From b41bc999ca2fa20398e7ce513748bda2dd6afec4 Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Thu, 16 Nov 2017 21:42:41 +0100 Subject: [PATCH] fixed setting selected editor tile size for MM style levels after playing --- src/editor.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/editor.c b/src/editor.c index 64192d85..c716bdae 100644 --- a/src/editor.c +++ b/src/editor.c @@ -8307,7 +8307,9 @@ static int getMaxEdFieldY(boolean has_scrollbar) void InitZoomLevelSettings(int zoom_tilesize) { - if (zoom_tilesize == -1) + static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN; + + if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type) { ed_tilesize = setup.auto_setup.editor_zoom_tilesize; ed_tilesize_default = DEFAULT_EDITOR_TILESIZE; @@ -8319,6 +8321,8 @@ void InitZoomLevelSettings(int zoom_tilesize) } } + last_game_engine_type = level.game_engine_type; + // limit zoom tilesize by upper and lower bound ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE); -- 2.34.1