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renamed function
author
Holger Schemel
<info@artsoft.org>
Sun, 18 Oct 2020 23:14:49 +0000
(
01:14
+0200)
committer
Holger Schemel
<info@artsoft.org>
Sun, 13 Dec 2020 23:57:58 +0000
(
00:57
+0100)
src/files.c
patch
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diff --git
a/src/files.c
b/src/files.c
index 64461c5acedc56d035121bf1be9354d6f33545f8..0a674b4ce7ac2441415f211f113d2882f0559ec3 100644
(file)
--- a/
src/files.c
+++ b/
src/files.c
@@
-9175,7
+9175,7
@@
static struct TokenInfo options_setup_tokens[] =
},
};
},
};
-static char *get_corrected_
login
_name(char *login_name)
+static char *get_corrected_
player
_name(char *login_name)
{
// needed because player name must be a fixed length string
char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
{
// needed because player name must be a fixed length string
char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
@@
-9195,7
+9195,7
@@
static void setSetupInfoToDefaults(struct SetupInfo *si)
char *player_name = (user.nr == 0 ? getLoginName() : EMPTY_PLAYER_NAME);
int i;
char *player_name = (user.nr == 0 ? getLoginName() : EMPTY_PLAYER_NAME);
int i;
- si->player_name = get_corrected_
login
_name(player_name);
+ si->player_name = get_corrected_
player
_name(player_name);
si->multiple_users = TRUE;
si->multiple_users = TRUE;
@@
-9683,7
+9683,7
@@
void LoadUserNames(void)
{
char *player_name = getHashEntry(setup_file_hash, "player_name");
{
char *player_name = getHashEntry(setup_file_hash, "player_name");
- global.user_names[i] = get_corrected_
login
_name(player_name);
+ global.user_names[i] = get_corrected_
player
_name(player_name);
freeSetupFileHash(setup_file_hash);
}
freeSetupFileHash(setup_file_hash);
}
@@
-9716,7
+9716,7
@@
static void LoadSetup_SpecialPostProcessing(void)
char *player_name_new;
// needed to work around problems with fixed length strings
char *player_name_new;
// needed to work around problems with fixed length strings
- player_name_new = get_corrected_
login
_name(setup.player_name);
+ player_name_new = get_corrected_
player
_name(setup.player_name);
free(setup.player_name);
setup.player_name = player_name_new;
free(setup.player_name);
setup.player_name = player_name_new;