version number set to 4.2.0.5
[rocksndiamonds.git] / src / main.h
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // main.h
10 // ============================================================================
11
12 #ifndef MAIN_H
13 #define MAIN_H
14
15 #include <time.h>
16 #include <sys/time.h>
17 #include <sys/types.h>
18 #include <sys/stat.h>
19 #include <errno.h>
20 #include <unistd.h>
21 #include <fcntl.h>
22
23 #include "libgame/libgame.h"
24 #include "game_em/game_em.h"
25 #include "game_sp/game_sp.h"
26 #include "game_mm/game_mm.h"
27 #include "engines.h"
28
29 #include "conf_gfx.h"   // include auto-generated data structure definitions
30 #include "conf_snd.h"   // include auto-generated data structure definitions
31 #include "conf_mus.h"   // include auto-generated data structure definitions
32
33
34 #define IMG_UNDEFINED                   (-1)
35 #define IMG_EMPTY                       IMG_EMPTY_SPACE
36 #define IMG_SP_EMPTY                    IMG_EMPTY_SPACE
37 #define IMG_SP_EMPTY_SPACE              IMG_EMPTY_SPACE
38 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
39 #define IMG_CHAR_START                  IMG_CHAR_SPACE
40 #define IMG_STEEL_CHAR_START            IMG_STEEL_CHAR_SPACE
41 #define IMG_CUSTOM_START                IMG_CUSTOM_1
42
43 #define SND_UNDEFINED                   (-1)
44 #define MUS_UNDEFINED                   (-1)
45
46 #define WIN_XSIZE_DEFAULT               672
47 #define WIN_YSIZE_DEFAULT               560
48
49 #define SCR_FIELDX_DEFAULT              17
50 #define SCR_FIELDY_DEFAULT              17
51
52 #define SXSIZE_DEFAULT                  (SCR_FIELDX_DEFAULT * TILEX)
53 #define SYSIZE_DEFAULT                  (SCR_FIELDY_DEFAULT * TILEY)
54
55 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
56 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
57 #define MIN_LEV_FIELDX                  3
58 #define MIN_LEV_FIELDY                  3
59 #define STD_LEV_FIELDX                  64
60 #define STD_LEV_FIELDY                  32
61 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
62 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
63
64 #define MIN_SCROLL_DELAY                0
65 #define STD_SCROLL_DELAY                3
66 #define MAX_SCROLL_DELAY                8
67
68 #define SCREENX(a)                      ((a) - scroll_x)
69 #define SCREENY(a)                      ((a) - scroll_y)
70 #define LEVELX(a)                       ((a) + scroll_x)
71 #define LEVELY(a)                       ((a) + scroll_y)
72
73 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
74                                          (y) >= 0 && (y) < (ysize))
75 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
76                                         ((x) >= (xmin) && (x) <= (xmax) && \
77                                          (y) >= (ymin) && (y) <= (ymax))
78
79 #define IN_PIX_FIELD(x, y)              IN_FIELD(x, y, SXSIZE, SYSIZE)
80 #define IN_VIS_FIELD(x, y)              IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
81 #define IN_LEV_FIELD(x, y)              IN_FIELD(x, y, lev_fieldx, lev_fieldy)
82 #define IN_SCR_FIELD(x, y)              IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
83
84 // values for configurable properties (custom elem's only, else pre-defined)
85 // (never change these values, as they are stored in level files!)
86 #define EP_DIGGABLE                     0
87 #define EP_COLLECTIBLE_ONLY             1
88 #define EP_DONT_RUN_INTO                2
89 #define EP_DONT_COLLIDE_WITH            3
90 #define EP_DONT_TOUCH                   4
91 #define EP_INDESTRUCTIBLE               5
92 #define EP_SLIPPERY                     6
93 #define EP_CAN_CHANGE                   7
94 #define EP_CAN_MOVE                     8
95 #define EP_CAN_FALL                     9
96 #define EP_CAN_SMASH_PLAYER             10
97 #define EP_CAN_SMASH_ENEMIES            11
98 #define EP_CAN_SMASH_EVERYTHING         12
99 #define EP_EXPLODES_BY_FIRE             13
100 #define EP_EXPLODES_SMASHED             14
101 #define EP_EXPLODES_IMPACT              15
102 #define EP_WALKABLE_OVER                16
103 #define EP_WALKABLE_INSIDE              17
104 #define EP_WALKABLE_UNDER               18
105 #define EP_PASSABLE_OVER                19
106 #define EP_PASSABLE_INSIDE              20
107 #define EP_PASSABLE_UNDER               21
108 #define EP_DROPPABLE                    22
109 #define EP_EXPLODES_1X1_OLD             23
110 #define EP_PUSHABLE                     24
111 #define EP_EXPLODES_CROSS_OLD           25
112 #define EP_PROTECTED                    26
113 #define EP_CAN_MOVE_INTO_ACID           27
114 #define EP_THROWABLE                    28
115 #define EP_CAN_EXPLODE                  29
116 #define EP_GRAVITY_REACHABLE            30
117 #define EP_DONT_GET_HIT_BY              31
118
119 // values for pre-defined properties
120 // (from here on, values can be changed by inserting new values)
121 #define EP_PLAYER                       32
122 #define EP_CAN_PASS_MAGIC_WALL          33
123 #define EP_CAN_PASS_DC_MAGIC_WALL       34
124 #define EP_SWITCHABLE                   35
125 #define EP_BD_ELEMENT                   36
126 #define EP_SP_ELEMENT                   37
127 #define EP_SB_ELEMENT                   38
128 #define EP_GEM                          39
129 #define EP_FOOD_DARK_YAMYAM             40
130 #define EP_FOOD_PENGUIN                 41
131 #define EP_FOOD_PIG                     42
132 #define EP_HISTORIC_WALL                43
133 #define EP_HISTORIC_SOLID               44
134 #define EP_CLASSIC_ENEMY                45
135 #define EP_BELT                         46
136 #define EP_BELT_ACTIVE                  47
137 #define EP_BELT_SWITCH                  48
138 #define EP_TUBE                         49
139 #define EP_ACID_POOL                    50
140 #define EP_KEYGATE                      51
141 #define EP_AMOEBOID                     52
142 #define EP_AMOEBALIVE                   53
143 #define EP_HAS_EDITOR_CONTENT           54
144 #define EP_CAN_TURN_EACH_MOVE           55
145 #define EP_CAN_GROW                     56
146 #define EP_ACTIVE_BOMB                  57
147 #define EP_INACTIVE                     58
148
149 // values for special configurable properties (depending on level settings)
150 #define EP_EM_SLIPPERY_WALL             59
151
152 // values for special graphics properties (no effect on game engine)
153 #define EP_GFX_CRUMBLED                 60
154
155 // values for derived properties (determined from properties above)
156 #define EP_ACCESSIBLE_OVER              61
157 #define EP_ACCESSIBLE_INSIDE            62
158 #define EP_ACCESSIBLE_UNDER             63
159 #define EP_WALKABLE                     64
160 #define EP_PASSABLE                     65
161 #define EP_ACCESSIBLE                   66
162 #define EP_COLLECTIBLE                  67
163 #define EP_SNAPPABLE                    68
164 #define EP_WALL                         69
165 #define EP_SOLID_FOR_PUSHING            70
166 #define EP_DRAGONFIRE_PROOF             71
167 #define EP_EXPLOSION_PROOF              72
168 #define EP_CAN_SMASH                    73
169 #define EP_EXPLODES_3X3_OLD             74
170 #define EP_CAN_EXPLODE_BY_FIRE          75
171 #define EP_CAN_EXPLODE_SMASHED          76
172 #define EP_CAN_EXPLODE_IMPACT           77
173 #define EP_SP_PORT                      78
174 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    79
175 #define EP_CAN_EXPLODE_BY_EXPLOSION     80
176 #define EP_COULD_MOVE_INTO_ACID         81
177 #define EP_MAYBE_DONT_COLLIDE_WITH      82
178 #define EP_CAN_BE_CLONED_BY_ANDROID     83
179
180 // values for internal purpose only (level editor)
181 #define EP_WALK_TO_OBJECT               84
182 #define EP_DEADLY                       85
183 #define EP_EDITOR_CASCADE               86
184 #define EP_EDITOR_CASCADE_ACTIVE        87
185 #define EP_EDITOR_CASCADE_INACTIVE      88
186
187 // values for internal purpose only (game engine)
188 #define EP_HAS_ACTION                   89
189 #define EP_CAN_CHANGE_OR_HAS_ACTION     90
190
191 // values for internal purpose only (other)
192 #define EP_OBSOLETE                     91
193
194 #define NUM_ELEMENT_PROPERTIES          92
195
196 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
197 #define EP_BITFIELD_BASE_NR             0
198
199 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
200 #define EP_BITMASK_DEFAULT              0
201
202 #define PROPERTY_BIT(p)                 (1 << ((p) % 32))
203 #define PROPERTY_VAR(e,p)               (element_info[e].properties[(p) / 32])
204 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
205 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
206                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
207                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
208
209
210 // values for change events for custom elements (stored in level file)
211 #define CE_DELAY                        0
212 #define CE_TOUCHED_BY_PLAYER            1
213 #define CE_PRESSED_BY_PLAYER            2
214 #define CE_PUSHED_BY_PLAYER             3
215 #define CE_DROPPED_BY_PLAYER            4
216 #define CE_HITTING_SOMETHING            5
217 #define CE_IMPACT                       6
218 #define CE_SMASHED                      7
219 #define CE_TOUCHING_X                   8
220 #define CE_CHANGE_OF_X                  9
221 #define CE_EXPLOSION_OF_X               10
222 #define CE_PLAYER_TOUCHES_X             11
223 #define CE_PLAYER_PRESSES_X             12
224 #define CE_PLAYER_PUSHES_X              13
225 #define CE_PLAYER_COLLECTS_X            14
226 #define CE_PLAYER_DROPS_X               15
227 #define CE_VALUE_GETS_ZERO              16
228 #define CE_VALUE_GETS_ZERO_OF_X         17
229 #define CE_BY_OTHER_ACTION              18
230 #define CE_BY_DIRECT_ACTION             19
231 #define CE_PLAYER_DIGS_X                20
232 #define CE_ENTERED_BY_PLAYER            21
233 #define CE_LEFT_BY_PLAYER               22
234 #define CE_PLAYER_ENTERS_X              23
235 #define CE_PLAYER_LEAVES_X              24
236 #define CE_SWITCHED                     25
237 #define CE_SWITCH_OF_X                  26
238 #define CE_HIT_BY_SOMETHING             27
239 #define CE_HITTING_X                    28
240 #define CE_HIT_BY_X                     29
241 #define CE_BLOCKED                      30
242 #define CE_SWITCHED_BY_PLAYER           31
243 #define CE_PLAYER_SWITCHES_X            32
244 #define CE_SNAPPED_BY_PLAYER            33
245 #define CE_PLAYER_SNAPS_X               34
246 #define CE_MOVE_OF_X                    35
247 #define CE_DIGGING_X                    36
248 #define CE_CREATION_OF_X                37
249 #define CE_SCORE_GETS_ZERO              38
250 #define CE_SCORE_GETS_ZERO_OF_X         39
251 #define CE_VALUE_CHANGES                40
252 #define CE_VALUE_CHANGES_OF_X           41
253 #define CE_SCORE_CHANGES                42
254 #define CE_SCORE_CHANGES_OF_X           43
255 #define CE_CLICKED_BY_MOUSE             44
256 #define CE_PRESSED_BY_MOUSE             45
257 #define CE_MOUSE_CLICKED_ON_X           46
258 #define CE_MOUSE_PRESSED_ON_X           47
259
260 #define NUM_CHANGE_EVENTS               48
261
262 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
263
264 #define CE_HEADLINE_SPECIAL_EVENTS      250
265 #define CE_UNDEFINED                    255
266
267 #define CE_BITMASK_DEFAULT              0
268
269 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
270 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
271
272 #define CH_EVENT_VAR(e,c)               (element_info[e].change->has_event[c])
273 #define CH_ANY_EVENT_VAR(e,c)           (element_info[e].has_change_event[c])
274
275 #define PAGE_HAS_CHANGE_EVENT(p,c)      ((p)->has_event[c])
276 #define HAS_CHANGE_EVENT(e,c)           (IS_CUSTOM_ELEMENT(e) &&        \
277                                          CH_EVENT_VAR(e,c))
278 #define HAS_ANY_CHANGE_EVENT(e,c)       (IS_CUSTOM_ELEMENT(e) &&        \
279                                          CH_ANY_EVENT_VAR(e,c))
280
281 #define SET_CHANGE_EVENT(e,c,v)         (IS_CUSTOM_ELEMENT(e) ?         \
282                                          CH_EVENT_VAR(e,c) = (v) : 0)
283 #define SET_ANY_CHANGE_EVENT(e,c,v)     (IS_CUSTOM_ELEMENT(e) ?         \
284                                          CH_ANY_EVENT_VAR(e,c) = (v) : 0)
285
286 // values for player bitmasks
287 #define PLAYER_BITS_NONE                0
288 #define PLAYER_BITS_1                   (1 << 0)
289 #define PLAYER_BITS_2                   (1 << 1)
290 #define PLAYER_BITS_3                   (1 << 2)
291 #define PLAYER_BITS_4                   (1 << 3)
292 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
293                                          PLAYER_BITS_2 | \
294                                          PLAYER_BITS_3 | \
295                                          PLAYER_BITS_4)
296 #define PLAYER_BITS_TRIGGER             (1 << 4)
297 #define PLAYER_BITS_ACTION              (1 << 5)
298
299 // values for move directions (bits 0 - 3: basic move directions)
300 #define MV_BIT_PREVIOUS                 4
301 #define MV_BIT_TRIGGER                  5
302 #define MV_BIT_TRIGGER_BACK             6
303 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
304 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
305
306 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
307 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
308 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
309 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
310 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
311
312 // values for move stepsize
313 #define STEPSIZE_NOT_MOVING             0
314 #define STEPSIZE_VERY_SLOW              1
315 #define STEPSIZE_SLOW                   2
316 #define STEPSIZE_NORMAL                 4
317 #define STEPSIZE_FAST                   8
318 #define STEPSIZE_VERY_FAST              16
319 #define STEPSIZE_EVEN_FASTER            32
320 #define STEPSIZE_SLOWER                 50      // (symbolic value only)
321 #define STEPSIZE_FASTER                 200     // (symbolic value only)
322 #define STEPSIZE_RESET                  100     // (symbolic value only)
323
324 // values for change side for custom elements
325 #define CH_SIDE_NONE                    MV_NONE
326 #define CH_SIDE_LEFT                    MV_LEFT
327 #define CH_SIDE_RIGHT                   MV_RIGHT
328 #define CH_SIDE_TOP                     MV_UP
329 #define CH_SIDE_BOTTOM                  MV_DOWN
330 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
331 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
332 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
333
334 // values for change player for custom elements
335 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
336 #define CH_PLAYER_1                     PLAYER_BITS_1
337 #define CH_PLAYER_2                     PLAYER_BITS_2
338 #define CH_PLAYER_3                     PLAYER_BITS_3
339 #define CH_PLAYER_4                     PLAYER_BITS_4
340 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
341
342 // values for change page for custom elements
343 #define CH_PAGE_ANY_FILE                (0xff)
344 #define CH_PAGE_ANY                     (0xffffffff)
345
346 // values for change power for custom elements
347 #define CP_WHEN_EMPTY                   0
348 #define CP_WHEN_DIGGABLE                1
349 #define CP_WHEN_DESTRUCTIBLE            2
350 #define CP_WHEN_COLLECTIBLE             3
351 #define CP_WHEN_REMOVABLE               4
352 #define CP_WHEN_WALKABLE                5
353
354 // values for change actions for custom elements (stored in level file)
355 #define CA_NO_ACTION                    0
356 #define CA_EXIT_PLAYER                  1
357 #define CA_KILL_PLAYER                  2
358 #define CA_MOVE_PLAYER                  3
359 #define CA_RESTART_LEVEL                4
360 #define CA_SHOW_ENVELOPE                5
361 #define CA_SET_LEVEL_TIME               6
362 #define CA_SET_LEVEL_GEMS               7
363 #define CA_SET_LEVEL_SCORE              8
364 #define CA_SET_LEVEL_WIND               9
365 #define CA_SET_PLAYER_GRAVITY           10
366 #define CA_SET_PLAYER_KEYS              11
367 #define CA_SET_PLAYER_SPEED             12
368 #define CA_SET_PLAYER_SHIELD            13
369 #define CA_SET_PLAYER_ARTWORK           14
370 #define CA_SET_CE_SCORE                 15
371 #define CA_SET_CE_VALUE                 16
372 #define CA_SET_ENGINE_SCAN_MODE         17
373 #define CA_SET_PLAYER_INVENTORY         18
374 #define CA_SET_CE_ARTWORK               19
375 #define CA_SET_LEVEL_RANDOM_SEED        20
376 #define CA_MOVE_PLAYER_NEW              21
377
378 #define CA_HEADLINE_LEVEL_ACTIONS       250
379 #define CA_HEADLINE_PLAYER_ACTIONS      251
380 #define CA_HEADLINE_CE_ACTIONS          252
381 #define CA_HEADLINE_ENGINE_ACTIONS      253
382 #define CA_UNDEFINED                    255
383
384 // values for change action mode for custom elements
385 #define CA_MODE_UNDEFINED               0
386 #define CA_MODE_SET                     1
387 #define CA_MODE_ADD                     2
388 #define CA_MODE_SUBTRACT                3
389 #define CA_MODE_MULTIPLY                4
390 #define CA_MODE_DIVIDE                  5
391 #define CA_MODE_MODULO                  6
392
393 // values for change action parameters for custom elements
394 #define CA_ARG_MIN                      0
395 #define CA_ARG_0                        0
396 #define CA_ARG_1                        1
397 #define CA_ARG_2                        2
398 #define CA_ARG_3                        3
399 #define CA_ARG_4                        4
400 #define CA_ARG_5                        5
401 #define CA_ARG_6                        6
402 #define CA_ARG_7                        7
403 #define CA_ARG_8                        8
404 #define CA_ARG_9                        9
405 #define CA_ARG_10                       10
406 #define CA_ARG_100                      100
407 #define CA_ARG_1000                     1000
408 #define CA_ARG_MAX                      9999
409 #define CA_ARG_PLAYER                   10000
410 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
411 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
412 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
413 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
414 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
415 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
416 #define CA_ARG_PLAYER_ACTION            (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
417 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
418 #define CA_ARG_NUMBER                   11000
419 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
420 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
421 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
422 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
423 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
424 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
425 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
426 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
427 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
428 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
429 #define CA_ARG_ELEMENT                  12000
430 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
431 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
432 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
433 #define CA_ARG_ELEMENT_ACTION           (CA_ARG_ELEMENT + 7)
434 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
435 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
436 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
437 #define CA_ARG_ELEMENT_CV_ACTION        (CA_ARG_ELEMENT_ACTION)
438 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
439 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
440 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
441 #define CA_ARG_ELEMENT_NR_ACTION        (CA_ARG_ELEMENT + 8)
442 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
443 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
444 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
445 #define CA_ARG_ELEMENT_CS_ACTION        (CA_ARG_ELEMENT + 9)
446 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
447 #define CA_ARG_SPEED                    13000
448 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
449 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
450 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
451 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
452 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
453 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
454 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
455 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
456 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
457 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
458 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
459 #define CA_ARG_GRAVITY                  14000
460 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
461 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
462 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
463 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
464 #define CA_ARG_DIRECTION                15000
465 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
466 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
467 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
468 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
469 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
470 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
471 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
472 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
473 #define CA_ARG_SHIELD                   16000
474 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
475 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
476 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
477 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
478 #define CA_ARG_SCAN_MODE                17000
479 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
480 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
481 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
482 #define CA_ARG_INVENTORY                18000
483 #define CA_ARG_INVENTORY_RESET          (CA_ARG_INVENTORY + 0)
484 #define CA_ARG_INVENTORY_RM_TARGET      (CA_ARG_INVENTORY + 1)
485 #define CA_ARG_INVENTORY_RM_TRIGGER     (CA_ARG_INVENTORY + 2)
486 #define CA_ARG_INVENTORY_RM_ACTION      (CA_ARG_INVENTORY + 3)
487 #define CA_ARG_INVENTORY_RM_FIRST       (CA_ARG_INVENTORY + 4)
488 #define CA_ARG_INVENTORY_RM_LAST        (CA_ARG_INVENTORY + 5)
489 #define CA_ARG_INVENTORY_RM_ALL         (CA_ARG_INVENTORY + 6)
490 #define CA_ARG_INVENTORY_HEADLINE       (CA_ARG_INVENTORY + 998)
491 #define CA_ARG_INVENTORY_RM_HEADLINE    (CA_ARG_INVENTORY + 999)
492 #define CA_ARG_UNDEFINED                65535
493
494 // values for custom move patterns (bits 0 - 3: basic move directions)
495 #define MV_BIT_TOWARDS_PLAYER           4
496 #define MV_BIT_AWAY_FROM_PLAYER         5
497 #define MV_BIT_ALONG_LEFT_SIDE          6
498 #define MV_BIT_ALONG_RIGHT_SIDE         7
499 #define MV_BIT_TURNING_LEFT             8
500 #define MV_BIT_TURNING_RIGHT            9
501 #define MV_BIT_WHEN_PUSHED              10
502 #define MV_BIT_MAZE_RUNNER              11
503 #define MV_BIT_MAZE_HUNTER              12
504 #define MV_BIT_WHEN_DROPPED             13
505 #define MV_BIT_TURNING_LEFT_RIGHT       14
506 #define MV_BIT_TURNING_RIGHT_LEFT       15
507 #define MV_BIT_TURNING_RANDOM           16
508 #define MV_BIT_WIND_DIRECTION           17
509
510 // values for custom move patterns
511 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
512 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
513 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
514 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
515 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
516 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
517 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
518 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
519 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
520 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
521 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
522 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
523 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
524 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
525 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
526
527 // values for initial move direction
528 #define MV_START_NONE                   (MV_NONE)
529 #define MV_START_AUTOMATIC              (MV_NONE)
530 #define MV_START_LEFT                   (MV_LEFT)
531 #define MV_START_RIGHT                  (MV_RIGHT)
532 #define MV_START_UP                     (MV_UP)
533 #define MV_START_DOWN                   (MV_DOWN)
534 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
535 #define MV_START_PREVIOUS               (MV_PREVIOUS)
536
537 // values for elements left behind by custom elements
538 #define LEAVE_TYPE_UNLIMITED            0
539 #define LEAVE_TYPE_LIMITED              1
540
541 // values for slippery property for custom elements
542 #define SLIPPERY_ANY_RANDOM             0
543 #define SLIPPERY_ANY_LEFT_RIGHT         1
544 #define SLIPPERY_ANY_RIGHT_LEFT         2
545 #define SLIPPERY_ONLY_LEFT              3
546 #define SLIPPERY_ONLY_RIGHT             4
547
548 // values for explosion type for custom elements
549 #define EXPLODES_3X3                    0
550 #define EXPLODES_1X1                    1
551 #define EXPLODES_CROSS                  2
552
553 // macros for configurable properties
554 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
555 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
556 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
557 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
558 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
559 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
560 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
561 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
562 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
563 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
564 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
565 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
566 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
567 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
568 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
569 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
570 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
571 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
572 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
573 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
574 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
575 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
576 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
577 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
578 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
579 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
580 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
581 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
582 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
583 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
584 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
585 #define DONT_GET_HIT_BY(e)      HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
586
587 // macros for special configurable properties
588 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
589
590 // macros for special graphics properties
591 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
592
593 // macros for pre-defined properties
594 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
595 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
596 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
597 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
598 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
599 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
600 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
601 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
602 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
603 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
604 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
605 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
606 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
607 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
608 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
609 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
610 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
611 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
612 #define IS_ACID_POOL(e)         HAS_PROPERTY(e, EP_ACID_POOL)
613 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
614 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
615 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
616 #define HAS_EDITOR_CONTENT(e)   HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
617 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
618 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
619 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
620 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
621
622 // macros for derived properties
623 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
624 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
625 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
626 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
627 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
628 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
629 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
630 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
631 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
632 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
633 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
634 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
635 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
636 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
637 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
638 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
639 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
640 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
641 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
642                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
643 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
644                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
645 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
646 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
647 #define CAN_BE_CLONED_BY_ANDROID(e)     \
648                                 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
649
650 #define IS_EDITOR_CASCADE(e)    HAS_PROPERTY(e, EP_EDITOR_CASCADE)
651 #define IS_EDITOR_CASCADE_ACTIVE(e)     \
652                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
653 #define IS_EDITOR_CASCADE_INACTIVE(e)   \
654                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
655
656 #define HAS_ACTION(e)           HAS_PROPERTY(e, EP_HAS_ACTION)
657 #define CAN_CHANGE_OR_HAS_ACTION(e)     \
658                                 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
659
660 #define IS_OBSOLETE(e)          HAS_PROPERTY(e, EP_OBSOLETE)
661
662 // special macros used in game engine
663 #define IS_FILE_ELEMENT(e)      ((e) >= 0 &&                            \
664                                  (e) <= NUM_FILE_ELEMENTS)
665
666 #define IS_DRAWABLE_ELEMENT(e)  ((e) >= 0 &&                            \
667                                  (e) <= NUM_DRAWABLE_ELEMENTS)
668
669 #define IS_RUNTIME_ELEMENT(e)   ((e) >= 0 &&                            \
670                                  (e) <= NUM_RUNTIME_ELEMENTS)
671
672 #define IS_VALID_ELEMENT(e)     ((e) >= 0 &&                            \
673                                  (e) <= MAX_NUM_ELEMENTS)
674
675 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
676                                  (e) <= EL_CUSTOM_END)
677
678 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
679                                  (e) <= EL_GROUP_END)
680
681 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
682                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
683
684 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
685                                  (e) <= EL_INTERNAL_END)
686
687 #define IS_MM_ELEMENT(e)        ((e) >= EL_MM_START &&                  \
688                                  (e) <= EL_MM_END)
689
690 #define IS_DF_ELEMENT(e)        ((e) >= EL_DF_START &&                  \
691                                  (e) <= EL_DF_END)
692
693 #define IS_MM_MCDUFFIN(e)       ((e) >= EL_MM_MCDUFFIN_START &&         \
694                                  (e) <= EL_MM_MCDUFFIN_END)
695
696 #define IS_DF_LASER(e)          ((e) >= EL_DF_LASER_START &&            \
697                                  (e) <= EL_DF_LASER_END)
698
699 #define IS_MM_WALL(e)           (((e) >= EL_MM_WALL_START &&            \
700                                   (e) <= EL_MM_WALL_END) ||             \
701                                  ((e) >= EL_DF_WALL_START &&            \
702                                   (e) <= EL_DF_WALL_END))
703
704 #define IS_DF_WALL(e)           ((e) >= EL_DF_WALL_START &&             \
705                                  (e) <= EL_DF_WALL_END)
706
707 #define IS_MM_WALL_EDITOR(e)    ((e) == EL_MM_STEEL_WALL ||             \
708                                  (e) == EL_MM_WOODEN_WALL ||            \
709                                  (e) == EL_MM_ICE_WALL ||               \
710                                  (e) == EL_MM_AMOEBA_WALL ||            \
711                                  (e) == EL_DF_STEEL_WALL ||             \
712                                  (e) == EL_DF_WOODEN_WALL)
713
714 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
715                                  (e) <= EL_ENVELOPE_4)
716
717 #define IS_BALLOON_ELEMENT(e)   ((e) == EL_BALLOON ||                   \
718                                  (e) == EL_BALLOON_SWITCH_LEFT ||       \
719                                  (e) == EL_BALLOON_SWITCH_RIGHT ||      \
720                                  (e) == EL_BALLOON_SWITCH_UP ||         \
721                                  (e) == EL_BALLOON_SWITCH_DOWN ||       \
722                                  (e) == EL_BALLOON_SWITCH_ANY ||        \
723                                  (e) == EL_BALLOON_SWITCH_NONE)
724
725 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
726                                  (e) <= EL_KEY_4)
727 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
728                                  (e) <= EL_EM_KEY_4)
729 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
730                                  (e) <= EL_EMC_KEY_8)
731 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
732                                  IS_EM_KEY(e) ||                        \
733                                  IS_EMC_KEY(e))
734 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
735 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
736 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
737 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
738                                  IS_EM_KEY(e)  ? EM_KEY_NR(e)  :        \
739                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
740
741 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
742                                  (e) <= EL_GATE_4)
743 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
744                                  (e) <= EL_EM_GATE_4)
745 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
746                                  (e) <= EL_EMC_GATE_8)
747 #define IS_DC_GATE(e)           ((e) == EL_DC_GATE_WHITE)
748 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
749                                  IS_EM_GATE(e) ||                       \
750                                  IS_EMC_GATE(e) ||                      \
751                                  IS_DC_GATE(e))
752 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
753 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
754 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
755 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
756                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
757                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
758
759 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
760                                  (e) <= EL_GATE_4_GRAY)
761 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE &&     \
762                                  (e) <= EL_GATE_4_GRAY_ACTIVE)
763 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
764                                  (e) <= EL_EM_GATE_4_GRAY)
765 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&   \
766                                  (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
767 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
768                                  (e) <= EL_EMC_GATE_8_GRAY)
769 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
770                                  (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
771 #define IS_DC_GATE_GRAY(e)      ((e) == EL_DC_GATE_WHITE_GRAY)
772 #define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
773
774 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
775                                  IS_EM_GATE_GRAY(e) ||                  \
776                                  IS_EMC_GATE_GRAY(e) ||                 \
777                                  IS_DC_GATE_GRAY(e))
778 #define IS_GATE_GRAY_ACTIVE(e)  (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
779                                  IS_EM_GATE_GRAY_ACTIVE(e) ||           \
780                                  IS_EMC_GATE_GRAY_ACTIVE(e) ||          \
781                                  IS_DC_GATE_GRAY_ACTIVE(e))
782 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
783 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
784 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
785 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
786 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
787 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
788 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
789                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
790                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
791
792 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
793
794 #define IS_EMC_PILLAR(e)        ((e) >= EL_EMC_WALL_1 &&                \
795                                  (e) <= EL_EMC_WALL_3)
796 #define IS_SP_CHIP(e)           ((e) == EL_SP_CHIP_SINGLE ||            \
797                                  (e) == EL_SP_CHIP_LEFT ||              \
798                                  (e) == EL_SP_CHIP_RIGHT ||             \
799                                  (e) == EL_SP_CHIP_TOP ||               \
800                                  (e) == EL_SP_CHIP_BOTTOM)
801 #define IS_SP_HARDWARE_BASE(e)  ((e) == EL_SP_HARDWARE_BASE_1 ||        \
802                                  (e) == EL_SP_HARDWARE_BASE_2 ||        \
803                                  (e) == EL_SP_HARDWARE_BASE_3 ||        \
804                                  (e) == EL_SP_HARDWARE_BASE_4 ||        \
805                                  (e) == EL_SP_HARDWARE_BASE_5 ||        \
806                                  (e) == EL_SP_HARDWARE_BASE_6)
807
808 #define IS_DC_STEELWALL_2(e)    ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
809                                  (e) <= EL_DC_STEELWALL_2_SINGLE)
810
811 // !!! IMPROVE THIS !!!
812 #define IS_EM_ELEMENT(e)        (map_element_EM_to_RND_cave(map_element_RND_to_EM_cave(e)) == (e))
813
814 #define MM_WALL_BASE(e)         ((e) & 0xfff0)
815 #define MM_WALL_BITS(e)         ((e) & 0x000f)
816
817 #define GFX_ELEMENT(e)          (element_info[e].gfx_element)
818
819 // !!! CHECK THIS !!!
820 #if 1
821 #define TILE_GFX_ELEMENT(x, y)                                          \
822                    (GfxElement[x][y] != EL_UNDEFINED &&                 \
823                     Tile[x][y] != EL_EXPLOSION ?                        \
824                     GfxElement[x][y] : Tile[x][y])
825 #else
826 #define TILE_GFX_ELEMENT(x, y)                                          \
827         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&                 \
828                     Tile[x][y] != EL_EXPLOSION ?                        \
829                     GfxElement[x][y] : Tile[x][y])
830 #endif
831
832 // !!! "use sound" deactivated due to problems with level "bug machine" !!!
833 // (solution: add separate "use sound of element" to level file and editor)
834 #if 0
835 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
836 #else
837 #define SND_ELEMENT(e)          (e)
838 #endif
839
840 #define GROUP_NR(e)             ((e) - EL_GROUP_START)
841 #define IS_IN_GROUP(e, nr)      (element_info[e].in_group[nr] == TRUE)
842 #define IS_IN_GROUP_EL(e, ge)   (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
843
844 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
845         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
846          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
847
848 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
849
850 #define IS_FREE(x, y)           (Tile[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
851 #define IS_FREE_OR_PLAYER(x, y) (Tile[x][y] == EL_EMPTY)
852
853 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
854 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
855 #define IS_BLOCKED(x,y)         (Tile[x][y] == EL_BLOCKED)
856
857 #define IS_MV_DIAGONAL(x)       ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
858
859 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
860                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
861                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
862                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
863                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
864                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
865                                  EL_ROCK)
866 #define EL_CHANGED_BD(e)        ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
867                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
868                                  EL_BD_ROCK)
869 #define EL_CHANGED_DC(e)        ((e) == EL_ROCK           ? EL_EMERALD :    \
870                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
871                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
872                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
873                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
874                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
875                                  (e) == EL_PEARL          ? EL_BOMB    :    \
876                                  (e) == EL_CRYSTAL        ? EL_CRYSTAL :    \
877                                  EL_ROCK)
878 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
879 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
880 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
881 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
882
883 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
884 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
885
886 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Tile[x][y]) ||       \
887                                          IS_PROTECTED(Back[x][y]))
888 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Tile[x][y]))
889 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
890                                          ENEMY_PROTECTED_FIELD(x, y))
891 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
892                                          EXPLOSION_PROTECTED_FIELD(x, y))
893
894 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
895                                  (p)->switch_x == (x) && (p)->switch_y == (y))
896
897 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
898                                  (p)->drop_x == (x) && (p)->drop_y == (y))
899
900 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
901
902 #define GET_PLAYER_ELEMENT(e)   ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
903                                  (e) : EL_PLAYER_1)
904
905 #define GET_PLAYER_NR(e)        (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
906
907 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
908 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
909 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
910
911 #define IS_ANIM_MODE_CE(g)      (graphic_info[g].anim_mode & (ANIM_CE_VALUE |  \
912                                                               ANIM_CE_SCORE |  \
913                                                               ANIM_CE_DELAY))
914 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
915 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
916 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
917 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
918
919 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
920 #define IS_LOOP_MUSIC(s)        (music_info[s].loop)
921
922 #define IS_SPECIAL_GFX_ARG(a)   ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
923
924 #define IS_GLOBAL_ANIM_PART(a)  ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
925
926 #define EL_CASCADE_ACTIVE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
927 #define EL_CASCADE_INACTIVE(e)  (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
928 #define EL_CASCADE_TOGGLE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
929                                  IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
930
931 #define EL_NAME(e)              ((e) >= 0 ? element_info[e].token_name : "(?)")
932 #define MV_TEXT(d)              ((d) == MV_NONE  ? "MV_NONE"  :         \
933                                  (d) == MV_LEFT  ? "MV_LEFT"  :         \
934                                  (d) == MV_RIGHT ? "MV_RIGHT" :         \
935                                  (d) == MV_UP    ? "MV_UP"    :         \
936                                  (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
937
938 #define ELEMENT_ACTIVE(e)       (ActiveElement[e])
939 #define BUTTON_ACTIVE(b)        (ActiveButton[b])
940 #define FONT_ACTIVE(f)          (ActiveFont[f])
941
942 // fundamental game speed values
943 #define MICROLEVEL_SCROLL_DELAY 50      // delay for scrolling micro level
944 #define MICROLEVEL_LABEL_DELAY  250     // delay for micro level label
945
946 // boundaries of arrays etc.
947 #define MAX_LEVEL_NAME_LEN      32
948 #define MAX_LEVEL_AUTHOR_LEN    32
949 #define MAX_ELEMENT_NAME_LEN    32
950 #define MAX_TAPES_PER_SET       1024
951 #define MAX_SCORE_ENTRIES       100
952 #define MAX_NUM_TITLE_IMAGES    5
953 #define MAX_NUM_TITLE_MESSAGES  5
954
955 #define MAX_NUM_AMOEBA          100
956
957 #define NUM_ENVELOPES           4
958 #define MIN_ENVELOPE_XSIZE      1
959 #define MIN_ENVELOPE_YSIZE      1
960 #define MAX_ENVELOPE_XSIZE      30
961 #define MAX_ENVELOPE_YSIZE      20
962 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
963 #define MIN_CHANGE_PAGES        1
964 #define MAX_CHANGE_PAGES        32
965 #define MIN_ELEMENTS_IN_GROUP   1
966 #define MAX_ELEMENTS_IN_GROUP   16
967 #define MIN_ANDROID_ELEMENTS    1
968 #define MAX_ANDROID_ELEMENTS    32
969 #define MAX_ANDROID_ELEMENTS_OLD 16     // (extended since version 4.2.0.0)
970
971 // values for elements with content
972 #define MIN_ELEMENT_CONTENTS    1
973 #define STD_ELEMENT_CONTENTS    4
974 #define MAX_ELEMENT_CONTENTS    8
975
976 // values for initial player inventory
977 #define MIN_INITIAL_INVENTORY_SIZE      1
978 #define MAX_INITIAL_INVENTORY_SIZE      8
979
980 // often used screen positions
981 #define TILESIZE                32
982 #define TILEX                   TILESIZE
983 #define TILEY                   TILESIZE
984 #define TILEX_VAR               TILESIZE_VAR
985 #define TILEY_VAR               TILESIZE_VAR
986 #define MINI_TILESIZE           (TILESIZE / 2)
987 #define MINI_TILEX              MINI_TILESIZE
988 #define MINI_TILEY              MINI_TILESIZE
989 #define MICRO_TILESIZE          (TILESIZE / 8)
990 #define MICRO_TILEX             MICRO_TILESIZE
991 #define MICRO_TILEY             MICRO_TILESIZE
992 #define MIDPOSX                 (SCR_FIELDX / 2)
993 #define MIDPOSY                 (SCR_FIELDY / 2)
994 #define FXSIZE                  ((2 + SCR_FIELDX + 2) * TILEX_VAR)
995 #define FYSIZE                  ((2 + SCR_FIELDY + 2) * TILEY_VAR)
996
997 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
998 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
999 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
1000 #define MICROLEVEL_YPOS         (SY + 12 * TILEY - MICRO_TILEY)
1001 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
1002 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
1003
1004 // values for GfxRedraw
1005 #define GFX_REDRAW_NONE                         (0)
1006 #define GFX_REDRAW_TILE                         (1 << 0)
1007 #define GFX_REDRAW_TILE_CRUMBLED                (1 << 1)
1008 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS     (1 << 2)
1009 #define GFX_REDRAW_TILE_TWINKLED                (1 << 3)
1010
1011 // score for elements
1012 #define SC_EMERALD              0
1013 #define SC_DIAMOND              1
1014 #define SC_BUG                  2
1015 #define SC_SPACESHIP            3
1016 #define SC_YAMYAM               4
1017 #define SC_ROBOT                5
1018 #define SC_PACMAN               6
1019 #define SC_NUT                  7
1020 #define SC_DYNAMITE             8
1021 #define SC_KEY                  9
1022 #define SC_TIME_BONUS           10
1023 #define SC_CRYSTAL              11
1024 #define SC_PEARL                12
1025 #define SC_SHIELD               13
1026 #define SC_ELEM_BONUS           14
1027 #define SC_UNKNOWN_15           15
1028
1029 #define LEVEL_SCORE_ELEMENTS    16      // level elements with score
1030
1031
1032 // "real" level file elements
1033 #define EL_UNDEFINED                    -1
1034
1035 #define EL_EMPTY_SPACE                  0
1036 #define EL_EMPTY                        EL_EMPTY_SPACE
1037 #define EL_SAND                         1
1038 #define EL_WALL                         2
1039 #define EL_WALL_SLIPPERY                3
1040 #define EL_ROCK                         4
1041 #define EL_KEY_OBSOLETE                 5       // obsolete; now EL_KEY_1
1042 #define EL_EMERALD                      6
1043 #define EL_EXIT_CLOSED                  7
1044 #define EL_PLAYER_OBSOLETE              8       // obsolete; now EL_PLAYER_1
1045 #define EL_BUG                          9
1046 #define EL_SPACESHIP                    10
1047 #define EL_YAMYAM                       11
1048 #define EL_ROBOT                        12
1049 #define EL_STEELWALL                    13
1050 #define EL_DIAMOND                      14
1051 #define EL_AMOEBA_DEAD                  15
1052 #define EL_QUICKSAND_EMPTY              16
1053 #define EL_QUICKSAND_FULL               17
1054 #define EL_AMOEBA_DROP                  18
1055 #define EL_BOMB                         19
1056 #define EL_MAGIC_WALL                   20
1057 #define EL_SPEED_PILL                   21
1058 #define EL_ACID                         22
1059 #define EL_AMOEBA_WET                   23
1060 #define EL_AMOEBA_DRY                   24
1061 #define EL_NUT                          25
1062 #define EL_GAME_OF_LIFE                 26
1063 #define EL_BIOMAZE                      27
1064 #define EL_DYNAMITE_ACTIVE              28
1065 #define EL_STONEBLOCK                   29
1066 #define EL_ROBOT_WHEEL                  30
1067 #define EL_ROBOT_WHEEL_ACTIVE           31
1068 #define EL_KEY_1                        32
1069 #define EL_KEY_2                        33
1070 #define EL_KEY_3                        34
1071 #define EL_KEY_4                        35
1072 #define EL_GATE_1                       36
1073 #define EL_GATE_2                       37
1074 #define EL_GATE_3                       38
1075 #define EL_GATE_4                       39
1076 #define EL_GATE_1_GRAY                  40
1077 #define EL_GATE_2_GRAY                  41
1078 #define EL_GATE_3_GRAY                  42
1079 #define EL_GATE_4_GRAY                  43
1080 #define EL_DYNAMITE                     44
1081 #define EL_PACMAN                       45
1082 #define EL_INVISIBLE_WALL               46
1083 #define EL_LAMP                         47
1084 #define EL_LAMP_ACTIVE                  48
1085 #define EL_WALL_EMERALD                 49
1086 #define EL_WALL_DIAMOND                 50
1087 #define EL_AMOEBA_FULL                  51
1088 #define EL_BD_AMOEBA                    52
1089 #define EL_TIME_ORB_FULL                53
1090 #define EL_TIME_ORB_EMPTY               54
1091 #define EL_EXPANDABLE_WALL              55
1092 #define EL_BD_DIAMOND                   56
1093 #define EL_EMERALD_YELLOW               57
1094 #define EL_WALL_BD_DIAMOND              58
1095 #define EL_WALL_EMERALD_YELLOW          59
1096 #define EL_DARK_YAMYAM                  60
1097 #define EL_BD_MAGIC_WALL                61
1098 #define EL_INVISIBLE_STEELWALL          62
1099 #define EL_SOKOBAN_FIELD_PLAYER         63
1100 #define EL_DYNABOMB_INCREASE_NUMBER     64
1101 #define EL_DYNABOMB_INCREASE_SIZE       65
1102 #define EL_DYNABOMB_INCREASE_POWER      66
1103 #define EL_SOKOBAN_OBJECT               67
1104 #define EL_SOKOBAN_FIELD_EMPTY          68
1105 #define EL_SOKOBAN_FIELD_FULL           69
1106 #define EL_BD_BUTTERFLY_RIGHT           70
1107 #define EL_BD_BUTTERFLY_UP              71
1108 #define EL_BD_BUTTERFLY_LEFT            72
1109 #define EL_BD_BUTTERFLY_DOWN            73
1110 #define EL_BD_FIREFLY_RIGHT             74
1111 #define EL_BD_FIREFLY_UP                75
1112 #define EL_BD_FIREFLY_LEFT              76
1113 #define EL_BD_FIREFLY_DOWN              77
1114 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
1115 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
1116 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
1117 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
1118 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
1119 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
1120 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
1121 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
1122 #define EL_BD_BUTTERFLY                 78
1123 #define EL_BD_FIREFLY                   79
1124 #define EL_PLAYER_1                     80
1125 #define EL_PLAYER_2                     81
1126 #define EL_PLAYER_3                     82
1127 #define EL_PLAYER_4                     83
1128 #define EL_BUG_RIGHT                    84
1129 #define EL_BUG_UP                       85
1130 #define EL_BUG_LEFT                     86
1131 #define EL_BUG_DOWN                     87
1132 #define EL_SPACESHIP_RIGHT              88
1133 #define EL_SPACESHIP_UP                 89
1134 #define EL_SPACESHIP_LEFT               90
1135 #define EL_SPACESHIP_DOWN               91
1136 #define EL_PACMAN_RIGHT                 92
1137 #define EL_PACMAN_UP                    93
1138 #define EL_PACMAN_LEFT                  94
1139 #define EL_PACMAN_DOWN                  95
1140 #define EL_EMERALD_RED                  96
1141 #define EL_EMERALD_PURPLE               97
1142 #define EL_WALL_EMERALD_RED             98
1143 #define EL_WALL_EMERALD_PURPLE          99
1144 #define EL_ACID_POOL_TOPLEFT            100
1145 #define EL_ACID_POOL_TOPRIGHT           101
1146 #define EL_ACID_POOL_BOTTOMLEFT         102
1147 #define EL_ACID_POOL_BOTTOM             103
1148 #define EL_ACID_POOL_BOTTOMRIGHT        104
1149 #define EL_BD_WALL                      105
1150 #define EL_BD_ROCK                      106
1151 #define EL_EXIT_OPEN                    107
1152 #define EL_BLACK_ORB                    108
1153 #define EL_AMOEBA_TO_DIAMOND            109
1154 #define EL_MOLE                         110
1155 #define EL_PENGUIN                      111
1156 #define EL_SATELLITE                    112
1157 #define EL_ARROW_LEFT                   113
1158 #define EL_ARROW_RIGHT                  114
1159 #define EL_ARROW_UP                     115
1160 #define EL_ARROW_DOWN                   116
1161 #define EL_PIG                          117
1162 #define EL_DRAGON                       118
1163
1164 #define EL_EM_KEY_1_FILE_OBSOLETE       119     // obsolete; now EL_EM_KEY_1
1165
1166 #define EL_CHAR_START                   120
1167 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
1168 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
1169
1170 #include "conf_chr.h"   // include auto-generated data structure definitions
1171
1172 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
1173 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
1174
1175 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1176
1177 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
1178 #define EL_EXPANDABLE_WALL_VERTICAL     201
1179 #define EL_EXPANDABLE_WALL_ANY          202
1180
1181 #define EL_EM_GATE_1                    203
1182 #define EL_EM_GATE_2                    204
1183 #define EL_EM_GATE_3                    205
1184 #define EL_EM_GATE_4                    206
1185
1186 #define EL_EM_KEY_2_FILE_OBSOLETE       207     // obsolete; now EL_EM_KEY_2
1187 #define EL_EM_KEY_3_FILE_OBSOLETE       208     // obsolete; now EL_EM_KEY_3
1188 #define EL_EM_KEY_4_FILE_OBSOLETE       209     // obsolete; now EL_EM_KEY_4
1189
1190 #define EL_SP_START                     210
1191 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
1192 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
1193 #define EL_SP_ZONK                      (EL_SP_START + 1)
1194 #define EL_SP_BASE                      (EL_SP_START + 2)
1195 #define EL_SP_MURPHY                    (EL_SP_START + 3)
1196 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
1197 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
1198 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
1199 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
1200 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
1201 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
1202 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
1203 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
1204 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
1205 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
1206 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
1207 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
1208 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
1209 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
1210 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
1211 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
1212 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
1213 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
1214 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
1215 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
1216 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
1217 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
1218 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
1219 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
1220 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
1221 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
1222 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
1223 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
1224 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
1225 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
1226 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
1227 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
1228 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
1229 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
1230 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
1231 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
1232 #define EL_SP_END                       (EL_SP_START + 39)
1233
1234 #define EL_EM_GATE_1_GRAY               250
1235 #define EL_EM_GATE_2_GRAY               251
1236 #define EL_EM_GATE_3_GRAY               252
1237 #define EL_EM_GATE_4_GRAY               253
1238
1239 #define EL_EM_DYNAMITE                  254
1240 #define EL_EM_DYNAMITE_ACTIVE           255
1241
1242 #define EL_PEARL                        256
1243 #define EL_CRYSTAL                      257
1244 #define EL_WALL_PEARL                   258
1245 #define EL_WALL_CRYSTAL                 259
1246 #define EL_DC_GATE_WHITE                260
1247 #define EL_DC_GATE_WHITE_GRAY           261
1248 #define EL_DC_KEY_WHITE                 262
1249 #define EL_SHIELD_NORMAL                263
1250 #define EL_EXTRA_TIME                   264
1251 #define EL_SWITCHGATE_OPEN              265
1252 #define EL_SWITCHGATE_CLOSED            266
1253 #define EL_SWITCHGATE_SWITCH_UP         267
1254 #define EL_SWITCHGATE_SWITCH_DOWN       268
1255
1256 #define EL_UNUSED_269                   269
1257 #define EL_UNUSED_270                   270
1258
1259 #define EL_CONVEYOR_BELT_1_LEFT          271
1260 #define EL_CONVEYOR_BELT_1_MIDDLE        272
1261 #define EL_CONVEYOR_BELT_1_RIGHT         273
1262 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
1263 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1264 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
1265 #define EL_CONVEYOR_BELT_2_LEFT          277
1266 #define EL_CONVEYOR_BELT_2_MIDDLE        278
1267 #define EL_CONVEYOR_BELT_2_RIGHT         279
1268 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
1269 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1270 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
1271 #define EL_CONVEYOR_BELT_3_LEFT          283
1272 #define EL_CONVEYOR_BELT_3_MIDDLE        284
1273 #define EL_CONVEYOR_BELT_3_RIGHT         285
1274 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
1275 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1276 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
1277 #define EL_CONVEYOR_BELT_4_LEFT          289
1278 #define EL_CONVEYOR_BELT_4_MIDDLE        290
1279 #define EL_CONVEYOR_BELT_4_RIGHT         291
1280 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
1281 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1282 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
1283 #define EL_LANDMINE                     295
1284 #define EL_ENVELOPE_OBSOLETE            296   // obsolete; now EL_ENVELOPE_1
1285 #define EL_LIGHT_SWITCH                 297
1286 #define EL_LIGHT_SWITCH_ACTIVE          298
1287 #define EL_SIGN_EXCLAMATION             299
1288 #define EL_SIGN_RADIOACTIVITY           300
1289 #define EL_SIGN_STOP                    301
1290 #define EL_SIGN_WHEELCHAIR              302
1291 #define EL_SIGN_PARKING                 303
1292 #define EL_SIGN_NO_ENTRY                304
1293 #define EL_SIGN_UNUSED_1                305
1294 #define EL_SIGN_GIVE_WAY                306
1295 #define EL_SIGN_ENTRY_FORBIDDEN         307
1296 #define EL_SIGN_EMERGENCY_EXIT          308
1297 #define EL_SIGN_YIN_YANG                309
1298 #define EL_SIGN_UNUSED_2                310
1299 #define EL_MOLE_LEFT                    311
1300 #define EL_MOLE_RIGHT                   312
1301 #define EL_MOLE_UP                      313
1302 #define EL_MOLE_DOWN                    314
1303 #define EL_STEELWALL_SLIPPERY           315
1304 #define EL_INVISIBLE_SAND               316
1305 #define EL_DX_UNKNOWN_15                317
1306 #define EL_DX_UNKNOWN_42                318
1307
1308 #define EL_UNUSED_319                   319
1309 #define EL_UNUSED_320                   320
1310
1311 #define EL_SHIELD_DEADLY                321
1312 #define EL_TIMEGATE_OPEN                322
1313 #define EL_TIMEGATE_CLOSED              323
1314 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1315 #define EL_TIMEGATE_SWITCH              325
1316
1317 #define EL_BALLOON                      326
1318 #define EL_BALLOON_SWITCH_LEFT          327
1319 #define EL_BALLOON_SWITCH_RIGHT         328
1320 #define EL_BALLOON_SWITCH_UP            329
1321 #define EL_BALLOON_SWITCH_DOWN          330
1322 #define EL_BALLOON_SWITCH_ANY           331
1323
1324 #define EL_EMC_STEELWALL_1              332
1325 #define EL_EMC_STEELWALL_2              333
1326 #define EL_EMC_STEELWALL_3              334
1327 #define EL_EMC_STEELWALL_4              335
1328 #define EL_EMC_WALL_1                   336
1329 #define EL_EMC_WALL_2                   337
1330 #define EL_EMC_WALL_3                   338
1331 #define EL_EMC_WALL_4                   339
1332 #define EL_EMC_WALL_5                   340
1333 #define EL_EMC_WALL_6                   341
1334 #define EL_EMC_WALL_7                   342
1335 #define EL_EMC_WALL_8                   343
1336
1337 #define EL_TUBE_ANY                     344
1338 #define EL_TUBE_VERTICAL                345
1339 #define EL_TUBE_HORIZONTAL              346
1340 #define EL_TUBE_VERTICAL_LEFT           347
1341 #define EL_TUBE_VERTICAL_RIGHT          348
1342 #define EL_TUBE_HORIZONTAL_UP           349
1343 #define EL_TUBE_HORIZONTAL_DOWN         350
1344 #define EL_TUBE_LEFT_UP                 351
1345 #define EL_TUBE_LEFT_DOWN               352
1346 #define EL_TUBE_RIGHT_UP                353
1347 #define EL_TUBE_RIGHT_DOWN              354
1348 #define EL_SPRING                       355
1349 #define EL_TRAP                         356
1350 #define EL_DX_SUPABOMB                  357
1351
1352 #define EL_UNUSED_358                   358
1353 #define EL_UNUSED_359                   359
1354
1355 // ---------- begin of custom elements section --------------------------------
1356 #define EL_CUSTOM_START                 360
1357
1358 #include "conf_cus.h"   // include auto-generated data structure definitions
1359
1360 #define NUM_CUSTOM_ELEMENTS             256
1361 #define EL_CUSTOM_END                   615
1362 // ---------- end of custom elements section ----------------------------------
1363
1364 #define EL_EM_KEY_1                     616
1365 #define EL_EM_KEY_2                     617
1366 #define EL_EM_KEY_3                     618
1367 #define EL_EM_KEY_4                     619
1368 #define EL_ENVELOPE_1                   620
1369 #define EL_ENVELOPE_2                   621
1370 #define EL_ENVELOPE_3                   622
1371 #define EL_ENVELOPE_4                   623
1372
1373 // ---------- begin of group elements section ---------------------------------
1374 #define EL_GROUP_START                  624
1375
1376 #include "conf_grp.h"   // include auto-generated data structure definitions
1377
1378 #define NUM_GROUP_ELEMENTS              32
1379 #define EL_GROUP_END                    655
1380 // ---------- end of custom elements section ----------------------------------
1381
1382 #define EL_UNKNOWN                      656
1383 #define EL_TRIGGER_ELEMENT              657
1384 #define EL_TRIGGER_PLAYER               658
1385
1386 // SP style elements
1387 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1388 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1389 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1390 #define EL_SP_GRAVITY_ON_PORT_UP        662
1391 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1392 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1393 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1394 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1395
1396 // EMC style elements
1397 #define EL_BALLOON_SWITCH_NONE          667
1398 #define EL_EMC_GATE_5                   668
1399 #define EL_EMC_GATE_6                   669
1400 #define EL_EMC_GATE_7                   670
1401 #define EL_EMC_GATE_8                   671
1402 #define EL_EMC_GATE_5_GRAY              672
1403 #define EL_EMC_GATE_6_GRAY              673
1404 #define EL_EMC_GATE_7_GRAY              674
1405 #define EL_EMC_GATE_8_GRAY              675
1406 #define EL_EMC_KEY_5                    676
1407 #define EL_EMC_KEY_6                    677
1408 #define EL_EMC_KEY_7                    678
1409 #define EL_EMC_KEY_8                    679
1410 #define EL_EMC_ANDROID                  680
1411 #define EL_EMC_GRASS                    681
1412 #define EL_EMC_MAGIC_BALL               682
1413 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1414 #define EL_EMC_MAGIC_BALL_SWITCH        684
1415 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1416 #define EL_EMC_SPRING_BUMPER            686
1417 #define EL_EMC_PLANT                    687
1418 #define EL_EMC_LENSES                   688
1419 #define EL_EMC_MAGNIFIER                689
1420 #define EL_EMC_WALL_9                   690
1421 #define EL_EMC_WALL_10                  691
1422 #define EL_EMC_WALL_11                  692
1423 #define EL_EMC_WALL_12                  693
1424 #define EL_EMC_WALL_13                  694
1425 #define EL_EMC_WALL_14                  695
1426 #define EL_EMC_WALL_15                  696
1427 #define EL_EMC_WALL_16                  697
1428 #define EL_EMC_WALL_SLIPPERY_1          698
1429 #define EL_EMC_WALL_SLIPPERY_2          699
1430 #define EL_EMC_WALL_SLIPPERY_3          700
1431 #define EL_EMC_WALL_SLIPPERY_4          701
1432 #define EL_EMC_FAKE_GRASS               702
1433 #define EL_EMC_FAKE_ACID                703
1434 #define EL_EMC_DRIPPER                  704
1435
1436 #define EL_TRIGGER_CE_VALUE             705
1437 #define EL_TRIGGER_CE_SCORE             706
1438 #define EL_CURRENT_CE_VALUE             707
1439 #define EL_CURRENT_CE_SCORE             708
1440
1441 #define EL_YAMYAM_LEFT                  709
1442 #define EL_YAMYAM_RIGHT                 710
1443 #define EL_YAMYAM_UP                    711
1444 #define EL_YAMYAM_DOWN                  712
1445
1446 #define EL_BD_EXPANDABLE_WALL           713
1447
1448 #define EL_PREV_CE_8                    714
1449 #define EL_PREV_CE_7                    715
1450 #define EL_PREV_CE_6                    716
1451 #define EL_PREV_CE_5                    717
1452 #define EL_PREV_CE_4                    718
1453 #define EL_PREV_CE_3                    719
1454 #define EL_PREV_CE_2                    720
1455 #define EL_PREV_CE_1                    721
1456 #define EL_SELF                         722
1457 #define EL_NEXT_CE_1                    723
1458 #define EL_NEXT_CE_2                    724
1459 #define EL_NEXT_CE_3                    725
1460 #define EL_NEXT_CE_4                    726
1461 #define EL_NEXT_CE_5                    727
1462 #define EL_NEXT_CE_6                    728
1463 #define EL_NEXT_CE_7                    729
1464 #define EL_NEXT_CE_8                    730
1465 #define EL_ANY_ELEMENT                  731
1466
1467 #define EL_STEEL_CHAR_START             732
1468 #define EL_STEEL_CHAR_ASCII0            (EL_STEEL_CHAR_START  - 32)
1469 #define EL_STEEL_CHAR_ASCII0_START      (EL_STEEL_CHAR_ASCII0 + 32)
1470
1471 // (auto-generated data structure definitions included with normal chars)
1472
1473 #define EL_STEEL_CHAR_ASCII0_END        (EL_STEEL_CHAR_ASCII0 + 111)
1474 #define EL_STEEL_CHAR_END               (EL_STEEL_CHAR_START  + 79)
1475
1476 #define EL_STEEL_CHAR(c)                (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1477
1478 #define EL_SPERMS                       812
1479 #define EL_BULLET                       813
1480 #define EL_HEART                        814
1481 #define EL_CROSS                        815
1482 #define EL_FRANKIE                      816
1483 #define EL_SIGN_SPERMS                  817
1484 #define EL_SIGN_BULLET                  818
1485 #define EL_SIGN_HEART                   819
1486 #define EL_SIGN_CROSS                   820
1487 #define EL_SIGN_FRANKIE                 821
1488
1489 #define EL_STEEL_EXIT_CLOSED            822
1490 #define EL_STEEL_EXIT_OPEN              823
1491
1492 #define EL_DC_STEELWALL_1_LEFT          824
1493 #define EL_DC_STEELWALL_1_RIGHT         825
1494 #define EL_DC_STEELWALL_1_TOP           826
1495 #define EL_DC_STEELWALL_1_BOTTOM        827
1496 #define EL_DC_STEELWALL_1_HORIZONTAL    828
1497 #define EL_DC_STEELWALL_1_VERTICAL      829
1498 #define EL_DC_STEELWALL_1_TOPLEFT       830
1499 #define EL_DC_STEELWALL_1_TOPRIGHT      831
1500 #define EL_DC_STEELWALL_1_BOTTOMLEFT    832
1501 #define EL_DC_STEELWALL_1_BOTTOMRIGHT   833
1502 #define EL_DC_STEELWALL_1_TOPLEFT_2     834
1503 #define EL_DC_STEELWALL_1_TOPRIGHT_2    835
1504 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2  836
1505 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1506
1507 #define EL_DC_STEELWALL_2_LEFT          838
1508 #define EL_DC_STEELWALL_2_RIGHT         839
1509 #define EL_DC_STEELWALL_2_TOP           840
1510 #define EL_DC_STEELWALL_2_BOTTOM        841
1511 #define EL_DC_STEELWALL_2_HORIZONTAL    842
1512 #define EL_DC_STEELWALL_2_VERTICAL      843
1513 #define EL_DC_STEELWALL_2_MIDDLE        844
1514 #define EL_DC_STEELWALL_2_SINGLE        845
1515
1516 #define EL_DC_SWITCHGATE_SWITCH_UP      846
1517 #define EL_DC_SWITCHGATE_SWITCH_DOWN    847
1518 #define EL_DC_TIMEGATE_SWITCH           848
1519 #define EL_DC_TIMEGATE_SWITCH_ACTIVE    849
1520
1521 #define EL_DC_LANDMINE                  850
1522
1523 #define EL_EXPANDABLE_STEELWALL            851
1524 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1525 #define EL_EXPANDABLE_STEELWALL_VERTICAL   853
1526 #define EL_EXPANDABLE_STEELWALL_ANY        854
1527
1528 #define EL_EM_EXIT_CLOSED               855
1529 #define EL_EM_EXIT_OPEN                 856
1530 #define EL_EM_STEEL_EXIT_CLOSED         857
1531 #define EL_EM_STEEL_EXIT_OPEN           858
1532
1533 #define EL_DC_GATE_FAKE_GRAY            859
1534
1535 #define EL_DC_MAGIC_WALL                860
1536
1537 #define EL_QUICKSAND_FAST_EMPTY         861
1538 #define EL_QUICKSAND_FAST_FULL          862
1539
1540 #define EL_FROM_LEVEL_TEMPLATE          863
1541
1542 #define EL_MM_START                     864
1543 #define EL_MM_START_1                   EL_MM_START
1544
1545 #define EL_MM_EMPTY_SPACE               (EL_MM_START + 0)
1546 #define EL_MM_EMPTY                     EL_MM_EMPTY_SPACE
1547 #define EL_MM_MIRROR_START              (EL_MM_START + 1)
1548 #define EL_MM_MIRROR_1                  (EL_MM_MIRROR_START + 0)
1549 #define EL_MM_MIRROR_2                  (EL_MM_MIRROR_START + 1)
1550 #define EL_MM_MIRROR_3                  (EL_MM_MIRROR_START + 2)
1551 #define EL_MM_MIRROR_4                  (EL_MM_MIRROR_START + 3)
1552 #define EL_MM_MIRROR_5                  (EL_MM_MIRROR_START + 4)
1553 #define EL_MM_MIRROR_6                  (EL_MM_MIRROR_START + 5)
1554 #define EL_MM_MIRROR_7                  (EL_MM_MIRROR_START + 6)
1555 #define EL_MM_MIRROR_8                  (EL_MM_MIRROR_START + 7)
1556 #define EL_MM_MIRROR_9                  (EL_MM_MIRROR_START + 8)
1557 #define EL_MM_MIRROR_10                 (EL_MM_MIRROR_START + 9)
1558 #define EL_MM_MIRROR_11                 (EL_MM_MIRROR_START + 10)
1559 #define EL_MM_MIRROR_12                 (EL_MM_MIRROR_START + 11)
1560 #define EL_MM_MIRROR_13                 (EL_MM_MIRROR_START + 12)
1561 #define EL_MM_MIRROR_14                 (EL_MM_MIRROR_START + 13)
1562 #define EL_MM_MIRROR_15                 (EL_MM_MIRROR_START + 14)
1563 #define EL_MM_MIRROR_16                 (EL_MM_MIRROR_START + 15)
1564 #define EL_MM_MIRROR_END                EL_MM_MIRROR_15
1565 #define EL_MM_STEEL_GRID_FIXED_START    (EL_MM_START + 17)
1566 #define EL_MM_STEEL_GRID_FIXED_1        (EL_MM_STEEL_GRID_FIXED_START + 0)
1567 #define EL_MM_STEEL_GRID_FIXED_2        (EL_MM_STEEL_GRID_FIXED_START + 1)
1568 #define EL_MM_STEEL_GRID_FIXED_3        (EL_MM_STEEL_GRID_FIXED_START + 2)
1569 #define EL_MM_STEEL_GRID_FIXED_4        (EL_MM_STEEL_GRID_FIXED_START + 3)
1570 #define EL_MM_STEEL_GRID_FIXED_END      EL_MM_STEEL_GRID_FIXED_03
1571 #define EL_MM_MCDUFFIN_START            (EL_MM_START + 21)
1572 #define EL_MM_MCDUFFIN_RIGHT            (EL_MM_MCDUFFIN_START + 0)
1573 #define EL_MM_MCDUFFIN_UP               (EL_MM_MCDUFFIN_START + 1)
1574 #define EL_MM_MCDUFFIN_LEFT             (EL_MM_MCDUFFIN_START + 2)
1575 #define EL_MM_MCDUFFIN_DOWN             (EL_MM_MCDUFFIN_START + 3)
1576 #define EL_MM_MCDUFFIN_END              EL_MM_MCDUFFIN_DOWN
1577 #define EL_MM_EXIT_CLOSED               (EL_MM_START + 25)
1578 #define EL_MM_EXIT_OPENING_1            (EL_MM_START + 26)
1579 #define EL_MM_EXIT_OPENING_2            (EL_MM_START + 27)
1580 #define EL_MM_EXIT_OPEN                 (EL_MM_START + 28)
1581 #define EL_MM_KETTLE                    (EL_MM_START + 29)
1582 #define EL_MM_BOMB                      (EL_MM_START + 30)
1583 #define EL_MM_PRISM                     (EL_MM_START + 31)
1584 #define EL_MM_WALL_START                (EL_MM_START + 32)
1585 #define EL_MM_WALL_EMPTY                EL_MM_WALL_START
1586 #define EL_MM_WALL_00                   EL_MM_WALL_START
1587 #define EL_MM_STEEL_WALL_START          EL_MM_WALL_00
1588 #define EL_MM_STEEL_WALL_1              EL_MM_STEEL_WALL_START
1589 #define EL_MM_WALL_15                   (EL_MM_START + 47)
1590 #define EL_MM_STEEL_WALL_END            EL_MM_WALL_15
1591 #define EL_MM_WALL_16                   (EL_MM_START + 48)
1592 #define EL_MM_WOODEN_WALL_START         EL_MM_WALL_16
1593 #define EL_MM_WOODEN_WALL_1             EL_MM_WOODEN_WALL_START
1594 #define EL_MM_WALL_31                   (EL_MM_START + 63)
1595 #define EL_MM_WOODEN_WALL_END           EL_MM_WALL_31
1596 #define EL_MM_WALL_32                   (EL_MM_START + 64)
1597 #define EL_MM_ICE_WALL_START            EL_MM_WALL_32
1598 #define EL_MM_ICE_WALL_1                EL_MM_ICE_WALL_START
1599 #define EL_MM_WALL_47                   (EL_MM_START + 79)
1600 #define EL_MM_ICE_WALL_END              EL_MM_WALL_47
1601 #define EL_MM_WALL_48                   (EL_MM_START + 80)
1602 #define EL_MM_AMOEBA_WALL_START         EL_MM_WALL_48
1603 #define EL_MM_AMOEBA_WALL_1             EL_MM_AMOEBA_WALL_START
1604 #define EL_MM_WALL_63                   (EL_MM_START + 95)
1605 #define EL_MM_AMOEBA_WALL_END           EL_MM_WALL_63
1606 #define EL_MM_WALL_END                  EL_MM_WALL_63
1607 #define EL_MM_WOODEN_BLOCK              (EL_MM_START + 96)
1608 #define EL_MM_GRAY_BALL                 (EL_MM_START + 97)
1609 #define EL_MM_TELEPORTER_START          (EL_MM_START + 98)
1610 #define EL_MM_TELEPORTER_1              (EL_MM_TELEPORTER_START + 0)
1611 #define EL_MM_TELEPORTER_2              (EL_MM_TELEPORTER_START + 1)
1612 #define EL_MM_TELEPORTER_3              (EL_MM_TELEPORTER_START + 2)
1613 #define EL_MM_TELEPORTER_4              (EL_MM_TELEPORTER_START + 3)
1614 #define EL_MM_TELEPORTER_5              (EL_MM_TELEPORTER_START + 4)
1615 #define EL_MM_TELEPORTER_6              (EL_MM_TELEPORTER_START + 5)
1616 #define EL_MM_TELEPORTER_7              (EL_MM_TELEPORTER_START + 6)
1617 #define EL_MM_TELEPORTER_8              (EL_MM_TELEPORTER_START + 7)
1618 #define EL_MM_TELEPORTER_9              (EL_MM_TELEPORTER_START + 8)
1619 #define EL_MM_TELEPORTER_10             (EL_MM_TELEPORTER_START + 9)
1620 #define EL_MM_TELEPORTER_11             (EL_MM_TELEPORTER_START + 10)
1621 #define EL_MM_TELEPORTER_12             (EL_MM_TELEPORTER_START + 11)
1622 #define EL_MM_TELEPORTER_13             (EL_MM_TELEPORTER_START + 12)
1623 #define EL_MM_TELEPORTER_14             (EL_MM_TELEPORTER_START + 13)
1624 #define EL_MM_TELEPORTER_15             (EL_MM_TELEPORTER_START + 14)
1625 #define EL_MM_TELEPORTER_16             (EL_MM_TELEPORTER_START + 15)
1626 #define EL_MM_TELEPORTER_END            EL_MM_TELEPORTER_15
1627 #define EL_MM_FUSE_ACTIVE               (EL_MM_START + 114)
1628 #define EL_MM_PACMAN_START              (EL_MM_START + 115)
1629 #define EL_MM_PACMAN_RIGHT              (EL_MM_PACMAN_START + 0)
1630 #define EL_MM_PACMAN_UP                 (EL_MM_PACMAN_START + 1)
1631 #define EL_MM_PACMAN_LEFT               (EL_MM_PACMAN_START + 2)
1632 #define EL_MM_PACMAN_DOWN               (EL_MM_PACMAN_START + 3)
1633 #define EL_MM_PACMAN_END                EL_MM_PACMAN_DOWN
1634 #define EL_MM_POLARIZER_START           (EL_MM_START + 119)
1635 #define EL_MM_POLARIZER_1               (EL_MM_POLARIZER_START + 0)
1636 #define EL_MM_POLARIZER_2               (EL_MM_POLARIZER_START + 1)
1637 #define EL_MM_POLARIZER_3               (EL_MM_POLARIZER_START + 2)
1638 #define EL_MM_POLARIZER_4               (EL_MM_POLARIZER_START + 3)
1639 #define EL_MM_POLARIZER_5               (EL_MM_POLARIZER_START + 4)
1640 #define EL_MM_POLARIZER_6               (EL_MM_POLARIZER_START + 5)
1641 #define EL_MM_POLARIZER_7               (EL_MM_POLARIZER_START + 6)
1642 #define EL_MM_POLARIZER_8               (EL_MM_POLARIZER_START + 7)
1643 #define EL_MM_POLARIZER_9               (EL_MM_POLARIZER_START + 8)
1644 #define EL_MM_POLARIZER_10              (EL_MM_POLARIZER_START + 9)
1645 #define EL_MM_POLARIZER_11              (EL_MM_POLARIZER_START + 10)
1646 #define EL_MM_POLARIZER_12              (EL_MM_POLARIZER_START + 11)
1647 #define EL_MM_POLARIZER_13              (EL_MM_POLARIZER_START + 12)
1648 #define EL_MM_POLARIZER_14              (EL_MM_POLARIZER_START + 13)
1649 #define EL_MM_POLARIZER_15              (EL_MM_POLARIZER_START + 14)
1650 #define EL_MM_POLARIZER_16              (EL_MM_POLARIZER_START + 15)
1651 #define EL_MM_POLARIZER_END             EL_MM_POLARIZER_15
1652 #define EL_MM_POLARIZER_CROSS_START     (EL_MM_START + 135)
1653 #define EL_MM_POLARIZER_CROSS_1         (EL_MM_POLARIZER_CROSS_START + 0)
1654 #define EL_MM_POLARIZER_CROSS_2         (EL_MM_POLARIZER_CROSS_START + 1)
1655 #define EL_MM_POLARIZER_CROSS_3         (EL_MM_POLARIZER_CROSS_START + 2)
1656 #define EL_MM_POLARIZER_CROSS_4         (EL_MM_POLARIZER_CROSS_START + 3)
1657 #define EL_MM_POLARIZER_CROSS_END       EL_MM_POLARIZER_CROSS_03
1658 #define EL_MM_MIRROR_FIXED_START        (EL_MM_START + 139)
1659 #define EL_MM_MIRROR_FIXED_1            (EL_MM_MIRROR_FIXED_START + 0)
1660 #define EL_MM_MIRROR_FIXED_2            (EL_MM_MIRROR_FIXED_START + 1)
1661 #define EL_MM_MIRROR_FIXED_3            (EL_MM_MIRROR_FIXED_START + 2)
1662 #define EL_MM_MIRROR_FIXED_4            (EL_MM_MIRROR_FIXED_START + 3)
1663 #define EL_MM_MIRROR_FIXED_END          EL_MM_MIRROR_FIXED_03
1664 #define EL_MM_STEEL_LOCK                (EL_MM_START + 143)
1665 #define EL_MM_KEY                       (EL_MM_START + 144)
1666 #define EL_MM_LIGHTBULB                 (EL_MM_START + 145)
1667 #define EL_MM_LIGHTBULB_ACTIVE          (EL_MM_START + 146)
1668 #define EL_MM_LIGHTBALL                 (EL_MM_START + 147)
1669 #define EL_MM_STEEL_BLOCK               (EL_MM_START + 148)
1670 #define EL_MM_WOODEN_LOCK               (EL_MM_START + 149)
1671 #define EL_MM_FUEL_FULL                 (EL_MM_START + 150)
1672 #define EL_MM_WOODEN_GRID_FIXED_START   (EL_MM_START + 151)
1673 #define EL_MM_WOODEN_GRID_FIXED_1       (EL_MM_WOODEN_GRID_FIXED_START + 0)
1674 #define EL_MM_WOODEN_GRID_FIXED_2       (EL_MM_WOODEN_GRID_FIXED_START + 1)
1675 #define EL_MM_WOODEN_GRID_FIXED_3       (EL_MM_WOODEN_GRID_FIXED_START + 2)
1676 #define EL_MM_WOODEN_GRID_FIXED_4       (EL_MM_WOODEN_GRID_FIXED_START + 3)
1677 #define EL_MM_WOODEN_GRID_FIXED_END     EL_MM_WOODEN_GRID_FIXED_03
1678 #define EL_MM_FUEL_EMPTY                (EL_MM_START + 155)
1679
1680 #define EL_MM_UNUSED_156                (EL_MM_START + 156)
1681 #define EL_MM_UNUSED_157                (EL_MM_START + 157)
1682 #define EL_MM_UNUSED_158                (EL_MM_START + 158)
1683 #define EL_MM_UNUSED_159                (EL_MM_START + 159)
1684
1685 #define EL_MM_END_1                     (EL_MM_START + 159)
1686 #define EL_MM_START_2                   (EL_MM_START + 160)
1687
1688 #define EL_DF_START                     EL_MM_START_2
1689 #define EL_DF_START2                    (EL_DF_START - 240)
1690
1691 #define EL_DF_MIRROR_START              EL_DF_START
1692 #define EL_DF_MIRROR_1                  (EL_DF_MIRROR_START + 0)
1693 #define EL_DF_MIRROR_2                  (EL_DF_MIRROR_START + 1)
1694 #define EL_DF_MIRROR_3                  (EL_DF_MIRROR_START + 2)
1695 #define EL_DF_MIRROR_4                  (EL_DF_MIRROR_START + 3)
1696 #define EL_DF_MIRROR_5                  (EL_DF_MIRROR_START + 4)
1697 #define EL_DF_MIRROR_6                  (EL_DF_MIRROR_START + 5)
1698 #define EL_DF_MIRROR_7                  (EL_DF_MIRROR_START + 6)
1699 #define EL_DF_MIRROR_8                  (EL_DF_MIRROR_START + 7)
1700 #define EL_DF_MIRROR_9                  (EL_DF_MIRROR_START + 8)
1701 #define EL_DF_MIRROR_10                 (EL_DF_MIRROR_START + 9)
1702 #define EL_DF_MIRROR_11                 (EL_DF_MIRROR_START + 10)
1703 #define EL_DF_MIRROR_12                 (EL_DF_MIRROR_START + 11)
1704 #define EL_DF_MIRROR_13                 (EL_DF_MIRROR_START + 12)
1705 #define EL_DF_MIRROR_14                 (EL_DF_MIRROR_START + 13)
1706 #define EL_DF_MIRROR_15                 (EL_DF_MIRROR_START + 14)
1707 #define EL_DF_MIRROR_16                 (EL_DF_MIRROR_START + 15)
1708 #define EL_DF_MIRROR_END                EL_DF_MIRROR_15
1709
1710 #define EL_DF_WOODEN_GRID_FIXED_START   (EL_DF_START2 + 256)
1711 #define EL_DF_WOODEN_GRID_FIXED_1       (EL_DF_WOODEN_GRID_FIXED_START + 0)
1712 #define EL_DF_WOODEN_GRID_FIXED_2       (EL_DF_WOODEN_GRID_FIXED_START + 1)
1713 #define EL_DF_WOODEN_GRID_FIXED_3       (EL_DF_WOODEN_GRID_FIXED_START + 2)
1714 #define EL_DF_WOODEN_GRID_FIXED_4       (EL_DF_WOODEN_GRID_FIXED_START + 3)
1715 #define EL_DF_WOODEN_GRID_FIXED_5       (EL_DF_WOODEN_GRID_FIXED_START + 4)
1716 #define EL_DF_WOODEN_GRID_FIXED_6       (EL_DF_WOODEN_GRID_FIXED_START + 5)
1717 #define EL_DF_WOODEN_GRID_FIXED_7       (EL_DF_WOODEN_GRID_FIXED_START + 6)
1718 #define EL_DF_WOODEN_GRID_FIXED_8       (EL_DF_WOODEN_GRID_FIXED_START + 7)
1719 #define EL_DF_WOODEN_GRID_FIXED_END     EL_DF_WOODEN_GRID_FIXED_07
1720
1721 #define EL_DF_STEEL_GRID_FIXED_START    (EL_DF_START2 + 264)
1722 #define EL_DF_STEEL_GRID_FIXED_1        (EL_DF_STEEL_GRID_FIXED_START + 0)
1723 #define EL_DF_STEEL_GRID_FIXED_2        (EL_DF_STEEL_GRID_FIXED_START + 1)
1724 #define EL_DF_STEEL_GRID_FIXED_3        (EL_DF_STEEL_GRID_FIXED_START + 2)
1725 #define EL_DF_STEEL_GRID_FIXED_4        (EL_DF_STEEL_GRID_FIXED_START + 3)
1726 #define EL_DF_STEEL_GRID_FIXED_5        (EL_DF_STEEL_GRID_FIXED_START + 4)
1727 #define EL_DF_STEEL_GRID_FIXED_6        (EL_DF_STEEL_GRID_FIXED_START + 5)
1728 #define EL_DF_STEEL_GRID_FIXED_7        (EL_DF_STEEL_GRID_FIXED_START + 6)
1729 #define EL_DF_STEEL_GRID_FIXED_8        (EL_DF_STEEL_GRID_FIXED_START + 7)
1730 #define EL_DF_STEEL_GRID_FIXED_END      EL_DF_STEEL_GRID_FIXED_07
1731
1732 #define EL_DF_WOODEN_WALL_START         (EL_DF_START2 + 272)
1733 #define EL_DF_WOODEN_WALL_1             (EL_DF_WOODEN_WALL_START + 0)
1734 #define EL_DF_WOODEN_WALL_END           (EL_DF_WOODEN_WALL_START + 15)
1735
1736 #define EL_DF_STEEL_WALL_START          (EL_DF_START2 + 288)
1737 #define EL_DF_STEEL_WALL_1              (EL_DF_STEEL_WALL_START + 0)
1738 #define EL_DF_STEEL_WALL_END            (EL_DF_STEEL_WALL_START + 15)
1739
1740 #define EL_DF_WALL_START                EL_DF_WOODEN_WALL_START
1741 #define EL_DF_WALL_END                  EL_DF_STEEL_WALL_END
1742
1743 #define EL_DF_EMPTY                     (EL_DF_START2 + 304)
1744 #define EL_DF_CELL                      (EL_DF_START2 + 305)
1745 #define EL_DF_MINE                      (EL_DF_START2 + 306)
1746 #define EL_DF_REFRACTOR                 (EL_DF_START2 + 307)
1747
1748 #define EL_DF_LASER_START               (EL_DF_START2 + 308)
1749 #define EL_DF_LASER_RIGHT               (EL_DF_LASER_START + 0)
1750 #define EL_DF_LASER_UP                  (EL_DF_LASER_START + 1)
1751 #define EL_DF_LASER_LEFT                (EL_DF_LASER_START + 2)
1752 #define EL_DF_LASER_DOWN                (EL_DF_LASER_START + 3)
1753 #define EL_DF_LASER_END                 EL_DF_LASER_DOWN
1754
1755 #define EL_DF_RECEIVER_START            (EL_DF_START2 + 312)
1756 #define EL_DF_RECEIVER_RIGHT            (EL_DF_RECEIVER_START + 0)
1757 #define EL_DF_RECEIVER_UP               (EL_DF_RECEIVER_START + 1)
1758 #define EL_DF_RECEIVER_LEFT             (EL_DF_RECEIVER_START + 2)
1759 #define EL_DF_RECEIVER_DOWN             (EL_DF_RECEIVER_START + 3)
1760 #define EL_DF_RECEIVER_END              EL_DF_RECEIVER_DOWN
1761
1762 #define EL_DF_FIBRE_OPTIC_START         (EL_DF_START2 + 316)
1763 #define EL_DF_FIBRE_OPTIC_RED_1         (EL_DF_FIBRE_OPTIC_START + 0)
1764 #define EL_DF_FIBRE_OPTIC_RED_2         (EL_DF_FIBRE_OPTIC_START + 1)
1765 #define EL_DF_FIBRE_OPTIC_YELLOW_1      (EL_DF_FIBRE_OPTIC_START + 2)
1766 #define EL_DF_FIBRE_OPTIC_YELLOW_2      (EL_DF_FIBRE_OPTIC_START + 3)
1767 #define EL_DF_FIBRE_OPTIC_GREEN_1       (EL_DF_FIBRE_OPTIC_START + 4)
1768 #define EL_DF_FIBRE_OPTIC_GREEN_2       (EL_DF_FIBRE_OPTIC_START + 5)
1769 #define EL_DF_FIBRE_OPTIC_BLUE_1        (EL_DF_FIBRE_OPTIC_START + 6)
1770 #define EL_DF_FIBRE_OPTIC_BLUE_2        (EL_DF_FIBRE_OPTIC_START + 7)
1771 #define EL_DF_FIBRE_OPTIC_END           EL_DF_FIBRE_OPTIC_07
1772
1773 #define EL_DF_MIRROR_ROTATING_START     (EL_DF_START2 + 324)
1774 #define EL_DF_MIRROR_ROTATING_1         (EL_DF_MIRROR_ROTATING_START + 0)
1775 #define EL_DF_MIRROR_ROTATING_2         (EL_DF_MIRROR_ROTATING_START + 1)
1776 #define EL_DF_MIRROR_ROTATING_3         (EL_DF_MIRROR_ROTATING_START + 2)
1777 #define EL_DF_MIRROR_ROTATING_4         (EL_DF_MIRROR_ROTATING_START + 3)
1778 #define EL_DF_MIRROR_ROTATING_5         (EL_DF_MIRROR_ROTATING_START + 4)
1779 #define EL_DF_MIRROR_ROTATING_6         (EL_DF_MIRROR_ROTATING_START + 5)
1780 #define EL_DF_MIRROR_ROTATING_7         (EL_DF_MIRROR_ROTATING_START + 6)
1781 #define EL_DF_MIRROR_ROTATING_8         (EL_DF_MIRROR_ROTATING_START + 7)
1782 #define EL_DF_MIRROR_ROTATING_9         (EL_DF_MIRROR_ROTATING_START + 8)
1783 #define EL_DF_MIRROR_ROTATING_10        (EL_DF_MIRROR_ROTATING_START + 9)
1784 #define EL_DF_MIRROR_ROTATING_11        (EL_DF_MIRROR_ROTATING_START + 10)
1785 #define EL_DF_MIRROR_ROTATING_12        (EL_DF_MIRROR_ROTATING_START + 11)
1786 #define EL_DF_MIRROR_ROTATING_13        (EL_DF_MIRROR_ROTATING_START + 12)
1787 #define EL_DF_MIRROR_ROTATING_14        (EL_DF_MIRROR_ROTATING_START + 13)
1788 #define EL_DF_MIRROR_ROTATING_15        (EL_DF_MIRROR_ROTATING_START + 14)
1789 #define EL_DF_MIRROR_ROTATING_16        (EL_DF_MIRROR_ROTATING_START + 15)
1790 #define EL_DF_MIRROR_ROTATING_END       EL_DF_MIRROR_ROTATING_15
1791
1792 #define EL_DF_WOODEN_GRID_ROTATING_START (EL_DF_START2 + 340)
1793 #define EL_DF_WOODEN_GRID_ROTATING_1    (EL_DF_WOODEN_GRID_ROTATING_START + 0)
1794 #define EL_DF_WOODEN_GRID_ROTATING_2    (EL_DF_WOODEN_GRID_ROTATING_START + 1)
1795 #define EL_DF_WOODEN_GRID_ROTATING_3    (EL_DF_WOODEN_GRID_ROTATING_START + 2)
1796 #define EL_DF_WOODEN_GRID_ROTATING_4    (EL_DF_WOODEN_GRID_ROTATING_START + 3)
1797 #define EL_DF_WOODEN_GRID_ROTATING_5    (EL_DF_WOODEN_GRID_ROTATING_START + 4)
1798 #define EL_DF_WOODEN_GRID_ROTATING_6    (EL_DF_WOODEN_GRID_ROTATING_START + 5)
1799 #define EL_DF_WOODEN_GRID_ROTATING_7    (EL_DF_WOODEN_GRID_ROTATING_START + 6)
1800 #define EL_DF_WOODEN_GRID_ROTATING_8    (EL_DF_WOODEN_GRID_ROTATING_START + 7)
1801 #define EL_DF_WOODEN_GRID_ROTATING_END  EL_DF_WOODEN_GRID_ROTATING_07
1802
1803 #define EL_DF_STEEL_GRID_ROTATING_START (EL_DF_START2 + 348)
1804 #define EL_DF_STEEL_GRID_ROTATING_1     (EL_DF_STEEL_GRID_ROTATING_START + 0)
1805 #define EL_DF_STEEL_GRID_ROTATING_2     (EL_DF_STEEL_GRID_ROTATING_START + 1)
1806 #define EL_DF_STEEL_GRID_ROTATING_3     (EL_DF_STEEL_GRID_ROTATING_START + 2)
1807 #define EL_DF_STEEL_GRID_ROTATING_4     (EL_DF_STEEL_GRID_ROTATING_START + 3)
1808 #define EL_DF_STEEL_GRID_ROTATING_5     (EL_DF_STEEL_GRID_ROTATING_START + 4)
1809 #define EL_DF_STEEL_GRID_ROTATING_6     (EL_DF_STEEL_GRID_ROTATING_START + 5)
1810 #define EL_DF_STEEL_GRID_ROTATING_7     (EL_DF_STEEL_GRID_ROTATING_START + 6)
1811 #define EL_DF_STEEL_GRID_ROTATING_8     (EL_DF_STEEL_GRID_ROTATING_START + 7)
1812 #define EL_DF_STEEL_GRID_ROTATING_END   EL_DF_STEEL_GRID_ROTATING_07
1813
1814 #define EL_DF_END                       (EL_DF_START2 + 355)
1815
1816 #define EL_MM_TELEPORTER_RED_START      (EL_DF_START2 + 356)
1817 #define EL_MM_TELEPORTER_RED_1          (EL_MM_TELEPORTER_RED_START + 0)
1818 #define EL_MM_TELEPORTER_RED_2          (EL_MM_TELEPORTER_RED_START + 1)
1819 #define EL_MM_TELEPORTER_RED_3          (EL_MM_TELEPORTER_RED_START + 2)
1820 #define EL_MM_TELEPORTER_RED_4          (EL_MM_TELEPORTER_RED_START + 3)
1821 #define EL_MM_TELEPORTER_RED_5          (EL_MM_TELEPORTER_RED_START + 4)
1822 #define EL_MM_TELEPORTER_RED_6          (EL_MM_TELEPORTER_RED_START + 5)
1823 #define EL_MM_TELEPORTER_RED_7          (EL_MM_TELEPORTER_RED_START + 6)
1824 #define EL_MM_TELEPORTER_RED_8          (EL_MM_TELEPORTER_RED_START + 7)
1825 #define EL_MM_TELEPORTER_RED_9          (EL_MM_TELEPORTER_RED_START + 8)
1826 #define EL_MM_TELEPORTER_RED_10         (EL_MM_TELEPORTER_RED_START + 9)
1827 #define EL_MM_TELEPORTER_RED_11         (EL_MM_TELEPORTER_RED_START + 10)
1828 #define EL_MM_TELEPORTER_RED_12         (EL_MM_TELEPORTER_RED_START + 11)
1829 #define EL_MM_TELEPORTER_RED_13         (EL_MM_TELEPORTER_RED_START + 12)
1830 #define EL_MM_TELEPORTER_RED_14         (EL_MM_TELEPORTER_RED_START + 13)
1831 #define EL_MM_TELEPORTER_RED_15         (EL_MM_TELEPORTER_RED_START + 14)
1832 #define EL_MM_TELEPORTER_RED_16         (EL_MM_TELEPORTER_RED_START + 15)
1833 #define EL_MM_TELEPORTER_RED_END        EL_MM_TELEPORTER_RED_16
1834 #define EL_MM_TELEPORTER_YELLOW_START   (EL_DF_START2 + 372)
1835 #define EL_MM_TELEPORTER_YELLOW_1       (EL_MM_TELEPORTER_YELLOW_START + 0)
1836 #define EL_MM_TELEPORTER_YELLOW_2       (EL_MM_TELEPORTER_YELLOW_START + 1)
1837 #define EL_MM_TELEPORTER_YELLOW_3       (EL_MM_TELEPORTER_YELLOW_START + 2)
1838 #define EL_MM_TELEPORTER_YELLOW_4       (EL_MM_TELEPORTER_YELLOW_START + 3)
1839 #define EL_MM_TELEPORTER_YELLOW_5       (EL_MM_TELEPORTER_YELLOW_START + 4)
1840 #define EL_MM_TELEPORTER_YELLOW_6       (EL_MM_TELEPORTER_YELLOW_START + 5)
1841 #define EL_MM_TELEPORTER_YELLOW_7       (EL_MM_TELEPORTER_YELLOW_START + 6)
1842 #define EL_MM_TELEPORTER_YELLOW_8       (EL_MM_TELEPORTER_YELLOW_START + 7)
1843 #define EL_MM_TELEPORTER_YELLOW_9       (EL_MM_TELEPORTER_YELLOW_START + 8)
1844 #define EL_MM_TELEPORTER_YELLOW_10      (EL_MM_TELEPORTER_YELLOW_START + 9)
1845 #define EL_MM_TELEPORTER_YELLOW_11      (EL_MM_TELEPORTER_YELLOW_START + 10)
1846 #define EL_MM_TELEPORTER_YELLOW_12      (EL_MM_TELEPORTER_YELLOW_START + 11)
1847 #define EL_MM_TELEPORTER_YELLOW_13      (EL_MM_TELEPORTER_YELLOW_START + 12)
1848 #define EL_MM_TELEPORTER_YELLOW_14      (EL_MM_TELEPORTER_YELLOW_START + 13)
1849 #define EL_MM_TELEPORTER_YELLOW_15      (EL_MM_TELEPORTER_YELLOW_START + 14)
1850 #define EL_MM_TELEPORTER_YELLOW_16      (EL_MM_TELEPORTER_YELLOW_START + 15)
1851 #define EL_MM_TELEPORTER_YELLOW_END     EL_MM_TELEPORTER_YELLOW_16
1852 #define EL_MM_TELEPORTER_GREEN_START    (EL_DF_START2 + 388)
1853 #define EL_MM_TELEPORTER_GREEN_1        (EL_MM_TELEPORTER_GREEN_START + 0)
1854 #define EL_MM_TELEPORTER_GREEN_2        (EL_MM_TELEPORTER_GREEN_START + 1)
1855 #define EL_MM_TELEPORTER_GREEN_3        (EL_MM_TELEPORTER_GREEN_START + 2)
1856 #define EL_MM_TELEPORTER_GREEN_4        (EL_MM_TELEPORTER_GREEN_START + 3)
1857 #define EL_MM_TELEPORTER_GREEN_5        (EL_MM_TELEPORTER_GREEN_START + 4)
1858 #define EL_MM_TELEPORTER_GREEN_6        (EL_MM_TELEPORTER_GREEN_START + 5)
1859 #define EL_MM_TELEPORTER_GREEN_7        (EL_MM_TELEPORTER_GREEN_START + 6)
1860 #define EL_MM_TELEPORTER_GREEN_8        (EL_MM_TELEPORTER_GREEN_START + 7)
1861 #define EL_MM_TELEPORTER_GREEN_9        (EL_MM_TELEPORTER_GREEN_START + 8)
1862 #define EL_MM_TELEPORTER_GREEN_10       (EL_MM_TELEPORTER_GREEN_START + 9)
1863 #define EL_MM_TELEPORTER_GREEN_11       (EL_MM_TELEPORTER_GREEN_START + 10)
1864 #define EL_MM_TELEPORTER_GREEN_12       (EL_MM_TELEPORTER_GREEN_START + 11)
1865 #define EL_MM_TELEPORTER_GREEN_13       (EL_MM_TELEPORTER_GREEN_START + 12)
1866 #define EL_MM_TELEPORTER_GREEN_14       (EL_MM_TELEPORTER_GREEN_START + 13)
1867 #define EL_MM_TELEPORTER_GREEN_15       (EL_MM_TELEPORTER_GREEN_START + 14)
1868 #define EL_MM_TELEPORTER_GREEN_16       (EL_MM_TELEPORTER_GREEN_START + 15)
1869 #define EL_MM_TELEPORTER_GREEN_END      EL_MM_TELEPORTER_GREEN_16
1870 #define EL_MM_TELEPORTER_BLUE_START     (EL_DF_START2 + 404)
1871 #define EL_MM_TELEPORTER_BLUE_1         (EL_MM_TELEPORTER_BLUE_START + 0)
1872 #define EL_MM_TELEPORTER_BLUE_2         (EL_MM_TELEPORTER_BLUE_START + 1)
1873 #define EL_MM_TELEPORTER_BLUE_3         (EL_MM_TELEPORTER_BLUE_START + 2)
1874 #define EL_MM_TELEPORTER_BLUE_4         (EL_MM_TELEPORTER_BLUE_START + 3)
1875 #define EL_MM_TELEPORTER_BLUE_5         (EL_MM_TELEPORTER_BLUE_START + 4)
1876 #define EL_MM_TELEPORTER_BLUE_6         (EL_MM_TELEPORTER_BLUE_START + 5)
1877 #define EL_MM_TELEPORTER_BLUE_7         (EL_MM_TELEPORTER_BLUE_START + 6)
1878 #define EL_MM_TELEPORTER_BLUE_8         (EL_MM_TELEPORTER_BLUE_START + 7)
1879 #define EL_MM_TELEPORTER_BLUE_9         (EL_MM_TELEPORTER_BLUE_START + 8)
1880 #define EL_MM_TELEPORTER_BLUE_10        (EL_MM_TELEPORTER_BLUE_START + 9)
1881 #define EL_MM_TELEPORTER_BLUE_11        (EL_MM_TELEPORTER_BLUE_START + 10)
1882 #define EL_MM_TELEPORTER_BLUE_12        (EL_MM_TELEPORTER_BLUE_START + 11)
1883 #define EL_MM_TELEPORTER_BLUE_13        (EL_MM_TELEPORTER_BLUE_START + 12)
1884 #define EL_MM_TELEPORTER_BLUE_14        (EL_MM_TELEPORTER_BLUE_START + 13)
1885 #define EL_MM_TELEPORTER_BLUE_15        (EL_MM_TELEPORTER_BLUE_START + 14)
1886 #define EL_MM_TELEPORTER_BLUE_16        (EL_MM_TELEPORTER_BLUE_START + 15)
1887 #define EL_MM_TELEPORTER_BLUE_END       EL_MM_TELEPORTER_BLUE_16
1888
1889 #define EL_MM_MCDUFFIN                  1204
1890 #define EL_MM_PACMAN                    1205
1891 #define EL_MM_FUSE                      1206
1892 #define EL_MM_STEEL_WALL                1207
1893 #define EL_MM_WOODEN_WALL               1208
1894 #define EL_MM_ICE_WALL                  1209
1895 #define EL_MM_AMOEBA_WALL               1210
1896 #define EL_DF_LASER                     1211
1897 #define EL_DF_RECEIVER                  1212
1898 #define EL_DF_STEEL_WALL                1213
1899 #define EL_DF_WOODEN_WALL               1214
1900
1901 #define EL_MM_END_2                     (EL_DF_START2 + 430)
1902 #define EL_MM_END                       EL_MM_END_2
1903
1904 #define EL_SPRING_LEFT                  1215
1905 #define EL_SPRING_RIGHT                 1216
1906
1907 #define NUM_FILE_ELEMENTS               1217
1908
1909
1910 // "real" (and therefore drawable) runtime elements
1911 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1912
1913 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
1914 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
1915 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
1916 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
1917 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
1918 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
1919 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
1920 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
1921 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
1922 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
1923 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
1924 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
1925 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
1926 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
1927 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
1928 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1929 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
1930 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
1931 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1932 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
1933 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
1934 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1935 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
1936 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
1937 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1938 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
1939 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
1940 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
1941 #define EL_STEEL_EXIT_OPENING           (EL_FIRST_RUNTIME_REAL + 28)
1942 #define EL_STEEL_EXIT_CLOSING           (EL_FIRST_RUNTIME_REAL + 29)
1943 #define EL_EM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 30)
1944 #define EL_EM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 31)
1945 #define EL_EM_STEEL_EXIT_OPENING        (EL_FIRST_RUNTIME_REAL + 32)
1946 #define EL_EM_STEEL_EXIT_CLOSING        (EL_FIRST_RUNTIME_REAL + 33)
1947 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 34)
1948 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 35)
1949 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 36)
1950 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 37)
1951 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 38)
1952 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
1953 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 40)
1954 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 41)
1955 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 42)
1956 #define EL_QUICKSAND_FAST_EMPTYING      (EL_FIRST_RUNTIME_REAL + 43)
1957 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 44)
1958 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 45)
1959 #define EL_DC_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 46)
1960 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 47)
1961 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 48)
1962 #define EL_DC_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 49)
1963 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 50)
1964 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 51)
1965 #define EL_DC_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 52)
1966 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 53)
1967 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 54)
1968 #define EL_DC_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 55)
1969 #define EL_EMC_FAKE_GRASS_ACTIVE        (EL_FIRST_RUNTIME_REAL + 56)
1970 #define EL_GATE_1_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 57)
1971 #define EL_GATE_2_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 58)
1972 #define EL_GATE_3_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 59)
1973 #define EL_GATE_4_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 60)
1974 #define EL_EM_GATE_1_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 61)
1975 #define EL_EM_GATE_2_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 62)
1976 #define EL_EM_GATE_3_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 63)
1977 #define EL_EM_GATE_4_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 64)
1978 #define EL_EMC_GATE_5_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 65)
1979 #define EL_EMC_GATE_6_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 66)
1980 #define EL_EMC_GATE_7_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 67)
1981 #define EL_EMC_GATE_8_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 68)
1982 #define EL_DC_GATE_WHITE_GRAY_ACTIVE    (EL_FIRST_RUNTIME_REAL + 69)
1983 #define EL_EMC_DRIPPER_ACTIVE           (EL_FIRST_RUNTIME_REAL + 70)
1984 #define EL_EMC_SPRING_BUMPER_ACTIVE     (EL_FIRST_RUNTIME_REAL + 71)
1985 #define EL_MM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 72)
1986 #define EL_MM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 73)
1987 #define EL_MM_GRAY_BALL_OPENING         (EL_FIRST_RUNTIME_REAL + 74)
1988 #define EL_MM_ICE_WALL_SHRINKING        (EL_FIRST_RUNTIME_REAL + 75)
1989 #define EL_MM_AMOEBA_WALL_GROWING       (EL_FIRST_RUNTIME_REAL + 76)
1990 #define EL_MM_PACMAN_EATING_RIGHT       (EL_FIRST_RUNTIME_REAL + 77)
1991 #define EL_MM_PACMAN_EATING_UP          (EL_FIRST_RUNTIME_REAL + 78)
1992 #define EL_MM_PACMAN_EATING_LEFT        (EL_FIRST_RUNTIME_REAL + 79)
1993 #define EL_MM_PACMAN_EATING_DOWN        (EL_FIRST_RUNTIME_REAL + 80)
1994
1995 #define NUM_DRAWABLE_ELEMENTS           (EL_FIRST_RUNTIME_REAL + 81)
1996
1997 #define EL_MM_RUNTIME_START             EL_MM_EXIT_OPENING
1998 #define EL_MM_RUNTIME_END               EL_MM_AMOEBA_WALL_GROWING
1999
2000 // "unreal" (and therefore not drawable) runtime elements
2001 #define EL_FIRST_RUNTIME_UNREAL         (NUM_DRAWABLE_ELEMENTS)
2002
2003 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
2004 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
2005 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
2006 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
2007 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
2008 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
2009 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
2010 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
2011 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
2012 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
2013 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 10)
2014 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 11)
2015 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 12)
2016 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 13)
2017 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 14)
2018 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 15)
2019 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 16)
2020 #define EL_QUICKSAND_FAST_FILLING       (EL_FIRST_RUNTIME_UNREAL + 17)
2021 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 18)
2022 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 19)
2023 #define EL_DC_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 20)
2024 #define EL_ELEMENT_SNAPPING             (EL_FIRST_RUNTIME_UNREAL + 21)
2025 #define EL_DIAGONAL_SHRINKING           (EL_FIRST_RUNTIME_UNREAL + 22)
2026 #define EL_DIAGONAL_GROWING             (EL_FIRST_RUNTIME_UNREAL + 23)
2027
2028 #define NUM_RUNTIME_ELEMENTS            (EL_FIRST_RUNTIME_UNREAL + 24)
2029
2030 // dummy elements (never used as game elements, only used as graphics)
2031 #define EL_FIRST_DUMMY                  NUM_RUNTIME_ELEMENTS
2032
2033 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
2034 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
2035 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
2036 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
2037 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
2038 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
2039 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
2040 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
2041 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
2042 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
2043 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
2044 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
2045 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
2046 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
2047 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
2048 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
2049 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
2050 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
2051 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
2052 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
2053 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
2054 #define EL_MM_LIGHTBALL_RED             (EL_FIRST_DUMMY + 21)
2055 #define EL_MM_LIGHTBALL_BLUE            (EL_FIRST_DUMMY + 22)
2056 #define EL_MM_LIGHTBALL_YELLOW          (EL_FIRST_DUMMY + 23)
2057 #define EL_MM_MASK_MCDUFFIN_RIGHT       (EL_FIRST_DUMMY + 24)
2058 #define EL_MM_MASK_MCDUFFIN_UP          (EL_FIRST_DUMMY + 25)
2059 #define EL_MM_MASK_MCDUFFIN_LEFT        (EL_FIRST_DUMMY + 26)
2060 #define EL_MM_MASK_MCDUFFIN_DOWN        (EL_FIRST_DUMMY + 27)
2061 #define EL_MM_MASK_GRID_1               (EL_FIRST_DUMMY + 28)
2062 #define EL_MM_MASK_GRID_2               (EL_FIRST_DUMMY + 29)
2063 #define EL_MM_MASK_GRID_3               (EL_FIRST_DUMMY + 30)
2064 #define EL_MM_MASK_GRID_4               (EL_FIRST_DUMMY + 31)
2065 #define EL_MM_MASK_RECTANGLE            (EL_FIRST_DUMMY + 32)
2066 #define EL_MM_MASK_CIRCLE               (EL_FIRST_DUMMY + 33)
2067 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 34)
2068 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 35)
2069 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 36)
2070 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 37)
2071 #define EL_MM_DEFAULT                   (EL_FIRST_DUMMY + 38)
2072 #define EL_GRAPHIC_1                    (EL_FIRST_DUMMY + 39)
2073 #define EL_GRAPHIC_2                    (EL_FIRST_DUMMY + 40)
2074 #define EL_GRAPHIC_3                    (EL_FIRST_DUMMY + 41)
2075 #define EL_GRAPHIC_4                    (EL_FIRST_DUMMY + 42)
2076 #define EL_GRAPHIC_5                    (EL_FIRST_DUMMY + 43)
2077 #define EL_GRAPHIC_6                    (EL_FIRST_DUMMY + 44)
2078 #define EL_GRAPHIC_7                    (EL_FIRST_DUMMY + 45)
2079 #define EL_GRAPHIC_8                    (EL_FIRST_DUMMY + 46)
2080
2081 #define EL_MM_DUMMY_START               EL_MM_MASK_MCDUFFIN_RIGHT
2082 #define EL_MM_DUMMY_END                 EL_MM_MASK_CIRCLE
2083
2084 // internal elements (only used for internal purposes like copying)
2085 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 47)
2086
2087 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
2088 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
2089 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
2090 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
2091
2092 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
2093 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
2094 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 6)
2095 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 7)
2096 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 8)
2097 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 9)
2098 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 10)
2099 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 11)
2100 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 12)
2101 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 13)
2102 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 14)
2103 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 15)
2104 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 16)
2105 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 17)
2106 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 18)
2107 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 19)
2108 #define EL_INTERNAL_CASCADE_MM                  (EL_FIRST_INTERNAL + 20)
2109 #define EL_INTERNAL_CASCADE_MM_ACTIVE           (EL_FIRST_INTERNAL + 21)
2110 #define EL_INTERNAL_CASCADE_DF                  (EL_FIRST_INTERNAL + 22)
2111 #define EL_INTERNAL_CASCADE_DF_ACTIVE           (EL_FIRST_INTERNAL + 23)
2112 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 24)
2113 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 25)
2114 #define EL_INTERNAL_CASCADE_STEEL_CHARS         (EL_FIRST_INTERNAL + 26)
2115 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE  (EL_FIRST_INTERNAL + 27)
2116 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 28)
2117 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 29)
2118 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 30)
2119 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 31)
2120 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 32)
2121 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 33)
2122 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 34)
2123 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 35)
2124 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 36)
2125 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 37)
2126
2127 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
2128 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
2129 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
2130 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 37)
2131
2132 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 38)
2133
2134
2135 // values for graphics/sounds action types
2136 enum
2137 {
2138   ACTION_DEFAULT = 0,
2139   ACTION_WAITING,
2140   ACTION_FALLING,
2141   ACTION_MOVING,
2142   ACTION_DIGGING,
2143   ACTION_SNAPPING,
2144   ACTION_COLLECTING,
2145   ACTION_DROPPING,
2146   ACTION_PUSHING,
2147   ACTION_WALKING,
2148   ACTION_PASSING,
2149   ACTION_IMPACT,
2150   ACTION_BREAKING,
2151   ACTION_ACTIVATING,
2152   ACTION_DEACTIVATING,
2153   ACTION_OPENING,
2154   ACTION_CLOSING,
2155   ACTION_ATTACKING,
2156   ACTION_GROWING,
2157   ACTION_SHRINKING,
2158   ACTION_ACTIVE,
2159   ACTION_FILLING,
2160   ACTION_EMPTYING,
2161   ACTION_CHANGING,
2162   ACTION_EXPLODING,
2163   ACTION_BORING,
2164   ACTION_BORING_1,
2165   ACTION_BORING_2,
2166   ACTION_BORING_3,
2167   ACTION_BORING_4,
2168   ACTION_BORING_5,
2169   ACTION_BORING_6,
2170   ACTION_BORING_7,
2171   ACTION_BORING_8,
2172   ACTION_BORING_9,
2173   ACTION_BORING_10,
2174   ACTION_SLEEPING,
2175   ACTION_SLEEPING_1,
2176   ACTION_SLEEPING_2,
2177   ACTION_SLEEPING_3,
2178   ACTION_AWAKENING,
2179   ACTION_DYING,
2180   ACTION_TURNING,
2181   ACTION_TURNING_FROM_LEFT,
2182   ACTION_TURNING_FROM_RIGHT,
2183   ACTION_TURNING_FROM_UP,
2184   ACTION_TURNING_FROM_DOWN,
2185   ACTION_SMASHED_BY_ROCK,
2186   ACTION_SMASHED_BY_SPRING,
2187   ACTION_EATING,
2188   ACTION_TWINKLING,
2189   ACTION_SPLASHING,
2190   ACTION_HITTING,
2191   ACTION_PAGE_1,
2192   ACTION_PAGE_2,
2193   ACTION_PAGE_3,
2194   ACTION_PAGE_4,
2195   ACTION_PAGE_5,
2196   ACTION_PAGE_6,
2197   ACTION_PAGE_7,
2198   ACTION_PAGE_8,
2199   ACTION_PAGE_9,
2200   ACTION_PAGE_10,
2201   ACTION_PAGE_11,
2202   ACTION_PAGE_12,
2203   ACTION_PAGE_13,
2204   ACTION_PAGE_14,
2205   ACTION_PAGE_15,
2206   ACTION_PAGE_16,
2207   ACTION_PAGE_17,
2208   ACTION_PAGE_18,
2209   ACTION_PAGE_19,
2210   ACTION_PAGE_20,
2211   ACTION_PAGE_21,
2212   ACTION_PAGE_22,
2213   ACTION_PAGE_23,
2214   ACTION_PAGE_24,
2215   ACTION_PAGE_25,
2216   ACTION_PAGE_26,
2217   ACTION_PAGE_27,
2218   ACTION_PAGE_28,
2219   ACTION_PAGE_29,
2220   ACTION_PAGE_30,
2221   ACTION_PAGE_31,
2222   ACTION_PAGE_32,
2223   ACTION_PART_1,
2224   ACTION_PART_2,
2225   ACTION_PART_3,
2226   ACTION_PART_4,
2227   ACTION_PART_5,
2228   ACTION_PART_6,
2229   ACTION_PART_7,
2230   ACTION_PART_8,
2231   ACTION_PART_9,
2232   ACTION_PART_10,
2233   ACTION_PART_11,
2234   ACTION_PART_12,
2235   ACTION_PART_13,
2236   ACTION_PART_14,
2237   ACTION_PART_15,
2238   ACTION_PART_16,
2239   ACTION_PART_17,
2240   ACTION_PART_18,
2241   ACTION_PART_19,
2242   ACTION_PART_20,
2243   ACTION_PART_21,
2244   ACTION_PART_22,
2245   ACTION_PART_23,
2246   ACTION_PART_24,
2247   ACTION_PART_25,
2248   ACTION_PART_26,
2249   ACTION_PART_27,
2250   ACTION_PART_28,
2251   ACTION_PART_29,
2252   ACTION_PART_30,
2253   ACTION_PART_31,
2254   ACTION_PART_32,
2255   ACTION_OTHER,
2256
2257   NUM_ACTIONS
2258 };
2259
2260 #define ACTION_BORING_LAST              ACTION_BORING_10
2261 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
2262
2263
2264 // values for special image configuration suffixes (must match game mode)
2265 enum
2266 {
2267   GFX_SPECIAL_ARG_DEFAULT = 0,
2268   GFX_SPECIAL_ARG_LOADING,
2269   GFX_SPECIAL_ARG_TITLE_INITIAL,
2270   GFX_SPECIAL_ARG_TITLE_INITIAL_1,
2271   GFX_SPECIAL_ARG_TITLE_INITIAL_2,
2272   GFX_SPECIAL_ARG_TITLE_INITIAL_3,
2273   GFX_SPECIAL_ARG_TITLE_INITIAL_4,
2274   GFX_SPECIAL_ARG_TITLE_INITIAL_5,
2275   GFX_SPECIAL_ARG_TITLE,
2276   GFX_SPECIAL_ARG_TITLE_1,
2277   GFX_SPECIAL_ARG_TITLE_2,
2278   GFX_SPECIAL_ARG_TITLE_3,
2279   GFX_SPECIAL_ARG_TITLE_4,
2280   GFX_SPECIAL_ARG_TITLE_5,
2281   GFX_SPECIAL_ARG_MAIN,
2282   GFX_SPECIAL_ARG_LEVELS,
2283   GFX_SPECIAL_ARG_LEVELNR,
2284   GFX_SPECIAL_ARG_SCORES,
2285   GFX_SPECIAL_ARG_EDITOR,
2286   GFX_SPECIAL_ARG_INFO,
2287   GFX_SPECIAL_ARG_SETUP,
2288   GFX_SPECIAL_ARG_PLAYING,
2289   GFX_SPECIAL_ARG_DOOR,
2290   GFX_SPECIAL_ARG_TAPE,
2291   GFX_SPECIAL_ARG_PANEL,
2292   GFX_SPECIAL_ARG_PREVIEW,
2293   GFX_SPECIAL_ARG_CRUMBLED,
2294   GFX_SPECIAL_ARG_MAINONLY,
2295   GFX_SPECIAL_ARG_TYPENAME,
2296   GFX_SPECIAL_ARG_SUBMENU,
2297   GFX_SPECIAL_ARG_MENU,
2298   GFX_SPECIAL_ARG_TOONS,
2299   GFX_SPECIAL_ARG_SCORESOLD,
2300   GFX_SPECIAL_ARG_SCORESNEW,
2301   GFX_SPECIAL_ARG_NO_TITLE,
2302   GFX_SPECIAL_ARG_FADING,
2303   GFX_SPECIAL_ARG_QUIT,
2304
2305   NUM_SPECIAL_GFX_ARGS
2306 };
2307
2308 // these additional definitions are currently only used for draw offsets
2309 enum
2310 {
2311   GFX_SPECIAL_ARG_INFO_MAIN = 0,
2312   GFX_SPECIAL_ARG_INFO_TITLE,
2313   GFX_SPECIAL_ARG_INFO_ELEMENTS,
2314   GFX_SPECIAL_ARG_INFO_MUSIC,
2315   GFX_SPECIAL_ARG_INFO_CREDITS,
2316   GFX_SPECIAL_ARG_INFO_PROGRAM,
2317   GFX_SPECIAL_ARG_INFO_VERSION,
2318   GFX_SPECIAL_ARG_INFO_LEVELSET,
2319
2320   NUM_SPECIAL_GFX_INFO_ARGS
2321 };
2322
2323 // these additional definitions are currently only used for draw offsets
2324 // (must match SETUP_MODE_* values as defined in src/screens.c)
2325 // (should also match corresponding entries in src/conf_gfx.c)
2326 enum
2327 {
2328   GFX_SPECIAL_ARG_SETUP_MAIN = 0,
2329   GFX_SPECIAL_ARG_SETUP_GAME,
2330   GFX_SPECIAL_ARG_SETUP_ENGINES,
2331   GFX_SPECIAL_ARG_SETUP_EDITOR,
2332   GFX_SPECIAL_ARG_SETUP_GRAPHICS,
2333   GFX_SPECIAL_ARG_SETUP_SOUND,
2334   GFX_SPECIAL_ARG_SETUP_ARTWORK,
2335   GFX_SPECIAL_ARG_SETUP_INPUT,
2336   GFX_SPECIAL_ARG_SETUP_TOUCH,
2337   GFX_SPECIAL_ARG_SETUP_SHORTCUTS,
2338   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1,
2339   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2,
2340   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3,
2341   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4,
2342   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5,
2343   GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK,
2344   GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER,
2345
2346   NUM_SPECIAL_GFX_SETUP_ARGS
2347 };
2348
2349 // values for image configuration suffixes
2350 enum
2351 {
2352   GFX_ARG_X = 0,
2353   GFX_ARG_Y,
2354   GFX_ARG_XPOS,
2355   GFX_ARG_YPOS,
2356   GFX_ARG_WIDTH,
2357   GFX_ARG_HEIGHT,
2358   GFX_ARG_VERTICAL,
2359   GFX_ARG_OFFSET,
2360   GFX_ARG_XOFFSET,
2361   GFX_ARG_YOFFSET,
2362   GFX_ARG_2ND_MOVEMENT_TILE,
2363   GFX_ARG_2ND_VERTICAL,
2364   GFX_ARG_2ND_OFFSET,
2365   GFX_ARG_2ND_XOFFSET,
2366   GFX_ARG_2ND_YOFFSET,
2367   GFX_ARG_2ND_SWAP_TILES,
2368   GFX_ARG_FRAMES,
2369   GFX_ARG_FRAMES_PER_LINE,
2370   GFX_ARG_START_FRAME,
2371   GFX_ARG_DELAY,
2372   GFX_ARG_ANIM_MODE,
2373   GFX_ARG_GLOBAL_SYNC,
2374   GFX_ARG_CRUMBLED_LIKE,
2375   GFX_ARG_DIGGABLE_LIKE,
2376   GFX_ARG_BORDER_SIZE,
2377   GFX_ARG_STEP_OFFSET,
2378   GFX_ARG_STEP_XOFFSET,
2379   GFX_ARG_STEP_YOFFSET,
2380   GFX_ARG_STEP_DELAY,
2381   GFX_ARG_DIRECTION,
2382   GFX_ARG_POSITION,
2383   GFX_ARG_DRAW_XOFFSET,
2384   GFX_ARG_DRAW_YOFFSET,
2385   GFX_ARG_DRAW_MASKED,
2386   GFX_ARG_DRAW_ORDER,
2387   GFX_ARG_INIT_DELAY_FIXED,
2388   GFX_ARG_INIT_DELAY_RANDOM,
2389   GFX_ARG_INIT_DELAY_ACTION,
2390   GFX_ARG_ANIM_DELAY_FIXED,
2391   GFX_ARG_ANIM_DELAY_RANDOM,
2392   GFX_ARG_ANIM_DELAY_ACTION,
2393   GFX_ARG_POST_DELAY_FIXED,
2394   GFX_ARG_POST_DELAY_RANDOM,
2395   GFX_ARG_POST_DELAY_ACTION,
2396   GFX_ARG_INIT_EVENT,
2397   GFX_ARG_INIT_EVENT_ACTION,
2398   GFX_ARG_ANIM_EVENT,
2399   GFX_ARG_ANIM_EVENT_ACTION,
2400   GFX_ARG_NAME,
2401   GFX_ARG_SCALE_UP_FACTOR,
2402   GFX_ARG_TILE_SIZE,
2403   GFX_ARG_CLONE_FROM,
2404   GFX_ARG_FADE_MODE,
2405   GFX_ARG_FADE_DELAY,
2406   GFX_ARG_POST_DELAY,
2407   GFX_ARG_AUTO_DELAY,
2408   GFX_ARG_AUTO_DELAY_UNIT,
2409   GFX_ARG_ALIGN,
2410   GFX_ARG_VALIGN,
2411   GFX_ARG_SORT_PRIORITY,
2412   GFX_ARG_CLASS,
2413   GFX_ARG_STYLE,
2414   GFX_ARG_ACTIVE_XOFFSET,
2415   GFX_ARG_ACTIVE_YOFFSET,
2416   GFX_ARG_PRESSED_XOFFSET,
2417   GFX_ARG_PRESSED_YOFFSET,
2418
2419   NUM_GFX_ARGS
2420 };
2421
2422 // values for sound configuration suffixes
2423 enum
2424 {
2425   SND_ARG_MODE_LOOP = 0,
2426   SND_ARG_VOLUME,
2427   SND_ARG_PRIORITY,
2428
2429   NUM_SND_ARGS
2430 };
2431
2432 // values for music configuration suffixes
2433 enum
2434 {
2435   MUS_ARG_MODE_LOOP = 0,
2436
2437   NUM_MUS_ARGS
2438 };
2439
2440 // values for font configuration (definitions must match those from main.c)
2441 enum
2442 {
2443   FONT_INITIAL_1 = MAIN_FONT_INITIAL_1,
2444   FONT_INITIAL_2 = MAIN_FONT_INITIAL_2,
2445   FONT_INITIAL_3 = MAIN_FONT_INITIAL_3,
2446   FONT_INITIAL_4 = MAIN_FONT_INITIAL_4,
2447   FONT_TITLE_1,
2448   FONT_TITLE_2,
2449   FONT_MENU_1_ACTIVE,
2450   FONT_MENU_2_ACTIVE,
2451   FONT_MENU_1,
2452   FONT_MENU_2,
2453   FONT_TEXT_1_ACTIVE,
2454   FONT_TEXT_2_ACTIVE,
2455   FONT_TEXT_3_ACTIVE,
2456   FONT_TEXT_4_ACTIVE,
2457   FONT_TEXT_1,
2458   FONT_TEXT_2,
2459   FONT_TEXT_3,
2460   FONT_TEXT_4,
2461   FONT_ENVELOPE_1,
2462   FONT_ENVELOPE_2,
2463   FONT_ENVELOPE_3,
2464   FONT_ENVELOPE_4,
2465   FONT_REQUEST,
2466   FONT_INPUT_1_ACTIVE,
2467   FONT_INPUT_2_ACTIVE,
2468   FONT_INPUT_1,
2469   FONT_INPUT_2,
2470   FONT_OPTION_OFF_NARROW,
2471   FONT_OPTION_OFF,
2472   FONT_OPTION_ON_NARROW,
2473   FONT_OPTION_ON,
2474   FONT_VALUE_1,
2475   FONT_VALUE_2,
2476   FONT_VALUE_OLD_NARROW,
2477   FONT_VALUE_OLD,
2478   FONT_VALUE_NARROW,
2479   FONT_LEVEL_NUMBER_ACTIVE,
2480   FONT_LEVEL_NUMBER,
2481   FONT_TAPE_RECORDER,
2482   FONT_GAME_INFO,
2483   FONT_INFO_ELEMENTS,
2484   FONT_INFO_LEVELSET,
2485   FONT_MAIN_NETWORK_PLAYERS,
2486
2487   NUM_FONTS
2488 };
2489
2490 #define NUM_INITIAL_FONTS               4
2491
2492 // values for toon animation configuration
2493 #define MAX_NUM_TOONS                   20
2494
2495 // values for global animation configuration (must match those from main.c)
2496 #define NUM_GLOBAL_ANIMS                MAX_GLOBAL_ANIMS
2497 #define NUM_GLOBAL_ANIM_PARTS           MAX_GLOBAL_ANIM_PARTS
2498 #define NUM_GLOBAL_ANIM_PARTS_ALL       (NUM_GLOBAL_ANIM_PARTS + 1)
2499 #define NUM_GLOBAL_ANIM_TOKENS          (2 * NUM_GLOBAL_ANIMS)
2500
2501 #define GLOBAL_ANIM_ID_GRAPHIC_FIRST    0
2502 #define GLOBAL_ANIM_ID_GRAPHIC_LAST     (NUM_GLOBAL_ANIMS - 1)
2503 #define GLOBAL_ANIM_ID_CONTROL_FIRST    (NUM_GLOBAL_ANIMS)
2504 #define GLOBAL_ANIM_ID_CONTROL_LAST     (2 * NUM_GLOBAL_ANIMS - 1)
2505
2506 #define GLOBAL_ANIM_ID_PART_FIRST       0
2507 #define GLOBAL_ANIM_ID_PART_LAST        (NUM_GLOBAL_ANIM_PARTS - 1)
2508 #define GLOBAL_ANIM_ID_PART_BASE        (NUM_GLOBAL_ANIM_PARTS)
2509
2510 // values for global border graphics
2511 #define IMG_GLOBAL_BORDER_FIRST         IMG_GLOBAL_BORDER
2512 #define IMG_GLOBAL_BORDER_LAST          IMG_GLOBAL_BORDER_PLAYING
2513
2514 // values for game_status (must match special image configuration suffixes)
2515 #define GAME_MODE_DEFAULT               GFX_SPECIAL_ARG_DEFAULT
2516 #define GAME_MODE_LOADING               GFX_SPECIAL_ARG_LOADING
2517 #define GAME_MODE_TITLE_INITIAL         GFX_SPECIAL_ARG_TITLE_INITIAL
2518 #define GAME_MODE_TITLE_INITIAL_1       GFX_SPECIAL_ARG_TITLE_INITIAL_1
2519 #define GAME_MODE_TITLE_INITIAL_2       GFX_SPECIAL_ARG_TITLE_INITIAL_2
2520 #define GAME_MODE_TITLE_INITIAL_3       GFX_SPECIAL_ARG_TITLE_INITIAL_3
2521 #define GAME_MODE_TITLE_INITIAL_4       GFX_SPECIAL_ARG_TITLE_INITIAL_4
2522 #define GAME_MODE_TITLE_INITIAL_5       GFX_SPECIAL_ARG_TITLE_INITIAL_5
2523 #define GAME_MODE_TITLE                 GFX_SPECIAL_ARG_TITLE
2524 #define GAME_MODE_TITLE_1               GFX_SPECIAL_ARG_TITLE_1
2525 #define GAME_MODE_TITLE_2               GFX_SPECIAL_ARG_TITLE_2
2526 #define GAME_MODE_TITLE_3               GFX_SPECIAL_ARG_TITLE_3
2527 #define GAME_MODE_TITLE_4               GFX_SPECIAL_ARG_TITLE_4
2528 #define GAME_MODE_TITLE_5               GFX_SPECIAL_ARG_TITLE_5
2529 #define GAME_MODE_MAIN                  GFX_SPECIAL_ARG_MAIN
2530 #define GAME_MODE_LEVELS                GFX_SPECIAL_ARG_LEVELS
2531 #define GAME_MODE_LEVELNR               GFX_SPECIAL_ARG_LEVELNR
2532 #define GAME_MODE_SCORES                GFX_SPECIAL_ARG_SCORES
2533 #define GAME_MODE_EDITOR                GFX_SPECIAL_ARG_EDITOR
2534 #define GAME_MODE_INFO                  GFX_SPECIAL_ARG_INFO
2535 #define GAME_MODE_SETUP                 GFX_SPECIAL_ARG_SETUP
2536 #define GAME_MODE_PLAYING               GFX_SPECIAL_ARG_PLAYING
2537 #define GAME_MODE_PSEUDO_DOOR           GFX_SPECIAL_ARG_DOOR
2538 #define GAME_MODE_PSEUDO_TAPE           GFX_SPECIAL_ARG_TAPE
2539 #define GAME_MODE_PSEUDO_PANEL          GFX_SPECIAL_ARG_PANEL
2540 #define GAME_MODE_PSEUDO_PREVIEW        GFX_SPECIAL_ARG_PREVIEW
2541 #define GAME_MODE_PSEUDO_CRUMBLED       GFX_SPECIAL_ARG_CRUMBLED
2542 #define GAME_MODE_PSEUDO_MAINONLY       GFX_SPECIAL_ARG_MAINONLY
2543 #define GAME_MODE_PSEUDO_TYPENAME       GFX_SPECIAL_ARG_TYPENAME
2544 #define GAME_MODE_PSEUDO_SUBMENU        GFX_SPECIAL_ARG_SUBMENU
2545 #define GAME_MODE_PSEUDO_MENU           GFX_SPECIAL_ARG_MENU
2546 #define GAME_MODE_PSEUDO_TOONS          GFX_SPECIAL_ARG_TOONS
2547 #define GAME_MODE_PSEUDO_SCORESOLD      GFX_SPECIAL_ARG_SCORESOLD
2548 #define GAME_MODE_PSEUDO_SCORESNEW      GFX_SPECIAL_ARG_SCORESNEW
2549 #define GAME_MODE_PSEUDO_NO_TITLE       GFX_SPECIAL_ARG_NO_TITLE
2550 #define GAME_MODE_PSEUDO_FADING         GFX_SPECIAL_ARG_FADING
2551 #define GAME_MODE_QUIT                  GFX_SPECIAL_ARG_QUIT
2552
2553 #define NUM_GAME_MODES                  NUM_SPECIAL_GFX_ARGS
2554
2555 // special definitions currently only used for custom artwork configuration
2556 #define MUSIC_PREFIX_BACKGROUND         0
2557 #define NUM_MUSIC_PREFIXES              1
2558
2559 // definitions for demo animation lists
2560 #define HELPANIM_LIST_NEXT              -1
2561 #define HELPANIM_LIST_END               -999
2562
2563
2564 // program information and versioning definitions
2565 #define PROGRAM_VERSION_SUPER           4
2566 #define PROGRAM_VERSION_MAJOR           2
2567 #define PROGRAM_VERSION_MINOR           0
2568 #define PROGRAM_VERSION_PATCH           5
2569 #define PROGRAM_VERSION_EXTRA           ""
2570
2571 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
2572 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
2573 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
2574 #define PROGRAM_WEBSITE_STRING          "https://www.artsoft.org/"
2575 #define PROGRAM_COPYRIGHT_STRING        "Copyright \xa9""1995-2020 by Holger Schemel"
2576 #define PROGRAM_COMPANY_STRING          "A Game by Artsoft Entertainment"
2577
2578 #define PROGRAM_ICON_FILENAME           "RocksIcon32x32.png"
2579
2580 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
2581
2582 #define USERDATA_DIRECTORY_OTHER        "userdata"
2583
2584 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2585 ** currently supported/known file version numbers:
2586 **      1.0 (old)
2587 **      1.2 (still in use)
2588 **      1.4 (still in use)
2589 **      2.0 (actual)
2590 */
2591 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
2592 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
2593 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
2594 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
2595 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
2596
2597 /* file version does not change for every program version, but is changed
2598    when new features are introduced that are incompatible with older file
2599    versions, so that they can be treated accordingly */
2600 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
2601
2602 #define GAME_VERSION_1_0                FILE_VERSION_1_0
2603 #define GAME_VERSION_1_2                FILE_VERSION_1_2
2604 #define GAME_VERSION_1_4                FILE_VERSION_1_4
2605 #define GAME_VERSION_2_0                FILE_VERSION_2_0
2606 #define GAME_VERSION_3_0                FILE_VERSION_3_0
2607
2608 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_SUPER, \
2609                                                       PROGRAM_VERSION_MAJOR, \
2610                                                       PROGRAM_VERSION_MINOR, \
2611                                                       PROGRAM_VERSION_PATCH)
2612
2613 // values for game_emulation
2614 #define EMU_NONE                        0
2615 #define EMU_BOULDERDASH                 1
2616 #define EMU_SOKOBAN                     2
2617 #define EMU_SUPAPLEX                    3
2618
2619 // values for level file type identifier
2620 #define LEVEL_FILE_TYPE_UNKNOWN         0
2621 #define LEVEL_FILE_TYPE_RND             1
2622 #define LEVEL_FILE_TYPE_BD              2
2623 #define LEVEL_FILE_TYPE_EM              3
2624 #define LEVEL_FILE_TYPE_SP              4
2625 #define LEVEL_FILE_TYPE_DX              5
2626 #define LEVEL_FILE_TYPE_SB              6
2627 #define LEVEL_FILE_TYPE_DC              7
2628 #define LEVEL_FILE_TYPE_MM              8
2629
2630 #define NUM_LEVEL_FILE_TYPES            9
2631
2632 // values for game engine type identifier
2633 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
2634 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
2635 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
2636 #define GAME_ENGINE_TYPE_SP             LEVEL_FILE_TYPE_SP
2637 #define GAME_ENGINE_TYPE_MM             LEVEL_FILE_TYPE_MM
2638
2639 #define NUM_ENGINE_TYPES                4
2640
2641 // values for automatically playing tapes
2642 #define AUTOPLAY_NONE                   0
2643 #define AUTOPLAY_PLAY                   (1 << 0)
2644 #define AUTOPLAY_FFWD                   (1 << 1)
2645 #define AUTOPLAY_WARP                   (1 << 2)
2646 #define AUTOPLAY_TEST                   (1 << 3)
2647 #define AUTOPLAY_FIX                    (1 << 4)
2648 #define AUTOPLAY_WARP_NO_DISPLAY        AUTOPLAY_TEST
2649
2650 #define AUTOPLAY_MODE_NONE              0
2651 #define AUTOPLAY_MODE_PLAY              (AUTOPLAY_MODE_NONE | AUTOPLAY_PLAY)
2652 #define AUTOPLAY_MODE_FFWD              (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD)
2653 #define AUTOPLAY_MODE_WARP              (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP)
2654 #define AUTOPLAY_MODE_TEST              (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST)
2655 #define AUTOPLAY_MODE_FIX               (AUTOPLAY_MODE_TEST | AUTOPLAY_FIX)
2656 #define AUTOPLAY_MODE_WARP_NO_DISPLAY   AUTOPLAY_MODE_TEST
2657
2658
2659 struct BorderInfo
2660 {
2661   boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2662   boolean draw_masked_when_fading;
2663 };
2664
2665 struct RequestButtonInfo
2666 {
2667   struct TextPosInfo yes;
2668   struct TextPosInfo no;
2669   struct TextPosInfo confirm;
2670
2671   struct TextPosInfo player_1;
2672   struct TextPosInfo player_2;
2673   struct TextPosInfo player_3;
2674   struct TextPosInfo player_4;
2675
2676   struct TextPosInfo touch_yes;
2677   struct TextPosInfo touch_no;
2678   struct TextPosInfo touch_confirm;
2679 };
2680
2681 struct MenuMainButtonInfo
2682 {
2683   struct MenuPosInfo name;
2684   struct MenuPosInfo levels;
2685   struct MenuPosInfo scores;
2686   struct MenuPosInfo editor;
2687   struct MenuPosInfo info;
2688   struct MenuPosInfo game;
2689   struct MenuPosInfo setup;
2690   struct MenuPosInfo quit;
2691
2692   struct MenuPosInfo prev_level;
2693   struct MenuPosInfo next_level;
2694
2695   struct MenuPosInfo first_level;
2696   struct MenuPosInfo last_level;
2697   struct MenuPosInfo level_number;
2698
2699   struct MenuPosInfo insert_solution;
2700   struct MenuPosInfo play_solution;
2701
2702   struct MenuPosInfo switch_ecs_aga;
2703 };
2704
2705 struct MenuMainTextInfo
2706 {
2707   struct TextPosInfo name;
2708   struct TextPosInfo levels;
2709   struct TextPosInfo scores;
2710   struct TextPosInfo editor;
2711   struct TextPosInfo info;
2712   struct TextPosInfo game;
2713   struct TextPosInfo setup;
2714   struct TextPosInfo quit;
2715
2716   struct TextPosInfo first_level;
2717   struct TextPosInfo last_level;
2718   struct TextPosInfo level_number;
2719   struct TextPosInfo level_info_1;
2720   struct TextPosInfo level_info_2;
2721   struct TextPosInfo level_name;
2722   struct TextPosInfo level_author;
2723   struct TextPosInfo level_year;
2724   struct TextPosInfo level_imported_from;
2725   struct TextPosInfo level_imported_by;
2726   struct TextPosInfo level_tested_by;
2727   struct TextPosInfo title_1;
2728   struct TextPosInfo title_2;
2729   struct TextPosInfo title_3;
2730 };
2731
2732 struct MenuMainInputInfo
2733 {
2734   struct TextPosInfo name;
2735 };
2736
2737 struct MenuMainInfo
2738 {
2739   struct MenuMainButtonInfo button;
2740   struct MenuMainTextInfo text;
2741   struct MenuMainInputInfo input;
2742
2743   struct TextPosInfo preview_players;
2744   struct TextPosInfo network_players;
2745 };
2746
2747 struct MenuSetupButtonInfo
2748 {
2749   struct MenuPosInfo prev_player;
2750   struct MenuPosInfo next_player;
2751
2752   struct MenuPosInfo touch_back;
2753   struct MenuPosInfo touch_next;
2754   struct MenuPosInfo touch_back2;
2755   struct MenuPosInfo touch_next2;
2756 };
2757
2758 struct MenuSetupInfo
2759 {
2760   struct MenuSetupButtonInfo button;
2761 };
2762
2763 struct TitleFadingInfo
2764 {
2765   int fade_mode;
2766   int fade_delay;
2767   int post_delay;
2768   int auto_delay;
2769   int auto_delay_unit;
2770 };
2771
2772 struct TitleMessageInfo
2773 {
2774   int x, y;
2775   int width, height;
2776   int chars, lines;
2777   int align, valign;
2778   int font;
2779   boolean autowrap;
2780   boolean centered;
2781   boolean parse_comments;
2782   int sort_priority;
2783
2784   int fade_mode;
2785   int fade_delay;
2786   int post_delay;
2787   int auto_delay;
2788   int auto_delay_unit;
2789 };
2790
2791 struct InitInfo
2792 {
2793   struct MenuPosInfo busy;
2794 };
2795
2796 struct MenuInfo
2797 {
2798   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2799   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2800   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2801   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2802   int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2803   int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2804
2805   int scrollbar_xoffset;
2806
2807   struct MenuPosInfo list_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2808
2809   int list_size[NUM_SPECIAL_GFX_ARGS];
2810   int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
2811
2812   int left_spacing[NUM_SPECIAL_GFX_ARGS];
2813   int left_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2814   int left_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2815   int right_spacing[NUM_SPECIAL_GFX_ARGS];
2816   int right_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2817   int right_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2818   int top_spacing[NUM_SPECIAL_GFX_ARGS];
2819   int top_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2820   int top_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2821   int bottom_spacing[NUM_SPECIAL_GFX_ARGS];
2822   int bottom_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2823   int bottom_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2824
2825   int paragraph_spacing[NUM_SPECIAL_GFX_ARGS];
2826   int paragraph_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2827   int paragraph_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2828   int headline1_spacing[NUM_SPECIAL_GFX_ARGS];
2829   int headline1_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2830   int headline1_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2831   int headline2_spacing[NUM_SPECIAL_GFX_ARGS];
2832   int headline2_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2833   int headline2_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2834   int line_spacing[NUM_SPECIAL_GFX_ARGS];
2835   int line_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2836   int line_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2837   int extra_spacing[NUM_SPECIAL_GFX_ARGS];
2838   int extra_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2839   int extra_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2840
2841   struct TitleFadingInfo enter_menu;
2842   struct TitleFadingInfo leave_menu;
2843   struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
2844   struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
2845   struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS];
2846
2847   int sound[NUM_SPECIAL_GFX_ARGS];
2848   int music[NUM_SPECIAL_GFX_ARGS];
2849
2850   struct MenuMainInfo main;
2851   struct MenuSetupInfo setup;
2852 };
2853
2854 struct DoorInfo
2855 {
2856   struct DoorPartPosInfo part_1;
2857   struct DoorPartPosInfo part_2;
2858   struct DoorPartPosInfo part_3;
2859   struct DoorPartPosInfo part_4;
2860   struct DoorPartPosInfo part_5;
2861   struct DoorPartPosInfo part_6;
2862   struct DoorPartPosInfo part_7;
2863   struct DoorPartPosInfo part_8;
2864
2865   struct DoorPartPosInfo panel;
2866
2867   int width;
2868   int height;
2869   int step_offset;
2870   int step_delay;
2871   int post_delay;
2872   int anim_mode;
2873 };
2874
2875 struct RequestInfo
2876 {
2877   struct RequestButtonInfo button;
2878   int x, y;
2879   int width, height;
2880   int border_size;
2881   int line_spacing;
2882   int step_offset;
2883   int step_delay;
2884   int anim_mode;
2885   int align;
2886   int valign;
2887   boolean autowrap;
2888   boolean centered;
2889   boolean wrap_single_words;
2890 };
2891
2892 struct PreviewInfo
2893 {
2894   int x, y;
2895   int align, valign;
2896   int xsize, ysize;
2897   int xoffset, yoffset;
2898   int tile_size;
2899   int step_offset;
2900   int step_delay;
2901   int anim_mode;
2902
2903   boolean redefined;            // redefined by custom artwork
2904 };
2905
2906 struct EditorTabsInfo
2907 {
2908   int x;
2909   int y;
2910   int yoffset2;
2911   int width;
2912   int height;
2913   int draw_xoffset;
2914   int draw_yoffset;
2915 };
2916
2917 struct EditorSettingsInfo
2918 {
2919   struct MenuPosInfo headline;
2920
2921   struct XY element_graphic;
2922   struct XY element_name;
2923
2924   struct EditorTabsInfo tabs;
2925
2926   struct XY tooltip;
2927 };
2928
2929 struct EditorGadgetInfo
2930 {
2931   int normal_spacing;
2932   int small_spacing;
2933   int tiny_spacing;
2934   int line_spacing;
2935   int text_spacing;
2936   int tab_spacing;
2937
2938   struct Rect separator_line;
2939 };
2940
2941 struct EditorButtonInfo
2942 {
2943   struct XYTileSize prev_level;
2944   struct XYTileSize next_level;
2945
2946   struct XYTileSize properties;
2947   struct XYTileSize element_left;
2948   struct XYTileSize element_middle;
2949   struct XYTileSize element_right;
2950   struct XYTileSize palette;
2951
2952   struct XYTileSize draw_single;
2953   struct XYTileSize draw_connected;
2954   struct XYTileSize draw_line;
2955   struct XYTileSize draw_arc;
2956   struct XYTileSize draw_rectangle;
2957   struct XYTileSize draw_filled_box;
2958   struct XYTileSize rotate_up;
2959   struct XYTileSize draw_text;
2960   struct XYTileSize flood_fill;
2961   struct XYTileSize rotate_left;
2962   struct XYTileSize zoom_level;
2963   struct XYTileSize rotate_right;
2964   struct XYTileSize draw_random;
2965   struct XYTileSize grab_brush;
2966   struct XYTileSize rotate_down;
2967   struct XYTileSize pick_element;
2968
2969   struct XYTileSize ce_copy_from;
2970   struct XYTileSize ce_copy_to;
2971   struct XYTileSize ce_swap;
2972   struct XYTileSize ce_copy;
2973   struct XYTileSize ce_paste;
2974
2975   struct XYTileSize undo;
2976   struct XYTileSize conf;
2977   struct XYTileSize save;
2978   struct XYTileSize clear;
2979   struct XYTileSize test;
2980   struct XYTileSize exit;
2981 };
2982
2983 struct EditorInputInfo
2984 {
2985   struct XY level_number;
2986 };
2987
2988 struct EditorPaletteInfo
2989 {
2990   int x, y;
2991   int cols, rows;
2992   int tile_size;
2993   boolean show_as_separate_screen;
2994   boolean show_on_element_buttons;
2995
2996   struct XYTileSize element_left;
2997   struct XYTileSize element_middle;
2998   struct XYTileSize element_right;
2999 };
3000
3001 struct EditorDrawingAreaInfo
3002 {
3003   int tile_size;
3004 };
3005
3006 struct EditorInfo
3007 {
3008   struct EditorSettingsInfo settings;
3009   struct EditorGadgetInfo gadget;
3010   struct EditorButtonInfo button;
3011   struct EditorInputInfo input;
3012   struct EditorPaletteInfo palette;
3013   struct EditorDrawingAreaInfo drawingarea;
3014 };
3015
3016 struct ViewportInfo
3017 {
3018   struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
3019   struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
3020   struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
3021   struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
3022 };
3023
3024 struct HiScore
3025 {
3026   char Name[MAX_PLAYER_NAME_LEN + 1];
3027   int Score;
3028 };
3029
3030 struct Content
3031 {
3032   int e[3][3];
3033 };
3034
3035 struct EnvelopeInfo
3036 {
3037   int xsize;
3038   int ysize;
3039
3040   boolean autowrap;
3041   boolean centered;
3042
3043   char text[MAX_ENVELOPE_TEXT_LEN + 1];
3044 };
3045
3046 struct LevelFileInfo
3047 {
3048   int nr;
3049   int type;
3050   boolean packed;
3051   char *basename;
3052   char *filename;
3053 };
3054
3055 struct DateInfo
3056 {
3057   int year;
3058   int month;
3059   int day;
3060
3061   enum
3062   {
3063     DATE_SRC_CLOCK,
3064     DATE_SRC_LEVELFILE
3065   } src;
3066 };
3067
3068 struct LevelInfo
3069 {
3070   struct LevelFileInfo file_info;
3071
3072   int game_engine_type;
3073
3074   // level stored in native format for the alternative native game engines
3075   struct LevelInfo_EM *native_em_level;
3076   struct LevelInfo_SP *native_sp_level;
3077   struct LevelInfo_MM *native_mm_level;
3078
3079   int file_version;     // file format version the level is stored with
3080   int game_version;     // game release version the level was created with
3081
3082   struct DateInfo creation_date;
3083
3084   boolean encoding_16bit_field;         // level contains 16-bit elements
3085   boolean encoding_16bit_yamyam;        // yamyam contains 16-bit elements
3086   boolean encoding_16bit_amoeba;        // amoeba contains 16-bit elements
3087
3088   int fieldx, fieldy;
3089
3090   int time;                             // available time (seconds)
3091   int gems_needed;
3092   boolean auto_count_gems;
3093
3094   char name[MAX_LEVEL_NAME_LEN + 1];
3095   char author[MAX_LEVEL_AUTHOR_LEN + 1];
3096
3097   int random_seed;
3098
3099   struct EnvelopeInfo envelope[NUM_ENVELOPES];
3100
3101   int score[LEVEL_SCORE_ELEMENTS];
3102
3103   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
3104   int num_yamyam_contents;
3105
3106   int amoeba_speed;
3107   int amoeba_content;
3108
3109   int game_of_life[4];
3110   int biomaze[4];
3111
3112   int time_magic_wall;
3113   int time_wheel;
3114   int time_light;
3115   int time_timegate;
3116
3117   int shield_normal_time;
3118   int shield_deadly_time;
3119
3120   int extra_time;
3121   int time_orb_time;
3122
3123   int extra_time_score;
3124
3125   int start_element[MAX_PLAYERS];
3126   boolean use_start_element[MAX_PLAYERS];
3127
3128   int artwork_element[MAX_PLAYERS];
3129   boolean use_artwork_element[MAX_PLAYERS];
3130
3131   int explosion_element[MAX_PLAYERS];
3132   boolean use_explosion_element[MAX_PLAYERS];
3133
3134   // values for the new EMC elements
3135   int android_move_time;
3136   int android_clone_time;
3137   boolean ball_random;
3138   boolean ball_active_initial;
3139   int ball_time;
3140   int lenses_score;
3141   int magnify_score;
3142   int slurp_score;
3143   int lenses_time;
3144   int magnify_time;
3145   int wind_direction_initial;
3146
3147   struct Content ball_content[MAX_ELEMENT_CONTENTS];
3148   int num_ball_contents;
3149
3150   int num_android_clone_elements;
3151   int android_clone_element[MAX_ANDROID_ELEMENTS];
3152
3153   int can_move_into_acid_bits;  // bitfield to store property for elements
3154   int dont_collide_with_bits;   // bitfield to store property for elements
3155
3156   int initial_player_stepsize[MAX_PLAYERS];     // initial player speed
3157   boolean initial_player_gravity[MAX_PLAYERS];
3158
3159   boolean use_initial_inventory[MAX_PLAYERS];
3160   int initial_inventory_size[MAX_PLAYERS];
3161   int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
3162
3163   boolean em_slippery_gems;     // EM style "gems slip from wall" behaviour
3164   boolean em_explodes_by_fire;  // EM style chain explosion behaviour
3165   boolean use_spring_bug;       // for compatibility with old levels
3166   boolean use_time_orb_bug;     // for compatibility with old levels
3167   boolean use_life_bugs;        // for compatibility with old levels
3168   boolean instant_relocation;   // no visual delay when relocating player
3169   boolean shifted_relocation;   // no level centering when relocating player
3170   boolean lazy_relocation;      // only redraw off-screen player relocation
3171   boolean can_pass_to_walkable; // player can pass to empty or walkable tile
3172   boolean grow_into_diggable;   // amoeba can grow into anything diggable
3173   boolean sb_fields_needed;     // all Sokoban fields must be solved
3174   boolean sb_objects_needed;    // all Sokoban objects must be solved
3175   boolean auto_exit_sokoban;    // automatically finish solved Sokoban levels
3176   boolean solved_by_one_player; // level is solved if one player enters exit
3177
3178   boolean continuous_snapping;  // repeated snapping without releasing key
3179   boolean block_snap_field;     // snapping blocks field to show animation
3180   boolean block_last_field;     // player blocks previous field while moving
3181   boolean sp_block_last_field;  // player blocks previous field while moving
3182
3183   // values for MM/DF elements
3184   boolean mm_laser_red, mm_laser_green, mm_laser_blue;
3185   boolean df_laser_red, df_laser_green, df_laser_blue;
3186   int mm_time_fuse;
3187   int mm_time_bomb;
3188   int mm_time_ball;
3189   int mm_time_block;
3190
3191   // ('int' instead of 'boolean' because used as selectbox value in editor)
3192   int use_step_counter;         // count steps instead of seconds for level
3193
3194   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3195
3196   boolean use_custom_template;  // use custom properties from template file
3197
3198   boolean file_has_custom_elements;     // set when level file contains CEs
3199
3200   boolean no_valid_file;        // set when level file missing or invalid
3201   boolean no_level_file;        // set when falling back to level template
3202
3203   boolean changed;              // set when level was changed in the editor
3204
3205   // runtime flags to handle bugs in old levels (not stored in level file)
3206   boolean use_action_after_change_bug;
3207 };
3208
3209 struct NetworkLevelInfo
3210 {
3211   char *leveldir_identifier;            // network levelset identifier
3212
3213   struct LevelFileInfo file_info;       // file info for level file
3214   struct LevelFileInfo tmpl_info;       // file info for level template
3215
3216   boolean use_network_level_files;      // use levels from network server
3217   boolean use_custom_template;          // use CEs from level template
3218 };
3219
3220 struct GlobalInfo
3221 {
3222   char *autoplay_leveldir;
3223   int autoplay_level[MAX_TAPES_PER_SET];
3224   boolean autoplay_all;
3225   boolean autoplay_mode;
3226
3227   char *patchtapes_mode;
3228   char *patchtapes_leveldir;
3229   int patchtapes_level[MAX_TAPES_PER_SET];
3230   boolean patchtapes_all;
3231
3232   char *convert_leveldir;
3233   int convert_level_nr;
3234
3235   char *create_images_dir;
3236
3237   int num_toons;
3238
3239   float frames_per_second;
3240   boolean show_frames_per_second;
3241
3242   // global values for fading screens and masking borders
3243   int border_status;
3244
3245   // values for global animations
3246   int anim_status;
3247   int anim_status_next;
3248
3249   boolean use_envelope_request;
3250 };
3251
3252 struct ElementChangeInfo
3253 {
3254   boolean can_change;           // use or ignore this change info
3255
3256   boolean has_event[NUM_CHANGE_EVENTS];         // change events
3257
3258   int trigger_player;           // player triggering change
3259   int trigger_side;             // side triggering change
3260   int trigger_page;             // page triggering change
3261
3262   int target_element;           // target element after change
3263
3264   int delay_fixed;              // added frame delay before changed (fixed)
3265   int delay_random;             // added frame delay before changed (random)
3266   int delay_frames;             // either 1 (frames) or 50 (seconds; 50 fps)
3267
3268   int initial_trigger_element;  // initial element triggering change
3269
3270   struct Content target_content;// elements for extended change target
3271   boolean use_target_content;   // use extended change target
3272   boolean only_if_complete;     // only use complete target content
3273   boolean use_random_replace;   // use random value for replacing elements
3274   int random_percentage;        // random value for replacing elements
3275   int replace_when;             // type of elements that can be replaced
3276
3277   boolean explode;              // explode instead of change
3278
3279   boolean has_action;           // execute action on specified condition
3280   int action_type;              // type of action
3281   int action_mode;              // mode of action
3282   int action_arg;               // parameter of action
3283   int action_element;           // element related to action
3284
3285   // ---------- internal values used at runtime when playing ----------
3286
3287   int trigger_element;          // element triggering change
3288
3289   /* functions that are called before, while and after the change of an
3290      element -- currently only used for non-custom elements */
3291   void (*pre_change_function)(int x, int y);
3292   void (*change_function)(int x, int y);
3293   void (*post_change_function)(int x, int y);
3294
3295   short actual_trigger_element; // element that actually triggered change
3296   int actual_trigger_side;      // element side that triggered the change
3297   int actual_trigger_player;    // player which actually triggered change
3298   int actual_trigger_player_bits; // player bits of triggering players
3299   int actual_trigger_ce_value;  // CE value of element that triggered change
3300   int actual_trigger_ce_score;  // CE score of element that triggered change
3301
3302   boolean can_change_or_has_action;     // can_change | has_action
3303
3304   // ---------- internal values used in level editor ----------
3305
3306   int direct_action;            // change triggered by actions on element
3307   int other_action;             // change triggered by other element actions
3308 };
3309
3310 struct ElementGroupInfo
3311 {
3312   int num_elements;                     // number of elements in this group
3313   int element[MAX_ELEMENTS_IN_GROUP];   // list of elements in this group
3314
3315   int choice_mode;              // how to choose element from group
3316
3317   // ---------- internal values used at runtime when playing ----------
3318
3319   /* the following is the same as above, but with recursively resolved group
3320      elements (group elements may also contain further group elements!) */
3321   int num_elements_resolved;
3322   short element_resolved[NUM_FILE_ELEMENTS];
3323
3324   int choice_pos;               // current element choice position
3325 };
3326
3327 struct ElementNameInfo
3328 {
3329   // ---------- token and description strings ----------
3330
3331   char *token_name;             // element token used in config files
3332   char *class_name;             // element class used in config files
3333   char *editor_description;     // pre-defined description for level editor
3334 };
3335
3336 struct ElementInfo
3337 {
3338   // ---------- token and description strings ----------
3339
3340   char *token_name;             // element token used in config files
3341   char *class_name;             // element class used in config files
3342   char *editor_description;     // pre-defined description for level editor
3343   char *custom_description;     // alternative description from config file
3344   char description[MAX_ELEMENT_NAME_LEN + 1];   // for custom/group elements
3345
3346   // ---------- graphic and sound definitions ----------
3347
3348   int graphic[NUM_ACTIONS];     // default graphics for several actions
3349   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3350                                 // special graphics for left/right/up/down
3351
3352   int crumbled[NUM_ACTIONS];    // crumbled graphics for several actions
3353   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3354                                 // crumbled graphics for left/right/up/down
3355
3356   int special_graphic[NUM_SPECIAL_GFX_ARGS];
3357                                 // special graphics for certain screens
3358
3359   int sound[NUM_ACTIONS];       // default sounds for several actions
3360
3361   // ---------- special element property values ----------
3362
3363   unsigned int properties[NUM_EP_BITFIELDS];    // element base properties
3364
3365   boolean use_gfx_element;      // use custom graphic element
3366   int gfx_element_initial;      // initial optional custom graphic element
3367
3368   int access_direction;         // accessible from which direction
3369
3370   int collect_score_initial;    // initial score value for collecting
3371   int collect_count_initial;    // initial count value for collecting
3372
3373   int ce_value_fixed_initial;   // initial value for custom variable (fix)
3374   int ce_value_random_initial;  // initial value for custom variable (rnd)
3375   boolean use_last_ce_value;    // use value from element before change
3376
3377   int push_delay_fixed;         // constant delay before pushing
3378   int push_delay_random;        // additional random delay before pushing
3379   int drop_delay_fixed;         // constant delay after dropping
3380   int drop_delay_random;        // additional random delay after dropping
3381   int move_delay_fixed;         // constant delay after moving
3382   int move_delay_random;        // additional random delay after moving
3383
3384   int move_pattern;             // direction movable element moves to
3385   int move_direction_initial;   // initial direction element moves to
3386   int move_stepsize;            // step size element moves with
3387
3388   int move_enter_element;       // element that can be entered (and removed)
3389   int move_leave_element;       // element that can be left behind
3390   int move_leave_type;          // change (limited) or leave (unlimited)
3391
3392   int slippery_type;            // how/where other elements slip away
3393
3394   struct Content content;       // new elements after explosion
3395
3396   int explosion_type;           // type of explosion, like 3x3, 3+3 or 1x1
3397   int explosion_delay;          // duration of explosion of this element
3398   int ignition_delay;           // delay for explosion by other explosion
3399
3400   struct ElementChangeInfo *change_page; // actual list of change pages
3401   struct ElementChangeInfo *change;      // pointer to current change page
3402
3403   int num_change_pages;         // actual number of change pages
3404   int current_change_page;      // currently edited change page
3405
3406   struct ElementGroupInfo *group;       // pointer to element group info
3407
3408   // ---------- internal values used at runtime when playing ----------
3409
3410   boolean has_change_event[NUM_CHANGE_EVENTS];
3411
3412   int event_page_nr[NUM_CHANGE_EVENTS]; // page number for each event
3413   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; // page for event
3414
3415   boolean in_group[NUM_GROUP_ELEMENTS];
3416
3417   int gfx_element;              // runtime optional custom graphic element
3418
3419   int collect_score;            // runtime score value for collecting
3420
3421   // count of this element on playfield, calculated after each frame
3422   int element_count;
3423
3424   // ---------- internal values used in level editor ----------
3425
3426   int access_type;              // walkable or passable
3427   int access_layer;             // accessible over/inside/under
3428   int access_protected;         // protection against deadly elements
3429   int walk_to_action;           // diggable/collectible/pushable
3430   int smash_targets;            // can smash player/enemies/everything
3431   int deadliness;               // deadly when running/colliding/touching
3432
3433   boolean can_explode_by_fire;  // element explodes by fire
3434   boolean can_explode_smashed;  // element explodes when smashed
3435   boolean can_explode_impact;   // element explodes on impact
3436
3437   boolean modified_settings;    // set for all modified custom elements
3438 };
3439
3440 struct FontInfo
3441 {
3442   char *token_name;             // font token used in config files
3443
3444   int graphic;                  // default graphic for this font
3445   int special_graphic[NUM_SPECIAL_GFX_ARGS];
3446                                 // special graphics for certain screens
3447   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
3448                                 // internal bitmap ID for special graphics
3449 };
3450
3451 struct GlobalAnimNameInfo
3452 {
3453   char *token_name;             // global animation token in config files
3454 };
3455
3456 struct GlobalAnimInfo
3457 {
3458   char *token_name;             // global animation token in config files
3459
3460   // global animation graphic and control definitions
3461   int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3462
3463   // global animation sound and music definitions
3464   int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3465   int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3466 };
3467
3468 struct GlobalAnimEventListInfo
3469 {
3470   int *event_value;
3471   int num_event_values;
3472 };
3473
3474 struct GlobalAnimEventInfo
3475 {
3476   struct GlobalAnimEventListInfo **event_list;
3477   int num_event_lists;
3478 };
3479
3480 struct GraphicInfo
3481 {
3482   Bitmap **bitmaps;             // bitmaps in all required sizes
3483   Bitmap *bitmap;               // bitmap in default size
3484
3485   int src_image_width;          // scaled bitmap size, but w/o small images
3486   int src_image_height;         // scaled bitmap size, but w/o small images
3487
3488   int src_x, src_y;             // start position of animation frames
3489   int width, height;            // width/height of each animation frame
3490
3491   int offset_x, offset_y;       // x/y offset to next animation frame
3492   int offset2_x, offset2_y;     // x/y offset to second movement tile
3493
3494   boolean double_movement;      // animation has second movement tile
3495   int swap_double_tiles;        // explicitely force or forbid tile swapping
3496
3497   int anim_frames;
3498   int anim_frames_per_line;
3499   int anim_start_frame;
3500   int anim_delay;               // important: delay of 1 means "no delay"!
3501   int anim_mode;
3502
3503   boolean anim_global_sync;
3504
3505   int crumbled_like;            // element for cloning crumble graphics
3506   int diggable_like;            // element for cloning digging graphics
3507
3508   int border_size;              // border size for "crumbled" graphics
3509
3510   int scale_up_factor;          // optional factor for scaling image up
3511   int tile_size;                // optional explicitly defined tile size
3512
3513   int clone_from;               // graphic for cloning *all* settings
3514
3515   int init_delay_fixed;         // optional initial delay values for global
3516   int init_delay_random;        // animations (pause interval before start)
3517   int init_delay_action;        // optional action called on animation start
3518   int anim_delay_fixed;         // optional delay values for bored/sleeping
3519   int anim_delay_random;        // and global animations (animation length)
3520   int anim_delay_action;        // optional action called on animation end
3521   int post_delay_fixed;         // optional delay values after bored/global
3522   int post_delay_random;        // animations (pause before next animation)
3523   int post_delay_action;        // optional action called after post delay
3524
3525   int init_event;               // optional event triggering animation start
3526   int init_event_action;        // optional action called on animation start
3527   int anim_event;               // optional event triggering animation end
3528   int anim_event_action;        // optional action called on animation end
3529
3530   int step_offset;              // optional step offset of toon animations
3531   int step_xoffset;             // optional step offset of toon animations
3532   int step_yoffset;             // optional step offset of toon animations
3533   int step_delay;               // optional step delay of toon animations
3534   int direction;                // optional move direction of toon animations
3535   int position;                 // optional draw position of toon animations
3536   int x;                        // optional draw position of toon animations
3537   int y;                        // optional draw position of toon animations
3538
3539   int draw_xoffset;             // optional offset for drawing font chars
3540   int draw_yoffset;             // optional offset for drawing font chars
3541
3542   int draw_masked;              // optional setting for drawing envelope gfx
3543   int draw_order;               // optional draw order for global animations
3544
3545   int fade_mode;                // optional setting for drawing title screens
3546   int fade_delay;               // optional setting for drawing title screens
3547   int post_delay;               // optional setting for drawing title screens
3548   int auto_delay;               // optional setting for drawing title screens
3549   int auto_delay_unit;          // optional setting for drawing title screens
3550   int align, valign;            // optional setting for drawing title screens
3551   int sort_priority;            // optional setting for drawing title screens
3552
3553   int class;
3554   int style;
3555
3556   int active_xoffset;
3557   int active_yoffset;
3558   int pressed_xoffset;
3559   int pressed_yoffset;
3560
3561   boolean use_image_size;       // use image size as default width and height
3562 };
3563
3564 struct SoundInfo
3565 {
3566   boolean loop;
3567   int volume;
3568   int priority;
3569 };
3570
3571 struct MusicInfo
3572 {
3573   boolean loop;
3574 };
3575
3576 struct MusicPrefixInfo
3577 {
3578   char *prefix;
3579   boolean is_loop_music;
3580 };
3581
3582 struct MusicFileInfo
3583 {
3584   char *basename;
3585
3586   char *title_header;
3587   char *artist_header;
3588   char *album_header;
3589   char *year_header;
3590
3591   char *title;
3592   char *artist;
3593   char *album;
3594   char *year;
3595
3596   int music;
3597
3598   boolean is_sound;
3599
3600   struct MusicFileInfo *next;
3601 };
3602
3603 struct ElementActionInfo
3604 {
3605   char *suffix;
3606   int value;
3607   boolean is_loop_sound;
3608 };
3609
3610 struct ElementDirectionInfo
3611 {
3612   char *suffix;
3613   int value;
3614 };
3615
3616 struct SpecialSuffixInfo
3617 {
3618   char *suffix;
3619   int value;
3620 };
3621
3622 struct HelpAnimInfo
3623 {
3624   int element;
3625   int action;
3626   int direction;
3627
3628   int delay;
3629 };
3630
3631
3632 extern Bitmap                  *bitmap_db_field;
3633 extern Bitmap                  *bitmap_db_panel;
3634 extern Bitmap                  *bitmap_db_door_1;
3635 extern Bitmap                  *bitmap_db_door_2;
3636 extern Bitmap                  *bitmap_db_store_1;
3637 extern Bitmap                  *bitmap_db_store_2;
3638 extern DrawBuffer              *fieldbuffer;
3639 extern DrawBuffer              *drawto_field;
3640
3641 extern int                      game_status;
3642 extern boolean                  game_status_last_screen;
3643 extern boolean                  level_editor_test_game;
3644 extern boolean                  network_playing;
3645
3646 extern int                      key_joystick_mapping;
3647
3648 extern short                    Tile[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3649 extern short                    Last[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3650 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3651 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3652 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3653 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3654 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3655 extern short                    CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3656 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3657 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3658 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3659 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3660 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3661 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3662 extern short                    ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3663 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3664 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3665 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3666 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3667 extern short                    CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3668 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3669 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
3670 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
3671 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3672 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3673 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3674 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3675 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3676
3677 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3678 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3679 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3680 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3681 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3682 extern int                      GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3683
3684 extern int                      ActiveElement[MAX_NUM_ELEMENTS];
3685 extern int                      ActiveButton[NUM_IMAGE_FILES];
3686 extern int                      ActiveFont[NUM_FONTS];
3687
3688 extern int                      lev_fieldx, lev_fieldy;
3689 extern int                      scroll_x, scroll_y;
3690
3691 extern int                      WIN_XSIZE, WIN_YSIZE;
3692 extern int                      SCR_FIELDX, SCR_FIELDY;
3693 extern int                      REAL_SX, REAL_SY;
3694 extern int                      SX, SY;
3695 extern int                      DX, DY;
3696 extern int                      VX, VY;
3697 extern int                      EX, EY;
3698 extern int                      dDX, dDY;
3699 extern int                      FULL_SXSIZE, FULL_SYSIZE;
3700 extern int                      SXSIZE, SYSIZE;
3701 extern int                      DXSIZE, DYSIZE;
3702 extern int                      VXSIZE, VYSIZE;
3703 extern int                      EXSIZE, EYSIZE;
3704 extern int                      TILESIZE_VAR;
3705
3706 extern int                      FADE_SX, FADE_SY;
3707 extern int                      FADE_SXSIZE, FADE_SYSIZE;
3708
3709 extern int                      FX, FY;
3710 extern int                      ScrollStepSize;
3711 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
3712 extern int                      BorderElement;
3713 extern int                      MenuFrameDelay;
3714 extern int                      GameFrameDelay;
3715 extern int                      FfwdFrameDelay;
3716 extern int                      BX1, BY1;
3717 extern int                      BX2, BY2;
3718 extern int                      SBX_Left, SBX_Right;
3719 extern int                      SBY_Upper, SBY_Lower;
3720
3721 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
3722
3723 extern boolean                  network_player_action_received;
3724
3725 extern int                      graphics_action_mapping[];
3726
3727 extern struct LevelInfo         level, level_template;
3728 extern struct HiScore           highscore[];
3729 extern struct TapeInfo          tape;
3730 extern struct GlobalInfo        global;
3731 extern struct BorderInfo        border;
3732 extern struct ViewportInfo      viewport;
3733 extern struct TitleFadingInfo   fading;
3734 extern struct TitleFadingInfo   fading_none;
3735 extern struct TitleFadingInfo   title_initial_first_default;
3736 extern struct TitleFadingInfo   title_initial_default;
3737 extern struct TitleFadingInfo   title_first_default;
3738 extern struct TitleFadingInfo   title_default;
3739 extern struct TitleMessageInfo  titlescreen_initial_first_default;
3740 extern struct TitleMessageInfo  titlescreen_initial_first[];
3741 extern struct TitleMessageInfo  titlescreen_initial_default;
3742 extern struct TitleMessageInfo  titlescreen_initial[];
3743 extern struct TitleMessageInfo  titlescreen_first_default;
3744 extern struct TitleMessageInfo  titlescreen_first[];
3745 extern struct TitleMessageInfo  titlescreen_default;
3746 extern struct TitleMessageInfo  titlescreen[];
3747 extern struct TitleMessageInfo  titlemessage_initial_first_default;
3748 extern struct TitleMessageInfo  titlemessage_initial_first[];
3749 extern struct TitleMessageInfo  titlemessage_initial_default;
3750 extern struct TitleMessageInfo  titlemessage_initial[];
3751 extern struct TitleMessageInfo  titlemessage_first_default;
3752 extern struct TitleMessageInfo  titlemessage_first[];
3753 extern struct TitleMessageInfo  titlemessage_default;
3754 extern struct TitleMessageInfo  titlemessage[];
3755 extern struct TitleMessageInfo  readme;
3756 extern struct InitInfo          init, init_last;
3757 extern struct MenuInfo          menu;
3758 extern struct DoorInfo          door_1, door_2;
3759 extern struct RequestInfo       request;
3760 extern struct PreviewInfo       preview;
3761 extern struct EditorInfo        editor;
3762 extern struct ElementInfo       element_info[];
3763 extern struct ElementNameInfo   element_name_info[];
3764 extern struct ElementActionInfo element_action_info[];
3765 extern struct ElementDirectionInfo element_direction_info[];
3766 extern struct SpecialSuffixInfo special_suffix_info[];
3767 extern struct TokenIntPtrInfo   image_config_vars[];
3768 extern struct FontInfo          font_info[];
3769 extern struct GlobalAnimInfo    global_anim_info[];
3770 extern struct GlobalAnimNameInfo global_anim_name_info[];
3771 extern struct GlobalAnimEventInfo global_anim_event_info;
3772 extern struct MusicPrefixInfo   music_prefix_info[];
3773 extern struct GraphicInfo      *graphic_info;
3774 extern struct SoundInfo        *sound_info;
3775 extern struct MusicInfo        *music_info;
3776 extern struct MusicFileInfo    *music_file_info;
3777 extern struct HelpAnimInfo     *helpanim_info;
3778 extern SetupFileHash           *helptext_info;
3779 extern SetupFileHash           *image_config_hash;
3780 extern SetupFileHash           *element_token_hash;
3781 extern SetupFileHash           *graphic_token_hash;
3782 extern SetupFileHash           *font_token_hash;
3783 extern SetupFileHash           *hide_setup_hash;
3784 extern struct ConfigTypeInfo    image_config_suffix[];
3785 extern struct ConfigTypeInfo    sound_config_suffix[];
3786 extern struct ConfigTypeInfo    music_config_suffix[];
3787 extern struct ConfigInfo        image_config[];
3788 extern struct ConfigInfo        sound_config[];
3789 extern struct ConfigInfo        music_config[];
3790 extern struct ConfigInfo        helpanim_config[];
3791 extern struct ConfigInfo        helptext_config[];
3792
3793 #endif  // MAIN_H