fixed wrong variable type
authorHolger Schemel <info@artsoft.org>
Sun, 24 Mar 2024 22:45:44 +0000 (23:45 +0100)
committerHolger Schemel <info@artsoft.org>
Sun, 24 Mar 2024 22:45:44 +0000 (23:45 +0100)
src/main.h

index 1abf844f2ff2132b1b26536d080136b7dbaa568e..61ced8454c0cbb1380cc4b341cb7bdc31680fe29 100644 (file)
@@ -3675,7 +3675,7 @@ struct LevelInfo
   boolean bd_conveyor_belts_active;    // BD conveyor belts start in active state if enabled
   boolean bd_conveyor_belts_changed;   // BD conveyor belts direction is changed if enabled
   boolean bd_water_cannot_flow_down;   // BD water does not flow downwards if enabled
-  boolean bd_nut_content;              // BD nut contains the specified game element
+  int bd_nut_content;                  // BD nut contains the specified game element
   int bd_hammer_walls_break_delay;     // BD hammer time for breaking walls (in BD frames)
   boolean bd_hammer_walls_reappear;    // BD hammered walls are reappearing after some delay
   int bd_hammer_walls_reappear_delay;  // BD hammer time for reappearing walls (in BD frames)