PlayLevelSoundElementAction(jx, jy, player->artwork_element, ACTION_DYING);
- PlaySound(SND_GAME_LOSING);
-
RemovePlayer(player);
player->buried = TRUE;
if (game_over_delay > 0)
{
+ if (game_over_delay == game_over_delay_value)
+ PlaySound(SND_GAME_LOSING);
+
game_over_delay--;
return;