white space changes
authorHolger Schemel <info@artsoft.org>
Mon, 25 Mar 2024 00:19:11 +0000 (01:19 +0100)
committerHolger Schemel <info@artsoft.org>
Mon, 25 Mar 2024 00:19:11 +0000 (01:19 +0100)
src/editor.c

index a22375828387d0060b6919d47d47bff1a7d838cf..95d6f633bc7a9f0967715fa5377a6e5c1c72887b 100644 (file)
@@ -1538,425 +1538,425 @@ static struct
   {
     ED_COUNTER_ID_SELECT_LEVEL,
     -1, -1,    // these values are not constant, but can change at runtime
-    1,                                 100,
-    GADGET_ID_SELECT_LEVEL_DOWN,       GADGET_ID_SELECT_LEVEL_UP,
-    GADGET_ID_SELECT_LEVEL_TEXT,       GADGET_ID_NONE,
+    1,                                         100,
+    GADGET_ID_SELECT_LEVEL_DOWN,               GADGET_ID_SELECT_LEVEL_UP,
+    GADGET_ID_SELECT_LEVEL_TEXT,               GADGET_ID_NONE,
     &level_nr,
-    NULL,                              NULL, NULL
+    NULL,                                      NULL, NULL
   },
 
   // ---------- level and editor settings -------------------------------------
 
   {
     ED_COUNTER_ID_LEVEL_XSIZE,
-    ED_LEVEL_SETTINGS_XPOS(0),         ED_LEVEL_SETTINGS_YPOS(4),
-    MIN_LEV_FIELDX,                    MAX_LEV_FIELDX,
-    GADGET_ID_LEVEL_XSIZE_DOWN,                GADGET_ID_LEVEL_XSIZE_UP,
-    GADGET_ID_LEVEL_XSIZE_TEXT,                GADGET_ID_NONE,
+    ED_LEVEL_SETTINGS_XPOS(0),                 ED_LEVEL_SETTINGS_YPOS(4),
+    MIN_LEV_FIELDX,                            MAX_LEV_FIELDX,
+    GADGET_ID_LEVEL_XSIZE_DOWN,                        GADGET_ID_LEVEL_XSIZE_UP,
+    GADGET_ID_LEVEL_XSIZE_TEXT,                        GADGET_ID_NONE,
     &level.fieldx,
-    "Playfield size:",                 NULL, "Width",
+    "Playfield size:",                         NULL, "Width",
   },
   {
     ED_COUNTER_ID_LEVEL_YSIZE,
-    -1,                                        ED_LEVEL_SETTINGS_YPOS(4),
-    MIN_LEV_FIELDY,                    MAX_LEV_FIELDY,
-    GADGET_ID_LEVEL_YSIZE_DOWN,                GADGET_ID_LEVEL_YSIZE_UP,
-    GADGET_ID_LEVEL_YSIZE_TEXT,                GADGET_ID_LEVEL_XSIZE_UP,
+    -1,                                                ED_LEVEL_SETTINGS_YPOS(4),
+    MIN_LEV_FIELDY,                            MAX_LEV_FIELDY,
+    GADGET_ID_LEVEL_YSIZE_DOWN,                        GADGET_ID_LEVEL_YSIZE_UP,
+    GADGET_ID_LEVEL_YSIZE_TEXT,                        GADGET_ID_LEVEL_XSIZE_UP,
     &level.fieldy,
-    NULL,                              " ", "Height",
+    NULL,                                      " ", "Height",
   },
   {
     ED_COUNTER_ID_LEVEL_GEMSLIMIT,
-    ED_LEVEL_SETTINGS_XPOS(0),         ED_LEVEL_SETTINGS_YPOS(5),
-    0,                                 999,
-    GADGET_ID_LEVEL_GEMSLIMIT_DOWN,    GADGET_ID_LEVEL_GEMSLIMIT_UP,
-    GADGET_ID_LEVEL_GEMSLIMIT_TEXT,    GADGET_ID_NONE,
+    ED_LEVEL_SETTINGS_XPOS(0),                 ED_LEVEL_SETTINGS_YPOS(5),
+    0,                                         999,
+    GADGET_ID_LEVEL_GEMSLIMIT_DOWN,            GADGET_ID_LEVEL_GEMSLIMIT_UP,
+    GADGET_ID_LEVEL_GEMSLIMIT_TEXT,            GADGET_ID_NONE,
     &level.gems_needed,
-    NULL,                              "Number of gems to collect:", NULL
+    NULL,                                      "Number of gems to collect:", NULL
   },
   {
     ED_COUNTER_ID_LEVEL_TIMELIMIT,
-    ED_LEVEL_SETTINGS_XPOS(0),         ED_LEVEL_SETTINGS_YPOS(8),
-    0,                                 9999,
-    GADGET_ID_LEVEL_TIMELIMIT_DOWN,    GADGET_ID_LEVEL_TIMELIMIT_UP,
-    GADGET_ID_LEVEL_TIMELIMIT_TEXT,    GADGET_ID_NONE,
+    ED_LEVEL_SETTINGS_XPOS(0),                 ED_LEVEL_SETTINGS_YPOS(8),
+    0,                                         9999,
+    GADGET_ID_LEVEL_TIMELIMIT_DOWN,            GADGET_ID_LEVEL_TIMELIMIT_UP,
+    GADGET_ID_LEVEL_TIMELIMIT_TEXT,            GADGET_ID_NONE,
     &level.time,
-    "Time or step limit to solve level:", NULL, NULL
+    "Time or step limit to solve level:",      NULL, NULL
   },
   {
     ED_COUNTER_ID_LEVEL_TIMESCORE,
-    ED_LEVEL_SETTINGS_XPOS(0),         ED_LEVEL_SETTINGS_YPOS(10),
-    0,                                 999,
-    GADGET_ID_LEVEL_TIMESCORE_DOWN,    GADGET_ID_LEVEL_TIMESCORE_UP,
-    GADGET_ID_LEVEL_TIMESCORE_TEXT,    GADGET_ID_NONE,
+    ED_LEVEL_SETTINGS_XPOS(0),                 ED_LEVEL_SETTINGS_YPOS(10),
+    0,                                         999,
+    GADGET_ID_LEVEL_TIMESCORE_DOWN,            GADGET_ID_LEVEL_TIMESCORE_UP,
+    GADGET_ID_LEVEL_TIMESCORE_TEXT,            GADGET_ID_NONE,
     &level.score[SC_TIME_BONUS],
-    "Score for time or steps left:",   NULL, NULL
+    "Score for time or steps left:",           NULL, NULL
   },
   {
     ED_COUNTER_ID_LEVEL_RANDOM_SEED,
-    ED_LEVEL_SETTINGS_XPOS(0),         ED_LEVEL_SETTINGS_YPOS(13),
-    0,                                 9999,
-    GADGET_ID_LEVEL_RANDOM_SEED_DOWN,  GADGET_ID_LEVEL_RANDOM_SEED_UP,
-    GADGET_ID_LEVEL_RANDOM_SEED_TEXT,  GADGET_ID_NONE,
+    ED_LEVEL_SETTINGS_XPOS(0),                 ED_LEVEL_SETTINGS_YPOS(13),
+    0,                                         9999,
+    GADGET_ID_LEVEL_RANDOM_SEED_DOWN,          GADGET_ID_LEVEL_RANDOM_SEED_UP,
+    GADGET_ID_LEVEL_RANDOM_SEED_TEXT,          GADGET_ID_NONE,
     &level.random_seed,
-    NULL,                              "Random seed:", "(0 => random)"
+    NULL,                                      "Random seed:", "(0 => random)"
   },
   {
     ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
-    ED_LEVEL_SETTINGS_XPOS(0),         ED_LEVEL_SETTINGS_YPOS(4),
-    1,                                 MAX_LEVELS,
-    GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,        GADGET_ID_LEVELSET_NUM_LEVELS_UP,
-    GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,        GADGET_ID_NONE,
+    ED_LEVEL_SETTINGS_XPOS(0),                 ED_LEVEL_SETTINGS_YPOS(4),
+    1,                                         MAX_LEVELS,
+    GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,                GADGET_ID_LEVELSET_NUM_LEVELS_UP,
+    GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,                GADGET_ID_NONE,
     &levelset_num_levels,
-    "Number of levels:",               NULL, NULL,
+    "Number of levels:",                       NULL, NULL,
   },
   {
     ED_COUNTER_ID_LEVEL_RANDOM,
-    ED_LEVEL_SETTINGS_XPOS(0),         ED_LEVEL_SETTINGS_YPOS(0),
-    1,                                 100,
-    GADGET_ID_LEVEL_RANDOM_DOWN,       GADGET_ID_LEVEL_RANDOM_UP,
-    GADGET_ID_LEVEL_RANDOM_TEXT,       GADGET_ID_NONE,
+    ED_LEVEL_SETTINGS_XPOS(0),                 ED_LEVEL_SETTINGS_YPOS(0),
+    1,                                         100,
+    GADGET_ID_LEVEL_RANDOM_DOWN,               GADGET_ID_LEVEL_RANDOM_UP,
+    GADGET_ID_LEVEL_RANDOM_TEXT,               GADGET_ID_NONE,
     &random_placement_value,
-    "Random element placement:",       NULL, "in"
+    "Random element placement:",               NULL, "in"
   },
   {
     ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
-    ED_LEVEL_SETTINGS_XPOS(0),         ED_LEVEL_SETTINGS_YPOS(3),
-    50,                                        500,
-    GADGET_ID_BD_CYCLE_DELAY_MS_DOWN,  GADGET_ID_BD_CYCLE_DELAY_MS_UP,
-    GADGET_ID_BD_CYCLE_DELAY_MS_TEXT,  GADGET_ID_NONE,
+    ED_LEVEL_SETTINGS_XPOS(0),                 ED_LEVEL_SETTINGS_YPOS(3),
+    50,                                                500,
+    GADGET_ID_BD_CYCLE_DELAY_MS_DOWN,          GADGET_ID_BD_CYCLE_DELAY_MS_UP,
+    GADGET_ID_BD_CYCLE_DELAY_MS_TEXT,          GADGET_ID_NONE,
     &level.bd_cycle_delay_ms,
-    NULL,                              NULL, "Game cycle delay (ms)"
+    NULL,                                      NULL, "Game cycle delay (ms)"
   },
   {
     ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
-    ED_LEVEL_SETTINGS_XPOS(0),         ED_LEVEL_SETTINGS_YPOS(3),
-    0,                                 32,
-    GADGET_ID_BD_CYCLE_DELAY_C64_DOWN, GADGET_ID_BD_CYCLE_DELAY_C64_UP,
-    GADGET_ID_BD_CYCLE_DELAY_C64_TEXT, GADGET_ID_NONE,
+    ED_LEVEL_SETTINGS_XPOS(0),                 ED_LEVEL_SETTINGS_YPOS(3),
+    0,                                         32,
+    GADGET_ID_BD_CYCLE_DELAY_C64_DOWN,         GADGET_ID_BD_CYCLE_DELAY_C64_UP,
+    GADGET_ID_BD_CYCLE_DELAY_C64_TEXT,         GADGET_ID_NONE,
     &level.bd_cycle_delay_c64,
-    NULL,                              NULL, "Game cycle delay (C64-style)"
+    NULL,                                      NULL, "Game cycle delay (C64-style)"
   },
   {
     ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
-    ED_LEVEL_SETTINGS_XPOS(0),         ED_LEVEL_SETTINGS_YPOS(4),
-    1,                                 40,
+    ED_LEVEL_SETTINGS_XPOS(0),                 ED_LEVEL_SETTINGS_YPOS(4),
+    1,                                         40,
     GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN,   GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
     GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT,   GADGET_ID_NONE,
     &level.bd_hatching_delay_cycles,
-    NULL,                              NULL, "Hatching delay (cycles)"
+    NULL,                                      NULL, "Hatching delay (cycles)"
   },
   {
     ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
-    ED_LEVEL_SETTINGS_XPOS(0),         ED_LEVEL_SETTINGS_YPOS(4),
-    1,                                 40,
+    ED_LEVEL_SETTINGS_XPOS(0),                 ED_LEVEL_SETTINGS_YPOS(4),
+    1,                                         40,
     GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN,  GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
     GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT,  GADGET_ID_NONE,
     &level.bd_hatching_delay_seconds,
-    NULL,                              NULL, "Hatching delay (seconds)"
+    NULL,                                      NULL, "Hatching delay (seconds)"
   },
   {
     ED_COUNTER_ID_BD_CREATURES_AUTO_TURN_DELAY,
-    ED_LEVEL_SETTINGS_XPOS(0),         ED_LEVEL_SETTINGS_YPOS(12),
-    0,                                 999,
-    GADGET_ID_BD_CREATURES_AUTO_TURN_DELAY_DOWN,       GADGET_ID_BD_CREATURES_AUTO_TURN_DELAY_UP,
-    GADGET_ID_BD_CREATURES_AUTO_TURN_DELAY_TEXT,       GADGET_ID_NONE,
+    ED_LEVEL_SETTINGS_XPOS(0),                 ED_LEVEL_SETTINGS_YPOS(12),
+    0,                                         999,
+    GADGET_ID_BD_CREATURES_AUTO_TURN_DELAY_DOWN, GADGET_ID_BD_CREATURES_AUTO_TURN_DELAY_UP,
+    GADGET_ID_BD_CREATURES_AUTO_TURN_DELAY_TEXT, GADGET_ID_NONE,
     &level.bd_creatures_auto_turn_delay,
-    NULL,                              NULL, "Creatures auto turn delay"
+    NULL,                                      NULL, "Creatures auto turn delay"
   },
 
   // ---------- element settings: configure (various elements) ----------------
 
   {
     ED_COUNTER_ID_BD_PUSHING_PROB,
-    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(2),
-    0,                                 100,
-    GADGET_ID_BD_PUSHING_PROB_DOWN,    GADGET_ID_BD_PUSHING_PROB_UP,
-    GADGET_ID_BD_PUSHING_PROB_TEXT,    GADGET_ID_NONE,
+    ED_ELEMENT_SETTINGS_XPOS(0),               ED_ELEMENT_SETTINGS_YPOS(2),
+    0,                                         100,
+    GADGET_ID_BD_PUSHING_PROB_DOWN,            GADGET_ID_BD_PUSHING_PROB_UP,
+    GADGET_ID_BD_PUSHING_PROB_TEXT,            GADGET_ID_NONE,
     &level.bd_pushing_prob,
-    NULL,                              NULL, "Push probability"
+    NULL,                                      NULL, "Push probability"
   },
   {
     ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
-    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(3),
-    0,                                 100,
+    ED_ELEMENT_SETTINGS_XPOS(0),               ED_ELEMENT_SETTINGS_YPOS(3),
+    0,                                         100,
     GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN, GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
     GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT, GADGET_ID_NONE,
     &level.bd_pushing_prob_with_sweet,
-    NULL,                              NULL, "Push probability with sweet"
+    NULL,                                      NULL, "Push probability with sweet"
   },
   {
     ED_COUNTER_ID_ELEMENT_VALUE1,
-    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(0),
-    MIN_SCORE,                         MAX_SCORE,
-    GADGET_ID_ELEMENT_VALUE1_DOWN,     GADGET_ID_ELEMENT_VALUE1_UP,
-    GADGET_ID_ELEMENT_VALUE1_TEXT,     GADGET_ID_NONE,
-    NULL,                              // will be set when used
-    NULL,                              NULL, NULL
+    ED_ELEMENT_SETTINGS_XPOS(0),               ED_ELEMENT_SETTINGS_YPOS(0),
+    MIN_SCORE,                                 MAX_SCORE,
+    GADGET_ID_ELEMENT_VALUE1_DOWN,             GADGET_ID_ELEMENT_VALUE1_UP,
+    GADGET_ID_ELEMENT_VALUE1_TEXT,             GADGET_ID_NONE,
+    NULL,                                      // will be set when used
+    NULL,                                      NULL, NULL
   },
   {
     ED_COUNTER_ID_ELEMENT_VALUE2,
-    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(1),
-    MIN_SCORE,                         MAX_SCORE,
-    GADGET_ID_ELEMENT_VALUE2_DOWN,     GADGET_ID_ELEMENT_VALUE2_UP,
-    GADGET_ID_ELEMENT_VALUE2_TEXT,     GADGET_ID_NONE,
-    NULL,                              // will be set when used
-    NULL,                              NULL, NULL
+    ED_ELEMENT_SETTINGS_XPOS(0),               ED_ELEMENT_SETTINGS_YPOS(1),
+    MIN_SCORE,                                 MAX_SCORE,
+    GADGET_ID_ELEMENT_VALUE2_DOWN,             GADGET_ID_ELEMENT_VALUE2_UP,
+    GADGET_ID_ELEMENT_VALUE2_TEXT,             GADGET_ID_NONE,
+    NULL,                                      // will be set when used
+    NULL,                                      NULL, NULL
   },
   {
     ED_COUNTER_ID_ELEMENT_VALUE3,
-    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(2),
-    MIN_SCORE,                         MAX_SCORE,
-    GADGET_ID_ELEMENT_VALUE3_DOWN,     GADGET_ID_ELEMENT_VALUE3_UP,
-    GADGET_ID_ELEMENT_VALUE3_TEXT,     GADGET_ID_NONE,
-    NULL,                              // will be set when used
-    NULL,                              NULL, NULL
+    ED_ELEMENT_SETTINGS_XPOS(0),               ED_ELEMENT_SETTINGS_YPOS(2),
+    MIN_SCORE,                                 MAX_SCORE,
+    GADGET_ID_ELEMENT_VALUE3_DOWN,             GADGET_ID_ELEMENT_VALUE3_UP,
+    GADGET_ID_ELEMENT_VALUE3_TEXT,             GADGET_ID_NONE,
+    NULL,                                      // will be set when used
+    NULL,                                      NULL, NULL
   },
   {
     ED_COUNTER_ID_ELEMENT_VALUE4,
-    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(3),
-    MIN_SCORE,                         MAX_SCORE,
-    GADGET_ID_ELEMENT_VALUE4_DOWN,     GADGET_ID_ELEMENT_VALUE4_UP,
-    GADGET_ID_ELEMENT_VALUE4_TEXT,     GADGET_ID_NONE,
-    NULL,                              // will be set when used
-    NULL,                              NULL, NULL
+    ED_ELEMENT_SETTINGS_XPOS(0),               ED_ELEMENT_SETTINGS_YPOS(3),
+    MIN_SCORE,                                 MAX_SCORE,
+    GADGET_ID_ELEMENT_VALUE4_DOWN,             GADGET_ID_ELEMENT_VALUE4_UP,
+    GADGET_ID_ELEMENT_VALUE4_TEXT,             GADGET_ID_NONE,
+    NULL,                                      // will be set when used
+    NULL,                                      NULL, NULL
   },
   {
     ED_COUNTER_ID_YAMYAM_CONTENT,
-    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(3),
-    MIN_ELEMENT_CONTENTS,              MAX_ELEMENT_CONTENTS,
-    GADGET_ID_YAMYAM_CONTENT_DOWN,     GADGET_ID_YAMYAM_CONTENT_UP,
-    GADGET_ID_YAMYAM_CONTENT_TEXT,     GADGET_ID_NONE,
+    ED_ELEMENT_SETTINGS_XPOS(0),               ED_ELEMENT_SETTINGS_YPOS(3),
+    MIN_ELEMENT_CONTENTS,                      MAX_ELEMENT_CONTENTS,
+    GADGET_ID_YAMYAM_CONTENT_DOWN,             GADGET_ID_YAMYAM_CONTENT_UP,
+    GADGET_ID_YAMYAM_CONTENT_TEXT,             GADGET_ID_NONE,
     &level.num_yamyam_contents,
-    NULL,                              NULL, "Number of content areas"
+    NULL,                                      NULL, "Number of content areas"
   },
   {
     ED_COUNTER_ID_BALL_CONTENT,
-    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(4),
-    MIN_ELEMENT_CONTENTS,              MAX_ELEMENT_CONTENTS,
-    GADGET_ID_BALL_CONTENT_DOWN,       GADGET_ID_BALL_CONTENT_UP,
-    GADGET_ID_BALL_CONTENT_TEXT,       GADGET_ID_NONE,
+    ED_ELEMENT_SETTINGS_XPOS(0),               ED_ELEMENT_SETTINGS_YPOS(4),
+    MIN_ELEMENT_CONTENTS,                      MAX_ELEMENT_CONTENTS,
+    GADGET_ID_BALL_CONTENT_DOWN,               GADGET_ID_BALL_CONTENT_UP,
+    GADGET_ID_BALL_CONTENT_TEXT,               GADGET_ID_NONE,
     &level.num_ball_contents,
-    NULL,                              NULL, "Number of content areas"
+    NULL,                                      NULL, "Number of content areas"
   },
   {
     ED_COUNTER_ID_ANDROID_CONTENT,
-    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(4),
-    MIN_ANDROID_ELEMENTS,              MAX_ANDROID_ELEMENTS,
-    GADGET_ID_ANDROID_CONTENT_DOWN,    GADGET_ID_ANDROID_CONTENT_UP,
-    GADGET_ID_ANDROID_CONTENT_TEXT,    GADGET_ID_NONE,
+    ED_ELEMENT_SETTINGS_XPOS(0),               ED_ELEMENT_SETTINGS_YPOS(4),
+    MIN_ANDROID_ELEMENTS,                      MAX_ANDROID_ELEMENTS,
+    GADGET_ID_ANDROID_CONTENT_DOWN,            GADGET_ID_ANDROID_CONTENT_UP,
+    GADGET_ID_ANDROID_CONTENT_TEXT,            GADGET_ID_NONE,
     &level.num_android_clone_elements,
-    NULL,                              NULL, "Number of clonable elements"
+    NULL,                                      NULL, "Number of clonable elements"
   },
   {
     ED_COUNTER_ID_ENVELOPE_XSIZE,
-    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(0),
-    MIN_ENVELOPE_XSIZE,                        MAX_ENVELOPE_XSIZE,
-    GADGET_ID_ENVELOPE_XSIZE_DOWN,     GADGET_ID_ENVELOPE_XSIZE_UP,
-    GADGET_ID_ENVELOPE_XSIZE_TEXT,     GADGET_ID_NONE,
-    NULL,                              // will be set when used
-    NULL,                              NULL, "Width",
+    ED_ELEMENT_SETTINGS_XPOS(0),               ED_ELEMENT_SETTINGS_YPOS(0),
+    MIN_ENVELOPE_XSIZE,                                MAX_ENVELOPE_XSIZE,
+    GADGET_ID_ENVELOPE_XSIZE_DOWN,             GADGET_ID_ENVELOPE_XSIZE_UP,
+    GADGET_ID_ENVELOPE_XSIZE_TEXT,             GADGET_ID_NONE,
+    NULL,                                      // will be set when used
+    NULL,                                      NULL, "Width",
   },
   {
     ED_COUNTER_ID_ENVELOPE_YSIZE,
-    -1,                                        ED_ELEMENT_SETTINGS_YPOS(0),
-    MIN_ENVELOPE_YSIZE,                        MAX_ENVELOPE_YSIZE,
-    GADGET_ID_ENVELOPE_YSIZE_DOWN,     GADGET_ID_ENVELOPE_YSIZE_UP,
-    GADGET_ID_ENVELOPE_YSIZE_TEXT,     GADGET_ID_ENVELOPE_XSIZE_UP,
-    NULL,                              // will be set when used
-    NULL,                              " ", "Height",
+    -1,                                                ED_ELEMENT_SETTINGS_YPOS(0),
+    MIN_ENVELOPE_YSIZE,                                MAX_ENVELOPE_YSIZE,
+    GADGET_ID_ENVELOPE_YSIZE_DOWN,             GADGET_ID_ENVELOPE_YSIZE_UP,
+    GADGET_ID_ENVELOPE_YSIZE_TEXT,             GADGET_ID_ENVELOPE_XSIZE_UP,
+    NULL,                                      // will be set when used
+    NULL,                                      " ", "Height",
   },
   {
     ED_COUNTER_ID_INVENTORY_SIZE,
-    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(2),
-    MIN_INITIAL_INVENTORY_SIZE,                MAX_INITIAL_INVENTORY_SIZE,
-    GADGET_ID_INVENTORY_SIZE_DOWN,     GADGET_ID_INVENTORY_SIZE_UP,
-    GADGET_ID_INVENTORY_SIZE_TEXT,     GADGET_ID_NONE,
+    ED_ELEMENT_SETTINGS_XPOS(0),               ED_ELEMENT_SETTINGS_YPOS(2),
+    MIN_INITIAL_INVENTORY_SIZE,                        MAX_INITIAL_INVENTORY_SIZE,
+    GADGET_ID_INVENTORY_SIZE_DOWN,             GADGET_ID_INVENTORY_SIZE_UP,
+    GADGET_ID_INVENTORY_SIZE_TEXT,             GADGET_ID_NONE,
     &level.initial_inventory_size[0],
-    NULL,                              NULL, "Number of inventory elements"
+    NULL,                                      NULL, "Number of inventory elements"
   },
   {
     ED_COUNTER_ID_MM_BALL_CONTENT,
-    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(3),
-    MIN_ELEMENTS_IN_GROUP,             MAX_MM_BALL_CONTENTS,
-    GADGET_ID_MM_BALL_CONTENT_DOWN,    GADGET_ID_MM_BALL_CONTENT_UP,
-    GADGET_ID_MM_BALL_CONTENT_TEXT,    GADGET_ID_NONE,
+    ED_ELEMENT_SETTINGS_XPOS(0),               ED_ELEMENT_SETTINGS_YPOS(3),
+    MIN_ELEMENTS_IN_GROUP,                     MAX_MM_BALL_CONTENTS,
+    GADGET_ID_MM_BALL_CONTENT_DOWN,            GADGET_ID_MM_BALL_CONTENT_UP,
+    GADGET_ID_MM_BALL_CONTENT_TEXT,            GADGET_ID_NONE,
     &level.num_mm_ball_contents,
-    NULL,                              NULL, "Number of content elements"
+    NULL,                                      NULL, "Number of content elements"
   },
 
   // ---------- element settings: configure 1 (custom elements) ---------------
 
   {
     ED_COUNTER_ID_CUSTOM_SCORE,
-    ED_ELEMENT_SETTINGS_XPOS(1),       ED_ELEMENT_SETTINGS_YPOS(5),
-    MIN_SCORE,                         MAX_SCORE,
-    GADGET_ID_CUSTOM_SCORE_DOWN,       GADGET_ID_CUSTOM_SCORE_UP,
-    GADGET_ID_CUSTOM_SCORE_TEXT,       GADGET_ID_NONE,
+    ED_ELEMENT_SETTINGS_XPOS(1),               ED_ELEMENT_SETTINGS_YPOS(5),
+    MIN_SCORE,                                 MAX_SCORE,
+    GADGET_ID_CUSTOM_SCORE_DOWN,               GADGET_ID_CUSTOM_SCORE_UP,
+    GADGET_ID_CUSTOM_SCORE_TEXT,               GADGET_ID_NONE,
     &custom_element.collect_score_initial,
-    NULL,                              "CE score", " "
+    NULL,                                      "CE score", " "
   },
   {
     ED_COUNTER_ID_CUSTOM_GEMCOUNT,
-    -1,                                        ED_ELEMENT_SETTINGS_YPOS(5),
-    MIN_COLLECT_COUNT,                 MAX_COLLECT_COUNT,
-    GADGET_ID_CUSTOM_GEMCOUNT_DOWN,    GADGET_ID_CUSTOM_GEMCOUNT_UP,
-    GADGET_ID_CUSTOM_GEMCOUNT_TEXT,    GADGET_ID_CUSTOM_SCORE_UP,
+    -1,                                                ED_ELEMENT_SETTINGS_YPOS(5),
+    MIN_COLLECT_COUNT,                         MAX_COLLECT_COUNT,
+    GADGET_ID_CUSTOM_GEMCOUNT_DOWN,            GADGET_ID_CUSTOM_GEMCOUNT_UP,
+    GADGET_ID_CUSTOM_GEMCOUNT_TEXT,            GADGET_ID_CUSTOM_SCORE_UP,
     &custom_element.collect_count_initial,
-    NULL,                              "CE count", NULL
+    NULL,                                      "CE count", NULL
   },
   {
     ED_COUNTER_ID_CUSTOM_VALUE_FIX,
-    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(10),
-    0,                                 9999,
-    GADGET_ID_CUSTOM_VALUE_FIX_DOWN,   GADGET_ID_CUSTOM_VALUE_FIX_UP,
-    GADGET_ID_CUSTOM_VALUE_FIX_TEXT,   GADGET_ID_NONE,
+    ED_ELEMENT_SETTINGS_XPOS(0),               ED_ELEMENT_SETTINGS_YPOS(10),
+    0,                                         9999,
+    GADGET_ID_CUSTOM_VALUE_FIX_DOWN,           GADGET_ID_CUSTOM_VALUE_FIX_UP,
+    GADGET_ID_CUSTOM_VALUE_FIX_TEXT,           GADGET_ID_NONE,
     &custom_element.ce_value_fixed_initial,
-    NULL,                              "CE value", NULL
+    NULL,                                      "CE value", NULL
   },
   {
     ED_COUNTER_ID_CUSTOM_VALUE_RND,
-    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(10),
-    0,                                 9999,
-    GADGET_ID_CUSTOM_VALUE_RND_DOWN,   GADGET_ID_CUSTOM_VALUE_RND_UP,
-    GADGET_ID_CUSTOM_VALUE_RND_TEXT,   GADGET_ID_CUSTOM_VALUE_FIX_UP,
+    ED_ELEMENT_SETTINGS_XPOS(0),               ED_ELEMENT_SETTINGS_YPOS(10),
+    0,                                         9999,
+    GADGET_ID_CUSTOM_VALUE_RND_DOWN,           GADGET_ID_CUSTOM_VALUE_RND_UP,
+    GADGET_ID_CUSTOM_VALUE_RND_TEXT,           GADGET_ID_CUSTOM_VALUE_FIX_UP,
     &custom_element.ce_value_random_initial,
-    NULL,                              "+random", NULL
+    NULL,                                      "+random", NULL
   },
   {
     ED_COUNTER_ID_PUSH_DELAY_FIX,
-    ED_ELEMENT_SETTINGS_XPOS(1),       ED_ELEMENT_SETTINGS_YPOS(6),
-    0,                                 999,
-    GADGET_ID_PUSH_DELAY_FIX_DOWN,     GADGET_ID_PUSH_DELAY_FIX_UP,
-    GADGET_ID_PUSH_DELAY_FIX_TEXT,     GADGET_ID_NONE,
+    ED_ELEMENT_SETTINGS_XPOS(1),               ED_ELEMENT_SETTINGS_YPOS(6),
+    0,                                         999,
+    GADGET_ID_PUSH_DELAY_FIX_DOWN,             GADGET_ID_PUSH_DELAY_FIX_UP,
+    GADGET_ID_PUSH_DELAY_FIX_TEXT,             GADGET_ID_NONE,
     &custom_element.push_delay_fixed,
-    NULL,                              "Push delay", NULL
+    NULL,                                      "Push delay", NULL
   },
   {
     ED_COUNTER_ID_PUSH_DELAY_RND,
-    -1,                                        ED_ELEMENT_SETTINGS_YPOS(6),
-    0,                                 999,
-    GADGET_ID_PUSH_DELAY_RND_DOWN,     GADGET_ID_PUSH_DELAY_RND_UP,
-    GADGET_ID_PUSH_DELAY_RND_TEXT,     GADGET_ID_PUSH_DELAY_FIX_UP,
+    -1,                                                ED_ELEMENT_SETTINGS_YPOS(6),
+    0,                                         999,
+    GADGET_ID_PUSH_DELAY_RND_DOWN,             GADGET_ID_PUSH_DELAY_RND_UP,
+    GADGET_ID_PUSH_DELAY_RND_TEXT,             GADGET_ID_PUSH_DELAY_FIX_UP,
     &custom_element.push_delay_random,
-    NULL,                              "+random", NULL
+    NULL,                                      "+random", NULL
   },
   {
     ED_COUNTER_ID_DROP_DELAY_FIX,
-    ED_ELEMENT_SETTINGS_XPOS(1),       ED_ELEMENT_SETTINGS_YPOS(7),
-    0,                                 999,
-    GADGET_ID_DROP_DELAY_FIX_DOWN,     GADGET_ID_DROP_DELAY_FIX_UP,
-    GADGET_ID_DROP_DELAY_FIX_TEXT,     GADGET_ID_NONE,
+    ED_ELEMENT_SETTINGS_XPOS(1),               ED_ELEMENT_SETTINGS_YPOS(7),
+    0,                                         999,
+    GADGET_ID_DROP_DELAY_FIX_DOWN,             GADGET_ID_DROP_DELAY_FIX_UP,
+    GADGET_ID_DROP_DELAY_FIX_TEXT,             GADGET_ID_NONE,
     &custom_element.drop_delay_fixed,
-    NULL,                              "Drop delay", NULL
+    NULL,                                      "Drop delay", NULL
   },
   {
     ED_COUNTER_ID_DROP_DELAY_RND,
-    -1,                                        ED_ELEMENT_SETTINGS_YPOS(7),
-    0,                                 999,
-    GADGET_ID_DROP_DELAY_RND_DOWN,     GADGET_ID_DROP_DELAY_RND_UP,
-    GADGET_ID_DROP_DELAY_RND_TEXT,     GADGET_ID_DROP_DELAY_FIX_UP,
+    -1,                                                ED_ELEMENT_SETTINGS_YPOS(7),
+    0,                                         999,
+    GADGET_ID_DROP_DELAY_RND_DOWN,             GADGET_ID_DROP_DELAY_RND_UP,
+    GADGET_ID_DROP_DELAY_RND_TEXT,             GADGET_ID_DROP_DELAY_FIX_UP,
     &custom_element.drop_delay_random,
-    NULL,                              "+random", NULL
+    NULL,                                      "+random", NULL
   },
 
   // ---------- element settings: configure 2 (custom elements) ---------------
 
   {
     ED_COUNTER_ID_MOVE_DELAY_FIX,
-    ED_ELEMENT_SETTINGS_XPOS(1),       ED_ELEMENT_SETTINGS_YPOS(5),
-    0,                                 999,
-    GADGET_ID_MOVE_DELAY_FIX_DOWN,     GADGET_ID_MOVE_DELAY_FIX_UP,
-    GADGET_ID_MOVE_DELAY_FIX_TEXT,     GADGET_ID_NONE,
+    ED_ELEMENT_SETTINGS_XPOS(1),               ED_ELEMENT_SETTINGS_YPOS(5),
+    0,                                         999,
+    GADGET_ID_MOVE_DELAY_FIX_DOWN,             GADGET_ID_MOVE_DELAY_FIX_UP,
+    GADGET_ID_MOVE_DELAY_FIX_TEXT,             GADGET_ID_NONE,
     &custom_element.move_delay_fixed,
-    NULL,                              "Move delay", NULL
+    NULL,                                      "Move delay", NULL
   },
   {
     ED_COUNTER_ID_MOVE_DELAY_RND,
-    -1,                                        ED_ELEMENT_SETTINGS_YPOS(5),
-    0,                                 999,
-    GADGET_ID_MOVE_DELAY_RND_DOWN,     GADGET_ID_MOVE_DELAY_RND_UP,
-    GADGET_ID_MOVE_DELAY_RND_TEXT,     GADGET_ID_MOVE_DELAY_FIX_UP,
+    -1,                                                ED_ELEMENT_SETTINGS_YPOS(5),
+    0,                                         999,
+    GADGET_ID_MOVE_DELAY_RND_DOWN,             GADGET_ID_MOVE_DELAY_RND_UP,
+    GADGET_ID_MOVE_DELAY_RND_TEXT,             GADGET_ID_MOVE_DELAY_FIX_UP,
     &custom_element.move_delay_random,
-    NULL,                              "+random", NULL
+    NULL,                                      "+random", NULL
   },
   {
     ED_COUNTER_ID_STEP_DELAY_FIX,
-    ED_ELEMENT_SETTINGS_XPOS(1),       ED_ELEMENT_SETTINGS_YPOS(6),
-    0,                                 999,
-    GADGET_ID_STEP_DELAY_FIX_DOWN,     GADGET_ID_STEP_DELAY_FIX_UP,
-    GADGET_ID_STEP_DELAY_FIX_TEXT,     GADGET_ID_NONE,
+    ED_ELEMENT_SETTINGS_XPOS(1),               ED_ELEMENT_SETTINGS_YPOS(6),
+    0,                                         999,
+    GADGET_ID_STEP_DELAY_FIX_DOWN,             GADGET_ID_STEP_DELAY_FIX_UP,
+    GADGET_ID_STEP_DELAY_FIX_TEXT,             GADGET_ID_NONE,
     &custom_element.step_delay_fixed,
-    NULL,                              "Step delay", NULL
+    NULL,                                      "Step delay", NULL
   },
   {
     ED_COUNTER_ID_STEP_DELAY_RND,
-    -1,                                        ED_ELEMENT_SETTINGS_YPOS(6),
-    0,                                 999,
-    GADGET_ID_STEP_DELAY_RND_DOWN,     GADGET_ID_STEP_DELAY_RND_UP,
-    GADGET_ID_STEP_DELAY_RND_TEXT,     GADGET_ID_STEP_DELAY_FIX_UP,
+    -1,                                                ED_ELEMENT_SETTINGS_YPOS(6),
+    0,                                         999,
+    GADGET_ID_STEP_DELAY_RND_DOWN,             GADGET_ID_STEP_DELAY_RND_UP,
+    GADGET_ID_STEP_DELAY_RND_TEXT,             GADGET_ID_STEP_DELAY_FIX_UP,
     &custom_element.step_delay_random,
-    NULL,                              "+random", NULL
+    NULL,                                      "+random", NULL
   },
   {
     ED_COUNTER_ID_EXPLOSION_DELAY,
-    ED_ELEMENT_SETTINGS_XPOS(1),       ED_ELEMENT_SETTINGS_YPOS(13),
-    0,                                 999,
-    GADGET_ID_EXPLOSION_DELAY_DOWN,    GADGET_ID_EXPLOSION_DELAY_UP,
-    GADGET_ID_EXPLOSION_DELAY_TEXT,    GADGET_ID_NONE,
+    ED_ELEMENT_SETTINGS_XPOS(1),               ED_ELEMENT_SETTINGS_YPOS(13),
+    0,                                         999,
+    GADGET_ID_EXPLOSION_DELAY_DOWN,            GADGET_ID_EXPLOSION_DELAY_UP,
+    GADGET_ID_EXPLOSION_DELAY_TEXT,            GADGET_ID_NONE,
     &custom_element.explosion_delay,
-    NULL,                              "Explosion delay", NULL
+    NULL,                                      "Explosion delay", NULL
   },
   {
     ED_COUNTER_ID_IGNITION_DELAY,
-    ED_ELEMENT_SETTINGS_XPOS(1),       ED_ELEMENT_SETTINGS_YPOS(14),
-    0,                                 999,
-    GADGET_ID_IGNITION_DELAY_DOWN,     GADGET_ID_IGNITION_DELAY_UP,
-    GADGET_ID_IGNITION_DELAY_TEXT,     GADGET_ID_NONE,
+    ED_ELEMENT_SETTINGS_XPOS(1),               ED_ELEMENT_SETTINGS_YPOS(14),
+    0,                                         999,
+    GADGET_ID_IGNITION_DELAY_DOWN,             GADGET_ID_IGNITION_DELAY_UP,
+    GADGET_ID_IGNITION_DELAY_TEXT,             GADGET_ID_NONE,
     &custom_element.ignition_delay,
-    NULL,                              "Ignition delay", "(by fire)"
+    NULL,                                      "Ignition delay", "(by fire)"
   },
 
   // ---------- element settings: configure (group elements) ------------------
 
   {
     ED_COUNTER_ID_GROUP_CONTENT,
-    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(3),
-    MIN_ELEMENTS_IN_GROUP,             MAX_ELEMENTS_IN_GROUP,
-    GADGET_ID_GROUP_CONTENT_DOWN,      GADGET_ID_GROUP_CONTENT_UP,
-    GADGET_ID_GROUP_CONTENT_TEXT,      GADGET_ID_NONE,
+    ED_ELEMENT_SETTINGS_XPOS(0),               ED_ELEMENT_SETTINGS_YPOS(3),
+    MIN_ELEMENTS_IN_GROUP,                     MAX_ELEMENTS_IN_GROUP,
+    GADGET_ID_GROUP_CONTENT_DOWN,              GADGET_ID_GROUP_CONTENT_UP,
+    GADGET_ID_GROUP_CONTENT_TEXT,              GADGET_ID_NONE,
     &group_element_info.num_elements,
-    NULL,                              NULL, "Number of elements in group"
+    NULL,                                      NULL, "Number of elements in group"
   },
 
   // ---------- element settings: advanced (custom elements) ------------------
 
   {
     ED_COUNTER_ID_CHANGE_DELAY_FIX,
-    ED_ELEMENT_SETTINGS_XPOS(2),       ED_ELEMENT_SETTINGS_YPOS(2),
-    0,                                 999,
-    GADGET_ID_CHANGE_DELAY_FIX_DOWN,   GADGET_ID_CHANGE_DELAY_FIX_UP,
-    GADGET_ID_CHANGE_DELAY_FIX_TEXT,   GADGET_ID_NONE,
+    ED_ELEMENT_SETTINGS_XPOS(2),               ED_ELEMENT_SETTINGS_YPOS(2),
+    0,                                         999,
+    GADGET_ID_CHANGE_DELAY_FIX_DOWN,           GADGET_ID_CHANGE_DELAY_FIX_UP,
+    GADGET_ID_CHANGE_DELAY_FIX_TEXT,           GADGET_ID_NONE,
     &custom_element_change.delay_fixed,
-    NULL,                              "CE delay", NULL,
+    NULL,                                      "CE delay", NULL,
   },
   {
     ED_COUNTER_ID_CHANGE_DELAY_RND,
-    -1,                                        ED_ELEMENT_SETTINGS_YPOS(2),
-    0,                                 999,
-    GADGET_ID_CHANGE_DELAY_RND_DOWN,   GADGET_ID_CHANGE_DELAY_RND_UP,
-    GADGET_ID_CHANGE_DELAY_RND_TEXT,   GADGET_ID_CHANGE_DELAY_FIX_UP,
+    -1,                                                ED_ELEMENT_SETTINGS_YPOS(2),
+    0,                                         999,
+    GADGET_ID_CHANGE_DELAY_RND_DOWN,           GADGET_ID_CHANGE_DELAY_RND_UP,
+    GADGET_ID_CHANGE_DELAY_RND_TEXT,           GADGET_ID_CHANGE_DELAY_FIX_UP,
     &custom_element_change.delay_random,
-    NULL,                              "+random", NULL
+    NULL,                                      "+random", NULL
   },
   {
     ED_COUNTER_ID_CHANGE_CONT_RND,
-    ED_ELEMENT_SETTINGS_XPOS(3),       ED_ELEMENT_SETTINGS_YPOS(12),
-    0,                                 100,
-    GADGET_ID_CHANGE_CONT_RND_DOWN,    GADGET_ID_CHANGE_CONT_RND_UP,
-    GADGET_ID_CHANGE_CONT_RND_TEXT,    GADGET_ID_NONE,
+    ED_ELEMENT_SETTINGS_XPOS(3),               ED_ELEMENT_SETTINGS_YPOS(12),
+    0,                                         100,
+    GADGET_ID_CHANGE_CONT_RND_DOWN,            GADGET_ID_CHANGE_CONT_RND_UP,
+    GADGET_ID_CHANGE_CONT_RND_TEXT,            GADGET_ID_NONE,
     &custom_element_change.random_percentage,
-    NULL,                              "Use random replace:", "%"
+    NULL,                                      "Use random replace:", "%"
   },
 };
 
@@ -1972,7 +1972,7 @@ static struct
 {
   {
     ED_TEXTINPUT_ID_LEVEL_NAME,
-    ED_LEVEL_SETTINGS_XPOS(0),         ED_LEVEL_SETTINGS_YPOS(0),
+    ED_LEVEL_SETTINGS_XPOS(0),                 ED_LEVEL_SETTINGS_YPOS(0),
     GADGET_ID_LEVEL_NAME,
     MAX_LEVEL_NAME_LEN,
     level.name,
@@ -1980,7 +1980,7 @@ static struct
   },
   {
     ED_TEXTINPUT_ID_LEVEL_AUTHOR,
-    ED_LEVEL_SETTINGS_XPOS(0),         ED_LEVEL_SETTINGS_YPOS(2),
+    ED_LEVEL_SETTINGS_XPOS(0),                 ED_LEVEL_SETTINGS_YPOS(2),
     GADGET_ID_LEVEL_AUTHOR,
     MAX_LEVEL_AUTHOR_LEN,
     level.author,
@@ -1988,7 +1988,7 @@ static struct
   },
   {
     ED_TEXTINPUT_ID_LEVELSET_NAME,
-    ED_LEVEL_SETTINGS_XPOS(0),         ED_LEVEL_SETTINGS_YPOS(0),
+    ED_LEVEL_SETTINGS_XPOS(0),                 ED_LEVEL_SETTINGS_YPOS(0),
     GADGET_ID_LEVELSET_NAME,
     MAX_LEVEL_NAME_LEN,
     levelset_name,
@@ -1996,7 +1996,7 @@ static struct
   },
   {
     ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
-    ED_LEVEL_SETTINGS_XPOS(0),         ED_LEVEL_SETTINGS_YPOS(2),
+    ED_LEVEL_SETTINGS_XPOS(0),                 ED_LEVEL_SETTINGS_YPOS(2),
     GADGET_ID_LEVELSET_AUTHOR,
     MAX_LEVEL_AUTHOR_LEN,
     levelset_author,
@@ -2006,7 +2006,7 @@ static struct
     ED_TEXTINPUT_ID_ELEMENT_NAME,
     -1, -1,    // these values are not constant, but can change at runtime
     GADGET_ID_ELEMENT_NAME,
-    MAX_ELEMENT_NAME_LEN - 2,          // currently 2 chars less editable
+    MAX_ELEMENT_NAME_LEN - 2,                  // currently 2 chars less editable
     custom_element.description,
     NULL, "Element name"
   }
@@ -2024,7 +2024,7 @@ static struct
 {
   {
     ED_TEXTAREA_ID_ENVELOPE_INFO,
-    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(3),
+    ED_ELEMENT_SETTINGS_XPOS(0),               ED_ELEMENT_SETTINGS_YPOS(3),
     GADGET_ID_ENVELOPE_INFO,
     MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
     NULL,
@@ -2034,711 +2034,711 @@ static struct
 
 static struct ValueTextInfo options_time_or_steps[] =
 {
-  { 0,                         "seconds"                       },
-  { 1,                         "steps"                         },
+  { 0,                                 "seconds"                       },
+  { 1,                                 "steps"                         },
 
-  { -1,                                NULL                            }
+  { -1,                                        NULL                            }
 };
 
 static struct ValueTextInfo options_time_score_base[] =
 {
-  { 1,                         "per second/step"               },
-  { 10,                                "per 10 seconds/steps"          },
+  { 1,                                 "per second/step"               },
+  { 10,                                        "per 10 seconds/steps"          },
 
-  { -1,                                NULL                            }
+  { -1,                                        NULL                            }
 };
 
 static struct ValueTextInfo options_game_engine_type[] =
 {
-  { GAME_ENGINE_TYPE_RND,      "Rocks'n'Diamonds"              },
-  { GAME_ENGINE_TYPE_BD,       "Boulder Dash"                  },
-  { GAME_ENGINE_TYPE_EM,       "Emerald Mine"                  },
-  { GAME_ENGINE_TYPE_SP,       "Supaplex"                      },
-  { GAME_ENGINE_TYPE_MM,       "Mirror Magic"                  },
+  { GAME_ENGINE_TYPE_RND,              "Rocks'n'Diamonds"              },
+  { GAME_ENGINE_TYPE_BD,               "Boulder Dash"                  },
+  { GAME_ENGINE_TYPE_EM,               "Emerald Mine"                  },
+  { GAME_ENGINE_TYPE_SP,               "Supaplex"                      },
+  { GAME_ENGINE_TYPE_MM,               "Mirror Magic"                  },
 
-  { -1,                                NULL                            }
+  { -1,                                        NULL                            }
 };
 
 static struct ValueTextInfo options_levelset_save_mode[] =
 {
-  { LEVELSET_SAVE_MODE_UPDATE, "Update this level set"         },
-  { LEVELSET_SAVE_MODE_CREATE, "Create new level set"          },
+  { LEVELSET_SAVE_MODE_UPDATE,         "Update this level set"         },
+  { LEVELSET_SAVE_MODE_CREATE,         "Create new level set"          },
 
-  { -1,                                NULL                            }
+  { -1,                                        NULL                            }
 };
 
 static struct ValueTextInfo options_wind_direction[] =
 {
-  { MV_START_NONE,             "none"                          },
-  { MV_START_LEFT,             "left"                          },
-  { MV_START_RIGHT,            "right"                         },
-  { MV_START_UP,               "up"                            },
-  { MV_START_DOWN,             "down"                          },
+  { MV_START_NONE,                     "none"                          },
+  { MV_START_LEFT,                     "left"                          },
+  { MV_START_RIGHT,                    "right"                         },
+  { MV_START_UP,                       "up"                            },
+  { MV_START_DOWN,                     "down"                          },
 
-  { -1,                                NULL                            }
+  { -1,                                        NULL                            }
 };
 
 static struct ValueTextInfo options_player_speed[] =
 {
-  { 0,                         "frozen"                        },
-  { 1,                         "very slow"                     },
-  { 2,                         "slow"                          },
-  { 4,                         "normal"                        },
-  { 8,                         "fast"                          },
-  { 16,                                "very fast"                     },
-  { 32,                                "ultrafast"                     },
+  { 0,                                 "frozen"                        },
+  { 1,                                 "very slow"                     },
+  { 2,                                 "slow"                          },
+  { 4,                                 "normal"                        },
+  { 8,                                 "fast"                          },
+  { 16,                                        "very fast"                     },
+  { 32,                                        "ultrafast"                     },
 
-  { -1,                                NULL                            }
+  { -1,                                        NULL                            }
 };
 
 static struct ValueTextInfo options_access_type[] =
 {
-  { EP_WALKABLE,               "walkable"                      },
-  { EP_PASSABLE,               "passable"                      },
+  { EP_WALKABLE,                       "walkable"                      },
+  { EP_PASSABLE,                       "passable"                      },
 
-  { -1,                                NULL                            }
+  { -1,                                        NULL                            }
 };
 
 static struct ValueTextInfo options_access_layer[] =
 {
-  { EP_ACCESSIBLE_OVER,                "over"                          },
-  { EP_ACCESSIBLE_INSIDE,      "inside"                        },
-  { EP_ACCESSIBLE_UNDER,       "under"                         },
+  { EP_ACCESSIBLE_OVER,                        "over"                          },
+  { EP_ACCESSIBLE_INSIDE,              "inside"                        },
+  { EP_ACCESSIBLE_UNDER,               "under"                         },
 
-  { -1,                                NULL                            }
+  { -1,                                        NULL                            }
 };
 
 static struct ValueTextInfo options_access_protected[] =
 {
-  { 0,                         "unprotected"                   },
-  { 1,                         "protected"                     },
+  { 0,                                 "unprotected"                   },
+  { 1,                                 "protected"                     },
 
-  { -1,                                NULL                            }
+  { -1,                                        NULL                            }
 };
 
 static struct ValueTextInfo options_access_direction[] =
 {
-  { MV_NO_DIRECTION,           "no direction"                  },
-  { MV_LEFT,                   "left"                          },
-  { MV_RIGHT,                  "right"                         },
-  { MV_UP,                     "up"                            },
-  { MV_DOWN,                   "down"                          },
-  { MV_LEFT  | MV_UP,          "left + up"                     },
-  { MV_LEFT  | MV_DOWN,                "left + down"                   },
-  { MV_RIGHT | MV_UP,          "right + up"                    },
-  { MV_RIGHT | MV_DOWN,                "right + down"                  },
-  { MV_HORIZONTAL,             "horizontal"                    },
-  { MV_VERTICAL,               "vertical"                      },
-  { MV_HORIZONTAL | MV_UP,     "horizontal + up"               },
-  { MV_HORIZONTAL | MV_DOWN,   "horizontal + down"             },
-  { MV_VERTICAL   | MV_LEFT,   "vertical + left"               },
-  { MV_VERTICAL   | MV_RIGHT,  "vertical + right"              },
-  { MV_ALL_DIRECTIONS,         "all directions"                },
-
-  { -1,                                NULL                            }
+  { MV_NO_DIRECTION,                   "no direction"                  },
+  { MV_LEFT,                           "left"                          },
+  { MV_RIGHT,                          "right"                         },
+  { MV_UP,                             "up"                            },
+  { MV_DOWN,                           "down"                          },
+  { MV_LEFT  | MV_UP,                  "left + up"                     },
+  { MV_LEFT  | MV_DOWN,                        "left + down"                   },
+  { MV_RIGHT | MV_UP,                  "right + up"                    },
+  { MV_RIGHT | MV_DOWN,                        "right + down"                  },
+  { MV_HORIZONTAL,                     "horizontal"                    },
+  { MV_VERTICAL,                       "vertical"                      },
+  { MV_HORIZONTAL | MV_UP,             "horizontal + up"               },
+  { MV_HORIZONTAL | MV_DOWN,           "horizontal + down"             },
+  { MV_VERTICAL   | MV_LEFT,           "vertical + left"               },
+  { MV_VERTICAL   | MV_RIGHT,          "vertical + right"              },
+  { MV_ALL_DIRECTIONS,                 "all directions"                },
+
+  { -1,                                        NULL                            }
 };
 
 static struct ValueTextInfo options_walk_to_action[] =
 {
-  { EP_DIGGABLE,               "diggable"                      },
-  { EP_COLLECTIBLE_ONLY,       "collectible"                   },
-  { EP_DROPPABLE,              "collectible & droppable"       },
-  { EP_THROWABLE,              "collectible & throwable"       },
-  { EP_PUSHABLE,               "pushable"                      },
+  { EP_DIGGABLE,                       "diggable"                      },
+  { EP_COLLECTIBLE_ONLY,               "collectible"                   },
+  { EP_DROPPABLE,                      "collectible & droppable"       },
+  { EP_THROWABLE,                      "collectible & throwable"       },
+  { EP_PUSHABLE,                       "pushable"                      },
 
-  { -1,                                NULL                            }
+  { -1,                                        NULL                            }
 };
 
 static struct ValueTextInfo options_move_pattern[] =
 {
-  { MV_LEFT,                   "left"                          },
-  { MV_RIGHT,                  "right"                         },
-  { MV_UP,                     "up"                            },
-  { MV_DOWN,                   "down"                          },
-  { MV_HORIZONTAL,             "horizontal"                    },
-  { MV_VERTICAL,               "vertical"                      },
-  { MV_ALL_DIRECTIONS,         "all directions"                },
-  { MV_WIND_DIRECTION,         "wind direction"                },
-  { MV_TOWARDS_PLAYER,         "towards player"                },
-  { MV_AWAY_FROM_PLAYER,       "away from player"              },
-  { MV_ALONG_LEFT_SIDE,                "along left side"               },
-  { MV_ALONG_RIGHT_SIDE,       "along right side"              },
-  { MV_TURNING_LEFT,           "turning left"                  },
-  { MV_TURNING_RIGHT,          "turning right"                 },
-  { MV_TURNING_LEFT_RIGHT,     "turning left, right"           },
-  { MV_TURNING_RIGHT_LEFT,     "turning right, left"           },
-  { MV_TURNING_RANDOM,         "turning random"                },
-  { MV_MAZE_RUNNER,            "maze runner style"             },
-  { MV_MAZE_HUNTER,            "maze hunter style"             },
-  { MV_WHEN_PUSHED,            "when pushed"                   },
-  { MV_WHEN_DROPPED,           "when dropped/thrown"           },
-
-  { -1,                                NULL                            }
+  { MV_LEFT,                           "left"                          },
+  { MV_RIGHT,                          "right"                         },
+  { MV_UP,                             "up"                            },
+  { MV_DOWN,                           "down"                          },
+  { MV_HORIZONTAL,                     "horizontal"                    },
+  { MV_VERTICAL,                       "vertical"                      },
+  { MV_ALL_DIRECTIONS,                 "all directions"                },
+  { MV_WIND_DIRECTION,                 "wind direction"                },
+  { MV_TOWARDS_PLAYER,                 "towards player"                },
+  { MV_AWAY_FROM_PLAYER,               "away from player"              },
+  { MV_ALONG_LEFT_SIDE,                        "along left side"               },
+  { MV_ALONG_RIGHT_SIDE,               "along right side"              },
+  { MV_TURNING_LEFT,                   "turning left"                  },
+  { MV_TURNING_RIGHT,                  "turning right"                 },
+  { MV_TURNING_LEFT_RIGHT,             "turning left, right"           },
+  { MV_TURNING_RIGHT_LEFT,             "turning right, left"           },
+  { MV_TURNING_RANDOM,                 "turning random"                },
+  { MV_MAZE_RUNNER,                    "maze runner style"             },
+  { MV_MAZE_HUNTER,                    "maze hunter style"             },
+  { MV_WHEN_PUSHED,                    "when pushed"                   },
+  { MV_WHEN_DROPPED,                   "when dropped/thrown"           },
+
+  { -1,                                        NULL                            }
 };
 
 static struct ValueTextInfo options_move_direction[] =
 {
-  { MV_START_AUTOMATIC,                "automatic"                     },
-  { MV_START_LEFT,             "left"                          },
-  { MV_START_RIGHT,            "right"                         },
-  { MV_START_UP,               "up"                            },
-  { MV_START_DOWN,             "down"                          },
-  { MV_START_RANDOM,           "random"                        },
-  { MV_START_PREVIOUS,         "previous"                      },
+  { MV_START_AUTOMATIC,                        "automatic"                     },
+  { MV_START_LEFT,                     "left"                          },
+  { MV_START_RIGHT,                    "right"                         },
+  { MV_START_UP,                       "up"                            },
+  { MV_START_DOWN,                     "down"                          },
+  { MV_START_RANDOM,                   "random"                        },
+  { MV_START_PREVIOUS,                 "previous"                      },
 
-  { -1,                                NULL                            }
+  { -1,                                        NULL                            }
 };
 
 static struct ValueTextInfo options_move_stepsize[] =
 {
-  { 0,                         "not moving"                    },
-  { 1,                         "very slow"                     },
-  { 2,                         "slow"                          },
-  { 4,                         "normal"                        },
-  { 8,                         "fast"                          },
-  { 16,                                "very fast"                     },
-  { 32,                                "even faster"                   },
+  { 0,                                 "not moving"                    },
+  { 1,                                 "very slow"                     },
+  { 2,                                 "slow"                          },
+  { 4,                                 "normal"                        },
+  { 8,                                 "fast"                          },
+  { 16,                                        "very fast"                     },
+  { 32,                                        "even faster"                   },
 
-  { -1,                                NULL                            }
+  { -1,                                        NULL                            }
 };
 
 static struct ValueTextInfo options_move_leave_type[] =
 {
-  { LEAVE_TYPE_UNLIMITED,      "leave behind"                  },
-  { LEAVE_TYPE_LIMITED,                "change it to"                  },
+  { LEAVE_TYPE_UNLIMITED,              "leave behind"                  },
+  { LEAVE_TYPE_LIMITED,                        "change it to"                  },
 
-  { -1,                                NULL                            }
+  { -1,                                        NULL                            }
 };
 
 static struct ValueTextInfo options_smash_targets[] =
 {
-  { EP_CAN_SMASH_PLAYER,       "player"                        },
+  { EP_CAN_SMASH_PLAYER,               "player"                        },
 #if 0
-  { EP_CAN_SMASH_ENEMIES,      "enemies"                       },
+  { EP_CAN_SMASH_ENEMIES,              "enemies"                       },
 #endif
-  { EP_CAN_SMASH_EVERYTHING,   "everything"                    },
+  { EP_CAN_SMASH_EVERYTHING,           "everything"                    },
 
-  { -1,                                NULL                            }
+  { -1,                                        NULL                            }
 };
 
 static struct ValueTextInfo options_slippery_type[] =
 {
-  { SLIPPERY_ANY_RANDOM,       "random"                        },
-  { SLIPPERY_ANY_LEFT_RIGHT,   "left, right"                   },
-  { SLIPPERY_ANY_RIGHT_LEFT,   "right, left"                   },
-  { SLIPPERY_ONLY_LEFT,                "only left"                     },
-  { SLIPPERY_ONLY_RIGHT,       "only right"                    },
+  { SLIPPERY_ANY_RANDOM,               "random"                        },
+  { SLIPPERY_ANY_LEFT_RIGHT,           "left, right"                   },
+  { SLIPPERY_ANY_RIGHT_LEFT,           "right, left"                   },
+  { SLIPPERY_ONLY_LEFT,                        "only left"                     },
+  { SLIPPERY_ONLY_RIGHT,               "only right"                    },
 
-  { -1,                                NULL                            }
+  { -1,                                        NULL                            }
 };
 
 static struct ValueTextInfo options_deadliness[] =
 {
-  { EP_DONT_RUN_INTO,          "running into"                  },
-  { EP_DONT_COLLIDE_WITH,      "colliding with"                },
-  { EP_DONT_GET_HIT_BY,                "getting hit by"                },
-  { EP_DONT_TOUCH,             "touching"                      },
+  { EP_DONT_RUN_INTO,                  "running into"                  },
+  { EP_DONT_COLLIDE_WITH,              "colliding with"                },
+  { EP_DONT_GET_HIT_BY,                        "getting hit by"                },
+  { EP_DONT_TOUCH,                     "touching"                      },
 
-  { -1,                                NULL                            }
+  { -1,                                        NULL                            }
 };
 
 static struct ValueTextInfo options_explosion_type[] =
 {
-  { EXPLODES_3X3,              "3x3"                           },
-  { EXPLODES_CROSS,            "3+3"                           },
-  { EXPLODES_1X1,              "1x1"                           },
+  { EXPLODES_3X3,                      "3x3"                           },
+  { EXPLODES_CROSS,                    "3+3"                           },
+  { EXPLODES_1X1,                      "1x1"                           },
 
-  { -1,                                NULL                            }
+  { -1,                                        NULL                            }
 };
 
 static struct ValueTextInfo options_time_units[] =
 {
-  { 1,                         "frames"                        },
-  { FRAMES_PER_SECOND,         "seconds"                       },
+  { 1,                                 "frames"                        },
+  { FRAMES_PER_SECOND,                 "seconds"                       },
 
-  { -1,                                NULL                            }
+  { -1,                                        NULL                            }
 };
 
 static struct ValueTextInfo options_change_direct_action[] =
 {
-  { CE_TOUCHED_BY_PLAYER,      "touched by player"             },
-  { CE_PRESSED_BY_PLAYER,      "pressed by player"             },
-  { CE_SWITCHED_BY_PLAYER,     "switched by player"            },
-  { CE_SNAPPED_BY_PLAYER,      "snapped by player"             },
-  { CE_PUSHED_BY_PLAYER,       "pushed by player"              },
-  { CE_ENTERED_BY_PLAYER,      "entered by player"             },
-  { CE_LEFT_BY_PLAYER,         "left by player"                },
-  { CE_DROPPED_BY_PLAYER,      "dropped/thrown by player"      },
-  { CE_SWITCHED,               "switched"                      },
-  { CE_HITTING_SOMETHING,      "hitting something"             },
-  { CE_HIT_BY_SOMETHING,       "hit by something"              },
+  { CE_TOUCHED_BY_PLAYER,              "touched by player"             },
+  { CE_PRESSED_BY_PLAYER,              "pressed by player"             },
+  { CE_SWITCHED_BY_PLAYER,             "switched by player"            },
+  { CE_SNAPPED_BY_PLAYER,              "snapped by player"             },
+  { CE_PUSHED_BY_PLAYER,               "pushed by player"              },
+  { CE_ENTERED_BY_PLAYER,              "entered by player"             },
+  { CE_LEFT_BY_PLAYER,                 "left by player"                },
+  { CE_DROPPED_BY_PLAYER,              "dropped/thrown by player"      },
+  { CE_SWITCHED,                       "switched"                      },
+  { CE_HITTING_SOMETHING,              "hitting something"             },
+  { CE_HIT_BY_SOMETHING,               "hit by something"              },
 #if 0
-  { CE_BLOCKED,                        "blocked"                       },
+  { CE_BLOCKED,                                "blocked"                       },
 #endif
-  { CE_IMPACT,                 "impact (on something)"         },
-  { CE_SMASHED,                        "smashed (from above)"          },
+  { CE_IMPACT,                         "impact (on something)"         },
+  { CE_SMASHED,                                "smashed (from above)"          },
 #if 0
-  { CE_VALUE_CHANGES,          "CE value changes"              },
-  { CE_SCORE_CHANGES,          "CE score changes"              },
+  { CE_VALUE_CHANGES,                  "CE value changes"              },
+  { CE_SCORE_CHANGES,                  "CE score changes"              },
 #endif
-  { CE_VALUE_GETS_ZERO,                "CE value gets 0"               },
-  { CE_SCORE_GETS_ZERO,                "CE score gets 0"               },
-  { CE_UNDEFINED,              " "                             },
-  { CE_HEADLINE_SPECIAL_EVENTS,        "[mouse events]"                },
-  { CE_CLICKED_BY_MOUSE,       "clicked by mouse"              },
-  { CE_PRESSED_BY_MOUSE,       "pressed by mouse"              },
-  { CE_UNDEFINED,              " "                             },
-  { CE_HEADLINE_SPECIAL_EVENTS,        "[static states]"               },
-  { CE_NEXT_TO_PLAYER,         "next to player"                },
-
-  { -1,                                NULL                            }
+  { CE_VALUE_GETS_ZERO,                        "CE value gets 0"               },
+  { CE_SCORE_GETS_ZERO,                        "CE score gets 0"               },
+  { CE_UNDEFINED,                      " "                             },
+  { CE_HEADLINE_SPECIAL_EVENTS,                "[mouse events]"                },
+  { CE_CLICKED_BY_MOUSE,               "clicked by mouse"              },
+  { CE_PRESSED_BY_MOUSE,               "pressed by mouse"              },
+  { CE_UNDEFINED,                      " "                             },
+  { CE_HEADLINE_SPECIAL_EVENTS,                "[static states]"               },
+  { CE_NEXT_TO_PLAYER,                 "next to player"                },
+
+  { -1,                                        NULL                            }
 };
 
 static struct ValueTextInfo options_change_other_action[] =
 {
-  { CE_PLAYER_TOUCHES_X,       "player touches"                },
-  { CE_PLAYER_PRESSES_X,       "player presses"                },
-  { CE_PLAYER_SWITCHES_X,      "player switches"               },
-  { CE_PLAYER_SNAPS_X,         "player snaps"                  },
-  { CE_PLAYER_PUSHES_X,                "player pushes"                 },
-  { CE_PLAYER_ENTERS_X,                "player enters"                 },
-  { CE_PLAYER_LEAVES_X,                "player leaves"                 },
-  { CE_PLAYER_DIGS_X,          "player digs"                   },
-  { CE_PLAYER_COLLECTS_X,      "player collects"               },
-  { CE_PLAYER_DROPS_X,         "player drops/throws"           },
-  { CE_TOUCHING_X,             "touching"                      },
-  { CE_HITTING_X,              "hitting"                       },
-  { CE_DIGGING_X,              "digging"                       },
-  { CE_HIT_BY_X,               "hit by"                        },
-  { CE_SWITCH_OF_X,            "switch of"                     },
-  { CE_CHANGE_OF_X,            "change by page of"             },
-  { CE_EXPLOSION_OF_X,         "explosion of"                  },
-  { CE_MOVE_OF_X,              "move of"                       },
-  { CE_CREATION_OF_X,          "creation of"                   },
-  { CE_VALUE_CHANGES_OF_X,     "CE value changes of"           },
-  { CE_SCORE_CHANGES_OF_X,     "CE score changes of"           },
-  { CE_VALUE_GETS_ZERO_OF_X,   "CE value gets 0 of"            },
-  { CE_SCORE_GETS_ZERO_OF_X,   "CE score gets 0 of"            },
-  { CE_UNDEFINED,              " "                             },
-  { CE_HEADLINE_SPECIAL_EVENTS,        "[mouse events]"                },
-  { CE_MOUSE_CLICKED_ON_X,     "mouse clicked on"              },
-  { CE_MOUSE_PRESSED_ON_X,     "mouse pressed on"              },
-  { CE_UNDEFINED,              " "                             },
-  { CE_HEADLINE_SPECIAL_EVENTS,        "[static states]"               },
-  { CE_PLAYER_NEXT_TO_X,       "player next to"                },
-  { CE_NEXT_TO_X,              "next to"                       },
-
-  { -1,                                NULL                            }
+  { CE_PLAYER_TOUCHES_X,               "player touches"                },
+  { CE_PLAYER_PRESSES_X,               "player presses"                },
+  { CE_PLAYER_SWITCHES_X,              "player switches"               },
+  { CE_PLAYER_SNAPS_X,                 "player snaps"                  },
+  { CE_PLAYER_PUSHES_X,                        "player pushes"                 },
+  { CE_PLAYER_ENTERS_X,                        "player enters"                 },
+  { CE_PLAYER_LEAVES_X,                        "player leaves"                 },
+  { CE_PLAYER_DIGS_X,                  "player digs"                   },
+  { CE_PLAYER_COLLECTS_X,              "player collects"               },
+  { CE_PLAYER_DROPS_X,                 "player drops/throws"           },
+  { CE_TOUCHING_X,                     "touching"                      },
+  { CE_HITTING_X,                      "hitting"                       },
+  { CE_DIGGING_X,                      "digging"                       },
+  { CE_HIT_BY_X,                       "hit by"                        },
+  { CE_SWITCH_OF_X,                    "switch of"                     },
+  { CE_CHANGE_OF_X,                    "change by page of"             },
+  { CE_EXPLOSION_OF_X,                 "explosion of"                  },
+  { CE_MOVE_OF_X,                      "move of"                       },
+  { CE_CREATION_OF_X,                  "creation of"                   },
+  { CE_VALUE_CHANGES_OF_X,             "CE value changes of"           },
+  { CE_SCORE_CHANGES_OF_X,             "CE score changes of"           },
+  { CE_VALUE_GETS_ZERO_OF_X,           "CE value gets 0 of"            },
+  { CE_SCORE_GETS_ZERO_OF_X,           "CE score gets 0 of"            },
+  { CE_UNDEFINED,                      " "                             },
+  { CE_HEADLINE_SPECIAL_EVENTS,                "[mouse events]"                },
+  { CE_MOUSE_CLICKED_ON_X,             "mouse clicked on"              },
+  { CE_MOUSE_PRESSED_ON_X,             "mouse pressed on"              },
+  { CE_UNDEFINED,                      " "                             },
+  { CE_HEADLINE_SPECIAL_EVENTS,                "[static states]"               },
+  { CE_PLAYER_NEXT_TO_X,               "player next to"                },
+  { CE_NEXT_TO_X,                      "next to"                       },
+
+  { -1,                                        NULL                            }
 };
 
 static struct ValueTextInfo options_change_trigger_side[] =
 {
-  { CH_SIDE_LEFT,              "left"                          },
-  { CH_SIDE_RIGHT,             "right"                         },
-  { CH_SIDE_TOP,               "top"                           },
-  { CH_SIDE_BOTTOM,            "bottom"                        },
-  { CH_SIDE_LEFT_RIGHT,                "left/right"                    },
-  { CH_SIDE_TOP_BOTTOM,                "top/bottom"                    },
-  { CH_SIDE_ANY,               "any"                           },
+  { CH_SIDE_LEFT,                      "left"                          },
+  { CH_SIDE_RIGHT,                     "right"                         },
+  { CH_SIDE_TOP,                       "top"                           },
+  { CH_SIDE_BOTTOM,                    "bottom"                        },
+  { CH_SIDE_LEFT_RIGHT,                        "left/right"                    },
+  { CH_SIDE_TOP_BOTTOM,                        "top/bottom"                    },
+  { CH_SIDE_ANY,                       "any"                           },
 
-  { -1,                                NULL                            }
+  { -1,                                        NULL                            }
 };
 
 static struct ValueTextInfo options_change_trigger_player[] =
 {
-  { CH_PLAYER_1,               "1"                             },
-  { CH_PLAYER_2,               "2"                             },
-  { CH_PLAYER_3,               "3"                             },
-  { CH_PLAYER_4,               "4"                             },
-  { CH_PLAYER_ANY,             "any"                           },
+  { CH_PLAYER_1,                       "1"                             },
+  { CH_PLAYER_2,                       "2"                             },
+  { CH_PLAYER_3,                       "3"                             },
+  { CH_PLAYER_4,                       "4"                             },
+  { CH_PLAYER_ANY,                     "any"                           },
 
-  { -1,                                NULL                            }
+  { -1,                                        NULL                            }
 };
 
 static struct ValueTextInfo options_change_trigger_page[] =
 {
-  { (1u << 0),                 "1"                             },
-  { (1u << 1),                 "2"                             },
-  { (1u << 2),                 "3"                             },
-  { (1u << 3),                 "4"                             },
-  { (1u << 4),                 "5"                             },
-  { (1u << 5),                 "6"                             },
-  { (1u << 6),                 "7"                             },
-  { (1u << 7),                 "8"                             },
-  { (1u << 8),                 "9"                             },
-  { (1u << 9),                 "10"                            },
-  { (1u << 10),                        "11"                            },
-  { (1u << 11),                        "12"                            },
-  { (1u << 12),                        "13"                            },
-  { (1u << 13),                        "14"                            },
-  { (1u << 14),                        "15"                            },
-  { (1u << 15),                        "16"                            },
-  { (1u << 16),                        "17"                            },
-  { (1u << 17),                        "18"                            },
-  { (1u << 18),                        "19"                            },
-  { (1u << 19),                        "20"                            },
-  { (1u << 20),                        "21"                            },
-  { (1u << 21),                        "22"                            },
-  { (1u << 22),                        "23"                            },
-  { (1u << 23),                        "24"                            },
-  { (1u << 24),                        "25"                            },
-  { (1u << 25),                        "26"                            },
-  { (1u << 26),                        "27"                            },
-  { (1u << 27),                        "28"                            },
-  { (1u << 28),                        "29"                            },
-  { (1u << 29),                        "30"                            },
-  { (1u << 30),                        "31"                            },
-  { (1u << 31),                        "32"                            },
-  { CH_PAGE_ANY,               "any"                           },
-
-  { -1,                                NULL                            }
+  { (1u << 0),                         "1"                             },
+  { (1u << 1),                         "2"                             },
+  { (1u << 2),                         "3"                             },
+  { (1u << 3),                         "4"                             },
+  { (1u << 4),                         "5"                             },
+  { (1u << 5),                         "6"                             },
+  { (1u << 6),                         "7"                             },
+  { (1u << 7),                         "8"                             },
+  { (1u << 8),                         "9"                             },
+  { (1u << 9),                         "10"                            },
+  { (1u << 10),                                "11"                            },
+  { (1u << 11),                                "12"                            },
+  { (1u << 12),                                "13"                            },
+  { (1u << 13),                                "14"                            },
+  { (1u << 14),                                "15"                            },
+  { (1u << 15),                                "16"                            },
+  { (1u << 16),                                "17"                            },
+  { (1u << 17),                                "18"                            },
+  { (1u << 18),                                "19"                            },
+  { (1u << 19),                                "20"                            },
+  { (1u << 20),                                "21"                            },
+  { (1u << 21),                                "22"                            },
+  { (1u << 22),                                "23"                            },
+  { (1u << 23),                                "24"                            },
+  { (1u << 24),                                "25"                            },
+  { (1u << 25),                                "26"                            },
+  { (1u << 26),                                "27"                            },
+  { (1u << 27),                                "28"                            },
+  { (1u << 28),                                "29"                            },
+  { (1u << 29),                                "30"                            },
+  { (1u << 30),                                "31"                            },
+  { (1u << 31),                                "32"                            },
+  { CH_PAGE_ANY,                       "any"                           },
+
+  { -1,                                        NULL                            }
 };
 
 static struct ValueTextInfo options_change_replace_when[] =
 {
-  { CP_WHEN_EMPTY,             "empty"                         },
-  { CP_WHEN_WALKABLE,          "walkable"                      },
-  { CP_WHEN_DIGGABLE,          "diggable"                      },
-  { CP_WHEN_COLLECTIBLE,       "collectible"                   },
-  { CP_WHEN_REMOVABLE,         "removable"                     },
-  { CP_WHEN_DESTRUCTIBLE,      "destructible"                  },
+  { CP_WHEN_EMPTY,                     "empty"                         },
+  { CP_WHEN_WALKABLE,                  "walkable"                      },
+  { CP_WHEN_DIGGABLE,                  "diggable"                      },
+  { CP_WHEN_COLLECTIBLE,               "collectible"                   },
+  { CP_WHEN_REMOVABLE,                 "removable"                     },
+  { CP_WHEN_DESTRUCTIBLE,              "destructible"                  },
 
-  { -1,                                NULL                            }
+  { -1,                                        NULL                            }
 };
 
 static struct ValueTextInfo options_action_type[] =
 {
-  { CA_NO_ACTION,              "no action"                     },
-  { CA_UNDEFINED,              " "                             },
-  { CA_HEADLINE_LEVEL_ACTIONS, "[level]"                       },
-  { CA_RESTART_LEVEL,          "restart level"                 },
-  { CA_SHOW_ENVELOPE,          "show envelope"                 },
-  { CA_SET_LEVEL_TIME,         "set time"                      },
-  { CA_SET_LEVEL_SCORE,                "set score"                     },
-  { CA_SET_LEVEL_GEMS,         "set gems"                      },
-  { CA_SET_LEVEL_WIND,         "set wind dir."                 },
-  { CA_SET_LEVEL_RANDOM_SEED,  "set random seed"               },
-  { CA_UNDEFINED,              " "                             },
-  { CA_HEADLINE_PLAYER_ACTIONS,        "[player]"                      },
-  { CA_MOVE_PLAYER,            "move player"                   },
-  { CA_MOVE_PLAYER_NEW,                "move player new"               },
-  { CA_EXIT_PLAYER,            "exit player"                   },
-  { CA_KILL_PLAYER,            "kill player"                   },
-  { CA_SET_PLAYER_KEYS,                "set keys"                      },
-  { CA_SET_PLAYER_SPEED,       "set speed"                     },
-  { CA_SET_PLAYER_SHIELD,      "set shield"                    },
-  { CA_SET_PLAYER_GRAVITY,     "set gravity"                   },
-  { CA_SET_PLAYER_ARTWORK,     "set artwork"                   },
-  { CA_SET_PLAYER_INVENTORY,   "set inventory"                 },
-  { CA_UNDEFINED,              " "                             },
-  { CA_HEADLINE_CE_ACTIONS,    "[CE]"                          },
-  { CA_SET_CE_VALUE,           "set CE value"                  },
-  { CA_SET_CE_SCORE,           "set CE score"                  },
-  { CA_SET_CE_ARTWORK,         "set CE artwork"                },
-  { CA_UNDEFINED,              " "                             },
-  { CA_HEADLINE_ENGINE_ACTIONS,        "[engine]"                      },
-  { CA_SET_ENGINE_SCAN_MODE,   "set scan mode"                 },
-
-  { -1,                                NULL                            }
+  { CA_NO_ACTION,                      "no action"                     },
+  { CA_UNDEFINED,                      " "                             },
+  { CA_HEADLINE_LEVEL_ACTIONS,         "[level]"                       },
+  { CA_RESTART_LEVEL,                  "restart level"                 },
+  { CA_SHOW_ENVELOPE,                  "show envelope"                 },
+  { CA_SET_LEVEL_TIME,                 "set time"                      },
+  { CA_SET_LEVEL_SCORE,                        "set score"                     },
+  { CA_SET_LEVEL_GEMS,                 "set gems"                      },
+  { CA_SET_LEVEL_WIND,                 "set wind dir."                 },
+  { CA_SET_LEVEL_RANDOM_SEED,          "set random seed"               },
+  { CA_UNDEFINED,                      " "                             },
+  { CA_HEADLINE_PLAYER_ACTIONS,                "[player]"                      },
+  { CA_MOVE_PLAYER,                    "move player"                   },
+  { CA_MOVE_PLAYER_NEW,                        "move player new"               },
+  { CA_EXIT_PLAYER,                    "exit player"                   },
+  { CA_KILL_PLAYER,                    "kill player"                   },
+  { CA_SET_PLAYER_KEYS,                        "set keys"                      },
+  { CA_SET_PLAYER_SPEED,               "set speed"                     },
+  { CA_SET_PLAYER_SHIELD,              "set shield"                    },
+  { CA_SET_PLAYER_GRAVITY,             "set gravity"                   },
+  { CA_SET_PLAYER_ARTWORK,             "set artwork"                   },
+  { CA_SET_PLAYER_INVENTORY,           "set inventory"                 },
+  { CA_UNDEFINED,                      " "                             },
+  { CA_HEADLINE_CE_ACTIONS,            "[CE]"                          },
+  { CA_SET_CE_VALUE,                   "set CE value"                  },
+  { CA_SET_CE_SCORE,                   "set CE score"                  },
+  { CA_SET_CE_ARTWORK,                 "set CE artwork"                },
+  { CA_UNDEFINED,                      " "                             },
+  { CA_HEADLINE_ENGINE_ACTIONS,                "[engine]"                      },
+  { CA_SET_ENGINE_SCAN_MODE,           "set scan mode"                 },
+
+  { -1,                                        NULL                            }
 };
 
 static struct ValueTextInfo options_action_mode_none[] =
 {
-  { CA_MODE_UNDEFINED,         " "                             },
+  { CA_MODE_UNDEFINED,                 " "                             },
 
-  { -1,                                NULL                            }
+  { -1,                                        NULL                            }
 };
 
 static struct ValueTextInfo options_action_mode_assign[] =
 {
-  { CA_MODE_SET,               "="                             },
+  { CA_MODE_SET,                       "="                             },
 
-  { -1,                                NULL                            }
+  { -1,                                        NULL                            }
 };
 
 static struct ValueTextInfo options_action_mode_add_remove[] =
 {
-  { CA_MODE_ADD,               "+"                             },
-  { CA_MODE_SUBTRACT,          "-"                             },
+  { CA_MODE_ADD,                       "+"                             },
+  { CA_MODE_SUBTRACT,                  "-"                             },
 
-  { -1,                                NULL                            }
+  { -1,                                        NULL                            }
 };
 
 static struct ValueTextInfo options_action_mode_calculate[] =
 {
-  { CA_MODE_SET,               "="                             },
-  { CA_MODE_ADD,               "+"                             },
-  { CA_MODE_SUBTRACT,          "-"                             },
-  { CA_MODE_MULTIPLY,          "*"                             },
-  { CA_MODE_DIVIDE,            "/"                             },
-  { CA_MODE_MODULO,            "%"                             },
+  { CA_MODE_SET,                       "="                             },
+  { CA_MODE_ADD,                       "+"                             },
+  { CA_MODE_SUBTRACT,                  "-"                             },
+  { CA_MODE_MULTIPLY,                  "*"                             },
+  { CA_MODE_DIVIDE,                    "/"                             },
+  { CA_MODE_MODULO,                    "%"                             },
 
-  { -1,                                NULL                            }
+  { -1,                                        NULL                            }
 };
 
 static struct ValueTextInfo options_action_arg_none[] =
 {
-  { CA_ARG_UNDEFINED,          "         "                     },
+  { CA_ARG_UNDEFINED,                  "         "                     },
 
-  { -1,                                NULL                            }
+  { -1,                                        NULL                            }
 };
 
 static struct ValueTextInfo options_action_arg_player[] =
 {
-  { CA_ARG_PLAYER_HEADLINE,    "[player]"                      },
-  { CA_ARG_PLAYER_1,           "1"                             },
-  { CA_ARG_PLAYER_2,           "2"                             },
-  { CA_ARG_PLAYER_3,           "3"                             },
-  { CA_ARG_PLAYER_4,           "4"                             },
-  { CA_ARG_PLAYER_ANY,         "any"                           },
-  { CA_ARG_PLAYER_TRIGGER,     "trigger"                       },
-  { CA_ARG_PLAYER_ACTION,      "action ->"                     },
+  { CA_ARG_PLAYER_HEADLINE,            "[player]"                      },
+  { CA_ARG_PLAYER_1,                   "1"                             },
+  { CA_ARG_PLAYER_2,                   "2"                             },
+  { CA_ARG_PLAYER_3,                   "3"                             },
+  { CA_ARG_PLAYER_4,                   "4"                             },
+  { CA_ARG_PLAYER_ANY,                 "any"                           },
+  { CA_ARG_PLAYER_TRIGGER,             "trigger"                       },
+  { CA_ARG_PLAYER_ACTION,              "action ->"                     },
 
-  { -1,                                NULL                            }
+  { -1,                                        NULL                            }
 };
 
 static struct ValueTextInfo options_action_arg_number[] =
 {
-  { CA_ARG_NUMBER_HEADLINE,    "[number]"                      },
-  { CA_ARG_0,                  "0"                             },
-  { CA_ARG_1,                  "1"                             },
-  { CA_ARG_2,                  "2"                             },
-  { CA_ARG_3,                  "3"                             },
-  { CA_ARG_4,                  "4"                             },
-  { CA_ARG_5,                  "5"                             },
-  { CA_ARG_10,                 "10"                            },
-  { CA_ARG_100,                        "100"                           },
-  { CA_ARG_1000,               "1000"                          },
-  { CA_ARG_UNDEFINED,          " "                             },
-  { CA_ARG_NUMBER_MIN,         "min"                           },
-  { CA_ARG_NUMBER_MAX,         "max"                           },
-  { CA_ARG_UNDEFINED,          " "                             },
-  { CA_ARG_NUMBER_RESET,       "reset"                         },
-  { CA_ARG_UNDEFINED,          " "                             },
-  { CA_ARG_NUMBER_CE_VALUE,    "CE value"                      },
-  { CA_ARG_NUMBER_CE_SCORE,    "CE score"                      },
-  { CA_ARG_NUMBER_CE_DELAY,    "CE delay"                      },
-  { CA_ARG_UNDEFINED,          " "                             },
-  { CA_ARG_NUMBER_LEVEL_TIME,  "time"                          },
-  { CA_ARG_NUMBER_LEVEL_GEMS,  "gems"                          },
-  { CA_ARG_NUMBER_LEVEL_SCORE, "score"                         },
-  { CA_ARG_UNDEFINED,          " "                             },
-  { CA_ARG_ELEMENT_CV_HEADLINE,        "[CE value]"                    },
-  { CA_ARG_ELEMENT_CV_TARGET,  "target"                        },
-  { CA_ARG_ELEMENT_CV_TRIGGER, "trigger"                       },
-  { CA_ARG_ELEMENT_CV_ACTION,  "action ->"                     },
-  { CA_ARG_UNDEFINED,          " "                             },
-  { CA_ARG_ELEMENT_CS_HEADLINE,        "[CE score]"                    },
-  { CA_ARG_ELEMENT_CS_TARGET,  "target"                        },
-  { CA_ARG_ELEMENT_CS_TRIGGER, "trigger"                       },
-  { CA_ARG_ELEMENT_CS_ACTION,  "action ->"                     },
-
-  { -1,                                NULL                            }
+  { CA_ARG_NUMBER_HEADLINE,            "[number]"                      },
+  { CA_ARG_0,                          "0"                             },
+  { CA_ARG_1,                          "1"                             },
+  { CA_ARG_2,                          "2"                             },
+  { CA_ARG_3,                          "3"                             },
+  { CA_ARG_4,                          "4"                             },
+  { CA_ARG_5,                          "5"                             },
+  { CA_ARG_10,                         "10"                            },
+  { CA_ARG_100,                                "100"                           },
+  { CA_ARG_1000,                       "1000"                          },
+  { CA_ARG_UNDEFINED,                  " "                             },
+  { CA_ARG_NUMBER_MIN,                 "min"                           },
+  { CA_ARG_NUMBER_MAX,                 "max"                           },
+  { CA_ARG_UNDEFINED,                  " "                             },
+  { CA_ARG_NUMBER_RESET,               "reset"                         },
+  { CA_ARG_UNDEFINED,                  " "                             },
+  { CA_ARG_NUMBER_CE_VALUE,            "CE value"                      },
+  { CA_ARG_NUMBER_CE_SCORE,            "CE score"                      },
+  { CA_ARG_NUMBER_CE_DELAY,            "CE delay"                      },
+  { CA_ARG_UNDEFINED,                  " "                             },
+  { CA_ARG_NUMBER_LEVEL_TIME,          "time"                          },
+  { CA_ARG_NUMBER_LEVEL_GEMS,          "gems"                          },
+  { CA_ARG_NUMBER_LEVEL_SCORE,         "score"                         },
+  { CA_ARG_UNDEFINED,                  " "                             },
+  { CA_ARG_ELEMENT_CV_HEADLINE,                "[CE value]"                    },
+  { CA_ARG_ELEMENT_CV_TARGET,          "target"                        },
+  { CA_ARG_ELEMENT_CV_TRIGGER,         "trigger"                       },
+  { CA_ARG_ELEMENT_CV_ACTION,          "action ->"                     },
+  { CA_ARG_UNDEFINED,                  " "                             },
+  { CA_ARG_ELEMENT_CS_HEADLINE,                "[CE score]"                    },
+  { CA_ARG_ELEMENT_CS_TARGET,          "target"                        },
+  { CA_ARG_ELEMENT_CS_TRIGGER,         "trigger"                       },
+  { CA_ARG_ELEMENT_CS_ACTION,          "action ->"                     },
+
+  { -1,                                        NULL                            }
 };
 
 static struct ValueTextInfo options_action_arg_value[] =
 {
-  { CA_ARG_NUMBER_HEADLINE,    "[number]"                      },
-  { CA_ARG_0,                  "0"                             },
-  { CA_ARG_1,                  "1"                             },
-  { CA_ARG_2,                  "2"                             },
-  { CA_ARG_3,                  "3"                             },
-  { CA_ARG_4,                  "4"                             },
-  { CA_ARG_5,                  "5"                             },
-  { CA_ARG_10,                 "10"                            },
-  { CA_ARG_100,                        "100"                           },
-  { CA_ARG_1000,               "1000"                          },
-  { CA_ARG_UNDEFINED,          " "                             },
-  { CA_ARG_NUMBER_MIN,         "min"                           },
-  { CA_ARG_NUMBER_MAX,         "max"                           },
-  { CA_ARG_UNDEFINED,          " "                             },
-  { CA_ARG_NUMBER_RESET,       "reset"                         },
-  { CA_ARG_UNDEFINED,          " "                             },
-  { CA_ARG_NUMBER_CE_VALUE,    "CE value"                      },
-  { CA_ARG_NUMBER_CE_SCORE,    "CE score"                      },
-  { CA_ARG_NUMBER_CE_DELAY,    "CE delay"                      },
-  { CA_ARG_UNDEFINED,          " "                             },
-  { CA_ARG_NUMBER_LEVEL_TIME,  "time"                          },
-  { CA_ARG_NUMBER_LEVEL_GEMS,  "gems"                          },
-  { CA_ARG_NUMBER_LEVEL_SCORE, "score"                         },
-  { CA_ARG_UNDEFINED,          " "                             },
-  { CA_ARG_ELEMENT_CV_HEADLINE,        "[CE value]"                    },
-  { CA_ARG_ELEMENT_CV_TARGET,  "target"                        },
-  { CA_ARG_ELEMENT_CV_TRIGGER, "trigger"                       },
-  { CA_ARG_ELEMENT_CV_ACTION,  "action ->"                     },
-  { CA_ARG_UNDEFINED,          " "                             },
-  { CA_ARG_ELEMENT_CS_HEADLINE,        "[CE score]"                    },
-  { CA_ARG_ELEMENT_CS_TARGET,  "target"                        },
-  { CA_ARG_ELEMENT_CS_TRIGGER, "trigger"                       },
-  { CA_ARG_ELEMENT_CS_ACTION,  "action ->"                     },
-  { CA_ARG_UNDEFINED,          " "                             },
-  { CA_ARG_ELEMENT_NR_HEADLINE,        "[element]"                     },
-  { CA_ARG_ELEMENT_NR_TARGET,  "target"                        },
-  { CA_ARG_ELEMENT_NR_TRIGGER, "trigger"                       },
-  { CA_ARG_ELEMENT_NR_ACTION,  "action ->"                     },
-
-  { -1,                                NULL                            }
+  { CA_ARG_NUMBER_HEADLINE,            "[number]"                      },
+  { CA_ARG_0,                          "0"                             },
+  { CA_ARG_1,                          "1"                             },
+  { CA_ARG_2,                          "2"                             },
+  { CA_ARG_3,                          "3"                             },
+  { CA_ARG_4,                          "4"                             },
+  { CA_ARG_5,                          "5"                             },
+  { CA_ARG_10,                         "10"                            },
+  { CA_ARG_100,                                "100"                           },
+  { CA_ARG_1000,                       "1000"                          },
+  { CA_ARG_UNDEFINED,                  " "                             },
+  { CA_ARG_NUMBER_MIN,                 "min"                           },
+  { CA_ARG_NUMBER_MAX,                 "max"                           },
+  { CA_ARG_UNDEFINED,                  " "                             },
+  { CA_ARG_NUMBER_RESET,               "reset"                         },
+  { CA_ARG_UNDEFINED,                  " "                             },
+  { CA_ARG_NUMBER_CE_VALUE,            "CE value"                      },
+  { CA_ARG_NUMBER_CE_SCORE,            "CE score"                      },
+  { CA_ARG_NUMBER_CE_DELAY,            "CE delay"                      },
+  { CA_ARG_UNDEFINED,                  " "                             },
+  { CA_ARG_NUMBER_LEVEL_TIME,          "time"                          },
+  { CA_ARG_NUMBER_LEVEL_GEMS,          "gems"                          },
+  { CA_ARG_NUMBER_LEVEL_SCORE,         "score"                         },
+  { CA_ARG_UNDEFINED,                  " "                             },
+  { CA_ARG_ELEMENT_CV_HEADLINE,                "[CE value]"                    },
+  { CA_ARG_ELEMENT_CV_TARGET,          "target"                        },
+  { CA_ARG_ELEMENT_CV_TRIGGER,         "trigger"                       },
+  { CA_ARG_ELEMENT_CV_ACTION,          "action ->"                     },
+  { CA_ARG_UNDEFINED,                  " "                             },
+  { CA_ARG_ELEMENT_CS_HEADLINE,                "[CE score]"                    },
+  { CA_ARG_ELEMENT_CS_TARGET,          "target"                        },
+  { CA_ARG_ELEMENT_CS_TRIGGER,         "trigger"                       },
+  { CA_ARG_ELEMENT_CS_ACTION,          "action ->"                     },
+  { CA_ARG_UNDEFINED,                  " "                             },
+  { CA_ARG_ELEMENT_NR_HEADLINE,                "[element]"                     },
+  { CA_ARG_ELEMENT_NR_TARGET,          "target"                        },
+  { CA_ARG_ELEMENT_NR_TRIGGER,         "trigger"                       },
+  { CA_ARG_ELEMENT_NR_ACTION,          "action ->"                     },
+
+  { -1,                                        NULL                            }
 };
 
 static struct ValueTextInfo options_action_arg_envelope[] =
 {
-  { CA_ARG_NUMBER_HEADLINE,    "[number]"                      },
-  { CA_ARG_1,                  "1"                             },
-  { CA_ARG_2,                  "2"                             },
-  { CA_ARG_3,                  "3"                             },
-  { CA_ARG_4,                  "4"                             },
-  { CA_ARG_UNDEFINED,          " "                             },
-  { CA_ARG_ELEMENT_HEADLINE,   "[element]"                     },
-  { CA_ARG_ELEMENT_TARGET,     "target"                        },
-  { CA_ARG_ELEMENT_TRIGGER,    "trigger"                       },
-  { CA_ARG_ELEMENT_ACTION,     "action ->"                     },
-
-  { -1,                                NULL                            }
+  { CA_ARG_NUMBER_HEADLINE,            "[number]"                      },
+  { CA_ARG_1,                          "1"                             },
+  { CA_ARG_2,                          "2"                             },
+  { CA_ARG_3,                          "3"                             },
+  { CA_ARG_4,                          "4"                             },
+  { CA_ARG_UNDEFINED,                  " "                             },
+  { CA_ARG_ELEMENT_HEADLINE,           "[element]"                     },
+  { CA_ARG_ELEMENT_TARGET,             "target"                        },
+  { CA_ARG_ELEMENT_TRIGGER,            "trigger"                       },
+  { CA_ARG_ELEMENT_ACTION,             "action ->"                     },
+
+  { -1,                                        NULL                            }
 };
 
 static struct ValueTextInfo options_action_arg_key[] =
 {
-  { CA_ARG_NUMBER_HEADLINE,    "[number]"                      },
-  { CA_ARG_1,                  "1"                             },
-  { CA_ARG_2,                  "2"                             },
-  { CA_ARG_3,                  "3"                             },
-  { CA_ARG_4,                  "4"                             },
-  { CA_ARG_5,                  "5"                             },
-  { CA_ARG_6,                  "6"                             },
-  { CA_ARG_7,                  "7"                             },
-  { CA_ARG_8,                  "8"                             },
-  { CA_ARG_UNDEFINED,          " "                             },
-  { CA_ARG_ELEMENT_HEADLINE,   "[element]"                     },
-  { CA_ARG_ELEMENT_TARGET,     "target"                        },
-  { CA_ARG_ELEMENT_TRIGGER,    "trigger"                       },
-  { CA_ARG_ELEMENT_ACTION,     "action ->"                     },
-
-  { -1,                                NULL                            }
+  { CA_ARG_NUMBER_HEADLINE,            "[number]"                      },
+  { CA_ARG_1,                          "1"                             },
+  { CA_ARG_2,                          "2"                             },
+  { CA_ARG_3,                          "3"                             },
+  { CA_ARG_4,                          "4"                             },
+  { CA_ARG_5,                          "5"                             },
+  { CA_ARG_6,                          "6"                             },
+  { CA_ARG_7,                          "7"                             },
+  { CA_ARG_8,                          "8"                             },
+  { CA_ARG_UNDEFINED,                  " "                             },
+  { CA_ARG_ELEMENT_HEADLINE,           "[element]"                     },
+  { CA_ARG_ELEMENT_TARGET,             "target"                        },
+  { CA_ARG_ELEMENT_TRIGGER,            "trigger"                       },
+  { CA_ARG_ELEMENT_ACTION,             "action ->"                     },
+
+  { -1,                                        NULL                            }
 };
 
 static struct ValueTextInfo options_action_arg_speed[] =
 {
-  { CA_ARG_SPEED_HEADLINE,     "[speed]"                       },
-  { CA_ARG_SPEED_NOT_MOVING,   "frozen"                        },
-  { CA_ARG_SPEED_VERY_SLOW,    "very slow"                     },
-  { CA_ARG_SPEED_SLOW,         "slow"                          },
-  { CA_ARG_SPEED_NORMAL,       "normal"                        },
-  { CA_ARG_SPEED_FAST,         "fast"                          },
-  { CA_ARG_SPEED_VERY_FAST,    "very fast"                     },
-  { CA_ARG_SPEED_EVEN_FASTER,  "ultrafast"                     },
-  { CA_ARG_UNDEFINED,          " "                             },
-  { CA_ARG_SPEED_SLOWER,       "slower"                        },
-  { CA_ARG_SPEED_FASTER,       "faster"                        },
-  { CA_ARG_UNDEFINED,          " "                             },
-  { CA_ARG_SPEED_RESET,                "reset"                         },
-
-  { -1,                                NULL                            }
+  { CA_ARG_SPEED_HEADLINE,             "[speed]"                       },
+  { CA_ARG_SPEED_NOT_MOVING,           "frozen"                        },
+  { CA_ARG_SPEED_VERY_SLOW,            "very slow"                     },
+  { CA_ARG_SPEED_SLOW,                 "slow"                          },
+  { CA_ARG_SPEED_NORMAL,               "normal"                        },
+  { CA_ARG_SPEED_FAST,                 "fast"                          },
+  { CA_ARG_SPEED_VERY_FAST,            "very fast"                     },
+  { CA_ARG_SPEED_EVEN_FASTER,          "ultrafast"                     },
+  { CA_ARG_UNDEFINED,                  " "                             },
+  { CA_ARG_SPEED_SLOWER,               "slower"                        },
+  { CA_ARG_SPEED_FASTER,               "faster"                        },
+  { CA_ARG_UNDEFINED,                  " "                             },
+  { CA_ARG_SPEED_RESET,                        "reset"                         },
+
+  { -1,                                        NULL                            }
 };
 
 static struct ValueTextInfo options_action_arg_shield[] =
 {
-  { CA_ARG_SHIELD_HEADLINE,    "[shield]"                      },
-  { CA_ARG_SHIELD_OFF,         "off"                           },
-  { CA_ARG_SHIELD_NORMAL,      "normal"                        },
-  { CA_ARG_SHIELD_DEADLY,      "deadly"                        },
+  { CA_ARG_SHIELD_HEADLINE,            "[shield]"                      },
+  { CA_ARG_SHIELD_OFF,                 "off"                           },
+  { CA_ARG_SHIELD_NORMAL,              "normal"                        },
+  { CA_ARG_SHIELD_DEADLY,              "deadly"                        },
 
-  { -1,                                NULL                            }
+  { -1,                                        NULL                            }
 };
 
 static struct ValueTextInfo options_action_arg_artwork[] =
 {
-  { CA_ARG_ELEMENT_HEADLINE,   "[element]"                     },
-  { CA_ARG_ELEMENT_TARGET,     "target"                        },
-  { CA_ARG_ELEMENT_TRIGGER,    "trigger"                       },
-  { CA_ARG_ELEMENT_ACTION,     "action ->"                     },
-  { CA_ARG_UNDEFINED,          " "                             },
-  { CA_ARG_ELEMENT_RESET,      "reset"                         },
+  { CA_ARG_ELEMENT_HEADLINE,           "[element]"                     },
+  { CA_ARG_ELEMENT_TARGET,             "target"                        },
+  { CA_ARG_ELEMENT_TRIGGER,            "trigger"                       },
+  { CA_ARG_ELEMENT_ACTION,             "action ->"                     },
+  { CA_ARG_UNDEFINED,                  " "                             },
+  { CA_ARG_ELEMENT_RESET,              "reset"                         },
 
-  { -1,                                NULL                            }
+  { -1,                                        NULL                            }
 };
 
 static struct ValueTextInfo options_action_arg_gravity[] =
 {
-  { CA_ARG_GRAVITY_HEADLINE,   "[gravity]"                     },
-  { CA_ARG_GRAVITY_ON,         "on"                            },
-  { CA_ARG_GRAVITY_OFF,                "off"                           },
-  { CA_ARG_GRAVITY_TOGGLE,     "toggle"                        },
+  { CA_ARG_GRAVITY_HEADLINE,           "[gravity]"                     },
+  { CA_ARG_GRAVITY_ON,                 "on"                            },
+  { CA_ARG_GRAVITY_OFF,                        "off"                           },
+  { CA_ARG_GRAVITY_TOGGLE,             "toggle"                        },
 
-  { -1,                                NULL                            }
+  { -1,                                        NULL                            }
 };
 
 static struct ValueTextInfo options_action_arg_direction[] =
 {
-  { CA_ARG_DIRECTION_HEADLINE, "[dir.]"                        },
-  { CA_ARG_DIRECTION_NONE,     "none"                          },
-  { CA_ARG_DIRECTION_LEFT,     "left"                          },
-  { CA_ARG_DIRECTION_RIGHT,    "right"                         },
-  { CA_ARG_DIRECTION_UP,       "up"                            },
-  { CA_ARG_DIRECTION_DOWN,     "down"                          },
-  { CA_ARG_DIRECTION_TRIGGER,  "trigger"                       },
-  { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger"                  },
+  { CA_ARG_DIRECTION_HEADLINE,         "[dir.]"                        },
+  { CA_ARG_DIRECTION_NONE,             "none"                          },
+  { CA_ARG_DIRECTION_LEFT,             "left"                          },
+  { CA_ARG_DIRECTION_RIGHT,            "right"                         },
+  { CA_ARG_DIRECTION_UP,               "up"                            },
+  { CA_ARG_DIRECTION_DOWN,             "down"                          },
+  { CA_ARG_DIRECTION_TRIGGER,          "trigger"                       },
+  { CA_ARG_DIRECTION_TRIGGER_BACK,     "-trigger"                      },
 
-  { -1,                                NULL                            }
+  { -1,                                        NULL                            }
 };
 
 static struct ValueTextInfo options_action_arg_scan_mode[] =
 {
-  { CA_ARG_SCAN_MODE_HEADLINE, "[mode]"                        },
-  { CA_ARG_SCAN_MODE_NORMAL,   "normal"                        },
-  { CA_ARG_SCAN_MODE_REVERSE,  "reverse"                       },
+  { CA_ARG_SCAN_MODE_HEADLINE,         "[mode]"                        },
+  { CA_ARG_SCAN_MODE_NORMAL,           "normal"                        },
+  { CA_ARG_SCAN_MODE_REVERSE,          "reverse"                       },
 
-  { -1,                                NULL                            }
+  { -1,                                        NULL                            }
 };
 
 static struct ValueTextInfo options_action_arg_inventory[] =
 {
-  { CA_ARG_INVENTORY_HEADLINE, "[add]"                         },
-  { CA_ARG_ELEMENT_TARGET,     "+ target"                      },
-  { CA_ARG_ELEMENT_TRIGGER,    "+ trigger"                     },
-  { CA_ARG_ELEMENT_ACTION,     "+ action"                      },
-  { CA_ARG_UNDEFINED,          " "                             },
-  { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]"                    },
-  { CA_ARG_INVENTORY_RM_TARGET,        "- target"                      },
-  { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger"                    },
-  { CA_ARG_INVENTORY_RM_ACTION,        "- action"                      },
-  { CA_ARG_INVENTORY_RM_FIRST, "- first"                       },
-  { CA_ARG_INVENTORY_RM_LAST,  "- last"                        },
-  { CA_ARG_INVENTORY_RM_ALL,   "- all"                         },
-  { CA_ARG_UNDEFINED,          " "                             },
-  { CA_ARG_INVENTORY_RESET,    "reset"                         },
-
-  { -1,                                NULL                            }
+  { CA_ARG_INVENTORY_HEADLINE,         "[add]"                         },
+  { CA_ARG_ELEMENT_TARGET,             "+ target"                      },
+  { CA_ARG_ELEMENT_TRIGGER,            "+ trigger"                     },
+  { CA_ARG_ELEMENT_ACTION,             "+ action"                      },
+  { CA_ARG_UNDEFINED,                  " "                             },
+  { CA_ARG_INVENTORY_RM_HEADLINE,      "[remove]"                      },
+  { CA_ARG_INVENTORY_RM_TARGET,                "- target"                      },
+  { CA_ARG_INVENTORY_RM_TRIGGER,       "- trigger"                     },
+  { CA_ARG_INVENTORY_RM_ACTION,                "- action"                      },
+  { CA_ARG_INVENTORY_RM_FIRST,         "- first"                       },
+  { CA_ARG_INVENTORY_RM_LAST,          "- last"                        },
+  { CA_ARG_INVENTORY_RM_ALL,           "- all"                         },
+  { CA_ARG_UNDEFINED,                  " "                             },
+  { CA_ARG_INVENTORY_RESET,            "reset"                         },
+
+  { -1,                                        NULL                            }
 };
 
 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
 {
-  { -1,                                NULL                            }
+  { -1,                                        NULL                            }
 };
 
 static struct ValueTextInfo options_group_choice_mode[] =
 {
-  { ANIM_RANDOM,               "random"                        },
-  { ANIM_LOOP,                 "loop"                          },
-  { ANIM_LINEAR,               "linear"                        },
-  { ANIM_PINGPONG,             "pingpong"                      },
-  { ANIM_PINGPONG2,            "pingpong 2"                    },
-  { ANIM_LEVEL_NR,             "level number"                  },
+  { ANIM_RANDOM,                       "random"                        },
+  { ANIM_LOOP,                         "loop"                          },
+  { ANIM_LINEAR,                       "linear"                        },
+  { ANIM_PINGPONG,                     "pingpong"                      },
+  { ANIM_PINGPONG2,                    "pingpong 2"                    },
+  { ANIM_LEVEL_NR,                     "level number"                  },
 
-  { -1,                                NULL                            }
+  { -1,                                        NULL                            }
 };
 
 static struct ValueTextInfo options_bd_scheduling_type[] =
 {
-  { GD_SCHEDULING_MILLISECONDS,          "Milliseconds"                },
-  { GD_SCHEDULING_BD1,           "BD1"                         },
-  { GD_SCHEDULING_BD2,           "BD2"                         },
-  { GD_SCHEDULING_PLCK,                  "Construction Kit"            },
-  { GD_SCHEDULING_CRDR,                  "Crazy Dream 7"               },
-  { GD_SCHEDULING_BD1_ATARI,     "Atari BD1"                   },
-  { GD_SCHEDULING_BD2_PLCK_ATARI, "Atari BD2 / PLCK"           },
+  { GD_SCHEDULING_MILLISECONDS,                "Milliseconds"                  },
+  { GD_SCHEDULING_BD1,                 "BD1"                           },
+  { GD_SCHEDULING_BD2,                 "BD2"                           },
+  { GD_SCHEDULING_PLCK,                        "Construction Kit"              },
+  { GD_SCHEDULING_CRDR,                        "Crazy Dream 7"                 },
+  { GD_SCHEDULING_BD1_ATARI,           "Atari BD1"                     },
+  { GD_SCHEDULING_BD2_PLCK_ATARI,      "Atari BD2 / PLCK"              },
 
-  { -1,                                  NULL                          }
+  { -1,                                          NULL                          }
 };
 
 static struct ValueTextInfo *action_arg_modes[] =