1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
22 #define DEBUG_TAPE_WHEN_PLAYING FALSE
24 // tape button identifiers
25 #define TAPE_CTRL_ID_EJECT 0
26 #define TAPE_CTRL_ID_EXTRA 1
27 #define TAPE_CTRL_ID_STOP 2
28 #define TAPE_CTRL_ID_PAUSE 3
29 #define TAPE_CTRL_ID_RECORD 4
30 #define TAPE_CTRL_ID_PLAY 5
31 #define TAPE_CTRL_ID_INSERT_SOLUTION 6
32 #define TAPE_CTRL_ID_PLAY_SOLUTION 7
34 #define NUM_TAPE_BUTTONS 8
36 // values for tape handling
37 #define TAPE_PAUSE_SECONDS_BEFORE_DEATH 5
39 // forward declaration for internal use
40 static void HandleTapeButtons(struct GadgetInfo *);
41 static void TapeStopWarpForward(void);
42 static float GetTapeLengthSecondsFloat(void);
44 static struct GadgetInfo *tape_gadget[NUM_TAPE_BUTTONS];
47 // ============================================================================
48 // video tape definitions
49 // ============================================================================
51 #define VIDEO_INFO_OFF (VIDEO_STATE_DATE_OFF | \
52 VIDEO_STATE_TIME_OFF | \
53 VIDEO_STATE_FRAME_OFF)
54 #define VIDEO_STATE_OFF (VIDEO_STATE_PLAY_OFF | \
55 VIDEO_STATE_REC_OFF | \
56 VIDEO_STATE_PAUSE_OFF | \
57 VIDEO_STATE_FFWD_OFF | \
58 VIDEO_STATE_WARP_OFF | \
59 VIDEO_STATE_WARP2_OFF | \
60 VIDEO_STATE_PBEND_OFF | \
61 VIDEO_STATE_1STEP_OFF)
62 #define VIDEO_PRESS_OFF (VIDEO_PRESS_PLAY_OFF | \
63 VIDEO_PRESS_REC_OFF | \
64 VIDEO_PRESS_PAUSE_OFF | \
65 VIDEO_PRESS_STOP_OFF | \
66 VIDEO_PRESS_EJECT_OFF)
67 #define VIDEO_ALL_OFF (VIDEO_INFO_OFF | \
71 #define VIDEO_INFO_ON (VIDEO_STATE_DATE_ON | \
72 VIDEO_STATE_TIME_ON | \
74 #define VIDEO_STATE_ON (VIDEO_STATE_PLAY_ON | \
75 VIDEO_STATE_REC_ON | \
76 VIDEO_STATE_PAUSE_ON | \
77 VIDEO_STATE_FFWD_ON | \
78 VIDEO_STATE_WARP_ON | \
79 VIDEO_STATE_WARP2_ON | \
80 VIDEO_STATE_PBEND_ON | \
82 #define VIDEO_PRESS_ON (VIDEO_PRESS_PLAY_ON | \
83 VIDEO_PRESS_REC_ON | \
84 VIDEO_PRESS_PAUSE_ON | \
85 VIDEO_PRESS_STOP_ON | \
87 #define VIDEO_ALL_ON (VIDEO_INFO_ON | \
91 #define VIDEO_INFO (VIDEO_INFO_ON | VIDEO_INFO_OFF)
92 #define VIDEO_STATE (VIDEO_STATE_ON | VIDEO_STATE_OFF)
93 #define VIDEO_PRESS (VIDEO_PRESS_ON | VIDEO_PRESS_OFF)
94 #define VIDEO_ALL (VIDEO_ALL_ON | VIDEO_ALL_OFF)
96 #define NUM_TAPE_FUNCTIONS 11
97 #define NUM_TAPE_FUNCTION_PARTS 2
98 #define NUM_TAPE_FUNCTION_STATES 2
101 // ============================================================================
102 // video display functions
103 // ============================================================================
105 static void DrawVideoDisplay_Graphics(unsigned int state, unsigned int value)
114 video_pos[NUM_TAPE_FUNCTIONS][NUM_TAPE_FUNCTION_PARTS] =
117 { IMG_GFX_TAPE_LABEL_PLAY, &tape.label.play },
118 { IMG_GFX_TAPE_SYMBOL_PLAY, &tape.symbol.play },
121 { IMG_GFX_TAPE_LABEL_RECORD, &tape.label.record },
122 { IMG_GFX_TAPE_SYMBOL_RECORD, &tape.symbol.record },
125 { IMG_GFX_TAPE_LABEL_PAUSE, &tape.label.pause },
126 { IMG_GFX_TAPE_SYMBOL_PAUSE, &tape.symbol.pause },
129 { IMG_GFX_TAPE_LABEL_DATE, &tape.label.date },
133 { IMG_GFX_TAPE_LABEL_TIME, &tape.label.time },
137 // (no label for displaying optional frame)
142 { IMG_GFX_TAPE_LABEL_FAST_FORWARD, &tape.label.fast_forward },
143 { IMG_GFX_TAPE_SYMBOL_FAST_FORWARD, &tape.symbol.fast_forward },
146 { IMG_GFX_TAPE_LABEL_WARP_FORWARD, &tape.label.warp_forward },
147 { IMG_GFX_TAPE_SYMBOL_WARP_FORWARD, &tape.symbol.warp_forward },
150 { IMG_GFX_TAPE_LABEL_WARP_FORWARD_BLIND, &tape.label.warp_forward_blind},
151 { IMG_GFX_TAPE_SYMBOL_WARP_FORWARD_BLIND, &tape.symbol.warp_forward_blind},
154 { IMG_GFX_TAPE_LABEL_PAUSE_BEFORE_END, &tape.label.pause_before_end },
155 { IMG_GFX_TAPE_SYMBOL_PAUSE_BEFORE_END, &tape.symbol.pause_before_end },
158 { IMG_GFX_TAPE_LABEL_SINGLE_STEP, &tape.label.single_step },
159 { IMG_GFX_TAPE_SYMBOL_SINGLE_STEP, &tape.symbol.single_step },
163 for (k = 0; k < NUM_TAPE_FUNCTION_STATES; k++) // on or off states
165 for (i = 0; i < NUM_TAPE_FUNCTIONS; i++) // record, play, ...
167 for (j = 0; j < NUM_TAPE_FUNCTION_PARTS; j++) // label or symbol
169 int graphic = video_pos[i][j].graphic;
170 struct XY *pos = video_pos[i][j].pos;
177 if (state & (1 << (i * 2 + k)))
179 struct GraphicInfo *gfx_bg = &graphic_info[IMG_BACKGROUND_TAPE];
180 struct GraphicInfo *gfx = &graphic_info[graphic];
184 (j == 0 ? VIDEO_DISPLAY_SYMBOL_ONLY : VIDEO_DISPLAY_LABEL_ONLY);
186 if (value == skip_value)
191 gd_bitmap = gfx->bitmap;
197 gd_bitmap = gfx_bg->bitmap;
198 gd_x = gfx_bg->src_x + pos->x;
199 gd_y = gfx_bg->src_y + pos->y;
202 // some tape graphics may be undefined -- only draw if defined
203 if (gd_bitmap != NULL)
204 BlitBitmap(gd_bitmap, drawto, gd_x, gd_y, gfx->width, gfx->height,
205 VX + pos->x, VY + pos->y);
207 redraw_mask |= REDRAW_DOOR_2;
215 #define DATETIME_NONE (0)
217 #define DATETIME_DATE_YYYY (1 << 0)
218 #define DATETIME_DATE_YY (1 << 1)
219 #define DATETIME_DATE_MON (1 << 2)
220 #define DATETIME_DATE_MM (1 << 3)
221 #define DATETIME_DATE_DD (1 << 4)
223 #define DATETIME_TIME_HH (1 << 5)
224 #define DATETIME_TIME_MIN (1 << 6)
225 #define DATETIME_TIME_MM (1 << 7)
226 #define DATETIME_TIME_SS (1 << 8)
228 #define DATETIME_FRAME (1 << 9)
230 #define DATETIME_XOFFSET_1 (1 << 10)
231 #define DATETIME_XOFFSET_2 (1 << 11)
233 #define DATETIME_DATE (DATETIME_DATE_YYYY | \
235 DATETIME_DATE_MON | \
239 #define DATETIME_TIME (DATETIME_TIME_HH | \
240 DATETIME_TIME_MIN | \
244 #define MAX_DATETIME_STRING_SIZE 32
246 static void DrawVideoDisplay_DateTime(unsigned int state, unsigned int value)
250 static char *month_shortnames[] =
268 struct TextPosInfo *pos;
273 { &tape.text.date, DATETIME_DATE_DD },
274 { &tape.text.date, DATETIME_DATE_MON | DATETIME_XOFFSET_1 },
275 { &tape.text.date, DATETIME_DATE_YY | DATETIME_XOFFSET_2 },
276 { &tape.text.date_yyyy, DATETIME_DATE_YYYY },
277 { &tape.text.date_yy, DATETIME_DATE_YY },
278 { &tape.text.date_mon, DATETIME_DATE_MON },
279 { &tape.text.date_mm, DATETIME_DATE_MM },
280 { &tape.text.date_dd, DATETIME_DATE_DD },
282 { &tape.text.time, DATETIME_TIME_MIN },
283 { &tape.text.time, DATETIME_TIME_SS | DATETIME_XOFFSET_1 },
284 { &tape.text.time_hh, DATETIME_TIME_HH },
285 { &tape.text.time_mm, DATETIME_TIME_MM },
286 { &tape.text.time_ss, DATETIME_TIME_SS },
288 { &tape.text.frame, DATETIME_FRAME },
290 { NULL, DATETIME_NONE },
293 for (i = 0; datetime_info[i].pos != NULL; i++)
295 struct TextPosInfo *pos = datetime_info[i].pos;
296 int type = datetime_info[i].type;
303 xpos = VX + pos->x + (type & DATETIME_XOFFSET_1 ? pos->xoffset :
304 type & DATETIME_XOFFSET_2 ? pos->xoffset2 : 0);
307 if ((type & DATETIME_DATE) && (state & VIDEO_STATE_DATE_ON))
309 char s[MAX_DATETIME_STRING_SIZE];
310 int year2 = value / 10000;
311 int year4 = (year2 < 70 ? 2000 + year2 : 1900 + year2);
312 int month_index = (value / 100) % 100;
313 int month = month_index + 1;
314 int day = value % 100;
316 strcpy(s, (type & DATETIME_DATE_YYYY ? int2str(year4, 4) :
317 type & DATETIME_DATE_YY ? int2str(year2, 2) :
318 type & DATETIME_DATE_MON ? month_shortnames[month_index] :
319 type & DATETIME_DATE_MM ? int2str(month, 2) :
320 type & DATETIME_DATE_DD ? int2str(day, 2) : ""));
322 DrawText(xpos, ypos, s, pos->font);
324 else if ((type & DATETIME_TIME) && (state & VIDEO_STATE_TIME_ON))
326 char s[MAX_DATETIME_STRING_SIZE];
327 int hh = (value / 3600) % 100;
328 int min = value / 60;
329 int mm = (value / 60) % 60;
332 strcpy(s, (type & DATETIME_TIME_HH ? int2str(hh, 2) :
333 type & DATETIME_TIME_MIN ? int2str(min, 2) :
334 type & DATETIME_TIME_MM ? int2str(mm, 2) :
335 type & DATETIME_TIME_SS ? int2str(ss, 2) : ""));
337 DrawText(xpos, ypos, s, pos->font);
339 else if ((type & DATETIME_FRAME) && (state & VIDEO_STATE_FRAME_ON))
341 DrawText(xpos, ypos, int2str(value, pos->size), pos->font);
346 void DrawVideoDisplay(unsigned int state, unsigned int value)
348 DrawVideoDisplay_Graphics(state, value);
349 DrawVideoDisplay_DateTime(state, value);
352 static void DrawVideoDisplayLabel(unsigned int state)
354 DrawVideoDisplay(state, VIDEO_DISPLAY_LABEL_ONLY);
357 static void DrawVideoDisplaySymbol(unsigned int state)
359 DrawVideoDisplay(state, VIDEO_DISPLAY_SYMBOL_ONLY);
362 static void DrawVideoDisplayCurrentState(void)
366 DrawVideoDisplay(VIDEO_STATE_OFF, 0);
369 state |= VIDEO_STATE_PAUSE_ON;
373 state |= VIDEO_STATE_REC_ON;
375 if (tape.single_step)
376 state |= VIDEO_STATE_1STEP_ON;
378 else if (tape.playing)
380 state |= VIDEO_STATE_PLAY_ON;
384 if (tape.deactivate_display)
385 state |= VIDEO_STATE_WARP2_ON;
386 else if (tape.warp_forward)
387 state |= VIDEO_STATE_WARP_ON;
388 else if (tape.fast_forward)
389 state |= VIDEO_STATE_FFWD_ON;
391 if (tape.pause_before_end)
392 state |= VIDEO_STATE_PBEND_ON;
396 // draw labels and symbols separately to prevent labels overlapping symbols
397 DrawVideoDisplayLabel(state);
398 DrawVideoDisplaySymbol(state);
401 void DrawCompleteVideoDisplay(void)
403 struct GraphicInfo *g_tape = &graphic_info[IMG_BACKGROUND_TAPE];
405 // draw tape background
406 BlitBitmap(g_tape->bitmap, drawto, g_tape->src_x, g_tape->src_y,
407 gfx.vxsize, gfx.vysize, gfx.vx, gfx.vy);
409 // draw tape buttons (forced)
410 RedrawOrRemapTapeButtons();
412 DrawVideoDisplay(VIDEO_ALL_OFF, 0);
416 DrawVideoDisplay(VIDEO_STATE_REC_ON, 0);
417 DrawVideoDisplay(VIDEO_STATE_DATE_ON, tape.date);
418 DrawVideoDisplay(VIDEO_STATE_TIME_ON, tape.length_seconds);
419 DrawVideoDisplay(VIDEO_STATE_FRAME_ON, tape.length_frames);
422 DrawVideoDisplay(VIDEO_STATE_PAUSE_ON, 0);
424 else if (tape.playing)
426 DrawVideoDisplay(VIDEO_STATE_PLAY_ON, 0);
427 DrawVideoDisplay(VIDEO_STATE_DATE_ON, tape.date);
428 DrawVideoDisplay(VIDEO_STATE_TIME_ON, 0);
429 DrawVideoDisplay(VIDEO_STATE_FRAME_ON, 0);
432 DrawVideoDisplay(VIDEO_STATE_PAUSE_ON, 0);
434 else if (tape.date && tape.length)
436 DrawVideoDisplay(VIDEO_STATE_DATE_ON, tape.date);
437 DrawVideoDisplay(VIDEO_STATE_TIME_ON, tape.length_seconds);
438 DrawVideoDisplay(VIDEO_STATE_FRAME_ON, tape.length_frames);
441 BlitBitmap(drawto, bitmap_db_door_2, gfx.vx, gfx.vy, gfx.vxsize, gfx.vysize,
445 void TapeDeactivateDisplayOn(void)
447 SetDrawDeactivationMask(REDRAW_FIELD);
448 audio.sound_deactivated = TRUE;
451 void TapeDeactivateDisplayOff(boolean redraw_display)
453 SetDrawDeactivationMask(REDRAW_NONE);
454 audio.sound_deactivated = FALSE;
459 DrawGameDoorValues();
464 // ============================================================================
465 // tape logging functions
466 // ============================================================================
468 static void PrintTapeReplayProgress(boolean replay_finished)
470 static unsigned int counter_last = -1;
471 unsigned int counter = Counter();
472 unsigned int counter_seconds = counter / 1000;
474 if (!replay_finished)
476 unsigned int counter_delay = 50;
478 if (counter > counter_last + counter_delay)
481 PrintNoLog("Level %03d [%02d:%02d]: [%02d:%02d] - playing tape ... ",
482 level_nr, tape.length_seconds / 60, tape.length_seconds % 60,
483 TapeTime / 60, TapeTime % 60);
485 counter_last = counter;
490 float tape_length_seconds = GetTapeLengthSecondsFloat();
493 Print("Level %03d [%02d:%02d]: (%02d:%02d.%03d / %.2f %%) - %s.\n",
494 level_nr, tape.length_seconds / 60, tape.length_seconds % 60,
495 counter_seconds / 60, counter_seconds % 60, counter % 1000,
496 (float)counter / tape_length_seconds / 10,
497 tape.auto_play_level_solved ? "solved" : "NOT SOLVED");
504 // ============================================================================
505 // tape control functions
506 // ============================================================================
508 void TapeSetDateFromEpochSeconds(time_t epoch_seconds)
510 struct tm *lt = localtime(&epoch_seconds);
512 tape.date = 10000 * (lt->tm_year % 100) + 100 * lt->tm_mon + lt->tm_mday;
515 void TapeSetDateFromNow(void)
517 TapeSetDateFromEpochSeconds(time(NULL));
526 tape.length_frames = 0;
527 tape.length_seconds = 0;
529 if (leveldir_current)
530 setString(&tape.level_identifier, leveldir_current->identifier);
532 tape.level_nr = level_nr;
533 tape.pos[tape.counter].delay = 0;
536 tape.random_seed = InitRND(level.random_seed);
538 tape.file_version = FILE_VERSION_ACTUAL;
539 tape.game_version = GAME_VERSION_ACTUAL;
540 tape.engine_version = level.game_version;
542 TapeSetDateFromNow();
544 for (i = 0; i < MAX_PLAYERS; i++)
545 tape.player_participates[i] = FALSE;
547 tape.centered_player_nr_next = -1;
548 tape.set_centered_player = FALSE;
550 tape.use_mouse = (level.game_engine_type == GAME_ENGINE_TYPE_MM);
553 static void TapeRewind(void)
556 tape.delay_played = 0;
557 tape.pause_before_end = FALSE;
558 tape.recording = FALSE;
559 tape.playing = FALSE;
560 tape.fast_forward = FALSE;
561 tape.warp_forward = FALSE;
562 tape.deactivate_display = FALSE;
563 tape.auto_play = (global.autoplay_leveldir != NULL);
564 tape.auto_play_level_solved = FALSE;
565 tape.quick_resume = FALSE;
566 tape.single_step = FALSE;
568 tape.centered_player_nr_next = -1;
569 tape.set_centered_player = FALSE;
571 InitRND(tape.random_seed);
574 static void TapeSetRandomSeed(int random_seed)
576 tape.random_seed = InitRND(random_seed);
579 void TapeStartRecording(int random_seed)
581 if (!TAPE_IS_STOPPED(tape))
586 TapeSetRandomSeed(random_seed);
588 tape.recording = TRUE;
590 DrawVideoDisplay(VIDEO_STATE_REC_ON, 0);
591 DrawVideoDisplay(VIDEO_STATE_DATE_ON, tape.date);
592 DrawVideoDisplay(VIDEO_STATE_TIME_ON, 0);
593 DrawVideoDisplay(VIDEO_STATE_FRAME_ON, 0);
597 SetDrawDeactivationMask(REDRAW_NONE);
598 audio.sound_deactivated = FALSE;
601 static void TapeStartGameRecording(void)
603 StartGameActions(network.enabled, TRUE, level.random_seed);
606 static void TapeAppendRecording(void)
608 if (!tape.playing || !tape.pausing)
612 tape.playing = FALSE;
613 tape.fast_forward = FALSE;
614 tape.warp_forward = FALSE;
615 tape.pause_before_end = FALSE;
616 tape.deactivate_display = FALSE;
619 tape.recording = TRUE;
622 // set current delay (for last played move)
623 tape.pos[tape.counter].delay = tape.delay_played;
626 TapeSetDateFromNow();
628 DrawVideoDisplay(VIDEO_STATE_DATE_ON, tape.date);
629 DrawVideoDisplay(VIDEO_STATE_PLAY_OFF | VIDEO_STATE_REC_ON, 0);
631 UpdateAndDisplayGameControlValues();
634 void TapeHaltRecording(void)
638 // initialize delay for next tape entry (to be able to continue recording)
639 if (tape.counter < MAX_TAPE_LEN)
640 tape.pos[tape.counter].delay = 0;
642 tape.length = tape.counter;
643 tape.length_frames = GetTapeLengthFrames();
644 tape.length_seconds = GetTapeLengthSeconds();
647 void TapeStopRecording(void)
652 tape.recording = FALSE;
653 tape.pausing = FALSE;
655 DrawVideoDisplay(VIDEO_STATE_REC_OFF, 0);
656 MapTapeEjectButton();
659 boolean TapeAddAction(byte action[MAX_PLAYERS])
663 if (tape.pos[tape.counter].delay > 0) // already stored action
665 boolean changed_events = FALSE;
667 for (i = 0; i < MAX_PLAYERS; i++)
668 if (tape.pos[tape.counter].action[i] != action[i])
669 changed_events = TRUE;
671 if (changed_events || tape.pos[tape.counter].delay >= 255)
673 if (tape.counter >= MAX_TAPE_LEN - 1)
677 tape.pos[tape.counter].delay = 0;
680 tape.pos[tape.counter].delay++;
683 if (tape.pos[tape.counter].delay == 0) // store new action
685 for (i = 0; i < MAX_PLAYERS; i++)
686 tape.pos[tape.counter].action[i] = action[i];
688 tape.pos[tape.counter].delay++;
694 void TapeRecordAction(byte action_raw[MAX_PLAYERS])
696 byte action[MAX_PLAYERS];
699 if (!tape.recording) // (record action even when tape is paused)
702 for (i = 0; i < MAX_PLAYERS; i++)
703 action[i] = action_raw[i];
705 if (!tape.use_mouse && tape.set_centered_player)
707 for (i = 0; i < MAX_PLAYERS; i++)
708 if (tape.centered_player_nr_next == i ||
709 tape.centered_player_nr_next == -1)
710 action[i] |= KEY_SET_FOCUS;
712 tape.set_centered_player = FALSE;
715 if (!TapeAddAction(action))
719 void TapeTogglePause(boolean toggle_mode)
721 if (tape.playing && tape.pausing && (toggle_mode & TAPE_TOGGLE_PLAY_PAUSE))
723 // continue playing in normal mode
724 tape.fast_forward = FALSE;
725 tape.warp_forward = FALSE;
726 tape.deactivate_display = FALSE;
728 tape.pause_before_end = FALSE;
731 tape.pausing = !tape.pausing;
733 if (tape.single_step && (toggle_mode & TAPE_TOGGLE_MANUAL))
734 tape.single_step = FALSE;
736 DrawVideoDisplayCurrentState();
738 if (tape.deactivate_display)
741 TapeDeactivateDisplayOff(game_status == GAME_MODE_PLAYING);
743 TapeDeactivateDisplayOn();
746 if (tape.quick_resume)
748 tape.quick_resume = FALSE;
750 TapeStopWarpForward();
751 TapeAppendRecording();
753 if (!CheckEngineSnapshotSingle())
754 SaveEngineSnapshotSingle();
756 // restart step/move snapshots after quick loading tape
757 SaveEngineSnapshotToListInitial();
759 // do not map undo/redo buttons after quick loading tape
763 if (setup.show_snapshot_buttons &&
764 game_status == GAME_MODE_PLAYING &&
765 CheckEngineSnapshotList())
768 MapUndoRedoButtons();
769 else if (!tape.single_step)
770 UnmapUndoRedoButtons();
774 void TapeStartPlaying(void)
776 if (TAPE_IS_EMPTY(tape))
779 if (!TAPE_IS_STOPPED(tape))
786 DrawVideoDisplay(VIDEO_STATE_PLAY_ON, 0);
787 DrawVideoDisplay(VIDEO_STATE_DATE_ON, tape.date);
788 DrawVideoDisplay(VIDEO_STATE_TIME_ON, 0);
789 DrawVideoDisplay(VIDEO_STATE_FRAME_ON, 0);
793 SetDrawDeactivationMask(REDRAW_NONE);
794 audio.sound_deactivated = FALSE;
797 static void TapeStartGamePlaying(void)
804 void TapeStopPlaying(void)
806 tape.playing = FALSE;
807 tape.pausing = FALSE;
809 if (tape.warp_forward)
810 TapeStopWarpForward();
812 DrawVideoDisplay(VIDEO_STATE_PLAY_OFF, 0);
813 MapTapeEjectButton();
816 byte *TapePlayAction(void)
818 int update_delay = FRAMES_PER_SECOND / 2;
819 boolean update_video_display = (FrameCounter % update_delay == 0);
820 boolean update_draw_label_on = ((FrameCounter / update_delay) % 2 == 1);
821 static byte action[MAX_PLAYERS];
824 if (!tape.playing || tape.pausing)
827 if (tape.pause_before_end) // stop some seconds before end of tape
829 if (TapeTime > tape.length_seconds - TAPE_PAUSE_SECONDS_BEFORE_DEATH)
831 TapeStopWarpForward();
832 TapeTogglePause(TAPE_TOGGLE_MANUAL);
838 if (tape.counter >= tape.length) // end of tape reached
840 if (tape.warp_forward && !tape.auto_play)
842 TapeStopWarpForward();
843 TapeTogglePause(TAPE_TOGGLE_MANUAL);
853 if (update_video_display && !tape.deactivate_display)
857 if (tape.warp_forward)
858 state |= VIDEO_STATE_WARP(update_draw_label_on);
859 else if (tape.fast_forward)
860 state |= VIDEO_STATE_FFWD(update_draw_label_on);
862 if (tape.pause_before_end)
863 state |= VIDEO_STATE_PBEND(update_draw_label_on);
865 // draw labels and symbols separately to prevent labels overlapping symbols
866 DrawVideoDisplayLabel(state);
867 DrawVideoDisplaySymbol(state);
870 for (i = 0; i < MAX_PLAYERS; i++)
871 action[i] = tape.pos[tape.counter].action[i];
873 #if DEBUG_TAPE_WHEN_PLAYING
874 printf("%05d", FrameCounter);
875 for (i = 0; i < MAX_PLAYERS; i++)
876 printf(" %08x", action[i]);
880 tape.set_centered_player = FALSE;
881 tape.centered_player_nr_next = -999;
885 for (i = 0; i < MAX_PLAYERS; i++)
887 if (action[i] & KEY_SET_FOCUS)
889 tape.set_centered_player = TRUE;
890 tape.centered_player_nr_next =
891 (tape.centered_player_nr_next == -999 ? i : -1);
894 action[i] &= ~KEY_SET_FOCUS;
899 if (tape.delay_played >= tape.pos[tape.counter].delay)
902 tape.delay_played = 0;
906 PrintTapeReplayProgress(FALSE);
914 TapeTogglePause(TAPE_TOGGLE_MANUAL);
919 DrawVideoDisplay(VIDEO_STATE_OFF, 0);
921 if (tape.date && tape.length)
923 DrawVideoDisplay(VIDEO_STATE_DATE_ON, tape.date);
924 DrawVideoDisplay(VIDEO_STATE_TIME_ON, tape.length_seconds);
925 DrawVideoDisplay(VIDEO_STATE_FRAME_ON, tape.length_frames);
929 unsigned int GetTapeLengthFrames(void)
931 unsigned int tape_length_frames = 0;
934 if (TAPE_IS_EMPTY(tape))
937 for (i = 0; i < tape.length; i++)
938 tape_length_frames += tape.pos[i].delay;
940 return tape_length_frames;
943 unsigned int GetTapeLengthSeconds(void)
945 return (GetTapeLengthFrames() * GAME_FRAME_DELAY / 1000);
948 static float GetTapeLengthSecondsFloat(void)
950 return ((float)GetTapeLengthFrames() * GAME_FRAME_DELAY / 1000);
953 static void TapeStartWarpForward(int mode)
955 tape.fast_forward = (mode & AUTOPLAY_FFWD);
956 tape.warp_forward = (mode & AUTOPLAY_WARP);
957 tape.deactivate_display = (mode & AUTOPLAY_WARP_NO_DISPLAY);
959 tape.pausing = FALSE;
961 if (tape.deactivate_display)
962 TapeDeactivateDisplayOn();
964 DrawVideoDisplayCurrentState();
967 static void TapeStopWarpForward(void)
969 tape.fast_forward = FALSE;
970 tape.warp_forward = FALSE;
971 tape.deactivate_display = FALSE;
973 tape.pause_before_end = FALSE;
975 TapeDeactivateDisplayOff(game_status == GAME_MODE_PLAYING);
977 DrawVideoDisplayCurrentState();
980 static void TapeSingleStep(void)
986 TapeTogglePause(TAPE_TOGGLE_MANUAL);
988 tape.single_step = !tape.single_step;
990 DrawVideoDisplay(VIDEO_STATE_1STEP(tape.single_step), 0);
993 void TapeQuickSave(void)
995 if (game_status == GAME_MODE_MAIN)
997 Request("No game that can be saved!", REQ_CONFIRM);
1002 if (game_status != GAME_MODE_PLAYING)
1006 TapeHaltRecording(); // prepare tape for saving on-the-fly
1008 if (TAPE_IS_EMPTY(tape))
1010 Request("No tape that can be saved!", REQ_CONFIRM);
1015 if (SaveTapeChecked(tape.level_nr))
1016 SaveEngineSnapshotSingle();
1019 void TapeQuickLoad(void)
1021 char *filename = getTapeFilename(level_nr);
1023 if (!fileExists(filename))
1025 Request("No tape for this level!", REQ_CONFIRM);
1030 if (tape.recording && !Request("Stop recording and load tape?",
1031 REQ_ASK | REQ_STAY_CLOSED))
1033 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1038 if (game_status != GAME_MODE_PLAYING && game_status != GAME_MODE_MAIN)
1041 if (CheckEngineSnapshotSingle())
1043 TapeStartGamePlaying();
1045 LoadEngineSnapshotSingle();
1047 DrawCompleteVideoDisplay();
1049 tape.playing = TRUE;
1050 tape.pausing = TRUE;
1052 TapeStopWarpForward();
1053 TapeAppendRecording();
1055 // restart step/move snapshots after quick loading tape
1056 SaveEngineSnapshotToListInitial();
1058 if (FrameCounter > 0)
1067 if (!TAPE_IS_EMPTY(tape))
1069 TapeStartGamePlaying();
1070 TapeStartWarpForward(AUTOPLAY_MODE_WARP_NO_DISPLAY);
1072 tape.quick_resume = TRUE;
1074 else // this should not happen (basically checked above)
1076 int reopen_door = (game_status == GAME_MODE_PLAYING ? REQ_REOPEN : 0);
1078 Request("No tape for this level!", REQ_CONFIRM | reopen_door);
1082 boolean hasSolutionTape(void)
1084 boolean tape_file_exists = fileExists(getSolutionTapeFilename(level_nr));
1085 boolean level_has_tape = (level.game_engine_type == GAME_ENGINE_TYPE_SP &&
1086 level.native_sp_level->demo.is_available);
1088 return (tape_file_exists || level_has_tape);
1091 boolean InsertSolutionTape(void)
1093 if (!hasSolutionTape())
1095 Request("No solution tape for this level!", REQ_CONFIRM);
1100 if (!TAPE_IS_STOPPED(tape))
1103 // if tape recorder already contains a tape, remove it without asking
1106 LoadSolutionTape(level_nr);
1108 DrawCompleteVideoDisplay();
1110 if (TAPE_IS_EMPTY(tape))
1112 Request("Loading solution tape for this level failed!", REQ_CONFIRM);
1120 boolean PlaySolutionTape(void)
1122 if (!InsertSolutionTape())
1125 TapeStartGamePlaying();
1131 /* ------------------------------------------------------------------------- *
1132 * tape autoplay functions
1133 * ------------------------------------------------------------------------- */
1135 void AutoPlayTape(void)
1137 static LevelDirTree *autoplay_leveldir = NULL;
1138 static boolean autoplay_initialized = FALSE;
1139 static int autoplay_level_nr = -1;
1140 static int num_levels_played = 0;
1141 static int num_levels_solved = 0;
1142 static int num_tape_missing = 0;
1143 static boolean level_failed[MAX_TAPES_PER_SET];
1146 if (autoplay_initialized)
1148 // just finished auto-playing tape
1149 PrintTapeReplayProgress(TRUE);
1151 num_levels_played++;
1153 if (tape.auto_play_level_solved)
1154 num_levels_solved++;
1155 else if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET)
1156 level_failed[level_nr] = TRUE;
1160 DrawCompleteVideoDisplay();
1162 audio.sound_enabled = FALSE;
1163 setup.engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_OFF);
1165 autoplay_leveldir = getTreeInfoFromIdentifier(leveldir_first,
1166 global.autoplay_leveldir);
1168 if (autoplay_leveldir == NULL)
1169 Error(ERR_EXIT, "no such level identifier: '%s'",
1170 global.autoplay_leveldir);
1172 leveldir_current = autoplay_leveldir;
1174 if (autoplay_leveldir->first_level < 0)
1175 autoplay_leveldir->first_level = 0;
1176 if (autoplay_leveldir->last_level >= MAX_TAPES_PER_SET)
1177 autoplay_leveldir->last_level = MAX_TAPES_PER_SET - 1;
1179 autoplay_level_nr = autoplay_leveldir->first_level;
1182 Print("Automatically playing level tapes\n");
1184 Print("Level series identifier: '%s'\n", autoplay_leveldir->identifier);
1185 Print("Level series name: '%s'\n", autoplay_leveldir->name);
1186 Print("Level series author: '%s'\n", autoplay_leveldir->author);
1187 Print("Number of levels: %d\n", autoplay_leveldir->levels);
1191 for (i = 0; i < MAX_TAPES_PER_SET; i++)
1192 level_failed[i] = FALSE;
1194 autoplay_initialized = TRUE;
1197 while (autoplay_level_nr <= autoplay_leveldir->last_level)
1199 level_nr = autoplay_level_nr++;
1201 if (!global.autoplay_all && !global.autoplay_level[level_nr])
1206 LoadLevel(level_nr);
1208 if (level.no_level_file || level.no_valid_file)
1210 Print("Level %03d: (no level)\n", level_nr);
1216 // ACTIVATE THIS FOR LOADING/TESTING OF LEVELS ONLY
1217 Print("Level %03d: (only testing level)\n", level_nr);
1221 if (options.mytapes)
1224 LoadSolutionTape(level_nr);
1226 if (tape.no_valid_file)
1230 Print("Level %03d: (no tape)\n", level_nr);
1237 TapeStartGamePlaying();
1238 TapeStartWarpForward(global.autoplay_mode);
1245 Print("Number of levels played: %d\n", num_levels_played);
1246 Print("Number of levels solved: %d (%d%%)\n", num_levels_solved,
1247 (num_levels_played ? num_levels_solved * 100 / num_levels_played :0));
1249 Print("Summary (for automatic parsing by scripts):\n");
1250 Print("LEVELDIR '%s', SOLVED %d/%d (%d%%)",
1251 autoplay_leveldir->identifier, num_levels_solved, num_levels_played,
1252 (num_levels_played ? num_levels_solved * 100 / num_levels_played :0));
1254 if (num_levels_played != num_levels_solved)
1257 for (i = 0; i < MAX_TAPES_PER_SET; i++)
1258 if (level_failed[i])
1269 // ---------- new tape button stuff -------------------------------------------
1277 } tapebutton_info[NUM_TAPE_BUTTONS] =
1280 IMG_GFX_TAPE_BUTTON_EJECT, &tape.button.eject,
1281 TAPE_CTRL_ID_EJECT, "eject tape"
1284 // (same position as "eject" button)
1285 IMG_GFX_TAPE_BUTTON_EXTRA, &tape.button.eject,
1286 TAPE_CTRL_ID_EXTRA, "extra functions"
1289 IMG_GFX_TAPE_BUTTON_STOP, &tape.button.stop,
1290 TAPE_CTRL_ID_STOP, "stop tape"
1293 IMG_GFX_TAPE_BUTTON_PAUSE, &tape.button.pause,
1294 TAPE_CTRL_ID_PAUSE, "pause tape"
1297 IMG_GFX_TAPE_BUTTON_RECORD, &tape.button.record,
1298 TAPE_CTRL_ID_RECORD, "record tape"
1301 IMG_GFX_TAPE_BUTTON_PLAY, &tape.button.play,
1302 TAPE_CTRL_ID_PLAY, "play tape"
1305 IMG_GFX_TAPE_BUTTON_INSERT_SOLUTION,&tape.button.insert_solution,
1306 TAPE_CTRL_ID_INSERT_SOLUTION, "insert solution tape"
1309 IMG_GFX_TAPE_BUTTON_PLAY_SOLUTION, &tape.button.play_solution,
1310 TAPE_CTRL_ID_PLAY_SOLUTION, "play solution tape"
1314 void CreateTapeButtons(void)
1318 for (i = 0; i < NUM_TAPE_BUTTONS; i++)
1320 int graphic = tapebutton_info[i].graphic;
1321 struct GraphicInfo *gfx = &graphic_info[graphic];
1322 struct XY *pos = tapebutton_info[i].pos;
1323 struct GadgetInfo *gi;
1324 int gd_x = gfx->src_x;
1325 int gd_y = gfx->src_y;
1326 int gd_xp = gfx->src_x + gfx->pressed_xoffset;
1327 int gd_yp = gfx->src_y + gfx->pressed_yoffset;
1330 gi = CreateGadget(GDI_CUSTOM_ID, id,
1331 GDI_IMAGE_ID, graphic,
1332 GDI_INFO_TEXT, tapebutton_info[i].infotext,
1335 GDI_WIDTH, gfx->width,
1336 GDI_HEIGHT, gfx->height,
1337 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
1338 GDI_STATE, GD_BUTTON_UNPRESSED,
1339 GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y,
1340 GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp,
1341 GDI_DIRECT_DRAW, FALSE,
1342 GDI_EVENT_MASK, GD_EVENT_RELEASED,
1343 GDI_CALLBACK_ACTION, HandleTapeButtons,
1347 Error(ERR_EXIT, "cannot create gadget");
1349 tape_gadget[id] = gi;
1353 void FreeTapeButtons(void)
1357 for (i = 0; i < NUM_TAPE_BUTTONS; i++)
1358 FreeGadget(tape_gadget[i]);
1361 void MapTapeEjectButton(void)
1363 UnmapGadget(tape_gadget[TAPE_CTRL_ID_EXTRA]);
1364 MapGadget(tape_gadget[TAPE_CTRL_ID_EJECT]);
1367 void MapTapeWarpButton(void)
1369 UnmapGadget(tape_gadget[TAPE_CTRL_ID_EJECT]);
1370 MapGadget(tape_gadget[TAPE_CTRL_ID_EXTRA]);
1373 void MapTapeButtons(void)
1377 for (i = 0; i < NUM_TAPE_BUTTONS; i++)
1378 if (i != TAPE_CTRL_ID_EXTRA)
1379 MapGadget(tape_gadget[i]);
1381 if (tape.recording || tape.playing)
1382 MapTapeWarpButton();
1384 if (tape.show_game_buttons)
1385 MapGameButtonsOnTape();
1388 void UnmapTapeButtons(void)
1392 for (i = 0; i < NUM_TAPE_BUTTONS; i++)
1393 UnmapGadget(tape_gadget[i]);
1395 if (tape.show_game_buttons)
1396 UnmapGameButtonsOnTape();
1399 void RedrawTapeButtons(void)
1403 for (i = 0; i < NUM_TAPE_BUTTONS; i++)
1404 RedrawGadget(tape_gadget[i]);
1406 if (tape.show_game_buttons)
1407 RedrawGameButtonsOnTape();
1409 // RedrawGadget() may have set REDRAW_ALL if buttons are defined off-area
1410 redraw_mask &= ~REDRAW_ALL;
1413 void RedrawOrRemapTapeButtons(void)
1415 if (tape_gadget[TAPE_CTRL_ID_PLAY]->mapped)
1417 // tape buttons already mapped
1418 RedrawTapeButtons();
1427 static void HandleTapeButtonsExt(int id)
1429 if (game_status != GAME_MODE_MAIN && game_status != GAME_MODE_PLAYING)
1434 case TAPE_CTRL_ID_EJECT:
1437 if (TAPE_IS_EMPTY(tape))
1441 if (TAPE_IS_EMPTY(tape))
1442 Request("No tape for this level!", REQ_CONFIRM);
1447 SaveTapeChecked(level_nr);
1452 DrawCompleteVideoDisplay();
1455 case TAPE_CTRL_ID_EXTRA:
1458 tape.pause_before_end = !tape.pause_before_end;
1460 DrawVideoDisplayCurrentState();
1462 else if (tape.recording)
1469 case TAPE_CTRL_ID_STOP:
1474 case TAPE_CTRL_ID_PAUSE:
1475 TapeTogglePause(TAPE_TOGGLE_MANUAL);
1479 case TAPE_CTRL_ID_RECORD:
1480 if (TAPE_IS_STOPPED(tape))
1482 TapeStartGameRecording();
1484 else if (tape.pausing)
1486 if (tape.playing) // PLAY -> PAUSE -> RECORD
1487 TapeAppendRecording();
1489 TapeTogglePause(TAPE_TOGGLE_MANUAL);
1494 case TAPE_CTRL_ID_PLAY:
1495 if (tape.recording && tape.pausing) // PAUSE -> RECORD
1497 // ("TAPE_IS_EMPTY(tape)" is TRUE here -- probably fix this)
1499 TapeTogglePause(TAPE_TOGGLE_MANUAL);
1502 if (TAPE_IS_EMPTY(tape))
1505 if (TAPE_IS_STOPPED(tape))
1507 TapeStartGamePlaying();
1509 else if (tape.playing)
1511 if (tape.pausing) // PAUSE -> PLAY
1513 TapeTogglePause(TAPE_TOGGLE_MANUAL | TAPE_TOGGLE_PLAY_PAUSE);
1515 else if (!tape.fast_forward) // PLAY -> FFWD
1517 tape.fast_forward = TRUE;
1519 else if (!tape.warp_forward) // FFWD -> WARP
1521 tape.warp_forward = TRUE;
1523 else if (!tape.deactivate_display) // WARP -> WARP BLIND
1525 tape.deactivate_display = TRUE;
1527 TapeDeactivateDisplayOn();
1529 else // WARP BLIND -> PLAY
1531 tape.fast_forward = FALSE;
1532 tape.warp_forward = FALSE;
1533 tape.deactivate_display = FALSE;
1535 TapeDeactivateDisplayOff(game_status == GAME_MODE_PLAYING);
1538 DrawVideoDisplayCurrentState();
1543 case TAPE_CTRL_ID_INSERT_SOLUTION:
1544 InsertSolutionTape();
1548 case TAPE_CTRL_ID_PLAY_SOLUTION:
1558 static void HandleTapeButtons(struct GadgetInfo *gi)
1560 HandleTapeButtonsExt(gi->custom_id);
1563 void HandleTapeButtonKeys(Key key)
1565 boolean eject_button_is_active = TAPE_IS_STOPPED(tape);
1566 boolean extra_button_is_active = !eject_button_is_active;
1568 if (key == setup.shortcut.tape_eject && eject_button_is_active)
1569 HandleTapeButtonsExt(TAPE_CTRL_ID_EJECT);
1570 else if (key == setup.shortcut.tape_extra && extra_button_is_active)
1571 HandleTapeButtonsExt(TAPE_CTRL_ID_EXTRA);
1572 else if (key == setup.shortcut.tape_stop)
1573 HandleTapeButtonsExt(TAPE_CTRL_ID_STOP);
1574 else if (key == setup.shortcut.tape_pause)
1575 HandleTapeButtonsExt(TAPE_CTRL_ID_PAUSE);
1576 else if (key == setup.shortcut.tape_record)
1577 HandleTapeButtonsExt(TAPE_CTRL_ID_RECORD);
1578 else if (key == setup.shortcut.tape_play)
1579 HandleTapeButtonsExt(TAPE_CTRL_ID_PLAY);