1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
28 #define DEBUG_JOYSTICKS 0
31 // screens on the info screen
32 #define INFO_MODE_MAIN 0
33 #define INFO_MODE_TITLE 1
34 #define INFO_MODE_ELEMENTS 2
35 #define INFO_MODE_MUSIC 3
36 #define INFO_MODE_CREDITS 4
37 #define INFO_MODE_PROGRAM 5
38 #define INFO_MODE_VERSION 6
39 #define INFO_MODE_LEVELSET 7
41 #define MAX_INFO_MODES 8
43 // screens on the setup screen
44 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
45 // (should also match corresponding entries in src/conf_gfx.c)
46 #define SETUP_MODE_MAIN 0
47 #define SETUP_MODE_GAME 1
48 #define SETUP_MODE_ENGINES 2
49 #define SETUP_MODE_EDITOR 3
50 #define SETUP_MODE_GRAPHICS 4
51 #define SETUP_MODE_SOUND 5
52 #define SETUP_MODE_ARTWORK 6
53 #define SETUP_MODE_INPUT 7
54 #define SETUP_MODE_TOUCH 8
55 #define SETUP_MODE_SHORTCUTS 9
56 #define SETUP_MODE_SHORTCUTS_1 10
57 #define SETUP_MODE_SHORTCUTS_2 11
58 #define SETUP_MODE_SHORTCUTS_3 12
59 #define SETUP_MODE_SHORTCUTS_4 13
60 #define SETUP_MODE_SHORTCUTS_5 14
62 // sub-screens on the setup screen (generic)
63 #define SETUP_MODE_CHOOSE_ARTWORK 15
64 #define SETUP_MODE_CHOOSE_OTHER 16
66 // sub-screens on the setup screen (specific)
67 #define SETUP_MODE_CHOOSE_SCORES_TYPE 17
68 #define SETUP_MODE_CHOOSE_GAME_SPEED 18
69 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 19
70 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 20
71 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 21
72 #define SETUP_MODE_CHOOSE_SCALING_TYPE 22
73 #define SETUP_MODE_CHOOSE_RENDERING 23
74 #define SETUP_MODE_CHOOSE_VSYNC 24
75 #define SETUP_MODE_CHOOSE_GRAPHICS 25
76 #define SETUP_MODE_CHOOSE_SOUNDS 26
77 #define SETUP_MODE_CHOOSE_MUSIC 27
78 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 28
79 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 29
80 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 30
81 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 31
82 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 32
83 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 33
84 #define SETUP_MODE_CHOOSE_TRANSPARENCY 34
85 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 35
86 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 36
87 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 37
88 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 38
89 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 39
91 #define MAX_SETUP_MODES 40
93 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
95 // setup screen titles
96 #define STR_SETUP_MAIN "Setup"
97 #define STR_SETUP_GAME "Game & Menu"
98 #define STR_SETUP_ENGINES "Game Engines"
99 #define STR_SETUP_EDITOR "Editor"
100 #define STR_SETUP_GRAPHICS "Graphics"
101 #define STR_SETUP_SOUND "Sound & Music"
102 #define STR_SETUP_ARTWORK "Custom Artwork"
103 #define STR_SETUP_INPUT "Input Devices"
104 #define STR_SETUP_TOUCH "Touch Controls"
105 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
106 #define STR_SETUP_EXIT "Exit"
107 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
109 #define STR_SETUP_CHOOSE_SCORES_TYPE "Scores Type"
110 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
111 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
112 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
113 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
114 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
115 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
116 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
117 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
118 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
119 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
120 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
121 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
122 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
123 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
124 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
125 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
126 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
127 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
129 // other screen text constants
130 #define STR_CHOOSE_TREE_EDIT "Edit"
131 #define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
132 #define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
134 #define TEXT_NEXT_PAGE "Press any key or button for next page"
135 #define TEXT_INFO_MENU "Press any key or button for info menu"
137 // for input setup functions
138 #define SETUPINPUT_SCREEN_POS_START 0
139 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
140 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
141 #define SETUPINPUT_SCREEN_POS_END 13
143 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
144 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
146 #define MAX_SETUP_TEXT_INPUT_LEN 28
148 // for various menu stuff
149 #define MENU_SCREEN_START_XPOS 1
150 #define MENU_SCREEN_START_YPOS 2
151 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
152 #define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
153 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
154 #define MENU_TITLE1_YPOS 8
155 #define MENU_TITLE2_YPOS 46
156 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
157 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
158 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
159 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
160 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
161 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
162 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
163 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
164 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
165 #define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
166 #define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
167 getMenuTextStep(MENU_INFO_SPACE_HEAD, \
168 MENU_INFO_FONT_TITLE))
169 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
170 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
171 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
172 MENU_SCREEN_INFO_YSTART2 - \
174 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
175 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
176 MENU_SCREEN_INFO_YSTEP)
177 #define NUM_INFO_ELEMENTS_FROM_CONF \
178 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
179 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
180 MAX_MENU_ENTRIES_ON_SCREEN)
181 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
182 MAX_INFO_ELEMENTS_ON_SCREEN), \
183 NUM_INFO_ELEMENTS_FROM_CONF)
184 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
185 #define MAX_MENU_TEXT_LENGTH_BIG 13
186 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
188 // screen gadget identifiers
189 #define SCREEN_CTRL_ID_PREV_LEVEL 0
190 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
191 #define SCREEN_CTRL_ID_PREV_LEVEL2 2
192 #define SCREEN_CTRL_ID_NEXT_LEVEL2 3
193 #define SCREEN_CTRL_ID_PREV_SCORE 4
194 #define SCREEN_CTRL_ID_NEXT_SCORE 5
195 #define SCREEN_CTRL_ID_PLAY_TAPE 6
196 #define SCREEN_CTRL_ID_FIRST_LEVEL 7
197 #define SCREEN_CTRL_ID_LAST_LEVEL 8
198 #define SCREEN_CTRL_ID_LEVEL_NUMBER 9
199 #define SCREEN_CTRL_ID_PREV_PLAYER 10
200 #define SCREEN_CTRL_ID_NEXT_PLAYER 11
201 #define SCREEN_CTRL_ID_INSERT_SOLUTION 12
202 #define SCREEN_CTRL_ID_PLAY_SOLUTION 13
203 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 14
204 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 15
205 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 16
206 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 17
207 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 18
209 #define NUM_SCREEN_MENUBUTTONS 19
211 #define SCREEN_CTRL_ID_SCROLL_UP 19
212 #define SCREEN_CTRL_ID_SCROLL_DOWN 20
213 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 21
214 #define SCREEN_CTRL_ID_NETWORK_SERVER 22
216 #define NUM_SCREEN_GADGETS 23
218 #define NUM_SCREEN_SCROLLBUTTONS 2
219 #define NUM_SCREEN_SCROLLBARS 1
220 #define NUM_SCREEN_TEXTINPUT 1
222 #define SCREEN_MASK_MAIN (1 << 0)
223 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
224 #define SCREEN_MASK_INPUT (1 << 2)
225 #define SCREEN_MASK_TOUCH (1 << 3)
226 #define SCREEN_MASK_TOUCH2 (1 << 4)
227 #define SCREEN_MASK_SCORES (1 << 5)
228 #define SCREEN_MASK_SCORES_INFO (1 << 6)
230 // graphic position and size values for buttons and scrollbars
231 #define SC_MENUBUTTON_XSIZE TILEX
232 #define SC_MENUBUTTON_YSIZE TILEY
234 #define SC_SCROLLBUTTON_XSIZE TILEX
235 #define SC_SCROLLBUTTON_YSIZE TILEY
237 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
239 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
240 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
241 SC_SCROLLBUTTON_YSIZE)
243 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
244 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
246 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
247 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
248 SC_SCROLLBUTTON_YSIZE)
250 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
251 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
252 SC_SCROLL_VERTICAL_YSIZE)
254 #define SC_BORDER_SIZE 14
257 // forward declarations of internal functions
258 static void HandleScreenGadgets(struct GadgetInfo *);
259 static void HandleSetupScreen_Generic(int, int, int, int, int);
260 static void HandleSetupScreen_Input(int, int, int, int, int);
261 static void CustomizeKeyboard(int);
262 static void ConfigureJoystick(int);
263 static void ConfigureVirtualButtons(void);
264 static void execSetupGame(void);
265 static void execSetupEngines(void);
266 static void execSetupGraphics(void);
267 static void execSetupSound(void);
268 static void execSetupTouch(void);
269 static void execSetupArtwork(void);
270 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
272 static void DrawChoosePlayerName(void);
273 static void DrawChooseLevelSet(void);
274 static void DrawChooseLevelNr(void);
275 static void DrawScoreInfo(int);
276 static void DrawScoreInfo_Content(int);
277 static void DrawInfoScreen(void);
278 static void DrawSetupScreen(void);
279 static void DrawTypeName(void);
281 static void DrawInfoScreen_NotAvailable(char *, char *);
282 static void DrawInfoScreen_HelpAnim(int, int, boolean);
283 static void DrawInfoScreen_HelpText(int, int, int, int);
284 static void HandleInfoScreen_Main(int, int, int, int, int);
285 static void HandleInfoScreen_TitleScreen(int, int, int);
286 static void HandleInfoScreen_Elements(int, int, int);
287 static void HandleInfoScreen_Music(int, int, int);
288 static void HandleInfoScreen_Credits(int, int, int);
289 static void HandleInfoScreen_Program(int, int, int);
290 static void HandleInfoScreen_Version(int);
292 static void ModifyGameSpeedIfNeeded(void);
293 static void DisableVsyncIfNeeded(void);
295 static void RedrawScreenMenuGadgets(int);
296 static void MapScreenMenuGadgets(int);
297 static void UnmapScreenMenuGadgets(int);
298 static void MapScreenGadgets(int);
299 static void UnmapScreenGadgets(void);
300 static void MapScreenTreeGadgets(TreeInfo *);
301 static void UnmapScreenTreeGadgets(void);
303 static void UpdateScreenMenuGadgets(int, boolean);
304 static void AdjustScoreInfoButtons_SelectScore(int, int, int);
305 static void AdjustScoreInfoButtons_PlayTape(int, int, boolean);
307 static boolean OfferUploadTapes(void);
308 static void execOfferUploadTapes(void);
310 static void DrawHallOfFame_setScoreEntries(void);
311 static void HandleHallOfFame_SelectLevel(int, int);
312 static char *getHallOfFameRankText(int, int);
313 static char *getHallOfFameScoreText(int, int);
315 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *);
317 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
319 static int info_mode = INFO_MODE_MAIN;
320 static int setup_mode = SETUP_MODE_MAIN;
322 static TreeInfo *window_sizes = NULL;
323 static TreeInfo *window_size_current = NULL;
325 static TreeInfo *scaling_types = NULL;
326 static TreeInfo *scaling_type_current = NULL;
328 static TreeInfo *rendering_modes = NULL;
329 static TreeInfo *rendering_mode_current = NULL;
331 static TreeInfo *vsync_modes = NULL;
332 static TreeInfo *vsync_mode_current = NULL;
334 static TreeInfo *scroll_delays = NULL;
335 static TreeInfo *scroll_delay_current = NULL;
337 static TreeInfo *snapshot_modes = NULL;
338 static TreeInfo *snapshot_mode_current = NULL;
340 static TreeInfo *scores_types = NULL;
341 static TreeInfo *scores_type_current = NULL;
343 static TreeInfo *game_speeds_normal = NULL;
344 static TreeInfo *game_speeds_extended = NULL;
345 static TreeInfo *game_speeds = NULL;
346 static TreeInfo *game_speed_current = NULL;
348 static TreeInfo *volumes_simple = NULL;
349 static TreeInfo *volume_simple_current = NULL;
351 static TreeInfo *volumes_loops = NULL;
352 static TreeInfo *volume_loops_current = NULL;
354 static TreeInfo *volumes_music = NULL;
355 static TreeInfo *volume_music_current = NULL;
357 static TreeInfo *touch_controls = NULL;
358 static TreeInfo *touch_control_current = NULL;
360 static TreeInfo *move_distances = NULL;
361 static TreeInfo *move_distance_current = NULL;
363 static TreeInfo *drop_distances = NULL;
364 static TreeInfo *drop_distance_current = NULL;
366 static TreeInfo *transparencies = NULL;
367 static TreeInfo *transparency_current = NULL;
369 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
370 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
372 static TreeInfo *player_name = NULL;
373 static TreeInfo *player_name_current = NULL;
375 static TreeInfo *level_number = NULL;
376 static TreeInfo *level_number_current = NULL;
378 static TreeInfo *score_entries = NULL;
379 static TreeInfo *score_entry_current = NULL;
381 static struct ValueTextInfo window_sizes_list[] =
386 { 100, "100 % (Default)" },
399 static struct StringValueTextInfo scaling_types_list[] =
401 { SCALING_QUALITY_NEAREST, "Off" },
402 { SCALING_QUALITY_LINEAR, "Linear" },
403 { SCALING_QUALITY_BEST, "Anisotropic" },
408 static struct StringValueTextInfo rendering_modes_list[] =
410 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
411 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
413 // this mode may work under certain conditions, but does not work on Windows
414 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
416 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
421 static struct StringValueTextInfo vsync_modes_list[] =
423 { STR_VSYNC_MODE_OFF, "Off" },
424 { STR_VSYNC_MODE_NORMAL, "Normal" },
425 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
430 static struct StringValueTextInfo scores_types_list[] =
432 { STR_SCORES_TYPE_LOCAL_ONLY, "Local scores only" },
433 { STR_SCORES_TYPE_SERVER_ONLY, "Server scores only" },
434 { STR_SCORES_TYPE_LOCAL_AND_SERVER, "Local and server scores" },
439 static struct ValueTextInfo game_speeds_list_normal[] =
450 static struct ValueTextInfo game_speeds_list_extended[] =
452 { 1000, "1 fps (Extremely Slow)" },
457 { 29, "35 fps (Original Supaplex)" },
459 { 20, "50 fps (=== Normal Speed ===)" },
460 { 16, "60 fps (60 Hz VSync Speed)" },
461 { 14, "70 fps (Maximum Supaplex)" },
465 { 1, "1000 fps (Extremely Fast)" },
470 static struct ValueTextInfo *game_speeds_list;
472 static struct ValueTextInfo scroll_delays_list[] =
474 { 0, "0 Tiles (No Scroll Delay)" },
477 { 3, "3 Tiles (Default)" },
482 { 8, "8 Tiles (Maximum Scroll Delay)"},
487 static struct StringValueTextInfo snapshot_modes_list[] =
489 { STR_SNAPSHOT_MODE_OFF, "Off" },
490 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
491 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
492 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
497 static struct ValueTextInfo volumes_list[] =
517 static struct StringValueTextInfo touch_controls_list[] =
519 { TOUCH_CONTROL_OFF, "Off" },
520 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
521 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
522 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
527 static struct ValueTextInfo distances_list[] =
542 static struct ValueTextInfo transparencies_list[] =
544 { 0, "0 % (Opaque)" },
554 { 100, "100 % (Invisible)" },
559 static struct ValueTextInfo grid_sizes_list[] =
595 static int align_xoffset = 0;
596 static int align_yoffset = 0;
598 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
599 (s) <= GAME_MODE_SETUP ? (s) : \
600 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
602 (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
603 GAME_MODE_NAMES : GAME_MODE_DEFAULT)
605 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
606 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
607 (i) <= INFO_MODE_LEVELSET ? (i) : \
610 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
611 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
612 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
613 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
614 SETUP_MODE_CHOOSE_ARTWORK : \
615 SETUP_MODE_CHOOSE_OTHER)
617 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
618 menu.draw_xoffset[GAME_MODE_INFO] : \
619 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
620 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
621 menu.draw_yoffset[GAME_MODE_INFO] : \
622 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
623 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
624 menu.extra_spacing[GAME_MODE_INFO] : \
625 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
627 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
628 menu.draw_xoffset[GAME_MODE_SETUP] : \
629 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
630 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
631 menu.draw_yoffset[GAME_MODE_SETUP] : \
632 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
633 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
634 menu.extra_spacing[GAME_MODE_SETUP] : \
635 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
637 #define EXTRA_SPACING_SCORES(i) (EXTRA_SPACING_INFO(i))
639 #define EXTRA_SPACING_SCOREINFO(i) (menu.extra_spacing[GAME_MODE_SCOREINFO])
641 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
642 DRAW_XOFFSET_INFO(info_mode) : \
643 (s) == GAME_MODE_SETUP ? \
644 DRAW_XOFFSET_SETUP(setup_mode) : \
645 menu.draw_xoffset[DRAW_MODE(s)])
646 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
647 DRAW_YOFFSET_INFO(info_mode) : \
648 (s) == GAME_MODE_SETUP ? \
649 DRAW_YOFFSET_SETUP(setup_mode) : \
650 menu.draw_yoffset[DRAW_MODE(s)])
651 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
652 EXTRA_SPACING_INFO(info_mode) : \
653 (s) == GAME_MODE_SETUP ? \
654 EXTRA_SPACING_SETUP(setup_mode) : \
655 (s) == GAME_MODE_SCORES ? \
656 EXTRA_SPACING_SCORES(info_mode) : \
657 menu.extra_spacing[DRAW_MODE(s)])
659 #define mSX (SX + DRAW_XOFFSET(game_status))
660 #define mSY (SY + DRAW_YOFFSET(game_status))
662 #define amSX (mSX + align_xoffset)
663 #define amSY (mSY + align_yoffset)
665 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
666 menu.list_size[game_status] : \
667 MAX_MENU_ENTRIES_ON_SCREEN)
669 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
670 NUM_MENU_ENTRIES_ON_SCREEN)
673 // title display and control definitions
675 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
676 2 * MAX_NUM_TITLE_MESSAGES)
678 #define NO_DIRECT_LEVEL_SELECT (-1)
681 static int num_title_screens = 0;
683 struct TitleControlInfo
692 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
695 // credits screens definitions
697 static int num_credits_screens = 0;
698 static boolean use_global_credits_screens = FALSE;
701 // program info screens definitions
703 static int num_program_info_screens = 0;
706 // main menu display and control definitions
708 #define MAIN_CONTROL_NAME 0
709 #define MAIN_CONTROL_LEVELS 1
710 #define MAIN_CONTROL_SCORES 2
711 #define MAIN_CONTROL_EDITOR 3
712 #define MAIN_CONTROL_INFO 4
713 #define MAIN_CONTROL_GAME 5
714 #define MAIN_CONTROL_SETUP 6
715 #define MAIN_CONTROL_QUIT 7
716 #define MAIN_CONTROL_PREV_LEVEL 8
717 #define MAIN_CONTROL_NEXT_LEVEL 9
718 #define MAIN_CONTROL_FIRST_LEVEL 10
719 #define MAIN_CONTROL_LAST_LEVEL 11
720 #define MAIN_CONTROL_LEVEL_NUMBER 12
721 #define MAIN_CONTROL_LEVEL_INFO_1 13
722 #define MAIN_CONTROL_LEVEL_INFO_2 14
723 #define MAIN_CONTROL_LEVEL_NAME 15
724 #define MAIN_CONTROL_LEVEL_AUTHOR 16
725 #define MAIN_CONTROL_LEVEL_YEAR 17
726 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
727 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
728 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
729 #define MAIN_CONTROL_TITLE_1 21
730 #define MAIN_CONTROL_TITLE_2 22
731 #define MAIN_CONTROL_TITLE_3 23
733 static char str_main_text_name[10];
734 static char str_main_text_first_level[10];
735 static char str_main_text_last_level[10];
736 static char str_main_text_level_number[10];
738 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
740 static char *main_text_name = str_main_text_name;
741 static char *main_text_first_level = str_main_text_first_level;
742 static char *main_text_last_level = str_main_text_last_level;
743 static char *main_text_level_number = str_main_text_level_number;
744 static char *main_text_levels = "Levelset";
745 static char *main_text_scores = "Hall Of Fame";
746 static char *main_text_editor = "Level Creator";
747 static char *main_text_info = "Info Screen";
748 static char *main_text_game = "Start Game";
749 static char *main_text_setup = "Setup";
750 static char *main_text_quit = "Quit";
751 static char *main_text_level_name = level.name;
752 static char *main_text_level_author = level.author;
753 static char *main_text_level_year = NULL;
754 static char *main_text_level_imported_from = NULL;
755 static char *main_text_level_imported_by = NULL;
756 static char *main_text_level_tested_by = NULL;
757 static char *main_text_title_1 = NULL;
758 static char *main_text_title_2 = NULL;
759 static char *main_text_title_3 = NULL;
761 extern char debug_xsn_mode[];
763 struct MainControlInfo
767 struct MenuPosInfo *pos_button;
770 struct TextPosInfo *pos_text;
773 struct TextPosInfo *pos_input;
777 static struct MainControlInfo main_controls[] =
781 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
782 &menu.main.text.name, &main_text_name,
783 &menu.main.input.name, &setup.player_name,
787 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
788 &menu.main.text.levels, &main_text_levels,
793 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
794 &menu.main.text.scores, &main_text_scores,
799 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
800 &menu.main.text.editor, &main_text_editor,
805 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
806 &menu.main.text.info, &main_text_info,
811 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
812 &menu.main.text.game, &main_text_game,
817 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
818 &menu.main.text.setup, &main_text_setup,
823 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
824 &menu.main.text.quit, &main_text_quit,
828 MAIN_CONTROL_PREV_LEVEL,
834 MAIN_CONTROL_NEXT_LEVEL,
840 MAIN_CONTROL_FIRST_LEVEL,
842 &menu.main.text.first_level, &main_text_first_level,
846 MAIN_CONTROL_LAST_LEVEL,
848 &menu.main.text.last_level, &main_text_last_level,
852 MAIN_CONTROL_LEVEL_NUMBER,
854 &menu.main.text.level_number, &main_text_level_number,
858 MAIN_CONTROL_LEVEL_INFO_1,
860 &menu.main.text.level_info_1, NULL,
864 MAIN_CONTROL_LEVEL_INFO_2,
866 &menu.main.text.level_info_2, NULL,
870 MAIN_CONTROL_LEVEL_NAME,
872 &menu.main.text.level_name, &main_text_level_name,
876 MAIN_CONTROL_LEVEL_AUTHOR,
878 &menu.main.text.level_author, &main_text_level_author,
882 MAIN_CONTROL_LEVEL_YEAR,
884 &menu.main.text.level_year, &main_text_level_year,
888 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
890 &menu.main.text.level_imported_from, &main_text_level_imported_from,
894 MAIN_CONTROL_LEVEL_IMPORTED_BY,
896 &menu.main.text.level_imported_by, &main_text_level_imported_by,
900 MAIN_CONTROL_LEVEL_TESTED_BY,
902 &menu.main.text.level_tested_by, &main_text_level_tested_by,
906 MAIN_CONTROL_TITLE_1,
908 &menu.main.text.title_1, &main_text_title_1,
912 MAIN_CONTROL_TITLE_2,
914 &menu.main.text.title_2, &main_text_title_2,
918 MAIN_CONTROL_TITLE_3,
920 &menu.main.text.title_3, &main_text_title_3,
933 static int getTitleScreenGraphic(int nr, boolean initial)
935 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
938 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
940 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
944 static int getTitleScreenGameMode(boolean initial)
946 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
950 static int getTitleMessageGameMode(boolean initial)
952 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
955 static int getTitleAnimMode(struct TitleControlInfo *tci)
957 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
959 return base + tci->local_nr;
963 static int getTitleScreenBackground(boolean initial)
965 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
970 static int getTitleMessageBackground(int nr, boolean initial)
972 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
976 static int getTitleBackground(int nr, boolean initial, boolean is_image)
978 int base = (is_image ?
979 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
980 IMG_BACKGROUND_TITLESCREEN_1) :
981 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
982 IMG_BACKGROUND_TITLEMESSAGE_1));
983 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
984 IMG_BACKGROUND_TITLE);
985 int graphic_local = base + nr;
987 if (graphic_info[graphic_local].bitmap != NULL)
988 return graphic_local;
990 if (graphic_info[graphic_global].bitmap != NULL)
991 return graphic_global;
993 return IMG_UNDEFINED;
996 static int getTitleSound(struct TitleControlInfo *tci)
998 boolean is_image = tci->is_image;
999 int initial = tci->initial;
1000 int nr = tci->local_nr;
1001 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1002 int base = (is_image ?
1003 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
1004 SND_BACKGROUND_TITLESCREEN_1) :
1005 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1006 SND_BACKGROUND_TITLEMESSAGE_1));
1007 int sound_global = menu.sound[mode];
1008 int sound_local = base + nr;
1011 Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
1012 nr, initial, is_image,
1013 sound_global, getSoundListEntry(sound_global)->filename,
1014 sound_local, getSoundListEntry(sound_local)->filename);
1017 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
1020 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
1021 return sound_global;
1023 return SND_UNDEFINED;
1026 static int getTitleMusic(struct TitleControlInfo *tci)
1028 boolean is_image = tci->is_image;
1029 int initial = tci->initial;
1030 int nr = tci->local_nr;
1031 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1032 int base = (is_image ?
1033 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
1034 MUS_BACKGROUND_TITLESCREEN_1) :
1035 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1036 MUS_BACKGROUND_TITLEMESSAGE_1));
1037 int music_global = menu.music[mode];
1038 int music_local = base + nr;
1041 Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
1042 nr, initial, is_image,
1043 music_global, getMusicListEntry(music_global)->filename,
1044 music_local, getMusicListEntry(music_local)->filename);
1047 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
1050 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
1051 return music_global;
1053 return MUS_UNDEFINED;
1056 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
1058 boolean is_image = tci->is_image;
1059 boolean initial = tci->initial;
1060 boolean first = tci->first;
1061 int nr = tci->local_nr;
1062 struct TitleMessageInfo tmi;
1063 struct TitleFadingInfo ti;
1065 tmi = (is_image ? (initial ? (first ?
1066 titlescreen_initial_first[nr] :
1067 titlescreen_initial[nr])
1069 titlescreen_first[nr] :
1071 : (initial ? (first ?
1072 titlemessage_initial_first[nr] :
1073 titlemessage_initial[nr])
1075 titlemessage_first[nr] :
1076 titlemessage[nr])));
1078 ti.fade_mode = tmi.fade_mode;
1079 ti.fade_delay = tmi.fade_delay;
1080 ti.post_delay = tmi.post_delay;
1081 ti.auto_delay = tmi.auto_delay;
1082 ti.auto_delay_unit = tmi.auto_delay_unit;
1087 static int compareTitleControlInfo(const void *object1, const void *object2)
1089 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1090 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1093 if (tci1->initial != tci2->initial)
1094 compare_result = (tci1->initial ? -1 : +1);
1095 else if (tci1->sort_priority != tci2->sort_priority)
1096 compare_result = tci1->sort_priority - tci2->sort_priority;
1097 else if (tci1->is_image != tci2->is_image)
1098 compare_result = (tci1->is_image ? -1 : +1);
1100 compare_result = tci1->local_nr - tci2->local_nr;
1102 return compare_result;
1105 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1107 int nr, int sort_priority)
1109 title_controls[num_title_screens].is_image = is_image;
1110 title_controls[num_title_screens].initial = initial;
1111 title_controls[num_title_screens].local_nr = nr;
1112 title_controls[num_title_screens].sort_priority = sort_priority;
1114 title_controls[num_title_screens].first = FALSE; // will be set later
1116 num_title_screens++;
1119 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1123 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1125 int graphic = getTitleScreenGraphic(i, initial);
1126 Bitmap *bitmap = graphic_info[graphic].bitmap;
1127 int sort_priority = graphic_info[graphic].sort_priority;
1130 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1133 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1135 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1136 char *filename = getLevelSetTitleMessageFilename(i, initial);
1137 int sort_priority = tmi->sort_priority;
1139 if (filename != NULL)
1140 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1144 static void InitializeTitleControls(boolean show_title_initial)
1146 num_title_screens = 0;
1148 // 1st step: initialize title screens for game start (only when starting)
1149 if (show_title_initial)
1150 InitializeTitleControls_CheckTitleInfo(TRUE);
1152 // 2nd step: initialize title screens for current level set
1153 InitializeTitleControls_CheckTitleInfo(FALSE);
1155 // sort title screens according to sort_priority and title number
1156 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1157 compareTitleControlInfo);
1159 // mark first title screen
1160 title_controls[0].first = TRUE;
1163 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1165 return (pos != NULL && pos->x != -1 && pos->y != -1);
1168 static boolean visibleTextPos(struct TextPosInfo *pos)
1170 return (pos != NULL && pos->x != -1 && pos->y != -1);
1173 static void InitializeMainControls(void)
1175 boolean local_team_mode = (!network.enabled && setup.team_mode);
1178 // set main control text values to dynamically determined values
1179 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1181 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1182 menu.main.text.first_level.size));
1183 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1184 menu.main.text.last_level.size));
1185 strcpy(main_text_level_number, int2str(level_nr,
1186 menu.main.text.level_number.size));
1188 main_text_level_year = leveldir_current->year;
1189 main_text_level_imported_from = leveldir_current->imported_from;
1190 main_text_level_imported_by = leveldir_current->imported_by;
1191 main_text_level_tested_by = leveldir_current->tested_by;
1193 main_text_title_1 = getConfigProgramTitleString();
1194 main_text_title_2 = getConfigProgramCopyrightString();
1195 main_text_title_3 = getConfigProgramCompanyString();
1197 // set main control screen positions to dynamically determined values
1198 for (i = 0; main_controls[i].nr != -1; i++)
1200 struct MainControlInfo *mci = &main_controls[i];
1202 struct MenuPosInfo *pos_button = mci->pos_button;
1203 struct TextPosInfo *pos_text = mci->pos_text;
1204 struct TextPosInfo *pos_input = mci->pos_input;
1205 char *text = (mci->text ? *mci->text : NULL);
1206 char *input = (mci->input ? *mci->input : NULL);
1207 int button_graphic = mci->button_graphic;
1208 int font_text = (pos_text ? pos_text->font : -1);
1209 int font_input = (pos_input ? pos_input->font : -1);
1211 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1212 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1213 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1214 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1215 int text_chars = (text != NULL ? strlen(text) : 0);
1216 int input_chars = (input != NULL ? strlen(input) : 0);
1219 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1221 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1222 int text_width = font_text_width * text_chars;
1223 int text_height = font_text_height;
1224 int input_width = font_input_width * input_chars;
1225 int input_height = font_input_height;
1227 if (nr == MAIN_CONTROL_NAME)
1229 menu.main.input.name.width = input_width;
1230 menu.main.input.name.height = input_height;
1233 if (pos_button != NULL) // (x/y may be -1/-1 here)
1235 pos_button->width = button_width;
1236 pos_button->height = button_height;
1239 if (pos_text != NULL) // (x/y may be -1/-1 here)
1241 // calculate text size -- needed for text alignment
1242 boolean calculate_text_size = (text != NULL);
1244 if (pos_text->width == -1 || calculate_text_size)
1245 pos_text->width = text_width;
1246 if (pos_text->height == -1 || calculate_text_size)
1247 pos_text->height = text_height;
1249 if (visibleMenuPos(pos_button))
1251 if (pos_text->x == -1)
1252 pos_text->x = pos_button->x + pos_button->width;
1253 if (pos_text->y == -1)
1255 pos_button->y + (pos_button->height - pos_text->height) / 2;
1259 if (pos_input != NULL) // (x/y may be -1/-1 here)
1261 if (visibleTextPos(pos_text))
1263 if (pos_input->x == -1)
1264 pos_input->x = pos_text->x + pos_text->width;
1265 if (pos_input->y == -1)
1266 pos_input->y = pos_text->y;
1269 if (pos_input->width == -1)
1270 pos_input->width = input_width;
1271 if (pos_input->height == -1)
1272 pos_input->height = input_height;
1277 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1278 int graphic, boolean pressed)
1280 struct GraphicInfo *g = &graphic_info[graphic];
1283 int xoffset = (pressed ? g->pressed_xoffset : 0);
1284 int yoffset = (pressed ? g->pressed_yoffset : 0);
1286 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1288 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1289 g->width, g->height, dst_x, dst_y);
1292 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1293 boolean active_input,
1294 boolean pressed_button)
1298 for (i = 0; main_controls[i].nr != -1; i++)
1300 struct MainControlInfo *mci = &main_controls[i];
1302 if (mci->nr == nr || nr == -1)
1304 struct MenuPosInfo *pos_button = mci->pos_button;
1305 struct TextPosInfo *pos_text = mci->pos_text;
1306 struct TextPosInfo *pos_input = mci->pos_input;
1307 char *text = (mci->text ? *mci->text : NULL);
1308 char *input = (mci->input ? *mci->input : NULL);
1309 int button_graphic = mci->button_graphic;
1310 int font_text = (pos_text ? pos_text->font : -1);
1311 int font_input = (pos_input ? pos_input->font : -1);
1315 button_graphic = BUTTON_ACTIVE(button_graphic);
1316 font_text = FONT_ACTIVE(font_text);
1321 font_input = FONT_ACTIVE(font_input);
1324 if (visibleMenuPos(pos_button))
1326 struct MenuPosInfo *pos = pos_button;
1327 int x = mSX + pos->x;
1328 int y = mSY + pos->y;
1330 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1331 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1334 if (visibleTextPos(pos_text) && text != NULL)
1336 struct TextPosInfo *pos = pos_text;
1337 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1338 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1341 // (check why/if this is needed)
1342 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1344 DrawText(x, y, text, font_text);
1347 if (visibleTextPos(pos_input) && input != NULL)
1349 struct TextPosInfo *pos = pos_input;
1350 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1351 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1354 // (check why/if this is needed)
1355 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1357 DrawText(x, y, input, font_input);
1363 static void DrawCursorAndText_Main(int nr, boolean active_text,
1364 boolean pressed_button)
1366 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1370 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1371 boolean pressed_button)
1373 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1377 static struct MainControlInfo *getMainControlInfo(int nr)
1381 for (i = 0; main_controls[i].nr != -1; i++)
1382 if (main_controls[i].nr == nr)
1383 return &main_controls[i];
1388 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1393 int rect_x = ALIGNED_TEXT_XPOS(rect);
1394 int rect_y = ALIGNED_TEXT_YPOS(rect);
1396 return (x >= rect_x && x < rect_x + rect->width &&
1397 y >= rect_y && y < rect_y + rect->height);
1400 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1405 int rect_x = ALIGNED_TEXT_XPOS(rect);
1406 int rect_y = ALIGNED_TEXT_YPOS(rect);
1409 Debug("screens:insideTextPosRect",
1410 "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1411 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1412 (x >= rect_x && x < rect_x + rect->width &&
1413 y >= rect_y && y < rect_y + rect->height));
1416 return (x >= rect_x && x < rect_x + rect->width &&
1417 y >= rect_y && y < rect_y + rect->height);
1420 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1422 int rect_width = preview->xsize * preview->tile_size;
1423 int rect_height = preview->ysize * preview->tile_size;
1424 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1425 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1427 return (x >= rect_x && x < rect_x + rect_width &&
1428 y >= rect_y && y < rect_y + rect_height);
1431 static void AdjustScrollbar(int id, int items_max, int items_visible,
1434 struct GadgetInfo *gi = screen_gadget[id];
1436 if (item_position > items_max - items_visible)
1437 item_position = items_max - items_visible;
1439 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1440 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1441 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1444 static void AdjustChooseTreeScrollbar(TreeInfo *ti, int id)
1446 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1450 static void clearMenuListArea(void)
1452 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1454 // correct scrollbar position if placed outside menu (playfield) area
1455 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1456 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1458 // clear menu list area, but not title or scrollbar
1459 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1460 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1462 // special compatibility handling for "Snake Bite" graphics set
1463 if (strPrefix(leveldir_current->identifier, "snake_bite"))
1464 ClearRectangle(drawto, mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1465 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1468 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1470 static int cursor_array[MAX_LEV_FIELDY];
1471 int x = amSX + TILEX * xpos;
1472 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1477 cursor_array[ypos] = graphic;
1479 graphic = cursor_array[ypos];
1483 graphic = BUTTON_ACTIVE(graphic);
1485 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1486 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1489 static void initCursor(int ypos, int graphic)
1491 drawCursorExt(0, ypos, FALSE, graphic);
1494 static void drawCursor(int ypos, boolean active)
1496 drawCursorExt(0, ypos, active, -1);
1499 static void drawCursorXY(int xpos, int ypos, int graphic)
1501 drawCursorExt(xpos, ypos, FALSE, graphic);
1504 static void drawChooseTreeCursor(int ypos, boolean active)
1506 drawCursorExt(0, ypos, active, -1);
1509 static int getChooseTreeEditFont(boolean active)
1511 return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1514 static int getChooseTreeEditXPos(int pos)
1516 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1517 int xoffset = (has_scrollbar ? -1 : 0);
1518 int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1519 int sx = amSX + xpos * TILEX;
1520 int font_nr = getChooseTreeEditFont(FALSE);
1521 int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1523 return (pos == POS_RIGHT ? sx + width - 1 : sx);
1526 static int getChooseTreeEditYPos(int ypos_raw)
1528 int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1529 int sy = amSY + ypos * TILEY;
1534 static int getChooseTreeEditXPosReal(int pos)
1536 int xpos = getChooseTreeEditXPos(pos);
1537 int font_nr = getChooseTreeEditFont(FALSE);
1538 int font_xoffset = getFontDrawOffsetX(font_nr);
1540 return xpos + font_xoffset;
1543 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1545 int sx = getChooseTreeEditXPos(POS_LEFT);
1546 int sy = getChooseTreeEditYPos(ypos_raw);
1547 int font_nr = getChooseTreeEditFont(active);
1549 DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1552 static void DrawHeadline(void)
1554 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1555 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1558 static void DrawTitleScreenImage(int nr, boolean initial)
1560 int graphic = getTitleScreenGraphic(nr, initial);
1561 Bitmap *bitmap = graphic_info[graphic].bitmap;
1562 int width = graphic_info[graphic].width;
1563 int height = graphic_info[graphic].height;
1564 int src_x = graphic_info[graphic].src_x;
1565 int src_y = graphic_info[graphic].src_y;
1571 if (width > WIN_XSIZE)
1573 // image width too large for window => center image horizontally
1574 src_x = (width - WIN_XSIZE) / 2;
1578 if (height > WIN_YSIZE)
1580 // image height too large for window => center image vertically
1581 src_y = (height - WIN_YSIZE) / 2;
1585 // always display title screens centered
1586 dst_x = (WIN_XSIZE - width) / 2;
1587 dst_y = (WIN_YSIZE - height) / 2;
1589 SetDrawBackgroundMask(REDRAW_ALL);
1590 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1592 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1594 if (DrawingOnBackground(dst_x, dst_y))
1595 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1597 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1599 redraw_mask = REDRAW_ALL;
1602 static void DrawTitleScreenMessage(int nr, boolean initial)
1604 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1605 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1607 if (filename == NULL)
1610 // force TITLE font on title message screen
1611 SetFontStatus(getTitleMessageGameMode(initial));
1613 // if chars *and* width set to "-1", automatically determine width
1614 if (tmi->chars == -1 && tmi->width == -1)
1615 tmi->width = viewport.window[game_status].width;
1617 // if lines *and* height set to "-1", automatically determine height
1618 if (tmi->lines == -1 && tmi->height == -1)
1619 tmi->height = viewport.window[game_status].height;
1621 // if chars set to "-1", automatically determine by text and font width
1622 if (tmi->chars == -1)
1623 tmi->chars = tmi->width / getFontWidth(tmi->font);
1625 tmi->width = tmi->chars * getFontWidth(tmi->font);
1627 // if lines set to "-1", automatically determine by text and font height
1628 if (tmi->lines == -1)
1629 tmi->lines = tmi->height / getFontHeight(tmi->font);
1631 tmi->height = tmi->lines * getFontHeight(tmi->font);
1633 // if x set to "-1", automatically determine by width and alignment
1635 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1637 // if y set to "-1", automatically determine by height and alignment
1639 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1641 SetDrawBackgroundMask(REDRAW_ALL);
1642 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1644 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1646 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1647 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1648 tmi->autowrap, tmi->centered, tmi->parse_comments);
1653 static void DrawTitleScreen(void)
1655 KeyboardAutoRepeatOff();
1657 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1660 static boolean CheckTitleScreen(boolean levelset_has_changed)
1662 static boolean show_title_initial = TRUE;
1663 boolean show_titlescreen = FALSE;
1665 // needed to be able to skip title screen, if no image or message defined
1666 InitializeTitleControls(show_title_initial);
1668 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1669 show_titlescreen = TRUE;
1671 // show initial title images and messages only once at program start
1672 show_title_initial = FALSE;
1674 return (show_titlescreen && num_title_screens > 0);
1677 void DrawMainMenu(void)
1679 static LevelDirTree *leveldir_last_valid = NULL;
1680 boolean levelset_has_changed = FALSE;
1681 int fade_mask = REDRAW_FIELD;
1683 LimitScreenUpdates(FALSE);
1685 FadeSetLeaveScreen();
1687 // do not fade out here -- function may continue and fade on editor screen
1690 FadeMenuSoundsAndMusic();
1692 ExpireSoundLoops(FALSE);
1694 KeyboardAutoRepeatOn();
1696 audio.sound_deactivated = FALSE;
1700 // needed if last screen was the playing screen, invoked from level editor
1701 if (level_editor_test_game)
1703 CloseDoor(DOOR_CLOSE_ALL);
1705 SetGameStatus(GAME_MODE_EDITOR);
1712 // needed if last screen was the playing screen, invoked from hall of fame
1713 if (score_info_tape_play)
1715 CloseDoor(DOOR_CLOSE_ALL);
1717 SetGameStatus(GAME_MODE_SCOREINFO);
1719 DrawScoreInfo(scores.last_entry_nr);
1724 // reset flag to continue playing next level from hall of fame
1725 scores.continue_playing = FALSE;
1727 // leveldir_current may be invalid (level group, parent link, node copy)
1728 leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
1730 if (leveldir_current != leveldir_last_valid)
1732 UpdateLastPlayedLevels_TreeInfo();
1734 levelset_has_changed = TRUE;
1737 // store valid level series information
1738 leveldir_last_valid = leveldir_current;
1740 // needed if last screen (level choice) changed graphics, sounds or music
1741 ReloadCustomArtwork(0);
1743 if (CheckTitleScreen(levelset_has_changed))
1745 SetGameStatus(GAME_MODE_TITLE);
1752 if (redraw_mask & REDRAW_ALL)
1753 fade_mask = REDRAW_ALL;
1756 fade_mask = REDRAW_ALL;
1760 // needed if different viewport properties defined for menues
1761 ChangeViewportPropertiesIfNeeded();
1763 SetDrawtoField(DRAW_TO_BACKBUFFER);
1765 // level_nr may have been set to value over handicap with level editor
1766 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1767 level_nr = leveldir_current->handicap_level;
1769 LoadLevel(level_nr);
1770 LoadScore(level_nr);
1772 SaveLevelSetup_SeriesInfo();
1774 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1775 SetDrawDeactivationMask(REDRAW_NONE);
1776 SetDrawBackgroundMask(REDRAW_FIELD);
1778 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1781 if (fade_mask == REDRAW_ALL)
1782 RedrawGlobalBorder();
1787 InitializeMainControls();
1789 DrawCursorAndText_Main(-1, FALSE, FALSE);
1790 DrawPreviewLevelInitial();
1791 DrawNetworkPlayers();
1793 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1796 if (TAPE_IS_EMPTY(tape))
1798 DrawCompleteVideoDisplay();
1800 PlayMenuSoundsAndMusic();
1802 // create gadgets for main menu screen
1803 FreeScreenGadgets();
1804 CreateScreenGadgets();
1806 // may be required if audio buttons shown on tape and changed in setup menu
1808 CreateGameButtons();
1810 // map gadgets for main menu screen
1812 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1813 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1815 // copy actual game door content to door double buffer for OpenDoor()
1816 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1817 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1819 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1821 DrawMaskedBorder(fade_mask);
1826 // update screen area with special editor door
1827 redraw_mask |= REDRAW_ALL;
1830 SetMouseCursor(CURSOR_DEFAULT);
1832 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1834 SyncEmscriptenFilesystem();
1836 // needed once after program start or after user change
1837 CheckApiServerTasks();
1840 static void gotoTopLevelDir(void)
1842 // move upwards until inside (but not above) top level directory
1843 while (leveldir_current->node_parent &&
1844 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1846 // write a "path" into level tree for easy navigation to last level
1847 if (leveldir_current->node_parent->node_group->cl_first == -1)
1849 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1850 int leveldir_pos = getPosFromTreeInfo(leveldir_current);
1851 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1852 int cl_first, cl_cursor;
1854 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1855 cl_cursor = leveldir_pos - cl_first;
1857 leveldir_current->node_parent->node_group->cl_first = cl_first;
1858 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1861 leveldir_current = leveldir_current->node_parent;
1865 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1867 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1869 return (use_frame_counter ? video.frame_counter : Counter());
1872 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1873 struct TitleFadingInfo *fi)
1875 return DelayReachedExt(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1878 static void ResetTitleAutoDelay(unsigned int *counter_var,
1879 struct TitleFadingInfo *fi)
1881 *counter_var = getAutoDelayCounter(fi);
1884 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1886 static unsigned int title_delay = 0;
1887 static int title_screen_nr = 0;
1888 static int last_sound = -1, last_music = -1;
1889 boolean return_to_main_menu = FALSE;
1890 struct TitleControlInfo *tci;
1893 if (button == MB_MENU_INITIALIZE)
1896 title_screen_nr = 0;
1897 tci = &title_controls[title_screen_nr];
1899 SetAnimStatus(getTitleAnimMode(tci));
1901 last_sound = SND_UNDEFINED;
1902 last_music = MUS_UNDEFINED;
1904 if (num_title_screens != 0)
1906 FadeSetEnterScreen();
1908 // use individual title fading instead of global "enter screen" fading
1909 fading = getTitleFading(tci);
1912 if (game_status_last_screen == GAME_MODE_INFO)
1914 if (num_title_screens == 0)
1916 // switch game mode from title screen mode back to info screen mode
1917 SetGameStatus(GAME_MODE_INFO);
1919 // store that last screen was info screen, not main menu screen
1920 game_status_last_screen = GAME_MODE_INFO;
1922 DrawInfoScreen_NotAvailable("Title screen information:",
1923 "No title screen for this level set.");
1928 FadeMenuSoundsAndMusic();
1930 FadeOut(REDRAW_ALL);
1932 // title screens may have different window size
1933 ChangeViewportPropertiesIfNeeded();
1935 // only required to update logic for redrawing global border
1939 DrawTitleScreenImage(tci->local_nr, tci->initial);
1941 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1943 sound = getTitleSound(tci);
1944 music = getTitleMusic(tci);
1946 if (sound != last_sound)
1947 PlayMenuSoundExt(sound);
1948 if (music != last_music)
1949 PlayMenuMusicExt(music);
1954 SetMouseCursor(CURSOR_NONE);
1958 ResetTitleAutoDelay(&title_delay, &fading);
1963 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
1964 button = MB_MENU_CHOICE;
1966 if (button == MB_MENU_LEAVE)
1968 return_to_main_menu = TRUE;
1970 else if (button == MB_MENU_CHOICE || dx)
1972 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1974 SetGameStatus(GAME_MODE_INFO);
1976 info_mode = INFO_MODE_MAIN;
1984 (game_status_last_screen == GAME_MODE_INFO && dx < 0 ? -1 : +1);
1986 if (title_screen_nr >= 0 && title_screen_nr < num_title_screens)
1988 tci = &title_controls[title_screen_nr];
1990 SetAnimStatus(getTitleAnimMode(tci));
1992 sound = getTitleSound(tci);
1993 music = getTitleMusic(tci);
1995 if (last_sound != SND_UNDEFINED && sound != last_sound)
1996 FadeSound(last_sound);
1997 if (last_music != MUS_UNDEFINED && music != last_music)
2000 fading = getTitleFading(tci);
2002 FadeOut(REDRAW_ALL);
2005 DrawTitleScreenImage(tci->local_nr, tci->initial);
2007 DrawTitleScreenMessage(tci->local_nr, tci->initial);
2009 sound = getTitleSound(tci);
2010 music = getTitleMusic(tci);
2012 if (sound != last_sound)
2013 PlayMenuSoundExt(sound);
2014 if (music != last_music)
2015 PlayMenuMusicExt(music);
2022 ResetTitleAutoDelay(&title_delay, &fading);
2026 FadeMenuSoundsAndMusic();
2028 return_to_main_menu = TRUE;
2032 if (return_to_main_menu)
2034 SetMouseCursor(CURSOR_DEFAULT);
2036 // force full menu screen redraw after displaying title screens
2037 redraw_mask = REDRAW_ALL;
2039 if (game_status_last_screen == GAME_MODE_INFO)
2041 SetGameStatus(GAME_MODE_INFO);
2043 info_mode = INFO_MODE_MAIN;
2047 else // default: return to main menu
2049 SetGameStatus(GAME_MODE_MAIN);
2056 static void HandleMainMenu_ToggleTeamMode(void)
2058 setup.team_mode = !setup.team_mode;
2060 InitializeMainControls();
2061 DrawCursorAndText_Main(MAIN_CONTROL_NAME, TRUE, FALSE);
2063 DrawPreviewPlayers();
2066 static void HandleMainMenu_SelectLevel(int step, int direction,
2067 int selected_level_nr)
2069 int old_level_nr = level_nr;
2072 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
2073 new_level_nr = selected_level_nr;
2075 new_level_nr = old_level_nr + step * direction;
2077 if (new_level_nr < leveldir_current->first_level)
2078 new_level_nr = leveldir_current->first_level;
2079 if (new_level_nr > leveldir_current->last_level)
2080 new_level_nr = leveldir_current->last_level;
2082 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
2084 // skipping levels is only allowed when trying to skip single level
2085 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
2086 Request("Level still unsolved! Skip it anyway?", REQ_ASK))
2088 leveldir_current->handicap_level++;
2089 SaveLevelSetup_SeriesInfo();
2092 new_level_nr = leveldir_current->handicap_level;
2095 if (new_level_nr != old_level_nr)
2097 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
2099 PlaySound(SND_MENU_ITEM_SELECTING);
2101 level_nr = new_level_nr;
2103 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
2104 int2str(level_nr, menu.main.text.level_number.size),
2105 mci->pos_text->font);
2107 LoadLevel(level_nr);
2108 DrawPreviewLevelInitial();
2112 DrawCompleteVideoDisplay();
2114 SaveLevelSetup_SeriesInfo();
2116 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2118 // force redraw of playfield area (may be reset at this point)
2119 redraw_mask |= REDRAW_FIELD;
2123 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2125 static int choice = MAIN_CONTROL_GAME;
2126 static boolean button_pressed_last = FALSE;
2127 boolean button_pressed = FALSE;
2129 int i = 0; // needed to prevent compiler warning due to bad code below
2131 if (button == MB_MENU_INITIALIZE)
2133 DrawCursorAndText_Main(choice, TRUE, FALSE);
2138 if (mx || my) // mouse input
2142 for (i = 0; main_controls[i].nr != -1; i++)
2144 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2145 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
2146 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
2148 pos = main_controls[i].nr;
2154 // check if level preview was clicked
2155 if (insidePreviewRect(&preview, mx - SX, my - SY))
2156 pos = MAIN_CONTROL_GAME;
2158 // handle pressed/unpressed state for active/inactive menu buttons
2159 // (if pos != -1, "i" contains index position corresponding to "pos")
2161 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2162 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2163 button_pressed = TRUE;
2165 if (button_pressed != button_pressed_last)
2167 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2170 PlaySound(SND_MENU_BUTTON_PRESSING);
2172 PlaySound(SND_MENU_BUTTON_RELEASING);
2175 else if (dx || dy) // keyboard input
2177 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2178 choice == MAIN_CONTROL_SETUP))
2179 button = MB_MENU_CHOICE;
2184 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2186 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2188 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2190 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2192 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2194 CloseDoor(DOOR_CLOSE_2);
2196 SetGameStatus(GAME_MODE_LEVELNR);
2198 DrawChooseLevelNr();
2200 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2206 PlaySound(SND_MENU_ITEM_ACTIVATING);
2208 DrawCursorAndText_Main(choice, FALSE, FALSE);
2209 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2215 if (choice == MAIN_CONTROL_NAME)
2217 // special case: cursor left or right pressed -- toggle team mode
2218 HandleMainMenu_ToggleTeamMode();
2220 else if (choice != MAIN_CONTROL_INFO &&
2221 choice != MAIN_CONTROL_SETUP)
2223 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2229 PlaySound(SND_MENU_ITEM_SELECTING);
2231 if (pos == MAIN_CONTROL_NAME)
2234 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2236 // special case: menu text "name/team" clicked -- toggle team mode
2237 HandleMainMenu_ToggleTeamMode();
2241 if (setup.multiple_users)
2243 CloseDoor(DOOR_CLOSE_2);
2245 SetGameStatus(GAME_MODE_NAMES);
2247 DrawChoosePlayerName();
2251 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2257 else if (pos == MAIN_CONTROL_LEVELS)
2261 CloseDoor(DOOR_CLOSE_2);
2263 SetGameStatus(GAME_MODE_LEVELS);
2265 SaveLevelSetup_LastSeries();
2266 SaveLevelSetup_SeriesInfo();
2268 // restore level set if chosen from "last played level set" menu
2269 RestoreLastPlayedLevels(&leveldir_current);
2271 if (setup.internal.choose_from_top_leveldir)
2274 DrawChooseLevelSet();
2277 else if (pos == MAIN_CONTROL_SCORES)
2279 CloseDoor(DOOR_CLOSE_2);
2281 SetGameStatus(GAME_MODE_SCORES);
2283 DrawHallOfFame(level_nr);
2285 else if (pos == MAIN_CONTROL_EDITOR)
2287 if (leveldir_current->readonly &&
2288 setup.editor.show_read_only_warning)
2289 Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
2291 CloseDoor(DOOR_CLOSE_ALL);
2293 SetGameStatus(GAME_MODE_EDITOR);
2295 FadeSetEnterScreen();
2299 else if (pos == MAIN_CONTROL_INFO)
2301 CloseDoor(DOOR_CLOSE_2);
2303 SetGameStatus(GAME_MODE_INFO);
2305 info_mode = INFO_MODE_MAIN;
2309 else if (pos == MAIN_CONTROL_GAME)
2311 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2313 else if (pos == MAIN_CONTROL_SETUP)
2315 CloseDoor(DOOR_CLOSE_2);
2317 SetGameStatus(GAME_MODE_SETUP);
2319 setup_mode = SETUP_MODE_MAIN;
2323 else if (pos == MAIN_CONTROL_QUIT)
2325 SaveLevelSetup_LastSeries();
2326 SaveLevelSetup_SeriesInfo();
2328 #if defined(PLATFORM_EMSCRIPTEN)
2329 Request("Close the browser window to quit!", REQ_CONFIRM);
2331 if (!setup.ask_on_quit_program ||
2332 Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2333 SetGameStatus(GAME_MODE_QUIT);
2339 button_pressed_last = button_pressed;
2343 // ============================================================================
2344 // info screen functions
2345 // ============================================================================
2347 static struct TokenInfo *info_info;
2348 static int num_info_info; // number of info entries shown on screen
2349 static int max_info_info; // total number of info entries in list
2351 static void execInfoTitleScreen(void)
2353 info_mode = INFO_MODE_TITLE;
2358 static void execInfoElements(void)
2360 info_mode = INFO_MODE_ELEMENTS;
2365 static void execInfoMusic(void)
2367 info_mode = INFO_MODE_MUSIC;
2372 static void execInfoCredits(void)
2374 info_mode = INFO_MODE_CREDITS;
2379 static void execInfoProgram(void)
2381 info_mode = INFO_MODE_PROGRAM;
2386 static void execInfoVersion(void)
2388 info_mode = INFO_MODE_VERSION;
2393 static void execInfoLevelSet(void)
2395 info_mode = INFO_MODE_LEVELSET;
2400 static void execExitInfo(void)
2402 SetGameStatus(GAME_MODE_MAIN);
2407 static struct TokenInfo info_info_main[] =
2409 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2410 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2411 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2412 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2413 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2414 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2415 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2416 { TYPE_EMPTY, NULL, "" },
2417 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2422 static int getMenuTextFont(int type)
2424 if (type & (TYPE_SWITCH |
2438 static struct TokenInfo *setup_info;
2439 static struct TokenInfo setup_info_input[];
2441 static struct TokenInfo *menu_info;
2443 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2444 int screen_pos, int menu_info_pos_raw,
2447 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2448 struct TokenInfo *ti = &token_info[pos];
2449 int xpos = MENU_SCREEN_START_XPOS;
2450 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2451 int font_nr = getMenuTextFont(ti->type);
2453 if (setup_mode == SETUP_MODE_INPUT)
2454 font_nr = FONT_MENU_1;
2457 font_nr = FONT_ACTIVE(font_nr);
2459 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2461 if (ti->type & ~TYPE_SKIP_ENTRY)
2462 drawCursor(screen_pos, active);
2465 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2468 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2471 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2474 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2477 static char *window_size_text;
2478 static char *scaling_type_text;
2479 static char *network_server_text;
2481 static void drawSetupValue(int, int);
2483 static void drawMenuInfoList(int first_entry, int num_page_entries,
2484 int max_page_entries)
2488 if (first_entry + num_page_entries > max_page_entries)
2491 clearMenuListArea();
2493 for (i = 0; i < num_page_entries; i++)
2495 int menu_info_pos = first_entry + i;
2496 struct TokenInfo *si = &menu_info[menu_info_pos];
2497 void *value_ptr = si->value;
2499 // set some entries to "unchangeable" according to other variables
2500 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2501 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2502 (value_ptr == &setup.sound_music && !audio.music_available) ||
2503 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2504 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2505 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2506 si->type |= TYPE_GHOSTED;
2508 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2509 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2510 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2511 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2512 else if (si->type & ~TYPE_SKIP_ENTRY)
2513 initCursor(i, IMG_MENU_BUTTON);
2515 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2517 if (si->type & TYPE_STRING)
2521 if (value_ptr == &network_server_text)
2522 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2524 if (gadget_id != -1)
2526 struct GadgetInfo *gi = screen_gadget[gadget_id];
2527 int xpos = MENU_SCREEN_START_XPOS;
2528 int ypos = MENU_SCREEN_START_YPOS + i;
2529 int x = mSX + xpos * 32;
2530 int y = mSY + ypos * 32;
2532 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2536 if (si->type & TYPE_VALUE &&
2537 menu_info == setup_info)
2538 drawSetupValue(i, menu_info_pos);
2542 static void DrawInfoScreen_Main(void)
2544 int fade_mask = REDRAW_FIELD;
2547 if (redraw_mask & REDRAW_ALL)
2548 fade_mask = REDRAW_ALL;
2551 fade_mask = REDRAW_ALL;
2554 FadeMenuSoundsAndMusic();
2556 FreeScreenGadgets();
2557 CreateScreenGadgets();
2559 // (needed after displaying title screens which disable auto repeat)
2560 KeyboardAutoRepeatOn();
2562 FadeSetLeaveScreen();
2566 // needed if different viewport properties defined for info screen
2567 ChangeViewportPropertiesIfNeeded();
2569 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2573 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2575 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2577 info_info = info_info_main;
2579 // use modified info screen info without info screen entries marked as hidden
2580 info_info = getSetupInfoFinal(info_info);
2582 // determine maximal number of info entries that can be displayed on screen
2584 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2587 // determine maximal number of info entries available for menu of info screen
2589 for (i = 0; info_info[i].type != 0; i++)
2592 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2594 MapScreenGadgets(max_info_info);
2596 PlayMenuSoundsAndMusic();
2598 DrawMaskedBorder(fade_mask);
2603 static void changeSetupValue(int, int, int);
2605 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2606 int mode, int num_page_entries,
2607 int max_page_entries)
2609 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2610 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2611 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2612 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2613 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2614 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2615 int *num_page_entries_last = num_page_entries_all_last[game_status];
2616 int *choice_store = choice_stores[game_status];
2617 int *first_entry_store = first_entry_stores[game_status];
2618 int choice = choice_store[mode]; // starts with 0
2619 int first_entry = first_entry_store[mode]; // starts with 0
2621 int y = choice - first_entry;
2623 boolean position_set_by_scrollbar = (dx == 999);
2624 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2627 if (button == MB_MENU_INITIALIZE)
2629 // check if number of menu page entries has changed (may happen by change
2630 // of custom artwork definition value for 'list_size' for this menu screen)
2631 // (in this case, the last menu position most probably has to be corrected)
2632 if (num_page_entries != num_page_entries_last[mode])
2634 choice_store[mode] = first_entry_store[mode] = 0;
2636 choice = first_entry = 0;
2639 num_page_entries_last[mode] = num_page_entries;
2642 // advance to first valid menu entry
2643 while (choice < num_page_entries &&
2644 menu_info[choice].type & TYPE_SKIP_ENTRY)
2647 if (position_set_by_scrollbar)
2648 first_entry = first_entry_store[mode] = dy;
2650 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2651 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2653 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2655 if (choice < first_entry)
2657 choice = first_entry;
2659 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2662 else if (choice > first_entry + num_page_entries - 1)
2664 choice = first_entry + num_page_entries - 1;
2666 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2670 choice_store[mode] = choice;
2672 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2676 else if (button == MB_MENU_LEAVE)
2678 PlaySound(SND_MENU_ITEM_SELECTING);
2680 for (i = 0; i < max_page_entries; i++)
2682 if (menu_info[i].type & TYPE_LEAVE_MENU)
2684 void (*menu_callback_function)(void) = menu_info[i].value;
2688 menu_callback_function();
2690 break; // absolutely needed because function changes 'menu_info'!
2697 if (mx || my) // mouse input
2699 x = (mx - mSX) / 32;
2700 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2702 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2704 // move cursor instead of scrolling when already at start/end of list
2705 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2707 else if (dy == +1 * SCROLL_LINE &&
2708 first_entry + num_page_entries == max_page_entries)
2711 // handle scrolling screen one line or page
2713 y + dy > num_page_entries - 1)
2715 boolean redraw = FALSE;
2717 if (ABS(dy) == SCROLL_PAGE)
2718 step = num_page_entries - 1;
2720 if (dy < 0 && first_entry > 0)
2722 // scroll page/line up
2724 first_entry -= step;
2725 if (first_entry < 0)
2730 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2732 // scroll page/line down
2734 first_entry += step;
2735 if (first_entry + num_page_entries > max_page_entries)
2736 first_entry = MAX(0, max_page_entries - num_page_entries);
2743 choice += first_entry - first_entry_store[mode];
2745 if (choice < first_entry)
2747 choice = first_entry;
2749 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2752 else if (choice > first_entry + num_page_entries - 1)
2754 choice = first_entry + num_page_entries - 1;
2756 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2759 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2763 if (choice < first_entry ||
2764 choice > first_entry + num_page_entries - 1)
2765 first_entry += SIGN(dy);
2768 first_entry_store[mode] = first_entry;
2769 choice_store[mode] = choice;
2771 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2773 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2775 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2776 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2784 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2786 if (menu_info[choice].type & menu_navigation_type ||
2787 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2788 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2789 menu_info[choice].type & TYPE_PLAYER)
2790 button = MB_MENU_CHOICE;
2795 // jump to next non-empty menu entry (up or down)
2796 while (first_entry + y > 0 &&
2797 first_entry + y < max_page_entries - 1 &&
2798 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2801 if (!IN_VIS_MENU(x, y))
2803 choice += y - y_old;
2805 if (choice < first_entry)
2806 first_entry = choice;
2807 else if (choice > first_entry + num_page_entries - 1)
2808 first_entry = choice - num_page_entries + 1;
2810 if (first_entry >= 0 &&
2811 first_entry + num_page_entries <= max_page_entries)
2813 first_entry_store[mode] = first_entry;
2815 if (choice < first_entry)
2816 choice = first_entry;
2817 else if (choice > first_entry + num_page_entries - 1)
2818 choice = first_entry + num_page_entries - 1;
2820 choice_store[mode] = choice;
2822 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2824 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2826 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2827 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2834 if (!anyScrollbarGadgetActive() &&
2835 IN_VIS_MENU(x, y) &&
2836 mx < mx_right_border &&
2837 y >= 0 && y < num_page_entries)
2841 if (first_entry + y != choice &&
2842 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2844 PlaySound(SND_MENU_ITEM_ACTIVATING);
2846 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2847 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2849 choice = choice_store[mode] = first_entry + y;
2853 PlaySound(SND_MENU_ITEM_SELECTING);
2855 for (i = 0; menu_info[i].type != 0; i++)
2857 if (menu_info[i].type & TYPE_LEAVE_MENU)
2859 void (*menu_callback_function)(void) = menu_info[i].value;
2863 menu_callback_function();
2865 // absolutely needed because function changes 'menu_info'!
2873 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2875 PlaySound(SND_MENU_ITEM_SELECTING);
2877 // when selecting key headline, execute function for key value change
2878 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2879 menu_info[first_entry + y + 1].type & TYPE_KEY)
2882 // when selecting string value, execute function for list selection
2883 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2884 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2887 // when selecting string value, execute function for text input gadget
2888 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2889 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2892 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2894 void (*menu_callback_function)(void) =
2895 menu_info[first_entry + y].value;
2897 FadeSetFromType(menu_info[first_entry + y].type);
2899 menu_callback_function();
2901 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2903 void (*gadget_callback_function)(void) =
2904 menu_info[first_entry + y].value;
2906 gadget_callback_function();
2908 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2909 menu_info == setup_info)
2911 changeSetupValue(y, first_entry + y, dx);
2917 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2919 menu_info = info_info;
2921 HandleMenuScreen(mx, my, dx, dy, button,
2922 info_mode, num_info_info, max_info_info);
2925 static int getMenuFontSpacing(int spacing_height, int font_nr)
2927 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2929 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2933 static int getMenuTextSpacing(int spacing_height, int font_nr)
2935 return (getMenuFontSpacing(spacing_height, font_nr) +
2936 EXTRA_SPACING(game_status));
2939 static int getMenuTextStep(int spacing_height, int font_nr)
2941 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2944 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2946 int font_title = MENU_INFO_FONT_TITLE;
2947 int font_error = FONT_TEXT_2;
2948 int font_foot = MENU_INFO_FONT_FOOT;
2949 int spacing_title = menu.headline1_spacing_info[info_mode];
2950 int ystep_title = getMenuTextStep(spacing_title, font_title);
2951 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2952 int ystart2 = ystart1 + ystep_title;
2953 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2955 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2957 FadeOut(REDRAW_FIELD);
2962 DrawTextSCentered(ystart1, font_title, text_title);
2963 DrawTextSCentered(ystart2, font_error, text_error);
2965 DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU);
2967 FadeIn(REDRAW_FIELD);
2970 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2972 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2973 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2974 int font_title = MENU_INFO_FONT_TITLE;
2975 int font_foot = MENU_INFO_FONT_FOOT;
2976 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2977 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2978 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2979 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2980 int ystep = MENU_SCREEN_INFO_YSTEP;
2981 int element, action, direction;
2989 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2990 infoscreen_step[i] = infoscreen_frame[i] = 0;
2995 DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2996 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3002 while (helpanim_info[j].element != HELPANIM_LIST_END)
3004 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
3009 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3018 j += infoscreen_step[i - start];
3020 element = helpanim_info[j].element;
3021 action = helpanim_info[j].action;
3022 direction = helpanim_info[j].direction;
3025 element = EL_UNKNOWN;
3027 if (action != -1 && direction != -1)
3028 graphic = el_act_dir2img(element, action, direction);
3029 else if (action != -1)
3030 graphic = el_act2img(element, action);
3031 else if (direction != -1)
3032 graphic = el_dir2img(element, direction);
3034 graphic = el2img(element);
3036 delay = helpanim_info[j++].delay;
3041 if (infoscreen_frame[i - start] == 0)
3044 infoscreen_frame[i - start] = delay - 1;
3048 sync_frame = delay - infoscreen_frame[i - start];
3049 infoscreen_frame[i - start]--;
3052 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
3054 if (!infoscreen_frame[i - start])
3055 infoscreen_step[i - start] = 0;
3059 if (!infoscreen_frame[i - start])
3060 infoscreen_step[i - start]++;
3061 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3067 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
3069 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
3070 graphic, sync_frame, USE_MASKING);
3073 DrawInfoScreen_HelpText(element, action, direction, i - start);
3078 redraw_mask |= REDRAW_FIELD;
3083 static char *getHelpText(int element, int action, int direction)
3085 char token[MAX_LINE_LEN];
3087 strcpy(token, element_info[element].token_name);
3090 strcat(token, element_action_info[action].suffix);
3092 if (direction != -1)
3093 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
3095 return getHashEntry(helptext_info, token);
3098 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
3100 int font_nr = FONT_INFO_ELEMENTS;
3101 int font_width = getFontWidth(font_nr);
3102 int font_height = getFontHeight(font_nr);
3103 int yoffset = (TILEX - 2 * font_height) / 2;
3104 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
3105 int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
3106 int ystep = TILEY + 4;
3107 int pad_left = xstart - SX;
3108 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
3109 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
3110 int max_lines_per_text = 2;
3113 if (action != -1 && direction != -1) // element.action.direction
3114 text = getHelpText(element, action, direction);
3116 if (text == NULL && action != -1) // element.action
3117 text = getHelpText(element, action, -1);
3119 if (text == NULL && direction != -1) // element.direction
3120 text = getHelpText(element, -1, direction);
3122 if (text == NULL) // base element
3123 text = getHelpText(element, -1, -1);
3125 if (text == NULL) // not found
3126 text = "No description available";
3128 if (strlen(text) <= max_chars_per_line) // only one line of text
3129 ystart += getFontHeight(font_nr) / 2;
3131 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
3132 max_chars_per_line, -1, max_lines_per_text, 0, -1,
3133 TRUE, FALSE, FALSE);
3136 static void DrawInfoScreen_TitleScreen(void)
3138 SetGameStatus(GAME_MODE_TITLE);
3143 void HandleInfoScreen_TitleScreen(int dx, int dy, int button)
3145 HandleTitleScreen(0, 0, dx, dy, button);
3148 static void DrawInfoScreen_Elements(void)
3150 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3152 FadeOut(REDRAW_FIELD);
3157 HandleInfoScreen_Elements(0, 0, MB_MENU_INITIALIZE);
3159 FadeIn(REDRAW_FIELD);
3162 void HandleInfoScreen_Elements(int dx, int dy, int button)
3164 static unsigned int info_delay = 0;
3165 static int num_anims;
3166 static int num_pages;
3168 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3171 if (button == MB_MENU_INITIALIZE)
3173 boolean new_element = TRUE;
3177 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3179 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3181 else if (new_element)
3184 new_element = FALSE;
3188 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3192 if (button == MB_MENU_LEAVE)
3194 PlaySound(SND_MENU_ITEM_SELECTING);
3196 info_mode = INFO_MODE_MAIN;
3201 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3203 if (button != MB_MENU_INITIALIZE)
3205 PlaySound(SND_MENU_ITEM_SELECTING);
3207 page += (dx < 0 ? -1 : +1);
3210 if (page < 0 || page >= num_pages)
3212 FadeMenuSoundsAndMusic();
3214 info_mode = INFO_MODE_MAIN;
3220 if (button != MB_MENU_INITIALIZE)
3221 FadeSetNextScreen();
3223 if (button != MB_MENU_INITIALIZE)
3224 FadeOut(REDRAW_FIELD);
3226 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3228 if (button != MB_MENU_INITIALIZE)
3229 FadeIn(REDRAW_FIELD);
3233 if (DelayReached(&info_delay, GameFrameDelay))
3234 if (page < num_pages)
3235 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3237 PlayMenuSoundIfLoop();
3241 static void DrawInfoScreen_Music(void)
3243 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3245 FadeOut(REDRAW_FIELD);
3252 HandleInfoScreen_Music(0, 0, MB_MENU_INITIALIZE);
3254 FadeIn(REDRAW_FIELD);
3257 void HandleInfoScreen_Music(int dx, int dy, int button)
3259 static struct MusicFileInfo *list = NULL;
3260 int font_title = MENU_INFO_FONT_TITLE;
3261 int font_head = MENU_INFO_FONT_HEAD;
3262 int font_text = MENU_INFO_FONT_TEXT;
3263 int font_foot = MENU_INFO_FONT_FOOT;
3264 int spacing_title = menu.headline1_spacing_info[info_mode];
3265 int spacing_head = menu.headline2_spacing_info[info_mode];
3266 int ystep_title = getMenuTextStep(spacing_title, font_title);
3267 int ystep_head = getMenuTextStep(spacing_head, font_head);
3268 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3269 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3271 if (button == MB_MENU_INITIALIZE)
3273 list = music_file_info;
3277 FadeMenuSoundsAndMusic();
3282 DrawTextSCentered(ystart, font_title, "No music info for this level set.");
3283 DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU);
3289 if (button == MB_MENU_LEAVE)
3291 PlaySound(SND_MENU_ITEM_SELECTING);
3293 FadeMenuSoundsAndMusic();
3295 info_mode = INFO_MODE_MAIN;
3300 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3302 if (button != MB_MENU_INITIALIZE)
3304 PlaySound(SND_MENU_ITEM_SELECTING);
3307 list = (dx < 0 ? list->prev : list->next);
3312 FadeMenuSoundsAndMusic();
3314 info_mode = INFO_MODE_MAIN;
3320 FadeMenuSoundsAndMusic();
3322 if (list != music_file_info)
3323 FadeSetNextScreen();
3325 if (button != MB_MENU_INITIALIZE)
3326 FadeOut(REDRAW_FIELD);
3333 int sound = list->music;
3335 if (IS_LOOP_SOUND(sound))
3336 PlaySoundLoop(sound);
3340 DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3344 int music = list->music;
3346 if (IS_LOOP_MUSIC(music))
3347 PlayMusicLoop(music);
3351 DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3354 ystart += ystep_title;
3356 if (!strEqual(list->title, UNKNOWN_NAME))
3358 if (!strEqual(list->title_header, UNKNOWN_NAME))
3360 DrawTextSCentered(ystart, font_head, list->title_header);
3361 ystart += ystep_head;
3364 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3365 ystart += ystep_head;
3368 if (!strEqual(list->artist, UNKNOWN_NAME))
3370 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3371 DrawTextSCentered(ystart, font_head, list->artist_header);
3373 DrawTextSCentered(ystart, font_head, "by");
3375 ystart += ystep_head;
3377 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3378 ystart += ystep_head;
3381 if (!strEqual(list->album, UNKNOWN_NAME))
3383 if (!strEqual(list->album_header, UNKNOWN_NAME))
3384 DrawTextSCentered(ystart, font_head, list->album_header);
3386 DrawTextSCentered(ystart, font_head, "from the album");
3388 ystart += ystep_head;
3390 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3391 ystart += ystep_head;
3394 if (!strEqual(list->year, UNKNOWN_NAME))
3396 if (!strEqual(list->year_header, UNKNOWN_NAME))
3397 DrawTextSCentered(ystart, font_head, list->year_header);
3399 DrawTextSCentered(ystart, font_head, "from the year");
3401 ystart += ystep_head;
3403 DrawTextFCentered(ystart, font_text, "%s", list->year);
3404 ystart += ystep_head;
3407 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3409 if (button != MB_MENU_INITIALIZE)
3410 FadeIn(REDRAW_FIELD);
3413 if (list != NULL && list->is_sound && IS_LOOP_SOUND(list->music))
3414 PlaySoundLoop(list->music);
3417 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3419 int font_title = MENU_INFO_FONT_TITLE;
3420 int font_text = MENU_INFO_FONT_TEXT;
3421 int font_foot = MENU_INFO_FONT_FOOT;
3422 int spacing_title = menu.headline1_spacing_info[info_mode];
3423 int spacing_line = menu.line_spacing_info[info_mode];
3424 int ystep_title = getMenuTextStep(spacing_title, font_title);
3425 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3426 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3431 DrawTextSCentered(ystart, font_title, "Credits:");
3433 char *filename = getCreditsFilename(screen_nr, use_global_credits_screens);
3435 int height = MENU_SCREEN_INFO_YBOTTOM - MENU_SCREEN_INFO_YSTART1;
3436 int chars = width / getFontWidth(font_text);
3437 int lines = height / getFontHeight(font_text);
3438 int padx = (width - chars * getFontWidth(font_text)) / 2;
3439 int line_spacing = getMenuTextSpacing(spacing_line, font_text);
3440 boolean autowrap = FALSE;
3441 boolean centered = TRUE;
3442 boolean parse_comments = TRUE;
3444 DrawTextFile(mSX + padx, mSY + MENU_SCREEN_INFO_YSTART1 + ystep_title,
3445 filename, font_text, chars, -1, lines, line_spacing, -1,
3446 autowrap, centered, parse_comments);
3448 boolean last_screen = (screen_nr == num_credits_screens - 1);
3449 char *text_foot = (last_screen ? TEXT_INFO_MENU : TEXT_NEXT_PAGE);
3451 DrawTextSCentered(ybottom, font_foot, text_foot);
3454 static void DrawInfoScreen_Credits(void)
3456 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3458 FadeMenuSoundsAndMusic();
3460 FadeOut(REDRAW_FIELD);
3462 HandleInfoScreen_Credits(0, 0, MB_MENU_INITIALIZE);
3464 FadeIn(REDRAW_FIELD);
3467 void HandleInfoScreen_Credits(int dx, int dy, int button)
3469 static int screen_nr = 0;
3471 if (button == MB_MENU_INITIALIZE)
3475 // determine number of (global or level set specific) credits screens
3476 for (i = 0; i < 2; i++)
3478 num_credits_screens = 0;
3479 use_global_credits_screens = i;
3481 while (getCreditsFilename(num_credits_screens,
3482 use_global_credits_screens) != NULL)
3483 num_credits_screens++;
3485 if (num_credits_screens > 0)
3489 if (num_credits_screens == 0)
3491 int font_title = MENU_INFO_FONT_TITLE;
3492 int font_foot = MENU_INFO_FONT_FOOT;
3493 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3494 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3499 DrawTextSCentered(ystart, font_title, "No credits for this level set.");
3500 DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU);
3507 DrawInfoScreen_CreditsScreen(screen_nr);
3509 else if (button == MB_MENU_LEAVE)
3511 PlaySound(SND_MENU_ITEM_SELECTING);
3513 info_mode = INFO_MODE_MAIN;
3518 else if (button == MB_MENU_CHOICE || dx)
3520 PlaySound(SND_MENU_ITEM_SELECTING);
3522 screen_nr += (dx < 0 ? -1 : +1);
3524 if (screen_nr < 0 || screen_nr >= num_credits_screens)
3526 FadeMenuSoundsAndMusic();
3528 info_mode = INFO_MODE_MAIN;
3534 FadeSetNextScreen();
3536 FadeOut(REDRAW_FIELD);
3538 DrawInfoScreen_CreditsScreen(screen_nr);
3540 FadeIn(REDRAW_FIELD);
3544 PlayMenuSoundIfLoop();
3548 static void DrawInfoScreen_ProgramScreen(int screen_nr)
3550 int font_title = MENU_INFO_FONT_TITLE;
3551 int font_text = MENU_INFO_FONT_TEXT;
3552 int font_foot = MENU_INFO_FONT_FOOT;
3553 int spacing_title = menu.headline1_spacing_info[info_mode];
3554 int spacing_line = menu.line_spacing_info[info_mode];
3555 int ystep_title = getMenuTextStep(spacing_title, font_title);
3556 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3557 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3562 DrawTextSCentered(ystart, font_title, "Program Information:");
3564 char *filename = getProgramInfoFilename(screen_nr);
3566 int height = MENU_SCREEN_INFO_YBOTTOM - MENU_SCREEN_INFO_YSTART1;
3567 int chars = width / getFontWidth(font_text);
3568 int lines = height / getFontHeight(font_text);
3569 int padx = (width - chars * getFontWidth(font_text)) / 2;
3570 int line_spacing = getMenuTextSpacing(spacing_line, font_text);
3571 boolean autowrap = FALSE;
3572 boolean centered = TRUE;
3573 boolean parse_comments = TRUE;
3575 DrawTextFile(mSX + padx, mSY + MENU_SCREEN_INFO_YSTART1 + ystep_title,
3576 filename, font_text, chars, -1, lines, line_spacing, -1,
3577 autowrap, centered, parse_comments);
3579 boolean last_screen = (screen_nr == num_program_info_screens - 1);
3580 char *text_foot = (last_screen ? TEXT_INFO_MENU : TEXT_NEXT_PAGE);
3582 DrawTextSCentered(ybottom, font_foot, text_foot);
3585 static void DrawInfoScreen_Program(void)
3587 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3589 FadeMenuSoundsAndMusic();
3591 FadeOut(REDRAW_FIELD);
3593 HandleInfoScreen_Program(0, 0, MB_MENU_INITIALIZE);
3595 FadeIn(REDRAW_FIELD);
3598 void HandleInfoScreen_Program(int dx, int dy, int button)
3600 static int screen_nr = 0;
3602 if (button == MB_MENU_INITIALIZE)
3604 // determine number of program info screens
3605 num_program_info_screens = 0;
3607 while (getProgramInfoFilename(num_program_info_screens) != NULL)
3608 num_program_info_screens++;
3610 if (num_program_info_screens == 0)
3612 int font_title = MENU_INFO_FONT_TITLE;
3613 int font_foot = MENU_INFO_FONT_FOOT;
3614 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3615 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3620 DrawTextSCentered(ystart, font_title, "No program info available.");
3621 DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU);
3628 DrawInfoScreen_ProgramScreen(screen_nr);
3630 else if (button == MB_MENU_LEAVE)
3632 PlaySound(SND_MENU_ITEM_SELECTING);
3634 info_mode = INFO_MODE_MAIN;
3639 else if (button == MB_MENU_CHOICE || dx)
3641 PlaySound(SND_MENU_ITEM_SELECTING);
3643 screen_nr += (dx < 0 ? -1 : +1);
3645 if (screen_nr < 0 || screen_nr >= num_program_info_screens)
3647 FadeMenuSoundsAndMusic();
3649 info_mode = INFO_MODE_MAIN;
3655 FadeSetNextScreen();
3657 FadeOut(REDRAW_FIELD);
3659 DrawInfoScreen_ProgramScreen(screen_nr);
3661 FadeIn(REDRAW_FIELD);
3665 PlayMenuSoundIfLoop();
3669 static void DrawInfoScreen_Version(void)
3671 int font_title = MENU_INFO_FONT_TITLE;
3672 int font_head = MENU_INFO_FONT_HEAD;
3673 int font_text = MENU_INFO_FONT_TEXT;
3674 int font_foot = MENU_INFO_FONT_FOOT;
3675 int spacing_title = menu.headline1_spacing_info[info_mode];
3676 int spacing_head = menu.headline2_spacing_info[info_mode];
3677 int spacing_para = menu.paragraph_spacing_info[info_mode];
3678 int spacing_line = menu.line_spacing_info[info_mode];
3679 int xstep = getFontWidth(font_text);
3680 int ystep_title = getMenuTextStep(spacing_title, font_title);
3681 int ystep_head = getMenuTextStep(spacing_head, font_head);
3682 int ystep_para = getMenuTextStep(spacing_para, font_text);
3683 int ystep_line = getMenuTextStep(spacing_line, font_text);
3684 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3685 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3686 int xstart1 = mSX - SX + 2 * xstep;
3687 int xstart2 = mSX - SX + 18 * xstep;
3688 int xstart3 = mSX - SX + 28 * xstep;
3689 SDL_version sdl_version_compiled;
3690 const SDL_version *sdl_version_linked;
3691 int driver_name_len = 10;
3692 SDL_version sdl_version_linked_ext;
3693 const char *driver_name = NULL;
3695 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3697 FadeOut(REDRAW_FIELD);
3702 DrawTextSCentered(ystart, font_title, "Version Information:");
3703 ystart += ystep_title;
3705 DrawTextF(xstart1, ystart, font_head, "Name");
3706 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3707 ystart += ystep_line;
3709 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3711 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3712 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3713 ystart += ystep_line;
3715 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3716 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3717 ystart += ystep_line;
3721 DrawTextF(xstart1, ystart, font_head, "Version");
3722 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3723 ystart += ystep_line;
3726 DrawTextF(xstart1, ystart, font_head, "Platform");
3727 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3729 PLATFORM_XX_BIT_STRING);
3730 ystart += ystep_line;
3732 DrawTextF(xstart1, ystart, font_head, "Target");
3733 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3734 ystart += ystep_line;
3736 DrawTextF(xstart1, ystart, font_head, "Source date");
3737 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3738 ystart += ystep_line;
3740 DrawTextF(xstart1, ystart, font_head, "Commit hash");
3741 DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3742 ystart += ystep_para;
3744 DrawTextF(xstart1, ystart, font_head, "Library");
3745 DrawTextF(xstart2, ystart, font_head, "compiled");
3746 DrawTextF(xstart3, ystart, font_head, "linked");
3747 ystart += ystep_head;
3749 SDL_VERSION(&sdl_version_compiled);
3750 SDL_GetVersion(&sdl_version_linked_ext);
3751 sdl_version_linked = &sdl_version_linked_ext;
3753 DrawTextF(xstart1, ystart, font_text, "SDL");
3754 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3755 sdl_version_compiled.major,
3756 sdl_version_compiled.minor,
3757 sdl_version_compiled.patch);
3758 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3759 sdl_version_linked->major,
3760 sdl_version_linked->minor,
3761 sdl_version_linked->patch);
3762 ystart += ystep_line;
3764 SDL_IMAGE_VERSION(&sdl_version_compiled);
3765 sdl_version_linked = IMG_Linked_Version();
3767 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3768 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3769 sdl_version_compiled.major,
3770 sdl_version_compiled.minor,
3771 sdl_version_compiled.patch);
3772 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3773 sdl_version_linked->major,
3774 sdl_version_linked->minor,
3775 sdl_version_linked->patch);
3776 ystart += ystep_line;
3778 SDL_MIXER_VERSION(&sdl_version_compiled);
3779 sdl_version_linked = Mix_Linked_Version();
3781 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3782 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3783 sdl_version_compiled.major,
3784 sdl_version_compiled.minor,
3785 sdl_version_compiled.patch);
3786 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3787 sdl_version_linked->major,
3788 sdl_version_linked->minor,
3789 sdl_version_linked->patch);
3790 ystart += ystep_line;
3792 SDL_NET_VERSION(&sdl_version_compiled);
3793 sdl_version_linked = SDLNet_Linked_Version();
3795 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3796 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3797 sdl_version_compiled.major,
3798 sdl_version_compiled.minor,
3799 sdl_version_compiled.patch);
3800 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3801 sdl_version_linked->major,
3802 sdl_version_linked->minor,
3803 sdl_version_linked->patch);
3804 ystart += ystep_para;
3806 DrawTextF(xstart1, ystart, font_head, "Driver");
3807 DrawTextF(xstart2, ystart, font_head, "Requested");
3808 DrawTextF(xstart3, ystart, font_head, "Used");
3809 ystart += ystep_head;
3812 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3814 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3815 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3816 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3817 ystart += ystep_line;
3820 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3822 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3823 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3824 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3825 ystart += ystep_line;
3828 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3830 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3831 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3832 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3834 DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU);
3836 FadeIn(REDRAW_FIELD);
3839 void HandleInfoScreen_Version(int button)
3841 if (button == MB_MENU_LEAVE)
3843 PlaySound(SND_MENU_ITEM_SELECTING);
3845 info_mode = INFO_MODE_MAIN;
3850 else if (button == MB_MENU_CHOICE)
3852 PlaySound(SND_MENU_ITEM_SELECTING);
3854 FadeMenuSoundsAndMusic();
3856 info_mode = INFO_MODE_MAIN;
3861 PlayMenuSoundIfLoop();
3865 static void DrawInfoScreen_LevelSet(void)
3867 struct TitleMessageInfo *tmi = &readme;
3868 char *filename = getLevelSetInfoFilename();
3869 char *title = "Level Set Information:";
3870 int font_foot = MENU_INFO_FONT_FOOT;
3871 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3872 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3874 if (filename == NULL)
3876 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3881 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3883 FadeOut(REDRAW_FIELD);
3888 DrawTextSCentered(ystart, FONT_TEXT_1, title);
3890 // if x position set to "-1", automatically determine by playfield width
3892 tmi->x = SXSIZE / 2;
3894 // if y position set to "-1", use static default value
3898 // if width set to "-1", automatically determine by playfield width
3899 if (tmi->width == -1)
3900 tmi->width = SXSIZE - 2 * TILEX;
3902 // if height set to "-1", automatically determine by playfield height
3903 if (tmi->height == -1)
3904 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3906 // if chars set to "-1", automatically determine by text and font width
3907 if (tmi->chars == -1)
3908 tmi->chars = tmi->width / getFontWidth(tmi->font);
3910 tmi->width = tmi->chars * getFontWidth(tmi->font);
3912 // if lines set to "-1", automatically determine by text and font height
3913 if (tmi->lines == -1)
3914 tmi->lines = tmi->height / getFontHeight(tmi->font);
3916 tmi->height = tmi->lines * getFontHeight(tmi->font);
3918 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3919 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3920 tmi->autowrap, tmi->centered, tmi->parse_comments);
3922 DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU);
3924 FadeIn(REDRAW_FIELD);
3927 static void HandleInfoScreen_LevelSet(int button)
3929 if (button == MB_MENU_LEAVE)
3931 PlaySound(SND_MENU_ITEM_SELECTING);
3933 info_mode = INFO_MODE_MAIN;
3938 else if (button == MB_MENU_CHOICE)
3940 PlaySound(SND_MENU_ITEM_SELECTING);
3942 FadeMenuSoundsAndMusic();
3944 info_mode = INFO_MODE_MAIN;
3949 PlayMenuSoundIfLoop();
3953 static void DrawInfoScreen(void)
3955 if (info_mode == INFO_MODE_TITLE)
3956 DrawInfoScreen_TitleScreen();
3957 else if (info_mode == INFO_MODE_ELEMENTS)
3958 DrawInfoScreen_Elements();
3959 else if (info_mode == INFO_MODE_MUSIC)
3960 DrawInfoScreen_Music();
3961 else if (info_mode == INFO_MODE_CREDITS)
3962 DrawInfoScreen_Credits();
3963 else if (info_mode == INFO_MODE_PROGRAM)
3964 DrawInfoScreen_Program();
3965 else if (info_mode == INFO_MODE_VERSION)
3966 DrawInfoScreen_Version();
3967 else if (info_mode == INFO_MODE_LEVELSET)
3968 DrawInfoScreen_LevelSet();
3970 DrawInfoScreen_Main();
3972 if (info_mode != INFO_MODE_MAIN &&
3973 info_mode != INFO_MODE_TITLE &&
3974 info_mode != INFO_MODE_MUSIC)
3975 PlayMenuSoundsAndMusic();
3978 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3980 if (info_mode == INFO_MODE_TITLE)
3981 HandleInfoScreen_TitleScreen(dx, dy, button);
3982 else if (info_mode == INFO_MODE_ELEMENTS)
3983 HandleInfoScreen_Elements(dx, dy, button);
3984 else if (info_mode == INFO_MODE_MUSIC)
3985 HandleInfoScreen_Music(dx, dy, button);
3986 else if (info_mode == INFO_MODE_CREDITS)
3987 HandleInfoScreen_Credits(dx, dy, button);
3988 else if (info_mode == INFO_MODE_PROGRAM)
3989 HandleInfoScreen_Program(dx, dy, button);
3990 else if (info_mode == INFO_MODE_VERSION)
3991 HandleInfoScreen_Version(button);
3992 else if (info_mode == INFO_MODE_LEVELSET)
3993 HandleInfoScreen_LevelSet(button);
3995 HandleInfoScreen_Main(mx, my, dx, dy, button);
3999 // ============================================================================
4000 // type name functions
4001 // ============================================================================
4003 static TreeInfo *type_name_node = NULL;
4004 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4005 static int type_name_nr = 0;
4007 static int getPlayerNameColor(char *name)
4009 return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
4012 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
4015 char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
4016 boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
4017 int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4018 int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
4019 int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
4020 int font_width = getFontWidth(font_nr);
4021 int font_xoffset = getFontDrawOffsetX(font_nr);
4022 int font_yoffset = getFontDrawOffsetY(font_nr);
4023 int font_sx = sx + font_xoffset;
4024 int font_sy = sy + font_yoffset;
4026 DrawBackgroundForFont(font_sx, font_sy, pos->width, pos->height, font_nr);
4028 sprintf(text, "%s%c", name, (active ? '_' : '\0'));
4030 pos->width = strlen(text) * font_width;
4031 sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4033 DrawText(sx, sy, text, font_nr);
4036 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
4038 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
4040 *pos = *mci->pos_input;
4042 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4044 TreeInfo *ti = player_name_current;
4045 int first_entry = ti->cl_first;
4046 int entry_pos = first_entry + ti->cl_cursor;
4047 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4048 int xpos = MENU_SCREEN_START_XPOS;
4049 int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
4051 type_name_node = getTreeInfoFromPos(node_first, entry_pos);
4052 type_name_nr = entry_pos;
4054 strcpy(name, type_name_node->name);
4058 pos->width = MAX_PLAYER_NAME_LEN * 32;
4062 type_name_nr = user.nr;
4064 strcpy(name, setup.player_name);
4067 strcpy(type_name_last, name);
4069 if (strEqual(name, EMPTY_PLAYER_NAME))
4072 *xpos = strlen(name);
4075 static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
4077 // change name of edited user in global list of user names
4078 setString(&global.user_names[type_name_nr], name);
4080 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4082 TreeInfo *node = type_name_node;
4084 // change name of edited user in local menu tree structure
4085 setString(&node->name, name);
4086 setString(&node->name_sorting, name);
4088 node->color = getPlayerNameColor(name);
4089 pos->font = MENU_CHOOSE_TREE_FONT(node->color);
4093 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
4096 boolean reset_setup = strEqual(name, "");
4097 boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
4098 boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
4101 strcpy(name, type_name_last);
4103 if (strEqual(name, ""))
4104 strcpy(name, EMPTY_PLAYER_NAME);
4106 setTypeNameValues_Name(name, pos);
4108 // if player name not changed, no further action required
4109 if (strEqual(name, type_name_last))
4112 // redraw player name before (possibly) opening request dialogs
4113 drawTypeNameText(name, pos, FALSE);
4115 int last_user_nr = user.nr;
4117 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4119 // save setup of currently active user (may differ from edited user)
4122 // temporarily change active user to edited user
4123 user.nr = type_name_nr;
4126 Request("Use current setup values for the new player?", REQ_ASK))
4128 // use current setup values for new user, but create new player UUID
4129 setup.player_uuid = getStringCopy(getUUID());
4133 // load setup for existing user (or start with defaults for new user)
4138 char *setup_filename = getSetupFilename();
4139 boolean setup_exists = fileExists(setup_filename);
4141 // change name of edited user in setup structure
4142 strcpy(setup.player_name, name);
4144 // save setup of edited user
4147 // change name of edited user on score server
4148 ApiRenamePlayerAsThread();
4150 if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
4154 if (Request("Reset setup values for this player?", REQ_ASK))
4156 // remove setup config file
4157 unlink(setup_filename);
4159 // set player name to default player name
4162 // update player name used by name typing functions
4163 strcpy(name, setup.player_name);
4165 setTypeNameValues_Name(name, pos);
4168 else if (remove_user && type_name_nr != 0)
4170 if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
4172 char *user_dir = getUserGameDataDir();
4173 char *user_dir_removed =
4174 getStringCat3WithSeparator(user_dir, "REMOVED",
4175 getCurrentTimestamp(), ".");
4177 if (rename(user_dir, user_dir_removed) != 0)
4178 Request("Removing settings and tapes failed!", REQ_CONFIRM);
4180 checked_free(user_dir_removed);
4183 else if (create_user && type_name_nr != 0 && !setup_exists)
4185 if (Request("Create empty level set for the new player?", REQ_ASK))
4187 char *levelset_subdir = getNewUserLevelSubdir();
4189 if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
4191 AddUserLevelSetToLevelInfo(levelset_subdir);
4193 LevelDirTree *leveldir_current_last = leveldir_current;
4195 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4198 // set level number of newly created level set to default value
4199 LoadLevelSetup_SeriesInfo();
4201 // set newly created level set as current level set for new user
4202 SaveLevelSetup_LastSeries();
4203 SaveLevelSetup_SeriesInfo();
4205 leveldir_current = leveldir_current_last;
4209 Request("Creating new level set failed!", REQ_CONFIRM);
4214 // restore currently active user
4215 user.nr = last_user_nr;
4217 // restore setup of currently active user
4220 // restore last level set of currently active user
4221 LoadLevelSetup_LastSeries();
4222 LoadLevelSetup_SeriesInfo();
4226 static void HandleTypeNameExt(boolean initialize, Key key)
4228 static struct TextPosInfo pos_name = { 0 };
4229 static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4230 static int xpos = 0;
4231 struct TextPosInfo *pos = &pos_name;
4232 char key_char = getValidConfigValueChar(getCharFromKey(key));
4233 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4234 boolean active = TRUE;
4238 getTypeNameValues(name, pos, &xpos);
4240 int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4241 int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4243 StartTextInput(sx, sy, pos->width, pos->height);
4245 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4247 name[xpos] = key_char;
4252 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4258 else if (key == KSYM_Return || key == KSYM_Escape)
4260 boolean changed = (key == KSYM_Return);
4264 setTypeNameValues(name, pos, changed);
4269 drawTypeNameText(name, pos, active);
4273 SetGameStatus(game_status_last_screen);
4275 if (game_status == GAME_MODE_MAIN)
4276 InitializeMainControls();
4280 static void DrawTypeName(void)
4282 HandleTypeNameExt(TRUE, 0);
4285 void HandleTypeName(Key key)
4287 HandleTypeNameExt(FALSE, key);
4291 // ============================================================================
4292 // tree menu functions
4293 // ============================================================================
4295 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4297 if (game_status != GAME_MODE_SETUP ||
4298 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4301 int max_text_size = 0;
4304 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4305 max_text_size = MAX(max_text_size, strlen(node->name));
4307 int num_entries = numTreeInfoInGroup(ti);
4308 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4309 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4310 int text_width = max_text_size * getFontWidth(font_nr);
4311 int button_width = SC_MENUBUTTON_XSIZE;
4312 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4313 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4314 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4315 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4316 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4317 int align_xoffset = MAX(0, align_xoffset_raw);
4319 return align_xoffset;
4322 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4324 if (game_status != GAME_MODE_SETUP ||
4325 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4328 int num_entries = numTreeInfoInGroup(ti);
4329 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4330 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4331 int font_height = getFontHeight(font_nr);
4332 int text_height = font_height * num_page_entries;
4333 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4334 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4335 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4336 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4337 int align_yoffset = MAX(0, align_yoffset_raw);
4339 return align_yoffset;
4342 static void StartPlayingFromHallOfFame(void)
4344 level_nr = scores.next_level_nr;
4345 LoadLevel(level_nr);
4347 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
4350 static void DrawChooseTree(TreeInfo **ti_ptr)
4352 int fade_mask = REDRAW_FIELD;
4353 boolean restart_music = (game_status != game_status_last_screen &&
4354 game_status_last_screen != GAME_MODE_SCOREINFO);
4357 fade_mask = REDRAW_ALL;
4359 if (*ti_ptr != NULL && strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4361 if (game_status == GAME_MODE_SETUP)
4365 else if (game_status == GAME_MODE_SCORES && scores.continue_playing)
4367 StartPlayingFromHallOfFame();
4371 SetGameStatus(GAME_MODE_MAIN);
4381 FreeScreenGadgets();
4382 CreateScreenGadgets();
4385 FadeMenuSoundsAndMusic();
4389 // needed if different viewport properties defined for this screen
4390 ChangeViewportPropertiesIfNeeded();
4392 if (game_status == GAME_MODE_NAMES)
4393 SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4394 else if (game_status == GAME_MODE_LEVELNR)
4395 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4396 else if (game_status == GAME_MODE_LEVELS)
4397 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4398 else if (game_status == GAME_MODE_SCORES)
4399 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4403 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4405 // map gadgets for high score screen
4406 if (game_status == GAME_MODE_SCORES)
4407 MapScreenMenuGadgets(SCREEN_MASK_SCORES);
4409 MapScreenTreeGadgets(*ti_ptr);
4411 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4413 DrawMaskedBorder(fade_mask);
4416 PlayMenuSoundsAndMusic();
4421 static int getChooseTreeFont(TreeInfo *node, boolean active)
4423 if (game_status == GAME_MODE_SCORES)
4424 return (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4426 return MENU_CHOOSE_TREE_FONT(MENU_CHOOSE_TREE_COLOR(node, active));
4429 static void drawChooseTreeText(TreeInfo *ti, int y, boolean active)
4431 int num_entries = numTreeInfoInGroup(ti);
4432 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4433 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4434 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4435 int first_entry = ti->cl_first;
4436 int entry_pos = first_entry + y;
4437 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4438 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4439 int font_nr = getChooseTreeFont(node, active);
4440 int font_xoffset = getFontDrawOffsetX(font_nr);
4441 int xpos = MENU_SCREEN_START_XPOS;
4442 int ypos = MENU_SCREEN_START_YPOS + y;
4443 int startdx = xpos * 32;
4444 int startdy = ypos * 32;
4445 int startx = amSX + startdx;
4446 int starty = amSY + startdy;
4447 int startx_text = startx + font_xoffset;
4448 int endx_text = amSX + screen_width;
4449 int max_text_size = endx_text - startx_text;
4450 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4451 char buffer[max_buffer_len + 1];
4453 if (game_status == GAME_MODE_SCORES && !node->parent_link)
4455 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4456 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4457 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4458 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4459 int font_size_1 = getFontWidth(font_nr1);
4460 int font_size_3 = getFontWidth(font_nr3);
4461 int font_size_4 = getFontWidth(font_nr4);
4462 int text_size_1 = 4 * font_size_1;
4463 int text_size_4 = 5 * font_size_4;
4464 int border = amSX - SX + getFontDrawOffsetX(font_nr1);
4466 int dx3 = text_size_1;
4467 int dx4 = SXSIZE - 2 * startdx - 2 * border - text_size_4;
4468 int num_dots = (dx4 - dx3) / font_size_3;
4469 int startx1 = startx + dx1;
4470 int startx3 = startx + dx3;
4471 int startx4 = startx + dx4;
4472 int pos = node->pos;
4473 char *pos_text = getHallOfFameRankText(pos, 3);
4476 DrawText(startx1, starty, pos_text, font_nr1);
4478 for (i = 0; i < num_dots; i++)
4479 DrawText(startx3 + i * font_size_3, starty, ".", font_nr3);
4481 if (!strEqual(scores.entry[pos].name, EMPTY_PLAYER_NAME))
4482 DrawText(startx3, starty, scores.entry[pos].name, font_nr2);
4484 DrawText(startx4, starty, getHallOfFameScoreText(pos, 5), font_nr4);
4488 strncpy(buffer, node->name, max_buffer_len);
4489 buffer[max_buffer_len] = '\0';
4491 DrawText(startx, starty, buffer, font_nr);
4495 static void drawChooseTreeHeadExt(int type, char *title_string)
4497 int yoffset_sets = MENU_TITLE1_YPOS;
4498 int yoffset_setup = 16;
4499 int yoffset = (type == TREE_TYPE_SCORE_ENTRY ||
4500 type == TREE_TYPE_LEVEL_DIR ||
4501 type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4503 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4506 static void drawChooseTreeHead(TreeInfo *ti)
4508 drawChooseTreeHeadExt(ti->type, ti->infotext);
4511 static void drawChooseTreeList(TreeInfo *ti)
4513 int first_entry = ti->cl_first;
4514 int num_entries = numTreeInfoInGroup(ti);
4515 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4518 clearMenuListArea();
4520 for (i = 0; i < num_page_entries; i++)
4522 TreeInfo *node, *node_first;
4523 int entry_pos = first_entry + i;
4525 node_first = getTreeInfoFirstGroupEntry(ti);
4526 node = getTreeInfoFromPos(node_first, entry_pos);
4528 drawChooseTreeText(ti, i, FALSE);
4530 if (node->parent_link)
4531 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4532 else if (node->level_group)
4533 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4535 initCursor(i, IMG_MENU_BUTTON);
4537 if (game_status == GAME_MODE_SCORES && node->pos == scores.last_added)
4538 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4540 if (game_status == GAME_MODE_NAMES)
4541 drawChooseTreeEdit(i, FALSE);
4544 redraw_mask |= REDRAW_FIELD;
4547 static void drawChooseTreeInfo(TreeInfo *ti)
4549 int entry_pos = ti->cl_first + ti->cl_cursor;
4550 int last_redraw_mask = redraw_mask;
4551 int ypos = MENU_TITLE2_YPOS;
4552 int font_nr = FONT_TITLE_2;
4555 if (ti->type == TREE_TYPE_LEVEL_NR)
4556 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4558 if (ti->type == TREE_TYPE_SCORE_ENTRY)
4559 DrawTextFCentered(ypos, font_nr, "HighScores of Level %d",
4560 scores.last_level_nr);
4562 if (ti->type != TREE_TYPE_LEVEL_DIR)
4565 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4566 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4568 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4570 if (node->parent_link)
4571 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4572 node->node_parent->name);
4573 else if (node->level_group)
4574 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4576 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4577 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4578 node->levels, (node->levels > 1 ? "levels" : "level"),
4581 // let BackToFront() redraw only what is needed
4582 redraw_mask = last_redraw_mask;
4583 for (x = 0; x < SCR_FIELDX; x++)
4584 MarkTileDirty(x, 1);
4587 static void drawChooseTreeCursorAndText(TreeInfo *ti, boolean active)
4589 drawChooseTreeCursor(ti->cl_cursor, active);
4590 drawChooseTreeText(ti, ti->cl_cursor, active);
4593 static void drawChooseTreeScreen(TreeInfo *ti)
4595 drawChooseTreeHead(ti);
4596 drawChooseTreeList(ti);
4597 drawChooseTreeInfo(ti);
4598 drawChooseTreeCursorAndText(ti, TRUE);
4600 AdjustChooseTreeScrollbar(ti, SCREEN_CTRL_ID_SCROLL_VERTICAL);
4602 // scroll bar and buttons may just have been added after reloading scores
4603 if (game_status == GAME_MODE_SCORES)
4604 MapScreenTreeGadgets(ti);
4607 static void drawChooseTreeScreen_Scores_NotAvailable(void)
4609 // dirty workaround to use spacing definitions from info screen
4610 info_mode = INFO_MODE_TITLE;
4612 char *text_info = "HighScores of Level %d";
4613 char *text_title = "Score information:";
4614 char *text_error = "No scores for this level.";
4615 char *text_foot = "Press any key or button for main menu";
4616 int font_info = FONT_TITLE_2;
4617 int font_title = FONT_INITIAL_3;
4618 int font_error = FONT_INITIAL_4;
4619 int font_foot = FONT_INITIAL_2;
4620 int spacing_title = menu.headline1_spacing_info[INFO_MODE_TITLE];
4621 int ystep_title = getMenuTextStep(spacing_title, font_title);
4622 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
4623 int ystart2 = ystart1 + ystep_title;
4624 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
4625 int ystart0 = MENU_TITLE2_YPOS;
4627 drawChooseTreeHeadExt(TREE_TYPE_SCORE_ENTRY, INFOTEXT_SCORE_ENTRY);
4628 DrawTextFCentered(ystart0, font_info, text_info, scores.last_level_nr);
4630 DrawTextSCentered(ystart1, font_title, text_title);
4631 DrawTextSCentered(ystart2, font_error, text_error);
4633 DrawTextSCentered(ybottom, font_foot, text_foot);
4636 static TreeInfo *setHallOfFameActiveEntry(TreeInfo **ti_ptr)
4638 int score_pos = scores.last_added;
4640 if (game_status_last_screen == GAME_MODE_SCOREINFO)
4641 score_pos = scores.last_entry_nr;
4643 // set current tree entry to last added score entry
4644 *ti_ptr = getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
4646 // if that fails, set current tree entry to first entry (back link)
4647 if (*ti_ptr == NULL)
4648 *ti_ptr = score_entries->node_group;
4650 int num_entries = numTreeInfoInGroup(*ti_ptr);
4651 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4652 int pos_score = getPosFromTreeInfo(*ti_ptr);
4653 int pos_first_raw = pos_score - (num_page_entries + 1) / 2 + 1;
4654 int pos_first = MIN(MAX(0, pos_first_raw), num_entries - num_page_entries);
4656 (*ti_ptr)->cl_first = pos_first;
4657 (*ti_ptr)->cl_cursor = pos_score - pos_first;
4662 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4665 TreeInfo *ti = *ti_ptr;
4666 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4667 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4668 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4669 int sx1_edit_name = getChooseTreeEditXPosReal(POS_LEFT);
4670 int sx2_edit_name = getChooseTreeEditXPosReal(POS_RIGHT);
4672 int y = (ti != NULL ? ti->cl_cursor : 0);
4673 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4674 int num_entries = numTreeInfoInGroup(ti);
4675 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4676 boolean position_set_by_scrollbar = (dx == 999);
4677 boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
4678 boolean button_is_valid = (mx >= 0 && my >= 0);
4679 boolean button_screen_clicked = (button_action && button_is_valid);
4681 if (game_status == GAME_MODE_SCORES)
4683 if (server_scores.updated)
4685 // reload scores, using updated server score cache file
4686 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
4688 server_scores.updated = FALSE;
4690 DrawHallOfFame_setScoreEntries();
4692 if (score_entries != NULL)
4694 ti = setHallOfFameActiveEntry(ti_ptr);
4696 if (button != MB_MENU_INITIALIZE)
4697 drawChooseTreeScreen(ti);
4701 if (score_entries == NULL)
4703 if (button == MB_MENU_INITIALIZE)
4705 drawChooseTreeScreen_Scores_NotAvailable();
4707 else if (button_screen_clicked)
4709 PlaySound(SND_MENU_ITEM_SELECTING);
4711 SetGameStatus(GAME_MODE_MAIN);
4720 if (button == MB_MENU_INITIALIZE)
4722 int num_entries = numTreeInfoInGroup(ti);
4723 int entry_pos = getPosFromTreeInfo(ti);
4725 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4726 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4728 if (game_status == GAME_MODE_SCORES)
4730 ti = setHallOfFameActiveEntry(ti_ptr);
4732 else if (ti->cl_first == -1)
4734 // only on initialization
4735 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4736 ti->cl_cursor = entry_pos - ti->cl_first;
4739 else if (ti->cl_cursor >= num_page_entries ||
4740 (num_entries > num_page_entries &&
4741 num_entries - ti->cl_first < num_page_entries))
4743 // only after change of list size (by custom graphic configuration)
4744 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4745 ti->cl_cursor = entry_pos - ti->cl_first;
4748 if (position_set_by_scrollbar)
4751 drawChooseTreeScreen(ti);
4755 else if (button == MB_MENU_LEAVE)
4757 if (game_status != GAME_MODE_SCORES)
4760 PlaySound(SND_MENU_ITEM_SELECTING);
4762 if (ti->node_parent)
4764 *ti_ptr = ti->node_parent;
4765 DrawChooseTree(ti_ptr);
4767 else if (game_status == GAME_MODE_SETUP)
4769 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
4770 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4771 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4772 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4774 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4775 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4776 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4777 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4778 execSetupGraphics();
4779 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4780 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4781 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4783 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4784 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4785 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4786 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4787 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4788 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4789 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4790 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4797 if (game_status == GAME_MODE_LEVELNR)
4799 int new_level_nr = atoi(level_number_current->identifier);
4801 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4804 SetGameStatus(GAME_MODE_MAIN);
4812 #if defined(PLATFORM_ANDROID)
4813 // directly continue when touching the screen after playing
4814 if ((mx || my) && scores.continue_on_return)
4817 button = MB_MENU_CHOICE;
4821 // any mouse click or cursor key stops leaving scores by "Return" key
4822 if ((mx || my || dx || dy) && scores.continue_on_return)
4824 scores.continue_on_return = FALSE;
4825 level_nr = scores.last_level_nr;
4826 LoadLevel(level_nr);
4829 if (mx || my) // mouse input
4831 x = (mx - amSX) / 32;
4832 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4834 if (game_status == GAME_MODE_NAMES)
4835 drawChooseTreeEdit(ti->cl_cursor, FALSE);
4837 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
4839 // move cursor instead of scrolling when already at start/end of list
4840 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4842 else if (dy == +1 * SCROLL_LINE &&
4843 ti->cl_first + num_page_entries == num_entries)
4846 // handle scrolling screen one line or page
4847 if (ti->cl_cursor + dy < 0 ||
4848 ti->cl_cursor + dy > num_page_entries - 1)
4850 boolean redraw = FALSE;
4852 if (ABS(dy) == SCROLL_PAGE)
4853 step = num_page_entries - 1;
4855 if (dy < 0 && ti->cl_first > 0)
4857 // scroll page/line up
4859 ti->cl_first -= step;
4860 if (ti->cl_first < 0)
4865 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4867 // scroll page/line down
4869 ti->cl_first += step;
4870 if (ti->cl_first + num_page_entries > num_entries)
4871 ti->cl_first = MAX(0, num_entries - num_page_entries);
4877 drawChooseTreeScreen(ti);
4882 // handle moving cursor one line
4883 y = ti->cl_cursor + dy;
4886 if (game_status == GAME_MODE_SCORES && ABS(dx) == 1)
4888 HandleHallOfFame_SelectLevel(1, dx);
4894 TreeInfo *node_first, *node_cursor;
4895 int entry_pos = ti->cl_first + y;
4897 node_first = getTreeInfoFirstGroupEntry(ti);
4898 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4900 if (node_cursor->node_group)
4904 PlaySound(SND_MENU_ITEM_SELECTING);
4906 node_cursor->cl_first = ti->cl_first;
4907 node_cursor->cl_cursor = ti->cl_cursor;
4909 *ti_ptr = node_cursor->node_group;
4910 DrawChooseTree(ti_ptr);
4915 else if ((dx == -1 || button == MB_MENU_CONTINUE) && ti->node_parent)
4917 if (game_status != GAME_MODE_SCORES)
4920 PlaySound(SND_MENU_ITEM_SELECTING);
4922 *ti_ptr = ti->node_parent;
4923 DrawChooseTree(ti_ptr);
4928 if (!anyScrollbarGadgetActive() &&
4929 IN_VIS_MENU(x, y) &&
4930 mx < mx_right_border &&
4931 y >= 0 && y < num_page_entries)
4935 if (game_status == GAME_MODE_NAMES)
4937 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
4938 drawChooseTreeEdit(y, TRUE);
4941 if (y != ti->cl_cursor)
4943 PlaySound(SND_MENU_ITEM_ACTIVATING);
4945 drawChooseTreeCursorAndText(ti, FALSE);
4949 drawChooseTreeCursorAndText(ti, TRUE);
4951 drawChooseTreeInfo(ti);
4955 if (game_status == GAME_MODE_SETUP)
4957 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
4958 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4959 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4960 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4962 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4963 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4964 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4965 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4966 execSetupGraphics();
4967 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4968 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4969 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4971 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4972 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4973 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4974 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4975 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4976 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4977 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4978 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4987 TreeInfo *node_first, *node_cursor;
4988 int entry_pos = ti->cl_first + y;
4990 PlaySound(SND_MENU_ITEM_SELECTING);
4992 node_first = getTreeInfoFirstGroupEntry(ti);
4993 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4995 if (node_cursor->node_group)
4999 node_cursor->cl_first = ti->cl_first;
5000 node_cursor->cl_cursor = ti->cl_cursor;
5002 *ti_ptr = node_cursor->node_group;
5003 DrawChooseTree(ti_ptr);
5005 else if (node_cursor->parent_link)
5007 if (game_status != GAME_MODE_SCORES)
5010 *ti_ptr = node_cursor->node_parent;
5011 DrawChooseTree(ti_ptr);
5015 if (game_status != GAME_MODE_SCORES)
5018 node_cursor->cl_first = ti->cl_first;
5019 node_cursor->cl_cursor = ti->cl_cursor;
5021 *ti_ptr = node_cursor;
5023 if (ti->type == TREE_TYPE_LEVEL_DIR)
5025 LoadLevelSetup_SeriesInfo();
5027 SaveLevelSetup_LastSeries();
5028 SaveLevelSetup_SeriesInfo();
5032 if (game_status == GAME_MODE_SETUP)
5034 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5035 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5036 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5037 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5039 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5040 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5041 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5042 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5043 execSetupGraphics();
5044 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5045 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5046 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5048 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5049 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5050 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5051 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5052 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5053 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5054 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5055 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5062 if (game_status == GAME_MODE_LEVELNR)
5064 int new_level_nr = atoi(level_number_current->identifier);
5066 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
5068 else if (game_status == GAME_MODE_LEVELS)
5070 // store level set if chosen from "last played level set" menu
5071 StoreLastPlayedLevels(leveldir_current);
5073 else if (game_status == GAME_MODE_NAMES)
5075 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5077 SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
5084 // change active user to selected user
5085 user.nr = entry_pos;
5087 // save number of new active user
5090 // load setup of new active user
5093 // load last level set of new active user
5094 LoadLevelSetup_LastSeries();
5095 LoadLevelSetup_SeriesInfo();
5097 // update list of last played level sets
5098 UpdateLastPlayedLevels_TreeInfo();
5102 ToggleFullscreenIfNeeded();
5103 ChangeWindowScalingIfNeeded();
5105 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
5106 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
5107 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
5109 else if (game_status == GAME_MODE_SCORES)
5111 if (scores.continue_playing && scores.continue_on_return)
5113 StartPlayingFromHallOfFame();
5117 else if (!scores.continue_on_return)
5119 SetGameStatus(GAME_MODE_SCOREINFO);
5121 DrawScoreInfo(node_cursor->pos);
5127 SetGameStatus(GAME_MODE_MAIN);
5135 if (game_status == GAME_MODE_SCORES)
5136 PlayMenuSoundIfLoop();
5139 void DrawChoosePlayerName(void)
5143 if (player_name != NULL)
5145 freeTreeInfo(player_name);
5150 for (i = 0; i < MAX_PLAYER_NAMES; i++)
5152 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
5153 char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
5156 ti->node_top = &player_name;
5157 ti->sort_priority = 10000 + value;
5158 ti->color = getPlayerNameColor(global.user_names[i]);
5160 snprintf(identifier, sizeof(identifier), "%d", value);
5161 snprintf(name, sizeof(name), "%s", global.user_names[i]);
5163 setString(&ti->identifier, identifier);
5164 setString(&ti->name, name);
5165 setString(&ti->name_sorting, name);
5167 pushTreeInfo(&player_name, ti);
5170 // sort player entries by player number
5171 sortTreeInfo(&player_name);
5173 // set current player entry to selected player entry
5174 player_name_current =
5175 getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
5177 // if that fails, set current player name to first available name
5178 if (player_name_current == NULL)
5179 player_name_current = player_name;
5181 // set text size for main name input (also used on name selection screen)
5182 InitializeMainControls();
5184 DrawChooseTree(&player_name_current);
5187 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
5189 HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
5192 void DrawChooseLevelSet(void)
5194 DrawChooseTree(&leveldir_current);
5197 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
5199 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
5202 void DrawChooseLevelNr(void)
5206 if (level_number != NULL)
5208 freeTreeInfo(level_number);
5210 level_number = NULL;
5213 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
5215 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
5216 char identifier[32], name[64];
5219 // temporarily load level info to get level name
5220 LoadLevelInfoOnly(i);
5222 ti->node_top = &level_number;
5223 ti->sort_priority = 10000 + value;
5224 ti->color = (level.no_level_file ? FC_BLUE :
5225 LevelStats_getSolved(i) ? FC_GREEN :
5226 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
5228 snprintf(identifier, sizeof(identifier), "%d", value);
5229 snprintf(name, sizeof(name), "%03d: %s", value,
5230 (level.no_level_file ? "(no file)" : level.name));
5232 setString(&ti->identifier, identifier);
5233 setString(&ti->name, name);
5234 setString(&ti->name_sorting, name);
5236 pushTreeInfo(&level_number, ti);
5239 // sort level number values to start with lowest level number
5240 sortTreeInfo(&level_number);
5242 // set current level number to current level number
5243 level_number_current =
5244 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
5246 // if that also fails, set current level number to first available level
5247 if (level_number_current == NULL)
5248 level_number_current = level_number;
5250 DrawChooseTree(&level_number_current);
5253 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
5255 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
5258 static void DrawHallOfFame_setScoreEntries(void)
5260 int max_empty_entries = 10; // at least show "top ten" list, if empty
5261 int max_visible_entries = NUM_MENU_ENTRIES_ON_SCREEN - 1; // w/o back link
5262 int min_score_entries = MIN(max_empty_entries, max_visible_entries);
5263 int score_pos = (scores.last_added >= 0 ? scores.last_added : 0);
5266 if (score_entries != NULL)
5268 freeTreeInfo(score_entries);
5270 score_entries = NULL;
5273 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
5275 // do not add empty score entries if off-screen
5276 if (scores.entry[i].score == 0 &&
5277 scores.entry[i].time == 0 &&
5278 i >= min_score_entries)
5281 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_SCORE_ENTRY);
5282 char identifier[32], name[64];
5285 ti->node_top = &score_entries;
5286 ti->sort_priority = 10000 + value;
5287 ti->color = FC_YELLOW;
5290 snprintf(identifier, sizeof(identifier), "%d", value);
5291 snprintf(name, sizeof(name), "%03d.", value + 1);
5293 setString(&ti->identifier, identifier);
5294 setString(&ti->name, name);
5295 setString(&ti->name_sorting, name);
5297 pushTreeInfo(&score_entries, ti);
5300 // sort score entries to start with highest score entry
5301 sortTreeInfo(&score_entries);
5303 // add top tree node to create back link to main menu
5304 score_entries = addTopTreeInfoNode(score_entries);
5306 // set current score entry to last added or highest score entry
5307 score_entry_current =
5308 getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
5310 // if that fails, set current score entry to first valid score entry
5311 if (score_entry_current == NULL)
5312 score_entry_current = getFirstValidTreeInfoEntry(score_entries);
5314 if (score_entries != NULL && scores.continue_playing)
5315 setString(&score_entries->node_group->name, BACKLINK_TEXT_NEXT);
5317 // ("score_entries" and "score_entry_current" may be NULL here)
5320 void DrawHallOfFame(int nr)
5322 scores.last_level_nr = nr;
5323 scores.continue_on_return = (game_status_last_screen == GAME_MODE_PLAYING);
5325 // (this is needed when called from GameEnd() after winning a game)
5326 KeyboardAutoRepeatOn();
5328 // (this is needed when called from GameEnd() after winning a game)
5329 SetDrawDeactivationMask(REDRAW_NONE);
5330 SetDrawBackgroundMask(REDRAW_FIELD);
5332 LoadLocalAndServerScore(scores.last_level_nr, TRUE);
5334 DrawHallOfFame_setScoreEntries();
5336 if (scores.last_added >= 0)
5337 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
5339 FadeSetEnterScreen();
5341 DrawChooseTree(&score_entry_current);
5344 static char *getHallOfFameRankText(int nr, int size)
5346 static char rank_text[10];
5347 boolean forced = (scores.force_last_added && nr == scores.last_added);
5348 char *rank_text_raw = (forced ? "???" : int2str(nr + 1, size));
5350 sprintf(rank_text, "%s%s", rank_text_raw, (size > 0 || !forced ? "." : ""));
5355 static char *getHallOfFameTimeText(int nr)
5357 static char score_text[10];
5358 int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND;
5359 int mm = (time_seconds / 60) % 60;
5360 int ss = (time_seconds % 60);
5362 sprintf(score_text, "%02d:%02d", mm, ss); // show playing time
5367 static char *getHallOfFameScoreText(int nr, int size)
5369 if (!level.rate_time_over_score)
5370 return int2str(scores.entry[nr].score, size); // show normal score
5371 else if (level.use_step_counter)
5372 return int2str(scores.entry[nr].time, size); // show number of steps
5374 return getHallOfFameTimeText(nr); // show playing time
5377 static char *getHallOfFameTapeDateText(struct ScoreEntry *entry)
5379 static char tape_date[MAX_ISO_DATE_LEN + 1];
5382 if (!strEqual(entry->tape_date, UNKNOWN_NAME) ||
5383 strEqual(entry->tape_basename, UNDEFINED_FILENAME))
5384 return entry->tape_date;
5386 for (i = 0, j = 0; i < 8; i++, j++)
5388 tape_date[j] = entry->tape_basename[i];
5390 if (i == 3 || i == 5)
5391 tape_date[++j] = '-';
5394 tape_date[MAX_ISO_DATE_LEN] = '\0';
5399 static void HandleHallOfFame_SelectLevel(int step, int direction)
5401 int old_level_nr = scores.last_level_nr;
5402 int new_level_nr = old_level_nr + step * direction;
5404 if (new_level_nr < leveldir_current->first_level)
5405 new_level_nr = leveldir_current->first_level;
5406 if (new_level_nr > leveldir_current->last_level)
5407 new_level_nr = leveldir_current->last_level;
5409 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
5410 new_level_nr = leveldir_current->handicap_level;
5412 if (new_level_nr != old_level_nr)
5414 PlaySound(SND_MENU_ITEM_SELECTING);
5416 scores.last_level_nr = level_nr = new_level_nr;
5417 scores.last_entry_nr = 0;
5419 LoadLevel(level_nr);
5420 LoadLocalAndServerScore(level_nr, TRUE);
5422 DrawHallOfFame_setScoreEntries();
5424 if (game_status == GAME_MODE_SCORES)
5426 // force remapping optional gadgets (especially scroll bar)
5427 UnmapScreenTreeGadgets();
5429 // redraw complete high score screen, as sub-title has changed
5432 // redraw level selection buttons (which have just been erased)
5433 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5435 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, &score_entry_current);
5439 DrawScoreInfo_Content(scores.last_entry_nr);
5442 SaveLevelSetup_SeriesInfo();
5446 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
5448 HandleChooseTree(mx, my, dx, dy, button, &score_entry_current);
5451 static void DrawScoreInfo_Content(int entry_nr)
5453 struct ScoreEntry *entry = &scores.entry[entry_nr];
5454 char *pos_text = getHallOfFameRankText(entry_nr, 0);
5455 char *tape_date = getHallOfFameTapeDateText(entry);
5456 int font_title = MENU_INFO_FONT_TITLE;
5457 int font_head = MENU_INFO_FONT_HEAD;
5458 int font_text = MENU_INFO_FONT_TEXT;
5459 int font_foot = MENU_INFO_FONT_FOOT;
5460 int spacing_title = menu.headline1_spacing[GAME_MODE_SCOREINFO];
5461 int spacing_para = menu.paragraph_spacing[GAME_MODE_SCOREINFO];
5462 int spacing_line = menu.line_spacing[GAME_MODE_SCOREINFO];
5463 int xstep = getFontWidth(font_text);
5464 int ystep_title = getMenuTextStep(spacing_title, font_title);
5465 int ystep_para = getMenuTextStep(spacing_para, font_text);
5466 int ystep_line = getMenuTextStep(spacing_line, font_text);
5467 int xstart = mSX - SX + menu.left_spacing[GAME_MODE_SCOREINFO];
5468 int ystart = mSY - SY + menu.top_spacing[GAME_MODE_SCOREINFO];
5469 int ybottom = mSY - SY + SYSIZE - menu.bottom_spacing[GAME_MODE_SCOREINFO];
5470 int xstart1 = xstart + xstep;
5471 int xstart2 = xstart + xstep * 12;
5472 int select_x = SX + xstart1;
5473 int select_y1, select_y2;
5475 int play_height = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]->height;
5476 boolean play_visible = !strEqual(tape_date, UNKNOWN_NAME);
5477 int font_width = getFontWidth(font_text);
5478 int font_height = getFontHeight(font_text);
5479 int tape_date_width = getTextWidth(tape_date, font_text);
5480 int pad_left = xstart2;
5481 int pad_right = menu.right_spacing[GAME_MODE_SCOREINFO];
5482 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
5483 int max_lines_per_text = 5;
5488 // redraw level selection buttons (which have just been erased)
5489 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5491 if (score_entries == NULL)
5493 drawChooseTreeScreen_Scores_NotAvailable();
5498 drawChooseTreeHead(score_entries);
5499 drawChooseTreeInfo(score_entries);
5501 DrawTextSCentered(ystart, font_title, "Score Information:");
5502 ystart += ystep_title;
5504 DrawTextF(xstart1, ystart, font_head, "Level Set");
5505 lines = DrawTextBufferS(xstart2, ystart, leveldir_current->name, font_text,
5506 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5507 TRUE, FALSE, FALSE);
5508 ystart += ystep_line + (lines > 0 ? lines - 1 : 0) * font_height;
5510 DrawTextF(xstart1, ystart, font_head, "Level");
5511 lines = DrawTextBufferS(xstart2, ystart, level.name, font_text,
5512 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5513 TRUE, FALSE, FALSE);
5514 ystart += ystep_para + (lines > 0 ? lines - 1 : 0) * font_height;
5516 select_y1 = SY + ystart;
5517 ystart += graphic_info[IMG_MENU_BUTTON_PREV_SCORE].height;
5519 DrawTextF(xstart1, ystart, font_head, "Rank");
5520 DrawTextF(xstart2, ystart, font_text, pos_text);
5521 ystart += ystep_line;
5523 DrawTextF(xstart1, ystart, font_head, "Player");
5524 DrawTextF(xstart2, ystart, font_text, entry->name);
5525 ystart += ystep_line;
5527 if (level.use_step_counter)
5529 DrawTextF(xstart1, ystart, font_head, "Steps");
5530 DrawTextF(xstart2, ystart, font_text, int2str(entry->time, 5));
5531 ystart += ystep_line;
5535 DrawTextF(xstart1, ystart, font_head, "Time");
5536 DrawTextF(xstart2, ystart, font_text, getHallOfFameTimeText(entry_nr));
5537 ystart += ystep_line;
5540 if (!level.rate_time_over_score || entry->score > 0)
5542 DrawTextF(xstart1, ystart, font_head, "Score");
5543 DrawTextF(xstart2, ystart, font_text, int2str(entry->score, 5));
5544 ystart += ystep_line;
5547 ystart += ystep_line;
5549 play_x = SX + xstart2 + tape_date_width + font_width;
5550 play_y = SY + ystart + (font_height - play_height) / 2;
5552 DrawTextF(xstart1, ystart, font_head, "Tape Date");
5553 DrawTextF(xstart2, ystart, font_text, tape_date);
5554 ystart += ystep_line;
5556 DrawTextF(xstart1, ystart, font_head, "Platform");
5557 DrawTextF(xstart2, ystart, font_text, entry->platform);
5558 ystart += ystep_line;
5560 DrawTextF(xstart1, ystart, font_head, "Version");
5561 DrawTextF(xstart2, ystart, font_text, entry->version);
5562 ystart += ystep_line;
5564 DrawTextF(xstart1, ystart, font_head, "Country");
5565 lines = DrawTextBufferS(xstart2, ystart, entry->country_name, font_text,
5566 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5567 TRUE, FALSE, FALSE);
5568 ystart += ystep_line;
5570 select_y2 = SY + ystart;
5572 DrawTextSCentered(ybottom, font_foot, "Press any key or button to go back");
5574 AdjustScoreInfoButtons_SelectScore(select_x, select_y1, select_y2);
5575 AdjustScoreInfoButtons_PlayTape(play_x, play_y, play_visible);
5578 static void DrawScoreInfo(int entry_nr)
5580 scores.last_entry_nr = entry_nr;
5581 score_info_tape_play = FALSE;
5585 FreeScreenGadgets();
5586 CreateScreenGadgets();
5588 FadeOut(REDRAW_FIELD);
5590 // needed if different viewport properties defined after playing score tape
5591 ChangeViewportPropertiesIfNeeded();
5593 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
5594 SetDrawDeactivationMask(REDRAW_NONE);
5595 SetDrawBackgroundMask(REDRAW_FIELD);
5597 // needed if different background image defined after playing score tape
5598 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
5599 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_SCOREINFO);
5601 // special compatibility handling for "Snake Bite" graphics set
5602 if (strPrefix(leveldir_current->identifier, "snake_bite"))
5603 ClearRectangle(gfx.background_bitmap, gfx.real_sx, gfx.real_sy + 64,
5604 gfx.full_sxsize, gfx.full_sysize - 64);
5606 DrawScoreInfo_Content(entry_nr);
5608 // map gadgets for score info screen
5609 MapScreenMenuGadgets(SCREEN_MASK_SCORES_INFO);
5611 FadeIn(REDRAW_FIELD);
5614 static void HandleScoreInfo_SelectScore(int step, int direction)
5616 int old_entry_nr = scores.last_entry_nr;
5617 int new_entry_nr = old_entry_nr + step * direction;
5618 int num_nodes = numTreeInfoInGroup(score_entry_current);
5619 int num_entries = num_nodes - 1; // score nodes only, without back link
5621 if (new_entry_nr < 0)
5623 if (new_entry_nr > num_entries - 1)
5624 new_entry_nr = num_entries - 1;
5626 if (new_entry_nr != old_entry_nr)
5628 scores.last_entry_nr = new_entry_nr;
5630 DrawScoreInfo_Content(new_entry_nr);
5634 static void HandleScoreInfo_PlayTape(void)
5636 if (!PlayScoreTape(scores.last_entry_nr))
5638 DrawScoreInfo_Content(scores.last_entry_nr);
5640 FadeIn(REDRAW_FIELD);
5644 void HandleScoreInfo(int mx, int my, int dx, int dy, int button)
5646 boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
5647 boolean button_is_valid = (mx >= 0 && my >= 0);
5648 boolean button_screen_clicked = (button_action && button_is_valid);
5650 if (server_scores.updated)
5652 // reload scores, using updated server score cache file
5653 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
5655 server_scores.updated = FALSE;
5657 DrawHallOfFame_setScoreEntries();
5659 DrawScoreInfo_Content(scores.last_entry_nr);
5662 if (button_screen_clicked)
5664 PlaySound(SND_MENU_ITEM_SELECTING);
5666 SetGameStatus(GAME_MODE_SCORES);
5668 DrawHallOfFame(scores.last_level_nr);
5672 HandleHallOfFame_SelectLevel(1, SIGN(dx) * (ABS(dx) > 1 ? 10 : 1));
5676 HandleScoreInfo_SelectScore(1, SIGN(dy) * (ABS(dy) > 1 ? 10 : 1));
5681 // ============================================================================
5682 // setup screen functions
5683 // ============================================================================
5685 static struct TokenInfo *setup_info;
5686 static int num_setup_info; // number of setup entries shown on screen
5687 static int max_setup_info; // total number of setup entries in list
5689 static char *window_size_text;
5690 static char *scaling_type_text;
5691 static char *rendering_mode_text;
5692 static char *vsync_mode_text;
5693 static char *scroll_delay_text;
5694 static char *snapshot_mode_text;
5695 static char *game_speed_text;
5696 static char *scores_type_text;
5697 static char *network_server_text;
5698 static char *graphics_set_name;
5699 static char *sounds_set_name;
5700 static char *music_set_name;
5701 static char *volume_simple_text;
5702 static char *volume_loops_text;
5703 static char *volume_music_text;
5704 static char *touch_controls_text;
5705 static char *move_distance_text;
5706 static char *drop_distance_text;
5707 static char *transparency_text;
5708 static char *grid_size_text[2][2];
5710 static void execSetupMain(void)
5712 setup_mode = SETUP_MODE_MAIN;
5717 static void execSetupGame_setScoresType(void)
5719 if (scores_types == NULL)
5723 for (i = 0; scores_types_list[i].value != NULL; i++)
5725 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5726 char identifier[32], name[32];
5727 char *value = scores_types_list[i].value;
5728 char *text = scores_types_list[i].text;
5730 ti->node_top = &scores_types;
5731 ti->sort_priority = i;
5733 sprintf(identifier, "%s", value);
5734 sprintf(name, "%s", text);
5736 setString(&ti->identifier, identifier);
5737 setString(&ti->name, name);
5738 setString(&ti->name_sorting, name);
5739 setString(&ti->infotext, STR_SETUP_CHOOSE_SCORES_TYPE);
5741 pushTreeInfo(&scores_types, ti);
5744 // sort scores type values to start with lowest scores type value
5745 sortTreeInfo(&scores_types);
5747 // set current scores type value to configured scores type value
5748 scores_type_current =
5749 getTreeInfoFromIdentifier(scores_types, setup.scores_in_highscore_list);
5751 // if that fails, set current scores type to reliable default value
5752 if (scores_type_current == NULL)
5753 scores_type_current =
5754 getTreeInfoFromIdentifier(scores_types, STR_SCORES_TYPE_DEFAULT);
5756 // if that also fails, set current scores type to first available value
5757 if (scores_type_current == NULL)
5758 scores_type_current = scores_types;
5761 setup.scores_in_highscore_list = scores_type_current->identifier;
5763 // needed for displaying scores type text instead of identifier
5764 scores_type_text = scores_type_current->name;
5767 static void execSetupGame_setGameSpeeds(boolean update_value)
5769 if (setup.game_speed_extended)
5771 game_speeds_list = game_speeds_list_extended;
5772 game_speeds = game_speeds_extended;
5776 game_speeds_list = game_speeds_list_normal;
5777 game_speeds = game_speeds_normal;
5780 if (game_speeds == NULL)
5784 for (i = 0; game_speeds_list[i].value != -1; i++)
5786 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5787 char identifier[32], name[32];
5788 int value = game_speeds_list[i].value;
5789 char *text = game_speeds_list[i].text;
5791 ti->node_top = &game_speeds;
5792 ti->sort_priority = 10000 - value;
5794 sprintf(identifier, "%d", value);
5795 sprintf(name, "%s", text);
5797 setString(&ti->identifier, identifier);
5798 setString(&ti->name, name);
5799 setString(&ti->name_sorting, name);
5800 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
5802 pushTreeInfo(&game_speeds, ti);
5805 // sort game speed values to start with slowest game speed
5806 sortTreeInfo(&game_speeds);
5808 update_value = TRUE;
5813 // set current game speed to configured game speed value
5814 game_speed_current =
5815 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
5817 // if that fails, set current game speed to reliable default value
5818 if (game_speed_current == NULL)
5819 game_speed_current =
5820 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
5822 // if that also fails, set current game speed to first available speed
5823 if (game_speed_current == NULL)
5824 game_speed_current = game_speeds;
5826 if (setup.game_speed_extended)
5827 game_speeds_extended = game_speeds;
5829 game_speeds_normal = game_speeds;
5832 setup.game_frame_delay = atoi(game_speed_current->identifier);
5834 // needed for displaying game speed text instead of identifier
5835 game_speed_text = game_speed_current->name;
5838 static void execSetupGame_setScrollDelays(void)
5840 if (scroll_delays == NULL)
5844 for (i = 0; scroll_delays_list[i].value != -1; i++)
5846 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5847 char identifier[32], name[32];
5848 int value = scroll_delays_list[i].value;
5849 char *text = scroll_delays_list[i].text;
5851 ti->node_top = &scroll_delays;
5852 ti->sort_priority = value;
5854 sprintf(identifier, "%d", value);
5855 sprintf(name, "%s", text);
5857 setString(&ti->identifier, identifier);
5858 setString(&ti->name, name);
5859 setString(&ti->name_sorting, name);
5860 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
5862 pushTreeInfo(&scroll_delays, ti);
5865 // sort scroll delay values to start with lowest scroll delay value
5866 sortTreeInfo(&scroll_delays);
5868 // set current scroll delay value to configured scroll delay value
5869 scroll_delay_current =
5870 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
5872 // if that fails, set current scroll delay to reliable default value
5873 if (scroll_delay_current == NULL)
5874 scroll_delay_current =
5875 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
5877 // if that also fails, set current scroll delay to first available value
5878 if (scroll_delay_current == NULL)
5879 scroll_delay_current = scroll_delays;
5882 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
5884 // needed for displaying scroll delay text instead of identifier
5885 scroll_delay_text = scroll_delay_current->name;
5888 static void execSetupGame_setSnapshotModes(void)
5890 if (snapshot_modes == NULL)
5894 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
5896 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5897 char identifier[32], name[32];
5898 char *value = snapshot_modes_list[i].value;
5899 char *text = snapshot_modes_list[i].text;
5901 ti->node_top = &snapshot_modes;
5902 ti->sort_priority = i;
5904 sprintf(identifier, "%s", value);
5905 sprintf(name, "%s", text);
5907 setString(&ti->identifier, identifier);
5908 setString(&ti->name, name);
5909 setString(&ti->name_sorting, name);
5910 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
5912 pushTreeInfo(&snapshot_modes, ti);
5915 // sort snapshot mode values to start with lowest snapshot mode value
5916 sortTreeInfo(&snapshot_modes);
5918 // set current snapshot mode value to configured snapshot mode value
5919 snapshot_mode_current =
5920 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
5922 // if that fails, set current snapshot mode to reliable default value
5923 if (snapshot_mode_current == NULL)
5924 snapshot_mode_current =
5925 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
5927 // if that also fails, set current snapshot mode to first available value
5928 if (snapshot_mode_current == NULL)
5929 snapshot_mode_current = snapshot_modes;
5932 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
5934 // needed for displaying snapshot mode text instead of identifier
5935 snapshot_mode_text = snapshot_mode_current->name;
5938 static void execSetupGame_setNetworkServerText(void)
5940 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
5942 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
5946 strncpy(network_server_hostname, setup.network_server_hostname,
5947 MAX_SETUP_TEXT_INPUT_LEN);
5948 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
5951 // needed for displaying network server text instead of identifier
5952 network_server_text = network_server_hostname;
5955 static void execSetupGame(void)
5957 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
5959 execSetupGame_setGameSpeeds(FALSE);
5960 execSetupGame_setScoresType();
5961 execSetupGame_setScrollDelays();
5962 execSetupGame_setSnapshotModes();
5964 execSetupGame_setNetworkServerText();
5966 if (!setup.provide_uploading_tapes)
5967 setHideSetupEntry(execOfferUploadTapes);
5969 setup_mode = SETUP_MODE_GAME;
5973 // check if vsync needs to be disabled for this game speed to work
5974 if (check_vsync_mode)
5975 DisableVsyncIfNeeded();
5978 static void execSetupChooseScoresType(void)
5980 setup_mode = SETUP_MODE_CHOOSE_SCORES_TYPE;
5985 static void execSetupChooseGameSpeed(void)
5987 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
5992 static void execSetupChooseScrollDelay(void)
5994 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
5999 static void execSetupChooseSnapshotMode(void)
6001 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
6006 static void execSetupEngines(void)
6008 setup_mode = SETUP_MODE_ENGINES;
6013 static void execSetupEditor(void)
6015 setup_mode = SETUP_MODE_EDITOR;
6020 static void execSetupGraphics_setWindowSizes(boolean update_list)
6022 if (window_sizes != NULL && update_list)
6024 freeTreeInfo(window_sizes);
6026 window_sizes = NULL;
6029 if (window_sizes == NULL)
6031 boolean current_window_size_found = FALSE;
6034 for (i = 0; window_sizes_list[i].value != -1; i++)
6036 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6037 char identifier[32], name[32];
6038 int value = window_sizes_list[i].value;
6039 char *text = window_sizes_list[i].text;
6041 ti->node_top = &window_sizes;
6042 ti->sort_priority = value;
6044 sprintf(identifier, "%d", value);
6045 sprintf(name, "%s", text);
6047 setString(&ti->identifier, identifier);
6048 setString(&ti->name, name);
6049 setString(&ti->name_sorting, name);
6050 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6052 pushTreeInfo(&window_sizes, ti);
6054 if (value == setup.window_scaling_percent)
6055 current_window_size_found = TRUE;
6058 if (!current_window_size_found)
6060 // add entry for non-preset window scaling value
6062 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6063 char identifier[32], name[32];
6064 int value = setup.window_scaling_percent;
6066 ti->node_top = &window_sizes;
6067 ti->sort_priority = value;
6069 sprintf(identifier, "%d", value);
6070 sprintf(name, "%d %% (Current)", value);
6072 setString(&ti->identifier, identifier);
6073 setString(&ti->name, name);
6074 setString(&ti->name_sorting, name);
6075 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6077 pushTreeInfo(&window_sizes, ti);
6080 // sort window size values to start with lowest window size value
6081 sortTreeInfo(&window_sizes);
6083 // set current window size value to configured window size value
6084 window_size_current =
6085 getTreeInfoFromIdentifier(window_sizes,
6086 i_to_a(setup.window_scaling_percent));
6088 // if that fails, set current window size to reliable default value
6089 if (window_size_current == NULL)
6090 window_size_current =
6091 getTreeInfoFromIdentifier(window_sizes,
6092 i_to_a(STD_WINDOW_SCALING_PERCENT));
6094 // if that also fails, set current window size to first available value
6095 if (window_size_current == NULL)
6096 window_size_current = window_sizes;
6099 setup.window_scaling_percent = atoi(window_size_current->identifier);
6101 // needed for displaying window size text instead of identifier
6102 window_size_text = window_size_current->name;
6105 static void execSetupGraphics_setScalingTypes(void)
6107 if (scaling_types == NULL)
6111 for (i = 0; scaling_types_list[i].value != NULL; i++)
6113 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6114 char identifier[32], name[32];
6115 char *value = scaling_types_list[i].value;
6116 char *text = scaling_types_list[i].text;
6118 ti->node_top = &scaling_types;
6119 ti->sort_priority = i;
6121 sprintf(identifier, "%s", value);
6122 sprintf(name, "%s", text);
6124 setString(&ti->identifier, identifier);
6125 setString(&ti->name, name);
6126 setString(&ti->name_sorting, name);
6127 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
6129 pushTreeInfo(&scaling_types, ti);
6132 // sort scaling type values to start with lowest scaling type value
6133 sortTreeInfo(&scaling_types);
6135 // set current scaling type value to configured scaling type value
6136 scaling_type_current =
6137 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
6139 // if that fails, set current scaling type to reliable default value
6140 if (scaling_type_current == NULL)
6141 scaling_type_current =
6142 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
6144 // if that also fails, set current scaling type to first available value
6145 if (scaling_type_current == NULL)
6146 scaling_type_current = scaling_types;
6149 setup.window_scaling_quality = scaling_type_current->identifier;
6151 // needed for displaying scaling type text instead of identifier
6152 scaling_type_text = scaling_type_current->name;
6155 static void execSetupGraphics_setRenderingModes(void)
6157 if (rendering_modes == NULL)
6161 for (i = 0; rendering_modes_list[i].value != NULL; i++)
6163 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6164 char identifier[32], name[32];
6165 char *value = rendering_modes_list[i].value;
6166 char *text = rendering_modes_list[i].text;
6168 ti->node_top = &rendering_modes;
6169 ti->sort_priority = i;
6171 sprintf(identifier, "%s", value);
6172 sprintf(name, "%s", text);
6174 setString(&ti->identifier, identifier);
6175 setString(&ti->name, name);
6176 setString(&ti->name_sorting, name);
6177 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
6179 pushTreeInfo(&rendering_modes, ti);
6182 // sort rendering mode values to start with lowest rendering mode value
6183 sortTreeInfo(&rendering_modes);
6185 // set current rendering mode value to configured rendering mode value
6186 rendering_mode_current =
6187 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
6189 // if that fails, set current rendering mode to reliable default value
6190 if (rendering_mode_current == NULL)
6191 rendering_mode_current =
6192 getTreeInfoFromIdentifier(rendering_modes,
6193 STR_SPECIAL_RENDERING_DEFAULT);
6195 // if that also fails, set current rendering mode to first available one
6196 if (rendering_mode_current == NULL)
6197 rendering_mode_current = rendering_modes;
6200 setup.screen_rendering_mode = rendering_mode_current->identifier;
6202 // needed for displaying rendering mode text instead of identifier
6203 rendering_mode_text = rendering_mode_current->name;
6206 static void execSetupGraphics_setVsyncModes(boolean update_value)
6208 if (vsync_modes == NULL)
6212 for (i = 0; vsync_modes_list[i].value != NULL; i++)
6214 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6215 char identifier[32], name[32];
6216 char *value = vsync_modes_list[i].value;
6217 char *text = vsync_modes_list[i].text;
6219 ti->node_top = &vsync_modes;
6220 ti->sort_priority = i;
6222 sprintf(identifier, "%s", value);
6223 sprintf(name, "%s", text);
6225 setString(&ti->identifier, identifier);
6226 setString(&ti->name, name);
6227 setString(&ti->name_sorting, name);
6228 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
6230 pushTreeInfo(&vsync_modes, ti);
6233 // sort vsync mode values to start with lowest vsync mode value
6234 sortTreeInfo(&vsync_modes);
6236 update_value = TRUE;
6241 // set current vsync mode value to configured vsync mode value
6242 vsync_mode_current =
6243 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
6245 // if that fails, set current vsync mode to reliable default value
6246 if (vsync_mode_current == NULL)
6247 vsync_mode_current =
6248 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
6250 // if that also fails, set current vsync mode to first available one
6251 if (vsync_mode_current == NULL)
6252 vsync_mode_current = vsync_modes;
6255 setup.vsync_mode = vsync_mode_current->identifier;
6257 // needed for displaying vsync mode text instead of identifier
6258 vsync_mode_text = vsync_mode_current->name;
6261 static void execSetupGraphics(void)
6263 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
6265 // update "setup.window_scaling_percent" from list selection
6266 // (in this case, window scaling was changed on setup screen)
6267 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6268 execSetupGraphics_setWindowSizes(FALSE);
6270 // update "setup.vsync_mode" from list selection
6271 // (in this case, vsync mode was changed on setup screen)
6272 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
6273 execSetupGraphics_setVsyncModes(FALSE);
6275 // update list selection from "setup.window_scaling_percent"
6276 // (window scaling may have changed by resizing the window)
6277 execSetupGraphics_setWindowSizes(TRUE);
6279 // update list selection from "setup.vsync_mode"
6280 // (vsync_mode may have changed by re-creating the renderer)
6281 execSetupGraphics_setVsyncModes(TRUE);
6283 execSetupGraphics_setScalingTypes();
6284 execSetupGraphics_setRenderingModes();
6286 setup_mode = SETUP_MODE_GRAPHICS;
6290 // check if game speed is high enough for 60 Hz vsync to work
6291 if (check_game_speed)
6292 ModifyGameSpeedIfNeeded();
6294 // window scaling may have changed at this point
6295 ChangeWindowScalingIfNeeded();
6297 // window scaling quality may have changed at this point
6298 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
6299 SDLSetWindowScalingQuality(setup.window_scaling_quality);
6301 // screen rendering mode may have changed at this point
6302 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
6304 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
6305 int video_vsync_mode = video.vsync_mode;
6307 // screen vsync mode may have changed at this point
6308 ChangeVsyncModeIfNeeded();
6310 // check if setting vsync mode to selected value failed
6311 if (setup_vsync_mode != video_vsync_mode &&
6312 setup_vsync_mode != video.vsync_mode)
6314 // changing vsync mode to selected value failed -- reset displayed value
6315 execSetupGraphics_setVsyncModes(TRUE);
6317 Request("Setting VSync failed!", REQ_CONFIRM);
6323 static void execSetupChooseWindowSize(void)
6325 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
6330 static void execSetupChooseScalingType(void)
6332 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
6337 static void execSetupChooseRenderingMode(void)
6339 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
6344 static void execSetupChooseVsyncMode(void)
6346 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
6351 static void execSetupChooseVolumeSimple(void)
6353 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
6358 static void execSetupChooseVolumeLoops(void)
6360 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
6365 static void execSetupChooseVolumeMusic(void)
6367 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
6372 static void execSetupSound(void)
6374 if (volumes_simple == NULL)
6376 boolean current_volume_simple_found = FALSE;
6379 for (i = 0; volumes_list[i].value != -1; i++)
6381 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6382 char identifier[32], name[32];
6383 int value = volumes_list[i].value;
6384 char *text = volumes_list[i].text;
6386 ti->node_top = &volumes_simple;
6387 ti->sort_priority = value;
6389 sprintf(identifier, "%d", value);
6390 sprintf(name, "%s", text);
6392 setString(&ti->identifier, identifier);
6393 setString(&ti->name, name);
6394 setString(&ti->name_sorting, name);
6395 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6397 pushTreeInfo(&volumes_simple, ti);
6399 if (value == setup.volume_simple)
6400 current_volume_simple_found = TRUE;
6403 if (!current_volume_simple_found)
6405 // add entry for non-preset volume value
6407 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6408 char identifier[32], name[32];
6409 int value = setup.volume_simple;
6411 ti->node_top = &volumes_simple;
6412 ti->sort_priority = value;
6414 sprintf(identifier, "%d", value);
6415 sprintf(name, "%d %% (Current)", value);
6417 setString(&ti->identifier, identifier);
6418 setString(&ti->name, name);
6419 setString(&ti->name_sorting, name);
6420 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6422 pushTreeInfo(&volumes_simple, ti);
6425 // sort volume values to start with lowest volume value
6426 sortTreeInfo(&volumes_simple);
6428 // set current volume value to configured volume value
6429 volume_simple_current =
6430 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
6432 // if that fails, set current volume to reliable default value
6433 if (volume_simple_current == NULL)
6434 volume_simple_current =
6435 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
6437 // if that also fails, set current volume to first available value
6438 if (volume_simple_current == NULL)
6439 volume_simple_current = volumes_simple;
6442 if (volumes_loops == NULL)
6444 boolean current_volume_loops_found = FALSE;
6447 for (i = 0; volumes_list[i].value != -1; i++)
6449 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6450 char identifier[32], name[32];
6451 int value = volumes_list[i].value;
6452 char *text = volumes_list[i].text;
6454 ti->node_top = &volumes_loops;
6455 ti->sort_priority = value;
6457 sprintf(identifier, "%d", value);
6458 sprintf(name, "%s", text);
6460 setString(&ti->identifier, identifier);
6461 setString(&ti->name, name);
6462 setString(&ti->name_sorting, name);
6463 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6465 pushTreeInfo(&volumes_loops, ti);
6467 if (value == setup.volume_loops)
6468 current_volume_loops_found = TRUE;
6471 if (!current_volume_loops_found)
6473 // add entry for non-preset volume value
6475 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6476 char identifier[32], name[32];
6477 int value = setup.volume_loops;
6479 ti->node_top = &volumes_loops;
6480 ti->sort_priority = value;
6482 sprintf(identifier, "%d", value);
6483 sprintf(name, "%d %% (Current)", value);
6485 setString(&ti->identifier, identifier);
6486 setString(&ti->name, name);
6487 setString(&ti->name_sorting, name);
6488 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6490 pushTreeInfo(&volumes_loops, ti);
6493 // sort volume values to start with lowest volume value
6494 sortTreeInfo(&volumes_loops);
6496 // set current volume value to configured volume value
6497 volume_loops_current =
6498 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
6500 // if that fails, set current volume to reliable default value
6501 if (volume_loops_current == NULL)
6502 volume_loops_current =
6503 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
6505 // if that also fails, set current volume to first available value
6506 if (volume_loops_current == NULL)
6507 volume_loops_current = volumes_loops;
6510 if (volumes_music == NULL)
6512 boolean current_volume_music_found = FALSE;
6515 for (i = 0; volumes_list[i].value != -1; i++)
6517 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6518 char identifier[32], name[32];
6519 int value = volumes_list[i].value;
6520 char *text = volumes_list[i].text;
6522 ti->node_top = &volumes_music;
6523 ti->sort_priority = value;
6525 sprintf(identifier, "%d", value);
6526 sprintf(name, "%s", text);
6528 setString(&ti->identifier, identifier);
6529 setString(&ti->name, name);
6530 setString(&ti->name_sorting, name);
6531 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6533 pushTreeInfo(&volumes_music, ti);
6535 if (value == setup.volume_music)
6536 current_volume_music_found = TRUE;
6539 if (!current_volume_music_found)
6541 // add entry for non-preset volume value
6543 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6544 char identifier[32], name[32];
6545 int value = setup.volume_music;
6547 ti->node_top = &volumes_music;
6548 ti->sort_priority = value;
6550 sprintf(identifier, "%d", value);
6551 sprintf(name, "%d %% (Current)", value);
6553 setString(&ti->identifier, identifier);
6554 setString(&ti->name, name);
6555 setString(&ti->name_sorting, name);
6556 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6558 pushTreeInfo(&volumes_music, ti);
6561 // sort volume values to start with lowest volume value
6562 sortTreeInfo(&volumes_music);
6564 // set current volume value to configured volume value
6565 volume_music_current =
6566 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
6568 // if that fails, set current volume to reliable default value
6569 if (volume_music_current == NULL)
6570 volume_music_current =
6571 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
6573 // if that also fails, set current volume to first available value
6574 if (volume_music_current == NULL)
6575 volume_music_current = volumes_music;
6578 setup.volume_simple = atoi(volume_simple_current->identifier);
6579 setup.volume_loops = atoi(volume_loops_current->identifier);
6580 setup.volume_music = atoi(volume_music_current->identifier);
6582 // needed for displaying volume text instead of identifier
6583 volume_simple_text = volume_simple_current->name;
6584 volume_loops_text = volume_loops_current->name;
6585 volume_music_text = volume_music_current->name;
6587 setup_mode = SETUP_MODE_SOUND;
6592 static void execSetupChooseTouchControls(void)
6594 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
6599 static void execSetupChooseMoveDistance(void)
6601 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
6606 static void execSetupChooseDropDistance(void)
6608 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
6613 static void execSetupChooseTransparency(void)
6615 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
6620 static void execSetupChooseGridXSize_0(void)
6622 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
6627 static void execSetupChooseGridYSize_0(void)
6629 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
6634 static void execSetupChooseGridXSize_1(void)
6636 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
6641 static void execSetupChooseGridYSize_1(void)
6643 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
6648 static void execSetupConfigureVirtualButtons(void)
6650 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
6652 ConfigureVirtualButtons();
6654 setup_mode = SETUP_MODE_TOUCH;
6659 static void execSetupTouch(void)
6663 if (touch_controls == NULL)
6665 for (i = 0; touch_controls_list[i].value != NULL; i++)
6667 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6668 char identifier[32], name[32];
6669 char *value = touch_controls_list[i].value;
6670 char *text = touch_controls_list[i].text;
6672 ti->node_top = &touch_controls;
6673 ti->sort_priority = i;
6675 sprintf(identifier, "%s", value);
6676 sprintf(name, "%s", text);
6678 setString(&ti->identifier, identifier);
6679 setString(&ti->name, name);
6680 setString(&ti->name_sorting, name);
6681 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
6683 pushTreeInfo(&touch_controls, ti);
6686 // sort touch control values to start with lowest touch control value
6687 sortTreeInfo(&touch_controls);
6689 // set current touch control value to configured touch control value
6690 touch_control_current =
6691 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
6693 // if that fails, set current touch control to reliable default value
6694 if (touch_control_current == NULL)
6695 touch_control_current =
6696 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
6698 // if that also fails, set current touch control to first available value
6699 if (touch_control_current == NULL)
6700 touch_control_current = touch_controls;
6703 if (move_distances == NULL)
6705 for (i = 0; distances_list[i].value != -1; i++)
6707 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6708 char identifier[32], name[32];
6709 int value = distances_list[i].value;
6710 char *text = distances_list[i].text;
6712 ti->node_top = &move_distances;
6713 ti->sort_priority = value;
6715 sprintf(identifier, "%d", value);
6716 sprintf(name, "%s", text);
6718 setString(&ti->identifier, identifier);
6719 setString(&ti->name, name);
6720 setString(&ti->name_sorting, name);
6721 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
6723 pushTreeInfo(&move_distances, ti);
6726 // sort distance values to start with lowest distance value
6727 sortTreeInfo(&move_distances);
6729 // set current distance value to configured distance value
6730 move_distance_current =
6731 getTreeInfoFromIdentifier(move_distances,
6732 i_to_a(setup.touch.move_distance));
6734 // if that fails, set current distance to reliable default value
6735 if (move_distance_current == NULL)
6736 move_distance_current =
6737 getTreeInfoFromIdentifier(move_distances,
6738 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
6740 // if that also fails, set current distance to first available value
6741 if (move_distance_current == NULL)
6742 move_distance_current = move_distances;
6745 if (drop_distances == NULL)
6747 for (i = 0; distances_list[i].value != -1; i++)
6749 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6750 char identifier[32], name[32];
6751 int value = distances_list[i].value;
6752 char *text = distances_list[i].text;
6754 ti->node_top = &drop_distances;
6755 ti->sort_priority = value;
6757 sprintf(identifier, "%d", value);
6758 sprintf(name, "%s", text);
6760 setString(&ti->identifier, identifier);
6761 setString(&ti->name, name);
6762 setString(&ti->name_sorting, name);
6763 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
6765 pushTreeInfo(&drop_distances, ti);
6768 // sort distance values to start with lowest distance value
6769 sortTreeInfo(&drop_distances);
6771 // set current distance value to configured distance value
6772 drop_distance_current =
6773 getTreeInfoFromIdentifier(drop_distances,
6774 i_to_a(setup.touch.drop_distance));
6776 // if that fails, set current distance to reliable default value
6777 if (drop_distance_current == NULL)
6778 drop_distance_current =
6779 getTreeInfoFromIdentifier(drop_distances,
6780 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
6782 // if that also fails, set current distance to first available value
6783 if (drop_distance_current == NULL)
6784 drop_distance_current = drop_distances;
6787 if (transparencies == NULL)
6789 for (i = 0; transparencies_list[i].value != -1; i++)
6791 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6792 char identifier[32], name[32];
6793 int value = transparencies_list[i].value;
6794 char *text = transparencies_list[i].text;
6796 ti->node_top = &transparencies;
6797 ti->sort_priority = value;
6799 sprintf(identifier, "%d", value);
6800 sprintf(name, "%s", text);
6802 setString(&ti->identifier, identifier);
6803 setString(&ti->name, name);
6804 setString(&ti->name_sorting, name);
6805 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
6807 pushTreeInfo(&transparencies, ti);
6810 // sort transparency values to start with lowest transparency value
6811 sortTreeInfo(&transparencies);
6813 // set current transparency value to configured transparency value
6814 transparency_current =
6815 getTreeInfoFromIdentifier(transparencies,
6816 i_to_a(setup.touch.transparency));
6818 // if that fails, set current transparency to reliable default value
6819 if (transparency_current == NULL)
6820 transparency_current =
6821 getTreeInfoFromIdentifier(transparencies,
6822 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
6824 // if that also fails, set current transparency to first available value
6825 if (transparency_current == NULL)
6826 transparency_current = transparencies;
6829 for (i = 0; i < 2; i++)
6831 for (j = 0; j < 2; j++)
6833 if (grid_sizes[i][j] == NULL)
6835 for (k = 0; grid_sizes_list[k].value != -1; k++)
6837 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6838 char identifier[32], name[32];
6839 int value = grid_sizes_list[k].value;
6840 char *text = grid_sizes_list[k].text;
6842 ti->node_top = &grid_sizes[i][j];
6843 ti->sort_priority = value;
6845 sprintf(identifier, "%d", value);
6846 sprintf(name, "%s", text);
6848 setString(&ti->identifier, identifier);
6849 setString(&ti->name, name);
6850 setString(&ti->name_sorting, name);
6851 setString(&ti->infotext,
6854 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
6855 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
6857 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
6858 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
6860 pushTreeInfo(&grid_sizes[i][j], ti);
6863 // sort grid size values to start with lowest grid size value
6864 sortTreeInfo(&grid_sizes[i][j]);
6866 // set current grid size value to configured grid size value
6867 grid_size_current[i][j] =
6868 getTreeInfoFromIdentifier(grid_sizes[i][j],
6870 setup.touch.grid_xsize[i] :
6871 setup.touch.grid_ysize[i]));
6873 // if that fails, set current grid size to reliable default value
6874 if (grid_size_current[i][j] == NULL)
6875 grid_size_current[i][j] =
6876 getTreeInfoFromIdentifier(grid_sizes[i][j],
6878 DEFAULT_GRID_XSIZE(i) :
6879 DEFAULT_GRID_YSIZE(i)));
6881 // if that also fails, set current grid size to first available value
6882 if (grid_size_current[i][j] == NULL)
6883 grid_size_current[i][j] = grid_sizes[i][j];
6888 setup.touch.control_type = touch_control_current->identifier;
6889 setup.touch.move_distance = atoi(move_distance_current->identifier);
6890 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
6891 setup.touch.transparency = atoi(transparency_current->identifier);
6893 for (i = 0; i < 2; i++)
6895 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
6896 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
6898 if (i == GRID_ACTIVE_NR())
6900 overlay.grid_xsize = setup.touch.grid_xsize[i];
6901 overlay.grid_ysize = setup.touch.grid_ysize[i];
6905 // needed for displaying value text instead of identifier
6906 touch_controls_text = touch_control_current->name;
6907 move_distance_text = move_distance_current->name;
6908 drop_distance_text = drop_distance_current->name;
6909 transparency_text = transparency_current->name;
6911 for (i = 0; i < 2; i++)
6912 for (j = 0; j < 2; j++)
6913 grid_size_text[i][j] = grid_size_current[i][j]->name;
6915 setup_mode = SETUP_MODE_TOUCH;
6920 static void execSetupArtwork(void)
6922 static ArtworkDirTree *gfx_last_valid = NULL;
6923 static ArtworkDirTree *snd_last_valid = NULL;
6924 static ArtworkDirTree *mus_last_valid = NULL;
6926 // current artwork directory may be invalid (level group, parent link)
6927 if (!validLevelSeries(artwork.gfx_current))
6928 artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
6929 if (!validLevelSeries(artwork.snd_current))
6930 artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
6931 if (!validLevelSeries(artwork.mus_current))
6932 artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
6934 // store valid artwork directory information
6935 gfx_last_valid = artwork.gfx_current;
6936 snd_last_valid = artwork.snd_current;
6937 mus_last_valid = artwork.mus_current;
6940 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
6941 artwork.gfx_current->subdir,
6942 artwork.gfx_current->fullpath,
6943 artwork.gfx_current->basepath);
6946 setup.graphics_set = artwork.gfx_current->identifier;
6947 setup.sounds_set = artwork.snd_current->identifier;
6948 setup.music_set = artwork.mus_current->identifier;
6950 // needed if last screen (setup choice) changed graphics, sounds or music
6951 ReloadCustomArtwork(0);
6953 // needed for displaying artwork name instead of artwork identifier
6954 graphics_set_name = artwork.gfx_current->name;
6955 sounds_set_name = artwork.snd_current->name;
6956 music_set_name = artwork.mus_current->name;
6958 setup_mode = SETUP_MODE_ARTWORK;
6963 static void execSetupChooseGraphics(void)
6965 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
6970 static void execSetupChooseSounds(void)
6972 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
6977 static void execSetupChooseMusic(void)
6979 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
6984 static void execSetupInput(void)
6986 setup_mode = SETUP_MODE_INPUT;
6991 static void execSetupShortcuts(void)
6993 setup_mode = SETUP_MODE_SHORTCUTS;
6998 static void execSetupShortcuts1(void)
7000 setup_mode = SETUP_MODE_SHORTCUTS_1;
7005 static void execSetupShortcuts2(void)
7007 setup_mode = SETUP_MODE_SHORTCUTS_2;
7012 static void execSetupShortcuts3(void)
7014 setup_mode = SETUP_MODE_SHORTCUTS_3;
7019 static void execSetupShortcuts4(void)
7021 setup_mode = SETUP_MODE_SHORTCUTS_4;
7026 static void execSetupShortcuts5(void)
7028 setup_mode = SETUP_MODE_SHORTCUTS_5;
7033 static void execExitSetup(void)
7035 SetGameStatus(GAME_MODE_MAIN);
7040 static void execSaveAndExitSetup(void)
7046 static void execGadgetNetworkServer(void)
7048 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
7049 struct GadgetInfo *gi = screen_gadget[gadget_id];
7051 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
7052 network_server_hostname[0] = '\0';
7054 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
7058 ClickOnGadget(gi, MB_LEFTBUTTON);
7061 static void execOfferUploadTapes(void)
7066 static void ToggleNetworkModeIfNeeded(void)
7068 int font_title = FONT_TITLE_1;
7069 int font_foot = FC_BLUE;
7070 int ystart = mSY - SY + 16;
7071 int ybottom = mSY - SY + SYSIZE - 20;
7072 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
7074 if (setup.network_mode == network.enabled)
7077 network.enabled = setup.network_mode;
7079 FadeOut(REDRAW_ALL);
7083 DrawTextSCentered(ystart, font_title, text);
7087 if (network.enabled)
7088 InitNetworkServer();
7090 DisconnectFromNetworkServer();
7092 DrawTextSCentered(ybottom, font_foot,
7093 "Press any key or button for setup menu");
7095 WaitForEventToContinue();
7100 static void ToggleGameSpeedsListIfNeeded(void)
7102 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
7104 if (setup.game_speed_extended == using_game_speeds_extended)
7107 // try to match similar values when changing game speeds list
7108 if (setup.game_speed_extended)
7109 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
7110 setup.game_frame_delay == 30 ? 29 :
7111 setup.game_frame_delay);
7113 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
7114 setup.game_frame_delay == 16 ? 15 :
7115 setup.game_frame_delay >= 29 ? 30 :
7116 setup.game_frame_delay <= 10 ? 10 :
7117 setup.game_frame_delay);
7119 execSetupGame_setGameSpeeds(TRUE);
7124 static void ToggleUseApiServerIfNeeded(void)
7126 if (runtime.use_api_server == setup.use_api_server)
7129 runtime.use_api_server = setup.use_api_server;
7131 if (runtime.use_api_server)
7132 CheckApiServerTasks();
7135 static void ModifyGameSpeedIfNeeded(void)
7137 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7138 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
7142 char *game_speed_text = "Fast";
7143 int game_speed_value = 15;
7145 if (setup.game_speed_extended)
7147 game_speed_text = "60 fps";
7148 game_speed_value = 16;
7151 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
7153 // set game speed to existing list value that is fast enough for vsync
7154 setup.game_frame_delay = game_speed_value;
7156 execSetupGame_setGameSpeeds(TRUE);
7158 Request(message, REQ_CONFIRM);
7161 static void DisableVsyncIfNeeded(void)
7163 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7164 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
7165 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
7168 // disable vsync for the selected game speed to work
7169 setup.vsync_mode = STR_VSYNC_MODE_OFF;
7171 execSetupGraphics_setVsyncModes(TRUE);
7173 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
7179 void *related_value;
7180 } hide_related_entry_list[] =
7182 { &setup.scores_in_highscore_list, execSetupChooseScoresType },
7183 { &setup.scores_in_highscore_list, &scores_type_text },
7185 { &setup.game_frame_delay, execSetupChooseGameSpeed },
7186 { &setup.game_frame_delay, &game_speed_text },
7188 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
7189 { &setup.scroll_delay_value, &scroll_delay_text },
7191 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
7192 { &setup.engine_snapshot_mode, &snapshot_mode_text },
7194 { &setup.window_scaling_percent, execSetupChooseWindowSize },
7195 { &setup.window_scaling_percent, &window_size_text },
7197 { &setup.window_scaling_quality, execSetupChooseScalingType },
7198 { &setup.window_scaling_quality, &scaling_type_text },
7200 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
7201 { &setup.screen_rendering_mode, &rendering_mode_text },
7203 { &setup.vsync_mode, execSetupChooseVsyncMode },
7204 { &setup.vsync_mode, &vsync_mode_text },
7206 { &setup.graphics_set, execSetupChooseGraphics },
7207 { &setup.graphics_set, &graphics_set_name },
7209 { &setup.sounds_set, execSetupChooseSounds },
7210 { &setup.sounds_set, &sounds_set_name },
7212 { &setup.music_set, execSetupChooseMusic },
7213 { &setup.music_set, &music_set_name },
7215 { &setup.volume_simple, execSetupChooseVolumeSimple },
7216 { &setup.volume_simple, &volume_simple_text },
7218 { &setup.volume_loops, execSetupChooseVolumeLoops },
7219 { &setup.volume_loops, &volume_loops_text },
7221 { &setup.volume_music, execSetupChooseVolumeMusic },
7222 { &setup.volume_music, &volume_music_text },
7224 { &setup.touch.control_type, execSetupChooseTouchControls },
7225 { &setup.touch.control_type, &touch_controls_text },
7227 { &setup.touch.move_distance, execSetupChooseMoveDistance },
7228 { &setup.touch.move_distance, &move_distance_text },
7230 { &setup.touch.drop_distance, execSetupChooseDropDistance },
7231 { &setup.touch.drop_distance, &drop_distance_text },
7233 { &setup.touch.transparency, execSetupChooseTransparency },
7234 { &setup.touch.transparency, &transparency_text },
7236 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
7237 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
7239 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
7240 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
7242 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
7243 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
7245 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
7246 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
7248 { &setup.internal.menu_game, execSetupGame },
7249 { &setup.internal.menu_engines, execSetupEngines },
7250 { &setup.internal.menu_editor, execSetupEditor },
7251 { &setup.internal.menu_graphics, execSetupGraphics },
7252 { &setup.internal.menu_sound, execSetupSound },
7253 { &setup.internal.menu_artwork, execSetupArtwork },
7254 { &setup.internal.menu_input, execSetupInput },
7255 { &setup.internal.menu_touch, execSetupTouch },
7256 { &setup.internal.menu_shortcuts, execSetupShortcuts },
7257 { &setup.internal.menu_exit, execExitSetup },
7258 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
7260 { &setup.internal.info_title, execInfoTitleScreen },
7261 { &setup.internal.info_elements, execInfoElements },
7262 { &setup.internal.info_music, execInfoMusic },
7263 { &setup.internal.info_credits, execInfoCredits },
7264 { &setup.internal.info_program, execInfoProgram },
7265 { &setup.internal.info_version, execInfoVersion },
7266 { &setup.internal.info_levelset, execInfoLevelSet },
7267 { &setup.internal.info_exit, execExitInfo },
7272 void setHideRelatedSetupEntries(void)
7276 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
7277 if (hideSetupEntry(hide_related_entry_list[i].value))
7278 setHideSetupEntry(hide_related_entry_list[i].related_value);
7281 static struct TokenInfo setup_info_main[] =
7283 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
7284 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
7285 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
7286 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
7287 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
7288 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
7289 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
7290 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
7291 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
7292 { TYPE_EMPTY, NULL, "" },
7293 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
7294 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
7299 static struct TokenInfo setup_info_game[] =
7301 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
7302 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
7303 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
7304 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
7305 { TYPE_STRING, &network_server_text, "" },
7306 { TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" },
7307 { TYPE_ENTER_LIST, execSetupChooseScoresType,"Scores in Highscore List:" },
7308 { TYPE_STRING, &scores_type_text, "" },
7309 { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload Tapes to Server" },
7310 { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
7311 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
7312 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
7313 { TYPE_SWITCH, &setup.handicap, "Force Solving Levels:" },
7314 { TYPE_SWITCH, &setup.skip_levels, "Allow Skipping Levels:" },
7315 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
7316 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
7317 { TYPE_SWITCH, &setup.count_score_after_game,"Count Score After Game:" },
7318 { TYPE_SWITCH, &setup.show_scores_after_game,"Show Scores After Game:" },
7319 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
7320 { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
7321 { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
7322 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
7323 { TYPE_SWITCH, &setup.auto_pause_on_start, "Start Game in Pause Mode:" },
7324 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
7325 { TYPE_STRING, &game_speed_text, "" },
7326 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
7328 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7329 { TYPE_STRING, &scroll_delay_text, "" },
7331 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
7332 { TYPE_STRING, &snapshot_mode_text, "" },
7333 { TYPE_SWITCH, &setup.show_load_save_buttons,"Show Load/Save Buttons:" },
7334 { TYPE_SWITCH, &setup.show_undo_redo_buttons,"Show Undo/Redo Buttons:" },
7335 { TYPE_EMPTY, NULL, "" },
7336 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7341 static struct TokenInfo setup_info_engines[] =
7343 { TYPE_HEADLINE, NULL, "Emerald Mine" },
7344 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
7345 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
7346 { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
7347 { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
7348 { TYPE_EMPTY, NULL, "" },
7349 { TYPE_HEADLINE, NULL, "Supaplex" },
7350 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
7351 { TYPE_EMPTY, NULL, "" },
7352 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7357 static struct TokenInfo setup_info_editor[] =
7360 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
7361 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
7362 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
7363 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
7364 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
7365 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
7366 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
7367 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
7368 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
7369 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
7371 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
7372 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
7374 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
7376 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
7377 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
7378 { TYPE_EMPTY, NULL, "" },
7380 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
7381 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
7382 { TYPE_EMPTY, NULL, "" },
7384 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
7385 { TYPE_EMPTY, NULL, "" },
7386 { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
7387 { TYPE_EMPTY, NULL, "" },
7388 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7393 static struct TokenInfo setup_info_graphics[] =
7395 #if !defined(PLATFORM_ANDROID)
7396 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
7397 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
7398 { TYPE_STRING, &window_size_text, "" },
7399 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
7400 { TYPE_STRING, &scaling_type_text, "" },
7401 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
7402 { TYPE_STRING, &rendering_mode_text, "" },
7405 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7406 { TYPE_STRING, &scroll_delay_text, "" },
7408 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
7409 { TYPE_STRING, &vsync_mode_text, "" },
7410 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
7411 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
7412 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
7413 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
7414 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
7415 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
7416 { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
7417 { TYPE_EMPTY, NULL, "" },
7418 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7423 static struct TokenInfo setup_info_sound[] =
7425 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
7426 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
7427 { TYPE_SWITCH, &setup.sound_music, "Music:" },
7428 { TYPE_EMPTY, NULL, "" },
7429 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
7430 { TYPE_STRING, &volume_simple_text, "" },
7431 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
7432 { TYPE_STRING, &volume_loops_text, "" },
7433 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
7434 { TYPE_STRING, &volume_music_text, "" },
7435 { TYPE_EMPTY, NULL, "" },
7436 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7441 static struct TokenInfo setup_info_artwork[] =
7443 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
7444 { TYPE_STRING, &graphics_set_name, "" },
7445 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
7446 { TYPE_STRING, &sounds_set_name, "" },
7447 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
7448 { TYPE_STRING, &music_set_name, "" },
7449 { TYPE_EMPTY, NULL, "" },
7450 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
7451 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
7452 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
7453 { TYPE_EMPTY, NULL, "" },
7454 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7459 static struct TokenInfo setup_info_input[] =
7461 { TYPE_SWITCH, NULL, "Player:" },
7462 { TYPE_SWITCH, NULL, "Device:" },
7463 { TYPE_SWITCH, NULL, "" },
7464 { TYPE_SKIPPABLE, NULL, "" },
7465 { TYPE_EMPTY, NULL, "" },
7466 { TYPE_EMPTY, NULL, "" },
7467 { TYPE_EMPTY, NULL, "" },
7468 { TYPE_EMPTY, NULL, "" },
7469 { TYPE_EMPTY, NULL, "" },
7470 { TYPE_EMPTY, NULL, "" },
7471 { TYPE_EMPTY, NULL, "" },
7472 { TYPE_EMPTY, NULL, "" },
7473 { TYPE_SKIPPABLE, NULL, "" },
7474 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7479 static struct TokenInfo setup_info_touch[] =
7481 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7482 { TYPE_STRING, &touch_controls_text, "" },
7483 { TYPE_EMPTY, NULL, "" },
7484 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7489 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
7491 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7492 { TYPE_STRING, &touch_controls_text, "" },
7493 { TYPE_EMPTY, NULL, "" },
7494 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
7495 { TYPE_STRING, &grid_size_text[0][0], "" },
7496 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
7497 { TYPE_STRING, &grid_size_text[0][1], "" },
7498 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7499 { TYPE_STRING, &transparency_text, "" },
7500 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7501 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7502 { TYPE_EMPTY, NULL, "" },
7503 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7504 { TYPE_EMPTY, NULL, "" },
7505 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7510 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
7512 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7513 { TYPE_STRING, &touch_controls_text, "" },
7514 { TYPE_EMPTY, NULL, "" },
7515 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
7516 { TYPE_STRING, &grid_size_text[1][0], "" },
7517 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
7518 { TYPE_STRING, &grid_size_text[1][1], "" },
7519 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7520 { TYPE_STRING, &transparency_text, "" },
7521 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7522 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7523 { TYPE_EMPTY, NULL, "" },
7524 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7525 { TYPE_EMPTY, NULL, "" },
7526 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7531 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
7533 setup_info_touch_virtual_buttons_0,
7534 setup_info_touch_virtual_buttons_1
7537 static struct TokenInfo setup_info_touch_wipe_gestures[] =
7539 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7540 { TYPE_STRING, &touch_controls_text, "" },
7541 { TYPE_EMPTY, NULL, "" },
7542 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
7543 { TYPE_STRING, &move_distance_text, "" },
7544 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
7545 { TYPE_STRING, &drop_distance_text, "" },
7546 { TYPE_EMPTY, NULL, "" },
7547 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7552 static struct TokenInfo setup_info_shortcuts[] =
7554 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
7555 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
7556 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
7557 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
7558 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
7559 { TYPE_EMPTY, NULL, "" },
7560 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7565 static struct TokenInfo setup_info_shortcuts_1[] =
7567 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
7568 { TYPE_KEY, &setup.shortcut.save_game, "" },
7569 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
7570 { TYPE_KEY, &setup.shortcut.load_game, "" },
7571 { TYPE_KEYTEXT, NULL, "Restart Game:", },
7572 { TYPE_KEY, &setup.shortcut.restart_game, "" },
7573 { TYPE_KEYTEXT, NULL, "Replay & Pause Before End:", },
7574 { TYPE_KEY, &setup.shortcut.pause_before_end, "" },
7575 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
7576 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
7577 { TYPE_EMPTY, NULL, "" },
7578 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
7579 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
7580 { TYPE_EMPTY, NULL, "" },
7581 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7586 static struct TokenInfo setup_info_shortcuts_2[] =
7588 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
7589 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
7590 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
7591 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
7592 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
7593 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
7594 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
7595 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
7596 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
7597 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
7598 { TYPE_EMPTY, NULL, "" },
7599 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7604 static struct TokenInfo setup_info_shortcuts_3[] =
7606 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
7607 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
7608 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
7609 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
7610 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
7611 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
7612 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
7613 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
7614 { TYPE_KEYTEXT, NULL, "Record Tape:", },
7615 { TYPE_KEY, &setup.shortcut.tape_record, "" },
7616 { TYPE_KEYTEXT, NULL, "Play Tape:", },
7617 { TYPE_KEY, &setup.shortcut.tape_play, "" },
7618 { TYPE_EMPTY, NULL, "" },
7619 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7624 static struct TokenInfo setup_info_shortcuts_4[] =
7626 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
7627 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
7628 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
7629 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
7630 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
7631 { TYPE_KEY, &setup.shortcut.sound_music, "" },
7632 { TYPE_EMPTY, NULL, "" },
7633 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7638 static struct TokenInfo setup_info_shortcuts_5[] =
7640 { TYPE_KEYTEXT, NULL, "Snap Left:", },
7641 { TYPE_KEY, &setup.shortcut.snap_left, "" },
7642 { TYPE_KEYTEXT, NULL, "Snap Right:", },
7643 { TYPE_KEY, &setup.shortcut.snap_right, "" },
7644 { TYPE_KEYTEXT, NULL, "Snap Up:", },
7645 { TYPE_KEY, &setup.shortcut.snap_up, "" },
7646 { TYPE_KEYTEXT, NULL, "Snap Down:", },
7647 { TYPE_KEY, &setup.shortcut.snap_down, "" },
7648 { TYPE_EMPTY, NULL, "" },
7649 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7654 static Key getSetupKey(void)
7656 Key key = KSYM_UNDEFINED;
7657 boolean got_key_event = FALSE;
7659 while (!got_key_event)
7663 if (NextValidEvent(&event))
7667 case EVENT_KEYPRESS:
7669 key = GetEventKey((KeyEvent *)&event, TRUE);
7671 // press 'Escape' or 'Enter' to keep the existing key binding
7672 if (key == KSYM_Escape || key == KSYM_Return)
7673 key = KSYM_UNDEFINED; // keep old value
7675 got_key_event = TRUE;
7679 case EVENT_KEYRELEASE:
7680 key_joystick_mapping = 0;
7684 HandleOtherEvents(&event);
7695 static int getSetupValueFont(int type, void *value)
7697 if (type & TYPE_GHOSTED)
7698 return FONT_OPTION_OFF;
7699 else if (type & TYPE_KEY)
7700 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
7701 else if (type & TYPE_STRING)
7702 return FONT_VALUE_2;
7703 else if (type & TYPE_ECS_AGA)
7704 return FONT_VALUE_1;
7705 else if (type & TYPE_BOOLEAN_STYLE)
7706 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
7707 else if (type & TYPE_YES_NO_AUTO)
7708 return (*(int *)value == AUTO ? FONT_OPTION_ON :
7709 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
7710 else if (type & TYPE_PLAYER)
7711 return FONT_VALUE_1;
7713 return FONT_VALUE_1;
7716 static int getSetupValueFontNarrow(int type, int font_nr)
7718 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
7719 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
7720 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
7724 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
7726 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7727 struct TokenInfo *si = &setup_info[si_pos];
7728 boolean font_draw_xoffset_modified = FALSE;
7729 boolean scrollbar_needed = (num_setup_info < max_setup_info);
7730 int font_draw_xoffset_old = -1;
7731 int xoffset = (scrollbar_needed ? -1 : 0);
7732 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
7733 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
7734 int xpos = menu_screen_value_xpos;
7735 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
7736 int startx = mSX + xpos * 32;
7737 int starty = mSY + ypos * 32;
7738 int type = si->type;
7739 void *value = si->value;
7740 char *value_string = getSetupValue(type, value);
7741 int font_nr_default = getSetupValueFont(type, value);
7742 int font_width_default = getFontWidth(font_nr_default);
7743 int font_nr = font_nr_default;
7746 if (value_string == NULL)
7749 if (type & TYPE_KEY)
7751 xpos = MENU_SCREEN_START_XPOS;
7753 if (type & TYPE_QUERY)
7754 value_string = "<press key>";
7756 else if (type & TYPE_STRING)
7758 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
7760 xpos = MENU_SCREEN_START_XPOS;
7762 if (strlen(value_string) > max_value_len)
7763 value_string[max_value_len] = '\0';
7765 else if (type & TYPE_YES_NO_AUTO)
7767 xpos = menu_screen_value_xpos - 1;
7769 else if (type & TYPE_PLAYER)
7771 int displayed_player_nr = *(int *)value + 1;
7773 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
7776 startx = mSX + xpos * 32;
7777 starty = mSY + ypos * 32;
7779 // special check if right-side setup values moved left due to scrollbar
7780 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
7782 int max_menu_text_length = 26; // maximum text length for classic menu
7783 int font_xoffset = getFontDrawOffsetX(font_nr);
7784 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7785 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7786 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
7787 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
7789 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
7791 // when using narrow font, left-shifting text "auto" not needed
7792 if (type & TYPE_YES_NO_AUTO)
7796 startx = mSX + xpos * 32;
7798 font_nr = getSetupValueFontNarrow(type, font_nr);
7802 // downward compatibility correction for Juergen Bonhagen's menu settings
7803 if (setup_mode != SETUP_MODE_INPUT)
7805 int max_menu_text_length_big = (menu_screen_value_xpos -
7806 MENU_SCREEN_START_XPOS);
7807 int max_menu_text_length_medium = max_menu_text_length_big * 2;
7808 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
7809 int font1_xoffset = getFontDrawOffsetX(font_nr);
7810 int font2_xoffset = getFontDrawOffsetX(check_font_nr);
7811 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7812 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7813 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
7814 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
7815 boolean correct_font_draw_xoffset = FALSE;
7817 if (xpos == MENU_SCREEN_START_XPOS &&
7818 startx + font1_xoffset < text_startx + text_font_xoffset)
7819 correct_font_draw_xoffset = TRUE;
7821 if (xpos == menu_screen_value_xpos &&
7822 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
7823 correct_font_draw_xoffset = TRUE;
7825 // check if setup value would overlap with setup text when printed
7826 // (this can happen for extreme/wrong values for font draw offset)
7827 if (correct_font_draw_xoffset)
7829 font_draw_xoffset_old = getFontDrawOffsetX(font_nr);
7830 font_draw_xoffset_modified = TRUE;
7832 if (type & TYPE_KEY)
7833 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
7834 else if (!(type & TYPE_STRING))
7835 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
7836 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
7840 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
7841 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
7843 DrawText(startx, starty, value_string, font_nr);
7845 if (type & TYPE_PLAYER)
7847 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
7848 int player_nr = *(int *)value;
7849 int xoff = font->draw_xoffset + getFontWidth(font_nr);
7850 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
7851 int startx2 = startx + xoff;
7852 int starty2 = starty + yoff;
7854 if (DrawingOnBackground(startx2, starty2))
7855 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
7857 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
7858 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7861 if (font_draw_xoffset_modified)
7862 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
7865 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
7867 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7868 struct TokenInfo *si = &setup_info[si_pos];
7870 if (si->type & TYPE_BOOLEAN_STYLE)
7872 *(boolean *)si->value ^= TRUE;
7874 else if (si->type & TYPE_YES_NO_AUTO)
7878 (*(int *)si->value == AUTO ? TRUE :
7879 *(int *)si->value == TRUE ? FALSE : AUTO) :
7880 (*(int *)si->value == TRUE ? AUTO :
7881 *(int *)si->value == AUTO ? FALSE : TRUE));
7883 else if (si->type & TYPE_KEY)
7887 si->type |= TYPE_QUERY;
7888 drawSetupValue(screen_pos, setup_info_pos_raw);
7889 si->type &= ~TYPE_QUERY;
7891 key = getSetupKey();
7892 if (key != KSYM_UNDEFINED)
7893 *(Key *)si->value = key;
7895 else if (si->type & TYPE_PLAYER)
7897 int player_nr = *(int *)si->value;
7902 player_nr = Request("Choose player", REQ_PLAYER) - 1;
7904 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
7907 drawSetupValue(screen_pos, setup_info_pos_raw);
7909 // fullscreen state may have changed at this point
7910 if (si->value == &setup.fullscreen)
7911 ToggleFullscreenIfNeeded();
7913 // network mode may have changed at this point
7914 if (si->value == &setup.network_mode)
7915 ToggleNetworkModeIfNeeded();
7917 // API server mode may have changed at this point
7918 if (si->value == &setup.use_api_server)
7919 ToggleUseApiServerIfNeeded();
7921 // game speed list may have changed at this point
7922 if (si->value == &setup.game_speed_extended)
7923 ToggleGameSpeedsListIfNeeded();
7926 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
7928 static struct TokenInfo *setup_info_final = NULL;
7933 // determine maximum list size of target list
7934 while (setup_info_orig[list_size++].type != 0);
7936 // free, allocate and clear memory for target list
7937 checked_free(setup_info_final);
7938 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
7940 // copy setup info list without setup entries marked as hidden
7941 for (i = 0; setup_info_orig[i].type != 0; i++)
7943 // skip setup entries configured to be hidden
7944 if (hideSetupEntry(setup_info_orig[i].value))
7947 // skip skippable setup entries if screen is lower than usual
7948 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
7949 setup_info_orig[i].type == TYPE_SKIPPABLE)
7952 setup_info_final[list_pos++] = setup_info_orig[i];
7955 return setup_info_final;
7958 static void DrawSetupScreen_Generic(void)
7960 int fade_mask = REDRAW_FIELD;
7961 boolean redraw_all = FALSE;
7962 char *title_string = NULL;
7966 fade_mask = REDRAW_ALL;
7969 FadeMenuSoundsAndMusic();
7971 FreeScreenGadgets();
7972 CreateScreenGadgets();
7974 if (redraw_mask & REDRAW_ALL)
7979 // needed if different viewport properties defined for setup screen
7980 ChangeViewportPropertiesIfNeeded();
7982 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
7986 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
7988 if (setup_mode == SETUP_MODE_MAIN)
7990 setup_info = setup_info_main;
7991 title_string = STR_SETUP_MAIN;
7993 else if (setup_mode == SETUP_MODE_GAME)
7995 setup_info = setup_info_game;
7996 title_string = STR_SETUP_GAME;
7998 else if (setup_mode == SETUP_MODE_ENGINES)
8000 setup_info = setup_info_engines;
8001 title_string = STR_SETUP_ENGINES;
8003 else if (setup_mode == SETUP_MODE_EDITOR)
8005 setup_info = setup_info_editor;
8006 title_string = STR_SETUP_EDITOR;
8008 else if (setup_mode == SETUP_MODE_GRAPHICS)
8010 setup_info = setup_info_graphics;
8011 title_string = STR_SETUP_GRAPHICS;
8013 else if (setup_mode == SETUP_MODE_SOUND)
8015 setup_info = setup_info_sound;
8016 title_string = STR_SETUP_SOUND;
8018 else if (setup_mode == SETUP_MODE_ARTWORK)
8020 setup_info = setup_info_artwork;
8021 title_string = STR_SETUP_ARTWORK;
8023 else if (setup_mode == SETUP_MODE_TOUCH)
8025 setup_info = setup_info_touch;
8026 title_string = STR_SETUP_TOUCH;
8028 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
8029 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
8030 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
8031 setup_info = setup_info_touch_wipe_gestures;
8033 else if (setup_mode == SETUP_MODE_SHORTCUTS)
8035 setup_info = setup_info_shortcuts;
8036 title_string = STR_SETUP_SHORTCUTS;
8038 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
8040 setup_info = setup_info_shortcuts_1;
8041 title_string = STR_SETUP_SHORTCUTS;
8043 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
8045 setup_info = setup_info_shortcuts_2;
8046 title_string = STR_SETUP_SHORTCUTS;
8048 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
8050 setup_info = setup_info_shortcuts_3;
8051 title_string = STR_SETUP_SHORTCUTS;
8053 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
8055 setup_info = setup_info_shortcuts_4;
8056 title_string = STR_SETUP_SHORTCUTS;
8058 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
8060 setup_info = setup_info_shortcuts_5;
8061 title_string = STR_SETUP_SHORTCUTS;
8064 // use modified setup info without setup entries marked as hidden
8065 setup_info = getSetupInfoFinal(setup_info);
8067 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
8069 // determine maximal number of setup entries that can be displayed on screen
8071 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
8074 // determine maximal number of setup entries available for this setup screen
8076 for (i = 0; setup_info[i].type != 0; i++)
8079 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
8081 MapScreenGadgets(max_setup_info);
8084 redraw_mask = fade_mask = REDRAW_ALL;
8086 DrawMaskedBorder(fade_mask);
8091 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
8093 menu_info = setup_info;
8095 HandleMenuScreen(mx, my, dx, dy, button,
8096 setup_mode, num_setup_info, max_setup_info);
8099 static void DrawSetupScreen_Input(void)
8103 FadeOut(REDRAW_FIELD);
8107 setup_info = getSetupInfoFinal(setup_info_input);
8109 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
8111 for (i = 0; setup_info[i].type != 0; i++)
8113 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
8114 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
8115 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
8116 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
8117 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
8118 initCursor(i, IMG_MENU_BUTTON);
8120 DrawCursorAndText_Setup(i, -1, FALSE);
8123 // create gadgets for setup input menu screen
8124 FreeScreenGadgets();
8125 CreateScreenGadgets();
8127 // map gadgets for setup input menu screen
8128 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
8130 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
8132 FadeIn(REDRAW_FIELD);
8135 static void setJoystickDeviceToNr(char *device_name, int device_nr)
8137 if (device_name == NULL)
8140 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
8143 if (strlen(device_name) > 1)
8145 char c1 = device_name[strlen(device_name) - 1];
8146 char c2 = device_name[strlen(device_name) - 2];
8148 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
8149 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
8152 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
8153 strlen(device_name));
8156 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
8159 static struct SetupKeyboardInfo custom_key;
8166 { &custom_key.left, "Axis/Pad Left" },
8167 { &custom_key.right, "Axis/Pad Right" },
8168 { &custom_key.up, "Axis/Pad Up" },
8169 { &custom_key.down, "Axis/Pad Down" },
8170 { &custom_key.snap, "Button 1/A/X" },
8171 { &custom_key.drop, "Button 2/B/Y" }
8173 static char *joystick_name[MAX_PLAYERS] =
8180 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
8181 int font_nr_info = FONT_MENU_1;
8182 int font_nr_name = FONT_VALUE_OLD;
8183 int font_nr_on = FONT_VALUE_1;
8184 int font_nr_off = FONT_VALUE_OLD;
8187 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8189 font_nr_info = FONT_MENU_2;
8190 font_nr_on = FONT_VALUE_NARROW;
8191 font_nr_off = FONT_VALUE_OLD_NARROW;
8194 custom_key = setup.input[player_nr].key;
8196 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
8197 FONT_INPUT_1_ACTIVE);
8199 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8201 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8202 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
8204 if (setup.input[player_nr].use_joystick)
8206 char *device_name = setup.input[player_nr].joy.device_name;
8207 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8208 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8209 char *text = joystick_name[joystick_nr];
8210 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
8212 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
8213 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
8217 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
8218 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
8221 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
8222 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
8226 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
8227 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
8228 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
8229 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
8231 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
8232 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
8233 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
8234 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
8235 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
8236 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
8238 for (i = 0; i < 6; i++)
8240 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
8242 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8244 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8245 (setup.input[player_nr].use_joystick ?
8247 getKeyNameFromKey(*custom[i].key)), font_nr_on);
8251 static int input_player_nr = 0;
8253 static void HandleSetupScreen_Input_Player(int step, int direction)
8255 int old_player_nr = input_player_nr;
8258 new_player_nr = old_player_nr + step * direction;
8259 if (new_player_nr < 0)
8261 if (new_player_nr > MAX_PLAYERS - 1)
8262 new_player_nr = MAX_PLAYERS - 1;
8264 if (new_player_nr != old_player_nr)
8266 input_player_nr = new_player_nr;
8268 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8272 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
8274 static int choice = 0;
8277 int pos_start = SETUPINPUT_SCREEN_POS_START;
8278 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
8279 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
8280 int pos_end = SETUPINPUT_SCREEN_POS_END;
8282 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
8286 for (i = 0; setup_info_input[i].type != 0; i++)
8288 // adjust menu structure according to skipped setup entries
8289 if (setup_info_input[i].type == TYPE_SKIPPABLE)
8297 if (button == MB_MENU_INITIALIZE)
8299 // input setup menu may have changed size due to graphics configuration
8300 if (choice >= pos_empty1)
8303 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
8305 DrawCursorAndText_Setup(choice, -1, TRUE);
8309 else if (button == MB_MENU_LEAVE)
8311 setup_mode = SETUP_MODE_MAIN;
8318 if (mx || my) // mouse input
8320 x = (mx - mSX) / 32;
8321 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
8323 else if (dx || dy) // keyboard input
8325 if (dx && choice == 0)
8326 x = (dx < 0 ? 10 : 12);
8327 else if ((dx && choice == 1) ||
8328 (dx == -1 && choice == pos_end))
8329 button = MB_MENU_CHOICE;
8333 if (y >= pos_empty1 && y <= pos_empty2)
8334 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
8337 if (y == 0 && dx != 0 && button)
8339 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
8341 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
8342 y >= pos_start && y <= pos_end &&
8343 !(y >= pos_empty1 && y <= pos_empty2))
8349 DrawCursorAndText_Setup(choice, -1, FALSE);
8350 DrawCursorAndText_Setup(y, -1, TRUE);
8352 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
8361 char *device_name = setup.input[input_player_nr].joy.device_name;
8363 if (!setup.input[input_player_nr].use_joystick)
8365 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
8367 setJoystickDeviceToNr(device_name, new_device_nr);
8368 setup.input[input_player_nr].use_joystick = TRUE;
8372 int device_nr = getJoystickNrFromDeviceName(device_name);
8373 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
8375 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
8376 setup.input[input_player_nr].use_joystick = FALSE;
8378 setJoystickDeviceToNr(device_name, new_device_nr);
8381 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8385 if (setup.input[input_player_nr].use_joystick)
8386 ConfigureJoystick(input_player_nr);
8388 CustomizeKeyboard(input_player_nr);
8390 else if (y == pos_end)
8396 setup_mode = SETUP_MODE_MAIN;
8403 static boolean CustomizeKeyboardMain(int player_nr)
8407 boolean finished = FALSE;
8408 static struct SetupKeyboardInfo custom_key;
8413 } customize_step[] =
8415 { &custom_key.left, "Move Left" },
8416 { &custom_key.right, "Move Right" },
8417 { &custom_key.up, "Move Up" },
8418 { &custom_key.down, "Move Down" },
8419 { &custom_key.snap, "Snap Field" },
8420 { &custom_key.drop, "Drop Element" }
8422 int font_nr_old = FONT_VALUE_OLD;
8423 int font_nr_new = FONT_VALUE_1;
8424 boolean success = FALSE;
8426 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8428 font_nr_old = FONT_VALUE_OLD_NARROW;
8429 font_nr_new = FONT_VALUE_NARROW;
8432 // read existing key bindings from player setup
8433 custom_key = setup.input[player_nr].key;
8436 FadeOut(REDRAW_FIELD);
8440 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
8443 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8444 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8445 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8446 "Key:", FONT_INPUT_1_ACTIVE);
8447 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8448 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
8450 FadeIn(REDRAW_FIELD);
8456 if (NextValidEvent(&event))
8460 case EVENT_KEYPRESS:
8462 Key key = GetEventKey((KeyEvent *)&event, FALSE);
8464 // press 'Escape' to abort and keep the old key bindings
8465 if (key == KSYM_Escape)
8467 FadeSkipNextFadeIn();
8474 // press 'Enter' to keep the existing key binding
8475 if (key == KSYM_Return)
8476 key = *customize_step[step_nr].key;
8478 // check if key already used
8479 for (i = 0; i < step_nr; i++)
8480 if (*customize_step[i].key == key)
8485 // got new key binding
8486 *customize_step[step_nr].key = key;
8487 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8489 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8490 getKeyNameFromKey(key), font_nr_new);
8493 // un-highlight last query
8494 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
8495 customize_step[step_nr - 1].text, FONT_MENU_1);
8496 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
8497 "Key:", FONT_MENU_1);
8499 // all keys configured
8508 // query next key binding
8509 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8510 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8511 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8512 "Key:", FONT_INPUT_1_ACTIVE);
8513 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8514 getKeyNameFromKey(*customize_step[step_nr].key),
8519 case EVENT_KEYRELEASE:
8520 key_joystick_mapping = 0;
8524 HandleOtherEvents(&event);
8532 // write new key bindings back to player setup, if successfully finished
8534 setup.input[player_nr].key = custom_key;
8539 void CustomizeKeyboard(int player_nr)
8541 boolean success = CustomizeKeyboardMain(player_nr);
8545 int font_nr = FONT_TITLE_1;
8546 int font_height = getFontHeight(font_nr);
8547 int ypos1 = SYSIZE / 2 - font_height * 2;
8548 int ypos2 = SYSIZE / 2 - font_height * 1;
8549 unsigned int wait_frame_delay = 0;
8550 unsigned int wait_frame_delay_value = 2000;
8552 ResetDelayCounter(&wait_frame_delay);
8556 DrawTextSCentered(ypos1, font_nr, "Keyboard");
8557 DrawTextSCentered(ypos2, font_nr, "configured!");
8559 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8565 DrawSetupScreen_Input();
8568 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
8570 #define MARKER_BUTTON 1
8571 #define MARKER_AXIS_X 2
8572 #define MARKER_AXIS_Y 3
8574 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
8576 static boolean bitmaps_initialized = FALSE;
8577 boolean screen_initialized = FALSE;
8578 static Bitmap *controller, *button, *axis_x, *axis_y;
8580 boolean success = TRUE;
8581 boolean done = FALSE, next = FALSE;
8583 int alpha = 200, alpha_step = -1;
8584 int alpha_ticks = 0;
8585 char mapping[4096], temp[256];
8586 int font_name = MENU_SETUP_FONT_TITLE;
8587 int font_info = MENU_SETUP_FONT_TEXT;
8588 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
8589 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
8590 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
8591 int ystep_name = getMenuTextStep(spacing_name, font_name);
8592 int ystep_line = getMenuTextStep(spacing_line, font_info);
8593 int ystep_para = getMenuTextStep(spacing_para, font_info);
8601 int axis, button, hat, hat_value;
8604 *step, *prev_step, steps[] =
8606 { 356, 155, MARKER_BUTTON, "a", },
8607 { 396, 122, MARKER_BUTTON, "b", },
8608 { 320, 125, MARKER_BUTTON, "x", },
8609 { 358, 95, MARKER_BUTTON, "y", },
8610 { 162, 125, MARKER_BUTTON, "back", },
8611 { 216, 125, MARKER_BUTTON, "guide", },
8612 { 271, 125, MARKER_BUTTON, "start", },
8613 { 110, 200, MARKER_BUTTON, "dpleft", },
8614 { 146, 228, MARKER_BUTTON, "dpdown", },
8615 { 178, 200, MARKER_BUTTON, "dpright", },
8616 { 146, 172, MARKER_BUTTON, "dpup", },
8617 { 50, 40, MARKER_BUTTON, "leftshoulder", },
8618 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
8619 { 382, 40, MARKER_BUTTON, "rightshoulder", },
8620 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
8621 { 73, 141, MARKER_BUTTON, "leftstick", },
8622 { 282, 210, MARKER_BUTTON, "rightstick", },
8623 { 73, 141, MARKER_AXIS_X, "leftx", },
8624 { 73, 141, MARKER_AXIS_Y, "lefty", },
8625 { 282, 210, MARKER_AXIS_X, "rightx", },
8626 { 282, 210, MARKER_AXIS_Y, "righty", },
8629 unsigned int event_frame_delay = 0;
8630 unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
8632 ResetDelayCounter(&event_frame_delay);
8634 if (!bitmaps_initialized)
8636 controller = LoadCustomImage("joystick/controller.png");
8637 button = LoadCustomImage("joystick/button.png");
8638 axis_x = LoadCustomImage("joystick/axis_x.png");
8639 axis_y = LoadCustomImage("joystick/axis_y.png");
8641 bitmaps_initialized = TRUE;
8644 name = getFormattedJoystickName(SDL_JoystickName(joystick));
8647 // print info about the joystick we are watching
8648 Debug("joystick", "watching joystick %d: (%s)",
8649 SDL_JoystickInstanceID(joystick), name);
8650 Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
8651 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
8652 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
8655 // initialize mapping with GUID and name
8656 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
8658 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
8659 temp, name, SDL_GetPlatform());
8661 // loop through all steps (buttons and axes), getting joystick events
8662 for (i = 0; i < SDL_arraysize(steps) && !done;)
8664 Bitmap *marker = button; // initialize with reliable default value
8667 strcpy(step->mapping, mapping);
8671 step->hat_value = -1;
8673 marker = (step->marker == MARKER_BUTTON ? button :
8674 step->marker == MARKER_AXIS_X ? axis_x :
8675 step->marker == MARKER_AXIS_Y ? axis_y : marker);
8679 while (!done && !next)
8681 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
8682 alpha_ticks = SDL_GetTicks();
8689 else if (alpha < 128)
8695 int controller_x = SX + (SXSIZE - controller->width) / 2;
8696 int controller_y = SY + ystep_line;
8698 int marker_x = controller_x + step->x;
8699 int marker_y = controller_y + step->y;
8701 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
8702 int ystart2 = ystart1 + ystep_name + ystep_line;
8706 DrawTextSCentered(ystart1, font_name, name);
8708 DrawTextSCentered(ystart2, font_info,
8709 "Press buttons and move axes on");
8710 ystart2 += ystep_line;
8711 DrawTextSCentered(ystart2, font_info,
8712 "your controller when indicated.");
8713 ystart2 += ystep_line;
8714 DrawTextSCentered(ystart2, font_info,
8715 "(Your controller may look different.)");
8716 ystart2 += ystep_para;
8718 #if defined(PLATFORM_ANDROID)
8719 DrawTextSCentered(ystart2, font_info,
8720 "To correct a mistake,");
8721 ystart2 += ystep_line;
8722 DrawTextSCentered(ystart2, font_info,
8723 "press the 'back' button.");
8724 ystart2 += ystep_line;
8725 DrawTextSCentered(ystart2, font_info,
8726 "To skip a button or axis,");
8727 ystart2 += ystep_line;
8728 DrawTextSCentered(ystart2, font_info,
8729 "press the 'menu' button.");
8731 DrawTextSCentered(ystart2, font_info,
8732 "To correct a mistake,");
8733 ystart2 += ystep_line;
8734 DrawTextSCentered(ystart2, font_info,
8735 "press the 'backspace' key.");
8736 ystart2 += ystep_line;
8737 DrawTextSCentered(ystart2, font_info,
8738 "To skip a button or axis,");
8739 ystart2 += ystep_line;
8740 DrawTextSCentered(ystart2, font_info,
8741 "press the 'return' key.");
8742 ystart2 += ystep_line;
8743 DrawTextSCentered(ystart2, font_info,
8744 "To exit, press the 'escape' key.");
8747 BlitBitmapMasked(controller, drawto, 0, 0,
8748 controller->width, controller->height,
8749 controller_x, controller_y);
8751 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
8752 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
8754 BlitBitmapMasked(marker, drawto, 0, 0,
8755 marker->width, marker->height,
8756 marker_x, marker_y);
8758 if (!screen_initialized)
8759 FadeIn(REDRAW_FIELD);
8763 screen_initialized = TRUE;
8765 while (NextValidEvent(&event))
8769 case SDL_JOYAXISMOTION:
8770 if (event.jaxis.value > 20000 ||
8771 event.jaxis.value < -20000)
8773 for (j = 0; j < i; j++)
8774 if (steps[j].axis == event.jaxis.axis)
8779 if (step->marker != MARKER_AXIS_X &&
8780 step->marker != MARKER_AXIS_Y)
8783 step->axis = event.jaxis.axis;
8784 strcat(mapping, step->field);
8785 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
8786 strcat(mapping, temp);
8794 case SDL_JOYHATMOTION:
8795 // ignore centering; we're probably just coming back
8796 // to the center from the previous item we set
8797 if (event.jhat.value == SDL_HAT_CENTERED)
8800 for (j = 0; j < i; j++)
8801 if (steps[j].hat == event.jhat.hat &&
8802 steps[j].hat_value == event.jhat.value)
8807 step->hat = event.jhat.hat;
8808 step->hat_value = event.jhat.value;
8809 strcat(mapping, step->field);
8810 snprintf(temp, sizeof(temp), ":h%u.%u,",
8811 event.jhat.hat, event.jhat.value );
8812 strcat(mapping, temp);
8819 case SDL_JOYBALLMOTION:
8822 case SDL_JOYBUTTONUP:
8823 for (j = 0; j < i; j++)
8824 if (steps[j].button == event.jbutton.button)
8829 step->button = event.jbutton.button;
8830 strcat(mapping, step->field);
8831 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
8832 strcat(mapping, temp);
8839 case SDL_FINGERDOWN:
8840 case SDL_MOUSEBUTTONDOWN:
8848 if (event.key.keysym.sym == KSYM_BackSpace ||
8849 event.key.keysym.sym == KSYM_Back)
8861 prev_step = &steps[i - 1];
8862 strcpy(mapping, prev_step->mapping);
8869 if (event.key.keysym.sym == KSYM_space ||
8870 event.key.keysym.sym == KSYM_Return ||
8871 event.key.keysym.sym == KSYM_Menu)
8880 if (event.key.keysym.sym == KSYM_Escape)
8890 program.exit_function(0);
8897 // do not handle events for longer than standard frame delay period
8898 if (DelayReached(&event_frame_delay, event_frame_delay_value))
8907 Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
8910 // activate mapping for this game
8911 SDL_GameControllerAddMapping(mapping);
8913 // save mapping to personal mappings
8914 SaveSetup_AddGameControllerMapping(mapping);
8917 // wait until the last pending event was removed from event queue
8918 while (NextValidEvent(&event));
8923 static int ConfigureJoystickMain(int player_nr)
8925 char *device_name = setup.input[player_nr].joy.device_name;
8926 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8927 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8928 int success = FALSE;
8931 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
8932 return JOYSTICK_NOT_AVAILABLE;
8934 if (!joystick_active || !setup.input[player_nr].use_joystick)
8935 return JOYSTICK_NOT_AVAILABLE;
8938 FadeOut(REDRAW_FIELD);
8940 // close all joystick devices (potentially opened as game controllers)
8941 for (i = 0; i < SDL_NumJoysticks(); i++)
8942 SDLCloseJoystick(i);
8944 // open joystick device as plain joystick to configure as game controller
8945 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
8947 // as the joystick was successfully opened before, this should not happen
8948 if (joystick == NULL)
8951 // create new game controller mapping (buttons and axes) for joystick device
8952 success = ConfigureJoystickMapButtonsAndAxes(joystick);
8954 // close joystick (and maybe re-open as configured game controller later)
8955 SDL_JoystickClose(joystick);
8957 // re-open all joystick devices (potentially as game controllers)
8958 for (i = 0; i < SDL_NumJoysticks(); i++)
8961 // clear all joystick input actions for all joystick devices
8962 SDLClearJoystickState();
8964 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
8967 void ConfigureJoystick(int player_nr)
8969 boolean state = ConfigureJoystickMain(player_nr);
8971 if (state != JOYSTICK_NOT_CONFIGURED)
8973 boolean success = (state == JOYSTICK_CONFIGURED);
8974 char message1[MAX_OUTPUT_LINESIZE + 1];
8975 char *message2 = (success ? "configured!" : "not available!");
8976 char *device_name = setup.input[player_nr].joy.device_name;
8977 int nr = getJoystickNrFromDeviceName(device_name) + 1;
8978 int font_nr = FONT_TITLE_1;
8979 int font_height = getFontHeight(font_nr);
8980 int ypos1 = SYSIZE / 2 - font_height * 2;
8981 int ypos2 = SYSIZE / 2 - font_height * 1;
8982 unsigned int wait_frame_delay = 0;
8983 unsigned int wait_frame_delay_value = 2000;
8985 ResetDelayCounter(&wait_frame_delay);
8989 sprintf(message1, "Joystick %d", nr);
8991 DrawTextSCentered(ypos1, font_nr, message1);
8992 DrawTextSCentered(ypos2, font_nr, message2);
8994 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
9000 DrawSetupScreen_Input();
9003 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
9005 if (y < video.screen_height / 3)
9007 // remap touch gadgets to access upper part of the screen
9008 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9009 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9011 else if (y > 2 * video.screen_height / 3)
9013 // remap touch gadgets to access lower part of the screen
9014 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9015 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9019 static boolean ConfigureVirtualButtonsMain(void)
9021 static char *customize_step_text[] =
9030 char grid_button[] =
9032 CHAR_GRID_BUTTON_LEFT,
9033 CHAR_GRID_BUTTON_RIGHT,
9034 CHAR_GRID_BUTTON_UP,
9035 CHAR_GRID_BUTTON_DOWN,
9036 CHAR_GRID_BUTTON_SNAP,
9037 CHAR_GRID_BUTTON_DROP
9046 int font_nr = FONT_INPUT_1_ACTIVE;
9047 int font_height = getFontHeight(font_nr);
9048 int ypos1 = SYSIZE / 2 - font_height * 2;
9049 int ypos2 = SYSIZE / 2 - font_height * 1;
9050 boolean success = FALSE;
9051 boolean finished = FALSE;
9053 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
9054 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9055 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9056 boolean set_grid_button = FALSE;
9057 int nr = GRID_ACTIVE_NR();
9060 for (x = 0; x < MAX_GRID_XSIZE; x++)
9061 for (y = 0; y < MAX_GRID_YSIZE; y++)
9062 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
9064 overlay.grid_button_highlight = grid_button[step_nr];
9069 FadeOut(REDRAW_FIELD);
9073 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9074 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9075 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9077 FadeIn(REDRAW_FIELD);
9079 SetOverlayShowGrid(TRUE);
9081 // map gadgets for setup touch buttons menu screen
9082 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9088 while (NextValidEvent(&event))
9090 int action = ACTION_NONE;
9092 // ---------- handle events and set the resulting action ----------
9098 UserEvent *user = (UserEvent *)&event;
9099 int id = user->value1;
9101 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
9102 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
9103 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
9104 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
9109 case EVENT_KEYPRESS:
9111 Key key = GetEventKey((KeyEvent *)&event, FALSE);
9113 action = (key == KSYM_Escape ? ACTION_ESCAPE :
9114 key == KSYM_BackSpace ||
9115 key == KSYM_Back ? ACTION_BACK :
9116 key == KSYM_Return ||
9118 key == KSYM_space ? ACTION_NEXT :
9123 case EVENT_KEYRELEASE:
9124 key_joystick_mapping = 0;
9127 case EVENT_BUTTONPRESS:
9128 case EVENT_BUTTONRELEASE:
9130 ButtonEvent *button = (ButtonEvent *)&event;
9132 motion_status = FALSE;
9134 if (button->type == EVENT_BUTTONPRESS)
9135 button_status = button->button;
9137 button_status = MB_RELEASED;
9139 if (HandleGadgets(button->x, button->y, button_status))
9141 // do not handle this button event anymore
9145 button->x += video.screen_xoffset;
9146 button->y += video.screen_yoffset;
9148 x = button->x * overlay.grid_xsize / video.screen_width;
9149 y = button->y * overlay.grid_ysize / video.screen_height;
9151 if (button->type == EVENT_BUTTONPRESS)
9154 (overlay.grid_button[x][y] != grid_button[step_nr] ?
9155 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
9157 set_grid_button = TRUE;
9160 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
9164 case EVENT_MOTIONNOTIFY:
9166 MotionEvent *motion = (MotionEvent *)&event;
9168 motion_status = TRUE;
9170 if (HandleGadgets(motion->x, motion->y, button_status))
9172 // do not handle this button event anymore
9176 motion->x += video.screen_xoffset;
9177 motion->y += video.screen_yoffset;
9179 x = motion->x * overlay.grid_xsize / video.screen_width;
9180 y = motion->y * overlay.grid_ysize / video.screen_height;
9182 set_grid_button = TRUE;
9184 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
9188 case SDL_WINDOWEVENT:
9189 HandleWindowEvent((WindowEvent *) &event);
9191 // check if device has been rotated
9192 if (nr != GRID_ACTIVE_NR())
9194 nr = GRID_ACTIVE_NR();
9196 for (x = 0; x < MAX_GRID_XSIZE; x++)
9197 for (y = 0; y < MAX_GRID_YSIZE; y++)
9198 grid_button_old[x][y] = grid_button_tmp[x][y] =
9199 overlay.grid_button[x][y];
9204 case SDL_APP_WILLENTERBACKGROUND:
9205 case SDL_APP_DIDENTERBACKGROUND:
9206 case SDL_APP_WILLENTERFOREGROUND:
9207 case SDL_APP_DIDENTERFOREGROUND:
9208 HandlePauseResumeEvent((PauseResumeEvent *) &event);
9212 HandleOtherEvents(&event);
9216 // ---------- perform action set by handling events ----------
9218 if (action == ACTION_ESCAPE)
9220 // abort and restore the old key bindings
9222 for (x = 0; x < MAX_GRID_XSIZE; x++)
9223 for (y = 0; y < MAX_GRID_YSIZE; y++)
9224 overlay.grid_button[x][y] = grid_button_old[x][y];
9226 FadeSkipNextFadeIn();
9230 else if (action == ACTION_BACK)
9232 // keep the configured key bindings and go to previous page
9238 FadeSkipNextFadeIn();
9243 else if (action == ACTION_NEXT)
9245 // keep the configured key bindings and go to next page
9249 // all virtual buttons configured
9257 if (action != ACTION_NONE && !finished)
9259 for (x = 0; x < MAX_GRID_XSIZE; x++)
9260 for (y = 0; y < MAX_GRID_YSIZE; y++)
9261 grid_button_tmp[x][y] = overlay.grid_button[x][y];
9263 overlay.grid_button_highlight = grid_button[step_nr];
9265 // configure next virtual button
9269 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9270 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9271 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9274 if (set_grid_button)
9276 overlay.grid_button[x][y] =
9277 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
9278 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
9279 grid_button_tmp[x][y]);
9281 set_grid_button = FALSE;
9288 for (x = 0; x < MAX_GRID_XSIZE; x++)
9289 for (y = 0; y < MAX_GRID_YSIZE; y++)
9290 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9292 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
9294 SetOverlayShowGrid(FALSE);
9299 void ConfigureVirtualButtons(void)
9301 boolean success = ConfigureVirtualButtonsMain();
9303 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
9304 SCREEN_MASK_TOUCH2);
9308 int font_nr = FONT_TITLE_1;
9309 int font_height = getFontHeight(font_nr);
9310 int ypos1 = SYSIZE / 2 - font_height * 2;
9311 int ypos2 = SYSIZE / 2 - font_height * 1;
9312 unsigned int wait_frame_delay = 0;
9313 unsigned int wait_frame_delay_value = 2000;
9315 ResetDelayCounter(&wait_frame_delay);
9319 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
9320 DrawTextSCentered(ypos2, font_nr, "configured!");
9322 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
9329 void DrawSetupScreen(void)
9334 if (setup_mode == SETUP_MODE_INPUT)
9335 DrawSetupScreen_Input();
9336 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9337 DrawChooseTree(&scores_type_current);
9338 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9339 DrawChooseTree(&game_speed_current);
9340 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9341 DrawChooseTree(&scroll_delay_current);
9342 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9343 DrawChooseTree(&snapshot_mode_current);
9344 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9345 DrawChooseTree(&window_size_current);
9346 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9347 DrawChooseTree(&scaling_type_current);
9348 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9349 DrawChooseTree(&rendering_mode_current);
9350 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9351 DrawChooseTree(&vsync_mode_current);
9352 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9353 DrawChooseTree(&artwork.gfx_current);
9354 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9355 DrawChooseTree(&artwork.snd_current);
9356 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9357 DrawChooseTree(&artwork.mus_current);
9358 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9359 DrawChooseTree(&volume_simple_current);
9360 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9361 DrawChooseTree(&volume_loops_current);
9362 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9363 DrawChooseTree(&volume_music_current);
9364 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9365 DrawChooseTree(&touch_control_current);
9366 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9367 DrawChooseTree(&move_distance_current);
9368 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9369 DrawChooseTree(&drop_distance_current);
9370 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9371 DrawChooseTree(&transparency_current);
9372 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9373 DrawChooseTree(&grid_size_current[0][0]);
9374 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9375 DrawChooseTree(&grid_size_current[0][1]);
9376 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9377 DrawChooseTree(&grid_size_current[1][0]);
9378 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9379 DrawChooseTree(&grid_size_current[1][1]);
9381 DrawSetupScreen_Generic();
9383 PlayMenuSoundsAndMusic();
9386 void RedrawSetupScreenAfterFullscreenToggle(void)
9388 if (setup_mode == SETUP_MODE_GRAPHICS ||
9389 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9391 // update list selection from "setup.window_scaling_percent"
9392 execSetupGraphics_setWindowSizes(TRUE);
9398 void RedrawSetupScreenAfterScreenRotation(int nr)
9402 if (setup_mode == SETUP_MODE_TOUCH)
9404 // update virtual button settings (depending on screen orientation)
9407 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
9409 // save already configured virtual buttons
9410 for (x = 0; x < MAX_GRID_XSIZE; x++)
9411 for (y = 0; y < MAX_GRID_YSIZE; y++)
9412 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9416 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
9418 if (setup_mode == SETUP_MODE_INPUT)
9419 HandleSetupScreen_Input(mx, my, dx, dy, button);
9420 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9421 HandleChooseTree(mx, my, dx, dy, button, &scores_type_current);
9422 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9423 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
9424 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9425 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
9426 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9427 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
9428 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9429 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
9430 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9431 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
9432 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9433 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
9434 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9435 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
9436 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9437 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
9438 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9439 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
9440 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9441 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
9442 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9443 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
9444 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9445 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
9446 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9447 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
9448 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9449 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
9450 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9451 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
9452 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9453 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
9454 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9455 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
9456 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9457 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
9458 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9459 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
9460 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9461 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
9462 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9463 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
9465 HandleSetupScreen_Generic(mx, my, dx, dy, button);
9468 void HandleGameActions(void)
9470 if (setup.ask_on_game_over)
9473 if (game.restart_game_message != NULL)
9475 RequestRestartGame(game.restart_game_message);
9480 if (game_status != GAME_MODE_PLAYING)
9483 GameActions(); // main game loop
9485 if (tape.auto_play && !tape.playing)
9486 AutoPlayTapesContinue(); // continue automatically playing next tape
9490 // ---------- new screen button stuff --------------------------------------
9494 int gfx_unpressed, gfx_pressed;
9495 struct MenuPosInfo *pos;
9496 boolean *check_value;
9499 unsigned int event_mask;
9500 boolean is_touch_button;
9502 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
9505 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
9506 &menu.main.button.prev_level, NULL,
9507 SCREEN_CTRL_ID_PREV_LEVEL,
9509 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9510 FALSE, "previous level"
9513 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
9514 &menu.main.button.next_level, NULL,
9515 SCREEN_CTRL_ID_NEXT_LEVEL,
9517 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9521 IMG_MENU_BUTTON_PREV_LEVEL2, IMG_MENU_BUTTON_PREV_LEVEL2_ACTIVE,
9522 &menu.scores.button.prev_level, NULL,
9523 SCREEN_CTRL_ID_PREV_LEVEL2,
9524 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9525 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9526 FALSE, "previous level"
9529 IMG_MENU_BUTTON_NEXT_LEVEL2, IMG_MENU_BUTTON_NEXT_LEVEL2_ACTIVE,
9530 &menu.scores.button.next_level, NULL,
9531 SCREEN_CTRL_ID_NEXT_LEVEL2,
9532 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9533 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9537 IMG_MENU_BUTTON_PREV_SCORE, IMG_MENU_BUTTON_PREV_SCORE_ACTIVE,
9538 &menu.scores.button.prev_score, NULL,
9539 SCREEN_CTRL_ID_PREV_SCORE,
9540 SCREEN_MASK_SCORES_INFO,
9541 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9542 FALSE, "previous score"
9545 IMG_MENU_BUTTON_NEXT_SCORE, IMG_MENU_BUTTON_NEXT_SCORE_ACTIVE,
9546 &menu.scores.button.next_score, NULL,
9547 SCREEN_CTRL_ID_NEXT_SCORE,
9548 SCREEN_MASK_SCORES_INFO,
9549 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9553 IMG_MENU_BUTTON_PLAY_TAPE, IMG_MENU_BUTTON_PLAY_TAPE,
9554 &menu.scores.button.play_tape, NULL,
9555 SCREEN_CTRL_ID_PLAY_TAPE,
9556 SCREEN_MASK_SCORES_INFO,
9561 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
9562 &menu.main.button.first_level, NULL,
9563 SCREEN_CTRL_ID_FIRST_LEVEL,
9566 FALSE, "first level"
9569 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
9570 &menu.main.button.last_level, NULL,
9571 SCREEN_CTRL_ID_LAST_LEVEL,
9577 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
9578 &menu.main.button.level_number, NULL,
9579 SCREEN_CTRL_ID_LEVEL_NUMBER,
9582 FALSE, "level number"
9585 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
9586 &menu.setup.button.prev_player, NULL,
9587 SCREEN_CTRL_ID_PREV_PLAYER,
9589 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9590 FALSE, "previous player"
9593 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
9594 &menu.setup.button.next_player, NULL,
9595 SCREEN_CTRL_ID_NEXT_PLAYER,
9597 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9598 FALSE, "next player"
9601 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
9602 &menu.main.button.insert_solution, NULL,
9603 SCREEN_CTRL_ID_INSERT_SOLUTION,
9604 SCREEN_MASK_MAIN_HAS_SOLUTION,
9606 FALSE, "insert solution tape"
9609 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
9610 &menu.main.button.play_solution, NULL,
9611 SCREEN_CTRL_ID_PLAY_SOLUTION,
9612 SCREEN_MASK_MAIN_HAS_SOLUTION,
9614 FALSE, "play solution tape"
9617 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
9618 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
9619 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
9621 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
9622 FALSE, "switch ECS/AGA chipset"
9625 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
9626 &menu.setup.button.touch_back, NULL,
9627 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
9630 TRUE, "previous page"
9633 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
9634 &menu.setup.button.touch_next, NULL,
9635 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
9641 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
9642 &menu.setup.button.touch_back2, NULL,
9643 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
9646 TRUE, "previous page"
9649 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
9650 &menu.setup.button.touch_next2, NULL,
9651 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
9660 int gfx_unpressed, gfx_pressed;
9664 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
9667 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
9668 -1, -1, // these values are not constant, but can change at runtime
9669 SCREEN_CTRL_ID_SCROLL_UP,
9673 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
9674 -1, -1, // these values are not constant, but can change at runtime
9675 SCREEN_CTRL_ID_SCROLL_DOWN,
9682 int gfx_unpressed, gfx_pressed;
9688 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
9691 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
9692 -1, -1, // these values are not constant, but can change at runtime
9693 -1, -1, // these values are not constant, but can change at runtime
9694 GD_TYPE_SCROLLBAR_VERTICAL,
9695 SCREEN_CTRL_ID_SCROLL_VERTICAL,
9696 "scroll level series vertically"
9708 } textinput_info[NUM_SCREEN_TEXTINPUT] =
9711 IMG_SETUP_INPUT_TEXT,
9712 SCREEN_CTRL_ID_NETWORK_SERVER,
9713 -1, -1, // these values are not constant, but can change at runtime
9714 MAX_SETUP_TEXT_INPUT_LEN,
9715 network_server_hostname,
9716 "Network Server Hostname / IP"
9720 static void CreateScreenMenubuttons(void)
9722 struct GadgetInfo *gi;
9723 unsigned int event_mask;
9726 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9728 struct MenuPosInfo *pos = menubutton_info[i].pos;
9729 int screen_mask = menubutton_info[i].screen_mask;
9730 boolean is_touch_button = menubutton_info[i].is_touch_button;
9731 boolean is_check_button = menubutton_info[i].check_value != NULL;
9732 boolean is_score_button = (screen_mask & SCREEN_MASK_SCORES_INFO);
9733 boolean has_gfx_pressed = (menubutton_info[i].gfx_pressed ==
9734 menubutton_info[i].gfx_unpressed);
9735 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9736 int gfx_unpressed, gfx_pressed;
9737 int x, y, width, height;
9738 int gd_x1, gd_x2, gd_y1, gd_y2;
9739 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
9740 int id = menubutton_info[i].gadget_id;
9741 int type = GD_TYPE_NORMAL_BUTTON;
9742 boolean checked = FALSE;
9744 event_mask = menubutton_info[i].event_mask;
9746 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
9747 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
9749 width = graphic_info[menubutton_info[i].gfx_pressed].width;
9750 height = graphic_info[menubutton_info[i].gfx_pressed].height;
9752 gfx_unpressed = menubutton_info[i].gfx_unpressed;
9753 gfx_pressed = menubutton_info[i].gfx_pressed;
9754 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9755 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9756 gd_x1 = graphic_info[gfx_unpressed].src_x;
9757 gd_y1 = graphic_info[gfx_unpressed].src_y;
9758 gd_x2 = graphic_info[gfx_pressed].src_x;
9759 gd_y2 = graphic_info[gfx_pressed].src_y;
9765 if (has_gfx_pressed)
9767 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
9768 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
9771 if (is_check_button)
9773 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
9774 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
9775 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
9776 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
9778 type = GD_TYPE_CHECK_BUTTON;
9779 checked = *menubutton_info[i].check_value;
9782 if (is_score_button)
9784 // if x/y set to -1, dynamically place buttons next to title text
9785 int title_width = getTextWidth(INFOTEXT_SCORE_ENTRY, FONT_TITLE_1);
9787 // special compatibility handling for "Snake Bite" graphics set
9788 if (strPrefix(leveldir_current->identifier, "snake_bite"))
9789 title_width = strlen(INFOTEXT_SCORE_ENTRY) * 32;
9791 // use "SX" here to center buttons (ignore horizontal draw offset)
9793 x = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ?
9794 SX + (SXSIZE - title_width) / 2 - width * 3 / 2 :
9795 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ?
9796 SX + (SXSIZE + title_width) / 2 + width / 2 : 0);
9798 // use "mSY" here to place buttons (respect vertical draw offset)
9800 y = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ||
9801 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ? mSY + MENU_TITLE1_YPOS : 0);
9804 gi = CreateGadget(GDI_CUSTOM_ID, id,
9805 GDI_CUSTOM_TYPE_ID, i,
9806 GDI_IMAGE_ID, gfx_unpressed,
9807 GDI_INFO_TEXT, menubutton_info[i].infotext,
9813 GDI_STATE, GD_BUTTON_UNPRESSED,
9814 GDI_CHECKED, checked,
9815 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9816 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9817 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a,
9818 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a,
9819 GDI_DIRECT_DRAW, FALSE,
9820 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
9821 GDI_EVENT_MASK, event_mask,
9822 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9826 Fail("cannot create gadget");
9828 screen_gadget[id] = gi;
9832 static void CreateScreenScrollbuttons(void)
9834 struct GadgetInfo *gi;
9835 unsigned int event_mask;
9838 // these values are not constant, but can change at runtime
9839 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
9840 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
9841 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
9842 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
9844 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9846 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9847 int gfx_unpressed, gfx_pressed;
9848 int x, y, width, height;
9849 int gd_x1, gd_x2, gd_y1, gd_y2;
9850 int id = scrollbutton_info[i].gadget_id;
9852 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
9854 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
9855 y = mSY + scrollbutton_info[i].y;
9856 width = SC_SCROLLBUTTON_XSIZE;
9857 height = SC_SCROLLBUTTON_YSIZE;
9859 // correct scrollbar position if placed outside menu (playfield) area
9860 if (x > SX + SC_SCROLL_UP_XPOS)
9861 x = SX + SC_SCROLL_UP_XPOS;
9863 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
9864 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
9865 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
9867 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
9868 gfx_pressed = scrollbutton_info[i].gfx_pressed;
9869 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9870 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9871 gd_x1 = graphic_info[gfx_unpressed].src_x;
9872 gd_y1 = graphic_info[gfx_unpressed].src_y;
9873 gd_x2 = graphic_info[gfx_pressed].src_x;
9874 gd_y2 = graphic_info[gfx_pressed].src_y;
9876 gi = CreateGadget(GDI_CUSTOM_ID, id,
9877 GDI_CUSTOM_TYPE_ID, i,
9878 GDI_IMAGE_ID, gfx_unpressed,
9879 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
9884 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
9885 GDI_STATE, GD_BUTTON_UNPRESSED,
9886 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9887 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9888 GDI_DIRECT_DRAW, FALSE,
9889 GDI_EVENT_MASK, event_mask,
9890 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9894 Fail("cannot create gadget");
9896 screen_gadget[id] = gi;
9900 static void CreateScreenScrollbars(void)
9904 // these values are not constant, but can change at runtime
9905 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
9906 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
9907 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
9908 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
9910 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9912 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9913 int gfx_unpressed, gfx_pressed;
9914 int x, y, width, height;
9915 int gd_x1, gd_x2, gd_y1, gd_y2;
9916 struct GadgetInfo *gi;
9917 int items_max, items_visible, item_position;
9918 unsigned int event_mask;
9919 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
9920 int id = scrollbar_info[i].gadget_id;
9922 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
9924 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
9925 y = mSY + scrollbar_info[i].y;
9926 width = scrollbar_info[i].width;
9927 height = scrollbar_info[i].height;
9929 // correct scrollbar position if placed outside menu (playfield) area
9930 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
9931 x = SX + SC_SCROLL_VERTICAL_XPOS;
9933 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
9934 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
9936 items_max = num_page_entries;
9937 items_visible = num_page_entries;
9940 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
9941 gfx_pressed = scrollbar_info[i].gfx_pressed;
9942 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9943 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9944 gd_x1 = graphic_info[gfx_unpressed].src_x;
9945 gd_y1 = graphic_info[gfx_unpressed].src_y;
9946 gd_x2 = graphic_info[gfx_pressed].src_x;
9947 gd_y2 = graphic_info[gfx_pressed].src_y;
9949 gi = CreateGadget(GDI_CUSTOM_ID, id,
9950 GDI_CUSTOM_TYPE_ID, i,
9951 GDI_IMAGE_ID, gfx_unpressed,
9952 GDI_INFO_TEXT, scrollbar_info[i].infotext,
9957 GDI_TYPE, scrollbar_info[i].type,
9958 GDI_SCROLLBAR_ITEMS_MAX, items_max,
9959 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9960 GDI_SCROLLBAR_ITEM_POSITION, item_position,
9961 GDI_WHEEL_AREA_X, SX,
9962 GDI_WHEEL_AREA_Y, SY,
9963 GDI_WHEEL_AREA_WIDTH, SXSIZE,
9964 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
9965 GDI_STATE, GD_BUTTON_UNPRESSED,
9966 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9967 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9968 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
9969 GDI_DIRECT_DRAW, FALSE,
9970 GDI_EVENT_MASK, event_mask,
9971 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9975 Fail("cannot create gadget");
9977 screen_gadget[id] = gi;
9981 static void CreateScreenTextInputGadgets(void)
9985 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
9987 int graphic = textinput_info[i].graphic;
9988 struct GraphicInfo *gd = &graphic_info[graphic];
9989 int gd_x1 = gd->src_x;
9990 int gd_y1 = gd->src_y;
9991 int gd_x2 = gd->src_x + gd->active_xoffset;
9992 int gd_y2 = gd->src_y + gd->active_yoffset;
9993 struct GadgetInfo *gi;
9994 unsigned int event_mask;
9995 int id = textinput_info[i].gadget_id;
9996 int x = textinput_info[i].x;
9997 int y = textinput_info[i].y;
9999 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
10001 gi = CreateGadget(GDI_CUSTOM_ID, id,
10002 GDI_CUSTOM_TYPE_ID, i,
10003 GDI_INFO_TEXT, textinput_info[i].infotext,
10006 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
10007 GDI_TEXT_VALUE, textinput_info[i].value,
10008 GDI_TEXT_SIZE, textinput_info[i].size,
10009 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
10010 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
10011 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
10012 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
10013 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
10014 GDI_DESIGN_WIDTH, gd->width,
10015 GDI_EVENT_MASK, event_mask,
10016 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10017 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
10021 Fail("cannot create gadget");
10023 screen_gadget[id] = gi;
10027 void CreateScreenGadgets(void)
10029 CreateScreenMenubuttons();
10031 CreateScreenScrollbuttons();
10032 CreateScreenScrollbars();
10034 CreateScreenTextInputGadgets();
10037 void FreeScreenGadgets(void)
10041 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
10042 FreeGadget(screen_gadget[i]);
10045 static void RedrawScreenMenuGadgets(int screen_mask)
10049 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10050 if (screen_mask & menubutton_info[i].screen_mask)
10051 RedrawGadget(screen_gadget[menubutton_info[i].gadget_id]);
10054 static void MapScreenMenuGadgets(int screen_mask)
10058 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10059 if (screen_mask & menubutton_info[i].screen_mask)
10060 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10063 static void UnmapScreenMenuGadgets(int screen_mask)
10067 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10069 if (screen_mask & menubutton_info[i].screen_mask)
10071 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10073 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
10074 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
10075 screen_gadget[menubutton_info[i].gadget_id]->y,
10076 screen_gadget[menubutton_info[i].gadget_id]->width,
10077 screen_gadget[menubutton_info[i].gadget_id]->height);
10082 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
10085 MapScreenMenuGadgets(screen_mask);
10087 UnmapScreenMenuGadgets(screen_mask);
10090 static void MapScreenGadgets(int num_entries)
10094 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
10097 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10098 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10100 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10101 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10104 static void UnmapScreenGadgets()
10108 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10109 UnmapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10111 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10112 UnmapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10115 static void MapScreenTreeGadgets(TreeInfo *ti)
10117 MapScreenGadgets(numTreeInfoInGroup(ti));
10120 static void UnmapScreenTreeGadgets(void)
10122 UnmapScreenGadgets();
10125 static void AdjustScoreInfoButtons_SelectScore(int x, int y1, int y2)
10127 struct GadgetInfo *gi_1 = screen_gadget[SCREEN_CTRL_ID_PREV_SCORE];
10128 struct GadgetInfo *gi_2 = screen_gadget[SCREEN_CTRL_ID_NEXT_SCORE];
10129 struct MenuPosInfo *pos_1 = menubutton_info[SCREEN_CTRL_ID_PREV_SCORE].pos;
10130 struct MenuPosInfo *pos_2 = menubutton_info[SCREEN_CTRL_ID_NEXT_SCORE].pos;
10132 if (pos_1->x == -1 && pos_1->y == -1)
10133 ModifyGadget(gi_1, GDI_X, x, GDI_Y, y1, GDI_END);
10135 if (pos_2->x == -1 && pos_2->y == -1)
10136 ModifyGadget(gi_2, GDI_X, x, GDI_Y, y2, GDI_END);
10139 static void AdjustScoreInfoButtons_PlayTape(int x, int y, boolean visible)
10141 struct GadgetInfo *gi = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE];
10142 struct MenuPosInfo *pos = menubutton_info[SCREEN_CTRL_ID_PLAY_TAPE].pos;
10144 // set gadget position dynamically, pre-defined or off-screen
10145 int xx = (visible ? (pos->x == -1 ? x : pos->x) : POS_OFFSCREEN);
10146 int yy = (visible ? (pos->y == -1 ? y : pos->y) : POS_OFFSCREEN);
10148 ModifyGadget(gi, GDI_X, xx, GDI_Y, yy, GDI_END);
10149 MapGadget(gi); // (needed if deactivated on last score page)
10152 static void HandleScreenGadgets(struct GadgetInfo *gi)
10154 int id = gi->custom_id;
10155 int button = gi->event.button;
10156 int step = (button == MB_LEFTBUTTON ? 1 :
10157 button == MB_MIDDLEBUTTON ? 5 :
10158 button == MB_RIGHTBUTTON ? 10 : 1);
10162 case SCREEN_CTRL_ID_PREV_LEVEL:
10163 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
10166 case SCREEN_CTRL_ID_NEXT_LEVEL:
10167 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
10170 case SCREEN_CTRL_ID_PREV_LEVEL2:
10171 HandleHallOfFame_SelectLevel(step, -1);
10174 case SCREEN_CTRL_ID_NEXT_LEVEL2:
10175 HandleHallOfFame_SelectLevel(step, +1);
10178 case SCREEN_CTRL_ID_PREV_SCORE:
10179 HandleScoreInfo_SelectScore(step, -1);
10182 case SCREEN_CTRL_ID_NEXT_SCORE:
10183 HandleScoreInfo_SelectScore(step, +1);
10186 case SCREEN_CTRL_ID_PLAY_TAPE:
10187 HandleScoreInfo_PlayTape();
10190 case SCREEN_CTRL_ID_FIRST_LEVEL:
10191 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
10194 case SCREEN_CTRL_ID_LAST_LEVEL:
10195 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
10198 case SCREEN_CTRL_ID_LEVEL_NUMBER:
10199 CloseDoor(DOOR_CLOSE_2);
10200 SetGameStatus(GAME_MODE_LEVELNR);
10201 DrawChooseLevelNr();
10204 case SCREEN_CTRL_ID_PREV_PLAYER:
10205 HandleSetupScreen_Input_Player(step, -1);
10208 case SCREEN_CTRL_ID_NEXT_PLAYER:
10209 HandleSetupScreen_Input_Player(step, +1);
10212 case SCREEN_CTRL_ID_INSERT_SOLUTION:
10213 InsertSolutionTape();
10216 case SCREEN_CTRL_ID_PLAY_SOLUTION:
10217 PlaySolutionTape();
10220 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
10221 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
10225 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
10226 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
10227 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
10228 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
10229 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
10232 case SCREEN_CTRL_ID_SCROLL_UP:
10233 if (game_status == GAME_MODE_NAMES)
10234 HandleChoosePlayerName(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10235 else if (game_status == GAME_MODE_LEVELS)
10236 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10237 else if (game_status == GAME_MODE_LEVELNR)
10238 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10239 else if (game_status == GAME_MODE_SETUP)
10240 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10241 else if (game_status == GAME_MODE_INFO)
10242 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10243 else if (game_status == GAME_MODE_SCORES)
10244 HandleHallOfFame(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10247 case SCREEN_CTRL_ID_SCROLL_DOWN:
10248 if (game_status == GAME_MODE_NAMES)
10249 HandleChoosePlayerName(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10250 else if (game_status == GAME_MODE_LEVELS)
10251 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10252 else if (game_status == GAME_MODE_LEVELNR)
10253 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10254 else if (game_status == GAME_MODE_SETUP)
10255 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10256 else if (game_status == GAME_MODE_INFO)
10257 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10258 else if (game_status == GAME_MODE_SCORES)
10259 HandleHallOfFame(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10262 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
10263 if (game_status == GAME_MODE_NAMES)
10264 HandleChoosePlayerName(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10265 else if (game_status == GAME_MODE_LEVELS)
10266 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10267 else if (game_status == GAME_MODE_LEVELNR)
10268 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10269 else if (game_status == GAME_MODE_SETUP)
10270 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10271 else if (game_status == GAME_MODE_INFO)
10272 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10273 else if (game_status == GAME_MODE_SCORES)
10274 HandleHallOfFame(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10277 case SCREEN_CTRL_ID_NETWORK_SERVER:
10279 if (!strEqual(gi->textinput.value, ""))
10281 setString(&setup.network_server_hostname, gi->textinput.value);
10283 network.server_host = setup.network_server_hostname;
10287 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
10289 network.server_host = NULL;
10292 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
10293 network.server_host = NULL;
10295 execSetupGame_setNetworkServerText();
10307 void HandleScreenGadgetKeys(Key key)
10309 if (key == setup.shortcut.tape_play)
10310 HandleScreenGadgets(screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]);
10313 void DumpScreenIdentifiers(void)
10317 Print("Active screen elements on current screen:\n");
10319 for (i = 0; main_controls[i].nr != -1; i++)
10321 struct MainControlInfo *mci = &main_controls[i];
10323 if (mci->button_graphic != -1)
10325 char *token = getTokenFromImageID(mci->button_graphic);
10327 Print("- '%s'\n", token);
10334 boolean DoScreenAction(int image_id)
10338 if (game_status != GAME_MODE_MAIN)
10341 for (i = 0; main_controls[i].nr != -1; i++)
10343 struct MainControlInfo *mci = &main_controls[i];
10344 struct MenuPosInfo *pos = mci->pos_button;
10346 if (mci->button_graphic == image_id)
10348 int x = mSX + pos->x;
10349 int y = mSY + pos->y;
10351 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
10360 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
10362 // get tree info node of newly added level or artwork set
10363 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
10364 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
10366 if (tree_node_new == NULL) // should not happen
10369 // if request dialog is active, do nothing
10370 if (game.request_active)
10373 if (game_status == GAME_MODE_MAIN &&
10374 tree_type == TREE_TYPE_LEVEL_DIR)
10376 // when adding new level set in main menu, select it as current level set
10378 // change current level set to newly added level set from zip file
10379 leveldir_current = tree_node_new;
10381 // change current level number to first level of newly added level set
10382 level_nr = leveldir_current->first_level;
10384 // redraw screen to reflect changed level set
10387 // save this level set and level number as last selected level set
10388 SaveLevelSetup_LastSeries();
10389 SaveLevelSetup_SeriesInfo();
10391 else if (game_status == GAME_MODE_LEVELS &&
10392 tree_type == TREE_TYPE_LEVEL_DIR)
10394 // when adding new level set in level set menu, set cursor and update screen
10396 leveldir_current = tree_node_new;
10398 DrawChooseTree(&leveldir_current);
10400 else if (game_status == GAME_MODE_SETUP)
10402 // when adding new artwork set in setup menu, set cursor and update screen
10404 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
10405 tree_type == TREE_TYPE_GRAPHICS_DIR)
10407 artwork.gfx_current = tree_node_new;
10409 DrawChooseTree(&artwork.gfx_current);
10411 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
10412 tree_type == TREE_TYPE_SOUNDS_DIR)
10414 artwork.snd_current = tree_node_new;
10416 DrawChooseTree(&artwork.snd_current);
10418 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
10419 tree_type == TREE_TYPE_MUSIC_DIR)
10421 artwork.mus_current = tree_node_new;
10423 DrawChooseTree(&artwork.mus_current);
10428 static int UploadTapes(void)
10430 SetGameStatus(GAME_MODE_LOADING);
10432 FadeSetEnterScreen();
10433 FadeOut(REDRAW_ALL);
10435 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
10437 FadeIn(REDRAW_ALL);
10439 DrawInitTextHead("Uploading tapes");
10441 global.autoplay_mode = AUTOPLAY_MODE_UPLOAD;
10442 global.autoplay_leveldir = "ALL";
10443 global.autoplay_all = TRUE;
10445 int num_tapes_uploaded = AutoPlayTapes();
10447 global.autoplay_mode = AUTOPLAY_MODE_NONE;
10448 global.autoplay_leveldir = NULL;
10449 global.autoplay_all = FALSE;
10451 SetGameStatus(GAME_MODE_MAIN);
10455 return num_tapes_uploaded;
10458 static boolean OfferUploadTapes(void)
10460 if (!Request(setup.has_remaining_tapes ?
10461 "Upload missing tapes to the high score server now?" :
10462 "Upload all your tapes to the high score server now?", REQ_ASK))
10465 int num_tapes_uploaded = UploadTapes();
10468 if (num_tapes_uploaded < 0)
10470 num_tapes_uploaded = -num_tapes_uploaded - 1;
10472 if (num_tapes_uploaded == 0)
10473 sprintf(message, "Upload failed! No tapes uploaded!");
10474 else if (num_tapes_uploaded == 1)
10475 sprintf(message, "Upload failed! Only 1 tape uploaded!");
10477 sprintf(message, "Upload failed! Only %d tapes uploaded!",
10478 num_tapes_uploaded);
10480 Request(message, REQ_CONFIRM);
10482 // if uploading tapes failed, add tape upload entry to setup menu
10483 setup.provide_uploading_tapes = TRUE;
10484 setup.has_remaining_tapes = TRUE;
10486 SaveSetup_ServerSetup();
10491 if (num_tapes_uploaded == 0)
10492 sprintf(message, "No tapes uploaded!");
10493 else if (num_tapes_uploaded == 1)
10494 sprintf(message, "1 tape uploaded!");
10496 sprintf(message, "%d tapes uploaded!", num_tapes_uploaded);
10498 Request(message, REQ_CONFIRM);
10500 if (num_tapes_uploaded > 0)
10501 Request("New scores will be visible after a few minutes!", REQ_CONFIRM);
10503 // after all tapes have been uploaded, remove entry from setup menu
10504 setup.provide_uploading_tapes = FALSE;
10505 setup.has_remaining_tapes = FALSE;
10507 SaveSetup_ServerSetup();
10512 static void CheckUploadTapes(void)
10514 if (!setup.ask_for_uploading_tapes)
10517 // after asking for uploading tapes, do not ask again
10518 setup.ask_for_uploading_tapes = FALSE;
10519 setup.ask_for_remaining_tapes = FALSE;
10521 if (directoryExists(getTapeDir(NULL)))
10523 boolean tapes_uploaded = OfferUploadTapes();
10525 if (!tapes_uploaded)
10527 Request(setup.has_remaining_tapes ?
10528 "You can upload missing tapes from the setup menu later!" :
10529 "You can upload your tapes from the setup menu later!",
10535 // if tapes directory does not exist yet, never offer uploading all tapes
10536 setup.provide_uploading_tapes = FALSE;
10539 SaveSetup_ServerSetup();
10542 static void UpgradePlayerUUID(void)
10544 ApiResetUUIDAsThread(getUUID());
10547 static void CheckUpgradePlayerUUID(void)
10549 if (setup.player_version > 1)
10552 UpgradePlayerUUID();
10555 void CheckApiServerTasks(void)
10557 // check if the player's UUID has to be upgraded
10558 CheckUpgradePlayerUUID();
10560 // check if there are any tapes to be uploaded
10561 CheckUploadTapes();