added support for tile size for game elements info screen
[rocksndiamonds.git] / src / files.c
index b162b9683126c4381a60c761f117cb7f163b0ede..093855df77b69063585f4db9be8b1f16ba193681 100644 (file)
@@ -12480,7 +12480,8 @@ static void LoadMenuDesignSettingsFromFilename(char *filename)
       { "menu.draw_xoffset.INFO",      &menu.draw_xoffset_info[i]      },
       { "menu.draw_yoffset.INFO",      &menu.draw_yoffset_info[i]      },
       { "menu.list_size.INFO",         &menu.list_size_info[i]         },
-      { "menu.list_entry_size.INFO",   &menu.list_entry_size_info[i]   }
+      { "menu.list_entry_size.INFO",   &menu.list_entry_size_info[i]   },
+      { "menu.tile_size.INFO",         &menu.tile_size_info[i]         }
     };
 
     for (j = 0; j < ARRAY_SIZE(menu_config); j++)
@@ -12520,6 +12521,7 @@ static void LoadMenuDesignSettingsFromFilename(char *filename)
     struct TokenIntPtrInfo menu_config[] =
     {
       { "menu.left_spacing.INFO",      &menu.left_spacing_info[i]      },
+      { "menu.middle_spacing.INFO",    &menu.middle_spacing_info[i]    },
       { "menu.right_spacing.INFO",     &menu.right_spacing_info[i]     },
       { "menu.top_spacing.INFO",       &menu.top_spacing_info[i]       },
       { "menu.bottom_spacing.INFO",    &menu.bottom_spacing_info[i]    },