fixed regression bug with growing steel wall turning into normal wall
[rocksndiamonds.git] / src / game.c
index 31a52004fc77bd999cc7f86ac9468364c0fb4057..68916166423958080b3b6718bdbf5f2d355a331c 100644 (file)
@@ -9859,7 +9859,7 @@ static void CheckWallGrowing(int ax, int ay)
 
   if (((stop_top && stop_bottom) || stop_horizontal) &&
       ((stop_left && stop_right) || stop_vertical))
-    Tile[ax][ay] = EL_WALL;
+    Tile[ax][ay] = (is_steelwall ? EL_STEELWALL : EL_WALL);
 
   if (new_wall)
     PlayLevelSoundAction(ax, ay, ACTION_GROWING);