renamed setup option for using score server
[rocksndiamonds.git] / src / screens.c
index 553b24109c939556ad4be8ddfca81ab8bac02e3e..dfc08900a8ddc82ea290cc69df41ea07be223741 100644 (file)
@@ -6875,7 +6875,7 @@ static struct TokenInfo setup_info_game[] =
   { TYPE_PLAYER,       &setup.network_player_nr,"Preferred Network Player:" },
   { TYPE_TEXT_INPUT,   execGadgetNetworkServer, "Network Server Hostname:" },
   { TYPE_STRING,       &network_server_text,   ""                      },
-  { TYPE_SWITCH,       &setup.api_server,      "Use Highscore Server:" },
+  { TYPE_SWITCH,       &setup.use_api_server,  "Use Highscore Server:" },
   { TYPE_SWITCH,       &setup.only_show_local_scores, "Only Show Local Scores:" },
   { TYPE_ENTER_LIST,   execOfferUploadTapes,   "Upload All Tapes to Server" },
   { TYPE_SWITCH,       &setup.multiple_users,  "Multiple Users/Teams:" },
@@ -7481,8 +7481,8 @@ static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
     ToggleNetworkModeIfNeeded();
 
   // API server mode may have changed at this point
-  if (si->value == &setup.api_server)
-    runtime.api_server = setup.api_server;
+  if (si->value == &setup.use_api_server)
+    runtime.use_api_server = setup.use_api_server;
 
   // game speed list may have changed at this point
   if (si->value == &setup.game_speed_extended)