1 // ============================================================================
2 // Artsoft Retro-Game Library
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
19 #if defined(PLATFORM_MACOSX)
21 #elif defined(PLATFORM_WIN32)
23 #elif defined(PLATFORM_ANDROID)
25 #elif defined(PLATFORM_EMSCRIPTEN)
26 #include "emscripten.h"
32 // the additional 'b' is needed for Win32 to open files in binary mode
33 #define MODE_READ "rb"
34 #define MODE_WRITE "wb"
35 #define MODE_APPEND "ab"
37 #define DEFAULT_DEPTH 0
41 #define BLIT_INVERSE 2
42 #define BLIT_ON_BACKGROUND 3
44 // values for fullscreen status
45 #define FULLSCREEN_NOT_AVAILABLE FALSE
46 #define FULLSCREEN_AVAILABLE TRUE
48 // values for window scaling
49 #define WINDOW_SCALING_NOT_AVAILABLE FALSE
50 #define WINDOW_SCALING_AVAILABLE TRUE
52 #define MIN_WINDOW_SCALING_PERCENT 30
53 #define STD_WINDOW_SCALING_PERCENT 100
54 #define MAX_WINDOW_SCALING_PERCENT 400
55 #define STEP_WINDOW_SCALING_PERCENT 10
57 // values for window scaling quality
58 #define SCALING_QUALITY_NEAREST "nearest"
59 #define SCALING_QUALITY_LINEAR "linear"
60 #define SCALING_QUALITY_BEST "best"
62 #define SCALING_QUALITY_DEFAULT SCALING_QUALITY_LINEAR
64 // values for screen rendering mode
65 #define STR_SPECIAL_RENDERING_OFF "stream_texture_only"
66 #define STR_SPECIAL_RENDERING_BITMAP "bitmap_and_stream_texture"
67 #define STR_SPECIAL_RENDERING_TARGET "target_texture_only"
68 #define STR_SPECIAL_RENDERING_DOUBLE "stream_and_target_texture"
70 #if defined(PLATFORM_EMSCRIPTEN)
71 #define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_BITMAP
73 #define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_DOUBLE
76 #define SPECIAL_RENDERING_OFF 0
77 #define SPECIAL_RENDERING_BITMAP 1
78 #define SPECIAL_RENDERING_TARGET 2
79 #define SPECIAL_RENDERING_DOUBLE 3
81 // values for vertical screen retrace synchronization (vsync)
82 #define STR_VSYNC_MODE_OFF "off"
83 #define STR_VSYNC_MODE_NORMAL "normal"
84 #define STR_VSYNC_MODE_ADAPTIVE "adaptive"
86 #define STR_VSYNC_MODE_DEFAULT STR_VSYNC_MODE_OFF
88 #define VSYNC_MODE_OFF 0
89 #define VSYNC_MODE_NORMAL 1
90 #define VSYNC_MODE_ADAPTIVE -1
92 #define VSYNC_MODE_DEFAULT VSYNC_MODE_OFF
94 #define VSYNC_MODE_STR_TO_INT(s) \
95 (strEqual((s), STR_VSYNC_MODE_NORMAL) ? VSYNC_MODE_NORMAL : \
96 strEqual((s), STR_VSYNC_MODE_ADAPTIVE) ? VSYNC_MODE_ADAPTIVE : \
99 #define VSYNC_MODE_INT_TO_STR(i) \
100 ((i) == VSYNC_MODE_NORMAL ? STR_VSYNC_MODE_NORMAL : \
101 (i) == VSYNC_MODE_ADAPTIVE ? STR_VSYNC_MODE_ADAPTIVE : \
104 // values for network server settings
105 #define STR_NETWORK_AUTO_DETECT "auto_detect_network_server"
106 #define STR_NETWORK_AUTO_DETECT_SETUP "(auto detect network server)"
108 // values for API server settings
109 #define API_SERVER_HOSTNAME "api.artsoft.org"
110 #define API_SERVER_PORT 80
111 #define API_SERVER_METHOD "POST"
112 #define API_SERVER_URI_ADD "/api/scores/add"
113 #define API_SERVER_URI_GET "/api/scores/get"
114 #define API_SERVER_URI_GETTAPE "/api/scores/gettape"
115 #define API_SERVER_URI_RENAME "/api/players/rename"
116 #define API_SERVER_URI_RESETUUID "/api/players/resetuuid"
119 #undef API_SERVER_HOSTNAME
120 #define API_SERVER_HOSTNAME "api-test.artsoft.org"
121 #define TEST_PREFIX "test."
123 #define TEST_PREFIX ""
126 // values for touch control
127 #define TOUCH_CONTROL_OFF "off"
128 #define TOUCH_CONTROL_VIRTUAL_BUTTONS "virtual_buttons"
129 #define TOUCH_CONTROL_WIPE_GESTURES "wipe_gestures"
130 #define TOUCH_CONTROL_FOLLOW_FINGER "follow_finger"
132 #if defined(PLATFORM_ANDROID)
133 #define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_VIRTUAL_BUTTONS
135 #define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_OFF
138 #define TOUCH_MOVE_DISTANCE_DEFAULT 2
139 #define TOUCH_DROP_DISTANCE_DEFAULT 5
140 #define TOUCH_TRANSPARENCY_DEFAULT 50
142 #define ALPHA_FROM_TRANSPARENCY(x) ((100 - x) * SDL_ALPHA_OPAQUE / 100)
143 #define ALPHA_FADING_STEPSIZE(x) ((x) / 25)
145 // values for special settings for mobile devices
146 #if defined(PLATFORM_ANDROID)
147 #define HAS_TOUCH_DEVICE
148 #define USE_TOUCH_INPUT_OVERLAY
149 #define USE_COMPLETE_DISPLAY
150 #define HAS_SCREEN_KEYBOARD
151 #define SCREEN_KEYBOARD_POS(h) ((h) / 2)
154 // values for drag-and-drop support (some parts not added before SDL 2.0.5)
155 #if !SDL_VERSION_ATLEAST(2,0,5)
156 #define SDL_DROPTEXT (SDL_DROPFILE + 1)
157 #define SDL_DROPBEGIN (SDL_DROPFILE + 2)
158 #define SDL_DROPCOMPLETE (SDL_DROPFILE + 3)
161 // default input keys
162 #define DEFAULT_KEY_LEFT KSYM_Left
163 #define DEFAULT_KEY_RIGHT KSYM_Right
164 #define DEFAULT_KEY_UP KSYM_Up
165 #define DEFAULT_KEY_DOWN KSYM_Down
166 #if defined(PLATFORM_MACOSX)
167 #define DEFAULT_KEY_SNAP KSYM_Control_L
168 #define DEFAULT_KEY_DROP KSYM_KP_Enter
170 #define DEFAULT_KEY_SNAP KSYM_Control_L
171 #define DEFAULT_KEY_DROP KSYM_Control_R
173 #define DEFAULT_KEY_OKAY KSYM_Return
174 #define DEFAULT_KEY_CANCEL KSYM_Escape
176 // default shortcut keys
177 #define DEFAULT_KEY_SAVE_GAME KSYM_F1
178 #define DEFAULT_KEY_LOAD_GAME KSYM_F2
179 #define DEFAULT_KEY_RESTART_GAME KSYM_F3
180 #define DEFAULT_KEY_PAUSE_BEFORE_END KSYM_F4
181 #define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
182 #define DEFAULT_KEY_FOCUS_PLAYER_1 KSYM_F5
183 #define DEFAULT_KEY_FOCUS_PLAYER_2 KSYM_F6
184 #define DEFAULT_KEY_FOCUS_PLAYER_3 KSYM_F7
185 #define DEFAULT_KEY_FOCUS_PLAYER_4 KSYM_F8
186 #define DEFAULT_KEY_FOCUS_PLAYER_ALL KSYM_F9
187 #define DEFAULT_KEY_TAPE_EJECT KSYM_UNDEFINED
188 #define DEFAULT_KEY_TAPE_EXTRA KSYM_UNDEFINED
189 #define DEFAULT_KEY_TAPE_STOP KSYM_UNDEFINED
190 #define DEFAULT_KEY_TAPE_PAUSE KSYM_UNDEFINED
191 #define DEFAULT_KEY_TAPE_RECORD KSYM_UNDEFINED
192 #define DEFAULT_KEY_TAPE_PLAY KSYM_UNDEFINED
193 #define DEFAULT_KEY_SOUND_SIMPLE KSYM_UNDEFINED
194 #define DEFAULT_KEY_SOUND_LOOPS KSYM_UNDEFINED
195 #define DEFAULT_KEY_SOUND_MUSIC KSYM_UNDEFINED
196 #define DEFAULT_KEY_SNAP_LEFT KSYM_UNDEFINED
197 #define DEFAULT_KEY_SNAP_RIGHT KSYM_UNDEFINED
198 #define DEFAULT_KEY_SNAP_UP KSYM_UNDEFINED
199 #define DEFAULT_KEY_SNAP_DOWN KSYM_UNDEFINED
201 // default debug setup keys and values
202 #define DEFAULT_FRAME_DELAY_0 20 // 100 % speed
203 #define DEFAULT_FRAME_DELAY_1 500 // 4 % speed
204 #define DEFAULT_FRAME_DELAY_2 250 // 8 % speed
205 #define DEFAULT_FRAME_DELAY_3 125 // 16 % speed
206 #define DEFAULT_FRAME_DELAY_4 60 // 33 % speed
207 #define DEFAULT_FRAME_DELAY_5 40 // 50 % speed
208 #define DEFAULT_FRAME_DELAY_6 30 // 66 % speed
209 #define DEFAULT_FRAME_DELAY_7 10 // 200 % speed
210 #define DEFAULT_FRAME_DELAY_8 5 // 400 % speed
211 #define DEFAULT_FRAME_DELAY_9 0 // maximum speed
213 #define DEFAULT_KEY_FRAME_DELAY_0 KSYM_0
214 #define DEFAULT_KEY_FRAME_DELAY_1 KSYM_1
215 #define DEFAULT_KEY_FRAME_DELAY_2 KSYM_2
216 #define DEFAULT_KEY_FRAME_DELAY_3 KSYM_3
217 #define DEFAULT_KEY_FRAME_DELAY_4 KSYM_4
218 #define DEFAULT_KEY_FRAME_DELAY_5 KSYM_5
219 #define DEFAULT_KEY_FRAME_DELAY_6 KSYM_6
220 #define DEFAULT_KEY_FRAME_DELAY_7 KSYM_7
221 #define DEFAULT_KEY_FRAME_DELAY_8 KSYM_8
222 #define DEFAULT_KEY_FRAME_DELAY_9 KSYM_9
224 #define NUM_DEBUG_FRAME_DELAY_KEYS 10
226 #define DEFAULT_FRAME_DELAY_USE_MOD_KEY FALSE
227 #define DEFAULT_FRAME_DELAY_GAME_ONLY TRUE
229 // values for key_status
230 #define KEY_NOT_PRESSED FALSE
231 #define KEY_RELEASED FALSE
232 #define KEY_PRESSED TRUE
234 // values for button status
235 #define MB_NOT_PRESSED FALSE
236 #define MB_NOT_RELEASED TRUE
237 #define MB_RELEASED FALSE
238 #define MB_PRESSED TRUE
239 #define MB_MENU_CHOICE FALSE
240 #define MB_MENU_MARK TRUE
241 #define MB_MENU_INITIALIZE (-1)
242 #define MB_MENU_LEAVE (-2)
243 #define MB_LEFTBUTTON 1
244 #define MB_MIDDLEBUTTON 2
245 #define MB_RIGHTBUTTON 3
246 #define MB_WHEEL_UP 4
247 #define MB_WHEEL_DOWN 5
248 #define MB_WHEEL_LEFT 6
249 #define MB_WHEEL_RIGHT 7
250 #define IS_WHEEL_BUTTON_VERTICAL(b) ((b) == MB_WHEEL_UP || \
251 (b) == MB_WHEEL_DOWN)
252 #define IS_WHEEL_BUTTON_HORIZONTAL(b) ((b) == MB_WHEEL_LEFT || \
253 (b) == MB_WHEEL_RIGHT)
254 #define IS_WHEEL_BUTTON(b) (IS_WHEEL_BUTTON_VERTICAL(b) || \
255 IS_WHEEL_BUTTON_HORIZONTAL(b))
256 #define DEFAULT_WHEEL_STEPS 3
258 #define BUTTON_STEPSIZE(b) ((b) == MB_LEFTBUTTON ? 1 : \
259 (b) == MB_MIDDLEBUTTON ? 5 : \
260 (b) == MB_RIGHTBUTTON ? 10 : 1)
262 // values for move directions
263 #define MV_BIT_LEFT 0
264 #define MV_BIT_RIGHT 1
266 #define MV_BIT_DOWN 3
268 #define NUM_DIRECTIONS 4
270 // diagonal movement directions are used in a different contect than buttons
271 #define MV_BIT_UPLEFT 4
272 #define MV_BIT_UPRIGHT 5
273 #define MV_BIT_DOWNLEFT 6
274 #define MV_BIT_DOWNRIGHT 7
276 #define NUM_DIRECTIONS_FULL 8
278 // values for special "button" bitmasks
282 #define NUM_PLAYER_ACTIONS 6
284 // values for special "focus player" bitmasks
285 #define BIT_SET_FOCUS 6
287 // values for drawing stages for global animations
288 #define DRAW_GLOBAL_ANIM_STAGE_1 1
289 #define DRAW_GLOBAL_ANIM_STAGE_2 2
291 // values for drawing target (various functions)
292 #define DRAW_TO_BACKBUFFER 0
293 #define DRAW_TO_FIELDBUFFER 1
294 #define DRAW_TO_SCREEN 2
295 #define DRAW_TO_FADE_SOURCE 3
296 #define DRAW_TO_FADE_TARGET 4
298 // values for move directions and special "button" key bitmasks
300 #define MV_LEFT (1 << MV_BIT_LEFT)
301 #define MV_RIGHT (1 << MV_BIT_RIGHT)
302 #define MV_UP (1 << MV_BIT_UP)
303 #define MV_DOWN (1 << MV_BIT_DOWN)
305 #define MV_UPLEFT (MV_UP | MV_LEFT)
306 #define MV_UPRIGHT (MV_UP | MV_RIGHT)
307 #define MV_DOWNLEFT (MV_DOWN | MV_LEFT)
308 #define MV_DOWNRIGHT (MV_DOWN | MV_RIGHT)
310 #define MV_HORIZONTAL (MV_LEFT | MV_RIGHT)
311 #define MV_VERTICAL (MV_UP | MV_DOWN)
312 #define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
313 #define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS)
314 #define MV_NO_DIRECTION (MV_NONE)
316 #define KEY_BUTTON_1 (1 << BUTTON_1)
317 #define KEY_BUTTON_2 (1 << BUTTON_2)
318 #define KEY_BUTTON_SNAP KEY_BUTTON_1
319 #define KEY_BUTTON_DROP KEY_BUTTON_2
320 #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
321 #define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2)
322 #define KEY_ACTION (KEY_MOTION | KEY_BUTTON)
324 #define KEY_SET_FOCUS (1 << BIT_SET_FOCUS)
326 #define MV_DIR_FROM_BIT(x) ((x) < NUM_DIRECTIONS ? 1 << (x) : \
327 (x) == MV_BIT_UPLEFT ? MV_UPLEFT : \
328 (x) == MV_BIT_UPRIGHT ? MV_UPRIGHT : \
329 (x) == MV_BIT_DOWNLEFT ? MV_DOWNLEFT : \
330 (x) == MV_BIT_DOWNRIGHT ? MV_DOWNRIGHT : \
333 #define MV_DIR_TO_BIT(x) ((x) == MV_LEFT ? MV_BIT_LEFT : \
334 (x) == MV_RIGHT ? MV_BIT_RIGHT : \
335 (x) == MV_UP ? MV_BIT_UP : \
336 (x) == MV_DOWN ? MV_BIT_DOWN : \
337 (x) == MV_UPLEFT ? MV_BIT_UPLEFT : \
338 (x) == MV_UPRIGHT ? MV_BIT_UPRIGHT : \
339 (x) == MV_DOWNLEFT ? MV_BIT_DOWNLEFT : \
340 (x) == MV_DOWNRIGHT ? MV_BIT_DOWNRIGHT : \
343 #define MV_DIR_OPPOSITE(x) ((x) == MV_LEFT ? MV_RIGHT : \
344 (x) == MV_RIGHT ? MV_LEFT : \
345 (x) == MV_UP ? MV_DOWN : \
346 (x) == MV_DOWN ? MV_UP : \
347 (x) == MV_UPLEFT ? MV_DOWNRIGHT : \
348 (x) == MV_UPRIGHT ? MV_DOWNLEFT : \
349 (x) == MV_DOWNLEFT ? MV_UPRIGHT : \
350 (x) == MV_DOWNRIGHT ? MV_UPLEFT : \
353 // values for animation mode (frame order and direction)
354 // (stored in level files -- never change existing values)
356 #define ANIM_LOOP (1 << 0)
357 #define ANIM_LINEAR (1 << 1)
358 #define ANIM_PINGPONG (1 << 2)
359 #define ANIM_PINGPONG2 (1 << 3)
360 #define ANIM_RANDOM (1 << 4)
361 #define ANIM_CE_VALUE (1 << 5)
362 #define ANIM_CE_SCORE (1 << 6)
363 #define ANIM_CE_DELAY (1 << 7)
364 #define ANIM_REVERSE (1 << 8)
365 #define ANIM_OPAQUE_PLAYER (1 << 9)
367 // values for special (non game element) animation modes
368 // (not stored in level files -- can be changed, if needed)
369 #define ANIM_HORIZONTAL (1 << 10)
370 #define ANIM_VERTICAL (1 << 11)
371 #define ANIM_CENTERED (1 << 12)
372 #define ANIM_STATIC_PANEL (1 << 13)
373 #define ANIM_ALL (1 << 14)
374 #define ANIM_ONCE (1 << 15)
375 #define ANIM_TILED (1 << 16)
376 #define ANIM_RANDOM_STATIC (1 << 17)
378 #define ANIM_DEFAULT ANIM_LOOP
380 // values for special drawing styles and event handling
383 // values used for crumbled graphics
384 #define STYLE_ACCURATE_BORDERS (1 << 0)
385 #define STYLE_INNER_CORNERS (1 << 1)
387 // values used for game panel graphics
388 #define STYLE_REVERSE (1 << 2)
389 #define STYLE_LEFTMOST_POSITION (1 << 3)
391 // values used for global animations
392 #define STYLE_BLOCK (1 << 4)
393 #define STYLE_PASSTHROUGH (1 << 5)
394 #define STYLE_MULTIPLE_ACTIONS (1 << 6)
396 #define STYLE_DEFAULT STYLE_NONE
398 // values for special global animation delay types
399 #define ANIM_DELAY_UNDEFINED -1
400 #define ANIM_DELAY_NONE 0
401 #define ANIM_DELAY_INIT 1
402 #define ANIM_DELAY_ANIM 2
403 #define ANIM_DELAY_POST 3
405 // values for special global animation delay actions
406 #define ANIM_DELAY_ACTION_NONE -1
408 // values for special global animation events
409 #define ANIM_EVENT_UNDEFINED -1
410 #define ANIM_EVENT_NONE 0
411 #define ANIM_EVENT_SELF (1 << 16)
412 #define ANIM_EVENT_ANY (1 << 17)
413 #define ANIM_EVENT_CLICK (1 << 18)
414 #define ANIM_EVENT_INIT (1 << 19)
415 #define ANIM_EVENT_START (1 << 20)
416 #define ANIM_EVENT_END (1 << 21)
417 #define ANIM_EVENT_POST (1 << 22)
418 #define ANIM_EVENT_UNCLICK_ANY (1 << 23)
420 // anim number: bits 0-7
421 // part number: bits 8-15
422 #define ANIM_EVENT_ANIM_BIT 0
423 #define ANIM_EVENT_PART_BIT 8
425 #define ANIM_EVENT_ANIM_MASK (0xff << ANIM_EVENT_ANIM_BIT)
426 #define ANIM_EVENT_PART_MASK (0xff << ANIM_EVENT_PART_BIT)
428 #define ANIM_EVENT_DEFAULT ANIM_EVENT_NONE
430 // values for special global animation event actions
431 #define ANIM_EVENT_ACTION_NONE -1
433 // values for fade mode
434 #define FADE_TYPE_NONE 0
435 #define FADE_TYPE_FADE_IN (1 << 0)
436 #define FADE_TYPE_FADE_OUT (1 << 1)
437 #define FADE_TYPE_TRANSFORM (1 << 2)
438 #define FADE_TYPE_CROSSFADE (1 << 3)
439 #define FADE_TYPE_MELT (1 << 4)
440 #define FADE_TYPE_CURTAIN (1 << 5)
441 #define FADE_TYPE_SKIP (1 << 6)
443 #define FADE_MODE_NONE (FADE_TYPE_NONE)
444 #define FADE_MODE_FADE_IN (FADE_TYPE_FADE_IN)
445 #define FADE_MODE_FADE_OUT (FADE_TYPE_FADE_OUT)
446 #define FADE_MODE_FADE (FADE_TYPE_FADE_IN | FADE_TYPE_FADE_OUT)
447 #define FADE_MODE_TRANSFORM (FADE_TYPE_TRANSFORM | FADE_TYPE_FADE_IN)
448 #define FADE_MODE_CROSSFADE (FADE_MODE_TRANSFORM | FADE_TYPE_CROSSFADE)
449 #define FADE_MODE_MELT (FADE_MODE_TRANSFORM | FADE_TYPE_MELT)
450 #define FADE_MODE_CURTAIN (FADE_MODE_TRANSFORM | FADE_TYPE_CURTAIN)
451 #define FADE_MODE_SKIP_FADE_IN (FADE_TYPE_SKIP | FADE_TYPE_FADE_IN)
452 #define FADE_MODE_SKIP_FADE_OUT (FADE_TYPE_SKIP | FADE_TYPE_FADE_OUT)
454 #define FADE_MODE_DEFAULT FADE_MODE_FADE
456 #define AUTO_DELAY_UNIT_MS 0
457 #define AUTO_DELAY_UNIT_FRAMES 1
459 #define AUTO_DELAY_UNIT_DEFAULT AUTO_DELAY_UNIT_MS
461 // values for toon positions
462 #define POS_UNDEFINED -1
473 // values for text alignment
474 #define ALIGN_LEFT (1 << 0)
475 #define ALIGN_RIGHT (1 << 1)
476 #define ALIGN_CENTER (1 << 2)
477 #define ALIGN_DEFAULT ALIGN_LEFT
479 #define VALIGN_TOP (1 << 0)
480 #define VALIGN_BOTTOM (1 << 1)
481 #define VALIGN_MIDDLE (1 << 2)
482 #define VALIGN_DEFAULT VALIGN_TOP
484 #define ALIGNED_XPOS(x,w,a) ((a) == ALIGN_CENTER ? (x) - (w) / 2 : \
485 (a) == ALIGN_RIGHT ? (x) - (w) : (x))
486 #define ALIGNED_YPOS(y,h,v) ((v) == VALIGN_MIDDLE ? (y) - (h) / 2 : \
487 (v) == VALIGN_BOTTOM ? (y) - (h) : (y))
488 #define ALIGNED_TEXT_XPOS(p) ALIGNED_XPOS((p)->x, (p)->width, (p)->align)
489 #define ALIGNED_TEXT_YPOS(p) ALIGNED_YPOS((p)->y, (p)->height, (p)->valign)
490 #define ALIGNED_VP_XPOS(p) ALIGNED_TEXT_XPOS(p)
491 #define ALIGNED_VP_YPOS(p) ALIGNED_TEXT_YPOS(p)
493 // values for redraw_mask
494 #define REDRAW_NONE (0)
495 #define REDRAW_ALL (1 << 0)
496 #define REDRAW_FIELD (1 << 1)
497 #define REDRAW_DOOR_1 (1 << 2)
498 #define REDRAW_DOOR_2 (1 << 3)
499 #define REDRAW_DOOR_3 (1 << 4)
500 #define REDRAW_FPS (1 << 5)
502 #define REDRAW_DOORS (REDRAW_DOOR_1 | \
506 #define IN_GFX_FIELD_PLAY(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
507 y >= gfx.sy && y < gfx.sy + gfx.sysize)
508 #define IN_GFX_FIELD_FULL(x, y) (x >= gfx.real_sx && \
509 x < gfx.real_sx + gfx.full_sxsize && \
510 y >= gfx.real_sy && \
511 y < gfx.real_sy + gfx.full_sysize)
512 #define IN_GFX_DOOR_1(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \
513 y >= gfx.dy && y < gfx.dy + gfx.dysize)
514 #define IN_GFX_DOOR_2(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \
515 y >= gfx.vy && y < gfx.vy + gfx.vysize)
516 #define IN_GFX_DOOR_3(x, y) (x >= gfx.ex && x < gfx.ex + gfx.exsize && \
517 y >= gfx.ey && y < gfx.ey + gfx.eysize)
519 // values for mouse cursor
520 #define CURSOR_UNDEFINED -1
521 #define CURSOR_DEFAULT 0
522 #define CURSOR_NONE 1
523 #define CURSOR_PLAYFIELD 2
525 // fundamental game speed values
526 #define ONE_SECOND_DELAY 1000 // delay value for one second
527 #define MENU_FRAME_DELAY 20 // frame delay in milliseconds
528 #define GAME_FRAME_DELAY 20 // frame delay in milliseconds
529 #define FFWD_FRAME_DELAY 10 // 200% speed for fast forward
530 #define MIN_VSYNC_FRAME_DELAY 15 // minimum value for vsync to keep
531 #define MAX_VSYNC_FRAME_DELAY 16 // maximum value for vsync to work
532 #define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
533 #define FRAMES_PER_SECOND_SP 35
535 // maximum playfield size supported by libgame functions
536 #define MAX_PLAYFIELD_WIDTH 128
537 #define MAX_PLAYFIELD_HEIGHT 128
539 // maximum number of parallel players supported by libgame functions
540 #define MAX_PLAYERS 4
542 // maximum number of player names
543 #define MAX_PLAYER_NAMES 12
545 // maximum allowed length of player name
546 #define MAX_PLAYER_NAME_LEN 10
548 // maximum number of levels in a level set
549 #define MAX_LEVELS 1000
551 // maximum number of global animation and parts
552 #define MAX_GLOBAL_ANIMS 32
553 #define MAX_GLOBAL_ANIM_PARTS 32
555 // minimum/maximum/default x/y grid size for virtual buttons
556 #define MIN_GRID_XSIZE 3
557 #define MIN_GRID_YSIZE 3
558 #define MAX_GRID_XSIZE 32
559 #define MAX_GRID_YSIZE 32
560 #define GRID_REAL_WIDTH MAX(1, MAX(video.screen_width, \
561 video.screen_height))
562 #define GRID_REAL_HEIGHT MAX(1, MIN(video.screen_width, \
563 video.screen_height))
564 #define DEFAULT_GRID_XSIZE_0 18
565 #define DEFAULT_GRID_YSIZE_0 MIN(MAX(MIN_GRID_YSIZE, \
566 DEFAULT_GRID_XSIZE_0 * \
570 #define DEFAULT_GRID_XSIZE_1 13
571 #define DEFAULT_GRID_YSIZE_1 MIN(MAX(MIN_GRID_YSIZE, \
572 DEFAULT_GRID_XSIZE_1 * \
577 #define DEFAULT_GRID_XSIZE(n) ((n) == 0 ? DEFAULT_GRID_XSIZE_0 : \
578 DEFAULT_GRID_XSIZE_1)
579 #define DEFAULT_GRID_YSIZE(n) ((n) == 0 ? DEFAULT_GRID_YSIZE_0 : \
580 DEFAULT_GRID_YSIZE_1)
582 #define GRID_ACTIVE_NR() (video.screen_width > \
583 video.screen_height ? 0 : 1)
585 // values for grid button characters for virtual buttons
586 #define CHAR_GRID_BUTTON_NONE ' '
587 #define CHAR_GRID_BUTTON_LEFT '<'
588 #define CHAR_GRID_BUTTON_RIGHT '>'
589 #define CHAR_GRID_BUTTON_UP '^'
590 #define CHAR_GRID_BUTTON_DOWN 'v'
591 #define CHAR_GRID_BUTTON_SNAP '1'
592 #define CHAR_GRID_BUTTON_DROP '2'
594 #define GET_ACTION_FROM_GRID_BUTTON(c) ((c) == CHAR_GRID_BUTTON_LEFT ? \
596 (c) == CHAR_GRID_BUTTON_RIGHT ? \
598 (c) == CHAR_GRID_BUTTON_UP ? \
600 (c) == CHAR_GRID_BUTTON_DOWN ? \
602 (c) == CHAR_GRID_BUTTON_SNAP ? \
604 (c) == CHAR_GRID_BUTTON_DROP ? \
608 // maximum number of level sets in the level set history
609 #define MAX_LEVELDIR_HISTORY 12
611 // default name for empty highscore entry
612 #define EMPTY_PLAYER_NAME "no name"
614 // default name for unknown player names
615 #define ANONYMOUS_NAME "anonymous"
617 // default for other unknown names
618 #define UNKNOWN_NAME "unknown"
620 // default name for new levels
621 #define NAMELESS_LEVEL_NAME "nameless level"
623 // default text for non-existant artwork
624 #define NOT_AVAILABLE "(not available)"
626 // default value for undefined filename
627 #define UNDEFINED_FILENAME "[NONE]"
629 // default value for undefined levelset
630 #define UNDEFINED_LEVELSET "[NONE]"
632 // default value for undefined password
633 #define UNDEFINED_PASSWORD "[undefined]"
635 // default value for undefined parameter
636 #define ARG_DEFAULT "[DEFAULT]"
638 // default values for undefined configuration file parameters
639 #define ARG_UNDEFINED "-1000000"
640 #define ARG_UNDEFINED_VALUE (-1000000)
642 // default value for off-screen positions
643 #define POS_OFFSCREEN (-1000000)
645 // definitions for game base path and sub-directories
647 #define BASE_PATH "."
651 #define GRAPHICS_DIRECTORY "graphics"
652 #define SOUNDS_DIRECTORY "sounds"
653 #define MUSIC_DIRECTORY "music"
654 #define LEVELS_DIRECTORY "levels"
655 #define TAPES_DIRECTORY "tapes"
656 #define SCORES_DIRECTORY "scores"
657 #define DOCS_DIRECTORY "docs"
658 #define ELEMENTS_DIRECTORY "elements"
659 #define CREDITS_DIRECTORY "credits"
660 #define INFO_DIRECTORY "info"
661 #define CACHE_DIRECTORY "cache"
662 #define CONF_DIRECTORY "conf"
663 #define NETWORK_DIRECTORY "network"
664 #define USERS_DIRECTORY "users"
665 #define PERSISTENT_DIRECTORY "/persistent"
667 #define GFX_CLASSIC_SUBDIR "gfx_classic"
668 #define SND_CLASSIC_SUBDIR "snd_classic"
669 #define MUS_CLASSIC_SUBDIR "mus_classic"
671 #define GFX_DEFAULT_SUBDIR (setup.internal.default_graphics_set)
672 #define SND_DEFAULT_SUBDIR (setup.internal.default_sounds_set)
673 #define MUS_DEFAULT_SUBDIR (setup.internal.default_music_set)
675 #define GFX_FALLBACK_FILENAME (setup.internal.fallback_graphics_file)
676 #define SND_FALLBACK_FILENAME (setup.internal.fallback_sounds_file)
677 #define MUS_FALLBACK_FILENAME (setup.internal.fallback_music_file)
679 #define DEFAULT_LEVELSET (setup.internal.default_level_series)
681 // file names and filename extensions
682 #define LEVELSETUP_DIRECTORY "levelsetup"
683 #define SETUP_FILENAME "setup.conf"
684 #define USERSETUP_FILENAME "usersetup.conf"
685 #define AUTOSETUP_FILENAME "autosetup.conf"
686 #define LEVELSETUP_FILENAME "levelsetup.conf"
687 #define SERVERSETUP_FILENAME "serversetup.conf"
688 #define EDITORSETUP_FILENAME "editorsetup.conf"
689 #define EDITORCASCADE_FILENAME "editorcascade.conf"
690 #define HELPANIM_FILENAME "helpanim.conf"
691 #define HELPTEXT_FILENAME "helptext.conf"
692 #define LEVELINFO_FILENAME "levelinfo.conf"
693 #define GRAPHICSINFO_FILENAME "graphicsinfo.conf"
694 #define SOUNDSINFO_FILENAME "soundsinfo.conf"
695 #define MUSICINFO_FILENAME "musicinfo.conf"
696 #define ARTWORKINFO_CACHE_FILE "artworkinfo.cache"
697 #define LEVELTEMPLATE_FILENAME "template.level"
698 #define UPLOADED_FILENAME ".uploaded"
699 #define LEVELFILE_EXTENSION "level"
700 #define TAPEFILE_EXTENSION "tape"
701 #define SCOREFILE_EXTENSION "score"
703 #define GAMECONTROLLER_BASENAME "gamecontrollerdb.txt"
705 #define LOG_OUT_BASENAME "stdout.txt"
706 #define LOG_ERR_BASENAME "stderr.txt"
712 #define STRING_PARENT_DIRECTORY ".."
713 #define STRING_TOP_DIRECTORY "/"
715 #define CHAR_PATH_SEPARATOR_UNIX '/'
716 #define CHAR_PATH_SEPARATOR_DOS '\\'
718 #define STRING_PATH_SEPARATOR_UNIX "/"
719 #define STRING_PATH_SEPARATOR_DOS "\\"
721 #define STRING_NEWLINE_UNIX "\n"
722 #define STRING_NEWLINE_DOS "\r\n"
724 #if defined(PLATFORM_WIN32)
725 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_DOS
726 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_DOS
727 #define STRING_NEWLINE STRING_NEWLINE_DOS
729 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_UNIX
730 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_UNIX
731 #define STRING_NEWLINE STRING_NEWLINE_UNIX
735 // areas in bitmap PIX_DOOR
736 // meaning in PIX_DB_DOOR: (3 PAGEs)
737 // PAGEX1: 1. buffer for DOOR_1
738 // PAGEX2: 2. buffer for DOOR_1
739 // PAGEX3: buffer for animations
741 // these values are hard-coded to be able to use them in initialization
742 #define DOOR_GFX_PAGE_WIDTH 100 // should be set to "gfx.dxsize"
743 #define DOOR_GFX_PAGE_HEIGHT 280 // should be set to "gfx.dysize"
745 #define DOOR_GFX_PAGESIZE (DOOR_GFX_PAGE_WIDTH)
746 #define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
747 #define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
748 #define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
749 #define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
750 #define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
751 #define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
752 #define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
753 #define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
754 #define DOOR_GFX_PAGEY1 (0)
755 #define DOOR_GFX_PAGEY2 (DOOR_GFX_PAGE_HEIGHT)
758 // macros for version handling
759 #define VERSION_PART_1(x) ((x) / 1000000)
760 #define VERSION_PART_2(x) (((x) % 1000000) / 10000)
761 #define VERSION_PART_3(x) (((x) % 10000) / 100)
762 #define VERSION_PART_4(x) ((x) % 100)
764 #define VERSION_SUPER(x) VERSION_PART_1(x)
765 #define VERSION_MAJOR(x) VERSION_PART_2(x)
766 #define VERSION_MINOR(x) VERSION_PART_3(x)
767 #define VERSION_PATCH(x) VERSION_PART_4(x)
768 #define VERSION_IDENT(a,b,c,d) ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d))
771 // macros for parent/child process identification
772 #if defined(PLATFORM_UNIX)
773 #define IS_PARENT_PROCESS() (audio.mixer_pid != getpid())
774 #define IS_CHILD_PROCESS() (audio.mixer_pid == getpid())
775 #define HAS_CHILD_PROCESS() (audio.mixer_pid > 0)
777 #define IS_PARENT_PROCESS() TRUE
778 #define IS_CHILD_PROCESS() FALSE
779 #define HAS_CHILD_PROCESS() FALSE
783 // values for artwork type
784 #define ARTWORK_TYPE_GRAPHICS 0
785 #define ARTWORK_TYPE_SOUNDS 1
786 #define ARTWORK_TYPE_MUSIC 2
788 #define NUM_ARTWORK_TYPES 3
791 // values for tree type (chosen to match artwork type)
792 #define TREE_TYPE_UNDEFINED -1
793 #define TREE_TYPE_GRAPHICS_DIR ARTWORK_TYPE_GRAPHICS
794 #define TREE_TYPE_SOUNDS_DIR ARTWORK_TYPE_SOUNDS
795 #define TREE_TYPE_MUSIC_DIR ARTWORK_TYPE_MUSIC
796 #define TREE_TYPE_LEVEL_DIR 3
797 #define TREE_TYPE_LEVEL_NR 4
798 #define TREE_TYPE_PLAYER_NAME 5
799 #define TREE_TYPE_SCORE_ENTRY 6
801 #define NUM_BASE_TREE_TYPES 4
802 #define NUM_TREE_TYPES 7
804 #define TREE_TYPE_IS_DIR(type) ((type) == TREE_TYPE_GRAPHICS_DIR || \
805 (type) == TREE_TYPE_SOUNDS_DIR || \
806 (type) == TREE_TYPE_MUSIC_DIR || \
807 (type) == TREE_TYPE_LEVEL_DIR)
809 #define INFOTEXT_UNDEFINED ""
810 #define INFOTEXT_GRAPHICS_DIR "Custom Graphics"
811 #define INFOTEXT_SOUNDS_DIR "Custom Sounds"
812 #define INFOTEXT_MUSIC_DIR "Custom Music"
813 #define INFOTEXT_LEVEL_DIR "Level Sets"
814 #define INFOTEXT_LEVEL_NR "Levels"
815 #define INFOTEXT_PLAYER_NAME "Players & Teams"
816 #define INFOTEXT_SCORE_ENTRY "Hall of Fame"
818 #define BACKLINK_TEXT_MAIN ".. (main menu)"
819 #define BACKLINK_TEXT_SETUP ".. (setup menu)"
820 #define BACKLINK_TEXT_PARENT ".. (parent directory)"
821 #define BACKLINK_TEXT_SCORES "back"
823 #define TREE_INFOTEXT(t) ((t) == TREE_TYPE_SCORE_ENTRY ? \
824 INFOTEXT_SCORE_ENTRY : \
825 (t) == TREE_TYPE_PLAYER_NAME ? \
826 INFOTEXT_PLAYER_NAME : \
827 (t) == TREE_TYPE_LEVEL_NR ? \
828 INFOTEXT_LEVEL_NR : \
829 (t) == TREE_TYPE_LEVEL_DIR ? \
830 INFOTEXT_LEVEL_DIR : \
831 (t) == TREE_TYPE_GRAPHICS_DIR ? \
832 INFOTEXT_GRAPHICS_DIR : \
833 (t) == TREE_TYPE_SOUNDS_DIR ? \
834 INFOTEXT_SOUNDS_DIR : \
835 (t) == TREE_TYPE_MUSIC_DIR ? \
836 INFOTEXT_MUSIC_DIR : \
839 #define TREE_BACKLINK_TEXT(t) ((t) == TREE_TYPE_SCORE_ENTRY ? \
840 BACKLINK_TEXT_SCORES : \
841 (t) == TREE_TYPE_LEVEL_DIR ? \
842 BACKLINK_TEXT_MAIN : \
845 #define TREE_USERDIR(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
846 getUserLevelDir(NULL) : \
847 (t) == TREE_TYPE_GRAPHICS_DIR ? \
848 getUserGraphicsDir() : \
849 (t) == TREE_TYPE_SOUNDS_DIR ? \
850 getUserSoundsDir() : \
851 (t) == TREE_TYPE_MUSIC_DIR ? \
852 getUserMusicDir() : \
855 #define TREE_FIRST_NODE_PTR(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
857 (t) == TREE_TYPE_GRAPHICS_DIR ? \
858 &artwork.gfx_first : \
859 (t) == TREE_TYPE_SOUNDS_DIR ? \
860 &artwork.snd_first : \
861 (t) == TREE_TYPE_MUSIC_DIR ? \
862 &artwork.mus_first : \
865 #define TREE_FIRST_NODE(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
867 (t) == TREE_TYPE_GRAPHICS_DIR ? \
868 artwork.gfx_first : \
869 (t) == TREE_TYPE_SOUNDS_DIR ? \
870 artwork.snd_first : \
871 (t) == TREE_TYPE_MUSIC_DIR ? \
872 artwork.mus_first : \
875 // values for artwork handling
876 #define LEVELDIR_ARTWORK_SET_PTR(leveldir, type) \
877 ((type) == ARTWORK_TYPE_GRAPHICS ? \
878 &(leveldir)->graphics_set : \
879 (type) == ARTWORK_TYPE_SOUNDS ? \
880 &(leveldir)->sounds_set : \
881 &(leveldir)->music_set)
883 #define LEVELDIR_ARTWORK_SET(leveldir, type) \
884 ((type) == ARTWORK_TYPE_GRAPHICS ? \
885 (leveldir)->graphics_set : \
886 (type) == ARTWORK_TYPE_SOUNDS ? \
887 (leveldir)->sounds_set : \
888 (leveldir)->music_set)
890 #define LEVELDIR_ARTWORK_PATH_PTR(leveldir, type) \
891 ((type) == ARTWORK_TYPE_GRAPHICS ? \
892 &(leveldir)->graphics_path : \
893 (type) == ARTWORK_TYPE_SOUNDS ? \
894 &(leveldir)->sounds_path : \
895 &(leveldir)->music_path)
897 #define LEVELDIR_ARTWORK_PATH(leveldir, type) \
898 ((type) == ARTWORK_TYPE_GRAPHICS ? \
899 (leveldir)->graphics_path : \
900 (type) == ARTWORK_TYPE_SOUNDS ? \
901 (leveldir)->sounds_path : \
902 (leveldir)->music_path)
904 #define SETUP_ARTWORK_SET(setup, type) \
905 ((type) == ARTWORK_TYPE_GRAPHICS ? \
906 (setup).graphics_set : \
907 (type) == ARTWORK_TYPE_SOUNDS ? \
908 (setup).sounds_set : \
911 #define SETUP_OVERRIDE_ARTWORK(setup, type) \
912 ((type) == ARTWORK_TYPE_GRAPHICS ? \
913 (setup).override_level_graphics : \
914 (type) == ARTWORK_TYPE_SOUNDS ? \
915 (setup).override_level_sounds : \
916 (setup).override_level_music)
918 #define GFX_OVERRIDE_ARTWORK(type) \
919 ((type) == ARTWORK_TYPE_GRAPHICS ? \
920 gfx.override_level_graphics : \
921 (type) == ARTWORK_TYPE_SOUNDS ? \
922 gfx.override_level_sounds : \
923 gfx.override_level_music)
925 #define ARTWORK_FIRST_NODE(artwork, type) \
926 ((type) == ARTWORK_TYPE_GRAPHICS ? \
927 (artwork).gfx_first : \
928 (type) == ARTWORK_TYPE_SOUNDS ? \
929 (artwork).snd_first : \
932 #define ARTWORK_CURRENT_PTR(artwork, type) \
933 ((type) == ARTWORK_TYPE_GRAPHICS ? \
934 &(artwork).gfx_current : \
935 (type) == ARTWORK_TYPE_SOUNDS ? \
936 &(artwork).snd_current : \
937 &(artwork).mus_current)
939 #define ARTWORK_CURRENT(artwork, type) \
940 ((type) == ARTWORK_TYPE_GRAPHICS ? \
941 (artwork).gfx_current : \
942 (type) == ARTWORK_TYPE_SOUNDS ? \
943 (artwork).snd_current : \
944 (artwork).mus_current)
946 #define ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type) \
947 ((type) == ARTWORK_TYPE_GRAPHICS ? \
948 &(artwork).gfx_current_identifier : \
949 (type) == ARTWORK_TYPE_SOUNDS ? \
950 &(artwork).snd_current_identifier : \
951 &(artwork).mus_current_identifier)
953 #define ARTWORK_CURRENT_IDENTIFIER(artwork, type) \
954 ((type) == ARTWORK_TYPE_GRAPHICS ? \
955 (artwork).gfx_current_identifier : \
956 (type) == ARTWORK_TYPE_SOUNDS ? \
957 (artwork).snd_current_identifier : \
958 (artwork).mus_current_identifier)
960 #define ARTWORKINFO_FILENAME(type) \
961 ((type) == ARTWORK_TYPE_GRAPHICS ? \
962 GRAPHICSINFO_FILENAME : \
963 (type) == ARTWORK_TYPE_SOUNDS ? \
964 SOUNDSINFO_FILENAME : \
965 (type) == ARTWORK_TYPE_MUSIC ? \
966 MUSICINFO_FILENAME : "")
968 #define ARTWORK_DIRECTORY(type) \
969 ((type) == ARTWORK_TYPE_GRAPHICS ? \
970 GRAPHICS_DIRECTORY : \
971 (type) == ARTWORK_TYPE_SOUNDS ? \
973 (type) == ARTWORK_TYPE_MUSIC ? \
974 MUSIC_DIRECTORY : "")
976 #define OPTIONS_ARTWORK_DIRECTORY(type) \
977 ((type) == ARTWORK_TYPE_GRAPHICS ? \
978 options.graphics_directory : \
979 (type) == ARTWORK_TYPE_SOUNDS ? \
980 options.sounds_directory : \
981 (type) == ARTWORK_TYPE_MUSIC ? \
982 options.music_directory : "")
984 #define USER_ARTWORK_DIRECTORY(type) \
985 ((type) == ARTWORK_TYPE_GRAPHICS ? \
986 getUserGraphicsDir() : \
987 (type) == ARTWORK_TYPE_SOUNDS ? \
988 getUserSoundsDir() : \
989 (type) == ARTWORK_TYPE_MUSIC ? \
990 getUserMusicDir() : "")
992 #define ARTWORK_DEFAULT_SUBDIR(type) \
993 ((type) == ARTWORK_TYPE_GRAPHICS ? \
994 GFX_DEFAULT_SUBDIR : \
995 (type) == ARTWORK_TYPE_SOUNDS ? \
996 SND_DEFAULT_SUBDIR : \
999 #define UPDATE_BUSY_STATE() \
1001 if (gfx.draw_busy_anim_function != NULL) \
1002 gfx.draw_busy_anim_function(TRUE); \
1004 #define UPDATE_BUSY_STATE_NOT_LOADING() \
1006 if (gfx.draw_busy_anim_function != NULL) \
1007 gfx.draw_busy_anim_function(FALSE); \
1011 // structure definitions
1015 char *command_basepath; // path to the program binary
1016 char *command_basename; // base filename of the program binary
1018 char *config_filename; // optional global program config filename
1020 char *maindata_path; // main game data (installation) directory
1022 char *userdata_subdir; // personal user game data directory
1023 char *userdata_path; // resulting full path to game data directory
1025 char *program_title;
1029 char *icon_filename;
1031 char *cookie_prefix;
1033 char *log_filename[NUM_LOGS]; // log filenames for out/err messages
1034 FILE *log_file[NUM_LOGS]; // log file handles for out/err files
1035 FILE *log_file_default[NUM_LOGS]; // default log file handles (out/err)
1043 char *version_string;
1045 char *(*window_title_function)(void);
1046 void (*exit_message_function)(char *, va_list);
1047 void (*exit_function)(int);
1049 int api_thread_count;
1063 SDL_Thread *server_thread;
1064 boolean is_server_thread;
1069 boolean uses_touch_device;
1071 boolean use_api_server;
1079 char *base_directory;
1080 char *level_directory;
1081 char *graphics_directory;
1082 char *sounds_directory;
1083 char *music_directory;
1084 char *docs_directory;
1085 char *conf_directory;
1087 char *execute_command;
1088 char *tape_log_filename;
1090 char *special_flags;
1104 struct VideoSystemInfo
1107 int width, height, depth;
1108 int window_width, window_height;
1109 int display_width, display_height;
1110 int screen_width, screen_height;
1111 int screen_xoffset, screen_yoffset;
1113 boolean fullscreen_available;
1114 boolean fullscreen_enabled;
1115 boolean fullscreen_initial;
1117 boolean window_scaling_available;
1118 int window_scaling_percent;
1119 char *window_scaling_quality;
1120 int screen_rendering_mode;
1123 unsigned int frame_counter;
1124 unsigned int frame_delay;
1125 unsigned int frame_delay_value;
1129 int shifted_up_pos_last;
1130 unsigned int shifted_up_delay;
1131 unsigned int shifted_up_delay_value;
1133 boolean initialized;
1136 struct AudioSystemInfo
1138 boolean sound_available;
1139 boolean loops_available;
1140 boolean music_available;
1142 boolean sound_enabled;
1143 boolean sound_deactivated; // for temporarily disabling sound
1152 int first_sound_channel;
1155 struct FontBitmapInfo
1159 int src_x, src_y; // start position of font characters
1160 int width, height; // width / height of font characters
1162 int offset_x; // offset to next font character
1163 int offset_y; // offset to next font character
1165 int draw_xoffset; // offset for drawing font characters
1166 int draw_yoffset; // offset for drawing font characters
1169 int num_chars_per_line;
1176 int real_sx, real_sy;
1177 int full_sxsize, full_sysize;
1178 int scrollbuffer_width, scrollbuffer_height;
1180 int game_tile_size, standard_tile_size;
1191 int win_xsize, win_ysize;
1193 int draw_deactivation_mask;
1194 int draw_background_mask;
1196 Bitmap *field_save_buffer;
1198 Bitmap *background_bitmap;
1199 int background_bitmap_mask;
1201 Bitmap *fade_bitmap_backup;
1202 Bitmap *fade_bitmap_source;
1203 Bitmap *fade_bitmap_target;
1204 Bitmap *fade_bitmap_black;
1206 int fade_border_source_status;
1207 int fade_border_target_status;
1208 Bitmap *masked_border_bitmap_ptr;
1210 Bitmap *final_screen_bitmap;
1212 boolean clipping_enabled;
1214 int clip_width, clip_height;
1216 boolean override_level_graphics;
1217 boolean override_level_sounds;
1218 boolean override_level_music;
1220 boolean draw_init_text;
1223 struct FontBitmapInfo *font_bitmap_info;
1224 int (*select_font_function)(int);
1225 int (*get_font_from_token_function)(char *);
1227 int anim_random_frame;
1229 void (*draw_busy_anim_function)(boolean);
1230 void (*draw_global_anim_function)(int, int);
1231 void (*draw_global_border_function)(int);
1232 void (*draw_tile_cursor_function)(int);
1235 int cursor_mode_override;
1236 int cursor_mode_final;
1237 int mouse_x, mouse_y;
1240 struct TileCursorInfo
1242 boolean enabled; // tile cursor generally enabled or disabled
1243 boolean active; // tile cursor activated (depending on game)
1244 boolean moving; // tile cursor moving to target position
1246 int xpos, ypos; // tile cursor level playfield position
1247 int x, y; // tile cursor current screen position
1248 int target_x, target_y; // tile cursor target screen position
1250 int sx, sy; // tile cursor screen start position
1252 boolean xsn_debug; // enable or disable XSN debugging
1257 boolean enabled; // overlay generally enabled or disabled
1258 boolean active; // overlay activated (depending on game mode)
1265 char grid_button[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
1266 char grid_button_highlight;
1268 int grid_button_action;
1274 int nr[MAX_PLAYERS]; // joystick number for each player
1277 struct SetupJoystickInfo
1279 char *device_name; // device name of player's joystick
1281 int xleft, xmiddle, xright;
1282 int yupper, ymiddle, ylower;
1286 struct SetupKeyboardInfo
1288 Key left, right, up, down;
1292 struct SetupTouchInfo
1301 char grid_button[2][MAX_GRID_XSIZE][MAX_GRID_YSIZE];
1303 int transparency; // in percent (0 == opaque, 100 == invisible)
1304 boolean draw_outlined;
1305 boolean draw_pressed;
1307 boolean grid_initialized;
1310 struct SetupInputInfo
1312 boolean use_joystick;
1313 struct SetupJoystickInfo joy;
1314 struct SetupKeyboardInfo key;
1317 struct SetupEditorInfo
1319 boolean el_boulderdash;
1320 boolean el_emerald_mine;
1321 boolean el_emerald_mine_club;
1324 boolean el_supaplex;
1325 boolean el_diamond_caves;
1326 boolean el_dx_boulderdash;
1328 boolean el_mirror_magic;
1329 boolean el_deflektor;
1332 boolean el_steel_chars;
1336 boolean el_user_defined;
1339 boolean el_headlines;
1344 boolean show_element_token;
1346 boolean show_read_only_warning;
1348 boolean use_template_for_new_levels;
1351 struct SetupAutoSetupInfo
1353 int editor_zoom_tilesize;
1356 struct SetupLevelSetupInfo
1358 char *last_level_series[MAX_LEVELDIR_HISTORY + 1];
1361 struct SetupEditorCascadeInfo
1374 boolean el_steel_chars;
1383 struct SetupShortcutInfo
1388 Key pause_before_end;
1391 Key focus_player[MAX_PLAYERS];
1392 Key focus_player_all;
1411 struct SetupSystemInfo
1413 char *sdl_renderdriver;
1414 char *sdl_videodriver;
1415 char *sdl_audiodriver;
1416 int audio_fragment_size;
1419 struct SetupInternalInfo
1421 char *program_title;
1422 char *program_version;
1423 char *program_author;
1424 char *program_email;
1425 char *program_website;
1426 char *program_copyright;
1427 char *program_company;
1429 char *program_icon_file;
1431 char *default_graphics_set;
1432 char *default_sounds_set;
1433 char *default_music_set;
1435 char *fallback_graphics_file;
1436 char *fallback_sounds_file;
1437 char *fallback_music_file;
1439 char *default_level_series;
1441 int default_window_width;
1442 int default_window_height;
1444 boolean choose_from_top_leveldir;
1445 boolean show_scaling_in_title;
1446 boolean create_user_levelset;
1449 boolean menu_engines;
1450 boolean menu_editor;
1451 boolean menu_graphics;
1453 boolean menu_artwork;
1456 boolean menu_shortcuts;
1458 boolean menu_save_and_exit;
1461 boolean info_elements;
1463 boolean info_credits;
1464 boolean info_program;
1465 boolean info_version;
1466 boolean info_levelset;
1470 struct SetupDebugInfo
1472 int frame_delay[10];
1473 Key frame_delay_key[10];
1474 boolean frame_delay_use_mod_key;
1475 boolean frame_delay_game_only;
1476 boolean show_frames_per_second;
1487 boolean multiple_users;
1490 boolean sound_loops;
1491 boolean sound_music;
1492 boolean sound_simple;
1494 boolean scroll_delay;
1495 boolean forced_scroll_delay;
1496 int scroll_delay_value;
1497 char *engine_snapshot_mode;
1498 int engine_snapshot_memory;
1499 boolean fade_screens;
1501 boolean auto_pause_on_start;
1502 boolean show_titlescreen;
1503 boolean quick_doors;
1506 boolean skip_levels;
1507 boolean increment_levels;
1508 boolean auto_play_next_level;
1509 boolean count_score_after_game;
1510 boolean show_scores_after_game;
1513 int window_scaling_percent;
1514 char *window_scaling_quality;
1515 char *screen_rendering_mode;
1517 boolean ask_on_escape;
1518 boolean ask_on_escape_editor;
1519 boolean ask_on_game_over;
1520 boolean ask_on_quit_game;
1521 boolean ask_on_quit_program;
1522 boolean quick_switch;
1523 boolean input_on_focus;
1524 boolean prefer_aga_graphics;
1525 boolean prefer_lowpass_sounds;
1526 boolean prefer_extra_panel_items;
1527 boolean game_speed_extended;
1528 int game_frame_delay;
1529 boolean sp_show_border_elements;
1530 boolean small_game_graphics;
1531 boolean show_load_save_buttons;
1532 boolean show_undo_redo_buttons;
1533 char *scores_in_highscore_list;
1538 int override_level_graphics; // not boolean -- can also be "AUTO"
1539 int override_level_sounds; // not boolean -- can also be "AUTO"
1540 int override_level_music; // not boolean -- can also be "AUTO"
1546 boolean network_mode;
1547 int network_player_nr;
1548 char *network_server_hostname;
1550 boolean use_api_server;
1551 char *api_server_hostname;
1552 char *api_server_password;
1553 boolean ask_for_uploading_tapes;
1554 boolean ask_for_remaining_tapes;
1555 boolean provide_uploading_tapes;
1556 boolean ask_for_using_api_server;
1557 boolean has_remaining_tapes;
1559 struct SetupAutoSetupInfo auto_setup;
1560 struct SetupLevelSetupInfo level_setup;
1562 struct SetupEditorInfo editor;
1563 struct SetupEditorCascadeInfo editor_cascade;
1564 struct SetupShortcutInfo shortcut;
1565 struct SetupInputInfo input[MAX_PLAYERS];
1566 struct SetupTouchInfo touch;
1567 struct SetupSystemInfo system;
1568 struct SetupInternalInfo internal;
1569 struct SetupDebugInfo debug;
1571 struct OptionInfo options;
1581 struct TreeInfo **node_top; // topmost node in tree
1582 struct TreeInfo *node_parent; // parent level directory info
1583 struct TreeInfo *node_group; // level group sub-directory info
1584 struct TreeInfo *next; // next level series structure node
1586 int cl_first; // internal control field for setup screen
1587 int cl_cursor; // internal control field for setup screen
1589 int type; // type of tree content
1591 // fields for "type == TREE_TYPE_LEVEL_DIR"
1593 char *subdir; // tree info sub-directory basename (may be ".")
1594 char *fullpath; // complete path relative to tree base directory
1595 char *basepath; // absolute base path of tree base directory
1596 char *identifier; // identifier string for configuration files
1597 char *name; // tree info name, as displayed in selection menues
1598 char *name_sorting; // optional sorting name for correct name sorting
1599 char *author; // level or artwork author name
1600 char *year; // optional year of creation for levels or artwork
1602 char *program_title; // optional alternative text for program title
1603 char *program_copyright; // optional alternative text for program copyright
1604 char *program_company; // optional alternative text for program company
1606 char *imported_from; // optional comment for imported levels or artwork
1607 char *imported_by; // optional comment for imported levels or artwork
1608 char *tested_by; // optional comment to name people who tested a set
1610 char *graphics_set_ecs; // special EMC custom graphics set (ECS graphics)
1611 char *graphics_set_aga; // special EMC custom graphics set (AGA graphics)
1612 char *graphics_set; // optional custom graphics set (level tree only)
1613 char *sounds_set_default; // default EMC custom sounds set
1614 char *sounds_set_lowpass; // special EMC custom sounds set (lowpass filter)
1615 char *sounds_set; // optional custom sounds set (level tree only)
1616 char *music_set; // optional custom music set (level tree only)
1617 char *graphics_path; // path to optional custom graphics set (level only)
1618 char *sounds_path; // path to optional custom sounds set (level only)
1619 char *music_path; // path to optional custom music set (level only)
1621 char *level_filename; // filename of level file (for packed level file)
1622 char *level_filetype; // type of levels in level directory or level file
1624 char *special_flags; // flags for special actions performed on level file
1626 int levels; // number of levels in level series
1627 int first_level; // first level number (to allow start with 0 or 1)
1628 int last_level; // last level number (automatically calculated)
1629 int sort_priority; // sort levels by 'sort_priority' and then by name
1630 int pos; // custom position information of node in tree
1632 boolean latest_engine;// force level set to use the latest game engine
1634 boolean level_group; // directory contains more level series directories
1635 boolean parent_link; // entry links back to parent directory
1636 boolean is_copy; // this entry is a copy of another entry in the tree
1637 boolean in_user_dir; // user defined levels are stored in home directory
1638 boolean user_defined; // levels in user directory and marked as "private"
1639 boolean readonly; // readonly levels can not be changed with editor
1640 boolean handicap; // level set has no handicap when set to "false"
1641 boolean skip_levels; // levels can be skipped when set to "true"
1643 boolean use_emc_tiles;// use (swapped) V5/V6 EMC tiles when set to "true"
1645 int color; // color to use on selection screen for this level
1646 char *class_desc; // description of level series class
1647 int handicap_level; // number of the lowest unsolved level
1649 char *infotext; // optional text to describe the tree type (headline)
1652 typedef struct TreeInfo TreeInfo;
1653 typedef struct TreeInfo LevelDirTree;
1654 typedef struct TreeInfo ArtworkDirTree;
1655 typedef struct TreeInfo GraphicsDirTree;
1656 typedef struct TreeInfo SoundsDirTree;
1657 typedef struct TreeInfo MusicDirTree;
1661 GraphicsDirTree *gfx_first;
1662 GraphicsDirTree *gfx_current;
1663 SoundsDirTree *snd_first;
1664 SoundsDirTree *snd_current;
1665 MusicDirTree *mus_first;
1666 MusicDirTree *mus_current;
1668 char *gfx_current_identifier;
1669 char *snd_current_identifier;
1670 char *mus_current_identifier;
1673 struct ValueTextInfo
1679 struct StringValueTextInfo
1691 struct ConfigTypeInfo
1698 struct TokenIntPtrInfo
1708 char *default_filename;
1711 char **default_parameter; // array of file parameters
1712 char **parameter; // array of file parameters
1715 boolean fallback_to_default;
1716 boolean default_is_cloned;
1719 struct SetupFileList
1724 struct SetupFileList *next;
1729 char *source_filename; // primary key for node list
1733 struct PropertyMapping
1743 struct ArtworkListInfo
1745 int type; // type of artwork
1747 int num_file_list_entries;
1748 int num_dynamic_file_list_entries;
1749 struct FileInfo *file_list; // static artwork file array
1750 struct FileInfo *dynamic_file_list; // dynamic artwrk file array
1752 int num_suffix_list_entries;
1753 struct ConfigTypeInfo *suffix_list; // parameter suffixes array
1755 int num_base_prefixes;
1756 int num_ext1_suffixes;
1757 int num_ext2_suffixes;
1758 int num_ext3_suffixes;
1759 char **base_prefixes; // base token prefixes array
1760 char **ext1_suffixes; // property suffixes array 1
1761 char **ext2_suffixes; // property suffixes array 2
1762 char **ext3_suffixes; // property suffixes array 3
1764 int num_ignore_tokens;
1765 char **ignore_tokens; // file tokens to be ignored
1767 int num_property_mapping_entries;
1768 struct PropertyMapping *property_mapping; // mapping token -> artwork
1770 int sizeof_artwork_list_entry;
1772 struct ListNodeInfo **artwork_list; // static artwork node array
1773 struct ListNodeInfo **dynamic_artwork_list; // dynamic artwrk node array
1774 struct ListNode *content_list; // dynamic artwork node list
1776 void *(*load_artwork)(char *); // constructor function
1777 void (*free_artwork)(void *); // destructor function
1797 struct RectWithBorder
1801 int min_width, min_height;
1802 int max_width, max_height;
1823 struct DoorPartPosInfo
1830 int start_step_opening;
1831 int start_step_closing;
1832 boolean draw_masked;
1839 int xoffset; // special case for tape date and time
1840 int xoffset2; // special case for tape date
1841 int yoffset; // special case for list of preview players
1844 int size; // also used for suffix ".digits"
1846 boolean draw_masked;
1847 boolean draw_player; // special case for network player buttons
1848 int sort_priority; // also used for suffix ".draw_order"
1851 int direction; // needed for panel time/health graphics
1852 int class; // needed for panel time/health graphics
1853 int style; // needed for panel time/health graphics
1855 int tile_size; // special case for list of network players
1856 int border_size; // special case for list of preview players
1857 int vertical; // special case for list of preview players
1859 boolean redefined; // redefined by custom artwork
1862 struct MouseActionInfo
1871 int music[MAX_LEVELS];
1884 // ============================================================================
1885 // exported variables
1886 // ============================================================================
1888 extern struct ProgramInfo program;
1889 extern struct NetworkInfo network;
1890 extern struct RuntimeInfo runtime;
1891 extern struct OptionInfo options;
1892 extern struct VideoSystemInfo video;
1893 extern struct AudioSystemInfo audio;
1894 extern struct GfxInfo gfx;
1895 extern struct TileCursorInfo tile_cursor;
1896 extern struct OverlayInfo overlay;
1897 extern struct AnimInfo anim;
1898 extern struct ArtworkInfo artwork;
1899 extern struct JoystickInfo joystick;
1900 extern struct SetupInfo setup;
1901 extern struct UserInfo user;
1903 extern LevelDirTree *leveldir_first_all;
1904 extern LevelDirTree *leveldir_first;
1905 extern LevelDirTree *leveldir_current;
1906 extern int level_nr;
1908 extern struct LevelSetInfo levelset;
1909 extern struct LevelStats level_stats[];
1911 extern DrawWindow *window;
1912 extern DrawBuffer *backbuffer;
1913 extern DrawBuffer *drawto;
1915 extern int button_status;
1916 extern boolean motion_status;
1917 extern int wheel_steps;
1918 extern boolean keyrepeat_status;
1919 extern boolean textinput_status;
1921 extern int redraw_mask;
1923 extern int FrameCounter;
1926 // function definitions
1928 void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
1930 void InitNetworkInfo(boolean, boolean, boolean, char *, int);
1931 void InitRuntimeInfo(void);
1933 void SetWindowTitle(void);
1935 void InitWindowTitleFunction(char *(*window_title_function)(void));
1936 void InitExitMessageFunction(void (*exit_message_function)(char *, va_list));
1937 void InitExitFunction(void (*exit_function)(int));
1938 void InitPlatformDependentStuff(void);
1939 void ClosePlatformDependentStuff(void);
1941 void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *);
1942 void InitGfxTileSizeInfo(int, int);
1943 void InitGfxDoor1Info(int, int, int, int);
1944 void InitGfxDoor2Info(int, int, int, int);
1945 void InitGfxDoor3Info(int, int, int, int);
1946 void InitGfxWindowInfo(int, int);
1947 void InitGfxScrollbufferInfo(int, int);
1948 void InitGfxClipRegion(boolean, int, int, int, int);
1949 void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(boolean));
1950 void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int));
1951 void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int));
1952 void InitGfxDrawTileCursorFunction(void (*draw_tile_cursor_function)(int));
1953 void InitGfxCustomArtworkInfo(void);
1954 void InitGfxOtherSettings(void);
1955 void InitTileCursorInfo(void);
1956 void InitOverlayInfo(void);
1957 void SetOverlayGridSizeAndButtons(void);
1958 void SetTileCursorEnabled(boolean);
1959 void SetTileCursorActive(boolean);
1960 void SetTileCursorTargetXY(int, int);
1961 void SetTileCursorXY(int, int);
1962 void SetTileCursorSXSY(int, int);
1963 void SetOverlayEnabled(boolean);
1964 void SetOverlayActive(boolean);
1965 void SetOverlayShowGrid(boolean);
1966 boolean GetOverlayEnabled(void);
1967 boolean GetOverlayActive(void);
1968 void SetDrawDeactivationMask(int);
1969 int GetDrawDeactivationMask(void);
1970 void SetDrawBackgroundMask(int);
1971 void SetWindowBackgroundBitmap(Bitmap *);
1972 void SetMainBackgroundBitmap(Bitmap *);
1973 void SetDoorBackgroundBitmap(Bitmap *);
1974 void SetRedrawMaskFromArea(int, int, int, int);
1976 void LimitScreenUpdates(boolean);
1978 void InitVideoDefaults(void);
1979 void InitVideoDisplay(void);
1980 void CloseVideoDisplay(void);
1981 void InitVideoBuffer(int, int, int, boolean);
1982 Bitmap *CreateBitmapStruct(void);
1983 Bitmap *CreateBitmap(int, int, int);
1984 void ReCreateBitmap(Bitmap **, int, int);
1985 void FreeBitmap(Bitmap *);
1986 void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
1987 void BlitBitmapTiled(Bitmap *, Bitmap *, int, int, int, int, int, int, int,int);
1988 void FadeRectangle(int, int, int, int, int, int, int,
1989 void (*draw_border_function)(void));
1990 void FillRectangle(Bitmap *, int, int, int, int, Pixel);
1991 void ClearRectangle(Bitmap *, int, int, int, int);
1992 void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
1993 void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
1994 boolean DrawingDeactivatedField(void);
1995 boolean DrawingDeactivated(int, int, int, int);
1996 boolean DrawingOnBackground(int, int);
1997 boolean DrawingAreaChanged(void);
1998 void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int);
1999 void BlitTexture(Bitmap *, int, int, int, int, int, int);
2000 void BlitTextureMasked(Bitmap *, int, int, int, int, int, int);
2001 void BlitToScreen(Bitmap *, int, int, int, int, int, int);
2002 void BlitToScreenMasked(Bitmap *, int, int, int, int, int, int);
2003 void DrawSimpleBlackLine(Bitmap *, int, int, int, int);
2004 void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
2005 void DrawLines(Bitmap *, struct XY *, int, Pixel);
2006 Pixel GetPixel(Bitmap *, int, int);
2007 Pixel GetPixelFromRGB(Bitmap *, unsigned int,unsigned int,unsigned int);
2008 Pixel GetPixelFromRGBcompact(Bitmap *, unsigned int);
2010 void KeyboardAutoRepeatOn(void);
2011 void KeyboardAutoRepeatOff(void);
2012 boolean SetVideoMode(boolean);
2013 void SetVideoFrameDelay(unsigned int);
2014 unsigned int GetVideoFrameDelay(void);
2015 boolean ChangeVideoModeIfNeeded(boolean);
2017 Bitmap *LoadImage(char *);
2018 Bitmap *LoadCustomImage(char *);
2019 void ReloadCustomImage(Bitmap *, char *);
2021 Bitmap *ZoomBitmap(Bitmap *, int, int);
2022 void ReCreateGameTileSizeBitmap(Bitmap **);
2023 void CreateBitmapWithSmallBitmaps(Bitmap **, int, int);
2024 void CreateBitmapTextures(Bitmap **);
2025 void FreeBitmapTextures(Bitmap **);
2026 void ScaleBitmap(Bitmap **, int);
2028 void SetMouseCursor(int);
2029 void UpdateRawMousePosition(int, int);
2030 void UpdateMousePosition(void);
2032 void OpenAudio(void);
2033 void CloseAudio(void);
2034 void SetAudioMode(boolean);
2036 void InitEventFilter(EventFilter);
2037 boolean PendingEvent(void);
2038 void WaitEvent(Event *event);
2039 void PeekEvent(Event *event);
2040 void PumpEvents(void);
2041 void CheckQuitEvent(void);
2042 Key GetEventKey(KeyEvent *, boolean);
2043 KeyMod HandleKeyModState(Key, int);
2044 KeyMod GetKeyModState(void);
2045 KeyMod GetKeyModStateFromEvents(void);
2046 void StartTextInput(int, int, int, int);
2047 void StopTextInput(void);
2048 void PushUserEvent(int, int, int);
2049 boolean PendingEscapeKeyEvent(void);
2051 void InitJoysticks(void);
2052 boolean ReadJoystick(int, int *, int *, boolean *, boolean *);
2053 boolean CheckJoystickOpened(int);
2054 void ClearJoystickState(void);
2056 void InitEmscriptenFilesystem(void);
2057 void SyncEmscriptenFilesystem(void);