added support for tile size for game elements info screen
[rocksndiamonds.git] / src / tools.c
index f2cffa56ba65aad73edd527e338b5a2b08eff30e..124cab52fd644914325f55ea753b1535a8dfab15 100644 (file)
@@ -3948,6 +3948,18 @@ void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
     DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame);
 }
 
+void DrawSizedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
+                                 int graphic, int sync_frame, int tilesize,
+                                 int mask_mode)
+{
+  int frame = getGraphicAnimationFrame(graphic, sync_frame);
+
+  if (mask_mode == USE_MASKING)
+    DrawSizedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame, tilesize);
+  else
+    DrawSizedGraphicExt(dst_bitmap, x, y, graphic, frame, tilesize);
+}
+
 static void DrawGraphicAnimation(int x, int y, int graphic)
 {
   int lx = LEVELX(x), ly = LEVELY(y);