1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
17 #include <sys/types.h>
23 #include "libgame/libgame.h"
24 #include "game_em/game_em.h"
25 #include "game_sp/game_sp.h"
26 #include "game_mm/game_mm.h"
29 #include "conf_gfx.h" // include auto-generated data structure definitions
30 #include "conf_snd.h" // include auto-generated data structure definitions
31 #include "conf_mus.h" // include auto-generated data structure definitions
34 #define IMG_UNDEFINED (-1)
35 #define IMG_EMPTY IMG_EMPTY_SPACE
36 #define IMG_SP_EMPTY IMG_EMPTY_SPACE
37 #define IMG_SP_EMPTY_SPACE IMG_EMPTY_SPACE
38 #define IMG_EXPLOSION IMG_DEFAULT_EXPLODING
39 #define IMG_CHAR_START IMG_CHAR_SPACE
40 #define IMG_STEEL_CHAR_START IMG_STEEL_CHAR_SPACE
41 #define IMG_CUSTOM_START IMG_CUSTOM_1
43 #define SND_UNDEFINED (-1)
44 #define MUS_UNDEFINED (-1)
46 #define WIN_XSIZE_DEFAULT 672
47 #define WIN_YSIZE_DEFAULT 560
49 #define SCR_FIELDX_DEFAULT 17
50 #define SCR_FIELDY_DEFAULT 17
52 #define SXSIZE_DEFAULT (SCR_FIELDX_DEFAULT * TILEX)
53 #define SYSIZE_DEFAULT (SCR_FIELDY_DEFAULT * TILEY)
55 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
56 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
57 #define MIN_LEV_FIELDX 3
58 #define MIN_LEV_FIELDY 3
59 #define STD_LEV_FIELDX 64
60 #define STD_LEV_FIELDY 32
61 #define MAX_LEV_FIELDX MAX_PLAYFIELD_WIDTH
62 #define MAX_LEV_FIELDY MAX_PLAYFIELD_HEIGHT
64 #define MIN_SCROLL_DELAY 0
65 #define STD_SCROLL_DELAY 3
66 #define MAX_SCROLL_DELAY 8
68 #define SCREENX(a) ((a) - scroll_x)
69 #define SCREENY(a) ((a) - scroll_y)
70 #define LEVELX(a) ((a) + scroll_x)
71 #define LEVELY(a) ((a) + scroll_y)
73 #define IN_FIELD(x, y, xsize, ysize) ((x) >= 0 && (x) < (xsize) && \
74 (y) >= 0 && (y) < (ysize))
75 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax) \
76 ((x) >= (xmin) && (x) <= (xmax) && \
77 (y) >= (ymin) && (y) <= (ymax))
79 #define IN_PIX_FIELD(x, y) IN_FIELD(x, y, SXSIZE, SYSIZE)
80 #define IN_VIS_FIELD(x, y) IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
81 #define IN_LEV_FIELD(x, y) IN_FIELD(x, y, lev_fieldx, lev_fieldy)
82 #define IN_SCR_FIELD(x, y) IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
84 // values for configurable properties (custom elem's only, else pre-defined)
85 // (never change these values, as they are stored in level files!)
87 #define EP_COLLECTIBLE_ONLY 1
88 #define EP_DONT_RUN_INTO 2
89 #define EP_DONT_COLLIDE_WITH 3
90 #define EP_DONT_TOUCH 4
91 #define EP_INDESTRUCTIBLE 5
93 #define EP_CAN_CHANGE 7
96 #define EP_CAN_SMASH_PLAYER 10
97 #define EP_CAN_SMASH_ENEMIES 11
98 #define EP_CAN_SMASH_EVERYTHING 12
99 #define EP_EXPLODES_BY_FIRE 13
100 #define EP_EXPLODES_SMASHED 14
101 #define EP_EXPLODES_IMPACT 15
102 #define EP_WALKABLE_OVER 16
103 #define EP_WALKABLE_INSIDE 17
104 #define EP_WALKABLE_UNDER 18
105 #define EP_PASSABLE_OVER 19
106 #define EP_PASSABLE_INSIDE 20
107 #define EP_PASSABLE_UNDER 21
108 #define EP_DROPPABLE 22
109 #define EP_EXPLODES_1X1_OLD 23
110 #define EP_PUSHABLE 24
111 #define EP_EXPLODES_CROSS_OLD 25
112 #define EP_PROTECTED 26
113 #define EP_CAN_MOVE_INTO_ACID 27
114 #define EP_THROWABLE 28
115 #define EP_CAN_EXPLODE 29
116 #define EP_GRAVITY_REACHABLE 30
117 #define EP_DONT_GET_HIT_BY 31
119 // values for pre-defined properties
120 // (from here on, values can be changed by inserting new values)
121 #define EP_EMPTY_SPACE 32
123 #define EP_CAN_PASS_MAGIC_WALL 34
124 #define EP_CAN_PASS_DC_MAGIC_WALL 35
125 #define EP_SWITCHABLE 36
126 #define EP_BD_ELEMENT 37
127 #define EP_SP_ELEMENT 38
128 #define EP_SB_ELEMENT 39
130 #define EP_FOOD_DARK_YAMYAM 41
131 #define EP_FOOD_PENGUIN 42
132 #define EP_FOOD_PIG 43
133 #define EP_HISTORIC_WALL 44
134 #define EP_HISTORIC_SOLID 45
135 #define EP_CLASSIC_ENEMY 46
137 #define EP_BELT_ACTIVE 48
138 #define EP_BELT_SWITCH 49
140 #define EP_ACID_POOL 51
141 #define EP_KEYGATE 52
142 #define EP_AMOEBOID 53
143 #define EP_AMOEBALIVE 54
144 #define EP_HAS_EDITOR_CONTENT 55
145 #define EP_CAN_TURN_EACH_MOVE 56
146 #define EP_CAN_GROW 57
147 #define EP_ACTIVE_BOMB 58
148 #define EP_INACTIVE 59
150 // values for special configurable properties (depending on level settings)
151 #define EP_EM_SLIPPERY_WALL 60
153 // values for special graphics properties (no effect on game engine)
154 #define EP_GFX_CRUMBLED 61
156 // values for derived properties (determined from properties above)
157 #define EP_ACCESSIBLE_OVER 62
158 #define EP_ACCESSIBLE_INSIDE 63
159 #define EP_ACCESSIBLE_UNDER 64
160 #define EP_WALKABLE 65
161 #define EP_PASSABLE 66
162 #define EP_ACCESSIBLE 67
163 #define EP_COLLECTIBLE 68
164 #define EP_SNAPPABLE 69
166 #define EP_SOLID_FOR_PUSHING 71
167 #define EP_DRAGONFIRE_PROOF 72
168 #define EP_EXPLOSION_PROOF 73
169 #define EP_CAN_SMASH 74
170 #define EP_EXPLODES_3X3_OLD 75
171 #define EP_CAN_EXPLODE_BY_FIRE 76
172 #define EP_CAN_EXPLODE_SMASHED 77
173 #define EP_CAN_EXPLODE_IMPACT 78
174 #define EP_SP_PORT 79
175 #define EP_CAN_EXPLODE_BY_DRAGONFIRE 80
176 #define EP_CAN_EXPLODE_BY_EXPLOSION 81
177 #define EP_COULD_MOVE_INTO_ACID 82
178 #define EP_MAYBE_DONT_COLLIDE_WITH 83
179 #define EP_CAN_BE_CLONED_BY_ANDROID 84
181 // values for internal purpose only (level editor)
182 #define EP_WALK_TO_OBJECT 85
184 #define EP_EDITOR_CASCADE 87
185 #define EP_EDITOR_CASCADE_ACTIVE 88
186 #define EP_EDITOR_CASCADE_INACTIVE 89
188 // values for internal purpose only (game engine)
189 #define EP_HAS_ACTION 90
190 #define EP_CAN_CHANGE_OR_HAS_ACTION 91
192 // values for internal purpose only (other)
193 #define EP_OBSOLETE 92
195 #define NUM_ELEMENT_PROPERTIES 93
197 #define NUM_EP_BITFIELDS ((NUM_ELEMENT_PROPERTIES + 31) / 32)
198 #define EP_BITFIELD_BASE_NR 0
200 #define EP_BITMASK_BASE_DEFAULT (1 << EP_CAN_MOVE_INTO_ACID)
201 #define EP_BITMASK_DEFAULT 0
203 #define PROPERTY_BIT(p) (1u << ((p) % 32))
204 #define PROPERTY_VAR(e,p) (element_info[e].properties[(p) / 32])
205 #define HAS_PROPERTY(e,p) ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
206 #define SET_PROPERTY(e,p,v) ((v) ? \
207 (PROPERTY_VAR(e,p) |= PROPERTY_BIT(p)) : \
208 (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
211 // values for change events for custom elements (stored in level file)
213 #define CE_TOUCHED_BY_PLAYER 1
214 #define CE_PRESSED_BY_PLAYER 2
215 #define CE_PUSHED_BY_PLAYER 3
216 #define CE_DROPPED_BY_PLAYER 4
217 #define CE_HITTING_SOMETHING 5
220 #define CE_TOUCHING_X 8
221 #define CE_CHANGE_OF_X 9
222 #define CE_EXPLOSION_OF_X 10
223 #define CE_PLAYER_TOUCHES_X 11
224 #define CE_PLAYER_PRESSES_X 12
225 #define CE_PLAYER_PUSHES_X 13
226 #define CE_PLAYER_COLLECTS_X 14
227 #define CE_PLAYER_DROPS_X 15
228 #define CE_VALUE_GETS_ZERO 16
229 #define CE_VALUE_GETS_ZERO_OF_X 17
230 #define CE_BY_OTHER_ACTION 18
231 #define CE_BY_DIRECT_ACTION 19
232 #define CE_PLAYER_DIGS_X 20
233 #define CE_ENTERED_BY_PLAYER 21
234 #define CE_LEFT_BY_PLAYER 22
235 #define CE_PLAYER_ENTERS_X 23
236 #define CE_PLAYER_LEAVES_X 24
237 #define CE_SWITCHED 25
238 #define CE_SWITCH_OF_X 26
239 #define CE_HIT_BY_SOMETHING 27
240 #define CE_HITTING_X 28
241 #define CE_HIT_BY_X 29
242 #define CE_BLOCKED 30
243 #define CE_SWITCHED_BY_PLAYER 31
244 #define CE_PLAYER_SWITCHES_X 32
245 #define CE_SNAPPED_BY_PLAYER 33
246 #define CE_PLAYER_SNAPS_X 34
247 #define CE_MOVE_OF_X 35
248 #define CE_DIGGING_X 36
249 #define CE_CREATION_OF_X 37
250 #define CE_SCORE_GETS_ZERO 38
251 #define CE_SCORE_GETS_ZERO_OF_X 39
252 #define CE_VALUE_CHANGES 40
253 #define CE_VALUE_CHANGES_OF_X 41
254 #define CE_SCORE_CHANGES 42
255 #define CE_SCORE_CHANGES_OF_X 43
256 #define CE_CLICKED_BY_MOUSE 44
257 #define CE_PRESSED_BY_MOUSE 45
258 #define CE_MOUSE_CLICKED_ON_X 46
259 #define CE_MOUSE_PRESSED_ON_X 47
260 #define CE_NEXT_TO_PLAYER 48
261 #define CE_NEXT_TO_X 49
262 #define CE_PLAYER_NEXT_TO_X 50
264 #define NUM_CHANGE_EVENTS 51
266 #define NUM_CE_BITFIELDS ((NUM_CHANGE_EVENTS + 31) / 32)
268 #define CE_HEADLINE_SPECIAL_EVENTS 250
269 #define CE_UNDEFINED 255
271 #define CE_BITMASK_DEFAULT 0
273 #define CH_EVENT_BITFIELD_NR(e) (e / 32)
274 #define CH_EVENT_BIT(e) (1 << ((e) % 32))
276 #define CH_EVENT_VAR(e,c) (element_info[e].change->has_event[c])
277 #define CH_ANY_EVENT_VAR(e,c) (element_info[e].has_change_event[c])
279 #define PAGE_HAS_CHANGE_EVENT(p,c) ((p)->has_event[c])
280 #define HAS_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \
282 #define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \
283 CH_ANY_EVENT_VAR(e,c))
285 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \
286 CH_EVENT_VAR(e,c) = (v) : 0)
287 #define SET_ANY_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \
288 CH_ANY_EVENT_VAR(e,c) = (v) : 0)
290 // values for player bitmasks
291 #define PLAYER_BITS_NONE 0
292 #define PLAYER_BITS_1 (1 << 0)
293 #define PLAYER_BITS_2 (1 << 1)
294 #define PLAYER_BITS_3 (1 << 2)
295 #define PLAYER_BITS_4 (1 << 3)
296 #define PLAYER_BITS_ANY (PLAYER_BITS_1 | \
300 #define PLAYER_BITS_TRIGGER (1 << 4)
301 #define PLAYER_BITS_ACTION (1 << 5)
303 // values for move directions (bits 0 - 3: basic move directions)
304 #define MV_BIT_PREVIOUS 4
305 #define MV_BIT_TRIGGER 5
306 #define MV_BIT_TRIGGER_BACK 6
307 #define MV_BIT_NORMAL MV_BIT_TRIGGER
308 #define MV_BIT_REVERSE MV_BIT_TRIGGER_BACK
310 #define MV_PREVIOUS (1 << MV_BIT_PREVIOUS)
311 #define MV_TRIGGER (1 << MV_BIT_TRIGGER)
312 #define MV_TRIGGER_BACK (1 << MV_BIT_TRIGGER_BACK)
313 #define MV_NORMAL (1 << MV_BIT_NORMAL)
314 #define MV_REVERSE (1 << MV_BIT_REVERSE)
316 // values for move stepsize
317 #define STEPSIZE_NOT_MOVING 0
318 #define STEPSIZE_VERY_SLOW 1
319 #define STEPSIZE_SLOW 2
320 #define STEPSIZE_NORMAL 4
321 #define STEPSIZE_FAST 8
322 #define STEPSIZE_VERY_FAST 16
323 #define STEPSIZE_EVEN_FASTER 32
324 #define STEPSIZE_SLOWER 50 // (symbolic value only)
325 #define STEPSIZE_FASTER 200 // (symbolic value only)
326 #define STEPSIZE_RESET 100 // (symbolic value only)
328 // values for change side for custom elements
329 #define CH_SIDE_NONE MV_NONE
330 #define CH_SIDE_LEFT MV_LEFT
331 #define CH_SIDE_RIGHT MV_RIGHT
332 #define CH_SIDE_TOP MV_UP
333 #define CH_SIDE_BOTTOM MV_DOWN
334 #define CH_SIDE_LEFT_RIGHT MV_HORIZONTAL
335 #define CH_SIDE_TOP_BOTTOM MV_VERTICAL
336 #define CH_SIDE_ANY MV_ANY_DIRECTION
338 #define CH_SIDE_FROM_BUTTON(b) ((b) == MB_LEFTBUTTON ? CH_SIDE_LEFT : \
339 (b) == MB_RIGHTBUTTON ? CH_SIDE_RIGHT : \
340 (b) == MB_MIDDLEBUTTON ? CH_SIDE_TOP_BOTTOM : \
343 // values for change player for custom elements
344 #define CH_PLAYER_NONE PLAYER_BITS_NONE
345 #define CH_PLAYER_1 PLAYER_BITS_1
346 #define CH_PLAYER_2 PLAYER_BITS_2
347 #define CH_PLAYER_3 PLAYER_BITS_3
348 #define CH_PLAYER_4 PLAYER_BITS_4
349 #define CH_PLAYER_ANY PLAYER_BITS_ANY
351 // values for change page for custom elements
352 #define CH_PAGE_ANY_FILE (0xff)
353 #define CH_PAGE_ANY (0xffffffff)
355 // values for change power for custom elements
356 #define CP_WHEN_EMPTY 0
357 #define CP_WHEN_DIGGABLE 1
358 #define CP_WHEN_DESTRUCTIBLE 2
359 #define CP_WHEN_COLLECTIBLE 3
360 #define CP_WHEN_REMOVABLE 4
361 #define CP_WHEN_WALKABLE 5
363 // values for change actions for custom elements (stored in level file)
364 #define CA_NO_ACTION 0
365 #define CA_EXIT_PLAYER 1
366 #define CA_KILL_PLAYER 2
367 #define CA_MOVE_PLAYER 3
368 #define CA_RESTART_LEVEL 4
369 #define CA_SHOW_ENVELOPE 5
370 #define CA_SET_LEVEL_TIME 6
371 #define CA_SET_LEVEL_GEMS 7
372 #define CA_SET_LEVEL_SCORE 8
373 #define CA_SET_LEVEL_WIND 9
374 #define CA_SET_PLAYER_GRAVITY 10
375 #define CA_SET_PLAYER_KEYS 11
376 #define CA_SET_PLAYER_SPEED 12
377 #define CA_SET_PLAYER_SHIELD 13
378 #define CA_SET_PLAYER_ARTWORK 14
379 #define CA_SET_CE_SCORE 15
380 #define CA_SET_CE_VALUE 16
381 #define CA_SET_ENGINE_SCAN_MODE 17
382 #define CA_SET_PLAYER_INVENTORY 18
383 #define CA_SET_CE_ARTWORK 19
384 #define CA_SET_LEVEL_RANDOM_SEED 20
385 #define CA_MOVE_PLAYER_NEW 21
387 #define CA_HEADLINE_LEVEL_ACTIONS 250
388 #define CA_HEADLINE_PLAYER_ACTIONS 251
389 #define CA_HEADLINE_CE_ACTIONS 252
390 #define CA_HEADLINE_ENGINE_ACTIONS 253
391 #define CA_UNDEFINED 255
393 // values for change action mode for custom elements
394 #define CA_MODE_UNDEFINED 0
395 #define CA_MODE_SET 1
396 #define CA_MODE_ADD 2
397 #define CA_MODE_SUBTRACT 3
398 #define CA_MODE_MULTIPLY 4
399 #define CA_MODE_DIVIDE 5
400 #define CA_MODE_MODULO 6
402 // values for change action parameters for custom elements
415 #define CA_ARG_100 100
416 #define CA_ARG_1000 1000
417 #define CA_ARG_MAX 9999
418 #define CA_ARG_PLAYER 10000
419 #define CA_ARG_PLAYER_1 (CA_ARG_PLAYER + PLAYER_BITS_1)
420 #define CA_ARG_PLAYER_2 (CA_ARG_PLAYER + PLAYER_BITS_2)
421 #define CA_ARG_PLAYER_3 (CA_ARG_PLAYER + PLAYER_BITS_3)
422 #define CA_ARG_PLAYER_4 (CA_ARG_PLAYER + PLAYER_BITS_4)
423 #define CA_ARG_PLAYER_ANY (CA_ARG_PLAYER + PLAYER_BITS_ANY)
424 #define CA_ARG_PLAYER_TRIGGER (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
425 #define CA_ARG_PLAYER_ACTION (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
426 #define CA_ARG_PLAYER_HEADLINE (CA_ARG_PLAYER + 999)
427 #define CA_ARG_NUMBER 11000
428 #define CA_ARG_NUMBER_MIN (CA_ARG_NUMBER + 0)
429 #define CA_ARG_NUMBER_MAX (CA_ARG_NUMBER + 1)
430 #define CA_ARG_NUMBER_RESET (CA_ARG_NUMBER + 2)
431 #define CA_ARG_NUMBER_CE_SCORE (CA_ARG_NUMBER + 3)
432 #define CA_ARG_NUMBER_CE_VALUE (CA_ARG_NUMBER + 4)
433 #define CA_ARG_NUMBER_CE_DELAY (CA_ARG_NUMBER + 5)
434 #define CA_ARG_NUMBER_LEVEL_TIME (CA_ARG_NUMBER + 6)
435 #define CA_ARG_NUMBER_LEVEL_GEMS (CA_ARG_NUMBER + 7)
436 #define CA_ARG_NUMBER_LEVEL_SCORE (CA_ARG_NUMBER + 8)
437 #define CA_ARG_NUMBER_HEADLINE (CA_ARG_NUMBER + 999)
438 #define CA_ARG_ELEMENT 12000
439 #define CA_ARG_ELEMENT_RESET (CA_ARG_ELEMENT + 0)
440 #define CA_ARG_ELEMENT_TARGET (CA_ARG_ELEMENT + 1)
441 #define CA_ARG_ELEMENT_TRIGGER (CA_ARG_ELEMENT + 2)
442 #define CA_ARG_ELEMENT_ACTION (CA_ARG_ELEMENT + 7)
443 #define CA_ARG_ELEMENT_HEADLINE (CA_ARG_ELEMENT + 997)
444 #define CA_ARG_ELEMENT_CV_TARGET (CA_ARG_ELEMENT_TARGET)
445 #define CA_ARG_ELEMENT_CV_TRIGGER (CA_ARG_ELEMENT_TRIGGER)
446 #define CA_ARG_ELEMENT_CV_ACTION (CA_ARG_ELEMENT_ACTION)
447 #define CA_ARG_ELEMENT_CV_HEADLINE (CA_ARG_ELEMENT_HEADLINE)
448 #define CA_ARG_ELEMENT_NR_TARGET (CA_ARG_ELEMENT + 3)
449 #define CA_ARG_ELEMENT_NR_TRIGGER (CA_ARG_ELEMENT + 4)
450 #define CA_ARG_ELEMENT_NR_ACTION (CA_ARG_ELEMENT + 8)
451 #define CA_ARG_ELEMENT_NR_HEADLINE (CA_ARG_ELEMENT + 998)
452 #define CA_ARG_ELEMENT_CS_TARGET (CA_ARG_ELEMENT + 5)
453 #define CA_ARG_ELEMENT_CS_TRIGGER (CA_ARG_ELEMENT + 6)
454 #define CA_ARG_ELEMENT_CS_ACTION (CA_ARG_ELEMENT + 9)
455 #define CA_ARG_ELEMENT_CS_HEADLINE (CA_ARG_ELEMENT + 999)
456 #define CA_ARG_SPEED 13000
457 #define CA_ARG_SPEED_NOT_MOVING (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
458 #define CA_ARG_SPEED_VERY_SLOW (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
459 #define CA_ARG_SPEED_SLOW (CA_ARG_SPEED + STEPSIZE_SLOW)
460 #define CA_ARG_SPEED_NORMAL (CA_ARG_SPEED + STEPSIZE_NORMAL)
461 #define CA_ARG_SPEED_FAST (CA_ARG_SPEED + STEPSIZE_FAST)
462 #define CA_ARG_SPEED_VERY_FAST (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
463 #define CA_ARG_SPEED_EVEN_FASTER (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
464 #define CA_ARG_SPEED_SLOWER (CA_ARG_SPEED + STEPSIZE_SLOWER)
465 #define CA_ARG_SPEED_FASTER (CA_ARG_SPEED + STEPSIZE_FASTER)
466 #define CA_ARG_SPEED_RESET (CA_ARG_SPEED + STEPSIZE_RESET)
467 #define CA_ARG_SPEED_HEADLINE (CA_ARG_SPEED + 999)
468 #define CA_ARG_GRAVITY 14000
469 #define CA_ARG_GRAVITY_OFF (CA_ARG_GRAVITY + 0)
470 #define CA_ARG_GRAVITY_ON (CA_ARG_GRAVITY + 1)
471 #define CA_ARG_GRAVITY_TOGGLE (CA_ARG_GRAVITY + 2)
472 #define CA_ARG_GRAVITY_HEADLINE (CA_ARG_GRAVITY + 999)
473 #define CA_ARG_DIRECTION 15000
474 #define CA_ARG_DIRECTION_NONE (CA_ARG_DIRECTION + MV_NONE)
475 #define CA_ARG_DIRECTION_LEFT (CA_ARG_DIRECTION + MV_LEFT)
476 #define CA_ARG_DIRECTION_RIGHT (CA_ARG_DIRECTION + MV_RIGHT)
477 #define CA_ARG_DIRECTION_UP (CA_ARG_DIRECTION + MV_UP)
478 #define CA_ARG_DIRECTION_DOWN (CA_ARG_DIRECTION + MV_DOWN)
479 #define CA_ARG_DIRECTION_TRIGGER (CA_ARG_DIRECTION + MV_TRIGGER)
480 #define CA_ARG_DIRECTION_TRIGGER_BACK (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
481 #define CA_ARG_DIRECTION_HEADLINE (CA_ARG_DIRECTION + 999)
482 #define CA_ARG_SHIELD 16000
483 #define CA_ARG_SHIELD_OFF (CA_ARG_SHIELD + 0)
484 #define CA_ARG_SHIELD_NORMAL (CA_ARG_SHIELD + 1)
485 #define CA_ARG_SHIELD_DEADLY (CA_ARG_SHIELD + 2)
486 #define CA_ARG_SHIELD_HEADLINE (CA_ARG_SHIELD + 999)
487 #define CA_ARG_SCAN_MODE 17000
488 #define CA_ARG_SCAN_MODE_NORMAL (CA_ARG_SCAN_MODE + MV_NORMAL)
489 #define CA_ARG_SCAN_MODE_REVERSE (CA_ARG_SCAN_MODE + MV_REVERSE)
490 #define CA_ARG_SCAN_MODE_HEADLINE (CA_ARG_SCAN_MODE + 999)
491 #define CA_ARG_INVENTORY 18000
492 #define CA_ARG_INVENTORY_RESET (CA_ARG_INVENTORY + 0)
493 #define CA_ARG_INVENTORY_RM_TARGET (CA_ARG_INVENTORY + 1)
494 #define CA_ARG_INVENTORY_RM_TRIGGER (CA_ARG_INVENTORY + 2)
495 #define CA_ARG_INVENTORY_RM_ACTION (CA_ARG_INVENTORY + 3)
496 #define CA_ARG_INVENTORY_RM_FIRST (CA_ARG_INVENTORY + 4)
497 #define CA_ARG_INVENTORY_RM_LAST (CA_ARG_INVENTORY + 5)
498 #define CA_ARG_INVENTORY_RM_ALL (CA_ARG_INVENTORY + 6)
499 #define CA_ARG_INVENTORY_HEADLINE (CA_ARG_INVENTORY + 998)
500 #define CA_ARG_INVENTORY_RM_HEADLINE (CA_ARG_INVENTORY + 999)
501 #define CA_ARG_UNDEFINED 65535
503 // values for custom move patterns (bits 0 - 3: basic move directions)
504 #define MV_BIT_TOWARDS_PLAYER 4
505 #define MV_BIT_AWAY_FROM_PLAYER 5
506 #define MV_BIT_ALONG_LEFT_SIDE 6
507 #define MV_BIT_ALONG_RIGHT_SIDE 7
508 #define MV_BIT_TURNING_LEFT 8
509 #define MV_BIT_TURNING_RIGHT 9
510 #define MV_BIT_WHEN_PUSHED 10
511 #define MV_BIT_MAZE_RUNNER 11
512 #define MV_BIT_MAZE_HUNTER 12
513 #define MV_BIT_WHEN_DROPPED 13
514 #define MV_BIT_TURNING_LEFT_RIGHT 14
515 #define MV_BIT_TURNING_RIGHT_LEFT 15
516 #define MV_BIT_TURNING_RANDOM 16
517 #define MV_BIT_WIND_DIRECTION 17
519 // values for custom move patterns
520 #define MV_TOWARDS_PLAYER (1 << MV_BIT_TOWARDS_PLAYER)
521 #define MV_AWAY_FROM_PLAYER (1 << MV_BIT_AWAY_FROM_PLAYER)
522 #define MV_ALONG_LEFT_SIDE (1 << MV_BIT_ALONG_LEFT_SIDE)
523 #define MV_ALONG_RIGHT_SIDE (1 << MV_BIT_ALONG_RIGHT_SIDE)
524 #define MV_TURNING_LEFT (1 << MV_BIT_TURNING_LEFT)
525 #define MV_TURNING_RIGHT (1 << MV_BIT_TURNING_RIGHT)
526 #define MV_WHEN_PUSHED (1 << MV_BIT_WHEN_PUSHED)
527 #define MV_MAZE_RUNNER (1 << MV_BIT_MAZE_RUNNER)
528 #define MV_MAZE_HUNTER (1 << MV_BIT_MAZE_HUNTER)
529 #define MV_MAZE_RUNNER_STYLE (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
530 #define MV_WHEN_DROPPED (1 << MV_BIT_WHEN_DROPPED)
531 #define MV_TURNING_LEFT_RIGHT (1 << MV_BIT_TURNING_LEFT_RIGHT)
532 #define MV_TURNING_RIGHT_LEFT (1 << MV_BIT_TURNING_RIGHT_LEFT)
533 #define MV_TURNING_RANDOM (1 << MV_BIT_TURNING_RANDOM)
534 #define MV_WIND_DIRECTION (1 << MV_BIT_WIND_DIRECTION)
536 // values for initial move direction
537 #define MV_START_NONE (MV_NONE)
538 #define MV_START_AUTOMATIC (MV_NONE)
539 #define MV_START_LEFT (MV_LEFT)
540 #define MV_START_RIGHT (MV_RIGHT)
541 #define MV_START_UP (MV_UP)
542 #define MV_START_DOWN (MV_DOWN)
543 #define MV_START_RANDOM (MV_ALL_DIRECTIONS)
544 #define MV_START_PREVIOUS (MV_PREVIOUS)
546 // values for elements left behind by custom elements
547 #define LEAVE_TYPE_UNLIMITED 0
548 #define LEAVE_TYPE_LIMITED 1
550 // values for slippery property for custom elements
551 #define SLIPPERY_ANY_RANDOM 0
552 #define SLIPPERY_ANY_LEFT_RIGHT 1
553 #define SLIPPERY_ANY_RIGHT_LEFT 2
554 #define SLIPPERY_ONLY_LEFT 3
555 #define SLIPPERY_ONLY_RIGHT 4
557 // values for explosion type for custom elements
558 #define EXPLODES_3X3 0
559 #define EXPLODES_1X1 1
560 #define EXPLODES_CROSS 2
562 // macros for configurable properties
563 #define IS_DIGGABLE(e) HAS_PROPERTY(e, EP_DIGGABLE)
564 #define IS_COLLECTIBLE_ONLY(e) HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
565 #define DONT_RUN_INTO(e) HAS_PROPERTY(e, EP_DONT_RUN_INTO)
566 #define DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
567 #define DONT_TOUCH(e) HAS_PROPERTY(e, EP_DONT_TOUCH)
568 #define IS_INDESTRUCTIBLE(e) HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
569 #define IS_SLIPPERY(e) HAS_PROPERTY(e, EP_SLIPPERY)
570 #define CAN_CHANGE(e) HAS_PROPERTY(e, EP_CAN_CHANGE)
571 #define CAN_MOVE(e) HAS_PROPERTY(e, EP_CAN_MOVE)
572 #define CAN_FALL(e) HAS_PROPERTY(e, EP_CAN_FALL)
573 #define CAN_SMASH_PLAYER(e) HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
574 #define CAN_SMASH_ENEMIES(e) HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
575 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
576 #define EXPLODES_BY_FIRE(e) HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
577 #define EXPLODES_SMASHED(e) HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
578 #define EXPLODES_IMPACT(e) HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
579 #define IS_WALKABLE_OVER(e) HAS_PROPERTY(e, EP_WALKABLE_OVER)
580 #define IS_WALKABLE_INSIDE(e) HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
581 #define IS_WALKABLE_UNDER(e) HAS_PROPERTY(e, EP_WALKABLE_UNDER)
582 #define IS_PASSABLE_OVER(e) HAS_PROPERTY(e, EP_PASSABLE_OVER)
583 #define IS_PASSABLE_INSIDE(e) HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
584 #define IS_PASSABLE_UNDER(e) HAS_PROPERTY(e, EP_PASSABLE_UNDER)
585 #define IS_DROPPABLE(e) HAS_PROPERTY(e, EP_DROPPABLE)
586 #define EXPLODES_1X1_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
587 #define IS_PUSHABLE(e) HAS_PROPERTY(e, EP_PUSHABLE)
588 #define EXPLODES_CROSS_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
589 #define IS_PROTECTED(e) HAS_PROPERTY(e, EP_PROTECTED)
590 #define CAN_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
591 #define IS_THROWABLE(e) HAS_PROPERTY(e, EP_THROWABLE)
592 #define CAN_EXPLODE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE)
593 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
594 #define DONT_GET_HIT_BY(e) HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
596 // macros for special configurable properties
597 #define IS_EM_SLIPPERY_WALL(e) HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
599 // macros for special graphics properties
600 #define GFX_CRUMBLED(e) HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
602 // macros for pre-defined properties
603 #define IS_EMPTY_SPACE(e) HAS_PROPERTY(e, EP_EMPTY_SPACE)
604 #define IS_PLAYER_ELEMENT(e) HAS_PROPERTY(e, EP_PLAYER)
605 #define CAN_PASS_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
606 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
607 #define IS_SWITCHABLE(e) HAS_PROPERTY(e, EP_SWITCHABLE)
608 #define IS_BD_ELEMENT(e) HAS_PROPERTY(e, EP_BD_ELEMENT)
609 #define IS_SP_ELEMENT(e) HAS_PROPERTY(e, EP_SP_ELEMENT)
610 #define IS_SB_ELEMENT(e) HAS_PROPERTY(e, EP_SB_ELEMENT)
611 #define IS_GEM(e) HAS_PROPERTY(e, EP_GEM)
612 #define IS_FOOD_DARK_YAMYAM(e) HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
613 #define IS_FOOD_PENGUIN(e) HAS_PROPERTY(e, EP_FOOD_PENGUIN)
614 #define IS_FOOD_PIG(e) HAS_PROPERTY(e, EP_FOOD_PIG)
615 #define IS_HISTORIC_WALL(e) HAS_PROPERTY(e, EP_HISTORIC_WALL)
616 #define IS_HISTORIC_SOLID(e) HAS_PROPERTY(e, EP_HISTORIC_SOLID)
617 #define IS_CLASSIC_ENEMY(e) HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
618 #define IS_BELT(e) HAS_PROPERTY(e, EP_BELT)
619 #define IS_BELT_ACTIVE(e) HAS_PROPERTY(e, EP_BELT_ACTIVE)
620 #define IS_BELT_SWITCH(e) HAS_PROPERTY(e, EP_BELT_SWITCH)
621 #define IS_TUBE(e) HAS_PROPERTY(e, EP_TUBE)
622 #define IS_ACID_POOL(e) HAS_PROPERTY(e, EP_ACID_POOL)
623 #define IS_KEYGATE(e) HAS_PROPERTY(e, EP_KEYGATE)
624 #define IS_AMOEBOID(e) HAS_PROPERTY(e, EP_AMOEBOID)
625 #define IS_AMOEBALIVE(e) HAS_PROPERTY(e, EP_AMOEBALIVE)
626 #define HAS_EDITOR_CONTENT(e) HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
627 #define CAN_TURN_EACH_MOVE(e) HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
628 #define CAN_GROW(e) HAS_PROPERTY(e, EP_CAN_GROW)
629 #define IS_ACTIVE_BOMB(e) HAS_PROPERTY(e, EP_ACTIVE_BOMB)
630 #define IS_INACTIVE(e) HAS_PROPERTY(e, EP_INACTIVE)
632 // macros for derived properties
633 #define IS_ACCESSIBLE_OVER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
634 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
635 #define IS_ACCESSIBLE_UNDER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
636 #define IS_WALKABLE(e) HAS_PROPERTY(e, EP_WALKABLE)
637 #define IS_PASSABLE(e) HAS_PROPERTY(e, EP_PASSABLE)
638 #define IS_ACCESSIBLE(e) HAS_PROPERTY(e, EP_ACCESSIBLE)
639 #define IS_COLLECTIBLE(e) HAS_PROPERTY(e, EP_COLLECTIBLE)
640 #define IS_SNAPPABLE(e) HAS_PROPERTY(e, EP_SNAPPABLE)
641 #define IS_WALL(e) HAS_PROPERTY(e, EP_WALL)
642 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
643 #define IS_DRAGONFIRE_PROOF(e) HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
644 #define IS_EXPLOSION_PROOF(e) HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
645 #define CAN_SMASH(e) HAS_PROPERTY(e, EP_CAN_SMASH)
646 #define EXPLODES_3X3_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
647 #define CAN_EXPLODE_BY_FIRE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
648 #define CAN_EXPLODE_SMASHED(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
649 #define CAN_EXPLODE_IMPACT(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
650 #define IS_SP_PORT(e) HAS_PROPERTY(e, EP_SP_PORT)
651 #define CAN_EXPLODE_BY_DRAGONFIRE(e) \
652 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
653 #define CAN_EXPLODE_BY_EXPLOSION(e) \
654 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
655 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
656 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
657 #define CAN_BE_CLONED_BY_ANDROID(e) \
658 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
660 #define IS_EDITOR_CASCADE(e) HAS_PROPERTY(e, EP_EDITOR_CASCADE)
661 #define IS_EDITOR_CASCADE_ACTIVE(e) \
662 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
663 #define IS_EDITOR_CASCADE_INACTIVE(e) \
664 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
666 #define HAS_ACTION(e) HAS_PROPERTY(e, EP_HAS_ACTION)
667 #define CAN_CHANGE_OR_HAS_ACTION(e) \
668 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
670 #define IS_OBSOLETE(e) HAS_PROPERTY(e, EP_OBSOLETE)
672 #define IS_EMPTY(e) IS_EMPTY_SPACE(e)
673 #define IS_EMPTY_ELEMENT(e) IS_EMPTY_SPACE(e)
675 // special macros used in game engine
676 #define IS_FILE_ELEMENT(e) ((e) >= 0 && \
677 (e) <= NUM_FILE_ELEMENTS)
679 #define IS_DRAWABLE_ELEMENT(e) ((e) >= 0 && \
680 (e) <= NUM_DRAWABLE_ELEMENTS)
682 #define IS_RUNTIME_ELEMENT(e) ((e) >= 0 && \
683 (e) <= NUM_RUNTIME_ELEMENTS)
685 #define IS_VALID_ELEMENT(e) ((e) >= 0 && \
686 (e) <= MAX_NUM_ELEMENTS)
688 #define IS_CUSTOM_ELEMENT(e) ((e) >= EL_CUSTOM_START && \
689 (e) <= EL_CUSTOM_END)
691 #define IS_GROUP_ELEMENT(e) ((e) >= EL_GROUP_START && \
694 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START && \
695 (e) <= EL_INTERNAL_CLIPBOARD_END)
697 #define IS_INTERNAL_ELEMENT(e) ((e) >= EL_INTERNAL_START && \
698 (e) <= EL_INTERNAL_END)
700 #define IS_MM_ELEMENT(e) ((e) >= EL_MM_START && \
703 #define IS_DF_ELEMENT(e) ((e) >= EL_DF_START && \
706 #define IS_MM_MCDUFFIN(e) ((e) >= EL_MM_MCDUFFIN_START && \
707 (e) <= EL_MM_MCDUFFIN_END)
709 #define IS_DF_LASER(e) ((e) >= EL_DF_LASER_START && \
710 (e) <= EL_DF_LASER_END)
712 #define IS_MM_WALL(e) (((e) >= EL_MM_WALL_START && \
713 (e) <= EL_MM_WALL_END) || \
714 ((e) >= EL_DF_WALL_START && \
715 (e) <= EL_DF_WALL_END))
717 #define IS_DF_WALL(e) ((e) >= EL_DF_WALL_START && \
718 (e) <= EL_DF_WALL_END)
720 #define IS_MM_WALL_EDITOR(e) ((e) == EL_MM_STEEL_WALL || \
721 (e) == EL_MM_WOODEN_WALL || \
722 (e) == EL_MM_ICE_WALL || \
723 (e) == EL_MM_AMOEBA_WALL || \
724 (e) == EL_DF_STEEL_WALL || \
725 (e) == EL_DF_WOODEN_WALL)
727 #define IS_ENVELOPE(e) ((e) >= EL_ENVELOPE_1 && \
728 (e) <= EL_ENVELOPE_4)
730 #define IS_BALLOON_ELEMENT(e) ((e) == EL_BALLOON || \
731 (e) == EL_BALLOON_SWITCH_LEFT || \
732 (e) == EL_BALLOON_SWITCH_RIGHT || \
733 (e) == EL_BALLOON_SWITCH_UP || \
734 (e) == EL_BALLOON_SWITCH_DOWN || \
735 (e) == EL_BALLOON_SWITCH_ANY || \
736 (e) == EL_BALLOON_SWITCH_NONE)
738 #define IS_RND_KEY(e) ((e) >= EL_KEY_1 && \
740 #define IS_EM_KEY(e) ((e) >= EL_EM_KEY_1 && \
742 #define IS_EMC_KEY(e) ((e) >= EL_EMC_KEY_5 && \
744 #define IS_KEY(e) (IS_RND_KEY(e) || \
747 #define RND_KEY_NR(e) ((e) - EL_KEY_1)
748 #define EM_KEY_NR(e) ((e) - EL_EM_KEY_1)
749 #define EMC_KEY_NR(e) ((e) - EL_EMC_KEY_5 + 4)
750 #define KEY_NR(e) (IS_RND_KEY(e) ? RND_KEY_NR(e) : \
751 IS_EM_KEY(e) ? EM_KEY_NR(e) : \
752 IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
754 #define IS_RND_GATE(e) ((e) >= EL_GATE_1 && \
756 #define IS_EM_GATE(e) ((e) >= EL_EM_GATE_1 && \
758 #define IS_EMC_GATE(e) ((e) >= EL_EMC_GATE_5 && \
759 (e) <= EL_EMC_GATE_8)
760 #define IS_DC_GATE(e) ((e) == EL_DC_GATE_WHITE)
761 #define IS_GATE(e) (IS_RND_GATE(e) || \
765 #define RND_GATE_NR(e) ((e) - EL_GATE_1)
766 #define EM_GATE_NR(e) ((e) - EL_EM_GATE_1)
767 #define EMC_GATE_NR(e) ((e) - EL_EMC_GATE_5 + 4)
768 #define GATE_NR(e) (IS_RND_GATE(e) ? RND_GATE_NR(e) : \
769 IS_EM_GATE(e) ? EM_GATE_NR(e) : \
770 IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
772 #define IS_RND_GATE_GRAY(e) ((e) >= EL_GATE_1_GRAY && \
773 (e) <= EL_GATE_4_GRAY)
774 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE && \
775 (e) <= EL_GATE_4_GRAY_ACTIVE)
776 #define IS_EM_GATE_GRAY(e) ((e) >= EL_EM_GATE_1_GRAY && \
777 (e) <= EL_EM_GATE_4_GRAY)
778 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE && \
779 (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
780 #define IS_EMC_GATE_GRAY(e) ((e) >= EL_EMC_GATE_5_GRAY && \
781 (e) <= EL_EMC_GATE_8_GRAY)
782 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
783 (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
784 #define IS_DC_GATE_GRAY(e) ((e) == EL_DC_GATE_WHITE_GRAY)
785 #define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
787 #define IS_GATE_GRAY(e) (IS_RND_GATE_GRAY(e) || \
788 IS_EM_GATE_GRAY(e) || \
789 IS_EMC_GATE_GRAY(e) || \
791 #define IS_GATE_GRAY_ACTIVE(e) (IS_RND_GATE_GRAY_ACTIVE(e) || \
792 IS_EM_GATE_GRAY_ACTIVE(e) || \
793 IS_EMC_GATE_GRAY_ACTIVE(e) || \
794 IS_DC_GATE_GRAY_ACTIVE(e))
795 #define RND_GATE_GRAY_NR(e) ((e) - EL_GATE_1_GRAY)
796 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
797 #define EM_GATE_GRAY_NR(e) ((e) - EL_EM_GATE_1_GRAY)
798 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
799 #define EMC_GATE_GRAY_NR(e) ((e) - EL_EMC_GATE_5_GRAY + 4)
800 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
801 #define GATE_GRAY_NR(e) (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) : \
802 IS_EM_GATE_GRAY(e) ? EM_GATE_GRAY_NR(e) : \
803 IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
805 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
807 #define IS_EMC_PILLAR(e) ((e) >= EL_EMC_WALL_1 && \
808 (e) <= EL_EMC_WALL_3)
809 #define IS_SP_CHIP(e) ((e) == EL_SP_CHIP_SINGLE || \
810 (e) == EL_SP_CHIP_LEFT || \
811 (e) == EL_SP_CHIP_RIGHT || \
812 (e) == EL_SP_CHIP_TOP || \
813 (e) == EL_SP_CHIP_BOTTOM)
814 #define IS_SP_HARDWARE_BASE(e) ((e) == EL_SP_HARDWARE_BASE_1 || \
815 (e) == EL_SP_HARDWARE_BASE_2 || \
816 (e) == EL_SP_HARDWARE_BASE_3 || \
817 (e) == EL_SP_HARDWARE_BASE_4 || \
818 (e) == EL_SP_HARDWARE_BASE_5 || \
819 (e) == EL_SP_HARDWARE_BASE_6)
821 #define IS_DC_STEELWALL_2(e) ((e) >= EL_DC_STEELWALL_2_LEFT && \
822 (e) <= EL_DC_STEELWALL_2_SINGLE)
824 // !!! IMPROVE THIS !!!
825 #define IS_EM_ELEMENT(e) (map_element_EM_to_RND_cave(map_element_RND_to_EM_cave(e)) == (e))
827 #define MM_WALL_BASE(e) ((e) & 0xfff0)
828 #define MM_WALL_BITS(e) ((e) & 0x000f)
830 #define GFX_ELEMENT(e) (element_info[e].gfx_element)
832 // !!! CHECK THIS !!!
834 #define TILE_GFX_ELEMENT(x, y) \
835 (GfxElement[x][y] != EL_UNDEFINED && \
836 Tile[x][y] != EL_EXPLOSION ? \
837 GfxElement[x][y] : Tile[x][y])
839 #define TILE_GFX_ELEMENT(x, y) \
840 GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED && \
841 Tile[x][y] != EL_EXPLOSION ? \
842 GfxElement[x][y] : Tile[x][y])
845 // !!! "use sound" deactivated due to problems with level "bug machine" !!!
846 // (solution: add separate "use sound of element" to level file and editor)
848 #define SND_ELEMENT(e) GFX_ELEMENT(e)
850 #define SND_ELEMENT(e) (e)
853 #define GROUP_NR(e) ((e) - EL_GROUP_START)
854 #define IS_IN_GROUP(e, nr) (element_info[e].in_group[nr] == TRUE)
855 #define IS_IN_GROUP_EL(e, ge) (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
857 #define IS_EQUAL_OR_IN_GROUP(e, ge) \
858 (ge == EL_ANY_ELEMENT ? TRUE : \
859 IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
861 #define IS_PLAYER(x, y) (IS_PLAYER_ELEMENT(StorePlayer[x][y]))
863 #define IS_FREE(x, y) (Tile[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
864 #define IS_FREE_OR_PLAYER(x, y) (Tile[x][y] == EL_EMPTY)
866 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
867 #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
868 #define IS_BLOCKED(x,y) (Tile[x][y] == EL_BLOCKED)
870 #define IS_MV_DIAGONAL(x) ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
872 #define EL_CHANGED(e) ((e) == EL_ROCK ? EL_EMERALD : \
873 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
874 (e) == EL_EMERALD ? EL_DIAMOND : \
875 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
876 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
877 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
879 #define EL_CHANGED_BD(e) ((e) == EL_ROCK ? EL_BD_DIAMOND : \
880 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
882 #define EL_CHANGED_DC(e) ((e) == EL_ROCK ? EL_EMERALD : \
883 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
884 (e) == EL_EMERALD ? EL_DIAMOND : \
885 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
886 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
887 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
888 (e) == EL_PEARL ? EL_BOMB : \
889 (e) == EL_CRYSTAL ? EL_CRYSTAL : \
891 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
892 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
893 #define TAPE_IS_EMPTY(x) ((x).length == 0)
894 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing)
896 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
897 #define SHIELD_ON(p) ((p)->shield_normal_time_left > 0)
899 #define ENEMY_PROTECTED_FIELD(x,y) (IS_PROTECTED(Tile[x][y]) || \
900 IS_PROTECTED(Back[x][y]))
901 #define EXPLOSION_PROTECTED_FIELD(x,y) (IS_EXPLOSION_PROOF(Tile[x][y]))
902 #define PLAYER_ENEMY_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
903 ENEMY_PROTECTED_FIELD(x, y))
904 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
905 EXPLOSION_PROTECTED_FIELD(x, y))
907 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching && \
908 (p)->switch_x == (x) && (p)->switch_y == (y))
910 #define PLAYER_DROPPING(p,x,y) ((p)->is_dropping && \
911 (p)->drop_x == (x) && (p)->drop_y == (y))
913 #define PLAYER_NR_GFX(g,i) ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
915 #define GET_PLAYER_ELEMENT(e) ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
918 #define GET_PLAYER_NR(e) (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
920 #define GET_EMPTY_ELEMENT(i) ((i) == 0 ? EL_EMPTY_SPACE : \
921 EL_EMPTY_SPACE_1 + (i) - 1)
923 #define ANIM_FRAMES(g) (graphic_info[g].anim_frames)
924 #define ANIM_DELAY(g) (graphic_info[g].anim_delay)
925 #define ANIM_MODE(g) (graphic_info[g].anim_mode)
927 #define IS_ANIM_MODE_CE(g) (graphic_info[g].anim_mode & (ANIM_CE_VALUE | \
930 #define IS_ANIMATED(g) (ANIM_FRAMES(g) > 1)
931 #define IS_NEW_DELAY(f, g) ((f) % ANIM_DELAY(g) == 0)
932 #define IS_NEW_FRAME(f, g) (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
933 #define IS_NEXT_FRAME(f, g) (IS_NEW_FRAME(f, g) && (f) > 0)
935 #define IS_LOOP_SOUND(s) ((s) >= 0 && sound_info[s].loop)
936 #define IS_LOOP_MUSIC(s) ((s) < 0 || music_info[s].loop)
938 #define IS_SPECIAL_GFX_ARG(a) ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
940 #define IS_GLOBAL_ANIM_PART(a) ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
942 #define EL_CASCADE_ACTIVE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
943 #define EL_CASCADE_INACTIVE(e) (IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e))
944 #define EL_CASCADE_TOGGLE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : \
945 IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e))
947 #define EL_NAME(e) ((e) >= 0 ? element_info[e].token_name : "(?)")
948 #define MV_TEXT(d) ((d) == MV_NONE ? "MV_NONE" : \
949 (d) == MV_LEFT ? "MV_LEFT" : \
950 (d) == MV_RIGHT ? "MV_RIGHT" : \
951 (d) == MV_UP ? "MV_UP" : \
952 (d) == MV_DOWN ? "MV_DOWN" : "(various)")
954 #define ELEMENT_ACTIVE(e) (ActiveElement[e])
955 #define BUTTON_ACTIVE(b) (ActiveButton[b])
956 #define FONT_ACTIVE(f) (ActiveFont[f])
958 // fundamental game speed values
959 #define MICROLEVEL_SCROLL_DELAY 50 // delay for scrolling micro level
960 #define MICROLEVEL_LABEL_DELAY 250 // delay for micro level label
962 // boundaries of arrays etc.
963 #define MAX_LEVEL_NAME_LEN 32
964 #define MAX_LEVEL_AUTHOR_LEN 32
965 #define MAX_ELEMENT_NAME_LEN 32
966 #define MAX_TAPES_PER_SET 1024
967 #define MAX_SCORE_ENTRIES 100
968 #define MAX_NUM_TITLE_IMAGES 5
969 #define MAX_NUM_TITLE_MESSAGES 5
971 #define MAX_NUM_AMOEBA 100
973 #define NUM_ENVELOPES 4
974 #define MIN_ENVELOPE_XSIZE 1
975 #define MIN_ENVELOPE_YSIZE 1
976 #define MAX_ENVELOPE_XSIZE 30
977 #define MAX_ENVELOPE_YSIZE 20
978 #define MAX_ENVELOPE_TEXT_LEN (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
979 #define MIN_CHANGE_PAGES 1
980 #define MAX_CHANGE_PAGES 32
981 #define MIN_ELEMENTS_IN_GROUP 1
982 #define MAX_ELEMENTS_IN_GROUP 16
983 #define MIN_ANDROID_ELEMENTS 1
984 #define MAX_ANDROID_ELEMENTS 32
985 #define MAX_ANDROID_ELEMENTS_OLD 16 // (extended since version 4.2.0.0)
987 #define MAX_ISO_DATE_LEN 10
988 #define MAX_PLATFORM_TEXT_LEN 16
989 #define MAX_VERSION_TEXT_LEN 16
990 #define MAX_COUNTRY_CODE_LEN 2
991 #define MAX_COUNTRY_NAME_LEN 64
993 // values for elements with content
994 #define MIN_ELEMENT_CONTENTS 1
995 #define STD_ELEMENT_CONTENTS 4
996 #define MAX_ELEMENT_CONTENTS 8
998 // values for initial player inventory
999 #define MIN_INITIAL_INVENTORY_SIZE 1
1000 #define MAX_INITIAL_INVENTORY_SIZE 8
1002 // often used screen positions
1004 #define TILEX TILESIZE
1005 #define TILEY TILESIZE
1006 #define TILEX_VAR TILESIZE_VAR
1007 #define TILEY_VAR TILESIZE_VAR
1008 #define MINI_TILESIZE (TILESIZE / 2)
1009 #define MINI_TILEX MINI_TILESIZE
1010 #define MINI_TILEY MINI_TILESIZE
1011 #define MICRO_TILESIZE (TILESIZE / 8)
1012 #define MICRO_TILEX MICRO_TILESIZE
1013 #define MICRO_TILEY MICRO_TILESIZE
1014 #define MIDPOSX (SCR_FIELDX / 2)
1015 #define MIDPOSY (SCR_FIELDY / 2)
1016 #define FXSIZE ((2 + SCR_FIELDX + 2) * TILEX_VAR)
1017 #define FYSIZE ((2 + SCR_FIELDY + 2) * TILEY_VAR)
1019 #define MICROLEVEL_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
1020 #define MICROLEVEL_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
1021 #define MICROLEVEL_XPOS (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
1022 #define MICROLEVEL_YPOS (SY + 12 * TILEY - MICRO_TILEY)
1023 #define MICROLABEL1_YPOS (MICROLEVEL_YPOS - 36)
1024 #define MICROLABEL2_YPOS (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
1026 // values for GfxRedraw
1027 #define GFX_REDRAW_NONE (0)
1028 #define GFX_REDRAW_TILE (1 << 0)
1029 #define GFX_REDRAW_TILE_CRUMBLED (1 << 1)
1030 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS (1 << 2)
1031 #define GFX_REDRAW_TILE_TWINKLED (1 << 3)
1033 // score for elements
1034 #define SC_EMERALD 0
1035 #define SC_DIAMOND 1
1037 #define SC_SPACESHIP 3
1042 #define SC_DYNAMITE 8
1044 #define SC_TIME_BONUS 10
1045 #define SC_CRYSTAL 11
1047 #define SC_SHIELD 13
1048 #define SC_ELEM_BONUS 14
1049 #define SC_UNKNOWN_15 15
1051 #define LEVEL_SCORE_ELEMENTS 16 // level elements with score
1054 // "real" level file elements
1055 #define EL_UNDEFINED -1
1057 #define EL_EMPTY_SPACE 0
1058 #define EL_EMPTY EL_EMPTY_SPACE
1061 #define EL_WALL_SLIPPERY 3
1063 #define EL_KEY_OBSOLETE 5 // obsolete; now EL_KEY_1
1064 #define EL_EMERALD 6
1065 #define EL_EXIT_CLOSED 7
1066 #define EL_PLAYER_OBSOLETE 8 // obsolete; now EL_PLAYER_1
1068 #define EL_SPACESHIP 10
1069 #define EL_YAMYAM 11
1071 #define EL_STEELWALL 13
1072 #define EL_DIAMOND 14
1073 #define EL_AMOEBA_DEAD 15
1074 #define EL_QUICKSAND_EMPTY 16
1075 #define EL_QUICKSAND_FULL 17
1076 #define EL_AMOEBA_DROP 18
1078 #define EL_MAGIC_WALL 20
1079 #define EL_SPEED_PILL 21
1081 #define EL_AMOEBA_WET 23
1082 #define EL_AMOEBA_DRY 24
1084 #define EL_GAME_OF_LIFE 26
1085 #define EL_BIOMAZE 27
1086 #define EL_DYNAMITE_ACTIVE 28
1087 #define EL_STONEBLOCK 29
1088 #define EL_ROBOT_WHEEL 30
1089 #define EL_ROBOT_WHEEL_ACTIVE 31
1094 #define EL_GATE_1 36
1095 #define EL_GATE_2 37
1096 #define EL_GATE_3 38
1097 #define EL_GATE_4 39
1098 #define EL_GATE_1_GRAY 40
1099 #define EL_GATE_2_GRAY 41
1100 #define EL_GATE_3_GRAY 42
1101 #define EL_GATE_4_GRAY 43
1102 #define EL_DYNAMITE 44
1103 #define EL_PACMAN 45
1104 #define EL_INVISIBLE_WALL 46
1106 #define EL_LAMP_ACTIVE 48
1107 #define EL_WALL_EMERALD 49
1108 #define EL_WALL_DIAMOND 50
1109 #define EL_AMOEBA_FULL 51
1110 #define EL_BD_AMOEBA 52
1111 #define EL_TIME_ORB_FULL 53
1112 #define EL_TIME_ORB_EMPTY 54
1113 #define EL_EXPANDABLE_WALL 55
1114 #define EL_BD_DIAMOND 56
1115 #define EL_EMERALD_YELLOW 57
1116 #define EL_WALL_BD_DIAMOND 58
1117 #define EL_WALL_EMERALD_YELLOW 59
1118 #define EL_DARK_YAMYAM 60
1119 #define EL_BD_MAGIC_WALL 61
1120 #define EL_INVISIBLE_STEELWALL 62
1121 #define EL_SOKOBAN_FIELD_PLAYER 63
1122 #define EL_DYNABOMB_INCREASE_NUMBER 64
1123 #define EL_DYNABOMB_INCREASE_SIZE 65
1124 #define EL_DYNABOMB_INCREASE_POWER 66
1125 #define EL_SOKOBAN_OBJECT 67
1126 #define EL_SOKOBAN_FIELD_EMPTY 68
1127 #define EL_SOKOBAN_FIELD_FULL 69
1128 #define EL_BD_BUTTERFLY_RIGHT 70
1129 #define EL_BD_BUTTERFLY_UP 71
1130 #define EL_BD_BUTTERFLY_LEFT 72
1131 #define EL_BD_BUTTERFLY_DOWN 73
1132 #define EL_BD_FIREFLY_RIGHT 74
1133 #define EL_BD_FIREFLY_UP 75
1134 #define EL_BD_FIREFLY_LEFT 76
1135 #define EL_BD_FIREFLY_DOWN 77
1136 #define EL_BD_BUTTERFLY_1 EL_BD_BUTTERFLY_DOWN
1137 #define EL_BD_BUTTERFLY_2 EL_BD_BUTTERFLY_LEFT
1138 #define EL_BD_BUTTERFLY_3 EL_BD_BUTTERFLY_UP
1139 #define EL_BD_BUTTERFLY_4 EL_BD_BUTTERFLY_RIGHT
1140 #define EL_BD_FIREFLY_1 EL_BD_FIREFLY_LEFT
1141 #define EL_BD_FIREFLY_2 EL_BD_FIREFLY_DOWN
1142 #define EL_BD_FIREFLY_3 EL_BD_FIREFLY_RIGHT
1143 #define EL_BD_FIREFLY_4 EL_BD_FIREFLY_UP
1144 #define EL_BD_BUTTERFLY 78
1145 #define EL_BD_FIREFLY 79
1146 #define EL_PLAYER_1 80
1147 #define EL_PLAYER_2 81
1148 #define EL_PLAYER_3 82
1149 #define EL_PLAYER_4 83
1150 #define EL_BUG_RIGHT 84
1151 #define EL_BUG_UP 85
1152 #define EL_BUG_LEFT 86
1153 #define EL_BUG_DOWN 87
1154 #define EL_SPACESHIP_RIGHT 88
1155 #define EL_SPACESHIP_UP 89
1156 #define EL_SPACESHIP_LEFT 90
1157 #define EL_SPACESHIP_DOWN 91
1158 #define EL_PACMAN_RIGHT 92
1159 #define EL_PACMAN_UP 93
1160 #define EL_PACMAN_LEFT 94
1161 #define EL_PACMAN_DOWN 95
1162 #define EL_EMERALD_RED 96
1163 #define EL_EMERALD_PURPLE 97
1164 #define EL_WALL_EMERALD_RED 98
1165 #define EL_WALL_EMERALD_PURPLE 99
1166 #define EL_ACID_POOL_TOPLEFT 100
1167 #define EL_ACID_POOL_TOPRIGHT 101
1168 #define EL_ACID_POOL_BOTTOMLEFT 102
1169 #define EL_ACID_POOL_BOTTOM 103
1170 #define EL_ACID_POOL_BOTTOMRIGHT 104
1171 #define EL_BD_WALL 105
1172 #define EL_BD_ROCK 106
1173 #define EL_EXIT_OPEN 107
1174 #define EL_BLACK_ORB 108
1175 #define EL_AMOEBA_TO_DIAMOND 109
1177 #define EL_PENGUIN 111
1178 #define EL_SATELLITE 112
1179 #define EL_ARROW_LEFT 113
1180 #define EL_ARROW_RIGHT 114
1181 #define EL_ARROW_UP 115
1182 #define EL_ARROW_DOWN 116
1184 #define EL_DRAGON 118
1186 #define EL_EM_KEY_1_FILE_OBSOLETE 119 // obsolete; now EL_EM_KEY_1
1188 #define EL_CHAR_START 120
1189 #define EL_CHAR_ASCII0 (EL_CHAR_START - 32)
1190 #define EL_CHAR_ASCII0_START (EL_CHAR_ASCII0 + 32)
1192 #include "conf_chr.h" // include auto-generated data structure definitions
1194 #define EL_CHAR_ASCII0_END (EL_CHAR_ASCII0 + 111)
1195 #define EL_CHAR_END (EL_CHAR_START + 79)
1197 #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1199 #define EL_EXPANDABLE_WALL_HORIZONTAL 200
1200 #define EL_EXPANDABLE_WALL_VERTICAL 201
1201 #define EL_EXPANDABLE_WALL_ANY 202
1203 #define EL_EM_GATE_1 203
1204 #define EL_EM_GATE_2 204
1205 #define EL_EM_GATE_3 205
1206 #define EL_EM_GATE_4 206
1208 #define EL_EM_KEY_2_FILE_OBSOLETE 207 // obsolete; now EL_EM_KEY_2
1209 #define EL_EM_KEY_3_FILE_OBSOLETE 208 // obsolete; now EL_EM_KEY_3
1210 #define EL_EM_KEY_4_FILE_OBSOLETE 209 // obsolete; now EL_EM_KEY_4
1212 #define EL_SP_START 210
1213 #define EL_SP_EMPTY_SPACE (EL_SP_START + 0)
1214 #define EL_SP_EMPTY EL_SP_EMPTY_SPACE
1215 #define EL_SP_ZONK (EL_SP_START + 1)
1216 #define EL_SP_BASE (EL_SP_START + 2)
1217 #define EL_SP_MURPHY (EL_SP_START + 3)
1218 #define EL_SP_INFOTRON (EL_SP_START + 4)
1219 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
1220 #define EL_SP_HARDWARE_GRAY (EL_SP_START + 6)
1221 #define EL_SP_EXIT_CLOSED (EL_SP_START + 7)
1222 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
1223 #define EL_SP_PORT_RIGHT (EL_SP_START + 9)
1224 #define EL_SP_PORT_DOWN (EL_SP_START + 10)
1225 #define EL_SP_PORT_LEFT (EL_SP_START + 11)
1226 #define EL_SP_PORT_UP (EL_SP_START + 12)
1227 #define EL_SP_GRAVITY_PORT_RIGHT (EL_SP_START + 13)
1228 #define EL_SP_GRAVITY_PORT_DOWN (EL_SP_START + 14)
1229 #define EL_SP_GRAVITY_PORT_LEFT (EL_SP_START + 15)
1230 #define EL_SP_GRAVITY_PORT_UP (EL_SP_START + 16)
1231 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
1232 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
1233 #define EL_SP_TERMINAL (EL_SP_START + 19)
1234 #define EL_SP_DISK_RED (EL_SP_START + 20)
1235 #define EL_SP_PORT_VERTICAL (EL_SP_START + 21)
1236 #define EL_SP_PORT_HORIZONTAL (EL_SP_START + 22)
1237 #define EL_SP_PORT_ANY (EL_SP_START + 23)
1238 #define EL_SP_ELECTRON (EL_SP_START + 24)
1239 #define EL_SP_BUGGY_BASE (EL_SP_START + 25)
1240 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
1241 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
1242 #define EL_SP_HARDWARE_BASE_1 (EL_SP_START + 28)
1243 #define EL_SP_HARDWARE_GREEN (EL_SP_START + 29)
1244 #define EL_SP_HARDWARE_BLUE (EL_SP_START + 30)
1245 #define EL_SP_HARDWARE_RED (EL_SP_START + 31)
1246 #define EL_SP_HARDWARE_YELLOW (EL_SP_START + 32)
1247 #define EL_SP_HARDWARE_BASE_2 (EL_SP_START + 33)
1248 #define EL_SP_HARDWARE_BASE_3 (EL_SP_START + 34)
1249 #define EL_SP_HARDWARE_BASE_4 (EL_SP_START + 35)
1250 #define EL_SP_HARDWARE_BASE_5 (EL_SP_START + 36)
1251 #define EL_SP_HARDWARE_BASE_6 (EL_SP_START + 37)
1252 #define EL_SP_CHIP_TOP (EL_SP_START + 38)
1253 #define EL_SP_CHIP_BOTTOM (EL_SP_START + 39)
1254 #define EL_SP_END (EL_SP_START + 39)
1256 #define EL_EM_GATE_1_GRAY 250
1257 #define EL_EM_GATE_2_GRAY 251
1258 #define EL_EM_GATE_3_GRAY 252
1259 #define EL_EM_GATE_4_GRAY 253
1261 #define EL_EM_DYNAMITE 254
1262 #define EL_EM_DYNAMITE_ACTIVE 255
1264 #define EL_PEARL 256
1265 #define EL_CRYSTAL 257
1266 #define EL_WALL_PEARL 258
1267 #define EL_WALL_CRYSTAL 259
1268 #define EL_DC_GATE_WHITE 260
1269 #define EL_DC_GATE_WHITE_GRAY 261
1270 #define EL_DC_KEY_WHITE 262
1271 #define EL_SHIELD_NORMAL 263
1272 #define EL_EXTRA_TIME 264
1273 #define EL_SWITCHGATE_OPEN 265
1274 #define EL_SWITCHGATE_CLOSED 266
1275 #define EL_SWITCHGATE_SWITCH_UP 267
1276 #define EL_SWITCHGATE_SWITCH_DOWN 268
1278 #define EL_UNUSED_269 269
1279 #define EL_UNUSED_270 270
1281 #define EL_CONVEYOR_BELT_1_LEFT 271
1282 #define EL_CONVEYOR_BELT_1_MIDDLE 272
1283 #define EL_CONVEYOR_BELT_1_RIGHT 273
1284 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT 274
1285 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1286 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT 276
1287 #define EL_CONVEYOR_BELT_2_LEFT 277
1288 #define EL_CONVEYOR_BELT_2_MIDDLE 278
1289 #define EL_CONVEYOR_BELT_2_RIGHT 279
1290 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT 280
1291 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1292 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT 282
1293 #define EL_CONVEYOR_BELT_3_LEFT 283
1294 #define EL_CONVEYOR_BELT_3_MIDDLE 284
1295 #define EL_CONVEYOR_BELT_3_RIGHT 285
1296 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT 286
1297 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1298 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT 288
1299 #define EL_CONVEYOR_BELT_4_LEFT 289
1300 #define EL_CONVEYOR_BELT_4_MIDDLE 290
1301 #define EL_CONVEYOR_BELT_4_RIGHT 291
1302 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT 292
1303 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1304 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT 294
1305 #define EL_LANDMINE 295
1306 #define EL_ENVELOPE_OBSOLETE 296 // obsolete; now EL_ENVELOPE_1
1307 #define EL_LIGHT_SWITCH 297
1308 #define EL_LIGHT_SWITCH_ACTIVE 298
1309 #define EL_SIGN_EXCLAMATION 299
1310 #define EL_SIGN_RADIOACTIVITY 300
1311 #define EL_SIGN_STOP 301
1312 #define EL_SIGN_WHEELCHAIR 302
1313 #define EL_SIGN_PARKING 303
1314 #define EL_SIGN_NO_ENTRY 304
1315 #define EL_SIGN_UNUSED_1 305
1316 #define EL_SIGN_GIVE_WAY 306
1317 #define EL_SIGN_ENTRY_FORBIDDEN 307
1318 #define EL_SIGN_EMERGENCY_EXIT 308
1319 #define EL_SIGN_YIN_YANG 309
1320 #define EL_SIGN_UNUSED_2 310
1321 #define EL_MOLE_LEFT 311
1322 #define EL_MOLE_RIGHT 312
1323 #define EL_MOLE_UP 313
1324 #define EL_MOLE_DOWN 314
1325 #define EL_STEELWALL_SLIPPERY 315
1326 #define EL_INVISIBLE_SAND 316
1327 #define EL_DX_UNKNOWN_15 317
1328 #define EL_DX_UNKNOWN_42 318
1330 #define EL_UNUSED_319 319
1331 #define EL_UNUSED_320 320
1333 #define EL_SHIELD_DEADLY 321
1334 #define EL_TIMEGATE_OPEN 322
1335 #define EL_TIMEGATE_CLOSED 323
1336 #define EL_TIMEGATE_SWITCH_ACTIVE 324
1337 #define EL_TIMEGATE_SWITCH 325
1339 #define EL_BALLOON 326
1340 #define EL_BALLOON_SWITCH_LEFT 327
1341 #define EL_BALLOON_SWITCH_RIGHT 328
1342 #define EL_BALLOON_SWITCH_UP 329
1343 #define EL_BALLOON_SWITCH_DOWN 330
1344 #define EL_BALLOON_SWITCH_ANY 331
1346 #define EL_EMC_STEELWALL_1 332
1347 #define EL_EMC_STEELWALL_2 333
1348 #define EL_EMC_STEELWALL_3 334
1349 #define EL_EMC_STEELWALL_4 335
1350 #define EL_EMC_WALL_1 336
1351 #define EL_EMC_WALL_2 337
1352 #define EL_EMC_WALL_3 338
1353 #define EL_EMC_WALL_4 339
1354 #define EL_EMC_WALL_5 340
1355 #define EL_EMC_WALL_6 341
1356 #define EL_EMC_WALL_7 342
1357 #define EL_EMC_WALL_8 343
1359 #define EL_TUBE_ANY 344
1360 #define EL_TUBE_VERTICAL 345
1361 #define EL_TUBE_HORIZONTAL 346
1362 #define EL_TUBE_VERTICAL_LEFT 347
1363 #define EL_TUBE_VERTICAL_RIGHT 348
1364 #define EL_TUBE_HORIZONTAL_UP 349
1365 #define EL_TUBE_HORIZONTAL_DOWN 350
1366 #define EL_TUBE_LEFT_UP 351
1367 #define EL_TUBE_LEFT_DOWN 352
1368 #define EL_TUBE_RIGHT_UP 353
1369 #define EL_TUBE_RIGHT_DOWN 354
1370 #define EL_SPRING 355
1372 #define EL_DX_SUPABOMB 357
1374 #define EL_UNUSED_358 358
1375 #define EL_UNUSED_359 359
1377 // ---------- begin of custom elements section --------------------------------
1378 #define EL_CUSTOM_START 360
1380 #include "conf_cus.h" // include auto-generated data structure definitions
1382 #define NUM_CUSTOM_ELEMENTS 256
1383 #define EL_CUSTOM_END 615
1384 // ---------- end of custom elements section ----------------------------------
1386 #define EL_EM_KEY_1 616
1387 #define EL_EM_KEY_2 617
1388 #define EL_EM_KEY_3 618
1389 #define EL_EM_KEY_4 619
1390 #define EL_ENVELOPE_1 620
1391 #define EL_ENVELOPE_2 621
1392 #define EL_ENVELOPE_3 622
1393 #define EL_ENVELOPE_4 623
1395 // ---------- begin of group elements section ---------------------------------
1396 #define EL_GROUP_START 624
1398 #include "conf_grp.h" // include auto-generated data structure definitions
1400 #define NUM_GROUP_ELEMENTS 32
1401 #define EL_GROUP_END 655
1402 // ---------- end of group elements section -----------------------------------
1404 #define EL_UNKNOWN 656
1405 #define EL_TRIGGER_ELEMENT 657
1406 #define EL_TRIGGER_PLAYER 658
1408 // SP style elements
1409 #define EL_SP_GRAVITY_ON_PORT_RIGHT 659
1410 #define EL_SP_GRAVITY_ON_PORT_DOWN 660
1411 #define EL_SP_GRAVITY_ON_PORT_LEFT 661
1412 #define EL_SP_GRAVITY_ON_PORT_UP 662
1413 #define EL_SP_GRAVITY_OFF_PORT_RIGHT 663
1414 #define EL_SP_GRAVITY_OFF_PORT_DOWN 664
1415 #define EL_SP_GRAVITY_OFF_PORT_LEFT 665
1416 #define EL_SP_GRAVITY_OFF_PORT_UP 666
1418 // EMC style elements
1419 #define EL_BALLOON_SWITCH_NONE 667
1420 #define EL_EMC_GATE_5 668
1421 #define EL_EMC_GATE_6 669
1422 #define EL_EMC_GATE_7 670
1423 #define EL_EMC_GATE_8 671
1424 #define EL_EMC_GATE_5_GRAY 672
1425 #define EL_EMC_GATE_6_GRAY 673
1426 #define EL_EMC_GATE_7_GRAY 674
1427 #define EL_EMC_GATE_8_GRAY 675
1428 #define EL_EMC_KEY_5 676
1429 #define EL_EMC_KEY_6 677
1430 #define EL_EMC_KEY_7 678
1431 #define EL_EMC_KEY_8 679
1432 #define EL_EMC_ANDROID 680
1433 #define EL_EMC_GRASS 681
1434 #define EL_EMC_MAGIC_BALL 682
1435 #define EL_EMC_MAGIC_BALL_ACTIVE 683
1436 #define EL_EMC_MAGIC_BALL_SWITCH 684
1437 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1438 #define EL_EMC_SPRING_BUMPER 686
1439 #define EL_EMC_PLANT 687
1440 #define EL_EMC_LENSES 688
1441 #define EL_EMC_MAGNIFIER 689
1442 #define EL_EMC_WALL_9 690
1443 #define EL_EMC_WALL_10 691
1444 #define EL_EMC_WALL_11 692
1445 #define EL_EMC_WALL_12 693
1446 #define EL_EMC_WALL_13 694
1447 #define EL_EMC_WALL_14 695
1448 #define EL_EMC_WALL_15 696
1449 #define EL_EMC_WALL_16 697
1450 #define EL_EMC_WALL_SLIPPERY_1 698
1451 #define EL_EMC_WALL_SLIPPERY_2 699
1452 #define EL_EMC_WALL_SLIPPERY_3 700
1453 #define EL_EMC_WALL_SLIPPERY_4 701
1454 #define EL_EMC_FAKE_GRASS 702
1455 #define EL_EMC_FAKE_ACID 703
1456 #define EL_EMC_DRIPPER 704
1458 #define EL_TRIGGER_CE_VALUE 705
1459 #define EL_TRIGGER_CE_SCORE 706
1460 #define EL_CURRENT_CE_VALUE 707
1461 #define EL_CURRENT_CE_SCORE 708
1463 #define EL_YAMYAM_LEFT 709
1464 #define EL_YAMYAM_RIGHT 710
1465 #define EL_YAMYAM_UP 711
1466 #define EL_YAMYAM_DOWN 712
1468 #define EL_BD_EXPANDABLE_WALL 713
1470 #define EL_PREV_CE_8 714
1471 #define EL_PREV_CE_7 715
1472 #define EL_PREV_CE_6 716
1473 #define EL_PREV_CE_5 717
1474 #define EL_PREV_CE_4 718
1475 #define EL_PREV_CE_3 719
1476 #define EL_PREV_CE_2 720
1477 #define EL_PREV_CE_1 721
1479 #define EL_NEXT_CE_1 723
1480 #define EL_NEXT_CE_2 724
1481 #define EL_NEXT_CE_3 725
1482 #define EL_NEXT_CE_4 726
1483 #define EL_NEXT_CE_5 727
1484 #define EL_NEXT_CE_6 728
1485 #define EL_NEXT_CE_7 729
1486 #define EL_NEXT_CE_8 730
1487 #define EL_ANY_ELEMENT 731
1489 #define EL_STEEL_CHAR_START 732
1490 #define EL_STEEL_CHAR_ASCII0 (EL_STEEL_CHAR_START - 32)
1491 #define EL_STEEL_CHAR_ASCII0_START (EL_STEEL_CHAR_ASCII0 + 32)
1493 // (auto-generated data structure definitions included with normal chars)
1495 #define EL_STEEL_CHAR_ASCII0_END (EL_STEEL_CHAR_ASCII0 + 111)
1496 #define EL_STEEL_CHAR_END (EL_STEEL_CHAR_START + 79)
1498 #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1500 #define EL_SPERMS 812
1501 #define EL_BULLET 813
1502 #define EL_HEART 814
1503 #define EL_CROSS 815
1504 #define EL_FRANKIE 816
1505 #define EL_SIGN_SPERMS 817
1506 #define EL_SIGN_BULLET 818
1507 #define EL_SIGN_HEART 819
1508 #define EL_SIGN_CROSS 820
1509 #define EL_SIGN_FRANKIE 821
1511 #define EL_STEEL_EXIT_CLOSED 822
1512 #define EL_STEEL_EXIT_OPEN 823
1514 #define EL_DC_STEELWALL_1_LEFT 824
1515 #define EL_DC_STEELWALL_1_RIGHT 825
1516 #define EL_DC_STEELWALL_1_TOP 826
1517 #define EL_DC_STEELWALL_1_BOTTOM 827
1518 #define EL_DC_STEELWALL_1_HORIZONTAL 828
1519 #define EL_DC_STEELWALL_1_VERTICAL 829
1520 #define EL_DC_STEELWALL_1_TOPLEFT 830
1521 #define EL_DC_STEELWALL_1_TOPRIGHT 831
1522 #define EL_DC_STEELWALL_1_BOTTOMLEFT 832
1523 #define EL_DC_STEELWALL_1_BOTTOMRIGHT 833
1524 #define EL_DC_STEELWALL_1_TOPLEFT_2 834
1525 #define EL_DC_STEELWALL_1_TOPRIGHT_2 835
1526 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2 836
1527 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1529 #define EL_DC_STEELWALL_2_LEFT 838
1530 #define EL_DC_STEELWALL_2_RIGHT 839
1531 #define EL_DC_STEELWALL_2_TOP 840
1532 #define EL_DC_STEELWALL_2_BOTTOM 841
1533 #define EL_DC_STEELWALL_2_HORIZONTAL 842
1534 #define EL_DC_STEELWALL_2_VERTICAL 843
1535 #define EL_DC_STEELWALL_2_MIDDLE 844
1536 #define EL_DC_STEELWALL_2_SINGLE 845
1538 #define EL_DC_SWITCHGATE_SWITCH_UP 846
1539 #define EL_DC_SWITCHGATE_SWITCH_DOWN 847
1540 #define EL_DC_TIMEGATE_SWITCH 848
1541 #define EL_DC_TIMEGATE_SWITCH_ACTIVE 849
1543 #define EL_DC_LANDMINE 850
1545 #define EL_EXPANDABLE_STEELWALL 851
1546 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1547 #define EL_EXPANDABLE_STEELWALL_VERTICAL 853
1548 #define EL_EXPANDABLE_STEELWALL_ANY 854
1550 #define EL_EM_EXIT_CLOSED 855
1551 #define EL_EM_EXIT_OPEN 856
1552 #define EL_EM_STEEL_EXIT_CLOSED 857
1553 #define EL_EM_STEEL_EXIT_OPEN 858
1555 #define EL_DC_GATE_FAKE_GRAY 859
1557 #define EL_DC_MAGIC_WALL 860
1559 #define EL_QUICKSAND_FAST_EMPTY 861
1560 #define EL_QUICKSAND_FAST_FULL 862
1562 #define EL_FROM_LEVEL_TEMPLATE 863
1564 #define EL_MM_START 864
1565 #define EL_MM_START_1 EL_MM_START
1567 #define EL_MM_EMPTY_SPACE (EL_MM_START + 0)
1568 #define EL_MM_EMPTY EL_MM_EMPTY_SPACE
1569 #define EL_MM_MIRROR_START (EL_MM_START + 1)
1570 #define EL_MM_MIRROR_1 (EL_MM_MIRROR_START + 0)
1571 #define EL_MM_MIRROR_2 (EL_MM_MIRROR_START + 1)
1572 #define EL_MM_MIRROR_3 (EL_MM_MIRROR_START + 2)
1573 #define EL_MM_MIRROR_4 (EL_MM_MIRROR_START + 3)
1574 #define EL_MM_MIRROR_5 (EL_MM_MIRROR_START + 4)
1575 #define EL_MM_MIRROR_6 (EL_MM_MIRROR_START + 5)
1576 #define EL_MM_MIRROR_7 (EL_MM_MIRROR_START + 6)
1577 #define EL_MM_MIRROR_8 (EL_MM_MIRROR_START + 7)
1578 #define EL_MM_MIRROR_9 (EL_MM_MIRROR_START + 8)
1579 #define EL_MM_MIRROR_10 (EL_MM_MIRROR_START + 9)
1580 #define EL_MM_MIRROR_11 (EL_MM_MIRROR_START + 10)
1581 #define EL_MM_MIRROR_12 (EL_MM_MIRROR_START + 11)
1582 #define EL_MM_MIRROR_13 (EL_MM_MIRROR_START + 12)
1583 #define EL_MM_MIRROR_14 (EL_MM_MIRROR_START + 13)
1584 #define EL_MM_MIRROR_15 (EL_MM_MIRROR_START + 14)
1585 #define EL_MM_MIRROR_16 (EL_MM_MIRROR_START + 15)
1586 #define EL_MM_MIRROR_END EL_MM_MIRROR_15
1587 #define EL_MM_STEEL_GRID_FIXED_START (EL_MM_START + 17)
1588 #define EL_MM_STEEL_GRID_FIXED_1 (EL_MM_STEEL_GRID_FIXED_START + 0)
1589 #define EL_MM_STEEL_GRID_FIXED_2 (EL_MM_STEEL_GRID_FIXED_START + 1)
1590 #define EL_MM_STEEL_GRID_FIXED_3 (EL_MM_STEEL_GRID_FIXED_START + 2)
1591 #define EL_MM_STEEL_GRID_FIXED_4 (EL_MM_STEEL_GRID_FIXED_START + 3)
1592 #define EL_MM_STEEL_GRID_FIXED_END EL_MM_STEEL_GRID_FIXED_03
1593 #define EL_MM_MCDUFFIN_START (EL_MM_START + 21)
1594 #define EL_MM_MCDUFFIN_RIGHT (EL_MM_MCDUFFIN_START + 0)
1595 #define EL_MM_MCDUFFIN_UP (EL_MM_MCDUFFIN_START + 1)
1596 #define EL_MM_MCDUFFIN_LEFT (EL_MM_MCDUFFIN_START + 2)
1597 #define EL_MM_MCDUFFIN_DOWN (EL_MM_MCDUFFIN_START + 3)
1598 #define EL_MM_MCDUFFIN_END EL_MM_MCDUFFIN_DOWN
1599 #define EL_MM_EXIT_CLOSED (EL_MM_START + 25)
1600 #define EL_MM_EXIT_OPENING_1 (EL_MM_START + 26)
1601 #define EL_MM_EXIT_OPENING_2 (EL_MM_START + 27)
1602 #define EL_MM_EXIT_OPEN (EL_MM_START + 28)
1603 #define EL_MM_KETTLE (EL_MM_START + 29)
1604 #define EL_MM_BOMB (EL_MM_START + 30)
1605 #define EL_MM_PRISM (EL_MM_START + 31)
1606 #define EL_MM_WALL_START (EL_MM_START + 32)
1607 #define EL_MM_WALL_EMPTY EL_MM_WALL_START
1608 #define EL_MM_WALL_00 EL_MM_WALL_START
1609 #define EL_MM_STEEL_WALL_START EL_MM_WALL_00
1610 #define EL_MM_STEEL_WALL_1 EL_MM_STEEL_WALL_START
1611 #define EL_MM_WALL_15 (EL_MM_START + 47)
1612 #define EL_MM_STEEL_WALL_END EL_MM_WALL_15
1613 #define EL_MM_WALL_16 (EL_MM_START + 48)
1614 #define EL_MM_WOODEN_WALL_START EL_MM_WALL_16
1615 #define EL_MM_WOODEN_WALL_1 EL_MM_WOODEN_WALL_START
1616 #define EL_MM_WALL_31 (EL_MM_START + 63)
1617 #define EL_MM_WOODEN_WALL_END EL_MM_WALL_31
1618 #define EL_MM_WALL_32 (EL_MM_START + 64)
1619 #define EL_MM_ICE_WALL_START EL_MM_WALL_32
1620 #define EL_MM_ICE_WALL_1 EL_MM_ICE_WALL_START
1621 #define EL_MM_WALL_47 (EL_MM_START + 79)
1622 #define EL_MM_ICE_WALL_END EL_MM_WALL_47
1623 #define EL_MM_WALL_48 (EL_MM_START + 80)
1624 #define EL_MM_AMOEBA_WALL_START EL_MM_WALL_48
1625 #define EL_MM_AMOEBA_WALL_1 EL_MM_AMOEBA_WALL_START
1626 #define EL_MM_WALL_63 (EL_MM_START + 95)
1627 #define EL_MM_AMOEBA_WALL_END EL_MM_WALL_63
1628 #define EL_MM_WALL_END EL_MM_WALL_63
1629 #define EL_MM_WOODEN_BLOCK (EL_MM_START + 96)
1630 #define EL_MM_GRAY_BALL (EL_MM_START + 97)
1631 #define EL_MM_TELEPORTER_START (EL_MM_START + 98)
1632 #define EL_MM_TELEPORTER_1 (EL_MM_TELEPORTER_START + 0)
1633 #define EL_MM_TELEPORTER_2 (EL_MM_TELEPORTER_START + 1)
1634 #define EL_MM_TELEPORTER_3 (EL_MM_TELEPORTER_START + 2)
1635 #define EL_MM_TELEPORTER_4 (EL_MM_TELEPORTER_START + 3)
1636 #define EL_MM_TELEPORTER_5 (EL_MM_TELEPORTER_START + 4)
1637 #define EL_MM_TELEPORTER_6 (EL_MM_TELEPORTER_START + 5)
1638 #define EL_MM_TELEPORTER_7 (EL_MM_TELEPORTER_START + 6)
1639 #define EL_MM_TELEPORTER_8 (EL_MM_TELEPORTER_START + 7)
1640 #define EL_MM_TELEPORTER_9 (EL_MM_TELEPORTER_START + 8)
1641 #define EL_MM_TELEPORTER_10 (EL_MM_TELEPORTER_START + 9)
1642 #define EL_MM_TELEPORTER_11 (EL_MM_TELEPORTER_START + 10)
1643 #define EL_MM_TELEPORTER_12 (EL_MM_TELEPORTER_START + 11)
1644 #define EL_MM_TELEPORTER_13 (EL_MM_TELEPORTER_START + 12)
1645 #define EL_MM_TELEPORTER_14 (EL_MM_TELEPORTER_START + 13)
1646 #define EL_MM_TELEPORTER_15 (EL_MM_TELEPORTER_START + 14)
1647 #define EL_MM_TELEPORTER_16 (EL_MM_TELEPORTER_START + 15)
1648 #define EL_MM_TELEPORTER_END EL_MM_TELEPORTER_15
1649 #define EL_MM_FUSE_ACTIVE (EL_MM_START + 114)
1650 #define EL_MM_PACMAN_START (EL_MM_START + 115)
1651 #define EL_MM_PACMAN_RIGHT (EL_MM_PACMAN_START + 0)
1652 #define EL_MM_PACMAN_UP (EL_MM_PACMAN_START + 1)
1653 #define EL_MM_PACMAN_LEFT (EL_MM_PACMAN_START + 2)
1654 #define EL_MM_PACMAN_DOWN (EL_MM_PACMAN_START + 3)
1655 #define EL_MM_PACMAN_END EL_MM_PACMAN_DOWN
1656 #define EL_MM_POLARIZER_START (EL_MM_START + 119)
1657 #define EL_MM_POLARIZER_1 (EL_MM_POLARIZER_START + 0)
1658 #define EL_MM_POLARIZER_2 (EL_MM_POLARIZER_START + 1)
1659 #define EL_MM_POLARIZER_3 (EL_MM_POLARIZER_START + 2)
1660 #define EL_MM_POLARIZER_4 (EL_MM_POLARIZER_START + 3)
1661 #define EL_MM_POLARIZER_5 (EL_MM_POLARIZER_START + 4)
1662 #define EL_MM_POLARIZER_6 (EL_MM_POLARIZER_START + 5)
1663 #define EL_MM_POLARIZER_7 (EL_MM_POLARIZER_START + 6)
1664 #define EL_MM_POLARIZER_8 (EL_MM_POLARIZER_START + 7)
1665 #define EL_MM_POLARIZER_9 (EL_MM_POLARIZER_START + 8)
1666 #define EL_MM_POLARIZER_10 (EL_MM_POLARIZER_START + 9)
1667 #define EL_MM_POLARIZER_11 (EL_MM_POLARIZER_START + 10)
1668 #define EL_MM_POLARIZER_12 (EL_MM_POLARIZER_START + 11)
1669 #define EL_MM_POLARIZER_13 (EL_MM_POLARIZER_START + 12)
1670 #define EL_MM_POLARIZER_14 (EL_MM_POLARIZER_START + 13)
1671 #define EL_MM_POLARIZER_15 (EL_MM_POLARIZER_START + 14)
1672 #define EL_MM_POLARIZER_16 (EL_MM_POLARIZER_START + 15)
1673 #define EL_MM_POLARIZER_END EL_MM_POLARIZER_15
1674 #define EL_MM_POLARIZER_CROSS_START (EL_MM_START + 135)
1675 #define EL_MM_POLARIZER_CROSS_1 (EL_MM_POLARIZER_CROSS_START + 0)
1676 #define EL_MM_POLARIZER_CROSS_2 (EL_MM_POLARIZER_CROSS_START + 1)
1677 #define EL_MM_POLARIZER_CROSS_3 (EL_MM_POLARIZER_CROSS_START + 2)
1678 #define EL_MM_POLARIZER_CROSS_4 (EL_MM_POLARIZER_CROSS_START + 3)
1679 #define EL_MM_POLARIZER_CROSS_END EL_MM_POLARIZER_CROSS_03
1680 #define EL_MM_MIRROR_FIXED_START (EL_MM_START + 139)
1681 #define EL_MM_MIRROR_FIXED_1 (EL_MM_MIRROR_FIXED_START + 0)
1682 #define EL_MM_MIRROR_FIXED_2 (EL_MM_MIRROR_FIXED_START + 1)
1683 #define EL_MM_MIRROR_FIXED_3 (EL_MM_MIRROR_FIXED_START + 2)
1684 #define EL_MM_MIRROR_FIXED_4 (EL_MM_MIRROR_FIXED_START + 3)
1685 #define EL_MM_MIRROR_FIXED_END EL_MM_MIRROR_FIXED_03
1686 #define EL_MM_STEEL_LOCK (EL_MM_START + 143)
1687 #define EL_MM_KEY (EL_MM_START + 144)
1688 #define EL_MM_LIGHTBULB (EL_MM_START + 145)
1689 #define EL_MM_LIGHTBULB_ACTIVE (EL_MM_START + 146)
1690 #define EL_MM_LIGHTBALL (EL_MM_START + 147)
1691 #define EL_MM_STEEL_BLOCK (EL_MM_START + 148)
1692 #define EL_MM_WOODEN_LOCK (EL_MM_START + 149)
1693 #define EL_MM_FUEL_FULL (EL_MM_START + 150)
1694 #define EL_MM_WOODEN_GRID_FIXED_START (EL_MM_START + 151)
1695 #define EL_MM_WOODEN_GRID_FIXED_1 (EL_MM_WOODEN_GRID_FIXED_START + 0)
1696 #define EL_MM_WOODEN_GRID_FIXED_2 (EL_MM_WOODEN_GRID_FIXED_START + 1)
1697 #define EL_MM_WOODEN_GRID_FIXED_3 (EL_MM_WOODEN_GRID_FIXED_START + 2)
1698 #define EL_MM_WOODEN_GRID_FIXED_4 (EL_MM_WOODEN_GRID_FIXED_START + 3)
1699 #define EL_MM_WOODEN_GRID_FIXED_END EL_MM_WOODEN_GRID_FIXED_03
1700 #define EL_MM_FUEL_EMPTY (EL_MM_START + 155)
1702 #define EL_MM_UNUSED_156 (EL_MM_START + 156)
1703 #define EL_MM_UNUSED_157 (EL_MM_START + 157)
1704 #define EL_MM_UNUSED_158 (EL_MM_START + 158)
1705 #define EL_MM_UNUSED_159 (EL_MM_START + 159)
1707 #define EL_MM_END_1 (EL_MM_START + 159)
1708 #define EL_MM_START_2 (EL_MM_START + 160)
1710 #define EL_DF_START EL_MM_START_2
1711 #define EL_DF_START2 (EL_DF_START - 240)
1713 #define EL_DF_MIRROR_START EL_DF_START
1714 #define EL_DF_MIRROR_1 (EL_DF_MIRROR_START + 0)
1715 #define EL_DF_MIRROR_2 (EL_DF_MIRROR_START + 1)
1716 #define EL_DF_MIRROR_3 (EL_DF_MIRROR_START + 2)
1717 #define EL_DF_MIRROR_4 (EL_DF_MIRROR_START + 3)
1718 #define EL_DF_MIRROR_5 (EL_DF_MIRROR_START + 4)
1719 #define EL_DF_MIRROR_6 (EL_DF_MIRROR_START + 5)
1720 #define EL_DF_MIRROR_7 (EL_DF_MIRROR_START + 6)
1721 #define EL_DF_MIRROR_8 (EL_DF_MIRROR_START + 7)
1722 #define EL_DF_MIRROR_9 (EL_DF_MIRROR_START + 8)
1723 #define EL_DF_MIRROR_10 (EL_DF_MIRROR_START + 9)
1724 #define EL_DF_MIRROR_11 (EL_DF_MIRROR_START + 10)
1725 #define EL_DF_MIRROR_12 (EL_DF_MIRROR_START + 11)
1726 #define EL_DF_MIRROR_13 (EL_DF_MIRROR_START + 12)
1727 #define EL_DF_MIRROR_14 (EL_DF_MIRROR_START + 13)
1728 #define EL_DF_MIRROR_15 (EL_DF_MIRROR_START + 14)
1729 #define EL_DF_MIRROR_16 (EL_DF_MIRROR_START + 15)
1730 #define EL_DF_MIRROR_END EL_DF_MIRROR_15
1732 #define EL_DF_WOODEN_GRID_FIXED_START (EL_DF_START2 + 256)
1733 #define EL_DF_WOODEN_GRID_FIXED_1 (EL_DF_WOODEN_GRID_FIXED_START + 0)
1734 #define EL_DF_WOODEN_GRID_FIXED_2 (EL_DF_WOODEN_GRID_FIXED_START + 1)
1735 #define EL_DF_WOODEN_GRID_FIXED_3 (EL_DF_WOODEN_GRID_FIXED_START + 2)
1736 #define EL_DF_WOODEN_GRID_FIXED_4 (EL_DF_WOODEN_GRID_FIXED_START + 3)
1737 #define EL_DF_WOODEN_GRID_FIXED_5 (EL_DF_WOODEN_GRID_FIXED_START + 4)
1738 #define EL_DF_WOODEN_GRID_FIXED_6 (EL_DF_WOODEN_GRID_FIXED_START + 5)
1739 #define EL_DF_WOODEN_GRID_FIXED_7 (EL_DF_WOODEN_GRID_FIXED_START + 6)
1740 #define EL_DF_WOODEN_GRID_FIXED_8 (EL_DF_WOODEN_GRID_FIXED_START + 7)
1741 #define EL_DF_WOODEN_GRID_FIXED_END EL_DF_WOODEN_GRID_FIXED_07
1743 #define EL_DF_STEEL_GRID_FIXED_START (EL_DF_START2 + 264)
1744 #define EL_DF_STEEL_GRID_FIXED_1 (EL_DF_STEEL_GRID_FIXED_START + 0)
1745 #define EL_DF_STEEL_GRID_FIXED_2 (EL_DF_STEEL_GRID_FIXED_START + 1)
1746 #define EL_DF_STEEL_GRID_FIXED_3 (EL_DF_STEEL_GRID_FIXED_START + 2)
1747 #define EL_DF_STEEL_GRID_FIXED_4 (EL_DF_STEEL_GRID_FIXED_START + 3)
1748 #define EL_DF_STEEL_GRID_FIXED_5 (EL_DF_STEEL_GRID_FIXED_START + 4)
1749 #define EL_DF_STEEL_GRID_FIXED_6 (EL_DF_STEEL_GRID_FIXED_START + 5)
1750 #define EL_DF_STEEL_GRID_FIXED_7 (EL_DF_STEEL_GRID_FIXED_START + 6)
1751 #define EL_DF_STEEL_GRID_FIXED_8 (EL_DF_STEEL_GRID_FIXED_START + 7)
1752 #define EL_DF_STEEL_GRID_FIXED_END EL_DF_STEEL_GRID_FIXED_07
1754 #define EL_DF_WOODEN_WALL_START (EL_DF_START2 + 272)
1755 #define EL_DF_WOODEN_WALL_1 (EL_DF_WOODEN_WALL_START + 0)
1756 #define EL_DF_WOODEN_WALL_END (EL_DF_WOODEN_WALL_START + 15)
1758 #define EL_DF_STEEL_WALL_START (EL_DF_START2 + 288)
1759 #define EL_DF_STEEL_WALL_1 (EL_DF_STEEL_WALL_START + 0)
1760 #define EL_DF_STEEL_WALL_END (EL_DF_STEEL_WALL_START + 15)
1762 #define EL_DF_WALL_START EL_DF_WOODEN_WALL_START
1763 #define EL_DF_WALL_END EL_DF_STEEL_WALL_END
1765 #define EL_DF_EMPTY (EL_DF_START2 + 304)
1766 #define EL_DF_CELL (EL_DF_START2 + 305)
1767 #define EL_DF_MINE (EL_DF_START2 + 306)
1768 #define EL_DF_REFRACTOR (EL_DF_START2 + 307)
1770 #define EL_DF_LASER_START (EL_DF_START2 + 308)
1771 #define EL_DF_LASER_RIGHT (EL_DF_LASER_START + 0)
1772 #define EL_DF_LASER_UP (EL_DF_LASER_START + 1)
1773 #define EL_DF_LASER_LEFT (EL_DF_LASER_START + 2)
1774 #define EL_DF_LASER_DOWN (EL_DF_LASER_START + 3)
1775 #define EL_DF_LASER_END EL_DF_LASER_DOWN
1777 #define EL_DF_RECEIVER_START (EL_DF_START2 + 312)
1778 #define EL_DF_RECEIVER_RIGHT (EL_DF_RECEIVER_START + 0)
1779 #define EL_DF_RECEIVER_UP (EL_DF_RECEIVER_START + 1)
1780 #define EL_DF_RECEIVER_LEFT (EL_DF_RECEIVER_START + 2)
1781 #define EL_DF_RECEIVER_DOWN (EL_DF_RECEIVER_START + 3)
1782 #define EL_DF_RECEIVER_END EL_DF_RECEIVER_DOWN
1784 #define EL_DF_FIBRE_OPTIC_START (EL_DF_START2 + 316)
1785 #define EL_DF_FIBRE_OPTIC_RED_1 (EL_DF_FIBRE_OPTIC_START + 0)
1786 #define EL_DF_FIBRE_OPTIC_RED_2 (EL_DF_FIBRE_OPTIC_START + 1)
1787 #define EL_DF_FIBRE_OPTIC_YELLOW_1 (EL_DF_FIBRE_OPTIC_START + 2)
1788 #define EL_DF_FIBRE_OPTIC_YELLOW_2 (EL_DF_FIBRE_OPTIC_START + 3)
1789 #define EL_DF_FIBRE_OPTIC_GREEN_1 (EL_DF_FIBRE_OPTIC_START + 4)
1790 #define EL_DF_FIBRE_OPTIC_GREEN_2 (EL_DF_FIBRE_OPTIC_START + 5)
1791 #define EL_DF_FIBRE_OPTIC_BLUE_1 (EL_DF_FIBRE_OPTIC_START + 6)
1792 #define EL_DF_FIBRE_OPTIC_BLUE_2 (EL_DF_FIBRE_OPTIC_START + 7)
1793 #define EL_DF_FIBRE_OPTIC_END EL_DF_FIBRE_OPTIC_07
1795 #define EL_DF_MIRROR_ROTATING_START (EL_DF_START2 + 324)
1796 #define EL_DF_MIRROR_ROTATING_1 (EL_DF_MIRROR_ROTATING_START + 0)
1797 #define EL_DF_MIRROR_ROTATING_2 (EL_DF_MIRROR_ROTATING_START + 1)
1798 #define EL_DF_MIRROR_ROTATING_3 (EL_DF_MIRROR_ROTATING_START + 2)
1799 #define EL_DF_MIRROR_ROTATING_4 (EL_DF_MIRROR_ROTATING_START + 3)
1800 #define EL_DF_MIRROR_ROTATING_5 (EL_DF_MIRROR_ROTATING_START + 4)
1801 #define EL_DF_MIRROR_ROTATING_6 (EL_DF_MIRROR_ROTATING_START + 5)
1802 #define EL_DF_MIRROR_ROTATING_7 (EL_DF_MIRROR_ROTATING_START + 6)
1803 #define EL_DF_MIRROR_ROTATING_8 (EL_DF_MIRROR_ROTATING_START + 7)
1804 #define EL_DF_MIRROR_ROTATING_9 (EL_DF_MIRROR_ROTATING_START + 8)
1805 #define EL_DF_MIRROR_ROTATING_10 (EL_DF_MIRROR_ROTATING_START + 9)
1806 #define EL_DF_MIRROR_ROTATING_11 (EL_DF_MIRROR_ROTATING_START + 10)
1807 #define EL_DF_MIRROR_ROTATING_12 (EL_DF_MIRROR_ROTATING_START + 11)
1808 #define EL_DF_MIRROR_ROTATING_13 (EL_DF_MIRROR_ROTATING_START + 12)
1809 #define EL_DF_MIRROR_ROTATING_14 (EL_DF_MIRROR_ROTATING_START + 13)
1810 #define EL_DF_MIRROR_ROTATING_15 (EL_DF_MIRROR_ROTATING_START + 14)
1811 #define EL_DF_MIRROR_ROTATING_16 (EL_DF_MIRROR_ROTATING_START + 15)
1812 #define EL_DF_MIRROR_ROTATING_END EL_DF_MIRROR_ROTATING_15
1814 #define EL_DF_WOODEN_GRID_ROTATING_START (EL_DF_START2 + 340)
1815 #define EL_DF_WOODEN_GRID_ROTATING_1 (EL_DF_WOODEN_GRID_ROTATING_START + 0)
1816 #define EL_DF_WOODEN_GRID_ROTATING_2 (EL_DF_WOODEN_GRID_ROTATING_START + 1)
1817 #define EL_DF_WOODEN_GRID_ROTATING_3 (EL_DF_WOODEN_GRID_ROTATING_START + 2)
1818 #define EL_DF_WOODEN_GRID_ROTATING_4 (EL_DF_WOODEN_GRID_ROTATING_START + 3)
1819 #define EL_DF_WOODEN_GRID_ROTATING_5 (EL_DF_WOODEN_GRID_ROTATING_START + 4)
1820 #define EL_DF_WOODEN_GRID_ROTATING_6 (EL_DF_WOODEN_GRID_ROTATING_START + 5)
1821 #define EL_DF_WOODEN_GRID_ROTATING_7 (EL_DF_WOODEN_GRID_ROTATING_START + 6)
1822 #define EL_DF_WOODEN_GRID_ROTATING_8 (EL_DF_WOODEN_GRID_ROTATING_START + 7)
1823 #define EL_DF_WOODEN_GRID_ROTATING_END EL_DF_WOODEN_GRID_ROTATING_07
1825 #define EL_DF_STEEL_GRID_ROTATING_START (EL_DF_START2 + 348)
1826 #define EL_DF_STEEL_GRID_ROTATING_1 (EL_DF_STEEL_GRID_ROTATING_START + 0)
1827 #define EL_DF_STEEL_GRID_ROTATING_2 (EL_DF_STEEL_GRID_ROTATING_START + 1)
1828 #define EL_DF_STEEL_GRID_ROTATING_3 (EL_DF_STEEL_GRID_ROTATING_START + 2)
1829 #define EL_DF_STEEL_GRID_ROTATING_4 (EL_DF_STEEL_GRID_ROTATING_START + 3)
1830 #define EL_DF_STEEL_GRID_ROTATING_5 (EL_DF_STEEL_GRID_ROTATING_START + 4)
1831 #define EL_DF_STEEL_GRID_ROTATING_6 (EL_DF_STEEL_GRID_ROTATING_START + 5)
1832 #define EL_DF_STEEL_GRID_ROTATING_7 (EL_DF_STEEL_GRID_ROTATING_START + 6)
1833 #define EL_DF_STEEL_GRID_ROTATING_8 (EL_DF_STEEL_GRID_ROTATING_START + 7)
1834 #define EL_DF_STEEL_GRID_ROTATING_END EL_DF_STEEL_GRID_ROTATING_07
1836 #define EL_DF_END (EL_DF_START2 + 355)
1838 #define EL_MM_TELEPORTER_RED_START (EL_DF_START2 + 356)
1839 #define EL_MM_TELEPORTER_RED_1 (EL_MM_TELEPORTER_RED_START + 0)
1840 #define EL_MM_TELEPORTER_RED_2 (EL_MM_TELEPORTER_RED_START + 1)
1841 #define EL_MM_TELEPORTER_RED_3 (EL_MM_TELEPORTER_RED_START + 2)
1842 #define EL_MM_TELEPORTER_RED_4 (EL_MM_TELEPORTER_RED_START + 3)
1843 #define EL_MM_TELEPORTER_RED_5 (EL_MM_TELEPORTER_RED_START + 4)
1844 #define EL_MM_TELEPORTER_RED_6 (EL_MM_TELEPORTER_RED_START + 5)
1845 #define EL_MM_TELEPORTER_RED_7 (EL_MM_TELEPORTER_RED_START + 6)
1846 #define EL_MM_TELEPORTER_RED_8 (EL_MM_TELEPORTER_RED_START + 7)
1847 #define EL_MM_TELEPORTER_RED_9 (EL_MM_TELEPORTER_RED_START + 8)
1848 #define EL_MM_TELEPORTER_RED_10 (EL_MM_TELEPORTER_RED_START + 9)
1849 #define EL_MM_TELEPORTER_RED_11 (EL_MM_TELEPORTER_RED_START + 10)
1850 #define EL_MM_TELEPORTER_RED_12 (EL_MM_TELEPORTER_RED_START + 11)
1851 #define EL_MM_TELEPORTER_RED_13 (EL_MM_TELEPORTER_RED_START + 12)
1852 #define EL_MM_TELEPORTER_RED_14 (EL_MM_TELEPORTER_RED_START + 13)
1853 #define EL_MM_TELEPORTER_RED_15 (EL_MM_TELEPORTER_RED_START + 14)
1854 #define EL_MM_TELEPORTER_RED_16 (EL_MM_TELEPORTER_RED_START + 15)
1855 #define EL_MM_TELEPORTER_RED_END EL_MM_TELEPORTER_RED_16
1856 #define EL_MM_TELEPORTER_YELLOW_START (EL_DF_START2 + 372)
1857 #define EL_MM_TELEPORTER_YELLOW_1 (EL_MM_TELEPORTER_YELLOW_START + 0)
1858 #define EL_MM_TELEPORTER_YELLOW_2 (EL_MM_TELEPORTER_YELLOW_START + 1)
1859 #define EL_MM_TELEPORTER_YELLOW_3 (EL_MM_TELEPORTER_YELLOW_START + 2)
1860 #define EL_MM_TELEPORTER_YELLOW_4 (EL_MM_TELEPORTER_YELLOW_START + 3)
1861 #define EL_MM_TELEPORTER_YELLOW_5 (EL_MM_TELEPORTER_YELLOW_START + 4)
1862 #define EL_MM_TELEPORTER_YELLOW_6 (EL_MM_TELEPORTER_YELLOW_START + 5)
1863 #define EL_MM_TELEPORTER_YELLOW_7 (EL_MM_TELEPORTER_YELLOW_START + 6)
1864 #define EL_MM_TELEPORTER_YELLOW_8 (EL_MM_TELEPORTER_YELLOW_START + 7)
1865 #define EL_MM_TELEPORTER_YELLOW_9 (EL_MM_TELEPORTER_YELLOW_START + 8)
1866 #define EL_MM_TELEPORTER_YELLOW_10 (EL_MM_TELEPORTER_YELLOW_START + 9)
1867 #define EL_MM_TELEPORTER_YELLOW_11 (EL_MM_TELEPORTER_YELLOW_START + 10)
1868 #define EL_MM_TELEPORTER_YELLOW_12 (EL_MM_TELEPORTER_YELLOW_START + 11)
1869 #define EL_MM_TELEPORTER_YELLOW_13 (EL_MM_TELEPORTER_YELLOW_START + 12)
1870 #define EL_MM_TELEPORTER_YELLOW_14 (EL_MM_TELEPORTER_YELLOW_START + 13)
1871 #define EL_MM_TELEPORTER_YELLOW_15 (EL_MM_TELEPORTER_YELLOW_START + 14)
1872 #define EL_MM_TELEPORTER_YELLOW_16 (EL_MM_TELEPORTER_YELLOW_START + 15)
1873 #define EL_MM_TELEPORTER_YELLOW_END EL_MM_TELEPORTER_YELLOW_16
1874 #define EL_MM_TELEPORTER_GREEN_START (EL_DF_START2 + 388)
1875 #define EL_MM_TELEPORTER_GREEN_1 (EL_MM_TELEPORTER_GREEN_START + 0)
1876 #define EL_MM_TELEPORTER_GREEN_2 (EL_MM_TELEPORTER_GREEN_START + 1)
1877 #define EL_MM_TELEPORTER_GREEN_3 (EL_MM_TELEPORTER_GREEN_START + 2)
1878 #define EL_MM_TELEPORTER_GREEN_4 (EL_MM_TELEPORTER_GREEN_START + 3)
1879 #define EL_MM_TELEPORTER_GREEN_5 (EL_MM_TELEPORTER_GREEN_START + 4)
1880 #define EL_MM_TELEPORTER_GREEN_6 (EL_MM_TELEPORTER_GREEN_START + 5)
1881 #define EL_MM_TELEPORTER_GREEN_7 (EL_MM_TELEPORTER_GREEN_START + 6)
1882 #define EL_MM_TELEPORTER_GREEN_8 (EL_MM_TELEPORTER_GREEN_START + 7)
1883 #define EL_MM_TELEPORTER_GREEN_9 (EL_MM_TELEPORTER_GREEN_START + 8)
1884 #define EL_MM_TELEPORTER_GREEN_10 (EL_MM_TELEPORTER_GREEN_START + 9)
1885 #define EL_MM_TELEPORTER_GREEN_11 (EL_MM_TELEPORTER_GREEN_START + 10)
1886 #define EL_MM_TELEPORTER_GREEN_12 (EL_MM_TELEPORTER_GREEN_START + 11)
1887 #define EL_MM_TELEPORTER_GREEN_13 (EL_MM_TELEPORTER_GREEN_START + 12)
1888 #define EL_MM_TELEPORTER_GREEN_14 (EL_MM_TELEPORTER_GREEN_START + 13)
1889 #define EL_MM_TELEPORTER_GREEN_15 (EL_MM_TELEPORTER_GREEN_START + 14)
1890 #define EL_MM_TELEPORTER_GREEN_16 (EL_MM_TELEPORTER_GREEN_START + 15)
1891 #define EL_MM_TELEPORTER_GREEN_END EL_MM_TELEPORTER_GREEN_16
1892 #define EL_MM_TELEPORTER_BLUE_START (EL_DF_START2 + 404)
1893 #define EL_MM_TELEPORTER_BLUE_1 (EL_MM_TELEPORTER_BLUE_START + 0)
1894 #define EL_MM_TELEPORTER_BLUE_2 (EL_MM_TELEPORTER_BLUE_START + 1)
1895 #define EL_MM_TELEPORTER_BLUE_3 (EL_MM_TELEPORTER_BLUE_START + 2)
1896 #define EL_MM_TELEPORTER_BLUE_4 (EL_MM_TELEPORTER_BLUE_START + 3)
1897 #define EL_MM_TELEPORTER_BLUE_5 (EL_MM_TELEPORTER_BLUE_START + 4)
1898 #define EL_MM_TELEPORTER_BLUE_6 (EL_MM_TELEPORTER_BLUE_START + 5)
1899 #define EL_MM_TELEPORTER_BLUE_7 (EL_MM_TELEPORTER_BLUE_START + 6)
1900 #define EL_MM_TELEPORTER_BLUE_8 (EL_MM_TELEPORTER_BLUE_START + 7)
1901 #define EL_MM_TELEPORTER_BLUE_9 (EL_MM_TELEPORTER_BLUE_START + 8)
1902 #define EL_MM_TELEPORTER_BLUE_10 (EL_MM_TELEPORTER_BLUE_START + 9)
1903 #define EL_MM_TELEPORTER_BLUE_11 (EL_MM_TELEPORTER_BLUE_START + 10)
1904 #define EL_MM_TELEPORTER_BLUE_12 (EL_MM_TELEPORTER_BLUE_START + 11)
1905 #define EL_MM_TELEPORTER_BLUE_13 (EL_MM_TELEPORTER_BLUE_START + 12)
1906 #define EL_MM_TELEPORTER_BLUE_14 (EL_MM_TELEPORTER_BLUE_START + 13)
1907 #define EL_MM_TELEPORTER_BLUE_15 (EL_MM_TELEPORTER_BLUE_START + 14)
1908 #define EL_MM_TELEPORTER_BLUE_16 (EL_MM_TELEPORTER_BLUE_START + 15)
1909 #define EL_MM_TELEPORTER_BLUE_END EL_MM_TELEPORTER_BLUE_16
1911 #define EL_MM_MCDUFFIN 1204
1912 #define EL_MM_PACMAN 1205
1913 #define EL_MM_FUSE 1206
1914 #define EL_MM_STEEL_WALL 1207
1915 #define EL_MM_WOODEN_WALL 1208
1916 #define EL_MM_ICE_WALL 1209
1917 #define EL_MM_AMOEBA_WALL 1210
1918 #define EL_DF_LASER 1211
1919 #define EL_DF_RECEIVER 1212
1920 #define EL_DF_STEEL_WALL 1213
1921 #define EL_DF_WOODEN_WALL 1214
1923 #define EL_MM_END_2 (EL_DF_START2 + 430)
1924 #define EL_MM_END EL_MM_END_2
1926 #define EL_SPRING_LEFT 1215
1927 #define EL_SPRING_RIGHT 1216
1929 // ---------- begin of empty space elements section ---------------------------
1930 #define EL_EMPTY_SPACE_START 1217
1932 #include "conf_emp.h" // include auto-generated data structure definitions
1934 #define NUM_EMPTY_SPACE_ELEMENTS 16
1935 #define NUM_EMPTY_ELEMENTS_ALL (NUM_EMPTY_SPACE_ELEMENTS + 1)
1936 #define EL_EMPTY_SPACE_END 1232
1937 // ---------- end of empty space elements section -----------------------------
1939 #define NUM_FILE_ELEMENTS 1233
1942 // "real" (and therefore drawable) runtime elements
1943 #define EL_FIRST_RUNTIME_REAL NUM_FILE_ELEMENTS
1945 #define EL_DYNABOMB_PLAYER_1_ACTIVE (EL_FIRST_RUNTIME_REAL + 0)
1946 #define EL_DYNABOMB_PLAYER_2_ACTIVE (EL_FIRST_RUNTIME_REAL + 1)
1947 #define EL_DYNABOMB_PLAYER_3_ACTIVE (EL_FIRST_RUNTIME_REAL + 2)
1948 #define EL_DYNABOMB_PLAYER_4_ACTIVE (EL_FIRST_RUNTIME_REAL + 3)
1949 #define EL_SP_DISK_RED_ACTIVE (EL_FIRST_RUNTIME_REAL + 4)
1950 #define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 5)
1951 #define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 6)
1952 #define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME_REAL + 7)
1953 #define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 8)
1954 #define EL_PEARL_BREAKING (EL_FIRST_RUNTIME_REAL + 9)
1955 #define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME_REAL + 10)
1956 #define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 11)
1957 #define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 12)
1958 #define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 13)
1959 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 14)
1960 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1961 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 16)
1962 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 17)
1963 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1964 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
1965 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 20)
1966 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1967 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
1968 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 23)
1969 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1970 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
1971 #define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 26)
1972 #define EL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 27)
1973 #define EL_STEEL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 28)
1974 #define EL_STEEL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 29)
1975 #define EL_EM_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 30)
1976 #define EL_EM_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 31)
1977 #define EL_EM_STEEL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 32)
1978 #define EL_EM_STEEL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 33)
1979 #define EL_SP_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 34)
1980 #define EL_SP_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 35)
1981 #define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 36)
1982 #define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 37)
1983 #define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 38)
1984 #define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 39)
1985 #define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 40)
1986 #define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 41)
1987 #define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 42)
1988 #define EL_QUICKSAND_FAST_EMPTYING (EL_FIRST_RUNTIME_REAL + 43)
1989 #define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 44)
1990 #define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 45)
1991 #define EL_DC_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 46)
1992 #define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 47)
1993 #define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 48)
1994 #define EL_DC_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 49)
1995 #define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 50)
1996 #define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 51)
1997 #define EL_DC_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 52)
1998 #define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 53)
1999 #define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 54)
2000 #define EL_DC_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 55)
2001 #define EL_EMC_FAKE_GRASS_ACTIVE (EL_FIRST_RUNTIME_REAL + 56)
2002 #define EL_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 57)
2003 #define EL_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 58)
2004 #define EL_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 59)
2005 #define EL_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 60)
2006 #define EL_EM_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 61)
2007 #define EL_EM_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 62)
2008 #define EL_EM_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 63)
2009 #define EL_EM_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 64)
2010 #define EL_EMC_GATE_5_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 65)
2011 #define EL_EMC_GATE_6_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 66)
2012 #define EL_EMC_GATE_7_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 67)
2013 #define EL_EMC_GATE_8_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 68)
2014 #define EL_DC_GATE_WHITE_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 69)
2015 #define EL_EMC_DRIPPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 70)
2016 #define EL_EMC_SPRING_BUMPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 71)
2017 #define EL_MM_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 72)
2018 #define EL_MM_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 73)
2019 #define EL_MM_GRAY_BALL_OPENING (EL_FIRST_RUNTIME_REAL + 74)
2020 #define EL_MM_ICE_WALL_SHRINKING (EL_FIRST_RUNTIME_REAL + 75)
2021 #define EL_MM_AMOEBA_WALL_GROWING (EL_FIRST_RUNTIME_REAL + 76)
2022 #define EL_MM_PACMAN_EATING_RIGHT (EL_FIRST_RUNTIME_REAL + 77)
2023 #define EL_MM_PACMAN_EATING_UP (EL_FIRST_RUNTIME_REAL + 78)
2024 #define EL_MM_PACMAN_EATING_LEFT (EL_FIRST_RUNTIME_REAL + 79)
2025 #define EL_MM_PACMAN_EATING_DOWN (EL_FIRST_RUNTIME_REAL + 80)
2027 #define NUM_DRAWABLE_ELEMENTS (EL_FIRST_RUNTIME_REAL + 81)
2029 #define EL_MM_RUNTIME_START EL_MM_EXIT_OPENING
2030 #define EL_MM_RUNTIME_END EL_MM_AMOEBA_WALL_GROWING
2032 // "unreal" (and therefore not drawable) runtime elements
2033 #define EL_FIRST_RUNTIME_UNREAL (NUM_DRAWABLE_ELEMENTS)
2035 #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
2036 #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)
2037 #define EL_NUT_BREAKING (EL_FIRST_RUNTIME_UNREAL + 2)
2038 #define EL_DIAMOND_BREAKING (EL_FIRST_RUNTIME_UNREAL + 3)
2039 #define EL_ACID_SPLASH_LEFT (EL_FIRST_RUNTIME_UNREAL + 4)
2040 #define EL_ACID_SPLASH_RIGHT (EL_FIRST_RUNTIME_UNREAL + 5)
2041 #define EL_AMOEBA_GROWING (EL_FIRST_RUNTIME_UNREAL + 6)
2042 #define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 7)
2043 #define EL_EXPANDABLE_WALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 8)
2044 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
2045 #define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 10)
2046 #define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 11)
2047 #define EL_PLAYER_IS_EXPLODING_1 (EL_FIRST_RUNTIME_UNREAL + 12)
2048 #define EL_PLAYER_IS_EXPLODING_2 (EL_FIRST_RUNTIME_UNREAL + 13)
2049 #define EL_PLAYER_IS_EXPLODING_3 (EL_FIRST_RUNTIME_UNREAL + 14)
2050 #define EL_PLAYER_IS_EXPLODING_4 (EL_FIRST_RUNTIME_UNREAL + 15)
2051 #define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 16)
2052 #define EL_QUICKSAND_FAST_FILLING (EL_FIRST_RUNTIME_UNREAL + 17)
2053 #define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 18)
2054 #define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 19)
2055 #define EL_DC_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 20)
2056 #define EL_ELEMENT_SNAPPING (EL_FIRST_RUNTIME_UNREAL + 21)
2057 #define EL_DIAGONAL_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 22)
2058 #define EL_DIAGONAL_GROWING (EL_FIRST_RUNTIME_UNREAL + 23)
2060 #define NUM_RUNTIME_ELEMENTS (EL_FIRST_RUNTIME_UNREAL + 24)
2062 // dummy elements (never used as game elements, only used as graphics)
2063 #define EL_FIRST_DUMMY NUM_RUNTIME_ELEMENTS
2065 #define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0)
2066 #define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1)
2067 #define EL_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 2)
2068 #define EL_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 3)
2069 #define EL_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 4)
2070 #define EL_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 5)
2071 #define EL_INVISIBLE_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 6)
2072 #define EL_INVISIBLE_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 7)
2073 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 8)
2074 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
2075 #define EL_INVISIBLE_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 10)
2076 #define EL_INVISIBLE_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 11)
2077 #define EL_DYNABOMB (EL_FIRST_DUMMY + 12)
2078 #define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 13)
2079 #define EL_DYNABOMB_PLAYER_1 (EL_FIRST_DUMMY + 14)
2080 #define EL_DYNABOMB_PLAYER_2 (EL_FIRST_DUMMY + 15)
2081 #define EL_DYNABOMB_PLAYER_3 (EL_FIRST_DUMMY + 16)
2082 #define EL_DYNABOMB_PLAYER_4 (EL_FIRST_DUMMY + 17)
2083 #define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 18)
2084 #define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 19)
2085 #define EL_AMOEBA (EL_FIRST_DUMMY + 20)
2086 #define EL_MM_LIGHTBALL_RED (EL_FIRST_DUMMY + 21)
2087 #define EL_MM_LIGHTBALL_BLUE (EL_FIRST_DUMMY + 22)
2088 #define EL_MM_LIGHTBALL_YELLOW (EL_FIRST_DUMMY + 23)
2089 #define EL_MM_MASK_MCDUFFIN_RIGHT (EL_FIRST_DUMMY + 24)
2090 #define EL_MM_MASK_MCDUFFIN_UP (EL_FIRST_DUMMY + 25)
2091 #define EL_MM_MASK_MCDUFFIN_LEFT (EL_FIRST_DUMMY + 26)
2092 #define EL_MM_MASK_MCDUFFIN_DOWN (EL_FIRST_DUMMY + 27)
2093 #define EL_MM_MASK_GRID_1 (EL_FIRST_DUMMY + 28)
2094 #define EL_MM_MASK_GRID_2 (EL_FIRST_DUMMY + 29)
2095 #define EL_MM_MASK_GRID_3 (EL_FIRST_DUMMY + 30)
2096 #define EL_MM_MASK_GRID_4 (EL_FIRST_DUMMY + 31)
2097 #define EL_MM_MASK_RECTANGLE (EL_FIRST_DUMMY + 32)
2098 #define EL_MM_MASK_CIRCLE (EL_FIRST_DUMMY + 33)
2099 #define EL_DEFAULT (EL_FIRST_DUMMY + 34)
2100 #define EL_BD_DEFAULT (EL_FIRST_DUMMY + 35)
2101 #define EL_SP_DEFAULT (EL_FIRST_DUMMY + 36)
2102 #define EL_SB_DEFAULT (EL_FIRST_DUMMY + 37)
2103 #define EL_MM_DEFAULT (EL_FIRST_DUMMY + 38)
2104 #define EL_GRAPHIC_1 (EL_FIRST_DUMMY + 39)
2105 #define EL_GRAPHIC_2 (EL_FIRST_DUMMY + 40)
2106 #define EL_GRAPHIC_3 (EL_FIRST_DUMMY + 41)
2107 #define EL_GRAPHIC_4 (EL_FIRST_DUMMY + 42)
2108 #define EL_GRAPHIC_5 (EL_FIRST_DUMMY + 43)
2109 #define EL_GRAPHIC_6 (EL_FIRST_DUMMY + 44)
2110 #define EL_GRAPHIC_7 (EL_FIRST_DUMMY + 45)
2111 #define EL_GRAPHIC_8 (EL_FIRST_DUMMY + 46)
2113 #define EL_MM_DUMMY_START EL_MM_MASK_MCDUFFIN_RIGHT
2114 #define EL_MM_DUMMY_END EL_MM_MASK_CIRCLE
2116 // internal elements (only used for internal purposes like copying)
2117 #define EL_FIRST_INTERNAL (EL_FIRST_DUMMY + 47)
2119 #define EL_INTERNAL_CLIPBOARD_CUSTOM (EL_FIRST_INTERNAL + 0)
2120 #define EL_INTERNAL_CLIPBOARD_CHANGE (EL_FIRST_INTERNAL + 1)
2121 #define EL_INTERNAL_CLIPBOARD_GROUP (EL_FIRST_INTERNAL + 2)
2122 #define EL_INTERNAL_DUMMY (EL_FIRST_INTERNAL + 3)
2124 #define EL_INTERNAL_CASCADE_BD (EL_FIRST_INTERNAL + 4)
2125 #define EL_INTERNAL_CASCADE_BD_ACTIVE (EL_FIRST_INTERNAL + 5)
2126 #define EL_INTERNAL_CASCADE_EM (EL_FIRST_INTERNAL + 6)
2127 #define EL_INTERNAL_CASCADE_EM_ACTIVE (EL_FIRST_INTERNAL + 7)
2128 #define EL_INTERNAL_CASCADE_EMC (EL_FIRST_INTERNAL + 8)
2129 #define EL_INTERNAL_CASCADE_EMC_ACTIVE (EL_FIRST_INTERNAL + 9)
2130 #define EL_INTERNAL_CASCADE_RND (EL_FIRST_INTERNAL + 10)
2131 #define EL_INTERNAL_CASCADE_RND_ACTIVE (EL_FIRST_INTERNAL + 11)
2132 #define EL_INTERNAL_CASCADE_SB (EL_FIRST_INTERNAL + 12)
2133 #define EL_INTERNAL_CASCADE_SB_ACTIVE (EL_FIRST_INTERNAL + 13)
2134 #define EL_INTERNAL_CASCADE_SP (EL_FIRST_INTERNAL + 14)
2135 #define EL_INTERNAL_CASCADE_SP_ACTIVE (EL_FIRST_INTERNAL + 15)
2136 #define EL_INTERNAL_CASCADE_DC (EL_FIRST_INTERNAL + 16)
2137 #define EL_INTERNAL_CASCADE_DC_ACTIVE (EL_FIRST_INTERNAL + 17)
2138 #define EL_INTERNAL_CASCADE_DX (EL_FIRST_INTERNAL + 18)
2139 #define EL_INTERNAL_CASCADE_DX_ACTIVE (EL_FIRST_INTERNAL + 19)
2140 #define EL_INTERNAL_CASCADE_MM (EL_FIRST_INTERNAL + 20)
2141 #define EL_INTERNAL_CASCADE_MM_ACTIVE (EL_FIRST_INTERNAL + 21)
2142 #define EL_INTERNAL_CASCADE_DF (EL_FIRST_INTERNAL + 22)
2143 #define EL_INTERNAL_CASCADE_DF_ACTIVE (EL_FIRST_INTERNAL + 23)
2144 #define EL_INTERNAL_CASCADE_CHARS (EL_FIRST_INTERNAL + 24)
2145 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE (EL_FIRST_INTERNAL + 25)
2146 #define EL_INTERNAL_CASCADE_STEEL_CHARS (EL_FIRST_INTERNAL + 26)
2147 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE (EL_FIRST_INTERNAL + 27)
2148 #define EL_INTERNAL_CASCADE_CE (EL_FIRST_INTERNAL + 28)
2149 #define EL_INTERNAL_CASCADE_CE_ACTIVE (EL_FIRST_INTERNAL + 29)
2150 #define EL_INTERNAL_CASCADE_GE (EL_FIRST_INTERNAL + 30)
2151 #define EL_INTERNAL_CASCADE_GE_ACTIVE (EL_FIRST_INTERNAL + 31)
2152 #define EL_INTERNAL_CASCADE_ES (EL_FIRST_INTERNAL + 32)
2153 #define EL_INTERNAL_CASCADE_ES_ACTIVE (EL_FIRST_INTERNAL + 33)
2154 #define EL_INTERNAL_CASCADE_REF (EL_FIRST_INTERNAL + 34)
2155 #define EL_INTERNAL_CASCADE_REF_ACTIVE (EL_FIRST_INTERNAL + 35)
2156 #define EL_INTERNAL_CASCADE_USER (EL_FIRST_INTERNAL + 36)
2157 #define EL_INTERNAL_CASCADE_USER_ACTIVE (EL_FIRST_INTERNAL + 37)
2158 #define EL_INTERNAL_CASCADE_DYNAMIC (EL_FIRST_INTERNAL + 38)
2159 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE (EL_FIRST_INTERNAL + 39)
2161 #define EL_INTERNAL_CLIPBOARD_START (EL_FIRST_INTERNAL + 0)
2162 #define EL_INTERNAL_CLIPBOARD_END (EL_FIRST_INTERNAL + 2)
2163 #define EL_INTERNAL_START (EL_FIRST_INTERNAL + 0)
2164 #define EL_INTERNAL_END (EL_FIRST_INTERNAL + 39)
2166 #define MAX_NUM_ELEMENTS (EL_FIRST_INTERNAL + 40)
2169 // values for graphics/sounds action types
2186 ACTION_DEACTIVATING,
2215 ACTION_TURNING_FROM_LEFT,
2216 ACTION_TURNING_FROM_RIGHT,
2217 ACTION_TURNING_FROM_UP,
2218 ACTION_TURNING_FROM_DOWN,
2219 ACTION_SMASHED_BY_ROCK,
2220 ACTION_SMASHED_BY_SPRING,
2294 #define ACTION_BORING_LAST ACTION_BORING_10
2295 #define ACTION_SLEEPING_LAST ACTION_SLEEPING_3
2298 // values for special image configuration suffixes (must match game mode)
2301 GFX_SPECIAL_ARG_DEFAULT = 0,
2302 GFX_SPECIAL_ARG_LOADING_INITIAL,
2303 GFX_SPECIAL_ARG_LOADING,
2304 GFX_SPECIAL_ARG_TITLE_INITIAL,
2305 GFX_SPECIAL_ARG_TITLE_INITIAL_1,
2306 GFX_SPECIAL_ARG_TITLE_INITIAL_2,
2307 GFX_SPECIAL_ARG_TITLE_INITIAL_3,
2308 GFX_SPECIAL_ARG_TITLE_INITIAL_4,
2309 GFX_SPECIAL_ARG_TITLE_INITIAL_5,
2310 GFX_SPECIAL_ARG_TITLE,
2311 GFX_SPECIAL_ARG_TITLE_1,
2312 GFX_SPECIAL_ARG_TITLE_2,
2313 GFX_SPECIAL_ARG_TITLE_3,
2314 GFX_SPECIAL_ARG_TITLE_4,
2315 GFX_SPECIAL_ARG_TITLE_5,
2316 GFX_SPECIAL_ARG_MAIN,
2317 GFX_SPECIAL_ARG_NAMES,
2318 GFX_SPECIAL_ARG_LEVELS,
2319 GFX_SPECIAL_ARG_LEVELNR,
2320 GFX_SPECIAL_ARG_SCORES,
2321 GFX_SPECIAL_ARG_SCOREINFO,
2322 GFX_SPECIAL_ARG_EDITOR,
2323 GFX_SPECIAL_ARG_INFO,
2324 GFX_SPECIAL_ARG_SETUP,
2325 GFX_SPECIAL_ARG_PLAYING,
2326 GFX_SPECIAL_ARG_DOOR,
2327 GFX_SPECIAL_ARG_TAPE,
2328 GFX_SPECIAL_ARG_PANEL,
2329 GFX_SPECIAL_ARG_PREVIEW,
2330 GFX_SPECIAL_ARG_CRUMBLED,
2331 GFX_SPECIAL_ARG_MAINONLY,
2332 GFX_SPECIAL_ARG_NAMESONLY,
2333 GFX_SPECIAL_ARG_SCORESONLY,
2334 GFX_SPECIAL_ARG_TYPENAME,
2335 GFX_SPECIAL_ARG_TYPENAMES,
2336 GFX_SPECIAL_ARG_SUBMENU,
2337 GFX_SPECIAL_ARG_MENU,
2338 GFX_SPECIAL_ARG_TOONS,
2339 GFX_SPECIAL_ARG_SCORESOLD,
2340 GFX_SPECIAL_ARG_SCORESNEW,
2341 GFX_SPECIAL_ARG_NO_TITLE,
2342 GFX_SPECIAL_ARG_FADING,
2343 GFX_SPECIAL_ARG_QUIT,
2345 NUM_SPECIAL_GFX_ARGS
2348 // these additional definitions are currently only used for draw offsets
2351 GFX_SPECIAL_ARG_INFO_MAIN = 0,
2352 GFX_SPECIAL_ARG_INFO_TITLE,
2353 GFX_SPECIAL_ARG_INFO_ELEMENTS,
2354 GFX_SPECIAL_ARG_INFO_MUSIC,
2355 GFX_SPECIAL_ARG_INFO_CREDITS,
2356 GFX_SPECIAL_ARG_INFO_PROGRAM,
2357 GFX_SPECIAL_ARG_INFO_VERSION,
2358 GFX_SPECIAL_ARG_INFO_LEVELSET,
2360 NUM_SPECIAL_GFX_INFO_ARGS
2363 // these additional definitions are currently only used for draw offsets
2364 // (must match SETUP_MODE_* values as defined in src/screens.c)
2365 // (should also match corresponding entries in src/conf_gfx.c)
2368 GFX_SPECIAL_ARG_SETUP_MAIN = 0,
2369 GFX_SPECIAL_ARG_SETUP_GAME,
2370 GFX_SPECIAL_ARG_SETUP_ENGINES,
2371 GFX_SPECIAL_ARG_SETUP_EDITOR,
2372 GFX_SPECIAL_ARG_SETUP_GRAPHICS,
2373 GFX_SPECIAL_ARG_SETUP_SOUND,
2374 GFX_SPECIAL_ARG_SETUP_ARTWORK,
2375 GFX_SPECIAL_ARG_SETUP_INPUT,
2376 GFX_SPECIAL_ARG_SETUP_TOUCH,
2377 GFX_SPECIAL_ARG_SETUP_SHORTCUTS,
2378 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1,
2379 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2,
2380 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3,
2381 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4,
2382 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5,
2383 GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK,
2384 GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER,
2386 NUM_SPECIAL_GFX_SETUP_ARGS
2389 // values for image configuration suffixes
2402 GFX_ARG_2ND_MOVEMENT_TILE,
2403 GFX_ARG_2ND_VERTICAL,
2405 GFX_ARG_2ND_XOFFSET,
2406 GFX_ARG_2ND_YOFFSET,
2407 GFX_ARG_2ND_SWAP_TILES,
2409 GFX_ARG_FRAMES_PER_LINE,
2410 GFX_ARG_START_FRAME,
2413 GFX_ARG_GLOBAL_SYNC,
2414 GFX_ARG_GLOBAL_ANIM_SYNC,
2415 GFX_ARG_CRUMBLED_LIKE,
2416 GFX_ARG_DIGGABLE_LIKE,
2417 GFX_ARG_BORDER_SIZE,
2418 GFX_ARG_STEP_OFFSET,
2419 GFX_ARG_STEP_XOFFSET,
2420 GFX_ARG_STEP_YOFFSET,
2424 GFX_ARG_DRAW_XOFFSET,
2425 GFX_ARG_DRAW_YOFFSET,
2426 GFX_ARG_DRAW_MASKED,
2428 GFX_ARG_INIT_DELAY_FIXED,
2429 GFX_ARG_INIT_DELAY_RANDOM,
2430 GFX_ARG_INIT_DELAY_ACTION,
2431 GFX_ARG_ANIM_DELAY_FIXED,
2432 GFX_ARG_ANIM_DELAY_RANDOM,
2433 GFX_ARG_ANIM_DELAY_ACTION,
2434 GFX_ARG_POST_DELAY_FIXED,
2435 GFX_ARG_POST_DELAY_RANDOM,
2436 GFX_ARG_POST_DELAY_ACTION,
2438 GFX_ARG_INIT_EVENT_ACTION,
2440 GFX_ARG_ANIM_EVENT_ACTION,
2442 GFX_ARG_SCALE_UP_FACTOR,
2449 GFX_ARG_AUTO_DELAY_UNIT,
2452 GFX_ARG_SORT_PRIORITY,
2455 GFX_ARG_ACTIVE_XOFFSET,
2456 GFX_ARG_ACTIVE_YOFFSET,
2457 GFX_ARG_PRESSED_XOFFSET,
2458 GFX_ARG_PRESSED_YOFFSET,
2463 // values for sound configuration suffixes
2466 SND_ARG_MODE_LOOP = 0,
2473 // values for music configuration suffixes
2476 MUS_ARG_MODE_LOOP = 0,
2481 // values for font configuration (definitions must match those from main.c)
2484 FONT_INITIAL_1 = MAIN_FONT_INITIAL_1,
2485 FONT_INITIAL_2 = MAIN_FONT_INITIAL_2,
2486 FONT_INITIAL_3 = MAIN_FONT_INITIAL_3,
2487 FONT_INITIAL_4 = MAIN_FONT_INITIAL_4,
2507 FONT_INPUT_1_ACTIVE,
2508 FONT_INPUT_2_ACTIVE,
2511 FONT_OPTION_OFF_NARROW,
2513 FONT_OPTION_ON_NARROW,
2517 FONT_VALUE_OLD_NARROW,
2520 FONT_LEVEL_NUMBER_ACTIVE,
2526 FONT_MAIN_NETWORK_PLAYERS,
2531 #define NUM_INITIAL_FONTS 4
2533 // values for toon animation configuration
2534 #define MAX_NUM_TOONS 20
2536 // values for global animation configuration (must match those from main.c)
2537 #define NUM_GLOBAL_ANIMS MAX_GLOBAL_ANIMS
2538 #define NUM_GLOBAL_ANIM_PARTS MAX_GLOBAL_ANIM_PARTS
2539 #define NUM_GLOBAL_ANIM_PARTS_ALL (NUM_GLOBAL_ANIM_PARTS + 1)
2540 #define NUM_GLOBAL_ANIM_TOKENS (2 * NUM_GLOBAL_ANIMS)
2542 #define GLOBAL_ANIM_ID_GRAPHIC_FIRST 0
2543 #define GLOBAL_ANIM_ID_GRAPHIC_LAST (NUM_GLOBAL_ANIMS - 1)
2544 #define GLOBAL_ANIM_ID_CONTROL_FIRST (NUM_GLOBAL_ANIMS)
2545 #define GLOBAL_ANIM_ID_CONTROL_LAST (2 * NUM_GLOBAL_ANIMS - 1)
2547 #define GLOBAL_ANIM_ID_PART_FIRST 0
2548 #define GLOBAL_ANIM_ID_PART_LAST (NUM_GLOBAL_ANIM_PARTS - 1)
2549 #define GLOBAL_ANIM_ID_PART_BASE (NUM_GLOBAL_ANIM_PARTS)
2551 // values for global border graphics
2552 #define IMG_GLOBAL_BORDER_FIRST IMG_GLOBAL_BORDER
2553 #define IMG_GLOBAL_BORDER_LAST IMG_GLOBAL_BORDER_PLAYING
2555 // values for game_status (must match special image configuration suffixes)
2556 #define GAME_MODE_DEFAULT GFX_SPECIAL_ARG_DEFAULT
2557 #define GAME_MODE_LOADING_INITIAL GFX_SPECIAL_ARG_LOADING_INITIAL
2558 #define GAME_MODE_LOADING GFX_SPECIAL_ARG_LOADING
2559 #define GAME_MODE_TITLE_INITIAL GFX_SPECIAL_ARG_TITLE_INITIAL
2560 #define GAME_MODE_TITLE_INITIAL_1 GFX_SPECIAL_ARG_TITLE_INITIAL_1
2561 #define GAME_MODE_TITLE_INITIAL_2 GFX_SPECIAL_ARG_TITLE_INITIAL_2
2562 #define GAME_MODE_TITLE_INITIAL_3 GFX_SPECIAL_ARG_TITLE_INITIAL_3
2563 #define GAME_MODE_TITLE_INITIAL_4 GFX_SPECIAL_ARG_TITLE_INITIAL_4
2564 #define GAME_MODE_TITLE_INITIAL_5 GFX_SPECIAL_ARG_TITLE_INITIAL_5
2565 #define GAME_MODE_TITLE GFX_SPECIAL_ARG_TITLE
2566 #define GAME_MODE_TITLE_1 GFX_SPECIAL_ARG_TITLE_1
2567 #define GAME_MODE_TITLE_2 GFX_SPECIAL_ARG_TITLE_2
2568 #define GAME_MODE_TITLE_3 GFX_SPECIAL_ARG_TITLE_3
2569 #define GAME_MODE_TITLE_4 GFX_SPECIAL_ARG_TITLE_4
2570 #define GAME_MODE_TITLE_5 GFX_SPECIAL_ARG_TITLE_5
2571 #define GAME_MODE_MAIN GFX_SPECIAL_ARG_MAIN
2572 #define GAME_MODE_NAMES GFX_SPECIAL_ARG_NAMES
2573 #define GAME_MODE_LEVELS GFX_SPECIAL_ARG_LEVELS
2574 #define GAME_MODE_LEVELNR GFX_SPECIAL_ARG_LEVELNR
2575 #define GAME_MODE_SCORES GFX_SPECIAL_ARG_SCORES
2576 #define GAME_MODE_SCOREINFO GFX_SPECIAL_ARG_SCOREINFO
2577 #define GAME_MODE_EDITOR GFX_SPECIAL_ARG_EDITOR
2578 #define GAME_MODE_INFO GFX_SPECIAL_ARG_INFO
2579 #define GAME_MODE_SETUP GFX_SPECIAL_ARG_SETUP
2580 #define GAME_MODE_PLAYING GFX_SPECIAL_ARG_PLAYING
2581 #define GAME_MODE_PSEUDO_DOOR GFX_SPECIAL_ARG_DOOR
2582 #define GAME_MODE_PSEUDO_TAPE GFX_SPECIAL_ARG_TAPE
2583 #define GAME_MODE_PSEUDO_PANEL GFX_SPECIAL_ARG_PANEL
2584 #define GAME_MODE_PSEUDO_PREVIEW GFX_SPECIAL_ARG_PREVIEW
2585 #define GAME_MODE_PSEUDO_CRUMBLED GFX_SPECIAL_ARG_CRUMBLED
2586 #define GAME_MODE_PSEUDO_MAINONLY GFX_SPECIAL_ARG_MAINONLY
2587 #define GAME_MODE_PSEUDO_NAMESONLY GFX_SPECIAL_ARG_NAMESONLY
2588 #define GAME_MODE_PSEUDO_SCORESONLY GFX_SPECIAL_ARG_SCORESONLY
2589 #define GAME_MODE_PSEUDO_TYPENAME GFX_SPECIAL_ARG_TYPENAME
2590 #define GAME_MODE_PSEUDO_TYPENAMES GFX_SPECIAL_ARG_TYPENAMES
2591 #define GAME_MODE_PSEUDO_SUBMENU GFX_SPECIAL_ARG_SUBMENU
2592 #define GAME_MODE_PSEUDO_MENU GFX_SPECIAL_ARG_MENU
2593 #define GAME_MODE_PSEUDO_TOONS GFX_SPECIAL_ARG_TOONS
2594 #define GAME_MODE_PSEUDO_SCORESOLD GFX_SPECIAL_ARG_SCORESOLD
2595 #define GAME_MODE_PSEUDO_SCORESNEW GFX_SPECIAL_ARG_SCORESNEW
2596 #define GAME_MODE_PSEUDO_NO_TITLE GFX_SPECIAL_ARG_NO_TITLE
2597 #define GAME_MODE_PSEUDO_FADING GFX_SPECIAL_ARG_FADING
2598 #define GAME_MODE_QUIT GFX_SPECIAL_ARG_QUIT
2600 #define NUM_GAME_MODES NUM_SPECIAL_GFX_ARGS
2602 // special definitions currently only used for custom artwork configuration
2603 #define MUSIC_PREFIX_BACKGROUND 0
2604 #define NUM_MUSIC_PREFIXES 1
2606 // definitions for demo animation lists
2607 #define HELPANIM_LIST_NEXT -1
2608 #define HELPANIM_LIST_END -999
2611 // program information and versioning definitions
2612 #define PROGRAM_VERSION_SUPER 4
2613 #define PROGRAM_VERSION_MAJOR 3
2614 #define PROGRAM_VERSION_MINOR 4
2615 #define PROGRAM_VERSION_PATCH 1
2616 #define PROGRAM_VERSION_EXTRA ""
2618 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
2619 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
2620 #define PROGRAM_EMAIL_STRING "info@artsoft.org"
2621 #define PROGRAM_WEBSITE_STRING "https://www.artsoft.org/"
2622 #define PROGRAM_COPYRIGHT_STRING "1995-2022 by Holger Schemel"
2623 #define PROGRAM_COMPANY_STRING "A Game by Artsoft Entertainment"
2625 #define PROGRAM_ICON_FILENAME "icons/icon.png"
2627 #define COOKIE_PREFIX "ROCKSNDIAMONDS"
2629 #define USERDATA_DIRECTORY_OTHER "userdata"
2631 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2632 ** currently supported/known file version numbers:
2634 ** 1.2 (still in use)
2635 ** 1.4 (still in use)
2638 #define FILE_VERSION_1_0 VERSION_IDENT(1,0,0,0)
2639 #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0,0)
2640 #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0,0)
2641 #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0,0)
2642 #define FILE_VERSION_3_0 VERSION_IDENT(3,0,0,0)
2644 /* file version does not change for every program version, but is changed
2645 when new features are introduced that are incompatible with older file
2646 versions, so that they can be treated accordingly */
2647 #define FILE_VERSION_ACTUAL FILE_VERSION_3_0
2649 #define GAME_VERSION_1_0 FILE_VERSION_1_0
2650 #define GAME_VERSION_1_2 FILE_VERSION_1_2
2651 #define GAME_VERSION_1_4 FILE_VERSION_1_4
2652 #define GAME_VERSION_2_0 FILE_VERSION_2_0
2653 #define GAME_VERSION_3_0 FILE_VERSION_3_0
2655 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_SUPER, \
2656 PROGRAM_VERSION_MAJOR, \
2657 PROGRAM_VERSION_MINOR, \
2658 PROGRAM_VERSION_PATCH)
2660 // values for game_emulation
2662 #define EMU_BOULDERDASH 1
2663 #define EMU_UNUSED_2 2
2664 #define EMU_SUPAPLEX 3
2666 // values for level file type identifier
2667 #define LEVEL_FILE_TYPE_UNKNOWN 0
2668 #define LEVEL_FILE_TYPE_RND 1
2669 #define LEVEL_FILE_TYPE_BD 2
2670 #define LEVEL_FILE_TYPE_EM 3
2671 #define LEVEL_FILE_TYPE_SP 4
2672 #define LEVEL_FILE_TYPE_DX 5
2673 #define LEVEL_FILE_TYPE_SB 6
2674 #define LEVEL_FILE_TYPE_DC 7
2675 #define LEVEL_FILE_TYPE_MM 8
2677 #define NUM_LEVEL_FILE_TYPES 9
2679 // values for game engine type identifier
2680 #define GAME_ENGINE_TYPE_UNKNOWN LEVEL_FILE_TYPE_UNKNOWN
2681 #define GAME_ENGINE_TYPE_RND LEVEL_FILE_TYPE_RND
2682 #define GAME_ENGINE_TYPE_EM LEVEL_FILE_TYPE_EM
2683 #define GAME_ENGINE_TYPE_SP LEVEL_FILE_TYPE_SP
2684 #define GAME_ENGINE_TYPE_MM LEVEL_FILE_TYPE_MM
2686 #define NUM_ENGINE_TYPES 4
2688 // values for automatically playing tapes
2689 #define AUTOPLAY_NONE 0
2690 #define AUTOPLAY_PLAY (1 << 0)
2691 #define AUTOPLAY_FFWD (1 << 1)
2692 #define AUTOPLAY_WARP (1 << 2)
2693 #define AUTOPLAY_TEST (1 << 3)
2694 #define AUTOPLAY_SAVE (1 << 4)
2695 #define AUTOPLAY_UPLOAD (1 << 5)
2696 #define AUTOPLAY_FIX (1 << 6)
2697 #define AUTOPLAY_WARP_NO_DISPLAY AUTOPLAY_TEST
2699 #define AUTOPLAY_MODE_NONE 0
2700 #define AUTOPLAY_MODE_PLAY (AUTOPLAY_MODE_NONE | AUTOPLAY_PLAY)
2701 #define AUTOPLAY_MODE_FFWD (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD)
2702 #define AUTOPLAY_MODE_WARP (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP)
2703 #define AUTOPLAY_MODE_TEST (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST)
2704 #define AUTOPLAY_MODE_SAVE (AUTOPLAY_MODE_TEST | AUTOPLAY_SAVE)
2705 #define AUTOPLAY_MODE_UPLOAD (AUTOPLAY_MODE_TEST | AUTOPLAY_UPLOAD)
2706 #define AUTOPLAY_MODE_FIX (AUTOPLAY_MODE_TEST | AUTOPLAY_FIX)
2707 #define AUTOPLAY_MODE_WARP_NO_DISPLAY AUTOPLAY_MODE_TEST
2712 boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2713 boolean draw_masked_when_fading;
2716 struct RequestButtonInfo
2718 struct TextPosInfo yes;
2719 struct TextPosInfo no;
2720 struct TextPosInfo confirm;
2722 struct TextPosInfo player_1;
2723 struct TextPosInfo player_2;
2724 struct TextPosInfo player_3;
2725 struct TextPosInfo player_4;
2727 struct TextPosInfo touch_yes;
2728 struct TextPosInfo touch_no;
2729 struct TextPosInfo touch_confirm;
2732 struct MenuMainButtonInfo
2734 struct MenuPosInfo name;
2735 struct MenuPosInfo levels;
2736 struct MenuPosInfo scores;
2737 struct MenuPosInfo editor;
2738 struct MenuPosInfo info;
2739 struct MenuPosInfo game;
2740 struct MenuPosInfo setup;
2741 struct MenuPosInfo quit;
2743 struct MenuPosInfo prev_level;
2744 struct MenuPosInfo next_level;
2746 struct MenuPosInfo first_level;
2747 struct MenuPosInfo last_level;
2748 struct MenuPosInfo level_number;
2750 struct MenuPosInfo insert_solution;
2751 struct MenuPosInfo play_solution;
2753 struct MenuPosInfo levelset_info;
2754 struct MenuPosInfo switch_ecs_aga;
2757 struct MenuMainTextInfo
2759 struct TextPosInfo name;
2760 struct TextPosInfo levels;
2761 struct TextPosInfo scores;
2762 struct TextPosInfo editor;
2763 struct TextPosInfo info;
2764 struct TextPosInfo game;
2765 struct TextPosInfo setup;
2766 struct TextPosInfo quit;
2768 struct TextPosInfo first_level;
2769 struct TextPosInfo last_level;
2770 struct TextPosInfo level_number;
2771 struct TextPosInfo level_info_1;
2772 struct TextPosInfo level_info_2;
2773 struct TextPosInfo level_name;
2774 struct TextPosInfo level_author;
2775 struct TextPosInfo level_year;
2776 struct TextPosInfo level_imported_from;
2777 struct TextPosInfo level_imported_by;
2778 struct TextPosInfo level_tested_by;
2779 struct TextPosInfo title_1;
2780 struct TextPosInfo title_2;
2781 struct TextPosInfo title_3;
2784 struct MenuMainInputInfo
2786 struct TextPosInfo name;
2791 struct MenuMainButtonInfo button;
2792 struct MenuMainTextInfo text;
2793 struct MenuMainInputInfo input;
2795 struct TextPosInfo preview_players;
2796 struct TextPosInfo network_players;
2799 struct MenuSetupButtonInfo
2801 struct MenuPosInfo prev_player;
2802 struct MenuPosInfo next_player;
2804 struct MenuPosInfo touch_back;
2805 struct MenuPosInfo touch_next;
2806 struct MenuPosInfo touch_back2;
2807 struct MenuPosInfo touch_next2;
2810 struct MenuSetupInfo
2812 struct MenuSetupButtonInfo button;
2815 struct MenuScoresButtonInfo
2817 struct MenuPosInfo prev_level;
2818 struct MenuPosInfo next_level;
2819 struct MenuPosInfo prev_score;
2820 struct MenuPosInfo next_score;
2821 struct MenuPosInfo play_tape;
2824 struct MenuScoresInfo
2826 struct MenuScoresButtonInfo button;
2829 struct TitleFadingInfo
2835 int auto_delay_unit;
2838 struct TitleMessageInfo
2847 boolean parse_comments;
2854 int auto_delay_unit;
2859 struct MenuPosInfo busy_initial;
2860 struct MenuPosInfo busy;
2861 struct MenuPosInfo busy_playfield;
2866 int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2867 int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2868 int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2869 int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2870 int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2871 int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2873 int scrollbar_xoffset;
2875 struct MenuPosInfo list_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2877 int list_size[NUM_SPECIAL_GFX_ARGS];
2878 int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
2880 int left_spacing[NUM_SPECIAL_GFX_ARGS];
2881 int left_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2882 int left_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2883 int right_spacing[NUM_SPECIAL_GFX_ARGS];
2884 int right_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2885 int right_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2886 int top_spacing[NUM_SPECIAL_GFX_ARGS];
2887 int top_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2888 int top_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2889 int bottom_spacing[NUM_SPECIAL_GFX_ARGS];
2890 int bottom_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2891 int bottom_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2893 int paragraph_spacing[NUM_SPECIAL_GFX_ARGS];
2894 int paragraph_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2895 int paragraph_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2896 int headline1_spacing[NUM_SPECIAL_GFX_ARGS];
2897 int headline1_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2898 int headline1_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2899 int headline2_spacing[NUM_SPECIAL_GFX_ARGS];
2900 int headline2_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2901 int headline2_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2902 int line_spacing[NUM_SPECIAL_GFX_ARGS];
2903 int line_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2904 int line_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2905 int extra_spacing[NUM_SPECIAL_GFX_ARGS];
2906 int extra_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2907 int extra_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2909 struct TitleFadingInfo enter_menu;
2910 struct TitleFadingInfo leave_menu;
2911 struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
2912 struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
2913 struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS];
2915 int sound[NUM_SPECIAL_GFX_ARGS];
2916 int music[NUM_SPECIAL_GFX_ARGS];
2918 struct MenuMainInfo main;
2919 struct MenuSetupInfo setup;
2920 struct MenuScoresInfo scores;
2925 struct DoorPartPosInfo part_1;
2926 struct DoorPartPosInfo part_2;
2927 struct DoorPartPosInfo part_3;
2928 struct DoorPartPosInfo part_4;
2929 struct DoorPartPosInfo part_5;
2930 struct DoorPartPosInfo part_6;
2931 struct DoorPartPosInfo part_7;
2932 struct DoorPartPosInfo part_8;
2934 struct DoorPartPosInfo panel;
2946 struct RequestButtonInfo button;
2959 boolean wrap_single_words;
2972 int xoffset, yoffset;
2978 boolean redefined; // redefined by custom artwork
2981 struct EditorTabsInfo
2992 struct EditorSettingsInfo
2994 struct MenuPosInfo headline;
2996 struct XY element_graphic;
2997 struct XY element_name;
2999 struct EditorTabsInfo tabs;
3004 struct EditorGadgetInfo
3013 struct Rect separator_line;
3016 struct EditorButtonInfo
3018 struct XYTileSize prev_level;
3019 struct XYTileSize next_level;
3021 struct XYTileSize properties;
3022 struct XYTileSize element_left;
3023 struct XYTileSize element_middle;
3024 struct XYTileSize element_right;
3025 struct XYTileSize palette;
3027 struct XYTileSize draw_single;
3028 struct XYTileSize draw_connected;
3029 struct XYTileSize draw_line;
3030 struct XYTileSize draw_arc;
3031 struct XYTileSize draw_rectangle;
3032 struct XYTileSize draw_filled_box;
3033 struct XYTileSize rotate_up;
3034 struct XYTileSize draw_text;
3035 struct XYTileSize flood_fill;
3036 struct XYTileSize rotate_left;
3037 struct XYTileSize zoom_level;
3038 struct XYTileSize rotate_right;
3039 struct XYTileSize draw_random;
3040 struct XYTileSize grab_brush;
3041 struct XYTileSize rotate_down;
3042 struct XYTileSize pick_element;
3044 struct XYTileSize ce_copy_from;
3045 struct XYTileSize ce_copy_to;
3046 struct XYTileSize ce_swap;
3047 struct XYTileSize ce_copy;
3048 struct XYTileSize ce_paste;
3050 struct XYTileSize undo;
3051 struct XYTileSize conf;
3052 struct XYTileSize save;
3053 struct XYTileSize clear;
3054 struct XYTileSize test;
3055 struct XYTileSize exit;
3058 struct EditorInputInfo
3060 struct XY level_number;
3063 struct EditorPaletteInfo
3068 boolean show_as_separate_screen;
3069 boolean show_on_element_buttons;
3071 struct XYTileSize element_left;
3072 struct XYTileSize element_middle;
3073 struct XYTileSize element_right;
3076 struct EditorDrawingAreaInfo
3083 struct EditorSettingsInfo settings;
3084 struct EditorGadgetInfo gadget;
3085 struct EditorButtonInfo button;
3086 struct EditorInputInfo input;
3087 struct EditorPaletteInfo palette;
3088 struct EditorDrawingAreaInfo drawingarea;
3093 struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
3094 struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
3095 struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
3096 struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
3101 char tape_basename[MAX_FILENAME_LEN + 1];
3102 char name[MAX_PLAYER_NAME_LEN + 1];
3104 int time; // time (in frames) or steps played
3106 // additional score information for score info screen
3108 char tape_date[MAX_ISO_DATE_LEN + 1];
3109 char platform[MAX_PLATFORM_TEXT_LEN + 1];
3110 char version[MAX_VERSION_TEXT_LEN + 1];
3111 char country_code[MAX_COUNTRY_CODE_LEN + 1];
3112 char country_name[MAX_COUNTRY_NAME_LEN + 1];
3117 int file_version; // file format version the score is stored with
3118 int game_version; // game release version the score was created with
3120 char level_identifier[MAX_FILENAME_LEN + 1];
3125 int last_added_local;
3132 boolean tape_downloaded;
3133 boolean force_last_added;
3134 boolean continue_playing;
3135 boolean continue_on_return;
3137 struct ScoreEntry entry[MAX_SCORE_ENTRIES];
3153 char text[MAX_ENVELOPE_TEXT_LEN + 1];
3156 struct LevelFileInfo
3180 struct LevelFileInfo file_info;
3182 int game_engine_type;
3184 // level stored in native format for the alternative native game engines
3185 struct LevelInfo_EM *native_em_level;
3186 struct LevelInfo_SP *native_sp_level;
3187 struct LevelInfo_MM *native_mm_level;
3189 int file_version; // file format version the level is stored with
3190 int game_version; // game release version the level was created with
3192 struct DateInfo creation_date;
3194 boolean encoding_16bit_field; // level contains 16-bit elements
3195 boolean encoding_16bit_yamyam; // yamyam contains 16-bit elements
3196 boolean encoding_16bit_amoeba; // amoeba contains 16-bit elements
3200 int time; // available time (seconds)
3202 boolean auto_count_gems;
3203 boolean rate_time_over_score;
3205 char name[MAX_LEVEL_NAME_LEN + 1];
3206 char author[MAX_LEVEL_AUTHOR_LEN + 1];
3210 struct EnvelopeInfo envelope[NUM_ENVELOPES];
3212 int score[LEVEL_SCORE_ELEMENTS];
3214 struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
3215 int num_yamyam_contents;
3220 int game_of_life[4];
3223 int time_magic_wall;
3228 int shield_normal_time;
3229 int shield_deadly_time;
3234 int extra_time_score;
3236 int start_element[MAX_PLAYERS];
3237 boolean use_start_element[MAX_PLAYERS];
3239 int artwork_element[MAX_PLAYERS];
3240 boolean use_artwork_element[MAX_PLAYERS];
3242 int explosion_element[MAX_PLAYERS];
3243 boolean use_explosion_element[MAX_PLAYERS];
3245 // values for the new EMC elements
3246 int android_move_time;
3247 int android_clone_time;
3248 boolean ball_random;
3249 boolean ball_active_initial;
3256 int wind_direction_initial;
3258 struct Content ball_content[MAX_ELEMENT_CONTENTS];
3259 int num_ball_contents;
3261 int num_android_clone_elements;
3262 int android_clone_element[MAX_ANDROID_ELEMENTS];
3264 int can_move_into_acid_bits; // bitfield to store property for elements
3265 int dont_collide_with_bits; // bitfield to store property for elements
3267 int initial_player_stepsize[MAX_PLAYERS]; // initial player speed
3268 boolean initial_player_gravity[MAX_PLAYERS];
3270 boolean use_initial_inventory[MAX_PLAYERS];
3271 int initial_inventory_size[MAX_PLAYERS];
3272 int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
3274 boolean em_slippery_gems; // EM style "gems slip from wall" behaviour
3275 boolean em_explodes_by_fire; // EM style chain explosion behaviour
3276 boolean use_spring_bug; // for compatibility with old levels
3277 boolean use_time_orb_bug; // for compatibility with old levels
3278 boolean use_life_bugs; // for compatibility with old levels
3279 boolean instant_relocation; // no visual delay when relocating player
3280 boolean shifted_relocation; // no level centering when relocating player
3281 boolean lazy_relocation; // only redraw off-screen player relocation
3282 boolean can_pass_to_walkable; // player can pass to empty or walkable tile
3283 boolean grow_into_diggable; // amoeba can grow into anything diggable
3284 boolean sb_fields_needed; // all Sokoban fields must be solved
3285 boolean sb_objects_needed; // all Sokoban objects must be solved
3286 boolean auto_exit_sokoban; // automatically finish solved Sokoban levels
3287 boolean solved_by_one_player; // level is solved if one player enters exit
3288 boolean finish_dig_collect; // only finished dig/collect triggers ce action
3289 boolean keep_walkable_ce; // keep walkable CE if it changes to the player
3291 boolean continuous_snapping; // repeated snapping without releasing key
3292 boolean block_snap_field; // snapping blocks field to show animation
3293 boolean block_last_field; // player blocks previous field while moving
3294 boolean sp_block_last_field; // player blocks previous field while moving
3296 // values for MM/DF elements
3297 boolean mm_laser_red, mm_laser_green, mm_laser_blue;
3298 boolean df_laser_red, df_laser_green, df_laser_blue;
3304 // ('int' instead of 'boolean' because used as selectbox value in editor)
3305 int use_step_counter; // count steps instead of seconds for level
3307 int time_score_base; // use time score for 1 or 10 seconds/steps
3309 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3311 boolean use_custom_template; // use custom properties from template file
3313 boolean file_has_custom_elements; // set when level file contains CEs
3315 boolean no_valid_file; // set when level file missing or invalid
3316 boolean no_level_file; // set when falling back to level template
3318 boolean changed; // set when level was changed in the editor
3320 // runtime flags to handle bugs in old levels (not stored in level file)
3321 boolean use_action_after_change_bug;
3324 struct NetworkLevelInfo
3326 char *leveldir_identifier; // network levelset identifier
3328 struct LevelFileInfo file_info; // file info for level file
3329 struct LevelFileInfo tmpl_info; // file info for level template
3331 boolean use_network_level_files; // use levels from network server
3332 boolean use_custom_template; // use CEs from level template
3337 char *autoplay_leveldir;
3338 int autoplay_level[MAX_TAPES_PER_SET];
3340 boolean autoplay_all;
3341 time_t autoplay_time;
3343 char *patchtapes_mode;
3344 char *patchtapes_leveldir;
3345 int patchtapes_level[MAX_TAPES_PER_SET];
3346 boolean patchtapes_all;
3348 char *convert_leveldir;
3349 int convert_level_nr;
3351 char *dumplevel_leveldir;
3352 int dumplevel_level_nr;
3354 char *dumptape_leveldir;
3355 int dumptape_level_nr;
3357 char *create_sketch_images_dir;
3358 char *create_collect_images_dir;
3362 float frames_per_second;
3363 boolean show_frames_per_second;
3365 // global values for fading screens and masking borders
3368 // values for global animations
3370 int anim_status_next;
3372 boolean use_envelope_request;
3377 struct ElementChangeInfo
3379 boolean can_change; // use or ignore this change info
3381 boolean has_event[NUM_CHANGE_EVENTS]; // change events
3383 int trigger_player; // player triggering change
3384 int trigger_side; // side triggering change
3385 int trigger_page; // page triggering change
3387 int target_element; // target element after change
3389 int delay_fixed; // added frame delay before changed (fixed)
3390 int delay_random; // added frame delay before changed (random)
3391 int delay_frames; // either 1 (frames) or 50 (seconds; 50 fps)
3393 int initial_trigger_element; // initial element triggering change
3395 struct Content target_content;// elements for extended change target
3396 boolean use_target_content; // use extended change target
3397 boolean only_if_complete; // only use complete target content
3398 boolean use_random_replace; // use random value for replacing elements
3399 int random_percentage; // random value for replacing elements
3400 int replace_when; // type of elements that can be replaced
3402 boolean explode; // explode instead of change
3404 boolean has_action; // execute action on specified condition
3405 int action_type; // type of action
3406 int action_mode; // mode of action
3407 int action_arg; // parameter of action
3408 int action_element; // element related to action
3410 // ---------- internal values used at runtime when playing ----------
3412 int trigger_element; // element triggering change
3414 /* functions that are called before, while and after the change of an
3415 element -- currently only used for non-custom elements */
3416 void (*pre_change_function)(int x, int y);
3417 void (*change_function)(int x, int y);
3418 void (*post_change_function)(int x, int y);
3420 short actual_trigger_element; // element that actually triggered change
3421 int actual_trigger_side; // element side that triggered the change
3422 int actual_trigger_player; // player which actually triggered change
3423 int actual_trigger_player_bits; // player bits of triggering players
3424 int actual_trigger_ce_value; // CE value of element that triggered change
3425 int actual_trigger_ce_score; // CE score of element that triggered change
3427 boolean can_change_or_has_action; // can_change | has_action
3429 // ---------- internal values used in level editor ----------
3431 int direct_action; // change triggered by actions on element
3432 int other_action; // change triggered by other element actions
3435 struct ElementGroupInfo
3437 int num_elements; // number of elements in this group
3438 int element[MAX_ELEMENTS_IN_GROUP]; // list of elements in this group
3440 int choice_mode; // how to choose element from group
3442 // ---------- internal values used at runtime when playing ----------
3444 /* the following is the same as above, but with recursively resolved group
3445 elements (group elements may also contain further group elements!) */
3446 int num_elements_resolved;
3447 short element_resolved[NUM_FILE_ELEMENTS];
3449 int choice_pos; // current element choice position
3452 struct ElementNameInfo
3454 // ---------- token and description strings ----------
3456 char *token_name; // element token used in config files
3457 char *class_name; // element class used in config files
3458 char *editor_description; // pre-defined description for level editor
3463 // ---------- token and description strings ----------
3465 char *token_name; // element token used in config files
3466 char *class_name; // element class used in config files
3467 char *editor_description; // pre-defined description for level editor
3468 char *custom_description; // alternative description from config file
3469 char description[MAX_ELEMENT_NAME_LEN + 1]; // for custom/group elements
3471 // ---------- graphic and sound definitions ----------
3473 int graphic[NUM_ACTIONS]; // default graphics for several actions
3474 int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3475 // special graphics for left/right/up/down
3477 int crumbled[NUM_ACTIONS]; // crumbled graphics for several actions
3478 int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3479 // crumbled graphics for left/right/up/down
3481 int special_graphic[NUM_SPECIAL_GFX_ARGS];
3482 // special graphics for certain screens
3484 int sound[NUM_ACTIONS]; // default sounds for several actions
3486 // ---------- special element property values ----------
3488 unsigned int properties[NUM_EP_BITFIELDS]; // element base properties
3490 boolean use_gfx_element; // use custom graphic element
3491 int gfx_element_initial; // initial optional custom graphic element
3493 int access_direction; // accessible from which direction
3495 int collect_score_initial; // initial score value for collecting
3496 int collect_count_initial; // initial count value for collecting
3498 int ce_value_fixed_initial; // initial value for custom variable (fix)
3499 int ce_value_random_initial; // initial value for custom variable (rnd)
3500 boolean use_last_ce_value; // use value from element before change
3502 int push_delay_fixed; // constant delay before pushing
3503 int push_delay_random; // additional random delay before pushing
3504 int drop_delay_fixed; // constant delay after dropping
3505 int drop_delay_random; // additional random delay after dropping
3506 int move_delay_fixed; // constant delay after moving
3507 int move_delay_random; // additional random delay after moving
3508 int step_delay_fixed; // constant delay while moving
3509 int step_delay_random; // additional random delay while moving
3511 int move_pattern; // direction movable element moves to
3512 int move_direction_initial; // initial direction element moves to
3513 int move_stepsize; // step size element moves with
3515 int move_enter_element; // element that can be entered (and removed)
3516 int move_leave_element; // element that can be left behind
3517 int move_leave_type; // change (limited) or leave (unlimited)
3519 int slippery_type; // how/where other elements slip away
3521 struct Content content; // new elements after explosion
3523 int explosion_type; // type of explosion, like 3x3, 3+3 or 1x1
3524 int explosion_delay; // duration of explosion of this element
3525 int ignition_delay; // delay for explosion by other explosion
3527 struct ElementChangeInfo *change_page; // actual list of change pages
3528 struct ElementChangeInfo *change; // pointer to current change page
3530 int num_change_pages; // actual number of change pages
3531 int current_change_page; // currently edited change page
3533 struct ElementGroupInfo *group; // pointer to element group info
3535 // ---------- internal values used at runtime when playing ----------
3537 boolean has_change_event[NUM_CHANGE_EVENTS];
3539 int event_page_nr[NUM_CHANGE_EVENTS]; // page number for each event
3540 struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; // page for event
3542 boolean in_group[NUM_GROUP_ELEMENTS];
3544 int gfx_element; // runtime optional custom graphic element
3546 int collect_score; // runtime score value for collecting
3548 // count of this element on playfield, calculated after each frame
3551 // ---------- internal values used in level editor ----------
3553 int access_type; // walkable or passable
3554 int access_layer; // accessible over/inside/under
3555 int access_protected; // protection against deadly elements
3556 int walk_to_action; // diggable/collectible/pushable
3557 int smash_targets; // can smash player/enemies/everything
3558 int deadliness; // deadly when running/colliding/touching
3560 boolean can_explode_by_fire; // element explodes by fire
3561 boolean can_explode_smashed; // element explodes when smashed
3562 boolean can_explode_impact; // element explodes on impact
3564 boolean modified_settings; // set for all modified custom elements
3569 char *token_name; // font token used in config files
3571 int graphic; // default graphic for this font
3572 int special_graphic[NUM_SPECIAL_GFX_ARGS];
3573 // special graphics for certain screens
3574 int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
3575 // internal bitmap ID for special graphics
3578 struct GlobalAnimNameInfo
3580 char *token_name; // global animation token in config files
3583 struct GlobalAnimInfo
3585 char *token_name; // global animation token in config files
3587 // global animation graphic and control definitions
3588 int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3590 // global animation sound and music definitions
3591 int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3592 int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3595 struct GlobalAnimEventListInfo
3598 int num_event_values;
3601 struct GlobalAnimEventInfo
3603 struct GlobalAnimEventListInfo **event_list;
3604 int num_event_lists;
3609 Bitmap **bitmaps; // bitmaps in all required sizes
3610 Bitmap *bitmap; // bitmap in default size
3612 int src_image_width; // scaled bitmap size, but w/o small images
3613 int src_image_height; // scaled bitmap size, but w/o small images
3615 int src_x, src_y; // start position of animation frames
3616 int width, height; // width/height of each animation frame
3618 int offset_x, offset_y; // x/y offset to next animation frame
3619 int offset2_x, offset2_y; // x/y offset to second movement tile
3621 boolean double_movement; // animation has second movement tile
3622 int swap_double_tiles; // explicitely force or forbid tile swapping
3625 int anim_frames_per_line;
3626 int anim_start_frame;
3627 int anim_delay; // important: delay of 1 means "no delay"!
3630 boolean anim_global_sync;
3631 boolean anim_global_anim_sync;
3633 int crumbled_like; // element for cloning crumble graphics
3634 int diggable_like; // element for cloning digging graphics
3636 int border_size; // border size for "crumbled" graphics
3638 int scale_up_factor; // optional factor for scaling image up
3639 int tile_size; // optional explicitly defined tile size
3641 int clone_from; // graphic for cloning *all* settings
3643 int init_delay_fixed; // optional initial delay values for global
3644 int init_delay_random; // animations (pause interval before start)
3645 int init_delay_action; // optional action called on animation start
3646 int anim_delay_fixed; // optional delay values for bored/sleeping
3647 int anim_delay_random; // and global animations (animation length)
3648 int anim_delay_action; // optional action called on animation end
3649 int post_delay_fixed; // optional delay values after bored/global
3650 int post_delay_random; // animations (pause before next animation)
3651 int post_delay_action; // optional action called after post delay
3653 int init_event; // optional event triggering animation start
3654 int init_event_action; // optional action called on animation start
3655 int anim_event; // optional event triggering animation end
3656 int anim_event_action; // optional action called on animation end
3658 int step_offset; // optional step offset of toon animations
3659 int step_xoffset; // optional step offset of toon animations
3660 int step_yoffset; // optional step offset of toon animations
3661 int step_delay; // optional step delay of toon animations
3662 int direction; // optional move direction of toon animations
3663 int position; // optional draw position of toon animations
3664 int x; // optional draw position of toon animations
3665 int y; // optional draw position of toon animations
3667 int draw_xoffset; // optional offset for drawing font chars
3668 int draw_yoffset; // optional offset for drawing font chars
3670 int draw_masked; // optional setting for drawing envelope gfx
3671 int draw_order; // optional draw order for global animations
3673 int fade_mode; // optional setting for drawing title screens
3674 int fade_delay; // optional setting for drawing title screens
3675 int post_delay; // optional setting for drawing title screens
3676 int auto_delay; // optional setting for drawing title screens
3677 int auto_delay_unit; // optional setting for drawing title screens
3678 int align, valign; // optional setting for drawing title screens
3679 int sort_priority; // optional setting for drawing title screens
3686 int pressed_xoffset;
3687 int pressed_yoffset;
3689 boolean use_image_size; // use image size as default width and height
3704 struct MusicPrefixInfo
3707 boolean is_loop_music;
3710 struct MusicFileInfo
3715 char *artist_header;
3728 struct MusicFileInfo *prev, *next;
3731 struct ElementActionInfo
3735 boolean is_loop_sound;
3738 struct ElementDirectionInfo
3744 struct SpecialSuffixInfo
3760 extern Bitmap *bitmap_db_field;
3761 extern Bitmap *bitmap_db_panel;
3762 extern Bitmap *bitmap_db_door_1;
3763 extern Bitmap *bitmap_db_door_2;
3764 extern Bitmap *bitmap_db_store_1;
3765 extern Bitmap *bitmap_db_store_2;
3766 extern DrawBuffer *fieldbuffer;
3767 extern DrawBuffer *drawto_field;
3769 extern int game_status;
3770 extern int game_status_last_screen;
3771 extern boolean level_editor_test_game;
3772 extern boolean score_info_tape_play;
3773 extern boolean network_playing;
3775 extern int key_joystick_mapping;
3777 extern short Tile[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3778 extern short Last[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3779 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3780 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3781 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3782 extern short ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3783 extern short ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3784 extern short CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3785 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3786 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3787 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3788 extern short Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3789 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3790 extern boolean Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3791 extern short ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3792 extern short ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3793 extern short WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3794 extern short WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3795 extern short CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3796 extern short CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3797 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3798 extern short AmoebaCnt[MAX_NUM_AMOEBA];
3799 extern short AmoebaCnt2[MAX_NUM_AMOEBA];
3800 extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3801 extern short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3802 extern short ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3803 extern int RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3804 extern int PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3806 extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3807 extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3808 extern int GfxRandomStatic[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3809 extern int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3810 extern int GfxElementEmpty[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3811 extern int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3812 extern int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3813 extern int GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3815 extern int ActiveElement[MAX_NUM_ELEMENTS];
3816 extern int ActiveButton[NUM_IMAGE_FILES];
3817 extern int ActiveFont[NUM_FONTS];
3819 extern int lev_fieldx, lev_fieldy;
3820 extern int scroll_x, scroll_y;
3822 extern int WIN_XSIZE, WIN_YSIZE;
3823 extern int SCR_FIELDX, SCR_FIELDY;
3824 extern int REAL_SX, REAL_SY;
3829 extern int dDX, dDY;
3830 extern int FULL_SXSIZE, FULL_SYSIZE;
3831 extern int SXSIZE, SYSIZE;
3832 extern int DXSIZE, DYSIZE;
3833 extern int VXSIZE, VYSIZE;
3834 extern int EXSIZE, EYSIZE;
3835 extern int TILESIZE_VAR;
3837 extern int FADE_SX, FADE_SY;
3838 extern int FADE_SXSIZE, FADE_SYSIZE;
3841 extern int ScrollStepSize;
3842 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
3843 extern int BorderElement;
3844 extern int MenuFrameDelay;
3845 extern int GameFrameDelay;
3846 extern int FfwdFrameDelay;
3847 extern int BX1, BY1;
3848 extern int BX2, BY2;
3849 extern int SBX_Left, SBX_Right;
3850 extern int SBY_Upper, SBY_Lower;
3852 extern int TimeFrames, TimePlayed, TimeLeft, TapeTime;
3854 extern boolean network_player_action_received;
3856 extern int graphics_action_mapping[];
3858 extern struct LevelInfo level, level_template;
3859 extern struct ScoreInfo scores, server_scores;
3860 extern struct TapeInfo tape;
3861 extern struct GlobalInfo global;
3862 extern struct BorderInfo border;
3863 extern struct ViewportInfo viewport;
3864 extern struct TitleFadingInfo fading;
3865 extern struct TitleFadingInfo fading_none;
3866 extern struct TitleFadingInfo title_initial_first_default;
3867 extern struct TitleFadingInfo title_initial_default;
3868 extern struct TitleFadingInfo title_first_default;
3869 extern struct TitleFadingInfo title_default;
3870 extern struct TitleMessageInfo titlescreen_initial_first_default;
3871 extern struct TitleMessageInfo titlescreen_initial_first[];
3872 extern struct TitleMessageInfo titlescreen_initial_default;
3873 extern struct TitleMessageInfo titlescreen_initial[];
3874 extern struct TitleMessageInfo titlescreen_first_default;
3875 extern struct TitleMessageInfo titlescreen_first[];
3876 extern struct TitleMessageInfo titlescreen_default;
3877 extern struct TitleMessageInfo titlescreen[];
3878 extern struct TitleMessageInfo titlemessage_initial_first_default;
3879 extern struct TitleMessageInfo titlemessage_initial_first[];
3880 extern struct TitleMessageInfo titlemessage_initial_default;
3881 extern struct TitleMessageInfo titlemessage_initial[];
3882 extern struct TitleMessageInfo titlemessage_first_default;
3883 extern struct TitleMessageInfo titlemessage_first[];
3884 extern struct TitleMessageInfo titlemessage_default;
3885 extern struct TitleMessageInfo titlemessage[];
3886 extern struct TitleMessageInfo readme;
3887 extern struct InitInfo init, init_last;
3888 extern struct MenuInfo menu;
3889 extern struct DoorInfo door_1, door_2;
3890 extern struct RequestInfo request;
3891 extern struct PreviewInfo preview;
3892 extern struct EditorInfo editor;
3893 extern struct ElementInfo element_info[];
3894 extern struct ElementNameInfo element_name_info[];
3895 extern struct ElementActionInfo element_action_info[];
3896 extern struct ElementDirectionInfo element_direction_info[];
3897 extern struct SpecialSuffixInfo special_suffix_info[];
3898 extern struct TokenIntPtrInfo image_config_vars[];
3899 extern struct FontInfo font_info[];
3900 extern struct GlobalAnimInfo global_anim_info[];
3901 extern struct GlobalAnimNameInfo global_anim_name_info[];
3902 extern struct GlobalAnimEventInfo global_anim_event_info;
3903 extern struct MusicPrefixInfo music_prefix_info[];
3904 extern struct GraphicInfo *graphic_info;
3905 extern struct SoundInfo *sound_info;
3906 extern struct MusicInfo *music_info;
3907 extern struct MusicFileInfo *music_file_info;
3908 extern struct HelpAnimInfo *helpanim_info;
3909 extern SetupFileHash *helptext_info;
3910 extern SetupFileHash *image_config_hash;
3911 extern SetupFileHash *element_token_hash;
3912 extern SetupFileHash *graphic_token_hash;
3913 extern SetupFileHash *font_token_hash;
3914 extern SetupFileHash *hide_setup_hash;
3915 extern SetupFileHash *anim_url_hash;
3916 extern struct ConfigTypeInfo image_config_suffix[];
3917 extern struct ConfigTypeInfo sound_config_suffix[];
3918 extern struct ConfigTypeInfo music_config_suffix[];
3919 extern struct ConfigInfo image_config[];
3920 extern struct ConfigInfo sound_config[];
3921 extern struct ConfigInfo music_config[];
3922 extern struct ConfigInfo helpanim_config[];
3923 extern struct ConfigInfo helptext_config[];