1 #ifndef GAME_SP_EXPORT_H
2 #define GAME_SP_EXPORT_H
4 /* ========================================================================= */
5 /* functions and definitions exported from game_sp to main program */
6 /* ========================================================================= */
8 /* ------------------------------------------------------------------------- */
9 /* constant definitions */
10 /* ------------------------------------------------------------------------- */
12 #define SP_MAX_PLAYFIELD_WIDTH MAX_PLAYFIELD_WIDTH
13 #define SP_MAX_PLAYFIELD_HEIGHT MAX_PLAYFIELD_HEIGHT
15 #define SP_NUM_LEVELS_PER_PACKAGE 111
17 #define SP_STD_PLAYFIELD_WIDTH 60
18 #define SP_STD_PLAYFIELD_HEIGHT 24
19 #define SP_LEVEL_NAME_LEN 23
20 #define SP_MAX_SPECIAL_PORTS 10
22 #define SP_HEADER_SIZE 96
23 #define SP_STD_PLAYFIELD_SIZE (SP_STD_PLAYFIELD_WIDTH * \
24 SP_STD_PLAYFIELD_HEIGHT)
25 #define SP_MAX_PLAYFIELD_SIZE (SP_MAX_PLAYFIELD_WIDTH * \
26 SP_MAX_PLAYFIELD_HEIGHT)
27 #define SP_STD_LEVEL_SIZE (SP_HEADER_SIZE + SP_STD_PLAYFIELD_SIZE)
30 #define SP_SCREEN_BUFFER_XSIZE (SCR_FIELDX + 2)
31 #define SP_SCREEN_BUFFER_YSIZE (SCR_FIELDY + 2)
34 #define SP_FRAMES_PER_SECOND 35
35 #define SP_MAX_TAPE_LEN 64010 /* (see "spfix63.doc") */
38 /* ------------------------------------------------------------------------- */
39 /* data structure definitions */
40 /* ------------------------------------------------------------------------- */
42 #ifndef HAS_SpecialPortType
46 short PortLocation; // = 2*(x+(y*60)) /* big endian format */
48 int PortLocation; // = 2*(x+(y*60))
50 byte Gravity; // 1 = turn on, anything else (0) = turn off
51 byte FreezeZonks; // 2 = turn on, anything else (0) = turn off (1=off!)
52 byte FreezeEnemies; // 1 = turn on, anything else (0) = turn off
55 #define HAS_SpecialPortType
58 #ifndef HAS_LevelInfoType
62 byte InitialGravity; // 1=on, anything else (0) = off
63 byte Version; // SpeedFixVersion XOR &H20
65 byte InitialFreezeZonks; // 2=on, anything else (0) = off. (1=off too!)
68 // Number of Infotrons needed. 0 means that Supaplex will count the total
69 // amount of Infotrons in the level, and use the low byte of that number.
70 // (A multiple of 256 Infotrons will then result in 0-to-eat, etc.!)
71 byte SpecialPortCount; // Maximum 10 allowed!
72 SpecialPortType SpecialPort[10];
73 byte SpeedByte; // = Speed XOR Highbyte(RandomSeed)
74 byte CheckSumByte; // = CheckSum XOR SpeedByte
76 short DemoRandomSeed; /* little endian format */
81 #define HAS_LevelInfoType
93 /* needed for engine snapshots */
94 int preceding_buffer_size;
99 boolean is_available; /* structure contains valid demo */
101 int level_nr; /* number of corresponding level */
103 int length; /* number of demo entries */
104 byte data[SP_MAX_TAPE_LEN]; /* array of demo entries */
109 LevelInfoType header;
110 byte header_raw_bytes[SP_HEADER_SIZE];
114 byte playfield[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
116 struct DemoInfo_SP demo;
119 struct GraphicInfo_SP
123 int src_offset_x, src_offset_y;
124 int dst_offset_x, dst_offset_y;
127 Bitmap *crumbled_bitmap;
128 int crumbled_src_x, crumbled_src_y;
129 int crumbled_border_size;
131 boolean has_crumbled_graphics;
132 boolean preserve_background;
134 int unique_identifier; /* used to identify needed screen updates */
137 struct EngineSnapshotInfo_SP
139 struct GameInfo_SP game_sp;
141 int PlayField16[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
142 byte PlayField8[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
143 byte DisPlayField[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
145 int AnimationPosTable[SP_MAX_PLAYFIELD_SIZE];
146 byte AnimationSubTable[SP_MAX_PLAYFIELD_SIZE];
147 byte TerminalState[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
151 /* ------------------------------------------------------------------------- */
152 /* exported functions */
153 /* ------------------------------------------------------------------------- */
155 extern struct GlobalInfo_SP global_sp_info;
156 extern struct GameInfo_SP game_sp;
157 extern struct LevelInfo_SP native_sp_level;
158 extern struct GraphicInfo_SP graphic_info_sp_object[TILE_MAX][8];
159 extern struct GraphicInfo_SP graphic_info_sp_player[MAX_PLAYERS][SPR_MAX][8];
160 extern struct EngineSnapshotInfo_SP engine_snapshot_sp;
162 extern void sp_open_all();
163 extern void sp_close_all();
165 extern void InitGameEngine_SP();
166 extern void GameActions_SP(byte *, boolean);
168 extern unsigned int InitEngineRandom_SP(long);
170 extern void setLevelInfoToDefaults_SP();
171 extern void copyInternalEngineVars_SP();
172 extern boolean LoadNativeLevel_SP(char *, int);
174 extern void BackToFront_SP(void);
175 extern void BlitScreenToBitmap_SP(Bitmap *);
176 extern void RedrawPlayfield_SP(boolean);
177 extern void DrawGameDoorValues_SP();
179 extern void LoadEngineSnapshotValues_SP();
180 extern void SaveEngineSnapshotValues_SP();
182 extern int map_key_RND_to_SP(int);
183 extern int map_key_SP_to_RND(int);
185 #endif /* GAME_SP_EXPORT_H */