1 /***********************************************************
2 * Artsoft Retro-Game Library *
3 *----------------------------------------------------------*
4 * (c) 1994-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
21 #if defined(PLATFORM_MACOSX)
23 #elif defined(PLATFORM_WIN32)
25 #elif defined(PLATFORM_MSDOS)
29 #if defined(TARGET_SDL)
31 #elif defined(TARGET_X11)
36 /* the additional 'b' is needed for Win32 to open files in binary mode */
37 #define MODE_READ "rb"
38 #define MODE_WRITE "wb"
39 #define MODE_APPEND "ab"
41 #define DEFAULT_DEPTH 0
45 #define BLIT_INVERSE 2
46 #define BLIT_ON_BACKGROUND 3
48 #define FULLSCREEN_NOT_AVAILABLE FALSE
49 #define FULLSCREEN_AVAILABLE TRUE
51 /* default input keys */
52 #define DEFAULT_KEY_LEFT KSYM_Left
53 #define DEFAULT_KEY_RIGHT KSYM_Right
54 #define DEFAULT_KEY_UP KSYM_Up
55 #define DEFAULT_KEY_DOWN KSYM_Down
56 #if defined(PLATFORM_MACOSX)
57 #define DEFAULT_KEY_SNAP KSYM_Control_L
58 #define DEFAULT_KEY_DROP KSYM_KP_Enter
60 #define DEFAULT_KEY_SNAP KSYM_Control_L
61 #define DEFAULT_KEY_DROP KSYM_Control_R
63 #define DEFAULT_KEY_OKAY KSYM_Return
64 #define DEFAULT_KEY_CANCEL KSYM_Escape
66 /* default shortcut keys */
67 #define DEFAULT_KEY_SAVE_GAME KSYM_F1
68 #define DEFAULT_KEY_LOAD_GAME KSYM_F2
69 #define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
70 #define DEFAULT_KEY_FOCUS_PLAYER_1 KSYM_F5
71 #define DEFAULT_KEY_FOCUS_PLAYER_2 KSYM_F6
72 #define DEFAULT_KEY_FOCUS_PLAYER_3 KSYM_F7
73 #define DEFAULT_KEY_FOCUS_PLAYER_4 KSYM_F8
74 #define DEFAULT_KEY_FOCUS_PLAYER_ALL KSYM_F9
75 #define DEFAULT_KEY_TAPE_EJECT KSYM_UNDEFINED
76 #define DEFAULT_KEY_TAPE_STOP KSYM_UNDEFINED
77 #define DEFAULT_KEY_TAPE_PAUSE KSYM_UNDEFINED
78 #define DEFAULT_KEY_TAPE_RECORD KSYM_UNDEFINED
79 #define DEFAULT_KEY_TAPE_PLAY KSYM_UNDEFINED
80 #define DEFAULT_KEY_SOUND_SIMPLE KSYM_UNDEFINED
81 #define DEFAULT_KEY_SOUND_LOOPS KSYM_UNDEFINED
82 #define DEFAULT_KEY_SOUND_MUSIC KSYM_UNDEFINED
84 /* values for key_status */
85 #define KEY_NOT_PRESSED FALSE
86 #define KEY_RELEASED FALSE
87 #define KEY_PRESSED TRUE
89 /* values for button status */
90 #define MB_NOT_PRESSED FALSE
91 #define MB_NOT_RELEASED TRUE
92 #define MB_RELEASED FALSE
93 #define MB_PRESSED TRUE
94 #define MB_MENU_CHOICE FALSE
95 #define MB_MENU_MARK TRUE
96 #define MB_MENU_INITIALIZE (-1)
97 #define MB_MENU_LEAVE (-2)
98 #define MB_LEFTBUTTON 1
99 #define MB_MIDDLEBUTTON 2
100 #define MB_RIGHTBUTTON 3
101 #define MB_WHEEL_UP 4
102 #define MB_WHEEL_DOWN 5
103 #define MB_WHEEL_LEFT 6
104 #define MB_WHEEL_RIGHT 7
105 #define IS_WHEEL_BUTTON_VERTICAL(b) ((b) >= MB_WHEEL_UP && \
106 (b) <= MB_WHEEL_DOWN)
107 #define IS_WHEEL_BUTTON_HORIZONTAL(b) ((b) >= MB_WHEEL_LEFT && \
108 (b) <= MB_WHEEL_RIGHT)
109 #define IS_WHEEL_BUTTON(b) ((b) >= MB_WHEEL_UP && \
110 (b) <= MB_WHEEL_DOWN)
111 #define DEFAULT_WHEEL_STEPS 3
113 /* values for move directions */
114 #define MV_BIT_LEFT 0
115 #define MV_BIT_RIGHT 1
117 #define MV_BIT_DOWN 3
119 #define NUM_DIRECTIONS 4
121 /* diagonal movement directions are used in a different contect than buttons */
122 #define MV_BIT_UPLEFT 4
123 #define MV_BIT_UPRIGHT 5
124 #define MV_BIT_DOWNLEFT 6
125 #define MV_BIT_DOWNRIGHT 7
127 #define NUM_DIRECTIONS_FULL 8
129 /* values for special "button" bitmasks */
133 /* values for special "focus player" bitmasks */
134 #define BIT_SET_FOCUS 6
136 /* values for move directions and special "button" key bitmasks */
138 #define MV_LEFT (1 << MV_BIT_LEFT)
139 #define MV_RIGHT (1 << MV_BIT_RIGHT)
140 #define MV_UP (1 << MV_BIT_UP)
141 #define MV_DOWN (1 << MV_BIT_DOWN)
143 #define MV_UPLEFT (MV_UP | MV_LEFT)
144 #define MV_UPRIGHT (MV_UP | MV_RIGHT)
145 #define MV_DOWNLEFT (MV_DOWN | MV_LEFT)
146 #define MV_DOWNRIGHT (MV_DOWN | MV_RIGHT)
148 #define MV_HORIZONTAL (MV_LEFT | MV_RIGHT)
149 #define MV_VERTICAL (MV_UP | MV_DOWN)
150 #define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
151 #define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS)
152 #define MV_NO_DIRECTION (MV_NONE)
154 #define KEY_BUTTON_1 (1 << BUTTON_1)
155 #define KEY_BUTTON_2 (1 << BUTTON_2)
156 #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
157 #define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2)
158 #define KEY_ACTION (KEY_MOTION | KEY_BUTTON)
160 #define KEY_SET_FOCUS (1 << BIT_SET_FOCUS)
162 #define MV_DIR_FROM_BIT(x) ((x) < NUM_DIRECTIONS ? 1 << (x) : \
163 (x) == MV_BIT_UPLEFT ? MV_UPLEFT : \
164 (x) == MV_BIT_UPRIGHT ? MV_UPRIGHT : \
165 (x) == MV_BIT_DOWNLEFT ? MV_DOWNLEFT : \
166 (x) == MV_BIT_DOWNRIGHT ? MV_DOWNRIGHT : \
169 #define MV_DIR_TO_BIT(x) ((x) == MV_LEFT ? MV_BIT_LEFT : \
170 (x) == MV_RIGHT ? MV_BIT_RIGHT : \
171 (x) == MV_UP ? MV_BIT_UP : \
172 (x) == MV_DOWN ? MV_BIT_DOWN : \
173 (x) == MV_UPLEFT ? MV_BIT_UPLEFT : \
174 (x) == MV_UPRIGHT ? MV_BIT_UPRIGHT : \
175 (x) == MV_DOWNLEFT ? MV_BIT_DOWNLEFT : \
176 (x) == MV_DOWNRIGHT ? MV_BIT_DOWNRIGHT : \
179 #define MV_DIR_OPPOSITE(x) ((x) == MV_LEFT ? MV_RIGHT : \
180 (x) == MV_RIGHT ? MV_LEFT : \
181 (x) == MV_UP ? MV_DOWN : \
182 (x) == MV_DOWN ? MV_UP : \
183 (x) == MV_UPLEFT ? MV_DOWNRIGHT : \
184 (x) == MV_UPRIGHT ? MV_DOWNLEFT : \
185 (x) == MV_DOWNLEFT ? MV_UPRIGHT : \
186 (x) == MV_DOWNRIGHT ? MV_UPLEFT : \
189 /* values for animation mode (frame order and direction) */
191 #define ANIM_LOOP (1 << 0)
192 #define ANIM_LINEAR (1 << 1)
193 #define ANIM_PINGPONG (1 << 2)
194 #define ANIM_PINGPONG2 (1 << 3)
195 #define ANIM_RANDOM (1 << 4)
196 #define ANIM_CE_VALUE (1 << 5)
197 #define ANIM_CE_SCORE (1 << 6)
198 #define ANIM_CE_DELAY (1 << 7)
199 #define ANIM_REVERSE (1 << 8)
200 #define ANIM_OPAQUE_PLAYER (1 << 9)
202 /* values for special (non game element) animation modes */
203 #define ANIM_HORIZONTAL (1 << 10)
204 #define ANIM_VERTICAL (1 << 11)
205 #define ANIM_CENTERED (1 << 12)
206 #define ANIM_STATIC_PANEL (1 << 13)
208 #define ANIM_DEFAULT ANIM_LOOP
210 /* values for fade mode */
211 #define FADE_TYPE_NONE 0
212 #define FADE_TYPE_FADE_IN (1 << 0)
213 #define FADE_TYPE_FADE_OUT (1 << 1)
214 #define FADE_TYPE_TRANSFORM (1 << 2)
215 #define FADE_TYPE_CROSSFADE (1 << 3)
216 #define FADE_TYPE_MELT (1 << 4)
217 #define FADE_TYPE_SKIP (1 << 5)
219 #define FADE_MODE_NONE (FADE_TYPE_NONE)
220 #define FADE_MODE_FADE_IN (FADE_TYPE_FADE_IN)
221 #define FADE_MODE_FADE_OUT (FADE_TYPE_FADE_OUT)
222 #define FADE_MODE_FADE (FADE_TYPE_FADE_IN | FADE_TYPE_FADE_OUT)
223 #define FADE_MODE_TRANSFORM (FADE_TYPE_TRANSFORM | FADE_TYPE_FADE_IN)
224 #define FADE_MODE_CROSSFADE (FADE_MODE_TRANSFORM | FADE_TYPE_CROSSFADE)
225 #define FADE_MODE_MELT (FADE_MODE_TRANSFORM | FADE_TYPE_MELT)
226 #define FADE_MODE_SKIP_FADE_IN (FADE_TYPE_SKIP | FADE_TYPE_FADE_IN)
227 #define FADE_MODE_SKIP_FADE_OUT (FADE_TYPE_SKIP | FADE_TYPE_FADE_OUT)
229 #define FADE_MODE_DEFAULT FADE_MODE_FADE
231 /* values for text alignment */
232 #define ALIGN_LEFT (1 << 0)
233 #define ALIGN_RIGHT (1 << 1)
234 #define ALIGN_CENTER (1 << 2)
235 #define ALIGN_DEFAULT ALIGN_LEFT
237 #define VALIGN_TOP (1 << 0)
238 #define VALIGN_BOTTOM (1 << 1)
239 #define VALIGN_MIDDLE (1 << 2)
240 #define VALIGN_DEFAULT VALIGN_TOP
242 #define ALIGNED_XPOS(x,w,a) ((a) == ALIGN_CENTER ? (x) - (w) / 2 : \
243 (a) == ALIGN_RIGHT ? (x) - (w) : (x))
244 #define ALIGNED_YPOS(y,h,v) ((v) == VALIGN_MIDDLE ? (y) - (h) / 2 : \
245 (v) == VALIGN_BOTTOM ? (y) - (h) : (y))
246 #define ALIGNED_TEXT_XPOS(p) ALIGNED_XPOS((p)->x, (p)->width, (p)->align)
247 #define ALIGNED_TEXT_YPOS(p) ALIGNED_YPOS((p)->y, (p)->height, (p)->valign)
249 /* values for redraw_mask */
250 #define REDRAW_NONE (0)
251 #define REDRAW_ALL (1 << 0)
252 #define REDRAW_FIELD (1 << 1)
253 #define REDRAW_TILES (1 << 2)
254 #define REDRAW_DOOR_1 (1 << 3)
255 #define REDRAW_VIDEO_1 (1 << 4)
256 #define REDRAW_VIDEO_2 (1 << 5)
257 #define REDRAW_VIDEO_3 (1 << 6)
258 #define REDRAW_MICROLEVEL (1 << 7)
259 #define REDRAW_MICROLABEL (1 << 8)
260 #define REDRAW_FROM_BACKBUFFER (1 << 9)
261 #define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | \
264 #define REDRAW_DOOR_3 (1 << 10)
265 #define REDRAW_DOORS (REDRAW_DOOR_1 | \
268 #define REDRAW_MAIN (REDRAW_FIELD | \
271 #define REDRAW_FPS (1 << 11)
272 #define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2)
274 #define IN_GFX_SCREEN(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
275 y >= gfx.sy && y < gfx.sy + gfx.sysize)
276 #define IN_GFX_DOOR(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \
277 y >= gfx.dy && y < gfx.dy + gfx.dysize)
278 #define IN_GFX_VIDEO(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \
279 y >= gfx.vy && y < gfx.vy + gfx.vysize)
281 /* values for mouse cursor */
282 #define CURSOR_DEFAULT 0
283 #define CURSOR_NONE 1
284 #define CURSOR_PLAYFIELD 2
286 /* fundamental game speed values */
287 #define ONE_SECOND_DELAY 1000 /* delay value for one second */
288 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
289 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
290 #define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
292 /* maximum playfield size supported by libgame functions */
293 #define MAX_PLAYFIELD_WIDTH 128
294 #define MAX_PLAYFIELD_HEIGHT 128
296 /* maximum number of parallel players supported by libgame functions */
297 #define MAX_PLAYERS 4
299 /* maximum allowed length of player name */
300 #define MAX_PLAYER_NAME_LEN 10
302 /* default name for empty highscore entry */
303 #define EMPTY_PLAYER_NAME "no name"
305 /* default name for unknown player names */
306 #define ANONYMOUS_NAME "anonymous"
308 /* default for other unknown names */
309 #define UNKNOWN_NAME "unknown"
311 /* default name for new levels */
312 #define NAMELESS_LEVEL_NAME "nameless level"
314 /* default text for non-existant artwork */
315 #define NOT_AVAILABLE "(not available)"
317 /* default value for undefined filename */
318 #define UNDEFINED_FILENAME "[NONE]"
320 /* default value for undefined parameter */
321 #define ARG_DEFAULT "[DEFAULT]"
323 /* default values for undefined configuration file parameters */
324 #define ARG_UNDEFINED "-1000000"
325 #define ARG_UNDEFINED_VALUE (atoi(ARG_UNDEFINED))
327 /* definitions for game sub-directories */
329 #define RO_GAME_DIR "."
333 #define RW_GAME_DIR "."
336 #define RO_BASE_PATH RO_GAME_DIR
337 #define RW_BASE_PATH RW_GAME_DIR
339 /* directory names */
340 #define GRAPHICS_DIRECTORY "graphics"
341 #define SOUNDS_DIRECTORY "sounds"
342 #define MUSIC_DIRECTORY "music"
343 #define LEVELS_DIRECTORY "levels"
344 #define TAPES_DIRECTORY "tapes"
345 #define SCORES_DIRECTORY "scores"
346 #define DOCS_DIRECTORY "docs"
347 #define CACHE_DIRECTORY "cache"
349 #if !defined(PLATFORM_MSDOS)
350 #define GFX_CLASSIC_SUBDIR "gfx_classic"
351 #define SND_CLASSIC_SUBDIR "snd_classic"
352 #define MUS_CLASSIC_SUBDIR "mus_classic"
354 #define GFX_CLASSIC_SUBDIR "gfx_orig"
355 #define SND_CLASSIC_SUBDIR "snd_orig"
356 #define MUS_CLASSIC_SUBDIR "mus_orig"
359 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
360 #define GFX_DEFAULT_SUBDIR "jue0"
361 #define SND_DEFAULT_SUBDIR "jue0"
362 #define MUS_DEFAULT_SUBDIR "jue0"
364 #define GFX_DEFAULT_SUBDIR GFX_CLASSIC_SUBDIR
365 #define SND_DEFAULT_SUBDIR SND_CLASSIC_SUBDIR
366 #define MUS_DEFAULT_SUBDIR MUS_CLASSIC_SUBDIR
369 #if defined(CREATE_SPECIAL_EDITION)
370 #define GFX_FALLBACK_FILENAME "fallback.pcx"
371 #define SND_FALLBACK_FILENAME "fallback.wav"
372 #define MUS_FALLBACK_FILENAME "fallback.wav"
375 /* file names and filename extensions */
376 #if !defined(PLATFORM_MSDOS)
377 #define LEVELSETUP_DIRECTORY "levelsetup"
378 #define SETUP_FILENAME "setup.conf"
379 #define LEVELSETUP_FILENAME "levelsetup.conf"
380 #define EDITORSETUP_FILENAME "editorsetup.conf"
381 #define EDITORCASCADE_FILENAME "editorcascade.conf"
382 #define HELPANIM_FILENAME "helpanim.conf"
383 #define HELPTEXT_FILENAME "helptext.conf"
384 #define LEVELINFO_FILENAME "levelinfo.conf"
385 #define GRAPHICSINFO_FILENAME "graphicsinfo.conf"
386 #define SOUNDSINFO_FILENAME "soundsinfo.conf"
387 #define MUSICINFO_FILENAME "musicinfo.conf"
388 #define ARTWORKINFO_CACHE_FILE "artworkinfo.cache"
389 #define LEVELFILE_EXTENSION "level"
390 #define TAPEFILE_EXTENSION "tape"
391 #define SCOREFILE_EXTENSION "score"
393 #define LEVELSETUP_DIRECTORY "lvlsetup"
394 #define SETUP_FILENAME "setup.cnf"
395 #define LEVELSETUP_FILENAME "lvlsetup.cnf"
396 #define EDITORSETUP_FILENAME "edsetup.cnf"
397 #define EDITORCASCADE_FILENAME "edcascad.conf"
398 #define HELPANIM_FILENAME "helpanim.cnf"
399 #define HELPTEXT_FILENAME "helptext.cnf"
400 #define LEVELINFO_FILENAME "lvlinfo.cnf"
401 #define GRAPHICSINFO_FILENAME "gfxinfo.cnf"
402 #define SOUNDSINFO_FILENAME "sndinfo.cnf"
403 #define MUSICINFO_FILENAME "musinfo.cnf"
404 #define ARTWORKINFO_CACHE_FILE "artinfo.cac"
405 #define LEVELFILE_EXTENSION "lvl"
406 #define TAPEFILE_EXTENSION "tap"
407 #define SCOREFILE_EXTENSION "sco"
410 #define ERROR_BASENAME "stderr.txt"
412 #define CHAR_PATH_SEPARATOR_UNIX '/'
413 #define CHAR_PATH_SEPARATOR_DOS '\\'
415 #define STRING_PATH_SEPARATOR_UNIX "/"
416 #define STRING_PATH_SEPARATOR_DOS "\\"
418 #define STRING_NEWLINE_UNIX "\n"
419 #define STRING_NEWLINE_DOS "\r\n"
421 #if defined(PLATFORM_WIN32) || defined(PLATFORM_MSDOS)
422 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_DOS
423 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_DOS
424 #define STRING_NEWLINE STRING_NEWLINE_DOS
426 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_UNIX
427 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_UNIX
428 #define STRING_NEWLINE STRING_NEWLINE_UNIX
432 /* areas in bitmap PIX_DOOR */
433 /* meaning in PIX_DB_DOOR: (3 PAGEs)
434 PAGEX1: 1. buffer for DOOR_1
435 PAGEX2: 2. buffer for DOOR_1
436 PAGEX3: buffer for animations
439 /* these values are hard-coded to be able to use them in initialization */
440 #define DOOR_GFX_PAGE_WIDTH 100 /* should be set to "gfx.dxsize" */
441 #define DOOR_GFX_PAGE_HEIGHT 280 /* should be set to "gfx.dysize" */
443 #define DOOR_GFX_PAGESIZE (DOOR_GFX_PAGE_WIDTH)
444 #define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
445 #define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
446 #define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
447 #define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
448 #define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
449 #define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
450 #define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
451 #define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
452 #define DOOR_GFX_PAGEY1 (0)
453 #define DOOR_GFX_PAGEY2 (DOOR_GFX_PAGE_HEIGHT)
456 /* macros for version handling */
457 #define VERSION_MAJOR(x) ((x) / 1000000)
458 #define VERSION_MINOR(x) (((x) % 1000000) / 10000)
459 #define VERSION_PATCH(x) (((x) % 10000) / 100)
460 #define VERSION_BUILD(x) ((x) % 100)
461 #define VERSION_IDENT(a,b,c,d) ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d))
464 /* macros for parent/child process identification */
465 #if defined(PLATFORM_UNIX)
466 #define IS_PARENT_PROCESS() (audio.mixer_pid != getpid())
467 #define IS_CHILD_PROCESS() (audio.mixer_pid == getpid())
468 #define HAS_CHILD_PROCESS() (audio.mixer_pid > 0)
470 #define IS_PARENT_PROCESS() TRUE
471 #define IS_CHILD_PROCESS() FALSE
472 #define HAS_CHILD_PROCESS() FALSE
476 /* values for artwork type */
477 #define ARTWORK_TYPE_GRAPHICS 0
478 #define ARTWORK_TYPE_SOUNDS 1
479 #define ARTWORK_TYPE_MUSIC 2
481 #define NUM_ARTWORK_TYPES 3
484 /* values for tree type (chosen to match artwork type) */
485 #define TREE_TYPE_UNDEFINED -1
486 #define TREE_TYPE_GRAPHICS_DIR ARTWORK_TYPE_GRAPHICS
487 #define TREE_TYPE_SOUNDS_DIR ARTWORK_TYPE_SOUNDS
488 #define TREE_TYPE_MUSIC_DIR ARTWORK_TYPE_MUSIC
489 #define TREE_TYPE_LEVEL_DIR 3
491 #define NUM_TREE_TYPES 4
493 #define INFOTEXT_UNDEFINED ""
494 #define INFOTEXT_GRAPHICS_DIR "Custom Graphics"
495 #define INFOTEXT_SOUNDS_DIR "Custom Sounds"
496 #define INFOTEXT_MUSIC_DIR "Custom Music"
497 #define INFOTEXT_LEVEL_DIR "Level Sets"
499 #define TREE_INFOTEXT(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
500 INFOTEXT_LEVEL_DIR : \
501 (t) == TREE_TYPE_GRAPHICS_DIR ? \
502 INFOTEXT_GRAPHICS_DIR : \
503 (t) == TREE_TYPE_SOUNDS_DIR ? \
504 INFOTEXT_SOUNDS_DIR : \
505 (t) == TREE_TYPE_MUSIC_DIR ? \
506 INFOTEXT_MUSIC_DIR : \
509 /* values for artwork handling */
510 #define LEVELDIR_ARTWORK_SET_PTR(leveldir, type) \
511 ((type) == ARTWORK_TYPE_GRAPHICS ? \
512 &(leveldir)->graphics_set : \
513 (type) == ARTWORK_TYPE_SOUNDS ? \
514 &(leveldir)->sounds_set : \
515 &(leveldir)->music_set)
517 #define LEVELDIR_ARTWORK_SET(leveldir, type) \
518 ((type) == ARTWORK_TYPE_GRAPHICS ? \
519 (leveldir)->graphics_set : \
520 (type) == ARTWORK_TYPE_SOUNDS ? \
521 (leveldir)->sounds_set : \
522 (leveldir)->music_set)
524 #define LEVELDIR_ARTWORK_PATH_PTR(leveldir, type) \
525 ((type) == ARTWORK_TYPE_GRAPHICS ? \
526 &(leveldir)->graphics_path : \
527 (type) == ARTWORK_TYPE_SOUNDS ? \
528 &(leveldir)->sounds_path : \
529 &(leveldir)->music_path)
531 #define LEVELDIR_ARTWORK_PATH(leveldir, type) \
532 ((type) == ARTWORK_TYPE_GRAPHICS ? \
533 (leveldir)->graphics_path : \
534 (type) == ARTWORK_TYPE_SOUNDS ? \
535 (leveldir)->sounds_path : \
536 (leveldir)->music_path)
538 #define SETUP_ARTWORK_SET(setup, type) \
539 ((type) == ARTWORK_TYPE_GRAPHICS ? \
540 (setup).graphics_set : \
541 (type) == ARTWORK_TYPE_SOUNDS ? \
542 (setup).sounds_set : \
545 #define SETUP_OVERRIDE_ARTWORK(setup, type) \
546 ((type) == ARTWORK_TYPE_GRAPHICS ? \
547 (setup).override_level_graphics : \
548 (type) == ARTWORK_TYPE_SOUNDS ? \
549 (setup).override_level_sounds : \
550 (setup).override_level_music)
552 #define GFX_OVERRIDE_ARTWORK(type) \
553 ((type) == ARTWORK_TYPE_GRAPHICS ? \
554 gfx.override_level_graphics : \
555 (type) == ARTWORK_TYPE_SOUNDS ? \
556 gfx.override_level_sounds : \
557 gfx.override_level_music)
559 #define ARTWORK_FIRST_NODE(artwork, type) \
560 ((type) == ARTWORK_TYPE_GRAPHICS ? \
561 (artwork).gfx_first : \
562 (type) == ARTWORK_TYPE_SOUNDS ? \
563 (artwork).snd_first : \
566 #define ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type) \
567 ((type) == ARTWORK_TYPE_GRAPHICS ? \
568 &(artwork).gfx_current_identifier : \
569 (type) == ARTWORK_TYPE_SOUNDS ? \
570 &(artwork).snd_current_identifier : \
571 &(artwork).mus_current_identifier)
573 #define ARTWORK_CURRENT_IDENTIFIER(artwork, type) \
574 ((type) == ARTWORK_TYPE_GRAPHICS ? \
575 (artwork).gfx_current_identifier : \
576 (type) == ARTWORK_TYPE_SOUNDS ? \
577 (artwork).snd_current_identifier : \
578 (artwork).mus_current_identifier)
580 #define ARTWORKINFO_FILENAME(type) \
581 ((type) == ARTWORK_TYPE_GRAPHICS ? \
582 GRAPHICSINFO_FILENAME : \
583 (type) == ARTWORK_TYPE_SOUNDS ? \
584 SOUNDSINFO_FILENAME : \
585 (type) == ARTWORK_TYPE_MUSIC ? \
586 MUSICINFO_FILENAME : "")
588 #define ARTWORK_DIRECTORY(type) \
589 ((type) == ARTWORK_TYPE_GRAPHICS ? \
590 GRAPHICS_DIRECTORY : \
591 (type) == ARTWORK_TYPE_SOUNDS ? \
593 (type) == ARTWORK_TYPE_MUSIC ? \
594 MUSIC_DIRECTORY : "")
596 #define OPTIONS_ARTWORK_DIRECTORY(type) \
597 ((type) == ARTWORK_TYPE_GRAPHICS ? \
598 options.graphics_directory : \
599 (type) == ARTWORK_TYPE_SOUNDS ? \
600 options.sounds_directory : \
601 (type) == ARTWORK_TYPE_MUSIC ? \
602 options.music_directory : "")
604 #define UPDATE_BUSY_STATE() \
606 if (gfx.draw_busy_anim_function != NULL) \
607 gfx.draw_busy_anim_function(); \
611 /* type definitions */
612 typedef int (*EventFilter)(const Event *);
615 /* structure definitions */
619 char *command_basepath; /* directory that contains the program */
620 char *command_basename; /* base filename of the program binary */
622 char *userdata_subdir; /* personal user game data directory */
623 char *userdata_subdir_unix; /* personal user game data directory (Unix) */
624 char *userdata_path; /* resulting full path to game data directory */
630 char *x11_icon_filename;
631 char *x11_iconmask_filename;
632 char *sdl_icon_filename;
633 char *msdos_cursor_filename;
636 char *filename_prefix; /* prefix to cut off from DOS filenames */
638 char *error_filename; /* filename where to write error messages to */
639 FILE *error_file; /* (used instead of 'stderr' on some systems) */
645 void (*exit_function)(int);
654 char *ro_base_directory;
655 char *rw_base_directory;
656 char *level_directory;
657 char *graphics_directory;
658 char *sounds_directory;
659 char *music_directory;
660 char *docs_directory;
662 char *execute_command;
670 boolean debug_x11_sync;
673 struct ScreenModeInfo
678 struct VideoSystemInfo
681 int width, height, depth;
683 boolean fullscreen_available;
684 boolean fullscreen_enabled;
685 struct ScreenModeInfo *fullscreen_modes;
686 char *fullscreen_mode_current;
689 struct AudioSystemInfo
691 boolean sound_available;
692 boolean loops_available;
693 boolean music_available;
695 boolean sound_enabled;
696 boolean sound_deactivated; /* for temporarily disabling sound */
705 int first_sound_channel;
708 struct FontBitmapInfo
712 int src_x, src_y; /* start position of animation frames */
713 int width, height; /* width/height of each animation frame */
715 int draw_xoffset; /* offset for drawing font characters */
716 int draw_yoffset; /* offset for drawing font characters */
719 int num_chars_per_line;
721 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
722 Pixmap *clip_mask; /* single-char-only clip mask array for X11 */
730 int real_sx, real_sy;
731 int full_sxsize, full_sysize;
732 int scrollbuffer_width, scrollbuffer_height;
740 int win_xsize, win_ysize;
742 int draw_deactivation_mask;
743 int draw_background_mask;
745 Bitmap *field_save_buffer;
747 Bitmap *background_bitmap;
748 int background_bitmap_mask;
750 boolean override_level_graphics;
751 boolean override_level_sounds;
752 boolean override_level_music;
754 boolean draw_init_text;
757 struct FontBitmapInfo *font_bitmap_info;
758 int (*select_font_function)(int);
759 int (*get_font_from_token_function)(char *);
761 int anim_random_frame;
763 void (*draw_busy_anim_function)(void);
769 int fd[MAX_PLAYERS]; /* file descriptor of player's joystick */
772 struct SetupJoystickInfo
774 char *device_name; /* device name of player's joystick */
776 int xleft, xmiddle, xright;
777 int yupper, ymiddle, ylower;
781 struct SetupKeyboardInfo
783 Key left, right, up, down;
787 struct SetupInputInfo
789 boolean use_joystick;
790 struct SetupJoystickInfo joy;
791 struct SetupKeyboardInfo key;
794 struct SetupEditorInfo
796 boolean el_boulderdash;
797 boolean el_emerald_mine;
798 boolean el_emerald_mine_club;
802 boolean el_diamond_caves;
803 boolean el_dx_boulderdash;
805 boolean el_steel_chars;
807 boolean el_user_defined;
810 boolean el_headlines;
815 boolean show_element_token;
818 struct SetupEditorCascadeInfo
829 boolean el_steel_chars;
837 struct SetupShortcutInfo
843 Key focus_player[MAX_PLAYERS];
844 Key focus_player_all;
857 struct SetupSystemInfo
859 char *sdl_videodriver;
860 char *sdl_audiodriver;
861 int audio_fragment_size;
871 boolean sound_simple;
873 boolean scroll_delay;
874 boolean scroll_delay_value;
875 boolean soft_scrolling;
876 boolean fade_screens;
878 boolean show_titlescreen;
885 char *fullscreen_mode;
886 boolean ask_on_escape;
887 boolean ask_on_escape_editor;
888 boolean quick_switch;
889 boolean input_on_focus;
890 boolean prefer_aga_graphics;
891 int game_frame_delay;
892 boolean sp_show_border_elements;
897 int override_level_graphics; /* not boolean -- can also be "AUTO" */
898 int override_level_sounds; /* not boolean -- can also be "AUTO" */
899 int override_level_music; /* not boolean -- can also be "AUTO" */
901 struct SetupEditorInfo editor;
902 struct SetupEditorCascadeInfo editor_cascade;
903 struct SetupShortcutInfo shortcut;
904 struct SetupInputInfo input[MAX_PLAYERS];
905 struct SetupSystemInfo system;
906 struct OptionInfo options;
911 struct TreeInfo **node_top; /* topmost node in tree */
912 struct TreeInfo *node_parent; /* parent level directory info */
913 struct TreeInfo *node_group; /* level group sub-directory info */
914 struct TreeInfo *next; /* next level series structure node */
916 int cl_first; /* internal control field for setup screen */
917 int cl_cursor; /* internal control field for setup screen */
919 int type; /* type of tree content */
921 /* fields for "type == TREE_TYPE_LEVEL_DIR" */
923 char *subdir; /* tree info sub-directory basename (may be ".") */
924 char *fullpath; /* complete path relative to tree base directory */
925 char *basepath; /* absolute base path of tree base directory */
926 char *identifier; /* identifier string for configuration files */
927 char *name; /* tree info name, as displayed in selection menues */
928 char *name_sorting; /* optional sorting name for correct name sorting */
929 char *author; /* level or artwork author name */
930 char *year; /* optional year of creation for levels or artwork */
931 char *imported_from; /* optional comment for imported levels or artwork */
932 char *imported_by; /* optional comment for imported levels or artwork */
933 char *tested_by; /* optional comment to name people who tested a set */
935 char *graphics_set_ecs; /* special EMC custom graphics set (ECS graphics) */
936 char *graphics_set_aga; /* special EMC custom graphics set (AGA graphics) */
937 char *graphics_set; /* optional custom graphics set (level tree only) */
938 char *sounds_set; /* optional custom sounds set (level tree only) */
939 char *music_set; /* optional custom music set (level tree only) */
940 char *graphics_path; /* path to optional custom graphics set (level only) */
941 char *sounds_path; /* path to optional custom sounds set (level only) */
942 char *music_path; /* path to optional custom music set (level only) */
944 char *level_filename; /* filename of level file (for packed level file) */
945 char *level_filetype; /* type of levels in level directory or level file */
947 char *special_flags; /* flags for special actions performed on level file */
949 int levels; /* number of levels in level series */
950 int first_level; /* first level number (to allow start with 0 or 1) */
951 int last_level; /* last level number (automatically calculated) */
952 int sort_priority; /* sort levels by 'sort_priority' and then by name */
954 boolean latest_engine;/* force level set to use the latest game engine */
956 boolean level_group; /* directory contains more level series directories */
957 boolean parent_link; /* entry links back to parent directory */
958 boolean in_user_dir; /* user defined levels are stored in home directory */
959 boolean user_defined; /* levels in user directory and marked as "private" */
960 boolean readonly; /* readonly levels can not be changed with editor */
961 boolean handicap; /* level set has no handicap when set to "false" */
962 boolean skip_levels; /* levels can be skipped when set to "true" */
964 int color; /* color to use on selection screen for this level */
965 char *class_desc; /* description of level series class */
966 int handicap_level; /* number of the lowest unsolved level */
968 char *infotext; /* optional text to describe the tree type (headline) */
971 typedef struct TreeInfo TreeInfo;
972 typedef struct TreeInfo LevelDirTree;
973 typedef struct TreeInfo ArtworkDirTree;
974 typedef struct TreeInfo GraphicsDirTree;
975 typedef struct TreeInfo SoundsDirTree;
976 typedef struct TreeInfo MusicDirTree;
980 GraphicsDirTree *gfx_first;
981 GraphicsDirTree *gfx_current;
982 SoundsDirTree *snd_first;
983 SoundsDirTree *snd_current;
984 MusicDirTree *mus_first;
985 MusicDirTree *mus_current;
987 char *gfx_current_identifier;
988 char *snd_current_identifier;
989 char *mus_current_identifier;
1004 struct ConfigTypeInfo
1011 struct TokenIntPtrInfo
1021 char *default_filename;
1024 char **default_parameter; /* array of file parameters */
1025 char **parameter; /* array of file parameters */
1028 boolean fallback_to_default;
1029 boolean default_is_cloned;
1032 struct SetupFileList
1037 struct SetupFileList *next;
1042 char *source_filename; /* primary key for node list */
1046 struct PropertyMapping
1056 struct ArtworkListInfo
1058 int type; /* type of artwork */
1060 int num_file_list_entries;
1061 int num_dynamic_file_list_entries;
1062 struct FileInfo *file_list; /* static artwork file array */
1063 struct FileInfo *dynamic_file_list; /* dynamic artwrk file array */
1065 int num_suffix_list_entries;
1066 struct ConfigTypeInfo *suffix_list; /* parameter suffixes array */
1068 int num_base_prefixes;
1069 int num_ext1_suffixes;
1070 int num_ext2_suffixes;
1071 int num_ext3_suffixes;
1072 char **base_prefixes; /* base token prefixes array */
1073 char **ext1_suffixes; /* property suffixes array 1 */
1074 char **ext2_suffixes; /* property suffixes array 2 */
1075 char **ext3_suffixes; /* property suffixes array 3 */
1077 int num_ignore_tokens;
1078 char **ignore_tokens; /* file tokens to be ignored */
1080 int num_property_mapping_entries;
1081 struct PropertyMapping *property_mapping; /* mapping token -> artwork */
1083 int sizeof_artwork_list_entry;
1085 struct ListNodeInfo **artwork_list; /* static artwork node array */
1086 struct ListNodeInfo **dynamic_artwork_list; /* dynamic artwrk node array */
1087 struct ListNode *content_list; /* dynamic artwork node list */
1089 void *(*load_artwork)(char *); /* constructor function */
1090 void (*free_artwork)(void *); /* destructor function */
1118 boolean draw_masked;
1124 /* ========================================================================= */
1125 /* exported variables */
1126 /* ========================================================================= */
1128 extern struct ProgramInfo program;
1129 extern struct OptionInfo options;
1130 extern struct VideoSystemInfo video;
1131 extern struct AudioSystemInfo audio;
1132 extern struct GfxInfo gfx;
1133 extern struct AnimInfo anim;
1134 extern struct ArtworkInfo artwork;
1135 extern struct JoystickInfo joystick;
1136 extern struct SetupInfo setup;
1138 extern LevelDirTree *leveldir_first_all;
1139 extern LevelDirTree *leveldir_first;
1140 extern LevelDirTree *leveldir_current;
1141 extern int level_nr;
1143 extern Display *display;
1144 extern Visual *visual;
1146 extern Colormap cmap;
1148 extern DrawWindow *window;
1149 extern DrawBuffer *backbuffer;
1150 extern DrawBuffer *drawto;
1152 extern int button_status;
1153 extern boolean motion_status;
1155 extern int redraw_mask;
1156 extern int redraw_tiles;
1158 extern int FrameCounter;
1161 /* function definitions */
1163 void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
1164 char *, char *, char *, char *, char *, int);
1166 void InitExitFunction(void (*exit_function)(int));
1167 void InitPlatformDependentStuff(void);
1168 void ClosePlatformDependentStuff(void);
1170 void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *);
1171 void InitGfxDoor1Info(int, int, int, int);
1172 void InitGfxDoor2Info(int, int, int, int);
1173 void InitGfxWindowInfo(int, int);
1174 void InitGfxScrollbufferInfo(int, int);
1175 void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void));
1176 void InitGfxCustomArtworkInfo();
1177 void SetDrawDeactivationMask(int);
1178 void SetDrawBackgroundMask(int);
1179 void SetWindowBackgroundBitmap(Bitmap *);
1180 void SetMainBackgroundBitmap(Bitmap *);
1181 void SetDoorBackgroundBitmap(Bitmap *);
1183 void InitVideoDisplay(void);
1184 void CloseVideoDisplay(void);
1185 void InitVideoBuffer(int, int, int, boolean);
1186 Bitmap *CreateBitmapStruct(void);
1187 Bitmap *CreateBitmap(int, int, int);
1188 void FreeBitmap(Bitmap *);
1189 void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
1190 void FadeRectangle(Bitmap *bitmap, int, int, int, int, int, int, int,
1191 void (*draw_border_function)(void));
1192 void FillRectangle(Bitmap *, int, int, int, int, Pixel);
1193 void ClearRectangle(Bitmap *, int, int, int, int);
1194 void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
1195 void SetClipMask(Bitmap *, GC, Pixmap);
1196 void SetClipOrigin(Bitmap *, GC, int, int);
1197 void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
1198 boolean DrawingOnBackground(int, int);
1199 void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int);
1200 void DrawSimpleBlackLine(Bitmap *, int, int, int, int);
1201 void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
1202 void DrawLines(Bitmap *, struct XY *, int, Pixel);
1203 Pixel GetPixel(Bitmap *, int, int);
1204 Pixel GetPixelFromRGB(Bitmap *, unsigned int,unsigned int,unsigned int);
1205 Pixel GetPixelFromRGBcompact(Bitmap *, unsigned int);
1207 void FlushDisplay(void);
1208 void SyncDisplay(void);
1209 void KeyboardAutoRepeatOn(void);
1210 void KeyboardAutoRepeatOff(void);
1211 boolean PointerInWindow(DrawWindow *);
1212 boolean SetVideoMode(boolean);
1213 boolean ChangeVideoModeIfNeeded(boolean);
1215 Bitmap *LoadImage(char *);
1216 Bitmap *LoadCustomImage(char *);
1217 void ReloadCustomImage(Bitmap *, char *);
1219 Bitmap *ZoomBitmap(Bitmap *, int, int);
1220 void CreateBitmapWithSmallBitmaps(Bitmap *, int);
1221 void ScaleBitmap(Bitmap *, int);
1223 void SetMouseCursor(int);
1225 void OpenAudio(void);
1226 void CloseAudio(void);
1227 void SetAudioMode(boolean);
1229 void InitEventFilter(EventFilter);
1230 boolean PendingEvent(void);
1231 void NextEvent(Event *event);
1232 void PeekEvent(Event *event);
1233 Key GetEventKey(KeyEvent *, boolean);
1234 KeyMod HandleKeyModState(Key, int);
1235 KeyMod GetKeyModState();
1236 KeyMod GetKeyModStateFromEvents();
1237 boolean CheckCloseWindowEvent(ClientMessageEvent *);
1239 void InitJoysticks();
1240 boolean ReadJoystick(int, int *, int *, boolean *, boolean *);
1242 #endif /* SYSTEM_H */