1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
17 #include "libgame/libgame.h"
26 #define ENABLE_UNUSED_CODE 0 // currently unused functions
27 #define ENABLE_HISTORIC_CHUNKS 0 // only for historic reference
28 #define ENABLE_RESERVED_CODE 0 // reserved for later use
30 #define CHUNK_ID_LEN 4 // IFF style chunk id length
31 #define CHUNK_SIZE_UNDEFINED 0 // undefined chunk size == 0
32 #define CHUNK_SIZE_NONE -1 // do not write chunk size
34 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
35 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
37 #define LEVEL_CHUNK_VERS_SIZE 8 // size of file version chunk
38 #define LEVEL_CHUNK_DATE_SIZE 4 // size of file date chunk
39 #define LEVEL_CHUNK_HEAD_SIZE 80 // size of level file header
40 #define LEVEL_CHUNK_HEAD_UNUSED 0 // unused level header bytes
41 #define LEVEL_CHUNK_CNT2_SIZE 160 // size of level CNT2 chunk
42 #define LEVEL_CHUNK_CNT2_UNUSED 11 // unused CNT2 chunk bytes
43 #define LEVEL_CHUNK_CNT3_HEADER 16 // size of level CNT3 header
44 #define LEVEL_CHUNK_CNT3_UNUSED 10 // unused CNT3 chunk bytes
45 #define LEVEL_CPART_CUS3_SIZE 134 // size of CUS3 chunk part
46 #define LEVEL_CPART_CUS3_UNUSED 15 // unused CUS3 bytes / part
47 #define LEVEL_CHUNK_GRP1_SIZE 74 // size of level GRP1 chunk
49 // (element number, number of change pages, change page number)
50 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
52 // (element number only)
53 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
54 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
56 // (nothing at all if unchanged)
57 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
59 #define TAPE_CHUNK_VERS_SIZE 8 // size of file version chunk
60 #define TAPE_CHUNK_HEAD_SIZE 20 // size of tape file header
61 #define TAPE_CHUNK_HEAD_UNUSED 1 // unused tape header bytes
62 #define TAPE_CHUNK_SCRN_SIZE 2 // size of screen size chunk
64 #define SCORE_CHUNK_VERS_SIZE 8 // size of file version chunk
66 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
67 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
68 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
70 // file identifier strings
71 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
72 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
73 #define SCORE_COOKIE_TMPL "ROCKSNDIAMONDS_SCORE_FILE_VERSION_x.x"
75 // values for deciding when (not) to save configuration data
76 #define SAVE_CONF_NEVER 0
77 #define SAVE_CONF_ALWAYS 1
78 #define SAVE_CONF_WHEN_CHANGED -1
80 // values for chunks using micro chunks
81 #define CONF_MASK_1_BYTE 0x00
82 #define CONF_MASK_2_BYTE 0x40
83 #define CONF_MASK_4_BYTE 0x80
84 #define CONF_MASK_MULTI_BYTES 0xc0
86 #define CONF_MASK_BYTES 0xc0
87 #define CONF_MASK_TOKEN 0x3f
89 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
90 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
91 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
92 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
94 // these definitions are just for convenience of use and readability
95 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
96 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
97 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
98 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
100 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
101 (x) == CONF_MASK_2_BYTE ? 2 : \
102 (x) == CONF_MASK_4_BYTE ? 4 : 0)
104 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
105 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
106 #define CONF_ELEMENT_NUM_BYTES (2)
108 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
109 (t) == TYPE_ELEMENT_LIST ? \
110 CONF_ELEMENT_NUM_BYTES : \
111 (t) == TYPE_CONTENT || \
112 (t) == TYPE_CONTENT_LIST ? \
113 CONF_CONTENT_NUM_BYTES : 1)
115 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
116 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
117 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
119 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
121 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
122 CONF_ELEMENT_NUM_BYTES)
123 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
124 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
126 // temporary variables used to store pointers to structure members
127 static struct LevelInfo li;
128 static struct ElementInfo xx_ei, yy_ei;
129 static struct ElementChangeInfo xx_change;
130 static struct ElementGroupInfo xx_group;
131 static struct EnvelopeInfo xx_envelope;
132 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
133 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
134 static int xx_num_contents;
135 static int xx_current_change_page;
136 static char xx_default_string_empty[1] = "";
137 static int xx_string_length_unused;
139 struct LevelFileConfigInfo
141 int element; // element for which data is to be stored
142 int save_type; // save data always, never or when changed
143 int data_type; // data type (used internally, not stored)
144 int conf_type; // micro chunk identifier (stored in file)
147 void *value; // variable that holds the data to be stored
148 int default_value; // initial default value for this variable
151 void *value_copy; // variable that holds the data to be copied
152 void *num_entities; // number of entities for multi-byte data
153 int default_num_entities; // default number of entities for this data
154 int max_num_entities; // maximal number of entities for this data
155 char *default_string; // optional default string for string data
158 static struct LevelFileConfigInfo chunk_config_INFO[] =
160 // ---------- values not related to single elements -------------------------
163 -1, SAVE_CONF_ALWAYS,
164 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
165 &li.game_engine_type, GAME_ENGINE_TYPE_RND
169 -1, SAVE_CONF_ALWAYS,
170 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
171 &li.fieldx, STD_LEV_FIELDX
174 -1, SAVE_CONF_ALWAYS,
175 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
176 &li.fieldy, STD_LEV_FIELDY
180 -1, SAVE_CONF_ALWAYS,
181 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
186 -1, SAVE_CONF_ALWAYS,
187 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
193 TYPE_INTEGER, CONF_VALUE_32_BIT(2),
199 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
200 &li.use_step_counter, FALSE
205 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
206 &li.wind_direction_initial, MV_NONE
211 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
212 &li.em_slippery_gems, FALSE
217 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
218 &li.use_custom_template, FALSE
223 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
224 &li.can_move_into_acid_bits, ~0 // default: everything can
229 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
230 &li.dont_collide_with_bits, ~0 // default: always deadly
235 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
236 &li.em_explodes_by_fire, FALSE
241 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
242 &li.score[SC_TIME_BONUS], 1
247 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
248 &li.auto_exit_sokoban, FALSE
253 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
254 &li.auto_count_gems, FALSE
259 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
260 &li.solved_by_one_player, FALSE
265 TYPE_INTEGER, CONF_VALUE_8_BIT(12),
266 &li.time_score_base, 1
271 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
272 &li.rate_time_over_score, FALSE
282 static struct LevelFileConfigInfo chunk_config_ELEM[] =
284 // (these values are the same for each player)
287 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
288 &li.block_last_field, FALSE // default case for EM levels
292 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
293 &li.sp_block_last_field, TRUE // default case for SP levels
297 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
298 &li.instant_relocation, FALSE
302 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
303 &li.can_pass_to_walkable, FALSE
307 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
308 &li.block_snap_field, TRUE
312 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
313 &li.continuous_snapping, TRUE
317 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
318 &li.shifted_relocation, FALSE
322 TYPE_BOOLEAN, CONF_VALUE_8_BIT(15),
323 &li.lazy_relocation, FALSE
327 TYPE_BOOLEAN, CONF_VALUE_8_BIT(16),
328 &li.finish_dig_collect, TRUE
332 TYPE_BOOLEAN, CONF_VALUE_8_BIT(17),
333 &li.keep_walkable_ce, FALSE
336 // (these values are different for each player)
339 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
340 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
344 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
345 &li.initial_player_gravity[0], FALSE
349 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
350 &li.use_start_element[0], FALSE
354 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
355 &li.start_element[0], EL_PLAYER_1
359 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
360 &li.use_artwork_element[0], FALSE
364 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
365 &li.artwork_element[0], EL_PLAYER_1
369 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
370 &li.use_explosion_element[0], FALSE
374 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
375 &li.explosion_element[0], EL_PLAYER_1
379 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
380 &li.use_initial_inventory[0], FALSE
384 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
385 &li.initial_inventory_size[0], 1
389 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
390 &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
391 &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE
396 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
397 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
401 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
402 &li.initial_player_gravity[1], FALSE
406 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
407 &li.use_start_element[1], FALSE
411 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
412 &li.start_element[1], EL_PLAYER_2
416 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
417 &li.use_artwork_element[1], FALSE
421 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
422 &li.artwork_element[1], EL_PLAYER_2
426 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
427 &li.use_explosion_element[1], FALSE
431 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
432 &li.explosion_element[1], EL_PLAYER_2
436 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
437 &li.use_initial_inventory[1], FALSE
441 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
442 &li.initial_inventory_size[1], 1
446 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
447 &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
448 &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE
453 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
454 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
458 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
459 &li.initial_player_gravity[2], FALSE
463 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
464 &li.use_start_element[2], FALSE
468 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
469 &li.start_element[2], EL_PLAYER_3
473 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
474 &li.use_artwork_element[2], FALSE
478 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
479 &li.artwork_element[2], EL_PLAYER_3
483 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
484 &li.use_explosion_element[2], FALSE
488 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
489 &li.explosion_element[2], EL_PLAYER_3
493 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
494 &li.use_initial_inventory[2], FALSE
498 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
499 &li.initial_inventory_size[2], 1
503 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
504 &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
505 &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE
510 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
511 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
515 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
516 &li.initial_player_gravity[3], FALSE
520 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
521 &li.use_start_element[3], FALSE
525 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
526 &li.start_element[3], EL_PLAYER_4
530 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
531 &li.use_artwork_element[3], FALSE
535 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
536 &li.artwork_element[3], EL_PLAYER_4
540 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
541 &li.use_explosion_element[3], FALSE
545 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
546 &li.explosion_element[3], EL_PLAYER_4
550 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
551 &li.use_initial_inventory[3], FALSE
555 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
556 &li.initial_inventory_size[3], 1
560 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
561 &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
562 &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE
567 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
568 &li.score[SC_EMERALD], 10
573 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
574 &li.score[SC_DIAMOND], 10
579 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
580 &li.score[SC_BUG], 10
585 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
586 &li.score[SC_SPACESHIP], 10
591 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
592 &li.score[SC_PACMAN], 10
597 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
598 &li.score[SC_NUT], 10
603 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
604 &li.score[SC_DYNAMITE], 10
609 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
610 &li.score[SC_KEY], 10
615 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
616 &li.score[SC_PEARL], 10
621 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
622 &li.score[SC_CRYSTAL], 10
627 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
628 &li.amoeba_content, EL_DIAMOND
632 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
637 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
638 &li.grow_into_diggable, TRUE
643 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
644 &li.yamyam_content, EL_ROCK, NULL,
645 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
649 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
650 &li.score[SC_YAMYAM], 10
655 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
656 &li.score[SC_ROBOT], 10
660 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
666 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
672 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
673 &li.time_magic_wall, 10
678 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
679 &li.game_of_life[0], 2
683 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
684 &li.game_of_life[1], 3
688 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
689 &li.game_of_life[2], 3
693 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
694 &li.game_of_life[3], 3
698 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
699 &li.use_life_bugs, FALSE
704 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
709 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
714 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
719 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
724 EL_TIMEGATE_SWITCH, -1,
725 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
726 &li.time_timegate, 10
730 EL_LIGHT_SWITCH_ACTIVE, -1,
731 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
736 EL_SHIELD_NORMAL, -1,
737 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
738 &li.shield_normal_time, 10
741 EL_SHIELD_NORMAL, -1,
742 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
743 &li.score[SC_SHIELD], 10
747 EL_SHIELD_DEADLY, -1,
748 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
749 &li.shield_deadly_time, 10
752 EL_SHIELD_DEADLY, -1,
753 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
754 &li.score[SC_SHIELD], 10
759 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
764 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
765 &li.extra_time_score, 10
769 EL_TIME_ORB_FULL, -1,
770 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
771 &li.time_orb_time, 10
774 EL_TIME_ORB_FULL, -1,
775 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
776 &li.use_time_orb_bug, FALSE
781 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
782 &li.use_spring_bug, FALSE
787 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
788 &li.android_move_time, 10
792 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
793 &li.android_clone_time, 10
796 EL_EMC_ANDROID, SAVE_CONF_NEVER,
797 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
798 &li.android_clone_element[0], EL_EMPTY, NULL,
799 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS_OLD
803 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
804 &li.android_clone_element[0], EL_EMPTY, NULL,
805 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
810 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
815 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
820 EL_EMC_MAGNIFIER, -1,
821 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
822 &li.magnify_score, 10
825 EL_EMC_MAGNIFIER, -1,
826 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
831 EL_EMC_MAGIC_BALL, -1,
832 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
836 EL_EMC_MAGIC_BALL, -1,
837 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
838 &li.ball_random, FALSE
841 EL_EMC_MAGIC_BALL, -1,
842 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
843 &li.ball_active_initial, FALSE
846 EL_EMC_MAGIC_BALL, -1,
847 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
848 &li.ball_content, EL_EMPTY, NULL,
849 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
853 EL_SOKOBAN_FIELD_EMPTY, -1,
854 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
855 &li.sb_fields_needed, TRUE
859 EL_SOKOBAN_OBJECT, -1,
860 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
861 &li.sb_objects_needed, TRUE
866 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
867 &li.mm_laser_red, FALSE
871 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
872 &li.mm_laser_green, FALSE
876 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
877 &li.mm_laser_blue, TRUE
882 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
883 &li.df_laser_red, TRUE
887 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
888 &li.df_laser_green, TRUE
892 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
893 &li.df_laser_blue, FALSE
897 EL_MM_FUSE_ACTIVE, -1,
898 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
903 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
908 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
912 EL_MM_STEEL_BLOCK, -1,
913 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
914 &li.mm_time_block, 75
918 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
919 &li.score[SC_ELEM_BONUS], 10
922 // ---------- unused values -------------------------------------------------
925 EL_UNKNOWN, SAVE_CONF_NEVER,
926 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
927 &li.score[SC_UNKNOWN_15], 10
937 static struct LevelFileConfigInfo chunk_config_NOTE[] =
941 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
942 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
946 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
947 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
952 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
953 &xx_envelope.autowrap, FALSE
957 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
958 &xx_envelope.centered, FALSE
963 TYPE_STRING, CONF_VALUE_BYTES(1),
964 &xx_envelope.text, -1, NULL,
965 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
966 &xx_default_string_empty[0]
976 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
980 TYPE_STRING, CONF_VALUE_BYTES(1),
981 &xx_ei.description[0], -1,
982 &yy_ei.description[0],
983 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
984 &xx_default_description[0]
989 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
990 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
991 &yy_ei.properties[EP_BITFIELD_BASE_NR]
993 #if ENABLE_RESERVED_CODE
994 // (reserved for later use)
997 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
998 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
999 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
1005 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1006 &xx_ei.use_gfx_element, FALSE,
1007 &yy_ei.use_gfx_element
1011 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1012 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE,
1013 &yy_ei.gfx_element_initial
1018 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
1019 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
1020 &yy_ei.access_direction
1025 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1026 &xx_ei.collect_score_initial, 10,
1027 &yy_ei.collect_score_initial
1031 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1032 &xx_ei.collect_count_initial, 1,
1033 &yy_ei.collect_count_initial
1038 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1039 &xx_ei.ce_value_fixed_initial, 0,
1040 &yy_ei.ce_value_fixed_initial
1044 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
1045 &xx_ei.ce_value_random_initial, 0,
1046 &yy_ei.ce_value_random_initial
1050 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
1051 &xx_ei.use_last_ce_value, FALSE,
1052 &yy_ei.use_last_ce_value
1057 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1058 &xx_ei.push_delay_fixed, 8,
1059 &yy_ei.push_delay_fixed
1063 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
1064 &xx_ei.push_delay_random, 8,
1065 &yy_ei.push_delay_random
1069 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
1070 &xx_ei.drop_delay_fixed, 0,
1071 &yy_ei.drop_delay_fixed
1075 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
1076 &xx_ei.drop_delay_random, 0,
1077 &yy_ei.drop_delay_random
1081 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
1082 &xx_ei.move_delay_fixed, 0,
1083 &yy_ei.move_delay_fixed
1087 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
1088 &xx_ei.move_delay_random, 0,
1089 &yy_ei.move_delay_random
1093 TYPE_INTEGER, CONF_VALUE_16_BIT(16),
1094 &xx_ei.step_delay_fixed, 0,
1095 &yy_ei.step_delay_fixed
1099 TYPE_INTEGER, CONF_VALUE_16_BIT(17),
1100 &xx_ei.step_delay_random, 0,
1101 &yy_ei.step_delay_random
1106 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1107 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
1112 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1113 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
1114 &yy_ei.move_direction_initial
1118 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
1119 &xx_ei.move_stepsize, TILEX / 8,
1120 &yy_ei.move_stepsize
1125 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
1126 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
1127 &yy_ei.move_enter_element
1131 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
1132 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
1133 &yy_ei.move_leave_element
1137 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
1138 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
1139 &yy_ei.move_leave_type
1144 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
1145 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
1146 &yy_ei.slippery_type
1151 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
1152 &xx_ei.explosion_type, EXPLODES_3X3,
1153 &yy_ei.explosion_type
1157 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
1158 &xx_ei.explosion_delay, 16,
1159 &yy_ei.explosion_delay
1163 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
1164 &xx_ei.ignition_delay, 8,
1165 &yy_ei.ignition_delay
1170 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
1171 &xx_ei.content, EL_EMPTY_SPACE,
1173 &xx_num_contents, 1, 1
1176 // ---------- "num_change_pages" must be the last entry ---------------------
1179 -1, SAVE_CONF_ALWAYS,
1180 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
1181 &xx_ei.num_change_pages, 1,
1182 &yy_ei.num_change_pages
1193 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
1195 // ---------- "current_change_page" must be the first entry -----------------
1198 -1, SAVE_CONF_ALWAYS,
1199 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1200 &xx_current_change_page, -1
1203 // ---------- (the remaining entries can be in any order) -------------------
1207 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1208 &xx_change.can_change, FALSE
1213 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1214 &xx_event_bits[0], 0
1218 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1219 &xx_event_bits[1], 0
1224 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
1225 &xx_change.trigger_player, CH_PLAYER_ANY
1229 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1230 &xx_change.trigger_side, CH_SIDE_ANY
1234 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1235 &xx_change.trigger_page, CH_PAGE_ANY
1240 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1241 &xx_change.target_element, EL_EMPTY_SPACE
1246 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1247 &xx_change.delay_fixed, 0
1251 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1252 &xx_change.delay_random, 0
1256 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1257 &xx_change.delay_frames, FRAMES_PER_SECOND
1262 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1263 &xx_change.initial_trigger_element, EL_EMPTY_SPACE
1268 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1269 &xx_change.explode, FALSE
1273 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1274 &xx_change.use_target_content, FALSE
1278 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1279 &xx_change.only_if_complete, FALSE
1283 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1284 &xx_change.use_random_replace, FALSE
1288 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1289 &xx_change.random_percentage, 100
1293 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1294 &xx_change.replace_when, CP_WHEN_EMPTY
1299 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1300 &xx_change.has_action, FALSE
1304 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1305 &xx_change.action_type, CA_NO_ACTION
1309 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1310 &xx_change.action_mode, CA_MODE_UNDEFINED
1314 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1315 &xx_change.action_arg, CA_ARG_UNDEFINED
1320 TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
1321 &xx_change.action_element, EL_EMPTY_SPACE
1326 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1327 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1328 &xx_num_contents, 1, 1
1338 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1342 TYPE_STRING, CONF_VALUE_BYTES(1),
1343 &xx_ei.description[0], -1, NULL,
1344 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1345 &xx_default_description[0]
1350 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1351 &xx_ei.use_gfx_element, FALSE
1355 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1356 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1361 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1362 &xx_group.choice_mode, ANIM_RANDOM
1367 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1368 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1369 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1379 static struct LevelFileConfigInfo chunk_config_CONF[] = // (OBSOLETE)
1383 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1384 &li.block_snap_field, TRUE
1388 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
1389 &li.continuous_snapping, TRUE
1393 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1394 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
1398 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
1399 &li.use_start_element[0], FALSE
1403 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1404 &li.start_element[0], EL_PLAYER_1
1408 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
1409 &li.use_artwork_element[0], FALSE
1413 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
1414 &li.artwork_element[0], EL_PLAYER_1
1418 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1419 &li.use_explosion_element[0], FALSE
1423 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1424 &li.explosion_element[0], EL_PLAYER_1
1439 filetype_id_list[] =
1441 { LEVEL_FILE_TYPE_RND, "RND" },
1442 { LEVEL_FILE_TYPE_BD, "BD" },
1443 { LEVEL_FILE_TYPE_EM, "EM" },
1444 { LEVEL_FILE_TYPE_SP, "SP" },
1445 { LEVEL_FILE_TYPE_DX, "DX" },
1446 { LEVEL_FILE_TYPE_SB, "SB" },
1447 { LEVEL_FILE_TYPE_DC, "DC" },
1448 { LEVEL_FILE_TYPE_MM, "MM" },
1449 { LEVEL_FILE_TYPE_MM, "DF" },
1454 // ============================================================================
1455 // level file functions
1456 // ============================================================================
1458 static boolean check_special_flags(char *flag)
1460 if (strEqual(options.special_flags, flag) ||
1461 strEqual(leveldir_current->special_flags, flag))
1467 static struct DateInfo getCurrentDate(void)
1469 time_t epoch_seconds = time(NULL);
1470 struct tm *now = localtime(&epoch_seconds);
1471 struct DateInfo date;
1473 date.year = now->tm_year + 1900;
1474 date.month = now->tm_mon + 1;
1475 date.day = now->tm_mday;
1477 date.src = DATE_SRC_CLOCK;
1482 static void resetEventFlags(struct ElementChangeInfo *change)
1486 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1487 change->has_event[i] = FALSE;
1490 static void resetEventBits(void)
1494 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1495 xx_event_bits[i] = 0;
1498 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1502 /* important: only change event flag if corresponding event bit is set
1503 (this is because all xx_event_bits[] values are loaded separately,
1504 and all xx_event_bits[] values are set back to zero before loading
1505 another value xx_event_bits[x] (each value representing 32 flags)) */
1507 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1508 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1509 change->has_event[i] = TRUE;
1512 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1516 /* in contrast to the above function setEventFlagsFromEventBits(), it
1517 would also be possible to set all bits in xx_event_bits[] to 0 or 1
1518 depending on the corresponding change->has_event[i] values here, as
1519 all xx_event_bits[] values are reset in resetEventBits() before */
1521 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1522 if (change->has_event[i])
1523 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1526 static char *getDefaultElementDescription(struct ElementInfo *ei)
1528 static char description[MAX_ELEMENT_NAME_LEN + 1];
1529 char *default_description = (ei->custom_description != NULL ?
1530 ei->custom_description :
1531 ei->editor_description);
1534 // always start with reliable default values
1535 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1536 description[i] = '\0';
1538 // truncate element description to MAX_ELEMENT_NAME_LEN bytes
1539 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1541 return &description[0];
1544 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1546 char *default_description = getDefaultElementDescription(ei);
1549 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1550 ei->description[i] = default_description[i];
1553 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1557 for (i = 0; conf[i].data_type != -1; i++)
1559 int default_value = conf[i].default_value;
1560 int data_type = conf[i].data_type;
1561 int conf_type = conf[i].conf_type;
1562 int byte_mask = conf_type & CONF_MASK_BYTES;
1564 if (byte_mask == CONF_MASK_MULTI_BYTES)
1566 int default_num_entities = conf[i].default_num_entities;
1567 int max_num_entities = conf[i].max_num_entities;
1569 *(int *)(conf[i].num_entities) = default_num_entities;
1571 if (data_type == TYPE_STRING)
1573 char *default_string = conf[i].default_string;
1574 char *string = (char *)(conf[i].value);
1576 strncpy(string, default_string, max_num_entities);
1578 else if (data_type == TYPE_ELEMENT_LIST)
1580 int *element_array = (int *)(conf[i].value);
1583 for (j = 0; j < max_num_entities; j++)
1584 element_array[j] = default_value;
1586 else if (data_type == TYPE_CONTENT_LIST)
1588 struct Content *content = (struct Content *)(conf[i].value);
1591 for (c = 0; c < max_num_entities; c++)
1592 for (y = 0; y < 3; y++)
1593 for (x = 0; x < 3; x++)
1594 content[c].e[x][y] = default_value;
1597 else // constant size configuration data (1, 2 or 4 bytes)
1599 if (data_type == TYPE_BOOLEAN)
1600 *(boolean *)(conf[i].value) = default_value;
1602 *(int *) (conf[i].value) = default_value;
1607 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1611 for (i = 0; conf[i].data_type != -1; i++)
1613 int data_type = conf[i].data_type;
1614 int conf_type = conf[i].conf_type;
1615 int byte_mask = conf_type & CONF_MASK_BYTES;
1617 if (byte_mask == CONF_MASK_MULTI_BYTES)
1619 int max_num_entities = conf[i].max_num_entities;
1621 if (data_type == TYPE_STRING)
1623 char *string = (char *)(conf[i].value);
1624 char *string_copy = (char *)(conf[i].value_copy);
1626 strncpy(string_copy, string, max_num_entities);
1628 else if (data_type == TYPE_ELEMENT_LIST)
1630 int *element_array = (int *)(conf[i].value);
1631 int *element_array_copy = (int *)(conf[i].value_copy);
1634 for (j = 0; j < max_num_entities; j++)
1635 element_array_copy[j] = element_array[j];
1637 else if (data_type == TYPE_CONTENT_LIST)
1639 struct Content *content = (struct Content *)(conf[i].value);
1640 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1643 for (c = 0; c < max_num_entities; c++)
1644 for (y = 0; y < 3; y++)
1645 for (x = 0; x < 3; x++)
1646 content_copy[c].e[x][y] = content[c].e[x][y];
1649 else // constant size configuration data (1, 2 or 4 bytes)
1651 if (data_type == TYPE_BOOLEAN)
1652 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1654 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1659 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1663 xx_ei = *ei_from; // copy element data into temporary buffer
1664 yy_ei = *ei_to; // copy element data into temporary buffer
1666 copyConfigFromConfigList(chunk_config_CUSX_base);
1671 // ---------- reinitialize and copy change pages ----------
1673 ei_to->num_change_pages = ei_from->num_change_pages;
1674 ei_to->current_change_page = ei_from->current_change_page;
1676 setElementChangePages(ei_to, ei_to->num_change_pages);
1678 for (i = 0; i < ei_to->num_change_pages; i++)
1679 ei_to->change_page[i] = ei_from->change_page[i];
1681 // ---------- copy group element info ----------
1682 if (ei_from->group != NULL && ei_to->group != NULL) // group or internal
1683 *ei_to->group = *ei_from->group;
1685 // mark this custom element as modified
1686 ei_to->modified_settings = TRUE;
1689 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1691 int change_page_size = sizeof(struct ElementChangeInfo);
1693 ei->num_change_pages = MAX(1, change_pages);
1696 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1698 if (ei->current_change_page >= ei->num_change_pages)
1699 ei->current_change_page = ei->num_change_pages - 1;
1701 ei->change = &ei->change_page[ei->current_change_page];
1704 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1706 xx_change = *change; // copy change data into temporary buffer
1708 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1710 *change = xx_change;
1712 resetEventFlags(change);
1714 change->direct_action = 0;
1715 change->other_action = 0;
1717 change->pre_change_function = NULL;
1718 change->change_function = NULL;
1719 change->post_change_function = NULL;
1722 static void setLevelInfoToDefaults_Level(struct LevelInfo *level)
1726 li = *level; // copy level data into temporary buffer
1727 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1728 *level = li; // copy temporary buffer back to level data
1730 setLevelInfoToDefaults_EM();
1731 setLevelInfoToDefaults_SP();
1732 setLevelInfoToDefaults_MM();
1734 level->native_em_level = &native_em_level;
1735 level->native_sp_level = &native_sp_level;
1736 level->native_mm_level = &native_mm_level;
1738 level->file_version = FILE_VERSION_ACTUAL;
1739 level->game_version = GAME_VERSION_ACTUAL;
1741 level->creation_date = getCurrentDate();
1743 level->encoding_16bit_field = TRUE;
1744 level->encoding_16bit_yamyam = TRUE;
1745 level->encoding_16bit_amoeba = TRUE;
1747 // clear level name and level author string buffers
1748 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1749 level->name[i] = '\0';
1750 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1751 level->author[i] = '\0';
1753 // set level name and level author to default values
1754 strcpy(level->name, NAMELESS_LEVEL_NAME);
1755 strcpy(level->author, ANONYMOUS_NAME);
1757 // set level playfield to playable default level with player and exit
1758 for (x = 0; x < MAX_LEV_FIELDX; x++)
1759 for (y = 0; y < MAX_LEV_FIELDY; y++)
1760 level->field[x][y] = EL_SAND;
1762 level->field[0][0] = EL_PLAYER_1;
1763 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1765 BorderElement = EL_STEELWALL;
1767 // detect custom elements when loading them
1768 level->file_has_custom_elements = FALSE;
1770 // set all bug compatibility flags to "false" => do not emulate this bug
1771 level->use_action_after_change_bug = FALSE;
1773 if (leveldir_current)
1775 // try to determine better author name than 'anonymous'
1776 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1778 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1779 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1783 switch (LEVELCLASS(leveldir_current))
1785 case LEVELCLASS_TUTORIAL:
1786 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1789 case LEVELCLASS_CONTRIB:
1790 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1791 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1794 case LEVELCLASS_PRIVATE:
1795 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1796 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1800 // keep default value
1807 static void setLevelInfoToDefaults_Elements(struct LevelInfo *level)
1809 static boolean clipboard_elements_initialized = FALSE;
1812 InitElementPropertiesStatic();
1814 li = *level; // copy level data into temporary buffer
1815 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1816 *level = li; // copy temporary buffer back to level data
1818 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1821 struct ElementInfo *ei = &element_info[element];
1823 // never initialize clipboard elements after the very first time
1824 // (to be able to use clipboard elements between several levels)
1825 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1828 if (IS_ENVELOPE(element))
1830 int envelope_nr = element - EL_ENVELOPE_1;
1832 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1834 level->envelope[envelope_nr] = xx_envelope;
1837 if (IS_CUSTOM_ELEMENT(element) ||
1838 IS_GROUP_ELEMENT(element) ||
1839 IS_INTERNAL_ELEMENT(element))
1841 xx_ei = *ei; // copy element data into temporary buffer
1843 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1848 setElementChangePages(ei, 1);
1849 setElementChangeInfoToDefaults(ei->change);
1851 if (IS_CUSTOM_ELEMENT(element) ||
1852 IS_GROUP_ELEMENT(element) ||
1853 IS_INTERNAL_ELEMENT(element))
1855 setElementDescriptionToDefault(ei);
1857 ei->modified_settings = FALSE;
1860 if (IS_CUSTOM_ELEMENT(element) ||
1861 IS_INTERNAL_ELEMENT(element))
1863 // internal values used in level editor
1865 ei->access_type = 0;
1866 ei->access_layer = 0;
1867 ei->access_protected = 0;
1868 ei->walk_to_action = 0;
1869 ei->smash_targets = 0;
1872 ei->can_explode_by_fire = FALSE;
1873 ei->can_explode_smashed = FALSE;
1874 ei->can_explode_impact = FALSE;
1876 ei->current_change_page = 0;
1879 if (IS_GROUP_ELEMENT(element) ||
1880 IS_INTERNAL_ELEMENT(element))
1882 struct ElementGroupInfo *group;
1884 // initialize memory for list of elements in group
1885 if (ei->group == NULL)
1886 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1890 xx_group = *group; // copy group data into temporary buffer
1892 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1898 clipboard_elements_initialized = TRUE;
1901 static void setLevelInfoToDefaults(struct LevelInfo *level,
1902 boolean level_info_only,
1903 boolean reset_file_status)
1905 setLevelInfoToDefaults_Level(level);
1907 if (!level_info_only)
1908 setLevelInfoToDefaults_Elements(level);
1910 if (reset_file_status)
1912 level->no_valid_file = FALSE;
1913 level->no_level_file = FALSE;
1916 level->changed = FALSE;
1919 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1921 level_file_info->nr = 0;
1922 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1923 level_file_info->packed = FALSE;
1925 setString(&level_file_info->basename, NULL);
1926 setString(&level_file_info->filename, NULL);
1929 int getMappedElement_SB(int, boolean);
1931 static void ActivateLevelTemplate(void)
1935 if (check_special_flags("load_xsb_to_ces"))
1937 // fill smaller playfields with padding "beyond border wall" elements
1938 if (level.fieldx < level_template.fieldx ||
1939 level.fieldy < level_template.fieldy)
1941 short field[level.fieldx][level.fieldy];
1942 int new_fieldx = MAX(level.fieldx, level_template.fieldx);
1943 int new_fieldy = MAX(level.fieldy, level_template.fieldy);
1944 int pos_fieldx = (new_fieldx - level.fieldx) / 2;
1945 int pos_fieldy = (new_fieldy - level.fieldy) / 2;
1947 // copy old playfield (which is smaller than the visible area)
1948 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
1949 field[x][y] = level.field[x][y];
1951 // fill new, larger playfield with "beyond border wall" elements
1952 for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
1953 level.field[x][y] = getMappedElement_SB('_', TRUE);
1955 // copy the old playfield to the middle of the new playfield
1956 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
1957 level.field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
1959 level.fieldx = new_fieldx;
1960 level.fieldy = new_fieldy;
1964 // Currently there is no special action needed to activate the template
1965 // data, because 'element_info' property settings overwrite the original
1966 // level data, while all other variables do not change.
1968 // Exception: 'from_level_template' elements in the original level playfield
1969 // are overwritten with the corresponding elements at the same position in
1970 // playfield from the level template.
1972 for (x = 0; x < level.fieldx; x++)
1973 for (y = 0; y < level.fieldy; y++)
1974 if (level.field[x][y] == EL_FROM_LEVEL_TEMPLATE)
1975 level.field[x][y] = level_template.field[x][y];
1977 if (check_special_flags("load_xsb_to_ces"))
1979 struct LevelInfo level_backup = level;
1981 // overwrite all individual level settings from template level settings
1982 level = level_template;
1984 // restore level file info
1985 level.file_info = level_backup.file_info;
1987 // restore playfield size
1988 level.fieldx = level_backup.fieldx;
1989 level.fieldy = level_backup.fieldy;
1991 // restore playfield content
1992 for (x = 0; x < level.fieldx; x++)
1993 for (y = 0; y < level.fieldy; y++)
1994 level.field[x][y] = level_backup.field[x][y];
1996 // restore name and author from individual level
1997 strcpy(level.name, level_backup.name);
1998 strcpy(level.author, level_backup.author);
2000 // restore flag "use_custom_template"
2001 level.use_custom_template = level_backup.use_custom_template;
2005 static char *getLevelFilenameFromBasename(char *basename)
2007 static char *filename = NULL;
2009 checked_free(filename);
2011 filename = getPath2(getCurrentLevelDir(), basename);
2016 static int getFileTypeFromBasename(char *basename)
2018 // !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!!
2020 static char *filename = NULL;
2021 struct stat file_status;
2023 // ---------- try to determine file type from filename ----------
2025 // check for typical filename of a Supaplex level package file
2026 if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
2027 return LEVEL_FILE_TYPE_SP;
2029 // check for typical filename of a Diamond Caves II level package file
2030 if (strSuffixLower(basename, ".dc") ||
2031 strSuffixLower(basename, ".dc2"))
2032 return LEVEL_FILE_TYPE_DC;
2034 // check for typical filename of a Sokoban level package file
2035 if (strSuffixLower(basename, ".xsb") &&
2036 strchr(basename, '%') == NULL)
2037 return LEVEL_FILE_TYPE_SB;
2039 // ---------- try to determine file type from filesize ----------
2041 checked_free(filename);
2042 filename = getPath2(getCurrentLevelDir(), basename);
2044 if (stat(filename, &file_status) == 0)
2046 // check for typical filesize of a Supaplex level package file
2047 if (file_status.st_size == 170496)
2048 return LEVEL_FILE_TYPE_SP;
2051 return LEVEL_FILE_TYPE_UNKNOWN;
2054 static int getFileTypeFromMagicBytes(char *filename, int type)
2058 if ((file = openFile(filename, MODE_READ)))
2060 char chunk_name[CHUNK_ID_LEN + 1];
2062 getFileChunkBE(file, chunk_name, NULL);
2064 if (strEqual(chunk_name, "MMII") ||
2065 strEqual(chunk_name, "MIRR"))
2066 type = LEVEL_FILE_TYPE_MM;
2074 static boolean checkForPackageFromBasename(char *basename)
2076 // !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
2077 // !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES !!!
2079 return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN);
2082 static char *getSingleLevelBasenameExt(int nr, char *extension)
2084 static char basename[MAX_FILENAME_LEN];
2087 sprintf(basename, "%s", LEVELTEMPLATE_FILENAME);
2089 sprintf(basename, "%03d.%s", nr, extension);
2094 static char *getSingleLevelBasename(int nr)
2096 return getSingleLevelBasenameExt(nr, LEVELFILE_EXTENSION);
2099 static char *getPackedLevelBasename(int type)
2101 static char basename[MAX_FILENAME_LEN];
2102 char *directory = getCurrentLevelDir();
2104 DirectoryEntry *dir_entry;
2106 strcpy(basename, UNDEFINED_FILENAME); // default: undefined file
2108 if ((dir = openDirectory(directory)) == NULL)
2110 Warn("cannot read current level directory '%s'", directory);
2115 while ((dir_entry = readDirectory(dir)) != NULL) // loop all entries
2117 char *entry_basename = dir_entry->basename;
2118 int entry_type = getFileTypeFromBasename(entry_basename);
2120 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) // found valid level package
2122 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
2125 strcpy(basename, entry_basename);
2132 closeDirectory(dir);
2137 static char *getSingleLevelFilename(int nr)
2139 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
2142 #if ENABLE_UNUSED_CODE
2143 static char *getPackedLevelFilename(int type)
2145 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
2149 char *getDefaultLevelFilename(int nr)
2151 return getSingleLevelFilename(nr);
2154 #if ENABLE_UNUSED_CODE
2155 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
2159 lfi->packed = FALSE;
2161 setString(&lfi->basename, getSingleLevelBasename(lfi->nr, lfi->type));
2162 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2166 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
2167 int type, char *format, ...)
2169 static char basename[MAX_FILENAME_LEN];
2172 va_start(ap, format);
2173 vsprintf(basename, format, ap);
2177 lfi->packed = FALSE;
2179 setString(&lfi->basename, basename);
2180 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2183 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
2189 setString(&lfi->basename, getPackedLevelBasename(lfi->type));
2190 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2193 static int getFiletypeFromID(char *filetype_id)
2195 char *filetype_id_lower;
2196 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
2199 if (filetype_id == NULL)
2200 return LEVEL_FILE_TYPE_UNKNOWN;
2202 filetype_id_lower = getStringToLower(filetype_id);
2204 for (i = 0; filetype_id_list[i].id != NULL; i++)
2206 char *id_lower = getStringToLower(filetype_id_list[i].id);
2208 if (strEqual(filetype_id_lower, id_lower))
2209 filetype = filetype_id_list[i].filetype;
2213 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
2217 free(filetype_id_lower);
2222 char *getLocalLevelTemplateFilename(void)
2224 return getDefaultLevelFilename(-1);
2227 char *getGlobalLevelTemplateFilename(void)
2229 // global variable "leveldir_current" must be modified in the loop below
2230 LevelDirTree *leveldir_current_last = leveldir_current;
2231 char *filename = NULL;
2233 // check for template level in path from current to topmost tree node
2235 while (leveldir_current != NULL)
2237 filename = getDefaultLevelFilename(-1);
2239 if (fileExists(filename))
2242 leveldir_current = leveldir_current->node_parent;
2245 // restore global variable "leveldir_current" modified in above loop
2246 leveldir_current = leveldir_current_last;
2251 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
2255 // special case: level number is negative => check for level template file
2258 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2259 getSingleLevelBasename(-1));
2261 // replace local level template filename with global template filename
2262 setString(&lfi->filename, getGlobalLevelTemplateFilename());
2264 // no fallback if template file not existing
2268 // special case: check for file name/pattern specified in "levelinfo.conf"
2269 if (leveldir_current->level_filename != NULL)
2271 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2273 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2274 leveldir_current->level_filename, nr);
2276 lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename);
2278 if (fileExists(lfi->filename))
2281 else if (leveldir_current->level_filetype != NULL)
2283 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2285 // check for specified native level file with standard file name
2286 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2287 "%03d.%s", nr, LEVELFILE_EXTENSION);
2288 if (fileExists(lfi->filename))
2292 // check for native Rocks'n'Diamonds level file
2293 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2294 "%03d.%s", nr, LEVELFILE_EXTENSION);
2295 if (fileExists(lfi->filename))
2298 // check for Emerald Mine level file (V1)
2299 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
2300 'a' + (nr / 10) % 26, '0' + nr % 10);
2301 if (fileExists(lfi->filename))
2303 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
2304 'A' + (nr / 10) % 26, '0' + nr % 10);
2305 if (fileExists(lfi->filename))
2308 // check for Emerald Mine level file (V2 to V5)
2309 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
2310 if (fileExists(lfi->filename))
2313 // check for Emerald Mine level file (V6 / single mode)
2314 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
2315 if (fileExists(lfi->filename))
2317 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
2318 if (fileExists(lfi->filename))
2321 // check for Emerald Mine level file (V6 / teamwork mode)
2322 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
2323 if (fileExists(lfi->filename))
2325 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
2326 if (fileExists(lfi->filename))
2329 // check for various packed level file formats
2330 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
2331 if (fileExists(lfi->filename))
2334 // no known level file found -- use default values (and fail later)
2335 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2336 "%03d.%s", nr, LEVELFILE_EXTENSION);
2339 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2341 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2342 lfi->type = getFileTypeFromBasename(lfi->basename);
2344 if (lfi->type == LEVEL_FILE_TYPE_RND)
2345 lfi->type = getFileTypeFromMagicBytes(lfi->filename, lfi->type);
2348 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2350 // always start with reliable default values
2351 setFileInfoToDefaults(level_file_info);
2353 level_file_info->nr = nr; // set requested level number
2355 determineLevelFileInfo_Filename(level_file_info);
2356 determineLevelFileInfo_Filetype(level_file_info);
2359 static void copyLevelFileInfo(struct LevelFileInfo *lfi_from,
2360 struct LevelFileInfo *lfi_to)
2362 lfi_to->nr = lfi_from->nr;
2363 lfi_to->type = lfi_from->type;
2364 lfi_to->packed = lfi_from->packed;
2366 setString(&lfi_to->basename, lfi_from->basename);
2367 setString(&lfi_to->filename, lfi_from->filename);
2370 // ----------------------------------------------------------------------------
2371 // functions for loading R'n'D level
2372 // ----------------------------------------------------------------------------
2374 int getMappedElement(int element)
2376 // remap some (historic, now obsolete) elements
2380 case EL_PLAYER_OBSOLETE:
2381 element = EL_PLAYER_1;
2384 case EL_KEY_OBSOLETE:
2388 case EL_EM_KEY_1_FILE_OBSOLETE:
2389 element = EL_EM_KEY_1;
2392 case EL_EM_KEY_2_FILE_OBSOLETE:
2393 element = EL_EM_KEY_2;
2396 case EL_EM_KEY_3_FILE_OBSOLETE:
2397 element = EL_EM_KEY_3;
2400 case EL_EM_KEY_4_FILE_OBSOLETE:
2401 element = EL_EM_KEY_4;
2404 case EL_ENVELOPE_OBSOLETE:
2405 element = EL_ENVELOPE_1;
2413 if (element >= NUM_FILE_ELEMENTS)
2415 Warn("invalid level element %d", element);
2417 element = EL_UNKNOWN;
2425 static int getMappedElementByVersion(int element, int game_version)
2427 // remap some elements due to certain game version
2429 if (game_version <= VERSION_IDENT(2,2,0,0))
2431 // map game font elements
2432 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2433 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2434 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2435 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2438 if (game_version < VERSION_IDENT(3,0,0,0))
2440 // map Supaplex gravity tube elements
2441 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2442 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2443 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2444 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2451 static int LoadLevel_VERS(File *file, int chunk_size, struct LevelInfo *level)
2453 level->file_version = getFileVersion(file);
2454 level->game_version = getFileVersion(file);
2459 static int LoadLevel_DATE(File *file, int chunk_size, struct LevelInfo *level)
2461 level->creation_date.year = getFile16BitBE(file);
2462 level->creation_date.month = getFile8Bit(file);
2463 level->creation_date.day = getFile8Bit(file);
2465 level->creation_date.src = DATE_SRC_LEVELFILE;
2470 static int LoadLevel_HEAD(File *file, int chunk_size, struct LevelInfo *level)
2472 int initial_player_stepsize;
2473 int initial_player_gravity;
2476 level->fieldx = getFile8Bit(file);
2477 level->fieldy = getFile8Bit(file);
2479 level->time = getFile16BitBE(file);
2480 level->gems_needed = getFile16BitBE(file);
2482 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2483 level->name[i] = getFile8Bit(file);
2484 level->name[MAX_LEVEL_NAME_LEN] = 0;
2486 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2487 level->score[i] = getFile8Bit(file);
2489 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2490 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2491 for (y = 0; y < 3; y++)
2492 for (x = 0; x < 3; x++)
2493 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2495 level->amoeba_speed = getFile8Bit(file);
2496 level->time_magic_wall = getFile8Bit(file);
2497 level->time_wheel = getFile8Bit(file);
2498 level->amoeba_content = getMappedElement(getFile8Bit(file));
2500 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2503 for (i = 0; i < MAX_PLAYERS; i++)
2504 level->initial_player_stepsize[i] = initial_player_stepsize;
2506 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2508 for (i = 0; i < MAX_PLAYERS; i++)
2509 level->initial_player_gravity[i] = initial_player_gravity;
2511 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2512 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2514 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2516 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2517 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2518 level->can_move_into_acid_bits = getFile32BitBE(file);
2519 level->dont_collide_with_bits = getFile8Bit(file);
2521 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2522 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2524 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2525 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2526 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2528 level->game_engine_type = getFile8Bit(file);
2530 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2535 static int LoadLevel_NAME(File *file, int chunk_size, struct LevelInfo *level)
2539 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2540 level->name[i] = getFile8Bit(file);
2541 level->name[MAX_LEVEL_NAME_LEN] = 0;
2546 static int LoadLevel_AUTH(File *file, int chunk_size, struct LevelInfo *level)
2550 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2551 level->author[i] = getFile8Bit(file);
2552 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2557 static int LoadLevel_BODY(File *file, int chunk_size, struct LevelInfo *level)
2560 int chunk_size_expected = level->fieldx * level->fieldy;
2562 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2563 stored with 16-bit encoding (and should be twice as big then).
2564 Even worse, playfield data was stored 16-bit when only yamyam content
2565 contained 16-bit elements and vice versa. */
2567 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2568 chunk_size_expected *= 2;
2570 if (chunk_size_expected != chunk_size)
2572 ReadUnusedBytesFromFile(file, chunk_size);
2573 return chunk_size_expected;
2576 for (y = 0; y < level->fieldy; y++)
2577 for (x = 0; x < level->fieldx; x++)
2578 level->field[x][y] =
2579 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2584 static int LoadLevel_CONT(File *file, int chunk_size, struct LevelInfo *level)
2587 int header_size = 4;
2588 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2589 int chunk_size_expected = header_size + content_size;
2591 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2592 stored with 16-bit encoding (and should be twice as big then).
2593 Even worse, playfield data was stored 16-bit when only yamyam content
2594 contained 16-bit elements and vice versa. */
2596 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2597 chunk_size_expected += content_size;
2599 if (chunk_size_expected != chunk_size)
2601 ReadUnusedBytesFromFile(file, chunk_size);
2602 return chunk_size_expected;
2606 level->num_yamyam_contents = getFile8Bit(file);
2610 // correct invalid number of content fields -- should never happen
2611 if (level->num_yamyam_contents < 1 ||
2612 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2613 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2615 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2616 for (y = 0; y < 3; y++)
2617 for (x = 0; x < 3; x++)
2618 level->yamyam_content[i].e[x][y] =
2619 getMappedElement(level->encoding_16bit_field ?
2620 getFile16BitBE(file) : getFile8Bit(file));
2624 static int LoadLevel_CNT2(File *file, int chunk_size, struct LevelInfo *level)
2629 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2631 element = getMappedElement(getFile16BitBE(file));
2632 num_contents = getFile8Bit(file);
2634 getFile8Bit(file); // content x size (unused)
2635 getFile8Bit(file); // content y size (unused)
2637 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2639 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2640 for (y = 0; y < 3; y++)
2641 for (x = 0; x < 3; x++)
2642 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2644 // correct invalid number of content fields -- should never happen
2645 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2646 num_contents = STD_ELEMENT_CONTENTS;
2648 if (element == EL_YAMYAM)
2650 level->num_yamyam_contents = num_contents;
2652 for (i = 0; i < num_contents; i++)
2653 for (y = 0; y < 3; y++)
2654 for (x = 0; x < 3; x++)
2655 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2657 else if (element == EL_BD_AMOEBA)
2659 level->amoeba_content = content_array[0][0][0];
2663 Warn("cannot load content for element '%d'", element);
2669 static int LoadLevel_CNT3(File *file, int chunk_size, struct LevelInfo *level)
2675 int chunk_size_expected;
2677 element = getMappedElement(getFile16BitBE(file));
2678 if (!IS_ENVELOPE(element))
2679 element = EL_ENVELOPE_1;
2681 envelope_nr = element - EL_ENVELOPE_1;
2683 envelope_len = getFile16BitBE(file);
2685 level->envelope[envelope_nr].xsize = getFile8Bit(file);
2686 level->envelope[envelope_nr].ysize = getFile8Bit(file);
2688 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2690 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2691 if (chunk_size_expected != chunk_size)
2693 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2694 return chunk_size_expected;
2697 for (i = 0; i < envelope_len; i++)
2698 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2703 static int LoadLevel_CUS1(File *file, int chunk_size, struct LevelInfo *level)
2705 int num_changed_custom_elements = getFile16BitBE(file);
2706 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2709 if (chunk_size_expected != chunk_size)
2711 ReadUnusedBytesFromFile(file, chunk_size - 2);
2712 return chunk_size_expected;
2715 for (i = 0; i < num_changed_custom_elements; i++)
2717 int element = getMappedElement(getFile16BitBE(file));
2718 int properties = getFile32BitBE(file);
2720 if (IS_CUSTOM_ELEMENT(element))
2721 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2723 Warn("invalid custom element number %d", element);
2725 // older game versions that wrote level files with CUS1 chunks used
2726 // different default push delay values (not yet stored in level file)
2727 element_info[element].push_delay_fixed = 2;
2728 element_info[element].push_delay_random = 8;
2731 level->file_has_custom_elements = TRUE;
2736 static int LoadLevel_CUS2(File *file, int chunk_size, struct LevelInfo *level)
2738 int num_changed_custom_elements = getFile16BitBE(file);
2739 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2742 if (chunk_size_expected != chunk_size)
2744 ReadUnusedBytesFromFile(file, chunk_size - 2);
2745 return chunk_size_expected;
2748 for (i = 0; i < num_changed_custom_elements; i++)
2750 int element = getMappedElement(getFile16BitBE(file));
2751 int custom_target_element = getMappedElement(getFile16BitBE(file));
2753 if (IS_CUSTOM_ELEMENT(element))
2754 element_info[element].change->target_element = custom_target_element;
2756 Warn("invalid custom element number %d", element);
2759 level->file_has_custom_elements = TRUE;
2764 static int LoadLevel_CUS3(File *file, int chunk_size, struct LevelInfo *level)
2766 int num_changed_custom_elements = getFile16BitBE(file);
2767 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2770 if (chunk_size_expected != chunk_size)
2772 ReadUnusedBytesFromFile(file, chunk_size - 2);
2773 return chunk_size_expected;
2776 for (i = 0; i < num_changed_custom_elements; i++)
2778 int element = getMappedElement(getFile16BitBE(file));
2779 struct ElementInfo *ei = &element_info[element];
2780 unsigned int event_bits;
2782 if (!IS_CUSTOM_ELEMENT(element))
2784 Warn("invalid custom element number %d", element);
2786 element = EL_INTERNAL_DUMMY;
2789 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2790 ei->description[j] = getFile8Bit(file);
2791 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2793 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2795 // some free bytes for future properties and padding
2796 ReadUnusedBytesFromFile(file, 7);
2798 ei->use_gfx_element = getFile8Bit(file);
2799 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2801 ei->collect_score_initial = getFile8Bit(file);
2802 ei->collect_count_initial = getFile8Bit(file);
2804 ei->push_delay_fixed = getFile16BitBE(file);
2805 ei->push_delay_random = getFile16BitBE(file);
2806 ei->move_delay_fixed = getFile16BitBE(file);
2807 ei->move_delay_random = getFile16BitBE(file);
2809 ei->move_pattern = getFile16BitBE(file);
2810 ei->move_direction_initial = getFile8Bit(file);
2811 ei->move_stepsize = getFile8Bit(file);
2813 for (y = 0; y < 3; y++)
2814 for (x = 0; x < 3; x++)
2815 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2817 event_bits = getFile32BitBE(file);
2818 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2819 if (event_bits & (1 << j))
2820 ei->change->has_event[j] = TRUE;
2822 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2824 ei->change->delay_fixed = getFile16BitBE(file);
2825 ei->change->delay_random = getFile16BitBE(file);
2826 ei->change->delay_frames = getFile16BitBE(file);
2828 ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file));
2830 ei->change->explode = getFile8Bit(file);
2831 ei->change->use_target_content = getFile8Bit(file);
2832 ei->change->only_if_complete = getFile8Bit(file);
2833 ei->change->use_random_replace = getFile8Bit(file);
2835 ei->change->random_percentage = getFile8Bit(file);
2836 ei->change->replace_when = getFile8Bit(file);
2838 for (y = 0; y < 3; y++)
2839 for (x = 0; x < 3; x++)
2840 ei->change->target_content.e[x][y] =
2841 getMappedElement(getFile16BitBE(file));
2843 ei->slippery_type = getFile8Bit(file);
2845 // some free bytes for future properties and padding
2846 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2848 // mark that this custom element has been modified
2849 ei->modified_settings = TRUE;
2852 level->file_has_custom_elements = TRUE;
2857 static int LoadLevel_CUS4(File *file, int chunk_size, struct LevelInfo *level)
2859 struct ElementInfo *ei;
2860 int chunk_size_expected;
2864 // ---------- custom element base property values (96 bytes) ----------------
2866 element = getMappedElement(getFile16BitBE(file));
2868 if (!IS_CUSTOM_ELEMENT(element))
2870 Warn("invalid custom element number %d", element);
2872 ReadUnusedBytesFromFile(file, chunk_size - 2);
2877 ei = &element_info[element];
2879 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2880 ei->description[i] = getFile8Bit(file);
2881 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2883 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2885 ReadUnusedBytesFromFile(file, 4); // reserved for more base properties
2887 ei->num_change_pages = getFile8Bit(file);
2889 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2890 if (chunk_size_expected != chunk_size)
2892 ReadUnusedBytesFromFile(file, chunk_size - 43);
2893 return chunk_size_expected;
2896 ei->ce_value_fixed_initial = getFile16BitBE(file);
2897 ei->ce_value_random_initial = getFile16BitBE(file);
2898 ei->use_last_ce_value = getFile8Bit(file);
2900 ei->use_gfx_element = getFile8Bit(file);
2901 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2903 ei->collect_score_initial = getFile8Bit(file);
2904 ei->collect_count_initial = getFile8Bit(file);
2906 ei->drop_delay_fixed = getFile8Bit(file);
2907 ei->push_delay_fixed = getFile8Bit(file);
2908 ei->drop_delay_random = getFile8Bit(file);
2909 ei->push_delay_random = getFile8Bit(file);
2910 ei->move_delay_fixed = getFile16BitBE(file);
2911 ei->move_delay_random = getFile16BitBE(file);
2913 // bits 0 - 15 of "move_pattern" ...
2914 ei->move_pattern = getFile16BitBE(file);
2915 ei->move_direction_initial = getFile8Bit(file);
2916 ei->move_stepsize = getFile8Bit(file);
2918 ei->slippery_type = getFile8Bit(file);
2920 for (y = 0; y < 3; y++)
2921 for (x = 0; x < 3; x++)
2922 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2924 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2925 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2926 ei->move_leave_type = getFile8Bit(file);
2928 // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
2929 ei->move_pattern |= (getFile16BitBE(file) << 16);
2931 ei->access_direction = getFile8Bit(file);
2933 ei->explosion_delay = getFile8Bit(file);
2934 ei->ignition_delay = getFile8Bit(file);
2935 ei->explosion_type = getFile8Bit(file);
2937 // some free bytes for future custom property values and padding
2938 ReadUnusedBytesFromFile(file, 1);
2940 // ---------- change page property values (48 bytes) ------------------------
2942 setElementChangePages(ei, ei->num_change_pages);
2944 for (i = 0; i < ei->num_change_pages; i++)
2946 struct ElementChangeInfo *change = &ei->change_page[i];
2947 unsigned int event_bits;
2949 // always start with reliable default values
2950 setElementChangeInfoToDefaults(change);
2952 // bits 0 - 31 of "has_event[]" ...
2953 event_bits = getFile32BitBE(file);
2954 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2955 if (event_bits & (1 << j))
2956 change->has_event[j] = TRUE;
2958 change->target_element = getMappedElement(getFile16BitBE(file));
2960 change->delay_fixed = getFile16BitBE(file);
2961 change->delay_random = getFile16BitBE(file);
2962 change->delay_frames = getFile16BitBE(file);
2964 change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
2966 change->explode = getFile8Bit(file);
2967 change->use_target_content = getFile8Bit(file);
2968 change->only_if_complete = getFile8Bit(file);
2969 change->use_random_replace = getFile8Bit(file);
2971 change->random_percentage = getFile8Bit(file);
2972 change->replace_when = getFile8Bit(file);
2974 for (y = 0; y < 3; y++)
2975 for (x = 0; x < 3; x++)
2976 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2978 change->can_change = getFile8Bit(file);
2980 change->trigger_side = getFile8Bit(file);
2982 change->trigger_player = getFile8Bit(file);
2983 change->trigger_page = getFile8Bit(file);
2985 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2986 CH_PAGE_ANY : (1 << change->trigger_page));
2988 change->has_action = getFile8Bit(file);
2989 change->action_type = getFile8Bit(file);
2990 change->action_mode = getFile8Bit(file);
2991 change->action_arg = getFile16BitBE(file);
2993 // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
2994 event_bits = getFile8Bit(file);
2995 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2996 if (event_bits & (1 << (j - 32)))
2997 change->has_event[j] = TRUE;
3000 // mark this custom element as modified
3001 ei->modified_settings = TRUE;
3003 level->file_has_custom_elements = TRUE;
3008 static int LoadLevel_GRP1(File *file, int chunk_size, struct LevelInfo *level)
3010 struct ElementInfo *ei;
3011 struct ElementGroupInfo *group;
3015 element = getMappedElement(getFile16BitBE(file));
3017 if (!IS_GROUP_ELEMENT(element))
3019 Warn("invalid group element number %d", element);
3021 ReadUnusedBytesFromFile(file, chunk_size - 2);
3026 ei = &element_info[element];
3028 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3029 ei->description[i] = getFile8Bit(file);
3030 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
3032 group = element_info[element].group;
3034 group->num_elements = getFile8Bit(file);
3036 ei->use_gfx_element = getFile8Bit(file);
3037 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
3039 group->choice_mode = getFile8Bit(file);
3041 // some free bytes for future values and padding
3042 ReadUnusedBytesFromFile(file, 3);
3044 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3045 group->element[i] = getMappedElement(getFile16BitBE(file));
3047 // mark this group element as modified
3048 element_info[element].modified_settings = TRUE;
3050 level->file_has_custom_elements = TRUE;
3055 static int LoadLevel_MicroChunk(File *file, struct LevelFileConfigInfo *conf,
3056 int element, int real_element)
3058 int micro_chunk_size = 0;
3059 int conf_type = getFile8Bit(file);
3060 int byte_mask = conf_type & CONF_MASK_BYTES;
3061 boolean element_found = FALSE;
3064 micro_chunk_size += 1;
3066 if (byte_mask == CONF_MASK_MULTI_BYTES)
3068 int num_bytes = getFile16BitBE(file);
3069 byte *buffer = checked_malloc(num_bytes);
3071 ReadBytesFromFile(file, buffer, num_bytes);
3073 for (i = 0; conf[i].data_type != -1; i++)
3075 if (conf[i].element == element &&
3076 conf[i].conf_type == conf_type)
3078 int data_type = conf[i].data_type;
3079 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
3080 int max_num_entities = conf[i].max_num_entities;
3082 if (num_entities > max_num_entities)
3084 Warn("truncating number of entities for element %d from %d to %d",
3085 element, num_entities, max_num_entities);
3087 num_entities = max_num_entities;
3090 if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
3091 data_type == TYPE_CONTENT_LIST))
3093 // for element and content lists, zero entities are not allowed
3094 Warn("found empty list of entities for element %d", element);
3096 // do not set "num_entities" here to prevent reading behind buffer
3098 *(int *)(conf[i].num_entities) = 1; // at least one is required
3102 *(int *)(conf[i].num_entities) = num_entities;
3105 element_found = TRUE;
3107 if (data_type == TYPE_STRING)
3109 char *string = (char *)(conf[i].value);
3112 for (j = 0; j < max_num_entities; j++)
3113 string[j] = (j < num_entities ? buffer[j] : '\0');
3115 else if (data_type == TYPE_ELEMENT_LIST)
3117 int *element_array = (int *)(conf[i].value);
3120 for (j = 0; j < num_entities; j++)
3122 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
3124 else if (data_type == TYPE_CONTENT_LIST)
3126 struct Content *content= (struct Content *)(conf[i].value);
3129 for (c = 0; c < num_entities; c++)
3130 for (y = 0; y < 3; y++)
3131 for (x = 0; x < 3; x++)
3132 content[c].e[x][y] =
3133 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
3136 element_found = FALSE;
3142 checked_free(buffer);
3144 micro_chunk_size += 2 + num_bytes;
3146 else // constant size configuration data (1, 2 or 4 bytes)
3148 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
3149 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
3150 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
3152 for (i = 0; conf[i].data_type != -1; i++)
3154 if (conf[i].element == element &&
3155 conf[i].conf_type == conf_type)
3157 int data_type = conf[i].data_type;
3159 if (data_type == TYPE_ELEMENT)
3160 value = getMappedElement(value);
3162 if (data_type == TYPE_BOOLEAN)
3163 *(boolean *)(conf[i].value) = (value ? TRUE : FALSE);
3165 *(int *) (conf[i].value) = value;
3167 element_found = TRUE;
3173 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
3178 char *error_conf_chunk_bytes =
3179 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
3180 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
3181 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
3182 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
3183 int error_element = real_element;
3185 Warn("cannot load micro chunk '%s(%d)' value for element %d ['%s']",
3186 error_conf_chunk_bytes, error_conf_chunk_token,
3187 error_element, EL_NAME(error_element));
3190 return micro_chunk_size;
3193 static int LoadLevel_INFO(File *file, int chunk_size, struct LevelInfo *level)
3195 int real_chunk_size = 0;
3197 li = *level; // copy level data into temporary buffer
3199 while (!checkEndOfFile(file))
3201 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
3203 if (real_chunk_size >= chunk_size)
3207 *level = li; // copy temporary buffer back to level data
3209 return real_chunk_size;
3212 static int LoadLevel_CONF(File *file, int chunk_size, struct LevelInfo *level)
3214 int real_chunk_size = 0;
3216 li = *level; // copy level data into temporary buffer
3218 while (!checkEndOfFile(file))
3220 int element = getMappedElement(getFile16BitBE(file));
3222 real_chunk_size += 2;
3223 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
3225 if (real_chunk_size >= chunk_size)
3229 *level = li; // copy temporary buffer back to level data
3231 return real_chunk_size;
3234 static int LoadLevel_ELEM(File *file, int chunk_size, struct LevelInfo *level)
3236 int real_chunk_size = 0;
3238 li = *level; // copy level data into temporary buffer
3240 while (!checkEndOfFile(file))
3242 int element = getMappedElement(getFile16BitBE(file));
3244 real_chunk_size += 2;
3245 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
3247 if (real_chunk_size >= chunk_size)
3251 *level = li; // copy temporary buffer back to level data
3253 return real_chunk_size;
3256 static int LoadLevel_NOTE(File *file, int chunk_size, struct LevelInfo *level)
3258 int element = getMappedElement(getFile16BitBE(file));
3259 int envelope_nr = element - EL_ENVELOPE_1;
3260 int real_chunk_size = 2;
3262 xx_envelope = level->envelope[envelope_nr]; // copy into temporary buffer
3264 while (!checkEndOfFile(file))
3266 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
3269 if (real_chunk_size >= chunk_size)
3273 level->envelope[envelope_nr] = xx_envelope; // copy from temporary buffer
3275 return real_chunk_size;
3278 static int LoadLevel_CUSX(File *file, int chunk_size, struct LevelInfo *level)
3280 int element = getMappedElement(getFile16BitBE(file));
3281 int real_chunk_size = 2;
3282 struct ElementInfo *ei = &element_info[element];
3285 xx_ei = *ei; // copy element data into temporary buffer
3287 xx_ei.num_change_pages = -1;
3289 while (!checkEndOfFile(file))
3291 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
3293 if (xx_ei.num_change_pages != -1)
3296 if (real_chunk_size >= chunk_size)
3302 if (ei->num_change_pages == -1)
3304 Warn("LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
3307 ei->num_change_pages = 1;
3309 setElementChangePages(ei, 1);
3310 setElementChangeInfoToDefaults(ei->change);
3312 return real_chunk_size;
3315 // initialize number of change pages stored for this custom element
3316 setElementChangePages(ei, ei->num_change_pages);
3317 for (i = 0; i < ei->num_change_pages; i++)
3318 setElementChangeInfoToDefaults(&ei->change_page[i]);
3320 // start with reading properties for the first change page
3321 xx_current_change_page = 0;
3323 while (!checkEndOfFile(file))
3325 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
3327 xx_change = *change; // copy change data into temporary buffer
3329 resetEventBits(); // reset bits; change page might have changed
3331 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
3334 *change = xx_change;
3336 setEventFlagsFromEventBits(change);
3338 if (real_chunk_size >= chunk_size)
3342 level->file_has_custom_elements = TRUE;
3344 return real_chunk_size;
3347 static int LoadLevel_GRPX(File *file, int chunk_size, struct LevelInfo *level)
3349 int element = getMappedElement(getFile16BitBE(file));
3350 int real_chunk_size = 2;
3351 struct ElementInfo *ei = &element_info[element];
3352 struct ElementGroupInfo *group = ei->group;
3354 xx_ei = *ei; // copy element data into temporary buffer
3355 xx_group = *group; // copy group data into temporary buffer
3357 while (!checkEndOfFile(file))
3359 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
3362 if (real_chunk_size >= chunk_size)
3369 level->file_has_custom_elements = TRUE;
3371 return real_chunk_size;
3374 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3375 struct LevelFileInfo *level_file_info,
3376 boolean level_info_only)
3378 char *filename = level_file_info->filename;
3379 char cookie[MAX_LINE_LEN];
3380 char chunk_name[CHUNK_ID_LEN + 1];
3384 if (!(file = openFile(filename, MODE_READ)))
3386 level->no_valid_file = TRUE;
3387 level->no_level_file = TRUE;
3389 if (level_info_only)
3392 Warn("cannot read level '%s' -- using empty level", filename);
3394 if (!setup.editor.use_template_for_new_levels)
3397 // if level file not found, try to initialize level data from template
3398 filename = getGlobalLevelTemplateFilename();
3400 if (!(file = openFile(filename, MODE_READ)))
3403 // default: for empty levels, use level template for custom elements
3404 level->use_custom_template = TRUE;
3406 level->no_valid_file = FALSE;
3409 getFileChunkBE(file, chunk_name, NULL);
3410 if (strEqual(chunk_name, "RND1"))
3412 getFile32BitBE(file); // not used
3414 getFileChunkBE(file, chunk_name, NULL);
3415 if (!strEqual(chunk_name, "CAVE"))
3417 level->no_valid_file = TRUE;
3419 Warn("unknown format of level file '%s'", filename);
3426 else // check for pre-2.0 file format with cookie string
3428 strcpy(cookie, chunk_name);
3429 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
3431 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3432 cookie[strlen(cookie) - 1] = '\0';
3434 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3436 level->no_valid_file = TRUE;
3438 Warn("unknown format of level file '%s'", filename);
3445 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3447 level->no_valid_file = TRUE;
3449 Warn("unsupported version of level file '%s'", filename);
3456 // pre-2.0 level files have no game version, so use file version here
3457 level->game_version = level->file_version;
3460 if (level->file_version < FILE_VERSION_1_2)
3462 // level files from versions before 1.2.0 without chunk structure
3463 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
3464 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3472 int (*loader)(File *, int, struct LevelInfo *);
3476 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
3477 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
3478 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
3479 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
3480 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
3481 { "INFO", -1, LoadLevel_INFO },
3482 { "BODY", -1, LoadLevel_BODY },
3483 { "CONT", -1, LoadLevel_CONT },
3484 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
3485 { "CNT3", -1, LoadLevel_CNT3 },
3486 { "CUS1", -1, LoadLevel_CUS1 },
3487 { "CUS2", -1, LoadLevel_CUS2 },
3488 { "CUS3", -1, LoadLevel_CUS3 },
3489 { "CUS4", -1, LoadLevel_CUS4 },
3490 { "GRP1", -1, LoadLevel_GRP1 },
3491 { "CONF", -1, LoadLevel_CONF },
3492 { "ELEM", -1, LoadLevel_ELEM },
3493 { "NOTE", -1, LoadLevel_NOTE },
3494 { "CUSX", -1, LoadLevel_CUSX },
3495 { "GRPX", -1, LoadLevel_GRPX },
3500 while (getFileChunkBE(file, chunk_name, &chunk_size))
3504 while (chunk_info[i].name != NULL &&
3505 !strEqual(chunk_name, chunk_info[i].name))
3508 if (chunk_info[i].name == NULL)
3510 Warn("unknown chunk '%s' in level file '%s'",
3511 chunk_name, filename);
3513 ReadUnusedBytesFromFile(file, chunk_size);
3515 else if (chunk_info[i].size != -1 &&
3516 chunk_info[i].size != chunk_size)
3518 Warn("wrong size (%d) of chunk '%s' in level file '%s'",
3519 chunk_size, chunk_name, filename);
3521 ReadUnusedBytesFromFile(file, chunk_size);
3525 // call function to load this level chunk
3526 int chunk_size_expected =
3527 (chunk_info[i].loader)(file, chunk_size, level);
3529 // the size of some chunks cannot be checked before reading other
3530 // chunks first (like "HEAD" and "BODY") that contain some header
3531 // information, so check them here
3532 if (chunk_size_expected != chunk_size)
3534 Warn("wrong size (%d) of chunk '%s' in level file '%s'",
3535 chunk_size, chunk_name, filename);
3545 // ----------------------------------------------------------------------------
3546 // functions for loading EM level
3547 // ----------------------------------------------------------------------------
3549 static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3551 static int ball_xy[8][2] =
3562 struct LevelInfo_EM *level_em = level->native_em_level;
3563 struct CAVE *cav = level_em->cav;
3566 cav->width = MIN(level->fieldx, MAX_PLAYFIELD_WIDTH);
3567 cav->height = MIN(level->fieldy, MAX_PLAYFIELD_HEIGHT);
3569 cav->time_seconds = level->time;
3570 cav->gems_needed = level->gems_needed;
3572 cav->emerald_score = level->score[SC_EMERALD];
3573 cav->diamond_score = level->score[SC_DIAMOND];
3574 cav->alien_score = level->score[SC_ROBOT];
3575 cav->tank_score = level->score[SC_SPACESHIP];
3576 cav->bug_score = level->score[SC_BUG];
3577 cav->eater_score = level->score[SC_YAMYAM];
3578 cav->nut_score = level->score[SC_NUT];
3579 cav->dynamite_score = level->score[SC_DYNAMITE];
3580 cav->key_score = level->score[SC_KEY];
3581 cav->exit_score = level->score[SC_TIME_BONUS];
3583 cav->num_eater_arrays = level->num_yamyam_contents;
3585 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3586 for (y = 0; y < 3; y++)
3587 for (x = 0; x < 3; x++)
3588 cav->eater_array[i][y * 3 + x] =
3589 map_element_RND_to_EM_cave(level->yamyam_content[i].e[x][y]);
3591 cav->amoeba_time = level->amoeba_speed;
3592 cav->wonderwall_time = level->time_magic_wall;
3593 cav->wheel_time = level->time_wheel;
3595 cav->android_move_time = level->android_move_time;
3596 cav->android_clone_time = level->android_clone_time;
3597 cav->ball_random = level->ball_random;
3598 cav->ball_active = level->ball_active_initial;
3599 cav->ball_time = level->ball_time;
3600 cav->num_ball_arrays = level->num_ball_contents;
3602 cav->lenses_score = level->lenses_score;
3603 cav->magnify_score = level->magnify_score;
3604 cav->slurp_score = level->slurp_score;
3606 cav->lenses_time = level->lenses_time;
3607 cav->magnify_time = level->magnify_time;
3609 cav->wind_direction =
3610 map_direction_RND_to_EM(level->wind_direction_initial);
3612 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3613 for (j = 0; j < 8; j++)
3614 cav->ball_array[i][j] =
3615 map_element_RND_to_EM_cave(level->ball_content[i].
3616 e[ball_xy[j][0]][ball_xy[j][1]]);
3618 map_android_clone_elements_RND_to_EM(level);
3620 // first fill the complete playfield with the empty space element
3621 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3622 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3623 cav->cave[x][y] = Cblank;
3625 // then copy the real level contents from level file into the playfield
3626 for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
3628 int new_element = map_element_RND_to_EM_cave(level->field[x][y]);
3630 if (level->field[x][y] == EL_AMOEBA_DEAD)
3631 new_element = map_element_RND_to_EM_cave(EL_AMOEBA_WET);
3633 cav->cave[x][y] = new_element;
3636 for (i = 0; i < MAX_PLAYERS; i++)
3638 cav->player_x[i] = -1;
3639 cav->player_y[i] = -1;
3642 // initialize player positions and delete players from the playfield
3643 for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
3645 if (IS_PLAYER_ELEMENT(level->field[x][y]))
3647 int player_nr = GET_PLAYER_NR(level->field[x][y]);
3649 cav->player_x[player_nr] = x;
3650 cav->player_y[player_nr] = y;
3652 cav->cave[x][y] = map_element_RND_to_EM_cave(EL_EMPTY);
3657 static void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3659 static int ball_xy[8][2] =
3670 struct LevelInfo_EM *level_em = level->native_em_level;
3671 struct CAVE *cav = level_em->cav;
3674 level->fieldx = MIN(cav->width, MAX_LEV_FIELDX);
3675 level->fieldy = MIN(cav->height, MAX_LEV_FIELDY);
3677 level->time = cav->time_seconds;
3678 level->gems_needed = cav->gems_needed;
3680 sprintf(level->name, "Level %d", level->file_info.nr);
3682 level->score[SC_EMERALD] = cav->emerald_score;
3683 level->score[SC_DIAMOND] = cav->diamond_score;
3684 level->score[SC_ROBOT] = cav->alien_score;
3685 level->score[SC_SPACESHIP] = cav->tank_score;
3686 level->score[SC_BUG] = cav->bug_score;
3687 level->score[SC_YAMYAM] = cav->eater_score;
3688 level->score[SC_NUT] = cav->nut_score;
3689 level->score[SC_DYNAMITE] = cav->dynamite_score;
3690 level->score[SC_KEY] = cav->key_score;
3691 level->score[SC_TIME_BONUS] = cav->exit_score;
3693 level->num_yamyam_contents = cav->num_eater_arrays;
3695 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3696 for (y = 0; y < 3; y++)
3697 for (x = 0; x < 3; x++)
3698 level->yamyam_content[i].e[x][y] =
3699 map_element_EM_to_RND_cave(cav->eater_array[i][y * 3 + x]);
3701 level->amoeba_speed = cav->amoeba_time;
3702 level->time_magic_wall = cav->wonderwall_time;
3703 level->time_wheel = cav->wheel_time;
3705 level->android_move_time = cav->android_move_time;
3706 level->android_clone_time = cav->android_clone_time;
3707 level->ball_random = cav->ball_random;
3708 level->ball_active_initial = cav->ball_active;
3709 level->ball_time = cav->ball_time;
3710 level->num_ball_contents = cav->num_ball_arrays;
3712 level->lenses_score = cav->lenses_score;
3713 level->magnify_score = cav->magnify_score;
3714 level->slurp_score = cav->slurp_score;
3716 level->lenses_time = cav->lenses_time;
3717 level->magnify_time = cav->magnify_time;
3719 level->wind_direction_initial =
3720 map_direction_EM_to_RND(cav->wind_direction);
3722 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3723 for (j = 0; j < 8; j++)
3724 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3725 map_element_EM_to_RND_cave(cav->ball_array[i][j]);
3727 map_android_clone_elements_EM_to_RND(level);
3729 // convert the playfield (some elements need special treatment)
3730 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3732 int new_element = map_element_EM_to_RND_cave(cav->cave[x][y]);
3734 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3735 new_element = EL_AMOEBA_DEAD;
3737 level->field[x][y] = new_element;
3740 for (i = 0; i < MAX_PLAYERS; i++)
3742 // in case of all players set to the same field, use the first player
3743 int nr = MAX_PLAYERS - i - 1;
3744 int jx = cav->player_x[nr];
3745 int jy = cav->player_y[nr];
3747 if (jx != -1 && jy != -1)
3748 level->field[jx][jy] = EL_PLAYER_1 + nr;
3751 // time score is counted for each 10 seconds left in Emerald Mine levels
3752 level->time_score_base = 10;
3756 // ----------------------------------------------------------------------------
3757 // functions for loading SP level
3758 // ----------------------------------------------------------------------------
3760 static void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
3762 struct LevelInfo_SP *level_sp = level->native_sp_level;
3763 LevelInfoType *header = &level_sp->header;
3766 level_sp->width = level->fieldx;
3767 level_sp->height = level->fieldy;
3769 for (x = 0; x < level->fieldx; x++)
3770 for (y = 0; y < level->fieldy; y++)
3771 level_sp->playfield[x][y] = map_element_RND_to_SP(level->field[x][y]);
3773 header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
3775 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3776 header->LevelTitle[i] = level->name[i];
3777 // !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!!
3779 header->InfotronsNeeded = level->gems_needed;
3781 header->SpecialPortCount = 0;
3783 for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++)
3785 boolean gravity_port_found = FALSE;
3786 boolean gravity_port_valid = FALSE;
3787 int gravity_port_flag;
3788 int gravity_port_base_element;
3789 int element = level->field[x][y];
3791 if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT &&
3792 element <= EL_SP_GRAVITY_ON_PORT_UP)
3794 gravity_port_found = TRUE;
3795 gravity_port_valid = TRUE;
3796 gravity_port_flag = 1;
3797 gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT;
3799 else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT &&
3800 element <= EL_SP_GRAVITY_OFF_PORT_UP)
3802 gravity_port_found = TRUE;
3803 gravity_port_valid = TRUE;
3804 gravity_port_flag = 0;
3805 gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT;
3807 else if (element >= EL_SP_GRAVITY_PORT_RIGHT &&
3808 element <= EL_SP_GRAVITY_PORT_UP)
3810 // change R'n'D style gravity inverting special port to normal port
3811 // (there are no gravity inverting ports in native Supaplex engine)
3813 gravity_port_found = TRUE;
3814 gravity_port_valid = FALSE;
3815 gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT;
3818 if (gravity_port_found)
3820 if (gravity_port_valid &&
3821 header->SpecialPortCount < SP_MAX_SPECIAL_PORTS)
3823 SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount];
3825 port->PortLocation = (y * level->fieldx + x) * 2;
3826 port->Gravity = gravity_port_flag;
3828 element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element;
3830 header->SpecialPortCount++;
3834 // change special gravity port to normal port
3836 element += EL_SP_PORT_RIGHT - gravity_port_base_element;
3839 level_sp->playfield[x][y] = element - EL_SP_START;
3844 static void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
3846 struct LevelInfo_SP *level_sp = level->native_sp_level;
3847 LevelInfoType *header = &level_sp->header;
3848 boolean num_invalid_elements = 0;
3851 level->fieldx = level_sp->width;
3852 level->fieldy = level_sp->height;
3854 for (x = 0; x < level->fieldx; x++)
3856 for (y = 0; y < level->fieldy; y++)
3858 int element_old = level_sp->playfield[x][y];
3859 int element_new = getMappedElement(map_element_SP_to_RND(element_old));
3861 if (element_new == EL_UNKNOWN)
3863 num_invalid_elements++;
3865 Debug("level:native:SP", "invalid element %d at position %d, %d",
3869 level->field[x][y] = element_new;
3873 if (num_invalid_elements > 0)
3874 Warn("found %d invalid elements%s", num_invalid_elements,
3875 (!options.debug ? " (use '--debug' for more details)" : ""));
3877 for (i = 0; i < MAX_PLAYERS; i++)
3878 level->initial_player_gravity[i] =
3879 (header->InitialGravity == 1 ? TRUE : FALSE);
3881 // skip leading spaces
3882 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3883 if (header->LevelTitle[i] != ' ')
3887 for (j = 0; i < SP_LEVEL_NAME_LEN; i++, j++)
3888 level->name[j] = header->LevelTitle[i];
3889 level->name[j] = '\0';
3891 // cut trailing spaces
3893 if (level->name[j - 1] == ' ' && level->name[j] == '\0')
3894 level->name[j - 1] = '\0';
3896 level->gems_needed = header->InfotronsNeeded;
3898 for (i = 0; i < header->SpecialPortCount; i++)
3900 SpecialPortType *port = &header->SpecialPort[i];
3901 int port_location = port->PortLocation;
3902 int gravity = port->Gravity;
3903 int port_x, port_y, port_element;
3905 port_x = (port_location / 2) % level->fieldx;
3906 port_y = (port_location / 2) / level->fieldx;
3908 if (port_x < 0 || port_x >= level->fieldx ||
3909 port_y < 0 || port_y >= level->fieldy)
3911 Warn("special port position (%d, %d) out of bounds", port_x, port_y);
3916 port_element = level->field[port_x][port_y];
3918 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
3919 port_element > EL_SP_GRAVITY_PORT_UP)
3921 Warn("no special port at position (%d, %d)", port_x, port_y);
3926 // change previous (wrong) gravity inverting special port to either
3927 // gravity enabling special port or gravity disabling special port
3928 level->field[port_x][port_y] +=
3929 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
3930 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
3933 // change special gravity ports without database entries to normal ports
3934 for (x = 0; x < level->fieldx; x++)
3935 for (y = 0; y < level->fieldy; y++)
3936 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
3937 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
3938 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
3940 level->time = 0; // no time limit
3941 level->amoeba_speed = 0;
3942 level->time_magic_wall = 0;
3943 level->time_wheel = 0;
3944 level->amoeba_content = EL_EMPTY;
3946 // original Supaplex does not use score values -- rate by playing time
3947 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3948 level->score[i] = 0;
3950 level->rate_time_over_score = TRUE;
3952 // there are no yamyams in supaplex levels
3953 for (i = 0; i < level->num_yamyam_contents; i++)
3954 for (x = 0; x < 3; x++)
3955 for (y = 0; y < 3; y++)
3956 level->yamyam_content[i].e[x][y] = EL_EMPTY;
3959 static void CopyNativeTape_RND_to_SP(struct LevelInfo *level)
3961 struct LevelInfo_SP *level_sp = level->native_sp_level;
3962 struct DemoInfo_SP *demo = &level_sp->demo;
3965 // always start with reliable default values
3966 demo->is_available = FALSE;
3969 if (TAPE_IS_EMPTY(tape))
3972 demo->level_nr = tape.level_nr; // (currently not used)
3974 level_sp->header.DemoRandomSeed = tape.random_seed;
3978 for (i = 0; i < tape.length; i++)
3980 int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]);
3981 int demo_repeat = tape.pos[i].delay;
3982 int demo_entries = (demo_repeat + 15) / 16;
3984 if (demo->length + demo_entries >= SP_MAX_TAPE_LEN)
3986 Warn("tape truncated: size exceeds maximum SP demo size %d",
3992 for (j = 0; j < demo_repeat / 16; j++)
3993 demo->data[demo->length++] = 0xf0 | demo_action;
3995 if (demo_repeat % 16)
3996 demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action;
3999 demo->is_available = TRUE;
4002 static void setTapeInfoToDefaults(void);
4004 static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
4006 struct LevelInfo_SP *level_sp = level->native_sp_level;
4007 struct DemoInfo_SP *demo = &level_sp->demo;
4008 char *filename = level->file_info.filename;
4011 // always start with reliable default values
4012 setTapeInfoToDefaults();
4014 if (!demo->is_available)
4017 tape.level_nr = demo->level_nr; // (currently not used)
4018 tape.random_seed = level_sp->header.DemoRandomSeed;
4020 TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename));
4023 tape.pos[tape.counter].delay = 0;
4025 for (i = 0; i < demo->length; i++)
4027 int demo_action = demo->data[i] & 0x0f;
4028 int demo_repeat = (demo->data[i] & 0xf0) >> 4;
4029 int tape_action = map_key_SP_to_RND(demo_action);
4030 int tape_repeat = demo_repeat + 1;
4031 byte action[MAX_TAPE_ACTIONS] = { tape_action };
4032 boolean success = 0;
4035 for (j = 0; j < tape_repeat; j++)
4036 success = TapeAddAction(action);
4040 Warn("SP demo truncated: size exceeds maximum tape size %d",
4047 TapeHaltRecording();
4051 // ----------------------------------------------------------------------------
4052 // functions for loading MM level
4053 // ----------------------------------------------------------------------------
4055 static void CopyNativeLevel_RND_to_MM(struct LevelInfo *level)
4057 struct LevelInfo_MM *level_mm = level->native_mm_level;
4060 level_mm->fieldx = MIN(level->fieldx, MM_MAX_PLAYFIELD_WIDTH);
4061 level_mm->fieldy = MIN(level->fieldy, MM_MAX_PLAYFIELD_HEIGHT);
4063 level_mm->time = level->time;
4064 level_mm->kettles_needed = level->gems_needed;
4065 level_mm->auto_count_kettles = level->auto_count_gems;
4067 level_mm->laser_red = level->mm_laser_red;
4068 level_mm->laser_green = level->mm_laser_green;
4069 level_mm->laser_blue = level->mm_laser_blue;
4071 strcpy(level_mm->name, level->name);
4072 strcpy(level_mm->author, level->author);
4074 level_mm->score[SC_EMERALD] = level->score[SC_EMERALD];
4075 level_mm->score[SC_PACMAN] = level->score[SC_PACMAN];
4076 level_mm->score[SC_KEY] = level->score[SC_KEY];
4077 level_mm->score[SC_TIME_BONUS] = level->score[SC_TIME_BONUS];
4078 level_mm->score[SC_ELEM_BONUS] = level->score[SC_ELEM_BONUS];
4080 level_mm->amoeba_speed = level->amoeba_speed;
4081 level_mm->time_fuse = level->mm_time_fuse;
4082 level_mm->time_bomb = level->mm_time_bomb;
4083 level_mm->time_ball = level->mm_time_ball;
4084 level_mm->time_block = level->mm_time_block;
4086 for (x = 0; x < level->fieldx; x++)
4087 for (y = 0; y < level->fieldy; y++)
4089 level_mm->field[x][y] = map_element_RND_to_MM(level->field[x][y]);
4092 static void CopyNativeLevel_MM_to_RND(struct LevelInfo *level)
4094 struct LevelInfo_MM *level_mm = level->native_mm_level;
4097 level->fieldx = MIN(level_mm->fieldx, MAX_LEV_FIELDX);
4098 level->fieldy = MIN(level_mm->fieldy, MAX_LEV_FIELDY);
4100 level->time = level_mm->time;
4101 level->gems_needed = level_mm->kettles_needed;
4102 level->auto_count_gems = level_mm->auto_count_kettles;
4104 level->mm_laser_red = level_mm->laser_red;
4105 level->mm_laser_green = level_mm->laser_green;
4106 level->mm_laser_blue = level_mm->laser_blue;
4108 strcpy(level->name, level_mm->name);
4110 // only overwrite author from 'levelinfo.conf' if author defined in level
4111 if (!strEqual(level_mm->author, ANONYMOUS_NAME))
4112 strcpy(level->author, level_mm->author);
4114 level->score[SC_EMERALD] = level_mm->score[SC_EMERALD];
4115 level->score[SC_PACMAN] = level_mm->score[SC_PACMAN];
4116 level->score[SC_KEY] = level_mm->score[SC_KEY];
4117 level->score[SC_TIME_BONUS] = level_mm->score[SC_TIME_BONUS];
4118 level->score[SC_ELEM_BONUS] = level_mm->score[SC_ELEM_BONUS];
4120 level->amoeba_speed = level_mm->amoeba_speed;
4121 level->mm_time_fuse = level_mm->time_fuse;
4122 level->mm_time_bomb = level_mm->time_bomb;
4123 level->mm_time_ball = level_mm->time_ball;
4124 level->mm_time_block = level_mm->time_block;
4126 for (x = 0; x < level->fieldx; x++)
4127 for (y = 0; y < level->fieldy; y++)
4128 level->field[x][y] = map_element_MM_to_RND(level_mm->field[x][y]);
4132 // ----------------------------------------------------------------------------
4133 // functions for loading DC level
4134 // ----------------------------------------------------------------------------
4136 #define DC_LEVEL_HEADER_SIZE 344
4138 static unsigned short getDecodedWord_DC(unsigned short data_encoded,
4141 static int last_data_encoded;
4145 int diff_hi, diff_lo;
4146 int data_hi, data_lo;
4147 unsigned short data_decoded;
4151 last_data_encoded = 0;
4158 diff = data_encoded - last_data_encoded;
4159 diff_hi = diff & ~0xff;
4160 diff_lo = diff & 0xff;
4164 data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
4165 data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
4166 data_hi = data_hi & 0xff00;
4168 data_decoded = data_hi | data_lo;
4170 last_data_encoded = data_encoded;
4172 offset1 = (offset1 + 1) % 31;
4173 offset2 = offset2 & 0xff;
4175 return data_decoded;
4178 static int getMappedElement_DC(int element)
4186 // 0x0117 - 0x036e: (?)
4189 // 0x042d - 0x0684: (?)
4205 element = EL_CRYSTAL;
4208 case 0x0e77: // quicksand (boulder)
4209 element = EL_QUICKSAND_FAST_FULL;
4212 case 0x0e99: // slow quicksand (boulder)
4213 element = EL_QUICKSAND_FULL;
4217 element = EL_EM_EXIT_OPEN;
4221 element = EL_EM_EXIT_CLOSED;
4225 element = EL_EM_STEEL_EXIT_OPEN;
4229 element = EL_EM_STEEL_EXIT_CLOSED;
4232 case 0x0f4f: // dynamite (lit 1)
4233 element = EL_EM_DYNAMITE_ACTIVE;
4236 case 0x0f57: // dynamite (lit 2)
4237 element = EL_EM_DYNAMITE_ACTIVE;
4240 case 0x0f5f: // dynamite (lit 3)
4241 element = EL_EM_DYNAMITE_ACTIVE;
4244 case 0x0f67: // dynamite (lit 4)
4245 element = EL_EM_DYNAMITE_ACTIVE;
4252 element = EL_AMOEBA_WET;
4256 element = EL_AMOEBA_DROP;
4260 element = EL_DC_MAGIC_WALL;
4264 element = EL_SPACESHIP_UP;
4268 element = EL_SPACESHIP_DOWN;
4272 element = EL_SPACESHIP_LEFT;
4276 element = EL_SPACESHIP_RIGHT;
4280 element = EL_BUG_UP;
4284 element = EL_BUG_DOWN;
4288 element = EL_BUG_LEFT;
4292 element = EL_BUG_RIGHT;
4296 element = EL_MOLE_UP;
4300 element = EL_MOLE_DOWN;
4304 element = EL_MOLE_LEFT;
4308 element = EL_MOLE_RIGHT;
4316 element = EL_YAMYAM_UP;
4320 element = EL_SWITCHGATE_OPEN;
4324 element = EL_SWITCHGATE_CLOSED;
4328 element = EL_DC_SWITCHGATE_SWITCH_UP;
4332 element = EL_TIMEGATE_CLOSED;
4335 case 0x144c: // conveyor belt switch (green)
4336 element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4339 case 0x144f: // conveyor belt switch (red)
4340 element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4343 case 0x1452: // conveyor belt switch (blue)
4344 element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4348 element = EL_CONVEYOR_BELT_3_MIDDLE;
4352 element = EL_CONVEYOR_BELT_3_LEFT;
4356 element = EL_CONVEYOR_BELT_3_RIGHT;
4360 element = EL_CONVEYOR_BELT_1_MIDDLE;
4364 element = EL_CONVEYOR_BELT_1_LEFT;
4368 element = EL_CONVEYOR_BELT_1_RIGHT;
4372 element = EL_CONVEYOR_BELT_4_MIDDLE;
4376 element = EL_CONVEYOR_BELT_4_LEFT;
4380 element = EL_CONVEYOR_BELT_4_RIGHT;
4384 element = EL_EXPANDABLE_WALL_HORIZONTAL;
4388 element = EL_EXPANDABLE_WALL_VERTICAL;
4392 element = EL_EXPANDABLE_WALL_ANY;
4395 case 0x14ce: // growing steel wall (left/right)
4396 element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4399 case 0x14df: // growing steel wall (up/down)
4400 element = EL_EXPANDABLE_STEELWALL_VERTICAL;
4403 case 0x14e8: // growing steel wall (up/down/left/right)
4404 element = EL_EXPANDABLE_STEELWALL_ANY;
4408 element = EL_SHIELD_DEADLY;
4412 element = EL_EXTRA_TIME;
4420 element = EL_EMPTY_SPACE;
4423 case 0x1578: // quicksand (empty)
4424 element = EL_QUICKSAND_FAST_EMPTY;
4427 case 0x1579: // slow quicksand (empty)
4428 element = EL_QUICKSAND_EMPTY;
4438 element = EL_EM_DYNAMITE;
4441 case 0x15a1: // key (red)
4442 element = EL_EM_KEY_1;
4445 case 0x15a2: // key (yellow)
4446 element = EL_EM_KEY_2;
4449 case 0x15a3: // key (blue)
4450 element = EL_EM_KEY_4;
4453 case 0x15a4: // key (green)
4454 element = EL_EM_KEY_3;
4457 case 0x15a5: // key (white)
4458 element = EL_DC_KEY_WHITE;
4462 element = EL_WALL_SLIPPERY;
4469 case 0x15a8: // wall (not round)
4473 case 0x15a9: // (blue)
4474 element = EL_CHAR_A;
4477 case 0x15aa: // (blue)
4478 element = EL_CHAR_B;
4481 case 0x15ab: // (blue)
4482 element = EL_CHAR_C;
4485 case 0x15ac: // (blue)
4486 element = EL_CHAR_D;
4489 case 0x15ad: // (blue)
4490 element = EL_CHAR_E;
4493 case 0x15ae: // (blue)
4494 element = EL_CHAR_F;
4497 case 0x15af: // (blue)
4498 element = EL_CHAR_G;
4501 case 0x15b0: // (blue)
4502 element = EL_CHAR_H;
4505 case 0x15b1: // (blue)
4506 element = EL_CHAR_I;
4509 case 0x15b2: // (blue)
4510 element = EL_CHAR_J;
4513 case 0x15b3: // (blue)
4514 element = EL_CHAR_K;
4517 case 0x15b4: // (blue)
4518 element = EL_CHAR_L;
4521 case 0x15b5: // (blue)
4522 element = EL_CHAR_M;
4525 case 0x15b6: // (blue)
4526 element = EL_CHAR_N;
4529 case 0x15b7: // (blue)
4530 element = EL_CHAR_O;
4533 case 0x15b8: // (blue)
4534 element = EL_CHAR_P;
4537 case 0x15b9: // (blue)
4538 element = EL_CHAR_Q;
4541 case 0x15ba: // (blue)
4542 element = EL_CHAR_R;
4545 case 0x15bb: // (blue)
4546 element = EL_CHAR_S;
4549 case 0x15bc: // (blue)
4550 element = EL_CHAR_T;
4553 case 0x15bd: // (blue)
4554 element = EL_CHAR_U;
4557 case 0x15be: // (blue)
4558 element = EL_CHAR_V;
4561 case 0x15bf: // (blue)
4562 element = EL_CHAR_W;
4565 case 0x15c0: // (blue)
4566 element = EL_CHAR_X;
4569 case 0x15c1: // (blue)
4570 element = EL_CHAR_Y;
4573 case 0x15c2: // (blue)
4574 element = EL_CHAR_Z;
4577 case 0x15c3: // (blue)
4578 element = EL_CHAR_AUMLAUT;
4581 case 0x15c4: // (blue)
4582 element = EL_CHAR_OUMLAUT;
4585 case 0x15c5: // (blue)
4586 element = EL_CHAR_UUMLAUT;
4589 case 0x15c6: // (blue)
4590 element = EL_CHAR_0;
4593 case 0x15c7: // (blue)
4594 element = EL_CHAR_1;
4597 case 0x15c8: // (blue)
4598 element = EL_CHAR_2;
4601 case 0x15c9: // (blue)
4602 element = EL_CHAR_3;
4605 case 0x15ca: // (blue)
4606 element = EL_CHAR_4;
4609 case 0x15cb: // (blue)
4610 element = EL_CHAR_5;
4613 case 0x15cc: // (blue)
4614 element = EL_CHAR_6;
4617 case 0x15cd: // (blue)
4618 element = EL_CHAR_7;
4621 case 0x15ce: // (blue)
4622 element = EL_CHAR_8;
4625 case 0x15cf: // (blue)
4626 element = EL_CHAR_9;
4629 case 0x15d0: // (blue)
4630 element = EL_CHAR_PERIOD;
4633 case 0x15d1: // (blue)
4634 element = EL_CHAR_EXCLAM;
4637 case 0x15d2: // (blue)
4638 element = EL_CHAR_COLON;
4641 case 0x15d3: // (blue)
4642 element = EL_CHAR_LESS;
4645 case 0x15d4: // (blue)
4646 element = EL_CHAR_GREATER;
4649 case 0x15d5: // (blue)
4650 element = EL_CHAR_QUESTION;
4653 case 0x15d6: // (blue)
4654 element = EL_CHAR_COPYRIGHT;
4657 case 0x15d7: // (blue)
4658 element = EL_CHAR_UP;
4661 case 0x15d8: // (blue)
4662 element = EL_CHAR_DOWN;
4665 case 0x15d9: // (blue)
4666 element = EL_CHAR_BUTTON;
4669 case 0x15da: // (blue)
4670 element = EL_CHAR_PLUS;
4673 case 0x15db: // (blue)
4674 element = EL_CHAR_MINUS;
4677 case 0x15dc: // (blue)
4678 element = EL_CHAR_APOSTROPHE;
4681 case 0x15dd: // (blue)
4682 element = EL_CHAR_PARENLEFT;
4685 case 0x15de: // (blue)
4686 element = EL_CHAR_PARENRIGHT;
4689 case 0x15df: // (green)
4690 element = EL_CHAR_A;
4693 case 0x15e0: // (green)
4694 element = EL_CHAR_B;
4697 case 0x15e1: // (green)
4698 element = EL_CHAR_C;
4701 case 0x15e2: // (green)
4702 element = EL_CHAR_D;
4705 case 0x15e3: // (green)
4706 element = EL_CHAR_E;
4709 case 0x15e4: // (green)
4710 element = EL_CHAR_F;
4713 case 0x15e5: // (green)
4714 element = EL_CHAR_G;
4717 case 0x15e6: // (green)
4718 element = EL_CHAR_H;
4721 case 0x15e7: // (green)
4722 element = EL_CHAR_I;
4725 case 0x15e8: // (green)
4726 element = EL_CHAR_J;
4729 case 0x15e9: // (green)
4730 element = EL_CHAR_K;
4733 case 0x15ea: // (green)
4734 element = EL_CHAR_L;
4737 case 0x15eb: // (green)
4738 element = EL_CHAR_M;
4741 case 0x15ec: // (green)
4742 element = EL_CHAR_N;
4745 case 0x15ed: // (green)
4746 element = EL_CHAR_O;
4749 case 0x15ee: // (green)
4750 element = EL_CHAR_P;
4753 case 0x15ef: // (green)
4754 element = EL_CHAR_Q;
4757 case 0x15f0: // (green)
4758 element = EL_CHAR_R;
4761 case 0x15f1: // (green)
4762 element = EL_CHAR_S;
4765 case 0x15f2: // (green)
4766 element = EL_CHAR_T;
4769 case 0x15f3: // (green)
4770 element = EL_CHAR_U;
4773 case 0x15f4: // (green)
4774 element = EL_CHAR_V;
4777 case 0x15f5: // (green)
4778 element = EL_CHAR_W;
4781 case 0x15f6: // (green)
4782 element = EL_CHAR_X;
4785 case 0x15f7: // (green)
4786 element = EL_CHAR_Y;
4789 case 0x15f8: // (green)
4790 element = EL_CHAR_Z;
4793 case 0x15f9: // (green)
4794 element = EL_CHAR_AUMLAUT;
4797 case 0x15fa: // (green)
4798 element = EL_CHAR_OUMLAUT;
4801 case 0x15fb: // (green)
4802 element = EL_CHAR_UUMLAUT;
4805 case 0x15fc: // (green)
4806 element = EL_CHAR_0;
4809 case 0x15fd: // (green)
4810 element = EL_CHAR_1;
4813 case 0x15fe: // (green)
4814 element = EL_CHAR_2;
4817 case 0x15ff: // (green)
4818 element = EL_CHAR_3;
4821 case 0x1600: // (green)
4822 element = EL_CHAR_4;
4825 case 0x1601: // (green)
4826 element = EL_CHAR_5;
4829 case 0x1602: // (green)
4830 element = EL_CHAR_6;
4833 case 0x1603: // (green)
4834 element = EL_CHAR_7;
4837 case 0x1604: // (green)
4838 element = EL_CHAR_8;
4841 case 0x1605: // (green)
4842 element = EL_CHAR_9;
4845 case 0x1606: // (green)
4846 element = EL_CHAR_PERIOD;
4849 case 0x1607: // (green)
4850 element = EL_CHAR_EXCLAM;
4853 case 0x1608: // (green)
4854 element = EL_CHAR_COLON;
4857 case 0x1609: // (green)
4858 element = EL_CHAR_LESS;
4861 case 0x160a: // (green)
4862 element = EL_CHAR_GREATER;
4865 case 0x160b: // (green)
4866 element = EL_CHAR_QUESTION;
4869 case 0x160c: // (green)
4870 element = EL_CHAR_COPYRIGHT;
4873 case 0x160d: // (green)
4874 element = EL_CHAR_UP;
4877 case 0x160e: // (green)
4878 element = EL_CHAR_DOWN;
4881 case 0x160f: // (green)
4882 element = EL_CHAR_BUTTON;
4885 case 0x1610: // (green)
4886 element = EL_CHAR_PLUS;
4889 case 0x1611: // (green)
4890 element = EL_CHAR_MINUS;
4893 case 0x1612: // (green)
4894 element = EL_CHAR_APOSTROPHE;
4897 case 0x1613: // (green)
4898 element = EL_CHAR_PARENLEFT;
4901 case 0x1614: // (green)
4902 element = EL_CHAR_PARENRIGHT;
4905 case 0x1615: // (blue steel)
4906 element = EL_STEEL_CHAR_A;
4909 case 0x1616: // (blue steel)
4910 element = EL_STEEL_CHAR_B;
4913 case 0x1617: // (blue steel)
4914 element = EL_STEEL_CHAR_C;
4917 case 0x1618: // (blue steel)
4918 element = EL_STEEL_CHAR_D;
4921 case 0x1619: // (blue steel)
4922 element = EL_STEEL_CHAR_E;
4925 case 0x161a: // (blue steel)
4926 element = EL_STEEL_CHAR_F;
4929 case 0x161b: // (blue steel)
4930 element = EL_STEEL_CHAR_G;
4933 case 0x161c: // (blue steel)
4934 element = EL_STEEL_CHAR_H;
4937 case 0x161d: // (blue steel)
4938 element = EL_STEEL_CHAR_I;
4941 case 0x161e: // (blue steel)
4942 element = EL_STEEL_CHAR_J;
4945 case 0x161f: // (blue steel)
4946 element = EL_STEEL_CHAR_K;
4949 case 0x1620: // (blue steel)
4950 element = EL_STEEL_CHAR_L;
4953 case 0x1621: // (blue steel)
4954 element = EL_STEEL_CHAR_M;
4957 case 0x1622: // (blue steel)
4958 element = EL_STEEL_CHAR_N;
4961 case 0x1623: // (blue steel)
4962 element = EL_STEEL_CHAR_O;
4965 case 0x1624: // (blue steel)
4966 element = EL_STEEL_CHAR_P;
4969 case 0x1625: // (blue steel)
4970 element = EL_STEEL_CHAR_Q;
4973 case 0x1626: // (blue steel)
4974 element = EL_STEEL_CHAR_R;
4977 case 0x1627: // (blue steel)
4978 element = EL_STEEL_CHAR_S;
4981 case 0x1628: // (blue steel)
4982 element = EL_STEEL_CHAR_T;
4985 case 0x1629: // (blue steel)
4986 element = EL_STEEL_CHAR_U;
4989 case 0x162a: // (blue steel)
4990 element = EL_STEEL_CHAR_V;
4993 case 0x162b: // (blue steel)
4994 element = EL_STEEL_CHAR_W;
4997 case 0x162c: // (blue steel)
4998 element = EL_STEEL_CHAR_X;
5001 case 0x162d: // (blue steel)
5002 element = EL_STEEL_CHAR_Y;
5005 case 0x162e: // (blue steel)
5006 element = EL_STEEL_CHAR_Z;
5009 case 0x162f: // (blue steel)
5010 element = EL_STEEL_CHAR_AUMLAUT;
5013 case 0x1630: // (blue steel)
5014 element = EL_STEEL_CHAR_OUMLAUT;
5017 case 0x1631: // (blue steel)
5018 element = EL_STEEL_CHAR_UUMLAUT;
5021 case 0x1632: // (blue steel)
5022 element = EL_STEEL_CHAR_0;
5025 case 0x1633: // (blue steel)
5026 element = EL_STEEL_CHAR_1;
5029 case 0x1634: // (blue steel)
5030 element = EL_STEEL_CHAR_2;
5033 case 0x1635: // (blue steel)
5034 element = EL_STEEL_CHAR_3;
5037 case 0x1636: // (blue steel)
5038 element = EL_STEEL_CHAR_4;
5041 case 0x1637: // (blue steel)
5042 element = EL_STEEL_CHAR_5;
5045 case 0x1638: // (blue steel)
5046 element = EL_STEEL_CHAR_6;
5049 case 0x1639: // (blue steel)
5050 element = EL_STEEL_CHAR_7;
5053 case 0x163a: // (blue steel)
5054 element = EL_STEEL_CHAR_8;
5057 case 0x163b: // (blue steel)
5058 element = EL_STEEL_CHAR_9;
5061 case 0x163c: // (blue steel)
5062 element = EL_STEEL_CHAR_PERIOD;
5065 case 0x163d: // (blue steel)
5066 element = EL_STEEL_CHAR_EXCLAM;
5069 case 0x163e: // (blue steel)
5070 element = EL_STEEL_CHAR_COLON;
5073 case 0x163f: // (blue steel)
5074 element = EL_STEEL_CHAR_LESS;
5077 case 0x1640: // (blue steel)
5078 element = EL_STEEL_CHAR_GREATER;
5081 case 0x1641: // (blue steel)
5082 element = EL_STEEL_CHAR_QUESTION;
5085 case 0x1642: // (blue steel)
5086 element = EL_STEEL_CHAR_COPYRIGHT;
5089 case 0x1643: // (blue steel)
5090 element = EL_STEEL_CHAR_UP;
5093 case 0x1644: // (blue steel)
5094 element = EL_STEEL_CHAR_DOWN;
5097 case 0x1645: // (blue steel)
5098 element = EL_STEEL_CHAR_BUTTON;
5101 case 0x1646: // (blue steel)
5102 element = EL_STEEL_CHAR_PLUS;
5105 case 0x1647: // (blue steel)
5106 element = EL_STEEL_CHAR_MINUS;
5109 case 0x1648: // (blue steel)
5110 element = EL_STEEL_CHAR_APOSTROPHE;
5113 case 0x1649: // (blue steel)
5114 element = EL_STEEL_CHAR_PARENLEFT;
5117 case 0x164a: // (blue steel)
5118 element = EL_STEEL_CHAR_PARENRIGHT;
5121 case 0x164b: // (green steel)
5122 element = EL_STEEL_CHAR_A;
5125 case 0x164c: // (green steel)
5126 element = EL_STEEL_CHAR_B;
5129 case 0x164d: // (green steel)
5130 element = EL_STEEL_CHAR_C;
5133 case 0x164e: // (green steel)
5134 element = EL_STEEL_CHAR_D;
5137 case 0x164f: // (green steel)
5138 element = EL_STEEL_CHAR_E;
5141 case 0x1650: // (green steel)
5142 element = EL_STEEL_CHAR_F;
5145 case 0x1651: // (green steel)
5146 element = EL_STEEL_CHAR_G;
5149 case 0x1652: // (green steel)
5150 element = EL_STEEL_CHAR_H;
5153 case 0x1653: // (green steel)
5154 element = EL_STEEL_CHAR_I;
5157 case 0x1654: // (green steel)
5158 element = EL_STEEL_CHAR_J;
5161 case 0x1655: // (green steel)
5162 element = EL_STEEL_CHAR_K;
5165 case 0x1656: // (green steel)
5166 element = EL_STEEL_CHAR_L;
5169 case 0x1657: // (green steel)
5170 element = EL_STEEL_CHAR_M;
5173 case 0x1658: // (green steel)
5174 element = EL_STEEL_CHAR_N;
5177 case 0x1659: // (green steel)
5178 element = EL_STEEL_CHAR_O;
5181 case 0x165a: // (green steel)
5182 element = EL_STEEL_CHAR_P;
5185 case 0x165b: // (green steel)
5186 element = EL_STEEL_CHAR_Q;
5189 case 0x165c: // (green steel)
5190 element = EL_STEEL_CHAR_R;
5193 case 0x165d: // (green steel)
5194 element = EL_STEEL_CHAR_S;
5197 case 0x165e: // (green steel)
5198 element = EL_STEEL_CHAR_T;
5201 case 0x165f: // (green steel)
5202 element = EL_STEEL_CHAR_U;
5205 case 0x1660: // (green steel)
5206 element = EL_STEEL_CHAR_V;
5209 case 0x1661: // (green steel)
5210 element = EL_STEEL_CHAR_W;
5213 case 0x1662: // (green steel)
5214 element = EL_STEEL_CHAR_X;
5217 case 0x1663: // (green steel)
5218 element = EL_STEEL_CHAR_Y;
5221 case 0x1664: // (green steel)
5222 element = EL_STEEL_CHAR_Z;
5225 case 0x1665: // (green steel)
5226 element = EL_STEEL_CHAR_AUMLAUT;
5229 case 0x1666: // (green steel)
5230 element = EL_STEEL_CHAR_OUMLAUT;
5233 case 0x1667: // (green steel)
5234 element = EL_STEEL_CHAR_UUMLAUT;
5237 case 0x1668: // (green steel)
5238 element = EL_STEEL_CHAR_0;
5241 case 0x1669: // (green steel)
5242 element = EL_STEEL_CHAR_1;
5245 case 0x166a: // (green steel)
5246 element = EL_STEEL_CHAR_2;
5249 case 0x166b: // (green steel)
5250 element = EL_STEEL_CHAR_3;
5253 case 0x166c: // (green steel)
5254 element = EL_STEEL_CHAR_4;
5257 case 0x166d: // (green steel)
5258 element = EL_STEEL_CHAR_5;
5261 case 0x166e: // (green steel)
5262 element = EL_STEEL_CHAR_6;
5265 case 0x166f: // (green steel)
5266 element = EL_STEEL_CHAR_7;
5269 case 0x1670: // (green steel)
5270 element = EL_STEEL_CHAR_8;
5273 case 0x1671: // (green steel)
5274 element = EL_STEEL_CHAR_9;
5277 case 0x1672: // (green steel)
5278 element = EL_STEEL_CHAR_PERIOD;
5281 case 0x1673: // (green steel)
5282 element = EL_STEEL_CHAR_EXCLAM;
5285 case 0x1674: // (green steel)
5286 element = EL_STEEL_CHAR_COLON;
5289 case 0x1675: // (green steel)
5290 element = EL_STEEL_CHAR_LESS;
5293 case 0x1676: // (green steel)
5294 element = EL_STEEL_CHAR_GREATER;
5297 case 0x1677: // (green steel)
5298 element = EL_STEEL_CHAR_QUESTION;
5301 case 0x1678: // (green steel)
5302 element = EL_STEEL_CHAR_COPYRIGHT;
5305 case 0x1679: // (green steel)
5306 element = EL_STEEL_CHAR_UP;
5309 case 0x167a: // (green steel)
5310 element = EL_STEEL_CHAR_DOWN;
5313 case 0x167b: // (green steel)
5314 element = EL_STEEL_CHAR_BUTTON;
5317 case 0x167c: // (green steel)
5318 element = EL_STEEL_CHAR_PLUS;
5321 case 0x167d: // (green steel)
5322 element = EL_STEEL_CHAR_MINUS;
5325 case 0x167e: // (green steel)
5326 element = EL_STEEL_CHAR_APOSTROPHE;
5329 case 0x167f: // (green steel)
5330 element = EL_STEEL_CHAR_PARENLEFT;
5333 case 0x1680: // (green steel)
5334 element = EL_STEEL_CHAR_PARENRIGHT;
5337 case 0x1681: // gate (red)
5338 element = EL_EM_GATE_1;
5341 case 0x1682: // secret gate (red)
5342 element = EL_EM_GATE_1_GRAY;
5345 case 0x1683: // gate (yellow)
5346 element = EL_EM_GATE_2;
5349 case 0x1684: // secret gate (yellow)
5350 element = EL_EM_GATE_2_GRAY;
5353 case 0x1685: // gate (blue)
5354 element = EL_EM_GATE_4;
5357 case 0x1686: // secret gate (blue)
5358 element = EL_EM_GATE_4_GRAY;
5361 case 0x1687: // gate (green)
5362 element = EL_EM_GATE_3;
5365 case 0x1688: // secret gate (green)
5366 element = EL_EM_GATE_3_GRAY;
5369 case 0x1689: // gate (white)
5370 element = EL_DC_GATE_WHITE;
5373 case 0x168a: // secret gate (white)
5374 element = EL_DC_GATE_WHITE_GRAY;
5377 case 0x168b: // secret gate (no key)
5378 element = EL_DC_GATE_FAKE_GRAY;
5382 element = EL_ROBOT_WHEEL;
5386 element = EL_DC_TIMEGATE_SWITCH;
5390 element = EL_ACID_POOL_BOTTOM;
5394 element = EL_ACID_POOL_TOPLEFT;
5398 element = EL_ACID_POOL_TOPRIGHT;
5402 element = EL_ACID_POOL_BOTTOMLEFT;
5406 element = EL_ACID_POOL_BOTTOMRIGHT;
5410 element = EL_STEELWALL;
5414 element = EL_STEELWALL_SLIPPERY;
5417 case 0x1695: // steel wall (not round)
5418 element = EL_STEELWALL;
5421 case 0x1696: // steel wall (left)
5422 element = EL_DC_STEELWALL_1_LEFT;
5425 case 0x1697: // steel wall (bottom)
5426 element = EL_DC_STEELWALL_1_BOTTOM;
5429 case 0x1698: // steel wall (right)
5430 element = EL_DC_STEELWALL_1_RIGHT;
5433 case 0x1699: // steel wall (top)
5434 element = EL_DC_STEELWALL_1_TOP;
5437 case 0x169a: // steel wall (left/bottom)
5438 element = EL_DC_STEELWALL_1_BOTTOMLEFT;
5441 case 0x169b: // steel wall (right/bottom)
5442 element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
5445 case 0x169c: // steel wall (right/top)
5446 element = EL_DC_STEELWALL_1_TOPRIGHT;
5449 case 0x169d: // steel wall (left/top)
5450 element = EL_DC_STEELWALL_1_TOPLEFT;
5453 case 0x169e: // steel wall (right/bottom small)
5454 element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
5457 case 0x169f: // steel wall (left/bottom small)
5458 element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
5461 case 0x16a0: // steel wall (right/top small)
5462 element = EL_DC_STEELWALL_1_TOPRIGHT_2;
5465 case 0x16a1: // steel wall (left/top small)
5466 element = EL_DC_STEELWALL_1_TOPLEFT_2;
5469 case 0x16a2: // steel wall (left/right)
5470 element = EL_DC_STEELWALL_1_VERTICAL;
5473 case 0x16a3: // steel wall (top/bottom)
5474 element = EL_DC_STEELWALL_1_HORIZONTAL;
5477 case 0x16a4: // steel wall 2 (left end)
5478 element = EL_DC_STEELWALL_2_LEFT;
5481 case 0x16a5: // steel wall 2 (right end)
5482 element = EL_DC_STEELWALL_2_RIGHT;
5485 case 0x16a6: // steel wall 2 (top end)
5486 element = EL_DC_STEELWALL_2_TOP;
5489 case 0x16a7: // steel wall 2 (bottom end)
5490 element = EL_DC_STEELWALL_2_BOTTOM;
5493 case 0x16a8: // steel wall 2 (left/right)
5494 element = EL_DC_STEELWALL_2_HORIZONTAL;
5497 case 0x16a9: // steel wall 2 (up/down)
5498 element = EL_DC_STEELWALL_2_VERTICAL;
5501 case 0x16aa: // steel wall 2 (mid)
5502 element = EL_DC_STEELWALL_2_MIDDLE;
5506 element = EL_SIGN_EXCLAMATION;
5510 element = EL_SIGN_RADIOACTIVITY;
5514 element = EL_SIGN_STOP;
5518 element = EL_SIGN_WHEELCHAIR;
5522 element = EL_SIGN_PARKING;
5526 element = EL_SIGN_NO_ENTRY;
5530 element = EL_SIGN_HEART;
5534 element = EL_SIGN_GIVE_WAY;
5538 element = EL_SIGN_ENTRY_FORBIDDEN;
5542 element = EL_SIGN_EMERGENCY_EXIT;
5546 element = EL_SIGN_YIN_YANG;
5550 element = EL_WALL_EMERALD;
5554 element = EL_WALL_DIAMOND;
5558 element = EL_WALL_PEARL;
5562 element = EL_WALL_CRYSTAL;
5566 element = EL_INVISIBLE_WALL;
5570 element = EL_INVISIBLE_STEELWALL;
5574 // EL_INVISIBLE_SAND
5577 element = EL_LIGHT_SWITCH;
5581 element = EL_ENVELOPE_1;
5585 if (element >= 0x0117 && element <= 0x036e) // (?)
5586 element = EL_DIAMOND;
5587 else if (element >= 0x042d && element <= 0x0684) // (?)
5588 element = EL_EMERALD;
5589 else if (element >= 0x157c && element <= 0x158b)
5591 else if (element >= 0x1590 && element <= 0x159f)
5592 element = EL_DC_LANDMINE;
5593 else if (element >= 0x16bc && element <= 0x16cb)
5594 element = EL_INVISIBLE_SAND;
5597 Warn("unknown Diamond Caves element 0x%04x", element);
5599 element = EL_UNKNOWN;
5604 return getMappedElement(element);
5607 static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level,
5610 byte header[DC_LEVEL_HEADER_SIZE];
5612 int envelope_header_pos = 62;
5613 int envelope_content_pos = 94;
5614 int level_name_pos = 251;
5615 int level_author_pos = 292;
5616 int envelope_header_len;
5617 int envelope_content_len;
5619 int level_author_len;
5621 int num_yamyam_contents;
5624 getDecodedWord_DC(0, TRUE); // initialize DC2 decoding engine
5626 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
5628 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5630 header[i * 2 + 0] = header_word >> 8;
5631 header[i * 2 + 1] = header_word & 0xff;
5634 // read some values from level header to check level decoding integrity
5635 fieldx = header[6] | (header[7] << 8);
5636 fieldy = header[8] | (header[9] << 8);
5637 num_yamyam_contents = header[60] | (header[61] << 8);
5639 // do some simple sanity checks to ensure that level was correctly decoded
5640 if (fieldx < 1 || fieldx > 256 ||
5641 fieldy < 1 || fieldy > 256 ||
5642 num_yamyam_contents < 1 || num_yamyam_contents > 8)
5644 level->no_valid_file = TRUE;
5646 Warn("cannot decode level from stream -- using empty level");
5651 // maximum envelope header size is 31 bytes
5652 envelope_header_len = header[envelope_header_pos];
5653 // maximum envelope content size is 110 (156?) bytes
5654 envelope_content_len = header[envelope_content_pos];
5656 // maximum level title size is 40 bytes
5657 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
5658 // maximum level author size is 30 (51?) bytes
5659 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
5663 for (i = 0; i < envelope_header_len; i++)
5664 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5665 level->envelope[0].text[envelope_size++] =
5666 header[envelope_header_pos + 1 + i];
5668 if (envelope_header_len > 0 && envelope_content_len > 0)
5670 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5671 level->envelope[0].text[envelope_size++] = '\n';
5672 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5673 level->envelope[0].text[envelope_size++] = '\n';
5676 for (i = 0; i < envelope_content_len; i++)
5677 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5678 level->envelope[0].text[envelope_size++] =
5679 header[envelope_content_pos + 1 + i];
5681 level->envelope[0].text[envelope_size] = '\0';
5683 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
5684 level->envelope[0].ysize = 10;
5685 level->envelope[0].autowrap = TRUE;
5686 level->envelope[0].centered = TRUE;
5688 for (i = 0; i < level_name_len; i++)
5689 level->name[i] = header[level_name_pos + 1 + i];
5690 level->name[level_name_len] = '\0';
5692 for (i = 0; i < level_author_len; i++)
5693 level->author[i] = header[level_author_pos + 1 + i];
5694 level->author[level_author_len] = '\0';
5696 num_yamyam_contents = header[60] | (header[61] << 8);
5697 level->num_yamyam_contents =
5698 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
5700 for (i = 0; i < num_yamyam_contents; i++)
5702 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
5704 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5705 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5707 if (i < MAX_ELEMENT_CONTENTS)
5708 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
5712 fieldx = header[6] | (header[7] << 8);
5713 fieldy = header[8] | (header[9] << 8);
5714 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
5715 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
5717 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
5719 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5720 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5722 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
5723 level->field[x][y] = getMappedElement_DC(element_dc);
5726 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
5727 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
5728 level->field[x][y] = EL_PLAYER_1;
5730 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
5731 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
5732 level->field[x][y] = EL_PLAYER_2;
5734 level->gems_needed = header[18] | (header[19] << 8);
5736 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
5737 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
5738 level->score[SC_PEARL] = header[24] | (header[25] << 8);
5739 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
5740 level->score[SC_NUT] = header[28] | (header[29] << 8);
5741 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
5742 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
5743 level->score[SC_BUG] = header[34] | (header[35] << 8);
5744 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
5745 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
5746 level->score[SC_KEY] = header[40] | (header[41] << 8);
5747 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
5749 level->time = header[44] | (header[45] << 8);
5751 level->amoeba_speed = header[46] | (header[47] << 8);
5752 level->time_light = header[48] | (header[49] << 8);
5753 level->time_timegate = header[50] | (header[51] << 8);
5754 level->time_wheel = header[52] | (header[53] << 8);
5755 level->time_magic_wall = header[54] | (header[55] << 8);
5756 level->extra_time = header[56] | (header[57] << 8);
5757 level->shield_normal_time = header[58] | (header[59] << 8);
5759 // shield and extra time elements do not have a score
5760 level->score[SC_SHIELD] = 0;
5761 level->extra_time_score = 0;
5763 // set time for normal and deadly shields to the same value
5764 level->shield_deadly_time = level->shield_normal_time;
5766 // Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
5767 // can slip down from flat walls, like normal walls and steel walls
5768 level->em_slippery_gems = TRUE;
5770 // time score is counted for each 10 seconds left in Diamond Caves levels
5771 level->time_score_base = 10;
5774 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
5775 struct LevelFileInfo *level_file_info,
5776 boolean level_info_only)
5778 char *filename = level_file_info->filename;
5780 int num_magic_bytes = 8;
5781 char magic_bytes[num_magic_bytes + 1];
5782 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
5784 if (!(file = openFile(filename, MODE_READ)))
5786 level->no_valid_file = TRUE;
5788 if (!level_info_only)
5789 Warn("cannot read level '%s' -- using empty level", filename);
5794 // fseek(file, 0x0000, SEEK_SET);
5796 if (level_file_info->packed)
5798 // read "magic bytes" from start of file
5799 if (getStringFromFile(file, magic_bytes, num_magic_bytes + 1) == NULL)
5800 magic_bytes[0] = '\0';
5802 // check "magic bytes" for correct file format
5803 if (!strPrefix(magic_bytes, "DC2"))
5805 level->no_valid_file = TRUE;
5807 Warn("unknown DC level file '%s' -- using empty level", filename);
5812 if (strPrefix(magic_bytes, "DC2Win95") ||
5813 strPrefix(magic_bytes, "DC2Win98"))
5815 int position_first_level = 0x00fa;
5816 int extra_bytes = 4;
5819 // advance file stream to first level inside the level package
5820 skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
5822 // each block of level data is followed by block of non-level data
5823 num_levels_to_skip *= 2;
5825 // at least skip header bytes, therefore use ">= 0" instead of "> 0"
5826 while (num_levels_to_skip >= 0)
5828 // advance file stream to next level inside the level package
5829 if (seekFile(file, skip_bytes, SEEK_CUR) != 0)
5831 level->no_valid_file = TRUE;
5833 Warn("cannot fseek in file '%s' -- using empty level", filename);
5838 // skip apparently unused extra bytes following each level
5839 ReadUnusedBytesFromFile(file, extra_bytes);
5841 // read size of next level in level package
5842 skip_bytes = getFile32BitLE(file);
5844 num_levels_to_skip--;
5849 level->no_valid_file = TRUE;
5851 Warn("unknown DC2 level file '%s' -- using empty level", filename);
5857 LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
5863 // ----------------------------------------------------------------------------
5864 // functions for loading SB level
5865 // ----------------------------------------------------------------------------
5867 int getMappedElement_SB(int element_ascii, boolean use_ces)
5875 sb_element_mapping[] =
5877 { ' ', EL_EMPTY, EL_CUSTOM_1 }, // floor (space)
5878 { '#', EL_STEELWALL, EL_CUSTOM_2 }, // wall
5879 { '@', EL_PLAYER_1, EL_CUSTOM_3 }, // player
5880 { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, // box
5881 { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, // goal square
5882 { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, // box on goal square
5883 { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, // player on goal square
5884 { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, // floor beyond border
5891 for (i = 0; sb_element_mapping[i].ascii != 0; i++)
5892 if (element_ascii == sb_element_mapping[i].ascii)
5893 return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb);
5895 return EL_UNDEFINED;
5898 static void SetLevelSettings_SB(struct LevelInfo *level)
5902 level->use_step_counter = TRUE;
5905 level->score[SC_TIME_BONUS] = 0;
5906 level->time_score_base = 1;
5907 level->rate_time_over_score = TRUE;
5910 level->auto_exit_sokoban = TRUE;
5913 static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
5914 struct LevelFileInfo *level_file_info,
5915 boolean level_info_only)
5917 char *filename = level_file_info->filename;
5918 char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
5919 char last_comment[MAX_LINE_LEN];
5920 char level_name[MAX_LINE_LEN];
5923 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
5924 boolean read_continued_line = FALSE;
5925 boolean reading_playfield = FALSE;
5926 boolean got_valid_playfield_line = FALSE;
5927 boolean invalid_playfield_char = FALSE;
5928 boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
5929 int file_level_nr = 0;
5931 int x = 0, y = 0; // initialized to make compilers happy
5933 last_comment[0] = '\0';
5934 level_name[0] = '\0';
5936 if (!(file = openFile(filename, MODE_READ)))
5938 level->no_valid_file = TRUE;
5940 if (!level_info_only)
5941 Warn("cannot read level '%s' -- using empty level", filename);
5946 while (!checkEndOfFile(file))
5948 // level successfully read, but next level may follow here
5949 if (!got_valid_playfield_line && reading_playfield)
5951 // read playfield from single level file -- skip remaining file
5952 if (!level_file_info->packed)
5955 if (file_level_nr >= num_levels_to_skip)
5960 last_comment[0] = '\0';
5961 level_name[0] = '\0';
5963 reading_playfield = FALSE;
5966 got_valid_playfield_line = FALSE;
5968 // read next line of input file
5969 if (!getStringFromFile(file, line, MAX_LINE_LEN))
5972 // check if line was completely read and is terminated by line break
5973 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
5976 // cut trailing line break (this can be newline and/or carriage return)
5977 for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
5978 if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
5981 // copy raw input line for later use (mainly debugging output)
5982 strcpy(line_raw, line);
5984 if (read_continued_line)
5986 // append new line to existing line, if there is enough space
5987 if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
5988 strcat(previous_line, line_ptr);
5990 strcpy(line, previous_line); // copy storage buffer to line
5992 read_continued_line = FALSE;
5995 // if the last character is '\', continue at next line
5996 if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
5998 line[strlen(line) - 1] = '\0'; // cut off trailing backslash
5999 strcpy(previous_line, line); // copy line to storage buffer
6001 read_continued_line = TRUE;
6007 if (line[0] == '\0')
6010 // extract comment text from comment line
6013 for (line_ptr = line; *line_ptr; line_ptr++)
6014 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';')
6017 strcpy(last_comment, line_ptr);
6022 // extract level title text from line containing level title
6023 if (line[0] == '\'')
6025 strcpy(level_name, &line[1]);
6027 if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'')
6028 level_name[strlen(level_name) - 1] = '\0';
6033 // skip lines containing only spaces (or empty lines)
6034 for (line_ptr = line; *line_ptr; line_ptr++)
6035 if (*line_ptr != ' ')
6037 if (*line_ptr == '\0')
6040 // at this point, we have found a line containing part of a playfield
6042 got_valid_playfield_line = TRUE;
6044 if (!reading_playfield)
6046 reading_playfield = TRUE;
6047 invalid_playfield_char = FALSE;
6049 for (x = 0; x < MAX_LEV_FIELDX; x++)
6050 for (y = 0; y < MAX_LEV_FIELDY; y++)
6051 level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces);
6056 // start with topmost tile row
6060 // skip playfield line if larger row than allowed
6061 if (y >= MAX_LEV_FIELDY)
6064 // start with leftmost tile column
6067 // read playfield elements from line
6068 for (line_ptr = line; *line_ptr; line_ptr++)
6070 int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces);
6072 // stop parsing playfield line if larger column than allowed
6073 if (x >= MAX_LEV_FIELDX)
6076 if (mapped_sb_element == EL_UNDEFINED)
6078 invalid_playfield_char = TRUE;
6083 level->field[x][y] = mapped_sb_element;
6085 // continue with next tile column
6088 level->fieldx = MAX(x, level->fieldx);
6091 if (invalid_playfield_char)
6093 // if first playfield line, treat invalid lines as comment lines
6095 reading_playfield = FALSE;
6100 // continue with next tile row
6108 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX);
6109 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY);
6111 if (!reading_playfield)
6113 level->no_valid_file = TRUE;
6115 Warn("cannot read level '%s' -- using empty level", filename);
6120 if (*level_name != '\0')
6122 strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN);
6123 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6125 else if (*last_comment != '\0')
6127 strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN);
6128 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6132 sprintf(level->name, "--> Level %d <--", level_file_info->nr);
6135 // set all empty fields beyond the border walls to invisible steel wall
6136 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6138 if ((x == 0 || x == level->fieldx - 1 ||
6139 y == 0 || y == level->fieldy - 1) &&
6140 level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
6141 FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
6142 level->field, level->fieldx, level->fieldy);
6145 // set special level settings for Sokoban levels
6146 SetLevelSettings_SB(level);
6148 if (load_xsb_to_ces)
6150 // special global settings can now be set in level template
6151 level->use_custom_template = TRUE;
6156 // -------------------------------------------------------------------------
6157 // functions for handling native levels
6158 // -------------------------------------------------------------------------
6160 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
6161 struct LevelFileInfo *level_file_info,
6162 boolean level_info_only)
6164 if (!LoadNativeLevel_EM(level_file_info->filename, level_info_only))
6165 level->no_valid_file = TRUE;
6168 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
6169 struct LevelFileInfo *level_file_info,
6170 boolean level_info_only)
6174 // determine position of requested level inside level package
6175 if (level_file_info->packed)
6176 pos = level_file_info->nr - leveldir_current->first_level;
6178 if (!LoadNativeLevel_SP(level_file_info->filename, pos, level_info_only))
6179 level->no_valid_file = TRUE;
6182 static void LoadLevelFromFileInfo_MM(struct LevelInfo *level,
6183 struct LevelFileInfo *level_file_info,
6184 boolean level_info_only)
6186 if (!LoadNativeLevel_MM(level_file_info->filename, level_info_only))
6187 level->no_valid_file = TRUE;
6190 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
6192 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6193 CopyNativeLevel_RND_to_EM(level);
6194 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6195 CopyNativeLevel_RND_to_SP(level);
6196 else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
6197 CopyNativeLevel_RND_to_MM(level);
6200 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
6202 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6203 CopyNativeLevel_EM_to_RND(level);
6204 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6205 CopyNativeLevel_SP_to_RND(level);
6206 else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
6207 CopyNativeLevel_MM_to_RND(level);
6210 void SaveNativeLevel(struct LevelInfo *level)
6212 if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6214 char *basename = getSingleLevelBasenameExt(level->file_info.nr, "sp");
6215 char *filename = getLevelFilenameFromBasename(basename);
6217 CopyNativeLevel_RND_to_SP(level);
6218 CopyNativeTape_RND_to_SP(level);
6220 SaveNativeLevel_SP(filename);
6225 // ----------------------------------------------------------------------------
6226 // functions for loading generic level
6227 // ----------------------------------------------------------------------------
6229 static void LoadLevelFromFileInfo(struct LevelInfo *level,
6230 struct LevelFileInfo *level_file_info,
6231 boolean level_info_only)
6233 // always start with reliable default values
6234 setLevelInfoToDefaults(level, level_info_only, TRUE);
6236 switch (level_file_info->type)
6238 case LEVEL_FILE_TYPE_RND:
6239 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6242 case LEVEL_FILE_TYPE_EM:
6243 LoadLevelFromFileInfo_EM(level, level_file_info, level_info_only);
6244 level->game_engine_type = GAME_ENGINE_TYPE_EM;
6247 case LEVEL_FILE_TYPE_SP:
6248 LoadLevelFromFileInfo_SP(level, level_file_info, level_info_only);
6249 level->game_engine_type = GAME_ENGINE_TYPE_SP;
6252 case LEVEL_FILE_TYPE_MM:
6253 LoadLevelFromFileInfo_MM(level, level_file_info, level_info_only);
6254 level->game_engine_type = GAME_ENGINE_TYPE_MM;
6257 case LEVEL_FILE_TYPE_DC:
6258 LoadLevelFromFileInfo_DC(level, level_file_info, level_info_only);
6261 case LEVEL_FILE_TYPE_SB:
6262 LoadLevelFromFileInfo_SB(level, level_file_info, level_info_only);
6266 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6270 // if level file is invalid, restore level structure to default values
6271 if (level->no_valid_file)
6272 setLevelInfoToDefaults(level, level_info_only, FALSE);
6274 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
6275 level->game_engine_type = GAME_ENGINE_TYPE_RND;
6277 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
6278 CopyNativeLevel_Native_to_RND(level);
6281 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
6283 static struct LevelFileInfo level_file_info;
6285 // always start with reliable default values
6286 setFileInfoToDefaults(&level_file_info);
6288 level_file_info.nr = 0; // unknown level number
6289 level_file_info.type = LEVEL_FILE_TYPE_RND; // no others supported yet
6291 setString(&level_file_info.filename, filename);
6293 LoadLevelFromFileInfo(level, &level_file_info, FALSE);
6296 static void LoadLevel_InitVersion(struct LevelInfo *level)
6300 if (leveldir_current == NULL) // only when dumping level
6303 // all engine modifications also valid for levels which use latest engine
6304 if (level->game_version < VERSION_IDENT(3,2,0,5))
6306 // time bonus score was given for 10 s instead of 1 s before 3.2.0-5
6307 level->time_score_base = 10;
6310 if (leveldir_current->latest_engine)
6312 // ---------- use latest game engine --------------------------------------
6314 /* For all levels which are forced to use the latest game engine version
6315 (normally all but user contributed, private and undefined levels), set
6316 the game engine version to the actual version; this allows for actual
6317 corrections in the game engine to take effect for existing, converted
6318 levels (from "classic" or other existing games) to make the emulation
6319 of the corresponding game more accurate, while (hopefully) not breaking
6320 existing levels created from other players. */
6322 level->game_version = GAME_VERSION_ACTUAL;
6324 /* Set special EM style gems behaviour: EM style gems slip down from
6325 normal, steel and growing wall. As this is a more fundamental change,
6326 it seems better to set the default behaviour to "off" (as it is more
6327 natural) and make it configurable in the level editor (as a property
6328 of gem style elements). Already existing converted levels (neither
6329 private nor contributed levels) are changed to the new behaviour. */
6331 if (level->file_version < FILE_VERSION_2_0)
6332 level->em_slippery_gems = TRUE;
6337 // ---------- use game engine the level was created with --------------------
6339 /* For all levels which are not forced to use the latest game engine
6340 version (normally user contributed, private and undefined levels),
6341 use the version of the game engine the levels were created for.
6343 Since 2.0.1, the game engine version is now directly stored
6344 in the level file (chunk "VERS"), so there is no need anymore
6345 to set the game version from the file version (except for old,
6346 pre-2.0 levels, where the game version is still taken from the
6347 file format version used to store the level -- see above). */
6349 // player was faster than enemies in 1.0.0 and before
6350 if (level->file_version == FILE_VERSION_1_0)
6351 for (i = 0; i < MAX_PLAYERS; i++)
6352 level->initial_player_stepsize[i] = STEPSIZE_FAST;
6354 // default behaviour for EM style gems was "slippery" only in 2.0.1
6355 if (level->game_version == VERSION_IDENT(2,0,1,0))
6356 level->em_slippery_gems = TRUE;
6358 // springs could be pushed over pits before (pre-release version) 2.2.0
6359 if (level->game_version < VERSION_IDENT(2,2,0,0))
6360 level->use_spring_bug = TRUE;
6362 if (level->game_version < VERSION_IDENT(3,2,0,5))
6364 // time orb caused limited time in endless time levels before 3.2.0-5
6365 level->use_time_orb_bug = TRUE;
6367 // default behaviour for snapping was "no snap delay" before 3.2.0-5
6368 level->block_snap_field = FALSE;
6370 // extra time score was same value as time left score before 3.2.0-5
6371 level->extra_time_score = level->score[SC_TIME_BONUS];
6374 if (level->game_version < VERSION_IDENT(3,2,0,7))
6376 // default behaviour for snapping was "not continuous" before 3.2.0-7
6377 level->continuous_snapping = FALSE;
6380 // only few elements were able to actively move into acid before 3.1.0
6381 // trigger settings did not exist before 3.1.0; set to default "any"
6382 if (level->game_version < VERSION_IDENT(3,1,0,0))
6384 // correct "can move into acid" settings (all zero in old levels)
6386 level->can_move_into_acid_bits = 0; // nothing can move into acid
6387 level->dont_collide_with_bits = 0; // nothing is deadly when colliding
6389 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
6390 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
6391 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
6392 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
6394 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6395 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
6397 // correct trigger settings (stored as zero == "none" in old levels)
6399 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6401 int element = EL_CUSTOM_START + i;
6402 struct ElementInfo *ei = &element_info[element];
6404 for (j = 0; j < ei->num_change_pages; j++)
6406 struct ElementChangeInfo *change = &ei->change_page[j];
6408 change->trigger_player = CH_PLAYER_ANY;
6409 change->trigger_page = CH_PAGE_ANY;
6414 // try to detect and fix "Snake Bite" levels, which are broken with 3.2.0
6416 int element = EL_CUSTOM_256;
6417 struct ElementInfo *ei = &element_info[element];
6418 struct ElementChangeInfo *change = &ei->change_page[0];
6420 /* This is needed to fix a problem that was caused by a bugfix in function
6421 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
6422 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
6423 not replace walkable elements, but instead just placed the player on it,
6424 without placing the Sokoban field under the player). Unfortunately, this
6425 breaks "Snake Bite" style levels when the snake is halfway through a door
6426 that just closes (the snake head is still alive and can be moved in this
6427 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
6428 player (without Sokoban element) which then gets killed as designed). */
6430 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
6431 strncmp(ei->description, "pause b4 death", 14) == 0) &&
6432 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
6433 change->target_element = EL_PLAYER_1;
6436 // try to detect and fix "Zelda" style levels, which are broken with 3.2.5
6437 if (level->game_version < VERSION_IDENT(3,2,5,0))
6439 /* This is needed to fix a problem that was caused by a bugfix in function
6440 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
6441 corrects the behaviour when a custom element changes to another custom
6442 element with a higher element number that has change actions defined.
6443 Normally, only one change per frame is allowed for custom elements.
6444 Therefore, it is checked if a custom element already changed in the
6445 current frame; if it did, subsequent changes are suppressed.
6446 Unfortunately, this is only checked for element changes, but not for
6447 change actions, which are still executed. As the function above loops
6448 through all custom elements from lower to higher, an element change
6449 resulting in a lower CE number won't be checked again, while a target
6450 element with a higher number will also be checked, and potential change
6451 actions will get executed for this CE, too (which is wrong), while
6452 further changes are ignored (which is correct). As this bugfix breaks
6453 Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
6454 few other levels like Alan Bond's "FMV"), allow the previous, incorrect
6455 behaviour for existing levels and tapes that make use of this bug */
6457 level->use_action_after_change_bug = TRUE;
6460 // not centering level after relocating player was default only in 3.2.3
6461 if (level->game_version == VERSION_IDENT(3,2,3,0)) // (no pre-releases)
6462 level->shifted_relocation = TRUE;
6464 // EM style elements always chain-exploded in R'n'D engine before 3.2.6
6465 if (level->game_version < VERSION_IDENT(3,2,6,0))
6466 level->em_explodes_by_fire = TRUE;
6468 // levels were solved by the first player entering an exit up to 4.1.0.0
6469 if (level->game_version <= VERSION_IDENT(4,1,0,0))
6470 level->solved_by_one_player = TRUE;
6472 // game logic of "game of life" and "biomaze" was buggy before 4.1.1.1
6473 if (level->game_version < VERSION_IDENT(4,1,1,1))
6474 level->use_life_bugs = TRUE;
6476 // only Sokoban fields (but not objects) had to be solved before 4.1.1.1
6477 if (level->game_version < VERSION_IDENT(4,1,1,1))
6478 level->sb_objects_needed = FALSE;
6480 // CE actions were triggered by unfinished digging/collecting up to 4.2.2.0
6481 if (level->game_version <= VERSION_IDENT(4,2,2,0))
6482 level->finish_dig_collect = FALSE;
6484 // CE changing to player was kept under the player if walkable up to 4.2.3.1
6485 if (level->game_version <= VERSION_IDENT(4,2,3,1))
6486 level->keep_walkable_ce = TRUE;
6489 static void LoadLevel_InitSettings_SB(struct LevelInfo *level)
6491 boolean is_sokoban_level = TRUE; // unless non-Sokoban elements found
6494 // check if this level is (not) a Sokoban level
6495 for (y = 0; y < level->fieldy; y++)
6496 for (x = 0; x < level->fieldx; x++)
6497 if (!IS_SB_ELEMENT(Tile[x][y]))
6498 is_sokoban_level = FALSE;
6500 if (is_sokoban_level)
6502 // set special level settings for Sokoban levels
6503 SetLevelSettings_SB(level);
6507 static void LoadLevel_InitSettings(struct LevelInfo *level)
6509 // adjust level settings for (non-native) Sokoban-style levels
6510 LoadLevel_InitSettings_SB(level);
6513 static void LoadLevel_InitStandardElements(struct LevelInfo *level)
6517 // map elements that have changed in newer versions
6518 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
6519 level->game_version);
6520 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6521 for (x = 0; x < 3; x++)
6522 for (y = 0; y < 3; y++)
6523 level->yamyam_content[i].e[x][y] =
6524 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
6525 level->game_version);
6529 static void LoadLevel_InitCustomElements(struct LevelInfo *level)
6533 // map custom element change events that have changed in newer versions
6534 // (these following values were accidentally changed in version 3.0.1)
6535 // (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4')
6536 if (level->game_version <= VERSION_IDENT(3,0,0,0))
6538 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6540 int element = EL_CUSTOM_START + i;
6542 // order of checking and copying events to be mapped is important
6543 // (do not change the start and end value -- they are constant)
6544 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
6546 if (HAS_CHANGE_EVENT(element, j - 2))
6548 SET_CHANGE_EVENT(element, j - 2, FALSE);
6549 SET_CHANGE_EVENT(element, j, TRUE);
6553 // order of checking and copying events to be mapped is important
6554 // (do not change the start and end value -- they are constant)
6555 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
6557 if (HAS_CHANGE_EVENT(element, j - 1))
6559 SET_CHANGE_EVENT(element, j - 1, FALSE);
6560 SET_CHANGE_EVENT(element, j, TRUE);
6566 // initialize "can_change" field for old levels with only one change page
6567 if (level->game_version <= VERSION_IDENT(3,0,2,0))
6569 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6571 int element = EL_CUSTOM_START + i;
6573 if (CAN_CHANGE(element))
6574 element_info[element].change->can_change = TRUE;
6578 // correct custom element values (for old levels without these options)
6579 if (level->game_version < VERSION_IDENT(3,1,1,0))
6581 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6583 int element = EL_CUSTOM_START + i;
6584 struct ElementInfo *ei = &element_info[element];
6586 if (ei->access_direction == MV_NO_DIRECTION)
6587 ei->access_direction = MV_ALL_DIRECTIONS;
6591 // correct custom element values (fix invalid values for all versions)
6594 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6596 int element = EL_CUSTOM_START + i;
6597 struct ElementInfo *ei = &element_info[element];
6599 for (j = 0; j < ei->num_change_pages; j++)
6601 struct ElementChangeInfo *change = &ei->change_page[j];
6603 if (change->trigger_player == CH_PLAYER_NONE)
6604 change->trigger_player = CH_PLAYER_ANY;
6606 if (change->trigger_side == CH_SIDE_NONE)
6607 change->trigger_side = CH_SIDE_ANY;
6612 // initialize "can_explode" field for old levels which did not store this
6613 // !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!!
6614 if (level->game_version <= VERSION_IDENT(3,1,0,0))
6616 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6618 int element = EL_CUSTOM_START + i;
6620 if (EXPLODES_1X1_OLD(element))
6621 element_info[element].explosion_type = EXPLODES_1X1;
6623 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
6624 EXPLODES_SMASHED(element) ||
6625 EXPLODES_IMPACT(element)));
6629 // correct previously hard-coded move delay values for maze runner style
6630 if (level->game_version < VERSION_IDENT(3,1,1,0))
6632 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6634 int element = EL_CUSTOM_START + i;
6636 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
6638 // previously hard-coded and therefore ignored
6639 element_info[element].move_delay_fixed = 9;
6640 element_info[element].move_delay_random = 0;
6645 // set some other uninitialized values of custom elements in older levels
6646 if (level->game_version < VERSION_IDENT(3,1,0,0))
6648 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6650 int element = EL_CUSTOM_START + i;
6652 element_info[element].access_direction = MV_ALL_DIRECTIONS;
6654 element_info[element].explosion_delay = 17;
6655 element_info[element].ignition_delay = 8;
6659 // set mouse click change events to work for left/middle/right mouse button
6660 if (level->game_version < VERSION_IDENT(4,2,3,0))
6662 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6664 int element = EL_CUSTOM_START + i;
6665 struct ElementInfo *ei = &element_info[element];
6667 for (j = 0; j < ei->num_change_pages; j++)
6669 struct ElementChangeInfo *change = &ei->change_page[j];
6671 if (change->has_event[CE_CLICKED_BY_MOUSE] ||
6672 change->has_event[CE_PRESSED_BY_MOUSE] ||
6673 change->has_event[CE_MOUSE_CLICKED_ON_X] ||
6674 change->has_event[CE_MOUSE_PRESSED_ON_X])
6675 change->trigger_side = CH_SIDE_ANY;
6681 static void LoadLevel_InitElements(struct LevelInfo *level)
6683 LoadLevel_InitStandardElements(level);
6685 if (level->file_has_custom_elements)
6686 LoadLevel_InitCustomElements(level);
6688 // initialize element properties for level editor etc.
6689 InitElementPropertiesEngine(level->game_version);
6690 InitElementPropertiesGfxElement();
6693 static void LoadLevel_InitPlayfield(struct LevelInfo *level)
6697 // map elements that have changed in newer versions
6698 for (y = 0; y < level->fieldy; y++)
6699 for (x = 0; x < level->fieldx; x++)
6700 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
6701 level->game_version);
6703 // clear unused playfield data (nicer if level gets resized in editor)
6704 for (x = 0; x < MAX_LEV_FIELDX; x++)
6705 for (y = 0; y < MAX_LEV_FIELDY; y++)
6706 if (x >= level->fieldx || y >= level->fieldy)
6707 level->field[x][y] = EL_EMPTY;
6709 // copy elements to runtime playfield array
6710 for (x = 0; x < MAX_LEV_FIELDX; x++)
6711 for (y = 0; y < MAX_LEV_FIELDY; y++)
6712 Tile[x][y] = level->field[x][y];
6714 // initialize level size variables for faster access
6715 lev_fieldx = level->fieldx;
6716 lev_fieldy = level->fieldy;
6718 // determine border element for this level
6719 if (level->file_info.type == LEVEL_FILE_TYPE_DC)
6720 BorderElement = EL_EMPTY; // (in editor, SetBorderElement() is used)
6725 static void LoadLevel_InitNativeEngines(struct LevelInfo *level)
6727 struct LevelFileInfo *level_file_info = &level->file_info;
6729 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
6730 CopyNativeLevel_RND_to_Native(level);
6733 static void LoadLevelTemplate_LoadAndInit(void)
6735 LoadLevelFromFileInfo(&level_template, &level_template.file_info, FALSE);
6737 LoadLevel_InitVersion(&level_template);
6738 LoadLevel_InitElements(&level_template);
6739 LoadLevel_InitSettings(&level_template);
6741 ActivateLevelTemplate();
6744 void LoadLevelTemplate(int nr)
6746 if (!fileExists(getGlobalLevelTemplateFilename()))
6748 Warn("no level template found for this level");
6753 setLevelFileInfo(&level_template.file_info, nr);
6755 LoadLevelTemplate_LoadAndInit();
6758 static void LoadNetworkLevelTemplate(struct NetworkLevelInfo *network_level)
6760 copyLevelFileInfo(&network_level->tmpl_info, &level_template.file_info);
6762 LoadLevelTemplate_LoadAndInit();
6765 static void LoadLevel_LoadAndInit(struct NetworkLevelInfo *network_level)
6767 LoadLevelFromFileInfo(&level, &level.file_info, FALSE);
6769 if (level.use_custom_template)
6771 if (network_level != NULL)
6772 LoadNetworkLevelTemplate(network_level);
6774 LoadLevelTemplate(-1);
6777 LoadLevel_InitVersion(&level);
6778 LoadLevel_InitElements(&level);
6779 LoadLevel_InitPlayfield(&level);
6780 LoadLevel_InitSettings(&level);
6782 LoadLevel_InitNativeEngines(&level);
6785 void LoadLevel(int nr)
6787 SetLevelSetInfo(leveldir_current->identifier, nr);
6789 setLevelFileInfo(&level.file_info, nr);
6791 LoadLevel_LoadAndInit(NULL);
6794 void LoadLevelInfoOnly(int nr)
6796 setLevelFileInfo(&level.file_info, nr);
6798 LoadLevelFromFileInfo(&level, &level.file_info, TRUE);
6801 void LoadNetworkLevel(struct NetworkLevelInfo *network_level)
6803 SetLevelSetInfo(network_level->leveldir_identifier,
6804 network_level->file_info.nr);
6806 copyLevelFileInfo(&network_level->file_info, &level.file_info);
6808 LoadLevel_LoadAndInit(network_level);
6811 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
6815 chunk_size += putFileVersion(file, level->file_version);
6816 chunk_size += putFileVersion(file, level->game_version);
6821 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
6825 chunk_size += putFile16BitBE(file, level->creation_date.year);
6826 chunk_size += putFile8Bit(file, level->creation_date.month);
6827 chunk_size += putFile8Bit(file, level->creation_date.day);
6832 #if ENABLE_HISTORIC_CHUNKS
6833 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
6837 putFile8Bit(file, level->fieldx);
6838 putFile8Bit(file, level->fieldy);
6840 putFile16BitBE(file, level->time);
6841 putFile16BitBE(file, level->gems_needed);
6843 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6844 putFile8Bit(file, level->name[i]);
6846 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
6847 putFile8Bit(file, level->score[i]);
6849 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
6850 for (y = 0; y < 3; y++)
6851 for (x = 0; x < 3; x++)
6852 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
6853 level->yamyam_content[i].e[x][y]));
6854 putFile8Bit(file, level->amoeba_speed);
6855 putFile8Bit(file, level->time_magic_wall);
6856 putFile8Bit(file, level->time_wheel);
6857 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
6858 level->amoeba_content));
6859 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
6860 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
6861 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
6862 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
6864 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
6866 putFile8Bit(file, (level->block_last_field ? 1 : 0));
6867 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
6868 putFile32BitBE(file, level->can_move_into_acid_bits);
6869 putFile8Bit(file, level->dont_collide_with_bits);
6871 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
6872 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
6874 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
6875 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
6876 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
6878 putFile8Bit(file, level->game_engine_type);
6880 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
6884 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
6889 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6890 chunk_size += putFile8Bit(file, level->name[i]);
6895 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
6900 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
6901 chunk_size += putFile8Bit(file, level->author[i]);
6906 #if ENABLE_HISTORIC_CHUNKS
6907 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6912 for (y = 0; y < level->fieldy; y++)
6913 for (x = 0; x < level->fieldx; x++)
6914 if (level->encoding_16bit_field)
6915 chunk_size += putFile16BitBE(file, level->field[x][y]);
6917 chunk_size += putFile8Bit(file, level->field[x][y]);
6923 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6928 for (y = 0; y < level->fieldy; y++)
6929 for (x = 0; x < level->fieldx; x++)
6930 chunk_size += putFile16BitBE(file, level->field[x][y]);
6935 #if ENABLE_HISTORIC_CHUNKS
6936 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
6940 putFile8Bit(file, EL_YAMYAM);
6941 putFile8Bit(file, level->num_yamyam_contents);
6942 putFile8Bit(file, 0);
6943 putFile8Bit(file, 0);
6945 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6946 for (y = 0; y < 3; y++)
6947 for (x = 0; x < 3; x++)
6948 if (level->encoding_16bit_field)
6949 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
6951 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
6955 #if ENABLE_HISTORIC_CHUNKS
6956 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
6959 int num_contents, content_xsize, content_ysize;
6960 int content_array[MAX_ELEMENT_CONTENTS][3][3];
6962 if (element == EL_YAMYAM)
6964 num_contents = level->num_yamyam_contents;
6968 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6969 for (y = 0; y < 3; y++)
6970 for (x = 0; x < 3; x++)
6971 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
6973 else if (element == EL_BD_AMOEBA)
6979 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6980 for (y = 0; y < 3; y++)
6981 for (x = 0; x < 3; x++)
6982 content_array[i][x][y] = EL_EMPTY;
6983 content_array[0][0][0] = level->amoeba_content;
6987 // chunk header already written -- write empty chunk data
6988 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
6990 Warn("cannot save content for element '%d'", element);
6995 putFile16BitBE(file, element);
6996 putFile8Bit(file, num_contents);
6997 putFile8Bit(file, content_xsize);
6998 putFile8Bit(file, content_ysize);
7000 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
7002 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7003 for (y = 0; y < 3; y++)
7004 for (x = 0; x < 3; x++)
7005 putFile16BitBE(file, content_array[i][x][y]);
7009 #if ENABLE_HISTORIC_CHUNKS
7010 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
7012 int envelope_nr = element - EL_ENVELOPE_1;
7013 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
7017 chunk_size += putFile16BitBE(file, element);
7018 chunk_size += putFile16BitBE(file, envelope_len);
7019 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
7020 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
7022 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
7023 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
7025 for (i = 0; i < envelope_len; i++)
7026 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
7032 #if ENABLE_HISTORIC_CHUNKS
7033 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
7034 int num_changed_custom_elements)
7038 putFile16BitBE(file, num_changed_custom_elements);
7040 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7042 int element = EL_CUSTOM_START + i;
7044 struct ElementInfo *ei = &element_info[element];
7046 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
7048 if (check < num_changed_custom_elements)
7050 putFile16BitBE(file, element);
7051 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7058 if (check != num_changed_custom_elements) // should not happen
7059 Warn("inconsistent number of custom element properties");
7063 #if ENABLE_HISTORIC_CHUNKS
7064 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
7065 int num_changed_custom_elements)
7069 putFile16BitBE(file, num_changed_custom_elements);
7071 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7073 int element = EL_CUSTOM_START + i;
7075 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
7077 if (check < num_changed_custom_elements)
7079 putFile16BitBE(file, element);
7080 putFile16BitBE(file, element_info[element].change->target_element);
7087 if (check != num_changed_custom_elements) // should not happen
7088 Warn("inconsistent number of custom target elements");
7092 #if ENABLE_HISTORIC_CHUNKS
7093 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
7094 int num_changed_custom_elements)
7096 int i, j, x, y, check = 0;
7098 putFile16BitBE(file, num_changed_custom_elements);
7100 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7102 int element = EL_CUSTOM_START + i;
7103 struct ElementInfo *ei = &element_info[element];
7105 if (ei->modified_settings)
7107 if (check < num_changed_custom_elements)
7109 putFile16BitBE(file, element);
7111 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
7112 putFile8Bit(file, ei->description[j]);
7114 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7116 // some free bytes for future properties and padding
7117 WriteUnusedBytesToFile(file, 7);
7119 putFile8Bit(file, ei->use_gfx_element);
7120 putFile16BitBE(file, ei->gfx_element_initial);
7122 putFile8Bit(file, ei->collect_score_initial);
7123 putFile8Bit(file, ei->collect_count_initial);
7125 putFile16BitBE(file, ei->push_delay_fixed);
7126 putFile16BitBE(file, ei->push_delay_random);
7127 putFile16BitBE(file, ei->move_delay_fixed);
7128 putFile16BitBE(file, ei->move_delay_random);
7130 putFile16BitBE(file, ei->move_pattern);
7131 putFile8Bit(file, ei->move_direction_initial);
7132 putFile8Bit(file, ei->move_stepsize);
7134 for (y = 0; y < 3; y++)
7135 for (x = 0; x < 3; x++)
7136 putFile16BitBE(file, ei->content.e[x][y]);
7138 putFile32BitBE(file, ei->change->events);
7140 putFile16BitBE(file, ei->change->target_element);
7142 putFile16BitBE(file, ei->change->delay_fixed);
7143 putFile16BitBE(file, ei->change->delay_random);
7144 putFile16BitBE(file, ei->change->delay_frames);
7146 putFile16BitBE(file, ei->change->initial_trigger_element);
7148 putFile8Bit(file, ei->change->explode);
7149 putFile8Bit(file, ei->change->use_target_content);
7150 putFile8Bit(file, ei->change->only_if_complete);
7151 putFile8Bit(file, ei->change->use_random_replace);
7153 putFile8Bit(file, ei->change->random_percentage);
7154 putFile8Bit(file, ei->change->replace_when);
7156 for (y = 0; y < 3; y++)
7157 for (x = 0; x < 3; x++)
7158 putFile16BitBE(file, ei->change->content.e[x][y]);
7160 putFile8Bit(file, ei->slippery_type);
7162 // some free bytes for future properties and padding
7163 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
7170 if (check != num_changed_custom_elements) // should not happen
7171 Warn("inconsistent number of custom element properties");
7175 #if ENABLE_HISTORIC_CHUNKS
7176 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
7178 struct ElementInfo *ei = &element_info[element];
7181 // ---------- custom element base property values (96 bytes) ----------------
7183 putFile16BitBE(file, element);
7185 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7186 putFile8Bit(file, ei->description[i]);
7188 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7190 WriteUnusedBytesToFile(file, 4); // reserved for more base properties
7192 putFile8Bit(file, ei->num_change_pages);
7194 putFile16BitBE(file, ei->ce_value_fixed_initial);
7195 putFile16BitBE(file, ei->ce_value_random_initial);
7196 putFile8Bit(file, ei->use_last_ce_value);
7198 putFile8Bit(file, ei->use_gfx_element);
7199 putFile16BitBE(file, ei->gfx_element_initial);
7201 putFile8Bit(file, ei->collect_score_initial);
7202 putFile8Bit(file, ei->collect_count_initial);
7204 putFile8Bit(file, ei->drop_delay_fixed);
7205 putFile8Bit(file, ei->push_delay_fixed);
7206 putFile8Bit(file, ei->drop_delay_random);
7207 putFile8Bit(file, ei->push_delay_random);
7208 putFile16BitBE(file, ei->move_delay_fixed);
7209 putFile16BitBE(file, ei->move_delay_random);
7211 // bits 0 - 15 of "move_pattern" ...
7212 putFile16BitBE(file, ei->move_pattern & 0xffff);
7213 putFile8Bit(file, ei->move_direction_initial);
7214 putFile8Bit(file, ei->move_stepsize);
7216 putFile8Bit(file, ei->slippery_type);
7218 for (y = 0; y < 3; y++)
7219 for (x = 0; x < 3; x++)
7220 putFile16BitBE(file, ei->content.e[x][y]);
7222 putFile16BitBE(file, ei->move_enter_element);
7223 putFile16BitBE(file, ei->move_leave_element);
7224 putFile8Bit(file, ei->move_leave_type);
7226 // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
7227 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
7229 putFile8Bit(file, ei->access_direction);
7231 putFile8Bit(file, ei->explosion_delay);
7232 putFile8Bit(file, ei->ignition_delay);
7233 putFile8Bit(file, ei->explosion_type);
7235 // some free bytes for future custom property values and padding
7236 WriteUnusedBytesToFile(file, 1);
7238 // ---------- change page property values (48 bytes) ------------------------
7240 for (i = 0; i < ei->num_change_pages; i++)
7242 struct ElementChangeInfo *change = &ei->change_page[i];
7243 unsigned int event_bits;
7245 // bits 0 - 31 of "has_event[]" ...
7247 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
7248 if (change->has_event[j])
7249 event_bits |= (1 << j);
7250 putFile32BitBE(file, event_bits);
7252 putFile16BitBE(file, change->target_element);
7254 putFile16BitBE(file, change->delay_fixed);
7255 putFile16BitBE(file, change->delay_random);
7256 putFile16BitBE(file, change->delay_frames);
7258 putFile16BitBE(file, change->initial_trigger_element);
7260 putFile8Bit(file, change->explode);
7261 putFile8Bit(file, change->use_target_content);
7262 putFile8Bit(file, change->only_if_complete);
7263 putFile8Bit(file, change->use_random_replace);
7265 putFile8Bit(file, change->random_percentage);
7266 putFile8Bit(file, change->replace_when);
7268 for (y = 0; y < 3; y++)
7269 for (x = 0; x < 3; x++)
7270 putFile16BitBE(file, change->target_content.e[x][y]);
7272 putFile8Bit(file, change->can_change);
7274 putFile8Bit(file, change->trigger_side);
7276 putFile8Bit(file, change->trigger_player);
7277 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
7278 log_2(change->trigger_page)));
7280 putFile8Bit(file, change->has_action);
7281 putFile8Bit(file, change->action_type);
7282 putFile8Bit(file, change->action_mode);
7283 putFile16BitBE(file, change->action_arg);
7285 // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
7287 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
7288 if (change->has_event[j])
7289 event_bits |= (1 << (j - 32));
7290 putFile8Bit(file, event_bits);
7295 #if ENABLE_HISTORIC_CHUNKS
7296 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
7298 struct ElementInfo *ei = &element_info[element];
7299 struct ElementGroupInfo *group = ei->group;
7302 putFile16BitBE(file, element);
7304 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7305 putFile8Bit(file, ei->description[i]);
7307 putFile8Bit(file, group->num_elements);
7309 putFile8Bit(file, ei->use_gfx_element);
7310 putFile16BitBE(file, ei->gfx_element_initial);
7312 putFile8Bit(file, group->choice_mode);
7314 // some free bytes for future values and padding
7315 WriteUnusedBytesToFile(file, 3);
7317 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
7318 putFile16BitBE(file, group->element[i]);
7322 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
7323 boolean write_element)
7325 int save_type = entry->save_type;
7326 int data_type = entry->data_type;
7327 int conf_type = entry->conf_type;
7328 int byte_mask = conf_type & CONF_MASK_BYTES;
7329 int element = entry->element;
7330 int default_value = entry->default_value;
7332 boolean modified = FALSE;
7334 if (byte_mask != CONF_MASK_MULTI_BYTES)
7336 void *value_ptr = entry->value;
7337 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
7340 // check if any settings have been modified before saving them
7341 if (value != default_value)
7344 // do not save if explicitly told or if unmodified default settings
7345 if ((save_type == SAVE_CONF_NEVER) ||
7346 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7350 num_bytes += putFile16BitBE(file, element);
7352 num_bytes += putFile8Bit(file, conf_type);
7353 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
7354 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
7355 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
7358 else if (data_type == TYPE_STRING)
7360 char *default_string = entry->default_string;
7361 char *string = (char *)(entry->value);
7362 int string_length = strlen(string);
7365 // check if any settings have been modified before saving them
7366 if (!strEqual(string, default_string))
7369 // do not save if explicitly told or if unmodified default settings
7370 if ((save_type == SAVE_CONF_NEVER) ||
7371 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7375 num_bytes += putFile16BitBE(file, element);
7377 num_bytes += putFile8Bit(file, conf_type);
7378 num_bytes += putFile16BitBE(file, string_length);
7380 for (i = 0; i < string_length; i++)
7381 num_bytes += putFile8Bit(file, string[i]);
7383 else if (data_type == TYPE_ELEMENT_LIST)
7385 int *element_array = (int *)(entry->value);
7386 int num_elements = *(int *)(entry->num_entities);
7389 // check if any settings have been modified before saving them
7390 for (i = 0; i < num_elements; i++)
7391 if (element_array[i] != default_value)
7394 // do not save if explicitly told or if unmodified default settings
7395 if ((save_type == SAVE_CONF_NEVER) ||
7396 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7400 num_bytes += putFile16BitBE(file, element);
7402 num_bytes += putFile8Bit(file, conf_type);
7403 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
7405 for (i = 0; i < num_elements; i++)
7406 num_bytes += putFile16BitBE(file, element_array[i]);
7408 else if (data_type == TYPE_CONTENT_LIST)
7410 struct Content *content = (struct Content *)(entry->value);
7411 int num_contents = *(int *)(entry->num_entities);
7414 // check if any settings have been modified before saving them
7415 for (i = 0; i < num_contents; i++)
7416 for (y = 0; y < 3; y++)
7417 for (x = 0; x < 3; x++)
7418 if (content[i].e[x][y] != default_value)
7421 // do not save if explicitly told or if unmodified default settings
7422 if ((save_type == SAVE_CONF_NEVER) ||
7423 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7427 num_bytes += putFile16BitBE(file, element);
7429 num_bytes += putFile8Bit(file, conf_type);
7430 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
7432 for (i = 0; i < num_contents; i++)
7433 for (y = 0; y < 3; y++)
7434 for (x = 0; x < 3; x++)
7435 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
7441 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
7446 li = *level; // copy level data into temporary buffer
7448 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
7449 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
7454 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
7459 li = *level; // copy level data into temporary buffer
7461 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
7462 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
7467 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
7469 int envelope_nr = element - EL_ENVELOPE_1;
7473 chunk_size += putFile16BitBE(file, element);
7475 // copy envelope data into temporary buffer
7476 xx_envelope = level->envelope[envelope_nr];
7478 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
7479 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
7484 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
7486 struct ElementInfo *ei = &element_info[element];
7490 chunk_size += putFile16BitBE(file, element);
7492 xx_ei = *ei; // copy element data into temporary buffer
7494 // set default description string for this specific element
7495 strcpy(xx_default_description, getDefaultElementDescription(ei));
7497 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
7498 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
7500 for (i = 0; i < ei->num_change_pages; i++)
7502 struct ElementChangeInfo *change = &ei->change_page[i];
7504 xx_current_change_page = i;
7506 xx_change = *change; // copy change data into temporary buffer
7509 setEventBitsFromEventFlags(change);
7511 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
7512 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
7519 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
7521 struct ElementInfo *ei = &element_info[element];
7522 struct ElementGroupInfo *group = ei->group;
7526 chunk_size += putFile16BitBE(file, element);
7528 xx_ei = *ei; // copy element data into temporary buffer
7529 xx_group = *group; // copy group data into temporary buffer
7531 // set default description string for this specific element
7532 strcpy(xx_default_description, getDefaultElementDescription(ei));
7534 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
7535 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
7540 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename,
7541 boolean save_as_template)
7547 if (!(file = fopen(filename, MODE_WRITE)))
7549 Warn("cannot save level file '%s'", filename);
7554 level->file_version = FILE_VERSION_ACTUAL;
7555 level->game_version = GAME_VERSION_ACTUAL;
7557 level->creation_date = getCurrentDate();
7559 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
7560 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
7562 chunk_size = SaveLevel_VERS(NULL, level);
7563 putFileChunkBE(file, "VERS", chunk_size);
7564 SaveLevel_VERS(file, level);
7566 chunk_size = SaveLevel_DATE(NULL, level);
7567 putFileChunkBE(file, "DATE", chunk_size);
7568 SaveLevel_DATE(file, level);
7570 chunk_size = SaveLevel_NAME(NULL, level);
7571 putFileChunkBE(file, "NAME", chunk_size);
7572 SaveLevel_NAME(file, level);
7574 chunk_size = SaveLevel_AUTH(NULL, level);
7575 putFileChunkBE(file, "AUTH", chunk_size);
7576 SaveLevel_AUTH(file, level);
7578 chunk_size = SaveLevel_INFO(NULL, level);
7579 putFileChunkBE(file, "INFO", chunk_size);
7580 SaveLevel_INFO(file, level);
7582 chunk_size = SaveLevel_BODY(NULL, level);
7583 putFileChunkBE(file, "BODY", chunk_size);
7584 SaveLevel_BODY(file, level);
7586 chunk_size = SaveLevel_ELEM(NULL, level);
7587 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) // save if changed
7589 putFileChunkBE(file, "ELEM", chunk_size);
7590 SaveLevel_ELEM(file, level);
7593 for (i = 0; i < NUM_ENVELOPES; i++)
7595 int element = EL_ENVELOPE_1 + i;
7597 chunk_size = SaveLevel_NOTE(NULL, level, element);
7598 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) // save if changed
7600 putFileChunkBE(file, "NOTE", chunk_size);
7601 SaveLevel_NOTE(file, level, element);
7605 // if not using template level, check for non-default custom/group elements
7606 if (!level->use_custom_template || save_as_template)
7608 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7610 int element = EL_CUSTOM_START + i;
7612 chunk_size = SaveLevel_CUSX(NULL, level, element);
7613 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) // save if changed
7615 putFileChunkBE(file, "CUSX", chunk_size);
7616 SaveLevel_CUSX(file, level, element);
7620 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
7622 int element = EL_GROUP_START + i;
7624 chunk_size = SaveLevel_GRPX(NULL, level, element);
7625 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) // save if changed
7627 putFileChunkBE(file, "GRPX", chunk_size);
7628 SaveLevel_GRPX(file, level, element);
7635 SetFilePermissions(filename, PERMS_PRIVATE);
7638 void SaveLevel(int nr)
7640 char *filename = getDefaultLevelFilename(nr);
7642 SaveLevelFromFilename(&level, filename, FALSE);
7645 void SaveLevelTemplate(void)
7647 char *filename = getLocalLevelTemplateFilename();
7649 SaveLevelFromFilename(&level, filename, TRUE);
7652 boolean SaveLevelChecked(int nr)
7654 char *filename = getDefaultLevelFilename(nr);
7655 boolean new_level = !fileExists(filename);
7656 boolean level_saved = FALSE;
7658 if (new_level || Request("Save this level and kill the old?", REQ_ASK))
7663 Request("Level saved!", REQ_CONFIRM);
7671 void DumpLevel(struct LevelInfo *level)
7673 if (level->no_level_file || level->no_valid_file)
7675 Warn("cannot dump -- no valid level file found");
7681 Print("Level xxx (file version %08d, game version %08d)\n",
7682 level->file_version, level->game_version);
7685 Print("Level author: '%s'\n", level->author);
7686 Print("Level title: '%s'\n", level->name);
7688 Print("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
7690 Print("Level time: %d seconds\n", level->time);
7691 Print("Gems needed: %d\n", level->gems_needed);
7693 Print("Time for magic wall: %d seconds\n", level->time_magic_wall);
7694 Print("Time for wheel: %d seconds\n", level->time_wheel);
7695 Print("Time for light: %d seconds\n", level->time_light);
7696 Print("Time for timegate: %d seconds\n", level->time_timegate);
7698 Print("Amoeba speed: %d\n", level->amoeba_speed);
7701 Print("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
7702 Print("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
7703 Print("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
7704 Print("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
7705 Print("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
7706 Print("rate time over score: %s\n", (level->rate_time_over_score ? "yes" : "no"));
7711 void DumpLevels(void)
7713 static LevelDirTree *dumplevel_leveldir = NULL;
7715 dumplevel_leveldir = getTreeInfoFromIdentifier(leveldir_first,
7716 global.dumplevel_leveldir);
7718 if (dumplevel_leveldir == NULL)
7719 Fail("no such level identifier: '%s'", global.dumplevel_leveldir);
7721 if (global.dumplevel_level_nr < dumplevel_leveldir->first_level ||
7722 global.dumplevel_level_nr > dumplevel_leveldir->last_level)
7723 Fail("no such level number: %d", global.dumplevel_level_nr);
7725 leveldir_current = dumplevel_leveldir;
7727 LoadLevel(global.dumplevel_level_nr);
7734 // ============================================================================
7735 // tape file functions
7736 // ============================================================================
7738 static void setTapeInfoToDefaults(void)
7742 // always start with reliable default values (empty tape)
7745 // default values (also for pre-1.2 tapes) with only the first player
7746 tape.player_participates[0] = TRUE;
7747 for (i = 1; i < MAX_PLAYERS; i++)
7748 tape.player_participates[i] = FALSE;
7750 // at least one (default: the first) player participates in every tape
7751 tape.num_participating_players = 1;
7753 tape.property_bits = TAPE_PROPERTY_NONE;
7755 tape.level_nr = level_nr;
7757 tape.changed = FALSE;
7759 tape.recording = FALSE;
7760 tape.playing = FALSE;
7761 tape.pausing = FALSE;
7763 tape.scr_fieldx = SCR_FIELDX_DEFAULT;
7764 tape.scr_fieldy = SCR_FIELDY_DEFAULT;
7766 tape.no_info_chunk = TRUE;
7767 tape.no_valid_file = FALSE;
7770 static int getTapePosSize(struct TapeInfo *tape)
7772 int tape_pos_size = 0;
7774 if (tape->use_key_actions)
7775 tape_pos_size += tape->num_participating_players;
7777 if (tape->use_mouse_actions)
7778 tape_pos_size += 3; // x and y position and mouse button mask
7780 tape_pos_size += 1; // tape action delay value
7782 return tape_pos_size;
7785 static void setTapeActionFlags(struct TapeInfo *tape, int value)
7787 tape->use_key_actions = FALSE;
7788 tape->use_mouse_actions = FALSE;
7790 if (value != TAPE_USE_MOUSE_ACTIONS_ONLY)
7791 tape->use_key_actions = TRUE;
7793 if (value != TAPE_USE_KEY_ACTIONS_ONLY)
7794 tape->use_mouse_actions = TRUE;
7797 static int getTapeActionValue(struct TapeInfo *tape)
7799 return (tape->use_key_actions &&
7800 tape->use_mouse_actions ? TAPE_USE_KEY_AND_MOUSE_ACTIONS :
7801 tape->use_key_actions ? TAPE_USE_KEY_ACTIONS_ONLY :
7802 tape->use_mouse_actions ? TAPE_USE_MOUSE_ACTIONS_ONLY :
7803 TAPE_ACTIONS_DEFAULT);
7806 static int LoadTape_VERS(File *file, int chunk_size, struct TapeInfo *tape)
7808 tape->file_version = getFileVersion(file);
7809 tape->game_version = getFileVersion(file);
7814 static int LoadTape_HEAD(File *file, int chunk_size, struct TapeInfo *tape)
7818 tape->random_seed = getFile32BitBE(file);
7819 tape->date = getFile32BitBE(file);
7820 tape->length = getFile32BitBE(file);
7822 // read header fields that are new since version 1.2
7823 if (tape->file_version >= FILE_VERSION_1_2)
7825 byte store_participating_players = getFile8Bit(file);
7828 // since version 1.2, tapes store which players participate in the tape
7829 tape->num_participating_players = 0;
7830 for (i = 0; i < MAX_PLAYERS; i++)
7832 tape->player_participates[i] = FALSE;
7834 if (store_participating_players & (1 << i))
7836 tape->player_participates[i] = TRUE;
7837 tape->num_participating_players++;
7841 setTapeActionFlags(tape, getFile8Bit(file));
7843 tape->property_bits = getFile8Bit(file);
7845 ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
7847 engine_version = getFileVersion(file);
7848 if (engine_version > 0)
7849 tape->engine_version = engine_version;
7851 tape->engine_version = tape->game_version;
7857 static int LoadTape_SCRN(File *file, int chunk_size, struct TapeInfo *tape)
7859 tape->scr_fieldx = getFile8Bit(file);
7860 tape->scr_fieldy = getFile8Bit(file);
7865 static int LoadTape_INFO(File *file, int chunk_size, struct TapeInfo *tape)
7867 char *level_identifier = NULL;
7868 int level_identifier_size;
7871 tape->no_info_chunk = FALSE;
7873 level_identifier_size = getFile16BitBE(file);
7875 level_identifier = checked_malloc(level_identifier_size);
7877 for (i = 0; i < level_identifier_size; i++)
7878 level_identifier[i] = getFile8Bit(file);
7880 strncpy(tape->level_identifier, level_identifier, MAX_FILENAME_LEN);
7881 tape->level_identifier[MAX_FILENAME_LEN] = '\0';
7883 checked_free(level_identifier);
7885 tape->level_nr = getFile16BitBE(file);
7887 chunk_size = 2 + level_identifier_size + 2;
7892 static int LoadTape_BODY(File *file, int chunk_size, struct TapeInfo *tape)
7895 int tape_pos_size = getTapePosSize(tape);
7896 int chunk_size_expected = tape_pos_size * tape->length;
7898 if (chunk_size_expected != chunk_size)
7900 ReadUnusedBytesFromFile(file, chunk_size);
7901 return chunk_size_expected;
7904 for (i = 0; i < tape->length; i++)
7906 if (i >= MAX_TAPE_LEN)
7908 Warn("tape truncated -- size exceeds maximum tape size %d",
7911 // tape too large; read and ignore remaining tape data from this chunk
7912 for (;i < tape->length; i++)
7913 ReadUnusedBytesFromFile(file, tape_pos_size);
7918 if (tape->use_key_actions)
7920 for (j = 0; j < MAX_PLAYERS; j++)
7922 tape->pos[i].action[j] = MV_NONE;
7924 if (tape->player_participates[j])
7925 tape->pos[i].action[j] = getFile8Bit(file);
7929 if (tape->use_mouse_actions)
7931 tape->pos[i].action[TAPE_ACTION_LX] = getFile8Bit(file);
7932 tape->pos[i].action[TAPE_ACTION_LY] = getFile8Bit(file);
7933 tape->pos[i].action[TAPE_ACTION_BUTTON] = getFile8Bit(file);
7936 tape->pos[i].delay = getFile8Bit(file);
7938 if (tape->file_version == FILE_VERSION_1_0)
7940 // eliminate possible diagonal moves in old tapes
7941 // this is only for backward compatibility
7943 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
7944 byte action = tape->pos[i].action[0];
7945 int k, num_moves = 0;
7947 for (k = 0; k<4; k++)
7949 if (action & joy_dir[k])
7951 tape->pos[i + num_moves].action[0] = joy_dir[k];
7953 tape->pos[i + num_moves].delay = 0;
7962 tape->length += num_moves;
7965 else if (tape->file_version < FILE_VERSION_2_0)
7967 // convert pre-2.0 tapes to new tape format
7969 if (tape->pos[i].delay > 1)
7972 tape->pos[i + 1] = tape->pos[i];
7973 tape->pos[i + 1].delay = 1;
7976 for (j = 0; j < MAX_PLAYERS; j++)
7977 tape->pos[i].action[j] = MV_NONE;
7978 tape->pos[i].delay--;
7985 if (checkEndOfFile(file))
7989 if (i != tape->length)
7990 chunk_size = tape_pos_size * i;
7995 static void LoadTape_SokobanSolution(char *filename)
7998 int move_delay = TILESIZE / level.initial_player_stepsize[0];
8000 if (!(file = openFile(filename, MODE_READ)))
8002 tape.no_valid_file = TRUE;
8007 while (!checkEndOfFile(file))
8009 unsigned char c = getByteFromFile(file);
8011 if (checkEndOfFile(file))
8018 tape.pos[tape.length].action[0] = MV_UP;
8019 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8025 tape.pos[tape.length].action[0] = MV_DOWN;
8026 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8032 tape.pos[tape.length].action[0] = MV_LEFT;
8033 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8039 tape.pos[tape.length].action[0] = MV_RIGHT;
8040 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8048 // ignore white-space characters
8052 tape.no_valid_file = TRUE;
8054 Warn("unsupported Sokoban solution file '%s' ['%d']", filename, c);
8062 if (tape.no_valid_file)
8065 tape.length_frames = GetTapeLengthFrames();
8066 tape.length_seconds = GetTapeLengthSeconds();
8069 void LoadTapeFromFilename(char *filename)
8071 char cookie[MAX_LINE_LEN];
8072 char chunk_name[CHUNK_ID_LEN + 1];
8076 // always start with reliable default values
8077 setTapeInfoToDefaults();
8079 if (strSuffix(filename, ".sln"))
8081 LoadTape_SokobanSolution(filename);
8086 if (!(file = openFile(filename, MODE_READ)))
8088 tape.no_valid_file = TRUE;
8093 getFileChunkBE(file, chunk_name, NULL);
8094 if (strEqual(chunk_name, "RND1"))
8096 getFile32BitBE(file); // not used
8098 getFileChunkBE(file, chunk_name, NULL);
8099 if (!strEqual(chunk_name, "TAPE"))
8101 tape.no_valid_file = TRUE;
8103 Warn("unknown format of tape file '%s'", filename);
8110 else // check for pre-2.0 file format with cookie string
8112 strcpy(cookie, chunk_name);
8113 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
8115 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8116 cookie[strlen(cookie) - 1] = '\0';
8118 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
8120 tape.no_valid_file = TRUE;
8122 Warn("unknown format of tape file '%s'", filename);
8129 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
8131 tape.no_valid_file = TRUE;
8133 Warn("unsupported version of tape file '%s'", filename);
8140 // pre-2.0 tape files have no game version, so use file version here
8141 tape.game_version = tape.file_version;
8144 if (tape.file_version < FILE_VERSION_1_2)
8146 // tape files from versions before 1.2.0 without chunk structure
8147 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
8148 LoadTape_BODY(file, 2 * tape.length, &tape);
8156 int (*loader)(File *, int, struct TapeInfo *);
8160 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
8161 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
8162 { "SCRN", TAPE_CHUNK_SCRN_SIZE, LoadTape_SCRN },
8163 { "INFO", -1, LoadTape_INFO },
8164 { "BODY", -1, LoadTape_BODY },
8168 while (getFileChunkBE(file, chunk_name, &chunk_size))
8172 while (chunk_info[i].name != NULL &&
8173 !strEqual(chunk_name, chunk_info[i].name))
8176 if (chunk_info[i].name == NULL)
8178 Warn("unknown chunk '%s' in tape file '%s'",
8179 chunk_name, filename);
8181 ReadUnusedBytesFromFile(file, chunk_size);
8183 else if (chunk_info[i].size != -1 &&
8184 chunk_info[i].size != chunk_size)
8186 Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
8187 chunk_size, chunk_name, filename);
8189 ReadUnusedBytesFromFile(file, chunk_size);
8193 // call function to load this tape chunk
8194 int chunk_size_expected =
8195 (chunk_info[i].loader)(file, chunk_size, &tape);
8197 // the size of some chunks cannot be checked before reading other
8198 // chunks first (like "HEAD" and "BODY") that contain some header
8199 // information, so check them here
8200 if (chunk_size_expected != chunk_size)
8202 Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
8203 chunk_size, chunk_name, filename);
8211 tape.length_frames = GetTapeLengthFrames();
8212 tape.length_seconds = GetTapeLengthSeconds();
8215 Debug("files:LoadTapeFromFilename", "tape file version: %d",
8217 Debug("files:LoadTapeFromFilename", "tape game version: %d",
8219 Debug("files:LoadTapeFromFilename", "tape engine version: %d",
8220 tape.engine_version);
8224 void LoadTape(int nr)
8226 char *filename = getTapeFilename(nr);
8228 LoadTapeFromFilename(filename);
8231 void LoadSolutionTape(int nr)
8233 char *filename = getSolutionTapeFilename(nr);
8235 LoadTapeFromFilename(filename);
8237 if (TAPE_IS_EMPTY(tape) &&
8238 level.game_engine_type == GAME_ENGINE_TYPE_SP &&
8239 level.native_sp_level->demo.is_available)
8240 CopyNativeTape_SP_to_RND(&level);
8243 static boolean checkSaveTape_SCRN(struct TapeInfo *tape)
8245 // chunk required for team mode tapes with non-default screen size
8246 return (tape->num_participating_players > 1 &&
8247 (tape->scr_fieldx != SCR_FIELDX_DEFAULT ||
8248 tape->scr_fieldy != SCR_FIELDY_DEFAULT));
8251 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
8253 putFileVersion(file, tape->file_version);
8254 putFileVersion(file, tape->game_version);
8257 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
8260 byte store_participating_players = 0;
8262 // set bits for participating players for compact storage
8263 for (i = 0; i < MAX_PLAYERS; i++)
8264 if (tape->player_participates[i])
8265 store_participating_players |= (1 << i);
8267 putFile32BitBE(file, tape->random_seed);
8268 putFile32BitBE(file, tape->date);
8269 putFile32BitBE(file, tape->length);
8271 putFile8Bit(file, store_participating_players);
8273 putFile8Bit(file, getTapeActionValue(tape));
8275 putFile8Bit(file, tape->property_bits);
8277 // unused bytes not at the end here for 4-byte alignment of engine_version
8278 WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
8280 putFileVersion(file, tape->engine_version);
8283 static void SaveTape_SCRN(FILE *file, struct TapeInfo *tape)
8285 putFile8Bit(file, tape->scr_fieldx);
8286 putFile8Bit(file, tape->scr_fieldy);
8289 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
8291 int level_identifier_size = strlen(tape->level_identifier) + 1;
8294 putFile16BitBE(file, level_identifier_size);
8296 for (i = 0; i < level_identifier_size; i++)
8297 putFile8Bit(file, tape->level_identifier[i]);
8299 putFile16BitBE(file, tape->level_nr);
8302 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
8306 for (i = 0; i < tape->length; i++)
8308 if (tape->use_key_actions)
8310 for (j = 0; j < MAX_PLAYERS; j++)
8311 if (tape->player_participates[j])
8312 putFile8Bit(file, tape->pos[i].action[j]);
8315 if (tape->use_mouse_actions)
8317 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LX]);
8318 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LY]);
8319 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_BUTTON]);
8322 putFile8Bit(file, tape->pos[i].delay);
8326 void SaveTapeToFilename(char *filename)
8330 int info_chunk_size;
8331 int body_chunk_size;
8333 if (!(file = fopen(filename, MODE_WRITE)))
8335 Warn("cannot save level recording file '%s'", filename);
8340 tape_pos_size = getTapePosSize(&tape);
8342 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
8343 body_chunk_size = tape_pos_size * tape.length;
8345 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8346 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
8348 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
8349 SaveTape_VERS(file, &tape);
8351 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
8352 SaveTape_HEAD(file, &tape);
8354 if (checkSaveTape_SCRN(&tape))
8356 putFileChunkBE(file, "SCRN", TAPE_CHUNK_SCRN_SIZE);
8357 SaveTape_SCRN(file, &tape);
8360 putFileChunkBE(file, "INFO", info_chunk_size);
8361 SaveTape_INFO(file, &tape);
8363 putFileChunkBE(file, "BODY", body_chunk_size);
8364 SaveTape_BODY(file, &tape);
8368 SetFilePermissions(filename, PERMS_PRIVATE);
8371 static void SaveTapeExt(char *filename)
8375 tape.file_version = FILE_VERSION_ACTUAL;
8376 tape.game_version = GAME_VERSION_ACTUAL;
8378 tape.num_participating_players = 0;
8380 // count number of participating players
8381 for (i = 0; i < MAX_PLAYERS; i++)
8382 if (tape.player_participates[i])
8383 tape.num_participating_players++;
8385 SaveTapeToFilename(filename);
8387 tape.changed = FALSE;
8390 void SaveTape(int nr)
8392 char *filename = getTapeFilename(nr);
8394 InitTapeDirectory(leveldir_current->subdir);
8396 SaveTapeExt(filename);
8399 void SaveScoreTape(int nr)
8401 char *filename = getScoreTapeFilename(tape.score_tape_basename, nr);
8403 // used instead of "leveldir_current->subdir" (for network games)
8404 InitScoreTapeDirectory(levelset.identifier, nr);
8406 SaveTapeExt(filename);
8409 static boolean SaveTapeCheckedExt(int nr, char *msg_replace, char *msg_saved,
8410 unsigned int req_state_added)
8412 char *filename = getTapeFilename(nr);
8413 boolean new_tape = !fileExists(filename);
8414 boolean tape_saved = FALSE;
8416 if (new_tape || Request(msg_replace, REQ_ASK | req_state_added))
8421 Request(msg_saved, REQ_CONFIRM | req_state_added);
8429 boolean SaveTapeChecked(int nr)
8431 return SaveTapeCheckedExt(nr, "Replace old tape?", "Tape saved!", 0);
8434 boolean SaveTapeChecked_LevelSolved(int nr)
8436 return SaveTapeCheckedExt(nr, "Level solved! Replace old tape?",
8437 "Level solved! Tape saved!", REQ_STAY_OPEN);
8440 void DumpTape(struct TapeInfo *tape)
8442 int tape_frame_counter;
8445 if (tape->no_valid_file)
8447 Warn("cannot dump -- no valid tape file found");
8454 Print("Tape of Level %03d (file version %08d, game version %08d)\n",
8455 tape->level_nr, tape->file_version, tape->game_version);
8456 Print(" (effective engine version %08d)\n",
8457 tape->engine_version);
8458 Print("Level series identifier: '%s'\n", tape->level_identifier);
8460 Print("Special tape properties: ");
8461 if (tape->property_bits == TAPE_PROPERTY_NONE)
8463 if (tape->property_bits & TAPE_PROPERTY_EM_RANDOM_BUG)
8464 Print("[em_random_bug]");
8465 if (tape->property_bits & TAPE_PROPERTY_GAME_SPEED)
8466 Print("[game_speed]");
8467 if (tape->property_bits & TAPE_PROPERTY_PAUSE_MODE)
8469 if (tape->property_bits & TAPE_PROPERTY_SINGLE_STEP)
8470 Print("[single_step]");
8471 if (tape->property_bits & TAPE_PROPERTY_SNAPSHOT)
8472 Print("[snapshot]");
8473 if (tape->property_bits & TAPE_PROPERTY_REPLAYED)
8474 Print("[replayed]");
8475 if (tape->property_bits & TAPE_PROPERTY_TAS_KEYS)
8476 Print("[tas_keys]");
8477 if (tape->property_bits & TAPE_PROPERTY_SMALL_GRAPHICS)
8478 Print("[small_graphics]");
8483 tape_frame_counter = 0;
8485 for (i = 0; i < tape->length; i++)
8487 if (i >= MAX_TAPE_LEN)
8492 for (j = 0; j < MAX_PLAYERS; j++)
8494 if (tape->player_participates[j])
8496 int action = tape->pos[i].action[j];
8498 Print("%d:%02x ", j, action);
8499 Print("[%c%c%c%c|%c%c] - ",
8500 (action & JOY_LEFT ? '<' : ' '),
8501 (action & JOY_RIGHT ? '>' : ' '),
8502 (action & JOY_UP ? '^' : ' '),
8503 (action & JOY_DOWN ? 'v' : ' '),
8504 (action & JOY_BUTTON_1 ? '1' : ' '),
8505 (action & JOY_BUTTON_2 ? '2' : ' '));
8509 Print("(%03d) ", tape->pos[i].delay);
8510 Print("[%05d]\n", tape_frame_counter);
8512 tape_frame_counter += tape->pos[i].delay;
8518 void DumpTapes(void)
8520 static LevelDirTree *dumptape_leveldir = NULL;
8522 dumptape_leveldir = getTreeInfoFromIdentifier(leveldir_first,
8523 global.dumptape_leveldir);
8525 if (dumptape_leveldir == NULL)
8526 Fail("no such level identifier: '%s'", global.dumptape_leveldir);
8528 if (global.dumptape_level_nr < dumptape_leveldir->first_level ||
8529 global.dumptape_level_nr > dumptape_leveldir->last_level)
8530 Fail("no such level number: %d", global.dumptape_level_nr);
8532 leveldir_current = dumptape_leveldir;
8534 if (options.mytapes)
8535 LoadTape(global.dumptape_level_nr);
8537 LoadSolutionTape(global.dumptape_level_nr);
8545 // ============================================================================
8546 // score file functions
8547 // ============================================================================
8549 static void setScoreInfoToDefaultsExt(struct ScoreInfo *scores)
8553 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8555 strcpy(scores->entry[i].tape_basename, UNDEFINED_FILENAME);
8556 strcpy(scores->entry[i].name, EMPTY_PLAYER_NAME);
8557 scores->entry[i].score = 0;
8558 scores->entry[i].time = 0;
8561 scores->num_entries = 0;
8562 scores->last_added = -1;
8563 scores->last_added_local = -1;
8565 scores->updated = FALSE;
8566 scores->uploaded = FALSE;
8567 scores->force_last_added = FALSE;
8570 static void setScoreInfoToDefaults(void)
8572 setScoreInfoToDefaultsExt(&scores);
8575 static void setServerScoreInfoToDefaults(void)
8577 setScoreInfoToDefaultsExt(&server_scores);
8580 static void LoadScore_OLD(int nr)
8583 char *filename = getScoreFilename(nr);
8584 char cookie[MAX_LINE_LEN];
8585 char line[MAX_LINE_LEN];
8589 if (!(file = fopen(filename, MODE_READ)))
8592 // check file identifier
8593 if (fgets(cookie, MAX_LINE_LEN, file) == NULL)
8595 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8596 cookie[strlen(cookie) - 1] = '\0';
8598 if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
8600 Warn("unknown format of score file '%s'", filename);
8607 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8609 if (fscanf(file, "%d", &scores.entry[i].score) == EOF)
8610 Warn("fscanf() failed; %s", strerror(errno));
8612 if (fgets(line, MAX_LINE_LEN, file) == NULL)
8615 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
8616 line[strlen(line) - 1] = '\0';
8618 for (line_ptr = line; *line_ptr; line_ptr++)
8620 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
8622 strncpy(scores.entry[i].name, line_ptr, MAX_PLAYER_NAME_LEN);
8623 scores.entry[i].name[MAX_PLAYER_NAME_LEN] = '\0';
8632 static void ConvertScore_OLD(void)
8634 // only convert score to time for levels that rate playing time over score
8635 if (!level.rate_time_over_score)
8638 // convert old score to playing time for score-less levels (like Supaplex)
8639 int time_final_max = 999;
8642 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8644 int score = scores.entry[i].score;
8646 if (score > 0 && score < time_final_max)
8647 scores.entry[i].time = (time_final_max - score - 1) * FRAMES_PER_SECOND;
8651 static int LoadScore_VERS(File *file, int chunk_size, struct ScoreInfo *scores)
8653 scores->file_version = getFileVersion(file);
8654 scores->game_version = getFileVersion(file);
8659 static int LoadScore_INFO(File *file, int chunk_size, struct ScoreInfo *scores)
8661 char *level_identifier = NULL;
8662 int level_identifier_size;
8665 level_identifier_size = getFile16BitBE(file);
8667 level_identifier = checked_malloc(level_identifier_size);
8669 for (i = 0; i < level_identifier_size; i++)
8670 level_identifier[i] = getFile8Bit(file);
8672 strncpy(scores->level_identifier, level_identifier, MAX_FILENAME_LEN);
8673 scores->level_identifier[MAX_FILENAME_LEN] = '\0';
8675 checked_free(level_identifier);
8677 scores->level_nr = getFile16BitBE(file);
8678 scores->num_entries = getFile16BitBE(file);
8680 chunk_size = 2 + level_identifier_size + 2 + 2;
8685 static int LoadScore_NAME(File *file, int chunk_size, struct ScoreInfo *scores)
8689 for (i = 0; i < scores->num_entries; i++)
8691 for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
8692 scores->entry[i].name[j] = getFile8Bit(file);
8694 scores->entry[i].name[MAX_PLAYER_NAME_LEN] = '\0';
8697 chunk_size = scores->num_entries * MAX_PLAYER_NAME_LEN;
8702 static int LoadScore_SCOR(File *file, int chunk_size, struct ScoreInfo *scores)
8706 for (i = 0; i < scores->num_entries; i++)
8707 scores->entry[i].score = getFile16BitBE(file);
8709 chunk_size = scores->num_entries * 2;
8714 static int LoadScore_TIME(File *file, int chunk_size, struct ScoreInfo *scores)
8718 for (i = 0; i < scores->num_entries; i++)
8719 scores->entry[i].time = getFile32BitBE(file);
8721 chunk_size = scores->num_entries * 4;
8726 static int LoadScore_TAPE(File *file, int chunk_size, struct ScoreInfo *scores)
8730 for (i = 0; i < scores->num_entries; i++)
8732 for (j = 0; j < MAX_SCORE_TAPE_BASENAME_LEN; j++)
8733 scores->entry[i].tape_basename[j] = getFile8Bit(file);
8735 scores->entry[i].tape_basename[MAX_SCORE_TAPE_BASENAME_LEN] = '\0';
8738 chunk_size = scores->num_entries * MAX_SCORE_TAPE_BASENAME_LEN;
8743 void LoadScore(int nr)
8745 char *filename = getScoreFilename(nr);
8746 char cookie[MAX_LINE_LEN];
8747 char chunk_name[CHUNK_ID_LEN + 1];
8749 boolean old_score_file_format = FALSE;
8752 // always start with reliable default values
8753 setScoreInfoToDefaults();
8755 if (!(file = openFile(filename, MODE_READ)))
8758 getFileChunkBE(file, chunk_name, NULL);
8759 if (strEqual(chunk_name, "RND1"))
8761 getFile32BitBE(file); // not used
8763 getFileChunkBE(file, chunk_name, NULL);
8764 if (!strEqual(chunk_name, "SCOR"))
8766 Warn("unknown format of score file '%s'", filename);
8773 else // check for old file format with cookie string
8775 strcpy(cookie, chunk_name);
8776 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
8778 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8779 cookie[strlen(cookie) - 1] = '\0';
8781 if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
8783 Warn("unknown format of score file '%s'", filename);
8790 old_score_file_format = TRUE;
8793 if (old_score_file_format)
8795 // score files from versions before 4.2.4.0 without chunk structure
8798 // convert score to time, if possible (mainly for Supaplex levels)
8807 int (*loader)(File *, int, struct ScoreInfo *);
8811 { "VERS", SCORE_CHUNK_VERS_SIZE, LoadScore_VERS },
8812 { "INFO", -1, LoadScore_INFO },
8813 { "NAME", -1, LoadScore_NAME },
8814 { "SCOR", -1, LoadScore_SCOR },
8815 { "TIME", -1, LoadScore_TIME },
8816 { "TAPE", -1, LoadScore_TAPE },
8821 while (getFileChunkBE(file, chunk_name, &chunk_size))
8825 while (chunk_info[i].name != NULL &&
8826 !strEqual(chunk_name, chunk_info[i].name))
8829 if (chunk_info[i].name == NULL)
8831 Warn("unknown chunk '%s' in score file '%s'",
8832 chunk_name, filename);
8834 ReadUnusedBytesFromFile(file, chunk_size);
8836 else if (chunk_info[i].size != -1 &&
8837 chunk_info[i].size != chunk_size)
8839 Warn("wrong size (%d) of chunk '%s' in score file '%s'",
8840 chunk_size, chunk_name, filename);
8842 ReadUnusedBytesFromFile(file, chunk_size);
8846 // call function to load this score chunk
8847 int chunk_size_expected =
8848 (chunk_info[i].loader)(file, chunk_size, &scores);
8850 // the size of some chunks cannot be checked before reading other
8851 // chunks first (like "HEAD" and "BODY") that contain some header
8852 // information, so check them here
8853 if (chunk_size_expected != chunk_size)
8855 Warn("wrong size (%d) of chunk '%s' in score file '%s'",
8856 chunk_size, chunk_name, filename);
8865 #if ENABLE_HISTORIC_CHUNKS
8866 void SaveScore_OLD(int nr)
8869 char *filename = getScoreFilename(nr);
8872 // used instead of "leveldir_current->subdir" (for network games)
8873 InitScoreDirectory(levelset.identifier);
8875 if (!(file = fopen(filename, MODE_WRITE)))
8877 Warn("cannot save score for level %d", nr);
8882 fprintf(file, "%s\n\n", SCORE_COOKIE);
8884 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8885 fprintf(file, "%d %s\n", scores.entry[i].score, scores.entry[i].name);
8889 SetFilePermissions(filename, PERMS_PRIVATE);
8893 static void SaveScore_VERS(FILE *file, struct ScoreInfo *scores)
8895 putFileVersion(file, scores->file_version);
8896 putFileVersion(file, scores->game_version);
8899 static void SaveScore_INFO(FILE *file, struct ScoreInfo *scores)
8901 int level_identifier_size = strlen(scores->level_identifier) + 1;
8904 putFile16BitBE(file, level_identifier_size);
8906 for (i = 0; i < level_identifier_size; i++)
8907 putFile8Bit(file, scores->level_identifier[i]);
8909 putFile16BitBE(file, scores->level_nr);
8910 putFile16BitBE(file, scores->num_entries);
8913 static void SaveScore_NAME(FILE *file, struct ScoreInfo *scores)
8917 for (i = 0; i < scores->num_entries; i++)
8919 int name_size = strlen(scores->entry[i].name);
8921 for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
8922 putFile8Bit(file, (j < name_size ? scores->entry[i].name[j] : 0));
8926 static void SaveScore_SCOR(FILE *file, struct ScoreInfo *scores)
8930 for (i = 0; i < scores->num_entries; i++)
8931 putFile16BitBE(file, scores->entry[i].score);
8934 static void SaveScore_TIME(FILE *file, struct ScoreInfo *scores)
8938 for (i = 0; i < scores->num_entries; i++)
8939 putFile32BitBE(file, scores->entry[i].time);
8942 static void SaveScore_TAPE(FILE *file, struct ScoreInfo *scores)
8946 for (i = 0; i < scores->num_entries; i++)
8948 int size = strlen(scores->entry[i].tape_basename);
8950 for (j = 0; j < MAX_SCORE_TAPE_BASENAME_LEN; j++)
8951 putFile8Bit(file, (j < size ? scores->entry[i].tape_basename[j] : 0));
8955 static void SaveScoreToFilename(char *filename)
8958 int info_chunk_size;
8959 int name_chunk_size;
8960 int scor_chunk_size;
8961 int time_chunk_size;
8962 int tape_chunk_size;
8964 if (!(file = fopen(filename, MODE_WRITE)))
8966 Warn("cannot save score file '%s'", filename);
8971 info_chunk_size = 2 + (strlen(scores.level_identifier) + 1) + 2 + 2;
8972 name_chunk_size = scores.num_entries * MAX_PLAYER_NAME_LEN;
8973 scor_chunk_size = scores.num_entries * 2;
8974 time_chunk_size = scores.num_entries * 4;
8975 tape_chunk_size = scores.num_entries * MAX_SCORE_TAPE_BASENAME_LEN;
8977 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8978 putFileChunkBE(file, "SCOR", CHUNK_SIZE_NONE);
8980 putFileChunkBE(file, "VERS", SCORE_CHUNK_VERS_SIZE);
8981 SaveScore_VERS(file, &scores);
8983 putFileChunkBE(file, "INFO", info_chunk_size);
8984 SaveScore_INFO(file, &scores);
8986 putFileChunkBE(file, "NAME", name_chunk_size);
8987 SaveScore_NAME(file, &scores);
8989 putFileChunkBE(file, "SCOR", scor_chunk_size);
8990 SaveScore_SCOR(file, &scores);
8992 putFileChunkBE(file, "TIME", time_chunk_size);
8993 SaveScore_TIME(file, &scores);
8995 putFileChunkBE(file, "TAPE", tape_chunk_size);
8996 SaveScore_TAPE(file, &scores);
9000 SetFilePermissions(filename, PERMS_PRIVATE);
9003 void SaveScore(int nr)
9005 char *filename = getScoreFilename(nr);
9008 // used instead of "leveldir_current->subdir" (for network games)
9009 InitScoreDirectory(levelset.identifier);
9011 scores.file_version = FILE_VERSION_ACTUAL;
9012 scores.game_version = GAME_VERSION_ACTUAL;
9014 strncpy(scores.level_identifier, levelset.identifier, MAX_FILENAME_LEN);
9015 scores.level_identifier[MAX_FILENAME_LEN] = '\0';
9016 scores.level_nr = level_nr;
9018 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9019 if (scores.entry[i].score == 0 &&
9020 scores.entry[i].time == 0 &&
9021 strEqual(scores.entry[i].name, EMPTY_PLAYER_NAME))
9024 scores.num_entries = i;
9026 if (scores.num_entries == 0)
9029 SaveScoreToFilename(filename);
9032 void ExecuteAsThread(SDL_ThreadFunction function, char *name, void *data,
9035 #if defined(PLATFORM_EMSCRIPTEN)
9036 // threads currently not fully supported by Emscripten/SDL and some browsers
9039 SDL_Thread *thread = SDL_CreateThread(function, name, data);
9042 SDL_DetachThread(thread);
9044 Error("Cannot create thread to %s!", error);
9046 // nasty kludge to lower probability of intermingled thread error messages
9051 char *getPasswordJSON(char *password)
9053 static char password_json[MAX_FILENAME_LEN] = "";
9054 static boolean initialized = FALSE;
9058 if (password != NULL &&
9059 !strEqual(password, "") &&
9060 !strEqual(password, UNDEFINED_PASSWORD))
9061 snprintf(password_json, MAX_FILENAME_LEN,
9062 " \"password\": \"%s\",\n",
9063 setup.api_server_password);
9068 return password_json;
9071 struct ApiGetScoreThreadData
9074 char *score_cache_filename;
9077 static void *CreateThreadData_ApiGetScore(int nr)
9079 struct ApiGetScoreThreadData *data =
9080 checked_malloc(sizeof(struct ApiGetScoreThreadData));
9081 char *score_cache_filename = getScoreCacheFilename(nr);
9083 data->level_nr = nr;
9084 data->score_cache_filename = getStringCopy(score_cache_filename);
9089 static void FreeThreadData_ApiGetScore(void *data_raw)
9091 struct ApiGetScoreThreadData *data = data_raw;
9093 checked_free(data->score_cache_filename);
9097 static boolean SetRequest_ApiGetScore(struct HttpRequest *request,
9100 struct ApiGetScoreThreadData *data = data_raw;
9101 int level_nr = data->level_nr;
9103 request->hostname = setup.api_server_hostname;
9104 request->port = API_SERVER_PORT;
9105 request->method = API_SERVER_METHOD;
9106 request->uri = API_SERVER_URI_GET;
9108 snprintf(request->body, MAX_HTTP_BODY_SIZE,
9111 " \"game_version\": \"%s\",\n"
9112 " \"game_platform\": \"%s\",\n"
9113 " \"levelset_identifier\": \"%s\",\n"
9114 " \"level_nr\": \"%d\"\n"
9116 getPasswordJSON(setup.api_server_password),
9117 getProgramRealVersionString(),
9118 getProgramPlatformString(),
9119 levelset.identifier,
9122 ConvertHttpRequestBodyToServerEncoding(request);
9127 static void HandleResponse_ApiGetScore(struct HttpResponse *response,
9130 struct ApiGetScoreThreadData *data = data_raw;
9132 if (response->body_size == 0)
9134 // no scores available for this level
9139 ConvertHttpResponseBodyToClientEncoding(response);
9141 char *filename = data->score_cache_filename;
9145 // used instead of "leveldir_current->subdir" (for network games)
9146 InitScoreCacheDirectory(levelset.identifier);
9148 if (!(file = fopen(filename, MODE_WRITE)))
9150 Warn("cannot save score cache file '%s'", filename);
9155 for (i = 0; i < response->body_size; i++)
9156 fputc(response->body[i], file);
9160 SetFilePermissions(filename, PERMS_PRIVATE);
9162 server_scores.updated = TRUE;
9165 #if defined(PLATFORM_EMSCRIPTEN)
9166 static void Emscripten_ApiGetScore_Loaded(unsigned handle, void *data_raw,
9167 void *buffer, unsigned int size)
9169 struct HttpResponse *response = GetHttpResponseFromBuffer(buffer, size);
9171 if (response != NULL)
9173 HandleResponse_ApiGetScore(response, data_raw);
9175 checked_free(response);
9179 Error("server response too large to handle (%d bytes)", size);
9182 FreeThreadData_ApiGetScore(data_raw);
9185 static void Emscripten_ApiGetScore_Failed(unsigned handle, void *data_raw,
9186 int code, const char *status)
9188 Error("server failed to handle request: %d %s", code, status);
9190 FreeThreadData_ApiGetScore(data_raw);
9193 static void Emscripten_ApiGetScore_Progress(unsigned handle, void *data_raw,
9194 int bytes, int size)
9196 // nothing to do here
9199 static void Emscripten_ApiGetScore_HttpRequest(struct HttpRequest *request,
9202 if (!SetRequest_ApiGetScore(request, data_raw))
9204 FreeThreadData_ApiGetScore(data_raw);
9209 emscripten_async_wget2_data(request->uri,
9214 Emscripten_ApiGetScore_Loaded,
9215 Emscripten_ApiGetScore_Failed,
9216 Emscripten_ApiGetScore_Progress);
9221 static void ApiGetScore_HttpRequestExt(struct HttpRequest *request,
9222 struct HttpResponse *response,
9225 if (!SetRequest_ApiGetScore(request, data_raw))
9228 if (!DoHttpRequest(request, response))
9230 Error("HTTP request failed: %s", GetHttpError());
9235 if (!HTTP_SUCCESS(response->status_code))
9237 Error("server failed to handle request: %d %s",
9238 response->status_code,
9239 response->status_text);
9244 HandleResponse_ApiGetScore(response, data_raw);
9247 static void ApiGetScore_HttpRequest(struct HttpRequest *request,
9248 struct HttpResponse *response,
9251 ApiGetScore_HttpRequestExt(request, response, data_raw);
9253 FreeThreadData_ApiGetScore(data_raw);
9257 static int ApiGetScoreThread(void *data_raw)
9259 struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
9260 struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
9262 #if defined(PLATFORM_EMSCRIPTEN)
9263 Emscripten_ApiGetScore_HttpRequest(request, data_raw);
9265 ApiGetScore_HttpRequest(request, response, data_raw);
9268 checked_free(request);
9269 checked_free(response);
9274 static void ApiGetScoreAsThread(int nr)
9276 struct ApiGetScoreThreadData *data = CreateThreadData_ApiGetScore(nr);
9278 ExecuteAsThread(ApiGetScoreThread,
9279 "ApiGetScore", data,
9280 "download scores from server");
9283 static void LoadServerScoreFromCache(int nr)
9285 struct ScoreEntry score_entry;
9294 { &score_entry.score, FALSE, 0 },
9295 { &score_entry.time, FALSE, 0 },
9296 { score_entry.name, TRUE, MAX_PLAYER_NAME_LEN },
9297 { score_entry.tape_basename, TRUE, MAX_FILENAME_LEN },
9301 char *filename = getScoreCacheFilename(nr);
9302 SetupFileHash *score_hash = loadSetupFileHash(filename);
9305 server_scores.num_entries = 0;
9307 if (score_hash == NULL)
9310 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9312 score_entry = server_scores.entry[i];
9314 for (j = 0; score_mapping[j].value != NULL; j++)
9318 sprintf(token, "%02d.%d", i, j);
9320 char *value = getHashEntry(score_hash, token);
9325 if (score_mapping[j].is_string)
9327 char *score_value = (char *)score_mapping[j].value;
9328 int value_size = score_mapping[j].string_size;
9330 strncpy(score_value, value, value_size);
9331 score_value[value_size] = '\0';
9335 int *score_value = (int *)score_mapping[j].value;
9337 *score_value = atoi(value);
9340 server_scores.num_entries = i + 1;
9343 server_scores.entry[i] = score_entry;
9346 freeSetupFileHash(score_hash);
9349 void LoadServerScore(int nr, boolean download_score)
9351 if (!setup.use_api_server)
9354 // always start with reliable default values
9355 setServerScoreInfoToDefaults();
9357 // 1st step: load server scores from cache file (which may not exist)
9358 // (this should prevent reading it while the thread is writing to it)
9359 LoadServerScoreFromCache(nr);
9361 if (download_score && runtime.use_api_server)
9363 // 2nd step: download server scores from score server to cache file
9364 // (as thread, as it might time out if the server is not reachable)
9365 ApiGetScoreAsThread(nr);
9369 static char *get_file_base64(char *filename)
9371 struct stat file_status;
9373 if (stat(filename, &file_status) != 0)
9375 Error("cannot stat file '%s'", filename);
9380 int buffer_size = file_status.st_size;
9381 byte *buffer = checked_malloc(buffer_size);
9385 if (!(file = fopen(filename, MODE_READ)))
9387 Error("cannot open file '%s'", filename);
9389 checked_free(buffer);
9394 for (i = 0; i < buffer_size; i++)
9396 int c = fgetc(file);
9400 Error("cannot read from input file '%s'", filename);
9403 checked_free(buffer);
9408 buffer[i] = (byte)c;
9413 int buffer_encoded_size = base64_encoded_size(buffer_size);
9414 char *buffer_encoded = checked_malloc(buffer_encoded_size);
9416 base64_encode(buffer_encoded, buffer, buffer_size);
9418 checked_free(buffer);
9420 return buffer_encoded;
9423 struct ApiAddScoreThreadData
9426 char *score_tape_filename;
9427 struct ScoreEntry score_entry;
9430 static void *CreateThreadData_ApiAddScore(int nr, char *score_tape_filename)
9432 struct ApiAddScoreThreadData *data =
9433 checked_malloc(sizeof(struct ApiAddScoreThreadData));
9434 struct ScoreEntry *score_entry = &scores.entry[scores.last_added];
9436 if (score_tape_filename == NULL)
9437 score_tape_filename = getScoreTapeFilename(score_entry->tape_basename, nr);
9439 data->level_nr = nr;
9440 data->score_entry = *score_entry;
9441 data->score_tape_filename = getStringCopy(score_tape_filename);
9446 static void FreeThreadData_ApiAddScore(void *data_raw)
9448 struct ApiAddScoreThreadData *data = data_raw;
9450 checked_free(data->score_tape_filename);
9454 static boolean SetRequest_ApiAddScore(struct HttpRequest *request,
9457 struct ApiAddScoreThreadData *data = data_raw;
9458 struct ScoreEntry *score_entry = &data->score_entry;
9459 char *score_tape_filename = data->score_tape_filename;
9460 int level_nr = data->level_nr;
9462 request->hostname = setup.api_server_hostname;
9463 request->port = API_SERVER_PORT;
9464 request->method = API_SERVER_METHOD;
9465 request->uri = API_SERVER_URI_ADD;
9467 char *tape_base64 = get_file_base64(score_tape_filename);
9469 if (tape_base64 == NULL)
9471 Error("loading and base64 encoding score tape file failed");
9476 char *player_name_raw = score_entry->name;
9477 char *player_uuid_raw = setup.player_uuid;
9479 if (options.player_name != NULL && global.autoplay_leveldir != NULL)
9481 player_name_raw = options.player_name;
9482 player_uuid_raw = "";
9485 char *levelset_identifier = getEscapedJSON(leveldir_current->identifier);
9486 char *levelset_name = getEscapedJSON(leveldir_current->name);
9487 char *levelset_author = getEscapedJSON(leveldir_current->author);
9488 char *level_name = getEscapedJSON(level.name);
9489 char *level_author = getEscapedJSON(level.author);
9490 char *player_name = getEscapedJSON(player_name_raw);
9491 char *player_uuid = getEscapedJSON(player_uuid_raw);
9493 snprintf(request->body, MAX_HTTP_BODY_SIZE,
9496 " \"game_version\": \"%s\",\n"
9497 " \"game_platform\": \"%s\",\n"
9498 " \"batch_time\": \"%d\",\n"
9499 " \"levelset_identifier\": \"%s\",\n"
9500 " \"levelset_name\": \"%s\",\n"
9501 " \"levelset_author\": \"%s\",\n"
9502 " \"levelset_num_levels\": \"%d\",\n"
9503 " \"levelset_first_level\": \"%d\",\n"
9504 " \"level_nr\": \"%d\",\n"
9505 " \"level_name\": \"%s\",\n"
9506 " \"level_author\": \"%s\",\n"
9507 " \"rate_time_over_score\": \"%d\",\n"
9508 " \"player_name\": \"%s\",\n"
9509 " \"player_uuid\": \"%s\",\n"
9510 " \"score\": \"%d\",\n"
9511 " \"time\": \"%d\",\n"
9512 " \"tape_basename\": \"%s\",\n"
9513 " \"tape\": \"%s\"\n"
9515 getPasswordJSON(setup.api_server_password),
9516 getProgramRealVersionString(),
9517 getProgramPlatformString(),
9518 (int)global.autoplay_time,
9519 levelset_identifier,
9522 leveldir_current->levels,
9523 leveldir_current->first_level,
9527 level.rate_time_over_score,
9532 score_entry->tape_basename,
9535 checked_free(tape_base64);
9537 checked_free(levelset_identifier);
9538 checked_free(levelset_name);
9539 checked_free(levelset_author);
9540 checked_free(level_name);
9541 checked_free(level_author);
9542 checked_free(player_name);
9543 checked_free(player_uuid);
9545 ConvertHttpRequestBodyToServerEncoding(request);
9550 static void HandleResponse_ApiAddScore(struct HttpResponse *response,
9553 server_scores.uploaded = TRUE;
9556 #if defined(PLATFORM_EMSCRIPTEN)
9557 static void Emscripten_ApiAddScore_Loaded(unsigned handle, void *data_raw,
9558 void *buffer, unsigned int size)
9560 struct HttpResponse *response = GetHttpResponseFromBuffer(buffer, size);
9562 if (response != NULL)
9564 HandleResponse_ApiAddScore(response, data_raw);
9566 checked_free(response);
9570 Error("server response too large to handle (%d bytes)", size);
9573 FreeThreadData_ApiAddScore(data_raw);
9576 static void Emscripten_ApiAddScore_Failed(unsigned handle, void *data_raw,
9577 int code, const char *status)
9579 Error("server failed to handle request: %d %s", code, status);
9581 FreeThreadData_ApiAddScore(data_raw);
9584 static void Emscripten_ApiAddScore_Progress(unsigned handle, void *data_raw,
9585 int bytes, int size)
9587 // nothing to do here
9590 static void Emscripten_ApiAddScore_HttpRequest(struct HttpRequest *request,
9593 if (!SetRequest_ApiAddScore(request, data_raw))
9595 FreeThreadData_ApiAddScore(data_raw);
9600 emscripten_async_wget2_data(request->uri,
9605 Emscripten_ApiAddScore_Loaded,
9606 Emscripten_ApiAddScore_Failed,
9607 Emscripten_ApiAddScore_Progress);
9612 static void ApiAddScore_HttpRequestExt(struct HttpRequest *request,
9613 struct HttpResponse *response,
9616 if (!SetRequest_ApiAddScore(request, data_raw))
9619 if (!DoHttpRequest(request, response))
9621 Error("HTTP request failed: %s", GetHttpError());
9626 if (!HTTP_SUCCESS(response->status_code))
9628 Error("server failed to handle request: %d %s",
9629 response->status_code,
9630 response->status_text);
9635 HandleResponse_ApiAddScore(response, data_raw);
9638 static void ApiAddScore_HttpRequest(struct HttpRequest *request,
9639 struct HttpResponse *response,
9642 ApiAddScore_HttpRequestExt(request, response, data_raw);
9644 FreeThreadData_ApiAddScore(data_raw);
9648 static int ApiAddScoreThread(void *data_raw)
9650 struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
9651 struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
9653 #if defined(PLATFORM_EMSCRIPTEN)
9654 Emscripten_ApiAddScore_HttpRequest(request, data_raw);
9656 ApiAddScore_HttpRequest(request, response, data_raw);
9659 checked_free(request);
9660 checked_free(response);
9665 static void ApiAddScoreAsThread(int nr, char *score_tape_filename)
9667 struct ApiAddScoreThreadData *data =
9668 CreateThreadData_ApiAddScore(nr, score_tape_filename);
9670 ExecuteAsThread(ApiAddScoreThread,
9671 "ApiAddScore", data,
9672 "upload score to server");
9675 void SaveServerScore(int nr)
9677 if (!runtime.use_api_server)
9680 ApiAddScoreAsThread(nr, NULL);
9683 void SaveServerScoreFromFile(int nr, char *score_tape_filename)
9685 if (!runtime.use_api_server)
9688 ApiAddScoreAsThread(nr, score_tape_filename);
9691 void LoadLocalAndServerScore(int nr, boolean download_score)
9693 int last_added_local = scores.last_added_local;
9697 // restore last added local score entry (before merging server scores)
9698 scores.last_added = scores.last_added_local = last_added_local;
9700 if (setup.use_api_server && !setup.only_show_local_scores)
9702 // load server scores from cache file and trigger update from server
9703 LoadServerScore(nr, download_score);
9705 // merge local scores with scores from server
9711 // ============================================================================
9712 // setup file functions
9713 // ============================================================================
9715 #define TOKEN_STR_PLAYER_PREFIX "player_"
9718 static struct TokenInfo global_setup_tokens[] =
9722 &setup.player_name, "player_name"
9726 &setup.player_uuid, "player_uuid"
9730 &setup.multiple_users, "multiple_users"
9734 &setup.sound, "sound"
9738 &setup.sound_loops, "repeating_sound_loops"
9742 &setup.sound_music, "background_music"
9746 &setup.sound_simple, "simple_sound_effects"
9750 &setup.toons, "toons"
9754 &setup.scroll_delay, "scroll_delay"
9758 &setup.forced_scroll_delay, "forced_scroll_delay"
9762 &setup.scroll_delay_value, "scroll_delay_value"
9766 &setup.engine_snapshot_mode, "engine_snapshot_mode"
9770 &setup.engine_snapshot_memory, "engine_snapshot_memory"
9774 &setup.fade_screens, "fade_screens"
9778 &setup.autorecord, "automatic_tape_recording"
9782 &setup.show_titlescreen, "show_titlescreen"
9786 &setup.quick_doors, "quick_doors"
9790 &setup.team_mode, "team_mode"
9794 &setup.handicap, "handicap"
9798 &setup.skip_levels, "skip_levels"
9802 &setup.increment_levels, "increment_levels"
9806 &setup.auto_play_next_level, "auto_play_next_level"
9810 &setup.count_score_after_game, "count_score_after_game"
9814 &setup.show_scores_after_game, "show_scores_after_game"
9818 &setup.time_limit, "time_limit"
9822 &setup.fullscreen, "fullscreen"
9826 &setup.window_scaling_percent, "window_scaling_percent"
9830 &setup.window_scaling_quality, "window_scaling_quality"
9834 &setup.screen_rendering_mode, "screen_rendering_mode"
9838 &setup.vsync_mode, "vsync_mode"
9842 &setup.ask_on_escape, "ask_on_escape"
9846 &setup.ask_on_escape_editor, "ask_on_escape_editor"
9850 &setup.ask_on_game_over, "ask_on_game_over"
9854 &setup.ask_on_quit_game, "ask_on_quit_game"
9858 &setup.ask_on_quit_program, "ask_on_quit_program"
9862 &setup.quick_switch, "quick_player_switch"
9866 &setup.input_on_focus, "input_on_focus"
9870 &setup.prefer_aga_graphics, "prefer_aga_graphics"
9874 &setup.prefer_lowpass_sounds, "prefer_lowpass_sounds"
9878 &setup.prefer_extra_panel_items, "prefer_extra_panel_items"
9882 &setup.game_speed_extended, "game_speed_extended"
9886 &setup.game_frame_delay, "game_frame_delay"
9890 &setup.sp_show_border_elements, "sp_show_border_elements"
9894 &setup.small_game_graphics, "small_game_graphics"
9898 &setup.show_load_save_buttons, "show_load_save_buttons"
9902 &setup.show_undo_redo_buttons, "show_undo_redo_buttons"
9906 &setup.only_show_local_scores, "only_show_local_scores"
9910 &setup.graphics_set, "graphics_set"
9914 &setup.sounds_set, "sounds_set"
9918 &setup.music_set, "music_set"
9922 &setup.override_level_graphics, "override_level_graphics"
9926 &setup.override_level_sounds, "override_level_sounds"
9930 &setup.override_level_music, "override_level_music"
9934 &setup.volume_simple, "volume_simple"
9938 &setup.volume_loops, "volume_loops"
9942 &setup.volume_music, "volume_music"
9946 &setup.network_mode, "network_mode"
9950 &setup.network_player_nr, "network_player"
9954 &setup.network_server_hostname, "network_server_hostname"
9958 &setup.use_api_server, TEST_PREFIX "use_api_server"
9962 &setup.api_server_hostname, TEST_PREFIX "api_server_hostname"
9966 &setup.api_server_password, TEST_PREFIX "api_server_password"
9970 &setup.ask_for_uploading_tapes, TEST_PREFIX "ask_for_uploading_tapes"
9974 &setup.provide_uploading_tapes, TEST_PREFIX "provide_uploading_tapes"
9978 &setup.touch.control_type, "touch.control_type"
9982 &setup.touch.move_distance, "touch.move_distance"
9986 &setup.touch.drop_distance, "touch.drop_distance"
9990 &setup.touch.transparency, "touch.transparency"
9994 &setup.touch.draw_outlined, "touch.draw_outlined"
9998 &setup.touch.draw_pressed, "touch.draw_pressed"
10002 &setup.touch.grid_xsize[0], "touch.virtual_buttons.0.xsize"
10006 &setup.touch.grid_ysize[0], "touch.virtual_buttons.0.ysize"
10010 &setup.touch.grid_xsize[1], "touch.virtual_buttons.1.xsize"
10014 &setup.touch.grid_ysize[1], "touch.virtual_buttons.1.ysize"
10018 static struct TokenInfo auto_setup_tokens[] =
10022 &setup.auto_setup.editor_zoom_tilesize, "editor.zoom_tilesize"
10026 static struct TokenInfo editor_setup_tokens[] =
10030 &setup.editor.el_classic, "editor.el_classic"
10034 &setup.editor.el_custom, "editor.el_custom"
10038 &setup.editor.el_user_defined, "editor.el_user_defined"
10042 &setup.editor.el_dynamic, "editor.el_dynamic"
10046 &setup.editor.el_headlines, "editor.el_headlines"
10050 &setup.editor.show_element_token, "editor.show_element_token"
10054 &setup.editor.show_read_only_warning, "editor.show_read_only_warning"
10058 static struct TokenInfo editor_cascade_setup_tokens[] =
10062 &setup.editor_cascade.el_bd, "editor.cascade.el_bd"
10066 &setup.editor_cascade.el_em, "editor.cascade.el_em"
10070 &setup.editor_cascade.el_emc, "editor.cascade.el_emc"
10074 &setup.editor_cascade.el_rnd, "editor.cascade.el_rnd"
10078 &setup.editor_cascade.el_sb, "editor.cascade.el_sb"
10082 &setup.editor_cascade.el_sp, "editor.cascade.el_sp"
10086 &setup.editor_cascade.el_dc, "editor.cascade.el_dc"
10090 &setup.editor_cascade.el_dx, "editor.cascade.el_dx"
10094 &setup.editor_cascade.el_mm, "editor.cascade.el_mm"
10098 &setup.editor_cascade.el_df, "editor.cascade.el_df"
10102 &setup.editor_cascade.el_chars, "editor.cascade.el_chars"
10106 &setup.editor_cascade.el_steel_chars, "editor.cascade.el_steel_chars"
10110 &setup.editor_cascade.el_ce, "editor.cascade.el_ce"
10114 &setup.editor_cascade.el_ge, "editor.cascade.el_ge"
10118 &setup.editor_cascade.el_ref, "editor.cascade.el_ref"
10122 &setup.editor_cascade.el_user, "editor.cascade.el_user"
10126 &setup.editor_cascade.el_dynamic, "editor.cascade.el_dynamic"
10130 static struct TokenInfo shortcut_setup_tokens[] =
10134 &setup.shortcut.save_game, "shortcut.save_game"
10138 &setup.shortcut.load_game, "shortcut.load_game"
10142 &setup.shortcut.toggle_pause, "shortcut.toggle_pause"
10146 &setup.shortcut.focus_player[0], "shortcut.focus_player_1"
10150 &setup.shortcut.focus_player[1], "shortcut.focus_player_2"
10154 &setup.shortcut.focus_player[2], "shortcut.focus_player_3"
10158 &setup.shortcut.focus_player[3], "shortcut.focus_player_4"
10162 &setup.shortcut.focus_player_all, "shortcut.focus_player_all"
10166 &setup.shortcut.tape_eject, "shortcut.tape_eject"
10170 &setup.shortcut.tape_extra, "shortcut.tape_extra"
10174 &setup.shortcut.tape_stop, "shortcut.tape_stop"
10178 &setup.shortcut.tape_pause, "shortcut.tape_pause"
10182 &setup.shortcut.tape_record, "shortcut.tape_record"
10186 &setup.shortcut.tape_play, "shortcut.tape_play"
10190 &setup.shortcut.sound_simple, "shortcut.sound_simple"
10194 &setup.shortcut.sound_loops, "shortcut.sound_loops"
10198 &setup.shortcut.sound_music, "shortcut.sound_music"
10202 &setup.shortcut.snap_left, "shortcut.snap_left"
10206 &setup.shortcut.snap_right, "shortcut.snap_right"
10210 &setup.shortcut.snap_up, "shortcut.snap_up"
10214 &setup.shortcut.snap_down, "shortcut.snap_down"
10218 static struct SetupInputInfo setup_input;
10219 static struct TokenInfo player_setup_tokens[] =
10223 &setup_input.use_joystick, ".use_joystick"
10227 &setup_input.joy.device_name, ".joy.device_name"
10231 &setup_input.joy.xleft, ".joy.xleft"
10235 &setup_input.joy.xmiddle, ".joy.xmiddle"
10239 &setup_input.joy.xright, ".joy.xright"
10243 &setup_input.joy.yupper, ".joy.yupper"
10247 &setup_input.joy.ymiddle, ".joy.ymiddle"
10251 &setup_input.joy.ylower, ".joy.ylower"
10255 &setup_input.joy.snap, ".joy.snap_field"
10259 &setup_input.joy.drop, ".joy.place_bomb"
10263 &setup_input.key.left, ".key.move_left"
10267 &setup_input.key.right, ".key.move_right"
10271 &setup_input.key.up, ".key.move_up"
10275 &setup_input.key.down, ".key.move_down"
10279 &setup_input.key.snap, ".key.snap_field"
10283 &setup_input.key.drop, ".key.place_bomb"
10287 static struct TokenInfo system_setup_tokens[] =
10291 &setup.system.sdl_renderdriver, "system.sdl_renderdriver"
10295 &setup.system.sdl_videodriver, "system.sdl_videodriver"
10299 &setup.system.sdl_audiodriver, "system.sdl_audiodriver"
10303 &setup.system.audio_fragment_size, "system.audio_fragment_size"
10307 static struct TokenInfo internal_setup_tokens[] =
10311 &setup.internal.program_title, "program_title"
10315 &setup.internal.program_version, "program_version"
10319 &setup.internal.program_author, "program_author"
10323 &setup.internal.program_email, "program_email"
10327 &setup.internal.program_website, "program_website"
10331 &setup.internal.program_copyright, "program_copyright"
10335 &setup.internal.program_company, "program_company"
10339 &setup.internal.program_icon_file, "program_icon_file"
10343 &setup.internal.default_graphics_set, "default_graphics_set"
10347 &setup.internal.default_sounds_set, "default_sounds_set"
10351 &setup.internal.default_music_set, "default_music_set"
10355 &setup.internal.fallback_graphics_file, "fallback_graphics_file"
10359 &setup.internal.fallback_sounds_file, "fallback_sounds_file"
10363 &setup.internal.fallback_music_file, "fallback_music_file"
10367 &setup.internal.default_level_series, "default_level_series"
10371 &setup.internal.default_window_width, "default_window_width"
10375 &setup.internal.default_window_height, "default_window_height"
10379 &setup.internal.choose_from_top_leveldir, "choose_from_top_leveldir"
10383 &setup.internal.show_scaling_in_title, "show_scaling_in_title"
10387 &setup.internal.create_user_levelset, "create_user_levelset"
10391 &setup.internal.menu_game, "menu_game"
10395 &setup.internal.menu_editor, "menu_editor"
10399 &setup.internal.menu_graphics, "menu_graphics"
10403 &setup.internal.menu_sound, "menu_sound"
10407 &setup.internal.menu_artwork, "menu_artwork"
10411 &setup.internal.menu_input, "menu_input"
10415 &setup.internal.menu_touch, "menu_touch"
10419 &setup.internal.menu_shortcuts, "menu_shortcuts"
10423 &setup.internal.menu_exit, "menu_exit"
10427 &setup.internal.menu_save_and_exit, "menu_save_and_exit"
10431 static struct TokenInfo debug_setup_tokens[] =
10435 &setup.debug.frame_delay[0], "debug.frame_delay_0"
10439 &setup.debug.frame_delay[1], "debug.frame_delay_1"
10443 &setup.debug.frame_delay[2], "debug.frame_delay_2"
10447 &setup.debug.frame_delay[3], "debug.frame_delay_3"
10451 &setup.debug.frame_delay[4], "debug.frame_delay_4"
10455 &setup.debug.frame_delay[5], "debug.frame_delay_5"
10459 &setup.debug.frame_delay[6], "debug.frame_delay_6"
10463 &setup.debug.frame_delay[7], "debug.frame_delay_7"
10467 &setup.debug.frame_delay[8], "debug.frame_delay_8"
10471 &setup.debug.frame_delay[9], "debug.frame_delay_9"
10475 &setup.debug.frame_delay_key[0], "debug.key.frame_delay_0"
10479 &setup.debug.frame_delay_key[1], "debug.key.frame_delay_1"
10483 &setup.debug.frame_delay_key[2], "debug.key.frame_delay_2"
10487 &setup.debug.frame_delay_key[3], "debug.key.frame_delay_3"
10491 &setup.debug.frame_delay_key[4], "debug.key.frame_delay_4"
10495 &setup.debug.frame_delay_key[5], "debug.key.frame_delay_5"
10499 &setup.debug.frame_delay_key[6], "debug.key.frame_delay_6"
10503 &setup.debug.frame_delay_key[7], "debug.key.frame_delay_7"
10507 &setup.debug.frame_delay_key[8], "debug.key.frame_delay_8"
10511 &setup.debug.frame_delay_key[9], "debug.key.frame_delay_9"
10515 &setup.debug.frame_delay_use_mod_key, "debug.frame_delay.use_mod_key"},
10518 &setup.debug.frame_delay_game_only, "debug.frame_delay.game_only"
10522 &setup.debug.show_frames_per_second, "debug.show_frames_per_second"
10526 &setup.debug.xsn_mode, "debug.xsn_mode"
10530 &setup.debug.xsn_percent, "debug.xsn_percent"
10534 static struct TokenInfo options_setup_tokens[] =
10538 &setup.options.verbose, "options.verbose"
10542 static void setSetupInfoToDefaults(struct SetupInfo *si)
10546 si->player_name = getStringCopy(getDefaultUserName(user.nr));
10547 si->player_uuid = NULL; // (will be set later)
10549 si->multiple_users = TRUE;
10552 si->sound_loops = TRUE;
10553 si->sound_music = TRUE;
10554 si->sound_simple = TRUE;
10556 si->scroll_delay = TRUE;
10557 si->forced_scroll_delay = FALSE;
10558 si->scroll_delay_value = STD_SCROLL_DELAY;
10559 si->engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_DEFAULT);
10560 si->engine_snapshot_memory = SNAPSHOT_MEMORY_DEFAULT;
10561 si->fade_screens = TRUE;
10562 si->autorecord = TRUE;
10563 si->show_titlescreen = TRUE;
10564 si->quick_doors = FALSE;
10565 si->team_mode = FALSE;
10566 si->handicap = TRUE;
10567 si->skip_levels = TRUE;
10568 si->increment_levels = TRUE;
10569 si->auto_play_next_level = TRUE;
10570 si->count_score_after_game = TRUE;
10571 si->show_scores_after_game = TRUE;
10572 si->time_limit = TRUE;
10573 si->fullscreen = FALSE;
10574 si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
10575 si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT);
10576 si->screen_rendering_mode = getStringCopy(STR_SPECIAL_RENDERING_DEFAULT);
10577 si->vsync_mode = getStringCopy(STR_VSYNC_MODE_DEFAULT);
10578 si->ask_on_escape = TRUE;
10579 si->ask_on_escape_editor = TRUE;
10580 si->ask_on_game_over = TRUE;
10581 si->ask_on_quit_game = TRUE;
10582 si->ask_on_quit_program = TRUE;
10583 si->quick_switch = FALSE;
10584 si->input_on_focus = FALSE;
10585 si->prefer_aga_graphics = TRUE;
10586 si->prefer_lowpass_sounds = FALSE;
10587 si->prefer_extra_panel_items = TRUE;
10588 si->game_speed_extended = FALSE;
10589 si->game_frame_delay = GAME_FRAME_DELAY;
10590 si->sp_show_border_elements = FALSE;
10591 si->small_game_graphics = FALSE;
10592 si->show_load_save_buttons = FALSE;
10593 si->show_undo_redo_buttons = FALSE;
10594 si->only_show_local_scores = FALSE;
10596 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
10597 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
10598 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
10600 si->override_level_graphics = FALSE;
10601 si->override_level_sounds = FALSE;
10602 si->override_level_music = FALSE;
10604 si->volume_simple = 100; // percent
10605 si->volume_loops = 100; // percent
10606 si->volume_music = 100; // percent
10608 si->network_mode = FALSE;
10609 si->network_player_nr = 0; // first player
10610 si->network_server_hostname = getStringCopy(STR_NETWORK_AUTO_DETECT);
10612 si->use_api_server = TRUE;
10613 si->api_server_hostname = getStringCopy(API_SERVER_HOSTNAME);
10614 si->api_server_password = getStringCopy(UNDEFINED_PASSWORD);
10615 si->ask_for_uploading_tapes = TRUE;
10616 si->provide_uploading_tapes = TRUE;
10618 si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT);
10619 si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT; // percent
10620 si->touch.drop_distance = TOUCH_DROP_DISTANCE_DEFAULT; // percent
10621 si->touch.transparency = TOUCH_TRANSPARENCY_DEFAULT; // percent
10622 si->touch.draw_outlined = TRUE;
10623 si->touch.draw_pressed = TRUE;
10625 for (i = 0; i < 2; i++)
10627 char *default_grid_button[6][2] =
10633 { "111222", " vv " },
10634 { "111222", " vv " }
10636 int grid_xsize = DEFAULT_GRID_XSIZE(i);
10637 int grid_ysize = DEFAULT_GRID_YSIZE(i);
10638 int min_xsize = MIN(6, grid_xsize);
10639 int min_ysize = MIN(6, grid_ysize);
10640 int startx = grid_xsize - min_xsize;
10641 int starty = grid_ysize - min_ysize;
10644 // virtual buttons grid can only be set to defaults if video is initialized
10645 // (this will be repeated if virtual buttons are not loaded from setup file)
10646 if (video.initialized)
10648 si->touch.grid_xsize[i] = grid_xsize;
10649 si->touch.grid_ysize[i] = grid_ysize;
10653 si->touch.grid_xsize[i] = -1;
10654 si->touch.grid_ysize[i] = -1;
10657 for (x = 0; x < MAX_GRID_XSIZE; x++)
10658 for (y = 0; y < MAX_GRID_YSIZE; y++)
10659 si->touch.grid_button[i][x][y] = CHAR_GRID_BUTTON_NONE;
10661 for (x = 0; x < min_xsize; x++)
10662 for (y = 0; y < min_ysize; y++)
10663 si->touch.grid_button[i][x][starty + y] =
10664 default_grid_button[y][0][x];
10666 for (x = 0; x < min_xsize; x++)
10667 for (y = 0; y < min_ysize; y++)
10668 si->touch.grid_button[i][startx + x][starty + y] =
10669 default_grid_button[y][1][x];
10672 si->touch.grid_initialized = video.initialized;
10674 si->editor.el_boulderdash = TRUE;
10675 si->editor.el_emerald_mine = TRUE;
10676 si->editor.el_emerald_mine_club = TRUE;
10677 si->editor.el_more = TRUE;
10678 si->editor.el_sokoban = TRUE;
10679 si->editor.el_supaplex = TRUE;
10680 si->editor.el_diamond_caves = TRUE;
10681 si->editor.el_dx_boulderdash = TRUE;
10683 si->editor.el_mirror_magic = TRUE;
10684 si->editor.el_deflektor = TRUE;
10686 si->editor.el_chars = TRUE;
10687 si->editor.el_steel_chars = TRUE;
10689 si->editor.el_classic = TRUE;
10690 si->editor.el_custom = TRUE;
10692 si->editor.el_user_defined = FALSE;
10693 si->editor.el_dynamic = TRUE;
10695 si->editor.el_headlines = TRUE;
10697 si->editor.show_element_token = FALSE;
10699 si->editor.show_read_only_warning = TRUE;
10701 si->editor.use_template_for_new_levels = TRUE;
10703 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
10704 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
10705 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
10707 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
10708 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
10709 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
10710 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
10711 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
10713 si->shortcut.tape_eject = DEFAULT_KEY_TAPE_EJECT;
10714 si->shortcut.tape_extra = DEFAULT_KEY_TAPE_EXTRA;
10715 si->shortcut.tape_stop = DEFAULT_KEY_TAPE_STOP;
10716 si->shortcut.tape_pause = DEFAULT_KEY_TAPE_PAUSE;
10717 si->shortcut.tape_record = DEFAULT_KEY_TAPE_RECORD;
10718 si->shortcut.tape_play = DEFAULT_KEY_TAPE_PLAY;
10720 si->shortcut.sound_simple = DEFAULT_KEY_SOUND_SIMPLE;
10721 si->shortcut.sound_loops = DEFAULT_KEY_SOUND_LOOPS;
10722 si->shortcut.sound_music = DEFAULT_KEY_SOUND_MUSIC;
10724 si->shortcut.snap_left = DEFAULT_KEY_SNAP_LEFT;
10725 si->shortcut.snap_right = DEFAULT_KEY_SNAP_RIGHT;
10726 si->shortcut.snap_up = DEFAULT_KEY_SNAP_UP;
10727 si->shortcut.snap_down = DEFAULT_KEY_SNAP_DOWN;
10729 for (i = 0; i < MAX_PLAYERS; i++)
10731 si->input[i].use_joystick = FALSE;
10732 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
10733 si->input[i].joy.xleft = JOYSTICK_XLEFT;
10734 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
10735 si->input[i].joy.xright = JOYSTICK_XRIGHT;
10736 si->input[i].joy.yupper = JOYSTICK_YUPPER;
10737 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
10738 si->input[i].joy.ylower = JOYSTICK_YLOWER;
10739 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
10740 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
10741 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
10742 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
10743 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
10744 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
10745 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
10746 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
10749 si->system.sdl_renderdriver = getStringCopy(ARG_DEFAULT);
10750 si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
10751 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
10752 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
10754 si->internal.program_title = getStringCopy(PROGRAM_TITLE_STRING);
10755 si->internal.program_version = getStringCopy(getProgramRealVersionString());
10756 si->internal.program_author = getStringCopy(PROGRAM_AUTHOR_STRING);
10757 si->internal.program_email = getStringCopy(PROGRAM_EMAIL_STRING);
10758 si->internal.program_website = getStringCopy(PROGRAM_WEBSITE_STRING);
10759 si->internal.program_copyright = getStringCopy(PROGRAM_COPYRIGHT_STRING);
10760 si->internal.program_company = getStringCopy(PROGRAM_COMPANY_STRING);
10762 si->internal.program_icon_file = getStringCopy(PROGRAM_ICON_FILENAME);
10764 si->internal.default_graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
10765 si->internal.default_sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
10766 si->internal.default_music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
10768 si->internal.fallback_graphics_file = getStringCopy(UNDEFINED_FILENAME);
10769 si->internal.fallback_sounds_file = getStringCopy(UNDEFINED_FILENAME);
10770 si->internal.fallback_music_file = getStringCopy(UNDEFINED_FILENAME);
10772 si->internal.default_level_series = getStringCopy(UNDEFINED_LEVELSET);
10773 si->internal.choose_from_top_leveldir = FALSE;
10774 si->internal.show_scaling_in_title = TRUE;
10775 si->internal.create_user_levelset = TRUE;
10777 si->internal.default_window_width = WIN_XSIZE_DEFAULT;
10778 si->internal.default_window_height = WIN_YSIZE_DEFAULT;
10780 si->debug.frame_delay[0] = DEFAULT_FRAME_DELAY_0;
10781 si->debug.frame_delay[1] = DEFAULT_FRAME_DELAY_1;
10782 si->debug.frame_delay[2] = DEFAULT_FRAME_DELAY_2;
10783 si->debug.frame_delay[3] = DEFAULT_FRAME_DELAY_3;
10784 si->debug.frame_delay[4] = DEFAULT_FRAME_DELAY_4;
10785 si->debug.frame_delay[5] = DEFAULT_FRAME_DELAY_5;
10786 si->debug.frame_delay[6] = DEFAULT_FRAME_DELAY_6;
10787 si->debug.frame_delay[7] = DEFAULT_FRAME_DELAY_7;
10788 si->debug.frame_delay[8] = DEFAULT_FRAME_DELAY_8;
10789 si->debug.frame_delay[9] = DEFAULT_FRAME_DELAY_9;
10791 si->debug.frame_delay_key[0] = DEFAULT_KEY_FRAME_DELAY_0;
10792 si->debug.frame_delay_key[1] = DEFAULT_KEY_FRAME_DELAY_1;
10793 si->debug.frame_delay_key[2] = DEFAULT_KEY_FRAME_DELAY_2;
10794 si->debug.frame_delay_key[3] = DEFAULT_KEY_FRAME_DELAY_3;
10795 si->debug.frame_delay_key[4] = DEFAULT_KEY_FRAME_DELAY_4;
10796 si->debug.frame_delay_key[5] = DEFAULT_KEY_FRAME_DELAY_5;
10797 si->debug.frame_delay_key[6] = DEFAULT_KEY_FRAME_DELAY_6;
10798 si->debug.frame_delay_key[7] = DEFAULT_KEY_FRAME_DELAY_7;
10799 si->debug.frame_delay_key[8] = DEFAULT_KEY_FRAME_DELAY_8;
10800 si->debug.frame_delay_key[9] = DEFAULT_KEY_FRAME_DELAY_9;
10802 si->debug.frame_delay_use_mod_key = DEFAULT_FRAME_DELAY_USE_MOD_KEY;
10803 si->debug.frame_delay_game_only = DEFAULT_FRAME_DELAY_GAME_ONLY;
10805 si->debug.show_frames_per_second = FALSE;
10807 si->debug.xsn_mode = AUTO;
10808 si->debug.xsn_percent = 0;
10810 si->options.verbose = FALSE;
10812 #if defined(PLATFORM_ANDROID)
10813 si->fullscreen = TRUE;
10816 setHideSetupEntry(&setup.debug.xsn_mode);
10819 static void setSetupInfoToDefaults_AutoSetup(struct SetupInfo *si)
10821 si->auto_setup.editor_zoom_tilesize = MINI_TILESIZE;
10824 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
10826 si->editor_cascade.el_bd = TRUE;
10827 si->editor_cascade.el_em = TRUE;
10828 si->editor_cascade.el_emc = TRUE;
10829 si->editor_cascade.el_rnd = TRUE;
10830 si->editor_cascade.el_sb = TRUE;
10831 si->editor_cascade.el_sp = TRUE;
10832 si->editor_cascade.el_dc = TRUE;
10833 si->editor_cascade.el_dx = TRUE;
10835 si->editor_cascade.el_mm = TRUE;
10836 si->editor_cascade.el_df = TRUE;
10838 si->editor_cascade.el_chars = FALSE;
10839 si->editor_cascade.el_steel_chars = FALSE;
10840 si->editor_cascade.el_ce = FALSE;
10841 si->editor_cascade.el_ge = FALSE;
10842 si->editor_cascade.el_ref = FALSE;
10843 si->editor_cascade.el_user = FALSE;
10844 si->editor_cascade.el_dynamic = FALSE;
10847 #define MAX_HIDE_SETUP_TOKEN_SIZE 20
10849 static char *getHideSetupToken(void *setup_value)
10851 static char hide_setup_token[MAX_HIDE_SETUP_TOKEN_SIZE];
10853 if (setup_value != NULL)
10854 snprintf(hide_setup_token, MAX_HIDE_SETUP_TOKEN_SIZE, "%p", setup_value);
10856 return hide_setup_token;
10859 void setHideSetupEntry(void *setup_value)
10861 char *hide_setup_token = getHideSetupToken(setup_value);
10863 if (hide_setup_hash == NULL)
10864 hide_setup_hash = newSetupFileHash();
10866 if (setup_value != NULL)
10867 setHashEntry(hide_setup_hash, hide_setup_token, "");
10870 void removeHideSetupEntry(void *setup_value)
10872 char *hide_setup_token = getHideSetupToken(setup_value);
10874 if (setup_value != NULL)
10875 removeHashEntry(hide_setup_hash, hide_setup_token);
10878 boolean hideSetupEntry(void *setup_value)
10880 char *hide_setup_token = getHideSetupToken(setup_value);
10882 return (setup_value != NULL &&
10883 getHashEntry(hide_setup_hash, hide_setup_token) != NULL);
10886 static void setSetupInfoFromTokenText(SetupFileHash *setup_file_hash,
10887 struct TokenInfo *token_info,
10888 int token_nr, char *token_text)
10890 char *token_hide_text = getStringCat2(token_text, ".hide");
10891 char *token_hide_value = getHashEntry(setup_file_hash, token_hide_text);
10893 // set the value of this setup option in the setup option structure
10894 setSetupInfo(token_info, token_nr, getHashEntry(setup_file_hash, token_text));
10896 // check if this setup option should be hidden in the setup menu
10897 if (token_hide_value != NULL && get_boolean_from_string(token_hide_value))
10898 setHideSetupEntry(token_info[token_nr].value);
10900 free(token_hide_text);
10903 static void setSetupInfoFromTokenInfo(SetupFileHash *setup_file_hash,
10904 struct TokenInfo *token_info,
10907 setSetupInfoFromTokenText(setup_file_hash, token_info, token_nr,
10908 token_info[token_nr].text);
10911 static void decodeSetupFileHash_Default(SetupFileHash *setup_file_hash)
10915 if (!setup_file_hash)
10918 for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
10919 setSetupInfoFromTokenInfo(setup_file_hash, global_setup_tokens, i);
10921 setup.touch.grid_initialized = TRUE;
10922 for (i = 0; i < 2; i++)
10924 int grid_xsize = setup.touch.grid_xsize[i];
10925 int grid_ysize = setup.touch.grid_ysize[i];
10928 // if virtual buttons are not loaded from setup file, repeat initializing
10929 // virtual buttons grid with default values later when video is initialized
10930 if (grid_xsize == -1 ||
10933 setup.touch.grid_initialized = FALSE;
10938 for (y = 0; y < grid_ysize; y++)
10940 char token_string[MAX_LINE_LEN];
10942 sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
10944 char *value_string = getHashEntry(setup_file_hash, token_string);
10946 if (value_string == NULL)
10949 for (x = 0; x < grid_xsize; x++)
10951 char c = value_string[x];
10953 setup.touch.grid_button[i][x][y] =
10954 (c == '.' ? CHAR_GRID_BUTTON_NONE : c);
10959 for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
10960 setSetupInfoFromTokenInfo(setup_file_hash, editor_setup_tokens, i);
10962 for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
10963 setSetupInfoFromTokenInfo(setup_file_hash, shortcut_setup_tokens, i);
10965 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
10969 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
10971 setup_input = setup.input[pnr];
10972 for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
10974 char full_token[100];
10976 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
10977 setSetupInfoFromTokenText(setup_file_hash, player_setup_tokens, i,
10980 setup.input[pnr] = setup_input;
10983 for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
10984 setSetupInfoFromTokenInfo(setup_file_hash, system_setup_tokens, i);
10986 for (i = 0; i < ARRAY_SIZE(internal_setup_tokens); i++)
10987 setSetupInfoFromTokenInfo(setup_file_hash, internal_setup_tokens, i);
10989 for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
10990 setSetupInfoFromTokenInfo(setup_file_hash, debug_setup_tokens, i);
10992 for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
10993 setSetupInfoFromTokenInfo(setup_file_hash, options_setup_tokens, i);
10995 setHideRelatedSetupEntries();
10998 static void decodeSetupFileHash_AutoSetup(SetupFileHash *setup_file_hash)
11002 if (!setup_file_hash)
11005 for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
11006 setSetupInfo(auto_setup_tokens, i,
11007 getHashEntry(setup_file_hash,
11008 auto_setup_tokens[i].text));
11011 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
11015 if (!setup_file_hash)
11018 for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
11019 setSetupInfo(editor_cascade_setup_tokens, i,
11020 getHashEntry(setup_file_hash,
11021 editor_cascade_setup_tokens[i].text));
11024 void LoadUserNames(void)
11026 int last_user_nr = user.nr;
11029 if (global.user_names != NULL)
11031 for (i = 0; i < MAX_PLAYER_NAMES; i++)
11032 checked_free(global.user_names[i]);
11034 checked_free(global.user_names);
11037 global.user_names = checked_calloc(MAX_PLAYER_NAMES * sizeof(char *));
11039 for (i = 0; i < MAX_PLAYER_NAMES; i++)
11043 SetupFileHash *setup_file_hash = loadSetupFileHash(getSetupFilename());
11045 if (setup_file_hash)
11047 char *player_name = getHashEntry(setup_file_hash, "player_name");
11049 global.user_names[i] = getFixedUserName(player_name);
11051 freeSetupFileHash(setup_file_hash);
11054 if (global.user_names[i] == NULL)
11055 global.user_names[i] = getStringCopy(getDefaultUserName(i));
11058 user.nr = last_user_nr;
11061 void LoadSetupFromFilename(char *filename)
11063 SetupFileHash *setup_file_hash = loadSetupFileHash(filename);
11065 if (setup_file_hash)
11067 decodeSetupFileHash_Default(setup_file_hash);
11069 freeSetupFileHash(setup_file_hash);
11073 Debug("setup", "using default setup values");
11077 static void LoadSetup_SpecialPostProcessing(void)
11079 char *player_name_new;
11081 // needed to work around problems with fixed length strings
11082 player_name_new = getFixedUserName(setup.player_name);
11083 free(setup.player_name);
11084 setup.player_name = player_name_new;
11086 // "scroll_delay: on(3) / off(0)" was replaced by scroll delay value
11087 if (setup.scroll_delay == FALSE)
11089 setup.scroll_delay_value = MIN_SCROLL_DELAY;
11090 setup.scroll_delay = TRUE; // now always "on"
11093 // make sure that scroll delay value stays inside valid range
11094 setup.scroll_delay_value =
11095 MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
11097 if (setup.player_uuid == NULL)
11099 // player UUID does not yet exist in setup file
11100 setup.player_uuid = getStringCopy(getUUID());
11106 void LoadSetup_Default(void)
11110 // always start with reliable default values
11111 setSetupInfoToDefaults(&setup);
11113 // try to load setup values from default setup file
11114 filename = getDefaultSetupFilename();
11116 if (fileExists(filename))
11117 LoadSetupFromFilename(filename);
11119 // try to load setup values from user setup file
11120 filename = getSetupFilename();
11122 LoadSetupFromFilename(filename);
11124 LoadSetup_SpecialPostProcessing();
11127 void LoadSetup_AutoSetup(void)
11129 char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
11130 SetupFileHash *setup_file_hash = NULL;
11132 // always start with reliable default values
11133 setSetupInfoToDefaults_AutoSetup(&setup);
11135 setup_file_hash = loadSetupFileHash(filename);
11137 if (setup_file_hash)
11139 decodeSetupFileHash_AutoSetup(setup_file_hash);
11141 freeSetupFileHash(setup_file_hash);
11147 void LoadSetup_EditorCascade(void)
11149 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
11150 SetupFileHash *setup_file_hash = NULL;
11152 // always start with reliable default values
11153 setSetupInfoToDefaults_EditorCascade(&setup);
11155 setup_file_hash = loadSetupFileHash(filename);
11157 if (setup_file_hash)
11159 decodeSetupFileHash_EditorCascade(setup_file_hash);
11161 freeSetupFileHash(setup_file_hash);
11167 void LoadSetup(void)
11169 LoadSetup_Default();
11170 LoadSetup_AutoSetup();
11171 LoadSetup_EditorCascade();
11174 static void addGameControllerMappingToHash(SetupFileHash *mappings_hash,
11175 char *mapping_line)
11177 char mapping_guid[MAX_LINE_LEN];
11178 char *mapping_start, *mapping_end;
11180 // get GUID from game controller mapping line: copy complete line
11181 strncpy(mapping_guid, mapping_line, MAX_LINE_LEN - 1);
11182 mapping_guid[MAX_LINE_LEN - 1] = '\0';
11184 // get GUID from game controller mapping line: cut after GUID part
11185 mapping_start = strchr(mapping_guid, ',');
11186 if (mapping_start != NULL)
11187 *mapping_start = '\0';
11189 // cut newline from game controller mapping line
11190 mapping_end = strchr(mapping_line, '\n');
11191 if (mapping_end != NULL)
11192 *mapping_end = '\0';
11194 // add mapping entry to game controller mappings hash
11195 setHashEntry(mappings_hash, mapping_guid, mapping_line);
11198 static void LoadSetup_ReadGameControllerMappings(SetupFileHash *mappings_hash,
11203 if (!(file = fopen(filename, MODE_READ)))
11205 Warn("cannot read game controller mappings file '%s'", filename);
11210 while (!feof(file))
11212 char line[MAX_LINE_LEN];
11214 if (!fgets(line, MAX_LINE_LEN, file))
11217 addGameControllerMappingToHash(mappings_hash, line);
11223 void SaveSetup_Default(void)
11225 char *filename = getSetupFilename();
11229 InitUserDataDirectory();
11231 if (!(file = fopen(filename, MODE_WRITE)))
11233 Warn("cannot write setup file '%s'", filename);
11238 fprintFileHeader(file, SETUP_FILENAME);
11240 for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
11242 // just to make things nicer :)
11243 if (global_setup_tokens[i].value == &setup.multiple_users ||
11244 global_setup_tokens[i].value == &setup.sound ||
11245 global_setup_tokens[i].value == &setup.graphics_set ||
11246 global_setup_tokens[i].value == &setup.volume_simple ||
11247 global_setup_tokens[i].value == &setup.network_mode ||
11248 global_setup_tokens[i].value == &setup.use_api_server ||
11249 global_setup_tokens[i].value == &setup.touch.control_type ||
11250 global_setup_tokens[i].value == &setup.touch.grid_xsize[0] ||
11251 global_setup_tokens[i].value == &setup.touch.grid_xsize[1])
11252 fprintf(file, "\n");
11254 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
11257 for (i = 0; i < 2; i++)
11259 int grid_xsize = setup.touch.grid_xsize[i];
11260 int grid_ysize = setup.touch.grid_ysize[i];
11263 fprintf(file, "\n");
11265 for (y = 0; y < grid_ysize; y++)
11267 char token_string[MAX_LINE_LEN];
11268 char value_string[MAX_LINE_LEN];
11270 sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
11272 for (x = 0; x < grid_xsize; x++)
11274 char c = setup.touch.grid_button[i][x][y];
11276 value_string[x] = (c == CHAR_GRID_BUTTON_NONE ? '.' : c);
11279 value_string[grid_xsize] = '\0';
11281 fprintf(file, "%s\n", getFormattedSetupEntry(token_string, value_string));
11285 fprintf(file, "\n");
11286 for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
11287 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
11289 fprintf(file, "\n");
11290 for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
11291 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
11293 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
11297 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
11298 fprintf(file, "\n");
11300 setup_input = setup.input[pnr];
11301 for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
11302 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
11305 fprintf(file, "\n");
11306 for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
11307 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
11309 // (internal setup values not saved to user setup file)
11311 fprintf(file, "\n");
11312 for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
11313 if (!strPrefix(debug_setup_tokens[i].text, "debug.xsn_") ||
11314 setup.debug.xsn_mode != AUTO)
11315 fprintf(file, "%s\n", getSetupLine(debug_setup_tokens, "", i));
11317 fprintf(file, "\n");
11318 for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
11319 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
11323 SetFilePermissions(filename, PERMS_PRIVATE);
11326 void SaveSetup_AutoSetup(void)
11328 char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
11332 InitUserDataDirectory();
11334 if (!(file = fopen(filename, MODE_WRITE)))
11336 Warn("cannot write auto setup file '%s'", filename);
11343 fprintFileHeader(file, AUTOSETUP_FILENAME);
11345 for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
11346 fprintf(file, "%s\n", getSetupLine(auto_setup_tokens, "", i));
11350 SetFilePermissions(filename, PERMS_PRIVATE);
11355 void SaveSetup_EditorCascade(void)
11357 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
11361 InitUserDataDirectory();
11363 if (!(file = fopen(filename, MODE_WRITE)))
11365 Warn("cannot write editor cascade state file '%s'", filename);
11372 fprintFileHeader(file, EDITORCASCADE_FILENAME);
11374 for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
11375 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
11379 SetFilePermissions(filename, PERMS_PRIVATE);
11384 void SaveSetup(void)
11386 SaveSetup_Default();
11387 SaveSetup_AutoSetup();
11388 SaveSetup_EditorCascade();
11391 static void SaveSetup_WriteGameControllerMappings(SetupFileHash *mappings_hash,
11396 if (!(file = fopen(filename, MODE_WRITE)))
11398 Warn("cannot write game controller mappings file '%s'", filename);
11403 BEGIN_HASH_ITERATION(mappings_hash, itr)
11405 fprintf(file, "%s\n", HASH_ITERATION_VALUE(itr));
11407 END_HASH_ITERATION(mappings_hash, itr)
11412 void SaveSetup_AddGameControllerMapping(char *mapping)
11414 char *filename = getPath2(getSetupDir(), GAMECONTROLLER_BASENAME);
11415 SetupFileHash *mappings_hash = newSetupFileHash();
11417 InitUserDataDirectory();
11419 // load existing personal game controller mappings
11420 LoadSetup_ReadGameControllerMappings(mappings_hash, filename);
11422 // add new mapping to personal game controller mappings
11423 addGameControllerMappingToHash(mappings_hash, mapping);
11425 // save updated personal game controller mappings
11426 SaveSetup_WriteGameControllerMappings(mappings_hash, filename);
11428 freeSetupFileHash(mappings_hash);
11432 void LoadCustomElementDescriptions(void)
11434 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
11435 SetupFileHash *setup_file_hash;
11438 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
11440 if (element_info[i].custom_description != NULL)
11442 free(element_info[i].custom_description);
11443 element_info[i].custom_description = NULL;
11447 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
11450 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
11452 char *token = getStringCat2(element_info[i].token_name, ".name");
11453 char *value = getHashEntry(setup_file_hash, token);
11456 element_info[i].custom_description = getStringCopy(value);
11461 freeSetupFileHash(setup_file_hash);
11464 static int getElementFromToken(char *token)
11466 char *value = getHashEntry(element_token_hash, token);
11469 return atoi(value);
11471 Warn("unknown element token '%s'", token);
11473 return EL_UNDEFINED;
11476 void FreeGlobalAnimEventInfo(void)
11478 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11480 if (gaei->event_list == NULL)
11485 for (i = 0; i < gaei->num_event_lists; i++)
11487 checked_free(gaei->event_list[i]->event_value);
11488 checked_free(gaei->event_list[i]);
11491 checked_free(gaei->event_list);
11493 gaei->event_list = NULL;
11494 gaei->num_event_lists = 0;
11497 static int AddGlobalAnimEventList(void)
11499 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11500 int list_pos = gaei->num_event_lists++;
11502 gaei->event_list = checked_realloc(gaei->event_list, gaei->num_event_lists *
11503 sizeof(struct GlobalAnimEventListInfo *));
11505 gaei->event_list[list_pos] =
11506 checked_calloc(sizeof(struct GlobalAnimEventListInfo));
11508 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11510 gaeli->event_value = NULL;
11511 gaeli->num_event_values = 0;
11516 static int AddGlobalAnimEventValue(int list_pos, int event_value)
11518 // do not add empty global animation events
11519 if (event_value == ANIM_EVENT_NONE)
11522 // if list position is undefined, create new list
11523 if (list_pos == ANIM_EVENT_UNDEFINED)
11524 list_pos = AddGlobalAnimEventList();
11526 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11527 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11528 int value_pos = gaeli->num_event_values++;
11530 gaeli->event_value = checked_realloc(gaeli->event_value,
11531 gaeli->num_event_values * sizeof(int *));
11533 gaeli->event_value[value_pos] = event_value;
11538 int GetGlobalAnimEventValue(int list_pos, int value_pos)
11540 if (list_pos == ANIM_EVENT_UNDEFINED)
11541 return ANIM_EVENT_NONE;
11543 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11544 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11546 return gaeli->event_value[value_pos];
11549 int GetGlobalAnimEventValueCount(int list_pos)
11551 if (list_pos == ANIM_EVENT_UNDEFINED)
11554 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11555 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11557 return gaeli->num_event_values;
11560 // This function checks if a string <s> of the format "string1, string2, ..."
11561 // exactly contains a string <s_contained>.
11563 static boolean string_has_parameter(char *s, char *s_contained)
11567 if (s == NULL || s_contained == NULL)
11570 if (strlen(s_contained) > strlen(s))
11573 if (strncmp(s, s_contained, strlen(s_contained)) == 0)
11575 char next_char = s[strlen(s_contained)];
11577 // check if next character is delimiter or whitespace
11578 return (next_char == ',' || next_char == '\0' ||
11579 next_char == ' ' || next_char == '\t' ? TRUE : FALSE);
11582 // check if string contains another parameter string after a comma
11583 substring = strchr(s, ',');
11584 if (substring == NULL) // string does not contain a comma
11587 // advance string pointer to next character after the comma
11590 // skip potential whitespaces after the comma
11591 while (*substring == ' ' || *substring == '\t')
11594 return string_has_parameter(substring, s_contained);
11597 static int get_anim_parameter_value(char *s)
11599 int event_value[] =
11607 char *pattern_1[] =
11615 char *pattern_2 = ".part_";
11616 char *matching_char = NULL;
11618 int pattern_1_len = 0;
11619 int result = ANIM_EVENT_NONE;
11622 for (i = 0; i < ARRAY_SIZE(event_value); i++)
11624 matching_char = strstr(s_ptr, pattern_1[i]);
11625 pattern_1_len = strlen(pattern_1[i]);
11626 result = event_value[i];
11628 if (matching_char != NULL)
11632 if (matching_char == NULL)
11633 return ANIM_EVENT_NONE;
11635 s_ptr = matching_char + pattern_1_len;
11637 // check for main animation number ("anim_X" or "anim_XX")
11638 if (*s_ptr >= '0' && *s_ptr <= '9')
11640 int gic_anim_nr = (*s_ptr++ - '0');
11642 if (*s_ptr >= '0' && *s_ptr <= '9')
11643 gic_anim_nr = 10 * gic_anim_nr + (*s_ptr++ - '0');
11645 if (gic_anim_nr < 1 || gic_anim_nr > MAX_GLOBAL_ANIMS)
11646 return ANIM_EVENT_NONE;
11648 result |= gic_anim_nr << ANIM_EVENT_ANIM_BIT;
11652 // invalid main animation number specified
11654 return ANIM_EVENT_NONE;
11657 // check for animation part number ("part_X" or "part_XX") (optional)
11658 if (strPrefix(s_ptr, pattern_2))
11660 s_ptr += strlen(pattern_2);
11662 if (*s_ptr >= '0' && *s_ptr <= '9')
11664 int gic_part_nr = (*s_ptr++ - '0');
11666 if (*s_ptr >= '0' && *s_ptr <= '9')
11667 gic_part_nr = 10 * gic_part_nr + (*s_ptr++ - '0');
11669 if (gic_part_nr < 1 || gic_part_nr > MAX_GLOBAL_ANIM_PARTS)
11670 return ANIM_EVENT_NONE;
11672 result |= gic_part_nr << ANIM_EVENT_PART_BIT;
11676 // invalid animation part number specified
11678 return ANIM_EVENT_NONE;
11682 // discard result if next character is neither delimiter nor whitespace
11683 if (!(*s_ptr == ',' || *s_ptr == '\0' ||
11684 *s_ptr == ' ' || *s_ptr == '\t'))
11685 return ANIM_EVENT_NONE;
11690 static int get_anim_parameter_values(char *s)
11692 int list_pos = ANIM_EVENT_UNDEFINED;
11693 int event_value = ANIM_EVENT_DEFAULT;
11695 if (string_has_parameter(s, "any"))
11696 event_value |= ANIM_EVENT_ANY;
11698 if (string_has_parameter(s, "click:self") ||
11699 string_has_parameter(s, "click") ||
11700 string_has_parameter(s, "self"))
11701 event_value |= ANIM_EVENT_SELF;
11703 if (string_has_parameter(s, "unclick:any"))
11704 event_value |= ANIM_EVENT_UNCLICK_ANY;
11706 // if animation event found, add it to global animation event list
11707 if (event_value != ANIM_EVENT_NONE)
11708 list_pos = AddGlobalAnimEventValue(list_pos, event_value);
11712 // add optional "click:anim_X" or "click:anim_X.part_X" parameter
11713 event_value = get_anim_parameter_value(s);
11715 // if animation event found, add it to global animation event list
11716 if (event_value != ANIM_EVENT_NONE)
11717 list_pos = AddGlobalAnimEventValue(list_pos, event_value);
11719 // continue with next part of the string, starting with next comma
11720 s = strchr(s + 1, ',');
11726 static int get_anim_action_parameter_value(char *token)
11728 // check most common default case first to massively speed things up
11729 if (strEqual(token, ARG_UNDEFINED))
11730 return ANIM_EVENT_ACTION_NONE;
11732 int result = getImageIDFromToken(token);
11736 char *gfx_token = getStringCat2("gfx.", token);
11738 result = getImageIDFromToken(gfx_token);
11740 checked_free(gfx_token);
11745 Key key = getKeyFromX11KeyName(token);
11747 if (key != KSYM_UNDEFINED)
11748 result = -(int)key;
11752 result = ANIM_EVENT_ACTION_NONE;
11757 int get_parameter_value(char *value_raw, char *suffix, int type)
11759 char *value = getStringToLower(value_raw);
11760 int result = 0; // probably a save default value
11762 if (strEqual(suffix, ".direction"))
11764 result = (strEqual(value, "left") ? MV_LEFT :
11765 strEqual(value, "right") ? MV_RIGHT :
11766 strEqual(value, "up") ? MV_UP :
11767 strEqual(value, "down") ? MV_DOWN : MV_NONE);
11769 else if (strEqual(suffix, ".position"))
11771 result = (strEqual(value, "left") ? POS_LEFT :
11772 strEqual(value, "right") ? POS_RIGHT :
11773 strEqual(value, "top") ? POS_TOP :
11774 strEqual(value, "upper") ? POS_UPPER :
11775 strEqual(value, "middle") ? POS_MIDDLE :
11776 strEqual(value, "lower") ? POS_LOWER :
11777 strEqual(value, "bottom") ? POS_BOTTOM :
11778 strEqual(value, "any") ? POS_ANY :
11779 strEqual(value, "last") ? POS_LAST : POS_UNDEFINED);
11781 else if (strEqual(suffix, ".align"))
11783 result = (strEqual(value, "left") ? ALIGN_LEFT :
11784 strEqual(value, "right") ? ALIGN_RIGHT :
11785 strEqual(value, "center") ? ALIGN_CENTER :
11786 strEqual(value, "middle") ? ALIGN_CENTER : ALIGN_DEFAULT);
11788 else if (strEqual(suffix, ".valign"))
11790 result = (strEqual(value, "top") ? VALIGN_TOP :
11791 strEqual(value, "bottom") ? VALIGN_BOTTOM :
11792 strEqual(value, "middle") ? VALIGN_MIDDLE :
11793 strEqual(value, "center") ? VALIGN_MIDDLE : VALIGN_DEFAULT);
11795 else if (strEqual(suffix, ".anim_mode"))
11797 result = (string_has_parameter(value, "none") ? ANIM_NONE :
11798 string_has_parameter(value, "loop") ? ANIM_LOOP :
11799 string_has_parameter(value, "linear") ? ANIM_LINEAR :
11800 string_has_parameter(value, "pingpong") ? ANIM_PINGPONG :
11801 string_has_parameter(value, "pingpong2") ? ANIM_PINGPONG2 :
11802 string_has_parameter(value, "random") ? ANIM_RANDOM :
11803 string_has_parameter(value, "ce_value") ? ANIM_CE_VALUE :
11804 string_has_parameter(value, "ce_score") ? ANIM_CE_SCORE :
11805 string_has_parameter(value, "ce_delay") ? ANIM_CE_DELAY :
11806 string_has_parameter(value, "horizontal") ? ANIM_HORIZONTAL :
11807 string_has_parameter(value, "vertical") ? ANIM_VERTICAL :
11808 string_has_parameter(value, "centered") ? ANIM_CENTERED :
11809 string_has_parameter(value, "all") ? ANIM_ALL :
11812 if (string_has_parameter(value, "once"))
11813 result |= ANIM_ONCE;
11815 if (string_has_parameter(value, "reverse"))
11816 result |= ANIM_REVERSE;
11818 if (string_has_parameter(value, "opaque_player"))
11819 result |= ANIM_OPAQUE_PLAYER;
11821 if (string_has_parameter(value, "static_panel"))
11822 result |= ANIM_STATIC_PANEL;
11824 else if (strEqual(suffix, ".init_event") ||
11825 strEqual(suffix, ".anim_event"))
11827 result = get_anim_parameter_values(value);
11829 else if (strEqual(suffix, ".init_delay_action") ||
11830 strEqual(suffix, ".anim_delay_action") ||
11831 strEqual(suffix, ".post_delay_action") ||
11832 strEqual(suffix, ".init_event_action") ||
11833 strEqual(suffix, ".anim_event_action"))
11835 result = get_anim_action_parameter_value(value_raw);
11837 else if (strEqual(suffix, ".class"))
11839 result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
11840 get_hash_from_key(value));
11842 else if (strEqual(suffix, ".style"))
11844 result = STYLE_DEFAULT;
11846 if (string_has_parameter(value, "accurate_borders"))
11847 result |= STYLE_ACCURATE_BORDERS;
11849 if (string_has_parameter(value, "inner_corners"))
11850 result |= STYLE_INNER_CORNERS;
11852 if (string_has_parameter(value, "reverse"))
11853 result |= STYLE_REVERSE;
11855 if (string_has_parameter(value, "leftmost_position"))
11856 result |= STYLE_LEFTMOST_POSITION;
11858 if (string_has_parameter(value, "block_clicks"))
11859 result |= STYLE_BLOCK;
11861 if (string_has_parameter(value, "passthrough_clicks"))
11862 result |= STYLE_PASSTHROUGH;
11864 if (string_has_parameter(value, "multiple_actions"))
11865 result |= STYLE_MULTIPLE_ACTIONS;
11867 else if (strEqual(suffix, ".fade_mode"))
11869 result = (string_has_parameter(value, "none") ? FADE_MODE_NONE :
11870 string_has_parameter(value, "fade") ? FADE_MODE_FADE :
11871 string_has_parameter(value, "crossfade") ? FADE_MODE_CROSSFADE :
11872 string_has_parameter(value, "melt") ? FADE_MODE_MELT :
11873 string_has_parameter(value, "curtain") ? FADE_MODE_CURTAIN :
11874 FADE_MODE_DEFAULT);
11876 else if (strEqual(suffix, ".auto_delay_unit"))
11878 result = (string_has_parameter(value, "ms") ? AUTO_DELAY_UNIT_MS :
11879 string_has_parameter(value, "frames") ? AUTO_DELAY_UNIT_FRAMES :
11880 AUTO_DELAY_UNIT_DEFAULT);
11882 else if (strPrefix(suffix, ".font")) // (may also be ".font_xyz")
11884 result = gfx.get_font_from_token_function(value);
11886 else // generic parameter of type integer or boolean
11888 result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
11889 type == TYPE_INTEGER ? get_integer_from_string(value) :
11890 type == TYPE_BOOLEAN ? get_boolean_from_string(value) :
11891 ARG_UNDEFINED_VALUE);
11899 static int get_token_parameter_value(char *token, char *value_raw)
11903 if (token == NULL || value_raw == NULL)
11904 return ARG_UNDEFINED_VALUE;
11906 suffix = strrchr(token, '.');
11907 if (suffix == NULL)
11910 if (strEqual(suffix, ".element"))
11911 return getElementFromToken(value_raw);
11913 // !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!!
11914 return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
11917 void InitMenuDesignSettings_Static(void)
11921 // always start with reliable default values from static default config
11922 for (i = 0; image_config_vars[i].token != NULL; i++)
11924 char *value = getHashEntry(image_config_hash, image_config_vars[i].token);
11927 *image_config_vars[i].value =
11928 get_token_parameter_value(image_config_vars[i].token, value);
11932 static void InitMenuDesignSettings_SpecialPreProcessing(void)
11936 // the following initializes hierarchical values from static configuration
11938 // special case: initialize "ARG_DEFAULT" values in static default config
11939 // (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode")
11940 titlescreen_initial_first_default.fade_mode =
11941 title_initial_first_default.fade_mode;
11942 titlescreen_initial_first_default.fade_delay =
11943 title_initial_first_default.fade_delay;
11944 titlescreen_initial_first_default.post_delay =
11945 title_initial_first_default.post_delay;
11946 titlescreen_initial_first_default.auto_delay =
11947 title_initial_first_default.auto_delay;
11948 titlescreen_initial_first_default.auto_delay_unit =
11949 title_initial_first_default.auto_delay_unit;
11950 titlescreen_first_default.fade_mode = title_first_default.fade_mode;
11951 titlescreen_first_default.fade_delay = title_first_default.fade_delay;
11952 titlescreen_first_default.post_delay = title_first_default.post_delay;
11953 titlescreen_first_default.auto_delay = title_first_default.auto_delay;
11954 titlescreen_first_default.auto_delay_unit =
11955 title_first_default.auto_delay_unit;
11956 titlemessage_initial_first_default.fade_mode =
11957 title_initial_first_default.fade_mode;
11958 titlemessage_initial_first_default.fade_delay =
11959 title_initial_first_default.fade_delay;
11960 titlemessage_initial_first_default.post_delay =
11961 title_initial_first_default.post_delay;
11962 titlemessage_initial_first_default.auto_delay =
11963 title_initial_first_default.auto_delay;
11964 titlemessage_initial_first_default.auto_delay_unit =
11965 title_initial_first_default.auto_delay_unit;
11966 titlemessage_first_default.fade_mode = title_first_default.fade_mode;
11967 titlemessage_first_default.fade_delay = title_first_default.fade_delay;
11968 titlemessage_first_default.post_delay = title_first_default.post_delay;
11969 titlemessage_first_default.auto_delay = title_first_default.auto_delay;
11970 titlemessage_first_default.auto_delay_unit =
11971 title_first_default.auto_delay_unit;
11973 titlescreen_initial_default.fade_mode = title_initial_default.fade_mode;
11974 titlescreen_initial_default.fade_delay = title_initial_default.fade_delay;
11975 titlescreen_initial_default.post_delay = title_initial_default.post_delay;
11976 titlescreen_initial_default.auto_delay = title_initial_default.auto_delay;
11977 titlescreen_initial_default.auto_delay_unit =
11978 title_initial_default.auto_delay_unit;
11979 titlescreen_default.fade_mode = title_default.fade_mode;
11980 titlescreen_default.fade_delay = title_default.fade_delay;
11981 titlescreen_default.post_delay = title_default.post_delay;
11982 titlescreen_default.auto_delay = title_default.auto_delay;
11983 titlescreen_default.auto_delay_unit = title_default.auto_delay_unit;
11984 titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
11985 titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
11986 titlemessage_initial_default.post_delay = title_initial_default.post_delay;
11987 titlemessage_initial_default.auto_delay_unit =
11988 title_initial_default.auto_delay_unit;
11989 titlemessage_default.fade_mode = title_default.fade_mode;
11990 titlemessage_default.fade_delay = title_default.fade_delay;
11991 titlemessage_default.post_delay = title_default.post_delay;
11992 titlemessage_default.auto_delay = title_default.auto_delay;
11993 titlemessage_default.auto_delay_unit = title_default.auto_delay_unit;
11995 // special case: initialize "ARG_DEFAULT" values in static default config
11996 // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
11997 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
11999 titlescreen_initial_first[i] = titlescreen_initial_first_default;
12000 titlescreen_first[i] = titlescreen_first_default;
12001 titlemessage_initial_first[i] = titlemessage_initial_first_default;
12002 titlemessage_first[i] = titlemessage_first_default;
12004 titlescreen_initial[i] = titlescreen_initial_default;
12005 titlescreen[i] = titlescreen_default;
12006 titlemessage_initial[i] = titlemessage_initial_default;
12007 titlemessage[i] = titlemessage_default;
12010 // special case: initialize "ARG_DEFAULT" values in static default config
12011 // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
12012 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12014 if (i == GFX_SPECIAL_ARG_TITLE) // title values already initialized
12017 menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
12018 menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
12019 menu.next_screen[i] = menu.next_screen[GFX_SPECIAL_ARG_DEFAULT];
12022 // special case: initialize "ARG_DEFAULT" values in static default config
12023 // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
12024 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12026 viewport.window[i] = viewport.window[GFX_SPECIAL_ARG_DEFAULT];
12027 viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT];
12028 viewport.door_1[i] = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT];
12030 if (i == GFX_SPECIAL_ARG_EDITOR) // editor values already initialized
12033 viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT];
12037 static void InitMenuDesignSettings_SpecialPostProcessing(void)
12041 struct XY *dst, *src;
12043 game_buttons_xy[] =
12045 { &game.button.save, &game.button.stop },
12046 { &game.button.pause2, &game.button.pause },
12047 { &game.button.load, &game.button.play },
12048 { &game.button.undo, &game.button.stop },
12049 { &game.button.redo, &game.button.play },
12055 // special case: initialize later added SETUP list size from LEVELS value
12056 if (menu.list_size[GAME_MODE_SETUP] == -1)
12057 menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
12059 // set default position for snapshot buttons to stop/pause/play buttons
12060 for (i = 0; game_buttons_xy[i].dst != NULL; i++)
12061 if ((*game_buttons_xy[i].dst).x == -1 &&
12062 (*game_buttons_xy[i].dst).y == -1)
12063 *game_buttons_xy[i].dst = *game_buttons_xy[i].src;
12065 // --------------------------------------------------------------------------
12066 // dynamic viewports (including playfield margins, borders and alignments)
12067 // --------------------------------------------------------------------------
12069 // dynamic viewports currently only supported for landscape mode
12070 int display_width = MAX(video.display_width, video.display_height);
12071 int display_height = MIN(video.display_width, video.display_height);
12073 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12075 struct RectWithBorder *vp_window = &viewport.window[i];
12076 struct RectWithBorder *vp_playfield = &viewport.playfield[i];
12077 struct RectWithBorder *vp_door_1 = &viewport.door_1[i];
12078 struct RectWithBorder *vp_door_2 = &viewport.door_2[i];
12079 boolean dynamic_window_width = (vp_window->min_width != -1);
12080 boolean dynamic_window_height = (vp_window->min_height != -1);
12081 boolean dynamic_playfield_width = (vp_playfield->min_width != -1);
12082 boolean dynamic_playfield_height = (vp_playfield->min_height != -1);
12084 // adjust window size if min/max width/height is specified
12086 if (vp_window->min_width != -1)
12088 int window_width = display_width;
12090 // when using static window height, use aspect ratio of display
12091 if (vp_window->min_height == -1)
12092 window_width = vp_window->height * display_width / display_height;
12094 vp_window->width = MAX(vp_window->min_width, window_width);
12097 if (vp_window->min_height != -1)
12099 int window_height = display_height;
12101 // when using static window width, use aspect ratio of display
12102 if (vp_window->min_width == -1)
12103 window_height = vp_window->width * display_height / display_width;
12105 vp_window->height = MAX(vp_window->min_height, window_height);
12108 if (vp_window->max_width != -1)
12109 vp_window->width = MIN(vp_window->width, vp_window->max_width);
12111 if (vp_window->max_height != -1)
12112 vp_window->height = MIN(vp_window->height, vp_window->max_height);
12114 int playfield_width = vp_window->width;
12115 int playfield_height = vp_window->height;
12117 // adjust playfield size and position according to specified margins
12119 playfield_width -= vp_playfield->margin_left;
12120 playfield_width -= vp_playfield->margin_right;
12122 playfield_height -= vp_playfield->margin_top;
12123 playfield_height -= vp_playfield->margin_bottom;
12125 // adjust playfield size if min/max width/height is specified
12127 if (vp_playfield->min_width != -1)
12128 vp_playfield->width = MAX(vp_playfield->min_width, playfield_width);
12130 if (vp_playfield->min_height != -1)
12131 vp_playfield->height = MAX(vp_playfield->min_height, playfield_height);
12133 if (vp_playfield->max_width != -1)
12134 vp_playfield->width = MIN(vp_playfield->width, vp_playfield->max_width);
12136 if (vp_playfield->max_height != -1)
12137 vp_playfield->height = MIN(vp_playfield->height,vp_playfield->max_height);
12139 // adjust playfield position according to specified alignment
12141 if (vp_playfield->align == ALIGN_LEFT || vp_playfield->x > 0)
12142 vp_playfield->x = ALIGNED_VP_XPOS(vp_playfield);
12143 else if (vp_playfield->align == ALIGN_CENTER)
12144 vp_playfield->x = playfield_width / 2 - vp_playfield->width / 2;
12145 else if (vp_playfield->align == ALIGN_RIGHT)
12146 vp_playfield->x += playfield_width - vp_playfield->width;
12148 if (vp_playfield->valign == VALIGN_TOP || vp_playfield->y > 0)
12149 vp_playfield->y = ALIGNED_VP_YPOS(vp_playfield);
12150 else if (vp_playfield->valign == VALIGN_MIDDLE)
12151 vp_playfield->y = playfield_height / 2 - vp_playfield->height / 2;
12152 else if (vp_playfield->valign == VALIGN_BOTTOM)
12153 vp_playfield->y += playfield_height - vp_playfield->height;
12155 vp_playfield->x += vp_playfield->margin_left;
12156 vp_playfield->y += vp_playfield->margin_top;
12158 // adjust individual playfield borders if only default border is specified
12160 if (vp_playfield->border_left == -1)
12161 vp_playfield->border_left = vp_playfield->border_size;
12162 if (vp_playfield->border_right == -1)
12163 vp_playfield->border_right = vp_playfield->border_size;
12164 if (vp_playfield->border_top == -1)
12165 vp_playfield->border_top = vp_playfield->border_size;
12166 if (vp_playfield->border_bottom == -1)
12167 vp_playfield->border_bottom = vp_playfield->border_size;
12169 // set dynamic playfield borders if borders are specified as undefined
12170 // (but only if window size was dynamic and playfield size was static)
12172 if (dynamic_window_width && !dynamic_playfield_width)
12174 if (vp_playfield->border_left == -1)
12176 vp_playfield->border_left = (vp_playfield->x -
12177 vp_playfield->margin_left);
12178 vp_playfield->x -= vp_playfield->border_left;
12179 vp_playfield->width += vp_playfield->border_left;
12182 if (vp_playfield->border_right == -1)
12184 vp_playfield->border_right = (vp_window->width -
12186 vp_playfield->width -
12187 vp_playfield->margin_right);
12188 vp_playfield->width += vp_playfield->border_right;
12192 if (dynamic_window_height && !dynamic_playfield_height)
12194 if (vp_playfield->border_top == -1)
12196 vp_playfield->border_top = (vp_playfield->y -
12197 vp_playfield->margin_top);
12198 vp_playfield->y -= vp_playfield->border_top;
12199 vp_playfield->height += vp_playfield->border_top;
12202 if (vp_playfield->border_bottom == -1)
12204 vp_playfield->border_bottom = (vp_window->height -
12206 vp_playfield->height -
12207 vp_playfield->margin_bottom);
12208 vp_playfield->height += vp_playfield->border_bottom;
12212 // adjust playfield size to be a multiple of a defined alignment tile size
12214 int align_size = vp_playfield->align_size;
12215 int playfield_xtiles = vp_playfield->width / align_size;
12216 int playfield_ytiles = vp_playfield->height / align_size;
12217 int playfield_width_corrected = playfield_xtiles * align_size;
12218 int playfield_height_corrected = playfield_ytiles * align_size;
12219 boolean is_playfield_mode = (i == GFX_SPECIAL_ARG_PLAYING ||
12220 i == GFX_SPECIAL_ARG_EDITOR);
12222 if (is_playfield_mode &&
12223 dynamic_playfield_width &&
12224 vp_playfield->width != playfield_width_corrected)
12226 int playfield_xdiff = vp_playfield->width - playfield_width_corrected;
12228 vp_playfield->width = playfield_width_corrected;
12230 if (vp_playfield->align == ALIGN_LEFT)
12232 vp_playfield->border_left += playfield_xdiff;
12234 else if (vp_playfield->align == ALIGN_RIGHT)
12236 vp_playfield->border_right += playfield_xdiff;
12238 else if (vp_playfield->align == ALIGN_CENTER)
12240 int border_left_diff = playfield_xdiff / 2;
12241 int border_right_diff = playfield_xdiff - border_left_diff;
12243 vp_playfield->border_left += border_left_diff;
12244 vp_playfield->border_right += border_right_diff;
12248 if (is_playfield_mode &&
12249 dynamic_playfield_height &&
12250 vp_playfield->height != playfield_height_corrected)
12252 int playfield_ydiff = vp_playfield->height - playfield_height_corrected;
12254 vp_playfield->height = playfield_height_corrected;
12256 if (vp_playfield->valign == VALIGN_TOP)
12258 vp_playfield->border_top += playfield_ydiff;
12260 else if (vp_playfield->align == VALIGN_BOTTOM)
12262 vp_playfield->border_right += playfield_ydiff;
12264 else if (vp_playfield->align == VALIGN_MIDDLE)
12266 int border_top_diff = playfield_ydiff / 2;
12267 int border_bottom_diff = playfield_ydiff - border_top_diff;
12269 vp_playfield->border_top += border_top_diff;
12270 vp_playfield->border_bottom += border_bottom_diff;
12274 // adjust door positions according to specified alignment
12276 for (j = 0; j < 2; j++)
12278 struct RectWithBorder *vp_door = (j == 0 ? vp_door_1 : vp_door_2);
12280 if (vp_door->align == ALIGN_LEFT || vp_door->x > 0)
12281 vp_door->x = ALIGNED_VP_XPOS(vp_door);
12282 else if (vp_door->align == ALIGN_CENTER)
12283 vp_door->x = vp_window->width / 2 - vp_door->width / 2;
12284 else if (vp_door->align == ALIGN_RIGHT)
12285 vp_door->x += vp_window->width - vp_door->width;
12287 if (vp_door->valign == VALIGN_TOP || vp_door->y > 0)
12288 vp_door->y = ALIGNED_VP_YPOS(vp_door);
12289 else if (vp_door->valign == VALIGN_MIDDLE)
12290 vp_door->y = vp_window->height / 2 - vp_door->height / 2;
12291 else if (vp_door->valign == VALIGN_BOTTOM)
12292 vp_door->y += vp_window->height - vp_door->height;
12297 static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics(void)
12301 struct XYTileSize *dst, *src;
12304 editor_buttons_xy[] =
12307 &editor.button.element_left, &editor.palette.element_left,
12308 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT
12311 &editor.button.element_middle, &editor.palette.element_middle,
12312 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE
12315 &editor.button.element_right, &editor.palette.element_right,
12316 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT
12323 // set default position for element buttons to element graphics
12324 for (i = 0; editor_buttons_xy[i].dst != NULL; i++)
12326 if ((*editor_buttons_xy[i].dst).x == -1 &&
12327 (*editor_buttons_xy[i].dst).y == -1)
12329 struct GraphicInfo *gd = &graphic_info[editor_buttons_xy[i].graphic];
12331 gd->width = gd->height = editor_buttons_xy[i].src->tile_size;
12333 *editor_buttons_xy[i].dst = *editor_buttons_xy[i].src;
12337 // adjust editor palette rows and columns if specified to be dynamic
12339 if (editor.palette.cols == -1)
12341 int vp_width = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].width;
12342 int bt_width = graphic_info[IMG_EDITOR_PALETTE_BUTTON].width;
12343 int sc_width = graphic_info[IMG_EDITOR_PALETTE_SCROLLBAR].width;
12345 editor.palette.cols = (vp_width - sc_width) / bt_width;
12347 if (editor.palette.x == -1)
12349 int palette_width = editor.palette.cols * bt_width + sc_width;
12351 editor.palette.x = (vp_width - palette_width) / 2;
12355 if (editor.palette.rows == -1)
12357 int vp_height = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].height;
12358 int bt_height = graphic_info[IMG_EDITOR_PALETTE_BUTTON].height;
12359 int tx_height = getFontHeight(FONT_TEXT_2);
12361 editor.palette.rows = (vp_height - tx_height) / bt_height;
12363 if (editor.palette.y == -1)
12365 int palette_height = editor.palette.rows * bt_height + tx_height;
12367 editor.palette.y = (vp_height - palette_height) / 2;
12372 static void LoadMenuDesignSettingsFromFilename(char *filename)
12374 static struct TitleFadingInfo tfi;
12375 static struct TitleMessageInfo tmi;
12376 static struct TokenInfo title_tokens[] =
12378 { TYPE_INTEGER, &tfi.fade_mode, ".fade_mode" },
12379 { TYPE_INTEGER, &tfi.fade_delay, ".fade_delay" },
12380 { TYPE_INTEGER, &tfi.post_delay, ".post_delay" },
12381 { TYPE_INTEGER, &tfi.auto_delay, ".auto_delay" },
12382 { TYPE_INTEGER, &tfi.auto_delay_unit, ".auto_delay_unit" },
12386 static struct TokenInfo titlemessage_tokens[] =
12388 { TYPE_INTEGER, &tmi.x, ".x" },
12389 { TYPE_INTEGER, &tmi.y, ".y" },
12390 { TYPE_INTEGER, &tmi.width, ".width" },
12391 { TYPE_INTEGER, &tmi.height, ".height" },
12392 { TYPE_INTEGER, &tmi.chars, ".chars" },
12393 { TYPE_INTEGER, &tmi.lines, ".lines" },
12394 { TYPE_INTEGER, &tmi.align, ".align" },
12395 { TYPE_INTEGER, &tmi.valign, ".valign" },
12396 { TYPE_INTEGER, &tmi.font, ".font" },
12397 { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
12398 { TYPE_BOOLEAN, &tmi.centered, ".centered" },
12399 { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
12400 { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
12401 { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
12402 { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
12403 { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
12404 { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
12405 { TYPE_INTEGER, &tmi.auto_delay_unit, ".auto_delay_unit" },
12411 struct TitleFadingInfo *info;
12416 // initialize first titles from "enter screen" definitions, if defined
12417 { &title_initial_first_default, "menu.enter_screen.TITLE" },
12418 { &title_first_default, "menu.enter_screen.TITLE" },
12420 // initialize title screens from "next screen" definitions, if defined
12421 { &title_initial_default, "menu.next_screen.TITLE" },
12422 { &title_default, "menu.next_screen.TITLE" },
12428 struct TitleMessageInfo *array;
12431 titlemessage_arrays[] =
12433 // initialize first titles from "enter screen" definitions, if defined
12434 { titlescreen_initial_first, "menu.enter_screen.TITLE" },
12435 { titlescreen_first, "menu.enter_screen.TITLE" },
12436 { titlemessage_initial_first, "menu.enter_screen.TITLE" },
12437 { titlemessage_first, "menu.enter_screen.TITLE" },
12439 // initialize titles from "next screen" definitions, if defined
12440 { titlescreen_initial, "menu.next_screen.TITLE" },
12441 { titlescreen, "menu.next_screen.TITLE" },
12442 { titlemessage_initial, "menu.next_screen.TITLE" },
12443 { titlemessage, "menu.next_screen.TITLE" },
12445 // overwrite titles with title definitions, if defined
12446 { titlescreen_initial_first, "[title_initial]" },
12447 { titlescreen_first, "[title]" },
12448 { titlemessage_initial_first, "[title_initial]" },
12449 { titlemessage_first, "[title]" },
12451 { titlescreen_initial, "[title_initial]" },
12452 { titlescreen, "[title]" },
12453 { titlemessage_initial, "[title_initial]" },
12454 { titlemessage, "[title]" },
12456 // overwrite titles with title screen/message definitions, if defined
12457 { titlescreen_initial_first, "[titlescreen_initial]" },
12458 { titlescreen_first, "[titlescreen]" },
12459 { titlemessage_initial_first, "[titlemessage_initial]" },
12460 { titlemessage_first, "[titlemessage]" },
12462 { titlescreen_initial, "[titlescreen_initial]" },
12463 { titlescreen, "[titlescreen]" },
12464 { titlemessage_initial, "[titlemessage_initial]" },
12465 { titlemessage, "[titlemessage]" },
12469 SetupFileHash *setup_file_hash;
12472 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
12475 // the following initializes hierarchical values from dynamic configuration
12477 // special case: initialize with default values that may be overwritten
12478 // (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset")
12479 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12481 struct TokenIntPtrInfo menu_config[] =
12483 { "menu.draw_xoffset", &menu.draw_xoffset[i] },
12484 { "menu.draw_yoffset", &menu.draw_yoffset[i] },
12485 { "menu.list_size", &menu.list_size[i] }
12488 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12490 char *token = menu_config[j].token;
12491 char *value = getHashEntry(setup_file_hash, token);
12494 *menu_config[j].value = get_integer_from_string(value);
12498 // special case: initialize with default values that may be overwritten
12499 // (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO")
12500 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
12502 struct TokenIntPtrInfo menu_config[] =
12504 { "menu.draw_xoffset.INFO", &menu.draw_xoffset_info[i] },
12505 { "menu.draw_yoffset.INFO", &menu.draw_yoffset_info[i] },
12506 { "menu.list_size.INFO", &menu.list_size_info[i] }
12509 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12511 char *token = menu_config[j].token;
12512 char *value = getHashEntry(setup_file_hash, token);
12515 *menu_config[j].value = get_integer_from_string(value);
12519 // special case: initialize with default values that may be overwritten
12520 // (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP")
12521 for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
12523 struct TokenIntPtrInfo menu_config[] =
12525 { "menu.draw_xoffset.SETUP", &menu.draw_xoffset_setup[i] },
12526 { "menu.draw_yoffset.SETUP", &menu.draw_yoffset_setup[i] }
12529 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12531 char *token = menu_config[j].token;
12532 char *value = getHashEntry(setup_file_hash, token);
12535 *menu_config[j].value = get_integer_from_string(value);
12539 // special case: initialize with default values that may be overwritten
12540 // (eg, init "menu.line_spacing.INFO[XXX]" from "menu.line_spacing.INFO")
12541 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
12543 struct TokenIntPtrInfo menu_config[] =
12545 { "menu.left_spacing.INFO", &menu.left_spacing_info[i] },
12546 { "menu.right_spacing.INFO", &menu.right_spacing_info[i] },
12547 { "menu.top_spacing.INFO", &menu.top_spacing_info[i] },
12548 { "menu.bottom_spacing.INFO", &menu.bottom_spacing_info[i] },
12549 { "menu.paragraph_spacing.INFO", &menu.paragraph_spacing_info[i] },
12550 { "menu.headline1_spacing.INFO", &menu.headline1_spacing_info[i] },
12551 { "menu.headline2_spacing.INFO", &menu.headline2_spacing_info[i] },
12552 { "menu.line_spacing.INFO", &menu.line_spacing_info[i] },
12553 { "menu.extra_spacing.INFO", &menu.extra_spacing_info[i] },
12556 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12558 char *token = menu_config[j].token;
12559 char *value = getHashEntry(setup_file_hash, token);
12562 *menu_config[j].value = get_integer_from_string(value);
12566 // special case: initialize with default values that may be overwritten
12567 // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
12568 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12570 struct TokenIntPtrInfo menu_config[] =
12572 { "menu.enter_screen.fade_mode", &menu.enter_screen[i].fade_mode },
12573 { "menu.enter_screen.fade_delay", &menu.enter_screen[i].fade_delay },
12574 { "menu.enter_screen.post_delay", &menu.enter_screen[i].post_delay },
12575 { "menu.leave_screen.fade_mode", &menu.leave_screen[i].fade_mode },
12576 { "menu.leave_screen.fade_delay", &menu.leave_screen[i].fade_delay },
12577 { "menu.leave_screen.post_delay", &menu.leave_screen[i].post_delay },
12578 { "menu.next_screen.fade_mode", &menu.next_screen[i].fade_mode },
12579 { "menu.next_screen.fade_delay", &menu.next_screen[i].fade_delay },
12580 { "menu.next_screen.post_delay", &menu.next_screen[i].post_delay }
12583 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12585 char *token = menu_config[j].token;
12586 char *value = getHashEntry(setup_file_hash, token);
12589 *menu_config[j].value = get_token_parameter_value(token, value);
12593 // special case: initialize with default values that may be overwritten
12594 // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
12595 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12599 char *token_prefix;
12600 struct RectWithBorder *struct_ptr;
12604 { "viewport.window", &viewport.window[i] },
12605 { "viewport.playfield", &viewport.playfield[i] },
12606 { "viewport.door_1", &viewport.door_1[i] },
12607 { "viewport.door_2", &viewport.door_2[i] }
12610 for (j = 0; j < ARRAY_SIZE(vp_struct); j++)
12612 struct TokenIntPtrInfo vp_config[] =
12614 { ".x", &vp_struct[j].struct_ptr->x },
12615 { ".y", &vp_struct[j].struct_ptr->y },
12616 { ".width", &vp_struct[j].struct_ptr->width },
12617 { ".height", &vp_struct[j].struct_ptr->height },
12618 { ".min_width", &vp_struct[j].struct_ptr->min_width },
12619 { ".min_height", &vp_struct[j].struct_ptr->min_height },
12620 { ".max_width", &vp_struct[j].struct_ptr->max_width },
12621 { ".max_height", &vp_struct[j].struct_ptr->max_height },
12622 { ".margin_left", &vp_struct[j].struct_ptr->margin_left },
12623 { ".margin_right", &vp_struct[j].struct_ptr->margin_right },
12624 { ".margin_top", &vp_struct[j].struct_ptr->margin_top },
12625 { ".margin_bottom", &vp_struct[j].struct_ptr->margin_bottom },
12626 { ".border_left", &vp_struct[j].struct_ptr->border_left },
12627 { ".border_right", &vp_struct[j].struct_ptr->border_right },
12628 { ".border_top", &vp_struct[j].struct_ptr->border_top },
12629 { ".border_bottom", &vp_struct[j].struct_ptr->border_bottom },
12630 { ".border_size", &vp_struct[j].struct_ptr->border_size },
12631 { ".align_size", &vp_struct[j].struct_ptr->align_size },
12632 { ".align", &vp_struct[j].struct_ptr->align },
12633 { ".valign", &vp_struct[j].struct_ptr->valign }
12636 for (k = 0; k < ARRAY_SIZE(vp_config); k++)
12638 char *token = getStringCat2(vp_struct[j].token_prefix,
12639 vp_config[k].token);
12640 char *value = getHashEntry(setup_file_hash, token);
12643 *vp_config[k].value = get_token_parameter_value(token, value);
12650 // special case: initialize with default values that may be overwritten
12651 // (e.g., init "[title].fade_mode" from "menu.next_screen.TITLE.fade_mode")
12652 for (i = 0; title_info[i].info != NULL; i++)
12654 struct TitleFadingInfo *info = title_info[i].info;
12655 char *base_token = title_info[i].text;
12657 for (j = 0; title_tokens[j].type != -1; j++)
12659 char *token = getStringCat2(base_token, title_tokens[j].text);
12660 char *value = getHashEntry(setup_file_hash, token);
12664 int parameter_value = get_token_parameter_value(token, value);
12668 *(int *)title_tokens[j].value = (int)parameter_value;
12677 // special case: initialize with default values that may be overwritten
12678 // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
12679 for (i = 0; titlemessage_arrays[i].array != NULL; i++)
12681 struct TitleMessageInfo *array = titlemessage_arrays[i].array;
12682 char *base_token = titlemessage_arrays[i].text;
12684 for (j = 0; titlemessage_tokens[j].type != -1; j++)
12686 char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
12687 char *value = getHashEntry(setup_file_hash, token);
12691 int parameter_value = get_token_parameter_value(token, value);
12693 for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
12697 if (titlemessage_tokens[j].type == TYPE_INTEGER)
12698 *(int *)titlemessage_tokens[j].value = (int)parameter_value;
12700 *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
12710 // special case: check if network and preview player positions are redefined,
12711 // to compare this later against the main menu level preview being redefined
12712 struct TokenIntPtrInfo menu_config_players[] =
12714 { "main.network_players.x", &menu.main.network_players.redefined },
12715 { "main.network_players.y", &menu.main.network_players.redefined },
12716 { "main.preview_players.x", &menu.main.preview_players.redefined },
12717 { "main.preview_players.y", &menu.main.preview_players.redefined },
12718 { "preview.x", &preview.redefined },
12719 { "preview.y", &preview.redefined }
12722 for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
12723 *menu_config_players[i].value = FALSE;
12725 for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
12726 if (getHashEntry(setup_file_hash, menu_config_players[i].token) != NULL)
12727 *menu_config_players[i].value = TRUE;
12729 // read (and overwrite with) values that may be specified in config file
12730 for (i = 0; image_config_vars[i].token != NULL; i++)
12732 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
12734 // (ignore definitions set to "[DEFAULT]" which are already initialized)
12735 if (value != NULL && !strEqual(value, ARG_DEFAULT))
12736 *image_config_vars[i].value =
12737 get_token_parameter_value(image_config_vars[i].token, value);
12740 freeSetupFileHash(setup_file_hash);
12743 void LoadMenuDesignSettings(void)
12745 char *filename_base = UNDEFINED_FILENAME, *filename_local;
12747 InitMenuDesignSettings_Static();
12748 InitMenuDesignSettings_SpecialPreProcessing();
12750 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
12752 // first look for special settings configured in level series config
12753 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
12755 if (fileExists(filename_base))
12756 LoadMenuDesignSettingsFromFilename(filename_base);
12759 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
12761 if (filename_local != NULL && !strEqual(filename_base, filename_local))
12762 LoadMenuDesignSettingsFromFilename(filename_local);
12764 InitMenuDesignSettings_SpecialPostProcessing();
12767 void LoadMenuDesignSettings_AfterGraphics(void)
12769 InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics();
12772 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
12774 char *filename = getEditorSetupFilename();
12775 SetupFileList *setup_file_list, *list;
12776 SetupFileHash *element_hash;
12777 int num_unknown_tokens = 0;
12780 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
12783 element_hash = newSetupFileHash();
12785 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
12786 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
12788 // determined size may be larger than needed (due to unknown elements)
12790 for (list = setup_file_list; list != NULL; list = list->next)
12793 // add space for up to 3 more elements for padding that may be needed
12794 *num_elements += 3;
12796 // free memory for old list of elements, if needed
12797 checked_free(*elements);
12799 // allocate memory for new list of elements
12800 *elements = checked_malloc(*num_elements * sizeof(int));
12803 for (list = setup_file_list; list != NULL; list = list->next)
12805 char *value = getHashEntry(element_hash, list->token);
12807 if (value == NULL) // try to find obsolete token mapping
12809 char *mapped_token = get_mapped_token(list->token);
12811 if (mapped_token != NULL)
12813 value = getHashEntry(element_hash, mapped_token);
12815 free(mapped_token);
12821 (*elements)[(*num_elements)++] = atoi(value);
12825 if (num_unknown_tokens == 0)
12828 Warn("unknown token(s) found in config file:");
12829 Warn("- config file: '%s'", filename);
12831 num_unknown_tokens++;
12834 Warn("- token: '%s'", list->token);
12838 if (num_unknown_tokens > 0)
12841 while (*num_elements % 4) // pad with empty elements, if needed
12842 (*elements)[(*num_elements)++] = EL_EMPTY;
12844 freeSetupFileList(setup_file_list);
12845 freeSetupFileHash(element_hash);
12848 for (i = 0; i < *num_elements; i++)
12849 Debug("editor", "element '%s' [%d]\n",
12850 element_info[(*elements)[i]].token_name, (*elements)[i]);
12854 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
12857 SetupFileHash *setup_file_hash = NULL;
12858 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
12859 char *filename_music, *filename_prefix, *filename_info;
12865 token_to_value_ptr[] =
12867 { "title_header", &tmp_music_file_info.title_header },
12868 { "artist_header", &tmp_music_file_info.artist_header },
12869 { "album_header", &tmp_music_file_info.album_header },
12870 { "year_header", &tmp_music_file_info.year_header },
12872 { "title", &tmp_music_file_info.title },
12873 { "artist", &tmp_music_file_info.artist },
12874 { "album", &tmp_music_file_info.album },
12875 { "year", &tmp_music_file_info.year },
12881 filename_music = (is_sound ? getCustomSoundFilename(basename) :
12882 getCustomMusicFilename(basename));
12884 if (filename_music == NULL)
12887 // ---------- try to replace file extension ----------
12889 filename_prefix = getStringCopy(filename_music);
12890 if (strrchr(filename_prefix, '.') != NULL)
12891 *strrchr(filename_prefix, '.') = '\0';
12892 filename_info = getStringCat2(filename_prefix, ".txt");
12894 if (fileExists(filename_info))
12895 setup_file_hash = loadSetupFileHash(filename_info);
12897 free(filename_prefix);
12898 free(filename_info);
12900 if (setup_file_hash == NULL)
12902 // ---------- try to add file extension ----------
12904 filename_prefix = getStringCopy(filename_music);
12905 filename_info = getStringCat2(filename_prefix, ".txt");
12907 if (fileExists(filename_info))
12908 setup_file_hash = loadSetupFileHash(filename_info);
12910 free(filename_prefix);
12911 free(filename_info);
12914 if (setup_file_hash == NULL)
12917 // ---------- music file info found ----------
12919 clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
12921 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
12923 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
12925 *token_to_value_ptr[i].value_ptr =
12926 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
12929 tmp_music_file_info.basename = getStringCopy(basename);
12930 tmp_music_file_info.music = music;
12931 tmp_music_file_info.is_sound = is_sound;
12933 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
12934 *new_music_file_info = tmp_music_file_info;
12936 return new_music_file_info;
12939 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
12941 return get_music_file_info_ext(basename, music, FALSE);
12944 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
12946 return get_music_file_info_ext(basename, sound, TRUE);
12949 static boolean music_info_listed_ext(struct MusicFileInfo *list,
12950 char *basename, boolean is_sound)
12952 for (; list != NULL; list = list->next)
12953 if (list->is_sound == is_sound && strEqual(list->basename, basename))
12959 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
12961 return music_info_listed_ext(list, basename, FALSE);
12964 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
12966 return music_info_listed_ext(list, basename, TRUE);
12969 void LoadMusicInfo(void)
12971 char *music_directory = getCustomMusicDirectory();
12972 int num_music = getMusicListSize();
12973 int num_music_noconf = 0;
12974 int num_sounds = getSoundListSize();
12976 DirectoryEntry *dir_entry;
12977 struct FileInfo *music, *sound;
12978 struct MusicFileInfo *next, **new;
12981 while (music_file_info != NULL)
12983 next = music_file_info->next;
12985 checked_free(music_file_info->basename);
12987 checked_free(music_file_info->title_header);
12988 checked_free(music_file_info->artist_header);
12989 checked_free(music_file_info->album_header);
12990 checked_free(music_file_info->year_header);
12992 checked_free(music_file_info->title);
12993 checked_free(music_file_info->artist);
12994 checked_free(music_file_info->album);
12995 checked_free(music_file_info->year);
12997 free(music_file_info);
12999 music_file_info = next;
13002 new = &music_file_info;
13004 for (i = 0; i < num_music; i++)
13006 music = getMusicListEntry(i);
13008 if (music->filename == NULL)
13011 if (strEqual(music->filename, UNDEFINED_FILENAME))
13014 // a configured file may be not recognized as music
13015 if (!FileIsMusic(music->filename))
13018 if (!music_info_listed(music_file_info, music->filename))
13020 *new = get_music_file_info(music->filename, i);
13023 new = &(*new)->next;
13027 if ((dir = openDirectory(music_directory)) == NULL)
13029 Warn("cannot read music directory '%s'", music_directory);
13034 while ((dir_entry = readDirectory(dir)) != NULL) // loop all entries
13036 char *basename = dir_entry->basename;
13037 boolean music_already_used = FALSE;
13040 // skip all music files that are configured in music config file
13041 for (i = 0; i < num_music; i++)
13043 music = getMusicListEntry(i);
13045 if (music->filename == NULL)
13048 if (strEqual(basename, music->filename))
13050 music_already_used = TRUE;
13055 if (music_already_used)
13058 if (!FileIsMusic(dir_entry->filename))
13061 if (!music_info_listed(music_file_info, basename))
13063 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
13066 new = &(*new)->next;
13069 num_music_noconf++;
13072 closeDirectory(dir);
13074 for (i = 0; i < num_sounds; i++)
13076 sound = getSoundListEntry(i);
13078 if (sound->filename == NULL)
13081 if (strEqual(sound->filename, UNDEFINED_FILENAME))
13084 // a configured file may be not recognized as sound
13085 if (!FileIsSound(sound->filename))
13088 if (!sound_info_listed(music_file_info, sound->filename))
13090 *new = get_sound_file_info(sound->filename, i);
13092 new = &(*new)->next;
13097 static void add_helpanim_entry(int element, int action, int direction,
13098 int delay, int *num_list_entries)
13100 struct HelpAnimInfo *new_list_entry;
13101 (*num_list_entries)++;
13104 checked_realloc(helpanim_info,
13105 *num_list_entries * sizeof(struct HelpAnimInfo));
13106 new_list_entry = &helpanim_info[*num_list_entries - 1];
13108 new_list_entry->element = element;
13109 new_list_entry->action = action;
13110 new_list_entry->direction = direction;
13111 new_list_entry->delay = delay;
13114 static void print_unknown_token(char *filename, char *token, int token_nr)
13119 Warn("unknown token(s) found in config file:");
13120 Warn("- config file: '%s'", filename);
13123 Warn("- token: '%s'", token);
13126 static void print_unknown_token_end(int token_nr)
13132 void LoadHelpAnimInfo(void)
13134 char *filename = getHelpAnimFilename();
13135 SetupFileList *setup_file_list = NULL, *list;
13136 SetupFileHash *element_hash, *action_hash, *direction_hash;
13137 int num_list_entries = 0;
13138 int num_unknown_tokens = 0;
13141 if (fileExists(filename))
13142 setup_file_list = loadSetupFileList(filename);
13144 if (setup_file_list == NULL)
13146 // use reliable default values from static configuration
13147 SetupFileList *insert_ptr;
13149 insert_ptr = setup_file_list =
13150 newSetupFileList(helpanim_config[0].token,
13151 helpanim_config[0].value);
13153 for (i = 1; helpanim_config[i].token; i++)
13154 insert_ptr = addListEntry(insert_ptr,
13155 helpanim_config[i].token,
13156 helpanim_config[i].value);
13159 element_hash = newSetupFileHash();
13160 action_hash = newSetupFileHash();
13161 direction_hash = newSetupFileHash();
13163 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
13164 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
13166 for (i = 0; i < NUM_ACTIONS; i++)
13167 setHashEntry(action_hash, element_action_info[i].suffix,
13168 i_to_a(element_action_info[i].value));
13170 // do not store direction index (bit) here, but direction value!
13171 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
13172 setHashEntry(direction_hash, element_direction_info[i].suffix,
13173 i_to_a(1 << element_direction_info[i].value));
13175 for (list = setup_file_list; list != NULL; list = list->next)
13177 char *element_token, *action_token, *direction_token;
13178 char *element_value, *action_value, *direction_value;
13179 int delay = atoi(list->value);
13181 if (strEqual(list->token, "end"))
13183 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
13188 /* first try to break element into element/action/direction parts;
13189 if this does not work, also accept combined "element[.act][.dir]"
13190 elements (like "dynamite.active"), which are unique elements */
13192 if (strchr(list->token, '.') == NULL) // token contains no '.'
13194 element_value = getHashEntry(element_hash, list->token);
13195 if (element_value != NULL) // element found
13196 add_helpanim_entry(atoi(element_value), -1, -1, delay,
13197 &num_list_entries);
13200 // no further suffixes found -- this is not an element
13201 print_unknown_token(filename, list->token, num_unknown_tokens++);
13207 // token has format "<prefix>.<something>"
13209 action_token = strchr(list->token, '.'); // suffix may be action ...
13210 direction_token = action_token; // ... or direction
13212 element_token = getStringCopy(list->token);
13213 *strchr(element_token, '.') = '\0';
13215 element_value = getHashEntry(element_hash, element_token);
13217 if (element_value == NULL) // this is no element
13219 element_value = getHashEntry(element_hash, list->token);
13220 if (element_value != NULL) // combined element found
13221 add_helpanim_entry(atoi(element_value), -1, -1, delay,
13222 &num_list_entries);
13224 print_unknown_token(filename, list->token, num_unknown_tokens++);
13226 free(element_token);
13231 action_value = getHashEntry(action_hash, action_token);
13233 if (action_value != NULL) // action found
13235 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
13236 &num_list_entries);
13238 free(element_token);
13243 direction_value = getHashEntry(direction_hash, direction_token);
13245 if (direction_value != NULL) // direction found
13247 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
13248 &num_list_entries);
13250 free(element_token);
13255 if (strchr(action_token + 1, '.') == NULL)
13257 // no further suffixes found -- this is not an action nor direction
13259 element_value = getHashEntry(element_hash, list->token);
13260 if (element_value != NULL) // combined element found
13261 add_helpanim_entry(atoi(element_value), -1, -1, delay,
13262 &num_list_entries);
13264 print_unknown_token(filename, list->token, num_unknown_tokens++);
13266 free(element_token);
13271 // token has format "<prefix>.<suffix>.<something>"
13273 direction_token = strchr(action_token + 1, '.');
13275 action_token = getStringCopy(action_token);
13276 *strchr(action_token + 1, '.') = '\0';
13278 action_value = getHashEntry(action_hash, action_token);
13280 if (action_value == NULL) // this is no action
13282 element_value = getHashEntry(element_hash, list->token);
13283 if (element_value != NULL) // combined element found
13284 add_helpanim_entry(atoi(element_value), -1, -1, delay,
13285 &num_list_entries);
13287 print_unknown_token(filename, list->token, num_unknown_tokens++);
13289 free(element_token);
13290 free(action_token);
13295 direction_value = getHashEntry(direction_hash, direction_token);
13297 if (direction_value != NULL) // direction found
13299 add_helpanim_entry(atoi(element_value), atoi(action_value),
13300 atoi(direction_value), delay, &num_list_entries);
13302 free(element_token);
13303 free(action_token);
13308 // this is no direction
13310 element_value = getHashEntry(element_hash, list->token);
13311 if (element_value != NULL) // combined element found
13312 add_helpanim_entry(atoi(element_value), -1, -1, delay,
13313 &num_list_entries);
13315 print_unknown_token(filename, list->token, num_unknown_tokens++);
13317 free(element_token);
13318 free(action_token);
13321 print_unknown_token_end(num_unknown_tokens);
13323 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
13324 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
13326 freeSetupFileList(setup_file_list);
13327 freeSetupFileHash(element_hash);
13328 freeSetupFileHash(action_hash);
13329 freeSetupFileHash(direction_hash);
13332 for (i = 0; i < num_list_entries; i++)
13333 Debug("files:LoadHelpAnimInfo", "'%s': %d, %d, %d => %d",
13334 EL_NAME(helpanim_info[i].element),
13335 helpanim_info[i].element,
13336 helpanim_info[i].action,
13337 helpanim_info[i].direction,
13338 helpanim_info[i].delay);
13342 void LoadHelpTextInfo(void)
13344 char *filename = getHelpTextFilename();
13347 if (helptext_info != NULL)
13349 freeSetupFileHash(helptext_info);
13350 helptext_info = NULL;
13353 if (fileExists(filename))
13354 helptext_info = loadSetupFileHash(filename);
13356 if (helptext_info == NULL)
13358 // use reliable default values from static configuration
13359 helptext_info = newSetupFileHash();
13361 for (i = 0; helptext_config[i].token; i++)
13362 setHashEntry(helptext_info,
13363 helptext_config[i].token,
13364 helptext_config[i].value);
13368 BEGIN_HASH_ITERATION(helptext_info, itr)
13370 Debug("files:LoadHelpTextInfo", "'%s' => '%s'",
13371 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
13373 END_HASH_ITERATION(hash, itr)
13378 // ----------------------------------------------------------------------------
13380 // ----------------------------------------------------------------------------
13382 #define MAX_NUM_CONVERT_LEVELS 1000
13384 void ConvertLevels(void)
13386 static LevelDirTree *convert_leveldir = NULL;
13387 static int convert_level_nr = -1;
13388 static int num_levels_handled = 0;
13389 static int num_levels_converted = 0;
13390 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
13393 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
13394 global.convert_leveldir);
13396 if (convert_leveldir == NULL)
13397 Fail("no such level identifier: '%s'", global.convert_leveldir);
13399 leveldir_current = convert_leveldir;
13401 if (global.convert_level_nr != -1)
13403 convert_leveldir->first_level = global.convert_level_nr;
13404 convert_leveldir->last_level = global.convert_level_nr;
13407 convert_level_nr = convert_leveldir->first_level;
13409 PrintLine("=", 79);
13410 Print("Converting levels\n");
13411 PrintLine("-", 79);
13412 Print("Level series identifier: '%s'\n", convert_leveldir->identifier);
13413 Print("Level series name: '%s'\n", convert_leveldir->name);
13414 Print("Level series author: '%s'\n", convert_leveldir->author);
13415 Print("Number of levels: %d\n", convert_leveldir->levels);
13416 PrintLine("=", 79);
13419 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
13420 levels_failed[i] = FALSE;
13422 while (convert_level_nr <= convert_leveldir->last_level)
13424 char *level_filename;
13427 level_nr = convert_level_nr++;
13429 Print("Level %03d: ", level_nr);
13431 LoadLevel(level_nr);
13432 if (level.no_level_file || level.no_valid_file)
13434 Print("(no level)\n");
13438 Print("converting level ... ");
13441 // special case: conversion of some EMC levels as requested by ACME
13442 level.game_engine_type = GAME_ENGINE_TYPE_RND;
13445 level_filename = getDefaultLevelFilename(level_nr);
13446 new_level = !fileExists(level_filename);
13450 SaveLevel(level_nr);
13452 num_levels_converted++;
13454 Print("converted.\n");
13458 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
13459 levels_failed[level_nr] = TRUE;
13461 Print("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
13464 num_levels_handled++;
13468 PrintLine("=", 79);
13469 Print("Number of levels handled: %d\n", num_levels_handled);
13470 Print("Number of levels converted: %d (%d%%)\n", num_levels_converted,
13471 (num_levels_handled ?
13472 num_levels_converted * 100 / num_levels_handled : 0));
13473 PrintLine("-", 79);
13474 Print("Summary (for automatic parsing by scripts):\n");
13475 Print("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
13476 convert_leveldir->identifier, num_levels_converted,
13477 num_levels_handled,
13478 (num_levels_handled ?
13479 num_levels_converted * 100 / num_levels_handled : 0));
13481 if (num_levels_handled != num_levels_converted)
13483 Print(", FAILED:");
13484 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
13485 if (levels_failed[i])
13490 PrintLine("=", 79);
13492 CloseAllAndExit(0);
13496 // ----------------------------------------------------------------------------
13497 // create and save images for use in level sketches (raw BMP format)
13498 // ----------------------------------------------------------------------------
13500 void CreateLevelSketchImages(void)
13506 InitElementPropertiesGfxElement();
13508 bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
13509 bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
13511 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
13513 int element = getMappedElement(i);
13514 char basename1[16];
13515 char basename2[16];
13519 sprintf(basename1, "%04d.bmp", i);
13520 sprintf(basename2, "%04ds.bmp", i);
13522 filename1 = getPath2(global.create_sketch_images_dir, basename1);
13523 filename2 = getPath2(global.create_sketch_images_dir, basename2);
13525 DrawSizedElement(0, 0, element, TILESIZE);
13526 BlitBitmap(drawto, bitmap1, SX, SY, TILEX, TILEY, 0, 0);
13528 if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
13529 Fail("cannot save level sketch image file '%s'", filename1);
13531 DrawSizedElement(0, 0, element, MINI_TILESIZE);
13532 BlitBitmap(drawto, bitmap2, SX, SY, MINI_TILEX, MINI_TILEY, 0, 0);
13534 if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
13535 Fail("cannot save level sketch image file '%s'", filename2);
13540 // create corresponding SQL statements (for normal and small images)
13543 printf("insert into phpbb_words values (NULL, '`%03d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
13544 printf("insert into phpbb_words values (NULL, '¸%03d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
13547 printf("insert into phpbb_words values (NULL, '`%04d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
13548 printf("insert into phpbb_words values (NULL, '¸%04d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
13550 // optional: create content for forum level sketch demonstration post
13552 fprintf(stderr, "%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
13555 FreeBitmap(bitmap1);
13556 FreeBitmap(bitmap2);
13559 fprintf(stderr, "\n");
13561 Info("%d normal and small images created", NUM_FILE_ELEMENTS);
13563 CloseAllAndExit(0);
13567 // ----------------------------------------------------------------------------
13568 // create and save images for element collecting animations (raw BMP format)
13569 // ----------------------------------------------------------------------------
13571 static boolean createCollectImage(int element)
13573 return (IS_COLLECTIBLE(element) && !IS_SP_ELEMENT(element));
13576 void CreateCollectElementImages(void)
13580 int anim_frames = num_steps - 1;
13581 int tile_size = TILESIZE;
13582 int anim_width = tile_size * anim_frames;
13583 int anim_height = tile_size;
13584 int num_collect_images = 0;
13585 int pos_collect_images = 0;
13587 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
13588 if (createCollectImage(i))
13589 num_collect_images++;
13591 Info("Creating %d element collecting animation images ...",
13592 num_collect_images);
13594 int dst_width = anim_width * 2;
13595 int dst_height = anim_height * num_collect_images / 2;
13596 Bitmap *dst_bitmap = CreateBitmap(dst_width, dst_height, DEFAULT_DEPTH);
13597 char *basename = "RocksCollect.bmp";
13598 char *filename = getPath2(global.create_collect_images_dir, basename);
13600 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
13602 if (!createCollectImage(i))
13605 int dst_x = (pos_collect_images / (num_collect_images / 2)) * anim_width;
13606 int dst_y = (pos_collect_images % (num_collect_images / 2)) * anim_height;
13607 int graphic = el2img(i);
13608 char *token_name = element_info[i].token_name;
13609 Bitmap *tmp_bitmap = CreateBitmap(tile_size, tile_size, DEFAULT_DEPTH);
13610 Bitmap *src_bitmap;
13613 Info("- creating collecting image for '%s' ...", token_name);
13615 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
13617 BlitBitmap(src_bitmap, tmp_bitmap, src_x, src_y,
13618 tile_size, tile_size, 0, 0);
13620 tmp_bitmap->surface_masked = tmp_bitmap->surface;
13622 for (j = 0; j < anim_frames; j++)
13624 int frame_size_final = tile_size * (anim_frames - j) / num_steps;
13625 int frame_size = frame_size_final * num_steps;
13626 int offset = (tile_size - frame_size_final) / 2;
13627 Bitmap *frame_bitmap = ZoomBitmap(tmp_bitmap, frame_size, frame_size);
13629 while (frame_size > frame_size_final)
13633 Bitmap *half_bitmap = ZoomBitmap(frame_bitmap, frame_size, frame_size);
13635 FreeBitmap(frame_bitmap);
13637 frame_bitmap = half_bitmap;
13640 BlitBitmap(frame_bitmap, dst_bitmap, 0, 0,
13641 frame_size_final, frame_size_final,
13642 dst_x + j * tile_size + offset, dst_y + offset);
13644 FreeBitmap(frame_bitmap);
13647 tmp_bitmap->surface_masked = NULL;
13649 FreeBitmap(tmp_bitmap);
13651 pos_collect_images++;
13654 if (SDL_SaveBMP(dst_bitmap->surface, filename) != 0)
13655 Fail("cannot save element collecting image file '%s'", filename);
13657 FreeBitmap(dst_bitmap);
13661 CloseAllAndExit(0);
13665 // ----------------------------------------------------------------------------
13666 // create and save images for custom and group elements (raw BMP format)
13667 // ----------------------------------------------------------------------------
13669 void CreateCustomElementImages(char *directory)
13671 char *src_basename = "RocksCE-template.ilbm";
13672 char *dst_basename = "RocksCE.bmp";
13673 char *src_filename = getPath2(directory, src_basename);
13674 char *dst_filename = getPath2(directory, dst_basename);
13675 Bitmap *src_bitmap;
13677 int yoffset_ce = 0;
13678 int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
13681 InitVideoDefaults();
13683 ReCreateBitmap(&backbuffer, video.width, video.height);
13685 src_bitmap = LoadImage(src_filename);
13687 bitmap = CreateBitmap(TILEX * 16 * 2,
13688 TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
13691 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
13698 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
13699 TILEX * x, TILEY * y + yoffset_ce);
13701 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
13703 TILEX * x + TILEX * 16,
13704 TILEY * y + yoffset_ce);
13706 for (j = 2; j >= 0; j--)
13710 BlitBitmap(src_bitmap, bitmap,
13711 TILEX + c * 7, 0, 6, 10,
13712 TILEX * x + 6 + j * 7,
13713 TILEY * y + 11 + yoffset_ce);
13715 BlitBitmap(src_bitmap, bitmap,
13716 TILEX + c * 8, TILEY, 6, 10,
13717 TILEX * 16 + TILEX * x + 6 + j * 8,
13718 TILEY * y + 10 + yoffset_ce);
13724 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
13731 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
13732 TILEX * x, TILEY * y + yoffset_ge);
13734 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
13736 TILEX * x + TILEX * 16,
13737 TILEY * y + yoffset_ge);
13739 for (j = 1; j >= 0; j--)
13743 BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
13744 TILEX * x + 6 + j * 10,
13745 TILEY * y + 11 + yoffset_ge);
13747 BlitBitmap(src_bitmap, bitmap,
13748 TILEX + c * 8, TILEY + 12, 6, 10,
13749 TILEX * 16 + TILEX * x + 10 + j * 8,
13750 TILEY * y + 10 + yoffset_ge);
13756 if (SDL_SaveBMP(bitmap->surface, dst_filename) != 0)
13757 Fail("cannot save CE graphics file '%s'", dst_filename);
13759 FreeBitmap(bitmap);
13761 CloseAllAndExit(0);