct XY *check = xy_topdown;
1473 int old_element = field[start_x][start_y];
1476 // do nothing if start field already has the desired content
1477 if (old_element == fill_element)
1480 stack_buffer[stack_pos++] = (struct XY){ start_x, start_y };
1482 while (stack_pos > 0)
1484 struct XY current = stack_buffer[--stack_pos];
1487 field[current.x][current.y] = fill_element;
1489 for (i = 0; i < 4; i++)
1491 int x = current.x + check[i].x;
1492 int y = current.y + check[i].y;
1494 // check for stack buffer overflow (should not happen)
1495 if (stack_pos >= MAX_LEV_FIELDX * MAX_LEV_FIELDY)
1496 Fail("Stack buffer overflow in 'FloodFillLevelExt()'. Please debug.");
1498 if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element)
1499 stack_buffer[stack_pos++] = (struct XY){ x, y };
1504 void FloodFillLevel(int from_x, int from_y, int fill_element,
1505 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
1506 int max_fieldx, int max_fieldy)
1508 FloodFillLevelExt(from_x, from_y, fill_element,
1509 MAX_LEV_FIELDX, MAX_LEV_FIELDY, field,
1510 max_fieldx, max_fieldy);
1513 void SetRandomAnimationValue(int x, int y)
1515 gfx.anim_random_frame = GfxRandom[x][y];
1518 int getGraphicAnimationFrame(int graphic, int sync_frame)
1520 // animation synchronized with global frame counter, not move position
1521 if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
1522 sync_frame = FrameCounter;
1523 else if (graphic_info[graphic].anim_global_anim_sync)
1524 sync_frame = getGlobalAnimSyncFrame();
1526 return getAnimationFrame(graphic_info[graphic].anim_frames,
1527 graphic_info[graphic].anim_delay,
1528 graphic_info[graphic].anim_mode,
1529 graphic_info[graphic].anim_start_frame,
1533 int getGraphicAnimationFrameXY(int graphic, int lx, int ly)
1535 if (graphic_info[graphic].anim_mode & ANIM_TILED)
1537 struct GraphicInfo *g = &graphic_info[graphic];
1538 int xsize = MAX(1, g->anim_frames_per_line);
1539 int ysize = MAX(1, g->anim_frames / xsize);
1540 int xoffset = g->anim_start_frame % xsize;
1541 int yoffset = g->anim_start_frame % ysize;
1542 // may be needed if screen field is significantly larger than playfield
1543 int x = (lx + xoffset + SCR_FIELDX * xsize) % xsize;
1544 int y = (ly + yoffset + SCR_FIELDY * ysize) % ysize;
1545 int sync_frame = y * xsize + x;
1547 return sync_frame % g->anim_frames;
1549 else if (graphic_info[graphic].anim_mode & ANIM_RANDOM_STATIC)
1551 struct GraphicInfo *g = &graphic_info[graphic];
1552 // may be needed if screen field is significantly larger than playfield
1553 int x = (lx + SCR_FIELDX * lev_fieldx) % lev_fieldx;
1554 int y = (ly + SCR_FIELDY * lev_fieldy) % lev_fieldy;
1555 int sync_frame = GfxRandomStatic[x][y];
1557 return sync_frame % g->anim_frames;
1561 int sync_frame = (IN_LEV_FIELD(lx, ly) ? GfxFrame[lx][ly] : -1);
1563 return getGraphicAnimationFrame(graphic, sync_frame);
1567 void getGraphicSourceBitmap(int graphic, int tilesize, Bitmap **bitmap)
1569 struct GraphicInfo *g = &graphic_info[graphic];
1570 int tilesize_capped = MIN(MAX(1, tilesize), TILESIZE);
1572 if (tilesize == gfx.standard_tile_size)
1573 *bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
1574 else if (tilesize == game.tile_size)
1575 *bitmap = g->bitmaps[IMG_BITMAP_PTR_GAME];
1577 *bitmap = g->bitmaps[IMG_BITMAP_1x1 - log_2(tilesize_capped)];
1580 void getGraphicSourceXY(int graphic, int frame, int *x, int *y,
1581 boolean get_backside)
1583 struct GraphicInfo *g = &graphic_info[graphic];
1584 int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
1585 int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
1587 if (g->offset_y == 0) // frames are ordered horizontally
1589 int max_width = g->anim_frames_per_line * g->width;
1590 int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
1592 *x = pos % max_width;
1593 *y = src_y % g->height + pos / max_width * g->height;
1595 else if (g->offset_x == 0) // frames are ordered vertically
1597 int max_height = g->anim_frames_per_line * g->height;
1598 int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
1600 *x = src_x % g->width + pos / max_height * g->width;
1601 *y = pos % max_height;
1603 else // frames are ordered diagonally
1605 *x = src_x + frame * g->offset_x;
1606 *y = src_y + frame * g->offset_y;
1610 void getSizedGraphicSourceExt(int graphic, int frame, int tilesize,
1611 Bitmap **bitmap, int *x, int *y,
1612 boolean get_backside)
1614 struct GraphicInfo *g = &graphic_info[graphic];
1616 // if no graphics defined at all, use fallback graphics
1617 if (g->bitmaps == NULL)
1618 *g = graphic_info[IMG_CHAR_EXCLAM];
1620 // if no in-game graphics defined, always use standard graphic size
1621 if (g->bitmaps[IMG_BITMAP_PTR_GAME] == NULL)
1622 tilesize = TILESIZE;
1624 getGraphicSourceBitmap(graphic, tilesize, bitmap);
1625 getGraphicSourceXY(graphic, frame, x, y, get_backside);
1627 *x = *x * tilesize / g->tile_size;
1628 *y = *y * tilesize / g->tile_size;
1631 void getSizedGraphicSource(int graphic, int frame, int tilesize,
1632 Bitmap **bitmap, int *x, int *y)
1634 getSizedGraphicSourceExt(graphic, frame, tilesize, bitmap, x, y, FALSE);
1637 void getFixedGraphicSource(int graphic, int frame,
1638 Bitmap **bitmap, int *x, int *y)
1640 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, FALSE);
1643 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
1645 getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y);
1648 void getGlobalAnimGraphicSource(int graphic, int frame,
1649 Bitmap **bitmap, int *x, int *y)
1651 struct GraphicInfo *g = &graphic_info[graphic];
1653 // if no graphics defined at all, use fallback graphics
1654 if (g->bitmaps == NULL)
1655 *g = graphic_info[IMG_CHAR_EXCLAM];
1657 // use original size graphics, if existing, else use standard size graphics
1658 if (g->bitmaps[IMG_BITMAP_PTR_ORIGINAL])
1659 *bitmap = g->bitmaps[IMG_BITMAP_PTR_ORIGINAL];
1661 *bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
1663 getGraphicSourceXY(graphic, frame, x, y, FALSE);
1666 static void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1667 int *x, int *y, boolean get_backside)
1669 getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y,
1673 void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
1675 getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
1678 void DrawGraphic(int x, int y, int graphic, int frame)
1681 if (!IN_SCR_FIELD(x, y))
1683 Debug("draw:DrawGraphic", "x = %d, y = %d, graphic = %d", x, y, graphic);
1684 Debug("draw:DrawGraphic", "This should never happen!");
1690 DrawGraphicExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic,
1693 MarkTileDirty(x, y);
1696 void DrawFixedGraphic(int x, int y, int graphic, int frame)
1699 if (!IN_SCR_FIELD(x, y))
1701 Debug("draw:DrawFixedGraphic", "x = %d, y = %d, graphic = %d",
1703 Debug("draw:DrawFixedGraphic", "This should never happen!");
1709 DrawFixedGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1711 MarkTileDirty(x, y);
1714 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1720 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1722 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX_VAR, TILEY_VAR, x, y);
1725 void DrawFixedGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1731 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1732 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1735 void DrawGraphicThruMask(int x, int y, int graphic, int frame)
1738 if (!IN_SCR_FIELD(x, y))
1740 Debug("draw:DrawGraphicThruMask", "x = %d, y = %d, graphic = %d",
1742 Debug("draw:DrawGraphicThruMask", "This should never happen!");
1748 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
1751 MarkTileDirty(x, y);
1754 void DrawFixedGraphicThruMask(int x, int y, int graphic, int frame)
1757 if (!IN_SCR_FIELD(x, y))
1759 Debug("draw:DrawFixedGraphicThruMask", "x = %d, y = %d, graphic = %d",
1761 Debug("draw:DrawFixedGraphicThruMask", "This should never happen!");
1767 DrawFixedGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
1769 MarkTileDirty(x, y);
1772 void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic,
1778 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1780 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR,
1784 void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y,
1785 int graphic, int frame)
1790 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1792 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY,
1796 void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize)
1798 DrawSizedGraphicExt(drawto, SX + x * tilesize, SY + y * tilesize, graphic,
1800 MarkTileDirty(x / tilesize, y / tilesize);
1803 void DrawSizedGraphicThruMask(int x, int y, int graphic, int frame,
1806 DrawSizedGraphicThruMaskExt(drawto, SX + x * tilesize, SY + y * tilesize,
1807 graphic, frame, tilesize);
1808 MarkTileDirty(x / tilesize, y / tilesize);
1811 void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame,
1817 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1818 BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1821 void DrawSizedGraphicThruMaskExt(DrawBuffer *d, int x, int y, int graphic,
1822 int frame, int tilesize)
1827 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1828 BlitBitmapMasked(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1831 void DrawMiniGraphic(int x, int y, int graphic)
1833 DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX, SY + y * MINI_TILEY, graphic);
1834 MarkTileDirty(x / 2, y / 2);
1837 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
1842 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1843 BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
1846 static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
1847 int graphic, int frame,
1848 int cut_mode, int mask_mode)
1853 int width = TILEX, height = TILEY;
1856 if (dx || dy) // shifted graphic
1858 if (x < BX1) // object enters playfield from the left
1865 else if (x > BX2) // object enters playfield from the right
1871 else if (x == BX1 && dx < 0) // object leaves playfield to the left
1877 else if (x == BX2 && dx > 0) // object leaves playfield to the right
1879 else if (dx) // general horizontal movement
1880 MarkTileDirty(x + SIGN(dx), y);
1882 if (y < BY1) // object enters playfield from the top
1884 if (cut_mode == CUT_BELOW) // object completely above top border
1892 else if (y > BY2) // object enters playfield from the bottom
1898 else if (y == BY1 && dy < 0) // object leaves playfield to the top
1904 else if (dy > 0 && cut_mode == CUT_ABOVE)
1906 if (y == BY2) // object completely above bottom border
1912 MarkTileDirty(x, y + 1);
1913 } // object leaves playfield to the bottom
1914 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1916 else if (dy) // general vertical movement
1917 MarkTileDirty(x, y + SIGN(dy));
1921 if (!IN_SCR_FIELD(x, y))
1923 Debug("draw:DrawGraphicShiftedNormal", "x = %d, y = %d, graphic = %d",
1925 Debug("draw:DrawGraphicShiftedNormal", "This should never happen!");
1931 width = width * TILESIZE_VAR / TILESIZE;
1932 height = height * TILESIZE_VAR / TILESIZE;
1933 cx = cx * TILESIZE_VAR / TILESIZE;
1934 cy = cy * TILESIZE_VAR / TILESIZE;
1935 dx = dx * TILESIZE_VAR / TILESIZE;
1936 dy = dy * TILESIZE_VAR / TILESIZE;
1938 if (width > 0 && height > 0)
1940 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1945 dst_x = FX + x * TILEX_VAR + dx;
1946 dst_y = FY + y * TILEY_VAR + dy;
1948 if (mask_mode == USE_MASKING)
1949 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1952 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1955 MarkTileDirty(x, y);
1959 static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy,
1960 int graphic, int frame,
1961 int cut_mode, int mask_mode)
1966 int width = TILEX_VAR, height = TILEY_VAR;
1969 int x2 = x + SIGN(dx);
1970 int y2 = y + SIGN(dy);
1972 // movement with two-tile animations must be sync'ed with movement position,
1973 // not with current GfxFrame (which can be higher when using slow movement)
1974 int anim_pos = (dx ? ABS(dx) : ABS(dy));
1975 int anim_frames = graphic_info[graphic].anim_frames;
1977 // (we also need anim_delay here for movement animations with less frames)
1978 int anim_delay = graphic_info[graphic].anim_delay;
1979 int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE;
1981 boolean draw_start_tile = (cut_mode != CUT_ABOVE); // only for falling!
1982 boolean draw_end_tile = (cut_mode != CUT_BELOW); // only for falling!
1984 // re-calculate animation frame for two-tile movement animation
1985 frame = getGraphicAnimationFrame(graphic, sync_frame);
1987 // check if movement start graphic inside screen area and should be drawn
1988 if (draw_start_tile && IN_SCR_FIELD(x1, y1))
1990 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
1992 dst_x = FX + x1 * TILEX_VAR;
1993 dst_y = FY + y1 * TILEY_VAR;
1995 if (mask_mode == USE_MASKING)
1996 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1999 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
2002 MarkTileDirty(x1, y1);
2005 // check if movement end graphic inside screen area and should be drawn
2006 if (draw_end_tile && IN_SCR_FIELD(x2, y2))
2008 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
2010 dst_x = FX + x2 * TILEX_VAR;
2011 dst_y = FY + y2 * TILEY_VAR;
2013 if (mask_mode == USE_MASKING)
2014 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
2017 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
2020 MarkTileDirty(x2, y2);
2024 static void DrawGraphicShifted(int x, int y, int dx, int dy,
2025 int graphic, int frame,
2026 int cut_mode, int mask_mode)
2030 DrawGraphic(x, y, graphic, frame);
2035 if (graphic_info[graphic].double_movement) // EM style movement images
2036 DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
2038 DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
2041 static void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy,
2042 int graphic, int frame, int cut_mode)
2044 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
2047 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
2048 int cut_mode, int mask_mode)
2050 int lx = LEVELX(x), ly = LEVELY(y);
2054 if (IN_LEV_FIELD(lx, ly))
2056 if (element == EL_EMPTY)
2057 element = GfxElementEmpty[lx][ly];
2059 SetRandomAnimationValue(lx, ly);
2061 graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
2062 frame = getGraphicAnimationFrameXY(graphic, lx, ly);
2064 // do not use double (EM style) movement graphic when not moving
2065 if (graphic_info[graphic].double_movement && !dx && !dy)
2067 graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]);
2068 frame = getGraphicAnimationFrameXY(graphic, lx, ly);
2071 if (game.use_masked_elements && (dx || dy))
2072 mask_mode = USE_MASKING;
2074 else // border element
2076 graphic = el2img(element);
2077 frame = getGraphicAnimationFrameXY(graphic, lx, ly);
2080 if (element == EL_EXPANDABLE_WALL)
2082 boolean left_stopped = FALSE, right_stopped = FALSE;
2084 if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Tile[lx - 1][ly]))
2085 left_stopped = TRUE;
2086 if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Tile[lx + 1][ly]))
2087 right_stopped = TRUE;
2089 if (left_stopped && right_stopped)
2091 else if (left_stopped)
2093 graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
2094 frame = graphic_info[graphic].anim_frames - 1;
2096 else if (right_stopped)
2098 graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
2099 frame = graphic_info[graphic].anim_frames - 1;
2104 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
2105 else if (mask_mode == USE_MASKING)
2106 DrawGraphicThruMask(x, y, graphic, frame);
2108 DrawGraphic(x, y, graphic, frame);
2111 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
2112 int cut_mode, int mask_mode)
2114 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2115 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
2116 cut_mode, mask_mode);
2119 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
2122 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
2125 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
2128 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
2131 void DrawLevelElementThruMask(int x, int y, int element)
2133 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
2136 void DrawLevelFieldThruMask(int x, int y)
2138 DrawLevelElementExt(x, y, 0, 0, Tile[x][y], NO_CUTTING, USE_MASKING);
2141 // !!! implementation of quicksand is totally broken !!!
2142 #define IS_CRUMBLED_TILE(x, y, e) \
2143 (GFX_CRUMBLED(e) && (!IN_LEV_FIELD(x, y) || \
2144 !IS_MOVING(x, y) || \
2145 (e) == EL_QUICKSAND_EMPTYING || \
2146 (e) == EL_QUICKSAND_FAST_EMPTYING))
2148 static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy,
2153 int width, height, cx, cy;
2154 int sx = SCREENX(x), sy = SCREENY(y);
2155 int crumbled_border_size = graphic_info[graphic].border_size;
2156 int crumbled_tile_size = graphic_info[graphic].tile_size;
2157 int crumbled_border_size_var =
2158 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
2161 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2163 for (i = 1; i < 4; i++)
2165 int dxx = (i & 1 ? dx : 0);
2166 int dyy = (i & 2 ? dy : 0);
2169 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2172 // check if neighbour field is of same crumble type
2173 boolean same = (IS_CRUMBLED_TILE(xx, yy, element) &&
2174 graphic_info[graphic].class ==
2175 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class);
2177 // return if check prevents inner corner
2178 if (same == (dxx == dx && dyy == dy))
2182 // if we reach this point, we have an inner corner
2184 getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y);
2186 width = crumbled_border_size_var;
2187 height = crumbled_border_size_var;
2188 cx = (dx > 0 ? TILESIZE_VAR - width : 0);
2189 cy = (dy > 0 ? TILESIZE_VAR - height : 0);
2191 if (game.use_masked_elements)
2193 int graphic0 = el2img(EL_EMPTY);
2194 int frame0 = getGraphicAnimationFrameXY(graphic0, x, y);
2195 Bitmap *src_bitmap0;
2198 getGraphicSource(graphic0, frame0, &src_bitmap0, &src_x0, &src_y0);
2200 BlitBitmap(src_bitmap0, drawto_field, src_x0 + cx, src_y0 + cy,
2202 FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2204 BlitBitmapMasked(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2206 FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2209 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2211 FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2214 static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame,
2219 int width, height, bx, by, cx, cy;
2220 int sx = SCREENX(x), sy = SCREENY(y);
2221 int crumbled_border_size = graphic_info[graphic].border_size;
2222 int crumbled_tile_size = graphic_info[graphic].tile_size;
2223 int crumbled_border_size_var =
2224 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
2225 int crumbled_border_pos_var = TILESIZE_VAR - crumbled_border_size_var;
2228 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
2230 // only needed when using masked elements
2231 int graphic0 = el2img(EL_EMPTY);
2232 int frame0 = getGraphicAnimationFrameXY(graphic0, x, y);
2233 Bitmap *src_bitmap0;
2236 if (game.use_masked_elements)
2237 getGraphicSource(graphic0, frame0, &src_bitmap0, &src_x0, &src_y0);
2239 // draw simple, sloppy, non-corner-accurate crumbled border
2241 width = (dir == 1 || dir == 2 ? crumbled_border_size_var : TILESIZE_VAR);
2242 height = (dir == 0 || dir == 3 ? crumbled_border_size_var : TILESIZE_VAR);
2243 cx = (dir == 2 ? crumbled_border_pos_var : 0);
2244 cy = (dir == 3 ? crumbled_border_pos_var : 0);
2246 if (game.use_masked_elements)
2248 BlitBitmap(src_bitmap0, drawto_field, src_x0 + cx, src_y0 + cy,
2250 FX + sx * TILEX_VAR + cx,
2251 FY + sy * TILEY_VAR + cy);
2253 BlitBitmapMasked(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2255 FX + sx * TILEX_VAR + cx,
2256 FY + sy * TILEY_VAR + cy);
2259 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2261 FX + sx * TILEX_VAR + cx,
2262 FY + sy * TILEY_VAR + cy);
2264 // (remaining middle border part must be at least as big as corner part)
2265 if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) ||
2266 crumbled_border_size_var >= TILESIZE_VAR / 3)
2269 // correct corners of crumbled border, if needed
2271 for (i = -1; i <= 1; i += 2)
2273 int xx = x + (dir == 0 || dir == 3 ? i : 0);
2274 int yy = y + (dir == 1 || dir == 2 ? i : 0);
2275 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2278 // check if neighbour field is of same crumble type
2279 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2280 graphic_info[graphic].class ==
2281 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2283 // no crumbled corner, but continued crumbled border
2285 int c1 = (dir == 2 || dir == 3 ? crumbled_border_pos_var : 0);
2286 int c2 = (i == 1 ? crumbled_border_pos_var : 0);
2287 int b1 = (i == 1 ? crumbled_border_size_var :
2288 TILESIZE_VAR - 2 * crumbled_border_size_var);
2290 width = crumbled_border_size_var;
2291 height = crumbled_border_size_var;
2293 if (dir == 1 || dir == 2)
2308 if (game.use_masked_elements)
2310 BlitBitmap(src_bitmap0, drawto_field, src_x0 + bx, src_y0 + by,
2312 FX + sx * TILEX_VAR + cx,
2313 FY + sy * TILEY_VAR + cy);
2315 BlitBitmapMasked(src_bitmap, drawto_field, src_x + bx, src_y + by,
2317 FX + sx * TILEX_VAR + cx,
2318 FY + sy * TILEY_VAR + cy);
2321 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2323 FX + sx * TILEX_VAR + cx,
2324 FY + sy * TILEY_VAR + cy);
2329 static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame)
2331 int sx = SCREENX(x), sy = SCREENY(y);
2334 struct XY *xy = xy_topdown;
2336 if (!IN_LEV_FIELD(x, y))
2339 element = TILE_GFX_ELEMENT(x, y);
2341 if (IS_CRUMBLED_TILE(x, y, element)) // crumble field itself
2343 if (!IN_SCR_FIELD(sx, sy))
2346 // crumble field borders towards direct neighbour fields
2347 for (i = 0; i < 4; i++)
2349 int xx = x + xy[i].x;
2350 int yy = y + xy[i].y;
2352 element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2355 // check if neighbour field is of same crumble type
2356 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2357 graphic_info[graphic].class ==
2358 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2361 DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i);
2364 // crumble inner field corners towards corner neighbour fields
2365 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2366 graphic_info[graphic].anim_frames == 2)
2368 for (i = 0; i < 4; i++)
2370 int dx = (i & 1 ? +1 : -1);
2371 int dy = (i & 2 ? +1 : -1);
2373 DrawLevelFieldCrumbledInnerCorners(x, y, dx, dy, graphic);
2377 MarkTileDirty(sx, sy);
2379 else // center field is not crumbled -- crumble neighbour fields
2381 // crumble field borders of direct neighbour fields
2382 for (i = 0; i < 4; i++)
2384 int xx = x + xy[i].x;
2385 int yy = y + xy[i].y;
2386 int sxx = sx + xy[i].x;
2387 int syy = sy + xy[i].y;
2389 if (!IN_LEV_FIELD(xx, yy) ||
2390 !IN_SCR_FIELD(sxx, syy))
2393 // do not crumble fields that are being digged or snapped
2394 if (Tile[xx][yy] == EL_EMPTY ||
2395 Tile[xx][yy] == EL_ELEMENT_SNAPPING)
2398 element = TILE_GFX_ELEMENT(xx, yy);
2400 if (!IS_CRUMBLED_TILE(xx, yy, element))
2403 graphic = el_act2crm(element, ACTION_DEFAULT);
2405 DrawLevelFieldCrumbledBorders(xx, yy, graphic, 0, 3 - i);
2407 MarkTileDirty(sxx, syy);
2410 // crumble inner field corners of corner neighbour fields
2411 for (i = 0; i < 4; i++)
2413 int dx = (i & 1 ? +1 : -1);
2414 int dy = (i & 2 ? +1 : -1);
2420 if (!IN_LEV_FIELD(xx, yy) ||
2421 !IN_SCR_FIELD(sxx, syy))
2424 if (Tile[xx][yy] == EL_ELEMENT_SNAPPING)
2427 element = TILE_GFX_ELEMENT(xx, yy);
2429 if (!IS_CRUMBLED_TILE(xx, yy, element))
2432 graphic = el_act2crm(element, ACTION_DEFAULT);
2434 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2435 graphic_info[graphic].anim_frames == 2)
2436 DrawLevelFieldCrumbledInnerCorners(xx, yy, -dx, -dy, graphic);
2438 MarkTileDirty(sxx, syy);
2443 void DrawLevelFieldCrumbled(int x, int y)
2447 if (!IN_LEV_FIELD(x, y))
2450 if (Tile[x][y] == EL_ELEMENT_SNAPPING &&
2451 GfxElement[x][y] != EL_UNDEFINED &&
2452 GFX_CRUMBLED(GfxElement[x][y]))
2454 DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
2459 graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
2461 DrawLevelFieldCrumbledExt(x, y, graphic, 0);
2464 void DrawLevelFieldCrumbledDigging(int x, int y, int direction,
2467 int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
2468 int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
2469 int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
2470 int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
2471 int sx = SCREENX(x), sy = SCREENY(y);
2473 DrawScreenGraphic(sx, sy, graphic1, frame1);
2474 DrawLevelFieldCrumbledExt(x, y, graphic2, frame2);
2477 void DrawLevelFieldCrumbledNeighbours(int x, int y)
2479 int sx = SCREENX(x), sy = SCREENY(y);
2480 struct XY *xy = xy_topdown;
2483 // crumble direct neighbour fields (required for field borders)
2484 for (i = 0; i < 4; i++)
2486 int xx = x + xy[i].x;
2487 int yy = y + xy[i].y;
2488 int sxx = sx + xy[i].x;
2489 int syy = sy + xy[i].y;
2491 if (!IN_LEV_FIELD(xx, yy) ||
2492 !IN_SCR_FIELD(sxx, syy) ||
2493 !GFX_CRUMBLED(Tile[xx][yy]) ||
2497 DrawLevelField(xx, yy);
2500 // crumble corner neighbour fields (required for inner field corners)
2501 for (i = 0; i < 4; i++)
2503 int dx = (i & 1 ? +1 : -1);
2504 int dy = (i & 2 ? +1 : -1);
2510 if (!IN_LEV_FIELD(xx, yy) ||
2511 !IN_SCR_FIELD(sxx, syy) ||
2512 !GFX_CRUMBLED(Tile[xx][yy]) ||
2516 int element = TILE_GFX_ELEMENT(xx, yy);
2517 int graphic = el_act2crm(element, ACTION_DEFAULT);
2519 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2520 graphic_info[graphic].anim_frames == 2)
2521 DrawLevelField(xx, yy);
2525 static int getBorderElement(int x, int y)
2529 { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
2530 { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
2531 { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
2532 { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
2533 { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
2534 { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
2535 { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
2537 int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
2538 int steel_position = (x == -1 && y == -1 ? 0 :
2539 x == lev_fieldx && y == -1 ? 1 :
2540 x == -1 && y == lev_fieldy ? 2 :
2541 x == lev_fieldx && y == lev_fieldy ? 3 :
2542 x == -1 || x == lev_fieldx ? 4 :
2543 y == -1 || y == lev_fieldy ? 5 : 6);
2545 return border[steel_position][steel_type];
2548 void DrawScreenGraphic(int x, int y, int graphic, int frame)
2550 if (game.use_masked_elements)
2552 if (graphic != el2img(EL_EMPTY))
2553 DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
2555 DrawGraphicThruMask(x, y, graphic, frame);
2559 DrawGraphic(x, y, graphic, frame);
2563 void DrawLevelGraphic(int x, int y, int graphic, int frame)
2565 DrawScreenGraphic(SCREENX(x), SCREENY(y), graphic, frame);
2568 void DrawScreenElement(int x, int y, int element)
2570 int mask_mode = NO_MASKING;
2572 if (game.use_masked_elements)
2574 int lx = LEVELX(x), ly = LEVELY(y);
2576 if (IN_LEV_FIELD(lx, ly) && element != EL_EMPTY)
2578 DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
2580 mask_mode = USE_MASKING;
2584 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, mask_mode);
2585 DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y));
2588 void DrawLevelElement(int x, int y, int element)
2590 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2591 DrawScreenElement(SCREENX(x), SCREENY(y), element);
2594 void DrawScreenField(int x, int y)
2596 int lx = LEVELX(x), ly = LEVELY(y);
2597 int element, content;
2599 if (!IN_LEV_FIELD(lx, ly))
2601 if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
2604 element = getBorderElement(lx, ly);
2606 DrawScreenElement(x, y, element);
2611 element = Tile[lx][ly];
2612 content = Store[lx][ly];
2614 if (IS_MOVING(lx, ly))
2616 int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
2617 boolean cut_mode = NO_CUTTING;
2619 if (element == EL_QUICKSAND_EMPTYING ||
2620 element == EL_QUICKSAND_FAST_EMPTYING ||
2621 element == EL_MAGIC_WALL_EMPTYING ||
2622 element == EL_BD_MAGIC_WALL_EMPTYING ||
2623 element == EL_DC_MAGIC_WALL_EMPTYING ||
2624 element == EL_AMOEBA_DROPPING)
2625 cut_mode = CUT_ABOVE;
2626 else if (element == EL_QUICKSAND_FILLING ||
2627 element == EL_QUICKSAND_FAST_FILLING ||
2628 element == EL_MAGIC_WALL_FILLING ||
2629 element == EL_BD_MAGIC_WALL_FILLING ||
2630 element == EL_DC_MAGIC_WALL_FILLING)
2631 cut_mode = CUT_BELOW;
2633 if (cut_mode == CUT_ABOVE)
2634 DrawScreenElement(x, y, element);
2636 DrawScreenElement(x, y, EL_EMPTY);
2638 if (cut_mode != CUT_BELOW && game.use_masked_elements)
2640 int dir = MovDir[lx][ly];
2641 int newx = x + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2642 int newy = y + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2644 if (IN_SCR_FIELD(newx, newy))
2645 DrawScreenElement(newx, newy, EL_EMPTY);
2649 DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
2650 else if (cut_mode == NO_CUTTING)
2651 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
2654 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
2656 if (cut_mode == CUT_BELOW &&
2657 IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1))
2658 DrawLevelElement(lx, ly + 1, element);
2661 if (content == EL_ACID)
2663 int dir = MovDir[lx][ly];
2664 int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2665 int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2667 DrawLevelElementThruMask(newlx, newly, EL_ACID);
2669 // prevent target field from being drawn again (but without masking)
2670 // (this would happen if target field is scanned after moving element)
2671 Stop[newlx][newly] = TRUE;
2674 else if (IS_BLOCKED(lx, ly))
2679 boolean cut_mode = NO_CUTTING;
2680 int element_old, content_old;
2682 Blocked2Moving(lx, ly, &oldx, &oldy);
2685 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
2686 MovDir[oldx][oldy] == MV_RIGHT);
2688 element_old = Tile[oldx][oldy];
2689 content_old = Store[oldx][oldy];
2691 if (element_old == EL_QUICKSAND_EMPTYING ||
2692 element_old == EL_QUICKSAND_FAST_EMPTYING ||
2693 element_old == EL_MAGIC_WALL_EMPTYING ||
2694 element_old == EL_BD_MAGIC_WALL_EMPTYING ||
2695 element_old == EL_DC_MAGIC_WALL_EMPTYING ||
2696 element_old == EL_AMOEBA_DROPPING)
2697 cut_mode = CUT_ABOVE;
2699 DrawScreenElement(x, y, EL_EMPTY);
2702 DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
2704 else if (cut_mode == NO_CUTTING)
2705 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
2708 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
2711 else if (IS_DRAWABLE(element))
2712 DrawScreenElement(x, y, element);
2714 DrawScreenElement(x, y, EL_EMPTY);
2717 void DrawLevelField(int x, int y)
2719 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2720 DrawScreenField(SCREENX(x), SCREENY(y));
2721 else if (IS_MOVING(x, y))
2725 Moving2Blocked(x, y, &newx, &newy);
2726 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
2727 DrawScreenField(SCREENX(newx), SCREENY(newy));
2729 else if (IS_BLOCKED(x, y))
2733 Blocked2Moving(x, y, &oldx, &oldy);
2734 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
2735 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
2739 static void DrawSizedWallExt_MM(int dst_x, int dst_y, int element, int tilesize,
2740 int (*el2img_function)(int), boolean masked,
2741 int element_bits_draw)
2743 int element_base = map_mm_wall_element(element);
2744 int element_bits = (IS_DF_WALL(element) ?
2745 element - EL_DF_WALL_START :
2746 IS_MM_WALL(element) ?
2747 element - EL_MM_WALL_START : EL_EMPTY) & 0x000f;
2748 int graphic = el2img_function(element_base);
2749 int tilesize_draw = tilesize / 2;
2754 getSizedGraphicSource(graphic, 0, tilesize_draw, &src_bitmap, &src_x, &src_y);
2756 for (i = 0; i < 4; i++)
2758 int dst_draw_x = dst_x + (i % 2) * tilesize_draw;
2759 int dst_draw_y = dst_y + (i / 2) * tilesize_draw;
2761 if (!(element_bits_draw & (1 << i)))
2764 if (element_bits & (1 << i))
2767 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y,
2768 tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
2770 BlitBitmap(src_bitmap, drawto, src_x, src_y,
2771 tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
2776 ClearRectangle(drawto, dst_draw_x, dst_draw_y,
2777 tilesize_draw, tilesize_draw);
2782 void DrawSizedWallParts_MM(int x, int y, int element, int tilesize,
2783 boolean masked, int element_bits_draw)
2785 DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
2786 element, tilesize, el2edimg, masked, element_bits_draw);
2789 static void DrawSizedWall_MM(int dst_x, int dst_y, int element, int tilesize,
2790 int (*el2img_function)(int))
2792 DrawSizedWallExt_MM(dst_x, dst_y, element, tilesize, el2img_function, FALSE,
2796 static void DrawSizedElementExt(int x, int y, int element, int tilesize,
2799 if (IS_MM_WALL(element))
2801 DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
2802 element, tilesize, el2edimg, masked, 0x000f);
2806 int graphic = el2edimg(element);
2809 DrawSizedGraphicThruMask(x, y, graphic, 0, tilesize);
2811 DrawSizedGraphic(x, y, graphic, 0, tilesize);
2815 void DrawSizedElement(int x, int y, int element, int tilesize)
2817 DrawSizedElementExt(x, y, element, tilesize, FALSE);
2820 void DrawSizedElementThruMask(int x, int y, int element, int tilesize)
2822 DrawSizedElementExt(x, y, element, tilesize, TRUE);
2825 void DrawMiniElement(int x, int y, int element)
2829 graphic = el2edimg(element);
2830 DrawMiniGraphic(x, y, graphic);
2833 void DrawSizedElementOrWall(int sx, int sy, int scroll_x, int scroll_y,
2836 int x = sx + scroll_x, y = sy + scroll_y;
2838 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2839 DrawSizedElement(sx, sy, EL_EMPTY, tilesize);
2840 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2841 DrawSizedElement(sx, sy, Tile[x][y], tilesize);
2843 DrawSizedGraphic(sx, sy, el2edimg(getBorderElement(x, y)), 0, tilesize);
2846 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
2848 int x = sx + scroll_x, y = sy + scroll_y;
2850 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2851 DrawMiniElement(sx, sy, EL_EMPTY);
2852 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2853 DrawMiniElement(sx, sy, Tile[x][y]);
2855 DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
2858 static void DrawEnvelopeBackgroundTiles(int graphic, int startx, int starty,
2859 int x, int y, int xsize, int ysize,
2860 int tile_width, int tile_height)
2864 int dst_x = startx + x * tile_width;
2865 int dst_y = starty + y * tile_height;
2866 int width = graphic_info[graphic].width;
2867 int height = graphic_info[graphic].height;
2868 int inner_width_raw = MAX(width - 2 * tile_width, tile_width);
2869 int inner_height_raw = MAX(height - 2 * tile_height, tile_height);
2870 int inner_width = inner_width_raw - (inner_width_raw % tile_width);
2871 int inner_height = inner_height_raw - (inner_height_raw % tile_height);
2872 int inner_sx = (width >= 3 * tile_width ? tile_width : 0);
2873 int inner_sy = (height >= 3 * tile_height ? tile_height : 0);
2874 boolean draw_masked = graphic_info[graphic].draw_masked;
2876 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2878 if (src_bitmap == NULL || width < tile_width || height < tile_height)
2880 ClearRectangle(drawto, dst_x, dst_y, tile_width, tile_height);
2884 src_x += (x == 0 ? 0 : x == xsize - 1 ? width - tile_width :
2885 inner_sx + (x - 1) * tile_width % inner_width);
2886 src_y += (y == 0 ? 0 : y == ysize - 1 ? height - tile_height :
2887 inner_sy + (y - 1) * tile_height % inner_height);
2890 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2893 BlitBitmap(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2897 static void DrawEnvelopeBackground(int graphic, int startx, int starty,
2898 int x, int y, int xsize, int ysize,
2901 int font_width = getFontWidth(font_nr);
2902 int font_height = getFontHeight(font_nr);
2904 DrawEnvelopeBackgroundTiles(graphic, startx, starty, x, y, xsize, ysize,
2905 font_width, font_height);
2908 static void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
2910 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2911 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2912 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2913 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2914 boolean no_delay = (tape.warp_forward);
2915 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
2916 int anim_delay_value = MAX(1, (no_delay ? 0 : frame_delay_value) / 2);
2917 DelayCounter anim_delay = { anim_delay_value };
2918 int font_nr = FONT_ENVELOPE_1 + envelope_nr;
2919 int font_width = getFontWidth(font_nr);
2920 int font_height = getFontHeight(font_nr);
2921 int max_xsize = level.envelope[envelope_nr].xsize;
2922 int max_ysize = level.envelope[envelope_nr].ysize;
2923 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
2924 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
2925 int xend = max_xsize;
2926 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
2927 int xstep = (xstart < xend ? 1 : 0);
2928 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2930 int end = MAX(xend - xstart, yend - ystart);
2933 for (i = start; i <= end; i++)
2935 int last_frame = end; // last frame of this "for" loop
2936 int x = xstart + i * xstep;
2937 int y = ystart + i * ystep;
2938 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2939 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2940 int sx = SX + (SXSIZE - xsize * font_width) / 2;
2941 int sy = SY + (SYSIZE - ysize * font_height) / 2;
2944 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2946 BlitScreenToBitmap(backbuffer);
2948 SetDrawtoField(DRAW_TO_BACKBUFFER);
2950 for (yy = 0; yy < ysize; yy++)
2951 for (xx = 0; xx < xsize; xx++)
2952 DrawEnvelopeBackground(graphic, sx, sy, xx, yy, xsize, ysize, font_nr);
2954 DrawTextArea(sx + font_width, sy + font_height,
2955 level.envelope[envelope_nr].text, font_nr, max_xsize,
2956 xsize - 2, ysize - 2, 0, mask_mode,
2957 level.envelope[envelope_nr].autowrap,
2958 level.envelope[envelope_nr].centered, FALSE);
2960 redraw_mask |= REDRAW_FIELD;
2963 SkipUntilDelayReached(&anim_delay, &i, last_frame);
2966 ClearAutoRepeatKeyEvents();
2969 void ShowEnvelope(int envelope_nr)
2971 int element = EL_ENVELOPE_1 + envelope_nr;
2972 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2973 int sound_opening = element_info[element].sound[ACTION_OPENING];
2974 int sound_closing = element_info[element].sound[ACTION_CLOSING];
2975 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2976 boolean no_delay = (tape.warp_forward);
2977 int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
2978 int wait_delay_value = (no_delay ? 0 : normal_delay_value);
2979 int anim_mode = graphic_info[graphic].anim_mode;
2980 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2981 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2982 boolean overlay_enabled = GetOverlayEnabled();
2984 game.envelope_active = TRUE; // needed for RedrawPlayfield() events
2986 SetOverlayEnabled(FALSE);
2989 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
2991 if (anim_mode == ANIM_DEFAULT)
2992 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
2994 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
2997 Delay_WithScreenUpdates(wait_delay_value);
2999 WaitForEventToContinue();
3002 SetOverlayEnabled(overlay_enabled);
3004 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
3006 if (anim_mode != ANIM_NONE)
3007 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
3009 if (anim_mode == ANIM_DEFAULT)
3010 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
3012 game.envelope_active = FALSE;
3014 SetDrawtoField(DRAW_TO_FIELDBUFFER);
3016 redraw_mask |= REDRAW_FIELD;
3020 static void PrepareEnvelopeRequestToScreen(Bitmap *bitmap, int sx, int sy,
3021 int xsize, int ysize)
3023 if (!global.use_envelope_request)
3026 if (request.bitmap == NULL ||
3027 xsize > request.xsize ||
3028 ysize > request.ysize)
3030 if (request.bitmap != NULL)
3031 FreeBitmap(request.bitmap);
3033 request.bitmap = CreateBitmap(xsize, ysize, DEFAULT_DEPTH);
3035 SDL_Surface *surface = request.bitmap->surface;
3037 if ((request.bitmap->surface_masked = SDLGetNativeSurface(surface)) == NULL)
3038 Fail("SDLGetNativeSurface() failed");
3041 BlitBitmap(bitmap, request.bitmap, sx, sy, xsize, ysize, 0, 0);
3043 // create masked surface for request bitmap, if needed
3044 if (graphic_info[IMG_BACKGROUND_REQUEST].draw_masked)
3046 SDL_Surface *surface = request.bitmap->surface;
3047 SDL_Surface *surface_masked = request.bitmap->surface_masked;
3049 SDLBlitSurface(surface, surface_masked, 0, 0, xsize, ysize, 0, 0);
3050 SDL_SetColorKey(surface_masked, SET_TRANSPARENT_PIXEL,
3051 SDL_MapRGB(surface_masked->format, 0x00, 0x00, 0x00));
3054 SDLFreeBitmapTextures(request.bitmap);
3055 SDLCreateBitmapTextures(request.bitmap);
3057 // set envelope request run-time values
3060 request.xsize = xsize;
3061 request.ysize = ysize;
3064 void DrawEnvelopeRequestToScreen(int drawing_target)
3066 if (global.use_envelope_request &&
3067 game.request_active &&
3068 drawing_target == DRAW_TO_SCREEN)
3070 if (graphic_info[IMG_BACKGROUND_REQUEST].draw_masked)
3071 BlitToScreenMasked(request.bitmap, 0, 0, request.xsize, request.ysize,
3072 request.sx, request.sy);
3074 BlitToScreen(request.bitmap, 0, 0, request.xsize, request.ysize,
3075 request.sx, request.sy);
3079 static void setRequestBasePosition(int *x, int *y)
3081 int sx_base, sy_base;
3083 if (request.x != -1)
3084 sx_base = request.x;
3085 else if (request.align == ALIGN_LEFT)
3087 else if (request.align == ALIGN_RIGHT)
3088 sx_base = SX + SXSIZE;
3090 sx_base = SX + SXSIZE / 2;
3092 if (request.y != -1)
3093 sy_base = request.y;
3094 else if (request.valign == VALIGN_TOP)
3096 else if (request.valign == VALIGN_BOTTOM)
3097 sy_base = SY + SYSIZE;
3099 sy_base = SY + SYSIZE / 2;
3105 static void setRequestPositionExt(int *x, int *y, int width, int height,
3106 boolean add_border_size)
3108 int border_size = request.border_size;
3109 int sx_base, sy_base;
3112 setRequestBasePosition(&sx_base, &sy_base);
3114 if (request.align == ALIGN_LEFT)
3116 else if (request.align == ALIGN_RIGHT)
3117 sx = sx_base - width;
3119 sx = sx_base - width / 2;
3121 if (request.valign == VALIGN_TOP)
3123 else if (request.valign == VALIGN_BOTTOM)
3124 sy = sy_base - height;
3126 sy = sy_base - height / 2;
3128 sx = MAX(0, MIN(sx, WIN_XSIZE - width));
3129 sy = MAX(0, MIN(sy, WIN_YSIZE - height));
3131 if (add_border_size)
3141 static void setRequestPosition(int *x, int *y, boolean add_border_size)
3143 setRequestPositionExt(x, y, request.width, request.height, add_border_size);
3146 static void DrawEnvelopeRequest(char *text, unsigned int req_state)
3148 DrawBuffer *drawto_last = drawto;
3149 char *text_final = text;
3150 char *text_door_style = NULL;
3151 int graphic = IMG_BACKGROUND_REQUEST;
3152 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
3153 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
3154 int font_nr = FONT_REQUEST;
3155 int font_width = getFontWidth(font_nr);
3156 int font_height = getFontHeight(font_nr);
3157 int border_size = request.border_size;
3158 int line_spacing = request.line_spacing;
3159 int line_height = font_height + line_spacing;
3160 int max_text_width = request.width - 2 * border_size;
3161 int max_text_height = request.height - 2 * border_size;
3162 int line_length = max_text_width / font_width;
3163 int max_lines = max_text_height / line_height;
3164 int text_width = line_length * font_width;
3165 int width = request.width;
3166 int height = request.height;
3167 int tile_size = MAX(request.step_offset, 1);
3168 int x_steps = width / tile_size;
3169 int y_steps = height / tile_size;
3170 int sx_offset = border_size;
3171 int sy_offset = border_size;
3175 if (request.centered)
3176 sx_offset = (request.width - text_width) / 2;
3178 if (request.wrap_single_words && !request.autowrap)
3180 char *src_text_ptr, *dst_text_ptr;
3182 text_door_style = checked_malloc(2 * strlen(text) + 1);
3184 src_text_ptr = text;
3185 dst_text_ptr = text_door_style;
3187 while (*src_text_ptr)
3189 if (*src_text_ptr == ' ' ||
3190 *src_text_ptr == '?' ||
3191 *src_text_ptr == '!')
3192 *dst_text_ptr++ = '\n';
3194 if (*src_text_ptr != ' ')
3195 *dst_text_ptr++ = *src_text_ptr;
3200 *dst_text_ptr = '\0';
3202 text_final = text_door_style;
3205 setRequestPosition(&sx, &sy, FALSE);
3207 // draw complete envelope request to temporary bitmap
3208 drawto = bitmap_db_store_1;
3210 ClearRectangle(drawto, sx, sy, width, height);
3212 for (y = 0; y < y_steps; y++)
3213 for (x = 0; x < x_steps; x++)
3214 DrawEnvelopeBackgroundTiles(graphic, sx, sy,
3215 x, y, x_steps, y_steps,
3216 tile_size, tile_size);
3218 // force DOOR font inside door area
3219 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
3221 DrawTextBuffer(sx + sx_offset, sy + sy_offset, text_final, font_nr,
3222 line_length, -1, max_lines, line_spacing, mask_mode,
3223 request.autowrap, request.centered, FALSE);
3227 MapToolButtons(req_state);
3229 // restore pointer to drawing buffer
3230 drawto = drawto_last;
3232 // prepare complete envelope request from temporary bitmap
3233 PrepareEnvelopeRequestToScreen(bitmap_db_store_1, sx, sy, width, height);
3235 if (text_door_style)
3236 free(text_door_style);
3239 static void AnimateEnvelopeRequest(int anim_mode, int action)
3241 boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
3242 int delay_value_normal = request.step_delay;
3243 int delay_value_fast = delay_value_normal / 2;
3244 boolean ffwd_delay = (tape.playing && tape.fast_forward);
3245 boolean no_delay = (tape.warp_forward);
3246 int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal);
3247 int anim_delay_value = MAX(1, (no_delay ? 0 : delay_value) / 2);
3248 DelayCounter anim_delay = { anim_delay_value };
3250 int tile_size = MAX(request.step_offset, 1);
3251 int max_xsize = request.width / tile_size;
3252 int max_ysize = request.height / tile_size;
3253 int max_xsize_inner = max_xsize - 2;
3254 int max_ysize_inner = max_ysize - 2;
3256 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize_inner : 0);
3257 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize_inner : 0);
3258 int xend = max_xsize_inner;
3259 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize_inner : 0);
3260 int xstep = (xstart < xend ? 1 : 0);
3261 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
3263 int end = MAX(xend - xstart, yend - ystart);
3266 if (setup.quick_doors)
3273 for (i = start; i <= end; i++)
3275 int last_frame = end; // last frame of this "for" loop
3276 int x = xstart + i * xstep;
3277 int y = ystart + i * ystep;
3278 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
3279 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
3280 int xsize_size_left = (xsize - 1) * tile_size;
3281 int ysize_size_top = (ysize - 1) * tile_size;
3282 int max_xsize_pos = (max_xsize - 1) * tile_size;
3283 int max_ysize_pos = (max_ysize - 1) * tile_size;
3284 int width = xsize * tile_size;
3285 int height = ysize * tile_size;
3291 HandleGameActions();
3293 setRequestPosition(&src_x, &src_y, FALSE);
3294 setRequestPositionExt(&dst_x, &dst_y, width, height, FALSE);
3296 for (yy = 0; yy < 2; yy++)
3298 for (xx = 0; xx < 2; xx++)
3300 int src_xx = src_x + xx * max_xsize_pos;
3301 int src_yy = src_y + yy * max_ysize_pos;
3302 int dst_xx = dst_x + xx * xsize_size_left;
3303 int dst_yy = dst_y + yy * ysize_size_top;
3304 int xx_size = (xx ? tile_size : xsize_size_left);
3305 int yy_size = (yy ? tile_size : ysize_size_top);
3307 // draw partial (animated) envelope request to temporary bitmap
3308 BlitBitmap(bitmap_db_store_1, bitmap_db_store_2,
3309 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
3313 // prepare partial (animated) envelope request from temporary bitmap
3314 PrepareEnvelopeRequestToScreen(bitmap_db_store_2, dst_x, dst_y,
3317 redraw_mask |= REDRAW_FIELD;
3321 SkipUntilDelayReached(&anim_delay, &i, last_frame);
3324 ClearAutoRepeatKeyEvents();
3327 static void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
3329 int graphic = IMG_BACKGROUND_REQUEST;
3330 int sound_opening = SND_REQUEST_OPENING;
3331 int sound_closing = SND_REQUEST_CLOSING;
3332 int anim_mode_1 = request.anim_mode; // (higher priority)
3333 int anim_mode_2 = graphic_info[graphic].anim_mode; // (lower priority)
3334 int anim_mode = (anim_mode_1 != ANIM_DEFAULT ? anim_mode_1 : anim_mode_2);
3335 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
3336 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
3338 game.envelope_active = TRUE; // needed for RedrawPlayfield() events
3340 if (action == ACTION_OPENING)
3342 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
3344 if (anim_mode == ANIM_DEFAULT)
3345 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_OPENING);
3347 AnimateEnvelopeRequest(main_anim_mode, ACTION_OPENING);
3351 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
3353 if (anim_mode != ANIM_NONE)
3354 AnimateEnvelopeRequest(main_anim_mode, ACTION_CLOSING);
3356 if (anim_mode == ANIM_DEFAULT)
3357 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_CLOSING);
3360 game.envelope_active = FALSE;
3363 static void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
3365 if (IS_MM_WALL(element))
3367 DrawSizedWall_MM(dst_x, dst_y, element, tilesize, el2preimg);
3373 int graphic = el2preimg(element);
3375 getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
3376 BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize,
3381 void DrawLevel(int draw_background_mask)
3385 SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
3386 SetDrawBackgroundMask(draw_background_mask);
3390 for (x = BX1; x <= BX2; x++)
3391 for (y = BY1; y <= BY2; y++)
3392 DrawScreenField(x, y);
3394 redraw_mask |= REDRAW_FIELD;
3397 void DrawSizedLevel(int size_x, int size_y, int scroll_x, int scroll_y,
3402 for (x = 0; x < size_x; x++)
3403 for (y = 0; y < size_y; y++)
3404 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, tilesize);
3406 redraw_mask |= REDRAW_FIELD;
3409 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
3413 for (x = 0; x < size_x; x++)
3414 for (y = 0; y < size_y; y++)
3415 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
3417 redraw_mask |= REDRAW_FIELD;
3420 static void DrawPreviewLevelPlayfield(int from_x, int from_y)
3422 boolean show_level_border = (BorderElement != EL_EMPTY);
3423 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3424 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3425 int tile_size = preview.tile_size;
3426 int preview_width = preview.xsize * tile_size;
3427 int preview_height = preview.ysize * tile_size;
3428 int real_preview_xsize = MIN(level_xsize, preview.xsize);
3429 int real_preview_ysize = MIN(level_ysize, preview.ysize);
3430 int real_preview_width = real_preview_xsize * tile_size;
3431 int real_preview_height = real_preview_ysize * tile_size;
3432 int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
3433 int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
3436 if (!IN_GFX_FIELD_FULL(dst_x, dst_y + preview_height - 1))
3439 DrawBackground(dst_x, dst_y, preview_width, preview_height);
3441 dst_x += (preview_width - real_preview_width) / 2;
3442 dst_y += (preview_height - real_preview_height) / 2;
3444 for (x = 0; x < real_preview_xsize; x++)
3446 for (y = 0; y < real_preview_ysize; y++)
3448 int lx = from_x + x + (show_level_border ? -1 : 0);
3449 int ly = from_y + y + (show_level_border ? -1 : 0);
3450 int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] :
3451 getBorderElement(lx, ly));
3453 DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size,
3454 element, tile_size);
3458 redraw_mask |= REDRAW_FIELD;
3461 #define MICROLABEL_EMPTY 0
3462 #define MICROLABEL_LEVEL_NAME 1
3463 #define MICROLABEL_LEVEL_AUTHOR_HEAD 2
3464 #define MICROLABEL_LEVEL_AUTHOR 3
3465 #define MICROLABEL_IMPORTED_FROM_HEAD 4
3466 #define MICROLABEL_IMPORTED_FROM 5
3467 #define MICROLABEL_IMPORTED_BY_HEAD 6
3468 #define MICROLABEL_IMPORTED_BY 7
3470 static int getMaxTextLength(struct TextPosInfo *pos, int font_nr)
3472 int max_text_width = SXSIZE;
3473 int font_width = getFontWidth(font_nr);
3475 if (pos->align == ALIGN_CENTER)
3476 max_text_width = (pos->x < SXSIZE / 2 ? pos->x * 2 : (SXSIZE - pos->x) * 2);
3477 else if (pos->align == ALIGN_RIGHT)
3478 max_text_width = pos->x;
3480 max_text_width = SXSIZE - pos->x;
3482 return max_text_width / font_width;
3485 static void DrawPreviewLevelLabelExt(int mode, struct TextPosInfo *pos)
3487 char label_text[MAX_OUTPUT_LINESIZE + 1];
3488 int max_len_label_text;
3489 int font_nr = pos->font;
3492 if (!IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3495 if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3496 mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3497 mode == MICROLABEL_IMPORTED_BY_HEAD)
3498 font_nr = pos->font_alt;
3500 max_len_label_text = getMaxTextLength(pos, font_nr);
3502 if (pos->size != -1)
3503 max_len_label_text = pos->size;
3505 for (i = 0; i < max_len_label_text; i++)
3506 label_text[i] = ' ';
3507 label_text[max_len_label_text] = '\0';
3509 if (strlen(label_text) > 0)
3510 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3513 (mode == MICROLABEL_LEVEL_NAME ? level.name :
3514 mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" :
3515 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
3516 mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" :
3517 mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from :
3518 mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" :
3519 mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""),
3520 max_len_label_text);
3521 label_text[max_len_label_text] = '\0';
3523 if (strlen(label_text) > 0)
3524 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3526 redraw_mask |= REDRAW_FIELD;
3529 static void DrawPreviewLevelLabel(int mode)
3531 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_info_2);
3534 static void DrawPreviewLevelInfo(int mode)
3536 if (mode == MICROLABEL_LEVEL_NAME)
3537 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_name);
3538 else if (mode == MICROLABEL_LEVEL_AUTHOR)
3539 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_author);
3542 static void DrawPreviewLevelExt(boolean restart)
3544 static DelayCounter scroll_delay = { 0 };
3545 static DelayCounter label_delay = { 0 };
3546 static int from_x, from_y, scroll_direction;
3547 static int label_state, label_counter;
3548 boolean show_level_border = (BorderElement != EL_EMPTY);
3549 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3550 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3552 scroll_delay.value = preview.step_delay;
3553 label_delay.value = MICROLEVEL_LABEL_DELAY;
3560 if (preview.anim_mode == ANIM_CENTERED)
3562 if (level_xsize > preview.xsize)
3563 from_x = (level_xsize - preview.xsize) / 2;
3564 if (level_ysize > preview.ysize)
3565 from_y = (level_ysize - preview.ysize) / 2;
3568 from_x += preview.xoffset;
3569 from_y += preview.yoffset;
3571 scroll_direction = MV_RIGHT;
3575 DrawPreviewLevelPlayfield(from_x, from_y);
3576 DrawPreviewLevelLabel(label_state);
3578 DrawPreviewLevelInfo(MICROLABEL_LEVEL_NAME);
3579 DrawPreviewLevelInfo(MICROLABEL_LEVEL_AUTHOR);
3581 // initialize delay counters
3582 ResetDelayCounter(&scroll_delay);
3583 ResetDelayCounter(&label_delay);
3585 if (leveldir_current->name)
3587 struct TextPosInfo *pos = &menu.main.text.level_info_1;
3588 char label_text[MAX_OUTPUT_LINESIZE + 1];
3589 int font_nr = pos->font;
3590 int max_len_label_text = getMaxTextLength(pos, font_nr);
3592 if (pos->size != -1)
3593 max_len_label_text = pos->size;
3595 strncpy(label_text, leveldir_current->name, max_len_label_text);
3596 label_text[max_len_label_text] = '\0';
3598 if (IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3599 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3605 // scroll preview level, if needed
3606 if (preview.anim_mode != ANIM_NONE &&
3607 (level_xsize > preview.xsize || level_ysize > preview.ysize) &&
3608 DelayReached(&scroll_delay))
3610 switch (scroll_direction)
3615 from_x -= preview.step_offset;
3616 from_x = (from_x < 0 ? 0 : from_x);
3619 scroll_direction = MV_UP;
3623 if (from_x < level_xsize - preview.xsize)
3625 from_x += preview.step_offset;
3626 from_x = (from_x > level_xsize - preview.xsize ?
3627 level_xsize - preview.xsize : from_x);
3630 scroll_direction = MV_DOWN;
3636 from_y -= preview.step_offset;
3637 from_y = (from_y < 0 ? 0 : from_y);
3640 scroll_direction = MV_RIGHT;
3644 if (from_y < level_ysize - preview.ysize)
3646 from_y += preview.step_offset;
3647 from_y = (from_y > level_ysize - preview.ysize ?
3648 level_ysize - preview.ysize : from_y);
3651 scroll_direction = MV_LEFT;
3658 DrawPreviewLevelPlayfield(from_x, from_y);
3661 // !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!!
3662 // redraw micro level label, if needed
3663 if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
3664 !strEqual(level.author, ANONYMOUS_NAME) &&
3665 !strEqual(level.author, leveldir_current->name) &&
3666 DelayReached(&label_delay))
3668 int max_label_counter = 23;
3670 if (leveldir_current->imported_from != NULL &&
3671 strlen(leveldir_current->imported_from) > 0)
3672 max_label_counter += 14;
3673 if (leveldir_current->imported_by != NULL &&
3674 strlen(leveldir_current->imported_by) > 0)
3675 max_label_counter += 14;
3677 label_counter = (label_counter + 1) % max_label_counter;
3678 label_state = (label_counter >= 0 && label_counter <= 7 ?
3679 MICROLABEL_LEVEL_NAME :
3680 label_counter >= 9 && label_counter <= 12 ?
3681 MICROLABEL_LEVEL_AUTHOR_HEAD :
3682 label_counter >= 14 && label_counter <= 21 ?
3683 MICROLABEL_LEVEL_AUTHOR :
3684 label_counter >= 23 && label_counter <= 26 ?
3685 MICROLABEL_IMPORTED_FROM_HEAD :
3686 label_counter >= 28 && label_counter <= 35 ?
3687 MICROLABEL_IMPORTED_FROM :
3688 label_counter >= 37 && label_counter <= 40 ?
3689 MICROLABEL_IMPORTED_BY_HEAD :
3690 label_counter >= 42 && label_counter <= 49 ?
3691 MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY);
3693 if (leveldir_current->imported_from == NULL &&
3694 (label_state == MICROLABEL_IMPORTED_FROM_HEAD ||
3695 label_state == MICROLABEL_IMPORTED_FROM))
3696 label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
3697 MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
3699 DrawPreviewLevelLabel(label_state);
3703 void DrawPreviewPlayers(void)
3705 if (game_status != GAME_MODE_MAIN)
3708 // do not draw preview players if level preview redefined, but players aren't
3709 if (preview.redefined && !menu.main.preview_players.redefined)
3712 boolean player_found[MAX_PLAYERS];
3713 int num_players = 0;
3716 for (i = 0; i < MAX_PLAYERS; i++)
3717 player_found[i] = FALSE;
3719 // check which players can be found in the level (simple approach)
3720 for (x = 0; x < lev_fieldx; x++)
3722 for (y = 0; y < lev_fieldy; y++)
3724 int element = level.field[x][y];
3726 if (IS_PLAYER_ELEMENT(element))
3728 int player_nr = GET_PLAYER_NR(element);
3730 player_nr = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
3732 if (!player_found[player_nr])
3735 player_found[player_nr] = TRUE;
3740 struct TextPosInfo *pos = &menu.main.preview_players;
3741 int tile_size = pos->tile_size;
3742 int border_size = pos->border_size;
3743 int player_xoffset_raw = (pos->vertical ? 0 : tile_size + border_size);
3744 int player_yoffset_raw = (pos->vertical ? tile_size + border_size : 0);
3745 int player_xoffset = (pos->xoffset != -1 ? pos->xoffset : player_xoffset_raw);
3746 int player_yoffset = (pos->yoffset != -1 ? pos->yoffset : player_yoffset_raw);
3747 int max_players_width = (MAX_PLAYERS - 1) * player_xoffset + tile_size;
3748 int max_players_height = (MAX_PLAYERS - 1) * player_yoffset + tile_size;
3749 int all_players_width = (num_players - 1) * player_xoffset + tile_size;
3750 int all_players_height = (num_players - 1) * player_yoffset + tile_size;
3751 int max_xpos = SX + ALIGNED_XPOS(pos->x, max_players_width, pos->align);
3752 int max_ypos = SY + ALIGNED_YPOS(pos->y, max_players_height, pos->valign);
3753 int xpos = SX + ALIGNED_XPOS(pos->x, all_players_width, pos->align);
3754 int ypos = SY + ALIGNED_YPOS(pos->y, all_players_height, pos->valign);
3756 // clear area in which the players will be drawn
3757 ClearRectangleOnBackground(drawto, max_xpos, max_ypos,
3758 max_players_width, max_players_height);
3760 if (!network.enabled && !setup.team_mode)
3763 // only draw players if level is suited for team mode
3764 if (num_players < 2)
3767 // draw all players that were found in the level
3768 for (i = 0; i < MAX_PLAYERS; i++)
3770 if (player_found[i])
3772 int graphic = el2img(EL_PLAYER_1 + i);
3774 DrawSizedGraphicThruMaskExt(drawto, xpos, ypos, graphic, 0, tile_size);
3776 xpos += player_xoffset;
3777 ypos += player_yoffset;
3782 void DrawPreviewLevelInitial(void)
3784 DrawPreviewLevelExt(TRUE);
3785 DrawPreviewPlayers();
3788 void DrawPreviewLevelAnimation(void)
3790 DrawPreviewLevelExt(FALSE);
3793 static void DrawNetworkPlayer(int x, int y, int player_nr, int tile_size,
3794 int border_size, int font_nr)
3796 int graphic = el2img(EL_PLAYER_1 + player_nr);
3797 int font_height = getFontHeight(font_nr);
3798 int player_height = MAX(tile_size, font_height);
3799 int xoffset_text = tile_size + border_size;
3800 int yoffset_text = (player_height - font_height) / 2;
3801 int yoffset_graphic = (player_height - tile_size) / 2;
3802 char *player_name = getNetworkPlayerName(player_nr + 1);
3804 DrawSizedGraphicThruMaskExt(drawto, x, y + yoffset_graphic, graphic, 0,
3806 DrawText(x + xoffset_text, y + yoffset_text, player_name, font_nr);
3809 static void DrawNetworkPlayersExt(boolean force)
3811 if (game_status != GAME_MODE_MAIN)
3814 if (!network.connected && !force)
3817 // do not draw network players if level preview redefined, but players aren't
3818 if (preview.redefined && !menu.main.network_players.redefined)
3821 int num_players = 0;
3824 for (i = 0; i < MAX_PLAYERS; i++)
3825 if (stored_player[i].connected_network)
3828 struct TextPosInfo *pos = &menu.main.network_players;
3829 int tile_size = pos->tile_size;
3830 int border_size = pos->border_size;
3831 int xoffset_text = tile_size + border_size;
3832 int font_nr = pos->font;
3833 int font_width = getFontWidth(font_nr);
3834 int font_height = getFontHeight(font_nr);
3835 int player_height = MAX(tile_size, font_height);
3836 int player_yoffset = player_height + border_size;
3837 int max_players_width = xoffset_text + MAX_PLAYER_NAME_LEN * font_width;
3838 int max_players_height = MAX_PLAYERS * player_yoffset - border_size;
3839 int all_players_height = num_players * player_yoffset - border_size;
3840 int max_xpos = SX + ALIGNED_XPOS(pos->x, max_players_width, pos->align);
3841 int max_ypos = SY + ALIGNED_YPOS(pos->y, max_players_height, pos->valign);
3842 int ypos = SY + ALIGNED_YPOS(pos->y, all_players_height, pos->valign);
3844 ClearRectangleOnBackground(drawto, max_xpos, max_ypos,
3845 max_players_width, max_players_height);
3847 // first draw local network player ...
3848 for (i = 0; i < MAX_PLAYERS; i++)
3850 if (stored_player[i].connected_network &&
3851 stored_player[i].connected_locally)
3853 char *player_name = getNetworkPlayerName(i + 1);
3854 int player_width = xoffset_text + getTextWidth(player_name, font_nr);
3855 int xpos = SX + ALIGNED_XPOS(pos->x, player_width, pos->align);
3857 DrawNetworkPlayer(xpos, ypos, i, tile_size, border_size, font_nr);
3859 ypos += player_yoffset;
3863 // ... then draw all other network players
3864 for (i = 0; i < MAX_PLAYERS; i++)
3866 if (stored_player[i].connected_network &&
3867 !stored_player[i].connected_locally)
3869 char *player_name = getNetworkPlayerName(i + 1);
3870 int player_width = xoffset_text + getTextWidth(player_name, font_nr);
3871 int xpos = SX + ALIGNED_XPOS(pos->x, player_width, pos->align);
3873 DrawNetworkPlayer(xpos, ypos, i, tile_size, border_size, font_nr);
3875 ypos += player_yoffset;
3880 void DrawNetworkPlayers(void)
3882 DrawNetworkPlayersExt(FALSE);
3885 void ClearNetworkPlayers(void)
3887 DrawNetworkPlayersExt(TRUE);
3890 static void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3891 int graphic, int lx, int ly,
3894 int frame = getGraphicAnimationFrameXY(graphic, lx, ly);
3896 if (mask_mode == USE_MASKING)
3897 DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3899 DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
3902 void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3903 int graphic, int sync_frame, int mask_mode)
3905 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3907 if (mask_mode == USE_MASKING)
3908 DrawFixedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3910 DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame);
3913 void DrawSizedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3914 int graphic, int sync_frame, int tilesize,
3917 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3919 if (mask_mode == USE_MASKING)
3920 DrawSizedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame, tilesize);
3922 DrawSizedGraphicExt(dst_bitmap, x, y, graphic, frame, tilesize);
3925 static void DrawGraphicAnimation(int x, int y, int graphic)
3927 int lx = LEVELX(x), ly = LEVELY(y);
3928 int mask_mode = NO_MASKING;
3930 if (!IN_SCR_FIELD(x, y))
3933 if (game.use_masked_elements)
3935 if (Tile[lx][ly] != EL_EMPTY)
3937 DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
3939 mask_mode = USE_MASKING;
3943 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
3944 graphic, lx, ly, mask_mode);
3946 MarkTileDirty(x, y);
3949 void DrawFixedGraphicAnimation(int x, int y, int graphic)
3951 int lx = LEVELX(x), ly = LEVELY(y);
3952 int mask_mode = NO_MASKING;
3954 if (!IN_SCR_FIELD(x, y))
3957 if (game.use_masked_elements)
3959 if (Tile[lx][ly] != EL_EMPTY)
3961 DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
3963 mask_mode = USE_MASKING;
3967 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
3968 graphic, lx, ly, mask_mode);
3970 MarkTileDirty(x, y);
3973 void DrawLevelGraphicAnimation(int x, int y, int graphic)
3975 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3978 void DrawLevelElementAnimation(int x, int y, int element)
3980 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3982 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3985 void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
3987 int sx = SCREENX(x), sy = SCREENY(y);
3989 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3992 if (Tile[x][y] == EL_EMPTY)
3993 graphic = el2img(GfxElementEmpty[x][y]);
3995 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3998 if (ANIM_MODE(graphic) & (ANIM_TILED | ANIM_RANDOM_STATIC))
4001 DrawGraphicAnimation(sx, sy, graphic);
4004 if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y)))
4005 DrawLevelFieldCrumbled(x, y);
4007 if (GFX_CRUMBLED(Tile[x][y]))
4008 DrawLevelFieldCrumbled(x, y);
4012 void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
4014 int sx = SCREENX(x), sy = SCREENY(y);
4017 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
4020 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
4022 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
4025 DrawGraphicAnimation(sx, sy, graphic);
4027 if (GFX_CRUMBLED(element))
4028 DrawLevelFieldCrumbled(x, y);
4031 static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
4033 if (player->use_murphy)
4035 // this works only because currently only one player can be "murphy" ...
4036 static int last_horizontal_dir = MV_LEFT;
4037 int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
4039 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
4040 last_horizontal_dir = move_dir;
4042 if (graphic == IMG_SP_MURPHY) // undefined => use special graphic
4044 int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
4046 graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
4052 return el_act_dir2img(player->artwork_element, player->GfxAction, move_dir);
4055 static boolean equalGraphics(int graphic1, int graphic2)
4057 struct GraphicInfo *g1 = &graphic_info[graphic1];
4058 struct GraphicInfo *g2 = &graphic_info[graphic2];
4060 return (g1->bitmap == g2->bitmap &&
4061 g1->src_x == g2->src_x &&
4062 g1->src_y == g2->src_y &&
4063 g1->anim_frames == g2->anim_frames &&
4064 g1->anim_delay == g2->anim_delay &&
4065 g1->anim_mode == g2->anim_mode);
4068 #define DRAW_PLAYER_OVER_PUSHED_ELEMENT 1
4072 DRAW_PLAYER_STAGE_INIT = 0,
4073 DRAW_PLAYER_STAGE_LAST_FIELD,
4074 DRAW_PLAYER_STAGE_FIELD_UNDER_PLAYER,
4075 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
4076 DRAW_PLAYER_STAGE_ELEMENT_PUSHED,
4077 DRAW_PLAYER_STAGE_PLAYER,
4079 DRAW_PLAYER_STAGE_PLAYER,
4080 DRAW_PLAYER_STAGE_ELEMENT_PUSHED,
4082 DRAW_PLAYER_STAGE_ELEMENT_OVER_PLAYER,
4083 DRAW_PLAYER_STAGE_FIELD_OVER_PLAYER,
4085 NUM_DRAW_PLAYER_STAGES
4088 static void DrawPlayerExt(struct PlayerInfo *player, int drawing_stage)
4090 static int static_last_player_graphic[MAX_PLAYERS];
4091 static int static_last_player_frame[MAX_PLAYERS];
4092 static boolean static_player_is_opaque[MAX_PLAYERS];
4093 static boolean draw_player[MAX_PLAYERS];
4094 int pnr = player->index_nr;
4096 if (drawing_stage == DRAW_PLAYER_STAGE_INIT)
4098 static_last_player_graphic[pnr] = getPlayerGraphic(player, player->MovDir);
4099 static_last_player_frame[pnr] = player->Frame;
4100 static_player_is_opaque[pnr] = FALSE;
4102 draw_player[pnr] = TRUE;
4105 if (!draw_player[pnr])
4109 if (!IN_LEV_FIELD(player->jx, player->jy))
4111 Debug("draw:DrawPlayerExt", "x = %d, y = %d", player->jx, player->jy);
4112 Debug("draw:DrawPlayerExt", "This should never happen!");
4114 draw_player[pnr] = FALSE;
4120 int last_player_graphic = static_last_player_graphic[pnr];
4121 int last_player_frame = static_last_player_frame[pnr];
4122 boolean player_is_opaque = static_player_is_opaque[pnr];
4124 int jx = player->jx;
4125 int jy = player->jy;
4126 int move_dir = (player->is_waiting ? player->dir_waiting : player->MovDir);
4127 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
4128 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
4129 int last_jx = (player->is_moving ? jx - dx : jx);
4130 int last_jy = (player->is_moving ? jy - dy : jy);
4131 int next_jx = jx + dx;
4132 int next_jy = jy + dy;
4133 boolean player_is_moving = (player->MovPos != 0 ? TRUE : FALSE);
4134 int sx = SCREENX(jx);
4135 int sy = SCREENY(jy);
4136 int sxx = (move_dir == MV_LEFT || move_dir == MV_RIGHT ? player->GfxPos : 0);
4137 int syy = (move_dir == MV_UP || move_dir == MV_DOWN ? player->GfxPos : 0);
4138 int element = Tile[jx][jy];
4139 int last_element = Tile[last_jx][last_jy];
4140 int action = (player->is_pushing ? ACTION_PUSHING :
4141 player->is_digging ? ACTION_DIGGING :
4142 player->is_collecting ? ACTION_COLLECTING :
4143 player->is_moving ? ACTION_MOVING :
4144 player->is_snapping ? ACTION_SNAPPING :
4145 player->is_dropping ? ACTION_DROPPING :
4146 player->is_waiting ? player->action_waiting :
4149 if (drawing_stage == DRAW_PLAYER_STAGE_INIT)
4151 // ------------------------------------------------------------------------
4152 // initialize drawing the player
4153 // ------------------------------------------------------------------------
4155 draw_player[pnr] = FALSE;
4157 // GfxElement[][] is set to the element the player is digging or collecting;
4158 // remove also for off-screen player if the player is not moving anymore
4159 if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
4160 GfxElement[jx][jy] = EL_UNDEFINED;
4162 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
4165 if (element == EL_EXPLOSION)
4168 InitPlayerGfxAnimation(player, action, move_dir);
4170 draw_player[pnr] = TRUE;
4172 else if (drawing_stage == DRAW_PLAYER_STAGE_LAST_FIELD)
4174 // ------------------------------------------------------------------------
4175 // draw things in the field the player is leaving, if needed
4176 // ------------------------------------------------------------------------
4178 if (!IN_SCR_FIELD(sx, sy))
4179 draw_player[pnr] = FALSE;
4181 if (!player->is_moving)
4184 if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
4186 DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
4188 if (last_element == EL_DYNAMITE_ACTIVE ||
4189 last_element == EL_EM_DYNAMITE_ACTIVE ||
4190 last_element == EL_SP_DISK_RED_ACTIVE)
4191 DrawDynamite(last_jx, last_jy);
4193 DrawLevelFieldThruMask(last_jx, last_jy);
4195 else if (last_element == EL_DYNAMITE_ACTIVE ||
4196 last_element == EL_EM_DYNAMITE_ACTIVE ||
4197 last_element == EL_SP_DISK_RED_ACTIVE)
4198 DrawDynamite(last_jx, last_jy);
4200 DrawLevelField(last_jx, last_jy);
4202 else if (drawing_stage == DRAW_PLAYER_STAGE_FIELD_UNDER_PLAYER)
4204 // ------------------------------------------------------------------------
4205 // draw things behind the player, if needed
4206 // ------------------------------------------------------------------------
4210 DrawLevelElement(jx, jy, Back[jx][jy]);
4215 if (IS_ACTIVE_BOMB(element))
4217 DrawLevelElement(jx, jy, EL_EMPTY);
4222 if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
4224 int old_element = GfxElement[jx][jy];
4225 int old_graphic = el_act_dir2img(old_element, action, move_dir);
4226 int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
4228 if (GFX_CRUMBLED(old_element))
4229 DrawLevelFieldCrumbledDigging(jx, jy, move_dir, player->StepFrame);
4231 DrawScreenGraphic(sx, sy, old_graphic, frame);
4233 if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
4234 static_player_is_opaque[pnr] = TRUE;
4238 GfxElement[jx][jy] = EL_UNDEFINED;
4240 // make sure that pushed elements are drawn with correct frame rate
4241 int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
4243 if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic))
4244 GfxFrame[jx][jy] = player->StepFrame;
4246 DrawLevelField(jx, jy);
4249 else if (drawing_stage == DRAW_PLAYER_STAGE_ELEMENT_PUSHED)
4251 // ------------------------------------------------------------------------
4252 // draw things the player is pushing, if needed
4253 // ------------------------------------------------------------------------
4255 if (!player->is_pushing || !player->is_moving)
4258 if (Tile[next_jx][next_jy] == EL_EXPLOSION)
4261 int gfx_frame = GfxFrame[jx][jy];
4263 if (!IS_MOVING(jx, jy)) // push movement already finished
4265 element = Tile[next_jx][next_jy];
4266 gfx_frame = GfxFrame[next_jx][next_jy];
4269 int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
4270 int sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
4271 int frame = getGraphicAnimationFrame(graphic, sync_frame);
4273 // draw background element under pushed element (like the Sokoban field)
4274 if (game.use_masked_pushing && IS_MOVING(jx, jy))
4276 // this allows transparent pushing animation over non-black background
4279 DrawLevelElement(jx, jy, Back[jx][jy]);
4281 DrawLevelElement(jx, jy, EL_EMPTY);
4284 if (Back[next_jx][next_jy])
4285 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
4287 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
4289 int px = SCREENX(jx), py = SCREENY(jy);
4290 int pxx = (TILEX - ABS(sxx)) * dx;
4291 int pyy = (TILEY - ABS(syy)) * dy;
4294 // do not draw (EM style) pushing animation when pushing is finished
4295 // (two-tile animations usually do not contain start and end frame)
4296 if (graphic_info[graphic].double_movement && !IS_MOVING(jx, jy))
4297 DrawLevelElement(next_jx, next_jy, Tile[next_jx][next_jy]);
4299 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4301 // masked drawing is needed for EMC style (double) movement graphics
4302 // !!! (ONLY WHEN DRAWING PUSHED ELEMENT OVER THE PLAYER) !!!
4303 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4306 else if (drawing_stage == DRAW_PLAYER_STAGE_PLAYER)
4308 // ------------------------------------------------------------------------
4309 // draw player himself
4310 // ------------------------------------------------------------------------
4312 int graphic = getPlayerGraphic(player, move_dir);
4314 // in the case of changed player action or direction, prevent the current
4315 // animation frame from being restarted for identical animations
4316 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
4317 player->Frame = last_player_frame;
4319 int frame = getGraphicAnimationFrame(graphic, player->Frame);
4321 if (player_is_opaque)
4322 DrawGraphicShifted(sx,sy, sxx,syy, graphic, frame, NO_CUTTING,NO_MASKING);
4324 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4326 if (SHIELD_ON(player))
4328 graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
4329 IMG_SHIELD_NORMAL_ACTIVE);
4330 frame = getGraphicAnimationFrame(graphic, -1);
4332 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4335 else if (drawing_stage == DRAW_PLAYER_STAGE_ELEMENT_OVER_PLAYER)
4337 // ------------------------------------------------------------------------
4338 // draw things in front of player (active dynamite or dynabombs)
4339 // ------------------------------------------------------------------------
4341 if (IS_ACTIVE_BOMB(element))
4343 int graphic = el2img(element);
4344 int frame = getGraphicAnimationFrameXY(graphic, jx, jy);
4346 if (game.emulation == EMU_SUPAPLEX)
4347 DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
4349 DrawGraphicThruMask(sx, sy, graphic, frame);
4352 if (player_is_moving && last_element == EL_EXPLOSION)
4354 int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
4355 GfxElement[last_jx][last_jy] : EL_EMPTY);
4356 int graphic = el_act2img(element, ACTION_EXPLODING);
4357 int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
4358 int phase = ExplodePhase[last_jx][last_jy] - 1;
4359 int frame = getGraphicAnimationFrame(graphic, phase - delay);
4362 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
4365 else if (drawing_stage == DRAW_PLAYER_STAGE_FIELD_OVER_PLAYER)
4367 // ------------------------------------------------------------------------
4368 // draw elements the player is just walking/passing through/under
4369 // ------------------------------------------------------------------------
4371 if (player_is_moving)
4373 // handle the field the player is leaving ...
4374 if (IS_ACCESSIBLE_INSIDE(last_element))
4375 DrawLevelField(last_jx, last_jy);
4376 else if (IS_ACCESSIBLE_UNDER(last_element))
4377 DrawLevelFieldThruMask(last_jx, last_jy);
4380 // do not redraw accessible elements if the player is just pushing them
4381 if (!player_is_moving || !player->is_pushing)
4383 // ... and the field the player is entering
4384 if (IS_ACCESSIBLE_INSIDE(element))
4385 DrawLevelField(jx, jy);
4386 else if (IS_ACCESSIBLE_UNDER(element))
4387 DrawLevelFieldThruMask(jx, jy);
4390 MarkTileDirty(sx, sy);
4394 void DrawPlayer(struct PlayerInfo *player)
4398 for (i = 0; i < NUM_DRAW_PLAYER_STAGES; i++)
4399 DrawPlayerExt(player, i);
4402 void DrawAllPlayers(void)
4406 for (i = 0; i < NUM_DRAW_PLAYER_STAGES; i++)
4407 for (j = 0; j < MAX_PLAYERS; j++)
4408 if (stored_player[j].active)
4409 DrawPlayerExt(&stored_player[j], i);
4412 void DrawPlayerField(int x, int y)
4414 if (!IS_PLAYER(x, y))
4417 DrawPlayer(PLAYERINFO(x, y));
4420 // ----------------------------------------------------------------------------
4422 void WaitForEventToContinue(void)
4424 boolean first_wait = TRUE;
4425 boolean still_wait = TRUE;
4427 if (program.headless)
4430 // simulate releasing mouse button over last gadget, if still pressed
4432 HandleGadgets(-1, -1, 0);
4434 button_status = MB_RELEASED;
4437 ClearPlayerAction();
4443 if (NextValidEvent(&event))
4447 case EVENT_BUTTONPRESS:
4448 case EVENT_FINGERPRESS:
4452 case EVENT_BUTTONRELEASE:
4453 case EVENT_FINGERRELEASE:
4454 still_wait = first_wait;
4457 case EVENT_KEYPRESS:
4458 case SDL_CONTROLLERBUTTONDOWN:
4459 case SDL_JOYBUTTONDOWN:
4464 HandleOtherEvents(&event);
4468 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4473 if (!PendingEvent())
4478 #define MAX_REQUEST_LINES 13
4479 #define MAX_REQUEST_LINE_FONT1_LEN 7
4480 #define MAX_REQUEST_LINE_FONT2_LEN 10
4482 static int RequestHandleEvents(unsigned int req_state, int draw_buffer_game)
4484 boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
4485 int draw_buffer_last = GetDrawtoField();
4486 int width = request.width;
4487 int height = request.height;
4491 setRequestPosition(&sx, &sy, FALSE);
4493 button_status = MB_RELEASED;
4495 request_gadget_id = -1;
4502 SetDrawtoField(draw_buffer_game);
4504 HandleGameActions();
4506 SetDrawtoField(DRAW_TO_BACKBUFFER);
4513 while (NextValidEvent(&event))
4517 case EVENT_BUTTONPRESS:
4518 case EVENT_BUTTONRELEASE:
4519 case EVENT_MOTIONNOTIFY:
4521 DrawBuffer *drawto_last = drawto;
4524 if (event.type == EVENT_MOTIONNOTIFY)
4529 motion_status = TRUE;
4530 mx = ((MotionEvent *) &event)->x;
4531 my = ((MotionEvent *) &event)->y;
4535 motion_status = FALSE;
4536 mx = ((ButtonEvent *) &event)->x;
4537 my = ((ButtonEvent *) &event)->y;
4538 if (event.type == EVENT_BUTTONPRESS)
4539 button_status = ((ButtonEvent *) &event)->button;
4541 button_status = MB_RELEASED;
4544 if (global.use_envelope_request)
4546 // draw changed button states to temporary bitmap
4547 drawto = bitmap_db_store_1;
4550 // this sets 'request_gadget_id'
4551 HandleGadgets(mx, my, button_status);
4553 if (global.use_envelope_request)
4555 // restore pointer to drawing buffer
4556 drawto = drawto_last;
4558 // prepare complete envelope request from temporary bitmap
4559 PrepareEnvelopeRequestToScreen(bitmap_db_store_1, sx, sy,
4563 switch (request_gadget_id)
4565 case TOOL_CTRL_ID_YES:
4566 case TOOL_CTRL_ID_TOUCH_YES:
4569 case TOOL_CTRL_ID_NO:
4570 case TOOL_CTRL_ID_TOUCH_NO:
4573 case TOOL_CTRL_ID_CONFIRM:
4574 case TOOL_CTRL_ID_TOUCH_CONFIRM:
4575 result = TRUE | FALSE;
4578 case TOOL_CTRL_ID_PLAYER_1:
4581 case TOOL_CTRL_ID_PLAYER_2:
4584 case TOOL_CTRL_ID_PLAYER_3:
4587 case TOOL_CTRL_ID_PLAYER_4:
4592 // only check clickable animations if no request gadget clicked
4593 HandleGlobalAnimClicks(mx, my, button_status, FALSE);
4600 case SDL_WINDOWEVENT:
4601 HandleWindowEvent((WindowEvent *) &event);
4604 case SDL_APP_WILLENTERBACKGROUND:
4605 case SDL_APP_DIDENTERBACKGROUND:
4606 case SDL_APP_WILLENTERFOREGROUND:
4607 case SDL_APP_DIDENTERFOREGROUND:
4608 HandlePauseResumeEvent((PauseResumeEvent *) &event);
4611 case EVENT_KEYPRESS:
4613 Key key = GetEventKey((KeyEvent *)&event);
4618 if (req_state & REQ_CONFIRM)
4627 #if defined(KSYM_Rewind)
4628 case KSYM_Rewind: // for Amazon Fire TV remote
4637 #if defined(KSYM_FastForward)
4638 case KSYM_FastForward: // for Amazon Fire TV remote
4644 HandleKeysDebug(key, KEY_PRESSED);
4648 if (req_state & REQ_PLAYER)
4650 int old_player_nr = setup.network_player_nr;
4653 result = old_player_nr + 1;
4658 result = old_player_nr + 1;
4689 case EVENT_FINGERRELEASE:
4690 case EVENT_KEYRELEASE:
4691 ClearPlayerAction();
4694 case SDL_CONTROLLERBUTTONDOWN:
4695 switch (event.cbutton.button)
4697 case SDL_CONTROLLER_BUTTON_A:
4698 case SDL_CONTROLLER_BUTTON_X:
4699 case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
4700 case SDL_CONTROLLER_BUTTON_LEFTSTICK:
4704 case SDL_CONTROLLER_BUTTON_B:
4705 case SDL_CONTROLLER_BUTTON_Y:
4706 case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
4707 case SDL_CONTROLLER_BUTTON_RIGHTSTICK:
4708 case SDL_CONTROLLER_BUTTON_BACK:
4713 if (req_state & REQ_PLAYER)
4715 int old_player_nr = setup.network_player_nr;
4718 result = old_player_nr + 1;
4720 switch (event.cbutton.button)
4722 case SDL_CONTROLLER_BUTTON_DPAD_UP:
4723 case SDL_CONTROLLER_BUTTON_Y:
4727 case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
4728 case SDL_CONTROLLER_BUTTON_B:
4732 case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
4733 case SDL_CONTROLLER_BUTTON_A:
4737 case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
4738 case SDL_CONTROLLER_BUTTON_X:
4749 case SDL_CONTROLLERBUTTONUP:
4750 HandleJoystickEvent(&event);
4751 ClearPlayerAction();
4755 HandleOtherEvents(&event);
4760 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4762 int joy = AnyJoystick();
4764 if (joy & JOY_BUTTON_1)
4766 else if (joy & JOY_BUTTON_2)
4769 else if (AnyJoystick())
4771 int joy = AnyJoystick();
4773 if (req_state & REQ_PLAYER)
4777 else if (joy & JOY_RIGHT)
4779 else if (joy & JOY_DOWN)
4781 else if (joy & JOY_LEFT)
4789 SetDrawtoField(draw_buffer_last);
4794 static void DoRequestBefore(void)
4796 if (game_status == GAME_MODE_PLAYING)
4797 BlitScreenToBitmap(backbuffer);
4799 // disable deactivated drawing when quick-loading level tape recording
4800 if (tape.playing && tape.deactivate_display)
4801 TapeDeactivateDisplayOff(TRUE);
4803 SetMouseCursor(CURSOR_DEFAULT);
4805 // pause network game while waiting for request to answer
4806 if (network.enabled &&
4807 game_status == GAME_MODE_PLAYING &&
4808 !game.all_players_gone)
4809 SendToServer_PausePlaying();
4811 // simulate releasing mouse button over last gadget, if still pressed
4813 HandleGadgets(-1, -1, 0);
4818 static void DoRequestAfter(void)
4822 if (game_status == GAME_MODE_PLAYING)
4824 SetPanelBackground();
4825 SetDrawBackgroundMask(REDRAW_DOOR_1);
4829 SetDrawBackgroundMask(REDRAW_FIELD);
4832 // continue network game after request
4833 if (network.enabled &&
4834 game_status == GAME_MODE_PLAYING &&
4835 !game.all_players_gone)
4836 SendToServer_ContinuePlaying();
4838 // restore deactivated drawing when quick-loading level tape recording
4839 if (tape.playing && tape.deactivate_display)
4840 TapeDeactivateDisplayOn();
4843 static void DrawRequestDoorText(char *text)
4845 char *text_ptr = text;
4846 int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
4847 int font_nr = FONT_TEXT_2;
4850 // force DOOR font inside door area
4851 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
4853 if (maxWordLengthInRequestString(text) > MAX_REQUEST_LINE_FONT1_LEN)
4855 max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
4856 font_nr = FONT_TEXT_1;
4859 for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++)
4861 char text_line[max_request_line_len + 1];
4867 for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
4869 tc = *(text_ptr + tx);
4870 if (!tc || tc == ' ' || tc == '?' || tc == '!')
4874 if ((tc == '?' || tc == '!') && tl == 0)
4884 strncpy(text_line, text_ptr, tl);
4887 DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
4888 DY + 8 + ty * (getFontHeight(font_nr) + 2),
4889 text_line, font_nr);
4891 text_ptr += tl + (tc == ' ' ? 1 : 0);
4897 static boolean RequestDoor(char *text, unsigned int req_state)
4899 int draw_buffer_last = GetDrawtoField();
4900 unsigned int old_door_state = GetDoorState();
4905 if (old_door_state & DOOR_OPEN_1)
4907 CloseDoor(DOOR_CLOSE_1);
4909 // save old door content
4910 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
4911 0, 0, DXSIZE, DYSIZE, DXSIZE, 0);
4914 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4915 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4917 // clear door drawing field
4918 DrawBackground(DX, DY, DXSIZE, DYSIZE);
4920 // write text for request
4921 DrawRequestDoorText(text);
4923 MapToolButtons(req_state);
4925 // copy request gadgets to door backbuffer
4926 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
4928 OpenDoor(DOOR_OPEN_1);
4930 // ---------- handle request buttons ----------
4931 result = RequestHandleEvents(req_state, draw_buffer_last);
4935 if (!(req_state & REQ_STAY_OPEN))
4937 CloseDoor(DOOR_CLOSE_1);
4939 if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
4940 (req_state & REQ_REOPEN))
4941 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
4949 static boolean RequestEnvelope(char *text, unsigned int req_state)
4951 int draw_buffer_last = GetDrawtoField();
4956 DrawEnvelopeRequest(text, req_state);
4957 ShowEnvelopeRequest(text, req_state, ACTION_OPENING);
4959 // ---------- handle request buttons ----------
4960 result = RequestHandleEvents(req_state, draw_buffer_last);
4964 ShowEnvelopeRequest(text, req_state, ACTION_CLOSING);
4971 boolean Request(char *text, unsigned int req_state)
4973 boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
4974 boolean overlay_enabled = GetOverlayEnabled();
4977 // when showing request dialog after game ended, deactivate game panel
4979 game.panel.active = FALSE;
4981 game.request_active = TRUE;
4983 SetOverlayEnabled(FALSE);
4985 if (global.use_envelope_request)
4986 result = RequestEnvelope(text, req_state);
4988 result = RequestDoor(text, req_state);
4990 SetOverlayEnabled(overlay_enabled);
4992 game.request_active = FALSE;
4997 static int compareDoorPartOrderInfo(const void *object1, const void *object2)
4999 const struct DoorPartOrderInfo *dpo1 = (struct DoorPartOrderInfo *)object1;
5000 const struct DoorPartOrderInfo *dpo2 = (struct DoorPartOrderInfo *)object2;
5003 if (dpo1->sort_priority != dpo2->sort_priority)
5004 compare_result = dpo1->sort_priority - dpo2->sort_priority;
5006 compare_result = dpo1->nr - dpo2->nr;
5008 return compare_result;
5011 void InitGraphicCompatibilityInfo_Doors(void)
5017 struct DoorInfo *door;
5021 { DOOR_1, IMG_GFX_DOOR_1_PART_1, IMG_GFX_DOOR_1_PART_8, &door_1 },
5022 { DOOR_2, IMG_GFX_DOOR_2_PART_1, IMG_GFX_DOOR_2_PART_8, &door_2 },
5024 { -1, -1, -1, NULL }
5026 struct Rect door_rect_list[] =
5028 { DX, DY, DXSIZE, DYSIZE },
5029 { VX, VY, VXSIZE, VYSIZE }
5033 for (i = 0; doors[i].door_token != -1; i++)
5035 int door_token = doors[i].door_token;
5036 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5037 int part_1 = doors[i].part_1;
5038 int part_8 = doors[i].part_8;
5039 int part_2 = part_1 + 1;
5040 int part_3 = part_1 + 2;
5041 struct DoorInfo *door = doors[i].door;
5042 struct Rect *door_rect = &door_rect_list[door_index];
5043 boolean door_gfx_redefined = FALSE;
5045 // check if any door part graphic definitions have been redefined
5047 for (j = 0; door_part_controls[j].door_token != -1; j++)
5049 struct DoorPartControlInfo *dpc = &door_part_controls[j];
5050 struct FileInfo *fi = getImageListEntryFromImageID(dpc->graphic);
5052 if (dpc->door_token == door_token && fi->redefined)
5053 door_gfx_redefined = TRUE;
5056 // check for old-style door graphic/animation modifications
5058 if (!door_gfx_redefined)
5060 if (door->anim_mode & ANIM_STATIC_PANEL)
5062 door->panel.step_xoffset = 0;
5063 door->panel.step_yoffset = 0;
5066 if (door->anim_mode & (ANIM_HORIZONTAL | ANIM_VERTICAL))
5068 struct GraphicInfo *g_part_1 = &graphic_info[part_1];
5069 struct GraphicInfo *g_part_2 = &graphic_info[part_2];
5070 int num_door_steps, num_panel_steps;
5072 // remove door part graphics other than the two default wings
5074 for (j = 0; door_part_controls[j].door_token != -1; j++)
5076 struct DoorPartControlInfo *dpc = &door_part_controls[j];
5077 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5079 if (dpc->graphic >= part_3 &&
5080 dpc->graphic <= part_8)
5084 // set graphics and screen positions of the default wings
5086 g_part_1->width = door_rect->width;
5087 g_part_1->height = door_rect->height;
5088 g_part_2->width = door_rect->width;
5089 g_part_2->height = door_rect->height;
5090 g_part_2->src_x = door_rect->width;
5091 g_part_2->src_y = g_part_1->src_y;
5093 door->part_2.x = door->part_1.x;
5094 door->part_2.y = door->part_1.y;
5096 if (door->width != -1)
5098 g_part_1->width = door->width;
5099 g_part_2->width = door->width;
5101 // special treatment for graphics and screen position of right wing
5102 g_part_2->src_x += door_rect->width - door->width;
5103 door->part_2.x += door_rect->width - door->width;
5106 if (door->height != -1)
5108 g_part_1->height = door->height;
5109 g_part_2->height = door->height;
5111 // special treatment for graphics and screen position of bottom wing
5112 g_part_2->src_y += door_rect->height - door->height;
5113 door->part_2.y += door_rect->height - door->height;
5116 // set animation delays for the default wings and panels
5118 door->part_1.step_delay = door->step_delay;
5119 door->part_2.step_delay = door->step_delay;
5120 door->panel.step_delay = door->step_delay;
5122 // set animation draw order for the default wings
5124 door->part_1.sort_priority = 2; // draw left wing over ...
5125 door->part_2.sort_priority = 1; // ... right wing
5127 // set animation draw offset for the default wings
5129 if (door->anim_mode & ANIM_HORIZONTAL)
5131 door->part_1.step_xoffset = door->step_offset;
5132 door->part_1.step_yoffset = 0;
5133 door->part_2.step_xoffset = door->step_offset * -1;
5134 door->part_2.step_yoffset = 0;
5136 num_door_steps = g_part_1->width / door->step_offset;
5138 else // ANIM_VERTICAL
5140 door->part_1.step_xoffset = 0;
5141 door->part_1.step_yoffset = door->step_offset;
5142 door->part_2.step_xoffset = 0;
5143 door->part_2.step_yoffset = door->step_offset * -1;
5145 num_door_steps = g_part_1->height / door->step_offset;
5148 // set animation draw offset for the default panels
5150 if (door->step_offset > 1)
5152 num_panel_steps = 2 * door_rect->height / door->step_offset;
5153 door->panel.start_step = num_panel_steps - num_door_steps;
5154 door->panel.start_step_closing = door->panel.start_step;
5158 num_panel_steps = door_rect->height / door->step_offset;
5159 door->panel.start_step = num_panel_steps - num_door_steps / 2;
5160 door->panel.start_step_closing = door->panel.start_step;
5161 door->panel.step_delay *= 2;
5168 void InitDoors(void)
5172 for (i = 0; door_part_controls[i].door_token != -1; i++)
5174 struct DoorPartControlInfo *dpc = &door_part_controls[i];
5175 struct DoorPartOrderInfo *dpo = &door_part_order[i];
5177 // initialize "start_step_opening" and "start_step_closing", if needed
5178 if (dpc->pos->start_step_opening == 0 &&
5179 dpc->pos->start_step_closing == 0)
5181 // dpc->pos->start_step_opening = dpc->pos->start_step;
5182 dpc->pos->start_step_closing = dpc->pos->start_step;
5185 // fill structure for door part draw order (sorted below)
5187 dpo->sort_priority = dpc->pos->sort_priority;
5190 // sort door part controls according to sort_priority and graphic number
5191 qsort(door_part_order, MAX_DOOR_PARTS,
5192 sizeof(struct DoorPartOrderInfo), compareDoorPartOrderInfo);
5195 unsigned int OpenDoor(unsigned int door_state)
5197 if (door_state & DOOR_COPY_BACK)
5199 if (door_state & DOOR_OPEN_1)
5200 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
5201 1 * DXSIZE, 0, DXSIZE, DYSIZE, 0 * DXSIZE, 0);
5203 if (door_state & DOOR_OPEN_2)
5204 BlitBitmap(bitmap_db_door_2, bitmap_db_door_2,
5205 1 * VXSIZE, 0, VXSIZE, VYSIZE, 0 * VXSIZE, 0);
5207 door_state &= ~DOOR_COPY_BACK;
5210 return MoveDoor(door_state);
5213 unsigned int CloseDoor(unsigned int door_state)
5215 unsigned int old_door_state = GetDoorState();
5217 if (!(door_state & DOOR_NO_COPY_BACK))
5219 if (old_door_state & DOOR_OPEN_1)
5220 BlitBitmap(backbuffer, bitmap_db_door_1,
5221 DX, DY, DXSIZE, DYSIZE, 0, 0);
5223 if (old_door_state & DOOR_OPEN_2)
5224 BlitBitmap(backbuffer, bitmap_db_door_2,
5225 VX, VY, VXSIZE, VYSIZE, 0, 0);
5227 door_state &= ~DOOR_NO_COPY_BACK;
5230 return MoveDoor(door_state);
5233 unsigned int GetDoorState(void)
5235 return MoveDoor(DOOR_GET_STATE);
5238 unsigned int SetDoorState(unsigned int door_state)
5240 return MoveDoor(door_state | DOOR_SET_STATE);
5243 static int euclid(int a, int b)
5245 return (b ? euclid(b, a % b) : a);
5248 unsigned int MoveDoor(unsigned int door_state)
5250 struct Rect door_rect_list[] =
5252 { DX, DY, DXSIZE, DYSIZE },
5253 { VX, VY, VXSIZE, VYSIZE }
5255 static int door1 = DOOR_CLOSE_1;
5256 static int door2 = DOOR_CLOSE_2;
5257 DelayCounter door_delay = { 0 };
5260 if (door_state == DOOR_GET_STATE)
5261 return (door1 | door2);
5263 if (door_state & DOOR_SET_STATE)
5265 if (door_state & DOOR_ACTION_1)
5266 door1 = door_state & DOOR_ACTION_1;
5267 if (door_state & DOOR_ACTION_2)
5268 door2 = door_state & DOOR_ACTION_2;
5270 return (door1 | door2);
5273 if (!(door_state & DOOR_FORCE_REDRAW))
5275 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
5276 door_state &= ~DOOR_OPEN_1;
5277 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
5278 door_state &= ~DOOR_CLOSE_1;
5279 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
5280 door_state &= ~DOOR_OPEN_2;
5281 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
5282 door_state &= ~DOOR_CLOSE_2;
5285 if (global.autoplay_leveldir)
5287 door_state |= DOOR_NO_DELAY;
5288 door_state &= ~DOOR_CLOSE_ALL;
5291 if (game_status == GAME_MODE_EDITOR && !(door_state & DOOR_FORCE_ANIM))
5292 door_state |= DOOR_NO_DELAY;
5294 if (door_state & DOOR_ACTION)
5296 boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
5297 boolean door_panel_drawn[NUM_DOORS];
5298 boolean panel_has_doors[NUM_DOORS];
5299 boolean door_part_skip[MAX_DOOR_PARTS];
5300 boolean door_part_done[MAX_DOOR_PARTS];
5301 boolean door_part_done_all;
5302 int num_steps[MAX_DOOR_PARTS];
5303 int max_move_delay = 0; // delay for complete animations of all doors
5304 int max_step_delay = 0; // delay (ms) between two animation frames
5305 int num_move_steps = 0; // number of animation steps for all doors
5306 int max_move_delay_doors_only = 0; // delay for doors only (no panel)
5307 int num_move_steps_doors_only = 0; // steps for doors only (no panel)
5311 for (i = 0; i < NUM_DOORS; i++)
5312 panel_has_doors[i] = FALSE;
5314 for (i = 0; i < MAX_DOOR_PARTS; i++)
5316 struct DoorPartControlInfo *dpc = &door_part_controls[i];
5317 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5318 int door_token = dpc->door_token;
5320 door_part_done[i] = FALSE;
5321 door_part_skip[i] = (!(door_state & door_token) ||
5325 for (i = 0; i < MAX_DOOR_PARTS; i++)
5327 int nr = door_part_order[i].nr;
5328 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
5329 struct DoorPartPosInfo *pos = dpc->pos;
5330 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5331 int door_token = dpc->door_token;
5332 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5333 boolean is_panel = DOOR_PART_IS_PANEL(nr);
5334 int step_xoffset = ABS(pos->step_xoffset);
5335 int step_yoffset = ABS(pos->step_yoffset);
5336 int step_delay = pos->step_delay;
5337 int current_door_state = door_state & door_token;
5338 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
5339 boolean door_closing = ((current_door_state & DOOR_CLOSE) != 0);
5340 boolean part_opening = (is_panel ? door_closing : door_opening);
5341 int start_step = (part_opening ? pos->start_step_opening :
5342 pos->start_step_closing);
5343 float move_xsize = (step_xoffset ? g->width : 0);
5344 float move_ysize = (step_yoffset ? g->height : 0);
5345 int move_xsteps = (step_xoffset ? ceil(move_xsize / step_xoffset) : 0);
5346 int move_ysteps = (step_yoffset ? ceil(move_ysize / step_yoffset) : 0);
5347 int move_steps = (move_xsteps && move_ysteps ?
5348 MIN(move_xsteps, move_ysteps) :
5349 move_xsteps ? move_xsteps : move_ysteps) - start_step;
5350 int move_delay = move_steps * step_delay;
5352 if (door_part_skip[nr])
5355 max_move_delay = MAX(max_move_delay, move_delay);
5356 max_step_delay = (max_step_delay == 0 ? step_delay :
5357 euclid(max_step_delay, step_delay));
5358 num_steps[nr] = move_steps;
5362 max_move_delay_doors_only = MAX(max_move_delay_doors_only, move_delay);
5364 panel_has_doors[door_index] = TRUE;
5368 max_step_delay = MAX(1, max_step_delay); // prevent division by zero
5370 num_move_steps = max_move_delay / max_step_delay;
5371 num_move_steps_doors_only = max_move_delay_doors_only / max_step_delay;
5373 door_delay.value = max_step_delay;
5375 if ((door_state & DOOR_NO_DELAY) || setup.quick_doors)
5377 start = num_move_steps - 1;
5381 // opening door sound has priority over simultaneously closing door
5382 if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
5384 PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
5386 if (door_state & DOOR_OPEN_1)
5387 PlayMenuSoundStereo(SND_DOOR_1_OPENING, SOUND_MIDDLE);
5388 if (door_state & DOOR_OPEN_2)
5389 PlayMenuSoundStereo(SND_DOOR_2_OPENING, SOUND_MIDDLE);
5391 else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
5393 PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
5395 if (door_state & DOOR_CLOSE_1)
5396 PlayMenuSoundStereo(SND_DOOR_1_CLOSING, SOUND_MIDDLE);
5397 if (door_state & DOOR_CLOSE_2)
5398 PlayMenuSoundStereo(SND_DOOR_2_CLOSING, SOUND_MIDDLE);
5402 for (k = start; k < num_move_steps; k++)
5404 int last_frame = num_move_steps - 1; // last frame of this "for" loop
5406 door_part_done_all = TRUE;
5408 for (i = 0; i < NUM_DOORS; i++)
5409 door_panel_drawn[i] = FALSE;
5411 for (i = 0; i < MAX_DOOR_PARTS; i++)
5413 int nr = door_part_order[i].nr;
5414 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
5415 struct DoorPartPosInfo *pos = dpc->pos;
5416 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5417 int door_token = dpc->door_token;
5418 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5419 boolean is_panel = DOOR_PART_IS_PANEL(nr);
5420 boolean is_panel_and_door_has_closed = FALSE;
5421 struct Rect *door_rect = &door_rect_list[door_index];
5422 Bitmap *bitmap_db_door = (door_token == DOOR_1 ? bitmap_db_door_1 :
5424 Bitmap *bitmap = (is_panel ? bitmap_db_door : g->bitmap);
5425 int current_door_state = door_state & door_token;
5426 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
5427 boolean door_closing = !door_opening;
5428 boolean part_opening = (is_panel ? door_closing : door_opening);
5429 boolean part_closing = !part_opening;
5430 int start_step = (part_opening ? pos->start_step_opening :
5431 pos->start_step_closing);
5432 int step_delay = pos->step_delay;
5433 int step_factor = step_delay / max_step_delay;
5434 int k1 = (step_factor ? k / step_factor + 1 : k);
5435 int k2 = (part_opening ? k1 + start_step : num_steps[nr] - k1);
5436 int kk = MAX(0, k2);
5439 int src_x, src_y, src_xx, src_yy;
5440 int dst_x, dst_y, dst_xx, dst_yy;
5443 if (door_part_skip[nr])
5446 if (!(door_state & door_token))
5454 int k2_door = (door_opening ? k : num_move_steps_doors_only - k - 1);
5455 int kk_door = MAX(0, k2_door);
5456 int sync_frame = kk_door * door_delay.value;
5457 int frame = getGraphicAnimationFrame(dpc->graphic, sync_frame);
5459 getFixedGraphicSource(dpc->graphic, frame, &bitmap,
5460 &g_src_x, &g_src_y);
5465 if (!door_panel_drawn[door_index])
5467 ClearRectangle(drawto, door_rect->x, door_rect->y,
5468 door_rect->width, door_rect->height);
5470 door_panel_drawn[door_index] = TRUE;
5473 // draw opening or closing door parts
5475 if (pos->step_xoffset < 0) // door part on right side
5478 dst_xx = pos->x + ABS(kk * pos->step_xoffset);
5481 if (dst_xx + width > door_rect->width)
5482 width = door_rect->width - dst_xx;
5484 else // door part on left side
5487 dst_xx = pos->x - kk * pos->step_xoffset;
5491 src_xx = ABS(dst_xx);
5495 width = g->width - src_xx;
5497 if (width > door_rect->width)
5498 width = door_rect->width;
5500 // Debug("tools:MoveDoor", "k == %d [%d]", k, start_step);
5503 if (pos->step_yoffset < 0) // door part on bottom side
5506 dst_yy = pos->y + ABS(kk * pos->step_yoffset);
5509 if (dst_yy + height > door_rect->height)
5510 height = door_rect->height - dst_yy;
5512 else // door part on top side
5515 dst_yy = pos->y - kk * pos->step_yoffset;
5519 src_yy = ABS(dst_yy);
5523 height = g->height - src_yy;
5526 src_x = g_src_x + src_xx;
5527 src_y = g_src_y + src_yy;
5529 dst_x = door_rect->x + dst_xx;
5530 dst_y = door_rect->y + dst_yy;
5532 is_panel_and_door_has_closed =
5535 panel_has_doors[door_index] &&
5536 k >= num_move_steps_doors_only - 1);
5538 if (width >= 0 && width <= g->width &&
5539 height >= 0 && height <= g->height &&
5540 !is_panel_and_door_has_closed)
5542 if (is_panel || !pos->draw_masked)
5543 BlitBitmap(bitmap, drawto, src_x, src_y, width, height,
5546 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height,
5550 redraw_mask |= REDRAW_DOOR_FROM_TOKEN(door_token);
5552 if ((part_opening && (width < 0 || height < 0)) ||
5553 (part_closing && (width >= g->width && height >= g->height)))
5554 door_part_done[nr] = TRUE;
5556 // continue door part animations, but not panel after door has closed
5557 if (!door_part_done[nr] && !is_panel_and_door_has_closed)
5558 door_part_done_all = FALSE;
5561 if (!(door_state & DOOR_NO_DELAY))
5564 HandleGameActions();
5568 SkipUntilDelayReached(&door_delay, &k, last_frame);
5570 // prevent OS (Windows) from complaining about program not responding
5574 if (door_part_done_all)
5578 if (!(door_state & DOOR_NO_DELAY))
5580 // wait for specified door action post delay
5581 if (door_state & DOOR_ACTION_1 && door_state & DOOR_ACTION_2)
5582 door_delay.value = MAX(door_1.post_delay, door_2.post_delay);
5583 else if (door_state & DOOR_ACTION_1)
5584 door_delay.value = door_1.post_delay;
5585 else if (door_state & DOOR_ACTION_2)
5586 door_delay.value = door_2.post_delay;
5588 while (!DelayReached(&door_delay))
5591 HandleGameActions();
5598 if (door_state & DOOR_ACTION_1)
5599 door1 = door_state & DOOR_ACTION_1;
5600 if (door_state & DOOR_ACTION_2)
5601 door2 = door_state & DOOR_ACTION_2;
5603 // draw masked border over door area
5604 DrawMaskedBorder(REDRAW_DOOR_1);
5605 DrawMaskedBorder(REDRAW_DOOR_2);
5607 ClearAutoRepeatKeyEvents();
5609 return (door1 | door2);
5612 static boolean useSpecialEditorDoor(void)
5614 int graphic = IMG_GLOBAL_BORDER_EDITOR;
5615 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
5617 // do not draw special editor door if editor border defined or redefined
5618 if (graphic_info[graphic].bitmap != NULL || redefined)
5621 // do not draw special editor door if global border defined to be empty
5622 if (graphic_info[IMG_GLOBAL_BORDER].bitmap == NULL)
5625 // do not draw special editor door if viewport definitions do not match
5629 EY + EYSIZE != VY + VYSIZE)
5635 void DrawSpecialEditorDoor(void)
5637 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5638 int top_border_width = gfx1->width;
5639 int top_border_height = gfx1->height;
5640 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5641 int ex = EX - outer_border;
5642 int ey = EY - outer_border;
5643 int vy = VY - outer_border;
5644 int exsize = EXSIZE + 2 * outer_border;
5646 if (!useSpecialEditorDoor())
5649 // draw bigger level editor toolbox window
5650 BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y,
5651 top_border_width, top_border_height, ex, ey - top_border_height);
5652 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy,
5653 exsize, EYSIZE - VYSIZE + outer_border, ex, ey);
5655 redraw_mask |= REDRAW_ALL;
5658 void UndrawSpecialEditorDoor(void)
5660 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5661 int top_border_width = gfx1->width;
5662 int top_border_height = gfx1->height;
5663 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5664 int ex = EX - outer_border;
5665 int ey = EY - outer_border;
5666 int ey_top = ey - top_border_height;
5667 int exsize = EXSIZE + 2 * outer_border;
5668 int eysize = EYSIZE + 2 * outer_border;
5670 if (!useSpecialEditorDoor())
5673 // draw normal tape recorder window
5674 if (graphic_info[IMG_GLOBAL_BORDER].bitmap)
5676 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5677 ex, ey_top, top_border_width, top_border_height,
5679 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5680 ex, ey, exsize, eysize, ex, ey);
5684 // if screen background is set to "[NONE]", clear editor toolbox window
5685 ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height);
5686 ClearRectangle(drawto, ex, ey, exsize, eysize);
5689 redraw_mask |= REDRAW_ALL;
5693 // ---------- new tool button stuff -------------------------------------------
5698 struct TextPosInfo *pos;
5700 boolean is_touch_button;
5702 } toolbutton_info[NUM_TOOL_BUTTONS] =
5705 IMG_GFX_REQUEST_BUTTON_YES, &request.button.yes,
5706 TOOL_CTRL_ID_YES, FALSE, "yes"
5709 IMG_GFX_REQUEST_BUTTON_NO, &request.button.no,
5710 TOOL_CTRL_ID_NO, FALSE, "no"
5713 IMG_GFX_REQUEST_BUTTON_CONFIRM, &request.button.confirm,
5714 TOOL_CTRL_ID_CONFIRM, FALSE, "confirm"
5717 IMG_GFX_REQUEST_BUTTON_PLAYER_1, &request.button.player_1,
5718 TOOL_CTRL_ID_PLAYER_1, FALSE, "player 1"
5721 IMG_GFX_REQUEST_BUTTON_PLAYER_2, &request.button.player_2,
5722 TOOL_CTRL_ID_PLAYER_2, FALSE, "player 2"
5725 IMG_GFX_REQUEST_BUTTON_PLAYER_3, &request.button.player_3,
5726 TOOL_CTRL_ID_PLAYER_3, FALSE, "player 3"
5729 IMG_GFX_REQUEST_BUTTON_PLAYER_4, &request.button.player_4,
5730 TOOL_CTRL_ID_PLAYER_4, FALSE, "player 4"
5733 IMG_GFX_REQUEST_BUTTON_TOUCH_YES, &request.button.touch_yes,
5734 TOOL_CTRL_ID_TOUCH_YES, TRUE, "yes"
5737 IMG_GFX_REQUEST_BUTTON_TOUCH_NO, &request.button.touch_no,
5738 TOOL_CTRL_ID_TOUCH_NO, TRUE, "no"
5741 IMG_GFX_REQUEST_BUTTON_TOUCH_CONFIRM, &request.button.touch_confirm,
5742 TOOL_CTRL_ID_TOUCH_CONFIRM, TRUE, "confirm"
5746 void CreateToolButtons(void)
5750 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5752 int graphic = toolbutton_info[i].graphic;
5753 struct GraphicInfo *gfx = &graphic_info[graphic];
5754 struct TextPosInfo *pos = toolbutton_info[i].pos;
5755 struct GadgetInfo *gi;
5756 Bitmap *deco_bitmap = None;
5757 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
5758 unsigned int event_mask = GD_EVENT_RELEASED;
5759 boolean is_touch_button = toolbutton_info[i].is_touch_button;
5760 int base_x = (is_touch_button ? 0 : DX);
5761 int base_y = (is_touch_button ? 0 : DY);
5762 int gd_x = gfx->src_x;
5763 int gd_y = gfx->src_y;
5764 int gd_xp = gfx->src_x + gfx->pressed_xoffset;
5765 int gd_yp = gfx->src_y + gfx->pressed_yoffset;
5770 // do not use touch buttons if overlay touch buttons are disabled
5771 if (is_touch_button && !setup.touch.overlay_buttons)
5774 if (global.use_envelope_request && !is_touch_button)
5776 setRequestPosition(&base_x, &base_y, TRUE);
5778 // check if request buttons are outside of envelope and fix, if needed
5779 if (x < 0 || x + gfx->width > request.width ||
5780 y < 0 || y + gfx->height > request.height)
5782 if (id == TOOL_CTRL_ID_YES)
5785 y = request.height - 2 * request.border_size - gfx->height;
5787 else if (id == TOOL_CTRL_ID_NO)
5789 x = request.width - 2 * request.border_size - gfx->width;
5790 y = request.height - 2 * request.border_size - gfx->height;
5792 else if (id == TOOL_CTRL_ID_CONFIRM)
5794 x = (request.width - 2 * request.border_size - gfx->width) / 2;
5795 y = request.height - 2 * request.border_size - gfx->height;
5797 else if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
5799 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5801 x = (request.width - 2 * request.border_size - gfx->width) / 2;
5802 y = request.height - 2 * request.border_size - gfx->height * 2;
5804 x += (player_nr == 3 ? -1 : player_nr == 1 ? +1 : 0) * gfx->width;
5805 y += (player_nr == 0 ? -1 : player_nr == 2 ? +1 : 0) * gfx->height;
5810 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4 &&
5813 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5815 getSizedGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0,
5816 pos->size, &deco_bitmap, &deco_x, &deco_y);
5817 deco_xpos = (gfx->width - pos->size) / 2;
5818 deco_ypos = (gfx->height - pos->size) / 2;
5821 gi = CreateGadget(GDI_CUSTOM_ID, id,
5822 GDI_IMAGE_ID, graphic,
5823 GDI_INFO_TEXT, toolbutton_info[i].infotext,
5826 GDI_WIDTH, gfx->width,
5827 GDI_HEIGHT, gfx->height,
5828 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5829 GDI_STATE, GD_BUTTON_UNPRESSED,
5830 GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y,
5831 GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp,
5832 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
5833 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
5834 GDI_DECORATION_SIZE, pos->size, pos->size,
5835 GDI_DECORATION_SHIFTING, 1, 1,
5836 GDI_DIRECT_DRAW, FALSE,
5837 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
5838 GDI_EVENT_MASK, event_mask,
5839 GDI_CALLBACK_ACTION, HandleToolButtons,
5843 Fail("cannot create gadget");
5845 tool_gadget[id] = gi;
5849 void FreeToolButtons(void)
5853 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5854 FreeGadget(tool_gadget[i]);
5857 static void MapToolButtons(unsigned int req_state)
5859 if (req_state & REQ_ASK)
5861 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
5862 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
5863 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_YES]);
5864 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_NO]);
5866 else if (req_state & REQ_CONFIRM)
5868 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
5869 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_CONFIRM]);
5871 else if (req_state & REQ_PLAYER)
5873 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
5874 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
5875 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
5876 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
5880 static void UnmapToolButtons(void)
5884 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5885 UnmapGadget(tool_gadget[i]);
5888 static void HandleToolButtons(struct GadgetInfo *gi)
5890 request_gadget_id = gi->custom_id;
5893 static struct Mapping_EM_to_RND_object
5896 boolean is_rnd_to_em_mapping; // unique mapping EM <-> RND
5897 boolean is_backside; // backside of moving element
5903 em_object_mapping_list[GAME_TILE_MAX + 1] =
5906 Zborder, FALSE, FALSE,
5910 Zplayer, FALSE, FALSE,
5919 Ztank, FALSE, FALSE,
5923 Zeater, FALSE, FALSE,
5927 Zdynamite, FALSE, FALSE,
5931 Zboom, FALSE, FALSE,
5936 Xchain, FALSE, FALSE,
5937 EL_DEFAULT, ACTION_EXPLODING, -1
5940 Xboom_bug, FALSE, FALSE,
5941 EL_BUG, ACTION_EXPLODING, -1
5944 Xboom_tank, FALSE, FALSE,
5945 EL_SPACESHIP, ACTION_EXPLODING, -1
5948 Xboom_android, FALSE, FALSE,
5949 EL_EMC_ANDROID, ACTION_OTHER, -1
5952 Xboom_1, FALSE, FALSE,
5953 EL_DEFAULT, ACTION_EXPLODING, -1
5956 Xboom_2, FALSE, FALSE,
5957 EL_DEFAULT, ACTION_EXPLODING, -1
5961 Xblank, TRUE, FALSE,
5966 Xsplash_e, FALSE, FALSE,
5967 EL_ACID_SPLASH_RIGHT, -1, -1
5970 Xsplash_w, FALSE, FALSE,
5971 EL_ACID_SPLASH_LEFT, -1, -1
5975 Xplant, TRUE, FALSE,
5976 EL_EMC_PLANT, -1, -1
5979 Yplant, FALSE, FALSE,
5980 EL_EMC_PLANT, -1, -1
5984 Xacid_1, TRUE, FALSE,
5988 Xacid_2, FALSE, FALSE,
5992 Xacid_3, FALSE, FALSE,
5996 Xacid_4, FALSE, FALSE,
6000 Xacid_5, FALSE, FALSE,
6004 Xacid_6, FALSE, FALSE,
6008 Xacid_7, FALSE, FALSE,
6012 Xacid_8, FALSE, FALSE,
6017 Xfake_acid_1, TRUE, FALSE,
6018 EL_EMC_FAKE_ACID, -1, -1
6021 Xfake_acid_2, FALSE, FALSE,
6022 EL_EMC_FAKE_ACID, -1, -1
6025 Xfake_acid_3, FALSE, FALSE,
6026 EL_EMC_FAKE_ACID, -1, -1
6029 Xfake_acid_4, FALSE, FALSE,
6030 EL_EMC_FAKE_ACID, -1, -1
6033 Xfake_acid_5, FALSE, FALSE,
6034 EL_EMC_FAKE_ACID, -1, -1
6037 Xfake_acid_6, FALSE, FALSE,
6038 EL_EMC_FAKE_ACID, -1, -1
6041 Xfake_acid_7, FALSE, FALSE,
6042 EL_EMC_FAKE_ACID, -1, -1
6045 Xfake_acid_8, FALSE, FALSE,
6046 EL_EMC_FAKE_ACID, -1, -1
6050 Xfake_acid_1_player, FALSE, FALSE,
6051 EL_EMC_FAKE_ACID, -1, -1
6054 Xfake_acid_2_player, FALSE, FALSE,
6055 EL_EMC_FAKE_ACID, -1, -1
6058 Xfake_acid_3_player, FALSE, FALSE,
6059 EL_EMC_FAKE_ACID, -1, -1
6062 Xfake_acid_4_player, FALSE, FALSE,
6063 EL_EMC_FAKE_ACID, -1, -1
6066 Xfake_acid_5_player, FALSE, FALSE,
6067 EL_EMC_FAKE_ACID, -1, -1
6070 Xfake_acid_6_player, FALSE, FALSE,
6071 EL_EMC_FAKE_ACID, -1, -1
6074 Xfake_acid_7_player, FALSE, FALSE,
6075 EL_EMC_FAKE_ACID, -1, -1
6078 Xfake_acid_8_player, FALSE, FALSE,
6079 EL_EMC_FAKE_ACID, -1, -1
6083 Xgrass, TRUE, FALSE,
6084 EL_EMC_GRASS, -1, -1
6087 Ygrass_nB, FALSE, FALSE,
6088 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
6091 Ygrass_eB, FALSE, FALSE,
6092 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
6095 Ygrass_sB, FALSE, FALSE,
6096 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
6099 Ygrass_wB, FALSE, FALSE,
6100 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
6108 Ydirt_nB, FALSE, FALSE,
6109 EL_SAND, ACTION_DIGGING, MV_BIT_UP
6112 Ydirt_eB, FALSE, FALSE,
6113 EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
6116 Ydirt_sB, FALSE, FALSE,
6117 EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
6120 Ydirt_wB, FALSE, FALSE,
6121 EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
6125 Xandroid, TRUE, FALSE,
6126 EL_EMC_ANDROID, ACTION_ACTIVE, -1
6129 Xandroid_1_n, FALSE, FALSE,
6130 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
6133 Xandroid_2_n, FALSE, FALSE,
6134 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
6137 Xandroid_1_e, FALSE, FALSE,
6138 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
6141 Xandroid_2_e, FALSE, FALSE,
6142 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
6145 Xandroid_1_w, FALSE, FALSE,
6146 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
6149 Xandroid_2_w, FALSE, FALSE,
6150 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
6153 Xandroid_1_s, FALSE, FALSE,
6154 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
6157 Xandroid_2_s, FALSE, FALSE,
6158 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
6161 Yandroid_n, FALSE, FALSE,
6162 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
6165 Yandroid_nB, FALSE, TRUE,
6166 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
6169 Yandroid_ne, FALSE, FALSE,
6170 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
6173 Yandroid_neB, FALSE, TRUE,
6174 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
6177 Yandroid_e, FALSE, FALSE,
6178 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
6181 Yandroid_eB, FALSE, TRUE,
6182 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
6185 Yandroid_se, FALSE, FALSE,
6186 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
6189 Yandroid_seB, FALSE, TRUE,
6190 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
6193 Yandroid_s, FALSE, FALSE,
6194 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
6197 Yandroid_sB, FALSE, TRUE,
6198 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
6201 Yandroid_sw, FALSE, FALSE,
6202 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
6205 Yandroid_swB, FALSE, TRUE,
6206 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
6209 Yandroid_w, FALSE, FALSE,
6210 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
6213 Yandroid_wB, FALSE, TRUE,
6214 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
6217 Yandroid_nw, FALSE, FALSE,
6218 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
6221 Yandroid_nwB, FALSE, TRUE,
6222 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
6226 Xeater_n, TRUE, FALSE,
6227 EL_YAMYAM_UP, -1, -1
6230 Xeater_e, TRUE, FALSE,
6231 EL_YAMYAM_RIGHT, -1, -1
6234 Xeater_w, TRUE, FALSE,
6235 EL_YAMYAM_LEFT, -1, -1
6238 Xeater_s, TRUE, FALSE,
6239 EL_YAMYAM_DOWN, -1, -1
6242 Yeater_n, FALSE, FALSE,
6243 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
6246 Yeater_nB, FALSE, TRUE,
6247 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
6250 Yeater_e, FALSE, FALSE,
6251 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
6254 Yeater_eB, FALSE, TRUE,
6255 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
6258 Yeater_s, FALSE, FALSE,
6259 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
6262 Yeater_sB, FALSE, TRUE,
6263 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
6266 Yeater_w, FALSE, FALSE,
6267 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
6270 Yeater_wB, FALSE, TRUE,
6271 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
6274 Yeater_stone, FALSE, FALSE,
6275 EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1
6278 Yeater_spring, FALSE, FALSE,
6279 EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1
6283 Xalien, TRUE, FALSE,
6287 Xalien_pause, FALSE, FALSE,
6291 Yalien_n, FALSE, FALSE,
6292 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
6295 Yalien_nB, FALSE, TRUE,
6296 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
6299 Yalien_e, FALSE, FALSE,
6300 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
6303 Yalien_eB, FALSE, TRUE,
6304 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
6307 Yalien_s, FALSE, FALSE,
6308 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
6311 Yalien_sB, FALSE, TRUE,
6312 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
6315 Yalien_w, FALSE, FALSE,
6316 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
6319 Yalien_wB, FALSE, TRUE,
6320 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
6323 Yalien_stone, FALSE, FALSE,
6324 EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1
6327 Yalien_spring, FALSE, FALSE,
6328 EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1
6332 Xbug_1_n, TRUE, FALSE,
6336 Xbug_1_e, TRUE, FALSE,
6337 EL_BUG_RIGHT, -1, -1
6340 Xbug_1_s, TRUE, FALSE,
6344 Xbug_1_w, TRUE, FALSE,
6348 Xbug_2_n, FALSE, FALSE,
6352 Xbug_2_e, FALSE, FALSE,
6353 EL_BUG_RIGHT, -1, -1
6356 Xbug_2_s, FALSE, FALSE,
6360 Xbug_2_w, FALSE, FALSE,
6364 Ybug_n, FALSE, FALSE,
6365 EL_BUG, ACTION_MOVING, MV_BIT_UP
6368 Ybug_nB, FALSE, TRUE,
6369 EL_BUG, ACTION_MOVING, MV_BIT_UP
6372 Ybug_e, FALSE, FALSE,
6373 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
6376 Ybug_eB, FALSE, TRUE,
6377 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
6380 Ybug_s, FALSE, FALSE,
6381 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
6384 Ybug_sB, FALSE, TRUE,
6385 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
6388 Ybug_w, FALSE, FALSE,
6389 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
6392 Ybug_wB, FALSE, TRUE,
6393 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
6396 Ybug_w_n, FALSE, FALSE,
6397 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
6400 Ybug_n_e, FALSE, FALSE,
6401 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
6404 Ybug_e_s, FALSE, FALSE,
6405 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
6408 Ybug_s_w, FALSE, FALSE,
6409 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
6412 Ybug_e_n, FALSE, FALSE,
6413 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
6416 Ybug_s_e, FALSE, FALSE,
6417 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
6420 Ybug_w_s, FALSE, FALSE,
6421 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
6424 Ybug_n_w, FALSE, FALSE,
6425 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
6428 Ybug_stone, FALSE, FALSE,
6429 EL_BUG, ACTION_SMASHED_BY_ROCK, -1
6432 Ybug_spring, FALSE, FALSE,
6433 EL_BUG, ACTION_SMASHED_BY_SPRING, -1
6437 Xtank_1_n, TRUE, FALSE,
6438 EL_SPACESHIP_UP, -1, -1
6441 Xtank_1_e, TRUE, FALSE,
6442 EL_SPACESHIP_RIGHT, -1, -1
6445 Xtank_1_s, TRUE, FALSE,
6446 EL_SPACESHIP_DOWN, -1, -1
6449 Xtank_1_w, TRUE, FALSE,
6450 EL_SPACESHIP_LEFT, -1, -1
6453 Xtank_2_n, FALSE, FALSE,
6454 EL_SPACESHIP_UP, -1, -1
6457 Xtank_2_e, FALSE, FALSE,
6458 EL_SPACESHIP_RIGHT, -1, -1
6461 Xtank_2_s, FALSE, FALSE,
6462 EL_SPACESHIP_DOWN, -1, -1
6465 Xtank_2_w, FALSE, FALSE,
6466 EL_SPACESHIP_LEFT, -1, -1
6469 Ytank_n, FALSE, FALSE,
6470 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
6473 Ytank_nB, FALSE, TRUE,
6474 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
6477 Ytank_e, FALSE, FALSE,
6478 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
6481 Ytank_eB, FALSE, TRUE,
6482 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
6485 Ytank_s, FALSE, FALSE,
6486 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
6489 Ytank_sB, FALSE, TRUE,
6490 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
6493 Ytank_w, FALSE, FALSE,
6494 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
6497 Ytank_wB, FALSE, TRUE,
6498 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
6501 Ytank_w_n, FALSE, FALSE,
6502 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
6505 Ytank_n_e, FALSE, FALSE,
6506 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
6509 Ytank_e_s, FALSE, FALSE,
6510 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
6513 Ytank_s_w, FALSE, FALSE,
6514 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
6517 Ytank_e_n, FALSE, FALSE,
6518 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
6521 Ytank_s_e, FALSE, FALSE,
6522 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
6525 Ytank_w_s, FALSE, FALSE,
6526 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
6529 Ytank_n_w, FALSE, FALSE,
6530 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
6533 Ytank_stone, FALSE, FALSE,
6534 EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1
6537 Ytank_spring, FALSE, FALSE,
6538 EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1
6542 Xemerald, TRUE, FALSE,
6546 Xemerald_pause, FALSE, FALSE,
6550 Xemerald_fall, FALSE, FALSE,
6554 Xemerald_shine, FALSE, FALSE,
6555 EL_EMERALD, ACTION_TWINKLING, -1
6558 Yemerald_s, FALSE, FALSE,
6559 EL_EMERALD, ACTION_FALLING, -1
6562 Yemerald_sB, FALSE, TRUE,
6563 EL_EMERALD, ACTION_FALLING, -1
6566 Yemerald_e, FALSE, FALSE,
6567 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
6570 Yemerald_eB, FALSE, TRUE,
6571 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
6574 Yemerald_w, FALSE, FALSE,
6575 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
6578 Yemerald_wB, FALSE, TRUE,
6579 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
6582 Yemerald_blank, FALSE, FALSE,
6583 EL_EMERALD, ACTION_COLLECTING, -1
6587 Xdiamond, TRUE, FALSE,
6591 Xdiamond_pause, FALSE, FALSE,
6595 Xdiamond_fall, FALSE, FALSE,
6599 Xdiamond_shine, FALSE, FALSE,
6600 EL_DIAMOND, ACTION_TWINKLING, -1
6603 Ydiamond_s, FALSE, FALSE,
6604 EL_DIAMOND, ACTION_FALLING, -1
6607 Ydiamond_sB, FALSE, TRUE,
6608 EL_DIAMOND, ACTION_FALLING, -1
6611 Ydiamond_e, FALSE, FALSE,
6612 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
6615 Ydiamond_eB, FALSE, TRUE,
6616 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
6619 Ydiamond_w, FALSE, FALSE,
6620 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
6623 Ydiamond_wB, FALSE, TRUE,
6624 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
6627 Ydiamond_blank, FALSE, FALSE,
6628 EL_DIAMOND, ACTION_COLLECTING, -1
6631 Ydiamond_stone, FALSE, FALSE,
6632 EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1
6636 Xstone, TRUE, FALSE,
6640 Xstone_pause, FALSE, FALSE,
6644 Xstone_fall, FALSE, FALSE,
6648 Ystone_s, FALSE, FALSE,
6649 EL_ROCK, ACTION_FALLING, -1
6652 Ystone_sB, FALSE, TRUE,
6653 EL_ROCK, ACTION_FALLING, -1
6656 Ystone_e, FALSE, FALSE,
6657 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
6660 Ystone_eB, FALSE, TRUE,
6661 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
6664 Ystone_w, FALSE, FALSE,
6665 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
6668 Ystone_wB, FALSE, TRUE,
6669 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
6677 Xbomb_pause, FALSE, FALSE,
6681 Xbomb_fall, FALSE, FALSE,
6685 Ybomb_s, FALSE, FALSE,
6686 EL_BOMB, ACTION_FALLING, -1
6689 Ybomb_sB, FALSE, TRUE,
6690 EL_BOMB, ACTION_FALLING, -1
6693 Ybomb_e, FALSE, FALSE,
6694 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
6697 Ybomb_eB, FALSE, TRUE,
6698 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
6701 Ybomb_w, FALSE, FALSE,
6702 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
6705 Ybomb_wB, FALSE, TRUE,
6706 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
6709 Ybomb_blank, FALSE, FALSE,
6710 EL_BOMB, ACTION_ACTIVATING, -1
6718 Xnut_pause, FALSE, FALSE,
6722 Xnut_fall, FALSE, FALSE,
6726 Ynut_s, FALSE, FALSE,
6727 EL_NUT, ACTION_FALLING, -1
6730 Ynut_sB, FALSE, TRUE,
6731 EL_NUT, ACTION_FALLING, -1
6734 Ynut_e, FALSE, FALSE,
6735 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
6738 Ynut_eB, FALSE, TRUE,
6739 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
6742 Ynut_w, FALSE, FALSE,
6743 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
6746 Ynut_wB, FALSE, TRUE,
6747 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
6750 Ynut_stone, FALSE, FALSE,
6751 EL_NUT, ACTION_BREAKING, -1
6755 Xspring, TRUE, FALSE,
6759 Xspring_pause, FALSE, FALSE,
6763 Xspring_e, TRUE, FALSE,
6764 EL_SPRING_RIGHT, -1, -1
6767 Xspring_w, TRUE, FALSE,
6768 EL_SPRING_LEFT, -1, -1
6771 Xspring_fall, FALSE, FALSE,
6775 Yspring_s, FALSE, FALSE,
6776 EL_SPRING, ACTION_FALLING, -1
6779 Yspring_sB, FALSE, TRUE,
6780 EL_SPRING, ACTION_FALLING, -1
6783 Yspring_e, FALSE, FALSE,
6784 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
6787 Yspring_eB, FALSE, TRUE,
6788 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
6791 Yspring_w, FALSE, FALSE,
6792 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
6795 Yspring_wB, FALSE, TRUE,
6796 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
6799 Yspring_alien_e, FALSE, FALSE,
6800 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
6803 Yspring_alien_eB, FALSE, TRUE,
6804 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
6807 Yspring_alien_w, FALSE, FALSE,
6808 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
6811 Yspring_alien_wB, FALSE, TRUE,
6812 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
6816 Xpush_emerald_e, FALSE, FALSE,
6817 EL_EMERALD, -1, MV_BIT_RIGHT
6820 Xpush_emerald_w, FALSE, FALSE,
6821 EL_EMERALD, -1, MV_BIT_LEFT
6824 Xpush_diamond_e, FALSE, FALSE,
6825 EL_DIAMOND, -1, MV_BIT_RIGHT
6828 Xpush_diamond_w, FALSE, FALSE,
6829 EL_DIAMOND, -1, MV_BIT_LEFT
6832 Xpush_stone_e, FALSE, FALSE,
6833 EL_ROCK, -1, MV_BIT_RIGHT
6836 Xpush_stone_w, FALSE, FALSE,
6837 EL_ROCK, -1, MV_BIT_LEFT
6840 Xpush_bomb_e, FALSE, FALSE,
6841 EL_BOMB, -1, MV_BIT_RIGHT
6844 Xpush_bomb_w, FALSE, FALSE,
6845 EL_BOMB, -1, MV_BIT_LEFT
6848 Xpush_nut_e, FALSE, FALSE,
6849 EL_NUT, -1, MV_BIT_RIGHT
6852 Xpush_nut_w, FALSE, FALSE,
6853 EL_NUT, -1, MV_BIT_LEFT
6856 Xpush_spring_e, FALSE, FALSE,
6857 EL_SPRING_RIGHT, -1, MV_BIT_RIGHT
6860 Xpush_spring_w, FALSE, FALSE,
6861 EL_SPRING_LEFT, -1, MV_BIT_LEFT
6865 Xdynamite, TRUE, FALSE,
6866 EL_EM_DYNAMITE, -1, -1
6869 Ydynamite_blank, FALSE, FALSE,
6870 EL_EM_DYNAMITE, ACTION_COLLECTING, -1
6873 Xdynamite_1, TRUE, FALSE,
6874 EL_EM_DYNAMITE_ACTIVE, -1, -1
6877 Xdynamite_2, FALSE, FALSE,
6878 EL_EM_DYNAMITE_ACTIVE, -1, -1
6881 Xdynamite_3, FALSE, FALSE,
6882 EL_EM_DYNAMITE_ACTIVE, -1, -1
6885 Xdynamite_4, FALSE, FALSE,
6886 EL_EM_DYNAMITE_ACTIVE, -1, -1
6890 Xkey_1, TRUE, FALSE,
6894 Xkey_2, TRUE, FALSE,
6898 Xkey_3, TRUE, FALSE,
6902 Xkey_4, TRUE, FALSE,
6906 Xkey_5, TRUE, FALSE,
6907 EL_EMC_KEY_5, -1, -1
6910 Xkey_6, TRUE, FALSE,
6911 EL_EMC_KEY_6, -1, -1
6914 Xkey_7, TRUE, FALSE,
6915 EL_EMC_KEY_7, -1, -1
6918 Xkey_8, TRUE, FALSE,
6919 EL_EMC_KEY_8, -1, -1
6923 Xdoor_1, TRUE, FALSE,
6924 EL_EM_GATE_1, -1, -1
6927 Xdoor_2, TRUE, FALSE,
6928 EL_EM_GATE_2, -1, -1
6931 Xdoor_3, TRUE, FALSE,
6932 EL_EM_GATE_3, -1, -1
6935 Xdoor_4, TRUE, FALSE,
6936 EL_EM_GATE_4, -1, -1
6939 Xdoor_5, TRUE, FALSE,
6940 EL_EMC_GATE_5, -1, -1
6943 Xdoor_6, TRUE, FALSE,
6944 EL_EMC_GATE_6, -1, -1
6947 Xdoor_7, TRUE, FALSE,
6948 EL_EMC_GATE_7, -1, -1
6951 Xdoor_8, TRUE, FALSE,
6952 EL_EMC_GATE_8, -1, -1
6956 Xfake_door_1, TRUE, FALSE,
6957 EL_EM_GATE_1_GRAY, -1, -1
6960 Xfake_door_2, TRUE, FALSE,
6961 EL_EM_GATE_2_GRAY, -1, -1
6964 Xfake_door_3, TRUE, FALSE,
6965 EL_EM_GATE_3_GRAY, -1, -1
6968 Xfake_door_4, TRUE, FALSE,
6969 EL_EM_GATE_4_GRAY, -1, -1
6972 Xfake_door_5, TRUE, FALSE,
6973 EL_EMC_GATE_5_GRAY, -1, -1
6976 Xfake_door_6, TRUE, FALSE,
6977 EL_EMC_GATE_6_GRAY, -1, -1
6980 Xfake_door_7, TRUE, FALSE,
6981 EL_EMC_GATE_7_GRAY, -1, -1
6984 Xfake_door_8, TRUE, FALSE,
6985 EL_EMC_GATE_8_GRAY, -1, -1
6989 Xballoon, TRUE, FALSE,
6993 Yballoon_n, FALSE, FALSE,
6994 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
6997 Yballoon_nB, FALSE, TRUE,
6998 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
7001 Yballoon_e, FALSE, FALSE,
7002 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
7005 Yballoon_eB, FALSE, TRUE,
7006 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
7009 Yballoon_s, FALSE, FALSE,
7010 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
7013 Yballoon_sB, FALSE, TRUE,
7014 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
7017 Yballoon_w, FALSE, FALSE,
7018 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
7021 Yballoon_wB, FALSE, TRUE,
7022 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
7026 Xball_1, TRUE, FALSE,
7027 EL_EMC_MAGIC_BALL, -1, -1
7030 Yball_1, FALSE, FALSE,
7031 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
7034 Xball_2, FALSE, FALSE,
7035 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
7038 Yball_2, FALSE, FALSE,
7039 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
7042 Yball_blank, FALSE, FALSE,
7043 EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
7047 Xamoeba_1, TRUE, FALSE,
7048 EL_AMOEBA_DRY, ACTION_OTHER, -1
7051 Xamoeba_2, FALSE, FALSE,
7052 EL_AMOEBA_DRY, ACTION_OTHER, -1
7055 Xamoeba_3, FALSE, FALSE,
7056 EL_AMOEBA_DRY, ACTION_OTHER, -1
7059 Xamoeba_4, FALSE, FALSE,
7060 EL_AMOEBA_DRY, ACTION_OTHER, -1
7063 Xamoeba_5, TRUE, FALSE,
7064 EL_AMOEBA_WET, ACTION_OTHER, -1
7067 Xamoeba_6, FALSE, FALSE,
7068 EL_AMOEBA_WET, ACTION_OTHER, -1
7071 Xamoeba_7, FALSE, FALSE,
7072 EL_AMOEBA_WET, ACTION_OTHER, -1
7075 Xamoeba_8, FALSE, FALSE,
7076 EL_AMOEBA_WET, ACTION_OTHER, -1
7081 EL_AMOEBA_DROP, ACTION_GROWING, -1
7084 Xdrip_fall, FALSE, FALSE,
7085 EL_AMOEBA_DROP, -1, -1
7088 Xdrip_stretch, FALSE, FALSE,
7089 EL_AMOEBA_DROP, ACTION_FALLING, -1
7092 Xdrip_stretchB, FALSE, TRUE,
7093 EL_AMOEBA_DROP, ACTION_FALLING, -1
7096 Ydrip_1_s, FALSE, FALSE,
7097 EL_AMOEBA_DROP, ACTION_FALLING, -1
7100 Ydrip_1_sB, FALSE, TRUE,
7101 EL_AMOEBA_DROP, ACTION_FALLING, -1
7104 Ydrip_2_s, FALSE, FALSE,
7105 EL_AMOEBA_DROP, ACTION_FALLING, -1
7108 Ydrip_2_sB, FALSE, TRUE,
7109 EL_AMOEBA_DROP, ACTION_FALLING, -1
7113 Xwonderwall, TRUE, FALSE,
7114 EL_MAGIC_WALL, -1, -1
7117 Ywonderwall, FALSE, FALSE,
7118 EL_MAGIC_WALL, ACTION_ACTIVE, -1
7122 Xwheel, TRUE, FALSE,
7123 EL_ROBOT_WHEEL, -1, -1
7126 Ywheel, FALSE, FALSE,
7127 EL_ROBOT_WHEEL, ACTION_ACTIVE, -1
7131 Xswitch, TRUE, FALSE,
7132 EL_EMC_MAGIC_BALL_SWITCH, -1, -1
7135 Yswitch, FALSE, FALSE,
7136 EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1
7140 Xbumper, TRUE, FALSE,
7141 EL_EMC_SPRING_BUMPER, -1, -1
7144 Ybumper, FALSE, FALSE,
7145 EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1
7149 Xacid_nw, TRUE, FALSE,
7150 EL_ACID_POOL_TOPLEFT, -1, -1
7153 Xacid_ne, TRUE, FALSE,
7154 EL_ACID_POOL_TOPRIGHT, -1, -1
7157 Xacid_sw, TRUE, FALSE,
7158 EL_ACID_POOL_BOTTOMLEFT, -1, -1
7161 Xacid_s, TRUE, FALSE,
7162 EL_ACID_POOL_BOTTOM, -1, -1
7165 Xacid_se, TRUE, FALSE,
7166 EL_ACID_POOL_BOTTOMRIGHT, -1, -1
7170 Xfake_blank, TRUE, FALSE,
7171 EL_INVISIBLE_WALL, -1, -1
7174 Yfake_blank, FALSE, FALSE,
7175 EL_INVISIBLE_WALL, ACTION_ACTIVE, -1
7179 Xfake_grass, TRUE, FALSE,
7180 EL_EMC_FAKE_GRASS, -1, -1
7183 Yfake_grass, FALSE, FALSE,
7184 EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1
7188 Xfake_amoeba, TRUE, FALSE,
7189 EL_EMC_DRIPPER, -1, -1
7192 Yfake_amoeba, FALSE, FALSE,
7193 EL_EMC_DRIPPER, ACTION_ACTIVE, -1
7197 Xlenses, TRUE, FALSE,
7198 EL_EMC_LENSES, -1, -1
7202 Xmagnify, TRUE, FALSE,
7203 EL_EMC_MAGNIFIER, -1, -1
7208 EL_QUICKSAND_EMPTY, -1, -1
7211 Xsand_stone, TRUE, FALSE,
7212 EL_QUICKSAND_FULL, -1, -1
7215 Xsand_stonein_1, FALSE, TRUE,
7216 EL_ROCK, ACTION_FILLING, -1
7219 Xsand_stonein_2, FALSE, TRUE,
7220 EL_ROCK, ACTION_FILLING, -1
7223 Xsand_stonein_3, FALSE, TRUE,
7224 EL_ROCK, ACTION_FILLING, -1
7227 Xsand_stonein_4, FALSE, TRUE,
7228 EL_ROCK, ACTION_FILLING, -1
7231 Xsand_sandstone_1, FALSE, FALSE,
7232 EL_QUICKSAND_FILLING, -1, -1
7235 Xsand_sandstone_2, FALSE, FALSE,
7236 EL_QUICKSAND_FILLING, -1, -1
7239 Xsand_sandstone_3, FALSE, FALSE,
7240 EL_QUICKSAND_FILLING, -1, -1
7243 Xsand_sandstone_4, FALSE, FALSE,
7244 EL_QUICKSAND_FILLING, -1, -1
7247 Xsand_stonesand_1, FALSE, FALSE,
7248 EL_QUICKSAND_EMPTYING, -1, -1
7251 Xsand_stonesand_2, FALSE, FALSE,
7252 EL_QUICKSAND_EMPTYING, -1, -1
7255 Xsand_stonesand_3, FALSE, FALSE,
7256 EL_QUICKSAND_EMPTYING, -1, -1
7259 Xsand_stonesand_4, FALSE, FALSE,
7260 EL_QUICKSAND_EMPTYING, -1, -1
7263 Xsand_stoneout_1, FALSE, FALSE,
7264 EL_ROCK, ACTION_EMPTYING, -1
7267 Xsand_stoneout_2, FALSE, FALSE,
7268 EL_ROCK, ACTION_EMPTYING, -1
7271 Xsand_stonesand_quickout_1, FALSE, FALSE,
7272 EL_QUICKSAND_EMPTYING, -1, -1
7275 Xsand_stonesand_quickout_2, FALSE, FALSE,
7276 EL_QUICKSAND_EMPTYING, -1, -1
7280 Xslide_ns, TRUE, FALSE,
7281 EL_EXPANDABLE_WALL_VERTICAL, -1, -1
7284 Yslide_ns_blank, FALSE, FALSE,
7285 EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1
7288 Xslide_ew, TRUE, FALSE,
7289 EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1
7292 Yslide_ew_blank, FALSE, FALSE,
7293 EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1
7297 Xwind_n, TRUE, FALSE,
7298 EL_BALLOON_SWITCH_UP, -1, -1
7301 Xwind_e, TRUE, FALSE,
7302 EL_BALLOON_SWITCH_RIGHT, -1, -1
7305 Xwind_s, TRUE, FALSE,
7306 EL_BALLOON_SWITCH_DOWN, -1, -1
7309 Xwind_w, TRUE, FALSE,
7310 EL_BALLOON_SWITCH_LEFT, -1, -1
7313 Xwind_any, TRUE, FALSE,
7314 EL_BALLOON_SWITCH_ANY, -1, -1
7317 Xwind_stop, TRUE, FALSE,
7318 EL_BALLOON_SWITCH_NONE, -1, -1
7323 EL_EM_EXIT_CLOSED, -1, -1
7326 Xexit_1, TRUE, FALSE,
7327 EL_EM_EXIT_OPEN, -1, -1
7330 Xexit_2, FALSE, FALSE,
7331 EL_EM_EXIT_OPEN, -1, -1
7334 Xexit_3, FALSE, FALSE,
7335 EL_EM_EXIT_OPEN, -1, -1
7339 Xpause, FALSE, FALSE,
7344 Xwall_1, TRUE, FALSE,
7348 Xwall_2, TRUE, FALSE,
7349 EL_EMC_WALL_14, -1, -1
7352 Xwall_3, TRUE, FALSE,
7353 EL_EMC_WALL_15, -1, -1
7356 Xwall_4, TRUE, FALSE,
7357 EL_EMC_WALL_16, -1, -1
7361 Xroundwall_1, TRUE, FALSE,
7362 EL_WALL_SLIPPERY, -1, -1
7365 Xroundwall_2, TRUE, FALSE,
7366 EL_EMC_WALL_SLIPPERY_2, -1, -1
7369 Xroundwall_3, TRUE, FALSE,
7370 EL_EMC_WALL_SLIPPERY_3, -1, -1
7373 Xroundwall_4, TRUE, FALSE,
7374 EL_EMC_WALL_SLIPPERY_4, -1, -1
7378 Xsteel_1, TRUE, FALSE,
7379 EL_STEELWALL, -1, -1
7382 Xsteel_2, TRUE, FALSE,
7383 EL_EMC_STEELWALL_2, -1, -1
7386 Xsteel_3, TRUE, FALSE,
7387 EL_EMC_STEELWALL_3, -1, -1
7390 Xsteel_4, TRUE, FALSE,
7391 EL_EMC_STEELWALL_4, -1, -1
7395 Xdecor_1, TRUE, FALSE,
7396 EL_EMC_WALL_8, -1, -1
7399 Xdecor_2, TRUE, FALSE,
7400 EL_EMC_WALL_6, -1, -1
7403 Xdecor_3, TRUE, FALSE,
7404 EL_EMC_WALL_4, -1, -1
7407 Xdecor_4, TRUE, FALSE,
7408 EL_EMC_WALL_7, -1, -1
7411 Xdecor_5, TRUE, FALSE,
7412 EL_EMC_WALL_5, -1, -1
7415 Xdecor_6, TRUE, FALSE,
7416 EL_EMC_WALL_9, -1, -1
7419 Xdecor_7, TRUE, FALSE,
7420 EL_EMC_WALL_10, -1, -1
7423 Xdecor_8, TRUE, FALSE,
7424 EL_EMC_WALL_1, -1, -1
7427 Xdecor_9, TRUE, FALSE,
7428 EL_EMC_WALL_2, -1, -1
7431 Xdecor_10, TRUE, FALSE,
7432 EL_EMC_WALL_3, -1, -1
7435 Xdecor_11, TRUE, FALSE,
7436 EL_EMC_WALL_11, -1, -1
7439 Xdecor_12, TRUE, FALSE,
7440 EL_EMC_WALL_12, -1, -1
7444 Xalpha_0, TRUE, FALSE,
7445 EL_CHAR('0'), -1, -1
7448 Xalpha_1, TRUE, FALSE,
7449 EL_CHAR('1'), -1, -1
7452 Xalpha_2, TRUE, FALSE,
7453 EL_CHAR('2'), -1, -1
7456 Xalpha_3, TRUE, FALSE,
7457 EL_CHAR('3'), -1, -1
7460 Xalpha_4, TRUE, FALSE,
7461 EL_CHAR('4'), -1, -1
7464 Xalpha_5, TRUE, FALSE,
7465 EL_CHAR('5'), -1, -1
7468 Xalpha_6, TRUE, FALSE,
7469 EL_CHAR('6'), -1, -1
7472 Xalpha_7, TRUE, FALSE,
7473 EL_CHAR('7'), -1, -1
7476 Xalpha_8, TRUE, FALSE,
7477 EL_CHAR('8'), -1, -1
7480 Xalpha_9, TRUE, FALSE,
7481 EL_CHAR('9'), -1, -1
7484 Xalpha_excla, TRUE, FALSE,
7485 EL_CHAR('!'), -1, -1
7488 Xalpha_apost, TRUE, FALSE,
7489 EL_CHAR('\''), -1, -1
7492 Xalpha_comma, TRUE, FALSE,
7493 EL_CHAR(','), -1, -1
7496 Xalpha_minus, TRUE, FALSE,
7497 EL_CHAR('-'), -1, -1
7500 Xalpha_perio, TRUE, FALSE,
7501 EL_CHAR('.'), -1, -1
7504 Xalpha_colon, TRUE, FALSE,
7505 EL_CHAR(':'), -1, -1
7508 Xalpha_quest, TRUE, FALSE,
7509 EL_CHAR('?'), -1, -1
7512 Xalpha_a, TRUE, FALSE,
7513 EL_CHAR('A'), -1, -1
7516 Xalpha_b, TRUE, FALSE,
7517 EL_CHAR('B'), -1, -1
7520 Xalpha_c, TRUE, FALSE,
7521 EL_CHAR('C'), -1, -1
7524 Xalpha_d, TRUE, FALSE,
7525 EL_CHAR('D'), -1, -1
7528 Xalpha_e, TRUE, FALSE,
7529 EL_CHAR('E'), -1, -1
7532 Xalpha_f, TRUE, FALSE,
7533 EL_CHAR('F'), -1, -1
7536 Xalpha_g, TRUE, FALSE,
7537 EL_CHAR('G'), -1, -1
7540 Xalpha_h, TRUE, FALSE,
7541 EL_CHAR('H'), -1, -1
7544 Xalpha_i, TRUE, FALSE,
7545 EL_CHAR('I'), -1, -1
7548 Xalpha_j, TRUE, FALSE,
7549 EL_CHAR('J'), -1, -1
7552 Xalpha_k, TRUE, FALSE,
7553 EL_CHAR('K'), -1, -1
7556 Xalpha_l, TRUE, FALSE,
7557 EL_CHAR('L'), -1, -1
7560 Xalpha_m, TRUE, FALSE,
7561 EL_CHAR('M'), -1, -1
7564 Xalpha_n, TRUE, FALSE,
7565 EL_CHAR('N'), -1, -1
7568 Xalpha_o, TRUE, FALSE,
7569 EL_CHAR('O'), -1, -1
7572 Xalpha_p, TRUE, FALSE,
7573 EL_CHAR('P'), -1, -1
7576 Xalpha_q, TRUE, FALSE,
7577 EL_CHAR('Q'), -1, -1
7580 Xalpha_r, TRUE, FALSE,
7581 EL_CHAR('R'), -1, -1
7584 Xalpha_s, TRUE, FALSE,
7585 EL_CHAR('S'), -1, -1
7588 Xalpha_t, TRUE, FALSE,
7589 EL_CHAR('T'), -1, -1
7592 Xalpha_u, TRUE, FALSE,
7593 EL_CHAR('U'), -1, -1
7596 Xalpha_v, TRUE, FALSE,
7597 EL_CHAR('V'), -1, -1
7600 Xalpha_w, TRUE, FALSE,
7601 EL_CHAR('W'), -1, -1
7604 Xalpha_x, TRUE, FALSE,
7605 EL_CHAR('X'), -1, -1
7608 Xalpha_y, TRUE, FALSE,
7609 EL_CHAR('Y'), -1, -1
7612 Xalpha_z, TRUE, FALSE,
7613 EL_CHAR('Z'), -1, -1
7616 Xalpha_arrow_e, TRUE, FALSE,
7617 EL_CHAR('>'), -1, -1
7620 Xalpha_arrow_w, TRUE, FALSE,
7621 EL_CHAR('<'), -1, -1
7624 Xalpha_copyr, TRUE, FALSE,
7625 EL_CHAR(CHAR_BYTE_COPYRIGHT), -1, -1
7629 Ykey_1_blank, FALSE, FALSE,
7630 EL_EM_KEY_1, ACTION_COLLECTING, -1
7633 Ykey_2_blank, FALSE, FALSE,
7634 EL_EM_KEY_2, ACTION_COLLECTING, -1
7637 Ykey_3_blank, FALSE, FALSE,
7638 EL_EM_KEY_3, ACTION_COLLECTING, -1
7641 Ykey_4_blank, FALSE, FALSE,
7642 EL_EM_KEY_4, ACTION_COLLECTING, -1
7645 Ykey_5_blank, FALSE, FALSE,
7646 EL_EMC_KEY_5, ACTION_COLLECTING, -1
7649 Ykey_6_blank, FALSE, FALSE,
7650 EL_EMC_KEY_6, ACTION_COLLECTING, -1
7653 Ykey_7_blank, FALSE, FALSE,
7654 EL_EMC_KEY_7, ACTION_COLLECTING, -1
7657 Ykey_8_blank, FALSE, FALSE,
7658 EL_EMC_KEY_8, ACTION_COLLECTING, -1
7661 Ylenses_blank, FALSE, FALSE,
7662 EL_EMC_LENSES, ACTION_COLLECTING, -1
7665 Ymagnify_blank, FALSE, FALSE,
7666 EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
7669 Ygrass_blank, FALSE, FALSE,
7670 EL_EMC_GRASS, ACTION_SNAPPING, -1
7673 Ydirt_blank, FALSE, FALSE,
7674 EL_SAND, ACTION_SNAPPING, -1
7683 static struct Mapping_EM_to_RND_player
7692 em_player_mapping_list[MAX_PLAYERS * PLY_MAX + 1] =
7696 EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
7700 EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
7704 EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
7708 EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
7712 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
7716 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
7720 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
7724 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
7728 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
7732 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
7736 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
7740 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
7744 EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
7748 EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
7752 EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
7756 EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
7760 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
7764 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
7768 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
7772 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
7776 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
7780 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
7784 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
7788 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
7792 EL_PLAYER_1, ACTION_DEFAULT, -1,
7796 EL_PLAYER_2, ACTION_DEFAULT, -1,
7800 EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
7804 EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
7808 EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
7812 EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
7816 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
7820 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
7824 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
7828 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
7832 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
7836 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
7840 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
7844 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
7848 EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
7852 EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
7856 EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
7860 EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
7864 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
7868 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
7872 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
7876 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
7880 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
7884 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
7888 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
7892 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
7896 EL_PLAYER_3, ACTION_DEFAULT, -1,
7900 EL_PLAYER_4, ACTION_DEFAULT, -1,
7909 int map_element_RND_to_EM_cave(int element_rnd)
7911 static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
7912 static boolean mapping_initialized = FALSE;
7914 if (!mapping_initialized)
7918 // return "Xalpha_quest" for all undefined elements in mapping array
7919 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7920 mapping_RND_to_EM[i] = Xalpha_quest;
7922 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7923 if (em_object_mapping_list[i].is_rnd_to_em_mapping)
7924 mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
7925 em_object_mapping_list[i].element_em;
7927 mapping_initialized = TRUE;
7930 if (element_rnd < 0 || element_rnd >= NUM_FILE_ELEMENTS)
7932 Warn("invalid RND level element %d", element_rnd);
7937 return map_em_element_X_to_C(mapping_RND_to_EM[element_rnd]);
7940 int map_element_EM_to_RND_cave(int element_em_cave)
7942 static unsigned short mapping_EM_to_RND[GAME_TILE_MAX];
7943 static boolean mapping_initialized = FALSE;
7945 if (!mapping_initialized)
7949 // return "EL_UNKNOWN" for all undefined elements in mapping array
7950 for (i = 0; i < GAME_TILE_MAX; i++)
7951 mapping_EM_to_RND[i] = EL_UNKNOWN;
7953 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7954 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
7955 em_object_mapping_list[i].element_rnd;
7957 mapping_initialized = TRUE;
7960 if (element_em_cave < 0 || element_em_cave >= CAVE_TILE_MAX)
7962 Warn("invalid EM cave element %d", element_em_cave);
7967 return mapping_EM_to_RND[map_em_element_C_to_X(element_em_cave)];
7970 int map_element_EM_to_RND_game(int element_em_game)
7972 static unsigned short mapping_EM_to_RND[GAME_TILE_MAX];
7973 static boolean mapping_initialized = FALSE;
7975 if (!mapping_initialized)
7979 // return "EL_UNKNOWN" for all undefined elements in mapping array
7980 for (i = 0; i < GAME_TILE_MAX; i++)
7981 mapping_EM_to_RND[i] = EL_UNKNOWN;
7983 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7984 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
7985 em_object_mapping_list[i].element_rnd;
7987 mapping_initialized = TRUE;
7990 if (element_em_game < 0 || element_em_game >= GAME_TILE_MAX)
7992 Warn("invalid EM game element %d", element_em_game);
7997 return mapping_EM_to_RND[element_em_game];
8000 void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
8002 struct LevelInfo_EM *level_em = level->native_em_level;
8003 struct CAVE *cav = level_em->cav;
8006 for (i = 0; i < GAME_TILE_MAX; i++)
8007 cav->android_array[i] = Cblank;
8009 for (i = 0; i < level->num_android_clone_elements; i++)
8011 int element_rnd = level->android_clone_element[i];
8012 int element_em_cave = map_element_RND_to_EM_cave(element_rnd);
8014 for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
8015 if (em_object_mapping_list[j].element_rnd == element_rnd)
8016 cav->android_array[em_object_mapping_list[j].element_em] =
8021 void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
8023 struct LevelInfo_EM *level_em = level->native_em_level;
8024 struct CAVE *cav = level_em->cav;
8027 level->num_android_clone_elements = 0;
8029 for (i = 0; i < GAME_TILE_MAX; i++)
8031 int element_em_cave = cav->android_array[i];
8033 boolean element_found = FALSE;
8035 if (element_em_cave == Cblank)
8038 element_rnd = map_element_EM_to_RND_cave(element_em_cave);
8040 for (j = 0; j < level->num_android_clone_elements; j++)
8041 if (level->android_clone_element[j] == element_rnd)
8042 element_found = TRUE;
8046 level->android_clone_element[level->num_android_clone_elements++] =
8049 if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
8054 if (level->num_android_clone_elements == 0)
8056 level->num_android_clone_elements = 1;
8057 level->android_clone_element[0] = EL_EMPTY;
8061 int map_direction_RND_to_EM(int direction)
8063 return (direction == MV_UP ? 0 :
8064 direction == MV_RIGHT ? 1 :
8065 direction == MV_DOWN ? 2 :
8066 direction == MV_LEFT ? 3 :
8070 int map_direction_EM_to_RND(int direction)
8072 return (direction == 0 ? MV_UP :
8073 direction == 1 ? MV_RIGHT :
8074 direction == 2 ? MV_DOWN :
8075 direction == 3 ? MV_LEFT :
8079 int map_element_RND_to_SP(int element_rnd)
8081 int element_sp = 0x20; // map unknown elements to yellow "hardware"
8083 if (element_rnd >= EL_SP_START &&
8084 element_rnd <= EL_SP_END)
8085 element_sp = element_rnd - EL_SP_START;
8086 else if (element_rnd == EL_EMPTY_SPACE)
8088 else if (element_rnd == EL_INVISIBLE_WALL)
8094 int map_element_SP_to_RND(int element_sp)
8096 int element_rnd = EL_UNKNOWN;
8098 if (element_sp >= 0x00 &&
8100 element_rnd = EL_SP_START + element_sp;
8101 else if (element_sp == 0x28)
8102 element_rnd = EL_INVISIBLE_WALL;
8107 int map_action_SP_to_RND(int action_sp)
8111 case actActive: return ACTION_ACTIVE;
8112 case actImpact: return ACTION_IMPACT;
8113 case actExploding: return ACTION_EXPLODING;
8114 case actDigging: return ACTION_DIGGING;
8115 case actSnapping: return ACTION_SNAPPING;
8116 case actCollecting: return ACTION_COLLECTING;
8117 case actPassing: return ACTION_PASSING;
8118 case actPushing: return ACTION_PUSHING;
8119 case actDropping: return ACTION_DROPPING;
8121 default: return ACTION_DEFAULT;
8125 int map_element_RND_to_MM(int element_rnd)
8127 return (element_rnd >= EL_MM_START_1 &&
8128 element_rnd <= EL_MM_END_1 ?
8129 EL_MM_START_1_NATIVE + element_rnd - EL_MM_START_1 :
8131 element_rnd >= EL_MM_START_2 &&
8132 element_rnd <= EL_MM_END_2 ?
8133 EL_MM_START_2_NATIVE + element_rnd - EL_MM_START_2 :
8135 element_rnd >= EL_MM_START_3 &&
8136 element_rnd <= EL_MM_END_3 ?
8137 EL_MM_START_3_NATIVE + element_rnd - EL_MM_START_3 :
8139 element_rnd >= EL_CHAR_START &&
8140 element_rnd <= EL_CHAR_END ?
8141 EL_MM_CHAR_START_NATIVE + element_rnd - EL_CHAR_START :
8143 element_rnd >= EL_MM_RUNTIME_START &&
8144 element_rnd <= EL_MM_RUNTIME_END ?
8145 EL_MM_RUNTIME_START_NATIVE + element_rnd - EL_MM_RUNTIME_START :
8147 EL_MM_EMPTY_NATIVE);
8150 int map_element_MM_to_RND(int element_mm)
8152 return (element_mm == EL_MM_EMPTY_NATIVE ||
8153 element_mm == EL_DF_EMPTY_NATIVE ?
8156 element_mm >= EL_MM_START_1_NATIVE &&
8157 element_mm <= EL_MM_END_1_NATIVE ?
8158 EL_MM_START_1 + element_mm - EL_MM_START_1_NATIVE :
8160 element_mm >= EL_MM_START_2_NATIVE &&
8161 element_mm <= EL_MM_END_2_NATIVE ?
8162 EL_MM_START_2 + element_mm - EL_MM_START_2_NATIVE :
8164 element_mm >= EL_MM_START_3_NATIVE &&
8165 element_mm <= EL_MM_END_3_NATIVE ?
8166 EL_MM_START_3 + element_mm - EL_MM_START_3_NATIVE :
8168 element_mm >= EL_MM_CHAR_START_NATIVE &&
8169 element_mm <= EL_MM_CHAR_END_NATIVE ?
8170 EL_CHAR_START + element_mm - EL_MM_CHAR_START_NATIVE :
8172 element_mm >= EL_MM_RUNTIME_START_NATIVE &&
8173 element_mm <= EL_MM_RUNTIME_END_NATIVE ?
8174 EL_MM_RUNTIME_START + element_mm - EL_MM_RUNTIME_START_NATIVE :
8179 int map_action_MM_to_RND(int action_mm)
8181 // all MM actions are defined to exactly match their RND counterparts
8185 int map_sound_MM_to_RND(int sound_mm)
8189 case SND_MM_GAME_LEVELTIME_CHARGING:
8190 return SND_GAME_LEVELTIME_CHARGING;
8192 case SND_MM_GAME_HEALTH_CHARGING:
8193 return SND_GAME_HEALTH_CHARGING;
8196 return SND_UNDEFINED;
8200 int map_mm_wall_element(int element)
8202 return (element >= EL_MM_STEEL_WALL_START &&
8203 element <= EL_MM_STEEL_WALL_END ?
8206 element >= EL_MM_WOODEN_WALL_START &&
8207 element <= EL_MM_WOODEN_WALL_END ?
8210 element >= EL_MM_ICE_WALL_START &&
8211 element <= EL_MM_ICE_WALL_END ?
8214 element >= EL_MM_AMOEBA_WALL_START &&
8215 element <= EL_MM_AMOEBA_WALL_END ?
8218 element >= EL_DF_STEEL_WALL_START &&
8219 element <= EL_DF_STEEL_WALL_END ?
8222 element >= EL_DF_WOODEN_WALL_START &&
8223 element <= EL_DF_WOODEN_WALL_END ?
8229 int map_mm_wall_element_editor(int element)
8233 case EL_MM_STEEL_WALL: return EL_MM_STEEL_WALL_START;
8234 case EL_MM_WOODEN_WALL: return EL_MM_WOODEN_WALL_START;
8235 case EL_MM_ICE_WALL: return EL_MM_ICE_WALL_START;
8236 case EL_MM_AMOEBA_WALL: return EL_MM_AMOEBA_WALL_START;
8237 case EL_DF_STEEL_WALL: return EL_DF_STEEL_WALL_START;
8238 case EL_DF_WOODEN_WALL: return EL_DF_WOODEN_WALL_START;
8240 default: return element;
8244 int get_next_element(int element)
8248 case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
8249 case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
8250 case EL_QUICKSAND_FAST_FILLING: return EL_QUICKSAND_FAST_FULL;
8251 case EL_QUICKSAND_FAST_EMPTYING: return EL_QUICKSAND_FAST_EMPTY;
8252 case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
8253 case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
8254 case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
8255 case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
8256 case EL_DC_MAGIC_WALL_FILLING: return EL_DC_MAGIC_WALL_FULL;
8257 case EL_DC_MAGIC_WALL_EMPTYING: return EL_DC_MAGIC_WALL_ACTIVE;
8258 case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET;
8260 default: return element;
8264 int el2img_mm(int element_mm)
8266 return el2img(map_element_MM_to_RND(element_mm));
8269 int el_act2img_mm(int element_mm, int action)
8271 return el_act2img(map_element_MM_to_RND(element_mm), action);
8274 int el_act_dir2img(int element, int action, int direction)
8276 element = GFX_ELEMENT(element);
8277 direction = MV_DIR_TO_BIT(direction); // default: MV_NONE => MV_DOWN
8279 // direction_graphic[][] == graphic[] for undefined direction graphics
8280 return element_info[element].direction_graphic[action][direction];
8283 static int el_act_dir2crm(int element, int action, int direction)
8285 element = GFX_ELEMENT(element);
8286 direction = MV_DIR_TO_BIT(direction); // default: MV_NONE => MV_DOWN
8288 // direction_graphic[][] == graphic[] for undefined direction graphics
8289 return element_info[element].direction_crumbled[action][direction];
8292 int el_act2img(int element, int action)
8294 element = GFX_ELEMENT(element);
8296 return element_info[element].graphic[action];
8299 int el_act2crm(int element, int action)
8301 element = GFX_ELEMENT(element);
8303 return element_info[element].crumbled[action];
8306 int el_dir2img(int element, int direction)
8308 element = GFX_ELEMENT(element);
8310 return el_act_dir2img(element, ACTION_DEFAULT, direction);
8313 int el2baseimg(int element)
8315 return element_info[element].graphic[ACTION_DEFAULT];
8318 int el2img(int element)
8320 element = GFX_ELEMENT(element);
8322 return element_info[element].graphic[ACTION_DEFAULT];
8325 int el2edimg(int element)
8327 element = GFX_ELEMENT(element);
8329 return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
8332 int el2preimg(int element)
8334 element = GFX_ELEMENT(element);
8336 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
8339 int el2panelimg(int element)
8341 element = GFX_ELEMENT(element);
8343 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL];
8346 int font2baseimg(int font_nr)
8348 return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
8351 int getBeltNrFromBeltElement(int element)
8353 return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 :
8354 element < EL_CONVEYOR_BELT_3_LEFT ? 1 :
8355 element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3);
8358 int getBeltNrFromBeltActiveElement(int element)
8360 return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 :
8361 element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 :
8362 element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3);
8365 int getBeltNrFromBeltSwitchElement(int element)
8367 return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 :
8368 element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 :
8369 element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3);
8372 int getBeltDirNrFromBeltElement(int element)
8374 static int belt_base_element[4] =
8376 EL_CONVEYOR_BELT_1_LEFT,
8377 EL_CONVEYOR_BELT_2_LEFT,
8378 EL_CONVEYOR_BELT_3_LEFT,
8379 EL_CONVEYOR_BELT_4_LEFT
8382 int belt_nr = getBeltNrFromBeltElement(element);
8383 int belt_dir_nr = element - belt_base_element[belt_nr];
8385 return (belt_dir_nr % 3);
8388 int getBeltDirNrFromBeltSwitchElement(int element)
8390 static int belt_base_element[4] =
8392 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
8393 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
8394 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
8395 EL_CONVEYOR_BELT_4_SWITCH_LEFT
8398 int belt_nr = getBeltNrFromBeltSwitchElement(element);
8399 int belt_dir_nr = element - belt_base_element[belt_nr];
8401 return (belt_dir_nr % 3);
8404 int getBeltDirFromBeltElement(int element)
8406 static int belt_move_dir[3] =
8413 int belt_dir_nr = getBeltDirNrFromBeltElement(element);
8415 return belt_move_dir[belt_dir_nr];
8418 int getBeltDirFromBeltSwitchElement(int element)
8420 static int belt_move_dir[3] =
8427 int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element);
8429 return belt_move_dir[belt_dir_nr];
8432 int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
8434 static int belt_base_element[4] =
8436 EL_CONVEYOR_BELT_1_LEFT,
8437 EL_CONVEYOR_BELT_2_LEFT,
8438 EL_CONVEYOR_BELT_3_LEFT,
8439 EL_CONVEYOR_BELT_4_LEFT
8442 return belt_base_element[belt_nr] + belt_dir_nr;
8445 int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
8447 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
8449 return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
8452 int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
8454 static int belt_base_element[4] =
8456 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
8457 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
8458 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
8459 EL_CONVEYOR_BELT_4_SWITCH_LEFT
8462 return belt_base_element[belt_nr] + belt_dir_nr;
8465 int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
8467 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
8469 return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
8472 boolean swapTiles_EM(boolean is_pre_emc_cave)
8474 return is_pre_emc_cave && leveldir_current->use_emc_tiles;
8477 boolean getTeamMode_EM(void)
8479 return game.team_mode || network_playing;
8482 boolean isActivePlayer_EM(int player_nr)
8484 return stored_player[player_nr].active;
8487 unsigned int InitRND(int seed)
8489 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
8490 return InitEngineRandom_EM(seed);
8491 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
8492 return InitEngineRandom_SP(seed);
8493 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
8494 return InitEngineRandom_MM(seed);
8496 return InitEngineRandom_RND(seed);
8499 static struct Mapping_EM_to_RND_object object_mapping[GAME_TILE_MAX];
8500 static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][PLY_MAX];
8502 static int get_effective_element_EM(int tile, int frame_em)
8504 int element = object_mapping[tile].element_rnd;
8505 int action = object_mapping[tile].action;
8506 boolean is_backside = object_mapping[tile].is_backside;
8507 boolean action_removing = (action == ACTION_DIGGING ||
8508 action == ACTION_SNAPPING ||
8509 action == ACTION_COLLECTING);
8517 return (frame_em > 5 ? EL_EMPTY : element);
8523 else // frame_em == 7
8534 case Ydiamond_stone:
8538 case Xdrip_stretchB:
8554 case Ymagnify_blank:
8557 case Xsand_stonein_1:
8558 case Xsand_stonein_2:
8559 case Xsand_stonein_3:
8560 case Xsand_stonein_4:
8564 return (is_backside || action_removing ? EL_EMPTY : element);
8569 static boolean check_linear_animation_EM(int tile)
8573 case Xsand_stonesand_1:
8574 case Xsand_stonesand_quickout_1:
8575 case Xsand_sandstone_1:
8576 case Xsand_stonein_1:
8577 case Xsand_stoneout_1:
8605 static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em,
8606 boolean has_crumbled_graphics,
8607 int crumbled, int sync_frame)
8609 // if element can be crumbled, but certain action graphics are just empty
8610 // space (like instantly snapping sand to empty space in 1 frame), do not
8611 // treat these empty space graphics as crumbled graphics in EMC engine
8612 if (crumbled == IMG_EMPTY_SPACE)
8613 has_crumbled_graphics = FALSE;
8615 if (has_crumbled_graphics)
8617 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
8618 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
8619 g_crumbled->anim_delay,
8620 g_crumbled->anim_mode,
8621 g_crumbled->anim_start_frame,
8624 getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
8625 &g_em->crumbled_src_x, &g_em->crumbled_src_y);
8627 g_em->crumbled_border_size = graphic_info[crumbled].border_size;
8628 g_em->crumbled_tile_size = graphic_info[crumbled].tile_size;
8630 g_em->has_crumbled_graphics = TRUE;
8634 g_em->crumbled_bitmap = NULL;
8635 g_em->crumbled_src_x = 0;
8636 g_em->crumbled_src_y = 0;
8637 g_em->crumbled_border_size = 0;
8638 g_em->crumbled_tile_size = 0;
8640 g_em->has_crumbled_graphics = FALSE;
8645 void ResetGfxAnimation_EM(int x, int y, int tile)
8651 void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
8652 int tile, int frame_em, int x, int y)
8654 int action = object_mapping[tile].action;
8655 int direction = object_mapping[tile].direction;
8656 int effective_element = get_effective_element_EM(tile, frame_em);
8657 int graphic = (direction == MV_NONE ?
8658 el_act2img(effective_element, action) :
8659 el_act_dir2img(effective_element, action, direction));
8660 struct GraphicInfo *g = &graphic_info[graphic];
8662 boolean action_removing = (action == ACTION_DIGGING ||
8663 action == ACTION_SNAPPING ||
8664 action == ACTION_COLLECTING);
8665 boolean action_moving = (action == ACTION_FALLING ||
8666 action == ACTION_MOVING ||
8667 action == ACTION_PUSHING ||
8668 action == ACTION_EATING ||
8669 action == ACTION_FILLING ||
8670 action == ACTION_EMPTYING);
8671 boolean action_falling = (action == ACTION_FALLING ||
8672 action == ACTION_FILLING ||
8673 action == ACTION_EMPTYING);
8675 // special case: graphic uses "2nd movement tile" and has defined
8676 // 7 frames for movement animation (or less) => use default graphic
8677 // for last (8th) frame which ends the movement animation
8678 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
8680 action = ACTION_DEFAULT; // (keep action_* unchanged for now)
8681 graphic = (direction == MV_NONE ?
8682 el_act2img(effective_element, action) :
8683 el_act_dir2img(effective_element, action, direction));
8685 g = &graphic_info[graphic];
8688 if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0)
8692 else if (action_moving)
8694 boolean is_backside = object_mapping[tile].is_backside;
8698 int direction = object_mapping[tile].direction;
8699 int move_dir = (action_falling ? MV_DOWN : direction);
8704 // !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!!
8705 if (g->double_movement && frame_em == 0)
8709 if (move_dir == MV_LEFT)
8710 GfxFrame[x - 1][y] = GfxFrame[x][y];
8711 else if (move_dir == MV_RIGHT)
8712 GfxFrame[x + 1][y] = GfxFrame[x][y];
8713 else if (move_dir == MV_UP)
8714 GfxFrame[x][y - 1] = GfxFrame[x][y];
8715 else if (move_dir == MV_DOWN)
8716 GfxFrame[x][y + 1] = GfxFrame[x][y];
8723 // special case: animation for Xsand_stonesand_quickout_1/2 twice as fast
8724 if (tile == Xsand_stonesand_quickout_1 ||
8725 tile == Xsand_stonesand_quickout_2)
8729 if (graphic_info[graphic].anim_global_sync)
8730 sync_frame = FrameCounter;
8731 else if (graphic_info[graphic].anim_global_anim_sync)
8732 sync_frame = getGlobalAnimSyncFrame();
8733 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
8734 sync_frame = GfxFrame[x][y];
8736 sync_frame = 0; // playfield border (pseudo steel)
8738 SetRandomAnimationValue(x, y);
8740 int frame = getAnimationFrame(g->anim_frames,
8743 g->anim_start_frame,
8746 g_em->unique_identifier =
8747 (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height;
8750 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
8751 int tile, int frame_em, int x, int y)
8753 int action = object_mapping[tile].action;
8754 int direction = object_mapping[tile].direction;
8755 boolean is_backside = object_mapping[tile].is_backside;
8756 int effective_element = get_effective_element_EM(tile, frame_em);
8757 int effective_action = action;
8758 int graphic = (direction == MV_NONE ?
8759 el_act2img(effective_element, effective_action) :
8760 el_act_dir2img(effective_element, effective_action,
8762 int crumbled = (direction == MV_NONE ?
8763 el_act2crm(effective_element, effective_action) :
8764 el_act_dir2crm(effective_element, effective_action,
8766 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
8767 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
8768 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
8769 struct GraphicInfo *g = &graphic_info[graphic];
8772 // special case: graphic uses "2nd movement tile" and has defined
8773 // 7 frames for movement animation (or less) => use default graphic
8774 // for last (8th) frame which ends the movement animation
8775 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
8777 effective_action = ACTION_DEFAULT;
8778 graphic = (direction == MV_NONE ?
8779 el_act2img(effective_element, effective_action) :
8780 el_act_dir2img(effective_element, effective_action,
8782 crumbled = (direction == MV_NONE ?
8783 el_act2crm(effective_element, effective_action) :
8784 el_act_dir2crm(effective_element, effective_action,
8787 g = &graphic_info[graphic];
8790 if (graphic_info[graphic].anim_global_sync)
8791 sync_frame = FrameCounter;
8792 else if (graphic_info[graphic].anim_global_anim_sync)
8793 sync_frame = getGlobalAnimSyncFrame();
8794 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
8795 sync_frame = GfxFrame[x][y];
8797 sync_frame = 0; // playfield border (pseudo steel)
8799 SetRandomAnimationValue(x, y);
8801 int frame = getAnimationFrame(g->anim_frames,
8804 g->anim_start_frame,
8807 getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y,
8808 g->double_movement && is_backside);
8810 // (updating the "crumbled" graphic definitions is probably not really needed,
8811 // as animations for crumbled graphics can't be longer than one EMC cycle)
8812 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
8816 void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,
8817 int player_nr, int anim, int frame_em)
8819 int element = player_mapping[player_nr][anim].element_rnd;
8820 int action = player_mapping[player_nr][anim].action;
8821 int direction = player_mapping[player_nr][anim].direction;
8822 int graphic = (direction == MV_NONE ?
8823 el_act2img(element, action) :
8824 el_act_dir2img(element, action, direction));
8825 struct GraphicInfo *g = &graphic_info[graphic];
8828 InitPlayerGfxAnimation(&stored_player[player_nr], action, direction);
8830 stored_player[player_nr].StepFrame = frame_em;
8832 sync_frame = stored_player[player_nr].Frame;
8834 int frame = getAnimationFrame(g->anim_frames,
8837 g->anim_start_frame,
8840 getGraphicSourceExt(graphic, frame, &g_em->bitmap,
8841 &g_em->src_x, &g_em->src_y, FALSE);
8844 void InitGraphicInfo_EM(void)
8848 // always start with reliable default values
8849 for (i = 0; i < GAME_TILE_MAX; i++)
8851 object_mapping[i].element_rnd = EL_UNKNOWN;
8852 object_mapping[i].is_backside = FALSE;
8853 object_mapping[i].action = ACTION_DEFAULT;
8854 object_mapping[i].direction = MV_NONE;
8857 // always start with reliable default values
8858 for (p = 0; p < MAX_PLAYERS; p++)
8860 for (i = 0; i < PLY_MAX; i++)
8862 player_mapping[p][i].element_rnd = EL_UNKNOWN;
8863 player_mapping[p][i].action = ACTION_DEFAULT;
8864 player_mapping[p][i].direction = MV_NONE;
8868 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
8870 int e = em_object_mapping_list[i].element_em;
8872 object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
8873 object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
8875 if (em_object_mapping_list[i].action != -1)
8876 object_mapping[e].action = em_object_mapping_list[i].action;
8878 if (em_object_mapping_list[i].direction != -1)
8879 object_mapping[e].direction =
8880 MV_DIR_FROM_BIT(em_object_mapping_list[i].direction);
8883 for (i = 0; em_player_mapping_list[i].action_em != -1; i++)
8885 int a = em_player_mapping_list[i].action_em;
8886 int p = em_player_mapping_list[i].player_nr;
8888 player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
8890 if (em_player_mapping_list[i].action != -1)
8891 player_mapping[p][a].action = em_player_mapping_list[i].action;
8893 if (em_player_mapping_list[i].direction != -1)
8894 player_mapping[p][a].direction =
8895 MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
8898 for (i = 0; i < GAME_TILE_MAX; i++)
8900 int element = object_mapping[i].element_rnd;
8901 int action = object_mapping[i].action;
8902 int direction = object_mapping[i].direction;
8903 boolean is_backside = object_mapping[i].is_backside;
8904 boolean action_exploding = ((action == ACTION_EXPLODING ||
8905 action == ACTION_SMASHED_BY_ROCK ||
8906 action == ACTION_SMASHED_BY_SPRING) &&
8907 element != EL_DIAMOND);
8908 boolean action_active = (action == ACTION_ACTIVE);
8909 boolean action_other = (action == ACTION_OTHER);
8911 for (j = 0; j < 8; j++)
8913 int effective_element = get_effective_element_EM(i, j);
8914 int effective_action = (j < 7 ? action :
8915 i == Xdrip_stretch ? action :
8916 i == Xdrip_stretchB ? action :
8917 i == Ydrip_1_s ? action :
8918 i == Ydrip_1_sB ? action :
8919 i == Yball_1 ? action :
8920 i == Xball_2 ? action :
8921 i == Yball_2 ? action :
8922 i == Yball_blank ? action :
8923 i == Ykey_1_blank ? action :
8924 i == Ykey_2_blank ? action :
8925 i == Ykey_3_blank ? action :
8926 i == Ykey_4_blank ? action :
8927 i == Ykey_5_blank ? action :
8928 i == Ykey_6_blank ? action :
8929 i == Ykey_7_blank ? action :
8930 i == Ykey_8_blank ? action :
8931 i == Ylenses_blank ? action :
8932 i == Ymagnify_blank ? action :
8933 i == Ygrass_blank ? action :
8934 i == Ydirt_blank ? action :
8935 i == Xsand_stonein_1 ? action :
8936 i == Xsand_stonein_2 ? action :
8937 i == Xsand_stonein_3 ? action :
8938 i == Xsand_stonein_4 ? action :
8939 i == Xsand_stoneout_1 ? action :
8940 i == Xsand_stoneout_2 ? action :
8941 i == Xboom_android ? ACTION_EXPLODING :
8942 action_exploding ? ACTION_EXPLODING :
8943 action_active ? action :
8944 action_other ? action :
8946 int graphic = (el_act_dir2img(effective_element, effective_action,
8948 int crumbled = (el_act_dir2crm(effective_element, effective_action,
8950 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
8951 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
8952 boolean has_action_graphics = (graphic != base_graphic);
8953 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
8954 struct GraphicInfo *g = &graphic_info[graphic];
8955 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][j];
8958 // ensure to get symmetric 3-frame, 2-delay animations as used in EM
8959 boolean special_animation = (action != ACTION_DEFAULT &&
8960 g->anim_frames == 3 &&
8961 g->anim_delay == 2 &&
8962 g->anim_mode & ANIM_LINEAR);
8963 int sync_frame = (i == Xdrip_stretch ? 7 :
8964 i == Xdrip_stretchB ? 7 :
8965 i == Ydrip_2_s ? j + 8 :
8966 i == Ydrip_2_sB ? j + 8 :
8975 i == Xfake_acid_1 ? 0 :
8976 i == Xfake_acid_2 ? 10 :
8977 i == Xfake_acid_3 ? 20 :
8978 i == Xfake_acid_4 ? 30 :
8979 i == Xfake_acid_5 ? 40 :
8980 i == Xfake_acid_6 ? 50 :
8981 i == Xfake_acid_7 ? 60 :
8982 i == Xfake_acid_8 ? 70 :
8983 i == Xfake_acid_1_player ? 0 :
8984 i == Xfake_acid_2_player ? 10 :
8985 i == Xfake_acid_3_player ? 20 :
8986 i == Xfake_acid_4_player ? 30 :
8987 i == Xfake_acid_5_player ? 40 :
8988 i == Xfake_acid_6_player ? 50 :
8989 i == Xfake_acid_7_player ? 60 :
8990 i == Xfake_acid_8_player ? 70 :
8992 i == Yball_2 ? j + 8 :
8993 i == Yball_blank ? j + 1 :
8994 i == Ykey_1_blank ? j + 1 :
8995 i == Ykey_2_blank ? j + 1 :
8996 i == Ykey_3_blank ? j + 1 :
8997 i == Ykey_4_blank ? j + 1 :
8998 i == Ykey_5_blank ? j + 1 :
8999 i == Ykey_6_blank ? j + 1 :
9000 i == Ykey_7_blank ? j + 1 :
9001 i == Ykey_8_blank ? j + 1 :
9002 i == Ylenses_blank ? j + 1 :
9003 i == Ymagnify_blank ? j + 1 :
9004 i == Ygrass_blank ? j + 1 :
9005 i == Ydirt_blank ? j + 1 :
9006 i == Xamoeba_1 ? 0 :
9007 i == Xamoeba_2 ? 1 :
9008 i == Xamoeba_3 ? 2 :
9009 i == Xamoeba_4 ? 3 :
9010 i == Xamoeba_5 ? 0 :
9011 i == Xamoeba_6 ? 1 :
9012 i == Xamoeba_7 ? 2 :
9013 i == Xamoeba_8 ? 3 :
9014 i == Xexit_2 ? j + 8 :
9015 i == Xexit_3 ? j + 16 :
9016 i == Xdynamite_1 ? 0 :
9017 i == Xdynamite_2 ? 8 :
9018 i == Xdynamite_3 ? 16 :
9019 i == Xdynamite_4 ? 24 :
9020 i == Xsand_stonein_1 ? j + 1 :
9021 i == Xsand_stonein_2 ? j + 9 :
9022 i == Xsand_stonein_3 ? j + 17 :
9023 i == Xsand_stonein_4 ? j + 25 :
9024 i == Xsand_stoneout_1 && j == 0 ? 0 :
9025 i == Xsand_stoneout_1 && j == 1 ? 0 :
9026 i == Xsand_stoneout_1 && j == 2 ? 1 :
9027 i == Xsand_stoneout_1 && j == 3 ? 2 :
9028 i == Xsand_stoneout_1 && j == 4 ? 2 :
9029 i == Xsand_stoneout_1 && j == 5 ? 3 :
9030 i == Xsand_stoneout_1 && j == 6 ? 4 :
9031 i == Xsand_stoneout_1 && j == 7 ? 4 :
9032 i == Xsand_stoneout_2 && j == 0 ? 5 :
9033 i == Xsand_stoneout_2 && j == 1 ? 6 :
9034 i == Xsand_stoneout_2 && j == 2 ? 7 :
9035 i == Xsand_stoneout_2 && j == 3 ? 8 :
9036 i == Xsand_stoneout_2 && j == 4 ? 9 :
9037 i == Xsand_stoneout_2 && j == 5 ? 11 :
9038 i == Xsand_stoneout_2 && j == 6 ? 13 :
9039 i == Xsand_stoneout_2 && j == 7 ? 15 :
9040 i == Xboom_bug && j == 1 ? 2 :
9041 i == Xboom_bug && j == 2 ? 2 :
9042 i == Xboom_bug && j == 3 ? 4 :
9043 i == Xboom_bug && j == 4 ? 4 :
9044 i == Xboom_bug && j == 5 ? 2 :
9045 i == Xboom_bug && j == 6 ? 2 :
9046 i == Xboom_bug && j == 7 ? 0 :
9047 i == Xboom_tank && j == 1 ? 2 :
9048 i == Xboom_tank && j == 2 ? 2 :
9049 i == Xboom_tank && j == 3 ? 4 :
9050 i == Xboom_tank && j == 4 ? 4 :
9051 i == Xboom_tank && j == 5 ? 2 :
9052 i == Xboom_tank && j == 6 ? 2 :
9053 i == Xboom_tank && j == 7 ? 0 :
9054 i == Xboom_android && j == 7 ? 6 :
9055 i == Xboom_1 && j == 1 ? 2 :
9056 i == Xboom_1 && j == 2 ? 2 :
9057 i == Xboom_1 && j == 3 ? 4 :
9058 i == Xboom_1 && j == 4 ? 4 :
9059 i == Xboom_1 && j == 5 ? 6 :
9060 i == Xboom_1 && j == 6 ? 6 :
9061 i == Xboom_1 && j == 7 ? 8 :
9062 i == Xboom_2 && j == 0 ? 8 :
9063 i == Xboom_2 && j == 1 ? 8 :
9064 i == Xboom_2 && j == 2 ? 10 :
9065 i == Xboom_2 && j == 3 ? 10 :
9066 i == Xboom_2 && j == 4 ? 10 :
9067 i == Xboom_2 && j == 5 ? 12 :
9068 i == Xboom_2 && j == 6 ? 12 :
9069 i == Xboom_2 && j == 7 ? 12 :
9070 special_animation && j == 4 ? 3 :
9071 effective_action != action ? 0 :
9073 int frame = getAnimationFrame(g->anim_frames,
9076 g->anim_start_frame,
9079 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
9080 g->double_movement && is_backside);
9082 g_em->bitmap = src_bitmap;
9083 g_em->src_x = src_x;
9084 g_em->src_y = src_y;
9085 g_em->src_offset_x = 0;
9086 g_em->src_offset_y = 0;
9087 g_em->dst_offset_x = 0;
9088 g_em->dst_offset_y = 0;
9089 g_em->width = TILEX;
9090 g_em->height = TILEY;
9092 g_em->preserve_background = FALSE;
9094 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
9097 if ((!g->double_movement && (effective_action == ACTION_FALLING ||
9098 effective_action == ACTION_MOVING ||
9099 effective_action == ACTION_PUSHING ||
9100 effective_action == ACTION_EATING)) ||
9101 (!has_action_graphics && (effective_action == ACTION_FILLING ||
9102 effective_action == ACTION_EMPTYING)))
9105 (effective_action == ACTION_FALLING ||
9106 effective_action == ACTION_FILLING ||
9107 effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
9108 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
9109 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
9110 int num_steps = (i == Ydrip_1_s ? 16 :
9111 i == Ydrip_1_sB ? 16 :
9112 i == Ydrip_2_s ? 16 :
9113 i == Ydrip_2_sB ? 16 :
9114 i == Xsand_stonein_1 ? 32 :
9115 i == Xsand_stonein_2 ? 32 :
9116 i == Xsand_stonein_3 ? 32 :
9117 i == Xsand_stonein_4 ? 32 :
9118 i == Xsand_stoneout_1 ? 16 :
9119 i == Xsand_stoneout_2 ? 16 : 8);
9120 int cx = ABS(dx) * (TILEX / num_steps);
9121 int cy = ABS(dy) * (TILEY / num_steps);
9122 int step_frame = (i == Ydrip_2_s ? j + 8 :
9123 i == Ydrip_2_sB ? j + 8 :
9124 i == Xsand_stonein_2 ? j + 8 :
9125 i == Xsand_stonein_3 ? j + 16 :
9126 i == Xsand_stonein_4 ? j + 24 :
9127 i == Xsand_stoneout_2 ? j + 8 : j) + 1;
9128 int step = (is_backside ? step_frame : num_steps - step_frame);
9130 if (is_backside) // tile where movement starts
9132 if (dx < 0 || dy < 0)
9134 g_em->src_offset_x = cx * step;
9135 g_em->src_offset_y = cy * step;
9139 g_em->dst_offset_x = cx * step;
9140 g_em->dst_offset_y = cy * step;
9143 else // tile where movement ends
9145 if (dx < 0 || dy < 0)
9147 g_em->dst_offset_x = cx * step;
9148 g_em->dst_offset_y = cy * step;
9152 g_em->src_offset_x = cx * step;
9153 g_em->src_offset_y = cy * step;
9157 g_em->width = TILEX - cx * step;
9158 g_em->height = TILEY - cy * step;
9161 // create unique graphic identifier to decide if tile must be redrawn
9162 /* bit 31 - 16 (16 bit): EM style graphic
9163 bit 15 - 12 ( 4 bit): EM style frame
9164 bit 11 - 6 ( 6 bit): graphic width
9165 bit 5 - 0 ( 6 bit): graphic height */
9166 g_em->unique_identifier =
9167 (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
9171 for (i = 0; i < GAME_TILE_MAX; i++)
9173 for (j = 0; j < 8; j++)
9175 int element = object_mapping[i].element_rnd;
9176 int action = object_mapping[i].action;
9177 int direction = object_mapping[i].direction;
9178 boolean is_backside = object_mapping[i].is_backside;
9179 int graphic_action = el_act_dir2img(element, action, direction);
9180 int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction);
9182 if ((action == ACTION_SMASHED_BY_ROCK ||
9183 action == ACTION_SMASHED_BY_SPRING ||
9184 action == ACTION_EATING) &&
9185 graphic_action == graphic_default)
9187 int e = (action == ACTION_SMASHED_BY_ROCK ? Ystone_s :
9188 action == ACTION_SMASHED_BY_SPRING ? Yspring_s :
9189 direction == MV_LEFT ? (is_backside? Yspring_wB: Yspring_w) :
9190 direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) :
9193 // no separate animation for "smashed by rock" -- use rock instead
9194 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][j];
9195 struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][j];
9197 g_em->bitmap = g_xx->bitmap;
9198 g_em->src_x = g_xx->src_x;
9199 g_em->src_y = g_xx->src_y;
9200 g_em->src_offset_x = g_xx->src_offset_x;
9201 g_em->src_offset_y = g_xx->src_offset_y;
9202 g_em->dst_offset_x = g_xx->dst_offset_x;
9203 g_em->dst_offset_y = g_xx->dst_offset_y;
9204 g_em->width = g_xx->width;
9205 g_em->height = g_xx->height;
9206 g_em->unique_identifier = g_xx->unique_identifier;
9209 g_em->preserve_background = TRUE;
9214 for (p = 0; p < MAX_PLAYERS; p++)
9216 for (i = 0; i < PLY_MAX; i++)
9218 int element = player_mapping[p][i].element_rnd;
9219 int action = player_mapping[p][i].action;
9220 int direction = player_mapping[p][i].direction;
9222 for (j = 0; j < 8; j++)
9224 int effective_element = element;
9225 int effective_action = action;
9226 int graphic = (direction == MV_NONE ?
9227 el_act2img(effective_element, effective_action) :
9228 el_act_dir2img(effective_element, effective_action,
9230 struct GraphicInfo *g = &graphic_info[graphic];
9231 struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][j];
9235 int frame = getAnimationFrame(g->anim_frames,
9238 g->anim_start_frame,
9241 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
9243 g_em->bitmap = src_bitmap;
9244 g_em->src_x = src_x;
9245 g_em->src_y = src_y;
9246 g_em->src_offset_x = 0;
9247 g_em->src_offset_y = 0;
9248 g_em->dst_offset_x = 0;
9249 g_em->dst_offset_y = 0;
9250 g_em->width = TILEX;
9251 g_em->height = TILEY;
9257 static void CheckSaveEngineSnapshot_EM(int frame,
9258 boolean any_player_moving,
9259 boolean any_player_snapping,
9260 boolean any_player_dropping)
9262 if (frame == 7 && !any_player_dropping)
9264 if (!local_player->was_waiting)
9266 if (!CheckSaveEngineSnapshotToList())
9269 local_player->was_waiting = TRUE;
9272 else if (any_player_moving || any_player_snapping || any_player_dropping)
9274 local_player->was_waiting = FALSE;
9278 static void CheckSaveEngineSnapshot_SP(boolean murphy_is_waiting,
9279 boolean murphy_is_dropping)
9281 if (murphy_is_waiting)
9283 if (!local_player->was_waiting)
9285 if (!CheckSaveEngineSnapshotToList())
9288 local_player->was_waiting = TRUE;
9293 local_player->was_waiting = FALSE;
9297 static void CheckSaveEngineSnapshot_MM(boolean element_clicked,
9298 boolean button_released)
9300 if (button_released)
9302 if (game.snapshot.mode == SNAPSHOT_MODE_EVERY_MOVE)
9303 CheckSaveEngineSnapshotToList();
9305 else if (element_clicked)
9307 if (game.snapshot.mode != SNAPSHOT_MODE_EVERY_MOVE)
9308 CheckSaveEngineSnapshotToList();
9310 game.snapshot.changed_action = TRUE;
9314 boolean CheckSingleStepMode_EM(int frame,
9315 boolean any_player_moving,
9316 boolean any_player_snapping,
9317 boolean any_player_dropping)
9319 if (tape.single_step && tape.recording && !tape.pausing)
9320 if (frame == 7 && !any_player_dropping && FrameCounter > 6)
9321 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
9323 CheckSaveEngineSnapshot_EM(frame, any_player_moving,
9324 any_player_snapping, any_player_dropping);
9326 return tape.pausing;
9329 void CheckSingleStepMode_SP(boolean murphy_is_waiting,
9330 boolean murphy_is_dropping)
9332 boolean murphy_starts_dropping = FALSE;
9335 for (i = 0; i < MAX_PLAYERS; i++)
9336 if (stored_player[i].force_dropping)
9337 murphy_starts_dropping = TRUE;
9339 if (tape.single_step && tape.recording && !tape.pausing)
9340 if (murphy_is_waiting && !murphy_starts_dropping)
9341 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
9343 CheckSaveEngineSnapshot_SP(murphy_is_waiting, murphy_is_dropping);
9346 void CheckSingleStepMode_MM(boolean element_clicked,
9347 boolean button_released)
9349 if (tape.single_step && tape.recording && !tape.pausing)
9350 if (button_released)
9351 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
9353 CheckSaveEngineSnapshot_MM(element_clicked, button_released);
9356 void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,
9357 int graphic, int sync_frame)
9359 int frame = getGraphicAnimationFrame(graphic, sync_frame);
9361 getGraphicSource(graphic, frame, &g_sp->bitmap, &g_sp->src_x, &g_sp->src_y);
9364 boolean isNextAnimationFrame_SP(int graphic, int sync_frame)
9366 return (IS_NEXT_FRAME(sync_frame, graphic));
9369 int getGraphicInfo_Delay(int graphic)
9371 return graphic_info[graphic].anim_delay;
9374 boolean getGraphicInfo_NewFrame(int x, int y, int graphic)
9376 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
9379 if (ANIM_MODE(graphic) & (ANIM_TILED | ANIM_RANDOM_STATIC))
9385 void PlayMenuSoundExt(int sound)
9387 if (sound == SND_UNDEFINED)
9390 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
9391 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
9394 if (IS_LOOP_SOUND(sound))
9395 PlaySoundLoop(sound);
9400 void PlayMenuSound(void)
9402 PlayMenuSoundExt(menu.sound[game_status]);
9405 void PlayMenuSoundStereo(int sound, int stereo_position)
9407 if (sound == SND_UNDEFINED)
9410 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
9411 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
9414 if (IS_LOOP_SOUND(sound))
9415 PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP);
9417 PlaySoundStereo(sound, stereo_position);
9420 void PlayMenuSoundIfLoopExt(int sound)
9422 if (sound == SND_UNDEFINED)
9425 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
9426 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
9429 if (IS_LOOP_SOUND(sound))
9430 PlaySoundLoop(sound);
9433 void PlayMenuSoundIfLoop(void)
9435 PlayMenuSoundIfLoopExt(menu.sound[game_status]);
9438 void PlayMenuMusicExt(int music)
9440 if (music == MUS_UNDEFINED)
9443 if (!setup.sound_music)
9446 if (IS_LOOP_MUSIC(music))
9447 PlayMusicLoop(music);
9452 void PlayMenuMusic(void)
9454 char *curr_music = getCurrentlyPlayingMusicFilename();
9455 char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
9457 if (!strEqual(curr_music, next_music))
9458 PlayMenuMusicExt(menu.music[game_status]);
9461 void PlayMenuSoundsAndMusic(void)
9467 static void FadeMenuSounds(void)
9472 static void FadeMenuMusic(void)
9474 char *curr_music = getCurrentlyPlayingMusicFilename();
9475 char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
9477 if (!strEqual(curr_music, next_music))
9481 void FadeMenuSoundsAndMusic(void)
9487 void PlaySoundActivating(void)
9490 PlaySound(SND_MENU_ITEM_ACTIVATING);
9494 void PlaySoundSelecting(void)
9497 PlaySound(SND_MENU_ITEM_SELECTING);
9501 void ToggleFullscreenIfNeeded(void)
9503 // if setup and video fullscreen state are already matching, nothing do do
9504 if (setup.fullscreen == video.fullscreen_enabled ||
9505 !video.fullscreen_available)
9508 SDLSetWindowFullscreen(setup.fullscreen);
9510 // set setup value according to successfully changed fullscreen mode
9511 setup.fullscreen = video.fullscreen_enabled;
9514 void ChangeWindowScalingIfNeeded(void)
9516 // if setup and video window scaling are already matching, nothing do do
9517 if (setup.window_scaling_percent == video.window_scaling_percent ||
9518 video.fullscreen_enabled)
9521 SDLSetWindowScaling(setup.window_scaling_percent);
9523 // set setup value according to successfully changed window scaling
9524 setup.window_scaling_percent = video.window_scaling_percent;
9527 void ChangeVsyncModeIfNeeded(void)
9529 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
9530 int video_vsync_mode = video.vsync_mode;
9532 // if setup and video vsync mode are already matching, nothing do do
9533 if (setup_vsync_mode == video_vsync_mode)
9536 // if renderer is using OpenGL, vsync mode can directly be changed
9537 SDLSetScreenVsyncMode(setup.vsync_mode);
9539 // if vsync mode unchanged, try re-creating renderer to set vsync mode
9540 if (video.vsync_mode == video_vsync_mode)
9542 Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
9544 // save backbuffer content which gets lost when re-creating screen
9545 BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
9547 // force re-creating screen and renderer to set new vsync mode
9548 video.fullscreen_enabled = !setup.fullscreen;
9550 // when creating new renderer, destroy textures linked to old renderer
9551 FreeAllImageTextures(); // needs old renderer to free the textures
9553 // re-create screen and renderer (including change of vsync mode)
9554 ChangeVideoModeIfNeeded(setup.fullscreen);
9556 // set setup value according to successfully changed fullscreen mode
9557 setup.fullscreen = video.fullscreen_enabled;
9559 // restore backbuffer content from temporary backbuffer backup bitmap
9560 BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
9561 FreeBitmap(tmp_backbuffer);
9563 // update visible window/screen
9564 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
9566 // when changing vsync mode, re-create textures for new renderer
9567 InitImageTextures();
9570 // set setup value according to successfully changed vsync mode
9571 setup.vsync_mode = VSYNC_MODE_INT_TO_STR(video.vsync_mode);
9574 static void JoinRectangles(int *x, int *y, int *width, int *height,
9575 int x2, int y2, int width2, int height2)
9577 // do not join with "off-screen" rectangle
9578 if (x2 == -1 || y2 == -1)
9583 *width = MAX(*width, width2);
9584 *height = MAX(*height, height2);
9587 void SetAnimStatus(int anim_status_new)
9589 if (anim_status_new == GAME_MODE_MAIN)
9590 anim_status_new = GAME_MODE_PSEUDO_MAINONLY;
9591 else if (anim_status_new == GAME_MODE_NAMES)
9592 anim_status_new = GAME_MODE_PSEUDO_NAMESONLY;
9593 else if (anim_status_new == GAME_MODE_SCORES)
9594 anim_status_new = GAME_MODE_PSEUDO_SCORESOLD;
9596 global.anim_status_next = anim_status_new;
9598 // directly set screen modes that are entered without fading
9599 if ((global.anim_status == GAME_MODE_PSEUDO_MAINONLY &&
9600 global.anim_status_next == GAME_MODE_PSEUDO_TYPENAME) ||
9601 (global.anim_status == GAME_MODE_PSEUDO_TYPENAME &&
9602 global.anim_status_next == GAME_MODE_PSEUDO_MAINONLY) ||
9603 (global.anim_status == GAME_MODE_PSEUDO_NAMESONLY &&
9604 global.anim_status_next == GAME_MODE_PSEUDO_TYPENAMES) ||
9605 (global.anim_status == GAME_MODE_PSEUDO_TYPENAMES &&
9606 global.anim_status_next == GAME_MODE_PSEUDO_NAMESONLY))
9607 global.anim_status = global.anim_status_next;
9610 void SetGameStatus(int game_status_new)
9612 if (game_status_new != game_status)
9613 game_status_last_screen = game_status;
9615 game_status = game_status_new;
9617 SetAnimStatus(game_status_new);
9620 void SetFontStatus(int game_status_new)
9622 static int last_game_status = -1;
9624 if (game_status_new != -1)
9626 // set game status for font use after storing last game status
9627 last_game_status = game_status;
9628 game_status = game_status_new;
9632 // reset game status after font use from last stored game status
9633 game_status = last_game_status;
9637 void ResetFontStatus(void)
9642 void SetLevelSetInfo(char *identifier, int level_nr)
9644 setString(&levelset.identifier, identifier);
9646 levelset.level_nr = level_nr;
9649 boolean CheckIfAllViewportsHaveChanged(void)
9651 // if game status has not changed, viewports have not changed either
9652 if (game_status == game_status_last)
9655 // check if all viewports have changed with current game status
9657 struct RectWithBorder *vp_playfield = &viewport.playfield[game_status];
9658 struct RectWithBorder *vp_door_1 = &viewport.door_1[game_status];
9659 struct RectWithBorder *vp_door_2 = &viewport.door_2[game_status];
9660 int new_real_sx = vp_playfield->x;
9661 int new_real_sy = vp_playfield->y;
9662 int new_full_sxsize = vp_playfield->width;
9663 int new_full_sysize = vp_playfield->height;
9664 int new_dx = vp_door_1->x;
9665 int new_dy = vp_door_1->y;
9666 int new_dxsize = vp_door_1->width;
9667 int new_dysize = vp_door_1->height;
9668 int new_vx = vp_door_2->x;
9669 int new_vy = vp_door_2->y;
9670 int new_vxsize = vp_door_2->width;
9671 int new_vysize = vp_door_2->height;
9673 boolean playfield_viewport_has_changed =
9674 (new_real_sx != REAL_SX ||
9675 new_real_sy != REAL_SY ||
9676 new_full_sxsize != FULL_SXSIZE ||
9677 new_full_sysize != FULL_SYSIZE);
9679 boolean door_1_viewport_has_changed =
9682 new_dxsize != DXSIZE ||
9683 new_dysize != DYSIZE);
9685 boolean door_2_viewport_has_changed =
9688 new_vxsize != VXSIZE ||
9689 new_vysize != VYSIZE ||
9690 game_status_last == GAME_MODE_EDITOR);
9692 return (playfield_viewport_has_changed &&
9693 door_1_viewport_has_changed &&
9694 door_2_viewport_has_changed);
9697 boolean CheckFadeAll(void)
9699 return (CheckIfGlobalBorderHasChanged() ||
9700 CheckIfAllViewportsHaveChanged());
9703 void ChangeViewportPropertiesIfNeeded(void)
9705 boolean use_mini_tilesize = (level.game_engine_type == GAME_ENGINE_TYPE_MM ?
9706 FALSE : setup.small_game_graphics);
9707 int gfx_game_mode = getGlobalGameStatus(game_status);
9708 int gfx_game_mode2 = (gfx_game_mode == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
9710 struct RectWithBorder *vp_window = &viewport.window[gfx_game_mode];
9711 struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
9712 struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
9713 struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2];
9714 struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR];
9715 int new_win_xsize = vp_window->width;
9716 int new_win_ysize = vp_window->height;
9717 int border_left = vp_playfield->border_left;
9718 int border_right = vp_playfield->border_right;
9719 int border_top = vp_playfield->border_top;
9720 int border_bottom = vp_playfield->border_bottom;
9721 int new_sx = vp_playfield->x + border_left;
9722 int new_sy = vp_playfield->y + border_top;
9723 int new_sxsize = vp_playfield->width - border_left - border_right;
9724 int new_sysize = vp_playfield->height - border_top - border_bottom;
9725 int new_real_sx = vp_playfield->x;
9726 int new_real_sy = vp_playfield->y;
9727 int new_full_sxsize = vp_playfield->width;
9728 int new_full_sysize = vp_playfield->height;
9729 int new_dx = vp_door_1->x;
9730 int new_dy = vp_door_1->y;
9731 int new_dxsize = vp_door_1->width;
9732 int new_dysize = vp_door_1->height;
9733 int new_vx = vp_door_2->x;
9734 int new_vy = vp_door_2->y;
9735 int new_vxsize = vp_door_2->width;
9736 int new_vysize = vp_door_2->height;
9737 int new_ex = vp_door_3->x;
9738 int new_ey = vp_door_3->y;
9739 int new_exsize = vp_door_3->width;
9740 int new_eysize = vp_door_3->height;
9741 int new_tilesize_var = (use_mini_tilesize ? MINI_TILESIZE : game.tile_size);
9742 int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
9743 gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
9744 int new_scr_fieldx = new_sxsize / tilesize;
9745 int new_scr_fieldy = new_sysize / tilesize;
9746 int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var;
9747 int new_scr_fieldy_buffers = new_sysize / new_tilesize_var;
9748 boolean init_gfx_buffers = FALSE;
9749 boolean init_video_buffer = FALSE;
9750 boolean init_gadgets_and_anims = FALSE;
9751 boolean init_em_graphics = FALSE;
9753 if (new_win_xsize != WIN_XSIZE ||
9754 new_win_ysize != WIN_YSIZE)
9756 WIN_XSIZE = new_win_xsize;
9757 WIN_YSIZE = new_win_ysize;
9759 init_video_buffer = TRUE;
9760 init_gfx_buffers = TRUE;
9761 init_gadgets_and_anims = TRUE;
9763 // Debug("tools:viewport", "video: init_video_buffer, init_gfx_buffers");
9766 if (new_scr_fieldx != SCR_FIELDX ||
9767 new_scr_fieldy != SCR_FIELDY)
9769 // this always toggles between MAIN and GAME when using small tile size
9771 SCR_FIELDX = new_scr_fieldx;
9772 SCR_FIELDY = new_scr_fieldy;
9774 // Debug("tools:viewport", "new_scr_fieldx != SCR_FIELDX ...");
9785 new_sxsize != SXSIZE ||
9786 new_sysize != SYSIZE ||
9787 new_dxsize != DXSIZE ||
9788 new_dysize != DYSIZE ||
9789 new_vxsize != VXSIZE ||
9790 new_vysize != VYSIZE ||
9791 new_exsize != EXSIZE ||
9792 new_eysize != EYSIZE ||
9793 new_real_sx != REAL_SX ||
9794 new_real_sy != REAL_SY ||
9795 new_full_sxsize != FULL_SXSIZE ||
9796 new_full_sysize != FULL_SYSIZE ||
9797 new_tilesize_var != TILESIZE_VAR
9800 // ------------------------------------------------------------------------
9801 // determine next fading area for changed viewport definitions
9802 // ------------------------------------------------------------------------
9804 // start with current playfield area (default fading area)
9807 FADE_SXSIZE = FULL_SXSIZE;
9808 FADE_SYSIZE = FULL_SYSIZE;
9810 // add new playfield area if position or size has changed
9811 if (new_real_sx != REAL_SX || new_real_sy != REAL_SY ||
9812 new_full_sxsize != FULL_SXSIZE || new_full_sysize != FULL_SYSIZE)
9814 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9815 new_real_sx, new_real_sy, new_full_sxsize,new_full_sysize);
9818 // add current and new door 1 area if position or size has changed
9819 if (new_dx != DX || new_dy != DY ||
9820 new_dxsize != DXSIZE || new_dysize != DYSIZE)
9822 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9823 DX, DY, DXSIZE, DYSIZE);
9824 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9825 new_dx, new_dy, new_dxsize, new_dysize);
9828 // add current and new door 2 area if position or size has changed
9829 if (new_vx != VX || new_vy != VY ||
9830 new_vxsize != VXSIZE || new_vysize != VYSIZE)
9832 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9833 VX, VY, VXSIZE, VYSIZE);
9834 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9835 new_vx, new_vy, new_vxsize, new_vysize);
9838 // ------------------------------------------------------------------------
9839 // handle changed tile size
9840 // ------------------------------------------------------------------------
9842 if (new_tilesize_var != TILESIZE_VAR)
9844 // Debug("tools:viewport", "new_tilesize_var != TILESIZE_VAR");
9846 // changing tile size invalidates scroll values of engine snapshots
9847 FreeEngineSnapshotSingle();
9849 // changing tile size requires update of graphic mapping for EM engine
9850 init_em_graphics = TRUE;
9861 SXSIZE = new_sxsize;
9862 SYSIZE = new_sysize;
9863 DXSIZE = new_dxsize;
9864 DYSIZE = new_dysize;
9865 VXSIZE = new_vxsize;
9866 VYSIZE = new_vysize;
9867 EXSIZE = new_exsize;
9868 EYSIZE = new_eysize;
9869 REAL_SX = new_real_sx;
9870 REAL_SY = new_real_sy;
9871 FULL_SXSIZE = new_full_sxsize;
9872 FULL_SYSIZE = new_full_sysize;
9873 TILESIZE_VAR = new_tilesize_var;
9875 init_gfx_buffers = TRUE;
9876 init_gadgets_and_anims = TRUE;
9878 // Debug("tools:viewport", "viewports: init_gfx_buffers");
9879 // Debug("tools:viewport", "viewports: init_gadgets_and_anims");
9882 if (init_gfx_buffers)
9884 // Debug("tools:viewport", "init_gfx_buffers");
9886 SCR_FIELDX = new_scr_fieldx_buffers;
9887 SCR_FIELDY = new_scr_fieldy_buffers;
9891 SCR_FIELDX = new_scr_fieldx;
9892 SCR_FIELDY = new_scr_fieldy;
9894 SetDrawDeactivationMask(REDRAW_NONE);
9895 SetDrawBackgroundMask(REDRAW_FIELD);
9898 if (init_video_buffer)
9900 // Debug("tools:viewport", "init_video_buffer");
9902 FreeAllImageTextures(); // needs old renderer to free the textures
9904 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
9905 InitImageTextures();
9908 if (init_gadgets_and_anims)
9910 // Debug("tools:viewport", "init_gadgets_and_anims");
9913 InitGlobalAnimations();
9916 if (init_em_graphics)
9918 InitGraphicInfo_EM();
9922 void OpenURL(char *url)
9924 #if SDL_VERSION_ATLEAST(2,0,14)
9927 Warn("SDL_OpenURL(\"%s\") not supported by SDL %d.%d.%d!",
9928 url, SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL);
9929 Warn("Please upgrade to at least SDL 2.0.14 for URL support!");
9933 void OpenURLFromHash(SetupFileHash *hash, int hash_key)
9935 OpenURL(getHashEntry(hash, int2str(hash_key, 0)));
9939 // ============================================================================
9941 // ============================================================================
9943 #if defined(PLATFORM_WINDOWS)
9944 /* FILETIME of Jan 1 1970 00:00:00. */
9945 static const unsigned __int64 epoch = ((unsigned __int64) 116444736000000000ULL);
9948 * timezone information is stored outside the kernel so tzp isn't used anymore.
9950 * Note: this function is not for Win32 high precision timing purpose. See
9953 static int gettimeofday_windows(struct timeval * tp, struct timezone * tzp)
9956 SYSTEMTIME system_time;
9957 ULARGE_INTEGER ularge;
9959 GetSystemTime(&system_time);
9960 SystemTimeToFileTime(&system_time, &file_time);
9961 ularge.LowPart = file_time.dwLowDateTime;
9962 ularge.HighPart = file_time.dwHighDateTime;
9964 tp->tv_sec = (long) ((ularge.QuadPart - epoch) / 10000000L);
9965 tp->tv_usec = (long) (system_time.wMilliseconds * 1000);
9971 static char *test_init_uuid_random_function_simple(void)
9973 static char seed_text[100];
9974 unsigned int seed = InitSimpleRandom(NEW_RANDOMIZE);
9976 sprintf(seed_text, "%d", seed);
9981 static char *test_init_uuid_random_function_better(void)
9983 static char seed_text[100];
9984 struct timeval current_time;
9986 gettimeofday(¤t_time, NULL);
9988 prng_seed_bytes(¤t_time, sizeof(current_time));
9990 sprintf(seed_text, "%ld.%ld",
9991 (long)current_time.tv_sec,
9992 (long)current_time.tv_usec);
9997 #if defined(PLATFORM_WINDOWS)
9998 static char *test_init_uuid_random_function_better_windows(void)
10000 static char seed_text[100];
10001 struct timeval current_time;
10003 gettimeofday_windows(¤t_time, NULL);
10005 prng_seed_bytes(¤t_time, sizeof(current_time));
10007 sprintf(seed_text, "%ld.%ld",
10008 (long)current_time.tv_sec,
10009 (long)current_time.tv_usec);
10015 static unsigned int test_uuid_random_function_simple(int max)
10017 return GetSimpleRandom(max);
10020 static unsigned int test_uuid_random_function_better(int max)
10022 return (max > 0 ? prng_get_uint() % max : 0);
10025 #if defined(PLATFORM_WINDOWS)
10026 #define NUM_UUID_TESTS 3
10028 #define NUM_UUID_TESTS 2
10031 static void TestGeneratingUUIDs_RunTest(int nr, int always_seed, int num_uuids)
10033 struct hashtable *hash_seeds =
10034 create_hashtable(16, 0.75, get_hash_from_key, hash_keys_are_equal);
10035 struct hashtable *hash_uuids =
10036 create_hashtable(16, 0.75, get_hash_from_key, hash_keys_are_equal);
10037 static char message[100];
10040 char *random_name = (nr == 0 ? "simple" : "better");
10041 char *random_type = (always_seed ? "always" : "only once");
10042 char *(*init_random_function)(void) =
10044 test_init_uuid_random_function_simple :
10045 test_init_uuid_random_function_better);
10046 unsigned int (*random_function)(int) =
10048 test_uuid_random_function_simple :
10049 test_uuid_random_function_better);
10052 #if defined(PLATFORM_WINDOWS)
10055 random_name = "windows";
10056 init_random_function = test_init_uuid_random_function_better_windows;
10062 DrawTextF(xpos, 40, FC_GREEN, "Test: Generating UUIDs");
10063 DrawTextF(xpos, 80, FC_YELLOW, "Test %d.%d:", nr + 1, always_seed + 1);
10065 DrawTextF(xpos, 100, FC_YELLOW, "Random Generator Name: %s", random_name);
10066 DrawTextF(xpos, 120, FC_YELLOW, "Seeding Random Generator: %s", random_type);
10067 DrawTextF(xpos, 140, FC_YELLOW, "Number of UUIDs generated: %d", num_uuids);
10069 DrawTextF(xpos, 180, FC_GREEN, "Please wait ...");
10073 // always initialize random number generator at least once
10074 init_random_function();
10076 unsigned int time_start = SDL_GetTicks();
10078 for (i = 0; i < num_uuids; i++)
10082 char *seed = getStringCopy(init_random_function());
10084 hashtable_remove(hash_seeds, seed);
10085 hashtable_insert(hash_seeds, seed, "1");
10088 char *uuid = getStringCopy(getUUIDExt(random_function));
10090 hashtable_remove(hash_uuids, uuid);
10091 hashtable_insert(hash_uuids, uuid, "1");
10094 int num_unique_seeds = hashtable_count(hash_seeds);
10095 int num_unique_uuids = hashtable_count(hash_uuids);
10097 unsigned int time_needed = SDL_GetTicks() - time_start;
10099 DrawTextF(xpos, 220, FC_YELLOW, "Time needed: %d ms", time_needed);
10101 DrawTextF(xpos, 240, FC_YELLOW, "Number of unique UUIDs: %d", num_unique_uuids);
10104 DrawTextF(xpos, 260, FC_YELLOW, "Number of unique seeds: %d", num_unique_seeds);
10106 if (nr == NUM_UUID_TESTS - 1 && always_seed)
10107 DrawTextF(xpos, 300, FC_GREEN, "All tests done!");
10109 DrawTextF(xpos, 300, FC_GREEN, "Confirm dialog for next test ...");
10111 sprintf(message, "Test %d.%d finished!", nr + 1, always_seed + 1);
10113 Request(message, REQ_CONFIRM);
10115 hashtable_destroy(hash_seeds, 0);
10116 hashtable_destroy(hash_uuids, 0);
10119 void TestGeneratingUUIDs(void)
10121 int num_uuids = 1000000;
10124 for (i = 0; i < NUM_UUID_TESTS; i++)
10125 for (j = 0; j < 2; j++)
10126 TestGeneratingUUIDs_RunTest(i, j, num_uuids);
10128 CloseAllAndExit(0);