added active animation for gray ball in MM engine
[rocksndiamonds.git] / src / main.h
index 2de42bed7865f03342f65c2b2d0bdabbf85ef128..26e0570ad0bdc3c62abc727ae35dd98b39372f12 100644 (file)
 #define EL_EMC_SPRING_BUMPER_ACTIVE    (EL_FIRST_RUNTIME_REAL + 71)
 #define EL_MM_EXIT_OPENING             (EL_FIRST_RUNTIME_REAL + 72)
 #define EL_MM_EXIT_CLOSING             (EL_FIRST_RUNTIME_REAL + 73)
-#define EL_MM_GRAY_BALL_OPENING                (EL_FIRST_RUNTIME_REAL + 74)
-#define EL_MM_ICE_WALL_SHRINKING       (EL_FIRST_RUNTIME_REAL + 75)
-#define EL_MM_AMOEBA_WALL_GROWING      (EL_FIRST_RUNTIME_REAL + 76)
-#define EL_MM_PACMAN_EATING_RIGHT      (EL_FIRST_RUNTIME_REAL + 77)
-#define EL_MM_PACMAN_EATING_UP         (EL_FIRST_RUNTIME_REAL + 78)
-#define EL_MM_PACMAN_EATING_LEFT       (EL_FIRST_RUNTIME_REAL + 79)
-#define EL_MM_PACMAN_EATING_DOWN       (EL_FIRST_RUNTIME_REAL + 80)
-#define EL_MM_BOMB_ACTIVE              (EL_FIRST_RUNTIME_REAL + 81)
-#define EL_DF_MINE_ACTIVE              (EL_FIRST_RUNTIME_REAL + 82)
-
-#define NUM_DRAWABLE_ELEMENTS          (EL_FIRST_RUNTIME_REAL + 83)
+#define EL_MM_GRAY_BALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 74)
+#define EL_MM_GRAY_BALL_OPENING                (EL_FIRST_RUNTIME_REAL + 75)
+#define EL_MM_ICE_WALL_SHRINKING       (EL_FIRST_RUNTIME_REAL + 76)
+#define EL_MM_AMOEBA_WALL_GROWING      (EL_FIRST_RUNTIME_REAL + 77)
+#define EL_MM_PACMAN_EATING_RIGHT      (EL_FIRST_RUNTIME_REAL + 78)
+#define EL_MM_PACMAN_EATING_UP         (EL_FIRST_RUNTIME_REAL + 79)
+#define EL_MM_PACMAN_EATING_LEFT       (EL_FIRST_RUNTIME_REAL + 80)
+#define EL_MM_PACMAN_EATING_DOWN       (EL_FIRST_RUNTIME_REAL + 81)
+#define EL_MM_BOMB_ACTIVE              (EL_FIRST_RUNTIME_REAL + 82)
+#define EL_DF_MINE_ACTIVE              (EL_FIRST_RUNTIME_REAL + 83)
+
+#define NUM_DRAWABLE_ELEMENTS          (EL_FIRST_RUNTIME_REAL + 84)
 
 #define EL_MM_RUNTIME_START            EL_MM_EXIT_OPENING
 #define EL_MM_RUNTIME_END              EL_MM_AMOEBA_WALL_GROWING