From a7e9588a532f2f0ad0d6f93b9b8184fd41fd002d Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Fri, 19 May 2023 12:16:37 +0200 Subject: [PATCH] fixed small graphical bug with laser overloaded by slope in MM engine --- src/game_mm/mm_game.c | 3 --- 1 file changed, 3 deletions(-) diff --git a/src/game_mm/mm_game.c b/src/game_mm/mm_game.c index fbbffe18..6e04d476 100644 --- a/src/game_mm/mm_game.c +++ b/src/game_mm/mm_game.c @@ -1742,9 +1742,6 @@ static boolean HitElement(int element, int hit_mask) // check if laser is reflected by slope by 180° if (mirrored_angle == opposite_angle) { - LX += XS; - LY += YS; - AddDamagedField(LX / TILEX, LY / TILEY); laser.overloaded = TRUE; -- 2.34.1