1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
17 #include <sys/types.h>
23 #include "libgame/libgame.h"
24 #include "game_em/game_em.h"
25 #include "game_sp/game_sp.h"
26 #include "game_mm/game_mm.h"
29 #include "conf_gfx.h" // include auto-generated data structure definitions
30 #include "conf_snd.h" // include auto-generated data structure definitions
31 #include "conf_mus.h" // include auto-generated data structure definitions
34 #define IMG_UNDEFINED (-1)
35 #define IMG_EMPTY IMG_EMPTY_SPACE
36 #define IMG_SP_EMPTY IMG_EMPTY_SPACE
37 #define IMG_SP_EMPTY_SPACE IMG_EMPTY_SPACE
38 #define IMG_EXPLOSION IMG_DEFAULT_EXPLODING
39 #define IMG_CHAR_START IMG_CHAR_SPACE
40 #define IMG_STEEL_CHAR_START IMG_STEEL_CHAR_SPACE
41 #define IMG_CUSTOM_START IMG_CUSTOM_1
43 #define SND_UNDEFINED (-1)
44 #define MUS_UNDEFINED (-1)
46 #define WIN_XSIZE_DEFAULT 672
47 #define WIN_YSIZE_DEFAULT 560
49 #define SCR_FIELDX_DEFAULT 17
50 #define SCR_FIELDY_DEFAULT 17
52 #define SXSIZE_DEFAULT (SCR_FIELDX_DEFAULT * TILEX)
53 #define SYSIZE_DEFAULT (SCR_FIELDY_DEFAULT * TILEY)
55 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
56 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
57 #define MIN_LEV_FIELDX 3
58 #define MIN_LEV_FIELDY 3
59 #define STD_LEV_FIELDX 64
60 #define STD_LEV_FIELDY 32
61 #define MAX_LEV_FIELDX MAX_PLAYFIELD_WIDTH
62 #define MAX_LEV_FIELDY MAX_PLAYFIELD_HEIGHT
64 #define MIN_SCROLL_DELAY 0
65 #define STD_SCROLL_DELAY 3
66 #define MAX_SCROLL_DELAY 8
68 #define SCREENX(a) ((a) - scroll_x)
69 #define SCREENY(a) ((a) - scroll_y)
70 #define LEVELX(a) ((a) + scroll_x)
71 #define LEVELY(a) ((a) + scroll_y)
73 #define IN_FIELD(x, y, xsize, ysize) ((x) >= 0 && (x) < (xsize) && \
74 (y) >= 0 && (y) < (ysize))
75 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax) \
76 ((x) >= (xmin) && (x) <= (xmax) && \
77 (y) >= (ymin) && (y) <= (ymax))
79 #define IN_PIX_FIELD(x, y) IN_FIELD(x, y, SXSIZE, SYSIZE)
80 #define IN_VIS_FIELD(x, y) IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
81 #define IN_LEV_FIELD(x, y) IN_FIELD(x, y, lev_fieldx, lev_fieldy)
82 #define IN_SCR_FIELD(x, y) IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
84 // values for configurable properties (custom elem's only, else pre-defined)
85 // (never change these values, as they are stored in level files!)
87 #define EP_COLLECTIBLE_ONLY 1
88 #define EP_DONT_RUN_INTO 2
89 #define EP_DONT_COLLIDE_WITH 3
90 #define EP_DONT_TOUCH 4
91 #define EP_INDESTRUCTIBLE 5
93 #define EP_CAN_CHANGE 7
96 #define EP_CAN_SMASH_PLAYER 10
97 #define EP_CAN_SMASH_ENEMIES 11
98 #define EP_CAN_SMASH_EVERYTHING 12
99 #define EP_EXPLODES_BY_FIRE 13
100 #define EP_EXPLODES_SMASHED 14
101 #define EP_EXPLODES_IMPACT 15
102 #define EP_WALKABLE_OVER 16
103 #define EP_WALKABLE_INSIDE 17
104 #define EP_WALKABLE_UNDER 18
105 #define EP_PASSABLE_OVER 19
106 #define EP_PASSABLE_INSIDE 20
107 #define EP_PASSABLE_UNDER 21
108 #define EP_DROPPABLE 22
109 #define EP_EXPLODES_1X1_OLD 23
110 #define EP_PUSHABLE 24
111 #define EP_EXPLODES_CROSS_OLD 25
112 #define EP_PROTECTED 26
113 #define EP_CAN_MOVE_INTO_ACID 27
114 #define EP_THROWABLE 28
115 #define EP_CAN_EXPLODE 29
116 #define EP_GRAVITY_REACHABLE 30
117 #define EP_DONT_GET_HIT_BY 31
119 // values for pre-defined properties
120 // (from here on, values can be changed by inserting new values)
122 #define EP_CAN_PASS_MAGIC_WALL 33
123 #define EP_CAN_PASS_DC_MAGIC_WALL 34
124 #define EP_SWITCHABLE 35
125 #define EP_BD_ELEMENT 36
126 #define EP_SP_ELEMENT 37
127 #define EP_SB_ELEMENT 38
129 #define EP_FOOD_DARK_YAMYAM 40
130 #define EP_FOOD_PENGUIN 41
131 #define EP_FOOD_PIG 42
132 #define EP_HISTORIC_WALL 43
133 #define EP_HISTORIC_SOLID 44
134 #define EP_CLASSIC_ENEMY 45
136 #define EP_BELT_ACTIVE 47
137 #define EP_BELT_SWITCH 48
139 #define EP_ACID_POOL 50
140 #define EP_KEYGATE 51
141 #define EP_AMOEBOID 52
142 #define EP_AMOEBALIVE 53
143 #define EP_HAS_EDITOR_CONTENT 54
144 #define EP_CAN_TURN_EACH_MOVE 55
145 #define EP_CAN_GROW 56
146 #define EP_ACTIVE_BOMB 57
147 #define EP_INACTIVE 58
149 // values for special configurable properties (depending on level settings)
150 #define EP_EM_SLIPPERY_WALL 59
152 // values for special graphics properties (no effect on game engine)
153 #define EP_GFX_CRUMBLED 60
155 // values for derived properties (determined from properties above)
156 #define EP_ACCESSIBLE_OVER 61
157 #define EP_ACCESSIBLE_INSIDE 62
158 #define EP_ACCESSIBLE_UNDER 63
159 #define EP_WALKABLE 64
160 #define EP_PASSABLE 65
161 #define EP_ACCESSIBLE 66
162 #define EP_COLLECTIBLE 67
163 #define EP_SNAPPABLE 68
165 #define EP_SOLID_FOR_PUSHING 70
166 #define EP_DRAGONFIRE_PROOF 71
167 #define EP_EXPLOSION_PROOF 72
168 #define EP_CAN_SMASH 73
169 #define EP_EXPLODES_3X3_OLD 74
170 #define EP_CAN_EXPLODE_BY_FIRE 75
171 #define EP_CAN_EXPLODE_SMASHED 76
172 #define EP_CAN_EXPLODE_IMPACT 77
173 #define EP_SP_PORT 78
174 #define EP_CAN_EXPLODE_BY_DRAGONFIRE 79
175 #define EP_CAN_EXPLODE_BY_EXPLOSION 80
176 #define EP_COULD_MOVE_INTO_ACID 81
177 #define EP_MAYBE_DONT_COLLIDE_WITH 82
178 #define EP_CAN_BE_CLONED_BY_ANDROID 83
180 // values for internal purpose only (level editor)
181 #define EP_WALK_TO_OBJECT 84
183 #define EP_EDITOR_CASCADE 86
184 #define EP_EDITOR_CASCADE_ACTIVE 87
185 #define EP_EDITOR_CASCADE_INACTIVE 88
187 // values for internal purpose only (game engine)
188 #define EP_HAS_ACTION 89
189 #define EP_CAN_CHANGE_OR_HAS_ACTION 90
191 // values for internal purpose only (other)
192 #define EP_OBSOLETE 91
194 #define NUM_ELEMENT_PROPERTIES 92
196 #define NUM_EP_BITFIELDS ((NUM_ELEMENT_PROPERTIES + 31) / 32)
197 #define EP_BITFIELD_BASE_NR 0
199 #define EP_BITMASK_BASE_DEFAULT (1 << EP_CAN_MOVE_INTO_ACID)
200 #define EP_BITMASK_DEFAULT 0
202 #define PROPERTY_BIT(p) (1 << ((p) % 32))
203 #define PROPERTY_VAR(e,p) (element_info[e].properties[(p) / 32])
204 #define HAS_PROPERTY(e,p) ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
205 #define SET_PROPERTY(e,p,v) ((v) ? \
206 (PROPERTY_VAR(e,p) |= PROPERTY_BIT(p)) : \
207 (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
210 // values for change events for custom elements (stored in level file)
212 #define CE_TOUCHED_BY_PLAYER 1
213 #define CE_PRESSED_BY_PLAYER 2
214 #define CE_PUSHED_BY_PLAYER 3
215 #define CE_DROPPED_BY_PLAYER 4
216 #define CE_HITTING_SOMETHING 5
219 #define CE_TOUCHING_X 8
220 #define CE_CHANGE_OF_X 9
221 #define CE_EXPLOSION_OF_X 10
222 #define CE_PLAYER_TOUCHES_X 11
223 #define CE_PLAYER_PRESSES_X 12
224 #define CE_PLAYER_PUSHES_X 13
225 #define CE_PLAYER_COLLECTS_X 14
226 #define CE_PLAYER_DROPS_X 15
227 #define CE_VALUE_GETS_ZERO 16
228 #define CE_VALUE_GETS_ZERO_OF_X 17
229 #define CE_BY_OTHER_ACTION 18
230 #define CE_BY_DIRECT_ACTION 19
231 #define CE_PLAYER_DIGS_X 20
232 #define CE_ENTERED_BY_PLAYER 21
233 #define CE_LEFT_BY_PLAYER 22
234 #define CE_PLAYER_ENTERS_X 23
235 #define CE_PLAYER_LEAVES_X 24
236 #define CE_SWITCHED 25
237 #define CE_SWITCH_OF_X 26
238 #define CE_HIT_BY_SOMETHING 27
239 #define CE_HITTING_X 28
240 #define CE_HIT_BY_X 29
241 #define CE_BLOCKED 30
242 #define CE_SWITCHED_BY_PLAYER 31
243 #define CE_PLAYER_SWITCHES_X 32
244 #define CE_SNAPPED_BY_PLAYER 33
245 #define CE_PLAYER_SNAPS_X 34
246 #define CE_MOVE_OF_X 35
247 #define CE_DIGGING_X 36
248 #define CE_CREATION_OF_X 37
249 #define CE_SCORE_GETS_ZERO 38
250 #define CE_SCORE_GETS_ZERO_OF_X 39
251 #define CE_VALUE_CHANGES 40
252 #define CE_VALUE_CHANGES_OF_X 41
253 #define CE_SCORE_CHANGES 42
254 #define CE_SCORE_CHANGES_OF_X 43
255 #define CE_CLICKED_BY_MOUSE 44
256 #define CE_PRESSED_BY_MOUSE 45
257 #define CE_MOUSE_CLICKED_ON_X 46
258 #define CE_MOUSE_PRESSED_ON_X 47
260 #define NUM_CHANGE_EVENTS 48
262 #define NUM_CE_BITFIELDS ((NUM_CHANGE_EVENTS + 31) / 32)
264 #define CE_HEADLINE_SPECIAL_EVENTS 250
265 #define CE_UNDEFINED 255
267 #define CE_BITMASK_DEFAULT 0
269 #define CH_EVENT_BITFIELD_NR(e) (e / 32)
270 #define CH_EVENT_BIT(e) (1 << ((e) % 32))
272 #define CH_EVENT_VAR(e,c) (element_info[e].change->has_event[c])
273 #define CH_ANY_EVENT_VAR(e,c) (element_info[e].has_change_event[c])
275 #define PAGE_HAS_CHANGE_EVENT(p,c) ((p)->has_event[c])
276 #define HAS_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \
278 #define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \
279 CH_ANY_EVENT_VAR(e,c))
281 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \
282 CH_EVENT_VAR(e,c) = (v) : 0)
283 #define SET_ANY_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \
284 CH_ANY_EVENT_VAR(e,c) = (v) : 0)
286 // values for player bitmasks
287 #define PLAYER_BITS_NONE 0
288 #define PLAYER_BITS_1 (1 << 0)
289 #define PLAYER_BITS_2 (1 << 1)
290 #define PLAYER_BITS_3 (1 << 2)
291 #define PLAYER_BITS_4 (1 << 3)
292 #define PLAYER_BITS_ANY (PLAYER_BITS_1 | \
296 #define PLAYER_BITS_TRIGGER (1 << 4)
297 #define PLAYER_BITS_ACTION (1 << 5)
299 // values for move directions (bits 0 - 3: basic move directions)
300 #define MV_BIT_PREVIOUS 4
301 #define MV_BIT_TRIGGER 5
302 #define MV_BIT_TRIGGER_BACK 6
303 #define MV_BIT_NORMAL MV_BIT_TRIGGER
304 #define MV_BIT_REVERSE MV_BIT_TRIGGER_BACK
306 #define MV_PREVIOUS (1 << MV_BIT_PREVIOUS)
307 #define MV_TRIGGER (1 << MV_BIT_TRIGGER)
308 #define MV_TRIGGER_BACK (1 << MV_BIT_TRIGGER_BACK)
309 #define MV_NORMAL (1 << MV_BIT_NORMAL)
310 #define MV_REVERSE (1 << MV_BIT_REVERSE)
312 // values for move stepsize
313 #define STEPSIZE_NOT_MOVING 0
314 #define STEPSIZE_VERY_SLOW 1
315 #define STEPSIZE_SLOW 2
316 #define STEPSIZE_NORMAL 4
317 #define STEPSIZE_FAST 8
318 #define STEPSIZE_VERY_FAST 16
319 #define STEPSIZE_EVEN_FASTER 32
320 #define STEPSIZE_SLOWER 50 // (symbolic value only)
321 #define STEPSIZE_FASTER 200 // (symbolic value only)
322 #define STEPSIZE_RESET 100 // (symbolic value only)
324 // values for change side for custom elements
325 #define CH_SIDE_NONE MV_NONE
326 #define CH_SIDE_LEFT MV_LEFT
327 #define CH_SIDE_RIGHT MV_RIGHT
328 #define CH_SIDE_TOP MV_UP
329 #define CH_SIDE_BOTTOM MV_DOWN
330 #define CH_SIDE_LEFT_RIGHT MV_HORIZONTAL
331 #define CH_SIDE_TOP_BOTTOM MV_VERTICAL
332 #define CH_SIDE_ANY MV_ANY_DIRECTION
334 #define CH_SIDE_FROM_BUTTON(b) ((b) == MB_LEFTBUTTON ? CH_SIDE_LEFT : \
335 (b) == MB_RIGHTBUTTON ? CH_SIDE_RIGHT : \
336 (b) == MB_MIDDLEBUTTON ? CH_SIDE_TOP_BOTTOM : \
339 // values for change player for custom elements
340 #define CH_PLAYER_NONE PLAYER_BITS_NONE
341 #define CH_PLAYER_1 PLAYER_BITS_1
342 #define CH_PLAYER_2 PLAYER_BITS_2
343 #define CH_PLAYER_3 PLAYER_BITS_3
344 #define CH_PLAYER_4 PLAYER_BITS_4
345 #define CH_PLAYER_ANY PLAYER_BITS_ANY
347 // values for change page for custom elements
348 #define CH_PAGE_ANY_FILE (0xff)
349 #define CH_PAGE_ANY (0xffffffff)
351 // values for change power for custom elements
352 #define CP_WHEN_EMPTY 0
353 #define CP_WHEN_DIGGABLE 1
354 #define CP_WHEN_DESTRUCTIBLE 2
355 #define CP_WHEN_COLLECTIBLE 3
356 #define CP_WHEN_REMOVABLE 4
357 #define CP_WHEN_WALKABLE 5
359 // values for change actions for custom elements (stored in level file)
360 #define CA_NO_ACTION 0
361 #define CA_EXIT_PLAYER 1
362 #define CA_KILL_PLAYER 2
363 #define CA_MOVE_PLAYER 3
364 #define CA_RESTART_LEVEL 4
365 #define CA_SHOW_ENVELOPE 5
366 #define CA_SET_LEVEL_TIME 6
367 #define CA_SET_LEVEL_GEMS 7
368 #define CA_SET_LEVEL_SCORE 8
369 #define CA_SET_LEVEL_WIND 9
370 #define CA_SET_PLAYER_GRAVITY 10
371 #define CA_SET_PLAYER_KEYS 11
372 #define CA_SET_PLAYER_SPEED 12
373 #define CA_SET_PLAYER_SHIELD 13
374 #define CA_SET_PLAYER_ARTWORK 14
375 #define CA_SET_CE_SCORE 15
376 #define CA_SET_CE_VALUE 16
377 #define CA_SET_ENGINE_SCAN_MODE 17
378 #define CA_SET_PLAYER_INVENTORY 18
379 #define CA_SET_CE_ARTWORK 19
380 #define CA_SET_LEVEL_RANDOM_SEED 20
381 #define CA_MOVE_PLAYER_NEW 21
383 #define CA_HEADLINE_LEVEL_ACTIONS 250
384 #define CA_HEADLINE_PLAYER_ACTIONS 251
385 #define CA_HEADLINE_CE_ACTIONS 252
386 #define CA_HEADLINE_ENGINE_ACTIONS 253
387 #define CA_UNDEFINED 255
389 // values for change action mode for custom elements
390 #define CA_MODE_UNDEFINED 0
391 #define CA_MODE_SET 1
392 #define CA_MODE_ADD 2
393 #define CA_MODE_SUBTRACT 3
394 #define CA_MODE_MULTIPLY 4
395 #define CA_MODE_DIVIDE 5
396 #define CA_MODE_MODULO 6
398 // values for change action parameters for custom elements
411 #define CA_ARG_100 100
412 #define CA_ARG_1000 1000
413 #define CA_ARG_MAX 9999
414 #define CA_ARG_PLAYER 10000
415 #define CA_ARG_PLAYER_1 (CA_ARG_PLAYER + PLAYER_BITS_1)
416 #define CA_ARG_PLAYER_2 (CA_ARG_PLAYER + PLAYER_BITS_2)
417 #define CA_ARG_PLAYER_3 (CA_ARG_PLAYER + PLAYER_BITS_3)
418 #define CA_ARG_PLAYER_4 (CA_ARG_PLAYER + PLAYER_BITS_4)
419 #define CA_ARG_PLAYER_ANY (CA_ARG_PLAYER + PLAYER_BITS_ANY)
420 #define CA_ARG_PLAYER_TRIGGER (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
421 #define CA_ARG_PLAYER_ACTION (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
422 #define CA_ARG_PLAYER_HEADLINE (CA_ARG_PLAYER + 999)
423 #define CA_ARG_NUMBER 11000
424 #define CA_ARG_NUMBER_MIN (CA_ARG_NUMBER + 0)
425 #define CA_ARG_NUMBER_MAX (CA_ARG_NUMBER + 1)
426 #define CA_ARG_NUMBER_RESET (CA_ARG_NUMBER + 2)
427 #define CA_ARG_NUMBER_CE_SCORE (CA_ARG_NUMBER + 3)
428 #define CA_ARG_NUMBER_CE_VALUE (CA_ARG_NUMBER + 4)
429 #define CA_ARG_NUMBER_CE_DELAY (CA_ARG_NUMBER + 5)
430 #define CA_ARG_NUMBER_LEVEL_TIME (CA_ARG_NUMBER + 6)
431 #define CA_ARG_NUMBER_LEVEL_GEMS (CA_ARG_NUMBER + 7)
432 #define CA_ARG_NUMBER_LEVEL_SCORE (CA_ARG_NUMBER + 8)
433 #define CA_ARG_NUMBER_HEADLINE (CA_ARG_NUMBER + 999)
434 #define CA_ARG_ELEMENT 12000
435 #define CA_ARG_ELEMENT_RESET (CA_ARG_ELEMENT + 0)
436 #define CA_ARG_ELEMENT_TARGET (CA_ARG_ELEMENT + 1)
437 #define CA_ARG_ELEMENT_TRIGGER (CA_ARG_ELEMENT + 2)
438 #define CA_ARG_ELEMENT_ACTION (CA_ARG_ELEMENT + 7)
439 #define CA_ARG_ELEMENT_HEADLINE (CA_ARG_ELEMENT + 997)
440 #define CA_ARG_ELEMENT_CV_TARGET (CA_ARG_ELEMENT_TARGET)
441 #define CA_ARG_ELEMENT_CV_TRIGGER (CA_ARG_ELEMENT_TRIGGER)
442 #define CA_ARG_ELEMENT_CV_ACTION (CA_ARG_ELEMENT_ACTION)
443 #define CA_ARG_ELEMENT_CV_HEADLINE (CA_ARG_ELEMENT_HEADLINE)
444 #define CA_ARG_ELEMENT_NR_TARGET (CA_ARG_ELEMENT + 3)
445 #define CA_ARG_ELEMENT_NR_TRIGGER (CA_ARG_ELEMENT + 4)
446 #define CA_ARG_ELEMENT_NR_ACTION (CA_ARG_ELEMENT + 8)
447 #define CA_ARG_ELEMENT_NR_HEADLINE (CA_ARG_ELEMENT + 998)
448 #define CA_ARG_ELEMENT_CS_TARGET (CA_ARG_ELEMENT + 5)
449 #define CA_ARG_ELEMENT_CS_TRIGGER (CA_ARG_ELEMENT + 6)
450 #define CA_ARG_ELEMENT_CS_ACTION (CA_ARG_ELEMENT + 9)
451 #define CA_ARG_ELEMENT_CS_HEADLINE (CA_ARG_ELEMENT + 999)
452 #define CA_ARG_SPEED 13000
453 #define CA_ARG_SPEED_NOT_MOVING (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
454 #define CA_ARG_SPEED_VERY_SLOW (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
455 #define CA_ARG_SPEED_SLOW (CA_ARG_SPEED + STEPSIZE_SLOW)
456 #define CA_ARG_SPEED_NORMAL (CA_ARG_SPEED + STEPSIZE_NORMAL)
457 #define CA_ARG_SPEED_FAST (CA_ARG_SPEED + STEPSIZE_FAST)
458 #define CA_ARG_SPEED_VERY_FAST (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
459 #define CA_ARG_SPEED_EVEN_FASTER (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
460 #define CA_ARG_SPEED_SLOWER (CA_ARG_SPEED + STEPSIZE_SLOWER)
461 #define CA_ARG_SPEED_FASTER (CA_ARG_SPEED + STEPSIZE_FASTER)
462 #define CA_ARG_SPEED_RESET (CA_ARG_SPEED + STEPSIZE_RESET)
463 #define CA_ARG_SPEED_HEADLINE (CA_ARG_SPEED + 999)
464 #define CA_ARG_GRAVITY 14000
465 #define CA_ARG_GRAVITY_OFF (CA_ARG_GRAVITY + 0)
466 #define CA_ARG_GRAVITY_ON (CA_ARG_GRAVITY + 1)
467 #define CA_ARG_GRAVITY_TOGGLE (CA_ARG_GRAVITY + 2)
468 #define CA_ARG_GRAVITY_HEADLINE (CA_ARG_GRAVITY + 999)
469 #define CA_ARG_DIRECTION 15000
470 #define CA_ARG_DIRECTION_NONE (CA_ARG_DIRECTION + MV_NONE)
471 #define CA_ARG_DIRECTION_LEFT (CA_ARG_DIRECTION + MV_LEFT)
472 #define CA_ARG_DIRECTION_RIGHT (CA_ARG_DIRECTION + MV_RIGHT)
473 #define CA_ARG_DIRECTION_UP (CA_ARG_DIRECTION + MV_UP)
474 #define CA_ARG_DIRECTION_DOWN (CA_ARG_DIRECTION + MV_DOWN)
475 #define CA_ARG_DIRECTION_TRIGGER (CA_ARG_DIRECTION + MV_TRIGGER)
476 #define CA_ARG_DIRECTION_TRIGGER_BACK (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
477 #define CA_ARG_DIRECTION_HEADLINE (CA_ARG_DIRECTION + 999)
478 #define CA_ARG_SHIELD 16000
479 #define CA_ARG_SHIELD_OFF (CA_ARG_SHIELD + 0)
480 #define CA_ARG_SHIELD_NORMAL (CA_ARG_SHIELD + 1)
481 #define CA_ARG_SHIELD_DEADLY (CA_ARG_SHIELD + 2)
482 #define CA_ARG_SHIELD_HEADLINE (CA_ARG_SHIELD + 999)
483 #define CA_ARG_SCAN_MODE 17000
484 #define CA_ARG_SCAN_MODE_NORMAL (CA_ARG_SCAN_MODE + MV_NORMAL)
485 #define CA_ARG_SCAN_MODE_REVERSE (CA_ARG_SCAN_MODE + MV_REVERSE)
486 #define CA_ARG_SCAN_MODE_HEADLINE (CA_ARG_SCAN_MODE + 999)
487 #define CA_ARG_INVENTORY 18000
488 #define CA_ARG_INVENTORY_RESET (CA_ARG_INVENTORY + 0)
489 #define CA_ARG_INVENTORY_RM_TARGET (CA_ARG_INVENTORY + 1)
490 #define CA_ARG_INVENTORY_RM_TRIGGER (CA_ARG_INVENTORY + 2)
491 #define CA_ARG_INVENTORY_RM_ACTION (CA_ARG_INVENTORY + 3)
492 #define CA_ARG_INVENTORY_RM_FIRST (CA_ARG_INVENTORY + 4)
493 #define CA_ARG_INVENTORY_RM_LAST (CA_ARG_INVENTORY + 5)
494 #define CA_ARG_INVENTORY_RM_ALL (CA_ARG_INVENTORY + 6)
495 #define CA_ARG_INVENTORY_HEADLINE (CA_ARG_INVENTORY + 998)
496 #define CA_ARG_INVENTORY_RM_HEADLINE (CA_ARG_INVENTORY + 999)
497 #define CA_ARG_UNDEFINED 65535
499 // values for custom move patterns (bits 0 - 3: basic move directions)
500 #define MV_BIT_TOWARDS_PLAYER 4
501 #define MV_BIT_AWAY_FROM_PLAYER 5
502 #define MV_BIT_ALONG_LEFT_SIDE 6
503 #define MV_BIT_ALONG_RIGHT_SIDE 7
504 #define MV_BIT_TURNING_LEFT 8
505 #define MV_BIT_TURNING_RIGHT 9
506 #define MV_BIT_WHEN_PUSHED 10
507 #define MV_BIT_MAZE_RUNNER 11
508 #define MV_BIT_MAZE_HUNTER 12
509 #define MV_BIT_WHEN_DROPPED 13
510 #define MV_BIT_TURNING_LEFT_RIGHT 14
511 #define MV_BIT_TURNING_RIGHT_LEFT 15
512 #define MV_BIT_TURNING_RANDOM 16
513 #define MV_BIT_WIND_DIRECTION 17
515 // values for custom move patterns
516 #define MV_TOWARDS_PLAYER (1 << MV_BIT_TOWARDS_PLAYER)
517 #define MV_AWAY_FROM_PLAYER (1 << MV_BIT_AWAY_FROM_PLAYER)
518 #define MV_ALONG_LEFT_SIDE (1 << MV_BIT_ALONG_LEFT_SIDE)
519 #define MV_ALONG_RIGHT_SIDE (1 << MV_BIT_ALONG_RIGHT_SIDE)
520 #define MV_TURNING_LEFT (1 << MV_BIT_TURNING_LEFT)
521 #define MV_TURNING_RIGHT (1 << MV_BIT_TURNING_RIGHT)
522 #define MV_WHEN_PUSHED (1 << MV_BIT_WHEN_PUSHED)
523 #define MV_MAZE_RUNNER (1 << MV_BIT_MAZE_RUNNER)
524 #define MV_MAZE_HUNTER (1 << MV_BIT_MAZE_HUNTER)
525 #define MV_MAZE_RUNNER_STYLE (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
526 #define MV_WHEN_DROPPED (1 << MV_BIT_WHEN_DROPPED)
527 #define MV_TURNING_LEFT_RIGHT (1 << MV_BIT_TURNING_LEFT_RIGHT)
528 #define MV_TURNING_RIGHT_LEFT (1 << MV_BIT_TURNING_RIGHT_LEFT)
529 #define MV_TURNING_RANDOM (1 << MV_BIT_TURNING_RANDOM)
530 #define MV_WIND_DIRECTION (1 << MV_BIT_WIND_DIRECTION)
532 // values for initial move direction
533 #define MV_START_NONE (MV_NONE)
534 #define MV_START_AUTOMATIC (MV_NONE)
535 #define MV_START_LEFT (MV_LEFT)
536 #define MV_START_RIGHT (MV_RIGHT)
537 #define MV_START_UP (MV_UP)
538 #define MV_START_DOWN (MV_DOWN)
539 #define MV_START_RANDOM (MV_ALL_DIRECTIONS)
540 #define MV_START_PREVIOUS (MV_PREVIOUS)
542 // values for elements left behind by custom elements
543 #define LEAVE_TYPE_UNLIMITED 0
544 #define LEAVE_TYPE_LIMITED 1
546 // values for slippery property for custom elements
547 #define SLIPPERY_ANY_RANDOM 0
548 #define SLIPPERY_ANY_LEFT_RIGHT 1
549 #define SLIPPERY_ANY_RIGHT_LEFT 2
550 #define SLIPPERY_ONLY_LEFT 3
551 #define SLIPPERY_ONLY_RIGHT 4
553 // values for explosion type for custom elements
554 #define EXPLODES_3X3 0
555 #define EXPLODES_1X1 1
556 #define EXPLODES_CROSS 2
558 // macros for configurable properties
559 #define IS_DIGGABLE(e) HAS_PROPERTY(e, EP_DIGGABLE)
560 #define IS_COLLECTIBLE_ONLY(e) HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
561 #define DONT_RUN_INTO(e) HAS_PROPERTY(e, EP_DONT_RUN_INTO)
562 #define DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
563 #define DONT_TOUCH(e) HAS_PROPERTY(e, EP_DONT_TOUCH)
564 #define IS_INDESTRUCTIBLE(e) HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
565 #define IS_SLIPPERY(e) HAS_PROPERTY(e, EP_SLIPPERY)
566 #define CAN_CHANGE(e) HAS_PROPERTY(e, EP_CAN_CHANGE)
567 #define CAN_MOVE(e) HAS_PROPERTY(e, EP_CAN_MOVE)
568 #define CAN_FALL(e) HAS_PROPERTY(e, EP_CAN_FALL)
569 #define CAN_SMASH_PLAYER(e) HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
570 #define CAN_SMASH_ENEMIES(e) HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
571 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
572 #define EXPLODES_BY_FIRE(e) HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
573 #define EXPLODES_SMASHED(e) HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
574 #define EXPLODES_IMPACT(e) HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
575 #define IS_WALKABLE_OVER(e) HAS_PROPERTY(e, EP_WALKABLE_OVER)
576 #define IS_WALKABLE_INSIDE(e) HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
577 #define IS_WALKABLE_UNDER(e) HAS_PROPERTY(e, EP_WALKABLE_UNDER)
578 #define IS_PASSABLE_OVER(e) HAS_PROPERTY(e, EP_PASSABLE_OVER)
579 #define IS_PASSABLE_INSIDE(e) HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
580 #define IS_PASSABLE_UNDER(e) HAS_PROPERTY(e, EP_PASSABLE_UNDER)
581 #define IS_DROPPABLE(e) HAS_PROPERTY(e, EP_DROPPABLE)
582 #define EXPLODES_1X1_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
583 #define IS_PUSHABLE(e) HAS_PROPERTY(e, EP_PUSHABLE)
584 #define EXPLODES_CROSS_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
585 #define IS_PROTECTED(e) HAS_PROPERTY(e, EP_PROTECTED)
586 #define CAN_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
587 #define IS_THROWABLE(e) HAS_PROPERTY(e, EP_THROWABLE)
588 #define CAN_EXPLODE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE)
589 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
590 #define DONT_GET_HIT_BY(e) HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
592 // macros for special configurable properties
593 #define IS_EM_SLIPPERY_WALL(e) HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
595 // macros for special graphics properties
596 #define GFX_CRUMBLED(e) HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
598 // macros for pre-defined properties
599 #define IS_PLAYER_ELEMENT(e) HAS_PROPERTY(e, EP_PLAYER)
600 #define CAN_PASS_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
601 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
602 #define IS_SWITCHABLE(e) HAS_PROPERTY(e, EP_SWITCHABLE)
603 #define IS_BD_ELEMENT(e) HAS_PROPERTY(e, EP_BD_ELEMENT)
604 #define IS_SP_ELEMENT(e) HAS_PROPERTY(e, EP_SP_ELEMENT)
605 #define IS_SB_ELEMENT(e) HAS_PROPERTY(e, EP_SB_ELEMENT)
606 #define IS_GEM(e) HAS_PROPERTY(e, EP_GEM)
607 #define IS_FOOD_DARK_YAMYAM(e) HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
608 #define IS_FOOD_PENGUIN(e) HAS_PROPERTY(e, EP_FOOD_PENGUIN)
609 #define IS_FOOD_PIG(e) HAS_PROPERTY(e, EP_FOOD_PIG)
610 #define IS_HISTORIC_WALL(e) HAS_PROPERTY(e, EP_HISTORIC_WALL)
611 #define IS_HISTORIC_SOLID(e) HAS_PROPERTY(e, EP_HISTORIC_SOLID)
612 #define IS_CLASSIC_ENEMY(e) HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
613 #define IS_BELT(e) HAS_PROPERTY(e, EP_BELT)
614 #define IS_BELT_ACTIVE(e) HAS_PROPERTY(e, EP_BELT_ACTIVE)
615 #define IS_BELT_SWITCH(e) HAS_PROPERTY(e, EP_BELT_SWITCH)
616 #define IS_TUBE(e) HAS_PROPERTY(e, EP_TUBE)
617 #define IS_ACID_POOL(e) HAS_PROPERTY(e, EP_ACID_POOL)
618 #define IS_KEYGATE(e) HAS_PROPERTY(e, EP_KEYGATE)
619 #define IS_AMOEBOID(e) HAS_PROPERTY(e, EP_AMOEBOID)
620 #define IS_AMOEBALIVE(e) HAS_PROPERTY(e, EP_AMOEBALIVE)
621 #define HAS_EDITOR_CONTENT(e) HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
622 #define CAN_TURN_EACH_MOVE(e) HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
623 #define CAN_GROW(e) HAS_PROPERTY(e, EP_CAN_GROW)
624 #define IS_ACTIVE_BOMB(e) HAS_PROPERTY(e, EP_ACTIVE_BOMB)
625 #define IS_INACTIVE(e) HAS_PROPERTY(e, EP_INACTIVE)
627 // macros for derived properties
628 #define IS_ACCESSIBLE_OVER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
629 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
630 #define IS_ACCESSIBLE_UNDER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
631 #define IS_WALKABLE(e) HAS_PROPERTY(e, EP_WALKABLE)
632 #define IS_PASSABLE(e) HAS_PROPERTY(e, EP_PASSABLE)
633 #define IS_ACCESSIBLE(e) HAS_PROPERTY(e, EP_ACCESSIBLE)
634 #define IS_COLLECTIBLE(e) HAS_PROPERTY(e, EP_COLLECTIBLE)
635 #define IS_SNAPPABLE(e) HAS_PROPERTY(e, EP_SNAPPABLE)
636 #define IS_WALL(e) HAS_PROPERTY(e, EP_WALL)
637 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
638 #define IS_DRAGONFIRE_PROOF(e) HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
639 #define IS_EXPLOSION_PROOF(e) HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
640 #define CAN_SMASH(e) HAS_PROPERTY(e, EP_CAN_SMASH)
641 #define EXPLODES_3X3_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
642 #define CAN_EXPLODE_BY_FIRE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
643 #define CAN_EXPLODE_SMASHED(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
644 #define CAN_EXPLODE_IMPACT(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
645 #define IS_SP_PORT(e) HAS_PROPERTY(e, EP_SP_PORT)
646 #define CAN_EXPLODE_BY_DRAGONFIRE(e) \
647 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
648 #define CAN_EXPLODE_BY_EXPLOSION(e) \
649 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
650 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
651 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
652 #define CAN_BE_CLONED_BY_ANDROID(e) \
653 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
655 #define IS_EDITOR_CASCADE(e) HAS_PROPERTY(e, EP_EDITOR_CASCADE)
656 #define IS_EDITOR_CASCADE_ACTIVE(e) \
657 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
658 #define IS_EDITOR_CASCADE_INACTIVE(e) \
659 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
661 #define HAS_ACTION(e) HAS_PROPERTY(e, EP_HAS_ACTION)
662 #define CAN_CHANGE_OR_HAS_ACTION(e) \
663 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
665 #define IS_OBSOLETE(e) HAS_PROPERTY(e, EP_OBSOLETE)
667 // special macros used in game engine
668 #define IS_FILE_ELEMENT(e) ((e) >= 0 && \
669 (e) <= NUM_FILE_ELEMENTS)
671 #define IS_DRAWABLE_ELEMENT(e) ((e) >= 0 && \
672 (e) <= NUM_DRAWABLE_ELEMENTS)
674 #define IS_RUNTIME_ELEMENT(e) ((e) >= 0 && \
675 (e) <= NUM_RUNTIME_ELEMENTS)
677 #define IS_VALID_ELEMENT(e) ((e) >= 0 && \
678 (e) <= MAX_NUM_ELEMENTS)
680 #define IS_CUSTOM_ELEMENT(e) ((e) >= EL_CUSTOM_START && \
681 (e) <= EL_CUSTOM_END)
683 #define IS_GROUP_ELEMENT(e) ((e) >= EL_GROUP_START && \
686 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START && \
687 (e) <= EL_INTERNAL_CLIPBOARD_END)
689 #define IS_INTERNAL_ELEMENT(e) ((e) >= EL_INTERNAL_START && \
690 (e) <= EL_INTERNAL_END)
692 #define IS_MM_ELEMENT(e) ((e) >= EL_MM_START && \
695 #define IS_DF_ELEMENT(e) ((e) >= EL_DF_START && \
698 #define IS_MM_MCDUFFIN(e) ((e) >= EL_MM_MCDUFFIN_START && \
699 (e) <= EL_MM_MCDUFFIN_END)
701 #define IS_DF_LASER(e) ((e) >= EL_DF_LASER_START && \
702 (e) <= EL_DF_LASER_END)
704 #define IS_MM_WALL(e) (((e) >= EL_MM_WALL_START && \
705 (e) <= EL_MM_WALL_END) || \
706 ((e) >= EL_DF_WALL_START && \
707 (e) <= EL_DF_WALL_END))
709 #define IS_DF_WALL(e) ((e) >= EL_DF_WALL_START && \
710 (e) <= EL_DF_WALL_END)
712 #define IS_MM_WALL_EDITOR(e) ((e) == EL_MM_STEEL_WALL || \
713 (e) == EL_MM_WOODEN_WALL || \
714 (e) == EL_MM_ICE_WALL || \
715 (e) == EL_MM_AMOEBA_WALL || \
716 (e) == EL_DF_STEEL_WALL || \
717 (e) == EL_DF_WOODEN_WALL)
719 #define IS_ENVELOPE(e) ((e) >= EL_ENVELOPE_1 && \
720 (e) <= EL_ENVELOPE_4)
722 #define IS_BALLOON_ELEMENT(e) ((e) == EL_BALLOON || \
723 (e) == EL_BALLOON_SWITCH_LEFT || \
724 (e) == EL_BALLOON_SWITCH_RIGHT || \
725 (e) == EL_BALLOON_SWITCH_UP || \
726 (e) == EL_BALLOON_SWITCH_DOWN || \
727 (e) == EL_BALLOON_SWITCH_ANY || \
728 (e) == EL_BALLOON_SWITCH_NONE)
730 #define IS_RND_KEY(e) ((e) >= EL_KEY_1 && \
732 #define IS_EM_KEY(e) ((e) >= EL_EM_KEY_1 && \
734 #define IS_EMC_KEY(e) ((e) >= EL_EMC_KEY_5 && \
736 #define IS_KEY(e) (IS_RND_KEY(e) || \
739 #define RND_KEY_NR(e) ((e) - EL_KEY_1)
740 #define EM_KEY_NR(e) ((e) - EL_EM_KEY_1)
741 #define EMC_KEY_NR(e) ((e) - EL_EMC_KEY_5 + 4)
742 #define KEY_NR(e) (IS_RND_KEY(e) ? RND_KEY_NR(e) : \
743 IS_EM_KEY(e) ? EM_KEY_NR(e) : \
744 IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
746 #define IS_RND_GATE(e) ((e) >= EL_GATE_1 && \
748 #define IS_EM_GATE(e) ((e) >= EL_EM_GATE_1 && \
750 #define IS_EMC_GATE(e) ((e) >= EL_EMC_GATE_5 && \
751 (e) <= EL_EMC_GATE_8)
752 #define IS_DC_GATE(e) ((e) == EL_DC_GATE_WHITE)
753 #define IS_GATE(e) (IS_RND_GATE(e) || \
757 #define RND_GATE_NR(e) ((e) - EL_GATE_1)
758 #define EM_GATE_NR(e) ((e) - EL_EM_GATE_1)
759 #define EMC_GATE_NR(e) ((e) - EL_EMC_GATE_5 + 4)
760 #define GATE_NR(e) (IS_RND_GATE(e) ? RND_GATE_NR(e) : \
761 IS_EM_GATE(e) ? EM_GATE_NR(e) : \
762 IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
764 #define IS_RND_GATE_GRAY(e) ((e) >= EL_GATE_1_GRAY && \
765 (e) <= EL_GATE_4_GRAY)
766 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE && \
767 (e) <= EL_GATE_4_GRAY_ACTIVE)
768 #define IS_EM_GATE_GRAY(e) ((e) >= EL_EM_GATE_1_GRAY && \
769 (e) <= EL_EM_GATE_4_GRAY)
770 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE && \
771 (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
772 #define IS_EMC_GATE_GRAY(e) ((e) >= EL_EMC_GATE_5_GRAY && \
773 (e) <= EL_EMC_GATE_8_GRAY)
774 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
775 (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
776 #define IS_DC_GATE_GRAY(e) ((e) == EL_DC_GATE_WHITE_GRAY)
777 #define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
779 #define IS_GATE_GRAY(e) (IS_RND_GATE_GRAY(e) || \
780 IS_EM_GATE_GRAY(e) || \
781 IS_EMC_GATE_GRAY(e) || \
783 #define IS_GATE_GRAY_ACTIVE(e) (IS_RND_GATE_GRAY_ACTIVE(e) || \
784 IS_EM_GATE_GRAY_ACTIVE(e) || \
785 IS_EMC_GATE_GRAY_ACTIVE(e) || \
786 IS_DC_GATE_GRAY_ACTIVE(e))
787 #define RND_GATE_GRAY_NR(e) ((e) - EL_GATE_1_GRAY)
788 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
789 #define EM_GATE_GRAY_NR(e) ((e) - EL_EM_GATE_1_GRAY)
790 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
791 #define EMC_GATE_GRAY_NR(e) ((e) - EL_EMC_GATE_5_GRAY + 4)
792 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
793 #define GATE_GRAY_NR(e) (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) : \
794 IS_EM_GATE_GRAY(e) ? EM_GATE_GRAY_NR(e) : \
795 IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
797 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
799 #define IS_EMC_PILLAR(e) ((e) >= EL_EMC_WALL_1 && \
800 (e) <= EL_EMC_WALL_3)
801 #define IS_SP_CHIP(e) ((e) == EL_SP_CHIP_SINGLE || \
802 (e) == EL_SP_CHIP_LEFT || \
803 (e) == EL_SP_CHIP_RIGHT || \
804 (e) == EL_SP_CHIP_TOP || \
805 (e) == EL_SP_CHIP_BOTTOM)
806 #define IS_SP_HARDWARE_BASE(e) ((e) == EL_SP_HARDWARE_BASE_1 || \
807 (e) == EL_SP_HARDWARE_BASE_2 || \
808 (e) == EL_SP_HARDWARE_BASE_3 || \
809 (e) == EL_SP_HARDWARE_BASE_4 || \
810 (e) == EL_SP_HARDWARE_BASE_5 || \
811 (e) == EL_SP_HARDWARE_BASE_6)
813 #define IS_DC_STEELWALL_2(e) ((e) >= EL_DC_STEELWALL_2_LEFT && \
814 (e) <= EL_DC_STEELWALL_2_SINGLE)
816 // !!! IMPROVE THIS !!!
817 #define IS_EM_ELEMENT(e) (map_element_EM_to_RND_cave(map_element_RND_to_EM_cave(e)) == (e))
819 #define MM_WALL_BASE(e) ((e) & 0xfff0)
820 #define MM_WALL_BITS(e) ((e) & 0x000f)
822 #define GFX_ELEMENT(e) (element_info[e].gfx_element)
824 // !!! CHECK THIS !!!
826 #define TILE_GFX_ELEMENT(x, y) \
827 (GfxElement[x][y] != EL_UNDEFINED && \
828 Tile[x][y] != EL_EXPLOSION ? \
829 GfxElement[x][y] : Tile[x][y])
831 #define TILE_GFX_ELEMENT(x, y) \
832 GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED && \
833 Tile[x][y] != EL_EXPLOSION ? \
834 GfxElement[x][y] : Tile[x][y])
837 // !!! "use sound" deactivated due to problems with level "bug machine" !!!
838 // (solution: add separate "use sound of element" to level file and editor)
840 #define SND_ELEMENT(e) GFX_ELEMENT(e)
842 #define SND_ELEMENT(e) (e)
845 #define GROUP_NR(e) ((e) - EL_GROUP_START)
846 #define IS_IN_GROUP(e, nr) (element_info[e].in_group[nr] == TRUE)
847 #define IS_IN_GROUP_EL(e, ge) (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
849 #define IS_EQUAL_OR_IN_GROUP(e, ge) \
850 (ge == EL_ANY_ELEMENT ? TRUE : \
851 IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
853 #define IS_PLAYER(x, y) (IS_PLAYER_ELEMENT(StorePlayer[x][y]))
855 #define IS_FREE(x, y) (Tile[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
856 #define IS_FREE_OR_PLAYER(x, y) (Tile[x][y] == EL_EMPTY)
858 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
859 #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
860 #define IS_BLOCKED(x,y) (Tile[x][y] == EL_BLOCKED)
862 #define IS_MV_DIAGONAL(x) ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
864 #define EL_CHANGED(e) ((e) == EL_ROCK ? EL_EMERALD : \
865 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
866 (e) == EL_EMERALD ? EL_DIAMOND : \
867 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
868 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
869 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
871 #define EL_CHANGED_BD(e) ((e) == EL_ROCK ? EL_BD_DIAMOND : \
872 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
874 #define EL_CHANGED_DC(e) ((e) == EL_ROCK ? EL_EMERALD : \
875 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
876 (e) == EL_EMERALD ? EL_DIAMOND : \
877 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
878 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
879 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
880 (e) == EL_PEARL ? EL_BOMB : \
881 (e) == EL_CRYSTAL ? EL_CRYSTAL : \
883 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
884 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
885 #define TAPE_IS_EMPTY(x) ((x).length == 0)
886 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing)
888 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
889 #define SHIELD_ON(p) ((p)->shield_normal_time_left > 0)
891 #define ENEMY_PROTECTED_FIELD(x,y) (IS_PROTECTED(Tile[x][y]) || \
892 IS_PROTECTED(Back[x][y]))
893 #define EXPLOSION_PROTECTED_FIELD(x,y) (IS_EXPLOSION_PROOF(Tile[x][y]))
894 #define PLAYER_ENEMY_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
895 ENEMY_PROTECTED_FIELD(x, y))
896 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
897 EXPLOSION_PROTECTED_FIELD(x, y))
899 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching && \
900 (p)->switch_x == (x) && (p)->switch_y == (y))
902 #define PLAYER_DROPPING(p,x,y) ((p)->is_dropping && \
903 (p)->drop_x == (x) && (p)->drop_y == (y))
905 #define PLAYER_NR_GFX(g,i) ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
907 #define GET_PLAYER_ELEMENT(e) ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
910 #define GET_PLAYER_NR(e) (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
912 #define ANIM_FRAMES(g) (graphic_info[g].anim_frames)
913 #define ANIM_DELAY(g) (graphic_info[g].anim_delay)
914 #define ANIM_MODE(g) (graphic_info[g].anim_mode)
916 #define IS_ANIM_MODE_CE(g) (graphic_info[g].anim_mode & (ANIM_CE_VALUE | \
919 #define IS_ANIMATED(g) (ANIM_FRAMES(g) > 1)
920 #define IS_NEW_DELAY(f, g) ((f) % ANIM_DELAY(g) == 0)
921 #define IS_NEW_FRAME(f, g) (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
922 #define IS_NEXT_FRAME(f, g) (IS_NEW_FRAME(f, g) && (f) > 0)
924 #define IS_LOOP_SOUND(s) (sound_info[s].loop)
925 #define IS_LOOP_MUSIC(s) (music_info[s].loop)
927 #define IS_SPECIAL_GFX_ARG(a) ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
929 #define IS_GLOBAL_ANIM_PART(a) ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
931 #define EL_CASCADE_ACTIVE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
932 #define EL_CASCADE_INACTIVE(e) (IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e))
933 #define EL_CASCADE_TOGGLE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : \
934 IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e))
936 #define EL_NAME(e) ((e) >= 0 ? element_info[e].token_name : "(?)")
937 #define MV_TEXT(d) ((d) == MV_NONE ? "MV_NONE" : \
938 (d) == MV_LEFT ? "MV_LEFT" : \
939 (d) == MV_RIGHT ? "MV_RIGHT" : \
940 (d) == MV_UP ? "MV_UP" : \
941 (d) == MV_DOWN ? "MV_DOWN" : "(various)")
943 #define ELEMENT_ACTIVE(e) (ActiveElement[e])
944 #define BUTTON_ACTIVE(b) (ActiveButton[b])
945 #define FONT_ACTIVE(f) (ActiveFont[f])
947 // fundamental game speed values
948 #define MICROLEVEL_SCROLL_DELAY 50 // delay for scrolling micro level
949 #define MICROLEVEL_LABEL_DELAY 250 // delay for micro level label
951 // boundaries of arrays etc.
952 #define MAX_LEVEL_NAME_LEN 32
953 #define MAX_LEVEL_AUTHOR_LEN 32
954 #define MAX_ELEMENT_NAME_LEN 32
955 #define MAX_TAPES_PER_SET 1024
956 #define MAX_SCORE_ENTRIES 100
957 #define MAX_NUM_TITLE_IMAGES 5
958 #define MAX_NUM_TITLE_MESSAGES 5
960 #define MAX_NUM_AMOEBA 100
962 #define NUM_ENVELOPES 4
963 #define MIN_ENVELOPE_XSIZE 1
964 #define MIN_ENVELOPE_YSIZE 1
965 #define MAX_ENVELOPE_XSIZE 30
966 #define MAX_ENVELOPE_YSIZE 20
967 #define MAX_ENVELOPE_TEXT_LEN (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
968 #define MIN_CHANGE_PAGES 1
969 #define MAX_CHANGE_PAGES 32
970 #define MIN_ELEMENTS_IN_GROUP 1
971 #define MAX_ELEMENTS_IN_GROUP 16
972 #define MIN_ANDROID_ELEMENTS 1
973 #define MAX_ANDROID_ELEMENTS 32
974 #define MAX_ANDROID_ELEMENTS_OLD 16 // (extended since version 4.2.0.0)
976 // values for elements with content
977 #define MIN_ELEMENT_CONTENTS 1
978 #define STD_ELEMENT_CONTENTS 4
979 #define MAX_ELEMENT_CONTENTS 8
981 // values for initial player inventory
982 #define MIN_INITIAL_INVENTORY_SIZE 1
983 #define MAX_INITIAL_INVENTORY_SIZE 8
985 // often used screen positions
987 #define TILEX TILESIZE
988 #define TILEY TILESIZE
989 #define TILEX_VAR TILESIZE_VAR
990 #define TILEY_VAR TILESIZE_VAR
991 #define MINI_TILESIZE (TILESIZE / 2)
992 #define MINI_TILEX MINI_TILESIZE
993 #define MINI_TILEY MINI_TILESIZE
994 #define MICRO_TILESIZE (TILESIZE / 8)
995 #define MICRO_TILEX MICRO_TILESIZE
996 #define MICRO_TILEY MICRO_TILESIZE
997 #define MIDPOSX (SCR_FIELDX / 2)
998 #define MIDPOSY (SCR_FIELDY / 2)
999 #define FXSIZE ((2 + SCR_FIELDX + 2) * TILEX_VAR)
1000 #define FYSIZE ((2 + SCR_FIELDY + 2) * TILEY_VAR)
1002 #define MICROLEVEL_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
1003 #define MICROLEVEL_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
1004 #define MICROLEVEL_XPOS (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
1005 #define MICROLEVEL_YPOS (SY + 12 * TILEY - MICRO_TILEY)
1006 #define MICROLABEL1_YPOS (MICROLEVEL_YPOS - 36)
1007 #define MICROLABEL2_YPOS (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
1009 // values for GfxRedraw
1010 #define GFX_REDRAW_NONE (0)
1011 #define GFX_REDRAW_TILE (1 << 0)
1012 #define GFX_REDRAW_TILE_CRUMBLED (1 << 1)
1013 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS (1 << 2)
1014 #define GFX_REDRAW_TILE_TWINKLED (1 << 3)
1016 // score for elements
1017 #define SC_EMERALD 0
1018 #define SC_DIAMOND 1
1020 #define SC_SPACESHIP 3
1025 #define SC_DYNAMITE 8
1027 #define SC_TIME_BONUS 10
1028 #define SC_CRYSTAL 11
1030 #define SC_SHIELD 13
1031 #define SC_ELEM_BONUS 14
1032 #define SC_UNKNOWN_15 15
1034 #define LEVEL_SCORE_ELEMENTS 16 // level elements with score
1037 // "real" level file elements
1038 #define EL_UNDEFINED -1
1040 #define EL_EMPTY_SPACE 0
1041 #define EL_EMPTY EL_EMPTY_SPACE
1044 #define EL_WALL_SLIPPERY 3
1046 #define EL_KEY_OBSOLETE 5 // obsolete; now EL_KEY_1
1047 #define EL_EMERALD 6
1048 #define EL_EXIT_CLOSED 7
1049 #define EL_PLAYER_OBSOLETE 8 // obsolete; now EL_PLAYER_1
1051 #define EL_SPACESHIP 10
1052 #define EL_YAMYAM 11
1054 #define EL_STEELWALL 13
1055 #define EL_DIAMOND 14
1056 #define EL_AMOEBA_DEAD 15
1057 #define EL_QUICKSAND_EMPTY 16
1058 #define EL_QUICKSAND_FULL 17
1059 #define EL_AMOEBA_DROP 18
1061 #define EL_MAGIC_WALL 20
1062 #define EL_SPEED_PILL 21
1064 #define EL_AMOEBA_WET 23
1065 #define EL_AMOEBA_DRY 24
1067 #define EL_GAME_OF_LIFE 26
1068 #define EL_BIOMAZE 27
1069 #define EL_DYNAMITE_ACTIVE 28
1070 #define EL_STONEBLOCK 29
1071 #define EL_ROBOT_WHEEL 30
1072 #define EL_ROBOT_WHEEL_ACTIVE 31
1077 #define EL_GATE_1 36
1078 #define EL_GATE_2 37
1079 #define EL_GATE_3 38
1080 #define EL_GATE_4 39
1081 #define EL_GATE_1_GRAY 40
1082 #define EL_GATE_2_GRAY 41
1083 #define EL_GATE_3_GRAY 42
1084 #define EL_GATE_4_GRAY 43
1085 #define EL_DYNAMITE 44
1086 #define EL_PACMAN 45
1087 #define EL_INVISIBLE_WALL 46
1089 #define EL_LAMP_ACTIVE 48
1090 #define EL_WALL_EMERALD 49
1091 #define EL_WALL_DIAMOND 50
1092 #define EL_AMOEBA_FULL 51
1093 #define EL_BD_AMOEBA 52
1094 #define EL_TIME_ORB_FULL 53
1095 #define EL_TIME_ORB_EMPTY 54
1096 #define EL_EXPANDABLE_WALL 55
1097 #define EL_BD_DIAMOND 56
1098 #define EL_EMERALD_YELLOW 57
1099 #define EL_WALL_BD_DIAMOND 58
1100 #define EL_WALL_EMERALD_YELLOW 59
1101 #define EL_DARK_YAMYAM 60
1102 #define EL_BD_MAGIC_WALL 61
1103 #define EL_INVISIBLE_STEELWALL 62
1104 #define EL_SOKOBAN_FIELD_PLAYER 63
1105 #define EL_DYNABOMB_INCREASE_NUMBER 64
1106 #define EL_DYNABOMB_INCREASE_SIZE 65
1107 #define EL_DYNABOMB_INCREASE_POWER 66
1108 #define EL_SOKOBAN_OBJECT 67
1109 #define EL_SOKOBAN_FIELD_EMPTY 68
1110 #define EL_SOKOBAN_FIELD_FULL 69
1111 #define EL_BD_BUTTERFLY_RIGHT 70
1112 #define EL_BD_BUTTERFLY_UP 71
1113 #define EL_BD_BUTTERFLY_LEFT 72
1114 #define EL_BD_BUTTERFLY_DOWN 73
1115 #define EL_BD_FIREFLY_RIGHT 74
1116 #define EL_BD_FIREFLY_UP 75
1117 #define EL_BD_FIREFLY_LEFT 76
1118 #define EL_BD_FIREFLY_DOWN 77
1119 #define EL_BD_BUTTERFLY_1 EL_BD_BUTTERFLY_DOWN
1120 #define EL_BD_BUTTERFLY_2 EL_BD_BUTTERFLY_LEFT
1121 #define EL_BD_BUTTERFLY_3 EL_BD_BUTTERFLY_UP
1122 #define EL_BD_BUTTERFLY_4 EL_BD_BUTTERFLY_RIGHT
1123 #define EL_BD_FIREFLY_1 EL_BD_FIREFLY_LEFT
1124 #define EL_BD_FIREFLY_2 EL_BD_FIREFLY_DOWN
1125 #define EL_BD_FIREFLY_3 EL_BD_FIREFLY_RIGHT
1126 #define EL_BD_FIREFLY_4 EL_BD_FIREFLY_UP
1127 #define EL_BD_BUTTERFLY 78
1128 #define EL_BD_FIREFLY 79
1129 #define EL_PLAYER_1 80
1130 #define EL_PLAYER_2 81
1131 #define EL_PLAYER_3 82
1132 #define EL_PLAYER_4 83
1133 #define EL_BUG_RIGHT 84
1134 #define EL_BUG_UP 85
1135 #define EL_BUG_LEFT 86
1136 #define EL_BUG_DOWN 87
1137 #define EL_SPACESHIP_RIGHT 88
1138 #define EL_SPACESHIP_UP 89
1139 #define EL_SPACESHIP_LEFT 90
1140 #define EL_SPACESHIP_DOWN 91
1141 #define EL_PACMAN_RIGHT 92
1142 #define EL_PACMAN_UP 93
1143 #define EL_PACMAN_LEFT 94
1144 #define EL_PACMAN_DOWN 95
1145 #define EL_EMERALD_RED 96
1146 #define EL_EMERALD_PURPLE 97
1147 #define EL_WALL_EMERALD_RED 98
1148 #define EL_WALL_EMERALD_PURPLE 99
1149 #define EL_ACID_POOL_TOPLEFT 100
1150 #define EL_ACID_POOL_TOPRIGHT 101
1151 #define EL_ACID_POOL_BOTTOMLEFT 102
1152 #define EL_ACID_POOL_BOTTOM 103
1153 #define EL_ACID_POOL_BOTTOMRIGHT 104
1154 #define EL_BD_WALL 105
1155 #define EL_BD_ROCK 106
1156 #define EL_EXIT_OPEN 107
1157 #define EL_BLACK_ORB 108
1158 #define EL_AMOEBA_TO_DIAMOND 109
1160 #define EL_PENGUIN 111
1161 #define EL_SATELLITE 112
1162 #define EL_ARROW_LEFT 113
1163 #define EL_ARROW_RIGHT 114
1164 #define EL_ARROW_UP 115
1165 #define EL_ARROW_DOWN 116
1167 #define EL_DRAGON 118
1169 #define EL_EM_KEY_1_FILE_OBSOLETE 119 // obsolete; now EL_EM_KEY_1
1171 #define EL_CHAR_START 120
1172 #define EL_CHAR_ASCII0 (EL_CHAR_START - 32)
1173 #define EL_CHAR_ASCII0_START (EL_CHAR_ASCII0 + 32)
1175 #include "conf_chr.h" // include auto-generated data structure definitions
1177 #define EL_CHAR_ASCII0_END (EL_CHAR_ASCII0 + 111)
1178 #define EL_CHAR_END (EL_CHAR_START + 79)
1180 #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1182 #define EL_EXPANDABLE_WALL_HORIZONTAL 200
1183 #define EL_EXPANDABLE_WALL_VERTICAL 201
1184 #define EL_EXPANDABLE_WALL_ANY 202
1186 #define EL_EM_GATE_1 203
1187 #define EL_EM_GATE_2 204
1188 #define EL_EM_GATE_3 205
1189 #define EL_EM_GATE_4 206
1191 #define EL_EM_KEY_2_FILE_OBSOLETE 207 // obsolete; now EL_EM_KEY_2
1192 #define EL_EM_KEY_3_FILE_OBSOLETE 208 // obsolete; now EL_EM_KEY_3
1193 #define EL_EM_KEY_4_FILE_OBSOLETE 209 // obsolete; now EL_EM_KEY_4
1195 #define EL_SP_START 210
1196 #define EL_SP_EMPTY_SPACE (EL_SP_START + 0)
1197 #define EL_SP_EMPTY EL_SP_EMPTY_SPACE
1198 #define EL_SP_ZONK (EL_SP_START + 1)
1199 #define EL_SP_BASE (EL_SP_START + 2)
1200 #define EL_SP_MURPHY (EL_SP_START + 3)
1201 #define EL_SP_INFOTRON (EL_SP_START + 4)
1202 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
1203 #define EL_SP_HARDWARE_GRAY (EL_SP_START + 6)
1204 #define EL_SP_EXIT_CLOSED (EL_SP_START + 7)
1205 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
1206 #define EL_SP_PORT_RIGHT (EL_SP_START + 9)
1207 #define EL_SP_PORT_DOWN (EL_SP_START + 10)
1208 #define EL_SP_PORT_LEFT (EL_SP_START + 11)
1209 #define EL_SP_PORT_UP (EL_SP_START + 12)
1210 #define EL_SP_GRAVITY_PORT_RIGHT (EL_SP_START + 13)
1211 #define EL_SP_GRAVITY_PORT_DOWN (EL_SP_START + 14)
1212 #define EL_SP_GRAVITY_PORT_LEFT (EL_SP_START + 15)
1213 #define EL_SP_GRAVITY_PORT_UP (EL_SP_START + 16)
1214 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
1215 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
1216 #define EL_SP_TERMINAL (EL_SP_START + 19)
1217 #define EL_SP_DISK_RED (EL_SP_START + 20)
1218 #define EL_SP_PORT_VERTICAL (EL_SP_START + 21)
1219 #define EL_SP_PORT_HORIZONTAL (EL_SP_START + 22)
1220 #define EL_SP_PORT_ANY (EL_SP_START + 23)
1221 #define EL_SP_ELECTRON (EL_SP_START + 24)
1222 #define EL_SP_BUGGY_BASE (EL_SP_START + 25)
1223 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
1224 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
1225 #define EL_SP_HARDWARE_BASE_1 (EL_SP_START + 28)
1226 #define EL_SP_HARDWARE_GREEN (EL_SP_START + 29)
1227 #define EL_SP_HARDWARE_BLUE (EL_SP_START + 30)
1228 #define EL_SP_HARDWARE_RED (EL_SP_START + 31)
1229 #define EL_SP_HARDWARE_YELLOW (EL_SP_START + 32)
1230 #define EL_SP_HARDWARE_BASE_2 (EL_SP_START + 33)
1231 #define EL_SP_HARDWARE_BASE_3 (EL_SP_START + 34)
1232 #define EL_SP_HARDWARE_BASE_4 (EL_SP_START + 35)
1233 #define EL_SP_HARDWARE_BASE_5 (EL_SP_START + 36)
1234 #define EL_SP_HARDWARE_BASE_6 (EL_SP_START + 37)
1235 #define EL_SP_CHIP_TOP (EL_SP_START + 38)
1236 #define EL_SP_CHIP_BOTTOM (EL_SP_START + 39)
1237 #define EL_SP_END (EL_SP_START + 39)
1239 #define EL_EM_GATE_1_GRAY 250
1240 #define EL_EM_GATE_2_GRAY 251
1241 #define EL_EM_GATE_3_GRAY 252
1242 #define EL_EM_GATE_4_GRAY 253
1244 #define EL_EM_DYNAMITE 254
1245 #define EL_EM_DYNAMITE_ACTIVE 255
1247 #define EL_PEARL 256
1248 #define EL_CRYSTAL 257
1249 #define EL_WALL_PEARL 258
1250 #define EL_WALL_CRYSTAL 259
1251 #define EL_DC_GATE_WHITE 260
1252 #define EL_DC_GATE_WHITE_GRAY 261
1253 #define EL_DC_KEY_WHITE 262
1254 #define EL_SHIELD_NORMAL 263
1255 #define EL_EXTRA_TIME 264
1256 #define EL_SWITCHGATE_OPEN 265
1257 #define EL_SWITCHGATE_CLOSED 266
1258 #define EL_SWITCHGATE_SWITCH_UP 267
1259 #define EL_SWITCHGATE_SWITCH_DOWN 268
1261 #define EL_UNUSED_269 269
1262 #define EL_UNUSED_270 270
1264 #define EL_CONVEYOR_BELT_1_LEFT 271
1265 #define EL_CONVEYOR_BELT_1_MIDDLE 272
1266 #define EL_CONVEYOR_BELT_1_RIGHT 273
1267 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT 274
1268 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1269 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT 276
1270 #define EL_CONVEYOR_BELT_2_LEFT 277
1271 #define EL_CONVEYOR_BELT_2_MIDDLE 278
1272 #define EL_CONVEYOR_BELT_2_RIGHT 279
1273 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT 280
1274 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1275 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT 282
1276 #define EL_CONVEYOR_BELT_3_LEFT 283
1277 #define EL_CONVEYOR_BELT_3_MIDDLE 284
1278 #define EL_CONVEYOR_BELT_3_RIGHT 285
1279 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT 286
1280 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1281 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT 288
1282 #define EL_CONVEYOR_BELT_4_LEFT 289
1283 #define EL_CONVEYOR_BELT_4_MIDDLE 290
1284 #define EL_CONVEYOR_BELT_4_RIGHT 291
1285 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT 292
1286 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1287 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT 294
1288 #define EL_LANDMINE 295
1289 #define EL_ENVELOPE_OBSOLETE 296 // obsolete; now EL_ENVELOPE_1
1290 #define EL_LIGHT_SWITCH 297
1291 #define EL_LIGHT_SWITCH_ACTIVE 298
1292 #define EL_SIGN_EXCLAMATION 299
1293 #define EL_SIGN_RADIOACTIVITY 300
1294 #define EL_SIGN_STOP 301
1295 #define EL_SIGN_WHEELCHAIR 302
1296 #define EL_SIGN_PARKING 303
1297 #define EL_SIGN_NO_ENTRY 304
1298 #define EL_SIGN_UNUSED_1 305
1299 #define EL_SIGN_GIVE_WAY 306
1300 #define EL_SIGN_ENTRY_FORBIDDEN 307
1301 #define EL_SIGN_EMERGENCY_EXIT 308
1302 #define EL_SIGN_YIN_YANG 309
1303 #define EL_SIGN_UNUSED_2 310
1304 #define EL_MOLE_LEFT 311
1305 #define EL_MOLE_RIGHT 312
1306 #define EL_MOLE_UP 313
1307 #define EL_MOLE_DOWN 314
1308 #define EL_STEELWALL_SLIPPERY 315
1309 #define EL_INVISIBLE_SAND 316
1310 #define EL_DX_UNKNOWN_15 317
1311 #define EL_DX_UNKNOWN_42 318
1313 #define EL_UNUSED_319 319
1314 #define EL_UNUSED_320 320
1316 #define EL_SHIELD_DEADLY 321
1317 #define EL_TIMEGATE_OPEN 322
1318 #define EL_TIMEGATE_CLOSED 323
1319 #define EL_TIMEGATE_SWITCH_ACTIVE 324
1320 #define EL_TIMEGATE_SWITCH 325
1322 #define EL_BALLOON 326
1323 #define EL_BALLOON_SWITCH_LEFT 327
1324 #define EL_BALLOON_SWITCH_RIGHT 328
1325 #define EL_BALLOON_SWITCH_UP 329
1326 #define EL_BALLOON_SWITCH_DOWN 330
1327 #define EL_BALLOON_SWITCH_ANY 331
1329 #define EL_EMC_STEELWALL_1 332
1330 #define EL_EMC_STEELWALL_2 333
1331 #define EL_EMC_STEELWALL_3 334
1332 #define EL_EMC_STEELWALL_4 335
1333 #define EL_EMC_WALL_1 336
1334 #define EL_EMC_WALL_2 337
1335 #define EL_EMC_WALL_3 338
1336 #define EL_EMC_WALL_4 339
1337 #define EL_EMC_WALL_5 340
1338 #define EL_EMC_WALL_6 341
1339 #define EL_EMC_WALL_7 342
1340 #define EL_EMC_WALL_8 343
1342 #define EL_TUBE_ANY 344
1343 #define EL_TUBE_VERTICAL 345
1344 #define EL_TUBE_HORIZONTAL 346
1345 #define EL_TUBE_VERTICAL_LEFT 347
1346 #define EL_TUBE_VERTICAL_RIGHT 348
1347 #define EL_TUBE_HORIZONTAL_UP 349
1348 #define EL_TUBE_HORIZONTAL_DOWN 350
1349 #define EL_TUBE_LEFT_UP 351
1350 #define EL_TUBE_LEFT_DOWN 352
1351 #define EL_TUBE_RIGHT_UP 353
1352 #define EL_TUBE_RIGHT_DOWN 354
1353 #define EL_SPRING 355
1355 #define EL_DX_SUPABOMB 357
1357 #define EL_UNUSED_358 358
1358 #define EL_UNUSED_359 359
1360 // ---------- begin of custom elements section --------------------------------
1361 #define EL_CUSTOM_START 360
1363 #include "conf_cus.h" // include auto-generated data structure definitions
1365 #define NUM_CUSTOM_ELEMENTS 256
1366 #define EL_CUSTOM_END 615
1367 // ---------- end of custom elements section ----------------------------------
1369 #define EL_EM_KEY_1 616
1370 #define EL_EM_KEY_2 617
1371 #define EL_EM_KEY_3 618
1372 #define EL_EM_KEY_4 619
1373 #define EL_ENVELOPE_1 620
1374 #define EL_ENVELOPE_2 621
1375 #define EL_ENVELOPE_3 622
1376 #define EL_ENVELOPE_4 623
1378 // ---------- begin of group elements section ---------------------------------
1379 #define EL_GROUP_START 624
1381 #include "conf_grp.h" // include auto-generated data structure definitions
1383 #define NUM_GROUP_ELEMENTS 32
1384 #define EL_GROUP_END 655
1385 // ---------- end of custom elements section ----------------------------------
1387 #define EL_UNKNOWN 656
1388 #define EL_TRIGGER_ELEMENT 657
1389 #define EL_TRIGGER_PLAYER 658
1391 // SP style elements
1392 #define EL_SP_GRAVITY_ON_PORT_RIGHT 659
1393 #define EL_SP_GRAVITY_ON_PORT_DOWN 660
1394 #define EL_SP_GRAVITY_ON_PORT_LEFT 661
1395 #define EL_SP_GRAVITY_ON_PORT_UP 662
1396 #define EL_SP_GRAVITY_OFF_PORT_RIGHT 663
1397 #define EL_SP_GRAVITY_OFF_PORT_DOWN 664
1398 #define EL_SP_GRAVITY_OFF_PORT_LEFT 665
1399 #define EL_SP_GRAVITY_OFF_PORT_UP 666
1401 // EMC style elements
1402 #define EL_BALLOON_SWITCH_NONE 667
1403 #define EL_EMC_GATE_5 668
1404 #define EL_EMC_GATE_6 669
1405 #define EL_EMC_GATE_7 670
1406 #define EL_EMC_GATE_8 671
1407 #define EL_EMC_GATE_5_GRAY 672
1408 #define EL_EMC_GATE_6_GRAY 673
1409 #define EL_EMC_GATE_7_GRAY 674
1410 #define EL_EMC_GATE_8_GRAY 675
1411 #define EL_EMC_KEY_5 676
1412 #define EL_EMC_KEY_6 677
1413 #define EL_EMC_KEY_7 678
1414 #define EL_EMC_KEY_8 679
1415 #define EL_EMC_ANDROID 680
1416 #define EL_EMC_GRASS 681
1417 #define EL_EMC_MAGIC_BALL 682
1418 #define EL_EMC_MAGIC_BALL_ACTIVE 683
1419 #define EL_EMC_MAGIC_BALL_SWITCH 684
1420 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1421 #define EL_EMC_SPRING_BUMPER 686
1422 #define EL_EMC_PLANT 687
1423 #define EL_EMC_LENSES 688
1424 #define EL_EMC_MAGNIFIER 689
1425 #define EL_EMC_WALL_9 690
1426 #define EL_EMC_WALL_10 691
1427 #define EL_EMC_WALL_11 692
1428 #define EL_EMC_WALL_12 693
1429 #define EL_EMC_WALL_13 694
1430 #define EL_EMC_WALL_14 695
1431 #define EL_EMC_WALL_15 696
1432 #define EL_EMC_WALL_16 697
1433 #define EL_EMC_WALL_SLIPPERY_1 698
1434 #define EL_EMC_WALL_SLIPPERY_2 699
1435 #define EL_EMC_WALL_SLIPPERY_3 700
1436 #define EL_EMC_WALL_SLIPPERY_4 701
1437 #define EL_EMC_FAKE_GRASS 702
1438 #define EL_EMC_FAKE_ACID 703
1439 #define EL_EMC_DRIPPER 704
1441 #define EL_TRIGGER_CE_VALUE 705
1442 #define EL_TRIGGER_CE_SCORE 706
1443 #define EL_CURRENT_CE_VALUE 707
1444 #define EL_CURRENT_CE_SCORE 708
1446 #define EL_YAMYAM_LEFT 709
1447 #define EL_YAMYAM_RIGHT 710
1448 #define EL_YAMYAM_UP 711
1449 #define EL_YAMYAM_DOWN 712
1451 #define EL_BD_EXPANDABLE_WALL 713
1453 #define EL_PREV_CE_8 714
1454 #define EL_PREV_CE_7 715
1455 #define EL_PREV_CE_6 716
1456 #define EL_PREV_CE_5 717
1457 #define EL_PREV_CE_4 718
1458 #define EL_PREV_CE_3 719
1459 #define EL_PREV_CE_2 720
1460 #define EL_PREV_CE_1 721
1462 #define EL_NEXT_CE_1 723
1463 #define EL_NEXT_CE_2 724
1464 #define EL_NEXT_CE_3 725
1465 #define EL_NEXT_CE_4 726
1466 #define EL_NEXT_CE_5 727
1467 #define EL_NEXT_CE_6 728
1468 #define EL_NEXT_CE_7 729
1469 #define EL_NEXT_CE_8 730
1470 #define EL_ANY_ELEMENT 731
1472 #define EL_STEEL_CHAR_START 732
1473 #define EL_STEEL_CHAR_ASCII0 (EL_STEEL_CHAR_START - 32)
1474 #define EL_STEEL_CHAR_ASCII0_START (EL_STEEL_CHAR_ASCII0 + 32)
1476 // (auto-generated data structure definitions included with normal chars)
1478 #define EL_STEEL_CHAR_ASCII0_END (EL_STEEL_CHAR_ASCII0 + 111)
1479 #define EL_STEEL_CHAR_END (EL_STEEL_CHAR_START + 79)
1481 #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1483 #define EL_SPERMS 812
1484 #define EL_BULLET 813
1485 #define EL_HEART 814
1486 #define EL_CROSS 815
1487 #define EL_FRANKIE 816
1488 #define EL_SIGN_SPERMS 817
1489 #define EL_SIGN_BULLET 818
1490 #define EL_SIGN_HEART 819
1491 #define EL_SIGN_CROSS 820
1492 #define EL_SIGN_FRANKIE 821
1494 #define EL_STEEL_EXIT_CLOSED 822
1495 #define EL_STEEL_EXIT_OPEN 823
1497 #define EL_DC_STEELWALL_1_LEFT 824
1498 #define EL_DC_STEELWALL_1_RIGHT 825
1499 #define EL_DC_STEELWALL_1_TOP 826
1500 #define EL_DC_STEELWALL_1_BOTTOM 827
1501 #define EL_DC_STEELWALL_1_HORIZONTAL 828
1502 #define EL_DC_STEELWALL_1_VERTICAL 829
1503 #define EL_DC_STEELWALL_1_TOPLEFT 830
1504 #define EL_DC_STEELWALL_1_TOPRIGHT 831
1505 #define EL_DC_STEELWALL_1_BOTTOMLEFT 832
1506 #define EL_DC_STEELWALL_1_BOTTOMRIGHT 833
1507 #define EL_DC_STEELWALL_1_TOPLEFT_2 834
1508 #define EL_DC_STEELWALL_1_TOPRIGHT_2 835
1509 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2 836
1510 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1512 #define EL_DC_STEELWALL_2_LEFT 838
1513 #define EL_DC_STEELWALL_2_RIGHT 839
1514 #define EL_DC_STEELWALL_2_TOP 840
1515 #define EL_DC_STEELWALL_2_BOTTOM 841
1516 #define EL_DC_STEELWALL_2_HORIZONTAL 842
1517 #define EL_DC_STEELWALL_2_VERTICAL 843
1518 #define EL_DC_STEELWALL_2_MIDDLE 844
1519 #define EL_DC_STEELWALL_2_SINGLE 845
1521 #define EL_DC_SWITCHGATE_SWITCH_UP 846
1522 #define EL_DC_SWITCHGATE_SWITCH_DOWN 847
1523 #define EL_DC_TIMEGATE_SWITCH 848
1524 #define EL_DC_TIMEGATE_SWITCH_ACTIVE 849
1526 #define EL_DC_LANDMINE 850
1528 #define EL_EXPANDABLE_STEELWALL 851
1529 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1530 #define EL_EXPANDABLE_STEELWALL_VERTICAL 853
1531 #define EL_EXPANDABLE_STEELWALL_ANY 854
1533 #define EL_EM_EXIT_CLOSED 855
1534 #define EL_EM_EXIT_OPEN 856
1535 #define EL_EM_STEEL_EXIT_CLOSED 857
1536 #define EL_EM_STEEL_EXIT_OPEN 858
1538 #define EL_DC_GATE_FAKE_GRAY 859
1540 #define EL_DC_MAGIC_WALL 860
1542 #define EL_QUICKSAND_FAST_EMPTY 861
1543 #define EL_QUICKSAND_FAST_FULL 862
1545 #define EL_FROM_LEVEL_TEMPLATE 863
1547 #define EL_MM_START 864
1548 #define EL_MM_START_1 EL_MM_START
1550 #define EL_MM_EMPTY_SPACE (EL_MM_START + 0)
1551 #define EL_MM_EMPTY EL_MM_EMPTY_SPACE
1552 #define EL_MM_MIRROR_START (EL_MM_START + 1)
1553 #define EL_MM_MIRROR_1 (EL_MM_MIRROR_START + 0)
1554 #define EL_MM_MIRROR_2 (EL_MM_MIRROR_START + 1)
1555 #define EL_MM_MIRROR_3 (EL_MM_MIRROR_START + 2)
1556 #define EL_MM_MIRROR_4 (EL_MM_MIRROR_START + 3)
1557 #define EL_MM_MIRROR_5 (EL_MM_MIRROR_START + 4)
1558 #define EL_MM_MIRROR_6 (EL_MM_MIRROR_START + 5)
1559 #define EL_MM_MIRROR_7 (EL_MM_MIRROR_START + 6)
1560 #define EL_MM_MIRROR_8 (EL_MM_MIRROR_START + 7)
1561 #define EL_MM_MIRROR_9 (EL_MM_MIRROR_START + 8)
1562 #define EL_MM_MIRROR_10 (EL_MM_MIRROR_START + 9)
1563 #define EL_MM_MIRROR_11 (EL_MM_MIRROR_START + 10)
1564 #define EL_MM_MIRROR_12 (EL_MM_MIRROR_START + 11)
1565 #define EL_MM_MIRROR_13 (EL_MM_MIRROR_START + 12)
1566 #define EL_MM_MIRROR_14 (EL_MM_MIRROR_START + 13)
1567 #define EL_MM_MIRROR_15 (EL_MM_MIRROR_START + 14)
1568 #define EL_MM_MIRROR_16 (EL_MM_MIRROR_START + 15)
1569 #define EL_MM_MIRROR_END EL_MM_MIRROR_15
1570 #define EL_MM_STEEL_GRID_FIXED_START (EL_MM_START + 17)
1571 #define EL_MM_STEEL_GRID_FIXED_1 (EL_MM_STEEL_GRID_FIXED_START + 0)
1572 #define EL_MM_STEEL_GRID_FIXED_2 (EL_MM_STEEL_GRID_FIXED_START + 1)
1573 #define EL_MM_STEEL_GRID_FIXED_3 (EL_MM_STEEL_GRID_FIXED_START + 2)
1574 #define EL_MM_STEEL_GRID_FIXED_4 (EL_MM_STEEL_GRID_FIXED_START + 3)
1575 #define EL_MM_STEEL_GRID_FIXED_END EL_MM_STEEL_GRID_FIXED_03
1576 #define EL_MM_MCDUFFIN_START (EL_MM_START + 21)
1577 #define EL_MM_MCDUFFIN_RIGHT (EL_MM_MCDUFFIN_START + 0)
1578 #define EL_MM_MCDUFFIN_UP (EL_MM_MCDUFFIN_START + 1)
1579 #define EL_MM_MCDUFFIN_LEFT (EL_MM_MCDUFFIN_START + 2)
1580 #define EL_MM_MCDUFFIN_DOWN (EL_MM_MCDUFFIN_START + 3)
1581 #define EL_MM_MCDUFFIN_END EL_MM_MCDUFFIN_DOWN
1582 #define EL_MM_EXIT_CLOSED (EL_MM_START + 25)
1583 #define EL_MM_EXIT_OPENING_1 (EL_MM_START + 26)
1584 #define EL_MM_EXIT_OPENING_2 (EL_MM_START + 27)
1585 #define EL_MM_EXIT_OPEN (EL_MM_START + 28)
1586 #define EL_MM_KETTLE (EL_MM_START + 29)
1587 #define EL_MM_BOMB (EL_MM_START + 30)
1588 #define EL_MM_PRISM (EL_MM_START + 31)
1589 #define EL_MM_WALL_START (EL_MM_START + 32)
1590 #define EL_MM_WALL_EMPTY EL_MM_WALL_START
1591 #define EL_MM_WALL_00 EL_MM_WALL_START
1592 #define EL_MM_STEEL_WALL_START EL_MM_WALL_00
1593 #define EL_MM_STEEL_WALL_1 EL_MM_STEEL_WALL_START
1594 #define EL_MM_WALL_15 (EL_MM_START + 47)
1595 #define EL_MM_STEEL_WALL_END EL_MM_WALL_15
1596 #define EL_MM_WALL_16 (EL_MM_START + 48)
1597 #define EL_MM_WOODEN_WALL_START EL_MM_WALL_16
1598 #define EL_MM_WOODEN_WALL_1 EL_MM_WOODEN_WALL_START
1599 #define EL_MM_WALL_31 (EL_MM_START + 63)
1600 #define EL_MM_WOODEN_WALL_END EL_MM_WALL_31
1601 #define EL_MM_WALL_32 (EL_MM_START + 64)
1602 #define EL_MM_ICE_WALL_START EL_MM_WALL_32
1603 #define EL_MM_ICE_WALL_1 EL_MM_ICE_WALL_START
1604 #define EL_MM_WALL_47 (EL_MM_START + 79)
1605 #define EL_MM_ICE_WALL_END EL_MM_WALL_47
1606 #define EL_MM_WALL_48 (EL_MM_START + 80)
1607 #define EL_MM_AMOEBA_WALL_START EL_MM_WALL_48
1608 #define EL_MM_AMOEBA_WALL_1 EL_MM_AMOEBA_WALL_START
1609 #define EL_MM_WALL_63 (EL_MM_START + 95)
1610 #define EL_MM_AMOEBA_WALL_END EL_MM_WALL_63
1611 #define EL_MM_WALL_END EL_MM_WALL_63
1612 #define EL_MM_WOODEN_BLOCK (EL_MM_START + 96)
1613 #define EL_MM_GRAY_BALL (EL_MM_START + 97)
1614 #define EL_MM_TELEPORTER_START (EL_MM_START + 98)
1615 #define EL_MM_TELEPORTER_1 (EL_MM_TELEPORTER_START + 0)
1616 #define EL_MM_TELEPORTER_2 (EL_MM_TELEPORTER_START + 1)
1617 #define EL_MM_TELEPORTER_3 (EL_MM_TELEPORTER_START + 2)
1618 #define EL_MM_TELEPORTER_4 (EL_MM_TELEPORTER_START + 3)
1619 #define EL_MM_TELEPORTER_5 (EL_MM_TELEPORTER_START + 4)
1620 #define EL_MM_TELEPORTER_6 (EL_MM_TELEPORTER_START + 5)
1621 #define EL_MM_TELEPORTER_7 (EL_MM_TELEPORTER_START + 6)
1622 #define EL_MM_TELEPORTER_8 (EL_MM_TELEPORTER_START + 7)
1623 #define EL_MM_TELEPORTER_9 (EL_MM_TELEPORTER_START + 8)
1624 #define EL_MM_TELEPORTER_10 (EL_MM_TELEPORTER_START + 9)
1625 #define EL_MM_TELEPORTER_11 (EL_MM_TELEPORTER_START + 10)
1626 #define EL_MM_TELEPORTER_12 (EL_MM_TELEPORTER_START + 11)
1627 #define EL_MM_TELEPORTER_13 (EL_MM_TELEPORTER_START + 12)
1628 #define EL_MM_TELEPORTER_14 (EL_MM_TELEPORTER_START + 13)
1629 #define EL_MM_TELEPORTER_15 (EL_MM_TELEPORTER_START + 14)
1630 #define EL_MM_TELEPORTER_16 (EL_MM_TELEPORTER_START + 15)
1631 #define EL_MM_TELEPORTER_END EL_MM_TELEPORTER_15
1632 #define EL_MM_FUSE_ACTIVE (EL_MM_START + 114)
1633 #define EL_MM_PACMAN_START (EL_MM_START + 115)
1634 #define EL_MM_PACMAN_RIGHT (EL_MM_PACMAN_START + 0)
1635 #define EL_MM_PACMAN_UP (EL_MM_PACMAN_START + 1)
1636 #define EL_MM_PACMAN_LEFT (EL_MM_PACMAN_START + 2)
1637 #define EL_MM_PACMAN_DOWN (EL_MM_PACMAN_START + 3)
1638 #define EL_MM_PACMAN_END EL_MM_PACMAN_DOWN
1639 #define EL_MM_POLARIZER_START (EL_MM_START + 119)
1640 #define EL_MM_POLARIZER_1 (EL_MM_POLARIZER_START + 0)
1641 #define EL_MM_POLARIZER_2 (EL_MM_POLARIZER_START + 1)
1642 #define EL_MM_POLARIZER_3 (EL_MM_POLARIZER_START + 2)
1643 #define EL_MM_POLARIZER_4 (EL_MM_POLARIZER_START + 3)
1644 #define EL_MM_POLARIZER_5 (EL_MM_POLARIZER_START + 4)
1645 #define EL_MM_POLARIZER_6 (EL_MM_POLARIZER_START + 5)
1646 #define EL_MM_POLARIZER_7 (EL_MM_POLARIZER_START + 6)
1647 #define EL_MM_POLARIZER_8 (EL_MM_POLARIZER_START + 7)
1648 #define EL_MM_POLARIZER_9 (EL_MM_POLARIZER_START + 8)
1649 #define EL_MM_POLARIZER_10 (EL_MM_POLARIZER_START + 9)
1650 #define EL_MM_POLARIZER_11 (EL_MM_POLARIZER_START + 10)
1651 #define EL_MM_POLARIZER_12 (EL_MM_POLARIZER_START + 11)
1652 #define EL_MM_POLARIZER_13 (EL_MM_POLARIZER_START + 12)
1653 #define EL_MM_POLARIZER_14 (EL_MM_POLARIZER_START + 13)
1654 #define EL_MM_POLARIZER_15 (EL_MM_POLARIZER_START + 14)
1655 #define EL_MM_POLARIZER_16 (EL_MM_POLARIZER_START + 15)
1656 #define EL_MM_POLARIZER_END EL_MM_POLARIZER_15
1657 #define EL_MM_POLARIZER_CROSS_START (EL_MM_START + 135)
1658 #define EL_MM_POLARIZER_CROSS_1 (EL_MM_POLARIZER_CROSS_START + 0)
1659 #define EL_MM_POLARIZER_CROSS_2 (EL_MM_POLARIZER_CROSS_START + 1)
1660 #define EL_MM_POLARIZER_CROSS_3 (EL_MM_POLARIZER_CROSS_START + 2)
1661 #define EL_MM_POLARIZER_CROSS_4 (EL_MM_POLARIZER_CROSS_START + 3)
1662 #define EL_MM_POLARIZER_CROSS_END EL_MM_POLARIZER_CROSS_03
1663 #define EL_MM_MIRROR_FIXED_START (EL_MM_START + 139)
1664 #define EL_MM_MIRROR_FIXED_1 (EL_MM_MIRROR_FIXED_START + 0)
1665 #define EL_MM_MIRROR_FIXED_2 (EL_MM_MIRROR_FIXED_START + 1)
1666 #define EL_MM_MIRROR_FIXED_3 (EL_MM_MIRROR_FIXED_START + 2)
1667 #define EL_MM_MIRROR_FIXED_4 (EL_MM_MIRROR_FIXED_START + 3)
1668 #define EL_MM_MIRROR_FIXED_END EL_MM_MIRROR_FIXED_03
1669 #define EL_MM_STEEL_LOCK (EL_MM_START + 143)
1670 #define EL_MM_KEY (EL_MM_START + 144)
1671 #define EL_MM_LIGHTBULB (EL_MM_START + 145)
1672 #define EL_MM_LIGHTBULB_ACTIVE (EL_MM_START + 146)
1673 #define EL_MM_LIGHTBALL (EL_MM_START + 147)
1674 #define EL_MM_STEEL_BLOCK (EL_MM_START + 148)
1675 #define EL_MM_WOODEN_LOCK (EL_MM_START + 149)
1676 #define EL_MM_FUEL_FULL (EL_MM_START + 150)
1677 #define EL_MM_WOODEN_GRID_FIXED_START (EL_MM_START + 151)
1678 #define EL_MM_WOODEN_GRID_FIXED_1 (EL_MM_WOODEN_GRID_FIXED_START + 0)
1679 #define EL_MM_WOODEN_GRID_FIXED_2 (EL_MM_WOODEN_GRID_FIXED_START + 1)
1680 #define EL_MM_WOODEN_GRID_FIXED_3 (EL_MM_WOODEN_GRID_FIXED_START + 2)
1681 #define EL_MM_WOODEN_GRID_FIXED_4 (EL_MM_WOODEN_GRID_FIXED_START + 3)
1682 #define EL_MM_WOODEN_GRID_FIXED_END EL_MM_WOODEN_GRID_FIXED_03
1683 #define EL_MM_FUEL_EMPTY (EL_MM_START + 155)
1685 #define EL_MM_UNUSED_156 (EL_MM_START + 156)
1686 #define EL_MM_UNUSED_157 (EL_MM_START + 157)
1687 #define EL_MM_UNUSED_158 (EL_MM_START + 158)
1688 #define EL_MM_UNUSED_159 (EL_MM_START + 159)
1690 #define EL_MM_END_1 (EL_MM_START + 159)
1691 #define EL_MM_START_2 (EL_MM_START + 160)
1693 #define EL_DF_START EL_MM_START_2
1694 #define EL_DF_START2 (EL_DF_START - 240)
1696 #define EL_DF_MIRROR_START EL_DF_START
1697 #define EL_DF_MIRROR_1 (EL_DF_MIRROR_START + 0)
1698 #define EL_DF_MIRROR_2 (EL_DF_MIRROR_START + 1)
1699 #define EL_DF_MIRROR_3 (EL_DF_MIRROR_START + 2)
1700 #define EL_DF_MIRROR_4 (EL_DF_MIRROR_START + 3)
1701 #define EL_DF_MIRROR_5 (EL_DF_MIRROR_START + 4)
1702 #define EL_DF_MIRROR_6 (EL_DF_MIRROR_START + 5)
1703 #define EL_DF_MIRROR_7 (EL_DF_MIRROR_START + 6)
1704 #define EL_DF_MIRROR_8 (EL_DF_MIRROR_START + 7)
1705 #define EL_DF_MIRROR_9 (EL_DF_MIRROR_START + 8)
1706 #define EL_DF_MIRROR_10 (EL_DF_MIRROR_START + 9)
1707 #define EL_DF_MIRROR_11 (EL_DF_MIRROR_START + 10)
1708 #define EL_DF_MIRROR_12 (EL_DF_MIRROR_START + 11)
1709 #define EL_DF_MIRROR_13 (EL_DF_MIRROR_START + 12)
1710 #define EL_DF_MIRROR_14 (EL_DF_MIRROR_START + 13)
1711 #define EL_DF_MIRROR_15 (EL_DF_MIRROR_START + 14)
1712 #define EL_DF_MIRROR_16 (EL_DF_MIRROR_START + 15)
1713 #define EL_DF_MIRROR_END EL_DF_MIRROR_15
1715 #define EL_DF_WOODEN_GRID_FIXED_START (EL_DF_START2 + 256)
1716 #define EL_DF_WOODEN_GRID_FIXED_1 (EL_DF_WOODEN_GRID_FIXED_START + 0)
1717 #define EL_DF_WOODEN_GRID_FIXED_2 (EL_DF_WOODEN_GRID_FIXED_START + 1)
1718 #define EL_DF_WOODEN_GRID_FIXED_3 (EL_DF_WOODEN_GRID_FIXED_START + 2)
1719 #define EL_DF_WOODEN_GRID_FIXED_4 (EL_DF_WOODEN_GRID_FIXED_START + 3)
1720 #define EL_DF_WOODEN_GRID_FIXED_5 (EL_DF_WOODEN_GRID_FIXED_START + 4)
1721 #define EL_DF_WOODEN_GRID_FIXED_6 (EL_DF_WOODEN_GRID_FIXED_START + 5)
1722 #define EL_DF_WOODEN_GRID_FIXED_7 (EL_DF_WOODEN_GRID_FIXED_START + 6)
1723 #define EL_DF_WOODEN_GRID_FIXED_8 (EL_DF_WOODEN_GRID_FIXED_START + 7)
1724 #define EL_DF_WOODEN_GRID_FIXED_END EL_DF_WOODEN_GRID_FIXED_07
1726 #define EL_DF_STEEL_GRID_FIXED_START (EL_DF_START2 + 264)
1727 #define EL_DF_STEEL_GRID_FIXED_1 (EL_DF_STEEL_GRID_FIXED_START + 0)
1728 #define EL_DF_STEEL_GRID_FIXED_2 (EL_DF_STEEL_GRID_FIXED_START + 1)
1729 #define EL_DF_STEEL_GRID_FIXED_3 (EL_DF_STEEL_GRID_FIXED_START + 2)
1730 #define EL_DF_STEEL_GRID_FIXED_4 (EL_DF_STEEL_GRID_FIXED_START + 3)
1731 #define EL_DF_STEEL_GRID_FIXED_5 (EL_DF_STEEL_GRID_FIXED_START + 4)
1732 #define EL_DF_STEEL_GRID_FIXED_6 (EL_DF_STEEL_GRID_FIXED_START + 5)
1733 #define EL_DF_STEEL_GRID_FIXED_7 (EL_DF_STEEL_GRID_FIXED_START + 6)
1734 #define EL_DF_STEEL_GRID_FIXED_8 (EL_DF_STEEL_GRID_FIXED_START + 7)
1735 #define EL_DF_STEEL_GRID_FIXED_END EL_DF_STEEL_GRID_FIXED_07
1737 #define EL_DF_WOODEN_WALL_START (EL_DF_START2 + 272)
1738 #define EL_DF_WOODEN_WALL_1 (EL_DF_WOODEN_WALL_START + 0)
1739 #define EL_DF_WOODEN_WALL_END (EL_DF_WOODEN_WALL_START + 15)
1741 #define EL_DF_STEEL_WALL_START (EL_DF_START2 + 288)
1742 #define EL_DF_STEEL_WALL_1 (EL_DF_STEEL_WALL_START + 0)
1743 #define EL_DF_STEEL_WALL_END (EL_DF_STEEL_WALL_START + 15)
1745 #define EL_DF_WALL_START EL_DF_WOODEN_WALL_START
1746 #define EL_DF_WALL_END EL_DF_STEEL_WALL_END
1748 #define EL_DF_EMPTY (EL_DF_START2 + 304)
1749 #define EL_DF_CELL (EL_DF_START2 + 305)
1750 #define EL_DF_MINE (EL_DF_START2 + 306)
1751 #define EL_DF_REFRACTOR (EL_DF_START2 + 307)
1753 #define EL_DF_LASER_START (EL_DF_START2 + 308)
1754 #define EL_DF_LASER_RIGHT (EL_DF_LASER_START + 0)
1755 #define EL_DF_LASER_UP (EL_DF_LASER_START + 1)
1756 #define EL_DF_LASER_LEFT (EL_DF_LASER_START + 2)
1757 #define EL_DF_LASER_DOWN (EL_DF_LASER_START + 3)
1758 #define EL_DF_LASER_END EL_DF_LASER_DOWN
1760 #define EL_DF_RECEIVER_START (EL_DF_START2 + 312)
1761 #define EL_DF_RECEIVER_RIGHT (EL_DF_RECEIVER_START + 0)
1762 #define EL_DF_RECEIVER_UP (EL_DF_RECEIVER_START + 1)
1763 #define EL_DF_RECEIVER_LEFT (EL_DF_RECEIVER_START + 2)
1764 #define EL_DF_RECEIVER_DOWN (EL_DF_RECEIVER_START + 3)
1765 #define EL_DF_RECEIVER_END EL_DF_RECEIVER_DOWN
1767 #define EL_DF_FIBRE_OPTIC_START (EL_DF_START2 + 316)
1768 #define EL_DF_FIBRE_OPTIC_RED_1 (EL_DF_FIBRE_OPTIC_START + 0)
1769 #define EL_DF_FIBRE_OPTIC_RED_2 (EL_DF_FIBRE_OPTIC_START + 1)
1770 #define EL_DF_FIBRE_OPTIC_YELLOW_1 (EL_DF_FIBRE_OPTIC_START + 2)
1771 #define EL_DF_FIBRE_OPTIC_YELLOW_2 (EL_DF_FIBRE_OPTIC_START + 3)
1772 #define EL_DF_FIBRE_OPTIC_GREEN_1 (EL_DF_FIBRE_OPTIC_START + 4)
1773 #define EL_DF_FIBRE_OPTIC_GREEN_2 (EL_DF_FIBRE_OPTIC_START + 5)
1774 #define EL_DF_FIBRE_OPTIC_BLUE_1 (EL_DF_FIBRE_OPTIC_START + 6)
1775 #define EL_DF_FIBRE_OPTIC_BLUE_2 (EL_DF_FIBRE_OPTIC_START + 7)
1776 #define EL_DF_FIBRE_OPTIC_END EL_DF_FIBRE_OPTIC_07
1778 #define EL_DF_MIRROR_ROTATING_START (EL_DF_START2 + 324)
1779 #define EL_DF_MIRROR_ROTATING_1 (EL_DF_MIRROR_ROTATING_START + 0)
1780 #define EL_DF_MIRROR_ROTATING_2 (EL_DF_MIRROR_ROTATING_START + 1)
1781 #define EL_DF_MIRROR_ROTATING_3 (EL_DF_MIRROR_ROTATING_START + 2)
1782 #define EL_DF_MIRROR_ROTATING_4 (EL_DF_MIRROR_ROTATING_START + 3)
1783 #define EL_DF_MIRROR_ROTATING_5 (EL_DF_MIRROR_ROTATING_START + 4)
1784 #define EL_DF_MIRROR_ROTATING_6 (EL_DF_MIRROR_ROTATING_START + 5)
1785 #define EL_DF_MIRROR_ROTATING_7 (EL_DF_MIRROR_ROTATING_START + 6)
1786 #define EL_DF_MIRROR_ROTATING_8 (EL_DF_MIRROR_ROTATING_START + 7)
1787 #define EL_DF_MIRROR_ROTATING_9 (EL_DF_MIRROR_ROTATING_START + 8)
1788 #define EL_DF_MIRROR_ROTATING_10 (EL_DF_MIRROR_ROTATING_START + 9)
1789 #define EL_DF_MIRROR_ROTATING_11 (EL_DF_MIRROR_ROTATING_START + 10)
1790 #define EL_DF_MIRROR_ROTATING_12 (EL_DF_MIRROR_ROTATING_START + 11)
1791 #define EL_DF_MIRROR_ROTATING_13 (EL_DF_MIRROR_ROTATING_START + 12)
1792 #define EL_DF_MIRROR_ROTATING_14 (EL_DF_MIRROR_ROTATING_START + 13)
1793 #define EL_DF_MIRROR_ROTATING_15 (EL_DF_MIRROR_ROTATING_START + 14)
1794 #define EL_DF_MIRROR_ROTATING_16 (EL_DF_MIRROR_ROTATING_START + 15)
1795 #define EL_DF_MIRROR_ROTATING_END EL_DF_MIRROR_ROTATING_15
1797 #define EL_DF_WOODEN_GRID_ROTATING_START (EL_DF_START2 + 340)
1798 #define EL_DF_WOODEN_GRID_ROTATING_1 (EL_DF_WOODEN_GRID_ROTATING_START + 0)
1799 #define EL_DF_WOODEN_GRID_ROTATING_2 (EL_DF_WOODEN_GRID_ROTATING_START + 1)
1800 #define EL_DF_WOODEN_GRID_ROTATING_3 (EL_DF_WOODEN_GRID_ROTATING_START + 2)
1801 #define EL_DF_WOODEN_GRID_ROTATING_4 (EL_DF_WOODEN_GRID_ROTATING_START + 3)
1802 #define EL_DF_WOODEN_GRID_ROTATING_5 (EL_DF_WOODEN_GRID_ROTATING_START + 4)
1803 #define EL_DF_WOODEN_GRID_ROTATING_6 (EL_DF_WOODEN_GRID_ROTATING_START + 5)
1804 #define EL_DF_WOODEN_GRID_ROTATING_7 (EL_DF_WOODEN_GRID_ROTATING_START + 6)
1805 #define EL_DF_WOODEN_GRID_ROTATING_8 (EL_DF_WOODEN_GRID_ROTATING_START + 7)
1806 #define EL_DF_WOODEN_GRID_ROTATING_END EL_DF_WOODEN_GRID_ROTATING_07
1808 #define EL_DF_STEEL_GRID_ROTATING_START (EL_DF_START2 + 348)
1809 #define EL_DF_STEEL_GRID_ROTATING_1 (EL_DF_STEEL_GRID_ROTATING_START + 0)
1810 #define EL_DF_STEEL_GRID_ROTATING_2 (EL_DF_STEEL_GRID_ROTATING_START + 1)
1811 #define EL_DF_STEEL_GRID_ROTATING_3 (EL_DF_STEEL_GRID_ROTATING_START + 2)
1812 #define EL_DF_STEEL_GRID_ROTATING_4 (EL_DF_STEEL_GRID_ROTATING_START + 3)
1813 #define EL_DF_STEEL_GRID_ROTATING_5 (EL_DF_STEEL_GRID_ROTATING_START + 4)
1814 #define EL_DF_STEEL_GRID_ROTATING_6 (EL_DF_STEEL_GRID_ROTATING_START + 5)
1815 #define EL_DF_STEEL_GRID_ROTATING_7 (EL_DF_STEEL_GRID_ROTATING_START + 6)
1816 #define EL_DF_STEEL_GRID_ROTATING_8 (EL_DF_STEEL_GRID_ROTATING_START + 7)
1817 #define EL_DF_STEEL_GRID_ROTATING_END EL_DF_STEEL_GRID_ROTATING_07
1819 #define EL_DF_END (EL_DF_START2 + 355)
1821 #define EL_MM_TELEPORTER_RED_START (EL_DF_START2 + 356)
1822 #define EL_MM_TELEPORTER_RED_1 (EL_MM_TELEPORTER_RED_START + 0)
1823 #define EL_MM_TELEPORTER_RED_2 (EL_MM_TELEPORTER_RED_START + 1)
1824 #define EL_MM_TELEPORTER_RED_3 (EL_MM_TELEPORTER_RED_START + 2)
1825 #define EL_MM_TELEPORTER_RED_4 (EL_MM_TELEPORTER_RED_START + 3)
1826 #define EL_MM_TELEPORTER_RED_5 (EL_MM_TELEPORTER_RED_START + 4)
1827 #define EL_MM_TELEPORTER_RED_6 (EL_MM_TELEPORTER_RED_START + 5)
1828 #define EL_MM_TELEPORTER_RED_7 (EL_MM_TELEPORTER_RED_START + 6)
1829 #define EL_MM_TELEPORTER_RED_8 (EL_MM_TELEPORTER_RED_START + 7)
1830 #define EL_MM_TELEPORTER_RED_9 (EL_MM_TELEPORTER_RED_START + 8)
1831 #define EL_MM_TELEPORTER_RED_10 (EL_MM_TELEPORTER_RED_START + 9)
1832 #define EL_MM_TELEPORTER_RED_11 (EL_MM_TELEPORTER_RED_START + 10)
1833 #define EL_MM_TELEPORTER_RED_12 (EL_MM_TELEPORTER_RED_START + 11)
1834 #define EL_MM_TELEPORTER_RED_13 (EL_MM_TELEPORTER_RED_START + 12)
1835 #define EL_MM_TELEPORTER_RED_14 (EL_MM_TELEPORTER_RED_START + 13)
1836 #define EL_MM_TELEPORTER_RED_15 (EL_MM_TELEPORTER_RED_START + 14)
1837 #define EL_MM_TELEPORTER_RED_16 (EL_MM_TELEPORTER_RED_START + 15)
1838 #define EL_MM_TELEPORTER_RED_END EL_MM_TELEPORTER_RED_16
1839 #define EL_MM_TELEPORTER_YELLOW_START (EL_DF_START2 + 372)
1840 #define EL_MM_TELEPORTER_YELLOW_1 (EL_MM_TELEPORTER_YELLOW_START + 0)
1841 #define EL_MM_TELEPORTER_YELLOW_2 (EL_MM_TELEPORTER_YELLOW_START + 1)
1842 #define EL_MM_TELEPORTER_YELLOW_3 (EL_MM_TELEPORTER_YELLOW_START + 2)
1843 #define EL_MM_TELEPORTER_YELLOW_4 (EL_MM_TELEPORTER_YELLOW_START + 3)
1844 #define EL_MM_TELEPORTER_YELLOW_5 (EL_MM_TELEPORTER_YELLOW_START + 4)
1845 #define EL_MM_TELEPORTER_YELLOW_6 (EL_MM_TELEPORTER_YELLOW_START + 5)
1846 #define EL_MM_TELEPORTER_YELLOW_7 (EL_MM_TELEPORTER_YELLOW_START + 6)
1847 #define EL_MM_TELEPORTER_YELLOW_8 (EL_MM_TELEPORTER_YELLOW_START + 7)
1848 #define EL_MM_TELEPORTER_YELLOW_9 (EL_MM_TELEPORTER_YELLOW_START + 8)
1849 #define EL_MM_TELEPORTER_YELLOW_10 (EL_MM_TELEPORTER_YELLOW_START + 9)
1850 #define EL_MM_TELEPORTER_YELLOW_11 (EL_MM_TELEPORTER_YELLOW_START + 10)
1851 #define EL_MM_TELEPORTER_YELLOW_12 (EL_MM_TELEPORTER_YELLOW_START + 11)
1852 #define EL_MM_TELEPORTER_YELLOW_13 (EL_MM_TELEPORTER_YELLOW_START + 12)
1853 #define EL_MM_TELEPORTER_YELLOW_14 (EL_MM_TELEPORTER_YELLOW_START + 13)
1854 #define EL_MM_TELEPORTER_YELLOW_15 (EL_MM_TELEPORTER_YELLOW_START + 14)
1855 #define EL_MM_TELEPORTER_YELLOW_16 (EL_MM_TELEPORTER_YELLOW_START + 15)
1856 #define EL_MM_TELEPORTER_YELLOW_END EL_MM_TELEPORTER_YELLOW_16
1857 #define EL_MM_TELEPORTER_GREEN_START (EL_DF_START2 + 388)
1858 #define EL_MM_TELEPORTER_GREEN_1 (EL_MM_TELEPORTER_GREEN_START + 0)
1859 #define EL_MM_TELEPORTER_GREEN_2 (EL_MM_TELEPORTER_GREEN_START + 1)
1860 #define EL_MM_TELEPORTER_GREEN_3 (EL_MM_TELEPORTER_GREEN_START + 2)
1861 #define EL_MM_TELEPORTER_GREEN_4 (EL_MM_TELEPORTER_GREEN_START + 3)
1862 #define EL_MM_TELEPORTER_GREEN_5 (EL_MM_TELEPORTER_GREEN_START + 4)
1863 #define EL_MM_TELEPORTER_GREEN_6 (EL_MM_TELEPORTER_GREEN_START + 5)
1864 #define EL_MM_TELEPORTER_GREEN_7 (EL_MM_TELEPORTER_GREEN_START + 6)
1865 #define EL_MM_TELEPORTER_GREEN_8 (EL_MM_TELEPORTER_GREEN_START + 7)
1866 #define EL_MM_TELEPORTER_GREEN_9 (EL_MM_TELEPORTER_GREEN_START + 8)
1867 #define EL_MM_TELEPORTER_GREEN_10 (EL_MM_TELEPORTER_GREEN_START + 9)
1868 #define EL_MM_TELEPORTER_GREEN_11 (EL_MM_TELEPORTER_GREEN_START + 10)
1869 #define EL_MM_TELEPORTER_GREEN_12 (EL_MM_TELEPORTER_GREEN_START + 11)
1870 #define EL_MM_TELEPORTER_GREEN_13 (EL_MM_TELEPORTER_GREEN_START + 12)
1871 #define EL_MM_TELEPORTER_GREEN_14 (EL_MM_TELEPORTER_GREEN_START + 13)
1872 #define EL_MM_TELEPORTER_GREEN_15 (EL_MM_TELEPORTER_GREEN_START + 14)
1873 #define EL_MM_TELEPORTER_GREEN_16 (EL_MM_TELEPORTER_GREEN_START + 15)
1874 #define EL_MM_TELEPORTER_GREEN_END EL_MM_TELEPORTER_GREEN_16
1875 #define EL_MM_TELEPORTER_BLUE_START (EL_DF_START2 + 404)
1876 #define EL_MM_TELEPORTER_BLUE_1 (EL_MM_TELEPORTER_BLUE_START + 0)
1877 #define EL_MM_TELEPORTER_BLUE_2 (EL_MM_TELEPORTER_BLUE_START + 1)
1878 #define EL_MM_TELEPORTER_BLUE_3 (EL_MM_TELEPORTER_BLUE_START + 2)
1879 #define EL_MM_TELEPORTER_BLUE_4 (EL_MM_TELEPORTER_BLUE_START + 3)
1880 #define EL_MM_TELEPORTER_BLUE_5 (EL_MM_TELEPORTER_BLUE_START + 4)
1881 #define EL_MM_TELEPORTER_BLUE_6 (EL_MM_TELEPORTER_BLUE_START + 5)
1882 #define EL_MM_TELEPORTER_BLUE_7 (EL_MM_TELEPORTER_BLUE_START + 6)
1883 #define EL_MM_TELEPORTER_BLUE_8 (EL_MM_TELEPORTER_BLUE_START + 7)
1884 #define EL_MM_TELEPORTER_BLUE_9 (EL_MM_TELEPORTER_BLUE_START + 8)
1885 #define EL_MM_TELEPORTER_BLUE_10 (EL_MM_TELEPORTER_BLUE_START + 9)
1886 #define EL_MM_TELEPORTER_BLUE_11 (EL_MM_TELEPORTER_BLUE_START + 10)
1887 #define EL_MM_TELEPORTER_BLUE_12 (EL_MM_TELEPORTER_BLUE_START + 11)
1888 #define EL_MM_TELEPORTER_BLUE_13 (EL_MM_TELEPORTER_BLUE_START + 12)
1889 #define EL_MM_TELEPORTER_BLUE_14 (EL_MM_TELEPORTER_BLUE_START + 13)
1890 #define EL_MM_TELEPORTER_BLUE_15 (EL_MM_TELEPORTER_BLUE_START + 14)
1891 #define EL_MM_TELEPORTER_BLUE_16 (EL_MM_TELEPORTER_BLUE_START + 15)
1892 #define EL_MM_TELEPORTER_BLUE_END EL_MM_TELEPORTER_BLUE_16
1894 #define EL_MM_MCDUFFIN 1204
1895 #define EL_MM_PACMAN 1205
1896 #define EL_MM_FUSE 1206
1897 #define EL_MM_STEEL_WALL 1207
1898 #define EL_MM_WOODEN_WALL 1208
1899 #define EL_MM_ICE_WALL 1209
1900 #define EL_MM_AMOEBA_WALL 1210
1901 #define EL_DF_LASER 1211
1902 #define EL_DF_RECEIVER 1212
1903 #define EL_DF_STEEL_WALL 1213
1904 #define EL_DF_WOODEN_WALL 1214
1906 #define EL_MM_END_2 (EL_DF_START2 + 430)
1907 #define EL_MM_END EL_MM_END_2
1909 #define EL_SPRING_LEFT 1215
1910 #define EL_SPRING_RIGHT 1216
1912 #define NUM_FILE_ELEMENTS 1217
1915 // "real" (and therefore drawable) runtime elements
1916 #define EL_FIRST_RUNTIME_REAL NUM_FILE_ELEMENTS
1918 #define EL_DYNABOMB_PLAYER_1_ACTIVE (EL_FIRST_RUNTIME_REAL + 0)
1919 #define EL_DYNABOMB_PLAYER_2_ACTIVE (EL_FIRST_RUNTIME_REAL + 1)
1920 #define EL_DYNABOMB_PLAYER_3_ACTIVE (EL_FIRST_RUNTIME_REAL + 2)
1921 #define EL_DYNABOMB_PLAYER_4_ACTIVE (EL_FIRST_RUNTIME_REAL + 3)
1922 #define EL_SP_DISK_RED_ACTIVE (EL_FIRST_RUNTIME_REAL + 4)
1923 #define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 5)
1924 #define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 6)
1925 #define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME_REAL + 7)
1926 #define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 8)
1927 #define EL_PEARL_BREAKING (EL_FIRST_RUNTIME_REAL + 9)
1928 #define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME_REAL + 10)
1929 #define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 11)
1930 #define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 12)
1931 #define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 13)
1932 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 14)
1933 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1934 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 16)
1935 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 17)
1936 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1937 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
1938 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 20)
1939 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1940 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
1941 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 23)
1942 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1943 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
1944 #define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 26)
1945 #define EL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 27)
1946 #define EL_STEEL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 28)
1947 #define EL_STEEL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 29)
1948 #define EL_EM_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 30)
1949 #define EL_EM_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 31)
1950 #define EL_EM_STEEL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 32)
1951 #define EL_EM_STEEL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 33)
1952 #define EL_SP_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 34)
1953 #define EL_SP_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 35)
1954 #define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 36)
1955 #define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 37)
1956 #define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 38)
1957 #define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 39)
1958 #define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 40)
1959 #define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 41)
1960 #define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 42)
1961 #define EL_QUICKSAND_FAST_EMPTYING (EL_FIRST_RUNTIME_REAL + 43)
1962 #define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 44)
1963 #define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 45)
1964 #define EL_DC_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 46)
1965 #define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 47)
1966 #define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 48)
1967 #define EL_DC_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 49)
1968 #define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 50)
1969 #define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 51)
1970 #define EL_DC_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 52)
1971 #define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 53)
1972 #define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 54)
1973 #define EL_DC_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 55)
1974 #define EL_EMC_FAKE_GRASS_ACTIVE (EL_FIRST_RUNTIME_REAL + 56)
1975 #define EL_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 57)
1976 #define EL_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 58)
1977 #define EL_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 59)
1978 #define EL_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 60)
1979 #define EL_EM_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 61)
1980 #define EL_EM_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 62)
1981 #define EL_EM_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 63)
1982 #define EL_EM_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 64)
1983 #define EL_EMC_GATE_5_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 65)
1984 #define EL_EMC_GATE_6_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 66)
1985 #define EL_EMC_GATE_7_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 67)
1986 #define EL_EMC_GATE_8_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 68)
1987 #define EL_DC_GATE_WHITE_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 69)
1988 #define EL_EMC_DRIPPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 70)
1989 #define EL_EMC_SPRING_BUMPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 71)
1990 #define EL_MM_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 72)
1991 #define EL_MM_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 73)
1992 #define EL_MM_GRAY_BALL_OPENING (EL_FIRST_RUNTIME_REAL + 74)
1993 #define EL_MM_ICE_WALL_SHRINKING (EL_FIRST_RUNTIME_REAL + 75)
1994 #define EL_MM_AMOEBA_WALL_GROWING (EL_FIRST_RUNTIME_REAL + 76)
1995 #define EL_MM_PACMAN_EATING_RIGHT (EL_FIRST_RUNTIME_REAL + 77)
1996 #define EL_MM_PACMAN_EATING_UP (EL_FIRST_RUNTIME_REAL + 78)
1997 #define EL_MM_PACMAN_EATING_LEFT (EL_FIRST_RUNTIME_REAL + 79)
1998 #define EL_MM_PACMAN_EATING_DOWN (EL_FIRST_RUNTIME_REAL + 80)
2000 #define NUM_DRAWABLE_ELEMENTS (EL_FIRST_RUNTIME_REAL + 81)
2002 #define EL_MM_RUNTIME_START EL_MM_EXIT_OPENING
2003 #define EL_MM_RUNTIME_END EL_MM_AMOEBA_WALL_GROWING
2005 // "unreal" (and therefore not drawable) runtime elements
2006 #define EL_FIRST_RUNTIME_UNREAL (NUM_DRAWABLE_ELEMENTS)
2008 #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
2009 #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)
2010 #define EL_NUT_BREAKING (EL_FIRST_RUNTIME_UNREAL + 2)
2011 #define EL_DIAMOND_BREAKING (EL_FIRST_RUNTIME_UNREAL + 3)
2012 #define EL_ACID_SPLASH_LEFT (EL_FIRST_RUNTIME_UNREAL + 4)
2013 #define EL_ACID_SPLASH_RIGHT (EL_FIRST_RUNTIME_UNREAL + 5)
2014 #define EL_AMOEBA_GROWING (EL_FIRST_RUNTIME_UNREAL + 6)
2015 #define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 7)
2016 #define EL_EXPANDABLE_WALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 8)
2017 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
2018 #define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 10)
2019 #define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 11)
2020 #define EL_PLAYER_IS_EXPLODING_1 (EL_FIRST_RUNTIME_UNREAL + 12)
2021 #define EL_PLAYER_IS_EXPLODING_2 (EL_FIRST_RUNTIME_UNREAL + 13)
2022 #define EL_PLAYER_IS_EXPLODING_3 (EL_FIRST_RUNTIME_UNREAL + 14)
2023 #define EL_PLAYER_IS_EXPLODING_4 (EL_FIRST_RUNTIME_UNREAL + 15)
2024 #define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 16)
2025 #define EL_QUICKSAND_FAST_FILLING (EL_FIRST_RUNTIME_UNREAL + 17)
2026 #define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 18)
2027 #define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 19)
2028 #define EL_DC_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 20)
2029 #define EL_ELEMENT_SNAPPING (EL_FIRST_RUNTIME_UNREAL + 21)
2030 #define EL_DIAGONAL_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 22)
2031 #define EL_DIAGONAL_GROWING (EL_FIRST_RUNTIME_UNREAL + 23)
2033 #define NUM_RUNTIME_ELEMENTS (EL_FIRST_RUNTIME_UNREAL + 24)
2035 // dummy elements (never used as game elements, only used as graphics)
2036 #define EL_FIRST_DUMMY NUM_RUNTIME_ELEMENTS
2038 #define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0)
2039 #define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1)
2040 #define EL_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 2)
2041 #define EL_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 3)
2042 #define EL_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 4)
2043 #define EL_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 5)
2044 #define EL_INVISIBLE_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 6)
2045 #define EL_INVISIBLE_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 7)
2046 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 8)
2047 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
2048 #define EL_INVISIBLE_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 10)
2049 #define EL_INVISIBLE_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 11)
2050 #define EL_DYNABOMB (EL_FIRST_DUMMY + 12)
2051 #define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 13)
2052 #define EL_DYNABOMB_PLAYER_1 (EL_FIRST_DUMMY + 14)
2053 #define EL_DYNABOMB_PLAYER_2 (EL_FIRST_DUMMY + 15)
2054 #define EL_DYNABOMB_PLAYER_3 (EL_FIRST_DUMMY + 16)
2055 #define EL_DYNABOMB_PLAYER_4 (EL_FIRST_DUMMY + 17)
2056 #define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 18)
2057 #define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 19)
2058 #define EL_AMOEBA (EL_FIRST_DUMMY + 20)
2059 #define EL_MM_LIGHTBALL_RED (EL_FIRST_DUMMY + 21)
2060 #define EL_MM_LIGHTBALL_BLUE (EL_FIRST_DUMMY + 22)
2061 #define EL_MM_LIGHTBALL_YELLOW (EL_FIRST_DUMMY + 23)
2062 #define EL_MM_MASK_MCDUFFIN_RIGHT (EL_FIRST_DUMMY + 24)
2063 #define EL_MM_MASK_MCDUFFIN_UP (EL_FIRST_DUMMY + 25)
2064 #define EL_MM_MASK_MCDUFFIN_LEFT (EL_FIRST_DUMMY + 26)
2065 #define EL_MM_MASK_MCDUFFIN_DOWN (EL_FIRST_DUMMY + 27)
2066 #define EL_MM_MASK_GRID_1 (EL_FIRST_DUMMY + 28)
2067 #define EL_MM_MASK_GRID_2 (EL_FIRST_DUMMY + 29)
2068 #define EL_MM_MASK_GRID_3 (EL_FIRST_DUMMY + 30)
2069 #define EL_MM_MASK_GRID_4 (EL_FIRST_DUMMY + 31)
2070 #define EL_MM_MASK_RECTANGLE (EL_FIRST_DUMMY + 32)
2071 #define EL_MM_MASK_CIRCLE (EL_FIRST_DUMMY + 33)
2072 #define EL_DEFAULT (EL_FIRST_DUMMY + 34)
2073 #define EL_BD_DEFAULT (EL_FIRST_DUMMY + 35)
2074 #define EL_SP_DEFAULT (EL_FIRST_DUMMY + 36)
2075 #define EL_SB_DEFAULT (EL_FIRST_DUMMY + 37)
2076 #define EL_MM_DEFAULT (EL_FIRST_DUMMY + 38)
2077 #define EL_GRAPHIC_1 (EL_FIRST_DUMMY + 39)
2078 #define EL_GRAPHIC_2 (EL_FIRST_DUMMY + 40)
2079 #define EL_GRAPHIC_3 (EL_FIRST_DUMMY + 41)
2080 #define EL_GRAPHIC_4 (EL_FIRST_DUMMY + 42)
2081 #define EL_GRAPHIC_5 (EL_FIRST_DUMMY + 43)
2082 #define EL_GRAPHIC_6 (EL_FIRST_DUMMY + 44)
2083 #define EL_GRAPHIC_7 (EL_FIRST_DUMMY + 45)
2084 #define EL_GRAPHIC_8 (EL_FIRST_DUMMY + 46)
2086 #define EL_MM_DUMMY_START EL_MM_MASK_MCDUFFIN_RIGHT
2087 #define EL_MM_DUMMY_END EL_MM_MASK_CIRCLE
2089 // internal elements (only used for internal purposes like copying)
2090 #define EL_FIRST_INTERNAL (EL_FIRST_DUMMY + 47)
2092 #define EL_INTERNAL_CLIPBOARD_CUSTOM (EL_FIRST_INTERNAL + 0)
2093 #define EL_INTERNAL_CLIPBOARD_CHANGE (EL_FIRST_INTERNAL + 1)
2094 #define EL_INTERNAL_CLIPBOARD_GROUP (EL_FIRST_INTERNAL + 2)
2095 #define EL_INTERNAL_DUMMY (EL_FIRST_INTERNAL + 3)
2097 #define EL_INTERNAL_CASCADE_BD (EL_FIRST_INTERNAL + 4)
2098 #define EL_INTERNAL_CASCADE_BD_ACTIVE (EL_FIRST_INTERNAL + 5)
2099 #define EL_INTERNAL_CASCADE_EM (EL_FIRST_INTERNAL + 6)
2100 #define EL_INTERNAL_CASCADE_EM_ACTIVE (EL_FIRST_INTERNAL + 7)
2101 #define EL_INTERNAL_CASCADE_EMC (EL_FIRST_INTERNAL + 8)
2102 #define EL_INTERNAL_CASCADE_EMC_ACTIVE (EL_FIRST_INTERNAL + 9)
2103 #define EL_INTERNAL_CASCADE_RND (EL_FIRST_INTERNAL + 10)
2104 #define EL_INTERNAL_CASCADE_RND_ACTIVE (EL_FIRST_INTERNAL + 11)
2105 #define EL_INTERNAL_CASCADE_SB (EL_FIRST_INTERNAL + 12)
2106 #define EL_INTERNAL_CASCADE_SB_ACTIVE (EL_FIRST_INTERNAL + 13)
2107 #define EL_INTERNAL_CASCADE_SP (EL_FIRST_INTERNAL + 14)
2108 #define EL_INTERNAL_CASCADE_SP_ACTIVE (EL_FIRST_INTERNAL + 15)
2109 #define EL_INTERNAL_CASCADE_DC (EL_FIRST_INTERNAL + 16)
2110 #define EL_INTERNAL_CASCADE_DC_ACTIVE (EL_FIRST_INTERNAL + 17)
2111 #define EL_INTERNAL_CASCADE_DX (EL_FIRST_INTERNAL + 18)
2112 #define EL_INTERNAL_CASCADE_DX_ACTIVE (EL_FIRST_INTERNAL + 19)
2113 #define EL_INTERNAL_CASCADE_MM (EL_FIRST_INTERNAL + 20)
2114 #define EL_INTERNAL_CASCADE_MM_ACTIVE (EL_FIRST_INTERNAL + 21)
2115 #define EL_INTERNAL_CASCADE_DF (EL_FIRST_INTERNAL + 22)
2116 #define EL_INTERNAL_CASCADE_DF_ACTIVE (EL_FIRST_INTERNAL + 23)
2117 #define EL_INTERNAL_CASCADE_CHARS (EL_FIRST_INTERNAL + 24)
2118 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE (EL_FIRST_INTERNAL + 25)
2119 #define EL_INTERNAL_CASCADE_STEEL_CHARS (EL_FIRST_INTERNAL + 26)
2120 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE (EL_FIRST_INTERNAL + 27)
2121 #define EL_INTERNAL_CASCADE_CE (EL_FIRST_INTERNAL + 28)
2122 #define EL_INTERNAL_CASCADE_CE_ACTIVE (EL_FIRST_INTERNAL + 29)
2123 #define EL_INTERNAL_CASCADE_GE (EL_FIRST_INTERNAL + 30)
2124 #define EL_INTERNAL_CASCADE_GE_ACTIVE (EL_FIRST_INTERNAL + 31)
2125 #define EL_INTERNAL_CASCADE_REF (EL_FIRST_INTERNAL + 32)
2126 #define EL_INTERNAL_CASCADE_REF_ACTIVE (EL_FIRST_INTERNAL + 33)
2127 #define EL_INTERNAL_CASCADE_USER (EL_FIRST_INTERNAL + 34)
2128 #define EL_INTERNAL_CASCADE_USER_ACTIVE (EL_FIRST_INTERNAL + 35)
2129 #define EL_INTERNAL_CASCADE_DYNAMIC (EL_FIRST_INTERNAL + 36)
2130 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE (EL_FIRST_INTERNAL + 37)
2132 #define EL_INTERNAL_CLIPBOARD_START (EL_FIRST_INTERNAL + 0)
2133 #define EL_INTERNAL_CLIPBOARD_END (EL_FIRST_INTERNAL + 2)
2134 #define EL_INTERNAL_START (EL_FIRST_INTERNAL + 0)
2135 #define EL_INTERNAL_END (EL_FIRST_INTERNAL + 37)
2137 #define MAX_NUM_ELEMENTS (EL_FIRST_INTERNAL + 38)
2140 // values for graphics/sounds action types
2157 ACTION_DEACTIVATING,
2186 ACTION_TURNING_FROM_LEFT,
2187 ACTION_TURNING_FROM_RIGHT,
2188 ACTION_TURNING_FROM_UP,
2189 ACTION_TURNING_FROM_DOWN,
2190 ACTION_SMASHED_BY_ROCK,
2191 ACTION_SMASHED_BY_SPRING,
2265 #define ACTION_BORING_LAST ACTION_BORING_10
2266 #define ACTION_SLEEPING_LAST ACTION_SLEEPING_3
2269 // values for special image configuration suffixes (must match game mode)
2272 GFX_SPECIAL_ARG_DEFAULT = 0,
2273 GFX_SPECIAL_ARG_LOADING,
2274 GFX_SPECIAL_ARG_TITLE_INITIAL,
2275 GFX_SPECIAL_ARG_TITLE_INITIAL_1,
2276 GFX_SPECIAL_ARG_TITLE_INITIAL_2,
2277 GFX_SPECIAL_ARG_TITLE_INITIAL_3,
2278 GFX_SPECIAL_ARG_TITLE_INITIAL_4,
2279 GFX_SPECIAL_ARG_TITLE_INITIAL_5,
2280 GFX_SPECIAL_ARG_TITLE,
2281 GFX_SPECIAL_ARG_TITLE_1,
2282 GFX_SPECIAL_ARG_TITLE_2,
2283 GFX_SPECIAL_ARG_TITLE_3,
2284 GFX_SPECIAL_ARG_TITLE_4,
2285 GFX_SPECIAL_ARG_TITLE_5,
2286 GFX_SPECIAL_ARG_MAIN,
2287 GFX_SPECIAL_ARG_NAMES,
2288 GFX_SPECIAL_ARG_LEVELS,
2289 GFX_SPECIAL_ARG_LEVELNR,
2290 GFX_SPECIAL_ARG_SCORES,
2291 GFX_SPECIAL_ARG_EDITOR,
2292 GFX_SPECIAL_ARG_INFO,
2293 GFX_SPECIAL_ARG_SETUP,
2294 GFX_SPECIAL_ARG_PLAYING,
2295 GFX_SPECIAL_ARG_DOOR,
2296 GFX_SPECIAL_ARG_TAPE,
2297 GFX_SPECIAL_ARG_PANEL,
2298 GFX_SPECIAL_ARG_PREVIEW,
2299 GFX_SPECIAL_ARG_CRUMBLED,
2300 GFX_SPECIAL_ARG_MAINONLY,
2301 GFX_SPECIAL_ARG_NAMESONLY,
2302 GFX_SPECIAL_ARG_TYPENAME,
2303 GFX_SPECIAL_ARG_TYPENAMES,
2304 GFX_SPECIAL_ARG_SUBMENU,
2305 GFX_SPECIAL_ARG_MENU,
2306 GFX_SPECIAL_ARG_TOONS,
2307 GFX_SPECIAL_ARG_SCORESOLD,
2308 GFX_SPECIAL_ARG_SCORESNEW,
2309 GFX_SPECIAL_ARG_NO_TITLE,
2310 GFX_SPECIAL_ARG_FADING,
2311 GFX_SPECIAL_ARG_QUIT,
2313 NUM_SPECIAL_GFX_ARGS
2316 // these additional definitions are currently only used for draw offsets
2319 GFX_SPECIAL_ARG_INFO_MAIN = 0,
2320 GFX_SPECIAL_ARG_INFO_TITLE,
2321 GFX_SPECIAL_ARG_INFO_ELEMENTS,
2322 GFX_SPECIAL_ARG_INFO_MUSIC,
2323 GFX_SPECIAL_ARG_INFO_CREDITS,
2324 GFX_SPECIAL_ARG_INFO_PROGRAM,
2325 GFX_SPECIAL_ARG_INFO_VERSION,
2326 GFX_SPECIAL_ARG_INFO_LEVELSET,
2328 NUM_SPECIAL_GFX_INFO_ARGS
2331 // these additional definitions are currently only used for draw offsets
2332 // (must match SETUP_MODE_* values as defined in src/screens.c)
2333 // (should also match corresponding entries in src/conf_gfx.c)
2336 GFX_SPECIAL_ARG_SETUP_MAIN = 0,
2337 GFX_SPECIAL_ARG_SETUP_GAME,
2338 GFX_SPECIAL_ARG_SETUP_ENGINES,
2339 GFX_SPECIAL_ARG_SETUP_EDITOR,
2340 GFX_SPECIAL_ARG_SETUP_GRAPHICS,
2341 GFX_SPECIAL_ARG_SETUP_SOUND,
2342 GFX_SPECIAL_ARG_SETUP_ARTWORK,
2343 GFX_SPECIAL_ARG_SETUP_INPUT,
2344 GFX_SPECIAL_ARG_SETUP_TOUCH,
2345 GFX_SPECIAL_ARG_SETUP_SHORTCUTS,
2346 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1,
2347 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2,
2348 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3,
2349 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4,
2350 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5,
2351 GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK,
2352 GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER,
2354 NUM_SPECIAL_GFX_SETUP_ARGS
2357 // values for image configuration suffixes
2370 GFX_ARG_2ND_MOVEMENT_TILE,
2371 GFX_ARG_2ND_VERTICAL,
2373 GFX_ARG_2ND_XOFFSET,
2374 GFX_ARG_2ND_YOFFSET,
2375 GFX_ARG_2ND_SWAP_TILES,
2377 GFX_ARG_FRAMES_PER_LINE,
2378 GFX_ARG_START_FRAME,
2381 GFX_ARG_GLOBAL_SYNC,
2382 GFX_ARG_CRUMBLED_LIKE,
2383 GFX_ARG_DIGGABLE_LIKE,
2384 GFX_ARG_BORDER_SIZE,
2385 GFX_ARG_STEP_OFFSET,
2386 GFX_ARG_STEP_XOFFSET,
2387 GFX_ARG_STEP_YOFFSET,
2391 GFX_ARG_DRAW_XOFFSET,
2392 GFX_ARG_DRAW_YOFFSET,
2393 GFX_ARG_DRAW_MASKED,
2395 GFX_ARG_INIT_DELAY_FIXED,
2396 GFX_ARG_INIT_DELAY_RANDOM,
2397 GFX_ARG_INIT_DELAY_ACTION,
2398 GFX_ARG_ANIM_DELAY_FIXED,
2399 GFX_ARG_ANIM_DELAY_RANDOM,
2400 GFX_ARG_ANIM_DELAY_ACTION,
2401 GFX_ARG_POST_DELAY_FIXED,
2402 GFX_ARG_POST_DELAY_RANDOM,
2403 GFX_ARG_POST_DELAY_ACTION,
2405 GFX_ARG_INIT_EVENT_ACTION,
2407 GFX_ARG_ANIM_EVENT_ACTION,
2409 GFX_ARG_SCALE_UP_FACTOR,
2416 GFX_ARG_AUTO_DELAY_UNIT,
2419 GFX_ARG_SORT_PRIORITY,
2422 GFX_ARG_ACTIVE_XOFFSET,
2423 GFX_ARG_ACTIVE_YOFFSET,
2424 GFX_ARG_PRESSED_XOFFSET,
2425 GFX_ARG_PRESSED_YOFFSET,
2430 // values for sound configuration suffixes
2433 SND_ARG_MODE_LOOP = 0,
2440 // values for music configuration suffixes
2443 MUS_ARG_MODE_LOOP = 0,
2448 // values for font configuration (definitions must match those from main.c)
2451 FONT_INITIAL_1 = MAIN_FONT_INITIAL_1,
2452 FONT_INITIAL_2 = MAIN_FONT_INITIAL_2,
2453 FONT_INITIAL_3 = MAIN_FONT_INITIAL_3,
2454 FONT_INITIAL_4 = MAIN_FONT_INITIAL_4,
2474 FONT_INPUT_1_ACTIVE,
2475 FONT_INPUT_2_ACTIVE,
2478 FONT_OPTION_OFF_NARROW,
2480 FONT_OPTION_ON_NARROW,
2484 FONT_VALUE_OLD_NARROW,
2487 FONT_LEVEL_NUMBER_ACTIVE,
2493 FONT_MAIN_NETWORK_PLAYERS,
2498 #define NUM_INITIAL_FONTS 4
2500 // values for toon animation configuration
2501 #define MAX_NUM_TOONS 20
2503 // values for global animation configuration (must match those from main.c)
2504 #define NUM_GLOBAL_ANIMS MAX_GLOBAL_ANIMS
2505 #define NUM_GLOBAL_ANIM_PARTS MAX_GLOBAL_ANIM_PARTS
2506 #define NUM_GLOBAL_ANIM_PARTS_ALL (NUM_GLOBAL_ANIM_PARTS + 1)
2507 #define NUM_GLOBAL_ANIM_TOKENS (2 * NUM_GLOBAL_ANIMS)
2509 #define GLOBAL_ANIM_ID_GRAPHIC_FIRST 0
2510 #define GLOBAL_ANIM_ID_GRAPHIC_LAST (NUM_GLOBAL_ANIMS - 1)
2511 #define GLOBAL_ANIM_ID_CONTROL_FIRST (NUM_GLOBAL_ANIMS)
2512 #define GLOBAL_ANIM_ID_CONTROL_LAST (2 * NUM_GLOBAL_ANIMS - 1)
2514 #define GLOBAL_ANIM_ID_PART_FIRST 0
2515 #define GLOBAL_ANIM_ID_PART_LAST (NUM_GLOBAL_ANIM_PARTS - 1)
2516 #define GLOBAL_ANIM_ID_PART_BASE (NUM_GLOBAL_ANIM_PARTS)
2518 // values for global border graphics
2519 #define IMG_GLOBAL_BORDER_FIRST IMG_GLOBAL_BORDER
2520 #define IMG_GLOBAL_BORDER_LAST IMG_GLOBAL_BORDER_PLAYING
2522 // values for game_status (must match special image configuration suffixes)
2523 #define GAME_MODE_DEFAULT GFX_SPECIAL_ARG_DEFAULT
2524 #define GAME_MODE_LOADING GFX_SPECIAL_ARG_LOADING
2525 #define GAME_MODE_TITLE_INITIAL GFX_SPECIAL_ARG_TITLE_INITIAL
2526 #define GAME_MODE_TITLE_INITIAL_1 GFX_SPECIAL_ARG_TITLE_INITIAL_1
2527 #define GAME_MODE_TITLE_INITIAL_2 GFX_SPECIAL_ARG_TITLE_INITIAL_2
2528 #define GAME_MODE_TITLE_INITIAL_3 GFX_SPECIAL_ARG_TITLE_INITIAL_3
2529 #define GAME_MODE_TITLE_INITIAL_4 GFX_SPECIAL_ARG_TITLE_INITIAL_4
2530 #define GAME_MODE_TITLE_INITIAL_5 GFX_SPECIAL_ARG_TITLE_INITIAL_5
2531 #define GAME_MODE_TITLE GFX_SPECIAL_ARG_TITLE
2532 #define GAME_MODE_TITLE_1 GFX_SPECIAL_ARG_TITLE_1
2533 #define GAME_MODE_TITLE_2 GFX_SPECIAL_ARG_TITLE_2
2534 #define GAME_MODE_TITLE_3 GFX_SPECIAL_ARG_TITLE_3
2535 #define GAME_MODE_TITLE_4 GFX_SPECIAL_ARG_TITLE_4
2536 #define GAME_MODE_TITLE_5 GFX_SPECIAL_ARG_TITLE_5
2537 #define GAME_MODE_MAIN GFX_SPECIAL_ARG_MAIN
2538 #define GAME_MODE_NAMES GFX_SPECIAL_ARG_NAMES
2539 #define GAME_MODE_LEVELS GFX_SPECIAL_ARG_LEVELS
2540 #define GAME_MODE_LEVELNR GFX_SPECIAL_ARG_LEVELNR
2541 #define GAME_MODE_SCORES GFX_SPECIAL_ARG_SCORES
2542 #define GAME_MODE_EDITOR GFX_SPECIAL_ARG_EDITOR
2543 #define GAME_MODE_INFO GFX_SPECIAL_ARG_INFO
2544 #define GAME_MODE_SETUP GFX_SPECIAL_ARG_SETUP
2545 #define GAME_MODE_PLAYING GFX_SPECIAL_ARG_PLAYING
2546 #define GAME_MODE_PSEUDO_DOOR GFX_SPECIAL_ARG_DOOR
2547 #define GAME_MODE_PSEUDO_TAPE GFX_SPECIAL_ARG_TAPE
2548 #define GAME_MODE_PSEUDO_PANEL GFX_SPECIAL_ARG_PANEL
2549 #define GAME_MODE_PSEUDO_PREVIEW GFX_SPECIAL_ARG_PREVIEW
2550 #define GAME_MODE_PSEUDO_CRUMBLED GFX_SPECIAL_ARG_CRUMBLED
2551 #define GAME_MODE_PSEUDO_MAINONLY GFX_SPECIAL_ARG_MAINONLY
2552 #define GAME_MODE_PSEUDO_NAMESONLY GFX_SPECIAL_ARG_NAMESONLY
2553 #define GAME_MODE_PSEUDO_TYPENAME GFX_SPECIAL_ARG_TYPENAME
2554 #define GAME_MODE_PSEUDO_TYPENAMES GFX_SPECIAL_ARG_TYPENAMES
2555 #define GAME_MODE_PSEUDO_SUBMENU GFX_SPECIAL_ARG_SUBMENU
2556 #define GAME_MODE_PSEUDO_MENU GFX_SPECIAL_ARG_MENU
2557 #define GAME_MODE_PSEUDO_TOONS GFX_SPECIAL_ARG_TOONS
2558 #define GAME_MODE_PSEUDO_SCORESOLD GFX_SPECIAL_ARG_SCORESOLD
2559 #define GAME_MODE_PSEUDO_SCORESNEW GFX_SPECIAL_ARG_SCORESNEW
2560 #define GAME_MODE_PSEUDO_NO_TITLE GFX_SPECIAL_ARG_NO_TITLE
2561 #define GAME_MODE_PSEUDO_FADING GFX_SPECIAL_ARG_FADING
2562 #define GAME_MODE_QUIT GFX_SPECIAL_ARG_QUIT
2564 #define NUM_GAME_MODES NUM_SPECIAL_GFX_ARGS
2566 // special definitions currently only used for custom artwork configuration
2567 #define MUSIC_PREFIX_BACKGROUND 0
2568 #define NUM_MUSIC_PREFIXES 1
2570 // definitions for demo animation lists
2571 #define HELPANIM_LIST_NEXT -1
2572 #define HELPANIM_LIST_END -999
2575 // program information and versioning definitions
2576 #define PROGRAM_VERSION_SUPER 4
2577 #define PROGRAM_VERSION_MAJOR 3
2578 #define PROGRAM_VERSION_MINOR 0
2579 #define PROGRAM_VERSION_PATCH 0
2580 #define PROGRAM_VERSION_EXTRA " RC6"
2582 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
2583 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
2584 #define PROGRAM_EMAIL_STRING "info@artsoft.org"
2585 #define PROGRAM_WEBSITE_STRING "https://www.artsoft.org/"
2586 #define PROGRAM_COPYRIGHT_STRING "Copyright \xa9""1995-2021 by Holger Schemel"
2587 #define PROGRAM_COMPANY_STRING "A Game by Artsoft Entertainment"
2589 #define PROGRAM_ICON_FILENAME "RocksIcon32x32.png"
2591 #define COOKIE_PREFIX "ROCKSNDIAMONDS"
2593 #define USERDATA_DIRECTORY_OTHER "userdata"
2595 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2596 ** currently supported/known file version numbers:
2598 ** 1.2 (still in use)
2599 ** 1.4 (still in use)
2602 #define FILE_VERSION_1_0 VERSION_IDENT(1,0,0,0)
2603 #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0,0)
2604 #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0,0)
2605 #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0,0)
2606 #define FILE_VERSION_3_0 VERSION_IDENT(3,0,0,0)
2608 /* file version does not change for every program version, but is changed
2609 when new features are introduced that are incompatible with older file
2610 versions, so that they can be treated accordingly */
2611 #define FILE_VERSION_ACTUAL FILE_VERSION_3_0
2613 #define GAME_VERSION_1_0 FILE_VERSION_1_0
2614 #define GAME_VERSION_1_2 FILE_VERSION_1_2
2615 #define GAME_VERSION_1_4 FILE_VERSION_1_4
2616 #define GAME_VERSION_2_0 FILE_VERSION_2_0
2617 #define GAME_VERSION_3_0 FILE_VERSION_3_0
2619 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_SUPER, \
2620 PROGRAM_VERSION_MAJOR, \
2621 PROGRAM_VERSION_MINOR, \
2622 PROGRAM_VERSION_PATCH)
2624 // values for game_emulation
2626 #define EMU_BOULDERDASH 1
2627 #define EMU_UNUSED_2 2
2628 #define EMU_SUPAPLEX 3
2630 // values for level file type identifier
2631 #define LEVEL_FILE_TYPE_UNKNOWN 0
2632 #define LEVEL_FILE_TYPE_RND 1
2633 #define LEVEL_FILE_TYPE_BD 2
2634 #define LEVEL_FILE_TYPE_EM 3
2635 #define LEVEL_FILE_TYPE_SP 4
2636 #define LEVEL_FILE_TYPE_DX 5
2637 #define LEVEL_FILE_TYPE_SB 6
2638 #define LEVEL_FILE_TYPE_DC 7
2639 #define LEVEL_FILE_TYPE_MM 8
2641 #define NUM_LEVEL_FILE_TYPES 9
2643 // values for game engine type identifier
2644 #define GAME_ENGINE_TYPE_UNKNOWN LEVEL_FILE_TYPE_UNKNOWN
2645 #define GAME_ENGINE_TYPE_RND LEVEL_FILE_TYPE_RND
2646 #define GAME_ENGINE_TYPE_EM LEVEL_FILE_TYPE_EM
2647 #define GAME_ENGINE_TYPE_SP LEVEL_FILE_TYPE_SP
2648 #define GAME_ENGINE_TYPE_MM LEVEL_FILE_TYPE_MM
2650 #define NUM_ENGINE_TYPES 4
2652 // values for automatically playing tapes
2653 #define AUTOPLAY_NONE 0
2654 #define AUTOPLAY_PLAY (1 << 0)
2655 #define AUTOPLAY_FFWD (1 << 1)
2656 #define AUTOPLAY_WARP (1 << 2)
2657 #define AUTOPLAY_TEST (1 << 3)
2658 #define AUTOPLAY_SAVE (1 << 4)
2659 #define AUTOPLAY_UPLOAD (1 << 5)
2660 #define AUTOPLAY_FIX (1 << 6)
2661 #define AUTOPLAY_WARP_NO_DISPLAY AUTOPLAY_TEST
2663 #define AUTOPLAY_MODE_NONE 0
2664 #define AUTOPLAY_MODE_PLAY (AUTOPLAY_MODE_NONE | AUTOPLAY_PLAY)
2665 #define AUTOPLAY_MODE_FFWD (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD)
2666 #define AUTOPLAY_MODE_WARP (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP)
2667 #define AUTOPLAY_MODE_TEST (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST)
2668 #define AUTOPLAY_MODE_SAVE (AUTOPLAY_MODE_TEST | AUTOPLAY_SAVE)
2669 #define AUTOPLAY_MODE_UPLOAD (AUTOPLAY_MODE_TEST | AUTOPLAY_UPLOAD)
2670 #define AUTOPLAY_MODE_FIX (AUTOPLAY_MODE_TEST | AUTOPLAY_FIX)
2671 #define AUTOPLAY_MODE_WARP_NO_DISPLAY AUTOPLAY_MODE_TEST
2676 boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2677 boolean draw_masked_when_fading;
2680 struct RequestButtonInfo
2682 struct TextPosInfo yes;
2683 struct TextPosInfo no;
2684 struct TextPosInfo confirm;
2686 struct TextPosInfo player_1;
2687 struct TextPosInfo player_2;
2688 struct TextPosInfo player_3;
2689 struct TextPosInfo player_4;
2691 struct TextPosInfo touch_yes;
2692 struct TextPosInfo touch_no;
2693 struct TextPosInfo touch_confirm;
2696 struct MenuMainButtonInfo
2698 struct MenuPosInfo name;
2699 struct MenuPosInfo levels;
2700 struct MenuPosInfo scores;
2701 struct MenuPosInfo editor;
2702 struct MenuPosInfo info;
2703 struct MenuPosInfo game;
2704 struct MenuPosInfo setup;
2705 struct MenuPosInfo quit;
2707 struct MenuPosInfo prev_level;
2708 struct MenuPosInfo next_level;
2710 struct MenuPosInfo first_level;
2711 struct MenuPosInfo last_level;
2712 struct MenuPosInfo level_number;
2714 struct MenuPosInfo insert_solution;
2715 struct MenuPosInfo play_solution;
2717 struct MenuPosInfo switch_ecs_aga;
2720 struct MenuMainTextInfo
2722 struct TextPosInfo name;
2723 struct TextPosInfo levels;
2724 struct TextPosInfo scores;
2725 struct TextPosInfo editor;
2726 struct TextPosInfo info;
2727 struct TextPosInfo game;
2728 struct TextPosInfo setup;
2729 struct TextPosInfo quit;
2731 struct TextPosInfo first_level;
2732 struct TextPosInfo last_level;
2733 struct TextPosInfo level_number;
2734 struct TextPosInfo level_info_1;
2735 struct TextPosInfo level_info_2;
2736 struct TextPosInfo level_name;
2737 struct TextPosInfo level_author;
2738 struct TextPosInfo level_year;
2739 struct TextPosInfo level_imported_from;
2740 struct TextPosInfo level_imported_by;
2741 struct TextPosInfo level_tested_by;
2742 struct TextPosInfo title_1;
2743 struct TextPosInfo title_2;
2744 struct TextPosInfo title_3;
2747 struct MenuMainInputInfo
2749 struct TextPosInfo name;
2754 struct MenuMainButtonInfo button;
2755 struct MenuMainTextInfo text;
2756 struct MenuMainInputInfo input;
2758 struct TextPosInfo preview_players;
2759 struct TextPosInfo network_players;
2762 struct MenuSetupButtonInfo
2764 struct MenuPosInfo prev_player;
2765 struct MenuPosInfo next_player;
2767 struct MenuPosInfo touch_back;
2768 struct MenuPosInfo touch_next;
2769 struct MenuPosInfo touch_back2;
2770 struct MenuPosInfo touch_next2;
2773 struct MenuSetupInfo
2775 struct MenuSetupButtonInfo button;
2778 struct TitleFadingInfo
2784 int auto_delay_unit;
2787 struct TitleMessageInfo
2796 boolean parse_comments;
2803 int auto_delay_unit;
2808 struct MenuPosInfo busy;
2813 int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2814 int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2815 int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2816 int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2817 int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2818 int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2820 int scrollbar_xoffset;
2822 struct MenuPosInfo list_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2824 int list_size[NUM_SPECIAL_GFX_ARGS];
2825 int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
2827 int left_spacing[NUM_SPECIAL_GFX_ARGS];
2828 int left_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2829 int left_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2830 int right_spacing[NUM_SPECIAL_GFX_ARGS];
2831 int right_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2832 int right_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2833 int top_spacing[NUM_SPECIAL_GFX_ARGS];
2834 int top_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2835 int top_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2836 int bottom_spacing[NUM_SPECIAL_GFX_ARGS];
2837 int bottom_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2838 int bottom_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2840 int paragraph_spacing[NUM_SPECIAL_GFX_ARGS];
2841 int paragraph_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2842 int paragraph_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2843 int headline1_spacing[NUM_SPECIAL_GFX_ARGS];
2844 int headline1_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2845 int headline1_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2846 int headline2_spacing[NUM_SPECIAL_GFX_ARGS];
2847 int headline2_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2848 int headline2_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2849 int line_spacing[NUM_SPECIAL_GFX_ARGS];
2850 int line_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2851 int line_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2852 int extra_spacing[NUM_SPECIAL_GFX_ARGS];
2853 int extra_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2854 int extra_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2856 struct TitleFadingInfo enter_menu;
2857 struct TitleFadingInfo leave_menu;
2858 struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
2859 struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
2860 struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS];
2862 int sound[NUM_SPECIAL_GFX_ARGS];
2863 int music[NUM_SPECIAL_GFX_ARGS];
2865 struct MenuMainInfo main;
2866 struct MenuSetupInfo setup;
2871 struct DoorPartPosInfo part_1;
2872 struct DoorPartPosInfo part_2;
2873 struct DoorPartPosInfo part_3;
2874 struct DoorPartPosInfo part_4;
2875 struct DoorPartPosInfo part_5;
2876 struct DoorPartPosInfo part_6;
2877 struct DoorPartPosInfo part_7;
2878 struct DoorPartPosInfo part_8;
2880 struct DoorPartPosInfo panel;
2892 struct RequestButtonInfo button;
2905 boolean wrap_single_words;
2918 int xoffset, yoffset;
2924 boolean redefined; // redefined by custom artwork
2927 struct EditorTabsInfo
2938 struct EditorSettingsInfo
2940 struct MenuPosInfo headline;
2942 struct XY element_graphic;
2943 struct XY element_name;
2945 struct EditorTabsInfo tabs;
2950 struct EditorGadgetInfo
2959 struct Rect separator_line;
2962 struct EditorButtonInfo
2964 struct XYTileSize prev_level;
2965 struct XYTileSize next_level;
2967 struct XYTileSize properties;
2968 struct XYTileSize element_left;
2969 struct XYTileSize element_middle;
2970 struct XYTileSize element_right;
2971 struct XYTileSize palette;
2973 struct XYTileSize draw_single;
2974 struct XYTileSize draw_connected;
2975 struct XYTileSize draw_line;
2976 struct XYTileSize draw_arc;
2977 struct XYTileSize draw_rectangle;
2978 struct XYTileSize draw_filled_box;
2979 struct XYTileSize rotate_up;
2980 struct XYTileSize draw_text;
2981 struct XYTileSize flood_fill;
2982 struct XYTileSize rotate_left;
2983 struct XYTileSize zoom_level;
2984 struct XYTileSize rotate_right;
2985 struct XYTileSize draw_random;
2986 struct XYTileSize grab_brush;
2987 struct XYTileSize rotate_down;
2988 struct XYTileSize pick_element;
2990 struct XYTileSize ce_copy_from;
2991 struct XYTileSize ce_copy_to;
2992 struct XYTileSize ce_swap;
2993 struct XYTileSize ce_copy;
2994 struct XYTileSize ce_paste;
2996 struct XYTileSize undo;
2997 struct XYTileSize conf;
2998 struct XYTileSize save;
2999 struct XYTileSize clear;
3000 struct XYTileSize test;
3001 struct XYTileSize exit;
3004 struct EditorInputInfo
3006 struct XY level_number;
3009 struct EditorPaletteInfo
3014 boolean show_as_separate_screen;
3015 boolean show_on_element_buttons;
3017 struct XYTileSize element_left;
3018 struct XYTileSize element_middle;
3019 struct XYTileSize element_right;
3022 struct EditorDrawingAreaInfo
3029 struct EditorSettingsInfo settings;
3030 struct EditorGadgetInfo gadget;
3031 struct EditorButtonInfo button;
3032 struct EditorInputInfo input;
3033 struct EditorPaletteInfo palette;
3034 struct EditorDrawingAreaInfo drawingarea;
3039 struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
3040 struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
3041 struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
3042 struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
3047 char tape_basename[MAX_FILENAME_LEN + 1];
3048 char name[MAX_PLAYER_NAME_LEN + 1];
3050 int time; // time (in frames) or steps played
3055 int file_version; // file format version the score is stored with
3056 int game_version; // game release version the score was created with
3058 char level_identifier[MAX_FILENAME_LEN + 1];
3063 int last_added_local;
3067 boolean force_last_added;
3069 struct ScoreEntry entry[MAX_SCORE_ENTRIES];
3085 char text[MAX_ENVELOPE_TEXT_LEN + 1];
3088 struct LevelFileInfo
3112 struct LevelFileInfo file_info;
3114 int game_engine_type;
3116 // level stored in native format for the alternative native game engines
3117 struct LevelInfo_EM *native_em_level;
3118 struct LevelInfo_SP *native_sp_level;
3119 struct LevelInfo_MM *native_mm_level;
3121 int file_version; // file format version the level is stored with
3122 int game_version; // game release version the level was created with
3124 struct DateInfo creation_date;
3126 boolean encoding_16bit_field; // level contains 16-bit elements
3127 boolean encoding_16bit_yamyam; // yamyam contains 16-bit elements
3128 boolean encoding_16bit_amoeba; // amoeba contains 16-bit elements
3132 int time; // available time (seconds)
3134 boolean auto_count_gems;
3135 boolean rate_time_over_score;
3137 char name[MAX_LEVEL_NAME_LEN + 1];
3138 char author[MAX_LEVEL_AUTHOR_LEN + 1];
3142 struct EnvelopeInfo envelope[NUM_ENVELOPES];
3144 int score[LEVEL_SCORE_ELEMENTS];
3146 struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
3147 int num_yamyam_contents;
3152 int game_of_life[4];
3155 int time_magic_wall;
3160 int shield_normal_time;
3161 int shield_deadly_time;
3166 int extra_time_score;
3168 int start_element[MAX_PLAYERS];
3169 boolean use_start_element[MAX_PLAYERS];
3171 int artwork_element[MAX_PLAYERS];
3172 boolean use_artwork_element[MAX_PLAYERS];
3174 int explosion_element[MAX_PLAYERS];
3175 boolean use_explosion_element[MAX_PLAYERS];
3177 // values for the new EMC elements
3178 int android_move_time;
3179 int android_clone_time;
3180 boolean ball_random;
3181 boolean ball_active_initial;
3188 int wind_direction_initial;
3190 struct Content ball_content[MAX_ELEMENT_CONTENTS];
3191 int num_ball_contents;
3193 int num_android_clone_elements;
3194 int android_clone_element[MAX_ANDROID_ELEMENTS];
3196 int can_move_into_acid_bits; // bitfield to store property for elements
3197 int dont_collide_with_bits; // bitfield to store property for elements
3199 int initial_player_stepsize[MAX_PLAYERS]; // initial player speed
3200 boolean initial_player_gravity[MAX_PLAYERS];
3202 boolean use_initial_inventory[MAX_PLAYERS];
3203 int initial_inventory_size[MAX_PLAYERS];
3204 int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
3206 boolean em_slippery_gems; // EM style "gems slip from wall" behaviour
3207 boolean em_explodes_by_fire; // EM style chain explosion behaviour
3208 boolean use_spring_bug; // for compatibility with old levels
3209 boolean use_time_orb_bug; // for compatibility with old levels
3210 boolean use_life_bugs; // for compatibility with old levels
3211 boolean instant_relocation; // no visual delay when relocating player
3212 boolean shifted_relocation; // no level centering when relocating player
3213 boolean lazy_relocation; // only redraw off-screen player relocation
3214 boolean can_pass_to_walkable; // player can pass to empty or walkable tile
3215 boolean grow_into_diggable; // amoeba can grow into anything diggable
3216 boolean sb_fields_needed; // all Sokoban fields must be solved
3217 boolean sb_objects_needed; // all Sokoban objects must be solved
3218 boolean auto_exit_sokoban; // automatically finish solved Sokoban levels
3219 boolean solved_by_one_player; // level is solved if one player enters exit
3220 boolean finish_dig_collect; // only finished dig/collect triggers ce action
3221 boolean keep_walkable_ce; // keep walkable CE if it changes to the player
3223 boolean continuous_snapping; // repeated snapping without releasing key
3224 boolean block_snap_field; // snapping blocks field to show animation
3225 boolean block_last_field; // player blocks previous field while moving
3226 boolean sp_block_last_field; // player blocks previous field while moving
3228 // values for MM/DF elements
3229 boolean mm_laser_red, mm_laser_green, mm_laser_blue;
3230 boolean df_laser_red, df_laser_green, df_laser_blue;
3236 // ('int' instead of 'boolean' because used as selectbox value in editor)
3237 int use_step_counter; // count steps instead of seconds for level
3239 int time_score_base; // use time score for 1 or 10 seconds/steps
3241 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3243 boolean use_custom_template; // use custom properties from template file
3245 boolean file_has_custom_elements; // set when level file contains CEs
3247 boolean no_valid_file; // set when level file missing or invalid
3248 boolean no_level_file; // set when falling back to level template
3250 boolean changed; // set when level was changed in the editor
3252 // runtime flags to handle bugs in old levels (not stored in level file)
3253 boolean use_action_after_change_bug;
3256 struct NetworkLevelInfo
3258 char *leveldir_identifier; // network levelset identifier
3260 struct LevelFileInfo file_info; // file info for level file
3261 struct LevelFileInfo tmpl_info; // file info for level template
3263 boolean use_network_level_files; // use levels from network server
3264 boolean use_custom_template; // use CEs from level template
3269 char *autoplay_leveldir;
3270 int autoplay_level[MAX_TAPES_PER_SET];
3272 boolean autoplay_all;
3273 time_t autoplay_time;
3275 char *patchtapes_mode;
3276 char *patchtapes_leveldir;
3277 int patchtapes_level[MAX_TAPES_PER_SET];
3278 boolean patchtapes_all;
3280 char *convert_leveldir;
3281 int convert_level_nr;
3283 char *dumplevel_leveldir;
3284 int dumplevel_level_nr;
3286 char *dumptape_leveldir;
3287 int dumptape_level_nr;
3289 char *create_sketch_images_dir;
3290 char *create_collect_images_dir;
3294 float frames_per_second;
3295 boolean show_frames_per_second;
3297 // global values for fading screens and masking borders
3300 // values for global animations
3302 int anim_status_next;
3304 boolean use_envelope_request;
3309 struct ElementChangeInfo
3311 boolean can_change; // use or ignore this change info
3313 boolean has_event[NUM_CHANGE_EVENTS]; // change events
3315 int trigger_player; // player triggering change
3316 int trigger_side; // side triggering change
3317 int trigger_page; // page triggering change
3319 int target_element; // target element after change
3321 int delay_fixed; // added frame delay before changed (fixed)
3322 int delay_random; // added frame delay before changed (random)
3323 int delay_frames; // either 1 (frames) or 50 (seconds; 50 fps)
3325 int initial_trigger_element; // initial element triggering change
3327 struct Content target_content;// elements for extended change target
3328 boolean use_target_content; // use extended change target
3329 boolean only_if_complete; // only use complete target content
3330 boolean use_random_replace; // use random value for replacing elements
3331 int random_percentage; // random value for replacing elements
3332 int replace_when; // type of elements that can be replaced
3334 boolean explode; // explode instead of change
3336 boolean has_action; // execute action on specified condition
3337 int action_type; // type of action
3338 int action_mode; // mode of action
3339 int action_arg; // parameter of action
3340 int action_element; // element related to action
3342 // ---------- internal values used at runtime when playing ----------
3344 int trigger_element; // element triggering change
3346 /* functions that are called before, while and after the change of an
3347 element -- currently only used for non-custom elements */
3348 void (*pre_change_function)(int x, int y);
3349 void (*change_function)(int x, int y);
3350 void (*post_change_function)(int x, int y);
3352 short actual_trigger_element; // element that actually triggered change
3353 int actual_trigger_side; // element side that triggered the change
3354 int actual_trigger_player; // player which actually triggered change
3355 int actual_trigger_player_bits; // player bits of triggering players
3356 int actual_trigger_ce_value; // CE value of element that triggered change
3357 int actual_trigger_ce_score; // CE score of element that triggered change
3359 boolean can_change_or_has_action; // can_change | has_action
3361 // ---------- internal values used in level editor ----------
3363 int direct_action; // change triggered by actions on element
3364 int other_action; // change triggered by other element actions
3367 struct ElementGroupInfo
3369 int num_elements; // number of elements in this group
3370 int element[MAX_ELEMENTS_IN_GROUP]; // list of elements in this group
3372 int choice_mode; // how to choose element from group
3374 // ---------- internal values used at runtime when playing ----------
3376 /* the following is the same as above, but with recursively resolved group
3377 elements (group elements may also contain further group elements!) */
3378 int num_elements_resolved;
3379 short element_resolved[NUM_FILE_ELEMENTS];
3381 int choice_pos; // current element choice position
3384 struct ElementNameInfo
3386 // ---------- token and description strings ----------
3388 char *token_name; // element token used in config files
3389 char *class_name; // element class used in config files
3390 char *editor_description; // pre-defined description for level editor
3395 // ---------- token and description strings ----------
3397 char *token_name; // element token used in config files
3398 char *class_name; // element class used in config files
3399 char *editor_description; // pre-defined description for level editor
3400 char *custom_description; // alternative description from config file
3401 char description[MAX_ELEMENT_NAME_LEN + 1]; // for custom/group elements
3403 // ---------- graphic and sound definitions ----------
3405 int graphic[NUM_ACTIONS]; // default graphics for several actions
3406 int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3407 // special graphics for left/right/up/down
3409 int crumbled[NUM_ACTIONS]; // crumbled graphics for several actions
3410 int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3411 // crumbled graphics for left/right/up/down
3413 int special_graphic[NUM_SPECIAL_GFX_ARGS];
3414 // special graphics for certain screens
3416 int sound[NUM_ACTIONS]; // default sounds for several actions
3418 // ---------- special element property values ----------
3420 unsigned int properties[NUM_EP_BITFIELDS]; // element base properties
3422 boolean use_gfx_element; // use custom graphic element
3423 int gfx_element_initial; // initial optional custom graphic element
3425 int access_direction; // accessible from which direction
3427 int collect_score_initial; // initial score value for collecting
3428 int collect_count_initial; // initial count value for collecting
3430 int ce_value_fixed_initial; // initial value for custom variable (fix)
3431 int ce_value_random_initial; // initial value for custom variable (rnd)
3432 boolean use_last_ce_value; // use value from element before change
3434 int push_delay_fixed; // constant delay before pushing
3435 int push_delay_random; // additional random delay before pushing
3436 int drop_delay_fixed; // constant delay after dropping
3437 int drop_delay_random; // additional random delay after dropping
3438 int move_delay_fixed; // constant delay after moving
3439 int move_delay_random; // additional random delay after moving
3440 int step_delay_fixed; // constant delay while moving
3441 int step_delay_random; // additional random delay while moving
3443 int move_pattern; // direction movable element moves to
3444 int move_direction_initial; // initial direction element moves to
3445 int move_stepsize; // step size element moves with
3447 int move_enter_element; // element that can be entered (and removed)
3448 int move_leave_element; // element that can be left behind
3449 int move_leave_type; // change (limited) or leave (unlimited)
3451 int slippery_type; // how/where other elements slip away
3453 struct Content content; // new elements after explosion
3455 int explosion_type; // type of explosion, like 3x3, 3+3 or 1x1
3456 int explosion_delay; // duration of explosion of this element
3457 int ignition_delay; // delay for explosion by other explosion
3459 struct ElementChangeInfo *change_page; // actual list of change pages
3460 struct ElementChangeInfo *change; // pointer to current change page
3462 int num_change_pages; // actual number of change pages
3463 int current_change_page; // currently edited change page
3465 struct ElementGroupInfo *group; // pointer to element group info
3467 // ---------- internal values used at runtime when playing ----------
3469 boolean has_change_event[NUM_CHANGE_EVENTS];
3471 int event_page_nr[NUM_CHANGE_EVENTS]; // page number for each event
3472 struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; // page for event
3474 boolean in_group[NUM_GROUP_ELEMENTS];
3476 int gfx_element; // runtime optional custom graphic element
3478 int collect_score; // runtime score value for collecting
3480 // count of this element on playfield, calculated after each frame
3483 // ---------- internal values used in level editor ----------
3485 int access_type; // walkable or passable
3486 int access_layer; // accessible over/inside/under
3487 int access_protected; // protection against deadly elements
3488 int walk_to_action; // diggable/collectible/pushable
3489 int smash_targets; // can smash player/enemies/everything
3490 int deadliness; // deadly when running/colliding/touching
3492 boolean can_explode_by_fire; // element explodes by fire
3493 boolean can_explode_smashed; // element explodes when smashed
3494 boolean can_explode_impact; // element explodes on impact
3496 boolean modified_settings; // set for all modified custom elements
3501 char *token_name; // font token used in config files
3503 int graphic; // default graphic for this font
3504 int special_graphic[NUM_SPECIAL_GFX_ARGS];
3505 // special graphics for certain screens
3506 int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
3507 // internal bitmap ID for special graphics
3510 struct GlobalAnimNameInfo
3512 char *token_name; // global animation token in config files
3515 struct GlobalAnimInfo
3517 char *token_name; // global animation token in config files
3519 // global animation graphic and control definitions
3520 int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3522 // global animation sound and music definitions
3523 int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3524 int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3527 struct GlobalAnimEventListInfo
3530 int num_event_values;
3533 struct GlobalAnimEventInfo
3535 struct GlobalAnimEventListInfo **event_list;
3536 int num_event_lists;
3541 Bitmap **bitmaps; // bitmaps in all required sizes
3542 Bitmap *bitmap; // bitmap in default size
3544 int src_image_width; // scaled bitmap size, but w/o small images
3545 int src_image_height; // scaled bitmap size, but w/o small images
3547 int src_x, src_y; // start position of animation frames
3548 int width, height; // width/height of each animation frame
3550 int offset_x, offset_y; // x/y offset to next animation frame
3551 int offset2_x, offset2_y; // x/y offset to second movement tile
3553 boolean double_movement; // animation has second movement tile
3554 int swap_double_tiles; // explicitely force or forbid tile swapping
3557 int anim_frames_per_line;
3558 int anim_start_frame;
3559 int anim_delay; // important: delay of 1 means "no delay"!
3562 boolean anim_global_sync;
3564 int crumbled_like; // element for cloning crumble graphics
3565 int diggable_like; // element for cloning digging graphics
3567 int border_size; // border size for "crumbled" graphics
3569 int scale_up_factor; // optional factor for scaling image up
3570 int tile_size; // optional explicitly defined tile size
3572 int clone_from; // graphic for cloning *all* settings
3574 int init_delay_fixed; // optional initial delay values for global
3575 int init_delay_random; // animations (pause interval before start)
3576 int init_delay_action; // optional action called on animation start
3577 int anim_delay_fixed; // optional delay values for bored/sleeping
3578 int anim_delay_random; // and global animations (animation length)
3579 int anim_delay_action; // optional action called on animation end
3580 int post_delay_fixed; // optional delay values after bored/global
3581 int post_delay_random; // animations (pause before next animation)
3582 int post_delay_action; // optional action called after post delay
3584 int init_event; // optional event triggering animation start
3585 int init_event_action; // optional action called on animation start
3586 int anim_event; // optional event triggering animation end
3587 int anim_event_action; // optional action called on animation end
3589 int step_offset; // optional step offset of toon animations
3590 int step_xoffset; // optional step offset of toon animations
3591 int step_yoffset; // optional step offset of toon animations
3592 int step_delay; // optional step delay of toon animations
3593 int direction; // optional move direction of toon animations
3594 int position; // optional draw position of toon animations
3595 int x; // optional draw position of toon animations
3596 int y; // optional draw position of toon animations
3598 int draw_xoffset; // optional offset for drawing font chars
3599 int draw_yoffset; // optional offset for drawing font chars
3601 int draw_masked; // optional setting for drawing envelope gfx
3602 int draw_order; // optional draw order for global animations
3604 int fade_mode; // optional setting for drawing title screens
3605 int fade_delay; // optional setting for drawing title screens
3606 int post_delay; // optional setting for drawing title screens
3607 int auto_delay; // optional setting for drawing title screens
3608 int auto_delay_unit; // optional setting for drawing title screens
3609 int align, valign; // optional setting for drawing title screens
3610 int sort_priority; // optional setting for drawing title screens
3617 int pressed_xoffset;
3618 int pressed_yoffset;
3620 boolean use_image_size; // use image size as default width and height
3635 struct MusicPrefixInfo
3638 boolean is_loop_music;
3641 struct MusicFileInfo
3646 char *artist_header;
3659 struct MusicFileInfo *next;
3662 struct ElementActionInfo
3666 boolean is_loop_sound;
3669 struct ElementDirectionInfo
3675 struct SpecialSuffixInfo
3691 extern Bitmap *bitmap_db_field;
3692 extern Bitmap *bitmap_db_panel;
3693 extern Bitmap *bitmap_db_door_1;
3694 extern Bitmap *bitmap_db_door_2;
3695 extern Bitmap *bitmap_db_store_1;
3696 extern Bitmap *bitmap_db_store_2;
3697 extern DrawBuffer *fieldbuffer;
3698 extern DrawBuffer *drawto_field;
3700 extern int game_status;
3701 extern int game_status_last_screen;
3702 extern boolean level_editor_test_game;
3703 extern boolean network_playing;
3705 extern int key_joystick_mapping;
3707 extern short Tile[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3708 extern short Last[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3709 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3710 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3711 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3712 extern short ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3713 extern short ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3714 extern short CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3715 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3716 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3717 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3718 extern short Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3719 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3720 extern boolean Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3721 extern short ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3722 extern short ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3723 extern short WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3724 extern short WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3725 extern short CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3726 extern short CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3727 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3728 extern short AmoebaCnt[MAX_NUM_AMOEBA];
3729 extern short AmoebaCnt2[MAX_NUM_AMOEBA];
3730 extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3731 extern short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3732 extern short ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3733 extern int RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3734 extern int PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3736 extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3737 extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3738 extern int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3739 extern int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3740 extern int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3741 extern int GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3743 extern int ActiveElement[MAX_NUM_ELEMENTS];
3744 extern int ActiveButton[NUM_IMAGE_FILES];
3745 extern int ActiveFont[NUM_FONTS];
3747 extern int lev_fieldx, lev_fieldy;
3748 extern int scroll_x, scroll_y;
3750 extern int WIN_XSIZE, WIN_YSIZE;
3751 extern int SCR_FIELDX, SCR_FIELDY;
3752 extern int REAL_SX, REAL_SY;
3757 extern int dDX, dDY;
3758 extern int FULL_SXSIZE, FULL_SYSIZE;
3759 extern int SXSIZE, SYSIZE;
3760 extern int DXSIZE, DYSIZE;
3761 extern int VXSIZE, VYSIZE;
3762 extern int EXSIZE, EYSIZE;
3763 extern int TILESIZE_VAR;
3765 extern int FADE_SX, FADE_SY;
3766 extern int FADE_SXSIZE, FADE_SYSIZE;
3769 extern int ScrollStepSize;
3770 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
3771 extern int BorderElement;
3772 extern int MenuFrameDelay;
3773 extern int GameFrameDelay;
3774 extern int FfwdFrameDelay;
3775 extern int BX1, BY1;
3776 extern int BX2, BY2;
3777 extern int SBX_Left, SBX_Right;
3778 extern int SBY_Upper, SBY_Lower;
3780 extern int TimeFrames, TimePlayed, TimeLeft, TapeTime;
3782 extern boolean network_player_action_received;
3784 extern int graphics_action_mapping[];
3786 extern struct LevelInfo level, level_template;
3787 extern struct ScoreInfo scores, server_scores;
3788 extern struct TapeInfo tape;
3789 extern struct GlobalInfo global;
3790 extern struct BorderInfo border;
3791 extern struct ViewportInfo viewport;
3792 extern struct TitleFadingInfo fading;
3793 extern struct TitleFadingInfo fading_none;
3794 extern struct TitleFadingInfo title_initial_first_default;
3795 extern struct TitleFadingInfo title_initial_default;
3796 extern struct TitleFadingInfo title_first_default;
3797 extern struct TitleFadingInfo title_default;
3798 extern struct TitleMessageInfo titlescreen_initial_first_default;
3799 extern struct TitleMessageInfo titlescreen_initial_first[];
3800 extern struct TitleMessageInfo titlescreen_initial_default;
3801 extern struct TitleMessageInfo titlescreen_initial[];
3802 extern struct TitleMessageInfo titlescreen_first_default;
3803 extern struct TitleMessageInfo titlescreen_first[];
3804 extern struct TitleMessageInfo titlescreen_default;
3805 extern struct TitleMessageInfo titlescreen[];
3806 extern struct TitleMessageInfo titlemessage_initial_first_default;
3807 extern struct TitleMessageInfo titlemessage_initial_first[];
3808 extern struct TitleMessageInfo titlemessage_initial_default;
3809 extern struct TitleMessageInfo titlemessage_initial[];
3810 extern struct TitleMessageInfo titlemessage_first_default;
3811 extern struct TitleMessageInfo titlemessage_first[];
3812 extern struct TitleMessageInfo titlemessage_default;
3813 extern struct TitleMessageInfo titlemessage[];
3814 extern struct TitleMessageInfo readme;
3815 extern struct InitInfo init, init_last;
3816 extern struct MenuInfo menu;
3817 extern struct DoorInfo door_1, door_2;
3818 extern struct RequestInfo request;
3819 extern struct PreviewInfo preview;
3820 extern struct EditorInfo editor;
3821 extern struct ElementInfo element_info[];
3822 extern struct ElementNameInfo element_name_info[];
3823 extern struct ElementActionInfo element_action_info[];
3824 extern struct ElementDirectionInfo element_direction_info[];
3825 extern struct SpecialSuffixInfo special_suffix_info[];
3826 extern struct TokenIntPtrInfo image_config_vars[];
3827 extern struct FontInfo font_info[];
3828 extern struct GlobalAnimInfo global_anim_info[];
3829 extern struct GlobalAnimNameInfo global_anim_name_info[];
3830 extern struct GlobalAnimEventInfo global_anim_event_info;
3831 extern struct MusicPrefixInfo music_prefix_info[];
3832 extern struct GraphicInfo *graphic_info;
3833 extern struct SoundInfo *sound_info;
3834 extern struct MusicInfo *music_info;
3835 extern struct MusicFileInfo *music_file_info;
3836 extern struct HelpAnimInfo *helpanim_info;
3837 extern SetupFileHash *helptext_info;
3838 extern SetupFileHash *image_config_hash;
3839 extern SetupFileHash *element_token_hash;
3840 extern SetupFileHash *graphic_token_hash;
3841 extern SetupFileHash *font_token_hash;
3842 extern SetupFileHash *hide_setup_hash;
3843 extern struct ConfigTypeInfo image_config_suffix[];
3844 extern struct ConfigTypeInfo sound_config_suffix[];
3845 extern struct ConfigTypeInfo music_config_suffix[];
3846 extern struct ConfigInfo image_config[];
3847 extern struct ConfigInfo sound_config[];
3848 extern struct ConfigInfo music_config[];
3849 extern struct ConfigInfo helpanim_config[];
3850 extern struct ConfigInfo helptext_config[];