added short delay before playing "game.losing" sound effect
[rocksndiamonds.git] / src / game.c
index 49874ed7a437dbf6d2d1ac380eb90708d698cd6a..af43302f25dcf17a14fcbebab8b6f5494371a602 100644 (file)
@@ -15680,7 +15680,7 @@ void CheckGameOver(void)
 
   if (game_over_delay > 0)
   {
-    if (game_over_delay == game_over_delay_value)
+    if (game_over_delay == game_over_delay_value / 2)
       PlaySound(SND_GAME_LOSING);
 
     game_over_delay--;