added active animation for bomb and mine in MM engine
[rocksndiamonds.git] / src / main.h
index de5e736dfa727a58eb29059aebf5b2c3ae7c7603..5800f5ef5dbdca6e94fffe4c32862d6ec4ca1117 100644 (file)
 #define EL_MM_PACMAN_EATING_UP         (EL_FIRST_RUNTIME_REAL + 78)
 #define EL_MM_PACMAN_EATING_LEFT       (EL_FIRST_RUNTIME_REAL + 79)
 #define EL_MM_PACMAN_EATING_DOWN       (EL_FIRST_RUNTIME_REAL + 80)
+#define EL_MM_BOMB_ACTIVE              (EL_FIRST_RUNTIME_REAL + 81)
+#define EL_DF_MINE_ACTIVE              (EL_FIRST_RUNTIME_REAL + 82)
 
-#define NUM_DRAWABLE_ELEMENTS          (EL_FIRST_RUNTIME_REAL + 81)
+#define NUM_DRAWABLE_ELEMENTS          (EL_FIRST_RUNTIME_REAL + 83)
 
 #define EL_MM_RUNTIME_START            EL_MM_EXIT_OPENING
 #define EL_MM_RUNTIME_END              EL_MM_AMOEBA_WALL_GROWING