From 4e98e5e4aebea5b783f574bd8662b51bdc34ead6 Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Tue, 22 Mar 2016 10:01:51 +0100 Subject: [PATCH] cleanup of state changes before/after fading in/out (more generic approach) --- src/tools.c | 23 +++++++++++++++++------ 1 file changed, 17 insertions(+), 6 deletions(-) diff --git a/src/tools.c b/src/tools.c index b3938f5b..cff76238 100644 --- a/src/tools.c +++ b/src/tools.c @@ -682,12 +682,11 @@ static void FadeExt(int fade_mask, int fade_mode, int fade_type) redraw_mask &= ~fade_mask; } -static void SetAnimStatus_BeforeFadingOut() +static void SetScreenStates_BeforeFadingIn() { - global.anim_status = GAME_MODE_PSEUDO_FADING; } -static void SetAnimStatus_AfterFadingIn() +static void SetScreenStates_AfterFadingIn() { global.anim_status = global.anim_status_next; @@ -696,8 +695,20 @@ static void SetAnimStatus_AfterFadingIn() BackToFront(); } +static void SetScreenStates_BeforeFadingOut() +{ + global.anim_status = GAME_MODE_PSEUDO_FADING; +} + +static void SetScreenStates_AfterFadingOut() +{ + global.border_status = game_status; +} + void FadeIn(int fade_mask) { + SetScreenStates_BeforeFadingIn(); + #if 1 DrawMaskedBorder(REDRAW_ALL); #endif @@ -712,12 +723,12 @@ void FadeIn(int fade_mask) FADE_SXSIZE = FULL_SXSIZE; FADE_SYSIZE = FULL_SYSIZE; - SetAnimStatus_AfterFadingIn(); + SetScreenStates_AfterFadingIn(); } void FadeOut(int fade_mask) { - SetAnimStatus_BeforeFadingOut(); + SetScreenStates_BeforeFadingOut(); #if 0 DrawMaskedBorder(REDRAW_ALL); @@ -728,7 +739,7 @@ void FadeOut(int fade_mask) else FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT); - global.border_status = game_status; + SetScreenStates_AfterFadingOut(); } static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set) -- 2.34.1