static void PrepareEnvelopeRequestToScreen(Bitmap *bitmap, int sx, int sy,
int xsize, int ysize)
{
- if (!global.use_envelope_request ||
- request.sort_priority <= 0)
+ if (!global.use_envelope_request)
return;
if (request.bitmap == NULL ||
{
if (global.use_envelope_request &&
game.request_active_or_moving &&
- request.sort_priority > 0 &&
drawing_target == DRAW_TO_SCREEN)
{
BlitToScreen(request.bitmap, 0, 0, request.xsize, request.ysize,