int delay_value_normal = request.step_delay;
int delay_value_fast = delay_value_normal / 2;
boolean ffwd_delay = (tape.playing && tape.fast_forward);
int delay_value_normal = request.step_delay;
int delay_value_fast = delay_value_normal / 2;
boolean ffwd_delay = (tape.playing && tape.fast_forward);
int draw_buffer_last = GetDrawtoField();
int width = request.width;
int height = request.height;
int draw_buffer_last = GetDrawtoField();
int width = request.width;
int height = request.height;
boolean overlay_enabled = GetOverlayEnabled();
boolean result;
// when showing request dialog after game ended, deactivate game panel
boolean overlay_enabled = GetOverlayEnabled();
boolean result;
// when showing request dialog after game ended, deactivate game panel
boolean door_panel_drawn[NUM_DOORS];
boolean panel_has_doors[NUM_DOORS];
boolean door_part_skip[MAX_DOOR_PARTS];
boolean door_panel_drawn[NUM_DOORS];
boolean panel_has_doors[NUM_DOORS];
boolean door_part_skip[MAX_DOOR_PARTS];