1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
17 #include "libgame/libgame.h"
27 #define ENABLE_UNUSED_CODE 0 // currently unused functions
28 #define ENABLE_HISTORIC_CHUNKS 0 // only for historic reference
29 #define ENABLE_RESERVED_CODE 0 // reserved for later use
31 #define CHUNK_ID_LEN 4 // IFF style chunk id length
32 #define CHUNK_SIZE_UNDEFINED 0 // undefined chunk size == 0
33 #define CHUNK_SIZE_NONE -1 // do not write chunk size
35 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
36 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
38 #define LEVEL_CHUNK_VERS_SIZE 8 // size of file version chunk
39 #define LEVEL_CHUNK_DATE_SIZE 4 // size of file date chunk
40 #define LEVEL_CHUNK_HEAD_SIZE 80 // size of level file header
41 #define LEVEL_CHUNK_HEAD_UNUSED 0 // unused level header bytes
42 #define LEVEL_CHUNK_CNT2_SIZE 160 // size of level CNT2 chunk
43 #define LEVEL_CHUNK_CNT2_UNUSED 11 // unused CNT2 chunk bytes
44 #define LEVEL_CHUNK_CNT3_HEADER 16 // size of level CNT3 header
45 #define LEVEL_CHUNK_CNT3_UNUSED 10 // unused CNT3 chunk bytes
46 #define LEVEL_CPART_CUS3_SIZE 134 // size of CUS3 chunk part
47 #define LEVEL_CPART_CUS3_UNUSED 15 // unused CUS3 bytes / part
48 #define LEVEL_CHUNK_GRP1_SIZE 74 // size of level GRP1 chunk
50 // (element number, number of change pages, change page number)
51 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
53 // (element number only)
54 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
55 #define LEVEL_CHUNK_EMPX_UNCHANGED 2
56 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
58 // (nothing at all if unchanged)
59 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
61 #define TAPE_CHUNK_VERS_SIZE 8 // size of file version chunk
62 #define TAPE_CHUNK_HEAD_SIZE 20 // size of tape file header
63 #define TAPE_CHUNK_HEAD_UNUSED 1 // unused tape header bytes
64 #define TAPE_CHUNK_SCRN_SIZE 2 // size of screen size chunk
66 #define SCORE_CHUNK_VERS_SIZE 8 // size of file version chunk
68 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
69 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
70 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
72 // file identifier strings
73 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
74 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
75 #define SCORE_COOKIE_TMPL "ROCKSNDIAMONDS_SCORE_FILE_VERSION_x.x"
77 // values for deciding when (not) to save configuration data
78 #define SAVE_CONF_NEVER 0
79 #define SAVE_CONF_ALWAYS 1
80 #define SAVE_CONF_WHEN_CHANGED -1
82 // values for chunks using micro chunks
83 #define CONF_MASK_1_BYTE 0x00
84 #define CONF_MASK_2_BYTE 0x40
85 #define CONF_MASK_4_BYTE 0x80
86 #define CONF_MASK_MULTI_BYTES 0xc0
88 #define CONF_MASK_BYTES 0xc0
89 #define CONF_MASK_TOKEN 0x3f
91 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
92 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
93 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
94 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
96 // these definitions are just for convenience of use and readability
97 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
98 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
99 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
100 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
102 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
103 (x) == CONF_MASK_2_BYTE ? 2 : \
104 (x) == CONF_MASK_4_BYTE ? 4 : 0)
106 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
107 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
108 #define CONF_ELEMENT_NUM_BYTES (2)
110 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
111 (t) == TYPE_ELEMENT_LIST ? \
112 CONF_ELEMENT_NUM_BYTES : \
113 (t) == TYPE_CONTENT || \
114 (t) == TYPE_CONTENT_LIST ? \
115 CONF_CONTENT_NUM_BYTES : 1)
117 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
118 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
119 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
121 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
123 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
124 CONF_ELEMENT_NUM_BYTES)
125 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
126 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
128 // temporary variables used to store pointers to structure members
129 static struct LevelInfo li;
130 static struct ElementInfo xx_ei, yy_ei;
131 static struct ElementChangeInfo xx_change;
132 static struct ElementGroupInfo xx_group;
133 static struct EnvelopeInfo xx_envelope;
134 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
135 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
136 static int xx_num_contents;
137 static int xx_current_change_page;
138 static char xx_default_string_empty[1] = "";
139 static int xx_string_length_unused;
141 struct LevelFileConfigInfo
143 int element; // element for which data is to be stored
144 int save_type; // save data always, never or when changed
145 int data_type; // data type (used internally, not stored)
146 int conf_type; // micro chunk identifier (stored in file)
149 void *value; // variable that holds the data to be stored
150 int default_value; // initial default value for this variable
153 void *value_copy; // variable that holds the data to be copied
154 void *num_entities; // number of entities for multi-byte data
155 int default_num_entities; // default number of entities for this data
156 int max_num_entities; // maximal number of entities for this data
157 char *default_string; // optional default string for string data
160 static struct LevelFileConfigInfo chunk_config_INFO[] =
162 // ---------- values not related to single elements -------------------------
165 -1, SAVE_CONF_ALWAYS,
166 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
167 &li.game_engine_type, GAME_ENGINE_TYPE_RND
171 -1, SAVE_CONF_ALWAYS,
172 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
173 &li.fieldx, STD_LEV_FIELDX
176 -1, SAVE_CONF_ALWAYS,
177 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
178 &li.fieldy, STD_LEV_FIELDY
182 -1, SAVE_CONF_ALWAYS,
183 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
188 -1, SAVE_CONF_ALWAYS,
189 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
195 TYPE_INTEGER, CONF_VALUE_32_BIT(2),
201 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
202 &li.use_step_counter, FALSE
207 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
208 &li.wind_direction_initial, MV_NONE
213 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
214 &li.em_slippery_gems, FALSE
219 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
220 &li.use_custom_template, FALSE
225 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
226 &li.can_move_into_acid_bits, ~0 // default: everything can
231 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
232 &li.dont_collide_with_bits, ~0 // default: always deadly
237 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
238 &li.em_explodes_by_fire, FALSE
243 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
244 &li.score[SC_TIME_BONUS], 1
249 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
250 &li.auto_exit_sokoban, FALSE
255 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
256 &li.auto_count_gems, FALSE
261 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
262 &li.solved_by_one_player, FALSE
267 TYPE_INTEGER, CONF_VALUE_8_BIT(12),
268 &li.time_score_base, 1
273 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
274 &li.rate_time_over_score, FALSE
284 static struct LevelFileConfigInfo chunk_config_ELEM[] =
286 // (these values are the same for each player)
289 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
290 &li.block_last_field, FALSE // default case for EM levels
294 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
295 &li.sp_block_last_field, TRUE // default case for SP levels
299 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
300 &li.instant_relocation, FALSE
304 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
305 &li.can_pass_to_walkable, FALSE
309 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
310 &li.block_snap_field, TRUE
314 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
315 &li.continuous_snapping, TRUE
319 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
320 &li.shifted_relocation, FALSE
324 TYPE_BOOLEAN, CONF_VALUE_8_BIT(15),
325 &li.lazy_relocation, FALSE
329 TYPE_BOOLEAN, CONF_VALUE_8_BIT(16),
330 &li.finish_dig_collect, TRUE
334 TYPE_BOOLEAN, CONF_VALUE_8_BIT(17),
335 &li.keep_walkable_ce, FALSE
338 // (these values are different for each player)
341 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
342 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
346 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
347 &li.initial_player_gravity[0], FALSE
351 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
352 &li.use_start_element[0], FALSE
356 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
357 &li.start_element[0], EL_PLAYER_1
361 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
362 &li.use_artwork_element[0], FALSE
366 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
367 &li.artwork_element[0], EL_PLAYER_1
371 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
372 &li.use_explosion_element[0], FALSE
376 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
377 &li.explosion_element[0], EL_PLAYER_1
381 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
382 &li.use_initial_inventory[0], FALSE
386 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
387 &li.initial_inventory_size[0], 1
391 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
392 &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
393 &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE
398 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
399 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
403 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
404 &li.initial_player_gravity[1], FALSE
408 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
409 &li.use_start_element[1], FALSE
413 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
414 &li.start_element[1], EL_PLAYER_2
418 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
419 &li.use_artwork_element[1], FALSE
423 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
424 &li.artwork_element[1], EL_PLAYER_2
428 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
429 &li.use_explosion_element[1], FALSE
433 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
434 &li.explosion_element[1], EL_PLAYER_2
438 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
439 &li.use_initial_inventory[1], FALSE
443 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
444 &li.initial_inventory_size[1], 1
448 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
449 &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
450 &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE
455 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
456 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
460 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
461 &li.initial_player_gravity[2], FALSE
465 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
466 &li.use_start_element[2], FALSE
470 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
471 &li.start_element[2], EL_PLAYER_3
475 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
476 &li.use_artwork_element[2], FALSE
480 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
481 &li.artwork_element[2], EL_PLAYER_3
485 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
486 &li.use_explosion_element[2], FALSE
490 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
491 &li.explosion_element[2], EL_PLAYER_3
495 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
496 &li.use_initial_inventory[2], FALSE
500 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
501 &li.initial_inventory_size[2], 1
505 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
506 &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
507 &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE
512 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
513 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
517 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
518 &li.initial_player_gravity[3], FALSE
522 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
523 &li.use_start_element[3], FALSE
527 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
528 &li.start_element[3], EL_PLAYER_4
532 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
533 &li.use_artwork_element[3], FALSE
537 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
538 &li.artwork_element[3], EL_PLAYER_4
542 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
543 &li.use_explosion_element[3], FALSE
547 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
548 &li.explosion_element[3], EL_PLAYER_4
552 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
553 &li.use_initial_inventory[3], FALSE
557 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
558 &li.initial_inventory_size[3], 1
562 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
563 &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
564 &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE
569 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
570 &li.score[SC_EMERALD], 10
575 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
576 &li.score[SC_DIAMOND], 10
581 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
582 &li.score[SC_BUG], 10
587 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
588 &li.score[SC_SPACESHIP], 10
593 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
594 &li.score[SC_PACMAN], 10
599 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
600 &li.score[SC_NUT], 10
605 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
606 &li.score[SC_DYNAMITE], 10
611 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
612 &li.score[SC_KEY], 10
617 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
618 &li.score[SC_PEARL], 10
623 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
624 &li.score[SC_CRYSTAL], 10
629 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
630 &li.amoeba_content, EL_DIAMOND
634 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
639 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
640 &li.grow_into_diggable, TRUE
645 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
646 &li.yamyam_content, EL_ROCK, NULL,
647 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
651 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
652 &li.score[SC_YAMYAM], 10
657 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
658 &li.score[SC_ROBOT], 10
662 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
668 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
674 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
675 &li.time_magic_wall, 10
680 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
681 &li.game_of_life[0], 2
685 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
686 &li.game_of_life[1], 3
690 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
691 &li.game_of_life[2], 3
695 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
696 &li.game_of_life[3], 3
700 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
701 &li.use_life_bugs, FALSE
706 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
711 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
716 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
721 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
726 EL_TIMEGATE_SWITCH, -1,
727 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
728 &li.time_timegate, 10
732 EL_LIGHT_SWITCH_ACTIVE, -1,
733 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
738 EL_SHIELD_NORMAL, -1,
739 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
740 &li.shield_normal_time, 10
743 EL_SHIELD_NORMAL, -1,
744 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
745 &li.score[SC_SHIELD], 10
749 EL_SHIELD_DEADLY, -1,
750 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
751 &li.shield_deadly_time, 10
754 EL_SHIELD_DEADLY, -1,
755 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
756 &li.score[SC_SHIELD], 10
761 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
766 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
767 &li.extra_time_score, 10
771 EL_TIME_ORB_FULL, -1,
772 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
773 &li.time_orb_time, 10
776 EL_TIME_ORB_FULL, -1,
777 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
778 &li.use_time_orb_bug, FALSE
783 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
784 &li.use_spring_bug, FALSE
789 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
790 &li.android_move_time, 10
794 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
795 &li.android_clone_time, 10
798 EL_EMC_ANDROID, SAVE_CONF_NEVER,
799 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
800 &li.android_clone_element[0], EL_EMPTY, NULL,
801 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS_OLD
805 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
806 &li.android_clone_element[0], EL_EMPTY, NULL,
807 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
812 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
817 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
822 EL_EMC_MAGNIFIER, -1,
823 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
824 &li.magnify_score, 10
827 EL_EMC_MAGNIFIER, -1,
828 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
833 EL_EMC_MAGIC_BALL, -1,
834 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
838 EL_EMC_MAGIC_BALL, -1,
839 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
840 &li.ball_random, FALSE
843 EL_EMC_MAGIC_BALL, -1,
844 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
845 &li.ball_active_initial, FALSE
848 EL_EMC_MAGIC_BALL, -1,
849 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
850 &li.ball_content, EL_EMPTY, NULL,
851 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
855 EL_SOKOBAN_FIELD_EMPTY, -1,
856 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
857 &li.sb_fields_needed, TRUE
861 EL_SOKOBAN_OBJECT, -1,
862 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
863 &li.sb_objects_needed, TRUE
868 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
869 &li.mm_laser_red, FALSE
873 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
874 &li.mm_laser_green, FALSE
878 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
879 &li.mm_laser_blue, TRUE
884 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
885 &li.df_laser_red, TRUE
889 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
890 &li.df_laser_green, TRUE
894 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
895 &li.df_laser_blue, FALSE
899 EL_MM_FUSE_ACTIVE, -1,
900 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
905 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
910 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
914 EL_MM_STEEL_BLOCK, -1,
915 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
916 &li.mm_time_block, 75
920 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
921 &li.score[SC_ELEM_BONUS], 10
924 // ---------- unused values -------------------------------------------------
927 EL_UNKNOWN, SAVE_CONF_NEVER,
928 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
929 &li.score[SC_UNKNOWN_15], 10
939 static struct LevelFileConfigInfo chunk_config_NOTE[] =
943 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
944 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
948 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
949 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
954 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
955 &xx_envelope.autowrap, FALSE
959 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
960 &xx_envelope.centered, FALSE
965 TYPE_STRING, CONF_VALUE_BYTES(1),
966 &xx_envelope.text, -1, NULL,
967 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
968 &xx_default_string_empty[0]
978 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
982 TYPE_STRING, CONF_VALUE_BYTES(1),
983 &xx_ei.description[0], -1,
984 &yy_ei.description[0],
985 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
986 &xx_default_description[0]
991 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
992 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
993 &yy_ei.properties[EP_BITFIELD_BASE_NR]
995 #if ENABLE_RESERVED_CODE
996 // (reserved for later use)
999 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1000 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
1001 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
1007 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1008 &xx_ei.use_gfx_element, FALSE,
1009 &yy_ei.use_gfx_element
1013 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1014 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE,
1015 &yy_ei.gfx_element_initial
1020 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
1021 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
1022 &yy_ei.access_direction
1027 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1028 &xx_ei.collect_score_initial, 10,
1029 &yy_ei.collect_score_initial
1033 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1034 &xx_ei.collect_count_initial, 1,
1035 &yy_ei.collect_count_initial
1040 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1041 &xx_ei.ce_value_fixed_initial, 0,
1042 &yy_ei.ce_value_fixed_initial
1046 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
1047 &xx_ei.ce_value_random_initial, 0,
1048 &yy_ei.ce_value_random_initial
1052 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
1053 &xx_ei.use_last_ce_value, FALSE,
1054 &yy_ei.use_last_ce_value
1059 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1060 &xx_ei.push_delay_fixed, 8,
1061 &yy_ei.push_delay_fixed
1065 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
1066 &xx_ei.push_delay_random, 8,
1067 &yy_ei.push_delay_random
1071 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
1072 &xx_ei.drop_delay_fixed, 0,
1073 &yy_ei.drop_delay_fixed
1077 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
1078 &xx_ei.drop_delay_random, 0,
1079 &yy_ei.drop_delay_random
1083 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
1084 &xx_ei.move_delay_fixed, 0,
1085 &yy_ei.move_delay_fixed
1089 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
1090 &xx_ei.move_delay_random, 0,
1091 &yy_ei.move_delay_random
1095 TYPE_INTEGER, CONF_VALUE_16_BIT(16),
1096 &xx_ei.step_delay_fixed, 0,
1097 &yy_ei.step_delay_fixed
1101 TYPE_INTEGER, CONF_VALUE_16_BIT(17),
1102 &xx_ei.step_delay_random, 0,
1103 &yy_ei.step_delay_random
1108 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1109 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
1114 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1115 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
1116 &yy_ei.move_direction_initial
1120 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
1121 &xx_ei.move_stepsize, TILEX / 8,
1122 &yy_ei.move_stepsize
1127 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
1128 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
1129 &yy_ei.move_enter_element
1133 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
1134 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
1135 &yy_ei.move_leave_element
1139 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
1140 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
1141 &yy_ei.move_leave_type
1146 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
1147 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
1148 &yy_ei.slippery_type
1153 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
1154 &xx_ei.explosion_type, EXPLODES_3X3,
1155 &yy_ei.explosion_type
1159 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
1160 &xx_ei.explosion_delay, 16,
1161 &yy_ei.explosion_delay
1165 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
1166 &xx_ei.ignition_delay, 8,
1167 &yy_ei.ignition_delay
1172 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
1173 &xx_ei.content, EL_EMPTY_SPACE,
1175 &xx_num_contents, 1, 1
1178 // ---------- "num_change_pages" must be the last entry ---------------------
1181 -1, SAVE_CONF_ALWAYS,
1182 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
1183 &xx_ei.num_change_pages, 1,
1184 &yy_ei.num_change_pages
1195 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
1197 // ---------- "current_change_page" must be the first entry -----------------
1200 -1, SAVE_CONF_ALWAYS,
1201 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1202 &xx_current_change_page, -1
1205 // ---------- (the remaining entries can be in any order) -------------------
1209 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1210 &xx_change.can_change, FALSE
1215 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1216 &xx_event_bits[0], 0
1220 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1221 &xx_event_bits[1], 0
1226 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
1227 &xx_change.trigger_player, CH_PLAYER_ANY
1231 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1232 &xx_change.trigger_side, CH_SIDE_ANY
1236 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1237 &xx_change.trigger_page, CH_PAGE_ANY
1242 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1243 &xx_change.target_element, EL_EMPTY_SPACE
1248 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1249 &xx_change.delay_fixed, 0
1253 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1254 &xx_change.delay_random, 0
1258 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1259 &xx_change.delay_frames, FRAMES_PER_SECOND
1264 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1265 &xx_change.initial_trigger_element, EL_EMPTY_SPACE
1270 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1271 &xx_change.explode, FALSE
1275 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1276 &xx_change.use_target_content, FALSE
1280 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1281 &xx_change.only_if_complete, FALSE
1285 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1286 &xx_change.use_random_replace, FALSE
1290 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1291 &xx_change.random_percentage, 100
1295 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1296 &xx_change.replace_when, CP_WHEN_EMPTY
1301 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1302 &xx_change.has_action, FALSE
1306 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1307 &xx_change.action_type, CA_NO_ACTION
1311 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1312 &xx_change.action_mode, CA_MODE_UNDEFINED
1316 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1317 &xx_change.action_arg, CA_ARG_UNDEFINED
1322 TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
1323 &xx_change.action_element, EL_EMPTY_SPACE
1328 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1329 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1330 &xx_num_contents, 1, 1
1340 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1344 TYPE_STRING, CONF_VALUE_BYTES(1),
1345 &xx_ei.description[0], -1, NULL,
1346 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1347 &xx_default_description[0]
1352 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1353 &xx_ei.use_gfx_element, FALSE
1357 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1358 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1363 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1364 &xx_group.choice_mode, ANIM_RANDOM
1369 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1370 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1371 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1381 static struct LevelFileConfigInfo chunk_config_EMPX[] =
1385 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1386 &xx_ei.use_gfx_element, FALSE
1390 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1391 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1401 static struct LevelFileConfigInfo chunk_config_CONF[] = // (OBSOLETE)
1405 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1406 &li.block_snap_field, TRUE
1410 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
1411 &li.continuous_snapping, TRUE
1415 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1416 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
1420 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
1421 &li.use_start_element[0], FALSE
1425 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1426 &li.start_element[0], EL_PLAYER_1
1430 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
1431 &li.use_artwork_element[0], FALSE
1435 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
1436 &li.artwork_element[0], EL_PLAYER_1
1440 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1441 &li.use_explosion_element[0], FALSE
1445 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1446 &li.explosion_element[0], EL_PLAYER_1
1461 filetype_id_list[] =
1463 { LEVEL_FILE_TYPE_RND, "RND" },
1464 { LEVEL_FILE_TYPE_BD, "BD" },
1465 { LEVEL_FILE_TYPE_EM, "EM" },
1466 { LEVEL_FILE_TYPE_SP, "SP" },
1467 { LEVEL_FILE_TYPE_DX, "DX" },
1468 { LEVEL_FILE_TYPE_SB, "SB" },
1469 { LEVEL_FILE_TYPE_DC, "DC" },
1470 { LEVEL_FILE_TYPE_MM, "MM" },
1471 { LEVEL_FILE_TYPE_MM, "DF" },
1476 // ============================================================================
1477 // level file functions
1478 // ============================================================================
1480 static boolean check_special_flags(char *flag)
1482 if (strEqual(options.special_flags, flag) ||
1483 strEqual(leveldir_current->special_flags, flag))
1489 static struct DateInfo getCurrentDate(void)
1491 time_t epoch_seconds = time(NULL);
1492 struct tm *now = localtime(&epoch_seconds);
1493 struct DateInfo date;
1495 date.year = now->tm_year + 1900;
1496 date.month = now->tm_mon + 1;
1497 date.day = now->tm_mday;
1499 date.src = DATE_SRC_CLOCK;
1504 static void resetEventFlags(struct ElementChangeInfo *change)
1508 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1509 change->has_event[i] = FALSE;
1512 static void resetEventBits(void)
1516 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1517 xx_event_bits[i] = 0;
1520 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1524 /* important: only change event flag if corresponding event bit is set
1525 (this is because all xx_event_bits[] values are loaded separately,
1526 and all xx_event_bits[] values are set back to zero before loading
1527 another value xx_event_bits[x] (each value representing 32 flags)) */
1529 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1530 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1531 change->has_event[i] = TRUE;
1534 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1538 /* in contrast to the above function setEventFlagsFromEventBits(), it
1539 would also be possible to set all bits in xx_event_bits[] to 0 or 1
1540 depending on the corresponding change->has_event[i] values here, as
1541 all xx_event_bits[] values are reset in resetEventBits() before */
1543 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1544 if (change->has_event[i])
1545 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1548 static char *getDefaultElementDescription(struct ElementInfo *ei)
1550 static char description[MAX_ELEMENT_NAME_LEN + 1];
1551 char *default_description = (ei->custom_description != NULL ?
1552 ei->custom_description :
1553 ei->editor_description);
1556 // always start with reliable default values
1557 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1558 description[i] = '\0';
1560 // truncate element description to MAX_ELEMENT_NAME_LEN bytes
1561 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1563 return &description[0];
1566 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1568 char *default_description = getDefaultElementDescription(ei);
1571 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1572 ei->description[i] = default_description[i];
1575 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1579 for (i = 0; conf[i].data_type != -1; i++)
1581 int default_value = conf[i].default_value;
1582 int data_type = conf[i].data_type;
1583 int conf_type = conf[i].conf_type;
1584 int byte_mask = conf_type & CONF_MASK_BYTES;
1586 if (byte_mask == CONF_MASK_MULTI_BYTES)
1588 int default_num_entities = conf[i].default_num_entities;
1589 int max_num_entities = conf[i].max_num_entities;
1591 *(int *)(conf[i].num_entities) = default_num_entities;
1593 if (data_type == TYPE_STRING)
1595 char *default_string = conf[i].default_string;
1596 char *string = (char *)(conf[i].value);
1598 strncpy(string, default_string, max_num_entities);
1600 else if (data_type == TYPE_ELEMENT_LIST)
1602 int *element_array = (int *)(conf[i].value);
1605 for (j = 0; j < max_num_entities; j++)
1606 element_array[j] = default_value;
1608 else if (data_type == TYPE_CONTENT_LIST)
1610 struct Content *content = (struct Content *)(conf[i].value);
1613 for (c = 0; c < max_num_entities; c++)
1614 for (y = 0; y < 3; y++)
1615 for (x = 0; x < 3; x++)
1616 content[c].e[x][y] = default_value;
1619 else // constant size configuration data (1, 2 or 4 bytes)
1621 if (data_type == TYPE_BOOLEAN)
1622 *(boolean *)(conf[i].value) = default_value;
1624 *(int *) (conf[i].value) = default_value;
1629 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1633 for (i = 0; conf[i].data_type != -1; i++)
1635 int data_type = conf[i].data_type;
1636 int conf_type = conf[i].conf_type;
1637 int byte_mask = conf_type & CONF_MASK_BYTES;
1639 if (byte_mask == CONF_MASK_MULTI_BYTES)
1641 int max_num_entities = conf[i].max_num_entities;
1643 if (data_type == TYPE_STRING)
1645 char *string = (char *)(conf[i].value);
1646 char *string_copy = (char *)(conf[i].value_copy);
1648 strncpy(string_copy, string, max_num_entities);
1650 else if (data_type == TYPE_ELEMENT_LIST)
1652 int *element_array = (int *)(conf[i].value);
1653 int *element_array_copy = (int *)(conf[i].value_copy);
1656 for (j = 0; j < max_num_entities; j++)
1657 element_array_copy[j] = element_array[j];
1659 else if (data_type == TYPE_CONTENT_LIST)
1661 struct Content *content = (struct Content *)(conf[i].value);
1662 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1665 for (c = 0; c < max_num_entities; c++)
1666 for (y = 0; y < 3; y++)
1667 for (x = 0; x < 3; x++)
1668 content_copy[c].e[x][y] = content[c].e[x][y];
1671 else // constant size configuration data (1, 2 or 4 bytes)
1673 if (data_type == TYPE_BOOLEAN)
1674 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1676 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1681 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1685 xx_ei = *ei_from; // copy element data into temporary buffer
1686 yy_ei = *ei_to; // copy element data into temporary buffer
1688 copyConfigFromConfigList(chunk_config_CUSX_base);
1693 // ---------- reinitialize and copy change pages ----------
1695 ei_to->num_change_pages = ei_from->num_change_pages;
1696 ei_to->current_change_page = ei_from->current_change_page;
1698 setElementChangePages(ei_to, ei_to->num_change_pages);
1700 for (i = 0; i < ei_to->num_change_pages; i++)
1701 ei_to->change_page[i] = ei_from->change_page[i];
1703 // ---------- copy group element info ----------
1704 if (ei_from->group != NULL && ei_to->group != NULL) // group or internal
1705 *ei_to->group = *ei_from->group;
1707 // mark this custom element as modified
1708 ei_to->modified_settings = TRUE;
1711 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1713 int change_page_size = sizeof(struct ElementChangeInfo);
1715 ei->num_change_pages = MAX(1, change_pages);
1718 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1720 if (ei->current_change_page >= ei->num_change_pages)
1721 ei->current_change_page = ei->num_change_pages - 1;
1723 ei->change = &ei->change_page[ei->current_change_page];
1726 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1728 xx_change = *change; // copy change data into temporary buffer
1730 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1732 *change = xx_change;
1734 resetEventFlags(change);
1736 change->direct_action = 0;
1737 change->other_action = 0;
1739 change->pre_change_function = NULL;
1740 change->change_function = NULL;
1741 change->post_change_function = NULL;
1744 static void setLevelInfoToDefaults_Level(struct LevelInfo *level)
1748 li = *level; // copy level data into temporary buffer
1749 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1750 *level = li; // copy temporary buffer back to level data
1752 setLevelInfoToDefaults_EM();
1753 setLevelInfoToDefaults_SP();
1754 setLevelInfoToDefaults_MM();
1756 level->native_em_level = &native_em_level;
1757 level->native_sp_level = &native_sp_level;
1758 level->native_mm_level = &native_mm_level;
1760 level->file_version = FILE_VERSION_ACTUAL;
1761 level->game_version = GAME_VERSION_ACTUAL;
1763 level->creation_date = getCurrentDate();
1765 level->encoding_16bit_field = TRUE;
1766 level->encoding_16bit_yamyam = TRUE;
1767 level->encoding_16bit_amoeba = TRUE;
1769 // clear level name and level author string buffers
1770 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1771 level->name[i] = '\0';
1772 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1773 level->author[i] = '\0';
1775 // set level name and level author to default values
1776 strcpy(level->name, NAMELESS_LEVEL_NAME);
1777 strcpy(level->author, ANONYMOUS_NAME);
1779 // set level playfield to playable default level with player and exit
1780 for (x = 0; x < MAX_LEV_FIELDX; x++)
1781 for (y = 0; y < MAX_LEV_FIELDY; y++)
1782 level->field[x][y] = EL_SAND;
1784 level->field[0][0] = EL_PLAYER_1;
1785 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1787 BorderElement = EL_STEELWALL;
1789 // detect custom elements when loading them
1790 level->file_has_custom_elements = FALSE;
1792 // set all bug compatibility flags to "false" => do not emulate this bug
1793 level->use_action_after_change_bug = FALSE;
1795 if (leveldir_current)
1797 // try to determine better author name than 'anonymous'
1798 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1800 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1801 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1805 switch (LEVELCLASS(leveldir_current))
1807 case LEVELCLASS_TUTORIAL:
1808 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1811 case LEVELCLASS_CONTRIB:
1812 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1813 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1816 case LEVELCLASS_PRIVATE:
1817 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1818 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1822 // keep default value
1829 static void setLevelInfoToDefaults_Elements(struct LevelInfo *level)
1831 static boolean clipboard_elements_initialized = FALSE;
1834 InitElementPropertiesStatic();
1836 li = *level; // copy level data into temporary buffer
1837 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1838 *level = li; // copy temporary buffer back to level data
1840 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1843 struct ElementInfo *ei = &element_info[element];
1845 // never initialize clipboard elements after the very first time
1846 // (to be able to use clipboard elements between several levels)
1847 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1850 if (IS_ENVELOPE(element))
1852 int envelope_nr = element - EL_ENVELOPE_1;
1854 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1856 level->envelope[envelope_nr] = xx_envelope;
1859 if (IS_CUSTOM_ELEMENT(element) ||
1860 IS_GROUP_ELEMENT(element) ||
1861 IS_INTERNAL_ELEMENT(element))
1863 xx_ei = *ei; // copy element data into temporary buffer
1865 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1870 setElementChangePages(ei, 1);
1871 setElementChangeInfoToDefaults(ei->change);
1873 if (IS_CUSTOM_ELEMENT(element) ||
1874 IS_GROUP_ELEMENT(element) ||
1875 IS_INTERNAL_ELEMENT(element))
1877 setElementDescriptionToDefault(ei);
1879 ei->modified_settings = FALSE;
1882 if (IS_CUSTOM_ELEMENT(element) ||
1883 IS_INTERNAL_ELEMENT(element))
1885 // internal values used in level editor
1887 ei->access_type = 0;
1888 ei->access_layer = 0;
1889 ei->access_protected = 0;
1890 ei->walk_to_action = 0;
1891 ei->smash_targets = 0;
1894 ei->can_explode_by_fire = FALSE;
1895 ei->can_explode_smashed = FALSE;
1896 ei->can_explode_impact = FALSE;
1898 ei->current_change_page = 0;
1901 if (IS_GROUP_ELEMENT(element) ||
1902 IS_INTERNAL_ELEMENT(element))
1904 struct ElementGroupInfo *group;
1906 // initialize memory for list of elements in group
1907 if (ei->group == NULL)
1908 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1912 xx_group = *group; // copy group data into temporary buffer
1914 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1919 if (IS_EMPTY_ELEMENT(element) ||
1920 IS_INTERNAL_ELEMENT(element))
1922 xx_ei = *ei; // copy element data into temporary buffer
1924 setConfigToDefaultsFromConfigList(chunk_config_EMPX);
1930 clipboard_elements_initialized = TRUE;
1933 static void setLevelInfoToDefaults(struct LevelInfo *level,
1934 boolean level_info_only,
1935 boolean reset_file_status)
1937 setLevelInfoToDefaults_Level(level);
1939 if (!level_info_only)
1940 setLevelInfoToDefaults_Elements(level);
1942 if (reset_file_status)
1944 level->no_valid_file = FALSE;
1945 level->no_level_file = FALSE;
1948 level->changed = FALSE;
1951 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1953 level_file_info->nr = 0;
1954 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1955 level_file_info->packed = FALSE;
1957 setString(&level_file_info->basename, NULL);
1958 setString(&level_file_info->filename, NULL);
1961 int getMappedElement_SB(int, boolean);
1963 static void ActivateLevelTemplate(void)
1967 if (check_special_flags("load_xsb_to_ces"))
1969 // fill smaller playfields with padding "beyond border wall" elements
1970 if (level.fieldx < level_template.fieldx ||
1971 level.fieldy < level_template.fieldy)
1973 short field[level.fieldx][level.fieldy];
1974 int new_fieldx = MAX(level.fieldx, level_template.fieldx);
1975 int new_fieldy = MAX(level.fieldy, level_template.fieldy);
1976 int pos_fieldx = (new_fieldx - level.fieldx) / 2;
1977 int pos_fieldy = (new_fieldy - level.fieldy) / 2;
1979 // copy old playfield (which is smaller than the visible area)
1980 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
1981 field[x][y] = level.field[x][y];
1983 // fill new, larger playfield with "beyond border wall" elements
1984 for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
1985 level.field[x][y] = getMappedElement_SB('_', TRUE);
1987 // copy the old playfield to the middle of the new playfield
1988 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
1989 level.field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
1991 level.fieldx = new_fieldx;
1992 level.fieldy = new_fieldy;
1996 // Currently there is no special action needed to activate the template
1997 // data, because 'element_info' property settings overwrite the original
1998 // level data, while all other variables do not change.
2000 // Exception: 'from_level_template' elements in the original level playfield
2001 // are overwritten with the corresponding elements at the same position in
2002 // playfield from the level template.
2004 for (x = 0; x < level.fieldx; x++)
2005 for (y = 0; y < level.fieldy; y++)
2006 if (level.field[x][y] == EL_FROM_LEVEL_TEMPLATE)
2007 level.field[x][y] = level_template.field[x][y];
2009 if (check_special_flags("load_xsb_to_ces"))
2011 struct LevelInfo level_backup = level;
2013 // overwrite all individual level settings from template level settings
2014 level = level_template;
2016 // restore level file info
2017 level.file_info = level_backup.file_info;
2019 // restore playfield size
2020 level.fieldx = level_backup.fieldx;
2021 level.fieldy = level_backup.fieldy;
2023 // restore playfield content
2024 for (x = 0; x < level.fieldx; x++)
2025 for (y = 0; y < level.fieldy; y++)
2026 level.field[x][y] = level_backup.field[x][y];
2028 // restore name and author from individual level
2029 strcpy(level.name, level_backup.name);
2030 strcpy(level.author, level_backup.author);
2032 // restore flag "use_custom_template"
2033 level.use_custom_template = level_backup.use_custom_template;
2037 static char *getLevelFilenameFromBasename(char *basename)
2039 static char *filename = NULL;
2041 checked_free(filename);
2043 filename = getPath2(getCurrentLevelDir(), basename);
2048 static int getFileTypeFromBasename(char *basename)
2050 // !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!!
2052 static char *filename = NULL;
2053 struct stat file_status;
2055 // ---------- try to determine file type from filename ----------
2057 // check for typical filename of a Supaplex level package file
2058 if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
2059 return LEVEL_FILE_TYPE_SP;
2061 // check for typical filename of a Diamond Caves II level package file
2062 if (strSuffixLower(basename, ".dc") ||
2063 strSuffixLower(basename, ".dc2"))
2064 return LEVEL_FILE_TYPE_DC;
2066 // check for typical filename of a Sokoban level package file
2067 if (strSuffixLower(basename, ".xsb") &&
2068 strchr(basename, '%') == NULL)
2069 return LEVEL_FILE_TYPE_SB;
2071 // ---------- try to determine file type from filesize ----------
2073 checked_free(filename);
2074 filename = getPath2(getCurrentLevelDir(), basename);
2076 if (stat(filename, &file_status) == 0)
2078 // check for typical filesize of a Supaplex level package file
2079 if (file_status.st_size == 170496)
2080 return LEVEL_FILE_TYPE_SP;
2083 return LEVEL_FILE_TYPE_UNKNOWN;
2086 static int getFileTypeFromMagicBytes(char *filename, int type)
2090 if ((file = openFile(filename, MODE_READ)))
2092 char chunk_name[CHUNK_ID_LEN + 1];
2094 getFileChunkBE(file, chunk_name, NULL);
2096 if (strEqual(chunk_name, "MMII") ||
2097 strEqual(chunk_name, "MIRR"))
2098 type = LEVEL_FILE_TYPE_MM;
2106 static boolean checkForPackageFromBasename(char *basename)
2108 // !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
2109 // !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES !!!
2111 return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN);
2114 static char *getSingleLevelBasenameExt(int nr, char *extension)
2116 static char basename[MAX_FILENAME_LEN];
2119 sprintf(basename, "%s", LEVELTEMPLATE_FILENAME);
2121 sprintf(basename, "%03d.%s", nr, extension);
2126 static char *getSingleLevelBasename(int nr)
2128 return getSingleLevelBasenameExt(nr, LEVELFILE_EXTENSION);
2131 static char *getPackedLevelBasename(int type)
2133 static char basename[MAX_FILENAME_LEN];
2134 char *directory = getCurrentLevelDir();
2136 DirectoryEntry *dir_entry;
2138 strcpy(basename, UNDEFINED_FILENAME); // default: undefined file
2140 if ((dir = openDirectory(directory)) == NULL)
2142 Warn("cannot read current level directory '%s'", directory);
2147 while ((dir_entry = readDirectory(dir)) != NULL) // loop all entries
2149 char *entry_basename = dir_entry->basename;
2150 int entry_type = getFileTypeFromBasename(entry_basename);
2152 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) // found valid level package
2154 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
2157 strcpy(basename, entry_basename);
2164 closeDirectory(dir);
2169 static char *getSingleLevelFilename(int nr)
2171 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
2174 #if ENABLE_UNUSED_CODE
2175 static char *getPackedLevelFilename(int type)
2177 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
2181 char *getDefaultLevelFilename(int nr)
2183 return getSingleLevelFilename(nr);
2186 #if ENABLE_UNUSED_CODE
2187 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
2191 lfi->packed = FALSE;
2193 setString(&lfi->basename, getSingleLevelBasename(lfi->nr, lfi->type));
2194 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2198 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
2199 int type, char *format, ...)
2201 static char basename[MAX_FILENAME_LEN];
2204 va_start(ap, format);
2205 vsprintf(basename, format, ap);
2209 lfi->packed = FALSE;
2211 setString(&lfi->basename, basename);
2212 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2215 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
2221 setString(&lfi->basename, getPackedLevelBasename(lfi->type));
2222 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2225 static int getFiletypeFromID(char *filetype_id)
2227 char *filetype_id_lower;
2228 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
2231 if (filetype_id == NULL)
2232 return LEVEL_FILE_TYPE_UNKNOWN;
2234 filetype_id_lower = getStringToLower(filetype_id);
2236 for (i = 0; filetype_id_list[i].id != NULL; i++)
2238 char *id_lower = getStringToLower(filetype_id_list[i].id);
2240 if (strEqual(filetype_id_lower, id_lower))
2241 filetype = filetype_id_list[i].filetype;
2245 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
2249 free(filetype_id_lower);
2254 char *getLocalLevelTemplateFilename(void)
2256 return getDefaultLevelFilename(-1);
2259 char *getGlobalLevelTemplateFilename(void)
2261 // global variable "leveldir_current" must be modified in the loop below
2262 LevelDirTree *leveldir_current_last = leveldir_current;
2263 char *filename = NULL;
2265 // check for template level in path from current to topmost tree node
2267 while (leveldir_current != NULL)
2269 filename = getDefaultLevelFilename(-1);
2271 if (fileExists(filename))
2274 leveldir_current = leveldir_current->node_parent;
2277 // restore global variable "leveldir_current" modified in above loop
2278 leveldir_current = leveldir_current_last;
2283 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
2287 // special case: level number is negative => check for level template file
2290 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2291 getSingleLevelBasename(-1));
2293 // replace local level template filename with global template filename
2294 setString(&lfi->filename, getGlobalLevelTemplateFilename());
2296 // no fallback if template file not existing
2300 // special case: check for file name/pattern specified in "levelinfo.conf"
2301 if (leveldir_current->level_filename != NULL)
2303 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2305 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2306 leveldir_current->level_filename, nr);
2308 lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename);
2310 if (fileExists(lfi->filename))
2313 else if (leveldir_current->level_filetype != NULL)
2315 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2317 // check for specified native level file with standard file name
2318 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2319 "%03d.%s", nr, LEVELFILE_EXTENSION);
2320 if (fileExists(lfi->filename))
2324 // check for native Rocks'n'Diamonds level file
2325 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2326 "%03d.%s", nr, LEVELFILE_EXTENSION);
2327 if (fileExists(lfi->filename))
2330 // check for Emerald Mine level file (V1)
2331 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
2332 'a' + (nr / 10) % 26, '0' + nr % 10);
2333 if (fileExists(lfi->filename))
2335 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
2336 'A' + (nr / 10) % 26, '0' + nr % 10);
2337 if (fileExists(lfi->filename))
2340 // check for Emerald Mine level file (V2 to V5)
2341 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
2342 if (fileExists(lfi->filename))
2345 // check for Emerald Mine level file (V6 / single mode)
2346 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
2347 if (fileExists(lfi->filename))
2349 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
2350 if (fileExists(lfi->filename))
2353 // check for Emerald Mine level file (V6 / teamwork mode)
2354 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
2355 if (fileExists(lfi->filename))
2357 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
2358 if (fileExists(lfi->filename))
2361 // check for various packed level file formats
2362 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
2363 if (fileExists(lfi->filename))
2366 // no known level file found -- use default values (and fail later)
2367 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2368 "%03d.%s", nr, LEVELFILE_EXTENSION);
2371 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2373 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2374 lfi->type = getFileTypeFromBasename(lfi->basename);
2376 if (lfi->type == LEVEL_FILE_TYPE_RND)
2377 lfi->type = getFileTypeFromMagicBytes(lfi->filename, lfi->type);
2380 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2382 // always start with reliable default values
2383 setFileInfoToDefaults(level_file_info);
2385 level_file_info->nr = nr; // set requested level number
2387 determineLevelFileInfo_Filename(level_file_info);
2388 determineLevelFileInfo_Filetype(level_file_info);
2391 static void copyLevelFileInfo(struct LevelFileInfo *lfi_from,
2392 struct LevelFileInfo *lfi_to)
2394 lfi_to->nr = lfi_from->nr;
2395 lfi_to->type = lfi_from->type;
2396 lfi_to->packed = lfi_from->packed;
2398 setString(&lfi_to->basename, lfi_from->basename);
2399 setString(&lfi_to->filename, lfi_from->filename);
2402 // ----------------------------------------------------------------------------
2403 // functions for loading R'n'D level
2404 // ----------------------------------------------------------------------------
2406 int getMappedElement(int element)
2408 // remap some (historic, now obsolete) elements
2412 case EL_PLAYER_OBSOLETE:
2413 element = EL_PLAYER_1;
2416 case EL_KEY_OBSOLETE:
2420 case EL_EM_KEY_1_FILE_OBSOLETE:
2421 element = EL_EM_KEY_1;
2424 case EL_EM_KEY_2_FILE_OBSOLETE:
2425 element = EL_EM_KEY_2;
2428 case EL_EM_KEY_3_FILE_OBSOLETE:
2429 element = EL_EM_KEY_3;
2432 case EL_EM_KEY_4_FILE_OBSOLETE:
2433 element = EL_EM_KEY_4;
2436 case EL_ENVELOPE_OBSOLETE:
2437 element = EL_ENVELOPE_1;
2445 if (element >= NUM_FILE_ELEMENTS)
2447 Warn("invalid level element %d", element);
2449 element = EL_UNKNOWN;
2457 static int getMappedElementByVersion(int element, int game_version)
2459 // remap some elements due to certain game version
2461 if (game_version <= VERSION_IDENT(2,2,0,0))
2463 // map game font elements
2464 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2465 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2466 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2467 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2470 if (game_version < VERSION_IDENT(3,0,0,0))
2472 // map Supaplex gravity tube elements
2473 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2474 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2475 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2476 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2483 static int LoadLevel_VERS(File *file, int chunk_size, struct LevelInfo *level)
2485 level->file_version = getFileVersion(file);
2486 level->game_version = getFileVersion(file);
2491 static int LoadLevel_DATE(File *file, int chunk_size, struct LevelInfo *level)
2493 level->creation_date.year = getFile16BitBE(file);
2494 level->creation_date.month = getFile8Bit(file);
2495 level->creation_date.day = getFile8Bit(file);
2497 level->creation_date.src = DATE_SRC_LEVELFILE;
2502 static int LoadLevel_HEAD(File *file, int chunk_size, struct LevelInfo *level)
2504 int initial_player_stepsize;
2505 int initial_player_gravity;
2508 level->fieldx = getFile8Bit(file);
2509 level->fieldy = getFile8Bit(file);
2511 level->time = getFile16BitBE(file);
2512 level->gems_needed = getFile16BitBE(file);
2514 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2515 level->name[i] = getFile8Bit(file);
2516 level->name[MAX_LEVEL_NAME_LEN] = 0;
2518 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2519 level->score[i] = getFile8Bit(file);
2521 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2522 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2523 for (y = 0; y < 3; y++)
2524 for (x = 0; x < 3; x++)
2525 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2527 level->amoeba_speed = getFile8Bit(file);
2528 level->time_magic_wall = getFile8Bit(file);
2529 level->time_wheel = getFile8Bit(file);
2530 level->amoeba_content = getMappedElement(getFile8Bit(file));
2532 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2535 for (i = 0; i < MAX_PLAYERS; i++)
2536 level->initial_player_stepsize[i] = initial_player_stepsize;
2538 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2540 for (i = 0; i < MAX_PLAYERS; i++)
2541 level->initial_player_gravity[i] = initial_player_gravity;
2543 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2544 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2546 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2548 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2549 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2550 level->can_move_into_acid_bits = getFile32BitBE(file);
2551 level->dont_collide_with_bits = getFile8Bit(file);
2553 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2554 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2556 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2557 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2558 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2560 level->game_engine_type = getFile8Bit(file);
2562 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2567 static int LoadLevel_NAME(File *file, int chunk_size, struct LevelInfo *level)
2571 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2572 level->name[i] = getFile8Bit(file);
2573 level->name[MAX_LEVEL_NAME_LEN] = 0;
2578 static int LoadLevel_AUTH(File *file, int chunk_size, struct LevelInfo *level)
2582 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2583 level->author[i] = getFile8Bit(file);
2584 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2589 static int LoadLevel_BODY(File *file, int chunk_size, struct LevelInfo *level)
2592 int chunk_size_expected = level->fieldx * level->fieldy;
2594 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2595 stored with 16-bit encoding (and should be twice as big then).
2596 Even worse, playfield data was stored 16-bit when only yamyam content
2597 contained 16-bit elements and vice versa. */
2599 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2600 chunk_size_expected *= 2;
2602 if (chunk_size_expected != chunk_size)
2604 ReadUnusedBytesFromFile(file, chunk_size);
2605 return chunk_size_expected;
2608 for (y = 0; y < level->fieldy; y++)
2609 for (x = 0; x < level->fieldx; x++)
2610 level->field[x][y] =
2611 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2616 static int LoadLevel_CONT(File *file, int chunk_size, struct LevelInfo *level)
2619 int header_size = 4;
2620 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2621 int chunk_size_expected = header_size + content_size;
2623 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2624 stored with 16-bit encoding (and should be twice as big then).
2625 Even worse, playfield data was stored 16-bit when only yamyam content
2626 contained 16-bit elements and vice versa. */
2628 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2629 chunk_size_expected += content_size;
2631 if (chunk_size_expected != chunk_size)
2633 ReadUnusedBytesFromFile(file, chunk_size);
2634 return chunk_size_expected;
2638 level->num_yamyam_contents = getFile8Bit(file);
2642 // correct invalid number of content fields -- should never happen
2643 if (level->num_yamyam_contents < 1 ||
2644 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2645 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2647 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2648 for (y = 0; y < 3; y++)
2649 for (x = 0; x < 3; x++)
2650 level->yamyam_content[i].e[x][y] =
2651 getMappedElement(level->encoding_16bit_field ?
2652 getFile16BitBE(file) : getFile8Bit(file));
2656 static int LoadLevel_CNT2(File *file, int chunk_size, struct LevelInfo *level)
2661 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2663 element = getMappedElement(getFile16BitBE(file));
2664 num_contents = getFile8Bit(file);
2666 getFile8Bit(file); // content x size (unused)
2667 getFile8Bit(file); // content y size (unused)
2669 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2671 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2672 for (y = 0; y < 3; y++)
2673 for (x = 0; x < 3; x++)
2674 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2676 // correct invalid number of content fields -- should never happen
2677 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2678 num_contents = STD_ELEMENT_CONTENTS;
2680 if (element == EL_YAMYAM)
2682 level->num_yamyam_contents = num_contents;
2684 for (i = 0; i < num_contents; i++)
2685 for (y = 0; y < 3; y++)
2686 for (x = 0; x < 3; x++)
2687 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2689 else if (element == EL_BD_AMOEBA)
2691 level->amoeba_content = content_array[0][0][0];
2695 Warn("cannot load content for element '%d'", element);
2701 static int LoadLevel_CNT3(File *file, int chunk_size, struct LevelInfo *level)
2707 int chunk_size_expected;
2709 element = getMappedElement(getFile16BitBE(file));
2710 if (!IS_ENVELOPE(element))
2711 element = EL_ENVELOPE_1;
2713 envelope_nr = element - EL_ENVELOPE_1;
2715 envelope_len = getFile16BitBE(file);
2717 level->envelope[envelope_nr].xsize = getFile8Bit(file);
2718 level->envelope[envelope_nr].ysize = getFile8Bit(file);
2720 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2722 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2723 if (chunk_size_expected != chunk_size)
2725 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2726 return chunk_size_expected;
2729 for (i = 0; i < envelope_len; i++)
2730 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2735 static int LoadLevel_CUS1(File *file, int chunk_size, struct LevelInfo *level)
2737 int num_changed_custom_elements = getFile16BitBE(file);
2738 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2741 if (chunk_size_expected != chunk_size)
2743 ReadUnusedBytesFromFile(file, chunk_size - 2);
2744 return chunk_size_expected;
2747 for (i = 0; i < num_changed_custom_elements; i++)
2749 int element = getMappedElement(getFile16BitBE(file));
2750 int properties = getFile32BitBE(file);
2752 if (IS_CUSTOM_ELEMENT(element))
2753 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2755 Warn("invalid custom element number %d", element);
2757 // older game versions that wrote level files with CUS1 chunks used
2758 // different default push delay values (not yet stored in level file)
2759 element_info[element].push_delay_fixed = 2;
2760 element_info[element].push_delay_random = 8;
2763 level->file_has_custom_elements = TRUE;
2768 static int LoadLevel_CUS2(File *file, int chunk_size, struct LevelInfo *level)
2770 int num_changed_custom_elements = getFile16BitBE(file);
2771 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2774 if (chunk_size_expected != chunk_size)
2776 ReadUnusedBytesFromFile(file, chunk_size - 2);
2777 return chunk_size_expected;
2780 for (i = 0; i < num_changed_custom_elements; i++)
2782 int element = getMappedElement(getFile16BitBE(file));
2783 int custom_target_element = getMappedElement(getFile16BitBE(file));
2785 if (IS_CUSTOM_ELEMENT(element))
2786 element_info[element].change->target_element = custom_target_element;
2788 Warn("invalid custom element number %d", element);
2791 level->file_has_custom_elements = TRUE;
2796 static int LoadLevel_CUS3(File *file, int chunk_size, struct LevelInfo *level)
2798 int num_changed_custom_elements = getFile16BitBE(file);
2799 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2802 if (chunk_size_expected != chunk_size)
2804 ReadUnusedBytesFromFile(file, chunk_size - 2);
2805 return chunk_size_expected;
2808 for (i = 0; i < num_changed_custom_elements; i++)
2810 int element = getMappedElement(getFile16BitBE(file));
2811 struct ElementInfo *ei = &element_info[element];
2812 unsigned int event_bits;
2814 if (!IS_CUSTOM_ELEMENT(element))
2816 Warn("invalid custom element number %d", element);
2818 element = EL_INTERNAL_DUMMY;
2821 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2822 ei->description[j] = getFile8Bit(file);
2823 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2825 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2827 // some free bytes for future properties and padding
2828 ReadUnusedBytesFromFile(file, 7);
2830 ei->use_gfx_element = getFile8Bit(file);
2831 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2833 ei->collect_score_initial = getFile8Bit(file);
2834 ei->collect_count_initial = getFile8Bit(file);
2836 ei->push_delay_fixed = getFile16BitBE(file);
2837 ei->push_delay_random = getFile16BitBE(file);
2838 ei->move_delay_fixed = getFile16BitBE(file);
2839 ei->move_delay_random = getFile16BitBE(file);
2841 ei->move_pattern = getFile16BitBE(file);
2842 ei->move_direction_initial = getFile8Bit(file);
2843 ei->move_stepsize = getFile8Bit(file);
2845 for (y = 0; y < 3; y++)
2846 for (x = 0; x < 3; x++)
2847 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2849 // bits 0 - 31 of "has_event[]"
2850 event_bits = getFile32BitBE(file);
2851 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2852 if (event_bits & (1 << j))
2853 ei->change->has_event[j] = TRUE;
2855 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2857 ei->change->delay_fixed = getFile16BitBE(file);
2858 ei->change->delay_random = getFile16BitBE(file);
2859 ei->change->delay_frames = getFile16BitBE(file);
2861 ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file));
2863 ei->change->explode = getFile8Bit(file);
2864 ei->change->use_target_content = getFile8Bit(file);
2865 ei->change->only_if_complete = getFile8Bit(file);
2866 ei->change->use_random_replace = getFile8Bit(file);
2868 ei->change->random_percentage = getFile8Bit(file);
2869 ei->change->replace_when = getFile8Bit(file);
2871 for (y = 0; y < 3; y++)
2872 for (x = 0; x < 3; x++)
2873 ei->change->target_content.e[x][y] =
2874 getMappedElement(getFile16BitBE(file));
2876 ei->slippery_type = getFile8Bit(file);
2878 // some free bytes for future properties and padding
2879 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2881 // mark that this custom element has been modified
2882 ei->modified_settings = TRUE;
2885 level->file_has_custom_elements = TRUE;
2890 static int LoadLevel_CUS4(File *file, int chunk_size, struct LevelInfo *level)
2892 struct ElementInfo *ei;
2893 int chunk_size_expected;
2897 // ---------- custom element base property values (96 bytes) ----------------
2899 element = getMappedElement(getFile16BitBE(file));
2901 if (!IS_CUSTOM_ELEMENT(element))
2903 Warn("invalid custom element number %d", element);
2905 ReadUnusedBytesFromFile(file, chunk_size - 2);
2910 ei = &element_info[element];
2912 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2913 ei->description[i] = getFile8Bit(file);
2914 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2916 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2918 ReadUnusedBytesFromFile(file, 4); // reserved for more base properties
2920 ei->num_change_pages = getFile8Bit(file);
2922 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2923 if (chunk_size_expected != chunk_size)
2925 ReadUnusedBytesFromFile(file, chunk_size - 43);
2926 return chunk_size_expected;
2929 ei->ce_value_fixed_initial = getFile16BitBE(file);
2930 ei->ce_value_random_initial = getFile16BitBE(file);
2931 ei->use_last_ce_value = getFile8Bit(file);
2933 ei->use_gfx_element = getFile8Bit(file);
2934 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2936 ei->collect_score_initial = getFile8Bit(file);
2937 ei->collect_count_initial = getFile8Bit(file);
2939 ei->drop_delay_fixed = getFile8Bit(file);
2940 ei->push_delay_fixed = getFile8Bit(file);
2941 ei->drop_delay_random = getFile8Bit(file);
2942 ei->push_delay_random = getFile8Bit(file);
2943 ei->move_delay_fixed = getFile16BitBE(file);
2944 ei->move_delay_random = getFile16BitBE(file);
2946 // bits 0 - 15 of "move_pattern" ...
2947 ei->move_pattern = getFile16BitBE(file);
2948 ei->move_direction_initial = getFile8Bit(file);
2949 ei->move_stepsize = getFile8Bit(file);
2951 ei->slippery_type = getFile8Bit(file);
2953 for (y = 0; y < 3; y++)
2954 for (x = 0; x < 3; x++)
2955 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2957 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2958 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2959 ei->move_leave_type = getFile8Bit(file);
2961 // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
2962 ei->move_pattern |= (getFile16BitBE(file) << 16);
2964 ei->access_direction = getFile8Bit(file);
2966 ei->explosion_delay = getFile8Bit(file);
2967 ei->ignition_delay = getFile8Bit(file);
2968 ei->explosion_type = getFile8Bit(file);
2970 // some free bytes for future custom property values and padding
2971 ReadUnusedBytesFromFile(file, 1);
2973 // ---------- change page property values (48 bytes) ------------------------
2975 setElementChangePages(ei, ei->num_change_pages);
2977 for (i = 0; i < ei->num_change_pages; i++)
2979 struct ElementChangeInfo *change = &ei->change_page[i];
2980 unsigned int event_bits;
2982 // always start with reliable default values
2983 setElementChangeInfoToDefaults(change);
2985 // bits 0 - 31 of "has_event[]" ...
2986 event_bits = getFile32BitBE(file);
2987 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2988 if (event_bits & (1 << j))
2989 change->has_event[j] = TRUE;
2991 change->target_element = getMappedElement(getFile16BitBE(file));
2993 change->delay_fixed = getFile16BitBE(file);
2994 change->delay_random = getFile16BitBE(file);
2995 change->delay_frames = getFile16BitBE(file);
2997 change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
2999 change->explode = getFile8Bit(file);
3000 change->use_target_content = getFile8Bit(file);
3001 change->only_if_complete = getFile8Bit(file);
3002 change->use_random_replace = getFile8Bit(file);
3004 change->random_percentage = getFile8Bit(file);
3005 change->replace_when = getFile8Bit(file);
3007 for (y = 0; y < 3; y++)
3008 for (x = 0; x < 3; x++)
3009 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
3011 change->can_change = getFile8Bit(file);
3013 change->trigger_side = getFile8Bit(file);
3015 change->trigger_player = getFile8Bit(file);
3016 change->trigger_page = getFile8Bit(file);
3018 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
3019 CH_PAGE_ANY : (1 << change->trigger_page));
3021 change->has_action = getFile8Bit(file);
3022 change->action_type = getFile8Bit(file);
3023 change->action_mode = getFile8Bit(file);
3024 change->action_arg = getFile16BitBE(file);
3026 // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
3027 event_bits = getFile8Bit(file);
3028 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
3029 if (event_bits & (1 << (j - 32)))
3030 change->has_event[j] = TRUE;
3033 // mark this custom element as modified
3034 ei->modified_settings = TRUE;
3036 level->file_has_custom_elements = TRUE;
3041 static int LoadLevel_GRP1(File *file, int chunk_size, struct LevelInfo *level)
3043 struct ElementInfo *ei;
3044 struct ElementGroupInfo *group;
3048 element = getMappedElement(getFile16BitBE(file));
3050 if (!IS_GROUP_ELEMENT(element))
3052 Warn("invalid group element number %d", element);
3054 ReadUnusedBytesFromFile(file, chunk_size - 2);
3059 ei = &element_info[element];
3061 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3062 ei->description[i] = getFile8Bit(file);
3063 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
3065 group = element_info[element].group;
3067 group->num_elements = getFile8Bit(file);
3069 ei->use_gfx_element = getFile8Bit(file);
3070 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
3072 group->choice_mode = getFile8Bit(file);
3074 // some free bytes for future values and padding
3075 ReadUnusedBytesFromFile(file, 3);
3077 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3078 group->element[i] = getMappedElement(getFile16BitBE(file));
3080 // mark this group element as modified
3081 element_info[element].modified_settings = TRUE;
3083 level->file_has_custom_elements = TRUE;
3088 static int LoadLevel_MicroChunk(File *file, struct LevelFileConfigInfo *conf,
3089 int element, int real_element)
3091 int micro_chunk_size = 0;
3092 int conf_type = getFile8Bit(file);
3093 int byte_mask = conf_type & CONF_MASK_BYTES;
3094 boolean element_found = FALSE;
3097 micro_chunk_size += 1;
3099 if (byte_mask == CONF_MASK_MULTI_BYTES)
3101 int num_bytes = getFile16BitBE(file);
3102 byte *buffer = checked_malloc(num_bytes);
3104 ReadBytesFromFile(file, buffer, num_bytes);
3106 for (i = 0; conf[i].data_type != -1; i++)
3108 if (conf[i].element == element &&
3109 conf[i].conf_type == conf_type)
3111 int data_type = conf[i].data_type;
3112 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
3113 int max_num_entities = conf[i].max_num_entities;
3115 if (num_entities > max_num_entities)
3117 Warn("truncating number of entities for element %d from %d to %d",
3118 element, num_entities, max_num_entities);
3120 num_entities = max_num_entities;
3123 if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
3124 data_type == TYPE_CONTENT_LIST))
3126 // for element and content lists, zero entities are not allowed
3127 Warn("found empty list of entities for element %d", element);
3129 // do not set "num_entities" here to prevent reading behind buffer
3131 *(int *)(conf[i].num_entities) = 1; // at least one is required
3135 *(int *)(conf[i].num_entities) = num_entities;
3138 element_found = TRUE;
3140 if (data_type == TYPE_STRING)
3142 char *string = (char *)(conf[i].value);
3145 for (j = 0; j < max_num_entities; j++)
3146 string[j] = (j < num_entities ? buffer[j] : '\0');
3148 else if (data_type == TYPE_ELEMENT_LIST)
3150 int *element_array = (int *)(conf[i].value);
3153 for (j = 0; j < num_entities; j++)
3155 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
3157 else if (data_type == TYPE_CONTENT_LIST)
3159 struct Content *content= (struct Content *)(conf[i].value);
3162 for (c = 0; c < num_entities; c++)
3163 for (y = 0; y < 3; y++)
3164 for (x = 0; x < 3; x++)
3165 content[c].e[x][y] =
3166 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
3169 element_found = FALSE;
3175 checked_free(buffer);
3177 micro_chunk_size += 2 + num_bytes;
3179 else // constant size configuration data (1, 2 or 4 bytes)
3181 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
3182 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
3183 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
3185 for (i = 0; conf[i].data_type != -1; i++)
3187 if (conf[i].element == element &&
3188 conf[i].conf_type == conf_type)
3190 int data_type = conf[i].data_type;
3192 if (data_type == TYPE_ELEMENT)
3193 value = getMappedElement(value);
3195 if (data_type == TYPE_BOOLEAN)
3196 *(boolean *)(conf[i].value) = (value ? TRUE : FALSE);
3198 *(int *) (conf[i].value) = value;
3200 element_found = TRUE;
3206 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
3211 char *error_conf_chunk_bytes =
3212 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
3213 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
3214 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
3215 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
3216 int error_element = real_element;
3218 Warn("cannot load micro chunk '%s(%d)' value for element %d ['%s']",
3219 error_conf_chunk_bytes, error_conf_chunk_token,
3220 error_element, EL_NAME(error_element));
3223 return micro_chunk_size;
3226 static int LoadLevel_INFO(File *file, int chunk_size, struct LevelInfo *level)
3228 int real_chunk_size = 0;
3230 li = *level; // copy level data into temporary buffer
3232 while (!checkEndOfFile(file))
3234 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
3236 if (real_chunk_size >= chunk_size)
3240 *level = li; // copy temporary buffer back to level data
3242 return real_chunk_size;
3245 static int LoadLevel_CONF(File *file, int chunk_size, struct LevelInfo *level)
3247 int real_chunk_size = 0;
3249 li = *level; // copy level data into temporary buffer
3251 while (!checkEndOfFile(file))
3253 int element = getMappedElement(getFile16BitBE(file));
3255 real_chunk_size += 2;
3256 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
3258 if (real_chunk_size >= chunk_size)
3262 *level = li; // copy temporary buffer back to level data
3264 return real_chunk_size;
3267 static int LoadLevel_ELEM(File *file, int chunk_size, struct LevelInfo *level)
3269 int real_chunk_size = 0;
3271 li = *level; // copy level data into temporary buffer
3273 while (!checkEndOfFile(file))
3275 int element = getMappedElement(getFile16BitBE(file));
3277 real_chunk_size += 2;
3278 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
3280 if (real_chunk_size >= chunk_size)
3284 *level = li; // copy temporary buffer back to level data
3286 return real_chunk_size;
3289 static int LoadLevel_NOTE(File *file, int chunk_size, struct LevelInfo *level)
3291 int element = getMappedElement(getFile16BitBE(file));
3292 int envelope_nr = element - EL_ENVELOPE_1;
3293 int real_chunk_size = 2;
3295 xx_envelope = level->envelope[envelope_nr]; // copy into temporary buffer
3297 while (!checkEndOfFile(file))
3299 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
3302 if (real_chunk_size >= chunk_size)
3306 level->envelope[envelope_nr] = xx_envelope; // copy from temporary buffer
3308 return real_chunk_size;
3311 static int LoadLevel_CUSX(File *file, int chunk_size, struct LevelInfo *level)
3313 int element = getMappedElement(getFile16BitBE(file));
3314 int real_chunk_size = 2;
3315 struct ElementInfo *ei = &element_info[element];
3318 xx_ei = *ei; // copy element data into temporary buffer
3320 xx_ei.num_change_pages = -1;
3322 while (!checkEndOfFile(file))
3324 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
3326 if (xx_ei.num_change_pages != -1)
3329 if (real_chunk_size >= chunk_size)
3335 if (ei->num_change_pages == -1)
3337 Warn("LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
3340 ei->num_change_pages = 1;
3342 setElementChangePages(ei, 1);
3343 setElementChangeInfoToDefaults(ei->change);
3345 return real_chunk_size;
3348 // initialize number of change pages stored for this custom element
3349 setElementChangePages(ei, ei->num_change_pages);
3350 for (i = 0; i < ei->num_change_pages; i++)
3351 setElementChangeInfoToDefaults(&ei->change_page[i]);
3353 // start with reading properties for the first change page
3354 xx_current_change_page = 0;
3356 while (!checkEndOfFile(file))
3358 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
3360 xx_change = *change; // copy change data into temporary buffer
3362 resetEventBits(); // reset bits; change page might have changed
3364 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
3367 *change = xx_change;
3369 setEventFlagsFromEventBits(change);
3371 if (real_chunk_size >= chunk_size)
3375 level->file_has_custom_elements = TRUE;
3377 return real_chunk_size;
3380 static int LoadLevel_GRPX(File *file, int chunk_size, struct LevelInfo *level)
3382 int element = getMappedElement(getFile16BitBE(file));
3383 int real_chunk_size = 2;
3384 struct ElementInfo *ei = &element_info[element];
3385 struct ElementGroupInfo *group = ei->group;
3387 xx_ei = *ei; // copy element data into temporary buffer
3388 xx_group = *group; // copy group data into temporary buffer
3390 while (!checkEndOfFile(file))
3392 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
3395 if (real_chunk_size >= chunk_size)
3402 level->file_has_custom_elements = TRUE;
3404 return real_chunk_size;
3407 static int LoadLevel_EMPX(File *file, int chunk_size, struct LevelInfo *level)
3409 int element = getMappedElement(getFile16BitBE(file));
3410 int real_chunk_size = 2;
3411 struct ElementInfo *ei = &element_info[element];
3413 xx_ei = *ei; // copy element data into temporary buffer
3415 while (!checkEndOfFile(file))
3417 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_EMPX,
3420 if (real_chunk_size >= chunk_size)
3426 level->file_has_custom_elements = TRUE;
3428 return real_chunk_size;
3431 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3432 struct LevelFileInfo *level_file_info,
3433 boolean level_info_only)
3435 char *filename = level_file_info->filename;
3436 char cookie[MAX_LINE_LEN];
3437 char chunk_name[CHUNK_ID_LEN + 1];
3441 if (!(file = openFile(filename, MODE_READ)))
3443 level->no_valid_file = TRUE;
3444 level->no_level_file = TRUE;
3446 if (level_info_only)
3449 Warn("cannot read level '%s' -- using empty level", filename);
3451 if (!setup.editor.use_template_for_new_levels)
3454 // if level file not found, try to initialize level data from template
3455 filename = getGlobalLevelTemplateFilename();
3457 if (!(file = openFile(filename, MODE_READ)))
3460 // default: for empty levels, use level template for custom elements
3461 level->use_custom_template = TRUE;
3463 level->no_valid_file = FALSE;
3466 getFileChunkBE(file, chunk_name, NULL);
3467 if (strEqual(chunk_name, "RND1"))
3469 getFile32BitBE(file); // not used
3471 getFileChunkBE(file, chunk_name, NULL);
3472 if (!strEqual(chunk_name, "CAVE"))
3474 level->no_valid_file = TRUE;
3476 Warn("unknown format of level file '%s'", filename);
3483 else // check for pre-2.0 file format with cookie string
3485 strcpy(cookie, chunk_name);
3486 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
3488 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3489 cookie[strlen(cookie) - 1] = '\0';
3491 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3493 level->no_valid_file = TRUE;
3495 Warn("unknown format of level file '%s'", filename);
3502 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3504 level->no_valid_file = TRUE;
3506 Warn("unsupported version of level file '%s'", filename);
3513 // pre-2.0 level files have no game version, so use file version here
3514 level->game_version = level->file_version;
3517 if (level->file_version < FILE_VERSION_1_2)
3519 // level files from versions before 1.2.0 without chunk structure
3520 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
3521 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3529 int (*loader)(File *, int, struct LevelInfo *);
3533 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
3534 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
3535 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
3536 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
3537 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
3538 { "INFO", -1, LoadLevel_INFO },
3539 { "BODY", -1, LoadLevel_BODY },
3540 { "CONT", -1, LoadLevel_CONT },
3541 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
3542 { "CNT3", -1, LoadLevel_CNT3 },
3543 { "CUS1", -1, LoadLevel_CUS1 },
3544 { "CUS2", -1, LoadLevel_CUS2 },
3545 { "CUS3", -1, LoadLevel_CUS3 },
3546 { "CUS4", -1, LoadLevel_CUS4 },
3547 { "GRP1", -1, LoadLevel_GRP1 },
3548 { "CONF", -1, LoadLevel_CONF },
3549 { "ELEM", -1, LoadLevel_ELEM },
3550 { "NOTE", -1, LoadLevel_NOTE },
3551 { "CUSX", -1, LoadLevel_CUSX },
3552 { "GRPX", -1, LoadLevel_GRPX },
3553 { "EMPX", -1, LoadLevel_EMPX },
3558 while (getFileChunkBE(file, chunk_name, &chunk_size))
3562 while (chunk_info[i].name != NULL &&
3563 !strEqual(chunk_name, chunk_info[i].name))
3566 if (chunk_info[i].name == NULL)
3568 Warn("unknown chunk '%s' in level file '%s'",
3569 chunk_name, filename);
3571 ReadUnusedBytesFromFile(file, chunk_size);
3573 else if (chunk_info[i].size != -1 &&
3574 chunk_info[i].size != chunk_size)
3576 Warn("wrong size (%d) of chunk '%s' in level file '%s'",
3577 chunk_size, chunk_name, filename);
3579 ReadUnusedBytesFromFile(file, chunk_size);
3583 // call function to load this level chunk
3584 int chunk_size_expected =
3585 (chunk_info[i].loader)(file, chunk_size, level);
3587 // the size of some chunks cannot be checked before reading other
3588 // chunks first (like "HEAD" and "BODY") that contain some header
3589 // information, so check them here
3590 if (chunk_size_expected != chunk_size)
3592 Warn("wrong size (%d) of chunk '%s' in level file '%s'",
3593 chunk_size, chunk_name, filename);
3603 // ----------------------------------------------------------------------------
3604 // functions for loading EM level
3605 // ----------------------------------------------------------------------------
3607 static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3609 static int ball_xy[8][2] =
3620 struct LevelInfo_EM *level_em = level->native_em_level;
3621 struct CAVE *cav = level_em->cav;
3624 cav->width = MIN(level->fieldx, MAX_PLAYFIELD_WIDTH);
3625 cav->height = MIN(level->fieldy, MAX_PLAYFIELD_HEIGHT);
3627 cav->time_seconds = level->time;
3628 cav->gems_needed = level->gems_needed;
3630 cav->emerald_score = level->score[SC_EMERALD];
3631 cav->diamond_score = level->score[SC_DIAMOND];
3632 cav->alien_score = level->score[SC_ROBOT];
3633 cav->tank_score = level->score[SC_SPACESHIP];
3634 cav->bug_score = level->score[SC_BUG];
3635 cav->eater_score = level->score[SC_YAMYAM];
3636 cav->nut_score = level->score[SC_NUT];
3637 cav->dynamite_score = level->score[SC_DYNAMITE];
3638 cav->key_score = level->score[SC_KEY];
3639 cav->exit_score = level->score[SC_TIME_BONUS];
3641 cav->num_eater_arrays = level->num_yamyam_contents;
3643 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3644 for (y = 0; y < 3; y++)
3645 for (x = 0; x < 3; x++)
3646 cav->eater_array[i][y * 3 + x] =
3647 map_element_RND_to_EM_cave(level->yamyam_content[i].e[x][y]);
3649 cav->amoeba_time = level->amoeba_speed;
3650 cav->wonderwall_time = level->time_magic_wall;
3651 cav->wheel_time = level->time_wheel;
3653 cav->android_move_time = level->android_move_time;
3654 cav->android_clone_time = level->android_clone_time;
3655 cav->ball_random = level->ball_random;
3656 cav->ball_active = level->ball_active_initial;
3657 cav->ball_time = level->ball_time;
3658 cav->num_ball_arrays = level->num_ball_contents;
3660 cav->lenses_score = level->lenses_score;
3661 cav->magnify_score = level->magnify_score;
3662 cav->slurp_score = level->slurp_score;
3664 cav->lenses_time = level->lenses_time;
3665 cav->magnify_time = level->magnify_time;
3667 cav->wind_direction =
3668 map_direction_RND_to_EM(level->wind_direction_initial);
3670 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3671 for (j = 0; j < 8; j++)
3672 cav->ball_array[i][j] =
3673 map_element_RND_to_EM_cave(level->ball_content[i].
3674 e[ball_xy[j][0]][ball_xy[j][1]]);
3676 map_android_clone_elements_RND_to_EM(level);
3678 // first fill the complete playfield with the empty space element
3679 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3680 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3681 cav->cave[x][y] = Cblank;
3683 // then copy the real level contents from level file into the playfield
3684 for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
3686 int new_element = map_element_RND_to_EM_cave(level->field[x][y]);
3688 if (level->field[x][y] == EL_AMOEBA_DEAD)
3689 new_element = map_element_RND_to_EM_cave(EL_AMOEBA_WET);
3691 cav->cave[x][y] = new_element;
3694 for (i = 0; i < MAX_PLAYERS; i++)
3696 cav->player_x[i] = -1;
3697 cav->player_y[i] = -1;
3700 // initialize player positions and delete players from the playfield
3701 for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
3703 if (IS_PLAYER_ELEMENT(level->field[x][y]))
3705 int player_nr = GET_PLAYER_NR(level->field[x][y]);
3707 cav->player_x[player_nr] = x;
3708 cav->player_y[player_nr] = y;
3710 cav->cave[x][y] = map_element_RND_to_EM_cave(EL_EMPTY);
3715 static void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3717 static int ball_xy[8][2] =
3728 struct LevelInfo_EM *level_em = level->native_em_level;
3729 struct CAVE *cav = level_em->cav;
3732 level->fieldx = MIN(cav->width, MAX_LEV_FIELDX);
3733 level->fieldy = MIN(cav->height, MAX_LEV_FIELDY);
3735 level->time = cav->time_seconds;
3736 level->gems_needed = cav->gems_needed;
3738 sprintf(level->name, "Level %d", level->file_info.nr);
3740 level->score[SC_EMERALD] = cav->emerald_score;
3741 level->score[SC_DIAMOND] = cav->diamond_score;
3742 level->score[SC_ROBOT] = cav->alien_score;
3743 level->score[SC_SPACESHIP] = cav->tank_score;
3744 level->score[SC_BUG] = cav->bug_score;
3745 level->score[SC_YAMYAM] = cav->eater_score;
3746 level->score[SC_NUT] = cav->nut_score;
3747 level->score[SC_DYNAMITE] = cav->dynamite_score;
3748 level->score[SC_KEY] = cav->key_score;
3749 level->score[SC_TIME_BONUS] = cav->exit_score;
3751 level->num_yamyam_contents = cav->num_eater_arrays;
3753 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3754 for (y = 0; y < 3; y++)
3755 for (x = 0; x < 3; x++)
3756 level->yamyam_content[i].e[x][y] =
3757 map_element_EM_to_RND_cave(cav->eater_array[i][y * 3 + x]);
3759 level->amoeba_speed = cav->amoeba_time;
3760 level->time_magic_wall = cav->wonderwall_time;
3761 level->time_wheel = cav->wheel_time;
3763 level->android_move_time = cav->android_move_time;
3764 level->android_clone_time = cav->android_clone_time;
3765 level->ball_random = cav->ball_random;
3766 level->ball_active_initial = cav->ball_active;
3767 level->ball_time = cav->ball_time;
3768 level->num_ball_contents = cav->num_ball_arrays;
3770 level->lenses_score = cav->lenses_score;
3771 level->magnify_score = cav->magnify_score;
3772 level->slurp_score = cav->slurp_score;
3774 level->lenses_time = cav->lenses_time;
3775 level->magnify_time = cav->magnify_time;
3777 level->wind_direction_initial =
3778 map_direction_EM_to_RND(cav->wind_direction);
3780 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3781 for (j = 0; j < 8; j++)
3782 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3783 map_element_EM_to_RND_cave(cav->ball_array[i][j]);
3785 map_android_clone_elements_EM_to_RND(level);
3787 // convert the playfield (some elements need special treatment)
3788 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3790 int new_element = map_element_EM_to_RND_cave(cav->cave[x][y]);
3792 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3793 new_element = EL_AMOEBA_DEAD;
3795 level->field[x][y] = new_element;
3798 for (i = 0; i < MAX_PLAYERS; i++)
3800 // in case of all players set to the same field, use the first player
3801 int nr = MAX_PLAYERS - i - 1;
3802 int jx = cav->player_x[nr];
3803 int jy = cav->player_y[nr];
3805 if (jx != -1 && jy != -1)
3806 level->field[jx][jy] = EL_PLAYER_1 + nr;
3809 // time score is counted for each 10 seconds left in Emerald Mine levels
3810 level->time_score_base = 10;
3814 // ----------------------------------------------------------------------------
3815 // functions for loading SP level
3816 // ----------------------------------------------------------------------------
3818 static void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
3820 struct LevelInfo_SP *level_sp = level->native_sp_level;
3821 LevelInfoType *header = &level_sp->header;
3824 level_sp->width = level->fieldx;
3825 level_sp->height = level->fieldy;
3827 for (x = 0; x < level->fieldx; x++)
3828 for (y = 0; y < level->fieldy; y++)
3829 level_sp->playfield[x][y] = map_element_RND_to_SP(level->field[x][y]);
3831 header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
3833 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3834 header->LevelTitle[i] = level->name[i];
3835 // !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!!
3837 header->InfotronsNeeded = level->gems_needed;
3839 header->SpecialPortCount = 0;
3841 for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++)
3843 boolean gravity_port_found = FALSE;
3844 boolean gravity_port_valid = FALSE;
3845 int gravity_port_flag;
3846 int gravity_port_base_element;
3847 int element = level->field[x][y];
3849 if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT &&
3850 element <= EL_SP_GRAVITY_ON_PORT_UP)
3852 gravity_port_found = TRUE;
3853 gravity_port_valid = TRUE;
3854 gravity_port_flag = 1;
3855 gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT;
3857 else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT &&
3858 element <= EL_SP_GRAVITY_OFF_PORT_UP)
3860 gravity_port_found = TRUE;
3861 gravity_port_valid = TRUE;
3862 gravity_port_flag = 0;
3863 gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT;
3865 else if (element >= EL_SP_GRAVITY_PORT_RIGHT &&
3866 element <= EL_SP_GRAVITY_PORT_UP)
3868 // change R'n'D style gravity inverting special port to normal port
3869 // (there are no gravity inverting ports in native Supaplex engine)
3871 gravity_port_found = TRUE;
3872 gravity_port_valid = FALSE;
3873 gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT;
3876 if (gravity_port_found)
3878 if (gravity_port_valid &&
3879 header->SpecialPortCount < SP_MAX_SPECIAL_PORTS)
3881 SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount];
3883 port->PortLocation = (y * level->fieldx + x) * 2;
3884 port->Gravity = gravity_port_flag;
3886 element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element;
3888 header->SpecialPortCount++;
3892 // change special gravity port to normal port
3894 element += EL_SP_PORT_RIGHT - gravity_port_base_element;
3897 level_sp->playfield[x][y] = element - EL_SP_START;
3902 static void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
3904 struct LevelInfo_SP *level_sp = level->native_sp_level;
3905 LevelInfoType *header = &level_sp->header;
3906 boolean num_invalid_elements = 0;
3909 level->fieldx = level_sp->width;
3910 level->fieldy = level_sp->height;
3912 for (x = 0; x < level->fieldx; x++)
3914 for (y = 0; y < level->fieldy; y++)
3916 int element_old = level_sp->playfield[x][y];
3917 int element_new = getMappedElement(map_element_SP_to_RND(element_old));
3919 if (element_new == EL_UNKNOWN)
3921 num_invalid_elements++;
3923 Debug("level:native:SP", "invalid element %d at position %d, %d",
3927 level->field[x][y] = element_new;
3931 if (num_invalid_elements > 0)
3932 Warn("found %d invalid elements%s", num_invalid_elements,
3933 (!options.debug ? " (use '--debug' for more details)" : ""));
3935 for (i = 0; i < MAX_PLAYERS; i++)
3936 level->initial_player_gravity[i] =
3937 (header->InitialGravity == 1 ? TRUE : FALSE);
3939 // skip leading spaces
3940 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3941 if (header->LevelTitle[i] != ' ')
3945 for (j = 0; i < SP_LEVEL_NAME_LEN; i++, j++)
3946 level->name[j] = header->LevelTitle[i];
3947 level->name[j] = '\0';
3949 // cut trailing spaces
3951 if (level->name[j - 1] == ' ' && level->name[j] == '\0')
3952 level->name[j - 1] = '\0';
3954 level->gems_needed = header->InfotronsNeeded;
3956 for (i = 0; i < header->SpecialPortCount; i++)
3958 SpecialPortType *port = &header->SpecialPort[i];
3959 int port_location = port->PortLocation;
3960 int gravity = port->Gravity;
3961 int port_x, port_y, port_element;
3963 port_x = (port_location / 2) % level->fieldx;
3964 port_y = (port_location / 2) / level->fieldx;
3966 if (port_x < 0 || port_x >= level->fieldx ||
3967 port_y < 0 || port_y >= level->fieldy)
3969 Warn("special port position (%d, %d) out of bounds", port_x, port_y);
3974 port_element = level->field[port_x][port_y];
3976 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
3977 port_element > EL_SP_GRAVITY_PORT_UP)
3979 Warn("no special port at position (%d, %d)", port_x, port_y);
3984 // change previous (wrong) gravity inverting special port to either
3985 // gravity enabling special port or gravity disabling special port
3986 level->field[port_x][port_y] +=
3987 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
3988 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
3991 // change special gravity ports without database entries to normal ports
3992 for (x = 0; x < level->fieldx; x++)
3993 for (y = 0; y < level->fieldy; y++)
3994 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
3995 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
3996 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
3998 level->time = 0; // no time limit
3999 level->amoeba_speed = 0;
4000 level->time_magic_wall = 0;
4001 level->time_wheel = 0;
4002 level->amoeba_content = EL_EMPTY;
4004 // original Supaplex does not use score values -- rate by playing time
4005 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
4006 level->score[i] = 0;
4008 level->rate_time_over_score = TRUE;
4010 // there are no yamyams in supaplex levels
4011 for (i = 0; i < level->num_yamyam_contents; i++)
4012 for (x = 0; x < 3; x++)
4013 for (y = 0; y < 3; y++)
4014 level->yamyam_content[i].e[x][y] = EL_EMPTY;
4017 static void CopyNativeTape_RND_to_SP(struct LevelInfo *level)
4019 struct LevelInfo_SP *level_sp = level->native_sp_level;
4020 struct DemoInfo_SP *demo = &level_sp->demo;
4023 // always start with reliable default values
4024 demo->is_available = FALSE;
4027 if (TAPE_IS_EMPTY(tape))
4030 demo->level_nr = tape.level_nr; // (currently not used)
4032 level_sp->header.DemoRandomSeed = tape.random_seed;
4036 for (i = 0; i < tape.length; i++)
4038 int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]);
4039 int demo_repeat = tape.pos[i].delay;
4040 int demo_entries = (demo_repeat + 15) / 16;
4042 if (demo->length + demo_entries >= SP_MAX_TAPE_LEN)
4044 Warn("tape truncated: size exceeds maximum SP demo size %d",
4050 for (j = 0; j < demo_repeat / 16; j++)
4051 demo->data[demo->length++] = 0xf0 | demo_action;
4053 if (demo_repeat % 16)
4054 demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action;
4057 demo->is_available = TRUE;
4060 static void setTapeInfoToDefaults(void);
4062 static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
4064 struct LevelInfo_SP *level_sp = level->native_sp_level;
4065 struct DemoInfo_SP *demo = &level_sp->demo;
4066 char *filename = level->file_info.filename;
4069 // always start with reliable default values
4070 setTapeInfoToDefaults();
4072 if (!demo->is_available)
4075 tape.level_nr = demo->level_nr; // (currently not used)
4076 tape.random_seed = level_sp->header.DemoRandomSeed;
4078 TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename));
4081 tape.pos[tape.counter].delay = 0;
4083 for (i = 0; i < demo->length; i++)
4085 int demo_action = demo->data[i] & 0x0f;
4086 int demo_repeat = (demo->data[i] & 0xf0) >> 4;
4087 int tape_action = map_key_SP_to_RND(demo_action);
4088 int tape_repeat = demo_repeat + 1;
4089 byte action[MAX_TAPE_ACTIONS] = { tape_action };
4090 boolean success = 0;
4093 for (j = 0; j < tape_repeat; j++)
4094 success = TapeAddAction(action);
4098 Warn("SP demo truncated: size exceeds maximum tape size %d",
4105 TapeHaltRecording();
4109 // ----------------------------------------------------------------------------
4110 // functions for loading MM level
4111 // ----------------------------------------------------------------------------
4113 static void CopyNativeLevel_RND_to_MM(struct LevelInfo *level)
4115 struct LevelInfo_MM *level_mm = level->native_mm_level;
4118 level_mm->fieldx = MIN(level->fieldx, MM_MAX_PLAYFIELD_WIDTH);
4119 level_mm->fieldy = MIN(level->fieldy, MM_MAX_PLAYFIELD_HEIGHT);
4121 level_mm->time = level->time;
4122 level_mm->kettles_needed = level->gems_needed;
4123 level_mm->auto_count_kettles = level->auto_count_gems;
4125 level_mm->laser_red = level->mm_laser_red;
4126 level_mm->laser_green = level->mm_laser_green;
4127 level_mm->laser_blue = level->mm_laser_blue;
4129 strcpy(level_mm->name, level->name);
4130 strcpy(level_mm->author, level->author);
4132 level_mm->score[SC_EMERALD] = level->score[SC_EMERALD];
4133 level_mm->score[SC_PACMAN] = level->score[SC_PACMAN];
4134 level_mm->score[SC_KEY] = level->score[SC_KEY];
4135 level_mm->score[SC_TIME_BONUS] = level->score[SC_TIME_BONUS];
4136 level_mm->score[SC_ELEM_BONUS] = level->score[SC_ELEM_BONUS];
4138 level_mm->amoeba_speed = level->amoeba_speed;
4139 level_mm->time_fuse = level->mm_time_fuse;
4140 level_mm->time_bomb = level->mm_time_bomb;
4141 level_mm->time_ball = level->mm_time_ball;
4142 level_mm->time_block = level->mm_time_block;
4144 for (x = 0; x < level->fieldx; x++)
4145 for (y = 0; y < level->fieldy; y++)
4147 level_mm->field[x][y] = map_element_RND_to_MM(level->field[x][y]);
4150 static void CopyNativeLevel_MM_to_RND(struct LevelInfo *level)
4152 struct LevelInfo_MM *level_mm = level->native_mm_level;
4155 level->fieldx = MIN(level_mm->fieldx, MAX_LEV_FIELDX);
4156 level->fieldy = MIN(level_mm->fieldy, MAX_LEV_FIELDY);
4158 level->time = level_mm->time;
4159 level->gems_needed = level_mm->kettles_needed;
4160 level->auto_count_gems = level_mm->auto_count_kettles;
4162 level->mm_laser_red = level_mm->laser_red;
4163 level->mm_laser_green = level_mm->laser_green;
4164 level->mm_laser_blue = level_mm->laser_blue;
4166 strcpy(level->name, level_mm->name);
4168 // only overwrite author from 'levelinfo.conf' if author defined in level
4169 if (!strEqual(level_mm->author, ANONYMOUS_NAME))
4170 strcpy(level->author, level_mm->author);
4172 level->score[SC_EMERALD] = level_mm->score[SC_EMERALD];
4173 level->score[SC_PACMAN] = level_mm->score[SC_PACMAN];
4174 level->score[SC_KEY] = level_mm->score[SC_KEY];
4175 level->score[SC_TIME_BONUS] = level_mm->score[SC_TIME_BONUS];
4176 level->score[SC_ELEM_BONUS] = level_mm->score[SC_ELEM_BONUS];
4178 level->amoeba_speed = level_mm->amoeba_speed;
4179 level->mm_time_fuse = level_mm->time_fuse;
4180 level->mm_time_bomb = level_mm->time_bomb;
4181 level->mm_time_ball = level_mm->time_ball;
4182 level->mm_time_block = level_mm->time_block;
4184 for (x = 0; x < level->fieldx; x++)
4185 for (y = 0; y < level->fieldy; y++)
4186 level->field[x][y] = map_element_MM_to_RND(level_mm->field[x][y]);
4190 // ----------------------------------------------------------------------------
4191 // functions for loading DC level
4192 // ----------------------------------------------------------------------------
4194 #define DC_LEVEL_HEADER_SIZE 344
4196 static unsigned short getDecodedWord_DC(unsigned short data_encoded,
4199 static int last_data_encoded;
4203 int diff_hi, diff_lo;
4204 int data_hi, data_lo;
4205 unsigned short data_decoded;
4209 last_data_encoded = 0;
4216 diff = data_encoded - last_data_encoded;
4217 diff_hi = diff & ~0xff;
4218 diff_lo = diff & 0xff;
4222 data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
4223 data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
4224 data_hi = data_hi & 0xff00;
4226 data_decoded = data_hi | data_lo;
4228 last_data_encoded = data_encoded;
4230 offset1 = (offset1 + 1) % 31;
4231 offset2 = offset2 & 0xff;
4233 return data_decoded;
4236 static int getMappedElement_DC(int element)
4244 // 0x0117 - 0x036e: (?)
4247 // 0x042d - 0x0684: (?)
4263 element = EL_CRYSTAL;
4266 case 0x0e77: // quicksand (boulder)
4267 element = EL_QUICKSAND_FAST_FULL;
4270 case 0x0e99: // slow quicksand (boulder)
4271 element = EL_QUICKSAND_FULL;
4275 element = EL_EM_EXIT_OPEN;
4279 element = EL_EM_EXIT_CLOSED;
4283 element = EL_EM_STEEL_EXIT_OPEN;
4287 element = EL_EM_STEEL_EXIT_CLOSED;
4290 case 0x0f4f: // dynamite (lit 1)
4291 element = EL_EM_DYNAMITE_ACTIVE;
4294 case 0x0f57: // dynamite (lit 2)
4295 element = EL_EM_DYNAMITE_ACTIVE;
4298 case 0x0f5f: // dynamite (lit 3)
4299 element = EL_EM_DYNAMITE_ACTIVE;
4302 case 0x0f67: // dynamite (lit 4)
4303 element = EL_EM_DYNAMITE_ACTIVE;
4310 element = EL_AMOEBA_WET;
4314 element = EL_AMOEBA_DROP;
4318 element = EL_DC_MAGIC_WALL;
4322 element = EL_SPACESHIP_UP;
4326 element = EL_SPACESHIP_DOWN;
4330 element = EL_SPACESHIP_LEFT;
4334 element = EL_SPACESHIP_RIGHT;
4338 element = EL_BUG_UP;
4342 element = EL_BUG_DOWN;
4346 element = EL_BUG_LEFT;
4350 element = EL_BUG_RIGHT;
4354 element = EL_MOLE_UP;
4358 element = EL_MOLE_DOWN;
4362 element = EL_MOLE_LEFT;
4366 element = EL_MOLE_RIGHT;
4374 element = EL_YAMYAM_UP;
4378 element = EL_SWITCHGATE_OPEN;
4382 element = EL_SWITCHGATE_CLOSED;
4386 element = EL_DC_SWITCHGATE_SWITCH_UP;
4390 element = EL_TIMEGATE_CLOSED;
4393 case 0x144c: // conveyor belt switch (green)
4394 element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4397 case 0x144f: // conveyor belt switch (red)
4398 element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4401 case 0x1452: // conveyor belt switch (blue)
4402 element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4406 element = EL_CONVEYOR_BELT_3_MIDDLE;
4410 element = EL_CONVEYOR_BELT_3_LEFT;
4414 element = EL_CONVEYOR_BELT_3_RIGHT;
4418 element = EL_CONVEYOR_BELT_1_MIDDLE;
4422 element = EL_CONVEYOR_BELT_1_LEFT;
4426 element = EL_CONVEYOR_BELT_1_RIGHT;
4430 element = EL_CONVEYOR_BELT_4_MIDDLE;
4434 element = EL_CONVEYOR_BELT_4_LEFT;
4438 element = EL_CONVEYOR_BELT_4_RIGHT;
4442 element = EL_EXPANDABLE_WALL_HORIZONTAL;
4446 element = EL_EXPANDABLE_WALL_VERTICAL;
4450 element = EL_EXPANDABLE_WALL_ANY;
4453 case 0x14ce: // growing steel wall (left/right)
4454 element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4457 case 0x14df: // growing steel wall (up/down)
4458 element = EL_EXPANDABLE_STEELWALL_VERTICAL;
4461 case 0x14e8: // growing steel wall (up/down/left/right)
4462 element = EL_EXPANDABLE_STEELWALL_ANY;
4466 element = EL_SHIELD_DEADLY;
4470 element = EL_EXTRA_TIME;
4478 element = EL_EMPTY_SPACE;
4481 case 0x1578: // quicksand (empty)
4482 element = EL_QUICKSAND_FAST_EMPTY;
4485 case 0x1579: // slow quicksand (empty)
4486 element = EL_QUICKSAND_EMPTY;
4496 element = EL_EM_DYNAMITE;
4499 case 0x15a1: // key (red)
4500 element = EL_EM_KEY_1;
4503 case 0x15a2: // key (yellow)
4504 element = EL_EM_KEY_2;
4507 case 0x15a3: // key (blue)
4508 element = EL_EM_KEY_4;
4511 case 0x15a4: // key (green)
4512 element = EL_EM_KEY_3;
4515 case 0x15a5: // key (white)
4516 element = EL_DC_KEY_WHITE;
4520 element = EL_WALL_SLIPPERY;
4527 case 0x15a8: // wall (not round)
4531 case 0x15a9: // (blue)
4532 element = EL_CHAR_A;
4535 case 0x15aa: // (blue)
4536 element = EL_CHAR_B;
4539 case 0x15ab: // (blue)
4540 element = EL_CHAR_C;
4543 case 0x15ac: // (blue)
4544 element = EL_CHAR_D;
4547 case 0x15ad: // (blue)
4548 element = EL_CHAR_E;
4551 case 0x15ae: // (blue)
4552 element = EL_CHAR_F;
4555 case 0x15af: // (blue)
4556 element = EL_CHAR_G;
4559 case 0x15b0: // (blue)
4560 element = EL_CHAR_H;
4563 case 0x15b1: // (blue)
4564 element = EL_CHAR_I;
4567 case 0x15b2: // (blue)
4568 element = EL_CHAR_J;
4571 case 0x15b3: // (blue)
4572 element = EL_CHAR_K;
4575 case 0x15b4: // (blue)
4576 element = EL_CHAR_L;
4579 case 0x15b5: // (blue)
4580 element = EL_CHAR_M;
4583 case 0x15b6: // (blue)
4584 element = EL_CHAR_N;
4587 case 0x15b7: // (blue)
4588 element = EL_CHAR_O;
4591 case 0x15b8: // (blue)
4592 element = EL_CHAR_P;
4595 case 0x15b9: // (blue)
4596 element = EL_CHAR_Q;
4599 case 0x15ba: // (blue)
4600 element = EL_CHAR_R;
4603 case 0x15bb: // (blue)
4604 element = EL_CHAR_S;
4607 case 0x15bc: // (blue)
4608 element = EL_CHAR_T;
4611 case 0x15bd: // (blue)
4612 element = EL_CHAR_U;
4615 case 0x15be: // (blue)
4616 element = EL_CHAR_V;
4619 case 0x15bf: // (blue)
4620 element = EL_CHAR_W;
4623 case 0x15c0: // (blue)
4624 element = EL_CHAR_X;
4627 case 0x15c1: // (blue)
4628 element = EL_CHAR_Y;
4631 case 0x15c2: // (blue)
4632 element = EL_CHAR_Z;
4635 case 0x15c3: // (blue)
4636 element = EL_CHAR_AUMLAUT;
4639 case 0x15c4: // (blue)
4640 element = EL_CHAR_OUMLAUT;
4643 case 0x15c5: // (blue)
4644 element = EL_CHAR_UUMLAUT;
4647 case 0x15c6: // (blue)
4648 element = EL_CHAR_0;
4651 case 0x15c7: // (blue)
4652 element = EL_CHAR_1;
4655 case 0x15c8: // (blue)
4656 element = EL_CHAR_2;
4659 case 0x15c9: // (blue)
4660 element = EL_CHAR_3;
4663 case 0x15ca: // (blue)
4664 element = EL_CHAR_4;
4667 case 0x15cb: // (blue)
4668 element = EL_CHAR_5;
4671 case 0x15cc: // (blue)
4672 element = EL_CHAR_6;
4675 case 0x15cd: // (blue)
4676 element = EL_CHAR_7;
4679 case 0x15ce: // (blue)
4680 element = EL_CHAR_8;
4683 case 0x15cf: // (blue)
4684 element = EL_CHAR_9;
4687 case 0x15d0: // (blue)
4688 element = EL_CHAR_PERIOD;
4691 case 0x15d1: // (blue)
4692 element = EL_CHAR_EXCLAM;
4695 case 0x15d2: // (blue)
4696 element = EL_CHAR_COLON;
4699 case 0x15d3: // (blue)
4700 element = EL_CHAR_LESS;
4703 case 0x15d4: // (blue)
4704 element = EL_CHAR_GREATER;
4707 case 0x15d5: // (blue)
4708 element = EL_CHAR_QUESTION;
4711 case 0x15d6: // (blue)
4712 element = EL_CHAR_COPYRIGHT;
4715 case 0x15d7: // (blue)
4716 element = EL_CHAR_UP;
4719 case 0x15d8: // (blue)
4720 element = EL_CHAR_DOWN;
4723 case 0x15d9: // (blue)
4724 element = EL_CHAR_BUTTON;
4727 case 0x15da: // (blue)
4728 element = EL_CHAR_PLUS;
4731 case 0x15db: // (blue)
4732 element = EL_CHAR_MINUS;
4735 case 0x15dc: // (blue)
4736 element = EL_CHAR_APOSTROPHE;
4739 case 0x15dd: // (blue)
4740 element = EL_CHAR_PARENLEFT;
4743 case 0x15de: // (blue)
4744 element = EL_CHAR_PARENRIGHT;
4747 case 0x15df: // (green)
4748 element = EL_CHAR_A;
4751 case 0x15e0: // (green)
4752 element = EL_CHAR_B;
4755 case 0x15e1: // (green)
4756 element = EL_CHAR_C;
4759 case 0x15e2: // (green)
4760 element = EL_CHAR_D;
4763 case 0x15e3: // (green)
4764 element = EL_CHAR_E;
4767 case 0x15e4: // (green)
4768 element = EL_CHAR_F;
4771 case 0x15e5: // (green)
4772 element = EL_CHAR_G;
4775 case 0x15e6: // (green)
4776 element = EL_CHAR_H;
4779 case 0x15e7: // (green)
4780 element = EL_CHAR_I;
4783 case 0x15e8: // (green)
4784 element = EL_CHAR_J;
4787 case 0x15e9: // (green)
4788 element = EL_CHAR_K;
4791 case 0x15ea: // (green)
4792 element = EL_CHAR_L;
4795 case 0x15eb: // (green)
4796 element = EL_CHAR_M;
4799 case 0x15ec: // (green)
4800 element = EL_CHAR_N;
4803 case 0x15ed: // (green)
4804 element = EL_CHAR_O;
4807 case 0x15ee: // (green)
4808 element = EL_CHAR_P;
4811 case 0x15ef: // (green)
4812 element = EL_CHAR_Q;
4815 case 0x15f0: // (green)
4816 element = EL_CHAR_R;
4819 case 0x15f1: // (green)
4820 element = EL_CHAR_S;
4823 case 0x15f2: // (green)
4824 element = EL_CHAR_T;
4827 case 0x15f3: // (green)
4828 element = EL_CHAR_U;
4831 case 0x15f4: // (green)
4832 element = EL_CHAR_V;
4835 case 0x15f5: // (green)
4836 element = EL_CHAR_W;
4839 case 0x15f6: // (green)
4840 element = EL_CHAR_X;
4843 case 0x15f7: // (green)
4844 element = EL_CHAR_Y;
4847 case 0x15f8: // (green)
4848 element = EL_CHAR_Z;
4851 case 0x15f9: // (green)
4852 element = EL_CHAR_AUMLAUT;
4855 case 0x15fa: // (green)
4856 element = EL_CHAR_OUMLAUT;
4859 case 0x15fb: // (green)
4860 element = EL_CHAR_UUMLAUT;
4863 case 0x15fc: // (green)
4864 element = EL_CHAR_0;
4867 case 0x15fd: // (green)
4868 element = EL_CHAR_1;
4871 case 0x15fe: // (green)
4872 element = EL_CHAR_2;
4875 case 0x15ff: // (green)
4876 element = EL_CHAR_3;
4879 case 0x1600: // (green)
4880 element = EL_CHAR_4;
4883 case 0x1601: // (green)
4884 element = EL_CHAR_5;
4887 case 0x1602: // (green)
4888 element = EL_CHAR_6;
4891 case 0x1603: // (green)
4892 element = EL_CHAR_7;
4895 case 0x1604: // (green)
4896 element = EL_CHAR_8;
4899 case 0x1605: // (green)
4900 element = EL_CHAR_9;
4903 case 0x1606: // (green)
4904 element = EL_CHAR_PERIOD;
4907 case 0x1607: // (green)
4908 element = EL_CHAR_EXCLAM;
4911 case 0x1608: // (green)
4912 element = EL_CHAR_COLON;
4915 case 0x1609: // (green)
4916 element = EL_CHAR_LESS;
4919 case 0x160a: // (green)
4920 element = EL_CHAR_GREATER;
4923 case 0x160b: // (green)
4924 element = EL_CHAR_QUESTION;
4927 case 0x160c: // (green)
4928 element = EL_CHAR_COPYRIGHT;
4931 case 0x160d: // (green)
4932 element = EL_CHAR_UP;
4935 case 0x160e: // (green)
4936 element = EL_CHAR_DOWN;
4939 case 0x160f: // (green)
4940 element = EL_CHAR_BUTTON;
4943 case 0x1610: // (green)
4944 element = EL_CHAR_PLUS;
4947 case 0x1611: // (green)
4948 element = EL_CHAR_MINUS;
4951 case 0x1612: // (green)
4952 element = EL_CHAR_APOSTROPHE;
4955 case 0x1613: // (green)
4956 element = EL_CHAR_PARENLEFT;
4959 case 0x1614: // (green)
4960 element = EL_CHAR_PARENRIGHT;
4963 case 0x1615: // (blue steel)
4964 element = EL_STEEL_CHAR_A;
4967 case 0x1616: // (blue steel)
4968 element = EL_STEEL_CHAR_B;
4971 case 0x1617: // (blue steel)
4972 element = EL_STEEL_CHAR_C;
4975 case 0x1618: // (blue steel)
4976 element = EL_STEEL_CHAR_D;
4979 case 0x1619: // (blue steel)
4980 element = EL_STEEL_CHAR_E;
4983 case 0x161a: // (blue steel)
4984 element = EL_STEEL_CHAR_F;
4987 case 0x161b: // (blue steel)
4988 element = EL_STEEL_CHAR_G;
4991 case 0x161c: // (blue steel)
4992 element = EL_STEEL_CHAR_H;
4995 case 0x161d: // (blue steel)
4996 element = EL_STEEL_CHAR_I;
4999 case 0x161e: // (blue steel)
5000 element = EL_STEEL_CHAR_J;
5003 case 0x161f: // (blue steel)
5004 element = EL_STEEL_CHAR_K;
5007 case 0x1620: // (blue steel)
5008 element = EL_STEEL_CHAR_L;
5011 case 0x1621: // (blue steel)
5012 element = EL_STEEL_CHAR_M;
5015 case 0x1622: // (blue steel)
5016 element = EL_STEEL_CHAR_N;
5019 case 0x1623: // (blue steel)
5020 element = EL_STEEL_CHAR_O;
5023 case 0x1624: // (blue steel)
5024 element = EL_STEEL_CHAR_P;
5027 case 0x1625: // (blue steel)
5028 element = EL_STEEL_CHAR_Q;
5031 case 0x1626: // (blue steel)
5032 element = EL_STEEL_CHAR_R;
5035 case 0x1627: // (blue steel)
5036 element = EL_STEEL_CHAR_S;
5039 case 0x1628: // (blue steel)
5040 element = EL_STEEL_CHAR_T;
5043 case 0x1629: // (blue steel)
5044 element = EL_STEEL_CHAR_U;
5047 case 0x162a: // (blue steel)
5048 element = EL_STEEL_CHAR_V;
5051 case 0x162b: // (blue steel)
5052 element = EL_STEEL_CHAR_W;
5055 case 0x162c: // (blue steel)
5056 element = EL_STEEL_CHAR_X;
5059 case 0x162d: // (blue steel)
5060 element = EL_STEEL_CHAR_Y;
5063 case 0x162e: // (blue steel)
5064 element = EL_STEEL_CHAR_Z;
5067 case 0x162f: // (blue steel)
5068 element = EL_STEEL_CHAR_AUMLAUT;
5071 case 0x1630: // (blue steel)
5072 element = EL_STEEL_CHAR_OUMLAUT;
5075 case 0x1631: // (blue steel)
5076 element = EL_STEEL_CHAR_UUMLAUT;
5079 case 0x1632: // (blue steel)
5080 element = EL_STEEL_CHAR_0;
5083 case 0x1633: // (blue steel)
5084 element = EL_STEEL_CHAR_1;
5087 case 0x1634: // (blue steel)
5088 element = EL_STEEL_CHAR_2;
5091 case 0x1635: // (blue steel)
5092 element = EL_STEEL_CHAR_3;
5095 case 0x1636: // (blue steel)
5096 element = EL_STEEL_CHAR_4;
5099 case 0x1637: // (blue steel)
5100 element = EL_STEEL_CHAR_5;
5103 case 0x1638: // (blue steel)
5104 element = EL_STEEL_CHAR_6;
5107 case 0x1639: // (blue steel)
5108 element = EL_STEEL_CHAR_7;
5111 case 0x163a: // (blue steel)
5112 element = EL_STEEL_CHAR_8;
5115 case 0x163b: // (blue steel)
5116 element = EL_STEEL_CHAR_9;
5119 case 0x163c: // (blue steel)
5120 element = EL_STEEL_CHAR_PERIOD;
5123 case 0x163d: // (blue steel)
5124 element = EL_STEEL_CHAR_EXCLAM;
5127 case 0x163e: // (blue steel)
5128 element = EL_STEEL_CHAR_COLON;
5131 case 0x163f: // (blue steel)
5132 element = EL_STEEL_CHAR_LESS;
5135 case 0x1640: // (blue steel)
5136 element = EL_STEEL_CHAR_GREATER;
5139 case 0x1641: // (blue steel)
5140 element = EL_STEEL_CHAR_QUESTION;
5143 case 0x1642: // (blue steel)
5144 element = EL_STEEL_CHAR_COPYRIGHT;
5147 case 0x1643: // (blue steel)
5148 element = EL_STEEL_CHAR_UP;
5151 case 0x1644: // (blue steel)
5152 element = EL_STEEL_CHAR_DOWN;
5155 case 0x1645: // (blue steel)
5156 element = EL_STEEL_CHAR_BUTTON;
5159 case 0x1646: // (blue steel)
5160 element = EL_STEEL_CHAR_PLUS;
5163 case 0x1647: // (blue steel)
5164 element = EL_STEEL_CHAR_MINUS;
5167 case 0x1648: // (blue steel)
5168 element = EL_STEEL_CHAR_APOSTROPHE;
5171 case 0x1649: // (blue steel)
5172 element = EL_STEEL_CHAR_PARENLEFT;
5175 case 0x164a: // (blue steel)
5176 element = EL_STEEL_CHAR_PARENRIGHT;
5179 case 0x164b: // (green steel)
5180 element = EL_STEEL_CHAR_A;
5183 case 0x164c: // (green steel)
5184 element = EL_STEEL_CHAR_B;
5187 case 0x164d: // (green steel)
5188 element = EL_STEEL_CHAR_C;
5191 case 0x164e: // (green steel)
5192 element = EL_STEEL_CHAR_D;
5195 case 0x164f: // (green steel)
5196 element = EL_STEEL_CHAR_E;
5199 case 0x1650: // (green steel)
5200 element = EL_STEEL_CHAR_F;
5203 case 0x1651: // (green steel)
5204 element = EL_STEEL_CHAR_G;
5207 case 0x1652: // (green steel)
5208 element = EL_STEEL_CHAR_H;
5211 case 0x1653: // (green steel)
5212 element = EL_STEEL_CHAR_I;
5215 case 0x1654: // (green steel)
5216 element = EL_STEEL_CHAR_J;
5219 case 0x1655: // (green steel)
5220 element = EL_STEEL_CHAR_K;
5223 case 0x1656: // (green steel)
5224 element = EL_STEEL_CHAR_L;
5227 case 0x1657: // (green steel)
5228 element = EL_STEEL_CHAR_M;
5231 case 0x1658: // (green steel)
5232 element = EL_STEEL_CHAR_N;
5235 case 0x1659: // (green steel)
5236 element = EL_STEEL_CHAR_O;
5239 case 0x165a: // (green steel)
5240 element = EL_STEEL_CHAR_P;
5243 case 0x165b: // (green steel)
5244 element = EL_STEEL_CHAR_Q;
5247 case 0x165c: // (green steel)
5248 element = EL_STEEL_CHAR_R;
5251 case 0x165d: // (green steel)
5252 element = EL_STEEL_CHAR_S;
5255 case 0x165e: // (green steel)
5256 element = EL_STEEL_CHAR_T;
5259 case 0x165f: // (green steel)
5260 element = EL_STEEL_CHAR_U;
5263 case 0x1660: // (green steel)
5264 element = EL_STEEL_CHAR_V;
5267 case 0x1661: // (green steel)
5268 element = EL_STEEL_CHAR_W;
5271 case 0x1662: // (green steel)
5272 element = EL_STEEL_CHAR_X;
5275 case 0x1663: // (green steel)
5276 element = EL_STEEL_CHAR_Y;
5279 case 0x1664: // (green steel)
5280 element = EL_STEEL_CHAR_Z;
5283 case 0x1665: // (green steel)
5284 element = EL_STEEL_CHAR_AUMLAUT;
5287 case 0x1666: // (green steel)
5288 element = EL_STEEL_CHAR_OUMLAUT;
5291 case 0x1667: // (green steel)
5292 element = EL_STEEL_CHAR_UUMLAUT;
5295 case 0x1668: // (green steel)
5296 element = EL_STEEL_CHAR_0;
5299 case 0x1669: // (green steel)
5300 element = EL_STEEL_CHAR_1;
5303 case 0x166a: // (green steel)
5304 element = EL_STEEL_CHAR_2;
5307 case 0x166b: // (green steel)
5308 element = EL_STEEL_CHAR_3;
5311 case 0x166c: // (green steel)
5312 element = EL_STEEL_CHAR_4;
5315 case 0x166d: // (green steel)
5316 element = EL_STEEL_CHAR_5;
5319 case 0x166e: // (green steel)
5320 element = EL_STEEL_CHAR_6;
5323 case 0x166f: // (green steel)
5324 element = EL_STEEL_CHAR_7;
5327 case 0x1670: // (green steel)
5328 element = EL_STEEL_CHAR_8;
5331 case 0x1671: // (green steel)
5332 element = EL_STEEL_CHAR_9;
5335 case 0x1672: // (green steel)
5336 element = EL_STEEL_CHAR_PERIOD;
5339 case 0x1673: // (green steel)
5340 element = EL_STEEL_CHAR_EXCLAM;
5343 case 0x1674: // (green steel)
5344 element = EL_STEEL_CHAR_COLON;
5347 case 0x1675: // (green steel)
5348 element = EL_STEEL_CHAR_LESS;
5351 case 0x1676: // (green steel)
5352 element = EL_STEEL_CHAR_GREATER;
5355 case 0x1677: // (green steel)
5356 element = EL_STEEL_CHAR_QUESTION;
5359 case 0x1678: // (green steel)
5360 element = EL_STEEL_CHAR_COPYRIGHT;
5363 case 0x1679: // (green steel)
5364 element = EL_STEEL_CHAR_UP;
5367 case 0x167a: // (green steel)
5368 element = EL_STEEL_CHAR_DOWN;
5371 case 0x167b: // (green steel)
5372 element = EL_STEEL_CHAR_BUTTON;
5375 case 0x167c: // (green steel)
5376 element = EL_STEEL_CHAR_PLUS;
5379 case 0x167d: // (green steel)
5380 element = EL_STEEL_CHAR_MINUS;
5383 case 0x167e: // (green steel)
5384 element = EL_STEEL_CHAR_APOSTROPHE;
5387 case 0x167f: // (green steel)
5388 element = EL_STEEL_CHAR_PARENLEFT;
5391 case 0x1680: // (green steel)
5392 element = EL_STEEL_CHAR_PARENRIGHT;
5395 case 0x1681: // gate (red)
5396 element = EL_EM_GATE_1;
5399 case 0x1682: // secret gate (red)
5400 element = EL_EM_GATE_1_GRAY;
5403 case 0x1683: // gate (yellow)
5404 element = EL_EM_GATE_2;
5407 case 0x1684: // secret gate (yellow)
5408 element = EL_EM_GATE_2_GRAY;
5411 case 0x1685: // gate (blue)
5412 element = EL_EM_GATE_4;
5415 case 0x1686: // secret gate (blue)
5416 element = EL_EM_GATE_4_GRAY;
5419 case 0x1687: // gate (green)
5420 element = EL_EM_GATE_3;
5423 case 0x1688: // secret gate (green)
5424 element = EL_EM_GATE_3_GRAY;
5427 case 0x1689: // gate (white)
5428 element = EL_DC_GATE_WHITE;
5431 case 0x168a: // secret gate (white)
5432 element = EL_DC_GATE_WHITE_GRAY;
5435 case 0x168b: // secret gate (no key)
5436 element = EL_DC_GATE_FAKE_GRAY;
5440 element = EL_ROBOT_WHEEL;
5444 element = EL_DC_TIMEGATE_SWITCH;
5448 element = EL_ACID_POOL_BOTTOM;
5452 element = EL_ACID_POOL_TOPLEFT;
5456 element = EL_ACID_POOL_TOPRIGHT;
5460 element = EL_ACID_POOL_BOTTOMLEFT;
5464 element = EL_ACID_POOL_BOTTOMRIGHT;
5468 element = EL_STEELWALL;
5472 element = EL_STEELWALL_SLIPPERY;
5475 case 0x1695: // steel wall (not round)
5476 element = EL_STEELWALL;
5479 case 0x1696: // steel wall (left)
5480 element = EL_DC_STEELWALL_1_LEFT;
5483 case 0x1697: // steel wall (bottom)
5484 element = EL_DC_STEELWALL_1_BOTTOM;
5487 case 0x1698: // steel wall (right)
5488 element = EL_DC_STEELWALL_1_RIGHT;
5491 case 0x1699: // steel wall (top)
5492 element = EL_DC_STEELWALL_1_TOP;
5495 case 0x169a: // steel wall (left/bottom)
5496 element = EL_DC_STEELWALL_1_BOTTOMLEFT;
5499 case 0x169b: // steel wall (right/bottom)
5500 element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
5503 case 0x169c: // steel wall (right/top)
5504 element = EL_DC_STEELWALL_1_TOPRIGHT;
5507 case 0x169d: // steel wall (left/top)
5508 element = EL_DC_STEELWALL_1_TOPLEFT;
5511 case 0x169e: // steel wall (right/bottom small)
5512 element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
5515 case 0x169f: // steel wall (left/bottom small)
5516 element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
5519 case 0x16a0: // steel wall (right/top small)
5520 element = EL_DC_STEELWALL_1_TOPRIGHT_2;
5523 case 0x16a1: // steel wall (left/top small)
5524 element = EL_DC_STEELWALL_1_TOPLEFT_2;
5527 case 0x16a2: // steel wall (left/right)
5528 element = EL_DC_STEELWALL_1_VERTICAL;
5531 case 0x16a3: // steel wall (top/bottom)
5532 element = EL_DC_STEELWALL_1_HORIZONTAL;
5535 case 0x16a4: // steel wall 2 (left end)
5536 element = EL_DC_STEELWALL_2_LEFT;
5539 case 0x16a5: // steel wall 2 (right end)
5540 element = EL_DC_STEELWALL_2_RIGHT;
5543 case 0x16a6: // steel wall 2 (top end)
5544 element = EL_DC_STEELWALL_2_TOP;
5547 case 0x16a7: // steel wall 2 (bottom end)
5548 element = EL_DC_STEELWALL_2_BOTTOM;
5551 case 0x16a8: // steel wall 2 (left/right)
5552 element = EL_DC_STEELWALL_2_HORIZONTAL;
5555 case 0x16a9: // steel wall 2 (up/down)
5556 element = EL_DC_STEELWALL_2_VERTICAL;
5559 case 0x16aa: // steel wall 2 (mid)
5560 element = EL_DC_STEELWALL_2_MIDDLE;
5564 element = EL_SIGN_EXCLAMATION;
5568 element = EL_SIGN_RADIOACTIVITY;
5572 element = EL_SIGN_STOP;
5576 element = EL_SIGN_WHEELCHAIR;
5580 element = EL_SIGN_PARKING;
5584 element = EL_SIGN_NO_ENTRY;
5588 element = EL_SIGN_HEART;
5592 element = EL_SIGN_GIVE_WAY;
5596 element = EL_SIGN_ENTRY_FORBIDDEN;
5600 element = EL_SIGN_EMERGENCY_EXIT;
5604 element = EL_SIGN_YIN_YANG;
5608 element = EL_WALL_EMERALD;
5612 element = EL_WALL_DIAMOND;
5616 element = EL_WALL_PEARL;
5620 element = EL_WALL_CRYSTAL;
5624 element = EL_INVISIBLE_WALL;
5628 element = EL_INVISIBLE_STEELWALL;
5632 // EL_INVISIBLE_SAND
5635 element = EL_LIGHT_SWITCH;
5639 element = EL_ENVELOPE_1;
5643 if (element >= 0x0117 && element <= 0x036e) // (?)
5644 element = EL_DIAMOND;
5645 else if (element >= 0x042d && element <= 0x0684) // (?)
5646 element = EL_EMERALD;
5647 else if (element >= 0x157c && element <= 0x158b)
5649 else if (element >= 0x1590 && element <= 0x159f)
5650 element = EL_DC_LANDMINE;
5651 else if (element >= 0x16bc && element <= 0x16cb)
5652 element = EL_INVISIBLE_SAND;
5655 Warn("unknown Diamond Caves element 0x%04x", element);
5657 element = EL_UNKNOWN;
5662 return getMappedElement(element);
5665 static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level,
5668 byte header[DC_LEVEL_HEADER_SIZE];
5670 int envelope_header_pos = 62;
5671 int envelope_content_pos = 94;
5672 int level_name_pos = 251;
5673 int level_author_pos = 292;
5674 int envelope_header_len;
5675 int envelope_content_len;
5677 int level_author_len;
5679 int num_yamyam_contents;
5682 getDecodedWord_DC(0, TRUE); // initialize DC2 decoding engine
5684 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
5686 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5688 header[i * 2 + 0] = header_word >> 8;
5689 header[i * 2 + 1] = header_word & 0xff;
5692 // read some values from level header to check level decoding integrity
5693 fieldx = header[6] | (header[7] << 8);
5694 fieldy = header[8] | (header[9] << 8);
5695 num_yamyam_contents = header[60] | (header[61] << 8);
5697 // do some simple sanity checks to ensure that level was correctly decoded
5698 if (fieldx < 1 || fieldx > 256 ||
5699 fieldy < 1 || fieldy > 256 ||
5700 num_yamyam_contents < 1 || num_yamyam_contents > 8)
5702 level->no_valid_file = TRUE;
5704 Warn("cannot decode level from stream -- using empty level");
5709 // maximum envelope header size is 31 bytes
5710 envelope_header_len = header[envelope_header_pos];
5711 // maximum envelope content size is 110 (156?) bytes
5712 envelope_content_len = header[envelope_content_pos];
5714 // maximum level title size is 40 bytes
5715 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
5716 // maximum level author size is 30 (51?) bytes
5717 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
5721 for (i = 0; i < envelope_header_len; i++)
5722 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5723 level->envelope[0].text[envelope_size++] =
5724 header[envelope_header_pos + 1 + i];
5726 if (envelope_header_len > 0 && envelope_content_len > 0)
5728 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5729 level->envelope[0].text[envelope_size++] = '\n';
5730 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5731 level->envelope[0].text[envelope_size++] = '\n';
5734 for (i = 0; i < envelope_content_len; i++)
5735 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5736 level->envelope[0].text[envelope_size++] =
5737 header[envelope_content_pos + 1 + i];
5739 level->envelope[0].text[envelope_size] = '\0';
5741 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
5742 level->envelope[0].ysize = 10;
5743 level->envelope[0].autowrap = TRUE;
5744 level->envelope[0].centered = TRUE;
5746 for (i = 0; i < level_name_len; i++)
5747 level->name[i] = header[level_name_pos + 1 + i];
5748 level->name[level_name_len] = '\0';
5750 for (i = 0; i < level_author_len; i++)
5751 level->author[i] = header[level_author_pos + 1 + i];
5752 level->author[level_author_len] = '\0';
5754 num_yamyam_contents = header[60] | (header[61] << 8);
5755 level->num_yamyam_contents =
5756 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
5758 for (i = 0; i < num_yamyam_contents; i++)
5760 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
5762 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5763 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5765 if (i < MAX_ELEMENT_CONTENTS)
5766 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
5770 fieldx = header[6] | (header[7] << 8);
5771 fieldy = header[8] | (header[9] << 8);
5772 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
5773 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
5775 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
5777 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5778 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5780 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
5781 level->field[x][y] = getMappedElement_DC(element_dc);
5784 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
5785 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
5786 level->field[x][y] = EL_PLAYER_1;
5788 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
5789 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
5790 level->field[x][y] = EL_PLAYER_2;
5792 level->gems_needed = header[18] | (header[19] << 8);
5794 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
5795 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
5796 level->score[SC_PEARL] = header[24] | (header[25] << 8);
5797 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
5798 level->score[SC_NUT] = header[28] | (header[29] << 8);
5799 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
5800 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
5801 level->score[SC_BUG] = header[34] | (header[35] << 8);
5802 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
5803 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
5804 level->score[SC_KEY] = header[40] | (header[41] << 8);
5805 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
5807 level->time = header[44] | (header[45] << 8);
5809 level->amoeba_speed = header[46] | (header[47] << 8);
5810 level->time_light = header[48] | (header[49] << 8);
5811 level->time_timegate = header[50] | (header[51] << 8);
5812 level->time_wheel = header[52] | (header[53] << 8);
5813 level->time_magic_wall = header[54] | (header[55] << 8);
5814 level->extra_time = header[56] | (header[57] << 8);
5815 level->shield_normal_time = header[58] | (header[59] << 8);
5817 // shield and extra time elements do not have a score
5818 level->score[SC_SHIELD] = 0;
5819 level->extra_time_score = 0;
5821 // set time for normal and deadly shields to the same value
5822 level->shield_deadly_time = level->shield_normal_time;
5824 // Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
5825 // can slip down from flat walls, like normal walls and steel walls
5826 level->em_slippery_gems = TRUE;
5828 // time score is counted for each 10 seconds left in Diamond Caves levels
5829 level->time_score_base = 10;
5832 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
5833 struct LevelFileInfo *level_file_info,
5834 boolean level_info_only)
5836 char *filename = level_file_info->filename;
5838 int num_magic_bytes = 8;
5839 char magic_bytes[num_magic_bytes + 1];
5840 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
5842 if (!(file = openFile(filename, MODE_READ)))
5844 level->no_valid_file = TRUE;
5846 if (!level_info_only)
5847 Warn("cannot read level '%s' -- using empty level", filename);
5852 // fseek(file, 0x0000, SEEK_SET);
5854 if (level_file_info->packed)
5856 // read "magic bytes" from start of file
5857 if (getStringFromFile(file, magic_bytes, num_magic_bytes + 1) == NULL)
5858 magic_bytes[0] = '\0';
5860 // check "magic bytes" for correct file format
5861 if (!strPrefix(magic_bytes, "DC2"))
5863 level->no_valid_file = TRUE;
5865 Warn("unknown DC level file '%s' -- using empty level", filename);
5870 if (strPrefix(magic_bytes, "DC2Win95") ||
5871 strPrefix(magic_bytes, "DC2Win98"))
5873 int position_first_level = 0x00fa;
5874 int extra_bytes = 4;
5877 // advance file stream to first level inside the level package
5878 skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
5880 // each block of level data is followed by block of non-level data
5881 num_levels_to_skip *= 2;
5883 // at least skip header bytes, therefore use ">= 0" instead of "> 0"
5884 while (num_levels_to_skip >= 0)
5886 // advance file stream to next level inside the level package
5887 if (seekFile(file, skip_bytes, SEEK_CUR) != 0)
5889 level->no_valid_file = TRUE;
5891 Warn("cannot fseek in file '%s' -- using empty level", filename);
5896 // skip apparently unused extra bytes following each level
5897 ReadUnusedBytesFromFile(file, extra_bytes);
5899 // read size of next level in level package
5900 skip_bytes = getFile32BitLE(file);
5902 num_levels_to_skip--;
5907 level->no_valid_file = TRUE;
5909 Warn("unknown DC2 level file '%s' -- using empty level", filename);
5915 LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
5921 // ----------------------------------------------------------------------------
5922 // functions for loading SB level
5923 // ----------------------------------------------------------------------------
5925 int getMappedElement_SB(int element_ascii, boolean use_ces)
5933 sb_element_mapping[] =
5935 { ' ', EL_EMPTY, EL_CUSTOM_1 }, // floor (space)
5936 { '#', EL_STEELWALL, EL_CUSTOM_2 }, // wall
5937 { '@', EL_PLAYER_1, EL_CUSTOM_3 }, // player
5938 { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, // box
5939 { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, // goal square
5940 { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, // box on goal square
5941 { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, // player on goal square
5942 { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, // floor beyond border
5949 for (i = 0; sb_element_mapping[i].ascii != 0; i++)
5950 if (element_ascii == sb_element_mapping[i].ascii)
5951 return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb);
5953 return EL_UNDEFINED;
5956 static void SetLevelSettings_SB(struct LevelInfo *level)
5960 level->use_step_counter = TRUE;
5963 level->score[SC_TIME_BONUS] = 0;
5964 level->time_score_base = 1;
5965 level->rate_time_over_score = TRUE;
5968 level->auto_exit_sokoban = TRUE;
5971 static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
5972 struct LevelFileInfo *level_file_info,
5973 boolean level_info_only)
5975 char *filename = level_file_info->filename;
5976 char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
5977 char last_comment[MAX_LINE_LEN];
5978 char level_name[MAX_LINE_LEN];
5981 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
5982 boolean read_continued_line = FALSE;
5983 boolean reading_playfield = FALSE;
5984 boolean got_valid_playfield_line = FALSE;
5985 boolean invalid_playfield_char = FALSE;
5986 boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
5987 int file_level_nr = 0;
5989 int x = 0, y = 0; // initialized to make compilers happy
5991 last_comment[0] = '\0';
5992 level_name[0] = '\0';
5994 if (!(file = openFile(filename, MODE_READ)))
5996 level->no_valid_file = TRUE;
5998 if (!level_info_only)
5999 Warn("cannot read level '%s' -- using empty level", filename);
6004 while (!checkEndOfFile(file))
6006 // level successfully read, but next level may follow here
6007 if (!got_valid_playfield_line && reading_playfield)
6009 // read playfield from single level file -- skip remaining file
6010 if (!level_file_info->packed)
6013 if (file_level_nr >= num_levels_to_skip)
6018 last_comment[0] = '\0';
6019 level_name[0] = '\0';
6021 reading_playfield = FALSE;
6024 got_valid_playfield_line = FALSE;
6026 // read next line of input file
6027 if (!getStringFromFile(file, line, MAX_LINE_LEN))
6030 // check if line was completely read and is terminated by line break
6031 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
6034 // cut trailing line break (this can be newline and/or carriage return)
6035 for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
6036 if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
6039 // copy raw input line for later use (mainly debugging output)
6040 strcpy(line_raw, line);
6042 if (read_continued_line)
6044 // append new line to existing line, if there is enough space
6045 if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
6046 strcat(previous_line, line_ptr);
6048 strcpy(line, previous_line); // copy storage buffer to line
6050 read_continued_line = FALSE;
6053 // if the last character is '\', continue at next line
6054 if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
6056 line[strlen(line) - 1] = '\0'; // cut off trailing backslash
6057 strcpy(previous_line, line); // copy line to storage buffer
6059 read_continued_line = TRUE;
6065 if (line[0] == '\0')
6068 // extract comment text from comment line
6071 for (line_ptr = line; *line_ptr; line_ptr++)
6072 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';')
6075 strcpy(last_comment, line_ptr);
6080 // extract level title text from line containing level title
6081 if (line[0] == '\'')
6083 strcpy(level_name, &line[1]);
6085 if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'')
6086 level_name[strlen(level_name) - 1] = '\0';
6091 // skip lines containing only spaces (or empty lines)
6092 for (line_ptr = line; *line_ptr; line_ptr++)
6093 if (*line_ptr != ' ')
6095 if (*line_ptr == '\0')
6098 // at this point, we have found a line containing part of a playfield
6100 got_valid_playfield_line = TRUE;
6102 if (!reading_playfield)
6104 reading_playfield = TRUE;
6105 invalid_playfield_char = FALSE;
6107 for (x = 0; x < MAX_LEV_FIELDX; x++)
6108 for (y = 0; y < MAX_LEV_FIELDY; y++)
6109 level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces);
6114 // start with topmost tile row
6118 // skip playfield line if larger row than allowed
6119 if (y >= MAX_LEV_FIELDY)
6122 // start with leftmost tile column
6125 // read playfield elements from line
6126 for (line_ptr = line; *line_ptr; line_ptr++)
6128 int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces);
6130 // stop parsing playfield line if larger column than allowed
6131 if (x >= MAX_LEV_FIELDX)
6134 if (mapped_sb_element == EL_UNDEFINED)
6136 invalid_playfield_char = TRUE;
6141 level->field[x][y] = mapped_sb_element;
6143 // continue with next tile column
6146 level->fieldx = MAX(x, level->fieldx);
6149 if (invalid_playfield_char)
6151 // if first playfield line, treat invalid lines as comment lines
6153 reading_playfield = FALSE;
6158 // continue with next tile row
6166 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX);
6167 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY);
6169 if (!reading_playfield)
6171 level->no_valid_file = TRUE;
6173 Warn("cannot read level '%s' -- using empty level", filename);
6178 if (*level_name != '\0')
6180 strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN);
6181 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6183 else if (*last_comment != '\0')
6185 strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN);
6186 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6190 sprintf(level->name, "--> Level %d <--", level_file_info->nr);
6193 // set all empty fields beyond the border walls to invisible steel wall
6194 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6196 if ((x == 0 || x == level->fieldx - 1 ||
6197 y == 0 || y == level->fieldy - 1) &&
6198 level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
6199 FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
6200 level->field, level->fieldx, level->fieldy);
6203 // set special level settings for Sokoban levels
6204 SetLevelSettings_SB(level);
6206 if (load_xsb_to_ces)
6208 // special global settings can now be set in level template
6209 level->use_custom_template = TRUE;
6214 // -------------------------------------------------------------------------
6215 // functions for handling native levels
6216 // -------------------------------------------------------------------------
6218 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
6219 struct LevelFileInfo *level_file_info,
6220 boolean level_info_only)
6222 if (!LoadNativeLevel_EM(level_file_info->filename, level_info_only))
6223 level->no_valid_file = TRUE;
6226 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
6227 struct LevelFileInfo *level_file_info,
6228 boolean level_info_only)
6232 // determine position of requested level inside level package
6233 if (level_file_info->packed)
6234 pos = level_file_info->nr - leveldir_current->first_level;
6236 if (!LoadNativeLevel_SP(level_file_info->filename, pos, level_info_only))
6237 level->no_valid_file = TRUE;
6240 static void LoadLevelFromFileInfo_MM(struct LevelInfo *level,
6241 struct LevelFileInfo *level_file_info,
6242 boolean level_info_only)
6244 if (!LoadNativeLevel_MM(level_file_info->filename, level_info_only))
6245 level->no_valid_file = TRUE;
6248 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
6250 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6251 CopyNativeLevel_RND_to_EM(level);
6252 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6253 CopyNativeLevel_RND_to_SP(level);
6254 else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
6255 CopyNativeLevel_RND_to_MM(level);
6258 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
6260 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6261 CopyNativeLevel_EM_to_RND(level);
6262 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6263 CopyNativeLevel_SP_to_RND(level);
6264 else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
6265 CopyNativeLevel_MM_to_RND(level);
6268 void SaveNativeLevel(struct LevelInfo *level)
6270 if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6272 char *basename = getSingleLevelBasenameExt(level->file_info.nr, "sp");
6273 char *filename = getLevelFilenameFromBasename(basename);
6275 CopyNativeLevel_RND_to_SP(level);
6276 CopyNativeTape_RND_to_SP(level);
6278 SaveNativeLevel_SP(filename);
6283 // ----------------------------------------------------------------------------
6284 // functions for loading generic level
6285 // ----------------------------------------------------------------------------
6287 static void LoadLevelFromFileInfo(struct LevelInfo *level,
6288 struct LevelFileInfo *level_file_info,
6289 boolean level_info_only)
6291 // always start with reliable default values
6292 setLevelInfoToDefaults(level, level_info_only, TRUE);
6294 switch (level_file_info->type)
6296 case LEVEL_FILE_TYPE_RND:
6297 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6300 case LEVEL_FILE_TYPE_EM:
6301 LoadLevelFromFileInfo_EM(level, level_file_info, level_info_only);
6302 level->game_engine_type = GAME_ENGINE_TYPE_EM;
6305 case LEVEL_FILE_TYPE_SP:
6306 LoadLevelFromFileInfo_SP(level, level_file_info, level_info_only);
6307 level->game_engine_type = GAME_ENGINE_TYPE_SP;
6310 case LEVEL_FILE_TYPE_MM:
6311 LoadLevelFromFileInfo_MM(level, level_file_info, level_info_only);
6312 level->game_engine_type = GAME_ENGINE_TYPE_MM;
6315 case LEVEL_FILE_TYPE_DC:
6316 LoadLevelFromFileInfo_DC(level, level_file_info, level_info_only);
6319 case LEVEL_FILE_TYPE_SB:
6320 LoadLevelFromFileInfo_SB(level, level_file_info, level_info_only);
6324 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6328 // if level file is invalid, restore level structure to default values
6329 if (level->no_valid_file)
6330 setLevelInfoToDefaults(level, level_info_only, FALSE);
6332 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
6333 level->game_engine_type = GAME_ENGINE_TYPE_RND;
6335 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
6336 CopyNativeLevel_Native_to_RND(level);
6339 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
6341 static struct LevelFileInfo level_file_info;
6343 // always start with reliable default values
6344 setFileInfoToDefaults(&level_file_info);
6346 level_file_info.nr = 0; // unknown level number
6347 level_file_info.type = LEVEL_FILE_TYPE_RND; // no others supported yet
6349 setString(&level_file_info.filename, filename);
6351 LoadLevelFromFileInfo(level, &level_file_info, FALSE);
6354 static void LoadLevel_InitVersion(struct LevelInfo *level)
6358 if (leveldir_current == NULL) // only when dumping level
6361 // all engine modifications also valid for levels which use latest engine
6362 if (level->game_version < VERSION_IDENT(3,2,0,5))
6364 // time bonus score was given for 10 s instead of 1 s before 3.2.0-5
6365 level->time_score_base = 10;
6368 if (leveldir_current->latest_engine)
6370 // ---------- use latest game engine --------------------------------------
6372 /* For all levels which are forced to use the latest game engine version
6373 (normally all but user contributed, private and undefined levels), set
6374 the game engine version to the actual version; this allows for actual
6375 corrections in the game engine to take effect for existing, converted
6376 levels (from "classic" or other existing games) to make the emulation
6377 of the corresponding game more accurate, while (hopefully) not breaking
6378 existing levels created from other players. */
6380 level->game_version = GAME_VERSION_ACTUAL;
6382 /* Set special EM style gems behaviour: EM style gems slip down from
6383 normal, steel and growing wall. As this is a more fundamental change,
6384 it seems better to set the default behaviour to "off" (as it is more
6385 natural) and make it configurable in the level editor (as a property
6386 of gem style elements). Already existing converted levels (neither
6387 private nor contributed levels) are changed to the new behaviour. */
6389 if (level->file_version < FILE_VERSION_2_0)
6390 level->em_slippery_gems = TRUE;
6395 // ---------- use game engine the level was created with --------------------
6397 /* For all levels which are not forced to use the latest game engine
6398 version (normally user contributed, private and undefined levels),
6399 use the version of the game engine the levels were created for.
6401 Since 2.0.1, the game engine version is now directly stored
6402 in the level file (chunk "VERS"), so there is no need anymore
6403 to set the game version from the file version (except for old,
6404 pre-2.0 levels, where the game version is still taken from the
6405 file format version used to store the level -- see above). */
6407 // player was faster than enemies in 1.0.0 and before
6408 if (level->file_version == FILE_VERSION_1_0)
6409 for (i = 0; i < MAX_PLAYERS; i++)
6410 level->initial_player_stepsize[i] = STEPSIZE_FAST;
6412 // default behaviour for EM style gems was "slippery" only in 2.0.1
6413 if (level->game_version == VERSION_IDENT(2,0,1,0))
6414 level->em_slippery_gems = TRUE;
6416 // springs could be pushed over pits before (pre-release version) 2.2.0
6417 if (level->game_version < VERSION_IDENT(2,2,0,0))
6418 level->use_spring_bug = TRUE;
6420 if (level->game_version < VERSION_IDENT(3,2,0,5))
6422 // time orb caused limited time in endless time levels before 3.2.0-5
6423 level->use_time_orb_bug = TRUE;
6425 // default behaviour for snapping was "no snap delay" before 3.2.0-5
6426 level->block_snap_field = FALSE;
6428 // extra time score was same value as time left score before 3.2.0-5
6429 level->extra_time_score = level->score[SC_TIME_BONUS];
6432 if (level->game_version < VERSION_IDENT(3,2,0,7))
6434 // default behaviour for snapping was "not continuous" before 3.2.0-7
6435 level->continuous_snapping = FALSE;
6438 // only few elements were able to actively move into acid before 3.1.0
6439 // trigger settings did not exist before 3.1.0; set to default "any"
6440 if (level->game_version < VERSION_IDENT(3,1,0,0))
6442 // correct "can move into acid" settings (all zero in old levels)
6444 level->can_move_into_acid_bits = 0; // nothing can move into acid
6445 level->dont_collide_with_bits = 0; // nothing is deadly when colliding
6447 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
6448 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
6449 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
6450 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
6452 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6453 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
6455 // correct trigger settings (stored as zero == "none" in old levels)
6457 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6459 int element = EL_CUSTOM_START + i;
6460 struct ElementInfo *ei = &element_info[element];
6462 for (j = 0; j < ei->num_change_pages; j++)
6464 struct ElementChangeInfo *change = &ei->change_page[j];
6466 change->trigger_player = CH_PLAYER_ANY;
6467 change->trigger_page = CH_PAGE_ANY;
6472 // try to detect and fix "Snake Bite" levels, which are broken with 3.2.0
6474 int element = EL_CUSTOM_256;
6475 struct ElementInfo *ei = &element_info[element];
6476 struct ElementChangeInfo *change = &ei->change_page[0];
6478 /* This is needed to fix a problem that was caused by a bugfix in function
6479 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
6480 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
6481 not replace walkable elements, but instead just placed the player on it,
6482 without placing the Sokoban field under the player). Unfortunately, this
6483 breaks "Snake Bite" style levels when the snake is halfway through a door
6484 that just closes (the snake head is still alive and can be moved in this
6485 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
6486 player (without Sokoban element) which then gets killed as designed). */
6488 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
6489 strncmp(ei->description, "pause b4 death", 14) == 0) &&
6490 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
6491 change->target_element = EL_PLAYER_1;
6494 // try to detect and fix "Zelda" style levels, which are broken with 3.2.5
6495 if (level->game_version < VERSION_IDENT(3,2,5,0))
6497 /* This is needed to fix a problem that was caused by a bugfix in function
6498 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
6499 corrects the behaviour when a custom element changes to another custom
6500 element with a higher element number that has change actions defined.
6501 Normally, only one change per frame is allowed for custom elements.
6502 Therefore, it is checked if a custom element already changed in the
6503 current frame; if it did, subsequent changes are suppressed.
6504 Unfortunately, this is only checked for element changes, but not for
6505 change actions, which are still executed. As the function above loops
6506 through all custom elements from lower to higher, an element change
6507 resulting in a lower CE number won't be checked again, while a target
6508 element with a higher number will also be checked, and potential change
6509 actions will get executed for this CE, too (which is wrong), while
6510 further changes are ignored (which is correct). As this bugfix breaks
6511 Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
6512 few other levels like Alan Bond's "FMV"), allow the previous, incorrect
6513 behaviour for existing levels and tapes that make use of this bug */
6515 level->use_action_after_change_bug = TRUE;
6518 // not centering level after relocating player was default only in 3.2.3
6519 if (level->game_version == VERSION_IDENT(3,2,3,0)) // (no pre-releases)
6520 level->shifted_relocation = TRUE;
6522 // EM style elements always chain-exploded in R'n'D engine before 3.2.6
6523 if (level->game_version < VERSION_IDENT(3,2,6,0))
6524 level->em_explodes_by_fire = TRUE;
6526 // levels were solved by the first player entering an exit up to 4.1.0.0
6527 if (level->game_version <= VERSION_IDENT(4,1,0,0))
6528 level->solved_by_one_player = TRUE;
6530 // game logic of "game of life" and "biomaze" was buggy before 4.1.1.1
6531 if (level->game_version < VERSION_IDENT(4,1,1,1))
6532 level->use_life_bugs = TRUE;
6534 // only Sokoban fields (but not objects) had to be solved before 4.1.1.1
6535 if (level->game_version < VERSION_IDENT(4,1,1,1))
6536 level->sb_objects_needed = FALSE;
6538 // CE actions were triggered by unfinished digging/collecting up to 4.2.2.0
6539 if (level->game_version <= VERSION_IDENT(4,2,2,0))
6540 level->finish_dig_collect = FALSE;
6542 // CE changing to player was kept under the player if walkable up to 4.2.3.1
6543 if (level->game_version <= VERSION_IDENT(4,2,3,1))
6544 level->keep_walkable_ce = TRUE;
6547 static void LoadLevel_InitSettings_SB(struct LevelInfo *level)
6549 boolean is_sokoban_level = TRUE; // unless non-Sokoban elements found
6552 // check if this level is (not) a Sokoban level
6553 for (y = 0; y < level->fieldy; y++)
6554 for (x = 0; x < level->fieldx; x++)
6555 if (!IS_SB_ELEMENT(Tile[x][y]))
6556 is_sokoban_level = FALSE;
6558 if (is_sokoban_level)
6560 // set special level settings for Sokoban levels
6561 SetLevelSettings_SB(level);
6565 static void LoadLevel_InitSettings(struct LevelInfo *level)
6567 // adjust level settings for (non-native) Sokoban-style levels
6568 LoadLevel_InitSettings_SB(level);
6571 static void LoadLevel_InitStandardElements(struct LevelInfo *level)
6575 // map elements that have changed in newer versions
6576 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
6577 level->game_version);
6578 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6579 for (x = 0; x < 3; x++)
6580 for (y = 0; y < 3; y++)
6581 level->yamyam_content[i].e[x][y] =
6582 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
6583 level->game_version);
6587 static void LoadLevel_InitCustomElements(struct LevelInfo *level)
6591 // map custom element change events that have changed in newer versions
6592 // (these following values were accidentally changed in version 3.0.1)
6593 // (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4')
6594 if (level->game_version <= VERSION_IDENT(3,0,0,0))
6596 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6598 int element = EL_CUSTOM_START + i;
6600 // order of checking and copying events to be mapped is important
6601 // (do not change the start and end value -- they are constant)
6602 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
6604 if (HAS_CHANGE_EVENT(element, j - 2))
6606 SET_CHANGE_EVENT(element, j - 2, FALSE);
6607 SET_CHANGE_EVENT(element, j, TRUE);
6611 // order of checking and copying events to be mapped is important
6612 // (do not change the start and end value -- they are constant)
6613 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
6615 if (HAS_CHANGE_EVENT(element, j - 1))
6617 SET_CHANGE_EVENT(element, j - 1, FALSE);
6618 SET_CHANGE_EVENT(element, j, TRUE);
6624 // initialize "can_change" field for old levels with only one change page
6625 if (level->game_version <= VERSION_IDENT(3,0,2,0))
6627 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6629 int element = EL_CUSTOM_START + i;
6631 if (CAN_CHANGE(element))
6632 element_info[element].change->can_change = TRUE;
6636 // correct custom element values (for old levels without these options)
6637 if (level->game_version < VERSION_IDENT(3,1,1,0))
6639 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6641 int element = EL_CUSTOM_START + i;
6642 struct ElementInfo *ei = &element_info[element];
6644 if (ei->access_direction == MV_NO_DIRECTION)
6645 ei->access_direction = MV_ALL_DIRECTIONS;
6649 // correct custom element values (fix invalid values for all versions)
6652 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6654 int element = EL_CUSTOM_START + i;
6655 struct ElementInfo *ei = &element_info[element];
6657 for (j = 0; j < ei->num_change_pages; j++)
6659 struct ElementChangeInfo *change = &ei->change_page[j];
6661 if (change->trigger_player == CH_PLAYER_NONE)
6662 change->trigger_player = CH_PLAYER_ANY;
6664 if (change->trigger_side == CH_SIDE_NONE)
6665 change->trigger_side = CH_SIDE_ANY;
6670 // initialize "can_explode" field for old levels which did not store this
6671 // !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!!
6672 if (level->game_version <= VERSION_IDENT(3,1,0,0))
6674 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6676 int element = EL_CUSTOM_START + i;
6678 if (EXPLODES_1X1_OLD(element))
6679 element_info[element].explosion_type = EXPLODES_1X1;
6681 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
6682 EXPLODES_SMASHED(element) ||
6683 EXPLODES_IMPACT(element)));
6687 // correct previously hard-coded move delay values for maze runner style
6688 if (level->game_version < VERSION_IDENT(3,1,1,0))
6690 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6692 int element = EL_CUSTOM_START + i;
6694 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
6696 // previously hard-coded and therefore ignored
6697 element_info[element].move_delay_fixed = 9;
6698 element_info[element].move_delay_random = 0;
6703 // set some other uninitialized values of custom elements in older levels
6704 if (level->game_version < VERSION_IDENT(3,1,0,0))
6706 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6708 int element = EL_CUSTOM_START + i;
6710 element_info[element].access_direction = MV_ALL_DIRECTIONS;
6712 element_info[element].explosion_delay = 17;
6713 element_info[element].ignition_delay = 8;
6717 // set mouse click change events to work for left/middle/right mouse button
6718 if (level->game_version < VERSION_IDENT(4,2,3,0))
6720 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6722 int element = EL_CUSTOM_START + i;
6723 struct ElementInfo *ei = &element_info[element];
6725 for (j = 0; j < ei->num_change_pages; j++)
6727 struct ElementChangeInfo *change = &ei->change_page[j];
6729 if (change->has_event[CE_CLICKED_BY_MOUSE] ||
6730 change->has_event[CE_PRESSED_BY_MOUSE] ||
6731 change->has_event[CE_MOUSE_CLICKED_ON_X] ||
6732 change->has_event[CE_MOUSE_PRESSED_ON_X])
6733 change->trigger_side = CH_SIDE_ANY;
6739 static void LoadLevel_InitElements(struct LevelInfo *level)
6741 LoadLevel_InitStandardElements(level);
6743 if (level->file_has_custom_elements)
6744 LoadLevel_InitCustomElements(level);
6746 // initialize element properties for level editor etc.
6747 InitElementPropertiesEngine(level->game_version);
6748 InitElementPropertiesGfxElement();
6751 static void LoadLevel_InitPlayfield(struct LevelInfo *level)
6755 // map elements that have changed in newer versions
6756 for (y = 0; y < level->fieldy; y++)
6757 for (x = 0; x < level->fieldx; x++)
6758 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
6759 level->game_version);
6761 // clear unused playfield data (nicer if level gets resized in editor)
6762 for (x = 0; x < MAX_LEV_FIELDX; x++)
6763 for (y = 0; y < MAX_LEV_FIELDY; y++)
6764 if (x >= level->fieldx || y >= level->fieldy)
6765 level->field[x][y] = EL_EMPTY;
6767 // copy elements to runtime playfield array
6768 for (x = 0; x < MAX_LEV_FIELDX; x++)
6769 for (y = 0; y < MAX_LEV_FIELDY; y++)
6770 Tile[x][y] = level->field[x][y];
6772 // initialize level size variables for faster access
6773 lev_fieldx = level->fieldx;
6774 lev_fieldy = level->fieldy;
6776 // determine border element for this level
6777 if (level->file_info.type == LEVEL_FILE_TYPE_DC)
6778 BorderElement = EL_EMPTY; // (in editor, SetBorderElement() is used)
6783 static void LoadLevel_InitNativeEngines(struct LevelInfo *level)
6785 struct LevelFileInfo *level_file_info = &level->file_info;
6787 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
6788 CopyNativeLevel_RND_to_Native(level);
6791 static void LoadLevelTemplate_LoadAndInit(void)
6793 LoadLevelFromFileInfo(&level_template, &level_template.file_info, FALSE);
6795 LoadLevel_InitVersion(&level_template);
6796 LoadLevel_InitElements(&level_template);
6797 LoadLevel_InitSettings(&level_template);
6799 ActivateLevelTemplate();
6802 void LoadLevelTemplate(int nr)
6804 if (!fileExists(getGlobalLevelTemplateFilename()))
6806 Warn("no level template found for this level");
6811 setLevelFileInfo(&level_template.file_info, nr);
6813 LoadLevelTemplate_LoadAndInit();
6816 static void LoadNetworkLevelTemplate(struct NetworkLevelInfo *network_level)
6818 copyLevelFileInfo(&network_level->tmpl_info, &level_template.file_info);
6820 LoadLevelTemplate_LoadAndInit();
6823 static void LoadLevel_LoadAndInit(struct NetworkLevelInfo *network_level)
6825 LoadLevelFromFileInfo(&level, &level.file_info, FALSE);
6827 if (level.use_custom_template)
6829 if (network_level != NULL)
6830 LoadNetworkLevelTemplate(network_level);
6832 LoadLevelTemplate(-1);
6835 LoadLevel_InitVersion(&level);
6836 LoadLevel_InitElements(&level);
6837 LoadLevel_InitPlayfield(&level);
6838 LoadLevel_InitSettings(&level);
6840 LoadLevel_InitNativeEngines(&level);
6843 void LoadLevel(int nr)
6845 SetLevelSetInfo(leveldir_current->identifier, nr);
6847 setLevelFileInfo(&level.file_info, nr);
6849 LoadLevel_LoadAndInit(NULL);
6852 void LoadLevelInfoOnly(int nr)
6854 setLevelFileInfo(&level.file_info, nr);
6856 LoadLevelFromFileInfo(&level, &level.file_info, TRUE);
6859 void LoadNetworkLevel(struct NetworkLevelInfo *network_level)
6861 SetLevelSetInfo(network_level->leveldir_identifier,
6862 network_level->file_info.nr);
6864 copyLevelFileInfo(&network_level->file_info, &level.file_info);
6866 LoadLevel_LoadAndInit(network_level);
6869 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
6873 chunk_size += putFileVersion(file, level->file_version);
6874 chunk_size += putFileVersion(file, level->game_version);
6879 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
6883 chunk_size += putFile16BitBE(file, level->creation_date.year);
6884 chunk_size += putFile8Bit(file, level->creation_date.month);
6885 chunk_size += putFile8Bit(file, level->creation_date.day);
6890 #if ENABLE_HISTORIC_CHUNKS
6891 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
6895 putFile8Bit(file, level->fieldx);
6896 putFile8Bit(file, level->fieldy);
6898 putFile16BitBE(file, level->time);
6899 putFile16BitBE(file, level->gems_needed);
6901 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6902 putFile8Bit(file, level->name[i]);
6904 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
6905 putFile8Bit(file, level->score[i]);
6907 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
6908 for (y = 0; y < 3; y++)
6909 for (x = 0; x < 3; x++)
6910 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
6911 level->yamyam_content[i].e[x][y]));
6912 putFile8Bit(file, level->amoeba_speed);
6913 putFile8Bit(file, level->time_magic_wall);
6914 putFile8Bit(file, level->time_wheel);
6915 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
6916 level->amoeba_content));
6917 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
6918 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
6919 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
6920 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
6922 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
6924 putFile8Bit(file, (level->block_last_field ? 1 : 0));
6925 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
6926 putFile32BitBE(file, level->can_move_into_acid_bits);
6927 putFile8Bit(file, level->dont_collide_with_bits);
6929 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
6930 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
6932 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
6933 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
6934 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
6936 putFile8Bit(file, level->game_engine_type);
6938 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
6942 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
6947 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6948 chunk_size += putFile8Bit(file, level->name[i]);
6953 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
6958 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
6959 chunk_size += putFile8Bit(file, level->author[i]);
6964 #if ENABLE_HISTORIC_CHUNKS
6965 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6970 for (y = 0; y < level->fieldy; y++)
6971 for (x = 0; x < level->fieldx; x++)
6972 if (level->encoding_16bit_field)
6973 chunk_size += putFile16BitBE(file, level->field[x][y]);
6975 chunk_size += putFile8Bit(file, level->field[x][y]);
6981 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6986 for (y = 0; y < level->fieldy; y++)
6987 for (x = 0; x < level->fieldx; x++)
6988 chunk_size += putFile16BitBE(file, level->field[x][y]);
6993 #if ENABLE_HISTORIC_CHUNKS
6994 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
6998 putFile8Bit(file, EL_YAMYAM);
6999 putFile8Bit(file, level->num_yamyam_contents);
7000 putFile8Bit(file, 0);
7001 putFile8Bit(file, 0);
7003 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7004 for (y = 0; y < 3; y++)
7005 for (x = 0; x < 3; x++)
7006 if (level->encoding_16bit_field)
7007 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
7009 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
7013 #if ENABLE_HISTORIC_CHUNKS
7014 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
7017 int num_contents, content_xsize, content_ysize;
7018 int content_array[MAX_ELEMENT_CONTENTS][3][3];
7020 if (element == EL_YAMYAM)
7022 num_contents = level->num_yamyam_contents;
7026 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7027 for (y = 0; y < 3; y++)
7028 for (x = 0; x < 3; x++)
7029 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
7031 else if (element == EL_BD_AMOEBA)
7037 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7038 for (y = 0; y < 3; y++)
7039 for (x = 0; x < 3; x++)
7040 content_array[i][x][y] = EL_EMPTY;
7041 content_array[0][0][0] = level->amoeba_content;
7045 // chunk header already written -- write empty chunk data
7046 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
7048 Warn("cannot save content for element '%d'", element);
7053 putFile16BitBE(file, element);
7054 putFile8Bit(file, num_contents);
7055 putFile8Bit(file, content_xsize);
7056 putFile8Bit(file, content_ysize);
7058 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
7060 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7061 for (y = 0; y < 3; y++)
7062 for (x = 0; x < 3; x++)
7063 putFile16BitBE(file, content_array[i][x][y]);
7067 #if ENABLE_HISTORIC_CHUNKS
7068 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
7070 int envelope_nr = element - EL_ENVELOPE_1;
7071 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
7075 chunk_size += putFile16BitBE(file, element);
7076 chunk_size += putFile16BitBE(file, envelope_len);
7077 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
7078 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
7080 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
7081 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
7083 for (i = 0; i < envelope_len; i++)
7084 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
7090 #if ENABLE_HISTORIC_CHUNKS
7091 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
7092 int num_changed_custom_elements)
7096 putFile16BitBE(file, num_changed_custom_elements);
7098 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7100 int element = EL_CUSTOM_START + i;
7102 struct ElementInfo *ei = &element_info[element];
7104 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
7106 if (check < num_changed_custom_elements)
7108 putFile16BitBE(file, element);
7109 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7116 if (check != num_changed_custom_elements) // should not happen
7117 Warn("inconsistent number of custom element properties");
7121 #if ENABLE_HISTORIC_CHUNKS
7122 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
7123 int num_changed_custom_elements)
7127 putFile16BitBE(file, num_changed_custom_elements);
7129 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7131 int element = EL_CUSTOM_START + i;
7133 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
7135 if (check < num_changed_custom_elements)
7137 putFile16BitBE(file, element);
7138 putFile16BitBE(file, element_info[element].change->target_element);
7145 if (check != num_changed_custom_elements) // should not happen
7146 Warn("inconsistent number of custom target elements");
7150 #if ENABLE_HISTORIC_CHUNKS
7151 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
7152 int num_changed_custom_elements)
7154 int i, j, x, y, check = 0;
7156 putFile16BitBE(file, num_changed_custom_elements);
7158 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7160 int element = EL_CUSTOM_START + i;
7161 struct ElementInfo *ei = &element_info[element];
7163 if (ei->modified_settings)
7165 if (check < num_changed_custom_elements)
7167 putFile16BitBE(file, element);
7169 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
7170 putFile8Bit(file, ei->description[j]);
7172 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7174 // some free bytes for future properties and padding
7175 WriteUnusedBytesToFile(file, 7);
7177 putFile8Bit(file, ei->use_gfx_element);
7178 putFile16BitBE(file, ei->gfx_element_initial);
7180 putFile8Bit(file, ei->collect_score_initial);
7181 putFile8Bit(file, ei->collect_count_initial);
7183 putFile16BitBE(file, ei->push_delay_fixed);
7184 putFile16BitBE(file, ei->push_delay_random);
7185 putFile16BitBE(file, ei->move_delay_fixed);
7186 putFile16BitBE(file, ei->move_delay_random);
7188 putFile16BitBE(file, ei->move_pattern);
7189 putFile8Bit(file, ei->move_direction_initial);
7190 putFile8Bit(file, ei->move_stepsize);
7192 for (y = 0; y < 3; y++)
7193 for (x = 0; x < 3; x++)
7194 putFile16BitBE(file, ei->content.e[x][y]);
7196 putFile32BitBE(file, ei->change->events);
7198 putFile16BitBE(file, ei->change->target_element);
7200 putFile16BitBE(file, ei->change->delay_fixed);
7201 putFile16BitBE(file, ei->change->delay_random);
7202 putFile16BitBE(file, ei->change->delay_frames);
7204 putFile16BitBE(file, ei->change->initial_trigger_element);
7206 putFile8Bit(file, ei->change->explode);
7207 putFile8Bit(file, ei->change->use_target_content);
7208 putFile8Bit(file, ei->change->only_if_complete);
7209 putFile8Bit(file, ei->change->use_random_replace);
7211 putFile8Bit(file, ei->change->random_percentage);
7212 putFile8Bit(file, ei->change->replace_when);
7214 for (y = 0; y < 3; y++)
7215 for (x = 0; x < 3; x++)
7216 putFile16BitBE(file, ei->change->content.e[x][y]);
7218 putFile8Bit(file, ei->slippery_type);
7220 // some free bytes for future properties and padding
7221 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
7228 if (check != num_changed_custom_elements) // should not happen
7229 Warn("inconsistent number of custom element properties");
7233 #if ENABLE_HISTORIC_CHUNKS
7234 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
7236 struct ElementInfo *ei = &element_info[element];
7239 // ---------- custom element base property values (96 bytes) ----------------
7241 putFile16BitBE(file, element);
7243 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7244 putFile8Bit(file, ei->description[i]);
7246 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7248 WriteUnusedBytesToFile(file, 4); // reserved for more base properties
7250 putFile8Bit(file, ei->num_change_pages);
7252 putFile16BitBE(file, ei->ce_value_fixed_initial);
7253 putFile16BitBE(file, ei->ce_value_random_initial);
7254 putFile8Bit(file, ei->use_last_ce_value);
7256 putFile8Bit(file, ei->use_gfx_element);
7257 putFile16BitBE(file, ei->gfx_element_initial);
7259 putFile8Bit(file, ei->collect_score_initial);
7260 putFile8Bit(file, ei->collect_count_initial);
7262 putFile8Bit(file, ei->drop_delay_fixed);
7263 putFile8Bit(file, ei->push_delay_fixed);
7264 putFile8Bit(file, ei->drop_delay_random);
7265 putFile8Bit(file, ei->push_delay_random);
7266 putFile16BitBE(file, ei->move_delay_fixed);
7267 putFile16BitBE(file, ei->move_delay_random);
7269 // bits 0 - 15 of "move_pattern" ...
7270 putFile16BitBE(file, ei->move_pattern & 0xffff);
7271 putFile8Bit(file, ei->move_direction_initial);
7272 putFile8Bit(file, ei->move_stepsize);
7274 putFile8Bit(file, ei->slippery_type);
7276 for (y = 0; y < 3; y++)
7277 for (x = 0; x < 3; x++)
7278 putFile16BitBE(file, ei->content.e[x][y]);
7280 putFile16BitBE(file, ei->move_enter_element);
7281 putFile16BitBE(file, ei->move_leave_element);
7282 putFile8Bit(file, ei->move_leave_type);
7284 // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
7285 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
7287 putFile8Bit(file, ei->access_direction);
7289 putFile8Bit(file, ei->explosion_delay);
7290 putFile8Bit(file, ei->ignition_delay);
7291 putFile8Bit(file, ei->explosion_type);
7293 // some free bytes for future custom property values and padding
7294 WriteUnusedBytesToFile(file, 1);
7296 // ---------- change page property values (48 bytes) ------------------------
7298 for (i = 0; i < ei->num_change_pages; i++)
7300 struct ElementChangeInfo *change = &ei->change_page[i];
7301 unsigned int event_bits;
7303 // bits 0 - 31 of "has_event[]" ...
7305 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
7306 if (change->has_event[j])
7307 event_bits |= (1 << j);
7308 putFile32BitBE(file, event_bits);
7310 putFile16BitBE(file, change->target_element);
7312 putFile16BitBE(file, change->delay_fixed);
7313 putFile16BitBE(file, change->delay_random);
7314 putFile16BitBE(file, change->delay_frames);
7316 putFile16BitBE(file, change->initial_trigger_element);
7318 putFile8Bit(file, change->explode);
7319 putFile8Bit(file, change->use_target_content);
7320 putFile8Bit(file, change->only_if_complete);
7321 putFile8Bit(file, change->use_random_replace);
7323 putFile8Bit(file, change->random_percentage);
7324 putFile8Bit(file, change->replace_when);
7326 for (y = 0; y < 3; y++)
7327 for (x = 0; x < 3; x++)
7328 putFile16BitBE(file, change->target_content.e[x][y]);
7330 putFile8Bit(file, change->can_change);
7332 putFile8Bit(file, change->trigger_side);
7334 putFile8Bit(file, change->trigger_player);
7335 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
7336 log_2(change->trigger_page)));
7338 putFile8Bit(file, change->has_action);
7339 putFile8Bit(file, change->action_type);
7340 putFile8Bit(file, change->action_mode);
7341 putFile16BitBE(file, change->action_arg);
7343 // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
7345 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
7346 if (change->has_event[j])
7347 event_bits |= (1 << (j - 32));
7348 putFile8Bit(file, event_bits);
7353 #if ENABLE_HISTORIC_CHUNKS
7354 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
7356 struct ElementInfo *ei = &element_info[element];
7357 struct ElementGroupInfo *group = ei->group;
7360 putFile16BitBE(file, element);
7362 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7363 putFile8Bit(file, ei->description[i]);
7365 putFile8Bit(file, group->num_elements);
7367 putFile8Bit(file, ei->use_gfx_element);
7368 putFile16BitBE(file, ei->gfx_element_initial);
7370 putFile8Bit(file, group->choice_mode);
7372 // some free bytes for future values and padding
7373 WriteUnusedBytesToFile(file, 3);
7375 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
7376 putFile16BitBE(file, group->element[i]);
7380 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
7381 boolean write_element)
7383 int save_type = entry->save_type;
7384 int data_type = entry->data_type;
7385 int conf_type = entry->conf_type;
7386 int byte_mask = conf_type & CONF_MASK_BYTES;
7387 int element = entry->element;
7388 int default_value = entry->default_value;
7390 boolean modified = FALSE;
7392 if (byte_mask != CONF_MASK_MULTI_BYTES)
7394 void *value_ptr = entry->value;
7395 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
7398 // check if any settings have been modified before saving them
7399 if (value != default_value)
7402 // do not save if explicitly told or if unmodified default settings
7403 if ((save_type == SAVE_CONF_NEVER) ||
7404 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7408 num_bytes += putFile16BitBE(file, element);
7410 num_bytes += putFile8Bit(file, conf_type);
7411 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
7412 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
7413 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
7416 else if (data_type == TYPE_STRING)
7418 char *default_string = entry->default_string;
7419 char *string = (char *)(entry->value);
7420 int string_length = strlen(string);
7423 // check if any settings have been modified before saving them
7424 if (!strEqual(string, default_string))
7427 // do not save if explicitly told or if unmodified default settings
7428 if ((save_type == SAVE_CONF_NEVER) ||
7429 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7433 num_bytes += putFile16BitBE(file, element);
7435 num_bytes += putFile8Bit(file, conf_type);
7436 num_bytes += putFile16BitBE(file, string_length);
7438 for (i = 0; i < string_length; i++)
7439 num_bytes += putFile8Bit(file, string[i]);
7441 else if (data_type == TYPE_ELEMENT_LIST)
7443 int *element_array = (int *)(entry->value);
7444 int num_elements = *(int *)(entry->num_entities);
7447 // check if any settings have been modified before saving them
7448 for (i = 0; i < num_elements; i++)
7449 if (element_array[i] != default_value)
7452 // do not save if explicitly told or if unmodified default settings
7453 if ((save_type == SAVE_CONF_NEVER) ||
7454 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7458 num_bytes += putFile16BitBE(file, element);
7460 num_bytes += putFile8Bit(file, conf_type);
7461 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
7463 for (i = 0; i < num_elements; i++)
7464 num_bytes += putFile16BitBE(file, element_array[i]);
7466 else if (data_type == TYPE_CONTENT_LIST)
7468 struct Content *content = (struct Content *)(entry->value);
7469 int num_contents = *(int *)(entry->num_entities);
7472 // check if any settings have been modified before saving them
7473 for (i = 0; i < num_contents; i++)
7474 for (y = 0; y < 3; y++)
7475 for (x = 0; x < 3; x++)
7476 if (content[i].e[x][y] != default_value)
7479 // do not save if explicitly told or if unmodified default settings
7480 if ((save_type == SAVE_CONF_NEVER) ||
7481 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7485 num_bytes += putFile16BitBE(file, element);
7487 num_bytes += putFile8Bit(file, conf_type);
7488 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
7490 for (i = 0; i < num_contents; i++)
7491 for (y = 0; y < 3; y++)
7492 for (x = 0; x < 3; x++)
7493 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
7499 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
7504 li = *level; // copy level data into temporary buffer
7506 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
7507 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
7512 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
7517 li = *level; // copy level data into temporary buffer
7519 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
7520 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
7525 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
7527 int envelope_nr = element - EL_ENVELOPE_1;
7531 chunk_size += putFile16BitBE(file, element);
7533 // copy envelope data into temporary buffer
7534 xx_envelope = level->envelope[envelope_nr];
7536 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
7537 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
7542 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
7544 struct ElementInfo *ei = &element_info[element];
7548 chunk_size += putFile16BitBE(file, element);
7550 xx_ei = *ei; // copy element data into temporary buffer
7552 // set default description string for this specific element
7553 strcpy(xx_default_description, getDefaultElementDescription(ei));
7555 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
7556 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
7558 for (i = 0; i < ei->num_change_pages; i++)
7560 struct ElementChangeInfo *change = &ei->change_page[i];
7562 xx_current_change_page = i;
7564 xx_change = *change; // copy change data into temporary buffer
7567 setEventBitsFromEventFlags(change);
7569 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
7570 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
7577 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
7579 struct ElementInfo *ei = &element_info[element];
7580 struct ElementGroupInfo *group = ei->group;
7584 chunk_size += putFile16BitBE(file, element);
7586 xx_ei = *ei; // copy element data into temporary buffer
7587 xx_group = *group; // copy group data into temporary buffer
7589 // set default description string for this specific element
7590 strcpy(xx_default_description, getDefaultElementDescription(ei));
7592 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
7593 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
7598 static int SaveLevel_EMPX(FILE *file, struct LevelInfo *level, int element)
7600 struct ElementInfo *ei = &element_info[element];
7604 chunk_size += putFile16BitBE(file, element);
7606 xx_ei = *ei; // copy element data into temporary buffer
7608 for (i = 0; chunk_config_EMPX[i].data_type != -1; i++)
7609 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_EMPX[i], FALSE);
7614 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename,
7615 boolean save_as_template)
7621 if (!(file = fopen(filename, MODE_WRITE)))
7623 Warn("cannot save level file '%s'", filename);
7628 level->file_version = FILE_VERSION_ACTUAL;
7629 level->game_version = GAME_VERSION_ACTUAL;
7631 level->creation_date = getCurrentDate();
7633 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
7634 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
7636 chunk_size = SaveLevel_VERS(NULL, level);
7637 putFileChunkBE(file, "VERS", chunk_size);
7638 SaveLevel_VERS(file, level);
7640 chunk_size = SaveLevel_DATE(NULL, level);
7641 putFileChunkBE(file, "DATE", chunk_size);
7642 SaveLevel_DATE(file, level);
7644 chunk_size = SaveLevel_NAME(NULL, level);
7645 putFileChunkBE(file, "NAME", chunk_size);
7646 SaveLevel_NAME(file, level);
7648 chunk_size = SaveLevel_AUTH(NULL, level);
7649 putFileChunkBE(file, "AUTH", chunk_size);
7650 SaveLevel_AUTH(file, level);
7652 chunk_size = SaveLevel_INFO(NULL, level);
7653 putFileChunkBE(file, "INFO", chunk_size);
7654 SaveLevel_INFO(file, level);
7656 chunk_size = SaveLevel_BODY(NULL, level);
7657 putFileChunkBE(file, "BODY", chunk_size);
7658 SaveLevel_BODY(file, level);
7660 chunk_size = SaveLevel_ELEM(NULL, level);
7661 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) // save if changed
7663 putFileChunkBE(file, "ELEM", chunk_size);
7664 SaveLevel_ELEM(file, level);
7667 for (i = 0; i < NUM_ENVELOPES; i++)
7669 int element = EL_ENVELOPE_1 + i;
7671 chunk_size = SaveLevel_NOTE(NULL, level, element);
7672 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) // save if changed
7674 putFileChunkBE(file, "NOTE", chunk_size);
7675 SaveLevel_NOTE(file, level, element);
7679 // if not using template level, check for non-default custom/group elements
7680 if (!level->use_custom_template || save_as_template)
7682 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7684 int element = EL_CUSTOM_START + i;
7686 chunk_size = SaveLevel_CUSX(NULL, level, element);
7687 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) // save if changed
7689 putFileChunkBE(file, "CUSX", chunk_size);
7690 SaveLevel_CUSX(file, level, element);
7694 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
7696 int element = EL_GROUP_START + i;
7698 chunk_size = SaveLevel_GRPX(NULL, level, element);
7699 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) // save if changed
7701 putFileChunkBE(file, "GRPX", chunk_size);
7702 SaveLevel_GRPX(file, level, element);
7706 for (i = 0; i < NUM_EMPTY_ELEMENTS_ALL; i++)
7708 int element = GET_EMPTY_ELEMENT(i);
7710 chunk_size = SaveLevel_EMPX(NULL, level, element);
7711 if (chunk_size > LEVEL_CHUNK_EMPX_UNCHANGED) // save if changed
7713 putFileChunkBE(file, "EMPX", chunk_size);
7714 SaveLevel_EMPX(file, level, element);
7721 SetFilePermissions(filename, PERMS_PRIVATE);
7724 void SaveLevel(int nr)
7726 char *filename = getDefaultLevelFilename(nr);
7728 SaveLevelFromFilename(&level, filename, FALSE);
7731 void SaveLevelTemplate(void)
7733 char *filename = getLocalLevelTemplateFilename();
7735 SaveLevelFromFilename(&level, filename, TRUE);
7738 boolean SaveLevelChecked(int nr)
7740 char *filename = getDefaultLevelFilename(nr);
7741 boolean new_level = !fileExists(filename);
7742 boolean level_saved = FALSE;
7744 if (new_level || Request("Save this level and kill the old?", REQ_ASK))
7749 Request("Level saved!", REQ_CONFIRM);
7757 void DumpLevel(struct LevelInfo *level)
7759 if (level->no_level_file || level->no_valid_file)
7761 Warn("cannot dump -- no valid level file found");
7767 Print("Level xxx (file version %08d, game version %08d)\n",
7768 level->file_version, level->game_version);
7771 Print("Level author: '%s'\n", level->author);
7772 Print("Level title: '%s'\n", level->name);
7774 Print("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
7776 Print("Level time: %d seconds\n", level->time);
7777 Print("Gems needed: %d\n", level->gems_needed);
7779 Print("Time for magic wall: %d seconds\n", level->time_magic_wall);
7780 Print("Time for wheel: %d seconds\n", level->time_wheel);
7781 Print("Time for light: %d seconds\n", level->time_light);
7782 Print("Time for timegate: %d seconds\n", level->time_timegate);
7784 Print("Amoeba speed: %d\n", level->amoeba_speed);
7787 Print("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
7788 Print("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
7789 Print("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
7790 Print("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
7791 Print("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
7792 Print("rate time over score: %s\n", (level->rate_time_over_score ? "yes" : "no"));
7797 void DumpLevels(void)
7799 static LevelDirTree *dumplevel_leveldir = NULL;
7801 dumplevel_leveldir = getTreeInfoFromIdentifier(leveldir_first,
7802 global.dumplevel_leveldir);
7804 if (dumplevel_leveldir == NULL)
7805 Fail("no such level identifier: '%s'", global.dumplevel_leveldir);
7807 if (global.dumplevel_level_nr < dumplevel_leveldir->first_level ||
7808 global.dumplevel_level_nr > dumplevel_leveldir->last_level)
7809 Fail("no such level number: %d", global.dumplevel_level_nr);
7811 leveldir_current = dumplevel_leveldir;
7813 LoadLevel(global.dumplevel_level_nr);
7820 // ============================================================================
7821 // tape file functions
7822 // ============================================================================
7824 static void setTapeInfoToDefaults(void)
7828 // always start with reliable default values (empty tape)
7831 // default values (also for pre-1.2 tapes) with only the first player
7832 tape.player_participates[0] = TRUE;
7833 for (i = 1; i < MAX_PLAYERS; i++)
7834 tape.player_participates[i] = FALSE;
7836 // at least one (default: the first) player participates in every tape
7837 tape.num_participating_players = 1;
7839 tape.property_bits = TAPE_PROPERTY_NONE;
7841 tape.level_nr = level_nr;
7843 tape.changed = FALSE;
7845 tape.recording = FALSE;
7846 tape.playing = FALSE;
7847 tape.pausing = FALSE;
7849 tape.scr_fieldx = SCR_FIELDX_DEFAULT;
7850 tape.scr_fieldy = SCR_FIELDY_DEFAULT;
7852 tape.no_info_chunk = TRUE;
7853 tape.no_valid_file = FALSE;
7856 static int getTapePosSize(struct TapeInfo *tape)
7858 int tape_pos_size = 0;
7860 if (tape->use_key_actions)
7861 tape_pos_size += tape->num_participating_players;
7863 if (tape->use_mouse_actions)
7864 tape_pos_size += 3; // x and y position and mouse button mask
7866 tape_pos_size += 1; // tape action delay value
7868 return tape_pos_size;
7871 static void setTapeActionFlags(struct TapeInfo *tape, int value)
7873 tape->use_key_actions = FALSE;
7874 tape->use_mouse_actions = FALSE;
7876 if (value != TAPE_USE_MOUSE_ACTIONS_ONLY)
7877 tape->use_key_actions = TRUE;
7879 if (value != TAPE_USE_KEY_ACTIONS_ONLY)
7880 tape->use_mouse_actions = TRUE;
7883 static int getTapeActionValue(struct TapeInfo *tape)
7885 return (tape->use_key_actions &&
7886 tape->use_mouse_actions ? TAPE_USE_KEY_AND_MOUSE_ACTIONS :
7887 tape->use_key_actions ? TAPE_USE_KEY_ACTIONS_ONLY :
7888 tape->use_mouse_actions ? TAPE_USE_MOUSE_ACTIONS_ONLY :
7889 TAPE_ACTIONS_DEFAULT);
7892 static int LoadTape_VERS(File *file, int chunk_size, struct TapeInfo *tape)
7894 tape->file_version = getFileVersion(file);
7895 tape->game_version = getFileVersion(file);
7900 static int LoadTape_HEAD(File *file, int chunk_size, struct TapeInfo *tape)
7904 tape->random_seed = getFile32BitBE(file);
7905 tape->date = getFile32BitBE(file);
7906 tape->length = getFile32BitBE(file);
7908 // read header fields that are new since version 1.2
7909 if (tape->file_version >= FILE_VERSION_1_2)
7911 byte store_participating_players = getFile8Bit(file);
7914 // since version 1.2, tapes store which players participate in the tape
7915 tape->num_participating_players = 0;
7916 for (i = 0; i < MAX_PLAYERS; i++)
7918 tape->player_participates[i] = FALSE;
7920 if (store_participating_players & (1 << i))
7922 tape->player_participates[i] = TRUE;
7923 tape->num_participating_players++;
7927 setTapeActionFlags(tape, getFile8Bit(file));
7929 tape->property_bits = getFile8Bit(file);
7931 ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
7933 engine_version = getFileVersion(file);
7934 if (engine_version > 0)
7935 tape->engine_version = engine_version;
7937 tape->engine_version = tape->game_version;
7943 static int LoadTape_SCRN(File *file, int chunk_size, struct TapeInfo *tape)
7945 tape->scr_fieldx = getFile8Bit(file);
7946 tape->scr_fieldy = getFile8Bit(file);
7951 static int LoadTape_INFO(File *file, int chunk_size, struct TapeInfo *tape)
7953 char *level_identifier = NULL;
7954 int level_identifier_size;
7957 tape->no_info_chunk = FALSE;
7959 level_identifier_size = getFile16BitBE(file);
7961 level_identifier = checked_malloc(level_identifier_size);
7963 for (i = 0; i < level_identifier_size; i++)
7964 level_identifier[i] = getFile8Bit(file);
7966 strncpy(tape->level_identifier, level_identifier, MAX_FILENAME_LEN);
7967 tape->level_identifier[MAX_FILENAME_LEN] = '\0';
7969 checked_free(level_identifier);
7971 tape->level_nr = getFile16BitBE(file);
7973 chunk_size = 2 + level_identifier_size + 2;
7978 static int LoadTape_BODY(File *file, int chunk_size, struct TapeInfo *tape)
7981 int tape_pos_size = getTapePosSize(tape);
7982 int chunk_size_expected = tape_pos_size * tape->length;
7984 if (chunk_size_expected != chunk_size)
7986 ReadUnusedBytesFromFile(file, chunk_size);
7987 return chunk_size_expected;
7990 for (i = 0; i < tape->length; i++)
7992 if (i >= MAX_TAPE_LEN)
7994 Warn("tape truncated -- size exceeds maximum tape size %d",
7997 // tape too large; read and ignore remaining tape data from this chunk
7998 for (;i < tape->length; i++)
7999 ReadUnusedBytesFromFile(file, tape_pos_size);
8004 if (tape->use_key_actions)
8006 for (j = 0; j < MAX_PLAYERS; j++)
8008 tape->pos[i].action[j] = MV_NONE;
8010 if (tape->player_participates[j])
8011 tape->pos[i].action[j] = getFile8Bit(file);
8015 if (tape->use_mouse_actions)
8017 tape->pos[i].action[TAPE_ACTION_LX] = getFile8Bit(file);
8018 tape->pos[i].action[TAPE_ACTION_LY] = getFile8Bit(file);
8019 tape->pos[i].action[TAPE_ACTION_BUTTON] = getFile8Bit(file);
8022 tape->pos[i].delay = getFile8Bit(file);
8024 if (tape->file_version == FILE_VERSION_1_0)
8026 // eliminate possible diagonal moves in old tapes
8027 // this is only for backward compatibility
8029 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
8030 byte action = tape->pos[i].action[0];
8031 int k, num_moves = 0;
8033 for (k = 0; k<4; k++)
8035 if (action & joy_dir[k])
8037 tape->pos[i + num_moves].action[0] = joy_dir[k];
8039 tape->pos[i + num_moves].delay = 0;
8048 tape->length += num_moves;
8051 else if (tape->file_version < FILE_VERSION_2_0)
8053 // convert pre-2.0 tapes to new tape format
8055 if (tape->pos[i].delay > 1)
8058 tape->pos[i + 1] = tape->pos[i];
8059 tape->pos[i + 1].delay = 1;
8062 for (j = 0; j < MAX_PLAYERS; j++)
8063 tape->pos[i].action[j] = MV_NONE;
8064 tape->pos[i].delay--;
8071 if (checkEndOfFile(file))
8075 if (i != tape->length)
8076 chunk_size = tape_pos_size * i;
8081 static void LoadTape_SokobanSolution(char *filename)
8084 int move_delay = TILESIZE / level.initial_player_stepsize[0];
8086 if (!(file = openFile(filename, MODE_READ)))
8088 tape.no_valid_file = TRUE;
8093 while (!checkEndOfFile(file))
8095 unsigned char c = getByteFromFile(file);
8097 if (checkEndOfFile(file))
8104 tape.pos[tape.length].action[0] = MV_UP;
8105 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8111 tape.pos[tape.length].action[0] = MV_DOWN;
8112 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8118 tape.pos[tape.length].action[0] = MV_LEFT;
8119 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8125 tape.pos[tape.length].action[0] = MV_RIGHT;
8126 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8134 // ignore white-space characters
8138 tape.no_valid_file = TRUE;
8140 Warn("unsupported Sokoban solution file '%s' ['%d']", filename, c);
8148 if (tape.no_valid_file)
8151 tape.length_frames = GetTapeLengthFrames();
8152 tape.length_seconds = GetTapeLengthSeconds();
8155 void LoadTapeFromFilename(char *filename)
8157 char cookie[MAX_LINE_LEN];
8158 char chunk_name[CHUNK_ID_LEN + 1];
8162 // always start with reliable default values
8163 setTapeInfoToDefaults();
8165 if (strSuffix(filename, ".sln"))
8167 LoadTape_SokobanSolution(filename);
8172 if (!(file = openFile(filename, MODE_READ)))
8174 tape.no_valid_file = TRUE;
8179 getFileChunkBE(file, chunk_name, NULL);
8180 if (strEqual(chunk_name, "RND1"))
8182 getFile32BitBE(file); // not used
8184 getFileChunkBE(file, chunk_name, NULL);
8185 if (!strEqual(chunk_name, "TAPE"))
8187 tape.no_valid_file = TRUE;
8189 Warn("unknown format of tape file '%s'", filename);
8196 else // check for pre-2.0 file format with cookie string
8198 strcpy(cookie, chunk_name);
8199 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
8201 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8202 cookie[strlen(cookie) - 1] = '\0';
8204 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
8206 tape.no_valid_file = TRUE;
8208 Warn("unknown format of tape file '%s'", filename);
8215 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
8217 tape.no_valid_file = TRUE;
8219 Warn("unsupported version of tape file '%s'", filename);
8226 // pre-2.0 tape files have no game version, so use file version here
8227 tape.game_version = tape.file_version;
8230 if (tape.file_version < FILE_VERSION_1_2)
8232 // tape files from versions before 1.2.0 without chunk structure
8233 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
8234 LoadTape_BODY(file, 2 * tape.length, &tape);
8242 int (*loader)(File *, int, struct TapeInfo *);
8246 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
8247 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
8248 { "SCRN", TAPE_CHUNK_SCRN_SIZE, LoadTape_SCRN },
8249 { "INFO", -1, LoadTape_INFO },
8250 { "BODY", -1, LoadTape_BODY },
8254 while (getFileChunkBE(file, chunk_name, &chunk_size))
8258 while (chunk_info[i].name != NULL &&
8259 !strEqual(chunk_name, chunk_info[i].name))
8262 if (chunk_info[i].name == NULL)
8264 Warn("unknown chunk '%s' in tape file '%s'",
8265 chunk_name, filename);
8267 ReadUnusedBytesFromFile(file, chunk_size);
8269 else if (chunk_info[i].size != -1 &&
8270 chunk_info[i].size != chunk_size)
8272 Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
8273 chunk_size, chunk_name, filename);
8275 ReadUnusedBytesFromFile(file, chunk_size);
8279 // call function to load this tape chunk
8280 int chunk_size_expected =
8281 (chunk_info[i].loader)(file, chunk_size, &tape);
8283 // the size of some chunks cannot be checked before reading other
8284 // chunks first (like "HEAD" and "BODY") that contain some header
8285 // information, so check them here
8286 if (chunk_size_expected != chunk_size)
8288 Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
8289 chunk_size, chunk_name, filename);
8297 tape.length_frames = GetTapeLengthFrames();
8298 tape.length_seconds = GetTapeLengthSeconds();
8301 Debug("files:LoadTapeFromFilename", "tape file version: %d",
8303 Debug("files:LoadTapeFromFilename", "tape game version: %d",
8305 Debug("files:LoadTapeFromFilename", "tape engine version: %d",
8306 tape.engine_version);
8310 void LoadTape(int nr)
8312 char *filename = getTapeFilename(nr);
8314 LoadTapeFromFilename(filename);
8317 void LoadSolutionTape(int nr)
8319 char *filename = getSolutionTapeFilename(nr);
8321 LoadTapeFromFilename(filename);
8323 if (TAPE_IS_EMPTY(tape) &&
8324 level.game_engine_type == GAME_ENGINE_TYPE_SP &&
8325 level.native_sp_level->demo.is_available)
8326 CopyNativeTape_SP_to_RND(&level);
8329 void LoadScoreTape(char *score_tape_basename, int nr)
8331 char *filename = getScoreTapeFilename(score_tape_basename, nr);
8333 LoadTapeFromFilename(filename);
8336 static boolean checkSaveTape_SCRN(struct TapeInfo *tape)
8338 // chunk required for team mode tapes with non-default screen size
8339 return (tape->num_participating_players > 1 &&
8340 (tape->scr_fieldx != SCR_FIELDX_DEFAULT ||
8341 tape->scr_fieldy != SCR_FIELDY_DEFAULT));
8344 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
8346 putFileVersion(file, tape->file_version);
8347 putFileVersion(file, tape->game_version);
8350 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
8353 byte store_participating_players = 0;
8355 // set bits for participating players for compact storage
8356 for (i = 0; i < MAX_PLAYERS; i++)
8357 if (tape->player_participates[i])
8358 store_participating_players |= (1 << i);
8360 putFile32BitBE(file, tape->random_seed);
8361 putFile32BitBE(file, tape->date);
8362 putFile32BitBE(file, tape->length);
8364 putFile8Bit(file, store_participating_players);
8366 putFile8Bit(file, getTapeActionValue(tape));
8368 putFile8Bit(file, tape->property_bits);
8370 // unused bytes not at the end here for 4-byte alignment of engine_version
8371 WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
8373 putFileVersion(file, tape->engine_version);
8376 static void SaveTape_SCRN(FILE *file, struct TapeInfo *tape)
8378 putFile8Bit(file, tape->scr_fieldx);
8379 putFile8Bit(file, tape->scr_fieldy);
8382 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
8384 int level_identifier_size = strlen(tape->level_identifier) + 1;
8387 putFile16BitBE(file, level_identifier_size);
8389 for (i = 0; i < level_identifier_size; i++)
8390 putFile8Bit(file, tape->level_identifier[i]);
8392 putFile16BitBE(file, tape->level_nr);
8395 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
8399 for (i = 0; i < tape->length; i++)
8401 if (tape->use_key_actions)
8403 for (j = 0; j < MAX_PLAYERS; j++)
8404 if (tape->player_participates[j])
8405 putFile8Bit(file, tape->pos[i].action[j]);
8408 if (tape->use_mouse_actions)
8410 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LX]);
8411 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LY]);
8412 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_BUTTON]);
8415 putFile8Bit(file, tape->pos[i].delay);
8419 void SaveTapeToFilename(char *filename)
8423 int info_chunk_size;
8424 int body_chunk_size;
8426 if (!(file = fopen(filename, MODE_WRITE)))
8428 Warn("cannot save level recording file '%s'", filename);
8433 tape_pos_size = getTapePosSize(&tape);
8435 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
8436 body_chunk_size = tape_pos_size * tape.length;
8438 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8439 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
8441 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
8442 SaveTape_VERS(file, &tape);
8444 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
8445 SaveTape_HEAD(file, &tape);
8447 if (checkSaveTape_SCRN(&tape))
8449 putFileChunkBE(file, "SCRN", TAPE_CHUNK_SCRN_SIZE);
8450 SaveTape_SCRN(file, &tape);
8453 putFileChunkBE(file, "INFO", info_chunk_size);
8454 SaveTape_INFO(file, &tape);
8456 putFileChunkBE(file, "BODY", body_chunk_size);
8457 SaveTape_BODY(file, &tape);
8461 SetFilePermissions(filename, PERMS_PRIVATE);
8464 static void SaveTapeExt(char *filename)
8468 tape.file_version = FILE_VERSION_ACTUAL;
8469 tape.game_version = GAME_VERSION_ACTUAL;
8471 tape.num_participating_players = 0;
8473 // count number of participating players
8474 for (i = 0; i < MAX_PLAYERS; i++)
8475 if (tape.player_participates[i])
8476 tape.num_participating_players++;
8478 SaveTapeToFilename(filename);
8480 tape.changed = FALSE;
8483 void SaveTape(int nr)
8485 char *filename = getTapeFilename(nr);
8487 InitTapeDirectory(leveldir_current->subdir);
8489 SaveTapeExt(filename);
8492 void SaveScoreTape(int nr)
8494 char *filename = getScoreTapeFilename(tape.score_tape_basename, nr);
8496 // used instead of "leveldir_current->subdir" (for network games)
8497 InitScoreTapeDirectory(levelset.identifier, nr);
8499 SaveTapeExt(filename);
8502 static boolean SaveTapeCheckedExt(int nr, char *msg_replace, char *msg_saved,
8503 unsigned int req_state_added)
8505 char *filename = getTapeFilename(nr);
8506 boolean new_tape = !fileExists(filename);
8507 boolean tape_saved = FALSE;
8509 if (new_tape || Request(msg_replace, REQ_ASK | req_state_added))
8514 Request(msg_saved, REQ_CONFIRM | req_state_added);
8522 boolean SaveTapeChecked(int nr)
8524 return SaveTapeCheckedExt(nr, "Replace old tape?", "Tape saved!", 0);
8527 boolean SaveTapeChecked_LevelSolved(int nr)
8529 return SaveTapeCheckedExt(nr, "Level solved! Replace old tape?",
8530 "Level solved! Tape saved!", REQ_STAY_OPEN);
8533 void DumpTape(struct TapeInfo *tape)
8535 int tape_frame_counter;
8538 if (tape->no_valid_file)
8540 Warn("cannot dump -- no valid tape file found");
8547 Print("Tape of Level %03d (file version %08d, game version %08d)\n",
8548 tape->level_nr, tape->file_version, tape->game_version);
8549 Print(" (effective engine version %08d)\n",
8550 tape->engine_version);
8551 Print("Level series identifier: '%s'\n", tape->level_identifier);
8553 Print("Special tape properties: ");
8554 if (tape->property_bits == TAPE_PROPERTY_NONE)
8556 if (tape->property_bits & TAPE_PROPERTY_EM_RANDOM_BUG)
8557 Print("[em_random_bug]");
8558 if (tape->property_bits & TAPE_PROPERTY_GAME_SPEED)
8559 Print("[game_speed]");
8560 if (tape->property_bits & TAPE_PROPERTY_PAUSE_MODE)
8562 if (tape->property_bits & TAPE_PROPERTY_SINGLE_STEP)
8563 Print("[single_step]");
8564 if (tape->property_bits & TAPE_PROPERTY_SNAPSHOT)
8565 Print("[snapshot]");
8566 if (tape->property_bits & TAPE_PROPERTY_REPLAYED)
8567 Print("[replayed]");
8568 if (tape->property_bits & TAPE_PROPERTY_TAS_KEYS)
8569 Print("[tas_keys]");
8570 if (tape->property_bits & TAPE_PROPERTY_SMALL_GRAPHICS)
8571 Print("[small_graphics]");
8574 int year2 = tape->date / 10000;
8575 int year4 = (year2 < 70 ? 2000 + year2 : 1900 + year2);
8576 int month_index_raw = (tape->date / 100) % 100;
8577 int month_index = month_index_raw % 12; // prevent invalid index
8578 int month = month_index + 1;
8579 int day = tape->date % 100;
8581 Print("Tape date: %04d-%02d-%02d\n", year4, month, day);
8585 tape_frame_counter = 0;
8587 for (i = 0; i < tape->length; i++)
8589 if (i >= MAX_TAPE_LEN)
8594 for (j = 0; j < MAX_PLAYERS; j++)
8596 if (tape->player_participates[j])
8598 int action = tape->pos[i].action[j];
8600 Print("%d:%02x ", j, action);
8601 Print("[%c%c%c%c|%c%c] - ",
8602 (action & JOY_LEFT ? '<' : ' '),
8603 (action & JOY_RIGHT ? '>' : ' '),
8604 (action & JOY_UP ? '^' : ' '),
8605 (action & JOY_DOWN ? 'v' : ' '),
8606 (action & JOY_BUTTON_1 ? '1' : ' '),
8607 (action & JOY_BUTTON_2 ? '2' : ' '));
8611 Print("(%03d) ", tape->pos[i].delay);
8612 Print("[%05d]\n", tape_frame_counter);
8614 tape_frame_counter += tape->pos[i].delay;
8620 void DumpTapes(void)
8622 static LevelDirTree *dumptape_leveldir = NULL;
8624 dumptape_leveldir = getTreeInfoFromIdentifier(leveldir_first,
8625 global.dumptape_leveldir);
8627 if (dumptape_leveldir == NULL)
8628 Fail("no such level identifier: '%s'", global.dumptape_leveldir);
8630 if (global.dumptape_level_nr < dumptape_leveldir->first_level ||
8631 global.dumptape_level_nr > dumptape_leveldir->last_level)
8632 Fail("no such level number: %d", global.dumptape_level_nr);
8634 leveldir_current = dumptape_leveldir;
8636 if (options.mytapes)
8637 LoadTape(global.dumptape_level_nr);
8639 LoadSolutionTape(global.dumptape_level_nr);
8647 // ============================================================================
8648 // score file functions
8649 // ============================================================================
8651 static void setScoreInfoToDefaultsExt(struct ScoreInfo *scores)
8655 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8657 strcpy(scores->entry[i].tape_basename, UNDEFINED_FILENAME);
8658 strcpy(scores->entry[i].name, EMPTY_PLAYER_NAME);
8659 scores->entry[i].score = 0;
8660 scores->entry[i].time = 0;
8662 scores->entry[i].id = -1;
8663 strcpy(scores->entry[i].tape_date, UNKNOWN_NAME);
8664 strcpy(scores->entry[i].platform, UNKNOWN_NAME);
8665 strcpy(scores->entry[i].version, UNKNOWN_NAME);
8666 strcpy(scores->entry[i].country_name, UNKNOWN_NAME);
8667 strcpy(scores->entry[i].country_code, "??");
8670 scores->num_entries = 0;
8671 scores->last_added = -1;
8672 scores->last_added_local = -1;
8674 scores->updated = FALSE;
8675 scores->uploaded = FALSE;
8676 scores->tape_downloaded = FALSE;
8677 scores->force_last_added = FALSE;
8680 static void setScoreInfoToDefaults(void)
8682 setScoreInfoToDefaultsExt(&scores);
8685 static void setServerScoreInfoToDefaults(void)
8687 setScoreInfoToDefaultsExt(&server_scores);
8690 static void LoadScore_OLD(int nr)
8693 char *filename = getScoreFilename(nr);
8694 char cookie[MAX_LINE_LEN];
8695 char line[MAX_LINE_LEN];
8699 if (!(file = fopen(filename, MODE_READ)))
8702 // check file identifier
8703 if (fgets(cookie, MAX_LINE_LEN, file) == NULL)
8705 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8706 cookie[strlen(cookie) - 1] = '\0';
8708 if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
8710 Warn("unknown format of score file '%s'", filename);
8717 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8719 if (fscanf(file, "%d", &scores.entry[i].score) == EOF)
8720 Warn("fscanf() failed; %s", strerror(errno));
8722 if (fgets(line, MAX_LINE_LEN, file) == NULL)
8725 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
8726 line[strlen(line) - 1] = '\0';
8728 for (line_ptr = line; *line_ptr; line_ptr++)
8730 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
8732 strncpy(scores.entry[i].name, line_ptr, MAX_PLAYER_NAME_LEN);
8733 scores.entry[i].name[MAX_PLAYER_NAME_LEN] = '\0';
8742 static void ConvertScore_OLD(void)
8744 // only convert score to time for levels that rate playing time over score
8745 if (!level.rate_time_over_score)
8748 // convert old score to playing time for score-less levels (like Supaplex)
8749 int time_final_max = 999;
8752 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8754 int score = scores.entry[i].score;
8756 if (score > 0 && score < time_final_max)
8757 scores.entry[i].time = (time_final_max - score - 1) * FRAMES_PER_SECOND;
8761 static int LoadScore_VERS(File *file, int chunk_size, struct ScoreInfo *scores)
8763 scores->file_version = getFileVersion(file);
8764 scores->game_version = getFileVersion(file);
8769 static int LoadScore_INFO(File *file, int chunk_size, struct ScoreInfo *scores)
8771 char *level_identifier = NULL;
8772 int level_identifier_size;
8775 level_identifier_size = getFile16BitBE(file);
8777 level_identifier = checked_malloc(level_identifier_size);
8779 for (i = 0; i < level_identifier_size; i++)
8780 level_identifier[i] = getFile8Bit(file);
8782 strncpy(scores->level_identifier, level_identifier, MAX_FILENAME_LEN);
8783 scores->level_identifier[MAX_FILENAME_LEN] = '\0';
8785 checked_free(level_identifier);
8787 scores->level_nr = getFile16BitBE(file);
8788 scores->num_entries = getFile16BitBE(file);
8790 chunk_size = 2 + level_identifier_size + 2 + 2;
8795 static int LoadScore_NAME(File *file, int chunk_size, struct ScoreInfo *scores)
8799 for (i = 0; i < scores->num_entries; i++)
8801 for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
8802 scores->entry[i].name[j] = getFile8Bit(file);
8804 scores->entry[i].name[MAX_PLAYER_NAME_LEN] = '\0';
8807 chunk_size = scores->num_entries * MAX_PLAYER_NAME_LEN;
8812 static int LoadScore_SCOR(File *file, int chunk_size, struct ScoreInfo *scores)
8816 for (i = 0; i < scores->num_entries; i++)
8817 scores->entry[i].score = getFile16BitBE(file);
8819 chunk_size = scores->num_entries * 2;
8824 static int LoadScore_SC4R(File *file, int chunk_size, struct ScoreInfo *scores)
8828 for (i = 0; i < scores->num_entries; i++)
8829 scores->entry[i].score = getFile32BitBE(file);
8831 chunk_size = scores->num_entries * 4;
8836 static int LoadScore_TIME(File *file, int chunk_size, struct ScoreInfo *scores)
8840 for (i = 0; i < scores->num_entries; i++)
8841 scores->entry[i].time = getFile32BitBE(file);
8843 chunk_size = scores->num_entries * 4;
8848 static int LoadScore_TAPE(File *file, int chunk_size, struct ScoreInfo *scores)
8852 for (i = 0; i < scores->num_entries; i++)
8854 for (j = 0; j < MAX_SCORE_TAPE_BASENAME_LEN; j++)
8855 scores->entry[i].tape_basename[j] = getFile8Bit(file);
8857 scores->entry[i].tape_basename[MAX_SCORE_TAPE_BASENAME_LEN] = '\0';
8860 chunk_size = scores->num_entries * MAX_SCORE_TAPE_BASENAME_LEN;
8865 void LoadScore(int nr)
8867 char *filename = getScoreFilename(nr);
8868 char cookie[MAX_LINE_LEN];
8869 char chunk_name[CHUNK_ID_LEN + 1];
8871 boolean old_score_file_format = FALSE;
8874 // always start with reliable default values
8875 setScoreInfoToDefaults();
8877 if (!(file = openFile(filename, MODE_READ)))
8880 getFileChunkBE(file, chunk_name, NULL);
8881 if (strEqual(chunk_name, "RND1"))
8883 getFile32BitBE(file); // not used
8885 getFileChunkBE(file, chunk_name, NULL);
8886 if (!strEqual(chunk_name, "SCOR"))
8888 Warn("unknown format of score file '%s'", filename);
8895 else // check for old file format with cookie string
8897 strcpy(cookie, chunk_name);
8898 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
8900 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8901 cookie[strlen(cookie) - 1] = '\0';
8903 if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
8905 Warn("unknown format of score file '%s'", filename);
8912 old_score_file_format = TRUE;
8915 if (old_score_file_format)
8917 // score files from versions before 4.2.4.0 without chunk structure
8920 // convert score to time, if possible (mainly for Supaplex levels)
8929 int (*loader)(File *, int, struct ScoreInfo *);
8933 { "VERS", SCORE_CHUNK_VERS_SIZE, LoadScore_VERS },
8934 { "INFO", -1, LoadScore_INFO },
8935 { "NAME", -1, LoadScore_NAME },
8936 { "SCOR", -1, LoadScore_SCOR },
8937 { "SC4R", -1, LoadScore_SC4R },
8938 { "TIME", -1, LoadScore_TIME },
8939 { "TAPE", -1, LoadScore_TAPE },
8944 while (getFileChunkBE(file, chunk_name, &chunk_size))
8948 while (chunk_info[i].name != NULL &&
8949 !strEqual(chunk_name, chunk_info[i].name))
8952 if (chunk_info[i].name == NULL)
8954 Warn("unknown chunk '%s' in score file '%s'",
8955 chunk_name, filename);
8957 ReadUnusedBytesFromFile(file, chunk_size);
8959 else if (chunk_info[i].size != -1 &&
8960 chunk_info[i].size != chunk_size)
8962 Warn("wrong size (%d) of chunk '%s' in score file '%s'",
8963 chunk_size, chunk_name, filename);
8965 ReadUnusedBytesFromFile(file, chunk_size);
8969 // call function to load this score chunk
8970 int chunk_size_expected =
8971 (chunk_info[i].loader)(file, chunk_size, &scores);
8973 // the size of some chunks cannot be checked before reading other
8974 // chunks first (like "HEAD" and "BODY") that contain some header
8975 // information, so check them here
8976 if (chunk_size_expected != chunk_size)
8978 Warn("wrong size (%d) of chunk '%s' in score file '%s'",
8979 chunk_size, chunk_name, filename);
8988 #if ENABLE_HISTORIC_CHUNKS
8989 void SaveScore_OLD(int nr)
8992 char *filename = getScoreFilename(nr);
8995 // used instead of "leveldir_current->subdir" (for network games)
8996 InitScoreDirectory(levelset.identifier);
8998 if (!(file = fopen(filename, MODE_WRITE)))
9000 Warn("cannot save score for level %d", nr);
9005 fprintf(file, "%s\n\n", SCORE_COOKIE);
9007 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9008 fprintf(file, "%d %s\n", scores.entry[i].score, scores.entry[i].name);
9012 SetFilePermissions(filename, PERMS_PRIVATE);
9016 static void SaveScore_VERS(FILE *file, struct ScoreInfo *scores)
9018 putFileVersion(file, scores->file_version);
9019 putFileVersion(file, scores->game_version);
9022 static void SaveScore_INFO(FILE *file, struct ScoreInfo *scores)
9024 int level_identifier_size = strlen(scores->level_identifier) + 1;
9027 putFile16BitBE(file, level_identifier_size);
9029 for (i = 0; i < level_identifier_size; i++)
9030 putFile8Bit(file, scores->level_identifier[i]);
9032 putFile16BitBE(file, scores->level_nr);
9033 putFile16BitBE(file, scores->num_entries);
9036 static void SaveScore_NAME(FILE *file, struct ScoreInfo *scores)
9040 for (i = 0; i < scores->num_entries; i++)
9042 int name_size = strlen(scores->entry[i].name);
9044 for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
9045 putFile8Bit(file, (j < name_size ? scores->entry[i].name[j] : 0));
9049 static void SaveScore_SCOR(FILE *file, struct ScoreInfo *scores)
9053 for (i = 0; i < scores->num_entries; i++)
9054 putFile16BitBE(file, scores->entry[i].score);
9057 static void SaveScore_SC4R(FILE *file, struct ScoreInfo *scores)
9061 for (i = 0; i < scores->num_entries; i++)
9062 putFile32BitBE(file, scores->entry[i].score);
9065 static void SaveScore_TIME(FILE *file, struct ScoreInfo *scores)
9069 for (i = 0; i < scores->num_entries; i++)
9070 putFile32BitBE(file, scores->entry[i].time);
9073 static void SaveScore_TAPE(FILE *file, struct ScoreInfo *scores)
9077 for (i = 0; i < scores->num_entries; i++)
9079 int size = strlen(scores->entry[i].tape_basename);
9081 for (j = 0; j < MAX_SCORE_TAPE_BASENAME_LEN; j++)
9082 putFile8Bit(file, (j < size ? scores->entry[i].tape_basename[j] : 0));
9086 static void SaveScoreToFilename(char *filename)
9089 int info_chunk_size;
9090 int name_chunk_size;
9091 int scor_chunk_size;
9092 int sc4r_chunk_size;
9093 int time_chunk_size;
9094 int tape_chunk_size;
9095 boolean has_large_score_values;
9098 if (!(file = fopen(filename, MODE_WRITE)))
9100 Warn("cannot save score file '%s'", filename);
9105 info_chunk_size = 2 + (strlen(scores.level_identifier) + 1) + 2 + 2;
9106 name_chunk_size = scores.num_entries * MAX_PLAYER_NAME_LEN;
9107 scor_chunk_size = scores.num_entries * 2;
9108 sc4r_chunk_size = scores.num_entries * 4;
9109 time_chunk_size = scores.num_entries * 4;
9110 tape_chunk_size = scores.num_entries * MAX_SCORE_TAPE_BASENAME_LEN;
9112 has_large_score_values = FALSE;
9113 for (i = 0; i < scores.num_entries; i++)
9114 if (scores.entry[i].score > 0xffff)
9115 has_large_score_values = TRUE;
9117 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
9118 putFileChunkBE(file, "SCOR", CHUNK_SIZE_NONE);
9120 putFileChunkBE(file, "VERS", SCORE_CHUNK_VERS_SIZE);
9121 SaveScore_VERS(file, &scores);
9123 putFileChunkBE(file, "INFO", info_chunk_size);
9124 SaveScore_INFO(file, &scores);
9126 putFileChunkBE(file, "NAME", name_chunk_size);
9127 SaveScore_NAME(file, &scores);
9129 if (has_large_score_values)
9131 putFileChunkBE(file, "SC4R", sc4r_chunk_size);
9132 SaveScore_SC4R(file, &scores);
9136 putFileChunkBE(file, "SCOR", scor_chunk_size);
9137 SaveScore_SCOR(file, &scores);
9140 putFileChunkBE(file, "TIME", time_chunk_size);
9141 SaveScore_TIME(file, &scores);
9143 putFileChunkBE(file, "TAPE", tape_chunk_size);
9144 SaveScore_TAPE(file, &scores);
9148 SetFilePermissions(filename, PERMS_PRIVATE);
9151 void SaveScore(int nr)
9153 char *filename = getScoreFilename(nr);
9156 // used instead of "leveldir_current->subdir" (for network games)
9157 InitScoreDirectory(levelset.identifier);
9159 scores.file_version = FILE_VERSION_ACTUAL;
9160 scores.game_version = GAME_VERSION_ACTUAL;
9162 strncpy(scores.level_identifier, levelset.identifier, MAX_FILENAME_LEN);
9163 scores.level_identifier[MAX_FILENAME_LEN] = '\0';
9164 scores.level_nr = level_nr;
9166 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9167 if (scores.entry[i].score == 0 &&
9168 scores.entry[i].time == 0 &&
9169 strEqual(scores.entry[i].name, EMPTY_PLAYER_NAME))
9172 scores.num_entries = i;
9174 if (scores.num_entries == 0)
9177 SaveScoreToFilename(filename);
9180 static void LoadServerScoreFromCache(int nr)
9182 struct ScoreEntry score_entry;
9191 { &score_entry.score, FALSE, 0 },
9192 { &score_entry.time, FALSE, 0 },
9193 { score_entry.name, TRUE, MAX_PLAYER_NAME_LEN },
9194 { score_entry.tape_basename, TRUE, MAX_FILENAME_LEN },
9195 { score_entry.tape_date, TRUE, MAX_ISO_DATE_LEN },
9196 { &score_entry.id, FALSE, 0 },
9197 { score_entry.platform, TRUE, MAX_PLATFORM_TEXT_LEN },
9198 { score_entry.version, TRUE, MAX_VERSION_TEXT_LEN },
9199 { score_entry.country_code, TRUE, MAX_COUNTRY_CODE_LEN },
9200 { score_entry.country_name, TRUE, MAX_COUNTRY_NAME_LEN },
9204 char *filename = getScoreCacheFilename(nr);
9205 SetupFileHash *score_hash = loadSetupFileHash(filename);
9208 server_scores.num_entries = 0;
9210 if (score_hash == NULL)
9213 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9215 score_entry = server_scores.entry[i];
9217 for (j = 0; score_mapping[j].value != NULL; j++)
9221 sprintf(token, "%02d.%d", i, j);
9223 char *value = getHashEntry(score_hash, token);
9228 if (score_mapping[j].is_string)
9230 char *score_value = (char *)score_mapping[j].value;
9231 int value_size = score_mapping[j].string_size;
9233 strncpy(score_value, value, value_size);
9234 score_value[value_size] = '\0';
9238 int *score_value = (int *)score_mapping[j].value;
9240 *score_value = atoi(value);
9243 server_scores.num_entries = i + 1;
9246 server_scores.entry[i] = score_entry;
9249 freeSetupFileHash(score_hash);
9252 void LoadServerScore(int nr, boolean download_score)
9254 if (!setup.use_api_server)
9257 // always start with reliable default values
9258 setServerScoreInfoToDefaults();
9260 // 1st step: load server scores from cache file (which may not exist)
9261 // (this should prevent reading it while the thread is writing to it)
9262 LoadServerScoreFromCache(nr);
9264 if (download_score && runtime.use_api_server)
9266 // 2nd step: download server scores from score server to cache file
9267 // (as thread, as it might time out if the server is not reachable)
9268 ApiGetScoreAsThread(nr);
9272 void PrepareScoreTapesForUpload(char *leveldir_subdir)
9274 MarkTapeDirectoryUploadsAsIncomplete(leveldir_subdir);
9276 // if score tape not uploaded, ask for uploading missing tapes later
9277 if (!setup.has_remaining_tapes)
9278 setup.ask_for_remaining_tapes = TRUE;
9280 setup.provide_uploading_tapes = TRUE;
9281 setup.has_remaining_tapes = TRUE;
9283 SaveSetup_ServerSetup();
9286 void SaveServerScore(int nr, boolean tape_saved)
9288 if (!runtime.use_api_server)
9290 PrepareScoreTapesForUpload(leveldir_current->subdir);
9295 ApiAddScoreAsThread(nr, tape_saved, NULL);
9298 void SaveServerScoreFromFile(int nr, boolean tape_saved,
9299 char *score_tape_filename)
9301 if (!runtime.use_api_server)
9304 ApiAddScoreAsThread(nr, tape_saved, score_tape_filename);
9307 void LoadLocalAndServerScore(int nr, boolean download_score)
9309 int last_added_local = scores.last_added_local;
9311 // needed if only showing server scores
9312 setScoreInfoToDefaults();
9314 if (!strEqual(setup.scores_in_highscore_list, STR_SCORES_TYPE_SERVER_ONLY))
9317 // restore last added local score entry (before merging server scores)
9318 scores.last_added = scores.last_added_local = last_added_local;
9320 if (setup.use_api_server &&
9321 !strEqual(setup.scores_in_highscore_list, STR_SCORES_TYPE_LOCAL_ONLY))
9323 // load server scores from cache file and trigger update from server
9324 LoadServerScore(nr, download_score);
9326 // merge local scores with scores from server
9332 // ============================================================================
9333 // setup file functions
9334 // ============================================================================
9336 #define TOKEN_STR_PLAYER_PREFIX "player_"
9339 static struct TokenInfo global_setup_tokens[] =
9343 &setup.player_name, "player_name"
9347 &setup.multiple_users, "multiple_users"
9351 &setup.sound, "sound"
9355 &setup.sound_loops, "repeating_sound_loops"
9359 &setup.sound_music, "background_music"
9363 &setup.sound_simple, "simple_sound_effects"
9367 &setup.toons, "toons"
9371 &setup.scroll_delay, "scroll_delay"
9375 &setup.forced_scroll_delay, "forced_scroll_delay"
9379 &setup.scroll_delay_value, "scroll_delay_value"
9383 &setup.engine_snapshot_mode, "engine_snapshot_mode"
9387 &setup.engine_snapshot_memory, "engine_snapshot_memory"
9391 &setup.fade_screens, "fade_screens"
9395 &setup.autorecord, "automatic_tape_recording"
9399 &setup.auto_pause_on_start, "auto_pause_on_start"
9403 &setup.show_titlescreen, "show_titlescreen"
9407 &setup.quick_doors, "quick_doors"
9411 &setup.team_mode, "team_mode"
9415 &setup.handicap, "handicap"
9419 &setup.skip_levels, "skip_levels"
9423 &setup.increment_levels, "increment_levels"
9427 &setup.auto_play_next_level, "auto_play_next_level"
9431 &setup.count_score_after_game, "count_score_after_game"
9435 &setup.show_scores_after_game, "show_scores_after_game"
9439 &setup.time_limit, "time_limit"
9443 &setup.fullscreen, "fullscreen"
9447 &setup.window_scaling_percent, "window_scaling_percent"
9451 &setup.window_scaling_quality, "window_scaling_quality"
9455 &setup.screen_rendering_mode, "screen_rendering_mode"
9459 &setup.vsync_mode, "vsync_mode"
9463 &setup.ask_on_escape, "ask_on_escape"
9467 &setup.ask_on_escape_editor, "ask_on_escape_editor"
9471 &setup.ask_on_game_over, "ask_on_game_over"
9475 &setup.ask_on_quit_game, "ask_on_quit_game"
9479 &setup.ask_on_quit_program, "ask_on_quit_program"
9483 &setup.quick_switch, "quick_player_switch"
9487 &setup.input_on_focus, "input_on_focus"
9491 &setup.prefer_aga_graphics, "prefer_aga_graphics"
9495 &setup.prefer_lowpass_sounds, "prefer_lowpass_sounds"
9499 &setup.prefer_extra_panel_items, "prefer_extra_panel_items"
9503 &setup.game_speed_extended, "game_speed_extended"
9507 &setup.game_frame_delay, "game_frame_delay"
9511 &setup.sp_show_border_elements, "sp_show_border_elements"
9515 &setup.small_game_graphics, "small_game_graphics"
9519 &setup.show_load_save_buttons, "show_load_save_buttons"
9523 &setup.show_undo_redo_buttons, "show_undo_redo_buttons"
9527 &setup.scores_in_highscore_list, "scores_in_highscore_list"
9531 &setup.graphics_set, "graphics_set"
9535 &setup.sounds_set, "sounds_set"
9539 &setup.music_set, "music_set"
9543 &setup.override_level_graphics, "override_level_graphics"
9547 &setup.override_level_sounds, "override_level_sounds"
9551 &setup.override_level_music, "override_level_music"
9555 &setup.volume_simple, "volume_simple"
9559 &setup.volume_loops, "volume_loops"
9563 &setup.volume_music, "volume_music"
9567 &setup.network_mode, "network_mode"
9571 &setup.network_player_nr, "network_player"
9575 &setup.network_server_hostname, "network_server_hostname"
9579 &setup.touch.control_type, "touch.control_type"
9583 &setup.touch.move_distance, "touch.move_distance"
9587 &setup.touch.drop_distance, "touch.drop_distance"
9591 &setup.touch.transparency, "touch.transparency"
9595 &setup.touch.draw_outlined, "touch.draw_outlined"
9599 &setup.touch.draw_pressed, "touch.draw_pressed"
9603 &setup.touch.grid_xsize[0], "touch.virtual_buttons.0.xsize"
9607 &setup.touch.grid_ysize[0], "touch.virtual_buttons.0.ysize"
9611 &setup.touch.grid_xsize[1], "touch.virtual_buttons.1.xsize"
9615 &setup.touch.grid_ysize[1], "touch.virtual_buttons.1.ysize"
9619 static struct TokenInfo auto_setup_tokens[] =
9623 &setup.auto_setup.editor_zoom_tilesize, "editor.zoom_tilesize"
9627 static struct TokenInfo server_setup_tokens[] =
9631 &setup.player_uuid, "player_uuid"
9635 &setup.player_version, "player_version"
9639 &setup.use_api_server, TEST_PREFIX "use_api_server"
9643 &setup.api_server_hostname, TEST_PREFIX "api_server_hostname"
9647 &setup.api_server_password, TEST_PREFIX "api_server_password"
9651 &setup.ask_for_uploading_tapes, TEST_PREFIX "ask_for_uploading_tapes"
9655 &setup.ask_for_remaining_tapes, TEST_PREFIX "ask_for_remaining_tapes"
9659 &setup.provide_uploading_tapes, TEST_PREFIX "provide_uploading_tapes"
9663 &setup.ask_for_using_api_server,TEST_PREFIX "ask_for_using_api_server"
9667 &setup.has_remaining_tapes, TEST_PREFIX "has_remaining_tapes"
9671 static struct TokenInfo editor_setup_tokens[] =
9675 &setup.editor.el_classic, "editor.el_classic"
9679 &setup.editor.el_custom, "editor.el_custom"
9683 &setup.editor.el_user_defined, "editor.el_user_defined"
9687 &setup.editor.el_dynamic, "editor.el_dynamic"
9691 &setup.editor.el_headlines, "editor.el_headlines"
9695 &setup.editor.show_element_token, "editor.show_element_token"
9699 &setup.editor.show_read_only_warning, "editor.show_read_only_warning"
9703 static struct TokenInfo editor_cascade_setup_tokens[] =
9707 &setup.editor_cascade.el_bd, "editor.cascade.el_bd"
9711 &setup.editor_cascade.el_em, "editor.cascade.el_em"
9715 &setup.editor_cascade.el_emc, "editor.cascade.el_emc"
9719 &setup.editor_cascade.el_rnd, "editor.cascade.el_rnd"
9723 &setup.editor_cascade.el_sb, "editor.cascade.el_sb"
9727 &setup.editor_cascade.el_sp, "editor.cascade.el_sp"
9731 &setup.editor_cascade.el_dc, "editor.cascade.el_dc"
9735 &setup.editor_cascade.el_dx, "editor.cascade.el_dx"
9739 &setup.editor_cascade.el_mm, "editor.cascade.el_mm"
9743 &setup.editor_cascade.el_df, "editor.cascade.el_df"
9747 &setup.editor_cascade.el_chars, "editor.cascade.el_chars"
9751 &setup.editor_cascade.el_steel_chars, "editor.cascade.el_steel_chars"
9755 &setup.editor_cascade.el_ce, "editor.cascade.el_ce"
9759 &setup.editor_cascade.el_ge, "editor.cascade.el_ge"
9763 &setup.editor_cascade.el_es, "editor.cascade.el_es"
9767 &setup.editor_cascade.el_ref, "editor.cascade.el_ref"
9771 &setup.editor_cascade.el_user, "editor.cascade.el_user"
9775 &setup.editor_cascade.el_dynamic, "editor.cascade.el_dynamic"
9779 static struct TokenInfo shortcut_setup_tokens[] =
9783 &setup.shortcut.save_game, "shortcut.save_game"
9787 &setup.shortcut.load_game, "shortcut.load_game"
9791 &setup.shortcut.restart_game, "shortcut.restart_game"
9795 &setup.shortcut.pause_before_end, "shortcut.pause_before_end"
9799 &setup.shortcut.toggle_pause, "shortcut.toggle_pause"
9803 &setup.shortcut.focus_player[0], "shortcut.focus_player_1"
9807 &setup.shortcut.focus_player[1], "shortcut.focus_player_2"
9811 &setup.shortcut.focus_player[2], "shortcut.focus_player_3"
9815 &setup.shortcut.focus_player[3], "shortcut.focus_player_4"
9819 &setup.shortcut.focus_player_all, "shortcut.focus_player_all"
9823 &setup.shortcut.tape_eject, "shortcut.tape_eject"
9827 &setup.shortcut.tape_extra, "shortcut.tape_extra"
9831 &setup.shortcut.tape_stop, "shortcut.tape_stop"
9835 &setup.shortcut.tape_pause, "shortcut.tape_pause"
9839 &setup.shortcut.tape_record, "shortcut.tape_record"
9843 &setup.shortcut.tape_play, "shortcut.tape_play"
9847 &setup.shortcut.sound_simple, "shortcut.sound_simple"
9851 &setup.shortcut.sound_loops, "shortcut.sound_loops"
9855 &setup.shortcut.sound_music, "shortcut.sound_music"
9859 &setup.shortcut.snap_left, "shortcut.snap_left"
9863 &setup.shortcut.snap_right, "shortcut.snap_right"
9867 &setup.shortcut.snap_up, "shortcut.snap_up"
9871 &setup.shortcut.snap_down, "shortcut.snap_down"
9875 static struct SetupInputInfo setup_input;
9876 static struct TokenInfo player_setup_tokens[] =
9880 &setup_input.use_joystick, ".use_joystick"
9884 &setup_input.joy.device_name, ".joy.device_name"
9888 &setup_input.joy.xleft, ".joy.xleft"
9892 &setup_input.joy.xmiddle, ".joy.xmiddle"
9896 &setup_input.joy.xright, ".joy.xright"
9900 &setup_input.joy.yupper, ".joy.yupper"
9904 &setup_input.joy.ymiddle, ".joy.ymiddle"
9908 &setup_input.joy.ylower, ".joy.ylower"
9912 &setup_input.joy.snap, ".joy.snap_field"
9916 &setup_input.joy.drop, ".joy.place_bomb"
9920 &setup_input.key.left, ".key.move_left"
9924 &setup_input.key.right, ".key.move_right"
9928 &setup_input.key.up, ".key.move_up"
9932 &setup_input.key.down, ".key.move_down"
9936 &setup_input.key.snap, ".key.snap_field"
9940 &setup_input.key.drop, ".key.place_bomb"
9944 static struct TokenInfo system_setup_tokens[] =
9948 &setup.system.sdl_renderdriver, "system.sdl_renderdriver"
9952 &setup.system.sdl_videodriver, "system.sdl_videodriver"
9956 &setup.system.sdl_audiodriver, "system.sdl_audiodriver"
9960 &setup.system.audio_fragment_size, "system.audio_fragment_size"
9964 static struct TokenInfo internal_setup_tokens[] =
9968 &setup.internal.program_title, "program_title"
9972 &setup.internal.program_version, "program_version"
9976 &setup.internal.program_author, "program_author"
9980 &setup.internal.program_email, "program_email"
9984 &setup.internal.program_website, "program_website"
9988 &setup.internal.program_copyright, "program_copyright"
9992 &setup.internal.program_company, "program_company"
9996 &setup.internal.program_icon_file, "program_icon_file"
10000 &setup.internal.default_graphics_set, "default_graphics_set"
10004 &setup.internal.default_sounds_set, "default_sounds_set"
10008 &setup.internal.default_music_set, "default_music_set"
10012 &setup.internal.fallback_graphics_file, "fallback_graphics_file"
10016 &setup.internal.fallback_sounds_file, "fallback_sounds_file"
10020 &setup.internal.fallback_music_file, "fallback_music_file"
10024 &setup.internal.default_level_series, "default_level_series"
10028 &setup.internal.default_window_width, "default_window_width"
10032 &setup.internal.default_window_height, "default_window_height"
10036 &setup.internal.choose_from_top_leveldir, "choose_from_top_leveldir"
10040 &setup.internal.show_scaling_in_title, "show_scaling_in_title"
10044 &setup.internal.create_user_levelset, "create_user_levelset"
10048 &setup.internal.menu_game, "menu_game"
10052 &setup.internal.menu_editor, "menu_editor"
10056 &setup.internal.menu_graphics, "menu_graphics"
10060 &setup.internal.menu_sound, "menu_sound"
10064 &setup.internal.menu_artwork, "menu_artwork"
10068 &setup.internal.menu_input, "menu_input"
10072 &setup.internal.menu_touch, "menu_touch"
10076 &setup.internal.menu_shortcuts, "menu_shortcuts"
10080 &setup.internal.menu_exit, "menu_exit"
10084 &setup.internal.menu_save_and_exit, "menu_save_and_exit"
10088 &setup.internal.info_title, "info_title"
10092 &setup.internal.info_elements, "info_elements"
10096 &setup.internal.info_music, "info_music"
10100 &setup.internal.info_credits, "info_credits"
10104 &setup.internal.info_program, "info_program"
10108 &setup.internal.info_version, "info_version"
10112 &setup.internal.info_levelset, "info_levelset"
10116 &setup.internal.info_exit, "info_exit"
10120 static struct TokenInfo debug_setup_tokens[] =
10124 &setup.debug.frame_delay[0], "debug.frame_delay_0"
10128 &setup.debug.frame_delay[1], "debug.frame_delay_1"
10132 &setup.debug.frame_delay[2], "debug.frame_delay_2"
10136 &setup.debug.frame_delay[3], "debug.frame_delay_3"
10140 &setup.debug.frame_delay[4], "debug.frame_delay_4"
10144 &setup.debug.frame_delay[5], "debug.frame_delay_5"
10148 &setup.debug.frame_delay[6], "debug.frame_delay_6"
10152 &setup.debug.frame_delay[7], "debug.frame_delay_7"
10156 &setup.debug.frame_delay[8], "debug.frame_delay_8"
10160 &setup.debug.frame_delay[9], "debug.frame_delay_9"
10164 &setup.debug.frame_delay_key[0], "debug.key.frame_delay_0"
10168 &setup.debug.frame_delay_key[1], "debug.key.frame_delay_1"
10172 &setup.debug.frame_delay_key[2], "debug.key.frame_delay_2"
10176 &setup.debug.frame_delay_key[3], "debug.key.frame_delay_3"
10180 &setup.debug.frame_delay_key[4], "debug.key.frame_delay_4"
10184 &setup.debug.frame_delay_key[5], "debug.key.frame_delay_5"
10188 &setup.debug.frame_delay_key[6], "debug.key.frame_delay_6"
10192 &setup.debug.frame_delay_key[7], "debug.key.frame_delay_7"
10196 &setup.debug.frame_delay_key[8], "debug.key.frame_delay_8"
10200 &setup.debug.frame_delay_key[9], "debug.key.frame_delay_9"
10204 &setup.debug.frame_delay_use_mod_key, "debug.frame_delay.use_mod_key"},
10207 &setup.debug.frame_delay_game_only, "debug.frame_delay.game_only"
10211 &setup.debug.show_frames_per_second, "debug.show_frames_per_second"
10215 &setup.debug.xsn_mode, "debug.xsn_mode"
10219 &setup.debug.xsn_percent, "debug.xsn_percent"
10223 static struct TokenInfo options_setup_tokens[] =
10227 &setup.options.verbose, "options.verbose"
10231 static void setSetupInfoToDefaults(struct SetupInfo *si)
10235 si->player_name = getStringCopy(getDefaultUserName(user.nr));
10237 si->multiple_users = TRUE;
10240 si->sound_loops = TRUE;
10241 si->sound_music = TRUE;
10242 si->sound_simple = TRUE;
10244 si->scroll_delay = TRUE;
10245 si->forced_scroll_delay = FALSE;
10246 si->scroll_delay_value = STD_SCROLL_DELAY;
10247 si->engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_DEFAULT);
10248 si->engine_snapshot_memory = SNAPSHOT_MEMORY_DEFAULT;
10249 si->fade_screens = TRUE;
10250 si->autorecord = TRUE;
10251 si->auto_pause_on_start = FALSE;
10252 si->show_titlescreen = TRUE;
10253 si->quick_doors = FALSE;
10254 si->team_mode = FALSE;
10255 si->handicap = TRUE;
10256 si->skip_levels = TRUE;
10257 si->increment_levels = TRUE;
10258 si->auto_play_next_level = TRUE;
10259 si->count_score_after_game = TRUE;
10260 si->show_scores_after_game = TRUE;
10261 si->time_limit = TRUE;
10262 si->fullscreen = FALSE;
10263 si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
10264 si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT);
10265 si->screen_rendering_mode = getStringCopy(STR_SPECIAL_RENDERING_DEFAULT);
10266 si->vsync_mode = getStringCopy(STR_VSYNC_MODE_DEFAULT);
10267 si->ask_on_escape = TRUE;
10268 si->ask_on_escape_editor = TRUE;
10269 si->ask_on_game_over = TRUE;
10270 si->ask_on_quit_game = TRUE;
10271 si->ask_on_quit_program = TRUE;
10272 si->quick_switch = FALSE;
10273 si->input_on_focus = FALSE;
10274 si->prefer_aga_graphics = TRUE;
10275 si->prefer_lowpass_sounds = FALSE;
10276 si->prefer_extra_panel_items = TRUE;
10277 si->game_speed_extended = FALSE;
10278 si->game_frame_delay = GAME_FRAME_DELAY;
10279 si->sp_show_border_elements = FALSE;
10280 si->small_game_graphics = FALSE;
10281 si->show_load_save_buttons = FALSE;
10282 si->show_undo_redo_buttons = FALSE;
10283 si->scores_in_highscore_list = getStringCopy(STR_SCORES_TYPE_DEFAULT);
10285 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
10286 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
10287 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
10289 si->override_level_graphics = FALSE;
10290 si->override_level_sounds = FALSE;
10291 si->override_level_music = FALSE;
10293 si->volume_simple = 100; // percent
10294 si->volume_loops = 100; // percent
10295 si->volume_music = 100; // percent
10297 si->network_mode = FALSE;
10298 si->network_player_nr = 0; // first player
10299 si->network_server_hostname = getStringCopy(STR_NETWORK_AUTO_DETECT);
10301 si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT);
10302 si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT; // percent
10303 si->touch.drop_distance = TOUCH_DROP_DISTANCE_DEFAULT; // percent
10304 si->touch.transparency = TOUCH_TRANSPARENCY_DEFAULT; // percent
10305 si->touch.draw_outlined = TRUE;
10306 si->touch.draw_pressed = TRUE;
10308 for (i = 0; i < 2; i++)
10310 char *default_grid_button[6][2] =
10316 { "111222", " vv " },
10317 { "111222", " vv " }
10319 int grid_xsize = DEFAULT_GRID_XSIZE(i);
10320 int grid_ysize = DEFAULT_GRID_YSIZE(i);
10321 int min_xsize = MIN(6, grid_xsize);
10322 int min_ysize = MIN(6, grid_ysize);
10323 int startx = grid_xsize - min_xsize;
10324 int starty = grid_ysize - min_ysize;
10327 // virtual buttons grid can only be set to defaults if video is initialized
10328 // (this will be repeated if virtual buttons are not loaded from setup file)
10329 if (video.initialized)
10331 si->touch.grid_xsize[i] = grid_xsize;
10332 si->touch.grid_ysize[i] = grid_ysize;
10336 si->touch.grid_xsize[i] = -1;
10337 si->touch.grid_ysize[i] = -1;
10340 for (x = 0; x < MAX_GRID_XSIZE; x++)
10341 for (y = 0; y < MAX_GRID_YSIZE; y++)
10342 si->touch.grid_button[i][x][y] = CHAR_GRID_BUTTON_NONE;
10344 for (x = 0; x < min_xsize; x++)
10345 for (y = 0; y < min_ysize; y++)
10346 si->touch.grid_button[i][x][starty + y] =
10347 default_grid_button[y][0][x];
10349 for (x = 0; x < min_xsize; x++)
10350 for (y = 0; y < min_ysize; y++)
10351 si->touch.grid_button[i][startx + x][starty + y] =
10352 default_grid_button[y][1][x];
10355 si->touch.grid_initialized = video.initialized;
10357 si->editor.el_boulderdash = TRUE;
10358 si->editor.el_emerald_mine = TRUE;
10359 si->editor.el_emerald_mine_club = TRUE;
10360 si->editor.el_more = TRUE;
10361 si->editor.el_sokoban = TRUE;
10362 si->editor.el_supaplex = TRUE;
10363 si->editor.el_diamond_caves = TRUE;
10364 si->editor.el_dx_boulderdash = TRUE;
10366 si->editor.el_mirror_magic = TRUE;
10367 si->editor.el_deflektor = TRUE;
10369 si->editor.el_chars = TRUE;
10370 si->editor.el_steel_chars = TRUE;
10372 si->editor.el_classic = TRUE;
10373 si->editor.el_custom = TRUE;
10375 si->editor.el_user_defined = FALSE;
10376 si->editor.el_dynamic = TRUE;
10378 si->editor.el_headlines = TRUE;
10380 si->editor.show_element_token = FALSE;
10382 si->editor.show_read_only_warning = TRUE;
10384 si->editor.use_template_for_new_levels = TRUE;
10386 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
10387 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
10388 si->shortcut.restart_game = DEFAULT_KEY_RESTART_GAME;
10389 si->shortcut.pause_before_end = DEFAULT_KEY_PAUSE_BEFORE_END;
10390 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
10392 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
10393 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
10394 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
10395 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
10396 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
10398 si->shortcut.tape_eject = DEFAULT_KEY_TAPE_EJECT;
10399 si->shortcut.tape_extra = DEFAULT_KEY_TAPE_EXTRA;
10400 si->shortcut.tape_stop = DEFAULT_KEY_TAPE_STOP;
10401 si->shortcut.tape_pause = DEFAULT_KEY_TAPE_PAUSE;
10402 si->shortcut.tape_record = DEFAULT_KEY_TAPE_RECORD;
10403 si->shortcut.tape_play = DEFAULT_KEY_TAPE_PLAY;
10405 si->shortcut.sound_simple = DEFAULT_KEY_SOUND_SIMPLE;
10406 si->shortcut.sound_loops = DEFAULT_KEY_SOUND_LOOPS;
10407 si->shortcut.sound_music = DEFAULT_KEY_SOUND_MUSIC;
10409 si->shortcut.snap_left = DEFAULT_KEY_SNAP_LEFT;
10410 si->shortcut.snap_right = DEFAULT_KEY_SNAP_RIGHT;
10411 si->shortcut.snap_up = DEFAULT_KEY_SNAP_UP;
10412 si->shortcut.snap_down = DEFAULT_KEY_SNAP_DOWN;
10414 for (i = 0; i < MAX_PLAYERS; i++)
10416 si->input[i].use_joystick = FALSE;
10417 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
10418 si->input[i].joy.xleft = JOYSTICK_XLEFT;
10419 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
10420 si->input[i].joy.xright = JOYSTICK_XRIGHT;
10421 si->input[i].joy.yupper = JOYSTICK_YUPPER;
10422 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
10423 si->input[i].joy.ylower = JOYSTICK_YLOWER;
10424 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
10425 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
10426 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
10427 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
10428 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
10429 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
10430 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
10431 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
10434 si->system.sdl_renderdriver = getStringCopy(ARG_DEFAULT);
10435 si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
10436 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
10437 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
10439 si->internal.program_title = getStringCopy(PROGRAM_TITLE_STRING);
10440 si->internal.program_version = getStringCopy(getProgramRealVersionString());
10441 si->internal.program_author = getStringCopy(PROGRAM_AUTHOR_STRING);
10442 si->internal.program_email = getStringCopy(PROGRAM_EMAIL_STRING);
10443 si->internal.program_website = getStringCopy(PROGRAM_WEBSITE_STRING);
10444 si->internal.program_copyright = getStringCopy(PROGRAM_COPYRIGHT_STRING);
10445 si->internal.program_company = getStringCopy(PROGRAM_COMPANY_STRING);
10447 si->internal.program_icon_file = getStringCopy(PROGRAM_ICON_FILENAME);
10449 si->internal.default_graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
10450 si->internal.default_sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
10451 si->internal.default_music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
10453 si->internal.fallback_graphics_file = getStringCopy(UNDEFINED_FILENAME);
10454 si->internal.fallback_sounds_file = getStringCopy(UNDEFINED_FILENAME);
10455 si->internal.fallback_music_file = getStringCopy(UNDEFINED_FILENAME);
10457 si->internal.default_level_series = getStringCopy(UNDEFINED_LEVELSET);
10458 si->internal.choose_from_top_leveldir = FALSE;
10459 si->internal.show_scaling_in_title = TRUE;
10460 si->internal.create_user_levelset = TRUE;
10462 si->internal.default_window_width = WIN_XSIZE_DEFAULT;
10463 si->internal.default_window_height = WIN_YSIZE_DEFAULT;
10465 si->debug.frame_delay[0] = DEFAULT_FRAME_DELAY_0;
10466 si->debug.frame_delay[1] = DEFAULT_FRAME_DELAY_1;
10467 si->debug.frame_delay[2] = DEFAULT_FRAME_DELAY_2;
10468 si->debug.frame_delay[3] = DEFAULT_FRAME_DELAY_3;
10469 si->debug.frame_delay[4] = DEFAULT_FRAME_DELAY_4;
10470 si->debug.frame_delay[5] = DEFAULT_FRAME_DELAY_5;
10471 si->debug.frame_delay[6] = DEFAULT_FRAME_DELAY_6;
10472 si->debug.frame_delay[7] = DEFAULT_FRAME_DELAY_7;
10473 si->debug.frame_delay[8] = DEFAULT_FRAME_DELAY_8;
10474 si->debug.frame_delay[9] = DEFAULT_FRAME_DELAY_9;
10476 si->debug.frame_delay_key[0] = DEFAULT_KEY_FRAME_DELAY_0;
10477 si->debug.frame_delay_key[1] = DEFAULT_KEY_FRAME_DELAY_1;
10478 si->debug.frame_delay_key[2] = DEFAULT_KEY_FRAME_DELAY_2;
10479 si->debug.frame_delay_key[3] = DEFAULT_KEY_FRAME_DELAY_3;
10480 si->debug.frame_delay_key[4] = DEFAULT_KEY_FRAME_DELAY_4;
10481 si->debug.frame_delay_key[5] = DEFAULT_KEY_FRAME_DELAY_5;
10482 si->debug.frame_delay_key[6] = DEFAULT_KEY_FRAME_DELAY_6;
10483 si->debug.frame_delay_key[7] = DEFAULT_KEY_FRAME_DELAY_7;
10484 si->debug.frame_delay_key[8] = DEFAULT_KEY_FRAME_DELAY_8;
10485 si->debug.frame_delay_key[9] = DEFAULT_KEY_FRAME_DELAY_9;
10487 si->debug.frame_delay_use_mod_key = DEFAULT_FRAME_DELAY_USE_MOD_KEY;
10488 si->debug.frame_delay_game_only = DEFAULT_FRAME_DELAY_GAME_ONLY;
10490 si->debug.show_frames_per_second = FALSE;
10492 si->debug.xsn_mode = AUTO;
10493 si->debug.xsn_percent = 0;
10495 si->options.verbose = FALSE;
10497 #if defined(PLATFORM_ANDROID)
10498 si->fullscreen = TRUE;
10501 setHideSetupEntry(&setup.debug.xsn_mode);
10504 static void setSetupInfoToDefaults_AutoSetup(struct SetupInfo *si)
10506 si->auto_setup.editor_zoom_tilesize = MINI_TILESIZE;
10509 static void setSetupInfoToDefaults_ServerSetup(struct SetupInfo *si)
10511 si->player_uuid = NULL; // (will be set later)
10512 si->player_version = 1; // (will be set later)
10514 si->use_api_server = TRUE;
10515 si->api_server_hostname = getStringCopy(API_SERVER_HOSTNAME);
10516 si->api_server_password = getStringCopy(UNDEFINED_PASSWORD);
10517 si->ask_for_uploading_tapes = TRUE;
10518 si->ask_for_remaining_tapes = FALSE;
10519 si->provide_uploading_tapes = TRUE;
10520 si->ask_for_using_api_server = TRUE;
10521 si->has_remaining_tapes = FALSE;
10524 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
10526 si->editor_cascade.el_bd = TRUE;
10527 si->editor_cascade.el_em = TRUE;
10528 si->editor_cascade.el_emc = TRUE;
10529 si->editor_cascade.el_rnd = TRUE;
10530 si->editor_cascade.el_sb = TRUE;
10531 si->editor_cascade.el_sp = TRUE;
10532 si->editor_cascade.el_dc = TRUE;
10533 si->editor_cascade.el_dx = TRUE;
10535 si->editor_cascade.el_mm = TRUE;
10536 si->editor_cascade.el_df = TRUE;
10538 si->editor_cascade.el_chars = FALSE;
10539 si->editor_cascade.el_steel_chars = FALSE;
10540 si->editor_cascade.el_ce = FALSE;
10541 si->editor_cascade.el_ge = FALSE;
10542 si->editor_cascade.el_es = FALSE;
10543 si->editor_cascade.el_ref = FALSE;
10544 si->editor_cascade.el_user = FALSE;
10545 si->editor_cascade.el_dynamic = FALSE;
10548 #define MAX_HIDE_SETUP_TOKEN_SIZE 20
10550 static char *getHideSetupToken(void *setup_value)
10552 static char hide_setup_token[MAX_HIDE_SETUP_TOKEN_SIZE];
10554 if (setup_value != NULL)
10555 snprintf(hide_setup_token, MAX_HIDE_SETUP_TOKEN_SIZE, "%p", setup_value);
10557 return hide_setup_token;
10560 void setHideSetupEntry(void *setup_value)
10562 char *hide_setup_token = getHideSetupToken(setup_value);
10564 if (hide_setup_hash == NULL)
10565 hide_setup_hash = newSetupFileHash();
10567 if (setup_value != NULL)
10568 setHashEntry(hide_setup_hash, hide_setup_token, "");
10571 void removeHideSetupEntry(void *setup_value)
10573 char *hide_setup_token = getHideSetupToken(setup_value);
10575 if (setup_value != NULL)
10576 removeHashEntry(hide_setup_hash, hide_setup_token);
10579 boolean hideSetupEntry(void *setup_value)
10581 char *hide_setup_token = getHideSetupToken(setup_value);
10583 return (setup_value != NULL &&
10584 getHashEntry(hide_setup_hash, hide_setup_token) != NULL);
10587 static void setSetupInfoFromTokenText(SetupFileHash *setup_file_hash,
10588 struct TokenInfo *token_info,
10589 int token_nr, char *token_text)
10591 char *token_hide_text = getStringCat2(token_text, ".hide");
10592 char *token_hide_value = getHashEntry(setup_file_hash, token_hide_text);
10594 // set the value of this setup option in the setup option structure
10595 setSetupInfo(token_info, token_nr, getHashEntry(setup_file_hash, token_text));
10597 // check if this setup option should be hidden in the setup menu
10598 if (token_hide_value != NULL && get_boolean_from_string(token_hide_value))
10599 setHideSetupEntry(token_info[token_nr].value);
10601 free(token_hide_text);
10604 static void setSetupInfoFromTokenInfo(SetupFileHash *setup_file_hash,
10605 struct TokenInfo *token_info,
10608 setSetupInfoFromTokenText(setup_file_hash, token_info, token_nr,
10609 token_info[token_nr].text);
10612 static void decodeSetupFileHash_Default(SetupFileHash *setup_file_hash)
10616 if (!setup_file_hash)
10619 for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
10620 setSetupInfoFromTokenInfo(setup_file_hash, global_setup_tokens, i);
10622 setup.touch.grid_initialized = TRUE;
10623 for (i = 0; i < 2; i++)
10625 int grid_xsize = setup.touch.grid_xsize[i];
10626 int grid_ysize = setup.touch.grid_ysize[i];
10629 // if virtual buttons are not loaded from setup file, repeat initializing
10630 // virtual buttons grid with default values later when video is initialized
10631 if (grid_xsize == -1 ||
10634 setup.touch.grid_initialized = FALSE;
10639 for (y = 0; y < grid_ysize; y++)
10641 char token_string[MAX_LINE_LEN];
10643 sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
10645 char *value_string = getHashEntry(setup_file_hash, token_string);
10647 if (value_string == NULL)
10650 for (x = 0; x < grid_xsize; x++)
10652 char c = value_string[x];
10654 setup.touch.grid_button[i][x][y] =
10655 (c == '.' ? CHAR_GRID_BUTTON_NONE : c);
10660 for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
10661 setSetupInfoFromTokenInfo(setup_file_hash, editor_setup_tokens, i);
10663 for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
10664 setSetupInfoFromTokenInfo(setup_file_hash, shortcut_setup_tokens, i);
10666 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
10670 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
10672 setup_input = setup.input[pnr];
10673 for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
10675 char full_token[100];
10677 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
10678 setSetupInfoFromTokenText(setup_file_hash, player_setup_tokens, i,
10681 setup.input[pnr] = setup_input;
10684 for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
10685 setSetupInfoFromTokenInfo(setup_file_hash, system_setup_tokens, i);
10687 for (i = 0; i < ARRAY_SIZE(internal_setup_tokens); i++)
10688 setSetupInfoFromTokenInfo(setup_file_hash, internal_setup_tokens, i);
10690 for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
10691 setSetupInfoFromTokenInfo(setup_file_hash, debug_setup_tokens, i);
10693 for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
10694 setSetupInfoFromTokenInfo(setup_file_hash, options_setup_tokens, i);
10696 setHideRelatedSetupEntries();
10699 static void decodeSetupFileHash_AutoSetup(SetupFileHash *setup_file_hash)
10703 if (!setup_file_hash)
10706 for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
10707 setSetupInfo(auto_setup_tokens, i,
10708 getHashEntry(setup_file_hash,
10709 auto_setup_tokens[i].text));
10712 static void decodeSetupFileHash_ServerSetup(SetupFileHash *setup_file_hash)
10716 if (!setup_file_hash)
10719 for (i = 0; i < ARRAY_SIZE(server_setup_tokens); i++)
10720 setSetupInfo(server_setup_tokens, i,
10721 getHashEntry(setup_file_hash,
10722 server_setup_tokens[i].text));
10725 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
10729 if (!setup_file_hash)
10732 for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
10733 setSetupInfo(editor_cascade_setup_tokens, i,
10734 getHashEntry(setup_file_hash,
10735 editor_cascade_setup_tokens[i].text));
10738 void LoadUserNames(void)
10740 int last_user_nr = user.nr;
10743 if (global.user_names != NULL)
10745 for (i = 0; i < MAX_PLAYER_NAMES; i++)
10746 checked_free(global.user_names[i]);
10748 checked_free(global.user_names);
10751 global.user_names = checked_calloc(MAX_PLAYER_NAMES * sizeof(char *));
10753 for (i = 0; i < MAX_PLAYER_NAMES; i++)
10757 SetupFileHash *setup_file_hash = loadSetupFileHash(getSetupFilename());
10759 if (setup_file_hash)
10761 char *player_name = getHashEntry(setup_file_hash, "player_name");
10763 global.user_names[i] = getFixedUserName(player_name);
10765 freeSetupFileHash(setup_file_hash);
10768 if (global.user_names[i] == NULL)
10769 global.user_names[i] = getStringCopy(getDefaultUserName(i));
10772 user.nr = last_user_nr;
10775 void LoadSetupFromFilename(char *filename)
10777 SetupFileHash *setup_file_hash = loadSetupFileHash(filename);
10779 if (setup_file_hash)
10781 decodeSetupFileHash_Default(setup_file_hash);
10783 freeSetupFileHash(setup_file_hash);
10787 Debug("setup", "using default setup values");
10791 static void LoadSetup_SpecialPostProcessing(void)
10793 char *player_name_new;
10795 // needed to work around problems with fixed length strings
10796 player_name_new = getFixedUserName(setup.player_name);
10797 free(setup.player_name);
10798 setup.player_name = player_name_new;
10800 // "scroll_delay: on(3) / off(0)" was replaced by scroll delay value
10801 if (setup.scroll_delay == FALSE)
10803 setup.scroll_delay_value = MIN_SCROLL_DELAY;
10804 setup.scroll_delay = TRUE; // now always "on"
10807 // make sure that scroll delay value stays inside valid range
10808 setup.scroll_delay_value =
10809 MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
10812 void LoadSetup_Default(void)
10816 // always start with reliable default values
10817 setSetupInfoToDefaults(&setup);
10819 // try to load setup values from default setup file
10820 filename = getDefaultSetupFilename();
10822 if (fileExists(filename))
10823 LoadSetupFromFilename(filename);
10825 // try to load setup values from user setup file
10826 filename = getSetupFilename();
10828 LoadSetupFromFilename(filename);
10830 LoadSetup_SpecialPostProcessing();
10833 void LoadSetup_AutoSetup(void)
10835 char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
10836 SetupFileHash *setup_file_hash = NULL;
10838 // always start with reliable default values
10839 setSetupInfoToDefaults_AutoSetup(&setup);
10841 setup_file_hash = loadSetupFileHash(filename);
10843 if (setup_file_hash)
10845 decodeSetupFileHash_AutoSetup(setup_file_hash);
10847 freeSetupFileHash(setup_file_hash);
10853 void LoadSetup_ServerSetup(void)
10855 char *filename = getPath2(getSetupDir(), SERVERSETUP_FILENAME);
10856 SetupFileHash *setup_file_hash = NULL;
10858 // always start with reliable default values
10859 setSetupInfoToDefaults_ServerSetup(&setup);
10861 setup_file_hash = loadSetupFileHash(filename);
10863 if (setup_file_hash)
10865 decodeSetupFileHash_ServerSetup(setup_file_hash);
10867 freeSetupFileHash(setup_file_hash);
10872 if (setup.player_uuid == NULL)
10874 // player UUID does not yet exist in setup file
10875 setup.player_uuid = getStringCopy(getUUID());
10876 setup.player_version = 2;
10878 SaveSetup_ServerSetup();
10882 void LoadSetup_EditorCascade(void)
10884 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
10885 SetupFileHash *setup_file_hash = NULL;
10887 // always start with reliable default values
10888 setSetupInfoToDefaults_EditorCascade(&setup);
10890 setup_file_hash = loadSetupFileHash(filename);
10892 if (setup_file_hash)
10894 decodeSetupFileHash_EditorCascade(setup_file_hash);
10896 freeSetupFileHash(setup_file_hash);
10902 void LoadSetup(void)
10904 LoadSetup_Default();
10905 LoadSetup_AutoSetup();
10906 LoadSetup_ServerSetup();
10907 LoadSetup_EditorCascade();
10910 static void addGameControllerMappingToHash(SetupFileHash *mappings_hash,
10911 char *mapping_line)
10913 char mapping_guid[MAX_LINE_LEN];
10914 char *mapping_start, *mapping_end;
10916 // get GUID from game controller mapping line: copy complete line
10917 strncpy(mapping_guid, mapping_line, MAX_LINE_LEN - 1);
10918 mapping_guid[MAX_LINE_LEN - 1] = '\0';
10920 // get GUID from game controller mapping line: cut after GUID part
10921 mapping_start = strchr(mapping_guid, ',');
10922 if (mapping_start != NULL)
10923 *mapping_start = '\0';
10925 // cut newline from game controller mapping line
10926 mapping_end = strchr(mapping_line, '\n');
10927 if (mapping_end != NULL)
10928 *mapping_end = '\0';
10930 // add mapping entry to game controller mappings hash
10931 setHashEntry(mappings_hash, mapping_guid, mapping_line);
10934 static void LoadSetup_ReadGameControllerMappings(SetupFileHash *mappings_hash,
10939 if (!(file = fopen(filename, MODE_READ)))
10941 Warn("cannot read game controller mappings file '%s'", filename);
10946 while (!feof(file))
10948 char line[MAX_LINE_LEN];
10950 if (!fgets(line, MAX_LINE_LEN, file))
10953 addGameControllerMappingToHash(mappings_hash, line);
10959 void SaveSetup_Default(void)
10961 char *filename = getSetupFilename();
10965 InitUserDataDirectory();
10967 if (!(file = fopen(filename, MODE_WRITE)))
10969 Warn("cannot write setup file '%s'", filename);
10974 fprintFileHeader(file, SETUP_FILENAME);
10976 for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
10978 // just to make things nicer :)
10979 if (global_setup_tokens[i].value == &setup.multiple_users ||
10980 global_setup_tokens[i].value == &setup.sound ||
10981 global_setup_tokens[i].value == &setup.graphics_set ||
10982 global_setup_tokens[i].value == &setup.volume_simple ||
10983 global_setup_tokens[i].value == &setup.network_mode ||
10984 global_setup_tokens[i].value == &setup.touch.control_type ||
10985 global_setup_tokens[i].value == &setup.touch.grid_xsize[0] ||
10986 global_setup_tokens[i].value == &setup.touch.grid_xsize[1])
10987 fprintf(file, "\n");
10989 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
10992 for (i = 0; i < 2; i++)
10994 int grid_xsize = setup.touch.grid_xsize[i];
10995 int grid_ysize = setup.touch.grid_ysize[i];
10998 fprintf(file, "\n");
11000 for (y = 0; y < grid_ysize; y++)
11002 char token_string[MAX_LINE_LEN];
11003 char value_string[MAX_LINE_LEN];
11005 sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
11007 for (x = 0; x < grid_xsize; x++)
11009 char c = setup.touch.grid_button[i][x][y];
11011 value_string[x] = (c == CHAR_GRID_BUTTON_NONE ? '.' : c);
11014 value_string[grid_xsize] = '\0';
11016 fprintf(file, "%s\n", getFormattedSetupEntry(token_string, value_string));
11020 fprintf(file, "\n");
11021 for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
11022 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
11024 fprintf(file, "\n");
11025 for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
11026 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
11028 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
11032 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
11033 fprintf(file, "\n");
11035 setup_input = setup.input[pnr];
11036 for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
11037 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
11040 fprintf(file, "\n");
11041 for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
11042 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
11044 // (internal setup values not saved to user setup file)
11046 fprintf(file, "\n");
11047 for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
11048 if (!strPrefix(debug_setup_tokens[i].text, "debug.xsn_") ||
11049 setup.debug.xsn_mode != AUTO)
11050 fprintf(file, "%s\n", getSetupLine(debug_setup_tokens, "", i));
11052 fprintf(file, "\n");
11053 for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
11054 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
11058 SetFilePermissions(filename, PERMS_PRIVATE);
11061 void SaveSetup_AutoSetup(void)
11063 char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
11067 InitUserDataDirectory();
11069 if (!(file = fopen(filename, MODE_WRITE)))
11071 Warn("cannot write auto setup file '%s'", filename);
11078 fprintFileHeader(file, AUTOSETUP_FILENAME);
11080 for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
11081 fprintf(file, "%s\n", getSetupLine(auto_setup_tokens, "", i));
11085 SetFilePermissions(filename, PERMS_PRIVATE);
11090 void SaveSetup_ServerSetup(void)
11092 char *filename = getPath2(getSetupDir(), SERVERSETUP_FILENAME);
11096 InitUserDataDirectory();
11098 if (!(file = fopen(filename, MODE_WRITE)))
11100 Warn("cannot write server setup file '%s'", filename);
11107 fprintFileHeader(file, SERVERSETUP_FILENAME);
11109 for (i = 0; i < ARRAY_SIZE(server_setup_tokens); i++)
11111 // just to make things nicer :)
11112 if (server_setup_tokens[i].value == &setup.use_api_server)
11113 fprintf(file, "\n");
11115 fprintf(file, "%s\n", getSetupLine(server_setup_tokens, "", i));
11120 SetFilePermissions(filename, PERMS_PRIVATE);
11125 void SaveSetup_EditorCascade(void)
11127 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
11131 InitUserDataDirectory();
11133 if (!(file = fopen(filename, MODE_WRITE)))
11135 Warn("cannot write editor cascade state file '%s'", filename);
11142 fprintFileHeader(file, EDITORCASCADE_FILENAME);
11144 for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
11145 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
11149 SetFilePermissions(filename, PERMS_PRIVATE);
11154 void SaveSetup(void)
11156 SaveSetup_Default();
11157 SaveSetup_AutoSetup();
11158 SaveSetup_ServerSetup();
11159 SaveSetup_EditorCascade();
11162 static void SaveSetup_WriteGameControllerMappings(SetupFileHash *mappings_hash,
11167 if (!(file = fopen(filename, MODE_WRITE)))
11169 Warn("cannot write game controller mappings file '%s'", filename);
11174 BEGIN_HASH_ITERATION(mappings_hash, itr)
11176 fprintf(file, "%s\n", HASH_ITERATION_VALUE(itr));
11178 END_HASH_ITERATION(mappings_hash, itr)
11183 void SaveSetup_AddGameControllerMapping(char *mapping)
11185 char *filename = getPath2(getSetupDir(), GAMECONTROLLER_BASENAME);
11186 SetupFileHash *mappings_hash = newSetupFileHash();
11188 InitUserDataDirectory();
11190 // load existing personal game controller mappings
11191 LoadSetup_ReadGameControllerMappings(mappings_hash, filename);
11193 // add new mapping to personal game controller mappings
11194 addGameControllerMappingToHash(mappings_hash, mapping);
11196 // save updated personal game controller mappings
11197 SaveSetup_WriteGameControllerMappings(mappings_hash, filename);
11199 freeSetupFileHash(mappings_hash);
11203 void LoadCustomElementDescriptions(void)
11205 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
11206 SetupFileHash *setup_file_hash;
11209 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
11211 if (element_info[i].custom_description != NULL)
11213 free(element_info[i].custom_description);
11214 element_info[i].custom_description = NULL;
11218 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
11221 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
11223 char *token = getStringCat2(element_info[i].token_name, ".name");
11224 char *value = getHashEntry(setup_file_hash, token);
11227 element_info[i].custom_description = getStringCopy(value);
11232 freeSetupFileHash(setup_file_hash);
11235 static int getElementFromToken(char *token)
11237 char *value = getHashEntry(element_token_hash, token);
11240 return atoi(value);
11242 Warn("unknown element token '%s'", token);
11244 return EL_UNDEFINED;
11247 void FreeGlobalAnimEventInfo(void)
11249 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11251 if (gaei->event_list == NULL)
11256 for (i = 0; i < gaei->num_event_lists; i++)
11258 checked_free(gaei->event_list[i]->event_value);
11259 checked_free(gaei->event_list[i]);
11262 checked_free(gaei->event_list);
11264 gaei->event_list = NULL;
11265 gaei->num_event_lists = 0;
11268 static int AddGlobalAnimEventList(void)
11270 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11271 int list_pos = gaei->num_event_lists++;
11273 gaei->event_list = checked_realloc(gaei->event_list, gaei->num_event_lists *
11274 sizeof(struct GlobalAnimEventListInfo *));
11276 gaei->event_list[list_pos] =
11277 checked_calloc(sizeof(struct GlobalAnimEventListInfo));
11279 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11281 gaeli->event_value = NULL;
11282 gaeli->num_event_values = 0;
11287 static int AddGlobalAnimEventValue(int list_pos, int event_value)
11289 // do not add empty global animation events
11290 if (event_value == ANIM_EVENT_NONE)
11293 // if list position is undefined, create new list
11294 if (list_pos == ANIM_EVENT_UNDEFINED)
11295 list_pos = AddGlobalAnimEventList();
11297 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11298 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11299 int value_pos = gaeli->num_event_values++;
11301 gaeli->event_value = checked_realloc(gaeli->event_value,
11302 gaeli->num_event_values * sizeof(int *));
11304 gaeli->event_value[value_pos] = event_value;
11309 int GetGlobalAnimEventValue(int list_pos, int value_pos)
11311 if (list_pos == ANIM_EVENT_UNDEFINED)
11312 return ANIM_EVENT_NONE;
11314 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11315 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11317 return gaeli->event_value[value_pos];
11320 int GetGlobalAnimEventValueCount(int list_pos)
11322 if (list_pos == ANIM_EVENT_UNDEFINED)
11325 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11326 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11328 return gaeli->num_event_values;
11331 // This function checks if a string <s> of the format "string1, string2, ..."
11332 // exactly contains a string <s_contained>.
11334 static boolean string_has_parameter(char *s, char *s_contained)
11338 if (s == NULL || s_contained == NULL)
11341 if (strlen(s_contained) > strlen(s))
11344 if (strncmp(s, s_contained, strlen(s_contained)) == 0)
11346 char next_char = s[strlen(s_contained)];
11348 // check if next character is delimiter or whitespace
11349 return (next_char == ',' || next_char == '\0' ||
11350 next_char == ' ' || next_char == '\t' ? TRUE : FALSE);
11353 // check if string contains another parameter string after a comma
11354 substring = strchr(s, ',');
11355 if (substring == NULL) // string does not contain a comma
11358 // advance string pointer to next character after the comma
11361 // skip potential whitespaces after the comma
11362 while (*substring == ' ' || *substring == '\t')
11365 return string_has_parameter(substring, s_contained);
11368 static int get_anim_parameter_value(char *s)
11370 int event_value[] =
11378 char *pattern_1[] =
11386 char *pattern_2 = ".part_";
11387 char *matching_char = NULL;
11389 int pattern_1_len = 0;
11390 int result = ANIM_EVENT_NONE;
11393 for (i = 0; i < ARRAY_SIZE(event_value); i++)
11395 matching_char = strstr(s_ptr, pattern_1[i]);
11396 pattern_1_len = strlen(pattern_1[i]);
11397 result = event_value[i];
11399 if (matching_char != NULL)
11403 if (matching_char == NULL)
11404 return ANIM_EVENT_NONE;
11406 s_ptr = matching_char + pattern_1_len;
11408 // check for main animation number ("anim_X" or "anim_XX")
11409 if (*s_ptr >= '0' && *s_ptr <= '9')
11411 int gic_anim_nr = (*s_ptr++ - '0');
11413 if (*s_ptr >= '0' && *s_ptr <= '9')
11414 gic_anim_nr = 10 * gic_anim_nr + (*s_ptr++ - '0');
11416 if (gic_anim_nr < 1 || gic_anim_nr > MAX_GLOBAL_ANIMS)
11417 return ANIM_EVENT_NONE;
11419 result |= gic_anim_nr << ANIM_EVENT_ANIM_BIT;
11423 // invalid main animation number specified
11425 return ANIM_EVENT_NONE;
11428 // check for animation part number ("part_X" or "part_XX") (optional)
11429 if (strPrefix(s_ptr, pattern_2))
11431 s_ptr += strlen(pattern_2);
11433 if (*s_ptr >= '0' && *s_ptr <= '9')
11435 int gic_part_nr = (*s_ptr++ - '0');
11437 if (*s_ptr >= '0' && *s_ptr <= '9')
11438 gic_part_nr = 10 * gic_part_nr + (*s_ptr++ - '0');
11440 if (gic_part_nr < 1 || gic_part_nr > MAX_GLOBAL_ANIM_PARTS)
11441 return ANIM_EVENT_NONE;
11443 result |= gic_part_nr << ANIM_EVENT_PART_BIT;
11447 // invalid animation part number specified
11449 return ANIM_EVENT_NONE;
11453 // discard result if next character is neither delimiter nor whitespace
11454 if (!(*s_ptr == ',' || *s_ptr == '\0' ||
11455 *s_ptr == ' ' || *s_ptr == '\t'))
11456 return ANIM_EVENT_NONE;
11461 static int get_anim_parameter_values(char *s)
11463 int list_pos = ANIM_EVENT_UNDEFINED;
11464 int event_value = ANIM_EVENT_DEFAULT;
11466 if (string_has_parameter(s, "any"))
11467 event_value |= ANIM_EVENT_ANY;
11469 if (string_has_parameter(s, "click:self") ||
11470 string_has_parameter(s, "click") ||
11471 string_has_parameter(s, "self"))
11472 event_value |= ANIM_EVENT_SELF;
11474 if (string_has_parameter(s, "unclick:any"))
11475 event_value |= ANIM_EVENT_UNCLICK_ANY;
11477 // if animation event found, add it to global animation event list
11478 if (event_value != ANIM_EVENT_NONE)
11479 list_pos = AddGlobalAnimEventValue(list_pos, event_value);
11483 // add optional "click:anim_X" or "click:anim_X.part_X" parameter
11484 event_value = get_anim_parameter_value(s);
11486 // if animation event found, add it to global animation event list
11487 if (event_value != ANIM_EVENT_NONE)
11488 list_pos = AddGlobalAnimEventValue(list_pos, event_value);
11490 // continue with next part of the string, starting with next comma
11491 s = strchr(s + 1, ',');
11497 static int get_anim_action_parameter_value(char *token)
11499 // check most common default case first to massively speed things up
11500 if (strEqual(token, ARG_UNDEFINED))
11501 return ANIM_EVENT_ACTION_NONE;
11503 int result = getImageIDFromToken(token);
11507 char *gfx_token = getStringCat2("gfx.", token);
11509 result = getImageIDFromToken(gfx_token);
11511 checked_free(gfx_token);
11516 Key key = getKeyFromX11KeyName(token);
11518 if (key != KSYM_UNDEFINED)
11519 result = -(int)key;
11526 result = get_hash_from_key(token); // unsigned int => int
11527 result = ABS(result); // may be negative now
11528 result += (result < MAX_IMAGE_FILES ? MAX_IMAGE_FILES : 0);
11530 setHashEntry(anim_url_hash, int2str(result, 0), token);
11535 result = ANIM_EVENT_ACTION_NONE;
11540 int get_parameter_value(char *value_raw, char *suffix, int type)
11542 char *value = getStringToLower(value_raw);
11543 int result = 0; // probably a save default value
11545 if (strEqual(suffix, ".direction"))
11547 result = (strEqual(value, "left") ? MV_LEFT :
11548 strEqual(value, "right") ? MV_RIGHT :
11549 strEqual(value, "up") ? MV_UP :
11550 strEqual(value, "down") ? MV_DOWN : MV_NONE);
11552 else if (strEqual(suffix, ".position"))
11554 result = (strEqual(value, "left") ? POS_LEFT :
11555 strEqual(value, "right") ? POS_RIGHT :
11556 strEqual(value, "top") ? POS_TOP :
11557 strEqual(value, "upper") ? POS_UPPER :
11558 strEqual(value, "middle") ? POS_MIDDLE :
11559 strEqual(value, "lower") ? POS_LOWER :
11560 strEqual(value, "bottom") ? POS_BOTTOM :
11561 strEqual(value, "any") ? POS_ANY :
11562 strEqual(value, "last") ? POS_LAST : POS_UNDEFINED);
11564 else if (strEqual(suffix, ".align"))
11566 result = (strEqual(value, "left") ? ALIGN_LEFT :
11567 strEqual(value, "right") ? ALIGN_RIGHT :
11568 strEqual(value, "center") ? ALIGN_CENTER :
11569 strEqual(value, "middle") ? ALIGN_CENTER : ALIGN_DEFAULT);
11571 else if (strEqual(suffix, ".valign"))
11573 result = (strEqual(value, "top") ? VALIGN_TOP :
11574 strEqual(value, "bottom") ? VALIGN_BOTTOM :
11575 strEqual(value, "middle") ? VALIGN_MIDDLE :
11576 strEqual(value, "center") ? VALIGN_MIDDLE : VALIGN_DEFAULT);
11578 else if (strEqual(suffix, ".anim_mode"))
11580 result = (string_has_parameter(value, "none") ? ANIM_NONE :
11581 string_has_parameter(value, "loop") ? ANIM_LOOP :
11582 string_has_parameter(value, "linear") ? ANIM_LINEAR :
11583 string_has_parameter(value, "pingpong") ? ANIM_PINGPONG :
11584 string_has_parameter(value, "pingpong2") ? ANIM_PINGPONG2 :
11585 string_has_parameter(value, "random") ? ANIM_RANDOM :
11586 string_has_parameter(value, "random_static") ? ANIM_RANDOM_STATIC :
11587 string_has_parameter(value, "ce_value") ? ANIM_CE_VALUE :
11588 string_has_parameter(value, "ce_score") ? ANIM_CE_SCORE :
11589 string_has_parameter(value, "ce_delay") ? ANIM_CE_DELAY :
11590 string_has_parameter(value, "horizontal") ? ANIM_HORIZONTAL :
11591 string_has_parameter(value, "vertical") ? ANIM_VERTICAL :
11592 string_has_parameter(value, "centered") ? ANIM_CENTERED :
11593 string_has_parameter(value, "all") ? ANIM_ALL :
11594 string_has_parameter(value, "tiled") ? ANIM_TILED :
11597 if (string_has_parameter(value, "once"))
11598 result |= ANIM_ONCE;
11600 if (string_has_parameter(value, "reverse"))
11601 result |= ANIM_REVERSE;
11603 if (string_has_parameter(value, "opaque_player"))
11604 result |= ANIM_OPAQUE_PLAYER;
11606 if (string_has_parameter(value, "static_panel"))
11607 result |= ANIM_STATIC_PANEL;
11609 else if (strEqual(suffix, ".init_event") ||
11610 strEqual(suffix, ".anim_event"))
11612 result = get_anim_parameter_values(value);
11614 else if (strEqual(suffix, ".init_delay_action") ||
11615 strEqual(suffix, ".anim_delay_action") ||
11616 strEqual(suffix, ".post_delay_action") ||
11617 strEqual(suffix, ".init_event_action") ||
11618 strEqual(suffix, ".anim_event_action"))
11620 result = get_anim_action_parameter_value(value_raw);
11622 else if (strEqual(suffix, ".class"))
11624 result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
11625 get_hash_from_key(value));
11627 else if (strEqual(suffix, ".style"))
11629 result = STYLE_DEFAULT;
11631 if (string_has_parameter(value, "accurate_borders"))
11632 result |= STYLE_ACCURATE_BORDERS;
11634 if (string_has_parameter(value, "inner_corners"))
11635 result |= STYLE_INNER_CORNERS;
11637 if (string_has_parameter(value, "reverse"))
11638 result |= STYLE_REVERSE;
11640 if (string_has_parameter(value, "leftmost_position"))
11641 result |= STYLE_LEFTMOST_POSITION;
11643 if (string_has_parameter(value, "block_clicks"))
11644 result |= STYLE_BLOCK;
11646 if (string_has_parameter(value, "passthrough_clicks"))
11647 result |= STYLE_PASSTHROUGH;
11649 if (string_has_parameter(value, "multiple_actions"))
11650 result |= STYLE_MULTIPLE_ACTIONS;
11652 else if (strEqual(suffix, ".fade_mode"))
11654 result = (string_has_parameter(value, "none") ? FADE_MODE_NONE :
11655 string_has_parameter(value, "fade") ? FADE_MODE_FADE :
11656 string_has_parameter(value, "crossfade") ? FADE_MODE_CROSSFADE :
11657 string_has_parameter(value, "melt") ? FADE_MODE_MELT :
11658 string_has_parameter(value, "curtain") ? FADE_MODE_CURTAIN :
11659 FADE_MODE_DEFAULT);
11661 else if (strEqual(suffix, ".auto_delay_unit"))
11663 result = (string_has_parameter(value, "ms") ? AUTO_DELAY_UNIT_MS :
11664 string_has_parameter(value, "frames") ? AUTO_DELAY_UNIT_FRAMES :
11665 AUTO_DELAY_UNIT_DEFAULT);
11667 else if (strPrefix(suffix, ".font")) // (may also be ".font_xyz")
11669 result = gfx.get_font_from_token_function(value);
11671 else // generic parameter of type integer or boolean
11673 result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
11674 type == TYPE_INTEGER ? get_integer_from_string(value) :
11675 type == TYPE_BOOLEAN ? get_boolean_from_string(value) :
11676 ARG_UNDEFINED_VALUE);
11684 static int get_token_parameter_value(char *token, char *value_raw)
11688 if (token == NULL || value_raw == NULL)
11689 return ARG_UNDEFINED_VALUE;
11691 suffix = strrchr(token, '.');
11692 if (suffix == NULL)
11695 if (strEqual(suffix, ".element"))
11696 return getElementFromToken(value_raw);
11698 // !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!!
11699 return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
11702 void InitMenuDesignSettings_FromHash(SetupFileHash *setup_file_hash,
11703 boolean ignore_defaults)
11707 for (i = 0; image_config_vars[i].token != NULL; i++)
11709 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
11711 // (ignore definitions set to "[DEFAULT]" which are already initialized)
11712 if (ignore_defaults && strEqual(value, ARG_DEFAULT))
11716 *image_config_vars[i].value =
11717 get_token_parameter_value(image_config_vars[i].token, value);
11721 void InitMenuDesignSettings_Static(void)
11723 // always start with reliable default values from static default config
11724 InitMenuDesignSettings_FromHash(image_config_hash, FALSE);
11727 static void InitMenuDesignSettings_SpecialPreProcessing(void)
11731 // the following initializes hierarchical values from static configuration
11733 // special case: initialize "ARG_DEFAULT" values in static default config
11734 // (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode")
11735 titlescreen_initial_first_default.fade_mode =
11736 title_initial_first_default.fade_mode;
11737 titlescreen_initial_first_default.fade_delay =
11738 title_initial_first_default.fade_delay;
11739 titlescreen_initial_first_default.post_delay =
11740 title_initial_first_default.post_delay;
11741 titlescreen_initial_first_default.auto_delay =
11742 title_initial_first_default.auto_delay;
11743 titlescreen_initial_first_default.auto_delay_unit =
11744 title_initial_first_default.auto_delay_unit;
11745 titlescreen_first_default.fade_mode = title_first_default.fade_mode;
11746 titlescreen_first_default.fade_delay = title_first_default.fade_delay;
11747 titlescreen_first_default.post_delay = title_first_default.post_delay;
11748 titlescreen_first_default.auto_delay = title_first_default.auto_delay;
11749 titlescreen_first_default.auto_delay_unit =
11750 title_first_default.auto_delay_unit;
11751 titlemessage_initial_first_default.fade_mode =
11752 title_initial_first_default.fade_mode;
11753 titlemessage_initial_first_default.fade_delay =
11754 title_initial_first_default.fade_delay;
11755 titlemessage_initial_first_default.post_delay =
11756 title_initial_first_default.post_delay;
11757 titlemessage_initial_first_default.auto_delay =
11758 title_initial_first_default.auto_delay;
11759 titlemessage_initial_first_default.auto_delay_unit =
11760 title_initial_first_default.auto_delay_unit;
11761 titlemessage_first_default.fade_mode = title_first_default.fade_mode;
11762 titlemessage_first_default.fade_delay = title_first_default.fade_delay;
11763 titlemessage_first_default.post_delay = title_first_default.post_delay;
11764 titlemessage_first_default.auto_delay = title_first_default.auto_delay;
11765 titlemessage_first_default.auto_delay_unit =
11766 title_first_default.auto_delay_unit;
11768 titlescreen_initial_default.fade_mode = title_initial_default.fade_mode;
11769 titlescreen_initial_default.fade_delay = title_initial_default.fade_delay;
11770 titlescreen_initial_default.post_delay = title_initial_default.post_delay;
11771 titlescreen_initial_default.auto_delay = title_initial_default.auto_delay;
11772 titlescreen_initial_default.auto_delay_unit =
11773 title_initial_default.auto_delay_unit;
11774 titlescreen_default.fade_mode = title_default.fade_mode;
11775 titlescreen_default.fade_delay = title_default.fade_delay;
11776 titlescreen_default.post_delay = title_default.post_delay;
11777 titlescreen_default.auto_delay = title_default.auto_delay;
11778 titlescreen_default.auto_delay_unit = title_default.auto_delay_unit;
11779 titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
11780 titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
11781 titlemessage_initial_default.post_delay = title_initial_default.post_delay;
11782 titlemessage_initial_default.auto_delay_unit =
11783 title_initial_default.auto_delay_unit;
11784 titlemessage_default.fade_mode = title_default.fade_mode;
11785 titlemessage_default.fade_delay = title_default.fade_delay;
11786 titlemessage_default.post_delay = title_default.post_delay;
11787 titlemessage_default.auto_delay = title_default.auto_delay;
11788 titlemessage_default.auto_delay_unit = title_default.auto_delay_unit;
11790 // special case: initialize "ARG_DEFAULT" values in static default config
11791 // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
11792 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
11794 titlescreen_initial_first[i] = titlescreen_initial_first_default;
11795 titlescreen_first[i] = titlescreen_first_default;
11796 titlemessage_initial_first[i] = titlemessage_initial_first_default;
11797 titlemessage_first[i] = titlemessage_first_default;
11799 titlescreen_initial[i] = titlescreen_initial_default;
11800 titlescreen[i] = titlescreen_default;
11801 titlemessage_initial[i] = titlemessage_initial_default;
11802 titlemessage[i] = titlemessage_default;
11805 // special case: initialize "ARG_DEFAULT" values in static default config
11806 // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
11807 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
11809 if (i == GFX_SPECIAL_ARG_TITLE) // title values already initialized
11812 menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
11813 menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
11814 menu.next_screen[i] = menu.next_screen[GFX_SPECIAL_ARG_DEFAULT];
11817 // special case: initialize "ARG_DEFAULT" values in static default config
11818 // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
11819 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
11821 viewport.window[i] = viewport.window[GFX_SPECIAL_ARG_DEFAULT];
11822 viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT];
11823 viewport.door_1[i] = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT];
11825 if (i == GFX_SPECIAL_ARG_EDITOR) // editor values already initialized
11828 viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT];
11832 static void InitMenuDesignSettings_SpecialPostProcessing(void)
11836 struct XY *dst, *src;
11838 game_buttons_xy[] =
11840 { &game.button.save, &game.button.stop },
11841 { &game.button.pause2, &game.button.pause },
11842 { &game.button.load, &game.button.play },
11843 { &game.button.undo, &game.button.stop },
11844 { &game.button.redo, &game.button.play },
11850 // special case: initialize later added SETUP list size from LEVELS value
11851 if (menu.list_size[GAME_MODE_SETUP] == -1)
11852 menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
11854 // set default position for snapshot buttons to stop/pause/play buttons
11855 for (i = 0; game_buttons_xy[i].dst != NULL; i++)
11856 if ((*game_buttons_xy[i].dst).x == -1 &&
11857 (*game_buttons_xy[i].dst).y == -1)
11858 *game_buttons_xy[i].dst = *game_buttons_xy[i].src;
11860 // --------------------------------------------------------------------------
11861 // dynamic viewports (including playfield margins, borders and alignments)
11862 // --------------------------------------------------------------------------
11864 // dynamic viewports currently only supported for landscape mode
11865 int display_width = MAX(video.display_width, video.display_height);
11866 int display_height = MIN(video.display_width, video.display_height);
11868 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
11870 struct RectWithBorder *vp_window = &viewport.window[i];
11871 struct RectWithBorder *vp_playfield = &viewport.playfield[i];
11872 struct RectWithBorder *vp_door_1 = &viewport.door_1[i];
11873 struct RectWithBorder *vp_door_2 = &viewport.door_2[i];
11874 boolean dynamic_window_width = (vp_window->min_width != -1);
11875 boolean dynamic_window_height = (vp_window->min_height != -1);
11876 boolean dynamic_playfield_width = (vp_playfield->min_width != -1);
11877 boolean dynamic_playfield_height = (vp_playfield->min_height != -1);
11879 // adjust window size if min/max width/height is specified
11881 if (vp_window->min_width != -1)
11883 int window_width = display_width;
11885 // when using static window height, use aspect ratio of display
11886 if (vp_window->min_height == -1)
11887 window_width = vp_window->height * display_width / display_height;
11889 vp_window->width = MAX(vp_window->min_width, window_width);
11892 if (vp_window->min_height != -1)
11894 int window_height = display_height;
11896 // when using static window width, use aspect ratio of display
11897 if (vp_window->min_width == -1)
11898 window_height = vp_window->width * display_height / display_width;
11900 vp_window->height = MAX(vp_window->min_height, window_height);
11903 if (vp_window->max_width != -1)
11904 vp_window->width = MIN(vp_window->width, vp_window->max_width);
11906 if (vp_window->max_height != -1)
11907 vp_window->height = MIN(vp_window->height, vp_window->max_height);
11909 int playfield_width = vp_window->width;
11910 int playfield_height = vp_window->height;
11912 // adjust playfield size and position according to specified margins
11914 playfield_width -= vp_playfield->margin_left;
11915 playfield_width -= vp_playfield->margin_right;
11917 playfield_height -= vp_playfield->margin_top;
11918 playfield_height -= vp_playfield->margin_bottom;
11920 // adjust playfield size if min/max width/height is specified
11922 if (vp_playfield->min_width != -1)
11923 vp_playfield->width = MAX(vp_playfield->min_width, playfield_width);
11925 if (vp_playfield->min_height != -1)
11926 vp_playfield->height = MAX(vp_playfield->min_height, playfield_height);
11928 if (vp_playfield->max_width != -1)
11929 vp_playfield->width = MIN(vp_playfield->width, vp_playfield->max_width);
11931 if (vp_playfield->max_height != -1)
11932 vp_playfield->height = MIN(vp_playfield->height,vp_playfield->max_height);
11934 // adjust playfield position according to specified alignment
11936 if (vp_playfield->align == ALIGN_LEFT || vp_playfield->x > 0)
11937 vp_playfield->x = ALIGNED_VP_XPOS(vp_playfield);
11938 else if (vp_playfield->align == ALIGN_CENTER)
11939 vp_playfield->x = playfield_width / 2 - vp_playfield->width / 2;
11940 else if (vp_playfield->align == ALIGN_RIGHT)
11941 vp_playfield->x += playfield_width - vp_playfield->width;
11943 if (vp_playfield->valign == VALIGN_TOP || vp_playfield->y > 0)
11944 vp_playfield->y = ALIGNED_VP_YPOS(vp_playfield);
11945 else if (vp_playfield->valign == VALIGN_MIDDLE)
11946 vp_playfield->y = playfield_height / 2 - vp_playfield->height / 2;
11947 else if (vp_playfield->valign == VALIGN_BOTTOM)
11948 vp_playfield->y += playfield_height - vp_playfield->height;
11950 vp_playfield->x += vp_playfield->margin_left;
11951 vp_playfield->y += vp_playfield->margin_top;
11953 // adjust individual playfield borders if only default border is specified
11955 if (vp_playfield->border_left == -1)
11956 vp_playfield->border_left = vp_playfield->border_size;
11957 if (vp_playfield->border_right == -1)
11958 vp_playfield->border_right = vp_playfield->border_size;
11959 if (vp_playfield->border_top == -1)
11960 vp_playfield->border_top = vp_playfield->border_size;
11961 if (vp_playfield->border_bottom == -1)
11962 vp_playfield->border_bottom = vp_playfield->border_size;
11964 // set dynamic playfield borders if borders are specified as undefined
11965 // (but only if window size was dynamic and playfield size was static)
11967 if (dynamic_window_width && !dynamic_playfield_width)
11969 if (vp_playfield->border_left == -1)
11971 vp_playfield->border_left = (vp_playfield->x -
11972 vp_playfield->margin_left);
11973 vp_playfield->x -= vp_playfield->border_left;
11974 vp_playfield->width += vp_playfield->border_left;
11977 if (vp_playfield->border_right == -1)
11979 vp_playfield->border_right = (vp_window->width -
11981 vp_playfield->width -
11982 vp_playfield->margin_right);
11983 vp_playfield->width += vp_playfield->border_right;
11987 if (dynamic_window_height && !dynamic_playfield_height)
11989 if (vp_playfield->border_top == -1)
11991 vp_playfield->border_top = (vp_playfield->y -
11992 vp_playfield->margin_top);
11993 vp_playfield->y -= vp_playfield->border_top;
11994 vp_playfield->height += vp_playfield->border_top;
11997 if (vp_playfield->border_bottom == -1)
11999 vp_playfield->border_bottom = (vp_window->height -
12001 vp_playfield->height -
12002 vp_playfield->margin_bottom);
12003 vp_playfield->height += vp_playfield->border_bottom;
12007 // adjust playfield size to be a multiple of a defined alignment tile size
12009 int align_size = vp_playfield->align_size;
12010 int playfield_xtiles = vp_playfield->width / align_size;
12011 int playfield_ytiles = vp_playfield->height / align_size;
12012 int playfield_width_corrected = playfield_xtiles * align_size;
12013 int playfield_height_corrected = playfield_ytiles * align_size;
12014 boolean is_playfield_mode = (i == GFX_SPECIAL_ARG_PLAYING ||
12015 i == GFX_SPECIAL_ARG_EDITOR);
12017 if (is_playfield_mode &&
12018 dynamic_playfield_width &&
12019 vp_playfield->width != playfield_width_corrected)
12021 int playfield_xdiff = vp_playfield->width - playfield_width_corrected;
12023 vp_playfield->width = playfield_width_corrected;
12025 if (vp_playfield->align == ALIGN_LEFT)
12027 vp_playfield->border_left += playfield_xdiff;
12029 else if (vp_playfield->align == ALIGN_RIGHT)
12031 vp_playfield->border_right += playfield_xdiff;
12033 else if (vp_playfield->align == ALIGN_CENTER)
12035 int border_left_diff = playfield_xdiff / 2;
12036 int border_right_diff = playfield_xdiff - border_left_diff;
12038 vp_playfield->border_left += border_left_diff;
12039 vp_playfield->border_right += border_right_diff;
12043 if (is_playfield_mode &&
12044 dynamic_playfield_height &&
12045 vp_playfield->height != playfield_height_corrected)
12047 int playfield_ydiff = vp_playfield->height - playfield_height_corrected;
12049 vp_playfield->height = playfield_height_corrected;
12051 if (vp_playfield->valign == VALIGN_TOP)
12053 vp_playfield->border_top += playfield_ydiff;
12055 else if (vp_playfield->align == VALIGN_BOTTOM)
12057 vp_playfield->border_right += playfield_ydiff;
12059 else if (vp_playfield->align == VALIGN_MIDDLE)
12061 int border_top_diff = playfield_ydiff / 2;
12062 int border_bottom_diff = playfield_ydiff - border_top_diff;
12064 vp_playfield->border_top += border_top_diff;
12065 vp_playfield->border_bottom += border_bottom_diff;
12069 // adjust door positions according to specified alignment
12071 for (j = 0; j < 2; j++)
12073 struct RectWithBorder *vp_door = (j == 0 ? vp_door_1 : vp_door_2);
12075 if (vp_door->align == ALIGN_LEFT || vp_door->x > 0)
12076 vp_door->x = ALIGNED_VP_XPOS(vp_door);
12077 else if (vp_door->align == ALIGN_CENTER)
12078 vp_door->x = vp_window->width / 2 - vp_door->width / 2;
12079 else if (vp_door->align == ALIGN_RIGHT)
12080 vp_door->x += vp_window->width - vp_door->width;
12082 if (vp_door->valign == VALIGN_TOP || vp_door->y > 0)
12083 vp_door->y = ALIGNED_VP_YPOS(vp_door);
12084 else if (vp_door->valign == VALIGN_MIDDLE)
12085 vp_door->y = vp_window->height / 2 - vp_door->height / 2;
12086 else if (vp_door->valign == VALIGN_BOTTOM)
12087 vp_door->y += vp_window->height - vp_door->height;
12092 static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics(void)
12096 struct XYTileSize *dst, *src;
12099 editor_buttons_xy[] =
12102 &editor.button.element_left, &editor.palette.element_left,
12103 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT
12106 &editor.button.element_middle, &editor.palette.element_middle,
12107 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE
12110 &editor.button.element_right, &editor.palette.element_right,
12111 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT
12118 // set default position for element buttons to element graphics
12119 for (i = 0; editor_buttons_xy[i].dst != NULL; i++)
12121 if ((*editor_buttons_xy[i].dst).x == -1 &&
12122 (*editor_buttons_xy[i].dst).y == -1)
12124 struct GraphicInfo *gd = &graphic_info[editor_buttons_xy[i].graphic];
12126 gd->width = gd->height = editor_buttons_xy[i].src->tile_size;
12128 *editor_buttons_xy[i].dst = *editor_buttons_xy[i].src;
12132 // adjust editor palette rows and columns if specified to be dynamic
12134 if (editor.palette.cols == -1)
12136 int vp_width = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].width;
12137 int bt_width = graphic_info[IMG_EDITOR_PALETTE_BUTTON].width;
12138 int sc_width = graphic_info[IMG_EDITOR_PALETTE_SCROLLBAR].width;
12140 editor.palette.cols = (vp_width - sc_width) / bt_width;
12142 if (editor.palette.x == -1)
12144 int palette_width = editor.palette.cols * bt_width + sc_width;
12146 editor.palette.x = (vp_width - palette_width) / 2;
12150 if (editor.palette.rows == -1)
12152 int vp_height = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].height;
12153 int bt_height = graphic_info[IMG_EDITOR_PALETTE_BUTTON].height;
12154 int tx_height = getFontHeight(FONT_TEXT_2);
12156 editor.palette.rows = (vp_height - tx_height) / bt_height;
12158 if (editor.palette.y == -1)
12160 int palette_height = editor.palette.rows * bt_height + tx_height;
12162 editor.palette.y = (vp_height - palette_height) / 2;
12167 static void LoadMenuDesignSettingsFromFilename(char *filename)
12169 static struct TitleFadingInfo tfi;
12170 static struct TitleMessageInfo tmi;
12171 static struct TokenInfo title_tokens[] =
12173 { TYPE_INTEGER, &tfi.fade_mode, ".fade_mode" },
12174 { TYPE_INTEGER, &tfi.fade_delay, ".fade_delay" },
12175 { TYPE_INTEGER, &tfi.post_delay, ".post_delay" },
12176 { TYPE_INTEGER, &tfi.auto_delay, ".auto_delay" },
12177 { TYPE_INTEGER, &tfi.auto_delay_unit, ".auto_delay_unit" },
12181 static struct TokenInfo titlemessage_tokens[] =
12183 { TYPE_INTEGER, &tmi.x, ".x" },
12184 { TYPE_INTEGER, &tmi.y, ".y" },
12185 { TYPE_INTEGER, &tmi.width, ".width" },
12186 { TYPE_INTEGER, &tmi.height, ".height" },
12187 { TYPE_INTEGER, &tmi.chars, ".chars" },
12188 { TYPE_INTEGER, &tmi.lines, ".lines" },
12189 { TYPE_INTEGER, &tmi.align, ".align" },
12190 { TYPE_INTEGER, &tmi.valign, ".valign" },
12191 { TYPE_INTEGER, &tmi.font, ".font" },
12192 { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
12193 { TYPE_BOOLEAN, &tmi.centered, ".centered" },
12194 { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
12195 { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
12196 { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
12197 { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
12198 { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
12199 { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
12200 { TYPE_INTEGER, &tmi.auto_delay_unit, ".auto_delay_unit" },
12206 struct TitleFadingInfo *info;
12211 // initialize first titles from "enter screen" definitions, if defined
12212 { &title_initial_first_default, "menu.enter_screen.TITLE" },
12213 { &title_first_default, "menu.enter_screen.TITLE" },
12215 // initialize title screens from "next screen" definitions, if defined
12216 { &title_initial_default, "menu.next_screen.TITLE" },
12217 { &title_default, "menu.next_screen.TITLE" },
12223 struct TitleMessageInfo *array;
12226 titlemessage_arrays[] =
12228 // initialize first titles from "enter screen" definitions, if defined
12229 { titlescreen_initial_first, "menu.enter_screen.TITLE" },
12230 { titlescreen_first, "menu.enter_screen.TITLE" },
12231 { titlemessage_initial_first, "menu.enter_screen.TITLE" },
12232 { titlemessage_first, "menu.enter_screen.TITLE" },
12234 // initialize titles from "next screen" definitions, if defined
12235 { titlescreen_initial, "menu.next_screen.TITLE" },
12236 { titlescreen, "menu.next_screen.TITLE" },
12237 { titlemessage_initial, "menu.next_screen.TITLE" },
12238 { titlemessage, "menu.next_screen.TITLE" },
12240 // overwrite titles with title definitions, if defined
12241 { titlescreen_initial_first, "[title_initial]" },
12242 { titlescreen_first, "[title]" },
12243 { titlemessage_initial_first, "[title_initial]" },
12244 { titlemessage_first, "[title]" },
12246 { titlescreen_initial, "[title_initial]" },
12247 { titlescreen, "[title]" },
12248 { titlemessage_initial, "[title_initial]" },
12249 { titlemessage, "[title]" },
12251 // overwrite titles with title screen/message definitions, if defined
12252 { titlescreen_initial_first, "[titlescreen_initial]" },
12253 { titlescreen_first, "[titlescreen]" },
12254 { titlemessage_initial_first, "[titlemessage_initial]" },
12255 { titlemessage_first, "[titlemessage]" },
12257 { titlescreen_initial, "[titlescreen_initial]" },
12258 { titlescreen, "[titlescreen]" },
12259 { titlemessage_initial, "[titlemessage_initial]" },
12260 { titlemessage, "[titlemessage]" },
12264 SetupFileHash *setup_file_hash;
12267 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
12270 // the following initializes hierarchical values from dynamic configuration
12272 // special case: initialize with default values that may be overwritten
12273 // (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset")
12274 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12276 struct TokenIntPtrInfo menu_config[] =
12278 { "menu.draw_xoffset", &menu.draw_xoffset[i] },
12279 { "menu.draw_yoffset", &menu.draw_yoffset[i] },
12280 { "menu.list_size", &menu.list_size[i] }
12283 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12285 char *token = menu_config[j].token;
12286 char *value = getHashEntry(setup_file_hash, token);
12289 *menu_config[j].value = get_integer_from_string(value);
12293 // special case: initialize with default values that may be overwritten
12294 // (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO")
12295 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
12297 struct TokenIntPtrInfo menu_config[] =
12299 { "menu.draw_xoffset.INFO", &menu.draw_xoffset_info[i] },
12300 { "menu.draw_yoffset.INFO", &menu.draw_yoffset_info[i] },
12301 { "menu.list_size.INFO", &menu.list_size_info[i] }
12304 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12306 char *token = menu_config[j].token;
12307 char *value = getHashEntry(setup_file_hash, token);
12310 *menu_config[j].value = get_integer_from_string(value);
12314 // special case: initialize with default values that may be overwritten
12315 // (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP")
12316 for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
12318 struct TokenIntPtrInfo menu_config[] =
12320 { "menu.draw_xoffset.SETUP", &menu.draw_xoffset_setup[i] },
12321 { "menu.draw_yoffset.SETUP", &menu.draw_yoffset_setup[i] }
12324 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12326 char *token = menu_config[j].token;
12327 char *value = getHashEntry(setup_file_hash, token);
12330 *menu_config[j].value = get_integer_from_string(value);
12334 // special case: initialize with default values that may be overwritten
12335 // (eg, init "menu.line_spacing.INFO[XXX]" from "menu.line_spacing.INFO")
12336 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
12338 struct TokenIntPtrInfo menu_config[] =
12340 { "menu.left_spacing.INFO", &menu.left_spacing_info[i] },
12341 { "menu.right_spacing.INFO", &menu.right_spacing_info[i] },
12342 { "menu.top_spacing.INFO", &menu.top_spacing_info[i] },
12343 { "menu.bottom_spacing.INFO", &menu.bottom_spacing_info[i] },
12344 { "menu.paragraph_spacing.INFO", &menu.paragraph_spacing_info[i] },
12345 { "menu.headline1_spacing.INFO", &menu.headline1_spacing_info[i] },
12346 { "menu.headline2_spacing.INFO", &menu.headline2_spacing_info[i] },
12347 { "menu.line_spacing.INFO", &menu.line_spacing_info[i] },
12348 { "menu.extra_spacing.INFO", &menu.extra_spacing_info[i] },
12351 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12353 char *token = menu_config[j].token;
12354 char *value = getHashEntry(setup_file_hash, token);
12357 *menu_config[j].value = get_integer_from_string(value);
12361 // special case: initialize with default values that may be overwritten
12362 // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
12363 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12365 struct TokenIntPtrInfo menu_config[] =
12367 { "menu.enter_screen.fade_mode", &menu.enter_screen[i].fade_mode },
12368 { "menu.enter_screen.fade_delay", &menu.enter_screen[i].fade_delay },
12369 { "menu.enter_screen.post_delay", &menu.enter_screen[i].post_delay },
12370 { "menu.leave_screen.fade_mode", &menu.leave_screen[i].fade_mode },
12371 { "menu.leave_screen.fade_delay", &menu.leave_screen[i].fade_delay },
12372 { "menu.leave_screen.post_delay", &menu.leave_screen[i].post_delay },
12373 { "menu.next_screen.fade_mode", &menu.next_screen[i].fade_mode },
12374 { "menu.next_screen.fade_delay", &menu.next_screen[i].fade_delay },
12375 { "menu.next_screen.post_delay", &menu.next_screen[i].post_delay }
12378 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12380 char *token = menu_config[j].token;
12381 char *value = getHashEntry(setup_file_hash, token);
12384 *menu_config[j].value = get_token_parameter_value(token, value);
12388 // special case: initialize with default values that may be overwritten
12389 // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
12390 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12394 char *token_prefix;
12395 struct RectWithBorder *struct_ptr;
12399 { "viewport.window", &viewport.window[i] },
12400 { "viewport.playfield", &viewport.playfield[i] },
12401 { "viewport.door_1", &viewport.door_1[i] },
12402 { "viewport.door_2", &viewport.door_2[i] }
12405 for (j = 0; j < ARRAY_SIZE(vp_struct); j++)
12407 struct TokenIntPtrInfo vp_config[] =
12409 { ".x", &vp_struct[j].struct_ptr->x },
12410 { ".y", &vp_struct[j].struct_ptr->y },
12411 { ".width", &vp_struct[j].struct_ptr->width },
12412 { ".height", &vp_struct[j].struct_ptr->height },
12413 { ".min_width", &vp_struct[j].struct_ptr->min_width },
12414 { ".min_height", &vp_struct[j].struct_ptr->min_height },
12415 { ".max_width", &vp_struct[j].struct_ptr->max_width },
12416 { ".max_height", &vp_struct[j].struct_ptr->max_height },
12417 { ".margin_left", &vp_struct[j].struct_ptr->margin_left },
12418 { ".margin_right", &vp_struct[j].struct_ptr->margin_right },
12419 { ".margin_top", &vp_struct[j].struct_ptr->margin_top },
12420 { ".margin_bottom", &vp_struct[j].struct_ptr->margin_bottom },
12421 { ".border_left", &vp_struct[j].struct_ptr->border_left },
12422 { ".border_right", &vp_struct[j].struct_ptr->border_right },
12423 { ".border_top", &vp_struct[j].struct_ptr->border_top },
12424 { ".border_bottom", &vp_struct[j].struct_ptr->border_bottom },
12425 { ".border_size", &vp_struct[j].struct_ptr->border_size },
12426 { ".align_size", &vp_struct[j].struct_ptr->align_size },
12427 { ".align", &vp_struct[j].struct_ptr->align },
12428 { ".valign", &vp_struct[j].struct_ptr->valign }
12431 for (k = 0; k < ARRAY_SIZE(vp_config); k++)
12433 char *token = getStringCat2(vp_struct[j].token_prefix,
12434 vp_config[k].token);
12435 char *value = getHashEntry(setup_file_hash, token);
12438 *vp_config[k].value = get_token_parameter_value(token, value);
12445 // special case: initialize with default values that may be overwritten
12446 // (e.g., init "[title].fade_mode" from "menu.next_screen.TITLE.fade_mode")
12447 for (i = 0; title_info[i].info != NULL; i++)
12449 struct TitleFadingInfo *info = title_info[i].info;
12450 char *base_token = title_info[i].text;
12452 for (j = 0; title_tokens[j].type != -1; j++)
12454 char *token = getStringCat2(base_token, title_tokens[j].text);
12455 char *value = getHashEntry(setup_file_hash, token);
12459 int parameter_value = get_token_parameter_value(token, value);
12463 *(int *)title_tokens[j].value = (int)parameter_value;
12472 // special case: initialize with default values that may be overwritten
12473 // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
12474 for (i = 0; titlemessage_arrays[i].array != NULL; i++)
12476 struct TitleMessageInfo *array = titlemessage_arrays[i].array;
12477 char *base_token = titlemessage_arrays[i].text;
12479 for (j = 0; titlemessage_tokens[j].type != -1; j++)
12481 char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
12482 char *value = getHashEntry(setup_file_hash, token);
12486 int parameter_value = get_token_parameter_value(token, value);
12488 for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
12492 if (titlemessage_tokens[j].type == TYPE_INTEGER)
12493 *(int *)titlemessage_tokens[j].value = (int)parameter_value;
12495 *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
12505 // special case: check if network and preview player positions are redefined,
12506 // to compare this later against the main menu level preview being redefined
12507 struct TokenIntPtrInfo menu_config_players[] =
12509 { "main.network_players.x", &menu.main.network_players.redefined },
12510 { "main.network_players.y", &menu.main.network_players.redefined },
12511 { "main.preview_players.x", &menu.main.preview_players.redefined },
12512 { "main.preview_players.y", &menu.main.preview_players.redefined },
12513 { "preview.x", &preview.redefined },
12514 { "preview.y", &preview.redefined }
12517 for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
12518 *menu_config_players[i].value = FALSE;
12520 for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
12521 if (getHashEntry(setup_file_hash, menu_config_players[i].token) != NULL)
12522 *menu_config_players[i].value = TRUE;
12524 // read (and overwrite with) values that may be specified in config file
12525 InitMenuDesignSettings_FromHash(setup_file_hash, TRUE);
12527 freeSetupFileHash(setup_file_hash);
12530 void LoadMenuDesignSettings(void)
12532 char *filename_base = UNDEFINED_FILENAME, *filename_local;
12534 InitMenuDesignSettings_Static();
12535 InitMenuDesignSettings_SpecialPreProcessing();
12537 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
12539 // first look for special settings configured in level series config
12540 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
12542 if (fileExists(filename_base))
12543 LoadMenuDesignSettingsFromFilename(filename_base);
12546 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
12548 if (filename_local != NULL && !strEqual(filename_base, filename_local))
12549 LoadMenuDesignSettingsFromFilename(filename_local);
12551 InitMenuDesignSettings_SpecialPostProcessing();
12554 void LoadMenuDesignSettings_AfterGraphics(void)
12556 InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics();
12559 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
12561 char *filename = getEditorSetupFilename();
12562 SetupFileList *setup_file_list, *list;
12563 SetupFileHash *element_hash;
12564 int num_unknown_tokens = 0;
12567 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
12570 element_hash = newSetupFileHash();
12572 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
12573 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
12575 // determined size may be larger than needed (due to unknown elements)
12577 for (list = setup_file_list; list != NULL; list = list->next)
12580 // add space for up to 3 more elements for padding that may be needed
12581 *num_elements += 3;
12583 // free memory for old list of elements, if needed
12584 checked_free(*elements);
12586 // allocate memory for new list of elements
12587 *elements = checked_malloc(*num_elements * sizeof(int));
12590 for (list = setup_file_list; list != NULL; list = list->next)
12592 char *value = getHashEntry(element_hash, list->token);
12594 if (value == NULL) // try to find obsolete token mapping
12596 char *mapped_token = get_mapped_token(list->token);
12598 if (mapped_token != NULL)
12600 value = getHashEntry(element_hash, mapped_token);
12602 free(mapped_token);
12608 (*elements)[(*num_elements)++] = atoi(value);
12612 if (num_unknown_tokens == 0)
12615 Warn("unknown token(s) found in config file:");
12616 Warn("- config file: '%s'", filename);
12618 num_unknown_tokens++;
12621 Warn("- token: '%s'", list->token);
12625 if (num_unknown_tokens > 0)
12628 while (*num_elements % 4) // pad with empty elements, if needed
12629 (*elements)[(*num_elements)++] = EL_EMPTY;
12631 freeSetupFileList(setup_file_list);
12632 freeSetupFileHash(element_hash);
12635 for (i = 0; i < *num_elements; i++)
12636 Debug("editor", "element '%s' [%d]\n",
12637 element_info[(*elements)[i]].token_name, (*elements)[i]);
12641 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
12644 SetupFileHash *setup_file_hash = NULL;
12645 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
12646 char *filename_music, *filename_prefix, *filename_info;
12652 token_to_value_ptr[] =
12654 { "title_header", &tmp_music_file_info.title_header },
12655 { "artist_header", &tmp_music_file_info.artist_header },
12656 { "album_header", &tmp_music_file_info.album_header },
12657 { "year_header", &tmp_music_file_info.year_header },
12659 { "title", &tmp_music_file_info.title },
12660 { "artist", &tmp_music_file_info.artist },
12661 { "album", &tmp_music_file_info.album },
12662 { "year", &tmp_music_file_info.year },
12668 filename_music = (is_sound ? getCustomSoundFilename(basename) :
12669 getCustomMusicFilename(basename));
12671 if (filename_music == NULL)
12674 // ---------- try to replace file extension ----------
12676 filename_prefix = getStringCopy(filename_music);
12677 if (strrchr(filename_prefix, '.') != NULL)
12678 *strrchr(filename_prefix, '.') = '\0';
12679 filename_info = getStringCat2(filename_prefix, ".txt");
12681 if (fileExists(filename_info))
12682 setup_file_hash = loadSetupFileHash(filename_info);
12684 free(filename_prefix);
12685 free(filename_info);
12687 if (setup_file_hash == NULL)
12689 // ---------- try to add file extension ----------
12691 filename_prefix = getStringCopy(filename_music);
12692 filename_info = getStringCat2(filename_prefix, ".txt");
12694 if (fileExists(filename_info))
12695 setup_file_hash = loadSetupFileHash(filename_info);
12697 free(filename_prefix);
12698 free(filename_info);
12701 if (setup_file_hash == NULL)
12704 // ---------- music file info found ----------
12706 clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
12708 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
12710 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
12712 *token_to_value_ptr[i].value_ptr =
12713 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
12716 tmp_music_file_info.basename = getStringCopy(basename);
12717 tmp_music_file_info.music = music;
12718 tmp_music_file_info.is_sound = is_sound;
12720 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
12721 *new_music_file_info = tmp_music_file_info;
12723 return new_music_file_info;
12726 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
12728 return get_music_file_info_ext(basename, music, FALSE);
12731 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
12733 return get_music_file_info_ext(basename, sound, TRUE);
12736 static boolean music_info_listed_ext(struct MusicFileInfo *list,
12737 char *basename, boolean is_sound)
12739 for (; list != NULL; list = list->next)
12740 if (list->is_sound == is_sound && strEqual(list->basename, basename))
12746 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
12748 return music_info_listed_ext(list, basename, FALSE);
12751 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
12753 return music_info_listed_ext(list, basename, TRUE);
12756 void LoadMusicInfo(void)
12758 char *music_directory = getCustomMusicDirectory();
12759 int num_music = getMusicListSize();
12760 int num_music_noconf = 0;
12761 int num_sounds = getSoundListSize();
12763 DirectoryEntry *dir_entry;
12764 struct FileInfo *music, *sound;
12765 struct MusicFileInfo *next, **new;
12768 while (music_file_info != NULL)
12770 next = music_file_info->next;
12772 checked_free(music_file_info->basename);
12774 checked_free(music_file_info->title_header);
12775 checked_free(music_file_info->artist_header);
12776 checked_free(music_file_info->album_header);
12777 checked_free(music_file_info->year_header);
12779 checked_free(music_file_info->title);
12780 checked_free(music_file_info->artist);
12781 checked_free(music_file_info->album);
12782 checked_free(music_file_info->year);
12784 free(music_file_info);
12786 music_file_info = next;
12789 new = &music_file_info;
12791 for (i = 0; i < num_music; i++)
12793 music = getMusicListEntry(i);
12795 if (music->filename == NULL)
12798 if (strEqual(music->filename, UNDEFINED_FILENAME))
12801 // a configured file may be not recognized as music
12802 if (!FileIsMusic(music->filename))
12805 if (!music_info_listed(music_file_info, music->filename))
12807 *new = get_music_file_info(music->filename, i);
12810 new = &(*new)->next;
12814 if ((dir = openDirectory(music_directory)) == NULL)
12816 Warn("cannot read music directory '%s'", music_directory);
12821 while ((dir_entry = readDirectory(dir)) != NULL) // loop all entries
12823 char *basename = dir_entry->basename;
12824 boolean music_already_used = FALSE;
12827 // skip all music files that are configured in music config file
12828 for (i = 0; i < num_music; i++)
12830 music = getMusicListEntry(i);
12832 if (music->filename == NULL)
12835 if (strEqual(basename, music->filename))
12837 music_already_used = TRUE;
12842 if (music_already_used)
12845 if (!FileIsMusic(dir_entry->filename))
12848 if (!music_info_listed(music_file_info, basename))
12850 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
12853 new = &(*new)->next;
12856 num_music_noconf++;
12859 closeDirectory(dir);
12861 for (i = 0; i < num_sounds; i++)
12863 sound = getSoundListEntry(i);
12865 if (sound->filename == NULL)
12868 if (strEqual(sound->filename, UNDEFINED_FILENAME))
12871 // a configured file may be not recognized as sound
12872 if (!FileIsSound(sound->filename))
12875 if (!sound_info_listed(music_file_info, sound->filename))
12877 *new = get_sound_file_info(sound->filename, i);
12879 new = &(*new)->next;
12883 // add pointers to previous list nodes
12885 struct MusicFileInfo *node = music_file_info;
12887 while (node != NULL)
12890 node->next->prev = node;
12896 static void add_helpanim_entry(int element, int action, int direction,
12897 int delay, int *num_list_entries)
12899 struct HelpAnimInfo *new_list_entry;
12900 (*num_list_entries)++;
12903 checked_realloc(helpanim_info,
12904 *num_list_entries * sizeof(struct HelpAnimInfo));
12905 new_list_entry = &helpanim_info[*num_list_entries - 1];
12907 new_list_entry->element = element;
12908 new_list_entry->action = action;
12909 new_list_entry->direction = direction;
12910 new_list_entry->delay = delay;
12913 static void print_unknown_token(char *filename, char *token, int token_nr)
12918 Warn("unknown token(s) found in config file:");
12919 Warn("- config file: '%s'", filename);
12922 Warn("- token: '%s'", token);
12925 static void print_unknown_token_end(int token_nr)
12931 void LoadHelpAnimInfo(void)
12933 char *filename = getHelpAnimFilename();
12934 SetupFileList *setup_file_list = NULL, *list;
12935 SetupFileHash *element_hash, *action_hash, *direction_hash;
12936 int num_list_entries = 0;
12937 int num_unknown_tokens = 0;
12940 if (fileExists(filename))
12941 setup_file_list = loadSetupFileList(filename);
12943 if (setup_file_list == NULL)
12945 // use reliable default values from static configuration
12946 SetupFileList *insert_ptr;
12948 insert_ptr = setup_file_list =
12949 newSetupFileList(helpanim_config[0].token,
12950 helpanim_config[0].value);
12952 for (i = 1; helpanim_config[i].token; i++)
12953 insert_ptr = addListEntry(insert_ptr,
12954 helpanim_config[i].token,
12955 helpanim_config[i].value);
12958 element_hash = newSetupFileHash();
12959 action_hash = newSetupFileHash();
12960 direction_hash = newSetupFileHash();
12962 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
12963 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
12965 for (i = 0; i < NUM_ACTIONS; i++)
12966 setHashEntry(action_hash, element_action_info[i].suffix,
12967 i_to_a(element_action_info[i].value));
12969 // do not store direction index (bit) here, but direction value!
12970 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
12971 setHashEntry(direction_hash, element_direction_info[i].suffix,
12972 i_to_a(1 << element_direction_info[i].value));
12974 for (list = setup_file_list; list != NULL; list = list->next)
12976 char *element_token, *action_token, *direction_token;
12977 char *element_value, *action_value, *direction_value;
12978 int delay = atoi(list->value);
12980 if (strEqual(list->token, "end"))
12982 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
12987 /* first try to break element into element/action/direction parts;
12988 if this does not work, also accept combined "element[.act][.dir]"
12989 elements (like "dynamite.active"), which are unique elements */
12991 if (strchr(list->token, '.') == NULL) // token contains no '.'
12993 element_value = getHashEntry(element_hash, list->token);
12994 if (element_value != NULL) // element found
12995 add_helpanim_entry(atoi(element_value), -1, -1, delay,
12996 &num_list_entries);
12999 // no further suffixes found -- this is not an element
13000 print_unknown_token(filename, list->token, num_unknown_tokens++);
13006 // token has format "<prefix>.<something>"
13008 action_token = strchr(list->token, '.'); // suffix may be action ...
13009 direction_token = action_token; // ... or direction
13011 element_token = getStringCopy(list->token);
13012 *strchr(element_token, '.') = '\0';
13014 element_value = getHashEntry(element_hash, element_token);
13016 if (element_value == NULL) // this is no element
13018 element_value = getHashEntry(element_hash, list->token);
13019 if (element_value != NULL) // combined element found
13020 add_helpanim_entry(atoi(element_value), -1, -1, delay,
13021 &num_list_entries);
13023 print_unknown_token(filename, list->token, num_unknown_tokens++);
13025 free(element_token);
13030 action_value = getHashEntry(action_hash, action_token);
13032 if (action_value != NULL) // action found
13034 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
13035 &num_list_entries);
13037 free(element_token);
13042 direction_value = getHashEntry(direction_hash, direction_token);
13044 if (direction_value != NULL) // direction found
13046 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
13047 &num_list_entries);
13049 free(element_token);
13054 if (strchr(action_token + 1, '.') == NULL)
13056 // no further suffixes found -- this is not an action nor direction
13058 element_value = getHashEntry(element_hash, list->token);
13059 if (element_value != NULL) // combined element found
13060 add_helpanim_entry(atoi(element_value), -1, -1, delay,
13061 &num_list_entries);
13063 print_unknown_token(filename, list->token, num_unknown_tokens++);
13065 free(element_token);
13070 // token has format "<prefix>.<suffix>.<something>"
13072 direction_token = strchr(action_token + 1, '.');
13074 action_token = getStringCopy(action_token);
13075 *strchr(action_token + 1, '.') = '\0';
13077 action_value = getHashEntry(action_hash, action_token);
13079 if (action_value == NULL) // this is no action
13081 element_value = getHashEntry(element_hash, list->token);
13082 if (element_value != NULL) // combined element found
13083 add_helpanim_entry(atoi(element_value), -1, -1, delay,
13084 &num_list_entries);
13086 print_unknown_token(filename, list->token, num_unknown_tokens++);
13088 free(element_token);
13089 free(action_token);
13094 direction_value = getHashEntry(direction_hash, direction_token);
13096 if (direction_value != NULL) // direction found
13098 add_helpanim_entry(atoi(element_value), atoi(action_value),
13099 atoi(direction_value), delay, &num_list_entries);
13101 free(element_token);
13102 free(action_token);
13107 // this is no direction
13109 element_value = getHashEntry(element_hash, list->token);
13110 if (element_value != NULL) // combined element found
13111 add_helpanim_entry(atoi(element_value), -1, -1, delay,
13112 &num_list_entries);
13114 print_unknown_token(filename, list->token, num_unknown_tokens++);
13116 free(element_token);
13117 free(action_token);
13120 print_unknown_token_end(num_unknown_tokens);
13122 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
13123 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
13125 freeSetupFileList(setup_file_list);
13126 freeSetupFileHash(element_hash);
13127 freeSetupFileHash(action_hash);
13128 freeSetupFileHash(direction_hash);
13131 for (i = 0; i < num_list_entries; i++)
13132 Debug("files:LoadHelpAnimInfo", "'%s': %d, %d, %d => %d",
13133 EL_NAME(helpanim_info[i].element),
13134 helpanim_info[i].element,
13135 helpanim_info[i].action,
13136 helpanim_info[i].direction,
13137 helpanim_info[i].delay);
13141 void LoadHelpTextInfo(void)
13143 char *filename = getHelpTextFilename();
13146 if (helptext_info != NULL)
13148 freeSetupFileHash(helptext_info);
13149 helptext_info = NULL;
13152 if (fileExists(filename))
13153 helptext_info = loadSetupFileHash(filename);
13155 if (helptext_info == NULL)
13157 // use reliable default values from static configuration
13158 helptext_info = newSetupFileHash();
13160 for (i = 0; helptext_config[i].token; i++)
13161 setHashEntry(helptext_info,
13162 helptext_config[i].token,
13163 helptext_config[i].value);
13167 BEGIN_HASH_ITERATION(helptext_info, itr)
13169 Debug("files:LoadHelpTextInfo", "'%s' => '%s'",
13170 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
13172 END_HASH_ITERATION(hash, itr)
13177 // ----------------------------------------------------------------------------
13179 // ----------------------------------------------------------------------------
13181 #define MAX_NUM_CONVERT_LEVELS 1000
13183 void ConvertLevels(void)
13185 static LevelDirTree *convert_leveldir = NULL;
13186 static int convert_level_nr = -1;
13187 static int num_levels_handled = 0;
13188 static int num_levels_converted = 0;
13189 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
13192 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
13193 global.convert_leveldir);
13195 if (convert_leveldir == NULL)
13196 Fail("no such level identifier: '%s'", global.convert_leveldir);
13198 leveldir_current = convert_leveldir;
13200 if (global.convert_level_nr != -1)
13202 convert_leveldir->first_level = global.convert_level_nr;
13203 convert_leveldir->last_level = global.convert_level_nr;
13206 convert_level_nr = convert_leveldir->first_level;
13208 PrintLine("=", 79);
13209 Print("Converting levels\n");
13210 PrintLine("-", 79);
13211 Print("Level series identifier: '%s'\n", convert_leveldir->identifier);
13212 Print("Level series name: '%s'\n", convert_leveldir->name);
13213 Print("Level series author: '%s'\n", convert_leveldir->author);
13214 Print("Number of levels: %d\n", convert_leveldir->levels);
13215 PrintLine("=", 79);
13218 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
13219 levels_failed[i] = FALSE;
13221 while (convert_level_nr <= convert_leveldir->last_level)
13223 char *level_filename;
13226 level_nr = convert_level_nr++;
13228 Print("Level %03d: ", level_nr);
13230 LoadLevel(level_nr);
13231 if (level.no_level_file || level.no_valid_file)
13233 Print("(no level)\n");
13237 Print("converting level ... ");
13240 // special case: conversion of some EMC levels as requested by ACME
13241 level.game_engine_type = GAME_ENGINE_TYPE_RND;
13244 level_filename = getDefaultLevelFilename(level_nr);
13245 new_level = !fileExists(level_filename);
13249 SaveLevel(level_nr);
13251 num_levels_converted++;
13253 Print("converted.\n");
13257 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
13258 levels_failed[level_nr] = TRUE;
13260 Print("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
13263 num_levels_handled++;
13267 PrintLine("=", 79);
13268 Print("Number of levels handled: %d\n", num_levels_handled);
13269 Print("Number of levels converted: %d (%d%%)\n", num_levels_converted,
13270 (num_levels_handled ?
13271 num_levels_converted * 100 / num_levels_handled : 0));
13272 PrintLine("-", 79);
13273 Print("Summary (for automatic parsing by scripts):\n");
13274 Print("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
13275 convert_leveldir->identifier, num_levels_converted,
13276 num_levels_handled,
13277 (num_levels_handled ?
13278 num_levels_converted * 100 / num_levels_handled : 0));
13280 if (num_levels_handled != num_levels_converted)
13282 Print(", FAILED:");
13283 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
13284 if (levels_failed[i])
13289 PrintLine("=", 79);
13291 CloseAllAndExit(0);
13295 // ----------------------------------------------------------------------------
13296 // create and save images for use in level sketches (raw BMP format)
13297 // ----------------------------------------------------------------------------
13299 void CreateLevelSketchImages(void)
13305 InitElementPropertiesGfxElement();
13307 bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
13308 bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
13310 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
13312 int element = getMappedElement(i);
13313 char basename1[16];
13314 char basename2[16];
13318 sprintf(basename1, "%04d.bmp", i);
13319 sprintf(basename2, "%04ds.bmp", i);
13321 filename1 = getPath2(global.create_sketch_images_dir, basename1);
13322 filename2 = getPath2(global.create_sketch_images_dir, basename2);
13324 DrawSizedElement(0, 0, element, TILESIZE);
13325 BlitBitmap(drawto, bitmap1, SX, SY, TILEX, TILEY, 0, 0);
13327 if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
13328 Fail("cannot save level sketch image file '%s'", filename1);
13330 DrawSizedElement(0, 0, element, MINI_TILESIZE);
13331 BlitBitmap(drawto, bitmap2, SX, SY, MINI_TILEX, MINI_TILEY, 0, 0);
13333 if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
13334 Fail("cannot save level sketch image file '%s'", filename2);
13339 // create corresponding SQL statements (for normal and small images)
13342 printf("insert into phpbb_words values (NULL, '`%03d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
13343 printf("insert into phpbb_words values (NULL, '¸%03d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
13346 printf("insert into phpbb_words values (NULL, '`%04d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
13347 printf("insert into phpbb_words values (NULL, '¸%04d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
13349 // optional: create content for forum level sketch demonstration post
13351 fprintf(stderr, "%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
13354 FreeBitmap(bitmap1);
13355 FreeBitmap(bitmap2);
13358 fprintf(stderr, "\n");
13360 Info("%d normal and small images created", NUM_FILE_ELEMENTS);
13362 CloseAllAndExit(0);
13366 // ----------------------------------------------------------------------------
13367 // create and save images for element collecting animations (raw BMP format)
13368 // ----------------------------------------------------------------------------
13370 static boolean createCollectImage(int element)
13372 return (IS_COLLECTIBLE(element) && !IS_SP_ELEMENT(element));
13375 void CreateCollectElementImages(void)
13379 int anim_frames = num_steps - 1;
13380 int tile_size = TILESIZE;
13381 int anim_width = tile_size * anim_frames;
13382 int anim_height = tile_size;
13383 int num_collect_images = 0;
13384 int pos_collect_images = 0;
13386 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
13387 if (createCollectImage(i))
13388 num_collect_images++;
13390 Info("Creating %d element collecting animation images ...",
13391 num_collect_images);
13393 int dst_width = anim_width * 2;
13394 int dst_height = anim_height * num_collect_images / 2;
13395 Bitmap *dst_bitmap = CreateBitmap(dst_width, dst_height, DEFAULT_DEPTH);
13396 char *basename = "RocksCollect.bmp";
13397 char *filename = getPath2(global.create_collect_images_dir, basename);
13399 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
13401 if (!createCollectImage(i))
13404 int dst_x = (pos_collect_images / (num_collect_images / 2)) * anim_width;
13405 int dst_y = (pos_collect_images % (num_collect_images / 2)) * anim_height;
13406 int graphic = el2img(i);
13407 char *token_name = element_info[i].token_name;
13408 Bitmap *tmp_bitmap = CreateBitmap(tile_size, tile_size, DEFAULT_DEPTH);
13409 Bitmap *src_bitmap;
13412 Info("- creating collecting image for '%s' ...", token_name);
13414 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
13416 BlitBitmap(src_bitmap, tmp_bitmap, src_x, src_y,
13417 tile_size, tile_size, 0, 0);
13419 tmp_bitmap->surface_masked = tmp_bitmap->surface;
13421 for (j = 0; j < anim_frames; j++)
13423 int frame_size_final = tile_size * (anim_frames - j) / num_steps;
13424 int frame_size = frame_size_final * num_steps;
13425 int offset = (tile_size - frame_size_final) / 2;
13426 Bitmap *frame_bitmap = ZoomBitmap(tmp_bitmap, frame_size, frame_size);
13428 while (frame_size > frame_size_final)
13432 Bitmap *half_bitmap = ZoomBitmap(frame_bitmap, frame_size, frame_size);
13434 FreeBitmap(frame_bitmap);
13436 frame_bitmap = half_bitmap;
13439 BlitBitmap(frame_bitmap, dst_bitmap, 0, 0,
13440 frame_size_final, frame_size_final,
13441 dst_x + j * tile_size + offset, dst_y + offset);
13443 FreeBitmap(frame_bitmap);
13446 tmp_bitmap->surface_masked = NULL;
13448 FreeBitmap(tmp_bitmap);
13450 pos_collect_images++;
13453 if (SDL_SaveBMP(dst_bitmap->surface, filename) != 0)
13454 Fail("cannot save element collecting image file '%s'", filename);
13456 FreeBitmap(dst_bitmap);
13460 CloseAllAndExit(0);
13464 // ----------------------------------------------------------------------------
13465 // create and save images for custom and group elements (raw BMP format)
13466 // ----------------------------------------------------------------------------
13468 void CreateCustomElementImages(char *directory)
13470 char *src_basename = "RocksCE-template.ilbm";
13471 char *dst_basename = "RocksCE.bmp";
13472 char *src_filename = getPath2(directory, src_basename);
13473 char *dst_filename = getPath2(directory, dst_basename);
13474 Bitmap *src_bitmap;
13476 int yoffset_ce = 0;
13477 int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
13480 InitVideoDefaults();
13482 ReCreateBitmap(&backbuffer, video.width, video.height);
13484 src_bitmap = LoadImage(src_filename);
13486 bitmap = CreateBitmap(TILEX * 16 * 2,
13487 TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
13490 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
13497 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
13498 TILEX * x, TILEY * y + yoffset_ce);
13500 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
13502 TILEX * x + TILEX * 16,
13503 TILEY * y + yoffset_ce);
13505 for (j = 2; j >= 0; j--)
13509 BlitBitmap(src_bitmap, bitmap,
13510 TILEX + c * 7, 0, 6, 10,
13511 TILEX * x + 6 + j * 7,
13512 TILEY * y + 11 + yoffset_ce);
13514 BlitBitmap(src_bitmap, bitmap,
13515 TILEX + c * 8, TILEY, 6, 10,
13516 TILEX * 16 + TILEX * x + 6 + j * 8,
13517 TILEY * y + 10 + yoffset_ce);
13523 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
13530 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
13531 TILEX * x, TILEY * y + yoffset_ge);
13533 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
13535 TILEX * x + TILEX * 16,
13536 TILEY * y + yoffset_ge);
13538 for (j = 1; j >= 0; j--)
13542 BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
13543 TILEX * x + 6 + j * 10,
13544 TILEY * y + 11 + yoffset_ge);
13546 BlitBitmap(src_bitmap, bitmap,
13547 TILEX + c * 8, TILEY + 12, 6, 10,
13548 TILEX * 16 + TILEX * x + 10 + j * 8,
13549 TILEY * y + 10 + yoffset_ge);
13555 if (SDL_SaveBMP(bitmap->surface, dst_filename) != 0)
13556 Fail("cannot save CE graphics file '%s'", dst_filename);
13558 FreeBitmap(bitmap);
13560 CloseAllAndExit(0);